Interview: Gaming And The "Demise Of Guys"
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PSXE: Do you believe gaming's tendency towards violence has an effect on all ages, or only younger children?
Duncan: "Children with more propensities to be aggressive are more attracted to violent video media, but violent media, in turn, can also make them more aggressive. This could be related to the fact that most video games reward players for violent acts, often permitting them to move to the next level in a game.
Yet recent research suggests a link between violent video games and real-life aggression — given the opportunity, both adults and children were more aggressive after playing violent games. And people who identify themselves with violent perpetrators in video games are able to take aggressive action while playing that role, reinforcing aggressive behavior."
PSXE: "Constant stimulation" is a major premise of your work, it seems. And although this is anecdotal, I must say that those I grew up with are actually some of the most patient, grounded people I know, and I would argue that the elements of CERTAIN games (those that task our problem-solving abilities, engage us in an emotional story, etc.) are actually helpful. Why aren't more studies being conducted on this positive aspect?
Duncan: "That's a valid point and there should be more studies conducted on the positive benefits of gaming. The people you're talking about probably didn't play games to excess over long periods of time. Again, there are both positive aspects and potential negative consequences.
There is now evidence for reciprocal causality (A causes B and B causes A) for attention problems and impulsiveness, and video game playing though. Researchers at Iowa State University and Singapore examined over 3,000 children and adolescents over 3 years and found that even when controlled for sex, age, race, SES, and earlier attention problems, kids who spend more time playing video games have a higher rate of attention problems. They also found that kids who are more impulsive or start out with more attention problems will then spend more time playing video games, thus leading to a higher likelihood of additional attention problems or impulsivity."
PSXE: The numbers say more women are playing games these days. Now, because many games are essentially "male-oriented," do you think this may be contributing to what some are calling "role confusion" in society today?
Duncan: "I'm 25 and the first game I played was Sonic the Hedgehog on the old Sega system in the early 90s. Since then I've played several games; my brother and I used to play Doom II and James Bond The World Is Not Enough with each other when we were kids and more recently my ex and I played Portal 2 together. It definitely didn't cause role confusion with me, or anyone else I've spoken with. Role confusion isn't really related to gaming. We can see how games are a wonderful escape from a world where there is a lot of gender confusion though.
In games guys get to be whoever they want to be, they can live their fantasies of being violent or romantic, or being the hero. Women too, can live out their fantasies. Why do you think FarmVille was so popular? Women love social games because they get to be cultivators and strengthen bonds with friends and family."
PSXE: Is it more accurate to say video games have addictive qualities, or those with addictive personalities - who are prone to becoming addicted to just about anything - are the ones getting in the news, and this is giving the well-adjusted gamers a bad name?
Duncan: "Games have addictive qualities. Most games are perfectly in tune with a user's pleasure center because they have scheduled rewards like higher levels, weapons, or tools, reinforcing the user's desire to perform and keep them coming back for more. That's not to say gamers can't be well adjusted, most are."
End Interview
Awfully informative, I must say. We still have lingering questions and we continue to wonder why we're not seeing more work done on the positive side of gaming, but at least we can get some answers from educated and open-minded individuals. In our experience, most researchers qualify.
If you have an interest in the subject, you should look into the book in question, which is available now. Thanks again to Nikita Duncan for giving us some food for thought.
6/11/2012 Ben Dutka
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Comments (45 posts)
WorldEndsWithMe
Monday, June 11, 2012 @ 11:13:59 PM
LimitedVertigo
Monday, June 11, 2012 @ 11:16:19 PM
Axe99
Monday, June 11, 2012 @ 11:25:38 PM
WorldEndsWithMe
Monday, June 11, 2012 @ 11:51:19 PM
LimitedVertigo
Monday, June 11, 2012 @ 11:52:28 PM
Ben Dutka PSXE [Administrator]
Tuesday, June 12, 2012 @ 12:20:41 AM
CH1N00K
Tuesday, June 12, 2012 @ 12:26:06 AM
WorldEndsWithMe
Tuesday, June 12, 2012 @ 12:29:30 AM
CH1N00K
Tuesday, June 12, 2012 @ 12:34:42 AM
WorldEndsWithMe
Tuesday, June 12, 2012 @ 2:26:06 AM
Temjin001
Monday, June 11, 2012 @ 9:48:55 PM
Reply
LimitedVertigo
Monday, June 11, 2012 @ 9:54:01 PM
Last edited by LimitedVertigo on 6/11/2012 9:57:06 PM
CH1N00K
Monday, June 11, 2012 @ 10:08:04 PM
Reply
There are a lot of people out who spend all their lives trying to figure out a way that they don't have to work for a living. Is that the fault of TV or Movies or Video games? No, these people are just lazy...and except for installing shock collars around their necks, there isn't a whole lot you can do about them...
Last edited by CH1N00K on 6/11/2012 10:09:18 PM
LimitedVertigo
Monday, June 11, 2012 @ 10:15:45 PM
CH1N00K
Monday, June 11, 2012 @ 10:44:40 PM
Last edited by CH1N00K on 6/11/2012 10:45:24 PM
LimitedVertigo
Monday, June 11, 2012 @ 10:48:23 PM
WorldEndsWithMe
Monday, June 11, 2012 @ 11:23:06 PM
LimitedVertigo
Monday, June 11, 2012 @ 11:27:09 PM
Axe99
Monday, June 11, 2012 @ 11:28:46 PM
WorldEndsWithMe
Monday, June 11, 2012 @ 11:31:40 PM
LimitedVertigo
Monday, June 11, 2012 @ 11:34:19 PM
No longer do people grow up wanting or needing a better life when they can just coast their entire lives off the system and the best part is us working folk are the suckers!
Ben Dutka PSXE [Administrator]
Monday, June 11, 2012 @ 11:44:44 PM
WorldEndsWithMe
Monday, June 11, 2012 @ 11:53:08 PM
CH1N00K
Monday, June 11, 2012 @ 11:56:52 PM
WorldEndsWithMe
Tuesday, June 12, 2012 @ 12:06:36 AM
CH1N00K
Tuesday, June 12, 2012 @ 12:46:22 AM
WorldEndsWithMe
Tuesday, June 12, 2012 @ 2:26:42 AM
BikerSaint
Monday, June 11, 2012 @ 10:20:33 PM
Reply
Metal Head
Monday, June 11, 2012 @ 10:28:22 PM
Reply
Rogueagent01
Monday, June 11, 2012 @ 10:46:56 PM
Reply
And even the usage of "other talents" is pretty close minded. There are people that are talented at video games and can make a living off of those talents, be it through competitions or getting involved with the industry. It's like saying someone who is too into music isn't exploring other talents. Sorry, but some people know right off the bat that they have found something they truely enjoy, and maybe, just maybe they can earn a living while doing it. Gamers in todays day are far more social than ever before and likely will become even more social as gaming continues to grow.
Many people have a self destructive personality and with no outside source i.e. gaming, TV, music, or any other hobbies will still find a way to self destruct.
WorldEndsWithMe
Monday, June 11, 2012 @ 11:29:31 PM
Reply
Do you think Don Draper would get very far these days? Hell no, he would be in jail. Nobody wants to hire men anymore, the number of men in college has dropped off, more and more guys are raised only by their mothers, and there just isn't much of a place for you unless you become a hipster. The world doesn't want us? Fine, we've got alternate worlds.
reryan
Tuesday, June 12, 2012 @ 12:25:26 AM
Reply
As much as it pains me when I get crap from my girlfriend or anyone else who doesn't 'get' gaming, I can also see with my own two eyes friends and peers who neglect their own health and success because they are too wrapped up in games or other forms of entertainment. When I visit a friend who does nothing except drink vodka and play world of warcraft all day, it pains me. When I see an overweight teen who plays more hours of games in a day while in high school than I do in an average week as a working adult, I see why people think of gaming in a negative light.
And may I just say, the problem with Black and White thinking extends into all areas of society. The political conversation I saw unfold before me was kind of disturbing to me. The idea that everyone who is unemployed is scamming the system is totally wrong to me. It is very possible to be someone with a background rooted in hard work who has an advanced degree who got laid off through no fault of their own. Unemployment benefits exist as a temporary relief for people who are between jobs; the money lasts usually less than a year and you have to have worked full time for a certain amount of time to even qualify. You do not qualify if you were fired for incompetence, only if you were laid off or the company went bankrupt, etc.
'Welfare' as people think of it hasn't really existed in a long time. During the Clinton presidency most of what we consider welfare was shifted from cash payments into what is known as food assistance today (food stamps). There are fairly strict requirements on what kinds of food can be bought with food stamps based on cost and nutrition. I don't see why it should be looked on negatively that as a modern society that we don't allow the needy and the less fortunate in our country to go hungry.
WorldEndsWithMe
Tuesday, June 12, 2012 @ 12:32:46 AM
Vodka and WoW? That poor man...
Last edited by WorldEndsWithMe on 6/12/2012 12:38:07 AM
Highlander
Tuesday, June 12, 2012 @ 12:47:27 PM
Warrior Poet
Tuesday, June 12, 2012 @ 9:46:55 AM
Reply
I definitely agree that men are at a disadvantage today. When you ask someone to talk about masculinity, they always talk about anger, violence, aggression, impulsiveness - those are the defining traits of a maladjusted teenager, not a man. Look at the wikipedia article on masculinity. It has nothing good to say. Never once mentioned are the qualities of a loving father or a loyal brother.
We live in a country where food and protection are pretty much available as long as you work. The traditional role of protector and provider is unnecessary. That's a really sore spot for most of my male friends, because that's all they really wanted.
Highlander
Tuesday, June 12, 2012 @ 12:38:29 PM
Reply
Duncan says this in her closing comment "Games have addictive qualities. Most games are perfectly in tune with a user's pleasure center because they have scheduled rewards like higher levels, weapons, or tools, reinforcing the user's desire to perform and keep them coming back for more. That's not to say gamers can't be well adjusted, most are."
let's take a step back and look again at what games do, and why it can be called addictive. Games provide pleasure - yes. But more than that games are designed to reward players for their effort. They constantly ping the reward system in the brain. ADD sufferers lost motivation because the reward - the gratification - for an action is too long term. The ADD sufferer needs more immediate rewards in order to maintain interest.
Call it instant gratification if you want, but it's more than that. If an ADD sufferer is doing something they are interested in, even if it's reading about their favorite topic, they can achieve a kind of hyper focus. That's because they are doing something that they enjoy and the reward system in the brain providing near constant positive feedback. But as soon as the task moves to something less interesting, that reward feedback is lost, and they person quickly loses interest, motivation and their attention begins to drift to something more interesting.
Often times ADD sufferers will zone out, and even fall asleep because they are literally bored by the topic at hand, and their brain could not find anything else sufficiently interesting to focus on.
My point being that video games do not cause this. Video games however are designed to ping the reward system which means that they are perfectly suited to anyone with even marginal attention deficiency. The addiction that we talk about with games is not a physical addiction to a substance, but it's more than a behavioral addiction because really what is happening is that you become conditioned to the very rapid reward cycles that games provide. So when that stimulus is removed, your brain feels an immediate change and you naturally want to restore the reward cycle. There is biochemistry involved because of the various neuro-transmitters and hormones that are involved. So in that sense it is a chemical addiction, that expresses in a behavioral manner.
The medications that help ADD/ADHD patients work on the biochemistry in the brain to better stimulate things like (but not limited to) the reward system and therefore raise the ability of the patient to focus on tasks that normally do not sufficiently engage them. ADD meds typically raise dopamine levels (as well as norepinephrine, and serotonin). Domapine is strongly associated with the reward system in the brain. The increased dopamine levels in patients taking ADD medication are thought to result in the reward system being more effective.
Duncan needs to take care in presenting this information and bringing topics like addiction and whether gamers are well adjusted, into the discussion. The reactions of ADD/ADHD suffers to video games - even those with symptoms so mild they are on the margins of diagnosis - are not based in addiction, nor do they reflect how well adjusted the player is.
Highlander
Tuesday, June 12, 2012 @ 12:45:19 PM
http://psychcentral.com/news/2010/02/04/brain-reward-system-tied-to-adhd/11185.html
Dopamine and the reward system in the human brain...
http://wings.buffalo.edu/aru/ARUreport01.htm
http://www.bnl.gov/bnlweb/pubaf/pr/PR_display.asp?prID=998
How/why do I know all this? I am ADD, my son is severely ADD and suffered from a form of autism and my wife also has moderate ADD. I have researched and read, read and researched, and of course lived and experienced this all. I get tired of the misconceptions around ADD, and I found Nikita Duncan's answers did not really tell the whole story with respect to attention deficit and video games.
Highlander
Tuesday, June 12, 2012 @ 1:50:09 PM
LimitedVertigo
Tuesday, June 12, 2012 @ 1:50:31 PM
reryan
Tuesday, June 12, 2012 @ 6:13:45 PM
In terms of the interview, the main point I was trying to make before, and Highlander makes very well is that if excessive game playing is linked with addictive or destructive behavior, it is because it is a symptom, not a cause, of the true problem. I've seen people resort to constant game playing as an escape from depression just as some might turn to drugs or alcohol. To me, blaming the game is clearly backwards.

Nikita Duncan









LimitedVertigo
Reply
Monday, June 11, 2012 @ 9:44:47 PM