How To Create The Greatest Game Of All Time
Warning: The following contains MASSIVE SPOILERS for both Heavy Rain and Red Dead Redemption. Read at your own risk.
So I just finished Red Dead Redemption and along with several other excellent titles, including Heavy Rain, it is easily one of my favorite games of the generation thus far. However, after seeing the final act of RDR and contemplating that outcome, something in my head generated a forced combination of Rockstar's gem and Quantic Dream's masterpiece.
Heavy Rain is an example of fantastic artistic and storytelling achievement in the interactive entertainment medium, but despite having more freedom and being able to impact a branching storyline like never before, it remains almost entirely linear. We may participate in different portions of the story - and entirely miss others - depending on our decisions, but we still follow a set path. In Redemption, we see a GTA-like structure that doesn't really show us anything new in terms of storytelling, but gives us the freedom we've come to expect in sandbox-style experiences. ...so what if we combine the two? What if we create a game that immerses us into an epic, almost endlessly-branching tale that requires us to think and weigh consequences as we would in real life?
At this point, some will attempt to point to various RPGs we've had in the past, where we have freedom and decision-making. But that's child's play compared to what I'm suggesting. Here's an example- what if Heavy Rain's world was as wide open as RDR's? What if, at the start, we could leave the house with Ethan and go wandering about? What if Scott had Madison had run into each other earlier? In RDR, let's look at the climax: Edgar Ross and his hypocritical band of government "officials" shoots John Marsten for various crimes. One can argue for Ross and Co., I suppose - depends on what sort of line you take with the law, and whether you believe a man can redeem himself of committed atrocities - but that's not the point. I never trusted Ross. I fully expected him to shoot me the instant Dutch was dead. If I had had my way, I wouldn't have gone home before attaining closure, one way or the other.
So what if I had simply rode to Blackwater and shot Ross? Of course, I probably would've been branded an outlaw once again and I'd be on the run with my family, but is that not an entirely different branch? And what about Bonnie? What if I had had the option to pick Bonnie instead of Abigail, my wife who I hadn't seen in a long time? You know, sort of like the option of either forgiving or not forgiving Madison in Heavy Rain. In the latter, I was never allowed to do any forward-thinking; it was more about focusing on the current issue and seeing where it goes. But that was due to the linearity; if I had seen the entire world in which the Origimi Killer operated, things would've been very different. And if RDR had offered the very intriguing (and very human) options of Heavy Rain, we'd have an unbelievably lengthy and evolving Western tale.
Thing is, I've often railed against games that supposedly have "ultimate freedom" because they don't include any storylines or character development. The "create everything yourself" idea is nice, but I consider it a dodge more often than not; a way for the developers to bypass any need for actual writing and plot. Wandering about aimlessly and doing almost whatever I please in Oblivion isn't what I'm talking about. Wipe out a village or town; whatever, I don't ever feel connected to anybody involved, including my own character, so I really don't care in the slightest. In Heavy Rain - and in some ways, in RDR - we become very close to the characters because of good stories. I said in my Heavy Rain review that it was the "most human" game I had ever played and I stand by that. And I experienced mixed emotions when John Marsten met his end.
That is something I don't want to lose. But at the same time, I would love to be in full control of an established set of storylines; a "choose your own adventure" of epic, RDR or GTA-like proportions that would dwarf Heavy Rain but give a sandbox adventure more humanism than ever before. It would require a ridiculous script of literally a thousand pages or more, with probably an unheard-of amount of voice acting and other aspects of game creation, but look how far we've come. The best we had was Super Mario Bros. only 25 years ago, which is a drop in the historical bucket. I've long since stopped believing I could predict what's next, or what the limitations of gaming might be. Therefore, I'm hopeful that such an idea might actually become a virtual reality at some point...and if it does, I want credit for it.
As if hundreds of designers hadn't entertained this exact theory a hundred times before but recognized the impossible scale of it.
6/23/2010 Ben Dutka
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Comments (56 posts)
coverton341
Wednesday, June 23, 2010 @ 10:07:36 PM
Ben Dutka PSXE [Administrator]
Wednesday, June 23, 2010 @ 10:01:53 PM
Victor321
Wednesday, June 23, 2010 @ 10:07:15 PM
dkmrules
Wednesday, June 23, 2010 @ 10:25:20 PM
King James
Thursday, June 24, 2010 @ 1:05:21 AM
MyWorstNightmar
Thursday, June 24, 2010 @ 12:25:42 PM
NeoHumpty
Wednesday, June 23, 2010 @ 10:03:41 PM
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****RDR SPOILER BELOW****
I Deadeyed and got 6 of the bastards waiting outside the barn. I hated that he got gunned down, as I would have put a bullet in Ross a long time back. I liked the "Blaze of Glory" feel, though. Given the choice, I would have went Keyser Soze on him just for messing with my family.
Victor321
Wednesday, June 23, 2010 @ 10:06:42 PM
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It sounds far-fetched, but I'm only poking fun, since you're really passionate about gaming =D
(Hey, who isn't on this site?)
Bugzbunny109
Wednesday, June 23, 2010 @ 10:06:55 PM
Reply
NeoHumpty
Wednesday, June 23, 2010 @ 10:09:37 PM
WorldEndsWithMe
Wednesday, June 23, 2010 @ 10:11:06 PM
WorldEndsWithMe
Wednesday, June 23, 2010 @ 10:08:12 PM
Reply
StangMan80
Wednesday, June 23, 2010 @ 10:44:20 PM
Reply
Shams
Wednesday, June 23, 2010 @ 11:45:59 PM
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One game that comes pretty close to offering an open world, and branching story paths is Mass Effect 2. I know you don't care for it much, but even I didn't play Mass Effect 1, and I enjoyed it for what it offered. As I said before, I'm not a fan of Unreal Engine games, but it certainly is worth a visit. I'm sure you'll dig it.
Ben Dutka PSXE [Administrator]
Thursday, June 24, 2010 @ 12:00:31 AM
Shams
Thursday, June 24, 2010 @ 3:25:56 AM
Regarding ME2, characters survive/die (I made it out with everybody alive), and their relationships depend on whether you complete the side missions and the outcomes. Not quite Heavy Rain, but it comes very close. I wasn't expecting to like it, but it was pretty engrossing.
CharlesD
Thursday, June 24, 2010 @ 12:02:24 AM
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However, the scale that these ideas requires is that of a fully operational immersive reality entertainment system with thousands of times the amount of programing and computing power of modern games and systems. :'( maybe one day in the far future this dream will become a reality.
WorldEndsWithMe
Thursday, June 24, 2010 @ 12:57:14 AM
Ben Dutka PSXE [Administrator]
Thursday, June 24, 2010 @ 1:02:01 AM
CharlesD
Thursday, June 24, 2010 @ 12:28:38 PM
King James
Thursday, June 24, 2010 @ 1:02:47 AM
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Too bad you'll have to wait a decade or 2 before someone puts that much money into a game like that. But if such a game was to come out. I sure it will be a PS5 exclusive. ;)
I think to closest you'll gonna get to that type of game would be Bioware's Star Wars: The Old Republic. Tons of voice-acting. Numerous planets. You get your own starship. Light vs. Dark Side. About 10 different classes (i think). That all have there own story-lines. Man, that game is gonna be sweet!
bigrailer19
Thursday, June 24, 2010 @ 1:28:04 AM
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Anyways, to me and probably only me RDR had a fantastic story regardless of how open the world was. I loved it, and have never felt so connected to a character after what happened in the end. Fantastic story to me, and although a frustrating end, it fit! My favorite game this year by far. I hate to say it as GOW is one of my fav. series but RDR story, and script has me hanging still and I finished it 3 or 4 days ago...
Shams
Thursday, June 24, 2010 @ 3:28:02 AM
Lawless SXE
Thursday, June 24, 2010 @ 2:31:50 AM
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That being said, I couldn't bring myself to read the rest of the article once I'd stopped (The first half of the third paragraph), but what you're suggesting is actually really very interesting. My problem would be in that open-world games rarely have a story that makes you focus entirely on it, there are always a bunch of other things to do. They focus on the freedom, which is not what you really want in a purely story-driven game such as what you seem to be suggesting.
It would certainly be a brilliant concept, don't get me wrong, but the ambition is simply over-the-top. I don't see how such a project would be feasible in any realistic time-frame. I mean RDRedemption took 5 years, and that wasn't terrible, but look at the development times of other games such as GT5 and FFVersusXIII. Neither has been in development for an extended period of time, yet people are complaining.
Another thing would be the spatial capabilities of the disc, unless it were a downloadable game. That alone makes it incredibly unlikely that we will see a game such as you are proposing until we have DNA based computing.
My perfect game would feature a quick-time turn-based battle system. The perfect way to appease strategists and 'twitch-gamers'. (The quick-time can be turned off, of course.) I haven't decided on any other features yet, but open-world is almost a necessity.
Also, spoiler warnings only make me want to read things more. I know, I'm very, very, very odd in that respect.
Peace
Ole_Gunner
Thursday, June 24, 2010 @ 2:52:21 AM
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I think the industry as a whole is following this trend as an emphasis on story telling ability has emerged.
Hence my focus on PS3 exclusives as these games usually serve my appetite :D
Bjorn77
Thursday, June 24, 2010 @ 3:12:31 AM
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But I can imagine that such a game would be impossible for this generation console. It took Rockstar 5 years to develop Red Deaad, It would have taken 10 to 15 if they would have to program and make 100 's of different possibilities.
As a programmer myself I know that with each possibility you create you create 6 other possible conflicts.
DeathOfChaos
Thursday, June 24, 2010 @ 3:18:40 AM
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___________
Thursday, June 24, 2010 @ 3:59:03 AM
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its so much fun jumping, climbing, grinding, frying enemies.
its very rare i can play a game for months on end without getting bored, ive finished infamous 19 times now and im STILL not sick of it!
not to mention it has one of the best storyline ever put into a video game.
the plot twists, the slow leaking answers, than the massive flood gate open towards the end was just brilliant!
RDR was a little disappointing to me, great game MASSIVE! improvement on GTAIV but its still a little meh.
what lets this game down along with 99% of games these days are there repetitive and boring as bat sh*t!
if im bored out of my f*cking mind while playing a game than theres something seriously wrong!
thats what RDR and GTAIV did to me, they bored the hell out of me.
a man can only ride a horse from point A to point B and shoot some people a certain amount of time before it gets repetitive and boring as bat sh*t!
that proves what i said in the TM article yesterday, developers have become so heffed up on graphics there not spending enough time on the level design and gameplay.
ive always said graphics are by far the LEAST important aspect of a game.
why? simple!
can a game that has bad graphics but is really fun be a good game?
YES!
example just cause 2.
can a game that has the worlds best graphics but is boring and repetetive as f*ck be a good game?
NO!
example killzone 2.
why?
because the whole point of playing games is to enjoy yourself and have FUN!
now last time i checked if im bored out of my mind, fun is the last emotion im feeling!
Lawless SXE
Thursday, June 24, 2010 @ 4:28:37 AM
Red Dead Redemption can be very fun, but you have to throw yourself at trying to have fun. For example, catching a moving train, or wasting every cent you have at the gambling tables just for the sake of it.
Also, yeah, graphics are probably the least important part of the game. Although, great graphics help with the immersion factor. But yes, gameplay and ease of control are the most important IMO.
___________
Thursday, June 24, 2010 @ 8:49:40 AM
KZ2 and RDR were just far too repetitive, they lacked that X factor infamous had that made it so much fun to play.
as jeremy from top gear would say as a technical experiment there both amazing, but as games there pretty lackluster.
RDR and KZ2 are like the Ferrari 599 GTB a technical marvel, but it lacks the X factor, the soul, the passion that makes it a Ferrari.
as he said he would rather a old spider over the 599, yes its crap the crank shaft was not aligned properly so it would shatter very quickly, the car was terrible! it would break every 5 minutes!!!!!
but who cares when it looks and sounds this good?
that fits KZ2 and RDR perfectly!
if a games boring than theres no point.
same for just cause 2 thats the prime example!
yes its buggy, wacky level design but its actually fun!
give me a game thats fun over a game that is a technical marvel any day of the week!!!!!
give me the car made by soul and passion, over the car thats made by science any day of the week!!!!!!!!!!
Jalex
Thursday, June 24, 2010 @ 4:19:46 AM
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The first 'Mafia' had a lot of freedom and was heavily story-driven, and the sequel looks better in every conceivable way (from my perspective). I honestly have not been so excited for a game since 'Guns of the Patriots', and I don't think I've ever been so excited about a multiplatform game.
Ben Dutka PSXE [Administrator]
Thursday, June 24, 2010 @ 10:20:52 AM
CharlesD
Thursday, June 24, 2010 @ 12:31:36 PM
LightShow
Thursday, June 24, 2010 @ 5:57:26 AM
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just imagine, a sandbox shooter plus the stellar game mechanics and physics engine to take advantage of it. all theyd need would be some sort of weird storyline outta Jak and Daxter and i'd never play another game.
Underdog15
Thursday, June 24, 2010 @ 6:31:08 AM
So, ya, entirely an issue of tastes, it would seem.
XxNoir
Thursday, June 24, 2010 @ 6:46:28 AM
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If i had the choice i would have chosen bonnie and/or hung myself knowing my soon would grow up to look like orlando bloom.
Ben Dutka PSXE [Administrator]
Thursday, June 24, 2010 @ 10:26:28 AM
bigrailer19
Thursday, June 24, 2010 @ 7:55:00 PM
As for the son, why shouldn't he be upset. Young men want there fathers around to teach them for instance how to shoot a gun. Thats why in the scene Jack is teaching himself and telling his father to lay off. I mean It all fit perfectly!
Last edited by bigrailer19 on 6/24/2010 7:56:06 PM
SolidFantasy
Thursday, June 24, 2010 @ 7:44:52 AM
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I've always had some ideas floating around in my head that make me wish I was lead director with a team that new what they were doing. Till then it'll stay a pipe dream.
Good article
Snaaaake
Thursday, June 24, 2010 @ 7:49:29 AM
PorkChopGamer
Thursday, June 24, 2010 @ 7:58:51 AM
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Ben Dutka PSXE [Administrator]
Thursday, June 24, 2010 @ 10:25:03 AM
The fact that you think San Andreas has more freedom than RDR means you haven't the slightest clue of what you're talking about. But please, don't bother to respond...based on your scant post history, which only involves bashing RDR, I don't care what you think.
FullmetalX10
Thursday, June 24, 2010 @ 10:53:35 AM
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On a sidenote, I just got Demon's Souls!!!
One day early, hurray!!! That never happens to me, cept for this time of course.
And it's the fancy European black phantom edition, hard bound artbook, actual soundtrack cd and a strategy guide.

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maxpontiac
Reply
Wednesday, June 23, 2010 @ 9:37:27 PM
But until that happens, the perfect game to me is GT5.