: Ian Bogost On Gaming's Goodness: Part II

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Ian Bogost On Gaming's Goodness: Part II

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For instance, we can create a simulated city and it looks and feels like a real place. But the moment you go to talk to someone, all they can do is emit one of four prerecorded sounds. This is a way of looking at the world that leaves out a lot. It focuses on appearance over operation. That's a risk. We need to be more interested in the motivations and the cultural and sociopolitical things going on underneath."

PSXE: Video games are more mainstream than ever. But the mainstream media rarely gives any respect to the medium. Do you think this will change any time soon?

Bogost: "I think it's the hardest problem we have. The way to change it is not to expect the mass media to change, or to expect that games are going to change. There's going to have to be a negotiation. We have to recognize that in order for games to be perceived differently, the game makers have to talk about them and show them to be different.

It requires an annoying humility and patience we shouldn't have to have, but that's the situation we're in. We'll make slow, incremental progress, I think. You know, this isn't that big of a deal; it's not about games causing violence or anything like that. It's about games being used in ways you never thought of. We don't necessarily have to celebrate it because it's already happening."

End Interview

We'd like to thank Ian for taking the time to talk to us. There's a lot of interesting topics in this industry, many of which go well beyond petty arguments and disputes. As Bogost says, his book isn't about defending or promoting video games; it's simply about showing everyone that gaming is a legitimate medium, and "as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses."

Yes, it's inevitable. But the bigger everything gets, the more important certain topics become. For more, check out Ian's blog and if you're intrigued, pick up his book.

9/21/2011 Ben Dutka

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Legacy Comment System (6 posts)

Wednesday, September 21, 2011 @ 10:10:31 PM

Thanks for that Ben, this guy is brilliant. He really gets at the issues without bothering to make judgments based on anything other than reason.

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Wednesday, September 21, 2011 @ 10:45:19 PM

Bogost is an incredibly grounded individual who has a clear foresight on these topics. All of his arguments seem so obvious at first, but the way he says things really makes you think about these subjects. I may consider myself a bit of a hipster in that I don't care for mass approval, but when it comes to video games becoming the respected medium of interactive entertainment, I'm all for it.

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Wednesday, September 21, 2011 @ 10:51:25 PM

Nice interview, but... I don't think I want to give up my "gamer" label just yet.

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Lawless SXE
Thursday, September 22, 2011 @ 2:47:43 AM

An excellent interview. I love that PSXE tries to get more interesting interviewees than just the developers out to talk up their own game. Keep it up.

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Thursday, September 22, 2011 @ 3:01:42 AM

This has been my favourite interview yet done by PSX. The book was already on my buy list but I am tremendously excited for when I get it.

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Friday, September 30, 2011 @ 12:14:17 AM

Nice, I like what he has to say.

But even after they've completed nailing the lid down on my pine box, my dead corpse still won't be giving up our shared gamer tag.

Last edited by BikerSaint on 9/30/2011 12:14:55 AM

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