Ian Bogost On Gaming's Goodness: Part I
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We often try to bring you interesting and original interviews here at PSXE, and our latest is with author, professor of digital media at Georgia Institute of Technology, and founding partner of Persuasive Games LLC, Ian Bogost.
His new book, "How To Do Things With Videogames," explores the benefits of interactive entertainment, and he tries to prove that gaming is both a legitimate and important medium. In the first part of our interview, we talked about how focusing on violence is missing the bigger picture, why defining anything as "art" is tricky, and how video games can break through into mainstream media.
PSXE: Video games are continually targeted for excessive violence. Many believe this overrides all potential good gaming has to offer. What would you say to that?
Bogost: "Games are a tool. As a medium, this machine has a lot of potential and it can be used for a variety of purposes. The violent stuff; well, I'd put that inside the movie spectaculars, like a Hollywood blockbuster usage of games. It's one way we use games. We create this fantasy world and test our inabilities. We want to feel powerful and we want to fantasize and live in a different place and time. Other mediums do this, too.
If that were the only way to use the moving image, that would be a shame. But it isn't the only way it's used. It's not the only way games are being used; if all you choose to see is violence, you're missing most of the picture."
PSXE: Gaming may be mainstream, but why isn't it viewed on the same level as music and movies? Why doesn't the industry get more mainstream exposure?
Bogost: "Even if gaming has fantasies about being as big as Hollywood, it doesn't have the same value. In movies, there's still a strong artistic creative compass that studios want to use to frame their work, so they put the people involved on The Tonight Show. And that's where people learn about the work.
The game industry hasn't done a good job of presenting their work as an alternative medium. Those of us who know what games can be talk, but they don't really talk to the world beyond their communities. Those outside that circle are allowed to draw their own conclusions. If you see a screenshot from Heavy Rain, you could conceivably think it's a game like Grand Theft Auto. A game like Flower is a little tougher to confuse, but it also isn't clear what it actually is. What does all this mean for the average ordinary person? We're all just sort of living in our own little world."
9/20/2011 Ben Dutka
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Comments (11 posts)
Dreno
Tuesday, September 20, 2011 @ 10:17:39 PM
Andi agree with what you say about watching movies/tv be the least productive activite of activites. Atleast with games your increasing and training your hand/eye coordinations, and depending on what types of games your playing, your using problem solving skills, choosing tactics, using memory.
Hell, even games like cod test your eye reflex. Games to a great amount of good, I'm just shocked that to a vast number of people games are still looked at as being mostly violent and childish hobbies.
But its just like ian bogost said, it depends on what games you pla and what you want to see.
BikerSaint
Wednesday, September 21, 2011 @ 12:48:10 AM
Anyway, I'm sure Ben had a good reason but since he didn't post it, I will....
Science
Video-Game Players Make Breakthrough in AIDS Research Under UW's Crowd-Sourced 'Foldit' Project
By Curtis Cartier Mon., Sep. 19 2011
For years a complex biochemical problem related to AIDS research had beguiled scientists worldwide.
That was until some UW researchers got wise to the art of crowd-sourcing.
Now, thanks to a program called Foldit, which makes molecular coding into a competitive online video game, an important piece of the AIDS-cure puzzle has been solved.
A research paper published Sunday by the journal Nature Structural & Molecular Biology details how online users of Foldit successfully mapped a protein-cutting enzyme from a particular AIDS-like virus found in rhesus monkeys. This enzyme helps the virus spread and counteracting it relies on mapping its exact molecular structure--a task that until now had been too monumental for scientists to accomplish.
Here's a screenshot of the protein structure that solved the rhesus-monkey problem.
(see link below)
University of Washington
Firas Khatib, a UW biochemist, led the project from the chemistry perspective, while Seth Cooper, a UW computer scientist, handled the Foldit program's design and implementation.
In a statement sent to reporters, Cooper said of the program:
"People have spatial reasoning skills, something computers are not yet good at. Games provide a framework for bringing together the strengths of computers and humans."
Khatib, meanwhile, spoke with Seattle Weekly about the project last night.
He says that the breakthrough is a huge accomplishment for science in general more than for AIDS research specifically, and that it could help researchers worldwide refrain from pulling out as much of their hair.
"This is the first case that we're aware of where online gamers solved a scientific problem that hadn't been able to be cracked by all scientific methods developed," Khatib says.
"My big hope is that other scientists with challenging problems they can't solve, and have been banging their heads over for years, will come to us and say 'Can you help?' "
Khatib says that Foldit's success is not owed to simply being an online game, but being an online competitive game. Some 236,000 players have registered for Foldit since it launched in 2008, and by putting real-time scores and rankings that change depending on how well-designed the players make their molecular structures, the program taps into the competitive nature of gamers.
"If we had just posted it as 'Hey, can you help us?', I think we would have gotten a few volunteers and some would have stuck around," Khatib says. "But the fact that there is this competitive aspect, that unleashes a lot more motivation."
The next step for Foldit players is going to be not just mapping existing genetic structures, but creating new ones. And one of the world's most common ailments is in the cross-hairs. "We want to have players design a protein that will inhibit the flu virus," Khatib says. "This is just the start."
Here's a great video that shows the ins and outs of Foldit, plus 2 "before & after pics" of the virus.
http://blogs.seattleweekly.com/dailyweekly/2011/09/video-game_players_make_breakt.php
StubbornScorpio
Tuesday, September 20, 2011 @ 10:14:43 PM
Reply
Thanks Ben, I will check that book out (added to my wishlist right next to Uncharted: The Fourth Labyrinth) and am looking forward to Part 2!
Beamboom
Wednesday, September 21, 2011 @ 6:31:18 AM
Lawless SXE
Wednesday, September 21, 2011 @ 3:17:48 AM
Reply
May have to look into this book, and can't wait to read the second half of this interview.
WorldEndsWithMe
Wednesday, September 21, 2011 @ 10:34:37 AM
Highlander
Wednesday, September 21, 2011 @ 1:00:52 PM
Reply
I think that there is a word missing there, the word 'perceived'. The big budget games cost as much as a movie to make, they generate revenue in the same order of magnitude as movies, in that sense they have the same value. I also am not sure that the artistic merit that Bogost talks of really sits well with sending people out to the Tonight show to whore the new movie. Really that's neither value nor artistic merit, that's hype, and manipulation of people's perception of the movie.
In that sense, games do lack the perceieved value both in terms of the intrinsic value, economically, or measured in terms of 'worth'; but also in terms of artistic value. Games simply do not promote themselves the way that movies do.
That said, I find the spectacle of some young actress running around the talk show circuit wearing 5 ounces of cotton in short dress format, to be a very cynical promotion of a product based on the attractiveness of said actress. It's got nothing to do with art or perceived value, and a lot more to do with the hotness of the actress. OK, not all movies are promoted quite that way, but the talk show circuit is not about artistic merit or any other value it's about promotion pure and simple.
Games could do this, but games do not have recognizable stars to send to the talk shows. How do you send Cole from Infamous, or Drake from Uncarted, or Sam from Vanquish, or the MasterChief from Halo, or any of the non-human game characters? So, who do you send? I think that there are fundamental differences in the media that prevent games from promoting themselves in the same manner as movies. Then again, when you have phenomenon like Hatsune Miku in Japan, where an entirely virtual 'star' holds concerts (I believe there has even been one stateside), anything is possible.
Lairfan
Wednesday, September 21, 2011 @ 6:52:14 PM
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In particular, I thought his comments on how gamers represent the industry were probably the most enlightening. Its true, we truly don't represent it very well at all when compared with the film industry.
If video games are ever gonna be taken seriously as a professional and artistic entertainment medium, we're gonna have to actually show others why its good. And by that, I don't mean show off CoD multiplayer, because that's obviously gonna be laughed off if you try to compare that to a movie. But show them a real game, with a great single player and everything, and maybe you can start to show them a taste of what gaming has to offer.

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WorldEndsWithMe
Reply
Tuesday, September 20, 2011 @ 10:08:59 PM
It's obscene, how on earth can me engaging my mind in my entertainment be worse than sitting on my ass and watching a movie? I mean I do sit on my ass and watch movies but I consider it the least productive of activities.