Ben's Week In Review: February 5
Happy Super Bowl Sunday! No, I don't really care who wins. :)
I like Ninja Theory's unapologetic style
While many fans of the franchise in question still bemoan Dante's new design (and I'm one of those who dislike the "emo" style), I have to say I appreciate the developer's stoic attitude throughout all the backlash. They haven't dismissed fan complaints; they've correctly acknowledged them and responded firmly. Capcom had to approve any new artistic creations; publisher and designer continue to work closely, so people need to remember that. Secondly, they've flat-out said they're not a Japanese team and they're not about to apologize for that. They have their own artists with their own influences, and by the way, they've produced a couple great titles this generation.
Whether you agree with their stance or not is irrelevant. I just like the stick-to-your-guns position, which I wish I'd seen from certain Japanese developers this generation. They've all been trying to be something they're not and Ninja Theory is flat-out saying it's silly to do any such thing. Stick to what you know, do what you're good at; that will give you the best result. Attempting to mimic other designers immediately puts you at a disadvantage. Artistry should flow; it shouldn't be forced.
And yet, Capcom feels a little out of touch...
Resident Evil: Operation Raccoon City is set for March 20, and I appreciate that Capcom has made the following clarification: it isn't an official part of the series; it's just a spin-off. But what I'm not quite understanding is why they think that such an effort will have no impact on hardcore, die-hard franchise fans. You know, it does. Even if they understand what it is - an attempt at getting different kinds of gamers attracted to the series - they still feel like they're being ignored. On top of which, how can you tell us Resident Evil 6 has "more action" and still claim to be catering to the long-time followers?
I must be missing something. Maybe RE6 will be more survival/horror than we all think, but I doubt it. Capcom has already relabeled it; calling it "dramtic horror," and I'm not sure I understand the distinction...I guess one is just slower-paced and relies more on the atmosphere and adventure elements rather than third-person shooting. And I still fail to see how the direction they're taking RE won't annoy fans. I don't get that.
Personal gaming update
Had to stop playing Final Fantasy XIII-2 for a while so I could tackle a couple new games- NeverDead and The Darkness II. As you can see, NeverDead was less than mediocre and that's really disappointing, because it really had a fantastic concept. Gotta love the idea, but gotta hate the crap-ass execution. I can't really talk about The Darkness II yet (I think all info is embargoed until Tuesday), but I hope they won't mind me saying- the game is fun. And it's sick. There's just so much I want to say, but I gotta save it...
This week, I'll also have to tackle Kingdoms of Amalur: Reckoning, which seems to have potential. I guess Curt Schilling is a little nervous but that's to be expected. This industry is very unforgiving when it comes to newcomers; either make a great game or die. Sadly, that's very often the required stipulation. I think Curt understand that. At any rate, the demo was pretty interesting, so I'm looking forward to playing more.
Lastly, stay tuned for info on the new PSXE Show, which should be airing soon in the PlayStation Home Community Theater.
2/4/2012 Ben Dutka