Ben's Week In Review: September 6
In a week that's all about MGSV, it's hard to talk about anything else. But I'll give it a shot.
Uncharted 4 has a date and now I'm happy
I'm almost never disappointed with delay announcements because, A. I just don't care that much about this industry anymore, and B. There's always plenty to play, so it's not like a delay leaves you high and dry. That being said, I admit I was a little disheartened when I heard Uncharted 4: A Thief's End wasn't coming out this year.
But as this year rolls on and 2016 starts to loom large, we can focus on next year's gems, and it's great to know that Uncharted 4 is coming out on March 18. I still wonder about the story quality (losing your lead writer has to have some impact) but otherwise, I'm certain Naughty Dog will deliver another top-tier production. And I like the idea of single-player DLC; not just because it's the only kind of DLC I ever bother with, but also because Left Behind for The Last Of Us was so fantastic. If it wasn't for that, I might be a little skeptical about the studio's first foray into narrative-driven expansions. Hey, no matter how talented your team is, new endeavors can be tricky.
I'm still not sure if I want any of the special editions they're prepping for Uncharted 4. I probably don't; I really don't care about gaming collectibles and paraphernalia and all that, even if some of the extra artwork and music is cool. It's actually a good thing that we never had this ceaseless slew of special editions and collector's editions for big games back in the day, because I would've bought all of them for games like Final Fantasy and Grand Theft Auto. Saved me a lot of money and now I'm just not as interested.
Clarification concerning Until Dawn
When I said I thought this new IP could make for a great exclusive franchise for the PlayStation brand, I didn't necessarily mean a direct sequel. I'm well aware that the original title doesn't really lend itself to a sequel (although a prequel might work); my point is that this particular style of gameplay should be given a chance to grow. The Butterfly Effect concept is fantastic for interactive drama and there's plenty of room for advancement. Furthermore, as I noted in my review, there are some drawbacks that could easily be ironed out if Supermassive Games got another crack at it. As Quantic Dream simply doesn't do sequels and their new project - whatever it is - is obviously a long ways off, I keep thinking this is a golden opportunity for Supermassive and Sony. Of course, it'll depend a lot on sales; I have no idea how well Until Dawn sold.
There's just so much you can do with the ideas on display in that game. It'd be a shame if, in a world dominated by the same old open-world structure, we never got a chance to see a different style of gameplay progress. Go ahead and make a completely different adventure with a different cast if you want. Well, Hayden Panettiere can come back. And she can stay in a wet towel the entire game as far as I'm concerned.
Personal gaming update
I was going to go through Until Dawn again but really, it's all about Metal Gear Solid V: The Phantom Pain. I'm going to try to savor this one, playing here and there rather than blitzing through it. Besides, I have to get Mad Max and NHL 16 reviews done this week, so I'll be able to resist long MGSV play sessions. It is difficult to do, though; despite the lacking storyline (in comparison to previous entries), it's just so immersive and involving. It's one of those games that's exceedingly difficult to put down and on top of that, you're constantly awed by the game's overall quality. This level of accomplishment never gets old.
I'm not reviewing The Taken King expansion for Destiny, as I said before. I am interested in some other smaller games, though, like Leo's Fortune. If you say the words "handcrafted platformer," I have to at least try it.
9/5/2015 Ben Dutka