Final Fantasy XIII Hate Unfounded?
March 9 marks the US release of Final Fantasy XIII, which remains one of the most anticipated games of the generation...despite the dislike that's starting to accumulate.
But being an ardent fan of the series, I've been interested to find the source of this vexing suspicion and even hatred. As it turns out, if I'm to understand all the combined negativity, these bad vibes are coming from a linear adventure, "too much cinema" (gee, haven't heard that before in regards to a FF title), and a "step backwards" by reimplementing the separate battle screens. On that same note, the linear aspect is also considered to be a "backward step" by all those progressive, "I can't sit still for two seconds to learn about a story" twitch gamers who require constant movement. Essentially, it seems that people are complaining that FFXIII is more like FFX than FFXII, which is downright absurd.
I haven't played the game, so I don't know how it will turn out. I definitely can't defend something I haven't played; I've never done that and I won't start now. But the rising dislike for the game seems to stem from the aforementioned "issues" and I really despise such a standpoint. First of all, regarding the cinema aspect and idiots who say, "I don't want to play a movie," that has never even been remotely close to accurate in describing any Final Fantasy. All of them, dating from FFVII, are at least 25 - 40 hours in length and none of them feature more than a few hours of combined cinema; the ratio becomes even more ridiculous if you opt to do the optional stuff. It's far more accurate to say franchises like MGS are "playing a movie" but the ratio of gameplay to non-interactive cut-scenes in those games makes one thing plain: you're playing a game.
So forget the idea that you'll be watching more than playing in FFXIII. Seriously, just toss it out of your head. It's too stupid to consider. As for the linear aspect, I understand the complaint if you really liked FFXII and the inherent exploration involved, but in case anyone is forgetting, nothing was stopping you from going back through every area in FFX. Granted, you couldn't really wander off the path much - except maybe in the Calm Lands - but you could always go forward and backward, as you would along any path. Yes, I know people don't want a "path" these days but the linear aspect doesn't really impact the gameplay. The gameplay centers on the combat, as it always has and from everything I've read, the combat is just plain bad-ass. How is that getting glossed over?
Look, like it or not, FF has always been about the story. It's what we remember most from all of them. If you have no interest in story, if you're one of those twitch gamers who require constant action and movement, fine. Don't play it. FFXIII has a story and a story has a fixed progression. Essentially, as far as I can tell, the major complainers want FF to become Fallout while the true fans are glancing about going, "...wait, what?" Are we actually berating FFXIII for being Final Fantasy? Have we become so caught up in the flow of online multiplayer and "exploration and customization is everything" that we can't even appreciate a different type of game, anymore? A game that just might feature something besides wandering around and attacking things?
Hey, I loved FFXII. Dumped 110 hours into it, beat Yiazmat, etc. I love almost all the FFs. But I can tell you that FFXII, despite its excellence, has not become branded on my memory like other FFs before it. Why? I just wasn't as involved in the storyline. If Square-Enix wants to put a larger emphasis on story and less emphasis on kind of wandering aimlessly around larger environments, I'm not about to complain. If you want something like Fallout go freakin' play it. Stop believing that one type is somehow superior or "more advanced" than the other. And above all else, stop believing that everybody wants the same thing! Thank you.
1/22/2010 Ben Dutka
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Comments (208 posts)
Akuma07
Saturday, January 23, 2010 @ 12:09:21 AM
WorldEndsWithMe
Saturday, January 23, 2010 @ 12:48:49 AM
Kiwi of DOOM
Saturday, January 23, 2010 @ 2:32:43 AM
Kain81
Saturday, January 23, 2010 @ 4:43:27 AM
IF YOU AS A GAMER, WANT A CUTED VERSION OF A GAME? AND THIS ONLY TO MAKE SOME BUCKS MORE...
go to Hell WADA go to HELL
Last edited by Kain81 on 1/23/2010 4:44:31 AM
THE-GAMER
Saturday, January 23, 2010 @ 6:07:51 PM
camaro300zx
Sunday, January 24, 2010 @ 10:15:40 AM
Stupid whiny babies.
"What If's" Don't Exist!!!
This is still a day one purchase for me. I'm getting the Collectors Edition along with the Limited Edition Guide. So There.
Banky A
Saturday, January 23, 2010 @ 2:07:19 AM
Roach721
Saturday, January 23, 2010 @ 3:42:54 AM
Banky A
Saturday, January 23, 2010 @ 5:15:21 AM
michiganfan1983
Friday, January 22, 2010 @ 9:53:36 PM
Reply
I agree with Ben that XII didn't have the best of storys but I loved the battle system, ability to set up predetermined comands and still be able to control everyone in the heat of battle if needed was awesome. The LP map was a little funky but not bad, just different.
therabbitkinge
Friday, January 22, 2010 @ 9:54:03 PM
Reply
Akuma07
Saturday, January 23, 2010 @ 12:12:13 AM
Im a HUGE fan of the earlier FFs and desperatly wish the series to return to its roots....to my dissapointment.
I will hire the game, if its awesome, then im sure ill buy it at some point, but until then, i have my reservations and dissapointments.
OtisFeelgood
Friday, January 22, 2010 @ 9:57:17 PM
Reply
sunspider13
Saturday, January 23, 2010 @ 12:00:32 AM
Kiwi of DOOM
Saturday, January 23, 2010 @ 1:55:19 AM
Roach721
Saturday, January 23, 2010 @ 3:48:32 AM
For me FFX was awesome i had great moments in that game and the story was so good Still remember most parts and all the cutscenes were excellent i actually like cutscenes gives you a chance to just sit back and watch. Like an awesome cartoon.
WolfCrimson
Saturday, January 23, 2010 @ 4:36:21 AM
Last edited by WolfCrimson on 1/23/2010 4:58:26 AM
iGraves1
Friday, January 22, 2010 @ 10:01:57 PM
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Even if the game does have issues, i'm sure the overall experiance will be great. Really looking foward to Final Fantasy Versus 13, the art style of the games trailer got me interested.
Last edited by iGraves1 on 1/22/2010 10:06:27 PM
WorldEndsWithMe
Friday, January 22, 2010 @ 10:03:18 PM
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I too have loved all the FF's but going back to what works best (a battle screen with actual commands) is not a step back, it's a step over that messy pre-arranged tactics battle format of XII.
I personally can't wait for XIII, but I understand the angst. Usually tend to play my FF's in a rather linear fashion anyway, though I would have expected a return to the world map and at LEAST the ability to go back to old maps, I can probably tolerate whatever is in store. I really hated those snakey sinewy dungeons in XII anyway. They went on forever and ever. And well, in that case the backtracking was both necessary and unfortunate.
www
Saturday, January 23, 2010 @ 4:31:38 AM
mbg77
Saturday, January 23, 2010 @ 5:33:53 AM
If (and I say if because i haven't played the game) you really are in control of just one of the party members (the others are controlled by the PS3 and you can only change how they behave: attack, defend, heal) how is it any better than FFXII or the earlier iterations.
And if it's true that any given moment you have just the party members that you see on the battle screen (no switching members during battle) where is the strategy or tactics part - you have to fight with what you were given at this point in the game.
I like to wander around the FF world and level up a lot before I go into serious battle. In FFXII I was usually 20 or something levels above what the FF guide suggested for that point in game. If in FFXIII I cannot go back to previous maps and I'm stuck only to go forward than how will I be able to level up like this - unless the enemies respawn.
That's what grinds me gears about FFXIII.
Take care.
PS: I will most likely buy the game. But it for sure won't be a first day buy. I'll wait for Ben's review.
Last edited by mbg77 on 1/23/2010 5:37:33 AM
Mystearica
Friday, January 22, 2010 @ 10:19:43 PM
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From what I have been reading - this game definitely seems to have flaws story-wise and game-play-wise. I read the game play issues and while a few points are indeed disappointing (and you really can't deny it unless you're a fanboy), it also has got some redeeming points too. I did NOT read the story commentary 'cause I want to keep that as a surprise. But from my understanding the characters of focus is not who we though they were.
Either way, I AM getting this game without a doubt - I may even get the limited edition (depending what it comes with... yes I know there is a leaked post on here but I want confirmation). Personally, I do have a feel that I will be somewhat disappointed with this game but being a long-time FF fan, I commit myself to playing each and every game I can get my hands on. From here on I just hope for the best.
EDITING:
From what I hear:
- Almost no towns (kinda disappointing... but I'll survive)
- Almost no NPC interaction
- You shop from the menu/save (that really sucks... sorry but I can't help it)
- Very linear (aren't they all... kinda?)
- Battle is primary button mashing (I don't mind this I guess)
- You only control one member of the team and if he/she dies it's game over (this REALLY sucks... I guess this is my biggest issue with the game so far and AI aren't exactly smart... by this I feel like I'll be just be a button masher during regular fights and a healer during boss fights)
- If the mobs decide to gang up on the person you are controlling high chance it's game over
- HP completely healed after battle (not to fond of this)
- Spend most of the time running through dungeons and battling (most RPGs are like this anyway)
- No actual mini-games that FF are notorious for having (just some hunts... again with the hunts/battling.... I like hunts but I do WISH they added a mini-game of some sorts).
The truth is... the good old square soft FF is gone. I don't mind any of the points listed... except for the only one person in the battle... and the shops maybe. Apparently people are saying the story is not as good as they thought it would be and they are somewhat disappointed with it (possibly due to super high expectations) - but I'll be the judge of that.
Last edited by Mystearica on 1/22/2010 10:29:25 PM
DIsmael85
Friday, January 22, 2010 @ 10:36:28 PM
From what I have played in the 34 hours Im in:
- Healing after Battles: Thankfully they do this, because more times than none you will find yourself in battle after battle, and some of them are so hard you will be glad they do this.
- Battling is semi-button masher: You still have to use a deal of strategy in battle, and your AI partners are not as dumb as you would assume. They know when to heal, and they know what to do just as long as you set them up to do so. I have found myself surviving the toughest of fights as long as I knew what Optima changes to use. Trust me, you'll get the rhythm real easy.
I do agree that NPC interations are not there, there are a few places that you do, but it's nothing that really impacts the game. So I understand the traditional town stuff is gone. As for the item/save point thing, it can go both ways, it helps that you can upgrade weapons etc etc, at save points as it helps you prepare for those challenging boss fights.
The game is really tough, and it'll be a challenge for all of us RPG'ers, but I don't think it's the worst game out there. You'll have fun.
Roach721
Saturday, January 23, 2010 @ 3:55:17 AM
Temjin001
Friday, January 22, 2010 @ 10:23:12 PM
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Maybe people complain because, at one time, the RPG genre in terms of breadth has expanded over the last 6 years on the console side of things. FF, at one time, was the hallmark of console RPG greatness.
Now, after the post Bioware/Bethseda/western style RPG etc., we see a PC to console convergence that has brought on a cultural-gaming clash in ideals. These days it's JRPG's and RPG's.
I'm glad FF has stuck to it's heritage and continues to be what has made it so popular. I can't go anywhere else and get the sort of artistic greatness, and superb production values in any other RPG.
I've been playing through FFVII on my PSP while I wait to get a new PS3, because my launch model gave up the ghost, and the nostalgic trip back has made me even more excited for FFXIII.
WorldEndsWithMe
Saturday, January 23, 2010 @ 12:04:03 AM
Hitch
Friday, January 22, 2010 @ 10:26:23 PM
Reply
Kind of an unofficial strike against the game it seems. So everyone is trying to piss on the game and find reasons to not buy it or like it.
Last edited by Hitch on 1/22/2010 10:26:37 PM
WorldEndsWithMe
Saturday, January 23, 2010 @ 12:04:45 AM
Jawknee
Saturday, January 23, 2010 @ 12:20:08 AM
Akuma07
Saturday, January 23, 2010 @ 12:21:11 AM
Jawknee
Saturday, January 23, 2010 @ 12:49:01 AM
DIsmael85
Friday, January 22, 2010 @ 10:29:50 PM
Reply
WorldEndsWithMe
Saturday, January 23, 2010 @ 12:05:37 AM
Mystearica
Friday, January 22, 2010 @ 10:32:00 PM
Reply
Last edited by Mystearica on 1/22/2010 10:33:19 PM
Roach721
Saturday, January 23, 2010 @ 4:02:44 AM
Fane1024
Thursday, January 28, 2010 @ 9:35:18 PM
SnipeySnake
Friday, January 22, 2010 @ 10:33:09 PM
Reply
nogoat23
Monday, January 25, 2010 @ 3:53:10 PM
CH1N00K
Friday, January 22, 2010 @ 10:33:34 PM
Reply
And any more news on XIV online? Since I missed XI, I've been kind of more interested in more news on XIV over the other two.
I'll probably still invest in XIII at some point because when it comes down to it, it's still a Final Fantasy, but I was kind of disappointed in XII so if I'm disappointed in this one, I'll be thinking hard about whether to buy the next one or not.
DIsmael85
Friday, January 22, 2010 @ 10:39:23 PM
Akuma07
Saturday, January 23, 2010 @ 12:07:15 AM
WorldEndsWithMe
Saturday, January 23, 2010 @ 12:07:59 AM
Mystearica
Friday, January 22, 2010 @ 10:43:13 PM
Reply
geovanwitdakick
Friday, January 22, 2010 @ 10:44:11 PM
Reply
Scarecrow
Friday, January 22, 2010 @ 10:49:59 PM
Scarecrow
Friday, January 22, 2010 @ 10:49:23 PM
Reply
Many of the things I don't like from what I've HEARD, READ, and SEEN:
-No towns
-Can't change main characters 'till the end of the game
-They decided to cut out a "WHOLE GAME'S WORTH OF CONTENT"
-Graphics were dumbed down so that it could be ported to the 360 (unconfirmed, but there are comparison screens)
-Horrible character designs (this is a personal issue for me here, has never been a problem in ANY FF until this one)
By the way, I loved FFXII's story. Vaan sucked, but you can't tell me Balthier and the others weren't great heroes.
Last edited by Scarecrow on 1/22/2010 10:51:40 PM
Highlander
Saturday, January 23, 2010 @ 12:23:32 AM
I perfectly understand Ben's points, and to some extent I agree with the sentiment behind what he says, but if you take an RPG and strip out the towns, shops side quests, exploration/back tracking, most NPC interaction and so forth, you do end up with a very, very linear game. Sure all story based games are going to be linear at a Macro level, FFXIII appears to be linear at the micro level, linear in the same way that Uncharted 2 is linear.
Too linear.
Oyashiro
Saturday, January 23, 2010 @ 1:01:23 AM
Roach721
Saturday, January 23, 2010 @ 4:32:20 AM
Jawknee
Friday, January 22, 2010 @ 11:12:30 PM
Reply
Half the content being cut, using that crappy song by that Lewis woman and not giving us the option jap audio simply because the 360 can't handle it is what's driving my disatisfaction.
Hitch
Friday, January 22, 2010 @ 11:24:53 PM
Jawknee
Friday, January 22, 2010 @ 11:33:24 PM
Hitch
Friday, January 22, 2010 @ 11:38:14 PM
Charger7302
Friday, January 22, 2010 @ 11:40:16 PM
Jawknee
Friday, January 22, 2010 @ 11:44:42 PM
Akuma07
Saturday, January 23, 2010 @ 12:01:54 AM
Kowhoho
Saturday, January 23, 2010 @ 12:08:43 AM
WorldEndsWithMe
Saturday, January 23, 2010 @ 12:15:03 AM
Jawknee
Saturday, January 23, 2010 @ 12:23:52 AM
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 12:48:50 AM
Roach721
Saturday, January 23, 2010 @ 4:53:03 AM
WorldEndsWithMe
Saturday, January 23, 2010 @ 12:15:57 AM
Akuma07
Saturday, January 23, 2010 @ 12:27:58 AM
AStiffyIffy
Friday, January 22, 2010 @ 11:31:10 PM
Reply
Kowhoho
Saturday, January 23, 2010 @ 12:11:55 AM
AStiffyIffy
Saturday, January 23, 2010 @ 12:16:30 AM
Akuma07
Saturday, January 23, 2010 @ 12:27:27 AM
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 12:52:12 AM
AStiffyIffy
Saturday, January 23, 2010 @ 1:41:14 AM
Exploring the world is an important aspect of all RPGs.[1] Players will walk through, talking to non-player characters, picking up objects, and avoiding traps.[1] Some games such as NetHack or Diablo randomize the structure of individual levels, increasing the game's variety and replayability.[1] Role-playing games where players complete quests by exploring randomly-generated dungeons are sometimes called roguelikes, named after the 1980 computer game Rogue.[6]
The game's story is often mapped onto exploration, where each chapter of the story is mapped onto a different location. Unlike other linear games, RPGs usually allow players to return to previously visited locations. Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response. Players must acquire enough power to overcome a major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games.[1]
"Whereas the player must complete a linear sequence of specific quests to complete the game, RPGs often allow the player to seek out optional side-quests. These quests are typically found by talking to a non-player character, and there is no penalty for abandoning or ignoring these quests other than a missed opportunity. There is usually a reward for completing a side-quest, although quests in some games such as Arcanum or Geneforge can limit or enable certain choices later in the game. Quests may involve defeating one or many enemies, rescuing a non-player character, item fetch quests, or locational puzzles such as mysteriously locked doors."
So, Ben, with that out there, how is it that removing exploration from a game series which has had exploration from the beginning a GOOD thing?
AStiffyIffy
Saturday, January 23, 2010 @ 1:52:55 AM
Roach721
Saturday, January 23, 2010 @ 4:58:25 AM
Kowhoho
Saturday, January 23, 2010 @ 10:30:27 AM
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 10:38:06 AM
The vast majority of RPGs up until only a few years ago were NEVER based around exploration. We simply didn't have the technology. And now that it's here, I can easily compare it to before and it does NOT add much depth to ANYTHING. It didn't add any depth at all to FFXII as far as I could tell, and there's a reason for that. To believe that larger environments automatically gives a video game more "depth" is WRONG. I'm not saying it can't; I'm saying it usually doesn't so to believe otherwise is just current propaganda.
Akuma07
Sunday, January 24, 2010 @ 12:00:20 AM
Bringing the high and mighty 'i've been doing this since before you were born' thing into it, is well completely unnecessary and possibly untrue.
You are ment to be a gaming journalist, you need not prove yourself to anyone, the fact that your job title is what i just said, kinda proves that you should know what your talking about.
You SHOULDN'T belittle anyone else, ESPECIALLY a member of this website.
Ben Dutka PSXE [Administrator]
Sunday, January 24, 2010 @ 12:31:22 AM
I also take it personally, as this is my job and I work hard at it.
Finally, experience matters in every industry. Someone who just started playing games this generation isn't an authority on anything, as far as I'm concerned, which is why it's always relevant in any argument.
Last edited by Ben Dutka PSXE on 1/24/2010 12:33:15 AM
Akuma07
Sunday, January 24, 2010 @ 10:34:21 PM
Akuma07
Friday, January 22, 2010 @ 11:43:29 PM
Reply
How can you say the hate is unfounded?
The hate is the personal opinion of that individual, based upon that individuals likes or dislikes.
Who are you, or anyone for that matter, to flame them because they don't like the look of how FFXIII is turning out?
My personal opinion and in my experience the hate is moreso centered upon squeenix for the overall step backward they have taken in developing this game, in an attempt to 'westernise' it. Plus all the content that has been removed to accomadate the 360 version.
It seems as though this article is meant to say "if you don't like FFXIII, then there's something wrong with you"
Last edited by Akuma07 on 1/22/2010 11:55:47 PM
WorldEndsWithMe
Saturday, January 23, 2010 @ 12:17:42 AM
I think the article is instead meant to say "if you don't like FFXIII, then you should probably play it before you form an opinion."
Last edited by WorldEndsWithMe on 1/23/2010 12:19:11 AM
Akuma07
Saturday, January 23, 2010 @ 12:22:18 AM
Akuma07
Saturday, January 23, 2010 @ 12:26:26 AM
WorldEndsWithMe
Saturday, January 23, 2010 @ 12:42:40 AM
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 12:50:17 AM
I don't care if people like it or not; I care about slamming on a game for supposedly not "progressing" when "progression" is often very subjective.
gumbi
Friday, January 22, 2010 @ 11:50:15 PM
Reply
Last edited by gumbi on 1/22/2010 11:51:59 PM
Akuma07
Friday, January 22, 2010 @ 11:57:28 PM
Roach721
Saturday, January 23, 2010 @ 5:03:11 AM
gumbi
Sunday, January 24, 2010 @ 8:28:43 PM
WorldEndsWithMe
Saturday, January 23, 2010 @ 12:21:07 AM
Reply
napoleon85
Saturday, January 23, 2010 @ 12:33:19 AM
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Btw, I just finished FFVIII and although the junction system is a little odd, I thought the story was simply great (even better than vii). I played it back in 1999 but my english was very poor and hence I couldn't understand the story well lol... sorry, I just wanted to share that :P
WorldEndsWithMe
Saturday, January 23, 2010 @ 12:44:37 AM
Highlander
Saturday, January 23, 2010 @ 12:52:33 AM
Reply
If I look at games like FFVII, FFVIII, Star Ocean 2 , Mana Khemia, the three Xenosaga games, Breath of Fire III, Cross Edge, Enchanted Arms, and other JRPG games I find many things in common (with most or all of these games):
Linear story
Non-linear exploration
Backtracking
Towns
Shops
Side quests
Mini-games
Skill systems
Upgradeable equipment
Item synthesis (some games)
Turn based combat often with chained attacks
Multiple characters in battle
The linearity in Final Fantasy is not the kind of linearity that all these games share in their story. The linearity in FFXIIi is built into the game in the level design. You are corralled from one battle to the next. Funneled through long straight maps from one battle to the next. I've seen the maps of about the first half of the game, it is almost entirely absolutely straight linear.
Turn based combat is about the strategy during battle and adjusting for the foes in the battle. You must decide attacks, spells, special attacks, attack order, boosting, attack chaining during combat. The Final Fantasy XIII system has you set up your battle 'strategy' in advance by assigning your characters roles during combat. After that when you enter battle, apart from your single controllable character, everything is automated.
The removal of content is a pretty bad sign when the game is nearly devoid of towns and other incidental elements that a more target focused player might describe as fluff.
I have no idea if the visuals were downgraded, that hasn't been an issue for me. But the things that make a JRPG a JRPG are not limited to that certain Japanese flair that JRPG designers bring in their art. The things that make a JRPG game what it is are all the extras. All those towns, incidental exploration, side quests, pointless mini-games, odd NPCs to talk to, skill systems, upgradable items, item synthesis, all the customization you can handle and more. That is what is wrong with FFXIII for me, the game has been stripped back to it's most basic elements.
It's like if someone took a Mercedes SL-600 with every toy known to the automotive industry and stripped all the toys out, replaced the body work with fiberglass panels, re-tuned the engine for racing, installed track suspension and tires and finally replaced the driver's seat and dashboard with a racing seat and a rev counter. No longer a SL-600, the car is now a Le Mans racer. It's still a Mercedes, and it's bloody quick around a course, but you wouldn't drive it to the bank. All the comfort and pleasure has been removed in favor of performance alone. I'm sure we'd all like to drive a race car around a track once, but 99.9% of us will be satisfied with one attempt at this reality and gladly drive home in our luxury street car.
That's how I view FFXIII. All the 'fluff' has been removed from the game, all that's left is the nuts and bolts of a RPG with a very direct story, and game map. I'm certain it will be gorgeous and that the story will be engaging. However for me, all that incidental stuff, all the customization and the like is what builds my emotional investment with the characters in the game.
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 1:05:45 AM
Highlander
Saturday, January 23, 2010 @ 1:12:29 AM
I think the overwhelming feeling I have about this game is a hugely empty sense of anti-climax. I was so looking forward to this game originally, and as time has passed I became apprehensive. Now it looks like that apprehension was appropriate.
To quote a Star Trek TNG reference (bonus points for those that get it)
Shaka, when the walls fell.
WorldEndsWithMe
Saturday, January 23, 2010 @ 2:02:36 AM
(Sorry, the Star Trek reference only rings a bell, can't place it)
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 12:53:30 AM
Reply
EDIT: I would also like to add that FFXIII could indeed be a huge disappointment for me. The point of the article was most certainly not to suggest that if you don't like it, there's something wrong with you. It's more of a commentary on how people think these days.
The mere fact that there are no towns may be enough to screw it up for me. There are MANY aspects of the game that might not resonate with RPG fans. I'm well aware of that. However, I take issue with those who say it's going "backwards" just because we don't run around big, bland, meaningless areas and and there might be more of a focus on story. That's all.
Last edited by Ben Dutka PSXE on 1/23/2010 1:07:38 AM
Highlander
Saturday, January 23, 2010 @ 1:16:27 AM
Perhaps they (SE) felt that progression meant losing a lot of the cliches that populate the JRPG landscape, such as towns and sidequests. I don't think I am ready to go down that evolutionary path just yet.
Kiwi of DOOM
Saturday, January 23, 2010 @ 2:01:07 AM
Besides that, i welcome the change. SE has brought change to us many times over that has supprised us. Maybe we'll like it, maybe we won't, but at least give it a chance.
I miss the time when a character died in a game and you felt sad for the loss it meant in the story not for the loss it meant in the fact that all your good equips were on that person and they were a critical part of your party.
Last edited by Kiwi of DOOM on 1/23/2010 2:05:02 AM
WorldEndsWithMe
Saturday, January 23, 2010 @ 2:11:10 AM
But yeah, it can be a pooper for JRPGs to have no freedom at all. I know I won't mind it much because I always got so hooked to the story that I just followed the maps like they were tubes anyway, but some folks do like to go off on wild level grinding expeditions for rare items they don't even need.
If it affects you at all Ben, it might be in the sense that your completionist mentality won't be of any use because you don't have to search for a single thing. Or rather, you can't.
Fark it, my preorder stands. You wanna fight about it?
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 10:34:17 AM
Bigimpactpooch
Saturday, January 23, 2010 @ 2:11:28 AM
Reply
daus26
Saturday, January 23, 2010 @ 2:18:39 AM
I certainly don't mind a linear story, but gameplay shouldn't be too linear in an rpg game. By linear gameplay I mean action games like God of War and Uncharted.
Anyway, backtracking, exploration, sidequests, is what I've always enjoyed in a rpg game like FFXII and DragonQuest 8. I just hope FFXIII will have that element.
Roach721
Saturday, January 23, 2010 @ 5:18:24 AM
Usually the main quest goes so quick,before you realize it the game is over. At least for me it's the side quest,exploration, and items that keep me coming back also fighting cool monsters in the process and/or rare monsters too.
Kiwi of DOOM
Saturday, January 23, 2010 @ 2:13:11 AM
Reply
walk/battle/walk/battle/boss/walk ect.
That game(s) was still great no?
I've got to admit, i'm more than peeved about the lack of many things in FFXIII but it's just not enough for me to see why people would give up so quickly.
Jawknee
Saturday, January 23, 2010 @ 2:18:46 AM
Kiwi of DOOM
Saturday, January 23, 2010 @ 2:29:18 AM
mbg77
Saturday, January 23, 2010 @ 5:35:40 PM
Roach721
Saturday, January 23, 2010 @ 5:22:11 AM
Banky A
Saturday, January 23, 2010 @ 4:57:22 PM
Roach721
Sunday, January 24, 2010 @ 4:54:01 AM
SmokeyPSD
Saturday, January 23, 2010 @ 5:20:02 AM
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To me, an even less open-ended FF is a devolution of the series. More depth should be being added to the experience, not taking away. A lot of people call Final Fantasy X a milestone game, and it might be, but it's no masterpiece. I feel exactly the same for FFXIII.
From the demo I looked at, and what I've read, it's a very impressive accomplishment but the concessions to the genre are pretty glaring. What your left with is dungeon crawling, cutting edge visually, but really the depth just isn't there. I want to feel the world breathing, I want to talk to people in cities, shop, explore the plains, find out interesting knowledge of the world and cultures around me.
In short, I think it's unfair to say the hate that is being put towards XIII is unfounded. There are quite a lot of questionable choices SE have done with this installment. I think it's more unfounded to shower it with unconditional praise.
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 10:32:12 AM
But you're making a classic mistake: you're automatically assuming "open-ended" or added exploration somehow adds to the depth of a game. This is an idea that is very popular in the industry today but also crucially flawed.
I got no extra sense of depth from exploring the large maps in FFXII. Most of it was just barren, as it is in many RPGs that feature lots of so-called freedom. It doesn't really add anything to the game. What's the difference if I took a direct path through those huge areas or ran around to every corner...? The only difference is I might find another item, or something. It doesn't add to the storyline - the central focus - it doesn't add to the core gameplay (combat), and it really doesn't add much to the atmosphere.
The only thing you can say it does is offer more in the way of realism. ...but I checked, this is "Final FANTASY." ;)
Kowhoho
Saturday, January 23, 2010 @ 10:39:25 AM
www
Saturday, January 23, 2010 @ 10:57:23 AM
Highlander
Saturday, January 23, 2010 @ 9:51:34 PM
But if you deconstruct the JRPG and simply remove the fluff and connect the story together chapter by chapter then you end up with a very direct game with little in the way of deviation. I see this a lot when someone posts a ludicrous play-through time of a dozen hours or something and then you find that they did no side quests, and ignored everything except the 'critical' path through the story.
FFXIII at the moment looks to me like a game designed for that kind of player. It's still a JRPG, but it's not the kind of JRPG that I personally prefer, and I suspect I'm not alone. But having thought and written about this a lot now, I do think that we do at least need to understand that this evolution of the game takes it in a new direction and that for many players this may be just their kind of game.
Kinda sucks if you are a fan of the series but not this approach to the game.
Geobaldi
Saturday, January 23, 2010 @ 5:39:50 AM
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JackC8
Saturday, January 23, 2010 @ 7:39:27 AM
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Whatever. I'll wait until it comes out and see if it's something I might like or not.
Lotusflow3r
Saturday, January 23, 2010 @ 7:53:21 AM
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This is, if what we have heard is true, a piss poor representation of a JRPG and a FF. FFX was still good despite it's linear toan. It still had side quests, towns and tons to work with....FFXlll apparently does not.
therefore i am not interested...and if i want a good story, i would certainly not go for a FF game lol i'd watch a movie by Park Chan Wook or something!
But, as im over the 100 comment mark, no point me elaborating, no one will see it.
FFXlll remains an insult if all is true.
Last edited by Lotusflow3r on 1/23/2010 7:54:03 AM
Kowhoho
Saturday, January 23, 2010 @ 10:41:15 AM
therabbitkinge
Saturday, January 23, 2010 @ 8:36:41 AM
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All in all I think while it may not be something we were all looking foward to, it may very well be a great FF game and given the effort that was put into it we should embrace it just a tad more... there has to be more then a few people here looking foward to this title...right?
And yeah I get the arguments
1- removing parts of the game so its on par with the 360
2- "linear" gameplay and plot outline (which I'll honestly say isn't all that bad especially if the game has a story it wants to tell and wants to drive you through that story all the way)
3- the fact that it came out on the 360 at all.
And all the other points argued in truth do not take much from it being a good game, maybe not a great new FF game but a great game in the FF series... that's all im trying ti say ya'll ^_^
LightShow
Saturday, January 23, 2010 @ 8:53:22 AM
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the fact that enix didnt even think to make the PS3 edition a "directors cut" of sorts, keeping in the content that they had to cut from the 360 version, kinda breaks it for me.
i said a long time ago that if enix cut from the game to get it on the 360 this game would go from a day one purchase to a rental. i just dont have the coin nowadays to buy every game that might be awesome.
unfortunately for enix, i have to prioritize, and their decisions have knocked them down quite a few notches on my priorities list, and probably lost them a sale.
Buckeyestar
Saturday, January 23, 2010 @ 9:18:49 AM
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tes37
Saturday, January 23, 2010 @ 12:17:49 PM
DeusExMachina
Saturday, January 23, 2010 @ 9:35:09 AM
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JPBooch
Saturday, January 23, 2010 @ 9:57:55 AM
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I'm excited for this game, I know nothing about the story lines, characters, or even how the battle system works. Am I in for a bumpy ride? I love traditional RPG's, but the last jRPG I played was I guess the rain slicked precupices of some bull shit...I really didn't like the combat in it, aside from the game just being raunchy.
From what I read, the xbox wasn't the reason why the content was cut. The game takes up 39GB on the Blu-Ray, plenty of space for the extra content. My guess is that they cut it for DLC. (I had a few comments with Jawknee on the last article about this. The artivcle I referenced said FFXIII maximized the BR disk, but in reality it looks like it just came down to it being the biggest game released so far.)
Kowhoho
Saturday, January 23, 2010 @ 10:33:53 AM
Last edited by Kowhoho on 1/23/2010 10:35:34 AM
www
Saturday, January 23, 2010 @ 11:01:12 AM
JPBooch, you think they'll ever say the truth that 'Oh the 360's to blame'??? That statement made by that Square guy that 'volume bla bla' gives you a hint. They'll never admit DVD9s restricted them.
CH1N00K
Saturday, January 23, 2010 @ 11:04:30 AM
Now my FF collection includes everything except for XI, because online didn't interest me at the time, (You know because of my anti-social nature from being a gamer :D)but I am highly interested in how XIV is going to turn out.
Jawknee
Saturday, January 23, 2010 @ 7:50:41 PM
Last edited by Jawknee on 1/23/2010 7:54:04 PM
CH1N00K
Saturday, January 23, 2010 @ 10:58:36 AM
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Sure there are little side quests in some games ,commonly known as RPG's or Sandbox, but in the end you are still following a pretty linear path to finish the main story as the main story very rarely deviates. Even with a the addition of the Karma system into games now, when you replay the story as good or evil, the storyline doesn't change all that much.
Even MMO's have a pretty linear storyline, it's just how you choose to get to the end result that changes.
Now I've been playing a bit of Crisis Core on the PSP which seems to be close to what the issues with FFXIII are going to be, I'm only a little ways in but so far it's been.
No shops(shopping is done at save points)
I only play as one character, no deciding battle plans for anyone else.
No deviating from the road to go explore, you follow the path laid out for you.
While I've played CC, I've been thinking, sure the game is fun, for a handheld game. It would even be fun on the PS3, but it doesn't feel like an FF game to me.
I'm going to try to keep an open mind when XIII releases, but if I'm not feeling it..there's nothing I can do about that.
Something that's been nagging at the back of my mind though is that with these latest installments, with different battle systems, if Square-Kleenex does decide to do a remake of FFVII, what battle system will they use? If they use their new system, the internet is going to burn up with comments about how they've ruined the game.
I for one kind of miss the old days when in the heat of battle you had to hurry and try and decide what you wanted you party characters to do instead of having the computer decide for you.
But that's just me, and I'm not you, so what do you think?
Last edited by CH1N00K on 1/23/2010 10:59:55 AM
komotaya
Saturday, January 23, 2010 @ 11:01:04 AM
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Chrasilis
Saturday, January 23, 2010 @ 11:04:00 AM
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I love to read. I love movies. I love video games even more.
Still, why not complain if a video game isn't as fun on the gameplay side? Or even more, in this day and age, RPGs should not be so linear.
This generation of gaming has pushed technology far and beyond anything before it and, as such, games are evolving more and more into freeform experiences with more places to explore.
Now, don't get me wrong here, there are plenty of linear experiences. Gears of War, Uncharted and, for the most part, even stuff like inFamous and Prototype can be considered quite linear. But to be honest, all of those games still offer varying degrees of optional exploration and things to do. Final Fantasy XIII does not. It's THAT linear.
Sure, it's Final Fantasy, but that has no merit. Those stories have always been generic when compared to other series, with a slew of cliche characters that can be found in nearly any standard anime out there. I've completed every single one of the major Final Fantasy titles over the course of my life, as well as Final Fantasy Tactics and it's sequels, and of them, the only ones that really mattered in my own opinion were the 8 and 16-bit titles, the original FFT excluded. After that, everything felt like 3D rehashes with failed attempts at making the gameplay more "innovative." The original FFT is the only part of the series that genuinely has a unique story with a cast of complex characters that really matter. Plus, the job system and complex combat of the SRPG genre made it a lot more fun to PLAY, but without sacrificing any quality on the story side of things.
So, what am I getting at? Fanboys will be fanboys. People like Final Fantasy because they've been blindly devoted to the brand forever. If you remove all bias and play around with other (better) JRPGs, it becomes obvious that Final Fantasy simply isn't as good as it used to be in most cases.
Bottom line: If you're not a fanboy, FF13 wont be very fun. If you are, you'll love it because it's Final Fantasy. The story is boring, the game is far too linear, the audiovisual experience is not above anything else we've seen this generation and the character depth is highly lacking. Top that off with a big case of "not enough extra stuff to do" and you have a recipe for a long and drawn out experience that just doesn't cut it.
</my 2 cents>
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 11:25:06 AM
I've seen it many times before. The inane belief that somehow the Final Fantasies on the SNES were actually BETTER than the ones after. I've played them all, too, and the 16-bit FFs were wonderful for the time but downright silly and archaic even by PlayStation standards. There's no exploration at all (direct paths through EVERY area), the world map allows for really only ONE direction at any given time (future parts don't open until you trigger them in the storyline), and the freakin' dialogue was written by a 9-year-old. Oh, and you couldn't GET more cliched characters for a fantasy adventure.
I loved them. Still do. But to claim they're somehow a better - or more pure - example of role-playing than the "3D rehashes" that came after it isn't opinion...it's just wrong. It's rose-colored glasses of nostalgia. There were NO rehashes. If you actually could've played those games WITHOUT the bias towards the older titles, you would've realized that not a single one played like the one before it. The changing up of gameplay mechanics through FFX, along with the constantly changing character advancement techniques and systems (from Materia to Junction to the Sphere Grid), always made them feel fresh.
I've played just about every other JRPG, too. And no, most of them don't provide any better gameplay systems - in fact, none do, and no franchise is always endlessly inventive as FF has been in terms of how our characters get better and how we prepare for battle - and almost none provide better stories. Of course there's nothing fantastic about FF plots in comparison to good books and movies; no video game can stand up to that comparison. But relatively speaking, there are few RPG series that can compete with the depth of most FFs. Only Suikoden comes to mind.
And these days, most JRPGs are so over-the-top anime-ish with their childish and incessantly annoying voices, RIDICULOUSLY cliched and over-done characters, and just a bunch of flash over the same ol' same ol' gameplay systems, they're almost not worth buying anymore. I'm sure you'd be one of those people who might support Last Rebellion...I know someone who has already played it and I know what it is...mostly, a disappointment.
I'm also hoping you've actually played FFXIII. Because that judgment you just passed can't possibly come from someone who has only read information on the game...if it did, it's worthless.
CH1N00K
Saturday, January 23, 2010 @ 11:33:10 AM
When I read your comment a strange thought hit me. Who did SE make FF XIII for? Ever since the PS1 and FFVII, they've always had their Sony fans, when they switched to Sony, there were a lot of Nintendo fans who were disappointed to be losing the series, but most got over it.
Now, SE is trying to draw in the MS fans. Who as the numbers show are majority American. Who also, for the most part, have only shown slight interest in JRPG's. And who, for the most part, will be playing a FF game for the first time ever. This game and it's mechanics weren't necessarily designed for the long time fans of the series, because the few fans that SE will lose when the game releases will pale in comparison to the many new ones that will be jumping on board when the MS gamers play.
And years down the road you will have people remembering back fondly on the FF series as 13 being one of the best games they ever played because it was their first, just like many of us now remember VII being their favorite, or whichever one you played that got you hooked.
SE is taking a gamble by trying to appeal to a western audience which may or may not pay off, but if it does pay off, imagine how many people will strongly consider buying a PS3 when Versus XIII launches.(if it remains exclusive)
WorldEndsWithMe
Saturday, January 23, 2010 @ 11:52:01 AM
reryan
Saturday, January 23, 2010 @ 11:18:07 AM
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In terms of final fantasy, people complained when turnbased combat went to ATB battles. And they complained when ATB battles went back to turnbased in ffx. I played FFXI online for 3 years and I used to read whole forums of complaints every single time there was an update or change to the game.
My point is only this: its impossible to please everyone, and in having played every final fantasy from III-XII, Kingdom Hearts 1-2, FF tactics advance, crisis core, and so on for seemingly endless hours throughout my life, Square knows what they are doing in making games. They always deliver on quality, they always deliver on fanservice. We don't owe them fanboy-ism, but we do owe them a chance by playing FF13 with an open mind and an open heart.
Jawknee
Sunday, January 24, 2010 @ 11:49:36 AM
Nerull
Saturday, January 23, 2010 @ 12:44:24 PM
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I don't mind a linear game, I just can't stand the characters anymore when theres other options. If its true how much they cut out, then all the more reason to pass.
maxpontiac
Saturday, January 23, 2010 @ 2:14:11 PM
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http://www.psxextreme.com/feature/507.html
Quoting you -
"Let's just face up to facts: you simply can't jam as much information onto a DVD (dual layer or no) as you can in comparison to a Blu-Ray disc."
"But now, we're starting to think about what we're missing"
"This doesn't really concern me; what concerns me is the following thought: what if the developers were allowed to cut loose with the PS3? What if they were allowed to generate plenty of open environments with a certain visual quality the 360 simply couldn't handle?"
"An open letter might read, "Dear Microsoft, thanks for wrecking FF." Perhaps that's a bit too drastic but at the same time, I might formulate another, maybe more accurate, letter-"Dear Xbox 360, thanks for holding the PlayStation 3 back."
I was going to explain my feelings on this subject, but decided not to. I felt you answered your own questions perfectly..
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 4:51:59 PM
maxpontiac
Saturday, January 23, 2010 @ 6:04:31 PM
Us PS3 fans will never know what FF13 would have been like if it was given the same treatment as a PS3 exclusive. The very idea brings on endless possiblities.
We all know the what putting a game on the 360 means, and I won't go into it any further then mentioning the Blu Ray and HDD in evey PS3 for the sake of sanity.
To me and others, this very reason is why FF13 will recieve heat, and continue to do so. Some of the issues are without merit, and your article rightly critizes them.
However, take a look at MGS4, Uncharted 2, and Killzone 2. Now imagine how much "content" would have been removed and "corners" cut, if these titles were multiplatform?
My point can be taken even further by examining GT5 with the features and content that we know are coming, and then running a comparison to Forza 3. There is a big difference already, and GT5 hasn't even been released yet.
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 7:33:24 PM
maxpontiac
Monday, January 25, 2010 @ 1:09:32 PM
Gamer Girl Gemo
Saturday, January 23, 2010 @ 3:40:48 PM
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I haven't played Fallout or Killzone, but don't you think constant action can get a little annoying? Get involved! Cause who doesn't love a good story? And aren't games interactive movies?
Anyway, I agree with you 100% Ben, all the way!
Douchebaguette
Saturday, January 23, 2010 @ 6:03:08 PM
- Nobuo Uematsu [melancholic music].
- Design [those pwetty pre-rendered backgrounds].
- Presentation [of chacracters, script].
...hmm...ok, obviously those 3 ^ features merely decorate the main structure [the storyline] but if you imagine stripping them away from previous & popular FF titles, you'd pretty much get a flawed & possibly cringeful nutshell of a plot. My point is storyline isn't everything; with games like FF it's about everything you do within the game and how it makes you feel.
Gamer Girl Gemo
Sunday, January 24, 2010 @ 3:22:10 AM
I see what you mean and everything, but without the story everything's just completely dull and boring... Sure, the fights are essential to move things on in the game overall and to make us more interested and interactive in the game. And I know this is true with the FF series. But the backbone that fuels everything is storyline, plot, and character development... Well, more or less of that last one, but anyway...
I was just making a point that people should appreciate the story more rather than just the battles and such. But I do, nonetheless, agree with you.
Gamer Girl Gemo
Saturday, January 23, 2010 @ 3:56:47 PM
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If you don't agree with someone's opinion, that's your problem! And, if you just have to say something, just do it politely. We've been one of the most civilized gaming sites (That I know of, anyhow), so why ruin it now? Just keep the peace coming...
Roach721
Sunday, January 24, 2010 @ 5:12:37 AM
AceTatsujin
Saturday, January 23, 2010 @ 4:45:57 PM
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Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 4:51:25 PM
Ultimadream
Saturday, January 23, 2010 @ 6:18:24 PM
With FFXIII issues, i will still get it, At least with it being linear the story shall be more structured, though as FF is meant to be the icon of RPG's it should really act like one, but i guess i'll have to wait and see how it turns out.
Last edited by Ultimadream on 1/23/2010 6:18:41 PM
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 7:31:52 PM
mbg77
Saturday, January 23, 2010 @ 6:25:17 PM
Reply
A game needs to be linear if it is to tell a great story.
At the beginning of the game you as the main character are setting yourself a goal and from that point on the game becomes linear. You're doing everything to achieve this goal. There can be many paths to do this. But it is a line.
And you can't have a non linear game with great story. Because non linear would mean that you can say 'OK, I'm not going anywhere. I'm good just as I am.'. And if you do not tend towards your goal then the story ends then and there.
Take care.
Last edited by mbg77 on 1/23/2010 6:29:05 PM
Ben Dutka PSXE [Administrator]
Saturday, January 23, 2010 @ 7:31:01 PM
orangpelupa
Saturday, January 23, 2010 @ 7:46:08 PM
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but that IS the reason i like FF series.
I even remember in PS1 and PS2 days, i always copy the FMV (video) data from my game disc to my pc.
after end the game, it really good to be able to see the FMVs again, remembering things.
the dance scene in FF 8 is good. And many FF X FMV also good.
btw, in any FF 13 news why i always see a comment blaming x360....
Last edited by orangpelupa on 1/23/2010 7:49:25 PM
therabbitkinge
Saturday, January 23, 2010 @ 9:22:08 PM
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(Sorry for the fit of jubilation but damn these comments are always a thrilling and educational read ^_^)
Akuma07
Sunday, January 24, 2010 @ 10:35:33 PM
___________
Saturday, January 23, 2010 @ 11:04:33 PM
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the game is far to linear, its suppose to be a open world game with cities a world map to explore.
thats the whole point of a RPG to be able to explore.
imagine fallout 3 but your stuck to the vault you cant exit that one area.
even my cuz who is a final fantasy fanatic says its the worst in the series.
when $e said in no way has porting it to the 360 effected the ps3 version of the game i kinda believed them, i thought they would just dumb down the graphics, sound and such.
i never thought they would turn a RPG, a open world game into a linear action game.
sazzrah
Saturday, January 23, 2010 @ 11:17:55 PM
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I shall reserve judgement until I play the game; so far I haven't read anything that makes me particularly worried.
Fresh
Saturday, January 23, 2010 @ 11:54:15 PM
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First of all I understand where some of you are coming from saying there's no towns or npcs and stuff..But gee hmm lets use our brains for a minute shall we? Why the f**k would fugitives waltz into random towns like they own the place and buy stuff from merchants? Or even talking to npcs? They are WANTED it would make no sense for towns them to be going in to towns with no repercussions. This simply isn't the game for that those types of things. Granted they could disguise themselves or something along those lines to enter a town but from what I understand, it would be simply illogical? They have a goal in mind to complete and they aren't going to spend it wasting time. FF games have always been heavily based on story and based on the way they designed this game, it seems that hasn't changed.
Also the whole linearity aspect really is dependent on who you are as a gamer..but lemme say that FF13 is far from being the first linear game. In the series itself 10 was linear, and there a lot of other games that are linear.
Highlander
Sunday, January 24, 2010 @ 12:58:03 PM
Final Fantasy is a RPG video game, and you cannot - absolutely cannot - expect any RPG, especially a JRPG to follow the logic of reality. No fugitives in reality are likely to lay low and avoid towns. This isn't reality it's a video game, a JRPG, and above all a final fantasy game. You simple can't use real world logic to say that having NPCs and towns would be inappropriate. In JRPGs it just doesn't work like that. There are certain elements that make a RPGs (and JRPGs in particular) what they are.
Last time I will use the word linear to describe this game, here goes. The story is always linear, that's kinda the point of an RPG - to tell a story, however the game itself doesn't have to enforce the nose to tail chapter by chapter telling. You can have lulls in the story where the player can pause to play some minigames, complete some side quests talk to silly, pointless NPCs, shop, remake the party, re-equip and level up as needed. I probably spend as much or more time doing these things in a typical RPG as I do following the story. Including those kinds of additional elements provide additional paths through the game with some items and skills only available through side quests. It lets no two players have exactly the same play through. It adds variety. FFXIII offers the basic gameplay without the extras, you play straight through the story without pausing or deviating. That is the kind of linearity that people are worrying about.
Fane1024
Thursday, January 28, 2010 @ 10:10:01 PM
That said, I'm with those who are skeptical about these particular design decisions. It really does seem like a regression rather than a progression.
I will, however, withhold judgement until I know more.
Last edited by Fane1024 on 1/28/2010 10:16:57 PM
Deleted User
Sunday, January 24, 2010 @ 7:50:54 AM
For your information, Final Fantasy XIII, even with all this "loud" hate from those Japanese gamers (¬_¬), was still voted 2nd best game of 2009 according to Dengeki. Second only to Dragon Quest IX. A game series that has always been more popular than Final Fantasy in Japan.
^_-
Last edited by n/a on 1/24/2010 7:52:37 AM
Crabba
Sunday, January 24, 2010 @ 1:50:37 AM
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"If you want something like Fallout go freakin' play it. Stop believing that one type is somehow superior or "more advanced" than the other. And above all else, stop believing that everybody wants the same thing!"
Couldn't have said it better myself, and that could be said for a lot of games, not just Final Fantasy XIII!!
Deleted User
Sunday, January 24, 2010 @ 10:37:33 AM
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The old RPGS you had to level and prove your strength, thus the level grinds. I mean in the original FF you actually got to change classes and you felt like you did something and all the grinding was worth it to do so. But now all RPGS are nothing more than DIGITAL BOOKS that you play. You have one path that leads to one outcome. Sure SquareEnix adds alot of bells and whistles, but you are playing THIER STORY and in no way are YOU in the story, you are basically just along for the ride ........ just like reading a book.
In this NOW AGE too many whiners hate the grind or just dont have to time. All they want are characters and something to kill to keep the story going. No accomplishment of getting stronger or working hard to get it. Just go to the next part of the story.
There is nothing wrong with FF 13. It is a game. A good game. This game will sell well. But old schoolers like me dont like FF anymore and stopped liking it at 10 or later on.
Bah. Im just ranting. But this is why I love the strategy games like FF tactics, Vandal Hearts, Vagrant Story, and Fire Emblem so much. You have to make your characters stronger through leveling and getting better stats to fighting and learning your enemies. Just seems to me that less playing and more WATCHING entertainment is coming and that is not really for me.
But that doesnt make FF 13 a bad game. Just that FF has shifted it's focus to trying to reach a larger audience for better profit and if that means making a FF where we just watch it instead of playing it ..... then they will.
I would rather play the new Vandal Hearts on PSN than FF 13.
End of Line.
Highlander
Sunday, January 24, 2010 @ 12:59:39 PM
Setsuken
Sunday, January 24, 2010 @ 10:42:45 AM
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Games that have stories intrigue me a lot (MGS, FF, Heavy Rain) but there has to be good gameplay to backup the story.
The issue for me with these complaints is that FFXIII is not being as much of an FF as the old past iterations.
FFVII, VIII, IX and X had side quests, Towns, NPCs, Extensive Battle systems, leveling up systems, skills to learn. Sure, it was never the emphasis, and the reason you played the games was for the story, but the battle system was still deep and fun.
The fact that FFXIII is losing a big part of the FF series, and focusing SOLELY on JUST the Story and battles... makes me real sad =/
Temjin001
Sunday, January 24, 2010 @ 5:14:13 PM
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nameless person,
Who defines the RPG? Do you think that when the creators of FF sit down to discuss their new game they spend much time trying to rigidly adhere to a subjective set of ideals that define a RPG? If you're not interested in the direction that Square-Enix, or any developer, is going with their game you'd do well to accept it and find creations from others that are better suited for your interests. Of course you can speak your mind, and perhaps your voice may have influence, but don't assume that any dev is obligated to first serve your perspective over theirs. Square-Enix draws in millions of sales with every major FF release. They know their market, and have done well to keep their franchise alive, even after 13 core games.
just2skillf00l
Sunday, January 24, 2010 @ 5:32:34 PM
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Now this disappointment isn't unsound or unfounded. Yes I can say that I haven't played the game. However, it has already been confirmed that content from the game has been discarded from the final release. This discarded content was important to me.
Included in that discarded content are towns and side-missions. These two elements alone add a bit more to the game which some people may not appreciate. Exploring towns, thus meeting town's people, lead to conversations about the current in-game situation. With more exploration of towns one may find mini-games that may be annoying and insignificant to some, but to others, memorable experiences that add a different pace and somewhat installs a sense of culture into this particular final fantasy world.
I like combat of course. Who doesn't? This is the determining factor in buying a game for me. Yes it even outstrips story which comes in a very near second. If the combat system blows, then you can expect 90% of your gaming experience to be more tedious and less enjoyable than calculating the steps it takes to walk up a flight of stairs at a certain amount of steps per area walked.
I'm not gonna say this game will suck, because well I haven't played it and two well that's as subjective as everyone liking different foods. But I will say that I'm disappointed that a piece of an RPG has been thrown into the abyss. Although it may not be that important to everyone, although some people may not appreciate the small things in life, it doesn't mean that everyone doesn't.
I'm not that guy who complains just to complain. It's just that when you look forward to something for a long time, especially from the Final Fantasy franchise, you expect a full package. To me, an RPG puts you into a completely different world, and all the elements of a complete one (to me) include towns, side-quests, mini-games, and even those generic characters that populate those small towns and villages.
Me, I'm not one to hate, I'm simply disappointed. It may be true that side-quests aren't necessities, along with towns, mini-games, and those non-playable characters. However, when did the small things in games become insignificant.
Thinking back to dead space, wasn't the zero gravity basketball mini-game pointless, I mean related to the story, it had no connection. It was there however, to show that before the necromorph epidemic, there were human beings who cherished more than just work and there jobs. They needed to have fun as well. This actually builds upon the story of the crew in the spacecraft.
So when they discarded this content from FF13 I felt like they took out some of the story as well. Maybe not tied to the main story of discrimination and fighting for freedom, but what the cities and towns were like before everything went downhill.
It's an opinion. It's just my honest opinion. The game may be great when it releases. But before now or a few articles ago, I had no doubt in my mind whether or not I would purchase Final Fantasy 13. It was a no-brainer, for me, and I'm pretty sure many others out there had the same opinion. But now, I'm gazing at a world lacking the extras that I've known to love in an RPG and I find myself, not angry, not furious, just simply disappointed.
It may be my own fault, not being able to let go of the past so that I can move on to a different future. Not accepting something different than the norm usually has this affect on people. I'm still willing to give this game a chance but I'll check this site first before I make any rash decisions.
I'm looking forward to the review of this game.
Ben, are you handling this one?
Ben Dutka PSXE [Administrator]
Sunday, January 24, 2010 @ 7:03:41 PM
DeathOfChaos
Sunday, January 24, 2010 @ 6:07:27 PM
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just2skillf00l
Sunday, January 24, 2010 @ 11:38:37 PM
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Final Fantasy XIII









THE-GAMER
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Friday, January 22, 2010 @ 9:35:35 PM