Is L.A. Noire A Glimpse Of The Future?
While I mentioned it in my review (and I'll probably touch on it during my video commentary, which you'll see in a matter of days), I believe this intriguing subject is worthy of a separate article.
There is nothing revolutionary about the action-based gameplay in L.A. Noire and in fact, that aspect of Team Bondi's impressive achievement actually feels outdated in comparison to the facial recognition technology, which is the clear focus. That being said, those faces alone can indeed be considered revolutionary. As this industry continues to progress, it's critical that we find a way to more fully embrace the reality of humanity. Think about how stories have taken a bigger role in our interactive experiences; then, think about how we interact with one another in real life.
The acting in games like Heavy Rain and Uncharted 2: Among Thieves is great, but despite all our fancy hardware and developmental advances, the characterization still relies heavily upon the voice actors. In truth, when we speak to others, the majority of communication occurs without words; you know that old saying, "90% of communication is non-verbal." That's absolutely true and if we are to capture the essence of emotion and human drama in video games, we needed another push forward. We needed to emphasize the faces. We needed a technology that can manage to do this.
Hence, MotionScan. I'm not saying it's the answer to the future but it's a definite start. They also picked just the right setting for its debut; placing gamers in the role of a character who must interpret faces on a daily basis. Lives can even depend on those expressions. It wouldn't have been nearly as amazing had such tech been applied to a game that doesn't highlight the need for it. Actually, it's almost as if they wanted to send a message; to say- "Look what we can do now...imagine the ways in which it can be used in the future."
5/20/2011 Ben Dutka
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Comments (58 posts)
Lawless SXE
Friday, May 20, 2011 @ 10:07:48 PM
BikerSaint
Friday, May 20, 2011 @ 10:09:17 PM
bigrailer19
Saturday, May 21, 2011 @ 3:50:05 AM
Lawless SXE
Friday, May 20, 2011 @ 10:20:44 PM
Lawless SXE
Friday, May 20, 2011 @ 10:16:17 PM
Reply
Though taking this tech and applying it to something like CoD, where the story and characters are completely forgettable is just a waste. There is a certain place for this technology, and it is this place that I hope that games are heading to, or at least a splinter set of games. Also, Heavy Rain and L.A. Noire may be very different, but I believe that they may be placed together under the new category of game that's been mentioned on this site before: Intellectual. It may not be massively popular, but it is a necessary step for games, IMO.
Peace.
Qubex
Saturday, May 21, 2011 @ 2:31:03 AM
This is important I think, the story may be shallow, but to have characters that look realistic and at least talk correctly would make * some * difference to the overall look and quality of graphical presentation.
Regarding story line, I quite liked Modern Warfare One. I thought the story was not bad at all and quite engaging. It kept me going to complete the game.
Anyway, we will see how this technology progresses and where we end up in the next few years. By the time the PS4 rolls around... it will be a different world of video gaming...
Q!
"play.experience.enjoy"
Lawless SXE
Saturday, May 21, 2011 @ 2:59:47 AM
I ddo agree that an FPS COULD have a great, emotional storyline, it is simply that they have not yet reached anything approaching that. But yes, you are correct in suggesting that having near realism in the actions and expressions of characters would go a long way towards bringing the story to life, no matter how poorly it is written (not implying MW is bad, I haven't played it, but BlOps certainly was a poor effort). But I don't mean to generalise all FPSs to this low standard, or indeed to separate them from any other genre, as there are some real stinkers out there.
The future is bright indeed, and not just in the world of gaming.
Peace.
Bloodysilence19
Friday, May 20, 2011 @ 10:18:17 PM
Reply
Last edited by Bloodysilence19 on 5/20/2011 10:19:43 PM
rogers71
Saturday, May 21, 2011 @ 12:21:46 AM
Even Heavy Rain was limited in the facial expressions compared to LA Noire. I will have to adamantly disagree with you on this one. Don't get me wrong, the facial tech that was used in this game was definitely inspired by Heavy Rain but Team Bondi took it to a whole other level. You can have your opinion back now.
Bloodysilence19
Saturday, May 21, 2011 @ 1:51:12 AM
now with you saying the wrinkles, show emotion etc goes with the motion of the face which i said was impressive in la noire. of course heavy was limited in emotions of the face, just like la noire was. your not going to get every detail of the persons movement/emotion good luck with that. good ill keep my opinion just like you can keep your opinion
Oyashiro
Friday, May 20, 2011 @ 10:48:59 PM
Lawless SXE
Friday, May 20, 2011 @ 10:54:05 PM
Peace.
:O:O:O Don't you be getting my hopes up, Oyashiro!
Last edited by Lawless SXE on 5/20/2011 10:58:00 PM
FM23
Saturday, May 21, 2011 @ 2:46:26 AM
bigrailer19
Saturday, May 21, 2011 @ 9:33:17 PM
kraygen
Friday, May 20, 2011 @ 10:53:16 PM
Reply
We are a people who love hand gestures, we tap our feet, shift our weight, and I don't think it'll be long before we that kind of definition in our video games.
It's a great time to be a gamer.
Lawless SXE
Friday, May 20, 2011 @ 11:21:38 PM
Peace.
Lawless SXE
Friday, May 20, 2011 @ 11:23:47 PM
There is yet further to go, but recent advancements have shown that we're getting close.
Peace.
Beamboom
Saturday, May 21, 2011 @ 3:24:35 AM
Alienange
Friday, May 20, 2011 @ 11:09:48 PM
Reply
Lawless SXE
Friday, May 20, 2011 @ 11:26:31 PM
Peace.
StangMan80
Friday, May 20, 2011 @ 11:24:54 PM
Reply
But I'm still recovering from a concussion(Football accident at school)..
But this game looks so real because of the faces. They're games out there with better graphics but Because they don't have the faces, expressions and body posture correct it looks like a video game and that jumps out at you instantly.
gunblademaster
Friday, May 20, 2011 @ 11:27:43 PM
Reply
Lawless SXE
Friday, May 20, 2011 @ 11:35:52 PM
Fane1024
Saturday, May 21, 2011 @ 12:14:19 AM
BikerSaint
Saturday, May 21, 2011 @ 12:47:42 AM
Highlander
Saturday, May 21, 2011 @ 12:38:29 AM
Qubex
Saturday, May 21, 2011 @ 2:36:01 AM
If I could immerse myself in a Star Wars game that felt like the movies, had that level of detail, flying in and out of Star Destroyers or along Death Star trenches - in 3D - can you imagine the buzz...
Or swooping in and out the forests of Pandora, floating past mountains suspended in mid air and diving through huge water falls as if it were real.
That is what I want... we may get glimpse of this when the PS4 comes out, but realistically... Avatar style "real-time" graphic detail in games will come 10 to 15 years from now.
Q!
"play.experience.enjoy"
Highlander
Saturday, May 21, 2011 @ 3:04:54 AM
If you're talking about the environment, the effects, the in-game objects and physics, I'm right there with you. My concern is about people in games, the people the gamer interacts with in a game.
It's extremely difficult to create a convincing facsimile of a human being because we do not react the same way every time or loop certain expressions or gestures, as an artificial person would. I've seen it done well (uncharted for example) and I've seen it done badly in any number of games where the people look too real and somehow 'plastic'. Anyway, it's just an opinion, but I do think that doing less is more, and vice versa, when it comes to emulating humans in games.
godsman
Saturday, May 21, 2011 @ 9:16:42 AM
My point is that the Uncharted voices are awesome and fits the story really well. If they use the LA Noire facial capture, they'll need to find characters that can look and act, which are impossible.
Sometimes the voice actors have to breathe a certain way create a higher voice or a twitch the lower jaw to churn out a specific pitch. These are all possible in Uncharted because the faces are not recorded, only the body and voice.
For LA Noire, it's restricting on the actor's freedom to express themselves. LA Noire face captures are actually done on an "execution chair" where only the head is recorded. Scenes when police officers talk to you looks super real, but when they turn around and walk away looks like a floating head on a flag pole.
The LA Noire technology is definitely awesome and fits the gameplay 100%. I bought it Day 1. Do I want to see it in other games like Heavy Rain and Uncharted? No. I prefer the more realistic look of being less realistic, if you know what I mean.
___________
Saturday, May 21, 2011 @ 3:06:22 AM
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Beamboom
Saturday, May 21, 2011 @ 3:43:58 AM
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A game console becomes more than just a graphics engine, there will be a lot more computing required *behind* the visual display. And that can only be a good thing imo. Just imagine what the additional data power can be used for, things that is too much for the cpus today!
The open worlds could have the capacity to in realtime calculate the actions of several other inhabitants in the game all across the map, each one with their own non-scripted little life...! This is just a question of several simultaneous processes - raw data processing power. *Now* we can start talking about "good AI" :)
So, motion tech being used ingame or not, these new requirements that require more than just pixels and frame rates will be good for *all* genres.
Last edited by Beamboom on 5/21/2011 3:51:24 AM
sawao_yamanaka
Saturday, May 21, 2011 @ 3:53:26 AM
Reply
Lawless SXE
Saturday, May 21, 2011 @ 4:00:15 AM
Beamboom
Saturday, May 21, 2011 @ 4:30:43 AM
Lawless SXE
Saturday, May 21, 2011 @ 4:42:00 AM
The technology of tomorrow needs to be able to capture both aspects of human behaviour for it to be displayed virtually, and that requires new developments outside of the realm of video games.
Peace.
Beamboom
Saturday, May 21, 2011 @ 5:20:19 AM
I can't understand anything else than that it's all a question of processing power cause one thing is collecting the data, a totally different challenge is using it...
The 3D animations in gaming today is built on a very simple "ragdoll-like" model of the world, using a 3d skeleton framework with some very basic physical variables like weight, reflection and transparency, wrapped up in a "dead" 2d skin. Everything else is scripted animations, like for instance the movement of a coat - that's why the coat moves in the *exact* same way each time the hero turns around, or sticks out like some surf board regardless of how the rest of the body has moved, after a crash or something.
To do anything else simply is too much work by todays standards. To have "motion points" all over the coat would make the console kneel before moving a step.
Because of the insane focus on the simple action graphics the consoles are made able to puke out flat 3d images in glorious definition and detail at a rate like there's no tomorrow, but ask it to do anything more than that and it falls flat on the face.
Now I've not played LA Noire (yet), but I would *guess* that the scenes where facial expressions play an important role, the rest of the frame is pretty much static (meaning static camera angle, static animations, etc), no other "cpu brainwork" going on at the same time?
Last edited by Beamboom on 5/21/2011 5:33:45 AM
Lawless SXE
Saturday, May 21, 2011 @ 5:54:26 AM
However there is a flaw in the camera setup, as it cannot record the minute details if too much gross movement is involved, and so requires the actor to remain relatively still.
For this information and more, presented in a far more clear way than I could ever hope to do, visit this link:
http://electronics.howstuffworks.com/motionscan-technology.htm
Peace.
P.S. As for what you have to say about the in-game animations, THAT is something that I have no argument with. There really is a lack of fluidity in the way that characters move because of a distinct lack processing power. Don't get me wrong, the consoles of today are capable of incredible things (just take a look at the layered animation used in the Uncharted series), but don't come close to being able to accurately portray the most subtle nuances of human movement. With every move we make, we adjust to our surroundings, and what pressures are working on our bodies, but the static animations of games, and even animated films usually fail to capture that.
There is a lot of potential for further development and focus on this area in the future, but I feel that most video game developers will eschew this approach in favour of bettering their core graphics, and leaving us more stunned by the immediate effects, rather than the ones that lie beneath the surface. I'll be glad to be proven wrong on this last point, but I also can't deny the appeal of bringing other processor intensive elements, such as real-time ray tracing or more advanced AI systems, to act as a focal point for future development.
Last edited by Lawless SXE on 5/21/2011 6:07:38 AM
Beamboom
Saturday, May 21, 2011 @ 6:32:15 AM
Another example on the opposite end of the scale:
Boobs.
Yes.
Think of all the gorgeous boobs in games over the years. And then think of all the attempts that's been made to make them actually *move*.
Through all these years and with an endless stream of boobs in all shapes and forms, they *still* have not been able to make them move in a natural way. Two spineless lumps of fat!
If anything they bump like some concrete blocks strapped on a mans chest. And that's not cause they did not *try*...!
They may have a slight challenge in harvesting the data today, but the problems do not end there my friend. The consoles are not even able to *look* at the harvested data.
Last edited by Beamboom on 5/21/2011 6:40:28 AM
Lawless SXE
Saturday, May 21, 2011 @ 6:43:06 AM
Excelsior1
Saturday, May 21, 2011 @ 5:24:41 AM
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i eagerly await the next round of consoles. when you consider the memory contraints developers are dealing with it's pretty amazing what they have pulled off.
one last thing. cograts to team bondi for deliviring the 1st r* game that is not gimped on the ps3. the ps3 version is superior without the resolution cuts and frame rate problems we have seen in r*'s past ps3 games. good job.
FM23
Saturday, May 21, 2011 @ 8:09:10 PM
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SmokeyPSD
Sunday, May 22, 2011 @ 2:53:12 PM
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It's impressive speficially for L.A. Noire but I just don't see much of a future for it outside of a few individual projects in the coming years. Full body capture is already being explored.
Lairfan
Monday, May 23, 2011 @ 5:38:32 PM
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So these kinds of performance capture will probably be pretty common fairly soon. The next step will be how the technology evolves with the next gen.

L.A. Noire









Pandacastro
Reply
Friday, May 20, 2011 @ 9:54:48 PM