Propaganda Games Q&A: Turok
Easily one of the biggest releases of the year so far, Turok marks the return of a long-running and widely appreciated franchise. This next-gen iteration features the best dinosaurs to date, along with a gameplay overhaul that includes stealth, diverse dual-wield, extra competent AI, and an absolutely brutal environment. We wanted to learn a bit more about the game, so we issued our questions to the game's Associate Director, Tim Lewinson. He was good enough to provide some fine answers, and he had some very interesting things to say.
Here's our exclusive Q&A with Propaganda Games, and you should pay close attention...his descriptions are awfully encouraging:
PSXE: Technically, the game is a first-person shooter. Considering the very stiff competition out there right now for the FPS genre, how do you think Turok stacks up? And how does it separate itself from the rest of the pack?
Lewinson: Where Turok really separates itself from other first person shooters is in the strength of our AI, strong multiplayer component, signature primal weaponry and of course our vicious dinosaurs. There are many different shooters on the market, but when it comes to the AI you face off against, they’re all slight variations on the same theme, working together to kill the player. The vicious dinosaurs in Turok present a neutral AI that will go after you and your enemies without prejudice either way, and when you combine that with our vaunted dino luring technique, endless new gameplay scenarios present themselves.
PSXE: We noticed what appears to be an element of stealth in some previous videos (and the demo); can we expect some sneaking around in addition to running 'n gunning?
Lewinson: Definitely. Providing the player with opportunities to tailor the gameplay experience to their tastes is paramount, and just as important is ensuring that no matter your style, you can taste success. If you want to act as the silent hunter, creeping through the tall grass and stalking an unwary enemy, that’s up to you. If running and gunning while dual-wielding two shotguns is up your alley, more power to you – it may be a little tougher when everybody knows you’re coming, but you can still come out on top in Turok. It’s all up to you.
PSXE: Just to be clear on the setting and storyline, there are both human and dinosaur enemies, correct? Are we looking at a futuristic Jurassic Park type setting? And will you have allies - like in squad-based games - or is just the one character you control?
Lewinson: That’s right, both human and creature antagonists square off against Turok in our game. As it is set 200 years in the future, you’ll be seeing tech that’s a little off the present radar, but rest assured that this is no park. This is real – a vicious, unforgiving planet with death around the corner at every turn. While you will battle with Whiskey Company comrades by your side in some scenarios, they have their own AI and follow their own rules. You don’t give the commands – but by the end of they day, you’ll be leading by example.
PSXE: Could you tell us a little bit more about the main character? He seems incredibly fast and competent in all the early footage we've seen; is he a member of the military or a mercenary?
Lewinson: Turok is a former member of the Wolfpack black-ops military group. Having trained under Roland Kane, Turok’s skill as a tracker, weapons specialist and silent killer is nearly unmatched. He’ll be hard-pressed to use all of his abilities to survive on this brutal planet.
2/4/2008 Ben Dutka