Ben's Week In Review: September 26
Another busy week, and many more to come. :)
So...how far along is The Last Guardian, anyway?
Fumito Ueda spoke a bit about video games as art - of course they are; both ICO and Shadow of the Colossus are excellent examples of that fact - and for the most part, I expect great things from his new project. But was anyone else just a little concerned about that game update...? It doesn't worry me so much that the boy doesn't have a name, but the following sort of stuck out: "...haven't quite decided on the actual method of controls and button layouts." Really? I know the game isn't due out until the end of next year, but without the actual mechanics, isn't the game little more than an interactive theory right now? Doesn't that imply the team hasn't even figured out how much control we'll have over the boy, or even what we'll be able to do with him? And what about the commands given to Trico, which I'm assuming will have to be included? It's just a little worrisome.
Maybe I don't know enough about game design but I would've thought basic controls would be one of the first things a developer tackles. Granted, we are talking about more of an artistic game, and I certainly appreciate an emphasis on atmosphere, story, presentation, and emotion. But this is still an interactive medium, so don't wait too long to nail down a set of solid and reliable controls...
Would I rather have 60FPS or 3D?
In all honesty, I have no idea. EA boss Peter Moore says most gamers would rather have max frames per second, but there are a ton of varying factors. First of all, a whole lot of great games run at 30 fames per second, Uncharted 2: Among Thieves (arguably the best game of the generation) included. It all depends on how the developers implement the individual elements, and whether or not a fame rate negatively impacts the gameplay. If it doesn't...who the hell cares? At the same time, I don't like the idea of sacrificing something better (60FPS) for a technology that hasn't proven itself just yet. I'm speaking of 3D, of course; I haven't yet played a game in 3D but I have the capability and I will soon. ...I'm just not entirely sold on the concept. I like the idea, certainly, and it could be amazing for something like Gran Turismo 5 and Killzone 3, but is it truly another level of immersion...? I'm not about to believe it yet.
Personal gaming update
As most of you probably know by now, I'm playing and enjoying Halo: Reach. I really was a little leery about this one, but it has turned out very well. It should certainly be done before I start on the next two games I want to play, Castlevania: Lords of Shadow and Enslaved: Odyssey to the West. October is looking crazy nuts as usual so there's plenty to do, especially in regards to work...i.e., reviews that need to be done, but not necessarily games I want to play. Speaking of reviews, you can expect EyePet, Dead Rising 2, and Quantum Theory this week. I still have to do the PlayStation Move hardware review, too.
Also, I'm looking to set up more interviews, two in particular related to "The Tester" and Need for Speed: Hot Pursuit, and I expect to see the answers from Insomniac (for Ratchet & Clank: All 4 One) this week. Yeah, things will go nuts between now and the holidays. LOL
9/25/2010 Ben Dutka