Editorial: Resistance Requires More Respect
There are certain games that are kinda like the Rodney Dangerfields of the game industry; they just don't get the respect they deserve, regardless of how much praise they receive from the critics.
After seeing this article, I recalled all the great memories I had with both Resistance: Fall of Man and Resistance 2. Furthermore, it annoys me that even with the excellent critical reception for the sequel, the developer believes the overriding belief amongst fans is that it was a disappointment. I've heard this as well but it makes little or no sense as far as I'm concerned. I suppose the difference in movement and control is more subjective - the sequel moved faster and felt more like Call of Duty - but even so, the improvements were clear. And besides, since when is a Call of Duty style unpopular? Are we forgetting just how awesome that single-player campaign was in Resistance 2? With the lone exception of Killzone 2, R2 is my most favorite FPS of the generation.
The thrills were almost ceaseless, the AI was great, the giant enemies and size and scope of the game was fantastic, and I've wanted to go through it again ever since I finished it. Then you've got the multiplayer; we're talking about 60 players at once online and that's just insane. Until we heard about MAG, 60 was the record and all in all, R2 represented one of the most amazing and intense online multiplayer experiences around. Heck, it still does. I stand by every last word of my review and urge everyone who hasn't played it - perhaps due to the ridiculous negative feedback by other games; God only knows what they're disappointed about - to give it a try ASAP. The first Resistance was the only truly awesome game to launch with the PlayStation 3 way back in 2006 and it remained one of the best titles on store shelves for a very long time.
Yes, Killzone 2 may be the defining FPS of the generation thus far, but it's still wrong to discount the Resistance games. It's really unfair to Insomniac; they put forth this unbelievable sequel and while most all of the critics reward them appropriately, it just doesn't acquire the requisite admiration among the gaming public. It's a crime, I say.
10/23/2009 Ben Dutka
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Comments (94 posts)
kevinater321
Friday, October 23, 2009 @ 10:09:48 PM
Reply
WorldEndsWithMe
Friday, October 23, 2009 @ 10:47:47 PM
Banky A
Saturday, October 24, 2009 @ 12:41:26 AM
Scarecrow
Saturday, October 24, 2009 @ 2:08:38 AM
Banky A
Saturday, October 24, 2009 @ 3:39:35 AM
BlackBriar
Friday, October 23, 2009 @ 10:37:59 PM
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GuernicaReborn
Friday, October 23, 2009 @ 10:39:35 PM
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Qwarktast1c
Saturday, October 24, 2009 @ 1:13:30 AM
NoSmokingBandit
Saturday, October 24, 2009 @ 12:30:47 PM
Those are the only two problems i have with R2 and they arent really problems seeing as every other game does it the same way.
Douchebaguette
Friday, October 23, 2009 @ 10:42:29 PM
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This was my first owned & played PS3 game; it helped define the PS3 aura for me. Plus it's got a really nice plot.
Too bad this game got drowned out. This and LBP were the main driving force of 08 fall season, and many either didn't give a s**t, or never even heard of them.
WorldEndsWithMe
Friday, October 23, 2009 @ 10:49:54 PM
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Douchebaguette
Friday, October 23, 2009 @ 11:09:05 PM
Qubex
Friday, October 23, 2009 @ 11:39:20 PM
Deathstriker
Friday, October 23, 2009 @ 10:55:07 PM
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its nothing like the orginal its more of a fast paced cartoon feeling rather then r2, and the co-op campaign wasnt nearly what it should have been also
Resistance (story, online) 9.6/10
Resistance 2 (story) 10/10
Resistance 2 (online) 6.5/10
Kr3sn1k
Tuesday, October 27, 2009 @ 2:55:42 PM
BlackBriar
Friday, October 23, 2009 @ 11:01:58 PM
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therabbitkinge
Friday, October 23, 2009 @ 11:08:15 PM
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perestroika
Friday, October 23, 2009 @ 11:17:04 PM
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Fane1024
Saturday, October 24, 2009 @ 4:02:57 PM
Aftab
Friday, October 23, 2009 @ 11:41:28 PM
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The problem with excessive Cell postprocessing is that just as in LCD tv's postprocessing (especially with motionflow/auto-motion), it creates perceptible lag in the controls. R2 just felt more responsive than KZ2.
This is also why I traded in my lcd for a plasma. Since image retention and screen burn-in issues of the first models have been ironed out, plasma guarantees the best performance for gaming, offering a much faster response rate, not to mention also the higher contrast ratio, and more and deeper colors makes the graphics of games like U2 pop out even more, without all that postprocessing that lcd's typically do to reduce ghosting, which just bogs down the controls.
Guest
Saturday, October 24, 2009 @ 12:09:11 AM
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...but,...(no-"but-cracks"!)... ;)
...What happens with a certain character at the end of the game just pisses-off both myself and anyone I've spoken with whose played it. It's a great game both single-player and online, hell, it's an EPIC game, but what a horrible thing to do to a player after all those hours...
Kangasfwa
Saturday, October 24, 2009 @ 12:12:38 AM
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Yeah, R2 did somethings I didn't like, but so did Ratchet: Deadlocked. Insomniac has admitted they pushed R&C too far with that game, but it told Insomniac what the fans want, what the series needs to be. They need to look at the R2 complaints the same way. That's why sequels exist. To improve.
Insomniac's Spyro is the reason I started playing games. R&C: ToD is the reason I bought my PS3. Resistance reignited my passion of the shooter genre. Insomniac is my favorite developer and I honestly think they always will be.
aaronisbla
Saturday, October 24, 2009 @ 12:21:49 AM
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Im actually glad insomniac feels this way, only because it means they will try to go all out for the third, should be epic. It also shows they care about their fans. But to say fans thought it was a failure? since when does one site determine how the whole fanbase feels?
I really think the game needed more polish though. Still had a blast with it
Last edited by aaronisbla on 10/24/2009 12:22:50 AM
King James
Saturday, October 24, 2009 @ 1:17:44 AM
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So I looked at my library and found...R2. I said this has a great co-op! We played offline. I told him that the AI is smart and numerous. I had to babysit him all game. He, constantly, just keep trying to run in guns-a-blazing. Real Halo style. Trying to melee Chimera. "You are NOT Master Chief!", I kept yelling.
He died so much, lol. Good thing my Medic is maxed out or I wouldn't have had so much fun time laughing at him get smacked down by MetalHeads (the ones with the Auger guns).
Good times. Thank, Insomniac. R3 will have that U2 effect. It'll be like a re-launch of the franchise. Noobs will discover Resistance like its the next best thing. And Sony will actually advertise it this time. R3 will sell a mil in one week, easy.
Trust.
Last edited by King James on 10/24/2009 1:19:34 AM
WorldEndsWithMe
Saturday, October 24, 2009 @ 3:26:06 AM
Wage SLAVES
Saturday, October 24, 2009 @ 1:47:39 AM
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fatelementality
Saturday, October 24, 2009 @ 2:07:30 AM
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Last edited by fatelementality on 10/24/2009 2:08:28 AM
Aftab
Saturday, October 24, 2009 @ 10:35:34 AM
Scarecrow
Saturday, October 24, 2009 @ 2:15:02 AM
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People should just support this game at full price for how awesome it truly is
Anyway, cramming LBP with R2 within two weeks of each other was such a baaaaaad move....Both games suffered 'cause of that.
Anyway it's a great game. Those who don't own it are just missing out, period. I don't feel sad for the game, nah, I'm sure Imsoniac made lots of money. I just shrug at those who haven't played it fully like the rest of us.
With that in mind, I can't wait for Resistance 3, should be freaking insane. Chimeran New Yorkers! Oh hell yes!
PS: Resistance 2 still has some of the best textures I've seen in any game. This game is truly a graphical marvel. And I agree 'bout the huge enemies, lots of variety in them too.
xnonsuchx
Saturday, October 24, 2009 @ 7:08:27 AM
xnonsuchx
Saturday, October 24, 2009 @ 2:39:08 AM
Reply
Last edited by xnonsuchx on 10/24/2009 2:39:42 AM
KBsocks
Saturday, October 24, 2009 @ 2:45:48 AM
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Better boss battles, and then there's also the kick-ass online co-op.
The only area Killzone 2 beat R2 was in graphics and by quite a large margin. But everywhere else including story R2 was better it wasn't "good" but Killzone 2's story was just...wtf?
___________
Saturday, October 24, 2009 @ 2:55:13 AM
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first i had to wait 27 days longer than the US to play it.
than i found out the limited edition was not available here, and for some reason everyone on ebay refused to ship it here.
that dident start me off well.
main things i did not like.
1 whats with the whole game looking like the Sahara desert?
everything was so red or orange, the first was brown and dark, looked crap but much better than the red and orange environment.
2 the game was so repetitive.
i finished resistance fall of man 5 times in the first few weeks and never ever got bored of it, ive finished it like 20 times now and am STILL not bored of it.
after finishing resistance 2 i was sick of it, i had to force myself to play it so i could unlock the later difficulty.
than i was half way through superhuman and my HDD shat itself, so i had to start all over again.
there was so many fu** ups with that game, just completley put me off it.
so thanks to that i had to finish the game on hard again just to unlock superhuman.
3 the online was BRILLIANT! loved it to death, and i normally hate online.
but it was so god dam buggy, every time i a tried a co-op game titans would get stuck in walls, switches would not work, i would get stuck in logs or other obstacles.
it took insomniac FOREVER! to fix these god dam things.
thats why i was massively disappointed with resistance 2, they took all the good things about R1 and removed them.
WWWWWWWWTTTTTTTFFFFFFFFFFF??????????????????
i thought the whole point of a sequel was to keep all the good things of the old and add new good ones, not remove all the good ones.
still was a decent game but no where near as good as the first.
slayerkillemall
Saturday, October 24, 2009 @ 3:10:13 AM
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They replaced everything that made fall of man great like,
the health bar > for regenerative health.
being able to carry all guns > to only 2 at a time...
the narrative and presentation and story from the British womans perspective > to nathan interacting directly...
quote "People should just support this game at full price for how awesome it truly is"
I,like many others paid $60,for the original and do not regret it,however i regret any amount that i paid for the second one .
As soon as i,started the first level,it was obvious this was not the game i had bought with
my hard earned money,and i inmediately took it back for my refund,(its the first time i return a game)
so i would think that insomniac,will fix what they did to their fans with their third installment...
LowKey
Saturday, October 24, 2009 @ 4:06:55 AM
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cont. below
LowKey
Saturday, October 24, 2009 @ 4:10:55 AM
Last edited by LowKey on 10/24/2009 4:13:23 AM
ThugNificent101
Saturday, October 24, 2009 @ 4:12:10 AM
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SHADOW [Moderator]
Saturday, October 24, 2009 @ 4:25:56 AM
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Luckily, it seems Insomniac is learning it's lesson as Ratchet and Clank: A Crack in Time looks like it will expand the game a lot without destroying what made previous entries so good to begin with.
Ultimadream
Saturday, October 24, 2009 @ 5:06:56 AM
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I liked the 2nd one, but i cant help but think its a little too cinematic. I didnt like how Nathan sudden wanted to comment on everything, The end... was just.... i didnt satisfy me.
Aftab
Saturday, October 24, 2009 @ 11:30:31 AM
"Hale when you turn, and it won't be long, I'll be the one to pull the trigger, and I won't hesitate, not one sec...glrglghgh"
Hale grabs Capelli by the throat.
"Offer accepted! But until then, let's consider this subject closed."
Hale chucks Capelli aside and boards the helicopter.
The ending was a heart-wrenching twist from that scene. Capelli says,
"Sir, it was an honor."
Ah, the character development.
Random_Steve
Saturday, October 24, 2009 @ 5:14:32 AM
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Random_Steve
Saturday, October 24, 2009 @ 7:06:43 AM
Banky A
Saturday, October 24, 2009 @ 2:43:45 PM
vgWacky
Saturday, October 24, 2009 @ 6:31:12 AM
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Like many others (judging by the feedback here and on the official forums) I was disappointed with R2. It just felt rushed to me. I hope Insomniac take more time (or assign more resources) on R3 because I'd hate to be disappointd.
Or maybe my expectations were just too high?
www
Saturday, October 24, 2009 @ 6:37:32 AM
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Ben I gotta feeling you wrote this article cause you're thinking Insomniac is feeling left out after all the praises and attention towards Naughty Dog, I know that too ;)
Last edited by www on 10/24/2009 6:42:10 AM
LowKey
Saturday, October 24, 2009 @ 7:12:13 AM
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furbiesmustdie
Saturday, October 24, 2009 @ 8:56:03 AM
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Last edited by furbiesmustdie on 10/24/2009 8:59:30 AM
Diggity Dan
Saturday, October 24, 2009 @ 9:33:58 AM
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On a technical note, I think R2 didn't have enough graphical improvements that other game series have since.
ohmikkie
Saturday, October 24, 2009 @ 10:35:32 AM
Ben Dutka PSXE [Administrator]
Saturday, October 24, 2009 @ 10:31:37 AM
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A game is WORSE because it changes the way you view your health? It's worse because there's more of a modern story and Nathan Hale is more than a faceless character that is only spoken about? It's worse because they made it more realistic so you can only carry 2 guns at a time? You can only do that in Uncharted 2 as well and I don't see people complaining. The controls are also exactly like most other popular FPSs, which can't possibly make it "worse;" it just made the sequel faster.
Now, you can LIKE certain aspects of the original more but once again, opinion does not dictate quality. There were no changes from the first to the second that could be considered an actual step backwards, which is why critics said it was better.
ohmikkie
Saturday, October 24, 2009 @ 10:42:54 AM
But I did prefer the first one as it presented more of a wow factor at that time for me. At the time I did not expect a console FPS to equal PC FPSs. Also I found FOM more challenging.
I also preferred R2 on-line to COD. But that's opinion again. I prefer run and gun to camping. You can do that without penalty in games like R2 K2 and (dear I say it ) Halo3.
Diggity Dan
Saturday, October 24, 2009 @ 10:52:23 AM
People understand there's a difference between technical polish/production quality vs. personal gaming preference. But personal preferences are just as valid in this discussion (Does Resistance require more attention?). When they say "worse" or "better", they're just substituting that for "I prefer" or "don't prefer". It's not that big a deal to nitpick the word choice.
And for what it's worth, yes R2 was technically improved, but not *nearly* as much as I expected or hoped. As WorldEnds suggested, maybe I need to get a new TV, but they both looked like a really advanced PS2 games graphically...
So, no I think Resistance is not deserving of any more attention. There are too many other games out there that I prefer and/or have more technical polish/quality (KZ, COD series). This too is just my opinion...not presenting it as fact. :)
Last edited by Ben Dutka PSXE on 10/24/2009 11:03:06 AM
Ben Dutka PSXE [Administrator]
Saturday, October 24, 2009 @ 11:02:22 AM
You can disagree all you want; I don't care what you like or don't like. But I really hate it when people think their opinion somehow changes the overall quality of a game. If this was true, I would've given Demon's Souls a 6, which, as we all know, would've been entirely unfair.
Last edited by Ben Dutka PSXE on 10/24/2009 11:03:52 AM
fluffer nutter
Saturday, October 24, 2009 @ 11:26:25 AM
I guess it's hard for many to see the quality in a product, such as a video game, when what we ultimately look for is a solid, fun game that entertains us and makes us smile. If the story or features do not make us giddy all over, then we are quick to put this down as "poor" quality. I get what people are saying but this isn't accurate.
That's all I'm sayin'. Flame away. ;)
Last edited by fluffer nutter on 10/24/2009 11:28:19 AM
Aftab
Saturday, October 24, 2009 @ 12:07:48 PM
Then, we have the hardcore gamer, who as a critic, is still a layman, but has a very close attention to detail, memory of things, though selective, and has a lot to say. His response often will be passionate, and therefore, his overall opinion or rating will seem convincing, but may actually be misleading and/or exaggerated. In fact, though their attentiveness may resemble that of the professional critic, the inaccuracy of their assessment will often mirror the ratings given by the casual gamer, or a person who simply can't care enough to even give a more fair perspective than "this rox"/"this sux". The troubling thing is that more and more sites and magazines are posting reviews made by these guys. So, it's really awesome to know at psxextreme, this isn't the case, and Ben and Arnold remain ever professional, intellectual, and reliable.
Ben Dutka PSXE [Administrator]
Saturday, October 24, 2009 @ 12:27:02 PM
And I don't really like Toyota, either, fluffer nutter. They're extremely reliable, of course, and their reputation is high. But I've always thought they ride TOO soft, which is why I went with the Infiniti instead of the Lexus (which is just a fancy Toyota).
www
Saturday, October 24, 2009 @ 12:28:48 PM
Aftab
Saturday, October 24, 2009 @ 1:28:10 PM
SHADOW [Moderator]
Saturday, October 24, 2009 @ 2:07:11 PM
Scarecrow
Saturday, October 24, 2009 @ 3:36:03 PM
I feel it's just based on ridiculous gore and bs like that.
Thought I do admit that it's a great game in its own regard.
That's the difference between understanding the bottom line when it comes to quality. One might not like it, but it doesn't mean that it's bad or worse than "blank" just because you personally don't like it.
Ben Dutka PSXE [Administrator]
Saturday, October 24, 2009 @ 3:38:46 PM
Aftab
Saturday, October 24, 2009 @ 4:38:34 PM
Diggity Dan
Saturday, October 24, 2009 @ 6:34:25 PM
"SHADOW: It's not semantics. There's opinion and then there's fact. What you're saying there is entirely opinion; hence, it has no bearing on the quality of R2. "
He's wasn't talking about the quality of the game. He even took the care to specify that in his 2nd sentence. He's just saying he didn't care for the design choices they made in the sequel, and therefore he didn't enjoy the game. Furthermore, a LOT of people agree with him.
This DOES have bearing on how much attention the game may deserve. If the majority of people don't care for a game's design choices/aesthetics/control schemes, then who cares if it's technically well-polished?
If opinions didn't matter, everybody would agree on which games are worthy of more attention (edited to "respect"?) and which aren't.
Ben Dutka PSXE [Administrator]
Saturday, October 24, 2009 @ 9:37:30 PM
LowKey
Saturday, October 24, 2009 @ 11:22:11 PM
Scarecrow
Sunday, October 25, 2009 @ 4:39:13 PM
Streets_74
Saturday, October 24, 2009 @ 11:01:23 AM
Reply
SILVERAMMO
Saturday, October 24, 2009 @ 11:40:52 AM
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Aftab
Saturday, October 24, 2009 @ 12:12:58 PM
Ling
Saturday, October 24, 2009 @ 1:07:05 PM
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I defy anyone who's played the game once to tell me the name of the protagonist. The Chimera are more compelling characters. I'd rather play as one of them! Some of the weapons are fun and interesting.
But, I was bored to lamost death with the singleplayer campaign of both R1 and R2. It ALL starts with good storytelling and Resistance suffers from an outdated "War of the Worlds" conceit and just feels and plays as extremely stale.
Ben Dutka PSXE [Administrator]
Saturday, October 24, 2009 @ 1:12:10 PM
Aftab
Saturday, October 24, 2009 @ 1:46:26 PM
Alienange
Saturday, October 24, 2009 @ 2:09:35 PM
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Of course there's some things that were included in R2 that many didn't like, but that goes for a lot of games. Like stupid near insta kills for falling in water.
startazz
Saturday, October 24, 2009 @ 2:27:26 PM
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maxpontiac
Saturday, October 24, 2009 @ 6:26:58 PM
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- I had no connection to the characters. The human element that I long for in games was not to level I was hoping. Resistance 1 was no Uncharted 2, but it was far better then R2.
- The experience was void of vehicle segments. The mech and jeep levels were among my favorites, and a break in the FPS missions.
- The weapon wheel was missing. This was a feature that I loved. Unrealistic yes, but it left the door open for the right weapon in the right scenario.
- The color (art direction) was to bright. R1 had the gritty look that I liked.
- The weapons were strategically placed. You knew something was going happen for the rocket launcher to be there.
- The health system was COD, again. I enjoyed the health bar that did not re-charge due to the strategic element it represented.
- The graphics were not what I was expecting. After viewing the likes of Killzone 2 and Uncharted 2, a PS3 exclusive is to deliver the visual experience that is unmatched elsewhere.
- From what my kids tell me, they missed the split-screen co-op modes. Not important to me, but obviously important to some.
Now while the my complaints may force someone to believe I did not like the game, but in reality, I enjoyed Resistance 2. It was not the game that it should have been, and I have a great deal of respect for Insomniac for not only recognizing the pulse of the gamer, but for publically acknowledging it.
It is in my opinion that Resistance 3 should be a FPS RPG. Not the grinding type, but one of general open level design with several side missions in each level. For example, one side mission could be to save the inhabitants of building that is under seige by Chimera. Nothing to complex, but something to bring about the feeling of doing more.
Metal Head
Saturday, October 24, 2009 @ 6:53:06 PM
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ThugNificent101
Sunday, October 25, 2009 @ 1:59:59 AM
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This has already been made pretty clear, though it seems a few still do not quite understand. I've expressed my feelings for this game in an above post saying that the only disappointment for me was the lack of polish. Even so I agree with the article that this game really does deserve more respect - as well as recognition - simply because it was a great game.
___________
Sunday, October 25, 2009 @ 8:41:42 AM
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or even better, BOTH!
i hate it when games force you to have only have one primary weapon your stuck with the pistol.
what if you have a long range and short range battle going on?
like the multiple levels in uncharted 2 where you have snipers shooting you AND 50 guys with shotguns.
its going to be hard to take out the guys with shotguns using a machine gun, and its going to be impossible to take out the snipers with a pistol or shotgun.
you should be allowed to carry a long range and short range weapon at all times.
O and i FINALLY got my uncharted 2 platinum tonight.
MASSIVE sigh of relief, though im extremely disappointed they only added one new co-op arena map by the looks of it.
that was the best part of the beta, i was really looking forward to sinking into some more of those.
i hope they add heaps of them as DLC, even if i have to pay for them i really want more co-op arena maps.
Last edited by ___________ on 10/25/2009 8:43:53 AM
javon_27
Monday, October 26, 2009 @ 8:38:17 AM
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to_far_apart
Wednesday, October 28, 2009 @ 10:38:09 AM
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Resistance 2









NoSmokingBandit
Reply
Friday, October 23, 2009 @ 10:07:38 PM
I put R:FoM in the other day to play a bit. It is such an incredible game. Everyone who plays Insomniac's games knows how great they are, but maybe we have just grown accustomed to how awesome they are.
Scenario:
*plays R&C:ACiT*
"Oh, another AAA title from insomniac. How predictable..."
edited:
I just read the article you posted. I have so much damn respect for Insomniac after reading that. Its easy to tell that they care about nothing more than their fans. They are the kinds of people who drive this industry forward.
Last edited by NoSmokingBandit on 10/23/2009 10:10:34 PM