What Do You Want From Final Fantasy XIII-2?
Realistically, of course. We can't go backwards and Square Enix certainly has no intention of resurrecting dead mechanics.
Chances are, Final Fantasy XIII-2 will be very similar to FFXIII, with a few upgrades and alterations here and there. The most we could possibly hope for is the addition of towns, but even that might be a stretch. So what do you want? The fans have been forced to reassess their priorities when it comes to this franchise, as FFXIII was a departure in so many ways, and the company in question is hell-bent on "progression." ...or at least, that's what they call abandoning winning formulas and attempting to cater to a completely different audience.
Personally, I just want FFXIII-2 to feel more like an RPG, and I can deal with the rest. For instance, let me switch my damn characters in combat and let me fully equip those characters. I also want more control in battle; I want to be able to pause the action in order to plan strategies, and get rid of the small drawbacks; i.e., letting enemies move during the initial animations of a Paradigm Shift. ...that's called cheating. You can keep all the rest of it, although we could all do without the uber-linear 20 hours to start. I mean, I don't mind a linear path for the sake of in-depth storytelling and character development but even so, there's a reason the first part of FFXIII felt too tedious. I didn't mind it too much, but still...
I'm just wondering how the veteran fans feel. By now, they must know they'll never get the good ol' days back, and they'll just have to accept and make allowances. I suppose the question is, what are they willing to tolerate and what do they dare hope for? It's a little sad that we have to phrase the question this way when talking about the next Final Fantasy, isn't it?
6/3/2011 Ben Dutka
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Comments (57 posts)
LimitedVertigo
Friday, June 03, 2011 @ 9:43:17 PM
ZettaiSeigi
Friday, June 03, 2011 @ 9:43:31 PM
WorldEndsWithMe
Friday, June 03, 2011 @ 10:02:30 PM
allDFlavors
Friday, June 03, 2011 @ 10:12:50 PM
WorldEndsWithMe
Friday, June 03, 2011 @ 9:46:28 PM
Reply
I think I'm finally coming to terms with the fact that good JRPGs are gone and the best way to play these games is gone, it's sad but at least I have more franchises to hang my hat on where once only FF would do.
I'd just like to point out that developers are wrong. The old RPG mechanics aren't JUST a way to get around the fact that in the old days they couldn't accomplish the kind of real time action they can today. They are also a way of making battles more substantive. Otherwise I'm just hacking, blocking, and casting spells. That works for some games, but not games that want to give off the impression FF has always tried to.
Give me back some more strategy and control dammit!
Ultima
Friday, June 03, 2011 @ 9:59:15 PM
Reply
1) Give us the ability to switch party leaders in combat.
2) Remove the lame XIII-only rule of "Game over if party leader gets Koed". This would probably tie into implementing the rule above though.
3) Give us the ability to shift job roles for one character at a time instead of forcing us to switch the entire team at once.
4) FFXIII essentially had the gambit system from XII except you couldn't directly edit the gambits for your teammates. Give us full control over what we want each character to do in each job.
5) For the love of GOD, give us the ability to slow the battles down somehow! I don't want to spend another 20 hours watching numbers and meters instead of what's going on! Give us the equivalent of a "Wait" mode or something!
Outside of combat, how about:
- Either a refined and non-confusing equipment levelling system, or chuck it in place of more standard fare.
- No more having to grind for money, sheesh. At least not to the ridiculous extent as in XIII.
- More classic enemies that are actually recognizable.
WorldEndsWithMe
Friday, June 03, 2011 @ 11:06:55 PM
Excelsior1
Saturday, June 04, 2011 @ 8:12:55 AM
an even better way is to have vanielle as a party leader and take on a adamtoisse. summon at the beginning oh the battle and dismiss to bring it to its knees then repeattedly cast death with vanielle.(equip marlbarro wand for improved debuff) have hope as syn, and fang as sab in support roles. one hit ko when it works. you will often recieive a platinum ignot that can be sold for a whopping 350,000 gil for your troubles. equipping collectors catilogue helps improve odds of treasure pick up after battle.
Last edited by Excelsior1 on 6/4/2011 8:14:07 AM
TheCrazyMerc
Friday, June 03, 2011 @ 9:59:33 PM
Reply
WorldEndsWithMe
Friday, June 03, 2011 @ 10:28:49 PM
shadowscorpio
Saturday, June 04, 2011 @ 10:26:21 AM
gunblademaster
Friday, June 03, 2011 @ 10:48:51 PM
Reply
Underdog15
Friday, June 03, 2011 @ 11:08:44 PM
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I'm just looking forward to playing a pretty decent game. I won't be looking for it to be the revolutionary experience I used to look to FF's to be. But, I did kind of enjoy FFXIII. It wasn't nearly what I'd hoped, but I still like it. I think as long as I don't raise my hopes like I did with XIII, I have a shot at enjoying it for what it will be.
Out of principle, though, I may wait for a price drop. We'll see. It'll depend on what I'm playing at the time, I suppose.
I dunno... guess my indecision is just a symptom of me feeling..... meh...
Underdog15
Saturday, June 04, 2011 @ 9:04:34 AM
Underdog15
Sunday, June 05, 2011 @ 8:18:31 AM
Lawless SXE
Friday, June 03, 2011 @ 11:18:00 PM
Reply
I want the battles to be slower, and not require you to keep only a single player alive. Slowing it down will allow you control the entire party, and that will be a good thing, as it means that you will get a chance to vary your battle strategies. Perhaps cut it down to only four Paradigms, but allow you to switch each character individually as you see fit. I'd like a more focussed story. I don't know. I enjoyed FFXIII for what it was, but I felt as if it could be much more, and I wait to see what S-E has in store for us.
Peace.
P.S. I saw a Moogle!
Keeng
Saturday, June 04, 2011 @ 12:37:27 AM
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FFXIII presented a very tense, very urgent scenario for 25 straight hours and it made for a much more believable, exciting plot. I would hate to see them take a step back.
...oh and better summons, lol. Summons haven't been relevant to the actual battles in an FF game since like FFXI.
Last edited by Keeng on 6/4/2011 12:38:58 AM
WorldEndsWithMe
Saturday, June 04, 2011 @ 12:56:36 AM
Underdog15
Saturday, June 04, 2011 @ 9:06:14 AM
Underdog15
Saturday, June 04, 2011 @ 10:54:47 AM
If you ask me, the game expects you to take 5 days to explore!
Last edited by Underdog15 on 6/4/2011 10:55:11 AM
allDFlavors
Saturday, June 04, 2011 @ 1:24:24 PM
Beamboom
Saturday, June 04, 2011 @ 4:42:36 AM
This is one of those games that I just know I'll never instert into the ps3 again. So if it can make another person happy then coolness!
Last edited by Beamboom on 6/4/2011 4:50:09 AM
Ultimadesires
Saturday, June 04, 2011 @ 6:54:41 AM
Beamboom
Saturday, June 04, 2011 @ 7:08:56 AM
I actually can't recall having a good moment *at all* in FF, the few hours I spent on it. It was one giant "uhhh... okey..." moment for me.
But this is all fine of course! It's wonderful that games are so diverse now that one gamers trash can be another gamers gold. That's a healthy sign.
Last edited by Beamboom on 6/4/2011 7:20:40 AM
Dreno
Saturday, June 04, 2011 @ 12:37:36 PM
Ultimadesires
Saturday, June 04, 2011 @ 6:53:51 AM
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I see from that gameplay trailer we have moogles :D. What was that part with th echaracter walking on a grid about, this is a major concern, while I could accept it for Dissidia, I will not expect it for a main FF title.
What I want from XIII-2:
- To keep the charisma - The main appeal to me for XIII was the characters personalities, while they werent written to a massive depth, They all had different constrasting personalities which I felt worked really well, I heard XIII-2 may be darker, If they turn it into someting like PoP: Warrior Within, I will be furious.
Gameplay... I want it to be similiar, so I unlike many of you are not dissapointed by this, remember it is a sequel, it they suddenly chanced it to the style of X, just would not match. I admit though they could have got rid of auto battle, (Maybe there will be somthing in the options for that.) Also I hope that if the lead character dies, the party will have time to revive the fallen member, that never made sense to me.
Towns - As i suspected from the 2 screenshots, there will be towns to walk through and explore :) I approve of that.
Shops - I hope they change the whole shop and upgrade system, that is one thing I did not like from XIII, i rarely bothered whilst playing through the story...probaly why i sturggled at times lol.
Pace - While XIII was called linear it had teh perfect pace for the story, I hope this is not changed to much with the exploration, If the story is broken up into 5 hour gaps like XII I will not be happy.
Underdog15
Saturday, June 04, 2011 @ 6:59:49 PM
Mamills
Saturday, June 04, 2011 @ 7:54:46 AM
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FF 13 was one of the worst of the franchise, (Right next to FFX-2)
hope this iteration crashes and burns
now c'mon mist walker, hurry up and translate the last story.
Excelsior1
Saturday, June 04, 2011 @ 8:20:50 AM
Ultimadesires
Saturday, June 04, 2011 @ 10:00:31 AM
Mamills
Saturday, June 04, 2011 @ 1:25:15 PM
BigBoss4ever
Saturday, June 04, 2011 @ 2:29:21 PM
Please walk out of the mist Sakaguchi and walking into the Square Enix and get rid of Wada, the rest will be healed automatically :D
Last edited by BigBoss4ever on 6/4/2011 2:29:57 PM
CHAOS THEORY X
Saturday, June 04, 2011 @ 9:17:38 AM
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LegendaryWolfeh
Saturday, June 04, 2011 @ 10:08:38 AM
Reply
BigBoss4ever
Saturday, June 04, 2011 @ 2:26:31 PM
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1. Dark Souls
2. The Last Guardian
3. Uncharted 3
4. GOW 4
4. Metal Gear Solid HD Collection
5. ICO + SOTC HD combo pack
6. WKC-2
7. MGS Raiden
8. inFamous 2
9. Catherine
10.Ninja Gaiden 3
Let the westernization die with Wada! enough said!
Claire C
Saturday, June 04, 2011 @ 6:26:03 PM
nogoat23
Sunday, June 05, 2011 @ 9:41:02 AM
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Give me a world that's big enough to get lost in, and give me incentives to explore that world. (ie, secret treasures, optional bosses, hidden collectibles...) I liked in 12 how if I wandered the wrong way, I suddenly found myself overpowered by enemies that were way too strong for me, and I had to run for my life. In 13 you never have to wonder if you are strong enough to fight an enemy because the game is so linear. (Except for the Adamantoises, which stomped me dead a few times.)
I think it would be interesting to also punish me if I start to explore too much. If the story tells me that a town needs saving, and I decide to go pick flowers for a week, then that town should get destroyed.
Give me ultimate weapons and make me work for them. I don't want the dodging 200 lightning bolts randomness in 10, but I do like that each weapon required three different side quests to complete. (Find the weapon, find the crest, find the sigil.)
Side quests, and mini games. I liked the hunts in 12 and the blitzball in 10. It's easy to add optional hunts/bosses, but I'd like some more creative side quests too. (Maybe there's a guy that needs to prove his courage to win the heart of a girl he likes. So you team up with him to go down a previously unreachable path in a dungeon you were just in. Then there's a few alternate endings to the side quest: the guy you're helping lives and the girl likes the token you bring back to her, he lives and she doesn't like it (multiple paths and treasures in the dungeon, but you have to decide which one to give to the girl), the guy you're helping dies, but you still recover the treasure, and the girl becomes a playable character for a while... It's easy to be creative.
An upgrade system that feels like exploring or discovering. I liked 10 because it felt like I was exploring a crazy complex grid. I liked 12 because each time I unlocked something I got to discover what the adjacent squares were. I also liked 10 because at the end of the game, the grid wasn't completed. I always kind of wanted to go back and play until I filled out that grid for every character.
Give me the option and incentive to back track. 10 did this with the capturing enemies thing. 12 just let me go wherever I wanted.
I want the option to be awesome. If I want to grind a bit so that I'm overpowered, let me. In 13 if I wanted to fight somebody, I had to keep going forward. I could never just hang out and fight infinitely spawning enemies.
Make me think. I loved the puzzles of the different temples in 10. Give me a puzzle with multiple solutions, and reward me if I complete the most difficult solution.
If they did these things, and removed auto-battle, I'd enjoy 13-2.
Underdog15
Monday, June 06, 2011 @ 10:35:33 AM

Final Fantasy XIII-2









LimitedVertigo
Reply
Friday, June 03, 2011 @ 9:36:00 PM
Bla...