Tecmo Q&A: Director Talks Quantum Theory
PSXE: As we understand it, the game was initially only set for PS3. What was the thought process behind switching to multiplatform development?
Shibata: "Tecmo has traditionally focused on development for one platform at a time. However, Koei has more experience with multiplatform development. With the merger, we saw that we could use both of our respective strengths in those aspects to bring the game to even more users."
PSXE: We'd like to know a bit more about the story of Quantum Theory, and how "story-driven" the game will be. Is the plot a major focal point?
Shibata: "The plot is a major focal point. It's definitely not RPG conversation-after-conversation, but it does have a unique plot that we hope players will get into.
The story takes place in the future, after civilization has collapsed from a great war. Towers—called Arks—have grown up in various places around the world. No one gets in, and no one ever comes out. Now, though a phenomenon known as the diablosis has begun spawning from this one particular tower. The diablosis infects anything it comes in contact with, mutating it like a cancer. The remnants of humanity around this tower have formed a militia to bring the tower down. On the way to the tower, a squad runs into a mysterious guy named Syd.
Syd has been going around destroying the towers for his own reasons, so he joins up with the militia assault out of convenience. Inside the tower, though, a whole new kind of enemy awaits. The story continues as Syd progresses up the tower, meeting Filena and battling the different enemies within. The diablosis has infected part of the tower as well, causing it to change shape right before the player's eyes.
In the course of the story, you'll find out who Syd is, how Filena is connected to everything, and why the towers even exist in the first place. The tower observes everything that goes on inside, and its layout will shift as you fight your way through. It's kind of a character of its own."
PSXE: The fall is always very competitive in this industry. What might you say to someone to convince them to buy Quantum Theory over other titles?
Shibata: "Quantum Theory is not a sequel. It's new. The combo actions give a different feel to single-player shooters, and climbing all over the maps online is a lot of fun. The setting and story combined with a new, action-oriented gameplay make Quantum Theory one of the most unique shooters on the market."
PSXE: Lastly, it seems like everyone wants to know when we can expect the next Ninja Gaiden and Dead or Alive. Do you have any details you can share?
Shibata: "Unfortunately, no details right now. All of our efforts have been focused on Quantum Theory."
Awww...well, no new info on the latter question but at least we heard about Ninja Gaiden 3 at TGS 2010. We want to thank Mr. Shibata for taking the time to answer our (and your) questions, and we hope Quantum Theory turns out well. The demo was certainly fun, and we'll be interested to see how that wall-climbing in the online play works.
Next up: the Q&A with Insomniac regarding one of their new projects, Ratchet & Clank: All 4 One. We've got your questions for that, too, but don't bother to ask them about Resistance 3. They aren't ready to talk about it yet. :)
9/18/2010 Ben Dutka