Why The Industry Should Be Proud Of Uncharted 2
For the record, I don't normally produce editorials like these; they only arrive if I'm properly inspired. I have only done one such piece this generation so far, and it was for the masterful Metal Gear Solid 4: Guns of the Patriots. The bottom line is that after over a quarter-century of gaming, it takes a great deal for my jaw to drop; for my palms to perspire, for my attention to remain firm and focused, and for my brain to allow over-the-top objectives like, "amazing" and "unbelievable." Furthermore, I find that as I get older, I really do require more in the way of substance in my entertainment, which is probably why I'm now an avid reader of literary classics.
And yet, here I am, considering Naughty Dog's latest project known as Uncharted 2: Among Thieves, and wondering how best to impart my thoughts to a hopefully attentive audience. I suppose it's best to break it down but before I begin, I would urge you to check out our review if you haven't already. Not only do I agree with the overall score - right down to the tenth - but I also think it proves that PSXE provides gamers with some of the best pieces of analysis on games. Anyway, here's why the entire industry, from those who design games to those who play them to those who report on them, should be very, very proud of Uncharted 2:
We ARE playing the action movie
Perhaps for the very first time in history, we can honestly say that's exactly what we're doing with a video game. I recall when such a claim was made on the back of the box for The Bouncer, a game I liked but many did not. In Square-Enix's beat-'em-up, it really was story-driven and despite the shortcomings in the gameplay, it certainly did feel like playing a movie. Well...in retrospect, a video game movie. Uncharted 2 is something entirely different. About midway through my first hour of play, I remember critiquing what I saw in the acting and cinematography - old habit - and suddenly, I stopped playing and froze: I realized I wasn't comparing the experience to other games. I was comparing it - the acting, the "filming," if you wish to call it that, the story progression, the pacing, the special effects, etc. - to movies. I have never once done this before.
This happened subconsciously and you can choose to disbelieve me if you so desire. But it happened. And when I corrected myself and began to make the comparison to games (as I should), I realized there was no comparison. Look, I've played just about every quality action/adventure game in the industry for some decades, and to have this happen to me was, in a word, momentous. So sue me.
Humanity captured in a video game
This has always been one of my pet peeves and something the industry has been slow to embrace. Even games with the very best storylines and character development fail to provide us with personas that are not only believable, but also believably enticing and intriguing. And as great as MGS4 is (re-read my editorial if you think I'm doing it a disservice), I did find it hard to equate those characters with "humanity;" I would compare them more to comic book heroes and heroines. In Uncharted 2, while the stunts are still nuts and the heroes and heroines can still survive injuries that would kill most humans, we are still left with the indelible mark of humanity. My degree is in Psychology but more than that, I'm quick to notice actions, reactions, certain movements, and especially facial expressions, which is why I was so impressed with Drake and Co.
You've never seen anything like it. Watch the small things. I will use Chloe as an example, just because she has an exotic face and seems more animated throughout the game: watch her facial expressions during that cut-scene where she saves Drake with a rocket launcher (I believe it's in the Urban Warfare chapter). Watch her face when she asks if the dagger is "the key to everything" and Drake says he's not sure; watch her face when she says, "we can spot our needle in the haystack" and taps Drake's face. Again, watch it when she first meets Elena and teases Drake. It's just easier to spot with Chloe, but this happens with all the characters and although seemingly minor, immediately separates this title from any other game ever made.
We close in on the authentic virtual action experience
There are still obstacles to face. For instance, Drake can hang from anywhere for an infinite amount of time, which of course is incorrect, logically speaking. And while some gamers may not like it, I might suggest to the developers to look into the Stamina concept from Team ICO's Shadow of the Colossus. In it, the hero could only hang on for as long as his Stamina held out; obviously, this trait would get better over time, but his muscles still weren't superhuman. This of course presents all sorts of new gameplay challenges, but I have complete faith that if anyone can manage it, the Naughty Dog team can. I mention this because it's one of the very few areas of the game that made me understand I'm not really playing as a creepily realistic human. But damn...was it close. Drake's movement physics and how he reacts to the environment has gone unheralded in my opinion, and that's one of the more impressive aspects of this production.
This is about as close as I've come to stepping into the shoes of someone I could believe as a real person. Do you realize how many games have tried this over the years?
Pacing and diversity
In my last point, I have to address the pacing and gameplay variety. This is another hot topic for me as gaming still hasn't really understood the concept of excellent action pacing; Uncharted 2 is a gigantic step in the right direction. It starts out with a satisfying bang and proceeds to tell you the story through a well-implemented and well-timed series of cut-scenes interspersed amongst gameplay segments. At no point do you feel that either the interactive or non-interactive segments last too long; just when you've had your fill of one, the game reads your mind and switches gears. It's great that this happens in the storytelling but it also happens with the gameplay, which is even more applaud-worthy. This is a game that features platforming, third-person shooting mechanics, and puzzle-solving, and I haven't seen any title that splits everything out so evenly. When I finished the game, I didn't feel shortchanged on any one of those three aforementioned elements, and every last element felt right. "Finished cool puzzle...major firefight...must climb up there..." It was just fantastic.
In the end, the game isn't perfect, as there are a few slight problems, one of which annoyed me when taking on that tank. The Rocket Launcher I needed kept popping out from a dead enemy and falling to the ground, thereby ending my chances. And while I didn't experience any glitches, I have heard about a few. But upon completion, I immediately wanted to start a new game and that hasn't happened to me in...oh, I don't know how long. Furthermore, this is the benchmark achievement that will cause those who know little about the industry go, "wait...that's a game? And good God, I love it when that happens.
So in short, I give a heartfelt congratulations and a big fat "thank you" to Naughty Dog for this experience. And you know what? Y'all should, too. :)
10/20/2009 Ben Dutka
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Comments (Beta)
tes37
Wednesday, October 21, 2009 @ 12:33:20 AM
nogoat23
Wednesday, October 21, 2009 @ 12:36:43 AM
johnld
Wednesday, October 21, 2009 @ 1:00:40 AM
*spoiler (i guess)*
imagining how the stamina bar would play during the derailed train scene when you had to climb up the damn thing with a gunshot wound and the following gunfight in the snow.
Banky A
Wednesday, October 21, 2009 @ 3:50:37 AM
Ben Dutka PSXE [Administrator]
Wednesday, October 21, 2009 @ 3:40:04 PM
Ben Dutka PSXE [Administrator]
Wednesday, October 21, 2009 @ 6:41:28 PM
BTNwarrior
Wednesday, October 21, 2009 @ 12:14:44 AM
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Buckeyestar
Wednesday, October 21, 2009 @ 12:42:00 AM
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www
Wednesday, October 21, 2009 @ 5:34:15 AM
___________
Wednesday, October 21, 2009 @ 1:34:49 AM
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i thought you said you never had any of the problems i encountered.
anyway, i still cant believe naughty dog really made some of the game with assembly language, theres one thing i was definitely not expecting.
quite scary to see how old most of the guys at ND are, 2 of the lead programmers have grays.
just goes to show how much history there is in the company.
Last edited by ___________ on 10/21/2009 1:38:10 AM
fstop
Wednesday, October 21, 2009 @ 9:52:17 AM
MadKatBebop
Wednesday, October 21, 2009 @ 3:28:38 AM
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BigBoss4ever
Wednesday, October 21, 2009 @ 3:59:05 AM
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Thrill Kill
Wednesday, October 21, 2009 @ 10:09:09 AM
TheRaPtuRe
Wednesday, October 21, 2009 @ 4:10:55 AM
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Jawknee
Wednesday, October 21, 2009 @ 10:31:37 AM
Diggity Dan
Wednesday, October 21, 2009 @ 11:46:24 AM
Ben Dutka PSXE [Administrator]
Wednesday, October 21, 2009 @ 3:39:13 PM
Granted, they may be too easy for those who are USED to game puzzles (and I wasn't too impressed with that last one; it took almost no mental effort), but I think that's part of the mainstream accessibility Naughty Dog was looking for.
www
Wednesday, October 21, 2009 @ 5:30:23 AM
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I agree the climbing,leaps,stamina is of course not possible in real life. I think Naughty Dog just didn't want to risk destroying the gameplay by adding those stamina bars etc. Though it could perfectly work fine, maybe ND weren't ready to hear people whining, you know folks whine a lot these days. You know we still have some people whining about GTAIV taking the realistic approach.
Yea and the facial expressions are stellar after being impressed with GTAIV's facials, Naughty Dog is also on point. Well I know what you're saying about Chloe's expressions at the Urban Warfare. In the beginning where Drake is like 'No no no no no' when conversing with Flynn and Chloe at the beach resort, that expression alone was also too realistic.
I'm on Chapter 18 or something, I don't want to beat such a great game fast, you know....Like a kid who has a spectacular cookie and its biting it slow so it doesn't finish quick lol. I'm a big fan of playing campaigns with different characters apart from the protagonist. So after beating it, I'm buying Elena, Chloe & Co. and beating the game with each and every one of them.
jerocarson
Wednesday, October 21, 2009 @ 6:48:55 AM
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Ben Dutka PSXE [Administrator]
Wednesday, October 21, 2009 @ 10:17:07 AM
Beamboom
Wednesday, October 21, 2009 @ 7:41:26 AM
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In my opinion this is NOT a game, this is an interactive MOVIE. And if you consider it to be a movie, then it's not all that impressive after all. The story isn't good enough for a movie (at least not a good one) and the graphics are certainly not good enough for a movie.
When GTA is able to tell a story without forcing you to follow a stippled line on the ground, why is this thing so linear that the word "linear" doesn't even begin to describe the gaming experience of this movie? You have absolutely NO freedom or choise of actions in this game, none!
Beamboom
Wednesday, October 21, 2009 @ 8:11:38 AM
Jawknee
Wednesday, October 21, 2009 @ 9:30:10 AM
bigrailer19
Wednesday, October 21, 2009 @ 10:37:44 AM
i think you like sand box games! Even though yes the game does have a single path, there are more than plenty of ways to encounter it, be it stealth, run n gun, linear, in respect to climbing buildings, light poles, trucks, whatever it be to tackle a struggle, or obstacle! this is in no way like listening and taking orders from a director, because theres so much to this game!
maybe you like games like infamous more where there is no set line to follow as you called it!
btw this is some of the best scripting in video games ever, if gta had half the story and acting this game did then you can talk but for now your stupid theory doesnt fit! Do you realise when you call out the linear aspect, you are able to literally climb a building that over looks a city to get a stealth approach on your enemy, or simply run through the building blasting your way to the other side!
im stickin with what thrill kill said!
this is by far the best game ive ever played be it preference, or personal experience, this game did things other have tried and struggled to do for ages! now you can have your opinions an what not but again your pretty much alone!
Ben Dutka PSXE [Administrator]
Wednesday, October 21, 2009 @ 10:57:33 AM
For the entire duration of this industry, both gamers and game makers alike have been seeking to bring the experience as close to virtual reality as possible. Therefore, getting a game as close to appearing like a movie - i.e., reality; real people and real situations - has ALWAYS been the goal. Sure, we have different productions and different styles of games; I'm not saying everything is trying to be a "simulator."
But when we look at the progress, we look at video games breaking into a version of virtual reality. Saying you're disappointed with "playing a movie" is like saying you never really liked the idea of video games to begin with. You just see them as toys. Worse, you see them as toys that aren't supposed to advance; they're supposed to REMAIN toys for kids.
Well, they're no longer toys, and it's because they're closing in on new forms of authenticity. Honestly, what you're complaining about is the very essence of what we've all be striving for and looking for.
Last edited by Ben Dutka PSXE on 10/21/2009 10:58:03 AM
bigrailer19
Wednesday, October 21, 2009 @ 11:48:56 AM
Diggity Dan
Wednesday, October 21, 2009 @ 12:10:06 PM
There's a lot more solid gameplay in the gun battles than many other games. It's not all mindless interaction.
The story is conveyed much better than other attempts. The cutscenes are brief, but effective.
In some ways I liked the first Uncharted a little better. Maybe it's because of the default difficulty being so much easier than the 1st. I need to replay on "hard"
Ben Dutka PSXE [Administrator]
Wednesday, October 21, 2009 @ 12:34:27 PM
www
Wednesday, October 21, 2009 @ 1:28:52 PM
If U2 didn't impress you?'
DiggityDan, its very obvious U2 is longer and harder than U1, so I don't know what you're saying. I'm with Ben, he's not alone and we're not alone.
Diggity Dan
Wednesday, October 21, 2009 @ 5:41:43 PM
I played through U2 on the default difficulty and only died a few times, almost always from an accidental jump on my part. Maybe it's just because I'm more accustomed to the gameplay style after playing U1?
I still like U2 better than U1, but just not every part of it.
Beamboom
Wednesday, October 21, 2009 @ 11:07:29 PM
With all due respect, but no I do not. The essence of my complaint is the linearity of U2. If we look at the history of computer games they all started very linear with a predefined "path" from start to end. Then, over the years the games has advanced towards less linearity, more complex game "environments" (for the lack of a better word...) where freedom of choice and consequence of action are two key elements. And in this perspective I think U2 is a step backward, not forward.
Sure it looks good - darn good! Awsome animations, excellent cut scenes. But that can be said about an animated movie, too...
Last edited by Beamboom on 10/21/2009 11:32:41 PM
Wage SLAVES
Thursday, October 22, 2009 @ 5:44:01 AM
The developers at Infinity Ward even says that "the best stories are on rails". Alluding to the fact that in order for you to feel what the "storyteller" wants you to you can't have too much freedom. The more freedom the more diluted the story on the basis of timing and progression.
Beamboom
Thursday, October 22, 2009 @ 6:17:38 AM
A movie can never be a game. Thats very obvious. Why is it so much less obvious to the majority here that a game can never be a movie? And if not - could it not be that the rails in fact lead to nowhere? A dead end?
Actually this reminds me of the internet back in the nineties. Back then few really understood this new media channel, and tried (and failed) to make it into a radio channel, or TV-channel, or printed pages. The net is neither - it's a separate, unique channel, as we all are aware now.
I consider games the same way. Games are not movies, or books, or theatres. They are... Games!
Therefore, the traditional method of delivering a story like in the movies or in a book may be less suited for games. I believe it is.
Daedusian
Saturday, October 24, 2009 @ 10:48:21 AM
Last edited by Daedusian on 10/24/2009 10:48:42 AM
Beamboom
Sunday, October 25, 2009 @ 9:25:29 AM
Please, sweet Lord, do not make this the "future of gaming". This is how it was in the eighties, for crying out loud. The ONLY thing that differ is the pure visual display.
Alienange
Wednesday, October 21, 2009 @ 10:18:23 AM
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Not everyone is going to like every game, but damn, you still have to sit back and say, these guys have done something special for my favorite pass time.
bigrailer19
Wednesday, October 21, 2009 @ 10:44:11 AM
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great article!! and a great read!
i never encountered some of the problems you seemed to, like the rocket launcher thing! that was actually one of my favorite parts of the game!
as far as the stamina bar goes, well it would be a great addition but sometimes the lengths and heights of the climbs would rule out the possibility of it working correctly! and one of the ebst parts of the game is the thrill of climbing to some of those heights witnessed in Uncharted 2! i think the stamina bar would take away from this aspect greatly!
i dont have one complaint about the game it satisfied me 100%, and your right the industry should be proud! Thanks Naughty Dog!
Thrill Kill
Wednesday, October 21, 2009 @ 2:14:06 PM
bigrailer19
Wednesday, October 21, 2009 @ 2:37:08 PM
jerocarson
Wednesday, October 21, 2009 @ 10:47:22 AM
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frostface
Wednesday, October 21, 2009 @ 10:59:21 AM
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Thanks Naughty Dog for a magnificent game. Will be there to support you guys when number 3 comes out. Until then, back to playing the online and running through the SP again.
fstop
Wednesday, October 21, 2009 @ 11:23:56 AM
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Think of playing...let's say...Mario Brothers (Ben's example from the review)...that game is an interactive movie on the simplest of levels. Now think of yourself as the director of this interactive movie. Before you get this "IM" other people have to flesh out a story and do set design. Costumes have to be designed and put together, plots in storyline have to be fleshed out. All of that gets done and as the director you have to tell the main protagonist to jump at this time or leap over that. STOP! CUT! You hit that flame spitting up from the lava pit lets do this again. RESTART (action)!
Video games have been mimicking movies since the advent of itself, to disown U2 and say it's not what it is that's the biggest mistake we as consumers of these products can say. If you don't desire to move on from mario bros. days then by all means don't.
Before I finish this long winded comment let me say this ( and I don't want a debate about it either I'm just trying to make my point). Back in the 80's rap/hip-hop was thought of as only being done one way, In the 90's that changed a bit but things were still considered rap/hip-hop we now live in the new millennium and rap/hip-hip can easily be mistaken for POP, Country (maybe a stretch here), R&B to even Rock (when done right, that maybe a stretch too). My point is we now live in a world where we want to experience all things in one convenient package. We buy electronics because it can play games, call your friends and family, watch movies, listen to music, finish some work (Partition your PS3 and add Linux) and even take photos. It Only Does Everything! Because that's the way we want it! Why should U2 be any different? Deep, deep down this is what we've been wishing for. Remember that movie "Gamer"? that is where video games are going and U2 is the Alpha.
556pineapple
Wednesday, October 21, 2009 @ 11:41:36 AM
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bigrailer19
Wednesday, October 21, 2009 @ 11:57:58 AM
maxpontiac
Wednesday, October 21, 2009 @ 3:19:52 PM
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But you Ben, nailed it perfectly (once again proving why I love this site so much).
Humanity captured in a video game.
I actually care about Drake, Elena, and Sully. I don't want to see them hurt, let alone killed.
I don't want to post spoilers, but there was a point during U2 in which I actually got worried over one of them. Am I being rediculous for doing so? Not in my book. Naughty Dog has created characters that I have bonded to, and I find this an amazing development, because that usually only happened in movies with me.
Uncharted 2, has changed the way games should be made.
Ben Dutka PSXE [Administrator]
Wednesday, October 21, 2009 @ 3:36:06 PM
maxpontiac
Wednesday, October 21, 2009 @ 5:02:16 PM
Good point Ben. Uncharted 2's writers did do their job, but in a different way.
I have played tons of games over the years, and while I liked Uncharted 2's story line, there have been better stories in games.
But none of the games had better characters that were featured in U2, at least the way the portrayed humanity. I am pretty sure you do know what I am talking about in U2, because I did not see "that" coming.
I am so with you, Ben. I want the human element in my games. They can be a shooter, an RPG, whatever. Just please pull my heart strings somewhere during the experience.
Last edited by maxpontiac on 10/21/2009 5:03:31 PM
Ben Dutka PSXE [Administrator]
Wednesday, October 21, 2009 @ 6:42:49 PM
fstop
Wednesday, October 21, 2009 @ 7:42:05 PM
maxpontiac
Wednesday, October 21, 2009 @ 8:07:08 PM
Agree with you on the age part, but not the "sadly" reference. Getting older is all good! I look forward to playing my kids as they move into the teenage years!
fstop -
What grabbed me about the sequence was the how the last cutscene tied it all together and ended the game perfectly. The emotion and humor that that was so prevelent in the narrative brought the adventure to a close.
Bravo Naughty Dog!
Last edited by maxpontiac on 10/21/2009 8:08:04 PM
Wage SLAVES
Thursday, October 22, 2009 @ 5:49:00 AM
This is just building my excitement for the game as I can't comment on it yet...
Last edited by Wage SLAVES on 10/22/2009 5:50:04 AM
maxpontiac
Thursday, October 22, 2009 @ 4:37:51 PM
Lairfan
Wednesday, October 21, 2009 @ 4:41:32 PM
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Aftab
Wednesday, October 21, 2009 @ 6:46:17 PM
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dr-GerOme NimZO
Wednesday, October 21, 2009 @ 7:39:51 PM
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Metal Head
Wednesday, October 21, 2009 @ 8:09:48 PM
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Who_KilledMe
Wednesday, October 21, 2009 @ 9:03:25 PM
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mousekiks
Saturday, October 24, 2009 @ 11:26:26 AM
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Happiness
Sunday, October 25, 2009 @ 7:13:25 AM
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I agree it is the humanity of the characters that makes Drake's crew such a memorable bunch. Yes, it is like one is playing a character in a sweeping adventure movie, or is it a action adventure romantic comedy? It definitely is a romance story that ends sweet, sweet, sweetly.
Crabba
Monday, October 26, 2009 @ 7:32:54 PM
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On paper this may just be another 3rd person action/adventure, but in reality it's a completely unique game, and IMHO THIS game is the definition of the future of gaming!

Uncharted 2: Among Thieves

Ben Dutka PSXE [Administrator]
Reply
Wednesday, October 21, 2009 @ 12:03:02 AM