: Ben's Week In Review: October 17

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Ben's Week In Review: October 17

A bit of a lull in reviews for me; gives me a chance to finish Lara Croft and the Guardian of Light and Enslaved: Odyssey to the West.

Kojima is probably right, but then again...

Far be it for me to disagree with the master and in truth, I do agree to some extent. When Hideo Kojima made his soon-to-be-famous East vs. West comment, it got me to thinking. Being a die-hard fan of the old JRPG style that has essentially died out on new consoles, I've always enjoyed the artistry aspect of games. Something like The Last Guardian will be a fantastic example of the Japanese primary emphasis on artistry, as Kojima stated. However, are we not at a time in this industry's history where artistry can only shine with the requisite technology...? Sure, there was a time when a little heart over a sprite would convey an emotion, and cut-scenes would work towards producing even more personality. But these days, we demand more. And that "more" might need the best technology available.

I guess my point is this- maybe it'd be best to devise and design from an artistic standpoint first, and then see what the technology will allow you to do. Once settled, bring your vision to life. With no real artistic sense from the start, the slickest graphics in the world won't help. But without slick graphics, won't the most ingenious artistic elements simply not exist...? I mean, how would we even notice them? Just brainstorming a bit, here.

God of War rules because I don't like a chore

There was a time when I was all happy with myself for beating Ninja Gaiden on the Xbox and Devil May Cry 3 on the PS2. It was hard as hell but I triumphed. These days, however, I just don't have the time or motivation to kill myself in order to have "fun." I fully understand the hardcore action fan's approach to gaming, and I understand that strictly in terms of combat mechanics, the likes of Bayonetta, DMC, NG, etc. "blow the doors off" God of War, as David Jaffe said. But firstly, there are other elements to video games, lest we forget. Lots of other elements. And forgive me, but I just don't see any action franchise topping GoW when it comes to those other elements. Furthermore, I also think GoW gets a bad rap for being a "button masher" when that really isn't true.

I'm sorry, but there's no way you beat God of War III by just slamming the same button over and over. That really won't work. I know it doesn't work. You may not have to have the same mastery of the combat mechanic but you know what? It's nearly flawless in its execution. Hell, most everything in the GoW games is nearly flawless. So while the hardcore can make themselves feel better by bashing on GoW and knowing they can master the toughest sh** out there, I'll just stick to having fun with unparalleled quality. Thanks.

Personal gaming update

As I said above, I have a little time to finish up a few games but it's only a temporary reprieve. Next week, you can expect reviews for Vanquish and that PSP game, ZHP, among others. Now that Gran Turismo 5 has been delayed, I can actually breathe a little easier and turn my attention to Call of Duty: Black Ops and Assassin's Creed: Brotherhood in the first couple weeks of November. Oh, and you can also expect my hands-on impressions of the LittleBigPlanet 2 beta (downloading now) and, if I can get around to it before it ends, the Dead Space 2 beta. The only game I feel I absolutely need before the end of the year is GT5, so it's not like I'm trying to fit in a dozen personal games along with a ton of reviews.

Bring on the holiday season!

10/16/2010 Ben Dutka

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Comments (101 posts)

Milonakis
Saturday, October 16, 2010 @ 10:09:58 PM
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Hopefully you get an early demo of twisted metal for keeping the big secret.

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sirbob6
Saturday, October 16, 2010 @ 10:44:42 PM

And this early demo is given to all the members of PSX community.

Last edited by sirbob6 on 10/16/2010 10:47:32 PM

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Snaaaake
Saturday, October 16, 2010 @ 10:56:09 PM

How awesome would that be sirbob!!

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Scarecrow
Sunday, October 17, 2010 @ 12:13:42 AM

For those who registered before the big secret was out.

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StangMan80
Saturday, October 16, 2010 @ 10:11:11 PM
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GT5 is the only game I care about. I know it will be here late Nov. early dec. there is no question to it. Sony doesn't have a choice now that they pushed LBP2 into next year.
GT5!!!

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bigrailer19
Sunday, October 17, 2010 @ 12:57:41 AM

Gamestop says January of 2011. Hopefully not true!

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Shams
Sunday, October 17, 2010 @ 5:09:17 AM

Lol! StangMan, jinxed us with his 20 day count-downs!

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Snaaaake
Saturday, October 16, 2010 @ 10:23:40 PM
Reply

FFX was ahead of it's generation, for a game that came out in 2001, it looked better than most games released in 2002-2005.
RE4 had arguably the best graphic at it's time.
And I think that Japanese have more "unique" games compared to Americans which are majority shooters.
They're not motivated to develop great games nowadays, and I blame it all on the west.
CoD never was a franchise developed with big budget yet the profit is pouring down on Activision.
As the saying goes,"Why make something great when good sells better?"

GOW never was only known for it's combat, it's also famous for it's violence and presentation.
Let's also not forget the pitiable and mad Kratos is also why we loved GOW.

I wouldn't say combat mechanics for NG, Bayonetta(Is there a short form for this word?!?!?!) DMC etc. "blows the door off" GOW. GOW's mechanic is also amazing.
It's arguable but for me, my favorite is definitely Bayonetta.(I hate typing Bayonetta.......AND I'M DOING IT AGAIN!)

Last edited by Snaaaake on 10/16/2010 10:25:58 PM

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WorldEndsWithMe
Saturday, October 16, 2010 @ 10:47:51 PM

You could say Bayo, but I like the longer version I came up with: Bayonaise. It flows right onto the keyboard like... mayonnaise.

Last edited by WorldEndsWithMe on 10/16/2010 10:48:04 PM

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Snaaaake
Saturday, October 16, 2010 @ 10:51:48 PM

Oh that too, thanks mate.
I thought you came up with Bayonaise because you hated the game?

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WorldEndsWithMe
Saturday, October 16, 2010 @ 11:00:23 PM

This is true, I felt cheated. I can't deny that once you buy enough stuff the combat is really sweet and lets you do amazing things, but that couldn't save it for me.

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Temjin001
Saturday, October 16, 2010 @ 11:12:50 PM

mmmh, Bayonaise is good.

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Snaaaake
Sunday, October 17, 2010 @ 7:36:18 PM

World, you can't just hate a game just because of that.
Beside, I'm sure Bayonetta wasn't built on big budget when Platinum Game is an independent studio, not to mention they were formed only a few years back.

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WorldEndsWithMe
Sunday, October 17, 2010 @ 8:56:56 PM

I can hate it because it overall sucked.

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Snaaaake
Sunday, October 17, 2010 @ 9:05:24 PM

No it doesn't but I don't see the point of going any further now.
It's the combat of Bayo that made me fell in love with it.

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Temjin001
Saturday, October 16, 2010 @ 10:44:11 PM
Reply

I think Kojima's statement has been somewhat taken out of context. He's referencing the method or tendency eastern devs take on showcasing artistic design (through delicately generated texture work). He uses the environmental example as a means of expressing his perspective. Ultimately, he claims that the western approach is to virtually re-create a world through dynamically generating everything. I can't see how his statement would make sense otherwise. Anyone can look at God of War 3 and Uncharted 2 and Gears of War and recognize that some of the industry's best talent has worked on bringing us the most extraordinary looking games that are both artistic and technical masterpieces.

I agree, GoW3 can't be beat from a presentational perspective for the genre. It's a mega sensory overload experience.

I love action action hack 'n slash games because, to me, they're the spiritual equivalent of a single player fighting game(Tekken, VF, SF etc). Studying hit properties, frame timing, abilities etc is what motivates me to play. I love seeing great spectacular showcase titles like Uncharted 2. But as a person who isn't invested greatly into the play aspect of pop 'n fire games the biggest draw is the presentational aspect of them. It's like sitting down to watch and interact with a Hollywood action-packed flick. It's great, but it doesn't keep me coming back for more. It's the functional GAME in games that motivates my interests most and it's where I ultimately find the most value. Story and flash, while appreciated and valued, takes a backseat to the methodology of play in my book.

I've been playing Bayonetta, FFIX, NGS2 and Tekken 6 this week.
I fought a dude who has 22 platinum trophies! 22!!?

I'm having fun learning the details of Bayonetta's combat design. I'm taking my time on my second play through, while also reading online FAQS to gain a better understanding. I like how distinctly designed it's play mechanic is compared to NG. It doesn't feel like a knock-off. Though, there is a good deal of DMC influence to be found..

I have a heavy bias towards NG's style of play because the play dynamics are so similar to a fighting game. There's absolutely no doubt that Team Ninja's experience has helped elevate the genre's complexity that appears to be tangible only to those who are dedicated to like types of games. It's truly a gamer's game and has the kind of "quality" that, for me, holds the most weight =)

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SvenMD
Saturday, October 16, 2010 @ 10:51:35 PM

I find it odd because I feel like we are complete opposites in what we look for in a game.

I'm coming to the realization that I really don't like these "hack-n-slash" games. I really do play games mainly for the story and the adventure. I got the GOW collection and got through GOW I, but I never really said "I love this", and then I stopped about 2-3 levels into GOW II. I couldn't understand why I was still playing when I wasn't having fun.

I also just played the new Castlevania: LOS demo, and I really WANTED to like it, but I just hate that type of gameplay...but I really WANT to play it because I want to see the story play out (I liked the way the story was presented in the demo) but I don't think I can make it through all the "combos" to get to the story.

Maybe you guys can tell me that it's worth it.

It just goes to show that there are soooo many different types of gamers out there, and just cause I don't want a new Burnout, doesn't mean there aren't a ton of people pre-ordering because they love it.

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Temjin001
Saturday, October 16, 2010 @ 10:55:33 PM

SvenMD, yep, we all can find different qualities to value.

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Ben Dutka PSXE [Administrator]
Saturday, October 16, 2010 @ 11:30:15 PM

Sven, if you can't get into the combat in Castlevania - and I couldn't - it's pointless to play. It's all about the combat. The story is okay but it's not like Enslaved, where the story, characters, and art represent the emphasis.

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SvenMD
Saturday, October 16, 2010 @ 11:51:00 PM

Yeah, all the reviews (yours included) is telling me that I probably would not like it.

I think that was my problem with GOW - I think I tried to make myself like it, and it just didn't work.

BTW - Is the song "Bloody Tears" in the Castlevania at all? Cause if it's not, then it's not a real Castlevania game ;)

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Shams
Sunday, October 17, 2010 @ 1:39:40 AM

Although I wouldn't call myself "hardcore" of anything, please allow me to explain the main reason why gamers like S.Temjin ("S" for Sensei), and myself love superbly challenging games like NG on the most difficult settings.

It's not for bragging rights, or for entertaining some "superiority complex" as many may imagine (after all we're talking about games here). Nor is it for justifying the purchase of one game over the other (gaming has become expensive, yes, but the average gamer can at least afford to get ALL of the best titles that videogaming offers, or at least to get all the best games that they like).

It's that when a game becomes truly challenging, through beautifully programmed, life-like AI, implemented with responsive controls, and where every single situation, challenge or obstacle, subtle or obvious, has an exact solution and strategy, that often is dynamic and changes in real time (requiring both a premeditated plan as well as keeping you on your toes to improvise), the game feels ALIVE, so to speak, and ceases to feel like a scripted-affair that one plays through once or twice, then puts aside. Not only does it increase the sense of immersion, but it extends the lifetime of the said product. And often, through only the most difficult challenges, does one figure out and appreciate all the subtle touches and nuances that the designers and programmers implemented into the gameplay and level design.


Ultimately, it is about the mental engagement. Just as one doesn't play RPG's soley for the sake of either grinding away for next exp level, or merely for collecting booty, or for experiencing a story (which literature and film are still yet to be outdone in). It is through a combination of these elements. And the ratio of the combination will always be different from game to game.

So, I'm glad that we have accessible games like GOW3 that push the envelope of the genre, as well as the industry of video gaming as a whole, in terms of presentation, graphics, music, sound, and atmosphere. But I'm just as glad that there are games of the "hardcore" variety like NG or Demon's Souls that can keep us busy between the grand releases that are adored by everyone, INCLUDING us.

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Shams
Sunday, October 17, 2010 @ 1:58:33 AM

Also by the way, after playing through Castlevania on medium settings, and platinuming GOW3, i can sincerely say for myself that Castlevania is no more centered about combat than GOW3 is. It is far more similar to GOW, or DMC, or even POP, than it is to NG.

However, Castlevania has about twice the content. So naturally, even with an hours worth of cutscenes, the story is spread a bit thin at times (and during others it truly pushes the envelope as well). So one can't make that assertion without ignoring the breathe-taking vistas, extraordinary level designs, cleverly designed puzzles, that this game is brim-full of, or the emotionally-stirring soundtrack, and the aesthetic variety and touches, and exploration, or the over-the-top ending that the game offers.

If one is not a particular fan of the genre, I understand. However, there is no need to deprecate this product as simply being about combat, when it is clearly not. That is not good for others who might find interest in it, nor is it good for the industry.

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aaronisbla
Sunday, October 17, 2010 @ 2:02:39 AM

in that case, some of the best castlevania's, SOTN included, aren't real castlevanias since that song doesn't appear in many castlevania games

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Shams
Sunday, October 17, 2010 @ 2:49:32 AM

Aaron, I imagine Sven wasn't being serious with the "Bloody Tears" comment. He was being cheeky.

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Ricochet
Sunday, October 17, 2010 @ 10:38:29 AM

East vs West:

I the best examples to convey Kojima's methodology would be the likes of Okami vs Prince of Persia. One conveys very "artistic" artstyle to bring out the graphics of Okami as opposed to Prince of Persia using shaders and whatnot to make the characters/environment look more realistic.

Another case would be Shadow of the Colossus, you can say pretty much everyone praises the graphics but although it's simply because the ART style is very apparent in that game. Not to mention Team ICO (according to Eurogamer) simply emulated methods (again with artstyle) to "mimic" motion-blur, lighting, volumetric fog,etc EVEN though that kind of technology was still new and not available for the PS2's hardware at that time.



Last edited by Ricochet on 10/17/2010 10:39:55 AM

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Temjin001
Sunday, October 17, 2010 @ 3:16:20 PM

Well said Master Shams.

Really, I wouldn't even bother playing a game like NG on higher difficulties if the love of playing the game wasn't there. It's not about finishing the game--granted it's truly gratifying--but it's about enjoying the moments of play. What's going on in my head.

Similar to when I play Tekken 6 online, I aim to win but having intense and great fights is why I play. I'd rather lose a great match than to win 10 crappy fights that presented no real work.
I would imagine this is similar to great athletes. Who, for some reason, determine they should retire, but then return sometime later because they love the joy of the game.

btw, I discovered a unique play dynamic in Bayonetta called "offset-dodge"(it's actually in the manual but easily missed). BUt get this, it allows you to evade while in the middle of a sequence combo and then just after the dodge you can finish off the combo where you left off. Oftentimes in battle you want to achieve that punishing finishing move (Wicked-Weave) but sometimes you can get interrupted by an enemy attack before the finisher. The off-set dodge is the remedy to this and it truly makes for an interesting play dynamic. It's quite awesome and really fuels the very aggressive nature of the game's play.

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Shams
Sunday, October 17, 2010 @ 7:14:24 PM

I'll be looking forward to your review, Sensei. The "off-set dodge" seems like a very useful and innovative maneuver. It reminds me of NG2/NGS2 when using the Tonfa, where you can interrupt certain combos with a/x to do a shadow step, and continue with the combo right after, or perform a quicker UT by pressing y/triangle right after (as fast as an OTUL).

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Temjin001
Sunday, October 17, 2010 @ 8:05:34 PM

Whoa, cool. I never use the tonfas. And I didn't know that. I'll have to try that out. I love NGS2 and all of it's crazy depth. It takes mad skillz to be a master =)

BUt yeah, I'll probably have to do a Bayonetta user-review. And crazy enough, the game right now is my front runner as goty 0_0
Though, I do think Castlevania may be a good match for it. I'll have to see.

And then there's always GT5.. and then, well, Bayonetta will have to be a runner-up, no doubt

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Shams
Monday, October 18, 2010 @ 1:32:31 AM

Wow, potential GOTY? Now you've got me curious about Bayonetta! I wouldn't say that Castlevania would be in that realm, but it does rank high in it's own genre. GOTY's have a minimum production value requirement that is sky-high, so GOW3 would beat LOS just for that reason. But if we're talking strictly personal favorites here, then I'd say LOS more than makes up for it in the other categories. But i haven't played Bayonetta. I'll also have to wait for and if GT5 releases this year. So far, for me, ME2 beat LOS, which beat GOW3, which in turn beat RDR. RDR was incredibly immersive, but not as fun as the four games that precede it in my opinion.

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WorldEndsWithMe
Saturday, October 16, 2010 @ 10:59:00 PM
Reply

Koji probably didn't mean his comment to be anything more than a general statement. That is, that we shouldn't read into it anything like "Hey, western games have no artistry to them" or anything like that. I'd say he's mostly right.

What you said (Ben) about the approach is the way I think things should be. That was the problem with FFXIII (Which I'm sorta trying to play again), they got their AAA graphics together and then said "Well, we can't fit towns and NPCs and explortation in, so we'll exclude it altogether." And I think most fans would've rather had them use what tech they could to fit the story instead of cramming the story into the tech.

Totally agree about the chore thing, I used to be down for the most complex sh*t too. But I've moved past that phase where you need to overcome incredible difficulties in order to enjoy a game.

I plan on getting Castlevania and Enslaved, but I'm in no hurry because Fallout is gonna be my surrogate life for a long time. I'll get those two for xmas and or at a reduced price.

I beat Dark Void this week and I liked it despite the many flaws because, well it DID innovate and do new things and more importantly it was fun. Tried the Uncharted 2 multiplayer today for the anniversary thing and, meh, still not fun. I'm sticking to my SP games till KZ3 comes out.

Trying to finish RE5 as well, now that I'm near the end I can see why so many people hated it. It's a good game, but then again it kinda sucks. Know what I mean? Oh yeah and Crisis Core is awesome. Why is this little handheld game better than any console jrpg?

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Ben Dutka PSXE [Administrator]
Saturday, October 16, 2010 @ 11:31:07 PM

I'm sure Kojima didn't mean it as a blanket statement. And he certainly does have a point.

As for the hard stuff...conquering it just doesn't do it for me anymore.

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Shams
Sunday, October 17, 2010 @ 5:34:23 AM

Ben, i think it has to do with one's collection, and play habits. Because of your profession as a writer/critic/site-admin, you have a guaranteed and continous access to all the games, you have even less lulls, and even less time...Reviewing games can be arduous work quite often, which means when you play games for your enjoyment...well, you'll be less inclined to getting wound up with those that would require even more "work".

Also, you don't need certain kinds of games to hold you "over" as much as others.

Since i play only a game or two at most for weeks, even months, challenge suits my habits more, and gives me more value for my dollar.

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WorldEndsWithMe
Sunday, October 17, 2010 @ 2:50:11 PM

Shams you have a point there. As my only other hobbies are damn near free, I can usually afford a steady stream of games myself. It hasn't been since the old days that I stuck with just one for a long time (unless it was something like Fallout or Oblivion) and I might be more inclined to master something very difficult. But Ben has a point about there not being a lot of time in the day to spend on such things as well. Anyway, solid observation.

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Ben Dutka PSXE [Administrator]
Sunday, October 17, 2010 @ 6:58:33 PM

Shams: Yeah, I understand that. Don't forget; I was a gamer long before I was a journalist/critic. ;)

My preferences and play style have indeed changed over the years. I wouldn't say that just because I don't have much fun with over-the-top "combat simulators," this means they're bad, or anything. The definition of "fun" is entirely subjective.

Games have become more about relaxation than accomplishment for me. That's all I can really say about it.

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Shams
Sunday, October 17, 2010 @ 7:39:00 PM

I hear ya, World. For me, too, time is more the limitation than money is. With buy 2 used/get 1 free bargain at Gamestop this weekend, i kinda lost myself and picked up 6 games, most of which were ones i had before, which is a learning lesson (inFamous, Resistance:FOM, Resistance 2, Folklore, Orange Box, Burnout Paradise).

Ben, I can relate. Though i'm often an adrenaline-junkie, I do switch modes, depending on what i'm playing, or what my work week is like.

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Temjin001
Sunday, October 17, 2010 @ 8:25:20 PM

So basically, Ben's saying that he wasn't the Tekken 6 gamer I fought the other night with the 22 platinum trophies =p
Nor am I. I have one plat to my name and it's Tekken 6. And it's basically a freebie.

That's quite a few good games there. I was always somewhat compelled by Folklore but just never really let myself get into it. It has a real strong art athstetic though. And who say's only Eastern devs are artsy.

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Shams
Monday, October 18, 2010 @ 1:08:51 AM

Same here, Sensei. But after playing Castlevania (fyi, i'll be going to the post office tomorrow), I became interested in picking other games with aesthetic variety. Believe it or not, Folklore is designed by the originator of Street Fighter 2, and the studio is Game Republic. It has a Guillermo Del Toro/Tim Burton-esque quality to it that has always caught my attention, so I'll give it a try after Valkyria Chronicles.

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Fane1024
Tuesday, October 19, 2010 @ 5:51:16 AM

Folklore was made in Japan.

Last edited by Fane1024 on 10/19/2010 5:52:37 AM

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frylock25
Saturday, October 16, 2010 @ 11:03:52 PM
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i found the coolest little clip for the ps eye today at best buy. only $15 and it lets it sit on top of hd tv's. i would say that it should have had this on it from the start but since it doesnt this works great.

been playing uncharted 2 all day today. picked up split second gonna play that in a little bit. been on and off mag all week. i like what they did with 2.0. i met some dude on mag that has like 1222 hours in the game. like a level 14 veteran. how can you do that?

in home if you go watch 2 different trailers you get 2 different rewards. one is a golden statue for heavy rain. the other is a predator mask for your home avatar.

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WorldEndsWithMe
Saturday, October 16, 2010 @ 11:04:56 PM

$15? Mine sits on top of my TV for free :)

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frylock25
Saturday, October 16, 2010 @ 11:24:37 PM

sadly my tv is round on the top. i tried to velco the damn thing on and the tv got to hot and the glue melted. then the eye fell. made me sad...

anyway yea since it wasnt gonna work the clip is great

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sirbob6
Saturday, October 16, 2010 @ 11:37:53 PM

Well in KZ2 there people who have over 1.6 million points and 1837 hours online. That is borderline depressing.

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WorldEndsWithMe
Sunday, October 17, 2010 @ 12:32:01 AM

I'm guessing the people who have that much online juice are either drop-outs who sponge off their parents or people on disability who can't go anywhere or do anything.

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Scarecrow
Sunday, October 17, 2010 @ 12:20:05 AM
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Got a LPB2 invite! Can't freaking wait to play/test it!

Was part of the original LBP beta so I can't wait to give this a go.
Will try to do the best for MM and report any/all bugs I find.

Last edited by Scarecrow on 10/17/2010 12:20:14 AM

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Jawknee
Sunday, October 17, 2010 @ 1:12:10 AM
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God of War III is the only game i own that i am determined to beat it on the hardest setting. Chaos mode requires so much patience and skill. Ridiculously hard and fun.

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frylock25
Sunday, October 17, 2010 @ 1:25:49 AM

what about uncharted 2 and crushing mode?

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Jawknee
Sunday, October 17, 2010 @ 2:59:51 AM

Yup but that wasn't as hard as Chaos mode on God of War III. I managed to beat both Uncharted's on Crushing with minimal trouble. Chaos almost seems impossible. Took me almost a week of trying just to get passed Hades. I made it to the point where you go break the chains. I can't get passes that first wave of enemies when you arrive back at the chains.

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www
Sunday, October 17, 2010 @ 6:59:33 AM

Wow Jawk!

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WorldEndsWithMe
Sunday, October 17, 2010 @ 2:51:04 PM

You must be king of the headshots.

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Temjin001
Sunday, October 17, 2010 @ 3:28:04 PM

I suck at aiming and head shots. I'd say I'm about average at shooters.

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aaronisbla
Sunday, October 17, 2010 @ 3:30:27 PM

crushing mode isn't as bad as one would think, chaos mode on GoW3 is almost unfair to a point

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Kangasfwa
Sunday, October 17, 2010 @ 1:20:45 AM
Reply

I'll be trying out Valkyria Chronicles this week. Strategy games aren't my cup of tea, but I thought I would give it a shot since I've seen it highly praised around here. I achieved a "D" on the first real mission and I noticed that I earn money and XP based on the ranks I "achieve."

So my question is this: is it possible for me dig myself into a hole in this game early on? I'm not stupid but I don't play many strategy games, so I know I won't be very good for a while. Hence my hole digging concerns.

Any answers and advice would be highly appreciated. :)

Last edited by Kangasfwa on 10/17/2010 1:21:55 AM

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Lawless SXE
Sunday, October 17, 2010 @ 2:20:37 AM

Hit up the Skirmishes as soon as you start unlocking them. You can play them as many times as you like, so can use that to boost your DCT, EXP and skills.

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SixSpeedKing
Sunday, October 17, 2010 @ 1:25:54 PM

Yeah I am not that great at the strategy games either but you get better as you go along.
Besides this game is awesome and I love it now.

And as Lawless said the skirmishes help a lot.

Last edited by SixSpeedKing on 10/17/2010 1:26:52 PM

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Kangasfwa
Sunday, October 17, 2010 @ 3:47:21 PM

Thanks Lawless, that's the perfect advice man.

@ SixSpeedKing
Good to know the game can be enjoyed by non-strategy fans. :)

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Shams
Sunday, October 17, 2010 @ 2:11:13 AM
Reply

By the way all, today is the last day for the current buy 2 get 1 free used game deal at GS. I picked up Folklore, Resistance:FOM, and Burnout:Paradise, and today i'll be picking up Uncharted:DF, Resistance 2, inFamous, Metal Gear Solid 4, Orange Box, Bioshock.

I'm currently playing Valkyria Chronicles, and ModNation Racers, and finished my first playthrough of Castlevania:LOS, and highly recommend it to anyone who is a fan of the genre (no offense intended to those who aren't).

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Lawless SXE
Sunday, October 17, 2010 @ 2:19:27 AM
Reply

Oh gods, my head isn't up to reading all of the comments today.

I think the artistry vs technology debate is kind of subjective. I mean, yeah while it's obvious that a lot of Western games strive for realism, there are some other huge budget games that take that realism and apply stylism to it. A good example is Uncharted 2, or God of War III. I think that the Western devs are better at finding that balance that makes everything seem to work so much better.

I don't mean to say that the Eastern devs are incapable of doing this, but they seem to cut corners in terms of technical grunt in order to make it that little bit easier on them. Paradoxically, this seems to make their games much more charming to me. I like the intense anime styling of Valkyria Chronicles, or the obviously anime inspired elements of FFXIII and MGS4. I think, of all the games I've played, Heavenly Sword was one of the best at mixing realism with style. Simply fantastic.
-
God of War is a button masher to an extent, and I think that is why I enjoy it. Much of the games can be beaten simply by slamming away on the buttons, but then there are the occasional strong enemies that require timing and strategy. As I said in my review for the game, I really enjoy the simplistic style of the combat, as taking the time to learn all of the combos and what is best in what scenarios drives me around the twist. What more can I say?

Personal Update:
I got a short way through GTAIV:TLatD, and I'm looking forward to playing more. I also posted my Heavy Rain review a few days back if anyone is interested. On the PSP front, I'm still plugging away very slowly at VC2. I also improved my collection immensely this week with the addition of MGS:PW, Enslaved, R&CF:Q4B, Killzone and FFX.
Still reading Possession, up to Chapter Ten, and I also picked up, The Great Gatsby, Catch-22 and The Portrait of Dorian Gray, so I've got a whole lot of reading to do before I'm back up to date again.
And last night was un-real. Seriously, I think I'm good with not leaving the house again for the next six months after that insanity. I suppose that's what you get for going to the city and meeting up with a friend you haven't seen for more than eight years.
Peace out all.

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___________
Sunday, October 17, 2010 @ 2:26:20 AM
Reply

i had no problems finishing GOW3 on chaos difficulty only button mashing and dodging allot.
thats why i have always preferred NG, because you really need to time your actions perfectly otherwise you will have your ass handed to ya!
sure its hard, and extremely frustrating and tedious but thats the point!
much more rewarding timing it perfectly and pulling off the perfect move, than have everything easy for you.

got to try GT5 again today, was really disappointed they would not let me play the nurburgring, they would only let us use the toyota concept car, with all aids off, auto on the rome circuit.
was really annoying, typical sony set up they had not bolted the stupid pedals in properly instead they were sitting on a scrunched up jumper.
come on sony, is a rubber mat that expensive?
i was actually quite happy with my time, did allot better than i thought i would especially considering every time i went for the brakes the stupid pedals kept moving forward because there was nothing holding it down.
.4 of a second off the fastest time they have had there, the sony rep was really impressed with me so i said how about i take it home?
nice try he said, oh well i had to try.
he would not even tell me when its releasing, just late december is all he would say.

i dont like how they have done the cars, they have only shown off rear wheel drive cars so far so it will be interesting to see how they captured the characteristics of front and all wheel drive cars.
but with the rear wheel drive cars, they are faaaaaaaaaaaar too skiddish!
ive driven plenty of rear wheel drive cars in my time, they dont drive like they do in GT5.
in GT5 on the straight i put my foot down and the stupid thing spins out, no matter what you do you cant catch it you just end up in the wall.
even today with the toyota supercar on the main straight put my foot down and the back came out, than i drove down the whole stright twitching and constantly fighting to get it back in line, the back would go ever so slightly left so i correct it, so it goes right, so i correct it, so it goes left so i correct it.
no matter what i did i could not get it in a straight line, everyone was like that once the car starts sliding its impossible to get it back inline, only way to get things back to normal is crash.
even the slightest touch of brakes and the car fishtails and spins out.
dont these cars have ABS?

it feels like they have overshot the characteristics of the cars, rear wheel drive cars are skiddish, but not that skiddish!
this was on a dry track too, imagine what id be like on a sodding wet track!
will be interesting to see how they do frount and AWD cars, front normally under steer allot so will be interesting to see if they take that to the extreme, like they did RWD.

im really disappointed, this is the EXACT thing people were complaining about prolouge they have not fixed it.
this is the exact thing people were complaining about the time trial, they have not fixed it.
this was the final build too, so how it is now is how it will be once it releases.

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sirbob6
Sunday, October 17, 2010 @ 2:52:47 AM

Question, how do you get to play this?
Also normally pro drivers turn off ABS and all other assisting stuff when racing.

Last edited by sirbob6 on 10/17/2010 2:55:01 AM

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Akuma07
Sunday, October 17, 2010 @ 3:25:17 AM

Well. In most rear wheel drive cars, if you put your foot to the floor, it will spin.

And how did you get your hands on the 'final build' when they just delayed it so that they could make final adjustments.....

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___________
Sunday, October 17, 2010 @ 6:35:41 AM

it was at the motor show this year, toyota brought it down because they wanted to show off there new supercar which is in the game.
accelerating i can understand, but even if you start loosing it and take your foot off the gas its still impossible to get the car back.
the racing wheel that was there was crap too.
had no feel in the pedals what so ever, i hope the G27s actually have some resistance in the pedals because it was far too easy to push it all the way.
i was expecting some resistance, but theres none there what so ever, so that made it so hard to try slowly put the gas on because you thing your at half throttle when your actually more like 95% throttle.
even the brake pedal, had no feel in it what so ever.
kinda disappointing when your spending 300 bucks on a racing wheel, you would expect it to have a proper feel to it.

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Jawknee
Sunday, October 17, 2010 @ 1:41:32 PM

Yea I don't believe you. You can't even beat GoWIII on Hard by button mashing. And since you lie constantly I don't believe you now or will I in the future.

So once again, your full of crap.

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aaronisbla
Sunday, October 17, 2010 @ 3:35:10 PM

Jawknee, remember, this same guy who claims to beat GoW3 on Chaos mode by button mashing gave up on Little Big Planet because it was too hard at one point for him...yeah, i smell bullsh*t also on blanks part

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Jawknee
Sunday, October 17, 2010 @ 3:53:32 PM

LOL! Good point. LBP....Too hard. God of War III on Chaos...no problem.

He must like the smell of his own BS. ahaha

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Shams
Sunday, October 17, 2010 @ 3:15:16 AM
Reply

LOL, Ben, i just noticed how Kojima-san is mysteriously looking down at the paragraph you have written referencing him! ...And how I might have too much time on my hands right now.

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slimey
Sunday, October 17, 2010 @ 3:53:46 AM
Reply

I've been off work this past week (broken ribs) and took the opportunity to have a Resident Evil playthrough marathon, starting with RE Zero, and ending on RE5, taking in REmake, RE2, RE3, RE CV and RE4 on the way.

Playing these games illuminated for me the art/technology debate.

Look at at REmake for instance. The game used technology that was already two generations old (2d pre-rendered backgrounds) but implimented in such a gorgeously designed way that they created a game that for me still stands up as one of the most beautiful and atmospheric games ever made.

Go from playing RE4 to RE5.

RE4 used graphics that at the time were breath-taking, but the reason the game is still so fun & immersive is because of the game design brilliance. Not just the pacing and flow of the game, which are perfect, but because of the striking and memorable locations & bosses.

Then compare to RE5. Again, breath-taking graphics, but not one iota of artistry or flare in game and visual design is on display in that game.

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Shams
Sunday, October 17, 2010 @ 5:06:48 AM

Great point! It is inevitable that feats of technology of the past will be outdated by the innovations of the future, but artistic beauty lasts forever.

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Ergi
Sunday, October 17, 2010 @ 5:07:19 AM
Reply

@ slimey: I guess you're off dragonslaying for now, hope your ribs heal up good.

I never really noticed the lack of technology in japanese games, I do notice the focus on artistry but never saw technology sub par because of that. Anyone have any examples?

Regarding the hardcore topic, I don't really like chores either. But I do appreciate depth in all aspects and thus also combat from time to time, so that's why I turn to NG or DMC.GOW owns because of its overall presentation and quality, and it also has substantial depth in combat, it just has it all. The minute games start to feel like chores though i'm out.

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www
Sunday, October 17, 2010 @ 6:58:26 AM
Reply

IMO, Devil May Cry 4 was more FUN than God of War III.

I just wish Nero would beat the arrogant resentful merciless idiotic chaotic crap outta Kratos one day, so Kratos could just shut up for once! It's funny how Nero is called the devil when clearly Kratos is, this mofo slays innocents on the streets to get health, plus he makes love with his sweaty bloody self in the middle of a quest, what a jerk :P

Now where's that FIFA 11 review? Anyway, looking forward to getting Mass Effect 2 and GTA Episodes from Liberty City.

Last edited by www on 10/17/2010 7:00:43 AM

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Snaaaake
Sunday, October 17, 2010 @ 7:33:42 AM

Alright dude, Dante beat the hell out of them both so I win. ;)

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Shams
Sunday, October 17, 2010 @ 1:57:52 PM

Slam Dunk!

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www
Sunday, October 17, 2010 @ 2:34:08 PM

Lol I still feel Nero is the strongest of them all :D

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Shams
Sunday, October 17, 2010 @ 6:30:23 PM

Especially after Dante gifting him with the family heir-loom ("Yamato"). I was actually looking forward to a DMC5 where they'd elaborate on mysterious identity of Nero and his relationship to Dante and Vergil, which is another reason i was dissappointed about Ninja Theory's Reboot. But considering Enslaved was a well-done production, as per Ben's review, we may still have something to look forward to in the franchise.

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slimey
Sunday, October 17, 2010 @ 7:14:31 AM
Reply

it's not just artistic beauty that lasts forever, it's also sound game play mechanics. That's an area from which I think action games really do benefit from technology advances, but which seems to have left RPG's floundering, particularly JRPGS.

That's why I would rather play any number of PS1 and PS2 classics rather than FFXIII, which is one of the most visually impressive games ever made.

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ValdiPS3
Sunday, October 17, 2010 @ 10:10:58 AM
Reply

P.G.U:
Five minutes ago i finally finish Final Fantasy 13, and the game is boring, i know that a lot people already talk about it, but i wanted to see and experience for myself, and really is boring, the history dont attracted me, so much "lets save the world", or " we need to have hope"... my god, its battle over battle over battle... if they put at least some towns the thing coulb be so different...in the end i so over saturated, that i rush using itens to pass trough enemies without any battle, only to face barthendolus again, lol, the battle and graffics granted a personal note of 8,5, but maybe i dont replay the game again, and it caused me to look with caution for the next FFVS13, things have to be utter improved for me to buy.

PS: sorry if contains some grammar errors, i am not american.

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WorldEndsWithMe
Sunday, October 17, 2010 @ 2:53:08 PM

You're doin fine. I know what you mean though. That's why a lot of people just call it a battle simulator. Though I did like the story, the presentation was a bit unbalanced.

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Jawknee
Sunday, October 17, 2010 @ 3:17:01 PM

Its not even a good battle simulator considering it takes about 70% of the control away from you. They could have made the battle system identical to XII's and i would have enjoyed the game that much more.

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Fane1024
Tuesday, October 19, 2010 @ 6:00:15 AM

If XIII (13) played like XII (12), I would have rushed out to buy it. Instead, I may never get it.

Last edited by Fane1024 on 10/19/2010 6:01:14 AM

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slimey
Sunday, October 17, 2010 @ 11:01:12 AM
Reply

FFXIII really is boring, I agree with that.

I did finish the game, but I have almost no memory of doing so. I don't even really remember the story. The only thing's I do remember are tha Vanille was really annoying and that Lightning was really fine looking but grumpy. For me the game had zero charm, in either story or game mechanics

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Jawknee
Sunday, October 17, 2010 @ 3:17:53 PM

I agree the game was boring however i did like Vanille quite a bit. She was the only reason i played the game as much as i did. But in the end she alone wasn't enough save it for me.

Last edited by Jawknee on 10/17/2010 3:18:23 PM

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www
Sunday, October 17, 2010 @ 4:48:32 PM

LOL Jawk, I love the way I bash GoWIII and you bash FFXIII, right on ;)

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Scarecrow
Sunday, October 17, 2010 @ 6:13:49 PM

Thank you slimey! That's exactly how I feel 'bout FFXIII.

And yes I have seen some of the "best" moments in FFXIII on youtube and it's all incredibly cheesy.

It's like they tried to recreate the FFVII: Advent Children movie in FFXIII with some FFX influences.

Really unlikable characters, imo.

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Jawknee
Sunday, October 17, 2010 @ 6:31:24 PM

@www, we certainly are a diverse community indeed. LOL!

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FM23
Sunday, October 17, 2010 @ 5:18:44 PM
Reply

SO ARE WE GETTING A FALLOUT NEW VEGAS REVIEW?

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Deleted User
Sunday, October 17, 2010 @ 6:38:33 PM

No reviews allowed until the day of release according to some sites apparently.

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Ben Dutka PSXE [Administrator]
Sunday, October 17, 2010 @ 6:59:08 PM

Yes. I just can't promise when, exactly.

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sirbob6
Sunday, October 17, 2010 @ 7:02:41 PM

BILLY MAYS HERE, calm down it will come.

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Snaaaake
Sunday, October 17, 2010 @ 7:10:09 PM

Reviews will come eventually but..........Modnation Racer never was reviewed on PSXE..........

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Snaaaake
Sunday, October 17, 2010 @ 6:46:13 PM
Reply

Anyone else tried their best to get into Demon's Souls but can't?
I think I almost reach the point of frustration playing this game.
Demon's Souls is so not fun.

It is a unique experience however, so I'll keep the game with me, now I gotta go shopping and I don't know what game I'm suppose to buy now............

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Ben Dutka PSXE [Administrator]
Sunday, October 17, 2010 @ 6:58:53 PM

I tried. But it never really did click for me.

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Snaaaake
Sunday, October 17, 2010 @ 7:07:13 PM

I done a lot of research on Demon's Souls and I finally gave in and bought the game.

The most frustrating part is that there's no checkpoint, I can bear it with quick death and losing all Souls after death.

But the lack of checkpoint is a huge letdown.
I don't mind repeating the same level 20 times but repeating it 40 times is different.

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Underdog15
Sunday, October 17, 2010 @ 8:05:06 PM

Technically, there is a sort of check point... but only once you beat a boss. Once you beat a boss on a level, you can warp in from the Nexus to that same area you worked so hard to get to.

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WorldEndsWithMe
Sunday, October 17, 2010 @ 8:57:38 PM

That game totally sucks.

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Shams
Monday, October 18, 2010 @ 12:53:33 AM

No checkpoints, and no pause. However, if you quit at any point, and return to it later, you pick up from the exact same place and time, even if you quit right before falling, or right in the middle of an attack. It's a game that totally defies conventions, and defines it's own. So a big draw of the game is the curiosity of how every thing works.

Tips: For beginners whatever the class, grind and level your dexterity up, and use the spear and shield combo (so you can attack and block at the same time a la Zelda), and a projectile weapon, such as bow, cross bow, and/or magic (after leveling up intelligence). There are so many weapon/magic combinations one can use depending on your class, but spear/shield combo is the safest, and easiest for progressing through levels in the early on.

Keep in mind, you cannot access the maiden for leveling up, until you've beaten the boss of 1-1.

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FM23
Monday, October 18, 2010 @ 3:31:21 AM

Dude...DS is one great game that's not for everybody. It's not story oriented, but it's deep. Game was hard at first. I like a challenge...got better...now it's my favorite game.

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slimey
Sunday, October 17, 2010 @ 6:48:00 PM
Reply

I guess every FF game lays on ripe cheese to a certain extent. But in FFXIII I simply didn't buy into it, and a good deal of the plot details and character motivations went over my head, which isn't that good when you consider that almost every cut scene involved one of the characters having some emo crisis regarding their motivation. By the end, I was fighting Barthendelus or whatever he's called for the nth time, and I had almost zero comprehension of why I was fighting him

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slimey
Sunday, October 17, 2010 @ 7:13:44 PM
Reply

Snaaaake
I love Demons Souls to bits. It did get frustrating when I had to take 30 odd attemps to complete the first level in Boletaria, but after that you can level up and make the game a lot easier.

With this game, don't hesitate to take tips. There is an awsome Demons Souls wiki site My tips are equip the Thief ring (you are less noticeable to enemies so you can often get close enough for a ranged attack before they know you are there, then run away, rinse and repeat) and the Cling ring (boosts your health when in Soul Form to 75% of your living body level) at all times

What I really love about the game is the way it lets you craft a combat approach that suits your gaming sensibilities. I like to hang back and use magic, but when I do need to get my hands dirty in melee, I prefer light armour and quick one handed weapons so I can keep on my toes. I've seen other players with swords the size of a caravans

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Snaaaake
Sunday, October 17, 2010 @ 7:34:05 PM

Wanna ask, even at high level, do you still experience quick death?

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slimey
Monday, October 18, 2010 @ 2:21:08 AM
Reply

Only on occasion when you get the strategy wrong, but far less frequently.
Some decent armour and a souped up shield, as well as defensive magic (e.g. Warding) makes a lot of difference. If you are getting pummelled, run away.

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Shams
Monday, October 18, 2010 @ 10:54:32 AM

When i started my second playthrough, i had both Warding and Light-Weapon Magic with the Meat Cleaver, so I destroyed the boss of 1-1 in about 5 or 10 seconds.

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bingshi
Tuesday, October 19, 2010 @ 9:35:14 PM
Reply

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