Does A "Western Focus" Affect Storytelling?
While the Western RPG designers took the route of freedom and player decision/customization, Japanese RPG developers kept with the linear adventure that focused on a deeper, cohesive storyline. Now, I'm not saying that all JRPGs had better stories than WRPGs - I'm not about to make that kind of rash generalization - but there's one rule of thumb that can't be avoided: the more freedom you give to the player, the less emphasis we can have on story. This is simply because the story writers can't possibly know what players will choose in their quests, which is why we've only seen minor branching storylines in some WRPGs like Star Wars: Knights of the Old Republic. Authors of books don't let you change the story; how could they? You get the point.
But as a direct result, it seems that fewer Western gamers consider a compelling storyline to be a top priority. They care more about supposed "freedom" and customization and they'd rather not be restricted to following a set plot. We can also toss in the shrinking attention spans of the American public, and I'm starting to wonder if a "western focus" means less of a focus on storyline. Now, Kojima and Co. have said they want to appeal more to a worldwide demographic, which of course means they'll have to cater more to the Western audience. I think we all know that last year's Metal Gear Solid 4: Guns of the Patriots sported the best story of the current generation of gaming, but the question is...will Kojima's new "western-oriented" project push aside his amazing storytelling ability? Will we see more in the way of gameplay action and player decision making?
I'm not saying that MGS4's storyline is good enough to be a book or even a movie (well, we've seen some extraordinarily insulting films as of late), but I am saying it was a fantastic step in the right direction for this industry. Kojima tells a story like no other designer, and I'd hate to think that he'd have to curb his literary enthusiasm just to appeal more to a gaming crowd that doesn't have the patience to read two sentences in a cut-scene. I guess I'm just really interested to see how Kojima Productions will handle this shift; up until now, their titles have really always placed the Japanese public at the forefront. Thankfully, the games did well here, too, but it just isn't the same, and the man himself knows it. I have no doubt that whatever he does will rule the school, but I really, really, really want to have another amazing storyline. We just don't get a lot of them.
The good news is we won't have too much longer to wait. Kojima said he will announce his new game at E3, and time flies these days. It may be the biggest unveiling of the entire show, and you can bet the press will be listening very, very closely...
4/3/2009 Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (40 posts)
Neurotoxiny
Friday, April 03, 2009 @ 10:30:11 PM
Reply
www
Saturday, April 04, 2009 @ 5:36:32 AM
godsman
Saturday, April 04, 2009 @ 10:10:01 PM
At least Resident evil 5, the plot was so predictable, but it makes sense. You reveal more every chapter until you confirm the bad guy's identity.
JasperLoons
Friday, April 03, 2009 @ 10:44:36 PM
Reply
I think the perfect example of what Ben is saying about Western RPG's though is Fallout 3. So much potential in that story, but the weak way they presented the ending really hurt the overall experience.
WorldEndsWithMe
Friday, April 03, 2009 @ 11:09:11 PM
Reply
In regard to the general question, this is something I've examined on my own time and it's fairly obvious that story has taken a backseat for western games and even more so for western RPGs. While there is something to be said for ultimate freedom, game makers need to make sure the give and take on freedom and story equal out to give the experience they were aiming for.
I think Fallout 3 did it well, because the experience of the wastes was the real star of the show, but it was a far different experience from say a Final Fantasy where I demand a linear plot that jumps off the screen and an ending that shines. This is why in my opinion Fable falls short, its trying to do both and it doesn't mesh.
What scares me is that since there is so much focus on the western market that we will lose games with very engrossing and fantastic stories and plots.
Last edited by WorldEndsWithMe on 4/3/2009 11:10:45 PM
www
Saturday, April 04, 2009 @ 5:40:54 AM
WorldEndsWithMe
Saturday, April 04, 2009 @ 1:39:32 PM
Advent Child
Saturday, April 04, 2009 @ 5:15:44 AM
Reply
www
Saturday, April 04, 2009 @ 5:31:54 AM
Reply
Find your "Dad" and activate some so-called Project Purity and that's it.The rpg elements keep the game going,else it woulda sucked.
It still deserves high scores at least for it's longevity.
There's no rpg better than Final Fantasy PERIOD.
LyleCapua
Saturday, April 04, 2009 @ 11:07:39 AM
The dark humor, the setting, the environments, the dialog - all of this kills MGS4 in that regard. Every single NPC in Fallout 3 was more interesting and had something more meaningful to say than the characters in MGS4.
Don't get me wrong, I loved MGS4, but I didn't play it for the story and the gay characters - I played it for the now Western-ized stealth action.
www
Saturday, April 04, 2009 @ 12:26:24 PM
Deleted User
Monday, April 06, 2009 @ 1:32:37 AM
Lairfan
Saturday, April 04, 2009 @ 12:07:46 PM
Reply
If you can't find literary intricacy in MGS4's story, yet you can find some in Fallout 3's story, then may I be struck by lightning at this very second.
This would be a worst-case scenario you're describing Ben, but the possibility that it could happen is all too real. Apparently we Westerners just don't like story and plot anymore, which is somewhat heartbreaking to say the least.
WorldEndsWithMe
Saturday, April 04, 2009 @ 1:41:54 PM
LyleCapua
Saturday, April 04, 2009 @ 3:06:29 PM
LyleCapua
Saturday, April 04, 2009 @ 3:11:31 PM
WorldEndsWithMe
Saturday, April 04, 2009 @ 5:25:15 PM
Deleted User
Monday, April 06, 2009 @ 1:37:30 AM
Ultimadream
Saturday, April 04, 2009 @ 12:13:17 PM
Reply
Banky A
Saturday, April 04, 2009 @ 3:09:00 PM
Deadman
Saturday, April 04, 2009 @ 12:43:55 PM
Reply
As far as MGS5 goes if they make it open and give the player freedom it may actually force the player to play the game multiple times to get the full story or experience.
jdt1981
Saturday, April 04, 2009 @ 1:14:19 PM
Reply
LyleCapua
Saturday, April 04, 2009 @ 3:15:26 PM
Reply
I don't even give a shit if they keep the soppy, sappy Japanese stories with their crappy writing, but if the game is actually PLAYABLE, I will play it.
jdt1981
Saturday, April 04, 2009 @ 3:36:17 PM
Ultimadream
Saturday, April 04, 2009 @ 5:08:27 PM
to be honest the only games i like the over the shoulder perspective is in Uncharted and Fallout 3, It ruined Resident Evil. i played Code Veronica the other day and realised why it was more effective, it was the camera angles. which obviously cant be done with the shoulder perspective.
Deleted User
Monday, April 06, 2009 @ 1:34:51 AM
Ben Dutka PSXE [Administrator]
Saturday, April 04, 2009 @ 9:55:26 PM
Reply
And your ridiculous bias against Japanese gaming and culture sounds like one of those PC/Western elitists that think all Japanese titles are the same. You sound like a completely ignorant child. Knock it off.
Last edited by Ben Dutka PSXE on 4/4/2009 9:55:47 PM
Deleted User [Administrator]
Monday, April 06, 2009 @ 1:35:21 AM
LyleCapua
Monday, April 06, 2009 @ 11:27:13 AM
Deleted User
Monday, April 06, 2009 @ 1:44:04 AM
LyleCapua
Monday, April 06, 2009 @ 11:26:43 AM
MGS had none of these things until the 4th game, well after the release of the Splinter Cell series. I clearly do know what I'm talking about, because unlike you, I've played both series.
EDIT -- Talking to BIG_E, btw, not you, Cueil - you clearly know what you're talking about.
Last edited by LyleCapua on 4/6/2009 11:28:04 AM
Ultimadream
Sunday, April 05, 2009 @ 2:24:13 AM
Reply
Deleted User
Monday, April 06, 2009 @ 1:44:40 AM
stevev363
Monday, April 06, 2009 @ 7:37:55 AM
Reply
this was why I fell in love with jrpg to begin with. no more nonsense talk of westernizing, the japanese style is impertinant!!! I am more entertained by the japanese style releases and their detailed stories than the open style gta/mgs. shin megami tensei and okami are what I want. KEEP THEM SEPARATED!!!

Metal Gear Solid 4: Guns of the Patriots









godsman
Reply
Friday, April 03, 2009 @ 10:07:00 PM