: Resistance 3 Composer Talks Music's Importance

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Resistance 3 Composer Talks Music's Importance

Music is crucial in video games. And when it comes to an adventure like Resistance 3, the soundtrack continually works to immerse us deeper in the captivating experience.

In our review, we said the audio was a huge highlight, primarily due to the excellent score that was both diverse and effective. But even before we heard those excellent tracks, we had given some questions to the game's composer, Boris Salchow. We wanted to know how he chose the pieces for Insomniac's invigorating shooter, and we also wanted to get his opinion on the current state of music in video games.

Here's Salchow's answer to our first question, which asked about the creative process:

"I was sitting down with the Audio Director of the game, Paul Mudra and the Creative Director of the game, Marcus Smith. Marcus was helming the game creatively and it was clear early on that it would not be a typical military shooter game. With that in mind, we came up with a rough idea of which sound-world we would be in.

Much more than before, we wanted to highlight the human aspect of life under the occupancy of aliens. That part of the score would feature very traditional instrumentation like strings, piano, maybe some woodwinds and voices. And for the alien world we were talking more about manipulated traditional instruments rather than synthesized sounds. And looking back I have to say that is exactly what we did and it worked out great throughout the whole game."

Salchow went on to echo our thoughts on great game scores, in that they work to envelop the player in the presented world. It's all about contributing to the atmosphere; i.e., an awesome soundtrack "contributes substantially to how immersive the game is."

Then we tackled the discussion concerning original compositions vs. licensed music; the latter is becoming more and more popular as the gaming industry continues to rise. But according to Salchow, when it comes to creating an entirely original property, one needs an original score.

"Like with movies, a song can really elevate a certain scene or in the case of games like Guitar Hero music becomes the subject matter itself. But as soon as you want to create a long narrative arc and take the player by the hand to guide him through a storyline with emotional ups and downs and dramatic turns etc. you usually need an actual score. Or, a combination of both."

Lastly, Salchow says he thinks we'll see "all kinds of developments" in video game music. What the future holds, nobody really knows, but one thing's for certain: music will always remain a very important part of interactive entertainment and clearly, here's one composer who wouldn't mind working on more game projects.

"There are many different concepts out there and I think we will see all kinds of developments. But I personally hope we will see more games like Resistance 3 and many more that will become increasingly emotional and story-driven because it is a real pleasure working on such projects!"

We appreciate Boris Salchow taking the time to answer our questions and for more information, head on over to his website; you've likely heard his work elsewhere. I find it ironic that he composed the music for an Infiniti M-class commercial...my car. How odd. ;)

9/7/2011 Ben Dutka

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Comments (9 posts)

Lairfan
Wednesday, September 07, 2011 @ 6:05:09 PM
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This guy's got the right idea: make games more story-driven and emotional. Game devs should listen to people like him more often.

Btw, Mr. Salchow did quite an impressive job in R3. His music adds immensely to the atmosphere and emotion of several scenes. I sincerely hope he gets to work on more games, because he's done one hell of a job on this one.

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gangan19
Wednesday, September 07, 2011 @ 8:36:04 PM
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should I buy resistance full price or wait till it drops a little?

The music is definitively where i get immersed in games. There was something wrong with ff13 I couldn't quite put my finger on it, but the music mostly kept me in the game.

Now the games that "Dice" makes, the sound coming out of every one of my speaker is just plain righteousness.

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Beamboom
Thursday, September 08, 2011 @ 3:58:16 AM

R3 is one of those few games that I'd say is worth purchased at full price. It is GOOD stuff.

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Turbey
Thursday, September 08, 2011 @ 6:32:18 AM

In my opinion, yes it`s worth the full price.

The music in it makes it one of the most atmospheric games ever, recommended!

But, that`s my opinion though.

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Beamboom
Thursday, September 08, 2011 @ 8:47:57 AM

Yeah it's a good soundtrack in R3. Everything that makes sound in that game is top notch. Effects, voices, music, ambience...
But while we are on the topic of soundtracks I just have to mention Deus Ex too. It is remarkably good.


Last edited by Beamboom on 9/8/2011 9:07:20 AM

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maxpontiac
Thursday, September 08, 2011 @ 10:17:50 AM

R3 is well worth the admission price based on the singleplayer alone.

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gangan19
Thursday, September 08, 2011 @ 6:45:53 PM

i bought it at full price just now. thanks for the help

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556pineapple
Thursday, September 08, 2011 @ 12:03:07 AM
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I tend to respect composers who score games quite a bit, perhaps because it's a combination of two of my passions, but I know that a well-composed score can really make a difference. Most of my favorite OSTs are from video games (MGS, Shadow of the Colossus, Silent Hill to name a few) and that's because they really influenced my emotions while playing the games. It's so easy to cop out and use licensed music, but to compose something original that sucks you into the action even more, that takes a lot of talent.

Last edited by 556pineapple on 9/8/2011 12:03:35 AM

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maxpontiac
Thursday, September 08, 2011 @ 10:17:14 AM
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I am only on mission 9, and based on what I have heard thus far, R3's soundtrack is right up there with my favorites.

Excellent job Mr. Salchow!

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