Special: Dragons, Virtual Reality, And Other Delusions...
No monetizable or business option? That sounds like a place to start a search for a way to make money within a dubious technology that is going through yet another resurgence of public interest. Even Sony is starting to believe in the possibility that the the long awaited dream of VR is on the verge of breaking that line between mythical and real.
Remember how PS4 got its original boost pre-launch? It was from top developers who Sony brought on board to help in the development of the PS4 hardware. Sony wanted them to take part it in it, to enjoy working with it, and to be able to make the best games for it.
If the Rift wraps up the PC space with its gaming and social market then Morpheus could be the go-to VR hardware for console gamers. If it has the kind of quality software that only Sony studios can produce then it might even bring PC gamers on board a console for the experience.
There is a race to make this modern myth real, to perfect all latency issues, fall in sync with the inner ear, trick the brain, defeat motion sickness, and finally to make the world inside the box place everyone wants to be. When they succeed, when the X-ray of their baby dragon comes back positive, we could either embrace this new reality or we could fear the giant fire-breathing monster that it could become. The Rift and Morpheus will either become small, steadily successful peripherals that are the stepladders to true virtual reality or they will fall like all those that came before. What happens could be based on whether or not we choose to believe in what seems impossible.
When David Hart and Allistair Mitchell's baby dragon was X-rayed, it was of course revealed to be a clever hoax. So far dragons are still impossible. Palmer Luckey has a basic idea behind his product that should keep you dragon fans dreaming:
“I think people have always wanted to experience the impossible.That's one of the reasons games have caught on. They want to actually do things themselves, have a say in how that world works, instead of just watching someone else do it.”
When virtual reality happens, how long do you think it will be before someone creates an interactive world with dragons in it, dragons that are almost real to us?
We will soon reach a point in the gaming industry where we will be confronted with products born from a garage that somehow look legit, promise the impossible, and make worldwide headlines. When that happens, people the world over, whether they are watching a report at home or bringing the visor up to their eyes for the first time will ask the one thing we will always ask of our dragons: Is it real?
Source: Grossman, Lev. "Head Trip." Time 15 June: 38-41. Print.
8/2/2014 David D. Nelson