: Arnold's Press Pause and Rewind: July 29th

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Arnold's Press Pause and Rewind: July 29th

I had intended on putting up this bit as part of last week's entry, but I got a little carried away with my Nintendo rant, so I decided to bump it to this week's entry. Naturally, E3 opened my eyes up to a lot of things, as it always has in the past. I stopped and stood for a few minutes watching people play Eye of Judgment, and I was sort of impressed with the interactivity between the camera and the playing cards it recognizes as the foundation of the game's core.

It made me wonder, if we've already got Eye-Toy and Eye of Judgment, are suits next? I mean, think about it. We went from Duck Hunt to Time Crisis. From Super Mario Bros. to Super Mario 64. From Adventure to Final Fantasy XII. From Parappa the Rapper to Rockband. From a standard game-pad to a Wii-mote. Motion capturing technology is nothing new, and if you couple that to a camera and sensors that are designed to recognize the data and convert it to actual gameplay, you've got yourself something special. Similar technology for videogames has existed in the past, albeit it was extremely poor in execution and never worked to its proper potential.

We're in the age of game consoles that are so extremely powerful that they're being selected to partake in grueling CPU tasking projects such as Folding@home. And Folding@home's tasking is so demanding that even high-end PCs can't run it as efficiently as a PS3 can. Motion suits would probably not be feasible this generation, seeing as how today's processors would need a little bit of extra juice in order to calculate your movements, convert them to animations on a rendered character in real-time, and then calculate stuff like collision detection among other specifics. It can be done, but not without cutting corners and limiting the amount of/type of movements recognized - because the level of detail I'd like to see is having my every move mimicked, right down to my fingers.

This is ultimately not a question of "if", but rather a question of "when". Is the market ready for something like this now? Or will it have to wait? With games becoming far more physically involving than ever before, how much longer will it be until we can be more than just dancers, guitarists, singers, or boxers? When do we get to strap on a piece of gear and physically partake in a Tekken or Virtua Fighter game? Or control the actions of Solid Snake?

Rockband, Guitar Hero, Time Crisis, Dance Dance Revolution, the SixAxis controller, and the Nintendo Wii as a whole may be shaping the future of the industry and preparing it for something entirely different. Virtual reality may finally live up to its meaning in the coming years.

7/29/2007 Arnold Katayev

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