Editorial: How Violent Is Too Violent?
For the record, I accept Naughty Dog's explanation for the brutal violence on display in their upcoming game, The Last Of Us.
That being said, I'm just wondering if any of us really know where to draw the line anymore. Within a nation of perhaps the most desensitized individuals since Roman times, most over the age of 12 don't even flinch at the absolute worst depictions of horrid, gut-wrenching violence, be it in movies or video games. Even if the parents are strict and meticulous about what a kid sees, the media is relentless and despite the sad little ratings on TV shows (that really only tell an underage individual to, "Yeah, watch this!"), violence is everywhere. It's inevitable and unavoidable.
And of course, with every step, with every extra push of the envelope, more becomes accepted and worse, ingrained. So while it certainly makes sense for The Last Of Us to contain a fair amount of violence given the concept and setting, there are ways of portraying violence that would still convey the appropriate message without being gratuitous. When I was a kid, cameras used to cut away on TV and in movies. Now, people are actually mad if the camera cuts away, which I find exceedingly disturbing. It's almost as if we've gone beyond tolerating and accepting...it kinda feels like we're starting to crave it as a society. More bad news, obviously.
On top of which, movies and television are passive. Gaming is interactive, which could theoretically be more damaging as although we're not actually holding a gun, we essentially made the murder happen. And considering that murder is a cornerstone of this entertainment medium - death has been ridiculously marginalized to the point where it means absolutely nothing in games - one has to wonder...where's the line? And isn't there a damn good chance that we've already passed it?
10/12/2012 Ben Dutka
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Comments (43 posts)
Kevin555
Friday, October 12, 2012 @ 11:12:08 PM
"I'm no good with real violence and never have gotten desensitized to it, but as long as it's pretend I'm down for the craziest stuff they could ever make"
Pretty much this. Working in hospital/elderly care facilities I don't condone any kind of real life violence. If it's virtual i don't see much of a problem.
Qubex
Saturday, October 13, 2012 @ 3:38:25 AM
For the most part the majority of humanity is balanced... if we were not, this world as a whole would much more violent than it is today, and today, the world in general is not in the best shape as it is... but it could really be much worse if it weren't for the sense and sensibilities of most people today...
Q!
"play.experience.enjoy"
WorldEndsWithMe
Saturday, October 13, 2012 @ 7:49:00 AM
AcHiLLiA
Saturday, October 13, 2012 @ 11:27:58 AM
Kevin555
Friday, October 12, 2012 @ 10:58:49 PM
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I do believe it's how the violence is used though within the game & context. If a game is shite to begin with & is only shoehorning gore to gain sales then i won't have any interest in it. If however, the game is a quality game to begin with, with loads of violence be it justified or mindless, that doesn't bother me & i will still buy it.
It's a mixed bag for me really, i personally thought games like ThrillKill & Manhunt were utter turds but loved titles such as Left 4 Dead 2 & Dead Rising because the violence actually added to the entertainment of those games imo. I also believe the violence in Mortal Kombat makes it a better game, without the red stuff MK wouldn't be half as entertaining because it isn't as indepth as other fighters that actually focus on quality fighting.
It's like those wierd fetish MUGEN 2D fighters that you can only play in Japan or download from torrents that feature schoolgirls & pervy one-eyed tentacle monsters. Some of the throw animations in those games will make you gag & people only play the games not because they're good fighters (because they're not) but because it's extreme.
So to sum it up, i don't have a problem with violence in games as long as it doesn't affect the overall quality of the product, but i do believe there should be a line drawn when games go just too far like that Rapelay.
SonyPuppy
Saturday, October 13, 2012 @ 2:18:42 AM
Dukemz_UK
Saturday, October 13, 2012 @ 5:07:06 AM
My point is as adult gamers we all have a responsibility to prevent children we are responsible for from getting access to inappropriate media for their age, and this includes violence.
AcHiLLiA
Saturday, October 13, 2012 @ 11:20:40 AM
Advent Child
Friday, October 12, 2012 @ 11:00:02 PM
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firesoul453
Friday, October 12, 2012 @ 11:40:42 PM
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Temjin001
Saturday, October 13, 2012 @ 1:05:10 AM
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But I dunno, I think maybe we've gone to far if say in GranTurismo 6 there's slow mo replays of race drivers being ejected from their cockpit during wrecks and their brains splat on walls and then flies into a spectators mouth. We've got big problems at that point, I'd say =p
WorldEndsWithMe
Saturday, October 13, 2012 @ 7:38:59 AM
Temjin001
Saturday, October 13, 2012 @ 1:24:05 PM
Temjin001
Saturday, October 13, 2012 @ 1:38:31 PM
=p
I'm sure if something like that happened today I'd be branded as a psychopath and kept in a straight jacket. Crazy thing is, there was no such thing as Mortal Kombat or M rated anything back then. I also couldn't watch rated R movies. I know I know it was ALL Indiana Jones and the Temple Of Dooms fault!
WorldEndsWithMe
Saturday, October 13, 2012 @ 2:02:39 PM
Temjin001
Saturday, October 13, 2012 @ 2:40:02 PM
I'm sure our lives would've made a great nature vs nurture argument. Being a product of our environment simply wouldn't make sense in this regard.
Last edited by Temjin001 on 10/13/2012 2:43:37 PM
Lawless SXE
Saturday, October 13, 2012 @ 1:07:16 AM
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Actually, on second thought, I know where A line is: sexual violence. As soon as realistic portrayals of rape and similar crimes start cropping up devoid of context and unfitting in the outline of the game, that's where my interest ends.
Draguss
Saturday, October 13, 2012 @ 1:20:18 AM
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tes37
Saturday, October 13, 2012 @ 2:12:03 AM
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So far, I've only played one demo of a game that made me decide that it just wasn't for me. I felt awful and there's no way I'm paying you to make me feel that way. I'm quite aware of what the line is for me, so I'm good.
tes37
Saturday, October 13, 2012 @ 2:36:05 AM
SmokeyPSD
Saturday, October 13, 2012 @ 2:41:40 AM
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BikerSaint
Saturday, October 13, 2012 @ 2:46:13 AM
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WorldEndsWithMe
Saturday, October 13, 2012 @ 7:42:28 AM
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Rogueagent01
Sunday, October 14, 2012 @ 5:16:23 PM
I get sick and tired of hearing people say we are desensitized, as we live in one of if not the most peaceful era of mankind ever! Just start looking back in history and see what desenitized really is. Go back to when it was normal to kill a person just because you crossed paths or you liked their boots. Go back to when marrying or having relations with kids was considered normal. Go back to when slavery was considred a sign of high status, or when battling to the death was also an everyday thing. We live in a violent world, no doubt about it, but we have grown quite a bit and I refuse to accept that we as a society are desensitized, because if we really were then the crimes commited today would be much worse then they actually are.
I don't think there should be a line for it within games. This also doesn't mean I would buy anything that came out. I believe games should be held in the same regards as books, movies,TV, and music and in all of those forms of media there is pretty much no line, so there shouldn't be one with games either. They just need to rate them properly and parents need to do their part in using the parental controls that are within every current gen system out there. You have books that have crossed imaginary lines for centuries and the difference I like to point out there is that you have no parental controls on that book, but you do with video games, making the games more responsible when it comes to society.
Underdog15
Saturday, October 13, 2012 @ 10:11:03 AM
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If games ever force you to brutally kill innocent children our perform violent sexual acts, that would be the line I could never accept. The sake if the story be damned. A narrative explaining what happens, fine. But if game makers decide I have to do it, well screw that.
homura
Saturday, October 13, 2012 @ 11:30:47 AM
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Ultimadream
Saturday, October 13, 2012 @ 11:43:53 AM
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It also comes down to the modern obession of realism in the media. Gaming's visuals have grown so much over the last few decades, the graphics are depicting very realistic visuals. So when you shoot someone, to only see a splodge of paint representing blood is not enough and becomes childish, people want to see similar detail shots like Fallout's VAT headshots and see the organs and what not.
I personally am not opposed to it though, if you are shooting someone you should depict it realistically, to the point where it does make the player feel sick. I think most people playing CoD online play it for the thrill of sport and not really thinking about what is being replicated infront of them.
Solid Fantasy
Saturday, October 13, 2012 @ 11:47:44 AM
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However I'm against censorship in most any form and more often than not, taking a step back from the violent, blood and gore to me, is an expression of censorship and even restricted art. Games have ratings on them for a reason. If you don't like that rating then the game is not for you. Enforcing that policy can override any amount of violence in VGs.
Dukemz_UK
Saturday, October 13, 2012 @ 1:59:36 PM
Ultimadream
Saturday, October 13, 2012 @ 2:20:29 PM
telly
Saturday, October 13, 2012 @ 2:04:08 PM
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Having said all that, I do wonder if there are less obvious forms of desensitizing happening. Is our society better off when god knows how many people hear the words "modern warfare," they think of a game, not the brutal hell that is the reality of wars happening in the world as I type this? Are we better off when we think the idea of killing hookers is funny, when real life is littered with true stories of Johns brutally murdering prostitutes? And so on and so on. That can be upsetting to think about.
Solid Fantasy
Saturday, October 13, 2012 @ 2:48:28 PM
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tes37
Saturday, October 13, 2012 @ 3:14:47 PM
Solid Fantasy
Saturday, October 13, 2012 @ 3:30:29 PM
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Neo_Aeon666
Sunday, October 14, 2012 @ 12:52:24 AM
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You know my Dad used to tell me so many stories of all the crap he and his friends used to do when they were young.
While I played video games hitting on virtual pixels *My Dad* used to tie people on a railroad track or play with a bb gun and get into gang fights... If anything I think games are helping.
tes37
Sunday, October 14, 2012 @ 12:25:25 PM
ProfPlayStation
Monday, October 15, 2012 @ 12:07:47 PM
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This article is not about censorship; it's about industry self-moderation. The driving forces in the industry have lost sight of what made games great in the first place. I don't reward bad behavior, and this obsession with violence and gore that has become dominant during the current generation is extremely bad behavior.
Over a year ago I disposed of many games which were communally labeled "must plays," and filled with every sort of repugnant nonsense, and I'm a more fulfilled gamer for it. I'm playing lots of stuff from before the shift, and current ones who don't follow the trend, and they're all awesome. They have to be entertaining without relying on the crutch--which is exactly what it is--of sensationalistic violence. They are more inventive, more original, more fun, because they have to be.

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WorldEndsWithMe
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Friday, October 12, 2012 @ 10:37:01 PM
I'm no good with real violence and never have gotten desensitized to it, but as long as it's pretend I'm down for the craziest stuff they could ever make.