Ben's Week In Review: February 14
It has been a fun week but I'm getting a little tired of the snow. This usually doesn't happen until early March...maybe I'm just getting old.
A new inFamous this year? Yes, please!
So the OPM rumor says Sucker Punch may deliver a sequel to inFamous later this year and if accurate, it will quickly become one of my most anticipated titles of 2010. I honestly didn't think I would like the original, but it was actually my third-favorite game of last year behind Uncharted 2: Among Thieves and Killzone 2. The idea of inputting a superhero into a GTA-like setting totally paid off; the controls were super tight, the entire experience was always entertaining and for some reason, I could just run around scaling buildings all day long. It was that much fun. At first, I thought Cole moved too quickly and that would pose a problem but it didn't take long for me to acclimatize myself. By the time it was over, I had done just about everything there was to do and was hoping for more. Even the story was pretty damn good (for an action game, anyway), and the powers you gained were awesome.
I suppose my only concern about releasing a sequel so early would be that it could be considered a "reshash," in that the developers didn't really change much. You know, maybe it feels more like an expansion than a true sequel...? But I really don't think that will happen; I do have faith in that team. I'll be looking for more info on this over the next few months, that's for sure.
I need to know more about Final Fantasy Versus XIII
I know a lot of you are amped up for this one but until I learn more about it, I have to stay on the fence. I'd be interested to know just how many members of the Final Fantasy XIII team have moved over to work on Versus, and I'd also like to know how the creation process moved along without those guys. I mean, we know Versus has been in development for a while and you have to assume Square-Enix planned to shift employees from one group to another once FFXIII was complete. So how did this work over at S-E HQ? Did they begin the design process for Versus, knowing they actually wouldn't be able to crank until another team wrapped up FFXIII? It might make sense; late last year, Square-Enix said we'd get a big unveiling for Versus in "early 2010," which is right around the time the FFXIII team would break up. But I'd like to know more about how this went down. Actually, I'd like to know a lot about how S-E does things these days.
Personal gaming update
I'm nearing the end of my third play-through in Heavy Rain; the game is just so unbelievable that it's difficult to put it down. But I've also started playing Bioshock 2 and Dante's Inferno because Arnold and I are doing dual reviews for both. I loved the first Bioshock and I've been looking forward to the sequel since 2007 but...I dunno, Bioshock 2 feels a good deal harder, almost to the point where it isn't much fun. Not only do you have to fight the Big Daddies again, but they seem far tougher, and there are also Big Sisters. Furthermore, if you wish to use the Little Sisters to harvest ADAM, you have to fend of hordes of oncoming Splicers, which is another new addition that makes you expend a great deal of ammo and possibly health. It's still a great game, though. As for Inferno, it's also good but I have a few issues with the gameplay. On the other hand, the atmosphere is undeniably cool and definitely freakish.
I still need to get that "Battle of Forli" DLC for Assassin's Creed II, which I swore I'd nab as soon as it came out. But beyond this, I think the next game I get will be Final Fantasy XIII in March, so I can focus on Bioshock 2 and more Heavy Rain. ;)
Oh yeah...this is Valentine's Day, huh? Um...I forgot. Loser I be. Heh.
2/13/2010 Ben Dutka