RPG Fans Mourn The Death Of Turn-Based
We're not talking about hybrids like Star Ocean: The Last Hope. We're not talking about combat that plays out in real-time but can be paused to issue commands. We're talking about the old-school menu-oriented turn-based mechanic that was a cornerstone of Japanese RPG mechanics for quite some time. Final Fantasy VII is only one of many that featured this style and it remains my favorite style.
Now, I've heard all the arguments against it, so don't waste your breath. I know we're moving forward and breaking through new boundaries, and the role-playing genre should continue to grow and expand along with the rest of the industry. I knew quite some time ago that this shift was inevitable; partly because too many gamers have the attention span of ADD squirrels and partly because many developers simply believe you can "do more" with a real-time mechanic. I still don't buy into this, despite the fact that I've had plenty of fun with certain real-time RPGs like Kingdom Hearts. There was just something about turn-based that separated it from the rest of the pack. These days, most RPGs are just action games with a level-building or character advancement system of some sort. But back in the day...man, we knew what were RPGs and what weren't!
On top of which, it almost seems as if the current RPGs may not cater to the old-school fans, simply because the new ones feel a whole lot like most other titles on store shelves. And I always felt as if turn-based gave the game more of a strategy feel; I would have all the time in the world to determine the best possible form of attack. In this way, it relies entirely on brain activity and there's no need whatsoever for finger dexterity. If I wanted to do the latter, there are a million games I can play but RPGs always afforded me something different during the original PlayStation era. But now, it's almost as if the RPGs don't resemble RPGs to me...and I know what the purists are going to say: "oh yeah, like the turn-based RPGs could be considered 'true role-playing.'" This is where they like to make the connection to the first example of "role-playing;" Dungeons & Dragons, which is immediately followed by my standard clarification that the tabletop pen-and-paper D&D game can hardly be compared to the video game industry.
I guess I might be whining about days long gone, but I can't help it. I find that I'm almost more inclined to play old RPGs on the PS1 than I am new RPGs, which I often find disappointing. I do have high hopes for the likes of White Knight Chronicles and Resonance of Fate, even though I know both will be real-time. There's just something special about the turn-based style, and I mourn its death. Oh yes, sadly, it's dead. 'sob'
P.S. The last true turn-based game I played was Lost Odyssey and I can only hope they do a sequel...
6/12/2009 Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Subscribe to Ben Dutka on Twitter
Comments (Beta)
Scarecrow
Friday, June 12, 2009 @ 10:32:43 PM
Oyashiro
Friday, June 12, 2009 @ 11:01:15 PM
To them, the fans are #1 priority. Thats why they give out so much bonus swag to please the fans and get more pre-orders.
They will most likely do little improvements as we saw with Person 3 going on to 4. But they know the Persona formula works. Thats why i'm can't wait for the announcement of P5 :)
WorldEndsWithMe
Friday, June 12, 2009 @ 11:05:53 PM
Kevadu
Friday, June 12, 2009 @ 11:15:48 PM
Not to mention the recently released Crimson Gem Saga for the PSP (which I fully intend to pick up but haven't got around to yet...).
Also, NISA is keeping up the turn-based tradition with the localization of various Gust games, as well as their own Disgaea series (though those are SRPGs).
So there are definitely turn-based games out there but they're all kind of niche.
Kevadu
Friday, June 12, 2009 @ 11:21:46 PM
Scarecrow
Friday, June 12, 2009 @ 10:27:54 PM
Reply
Fully agree with this
Even FFXII(great game) would've been a whole different beast if it was turn-based
You could use all your characters in more "engaging" and "individual" ways
Each character you're using would matter again
But they had to make it like an action game with window commands :(
I would've loved to see the fights which would've unfolded in FFXII if it was turn-based. Love the game mind you, the fighting was really awesome and everything felt alive. I just think it would've been a little bit better if it was turn-based.
Anyway as someone who went through rpg's golden age I'm also saddened.
Turn based rpgs:
-Every character felt important
Action rpgs:
-Just use the main character and let the computer do whatever they want
^I love my party, I want to be able to use EVERY CHARACTER. why would I want the CPU do things for me? Seriously
TheHighlander
Saturday, June 13, 2009 @ 1:49:03 PM
But because it's turn based, you have time to plan and decide what to do.
The whole turn based mechanic encourages a slower, more thoughtful approach, and I think that character development and party membership, as well as equipment take a more important role in turn based since it's not your ability to mash the buttons fast that matters, it's your pre-planning.
WorldEndsWithMe
Friday, June 12, 2009 @ 10:28:31 PM
Reply
As you said it has to do with strategy, and while I don't dig strategy games (Sorry Disgaia) the old turn based always had just enough because that thing that was missing was the epicness of any boss (or difficult) battles. You nolonger need strategy, instead you need fast hands and faster fingers to run around the big guy hacking and casting off spells before time runs out. While this can add some suspense, it's the wrong kind. I liked that suspense when I was down to one player who had low HP and was inflicted with poison and had a snowball's chance in hell of coming back, resurrecting his comrades and beating the bastard; AND THEN DOING IT! In these real time battles, you just know when you're beat. And I'm gonna miss all of that goodness in the forthcoming days.
Last edited by WorldEndsWithMe on 6/12/2009 10:29:42 PM
Scarecrow
Friday, June 12, 2009 @ 10:41:05 PM
And he as the leader picking up(reviving) everyone else
And then evryone else coming taking that enthusiasm and dealing critical hits.
Or having the "healing" character heal your characters in a tough battle
It adds to a character's character(in a way)
Ben Dutka PSXE [Administrator]
Friday, June 12, 2009 @ 10:50:07 PM
Bam. 9999HP damage. Ozma dead. I definitely LOLd. :)
Scarecrow
Friday, June 12, 2009 @ 10:54:51 PM
WorldEndsWithMe
Friday, June 12, 2009 @ 11:08:08 PM
King James
Saturday, June 13, 2009 @ 1:09:51 AM
Ben Dutka PSXE [Administrator]
Saturday, June 13, 2009 @ 10:25:27 AM
King James
Saturday, June 13, 2009 @ 2:17:18 PM
Ben Dutka PSXE [Administrator]
Saturday, June 13, 2009 @ 4:37:11 PM
King James
Friday, June 12, 2009 @ 10:45:47 PM
Reply
Heck, the only reason why (i believe) jrpgs were always turn-based is because the technology to make real-time gameplay just wasn't there. So maybe this is what some developers wanted to make all along.
So here we are...at the dawn of a new era in RPGs. We got Fallout 3, Valkyria Chronicles, Lost Odyssey, Mass Effect 2, Dragon Age: Origins, Star Wars: The Old Republic, FF13 (all 3 of them), FF14, Borderlands, Huxley, APB, The Agency, DC Universe, WOW so many different styles of RPG....and to think...it all started with that old-fashioned turned-based mechanic.
Love it.
CrazyIrishBoy
Saturday, June 13, 2009 @ 8:58:19 AM
But I also like real time, just depends how it is implemented, although i'm sure they could develop it to resemble turn based a little more but do they know there are people out there that want that?
rossinator_99
Friday, June 12, 2009 @ 10:46:57 PM
Reply
fatelementality
Friday, June 12, 2009 @ 10:52:24 PM
Reply
Ben Dutka PSXE [Administrator]
Friday, June 12, 2009 @ 10:56:43 PM
fatelementality
Friday, June 12, 2009 @ 11:01:52 PM
Ben Dutka PSXE [Administrator]
Friday, June 12, 2009 @ 11:41:23 PM
fatelementality
Friday, June 12, 2009 @ 11:57:44 PM
Ben Dutka PSXE [Administrator]
Saturday, June 13, 2009 @ 12:31:18 AM
fatelementality
Saturday, June 13, 2009 @ 12:43:52 AM
Cueil
Monday, June 15, 2009 @ 7:53:09 AM
BigBoss4ever
Friday, June 12, 2009 @ 10:56:41 PM
Reply
P.S. Lost Odyssey is probably the only pure turn based J-RPGs on next-gen console and it is the latest epic classic which great musics, meanings and beautiful dream scripts. I spent 120+ hours literally maxed out everything and completed all quests. This is the game I did not see in recent years since Chrono Cross or FF9.
Last edited by BigBoss4ever on 6/12/2009 11:05:42 PM
darxed
Friday, June 12, 2009 @ 11:01:55 PM
Reply
Last edited by darxed on 6/12/2009 11:04:44 PM
Ben Dutka PSXE [Administrator]
Friday, June 12, 2009 @ 11:43:41 PM
Kevadu
Saturday, June 13, 2009 @ 12:06:33 AM
darxed
Saturday, June 13, 2009 @ 12:09:58 AM
Ben Dutka PSXE [Administrator]
Saturday, June 13, 2009 @ 12:35:06 AM
darxed: Didn't have the time, as I just explained. ;)
G-WiZ199
Friday, June 12, 2009 @ 11:04:11 PM
Reply
Scarecrow
Friday, June 12, 2009 @ 11:10:29 PM
WorldEndsWithMe
Friday, June 12, 2009 @ 11:14:11 PM
Ben Dutka PSXE [Administrator]
Friday, June 12, 2009 @ 11:43:11 PM
WorldEndsWithMe
Friday, June 12, 2009 @ 11:13:19 PM
Reply
I find it kind of silly that I can avoid all the enemies I want to on the world map in some games (but I try to fight every single one) I always thought of an RPG as being representative of the adventure experience so not having them on the map never irked me but I know some folks hate it, and FFXIII is going with map critters again. Whats the consensus on random battles around here?
Last edited by WorldEndsWithMe on 6/12/2009 11:15:03 PM
Scarecrow
Friday, June 12, 2009 @ 11:21:13 PM
That'd shut those kids who complain 'bout random battles.
I love random battles
if you're in a freaking forest you're going to get attacked by "monsters/animals" or whatnot so whether they're on screen or not doesn't matter.
I've seen games where you can walk/run right past on-screen monsters....wtf? seriously lol...
And to make it worse is that they respawn again...(making you dread even walking through a dungeon)
I love random battles
Ben Dutka PSXE [Administrator]
Friday, June 12, 2009 @ 11:42:26 PM
Scarecrow
Saturday, June 13, 2009 @ 12:01:19 AM
For example, in Thousand Arms the frequency is random. So you'll never be able to really narrow it down between so and so steps.
Sometimes you can walk through a whole room and not get encounters(rare, but happens). Sometimes you walk 5 steps and bam!
It's really fun and funny haha. Love that game, it's a true rpg in every respect.
Kevadu
Saturday, June 13, 2009 @ 12:01:24 AM
I kind of wish more games would take the Chrono Trigger-style approach, actually. It worked really well there and that game was certainly successful, but nobody seems to emulate it for some reason (even Square didn't emulate it when they made Chrono Cross...).
darxed
Saturday, June 13, 2009 @ 12:12:05 AM
Alienange
Saturday, June 13, 2009 @ 12:55:36 AM
FFXII was cool, but there was always that "wait! <pause action> I don't want my AI controlled character to do that." How does that immerse you? You're always worrying about the AI getting it right.
BigBoss4ever
Tuesday, June 16, 2009 @ 2:47:59 PM
therabbitkinge
Friday, June 12, 2009 @ 11:18:34 PM
Reply
shadowpal2
Friday, June 12, 2009 @ 11:36:22 PM
Reply
chilker
Saturday, June 13, 2009 @ 12:13:09 AM
Reply
Slightly unrelated: I had just finished playing Crisis Core on the PSP and now, going through the original FFVII, I am amazed at how true to the original they were! There are all these references back and forth that I didn't remember from the first time I played it so many years ago--it's amazing!
I wish turn-based games would make a comeback, though.
BikerSaint
Saturday, June 13, 2009 @ 12:23:46 AM
Reply
I'm thinking that maybe it has to do with "time" somehow but if so, then in what way???
And also the difference between turn-based & and real-time as it relates to RPG's?
Thanks
Ben Dutka PSXE [Administrator]
Saturday, June 13, 2009 @ 12:32:34 AM
All of the early Final Fantasies through FFX used this or a version of this mechanic.
Last edited by Ben Dutka PSXE on 6/13/2009 12:33:08 AM
fatelementality
Saturday, June 13, 2009 @ 12:36:05 AM
fatelementality
Saturday, June 13, 2009 @ 12:37:33 AM
oldmike
Saturday, June 13, 2009 @ 1:13:25 AM
Alienange
Saturday, June 13, 2009 @ 12:58:56 AM
Reply
I guess I can hope for P5, but is there anyone else out there willing to make turn based rpgs? It sure doesn't look like it.
WorldEndsWithMe
Saturday, June 13, 2009 @ 2:18:33 AM
WolfCrimson
Saturday, June 13, 2009 @ 2:17:10 AM
Reply
BikerSaint
Saturday, June 13, 2009 @ 2:25:38 AM
Reply
"THANKS TO ALL" for their replies!!!
So now I know the thing I don't like about all the RPG's & most strategy games in my collections, is called.
I have a ton of RPG's, including
FFVII, Tactics,Xenogears, & Xenosaga, to name
a few, but I could never immerse myself into them(although I've tried time & time again).
But don't hate on me just because I'm more a "real-timed" head-strong button masher kind of guy.
LimitedVertigo
Saturday, June 13, 2009 @ 2:26:10 AM
Reply
::sigh:: By far my favorite type of game EVER.
Am I God
Saturday, June 13, 2009 @ 6:32:19 AM
Reply
"I generally let someone else play the strategy or S-RPGs around here."
-- A couple of quotes from your dear friend, Arnold. I guess he contributed his part to this death. (jk, I'm really just nitpicking a select few sentences.)
p.s. Golden Sun, the most epic series during my GBA days, is coming out for DS. Believe I am getting that(along with a DS;).
Last edited by Am I God on 6/13/2009 8:17:01 AM
thepill
Saturday, June 13, 2009 @ 10:01:16 AM
Reply
I think this is a result of people complaining about the WRONG thing for the RIGHT reasons. Gamers would complain about the Turn-Based aspect, instead of complaining about the frequency at which they were forced to play out RANDOM Turn-Based battles.
Ben Dutka PSXE [Administrator]
Saturday, June 13, 2009 @ 10:26:53 AM
thepill
Saturday, June 13, 2009 @ 10:35:15 AM
thepill
Saturday, June 13, 2009 @ 10:44:56 AM
I think the worst use of this system for me was Enchanted Arms because of the frequency of the battles an the lack of recharge stations as the game progressed.
Last edited by thepill on 6/13/2009 10:53:32 AM
Ben Dutka PSXE [Administrator]
Saturday, June 13, 2009 @ 12:20:55 PM
Lemon_Saint
Saturday, June 13, 2009 @ 11:53:48 AM
Reply
Ultimadream
Saturday, June 13, 2009 @ 12:14:29 PM
Reply
but yeah theres no excuse for the slow pace of battles nowadays, you cant even say its a strategy game element and get away with it.
I have to say i do enjoy play FF 1-10 to just for old time sake.
TheHighlander
Saturday, June 13, 2009 @ 1:28:11 PM
Reply
Valkyria Chronicles has a combat system that's as close to real time as I would like to ever get. I shall simply replay the classics until Japanese publishers realize the sheer folly of trying to westernize a genre like the JRPG, and western publishers realize that not everyone likes to mash buttons frenetically in a roll playing game. Some of us are in it to build characters, and parties and immerse ourselves in the story, not test our reaction times.
Back to Xenosaga.....
Ben Dutka PSXE [Administrator]
Saturday, June 13, 2009 @ 4:36:10 PM
WorldEndsWithMe
Saturday, June 13, 2009 @ 2:25:13 PM
Reply
Ben Dutka PSXE [Administrator]
Saturday, June 13, 2009 @ 4:35:49 PM
Scarecrow
Saturday, June 13, 2009 @ 11:05:30 PM
Can't stand "bastards" who bash FFX-2
It was a great game, just because it's a female only cast doesn't make it bad.
It was a great follow-up to X and it really completed the story, something which really made X feel better.
In fact without FFX-2 I don't think I would've regarded FFX as highly as I do since it feels incomplete without X-2.
Alienange
Sunday, June 14, 2009 @ 11:13:02 AM
Cueil
Monday, June 15, 2009 @ 10:25:31 AM
Cueil
Monday, June 15, 2009 @ 7:59:44 AM
Scarecrow
Saturday, June 13, 2009 @ 4:22:09 PM
Reply
If they implemented that kind of system where you perform the action you selected then that might solve some of the "I don't want to watch a fight, I want to fight" mentality.
Example:
-You select a magic spell like "thunder" for character A
-Select "attack" for character B
-Select "use iteme(bomb)" for character C
*With character A you'll be able to activate the magic ritual yourself. So you'll enter the button commands for it and with the left stick you'll concentrate the magic at the center of your enemy
*With character B you'll run at the enemy deal damage depending on the weapon(can use combos depending on the weapon
*With character C you'll be able to aim and throw the item(bomb)
^Problem with that is that it'll extend every battle for far too long. Problem can be solved by increasing the number of enemies which appear at any one encounter. So you'll defeat 3 enemies and right there(without going back to the field map) another group of monsters drop into battle.
So it'll be longer dedicated battles. And in return less random encounters.
PS: Might have some flaws, but I think it's a good idea.
dr-GerOme NimZO
Saturday, June 13, 2009 @ 7:20:03 PM
Reply
tes37
Saturday, June 13, 2009 @ 7:56:21 PM
Reply
Last edited by tes37 on 6/13/2009 7:58:05 PM
A2K78
Saturday, June 13, 2009 @ 9:27:53 PM
Reply
As for Turn-Based RPG's, they aren't dead but rather have been scaled-back in favor of a different approach.
Other than that we'll be seeing more turn-based rpg's in future because not every title work well with real-time.
As for western developers, the only reason why they arguement against and stay clear of Turn-Base RPG is becasue they can't make them as well as their Japanese counterparts. Essentially western developers suck at making turn-based rpg's and EA proved this with Lord of the Rings: The Third Age.
Alienange
Sunday, June 14, 2009 @ 11:11:41 AM
Deadman
Sunday, June 14, 2009 @ 8:35:03 AM
Reply
I know these dont count but arent the Penny Arcade games turn based those are really fun.
Most RPGs Ive ever played had the turn based mechanic Xenogears, Lunar, Dragon Warrior, All three games that I love and cherish but by switching to real time battles it opens the genre up makes it more accepable to the masses no longer a cult phenomenon.
Deadman
Sunday, June 14, 2009 @ 4:48:25 PM
I know my comment was all over the board but while Im not a fan of the turn based mechanic if a story is good enough I'll play the game PAX:OTRSPOD Episodes 1 and 2 are fun, Xenogears great story, so far Finaly Fantasy VII great story. The turn based RPG dosent appeal to everybody myself included its not so much the death of a genre as it is the death of a scene that everyones complaining about, now anyone can play an RPG not just the nerds they are fun now.
WorldEndsWithMe
Sunday, June 14, 2009 @ 4:58:36 PM
mastiffchild
Sunday, June 14, 2009 @ 1:15:50 PM
Reply
However, a mix of the two is definitely possible and though it rarely works up to now I think that's because of the nature of big jrpg fans being change resistant. first off they didn't want to lose turn based and now some have accepted real time they don't want that watering down so you get noble attempts(SO series) that ultimately don't quite do enough with either format.
We'll see how both FF13's fare-I like the look of Vs combat better byut details are scarce while FF13 itself is a decent mix but, to me, the screen looks a mess. Whatver, it's a thorny one but to really survive and grow the genre must accept both schools and find the best way to marry them up.
Some turn based sattles bore me when t's just stats aas that doesn't feel like skill but just knowing the right formula-but you can say the same about learning any bosses arrack patterns in virtually any game!
Scarecrow
Sunday, June 14, 2009 @ 1:19:52 PM
maxpontiac
Sunday, June 14, 2009 @ 4:30:13 PM
Reply
Ben Dutka PSXE [Administrator]
Sunday, June 14, 2009 @ 9:36:40 PM
Cueil
Monday, June 15, 2009 @ 7:57:54 AM
Ben Dutka PSXE [Administrator]
Monday, June 15, 2009 @ 10:24:22 AM
The first examples of video game RPGs? Nothing like Fallout 3, and nothing like Oblivion. Essentially, they're little more than action games with a huge amount of freedom and depth.
Cueil
Monday, June 15, 2009 @ 10:30:09 AM
edit: I would like to say that I do love RPGs of all kinds so it's not a jab at turn based rpgs it's just that I feel they don't really fit the model of a RPG.
Last edited by Cueil on 6/15/2009 10:32:11 AM
WorldEndsWithMe
Sunday, June 14, 2009 @ 5:02:38 PM
Reply
Cueil
Monday, June 15, 2009 @ 7:56:15 AM
Reply
mainevent05
Monday, June 15, 2009 @ 1:29:55 PM
Reply
I'm Sorry but i can't get past the thought that this is somehow Microsoft's fault. Ruined the PC and has now turned its sights to gaming. For Shame.
Last edited by mainevent05 on 6/15/2009 1:30:41 PM
Joe_III
Wednesday, June 17, 2009 @ 6:36:00 PM
Reply
Sadly, pokemon is the last bastion of the true RPG -- turn based games. Now everything else coming out (and i'm 40 hrs into SO4 right now) is getting closer and closer to either Action/Adventure or FPS. The only thing keeping them "RPG-ish" is the leveling of weapons and abilities -- and maybe groups.
Hail the now past glory days of the original RPG.

Final Fantasy VII

Oyashiro
Reply
Friday, June 12, 2009 @ 10:21:08 PM