Why Some Gamers Will Never Move Or Kinect
With PlayStation Move mere weeks away and Microsoft Kinect ready to drop before the end of the year, I've been thinking a lot more about how how gamers from an older generation may never, regardless of motion-sensing advances, adopt this new style.
At first, I thought maybe it was little more than clinging to the past. After all, as much as we all hate to admit it, nostalgia plays a significant role in how we view our entertainment, especially in regards to an industry that has grown right along with us. It's why I will still say Super Mario Bros. is one of the greatest games of all time when in fact, it's entirely irrational to compare it to the games of today, which in truth, represent entirely different experiences. We're getting closer and closer to interactive movies and really, things are so different, it's senseless and unfair to compare and contrast over big generational gaps.
However, after analyzing it a bit more, I realized it goes beyond this. It's in how we define our entertainment; not so much in how much we enjoyed our innocent childhoods. For instance, while multiplayer gaming has been around for quite some time, it's just not something I can get into. I understand the appeal; I've done it with multiple games and multiple genres (and I have to do it for the sake of reviews), but I will never put a great multiplayer experience above a great single-player experience in my personal hierarchy. And this is simply because I identify gaming as a solitary activity; it has proven to be almost a form of therapy over the years, I like nothing more than being alone with an unbelievable, memorable game.
Now, it used to only center on RPGs but I've branched out since then. So it's not like I refuse to adopt new ideas and I always love innovation in this industry. I honestly hope Move and Kinect will be great fun for all who sign on for the ride but no matter how good it is, I can't equate that type of interactive entertainment with what I believe in my heart to be "video games." I also don't believe I'm the only one. This isn't to say Move and Kinect will fail; I believe they're intriguing enough for the older and the hardcore to give 'em a try. I'm merely saying that some people, myself included, will never supplant the traditional form of gaming on their personal entertainment hierarchies.
In short, it's one of the common human traits that can often be deemed a weakness: you really can't teach an old dog new tricks. Or maybe you can, but for some reason, he'll always like the old trick(s) better.
8/27/2010 Ben Dutka
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Comments (116 posts)
godsman
Friday, August 27, 2010 @ 10:46:14 PM
SmokeyPSD
Friday, August 27, 2010 @ 11:06:07 PM
Alienange
Saturday, August 28, 2010 @ 12:33:08 AM
Beamboom
Saturday, August 28, 2010 @ 4:47:27 AM
Last edited by Beamboom on 8/28/2010 4:48:43 AM
IronFace2
Saturday, August 28, 2010 @ 5:03:43 AM
Qubex
Saturday, August 28, 2010 @ 10:36:21 AM
Mounce
Saturday, August 28, 2010 @ 5:03:11 PM
Most of all to what I must express annoyingly....You still can't ignore the fact that makes you sound EXTREMELY stupid, no offense, that EVERYONE, especially Nintendo fanboys, always say the same thing but the reality of the PS Move has been in development since PS2 days and around 2002 and such, revealed publically with games that had games similar to that of the 360 too. Just the fact that the device was shown 2-4 years BEFORE the Wii-mote was unveiled. So I am sick and tired of people saying 'Sony just dun did dat Move controllar to steal Wii thundar!1!" Cause it's absolutely untrue for the most part.
It's been around longer than anyone chooses to realize. Youtube videos are everywhere documenting it from long ago. Sony perhaps were more engaged to push the developers of the Move controller to tell them they want it out for PS3 to combat the Wii as a goal as soon as they saw the direction Wii came to exist as, but Move wasn't created because of the Wii. This is why I am, with logic, going to thumb you down and facepalm.
Period.
Last edited by Mounce on 8/28/2010 5:04:06 PM
Underdog15
Saturday, August 28, 2010 @ 9:35:57 PM
Could there not be a more civil way to voice your opinion? Try to pretend there isn't a giant protective wall called "the internet" between the two of you.
I agree with some of your points, but still, PSXextreme regulars take pride in the fact that people can discuss topics here civilly and intellectually. I notice you post once a month on average, so I can understand why you might treat this like any other site.
At any rate, I just feel like I could have thumbed you up had it been worded a little more nicely.
OPHIDIAN
Saturday, August 28, 2010 @ 10:02:23 PM
Unfortunately, your argument is that of an otiose one.
If you properly read my original post, you'll find that I never said the Move was created because of the Wii. What I did say, however, was that Sony's attempt was overdue. Had they made the Move earlier, I think the PS3 would have had a better stronghold of the market.
In relation to you questioning my intelligence because of voicing an opinion, which is bizarre in itself, you will be happy to know that I am a Barrister at Law in England. I hope this rests any concerns you may have.
Stratsman
Saturday, August 28, 2010 @ 11:24:08 PM
Beamboom
Sunday, August 29, 2010 @ 8:21:11 AM
Scarecrow
Friday, August 27, 2010 @ 9:47:18 PM
Reply
They probably just did it because they knew one or the other was going to do it
I'm all 'bout games, so if they can give me games I can enjoy with this then I'll get it. I'll have to wait 'till Sorcery comes out to actually get Move.
Sony could actually win if their motto behind Move is to make high quality games and not casual games. But hey their initial goal might indeed be to make the Move for the casual gamer.
I just think it'd be better if they focus on hardcore games....
I'm still psyched at the idea of a high quality MOVE-based jrpg...
WorldEndsWithMe
Friday, August 27, 2010 @ 10:21:57 PM
godsman
Friday, August 27, 2010 @ 10:48:41 PM
gangan19
Saturday, August 28, 2010 @ 12:22:28 AM
totozero18
Saturday, August 28, 2010 @ 4:29:07 PM
LegendaryWolfeh
Friday, August 27, 2010 @ 9:51:15 PM
Reply
godsman
Friday, August 27, 2010 @ 10:51:01 PM
maxpontiac
Friday, August 27, 2010 @ 9:54:32 PM
Reply
godsman
Friday, August 27, 2010 @ 10:54:01 PM
Snaaaake
Saturday, August 28, 2010 @ 1:36:07 AM
totozero18
Monday, August 30, 2010 @ 1:56:56 PM
Remember that video of the girl (I'll quote Buttler here) "Catching red balls" on E3?
Just watch the video closely and you'll see that the girl's movements and the "response" in the video is way off, sometimes she goes faster or even slower than what's shown on the video.
Can't remember if Kinect included movement "prediction" within it's functions.
Last edited by totozero18 on 8/30/2010 1:58:40 PM
Qubex
Saturday, August 28, 2010 @ 4:00:19 AM
We will see how SoCom and Killzone 3 turn out, but I would be surprised if they are as responsive as the pads... Maybe for those games, the gameplay has been tweaked to compensate for the Move controller lag, so you don't feel it that much.
It could be that the respective enemies you go against are a little slower and a little less accurate, therefore aiming with move may feel bang on, but in actual fact, the game mode has been tweaked to compensate for Move accordingly...
Q!
"play.experience.enjoy"
Last edited by Qubex on 8/28/2010 4:01:24 AM
Highlander
Friday, August 27, 2010 @ 10:24:30 PM
Reply
I think that Move will ultimately be able to capitalize on the actual controllers as well as the camera for control schemes in hardcore games that add to the immersion. Along with 3D, Move really brings that concept of virtual reality into the Home for the first time.
Having played a few games on the PSEye which has double the frame capture rate as Kinect, I know how imprecise and vague the control can be. I know that MS promises theirs is better, but I just can't see how it can be when the camera is working with half the number of frames as the PSEye at the same resolution.
I don't honestly see the two products as equivalent, and see Move having a place in the casual games scene and in specific hardcore games. Kind of the way that that the Guncon3 works with Time Crisis 4. Not every game will use Movee. Not every game has to use it, but some will use Move well enough to attract even hardcore gamers.
godsman
Friday, August 27, 2010 @ 10:58:53 PM
WorldEndsWithMe
Friday, August 27, 2010 @ 10:28:44 PM
Reply
I think that Kinect will fizzle because A) It doesn't really work, and B) It can't do anything hardcore. But Move has a shot at success because, well, Sony doesn't really do failure.
godsman
Friday, August 27, 2010 @ 11:00:02 PM
WorldEndsWithMe
Friday, August 27, 2010 @ 11:07:15 PM
Bugzbunny109
Friday, August 27, 2010 @ 11:06:35 PM
Reply
The PS Move is intended for both hardcore and casual gamers. Sony, unlike Microsoft, is focusing on their casual and hardcore gamers. Unfortunately, the PS Move will not be as big as a success as Kinect because the Ps3 is $300; and controller based motion control is already in the market.
Highlander
Friday, August 27, 2010 @ 11:41:09 PM
Lawless SXE
Friday, August 27, 2010 @ 11:09:49 PM
Reply
Gaming is a sedentary, lonesome hobby. This generation has gone a long way towards changing that with the advent of MSG and multiplayer, but I believe that a great many people still enjoy games for the interactivity and the story. It really is the best of both worlds, at least until people start to neglect their bodies in favour of playing games. An all too common occurrence. But Move and Kinect are able to combat that, so perhaps we should ALL be looking forward to them.
Personally, I don't see the appeal of these peripherals as I don't see any way for them to improve the experience of most games. The use of them will be shoehorned in in order to say 'compatible with PSMove/Kinect'. Sure, a game developed entirely with the peripheral in mind, a la Sorcery, will rock, but in all truth and honesty, how many of them will there be?
I suppose it all comes down to the human condition. In my experience, people are lazy, pessimistic and defeatist, and so can easily lose themselves in an entertainment medium. It's why gaming is quickly gaining popularity: people can do nothing and still feel like they are doing something. Unfortunately, I think gaming is a cause for the degradation of humanity.
I know that last paragraph was off-topic, but it's a problem that's been occupying my mind lately and it does sort of fit in with the whole concept of the factions of gaming.
Peace.
Axe99
Saturday, August 28, 2010 @ 4:23:03 AM
dork02840
Friday, August 27, 2010 @ 11:19:52 PM
Reply
Neo_Aeon666
Friday, August 27, 2010 @ 11:28:51 PM
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Some people won't get into move or kinect because it has no interest for them and that is fine. Just like some people won't ever buy an xbox a ps3 or a wii.
Guess thats is just your reflexion uppon newer technologies. But I think any person who tries move at least will enjoy it. ( I tried it ) And it is a very interesting piece of hardware. First time I really had to make sure my virtual ping pong racket was dead on the ball to hit lol.
There will always be conservative people who dislike new things and ideas lol. And some people who will enjoy it but will never be as hooked to it as to some other things and that is ok. But I think any one can *move* and enjoy it very much as long as they have their two arms and some motor skills lol
DeathOfChaos
Friday, August 27, 2010 @ 11:37:57 PM
Reply
Qubex
Saturday, August 28, 2010 @ 4:04:25 AM
Temjin001
Friday, August 27, 2010 @ 11:56:36 PM
Reply
MS, on the other hand, seems to be so intensely focused on re-branding, labeling, and marketing their identity because of the Kinect, I'm beginning to become skeptical of their ability to continue growing their market within their already existing sector.
As for whether or not a motion interface could ever become a preference of mine, I don't know, yet.
To defend the game pad standard of play.
I'm happy with the sort of games I can engage in with the existing DS3 controller. My mindset is as such that the control interface has a purpose for bridging the gap of a player's mind with the game environment. I think having full body motion as the interface actually hinders the suspension of unbelief. Do I always want to be watching the screen as a mirror of my actions? Where my mind is constantly focused on the world of being.
If we think back to the advent of the analog stick in console gaming, it was implemented to properly represent motion in a 3D environment, but not to necessarily mimmic my actual motions. The buttons on the controller served as the input mechanism for issuing commands. As a player became acclimated to the input mechanics, the controller became a near invisible component.
Other than capturing of the finer movement of the arm in motion, I don't know if the motion interfaces being introduced to us in the coming months are going to, or could, re-invent the wheel for the majority of games like the game pad can.
BikerSaint
Saturday, August 28, 2010 @ 12:02:14 AM
Reply
MadPowerBomber
Saturday, August 28, 2010 @ 12:23:58 AM
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It's bad enough I broke my own television in complete and total nerdrage thanks to call of duty -- an outburst I haven't had since I was like... fourteen twenty years ago and my friends told me they wished they could've gotten it recorded to show the world.
No Move. No Kinect. No Wii.
Not once, not never.
Lawless SXE
Saturday, August 28, 2010 @ 1:37:57 AM
MadPowerBomber
Saturday, August 28, 2010 @ 5:45:58 AM
needless to say, I haven't touched MW2 since. Haha.
StangMan80
Saturday, August 28, 2010 @ 12:29:26 AM
Reply
I see were sony is coming from, they want to get to a new group of gamers, bring in casuel gamers/family friendly games. But I don't see the move being used by a hard-core gamer, it's more for casual gaming(motion controls).
I'll stick with my DS3.
Zapix
Saturday, August 28, 2010 @ 1:33:30 AM
Reply
---
Kinect... Cool idea, really. I would be interested in it if not for the following two things...
1. Kinect is the ultimate chance to look like a douchebag in your own house. Yes, people who don't even know about Kinect will think you should be commited to a psychiatric hospital as you appear to be doing country line dancing infront of your TV... Talking on a wireless headset like one of those guys on a bluetooth who appears to be talking to himself. Heck, those demonstrations at E3 were amusing!
2. We all remember stories about the Wii when it came out right? Controllers flying, things being broken. OK, now you have a whole body being tossed around side to side, up and down, etc etc. It's a livingroom/bedroom disaster waiting to happen, with hospital visits for gaming related accidents. I imagine the news will start reporting that while gamers are finally getting off the couch, they are accidently throwing themselves into furniture and winding up in medical beds where they once again... Lounge. :P
I don't want either, but um... Move is probably the "safer" of the two.
Last edited by Zapix on 8/28/2010 1:37:20 AM
Underdog15
Saturday, August 28, 2010 @ 9:44:33 PM
kevinater321
Saturday, August 28, 2010 @ 2:34:32 PM
Killa Tequilla
Saturday, August 28, 2010 @ 2:44:12 AM
Reply
___________
Saturday, August 28, 2010 @ 2:53:49 AM
Reply
i was skeptical, i never really bought the motion control fad, but ever since i bought my wii it changed that!
only move compatiable games releasing this year i want are LBP2 and time crisis.
but i remember reading a article after E3 saying for some reason time crisis wont be releasing here which is really weird all the others did!
im not really that interested in it either, now they changed it into a FPS!
i really want to see a house of the dead styled game for move.
Highlander
Saturday, August 28, 2010 @ 3:55:12 AM
Lawless SXE
Saturday, August 28, 2010 @ 4:32:55 AM
RobiinzZ
Saturday, August 28, 2010 @ 4:41:20 AM
Underdog15
Saturday, August 28, 2010 @ 9:51:35 AM
Orvisman
Saturday, August 28, 2010 @ 5:51:04 PM
Furthermore, I don't know where you get your information; but, as typical, you are wrong once again because Time Crisis Razing Storm is coming out in the West.
Sport Champions 9/7
Start the Party 9/7
Kung Fu Rider 9/7
RUSE 9/7
EyePet 9/7
High Velocity Bowling 9/11
echochrome ii on PSN
Racquet Sports 9/14
John Daly's Prostroke Golf 9/28
Lord of the Rings: Aragorn's Quest 9/28
The Sly Collection 10/1
Dance Dance Revolution 10/1
The Shoot 10/12
Time Crisis Razing Storm Oct 19
The Fight: Lights Out 10/26
TV Superstars 10/26
SingStar Dance 11/1
Ape Escape 11/1
Tron: Evolution 11/1
LittleBigPlanet 2 11/16
Dead Space 2 Limited Edition 1/25
Socom 4 3/1
Sorcery 3/1
Heroes on the Move 3/1
Killzone 3 3/29
Child of Eden 3/30
Ratchet & Clank: All 4 One 9/1/2011
Then there are the games already out that support Move, will support Move through a patch, and will rerelease with Move support:
Heavy Rain
Resident Evil 5 Gold
Toy Story 3
Tiger Woods PGA Tour 11
Last edited by Orvisman on 8/28/2010 5:52:53 PM
Lawless SXE
Saturday, August 28, 2010 @ 9:29:06 PM
FatherSun
Saturday, August 28, 2010 @ 3:19:42 AM
Reply
Absolutely NONE of my 360 owning friends are even remotely interested in Kinect. They state outright that the biggest draw to the console is LIVE. Which is a shame cause Live can live without the 360 but the 360 cannot live without LIVE. And the only true feature LIVE has that differs from PSN is the crossgame chat. It its essentially a telephone that is not tied to the games they play.
I believe that KINECT is not an innovation. But a renovation. A modified EYE if you will. Maybe the same can be said about MOVE, a Wiimote X10, But in SONYs case Move will have a broader audience because they are not segregating its userbase.
Right now MS is all S&M (smoke and mirrors). They are selling a promise. Whether they keep that promise or not remains to be seen. If they can convince enough people to believe that promise then KINECT will be successful. Eventually the technology will catch up with the illusion. They just have to survive the first wave of the transition. You're walking on glass MS.
To be honest I believe MS want to KINECT everywhere. Market the tech as if they are the only ones capable of the features and spread it out into Windows and other products. Kinect in your car. Car turn on. Play Sinatra. Temperature 70°. Kinect outside of the living room, Kinect...Turn on the lights ect... Which is why I am hoping that SONY would market MOVE in a way that shows that that it can do what the Kinect only promises to do and more.
Last edited by FatherSun on 8/28/2010 3:46:31 AM
Highlander
Saturday, August 28, 2010 @ 3:57:01 AM
Lawless SXE
Saturday, August 28, 2010 @ 4:41:33 AM
But, I do believe that Kinect will be an integral part of the neXtbox. It's just that I don't see them turning a profit with it in this generation, so they will have to find a way to make sure everyone has it in the next one, a problem and solution that I don't really see Sony following. Will the PS4 have a motion controller? Probably, but will it be marketed as a motion controlled system with a real focus on those type of games? I seriously doubt it.
Peace.
FatherSun
Saturday, August 28, 2010 @ 6:21:16 AM
@Lawless. I dont think the primary goal its to turn a profit. Not this generation anyway. The idea is to get the product in peoples home. To get more Xboxs in homes. It really is a battle for the living room and ultimately a battle for consumers entire entertainment spend.
Last edited by FatherSun on 8/28/2010 6:28:41 AM
Lawless SXE
Saturday, August 28, 2010 @ 7:39:48 AM
Anyway, I don't think I'm making much sense because I need sleep. So sleep I go to take. I shall return tomorrow.
Peace.
BikerSaint
Saturday, August 28, 2010 @ 11:20:22 PM
Plus, the Kinect now being made, is not the same Kinect MS started with. Due to the original plans, MS said it just would've wound up costing too much(as if $150 for it now isn't too much)so they took over 1/2 the planned technology out of it, and now the Kinect is just a former shell of itself.
Also, MS just recently said that they have to delete all the millions of current 360 avatars to make room for a whole new set of reconfigured avatars, cause Kinect can't get the current ones to either look right, or respond accurately with Kinect(I forgot which one I had read, was the actual culprit).
Last edited by BikerSaint on 8/28/2010 11:28:43 PM
Ultimadesires
Saturday, August 28, 2010 @ 3:30:08 AM
Reply
The only interesting game i have seen with this age of gaming is the 360's Milo, where you interact with a realistic boy but i'm not going to pay as much as a 360 just to play that.
BikerSaint
Saturday, August 28, 2010 @ 11:35:51 PM
You don't have to jump around with all the PS3 games when using the Move controller.
If you saw the very first Move demonstration video from the E3 2010 some months back, a guy was sitting down in a chair with his arms at his side playing a Move enabled Socom-4.
And all he did was just "flick his wrist" to play the game.
I'm sure if you Google or Youtube it, you can find that same video & see it for yourself.
Axe99
Saturday, August 28, 2010 @ 4:26:16 AM
Reply
JackC8
Saturday, August 28, 2010 @ 5:36:04 AM
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I never got into online multiplayer at all. You strip out the story, characters, missions, the progression from beginning to middle to end, and any hope of encountering something you haven't seen 100 times before - now you've got multiplayer. No thanks.
A2K78
Saturday, August 28, 2010 @ 7:24:36 AM
Reply
They said the exact about the 64DD,32X and SEGA-CD until they all failed from the get-go, so will be the fate both Move and Kinect. In fact its no wonder why developers seem to be quietly distancing themselves from them after they PR show they've put on.
Other than that console sales are falling as they are nowhere close to the previous generations and as a result this have put both Sony and Microsoft into desperation mode hence why they both need to Move and Kinect to band aid the situation.
Temjin001
Saturday, August 28, 2010 @ 9:45:24 AM
Ben Dutka PSXE [Administrator]
Saturday, August 28, 2010 @ 9:46:52 AM
Why don't you bother to read actual sales numbers and reports? Sony says with just about every NPD release that the PS3 is actually tracking with - or even ahead - of the PS2 in terms of sales arcs, and the Xbox 360 is WAY ahead of the Xbox. Not to mention the Wii vs. the GameCube.
Do you ever say anything even remotely accurate? Here, try some links for your education-
http://www.digitaltrends.com/gaming/xbox-360-surpasses-original-xbox-sales/
http://www.mcvuk.com/news/40617/Hirai-PS3-can-beat-PS2
Oh yes. Sony and Microsoft are definitely in "desperation mode." This goes along well with your absurdity that a game has to sell at least 3 million units to turn a profit.
Last edited by Ben Dutka PSXE on 8/28/2010 9:47:43 AM
Underdog15
Saturday, August 28, 2010 @ 9:56:19 AM
Obviously the Wii and 360 have outsold their predecessors, and Sony believes the PS3 is on pace with PS2 (An accomplishment for anyone).
frostface
Saturday, August 28, 2010 @ 7:38:38 AM
Reply
I believe after a short period of time, anyone who buys either or both Move/Kinect, will enjoy it at first, mainly because they just dropped a load of money on it, then resort back to Dual Shock 3's.
Even if Move is targeted at a more hardcore gamer, it's not the games that will let it down. I wouldn't even call it nostalgia that will take the wind out of it's sails. It's that it's so much more enjoyable to relax and sit back and twiddle your thumbs with a DualShock3 controller.
Maiq The Liar
Saturday, August 28, 2010 @ 8:31:05 AM
Palmetto
Saturday, August 28, 2010 @ 8:56:48 AM
Reply
Lmao classic!
It's all a matter of preference. And I prefer to pass on both the move and 3d gaming. Some of us truly old dogs just gaze at those showing us a new trick. Mummble "idiot" to ourselves and go back to our corner and return to sleep.
Last edited by Palmetto on 8/28/2010 8:57:36 AM
Alienange
Saturday, August 28, 2010 @ 10:25:40 AM
Reply
From its inception video games have been a social experience. We didn't have the internet back in the day so we got consoles with two controllers. When the webs hit, online play revolutionized the way we played video games with our friends.
Of course many have made and played single player experiences, but even THEN, we couldn't wait to go to school to tell our friends how far we got in FFVII or whatnot.
With the latest generation we have online play, gamerscores/trophies and friend lists along with voice/text chat. All of it was developed to enhance the social aspect of gaming that was limited by hardware for so many years.
Even the "classic" solo experiences like RPGs are now supporting multiplayer or online stat tracking. The reason for this is simple. Gaming is a social activity.
Has it ever happened to you when you're playing a game "solo" that you receive a message from a PSN friend asking "Hey, is that game any good?" When we game we're part of that community. We are not alone.
In fact just the other day there was a short discussion on this very site about the Platinum trophy for Heavy Rain. Of all the solitary gaming experiences, even that one lead to social activities.
WorldEndsWithMe
Saturday, August 28, 2010 @ 12:40:10 PM
Temjin001
Saturday, August 28, 2010 @ 4:09:59 PM
To paint an example. If a person sleeps at night and tells someone the next day about the great/bad dream they had, does that make sleeping social?
Alienange
Saturday, August 28, 2010 @ 5:56:38 PM
The grand majority of games support multiplayer and have done so in some form for decades. Nobody played Pong, Combat or Blades of Steel by themselves.
If your entire gaming history only consists of a handful of jrpgs, then yeah, you might THINK gaming is a solitary activity, but in reality, you've been missing out on what gaming is all about.
Ben Dutka PSXE [Administrator]
Saturday, August 28, 2010 @ 7:12:12 PM
Yeah, we'd play Co-Op in Contra and Pong with someone else. But the sheer amount of time spent playing by oneself compared to sitting next to someone and playing was a ratio of about 10:1. The idea that gaming was "always a social" thing is entirely and in all other ways incorrect.
Coming home after school and playing alone in your room was at least 90% of any gamer's entertainment during the span of time between the first home consoles and the mid-90s.
Last edited by Ben Dutka PSXE on 8/28/2010 7:16:01 PM
Underdog15
Saturday, August 28, 2010 @ 9:42:23 PM
Multiplayer aspects have been around, but they've only been a major component recently. I grew up with it as a solitary type of thing too.
That isn't to say there wasn't a larger world of gaming, as World said. Sure we talked about solo play with friends at school, but the experience itself was mostly solitary.
I guess I mean to say, I get where both of you are coming from, but I resonate more with the point Ben made. But that's purely due to personal experience, and nothing more.
Highlander
Sunday, August 29, 2010 @ 3:01:35 AM
Beamboom
Sunday, August 29, 2010 @ 8:35:27 AM
A single player game have to be *extremely* good to beat a good coop-time with friends. I usually grow tired of a single player a long time before I beat the game. Never so with coop games, we always squeeze every single drop out of them (honourable mention goes to burnout paradise, borderlands, Skate 1-2-3, Saints row 2, heck I'm not shy to admit that even lost planet 2 has it's highly memorable moments).
Had ps3 not had network support I'd regret the purchase, no less.
Last edited by Beamboom on 8/29/2010 8:39:34 AM
A2K78
Saturday, August 28, 2010 @ 12:08:07 PM
Reply
Its called PR....from the outset you will have tons of developers proclaiming their intent to develope for a new piece of hardware, however once reality kicks in many of these begin to change their tune, see both EA, Activision. Other than that the trend isn't new but have been around ever since it was just Nintendo and SEGA.
As for declining console sales, a real detailed analysis of the sitution:
http://www.gamasutra.com/view/news/29219/Analysis_Examining_Declining_US_Console_Revenues__Whats_The_Cause.php
Ben Dutka PSXE [Administrator]
Saturday, August 28, 2010 @ 7:14:18 PM
"...console sales are falling as they are nowhere close to the previous generations..."
You know what? Either admit that's wrong or I'm just going to flat out ban you. You apparently only exist to contradict, and those contradictions aren't even close to correct. And I'm bored.
Temjin001
Sunday, August 29, 2010 @ 1:45:35 AM
Highlander
Sunday, August 29, 2010 @ 2:57:39 AM
Temjin001
Sunday, August 29, 2010 @ 10:29:13 AM
Mornelithe
Saturday, August 28, 2010 @ 12:50:16 PM
Reply
That being said, given the diversity of Sony's 1st party devs, I find it much easier to justify getting Move, over Kinect. For one, as noted before I believe the variety in games will be far superior, and as such far more likely to have a few here and there I'll enjoy. For another, Microsoft has already stated that Kinect is not for the hardcore gamer (No matter what backtracking they've made since, their initial announcement made it blatantly clear the Wii base was their target, not their core audience), so I think it'll be quite some time before Kinect poses any kind of significant interest to me.
Definitely worth the less than $100 it's going to cost to buy into, if for nothing else LBP2! Eff yeah!
Last edited by Mornelithe on 8/28/2010 12:50:52 PM
startazz
Saturday, August 28, 2010 @ 1:16:16 PM
Reply
RobiinzZ
Saturday, August 28, 2010 @ 5:11:50 PM
BikerSaint
Saturday, August 28, 2010 @ 11:50:29 PM
D1g1tal5torm
Saturday, August 28, 2010 @ 4:45:01 PM
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Orvisman
Saturday, August 28, 2010 @ 5:55:28 PM
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http://blog.us.playstation.com/2010/08/12/kung-fu-live-coming-to-pax-prime-new-trailer-debut/?utm_source=twitterfeed&utm_medium=twitter&utm_campaign=Feed%3A+PSBlog+(PlayStation.Blog)
Underdog15
Saturday, August 28, 2010 @ 9:38:00 PM
On a side note about the top you gave psxextreme... there's just no way with a limited staff they can publish every news tip. Especially since before publishing, they follow up on everything themselves. I doubt Ben was uninterested in your post. It just didn't make the cut, so to speak. Nothing personal.
Ben Dutka PSXE [Administrator]
Saturday, August 28, 2010 @ 10:31:07 PM
Highlander
Sunday, August 29, 2010 @ 12:03:41 AM
As for whether your news tip get's published. As I mentioned to someone else, and Underdog has already said, the staff at PSXExtreme check all stories before running them. They way I look at it is that every tip helps them determine what stories are out there and what ones are interesting to the readers. Even if they already know of the news, the tips help them. So try to take satisfaction that you are helping them bring the best news to the site, but understand that not every story get's to run.
Ben Dutka PSXE [Administrator]
Sunday, August 29, 2010 @ 12:52:39 AM
Orvisman
Sunday, August 29, 2010 @ 6:40:58 PM
Guys,
I wasn't upset that Ben didn't use this tip. I've sent Ben tips before, and if he uses them he uses them. I don't care, and I don't take it personally. I'm too old. ;)
I was just making a statement that, knowing that Highlander and I have both stated time and time again that Kinect is nothing special and that the PsEye can already do now what Kinect claims it will do, I had attempted to get this out there for you guys to see. I don't need credit for my tips.
I peruse a lot of daily videogame sites every morning while I'm drinking my coffee and having my breakfast before I start in on my own work-related writing and editing to earn the bacon. And I send Ben whatever tips I think you guys might find interesting.
Anyway, about Kinect, I recently read somewhere (Game Informer ?) that Kinect games, absent a controller, are going to pretty much be rail based, meaning you won't make the cars go forward in Forza 3 or move your character about on screen in a forward manner. The game will do it for you.
Also, the latest Game Informer has an in-depth look at the PS Move; and it seems very favorable.
Last edited by Orvisman on 8/29/2010 6:44:21 PM
Underdog15
Sunday, August 29, 2010 @ 9:30:13 PM
Highlander
Monday, August 30, 2010 @ 9:42:19 AM
there's a video comparison of the Harry Potter game using Kinect (from this year's Gamecon) and a video of a demo of sorcery from E3. Harry potter is Painfully on rails and about as responsive as a drunk barmaid with a faulty hearing aid, in a crowded bar. Move and sorcery is a completely different and interactive experience with the player controlling both motion and attacks. The comparison could not be kinder to Move or harsher for Kinect.
The funniest element to the Harry Potter Kinect demo is the commentator trying to talk it up at all times...LOL!
Cravit8
Sunday, August 29, 2010 @ 8:11:41 AM
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I really don't doubt the awesomeness the Move "could" deliver. But again: Is 60 frames per second really fast enough? The Move isn't the issue, I think the PS Eye is the bottleneck.
Qubex mentioned that Socom and Killzone might have compensation because of the lag, and no one seems to be making the connection that the current Eye is the problem and there would be zero need for compensation with an Eye "2" or something that shot 120FPS at a higher resolution like 720. The current PS Eye shoots 60FPS at 640x480 or 120FPS at 320x240. Guys, if any of you have worked with cameras as I have, you know that speed is not enough.
Ironically, I'd be more prone to jump in if the PSEye/Move combo cost MORE because of an updated camera. What do you guys think?
Highlander
Monday, August 30, 2010 @ 9:46:59 AM
Not sure what the point is here. There are not many cameras that handle more than 60fps at any resolution. The PSEye is already a market leader in that regard in that it handles 640x480 at 60fps, and the competition's solution is limited to 30 frames per second at the same resolution. The performance at 320x240 is just as bad for the competition. The PSEye manages 120 fps, the competition hits 60 fps at the lower resolution.
However as far as the games are concerned, the PSEye at 60fps should be fast enough for games running at 30fps themselves. Move in general has a quick enough response time to be instantaneous at 30fps in a game.
Cravit8
Tuesday, September 07, 2010 @ 10:52:56 AM
Based on what you said, there must be a large disconnect for even the advanced gamers and console owners in their knowledge of the connection between camera FPS and game FPS. There is no connection whatsoever between the 2 and that's part of the point I'm making.
Hang in there with me...
The PSEye is only a market leader if one compares it with other consoles. Put it up against the a Logitech Pro webcam, and it gets blown away. The Logitech also cost $200 or so.
I'm really surprised people aren't understand what I'm saying here and they don't understand the relevance.
The PSEye will "capture" the Move's movement at only 60 frames per second. How is that NOT a problem? Is the problem being underplayed? Hmm, how to simplify...Take your hand and move it really fast in front of your face. The blurriness you just saw is the same the PSEye will see, which will translate directly into low response rate from the PS3. The Fifa World Cup had cameras shooting in upwards of 500 FPS, so when the show the super slow-mo replay, there are zero "holes" in the replay. No amount of programming in the software will fill the void of missing frames.
If you guys aren't following me, I don't know what to say. The PSEye will be the bottleneck in the whole Move setup and I'm really afraid dissatisfaction in the Move from gamers will be unknowingly directly related to it. When people complain the Move is "slow like the Wii," (which is stupid because it WILL be faster), they won't know that their distaste for the Move is inaccurate, because the Move will be fantastic, but the speed at which the Move's movements are picked up is the problem that they don't like.
I'm really rambling and I apologize.
I'm just saying, when you go to swing your lightsaber a 100mph and it just doesn't seem to be instantly the same movement on screen, it's the 60FPS PSEye that is causing kink, not your 8 cell console.
DemonNeno
Sunday, August 29, 2010 @ 11:10:31 AM
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I wasnt too fond of it. Progress meant compromise for the fellow player. The screen was SMALL! 27" tubes weren't meant to be played as 13.5" viewing areas! haha.. Most importantly, it impeeded on my tactics. It slowed my adventure. It basically dumbed down my gaming experience. Unacceptable.
Now, few and far between worked out alright. Racing games (Fzero, Top Gear.. I remember that games music was breathtaking back then, btw.. The midi song would support voice that would say "Some of the basic elements that stereo can provide" WOW man! haha) and fighting games (Sf2, MK) were alright. They were an excuse to beat people up and prove your racing worthiness. Beyond that extent, general single player gaming was always far superior. You raced time trials, you tried being the game on hard without ever dieing, etc. All the concepts that multi choked off.
The move looks like it'll be nice for people who don't like advanced button technique, who aren't good with analogs and who don't want to invest endless hours of gameplay. This crosses me out of the equation. Yet, here I go again, I'll expect to pick up the Move once I feel the time is right. $100 off the bat is a lot for something that'll utilize one controller and one game (which I'm unaware of how much I'll enjoy). I have a gf to try to attract to gaming!
Gaming is a solitary sport, imo... I dont mind spectators, but Id much rather do all the gaming with my own mind and creativity...
Orvisman
Sunday, August 29, 2010 @ 6:44:59 PM
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Also, the latest Game Informer has an in-depth look at the PS Move; and it seems very favorable.
Anyway, since I'm a sucker for new tech, I'm getting both.
Highlander
Monday, August 30, 2010 @ 12:16:32 PM
Robochic
Monday, August 30, 2010 @ 2:32:26 AM
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Sony knows the hardcore gamers won't be into it for the first bit they are reaching other markets first then they'll probably spit out great games for the hardcore crowd, sony's not stupid if they felt no one would buy it or just ignore it they wouldn't do it simple as that.

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OPHIDIAN
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Friday, August 27, 2010 @ 9:36:31 PM
They are overdue attempts by Sony and Microsoft to steal the Wii's thunder.