: Ten Reasons No Man's Sky Game Will Be Awesome

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Ten Reasons No Man's Sky Game Will Be Awesome

The hype train that is No Man's Sky is at full bore right about now and there have been all kinds of details released in various ways in the last few months. It's a very ambitious title to say the least. The idea of exploring an actual, full size, universe is pretty amazing. But just like anything as ambitious as this project, this game has had its fair share of criticism as well.

One of the biggest criticisms is this: What the heck are we going to do? A game this large is bound to have some pretty bland sections of the game. Maybe even more then some. So is it going to be one of those cases where after the initial “oohs” and “aahs” wear off it gets pretty boring?

Part of me is a little worried about that scenario. As impressed as I am with this game, I’m a little worried that it’s going to get pretty boring after a while and I know other people share this sentiment. So that got to thinking if it’s still worth a purchase. In defense of No Man’s Sky, I did some research and came up with 10 reasons I think this game will be worth it. I’m sure there are other reasons this game will be awesome but this is a good start.

1. Mining/crafting

This is a survival/sandbox game. I’m sure you all know what those are thanks to Minecraft and the countless other similar games on the market. You’ll do a lot of resource collecting and crafting. Which can be seen in action below.

2. Exploration

Of course a major part of the game, if you so choose, is exploration. There are millions upon millions of planets to explore. Billions even. There are space stations to land on and check out. Each planet has its own distinct flavor. Sometimes you’ll find buildings or monoliths. Or there might be large cave systems underground. Plus there are all kinds of different critters that you could discover and name. It remains to be seen if this gets boring or not. But as of right now, the prospect of so much unknown is very exciting. 

No Man's Sky

3. Planet day/night cycles

There are day and night cycles on each planet. They actually spin on their axis like a real planet and are affected in different ways. The cycles can affect the temperature as well as what kind of creatures are out. For example on one planet predators might show up when it turns nighttime. Which would make exploring at night a bit more perilous.

No Man's Sky

4. Weather

As well as having day/night cycles, each planet will have its own weather which is something you will have to contend with as well. Some planets are very cold or very hot. Your suit will protect you for a time but eventually it wears out and you’ll have to find shelter of some sort. To do that you could find a building or get underground where the temperature may be different.

No Man's Sky

5. Equipment upgrades

Speaking of getting underground you can upgrade your tools to dig your way underground if a cave opening is not close at hand. You can upgrade and create several different kinds of equipment using the aforementioned mining and crafting. One example is a pair of binoculars that can be used to scope out the area and mark a location. Or a terraforming upgrade that can be used to make your own way underground. Or a jetpack which would make getting around convenient and fun. You can also upgrade your ship so that you can travel further into the universe. Just to mention a few.

No Man's Sky

6. NPCs

Sean Murray recently revealed that there will be NPCs in the game as well. They are of different alien races that you can interact with. Some will help and some might not. How you behave also affects how they react to you as well. If you destroy or steal stuff from a certain race they will remember that and may react accordingly. As will rival races. If you help them out then they may help you out in return. An example might be a race that leans towards scientific discoveries. If you get in their good graces (or steal from them) you could get access to better technology. Or a race that might be more militaristic which might be good for weapons or ships. 

No Man's Sky

7. Alien languages

Not only are there different races in No Man's Sky, they each have their own language. Which you don’t know but you can learn. The monoliths that are littered throughout the universe can help you learn the language a little at a time. There isn't complex syntax or language rules to learn but you will learn the vocabulary. As you find the monoliths and learn words from those they simply replace the alien words in english. It reminds me of learning the Al Bhed language in Final Fantasy X.

No Man's Sky

8. You can shoot and steal but there will be consequences.

You can make the decision to go the aggressive route and take everything instead of trading or finding. For example you can break into a factory to steal the valuables inside but not only will that particular race notice but so will the “police” of the universe. Even taking too many resources will get their attention and bots will be after you with lasers firing.

You’ll have a wanted level, similar to GTA, and the more bad things you do the more this level goes up and the more force they will use to get you. This isn’t probably a path I’m going to take personally but there something that’s pretty appealing about being a space pirate. Just make sure you have the upgrades to survive that lifestyle.

No Man's Sky

9. No Man’s Sky is huge

It's massive! So big you may not run into people. If you don't upgrade your ship it could take literal hours or days to travel to another planet. Almost 99% of the planets in this game will not be discovered or seen by anyone. 

This is a bit of a double edged sword really. Technically it’s amazing. And you will definitely be able to explore and discover things that other people have not. But on the flip side running into another person will be rare. This game is technically multiplayer but it’s so vast that you’re not likely to run into a real person very often. Honestly this doesn't bother me but I know that this is a bit of a turn off for some people.

This is one of the things about No Man’s Sky that I’m on the edge about. I’m impressed with the scope of it all. But I’m not sure how long that feeling will last. Is it going to be boring for a majority of the game? Overall I’m still impressed and I think it’s still a high selling point for the game even though it could turn out to be a negative. We shall see.

No Man's Sky

10. You are free to play how you want

You are capable of playing the game how you want. You can be an explorer, a pirate, or a trader. And you can go in any direction. The center of the universe seems to be a goal that keeps showing up but you don’t have to do that if you decide not to. Think about the possibilities. There is an entire universe to explore. Quite literally. That is what makes No Man’s Sky interesting, that sense of wonder. There are all kinds of potential for adventure. We shall see if it holds up when it releases in June.

No Man's Sky

No Man’s Sky has a lot of potential to be very innovative. In some ways it already is. I think there is enough here to be a great game though. And I’m hoping it will be as amazing as it sounds. What do you guys think? Are there any other points that make this game awesome?

As a bonus here is new 20 min gameplay video from IGN showcasing a few of these cool features.

4/18/2016 Christopher D. Anderson

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Comments (24 posts)

MRSUCCESS
Monday, April 18, 2016 @ 8:33:47 PM
Reply

Thanks for putting this article together. Good job.

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Mortae3
Wednesday, April 20, 2016 @ 6:54:19 PM

Thanks!

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shaytoon
Monday, April 18, 2016 @ 8:46:05 PM
Reply

great article dude, gave an amazing in depth look at what we have coming. im def checking this out day one. everything you stated is pretty much how i feel but i actually have positive high hopes and am wishing this game to be successful.

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Mortae3
Wednesday, April 20, 2016 @ 6:54:56 PM

Thank you. I have high hopes as well. I hope it does as well and seems like it's going to.

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Ben Dutka PSXE [Administrator]
Monday, April 18, 2016 @ 9:00:54 PM
Reply

Yes, great job!

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Mortae3
Wednesday, April 20, 2016 @ 6:55:16 PM

Thank you :).

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HANZ64
Monday, April 18, 2016 @ 9:07:06 PM
Reply

Awesome article.

This game reminds of Little Big Planet on the PS3.

I do wonder from a technical standpoint, how they are generating so many different stages?

I don't really know much about this game, but it does sound like it may get repetitive...

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Jawknee
Monday, April 18, 2016 @ 10:39:13 PM

A friend of mine was saying that they created a ton of assets and they have an algorithm that randomly generates these worlds. Which means they can continue to add assets as time goes on and create even more content.

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TheHighlander
Tuesday, April 19, 2016 @ 12:29:48 PM

As Jawknee says, it's algorithmically generated and uses some base assets that can be modified on the fly. Hello Games also hand tuned the large number of equations. Which is one of the reasons the game has been delayed. They had to spend more time testing to ensure that the game wasn't an empty, barren universe, and that there was sufficient variety that worlds did not simply repeat over and over.

So they have equations that govern their universes' natural laws of physics, star system creation, galaxy formation, planet formation, environment, flora and fauna, alien life, etc. Even the life on the planets is assembled from those basic assets using procedures and equations. All of course driven by a random number generator.

Because the underlying universe is governed by the same equations and random number generator and seed value, the universe we play in will be the same. However, our starting positions are not. So you could run across a planet that Jawknee found first, called Jaw1, and then find creatures on the world that Jawknee names such as the lesser spotted Jawknee and the Crested Jawknee.

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HANZ64
Tuesday, April 19, 2016 @ 2:29:33 PM

Wow, that sounds like a simulation of life itself...

Now imagine combining this with The Sims and a GTA style game-world & game-play...

It will probably never happen, but one can dream lol.

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Rogueagent01
Monday, April 18, 2016 @ 10:11:43 PM
Reply

This is the game i'm looking forward to most this year. Even if it gets boring it is still unique enough and offers up enough options for me to play it on and off for a couple years.

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Victor321
Tuesday, April 19, 2016 @ 12:38:44 PM

Well said!

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shaytoon
Tuesday, April 19, 2016 @ 7:15:06 PM

next to uncharted of course

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TheHighlander
Monday, April 18, 2016 @ 11:18:04 PM
Reply

Nice writeup Chris, I saw a new video on the PlayStation Blog today, I've been avoiding the videos of this game until now. It looks, plays and apparently feels like the old game "Elite" I played back in 1984 (on an Acorn BBC Micro, one of the wave of 8-bit home computers that were popular in the early-mid 80s).

Elite was a bare bones version of what No Man's Sky accomplishes. We used to dream of a version that let you land and explore, interact and so on. No Man's Sky hit's every check mark I can think of. This is the game I've been waiting for, all these years. I would go so far as to say this could be the ultimate sand box game.

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Mortae3
Wednesday, April 20, 2016 @ 6:56:22 PM

That is awesome. I think that's cool that something you guys dreamed of is happening in a way. Thanks!

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bigrailer19
Monday, April 18, 2016 @ 11:44:21 PM
Reply

Great article!

I'm still a little worried it will feel empty. But this has she'd some new light on the game. I'm now interested in its release.

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Banky A
Tuesday, April 19, 2016 @ 6:24:46 AM
Reply

This is a great article! It really adds something to our site here because it's not something Ben would do often, and not at all for this game.

Variety +1

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richterm
Tuesday, April 19, 2016 @ 8:41:49 AM
Reply

I ordered it some time back.

Maybe it will get boring, I don't know. But I'm not at the point in my life anymore where I need a game that will entertain me every waking hour. If I fire it up every so often after my initial jag, I suspect I'll be very happy.

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Mortae3
Wednesday, April 20, 2016 @ 6:57:55 PM

Ya I feel like it's something I'm going to come back to here and there. After I play it for awhile of course.

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WorldEndsWithMe
Tuesday, April 19, 2016 @ 9:57:59 AM
Reply

Some fine work Chris, even makes me more interested in the game than I was. We need more of that.

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slow and smart
Tuesday, April 19, 2016 @ 12:54:48 PM
Reply

yes, very good article.

"There is an entire universe to explore. Quite literally. That is what makes No Man’s Sky interesting, that sense of wonder" :
i couldn't agree more and it's more than enough for me!

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TheHighlander
Tuesday, April 19, 2016 @ 3:21:46 PM
Reply

One thing about the multiplayer aspect of not bumping into each other. Since we are all using the same game client, players could easily share their coordinates in order to link up with others in some kind of joint effort. I don't know how much the game facilitates this, and how it handles the multiplayer aspects when you literally bump into another player. But I feel certain that there will be forums/sites with threads full of people sharing coordinates.

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WorldEndsWithMe
Wednesday, April 20, 2016 @ 11:18:58 AM

good point

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TheHighlander
Wednesday, April 20, 2016 @ 2:08:27 PM

As per Sean Murray, the game is multiplayer, but not, you can see each others' discoveries, but you can't literally run into each other. I guess that like the Hitch Hiker's Guide To The Galaxy put's it;

Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist (pharmacy), but that's just peanuts to space.

So even if we are in the same system, the sheer scale will of course mean we can't contact each other directly in-game, no PVP, and no co-op.

I guess we'll have to see whether a particularly good trade route can effectively be shared with others or not.

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