Defining "Role-Playing" Gets Harder And Harder
You know, there was a time when all this genre-labeling was a lot easier.
Even if the terminology has changed, and even though we have far more diversity than at any other time in the industry's history (let's not forget the dawn of gaming), everything is starting to blend together. I always used to look at a shelf and go, "That's an RPG and that isn't." It was just so obvious.
I mean, action games didn't have levels or experience. You could rarely equip things besides some weapons you might pick up. There was no big ol' world to explore. Now you look at something like Assassin's Creed and the role-playing elements are everywhere. Just about the only thing missing is an experience/level-up system; include that, and how is it not an RPG? But it's not even that easy; there are levels in all sorts of games now, including shooters. Furthermore, with the death of "old-fashioned" mechanics unique to RPGs (like original turn-based systems such as The Judgment Ring in Shadow Hearts or the Arts in Legaia), just about everything is in real-time.
So you get something like the upcoming Bioshock Infinite, which is definitely a blend of role-playing and FPS, as was last year's Deus Ex: Human Revolution. But even games that have no business being even close to the RPG genre, such as something like The Last Of Us, does have role-playing aspects we thought we'd never see in action-oriented adventures. The bottom line is that with all this blending and mixing, the lines are blurred and precisely labeling any given game is getting tougher and tougher. So many are simply trying to do living, breathing worlds better than the next, so elements from all genres are often easily found.
Maybe the last easy-to-label genres are the Fighting and Sports/Racing categories. But after that...things get awfully muddy.
10/19/2012 Ben Dutka
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Comments (16 posts)
WorldEndsWithMe
Friday, October 19, 2012 @ 11:19:26 PM
Lawless SXE
Friday, October 19, 2012 @ 11:34:09 PM
The same goes for the weapon upgrade systems and ammo choices. They're solidly implemented, but not enough to elevate the production to an RPG, in my opinion. Perhaps I view it that way because I'm incapable of reconciling RPG with the almost ultralinear environments of Rapture. I don't know. It just doesn't feel right to call it one.
WorldEndsWithMe
Saturday, October 20, 2012 @ 1:51:36 AM
WorldEndsWithMe
Friday, October 19, 2012 @ 11:21:11 PM
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However, elevating action games with RPG elements always makes them better.
homura
Friday, October 19, 2012 @ 11:24:24 PM
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homura
Friday, October 19, 2012 @ 11:30:01 PM
Vitron
Saturday, October 20, 2012 @ 1:09:02 AM
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Deus Ex = fps
FFXIII = action adventure
Funny that this is how I regard these games even though they definitely have RPG elements or hybrid. Thing is, I just see them as fps or tps with added RPG elements. Maybe its just my stubbornness that JRPGs are the only pure RPGs I should know. :)
Last edited by Vitron on 10/20/2012 1:09:31 AM
daus26
Saturday, October 20, 2012 @ 2:28:03 AM
Other than the crystarium (or whatever it was), there wasn't much else. It definitely seem like an action game with rpg elements rather than an RPG game itself... which it's suppose to be.
Temjin001
Saturday, October 20, 2012 @ 1:12:40 AM
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Temjin001
Saturday, October 20, 2012 @ 1:37:30 AM
No amount of action, even for the sake of probability alone, can allow you to make much progress without having augmented your attributes. Assassin's Creed, Castlevania LoS, or God of War, you name it, can allow, even though improbable, for a player to finish the game via actions alone. There's no two ways about it an RPG will never let you even come close to fighting or having any prayer to finish a boss without first having progressed your core attributes.
Temjin001
Saturday, October 20, 2012 @ 1:40:54 AM
Jed
Saturday, October 20, 2012 @ 3:26:05 AM
Ultimadesires
Saturday, October 20, 2012 @ 5:47:06 AM
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There are more features I could mention but I hope you're starting to get the picture. The next game which seems it will fill the RPG fromula is 'Ni No Kuni' from Level 5. I played it at the Eurogamer Expo and I can definitely vouch for it.
And let's just clear this up now, game which have upgrades are not RPG's...
maxpontiac
Saturday, October 20, 2012 @ 7:08:54 PM
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Assassin's Creed III









Lawless SXE
Reply
Friday, October 19, 2012 @ 10:23:51 PM
Oh, and I wouldn't call Bioshock Infinite as an RPG in any sense, though I would to Borderlands and Deus Ex. It should be a focal point, not an additional gameplay perk. Maybe. Ah, what do I know?