: The One Game Everyone Loved, But You Didn't

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The One Game Everyone Loved, But You Didn't

It's inevitable. Every generation, there's at least one game that everybody absolutely adored...everyone but me.

We all have our personal preferences, of course. But I'm not talking about games we acknowledge as being great, but just aren't our cup of tea. There are lots of those because we all enjoy different genres and styles. I'm talking about the titles that you not only didn't like, but couldn't figure out why it had received so much praise from critics and fellow gamers.

For me, I'd say it has to be Halo 4. And before all the assumptions begin, bear in mind that I've played every single Halo through to completion, including the subpar Halo 3: ODST. I'm no masochist; I played them 'cuz I liked 'em. I wanted to play Halo 4 because even though I wasn't quite on board with all the lofty praise the titles after Halo 2 received, I still enjoyed them. But long before Halo 4 screwed me over (auto-saved in an impossible location), I had to continue to force myself to keep playing.

Despite the new guns and enemies, it still felt...old. I couldn't quite put my finger on it for a while, until it finally hit me: Everything about it, from the story to even the way it moved, felt dated. Sure, the graphics were very impressive (especially for the 360), but I really wasn't enamored with the level design. It seemed uninspired and even haphazard at times, and even though it did have new stuff, I coudn't shake the "been there, done that" feeling. I could also add Ni no Kuni: Wrath of the White Witch to my list of games I just didn't get, but I know that would start a riot, so I won't.

So, what's the one game you just didn't "get" this past generation?

7/26/2013 Ben Dutka

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Comments (141 posts)

MeXiCaNFiGhTe12
Friday, July 26, 2013 @ 11:13:51 PM
Reply

Journey. There I said it. I just didn't get the point and I don't know why. The art was amazing but the whole story felt like wtf am I playing. As soon as my character froze at the end I turned off my console and to this day I regret buying it. I do however want to play it again. S/-/it I must off missed something?

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Sol
Saturday, July 27, 2013 @ 5:52:19 AM

*possible spoiler alert* (So skip if you'd not like my opinion to influence your interpretation)

Journey's story is pretty much your own interpretations of the obscure imagery shown to you in the scenes with the Elder "cloak" and the environment. My overall understanding: once there was an ancient civilization. This civilization, and all other forms of life on the planet originated from this energy from the sky. This power in its purest form is a glyph of light, but it eventually takes the form of great red cloths.

This red cloth still retained great power however, and the Ancient "cloaks" use it to build great cities, technology advanced greatly, and all would prosper... until the Ancient cloaks were divided by the desire to control the power.

Instead of cities, they began to build weapons... great serpents of power and stone that sought out and destroyed the power of the cloth. Sadly, if all life came from the cloth you can guess what happened next.

They destroyed themselves, each and every one of the Ancient cloaks were but a bad memory, etched into world the power of the cloth was destroyed, and so the land died. Nothing could survive in the land save the ruins that hold the now powerless remnants of the cloth, the remaining weapons, and the factories that make them...

Surprisingly though, there was a small bit of power left within the source, fractured though it was at this point. What remained was unstable, exploding every so often, releasing power in a volatile explosion, shooting fragments across the land.

Even more surprising, it returned life to the planet, in the form of the modern day cloaks. Perhaps nowhere near as strong as the original ancient race, these new cloaks are free to live their life as they can in this half-dead world. Sometimes they meet, sometimes they do not, but one thing is certain. It is that they are all on the journey called "life." No matter what they do, or where they go, they all have the shared fate to be born, and then to die.

The modern cloaks manage to communicate with those of times past through meditation, though my idea of how they learned this is still unknown, or whether they are guided by the ancients is unknown. In the end the ancients warn all they can, to prevent history from repeating itself, and avoid complete extinction, and the world's destruction, because all life is destined to return to the source (both literally and metaphorically), and possibly fight over it again.

I've said too much, now I'll have to kill you... slowly.

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xenris
Saturday, July 27, 2013 @ 9:05:56 AM

Thats close to my interpretation of it but I felt more along the lines of this. All life came from the stars, and or that mountain, like I think the energy gathered in that mountain.

Anyway it seemed to me all life was made and the civilization found this magic cloak and it was sentient, it was alive somehow. Instead of treating it like equals they enslaved them and powered machines their cities and eventually weapons which they used to destroy themselves with.

I only say that because look at how alive and playful the trapped cloth looks when you save them. They act like dogs or something, maybe there is none sentient cloth too I dont know, but either way the story is basically about abusing power getting greedy and fighting yourself.

Much like how humans do it for oil today.

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reryan
Saturday, July 27, 2013 @ 10:26:05 AM

If you turned your console off when your character 'froze' at the end then you missed the last 10 minutes or so of the game. Next time wait until the credits roll, you perhaps underestimated Thatgamecompany's ability to actually surprise you.

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MeXiCaNFiGhTe12
Saturday, July 27, 2013 @ 11:28:49 AM

I'm going to play it again sometime this week and I will post my thoughts sometime this week on a random post :)

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Underdog15
Sunday, July 28, 2013 @ 6:28:05 PM

Yeah, if that's when you quit, you literally quit just moments before the finale.

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Akuma07
Friday, July 26, 2013 @ 11:16:58 PM
Reply

Bioshock Infinite.

Sorry guys, I know everyone went nuts over it. While it was a good game, and I enjoyed it for the most part, I didn't see what everyone else saw in it.

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cLoudou
Friday, July 26, 2013 @ 11:22:35 PM
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Skyrim, and not because I took an arrow to the knee. I appreciate the scale and size of the world, and the seemingly endless gameplay but I just found it boring.

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TheAgingHipster
Saturday, July 27, 2013 @ 9:10:16 AM

BOO HISS. :)

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sirbob6
Saturday, July 27, 2013 @ 11:37:37 PM

I agree. My problem with Bethesda games are that well they may as expansive as an ocean, they're as deep as a puddle. Plus, Bethesda couldn't write to save their life.

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BigT_1980
Friday, July 26, 2013 @ 11:27:13 PM
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For me it would be the original Bioshock. The story seemed really interesting, but the gameplay wasn't drawing me in. I tired to get into the game on 3 different occasions but each time I would get about halfway through the game and lose interest, because of the gameplay.

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Temjin001
Friday, July 26, 2013 @ 11:27:13 PM
Reply

yah, Halo 4 left me feeling flat as well. I didn't buy the emotional struggle of Cortana. I just couldn't care. I feel they were trying to force Master Chief into a more human persona on this one and I just wasn't on board with that. So much of the dialogue left me thinking.. she's a freaking AI with a naked body projection. Who cares? I also felt too many of the levels felt too linear by Halo's prior standard compared to that of Reach, or even ODST. Can we for crying out loud do something about some new heavies? The dual Hunter showdown thing was awesome the first couple games, but now it's getting tired.
Anyway, I suspect Halo 4 played it safe for being a new studio. Perhaps with XboxOne the team will be able to take Halo to a higher level with Halo 5.

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WorldEndsWithMe
Friday, July 26, 2013 @ 11:32:56 PM
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The Last of Us, besides the acting it was amateur hour in the script and the gameplay was so limited during the humdrum adventures through "been-there" land without any new and cool survival elements.

I urge fans to play I Am Alive instead, much better survival game.

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Ben Dutka PSXE [Administrator]
Saturday, July 27, 2013 @ 12:22:37 AM

I fail to see how anything about the script, in the world of video games, was "amateur hour." I can't think of another game that had a better script off the top of my head. Maybe Bioshock Infinite but that was borderline convoluted.

And The Last Of Us isn't JUST survival, like I Am Alive. It's like...ten billion times more than just survival, especially if you experiment with the gameplay.

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Ludicrous_Liam
Saturday, July 27, 2013 @ 8:22:56 AM

It's survival-action.

Humdrum? Are you freakin kidding me? You must've fallen out of love with gaming.

But whatever, I've switched to a different website to talk about this game because you guys are just...wow. There's me, absolutely blown away after the ending. I let it all sink in and I come here to talk with you guys about it...and all I've done is defend it.




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xenris
Saturday, July 27, 2013 @ 9:19:04 AM

I'm not quite so critical of the Last of Us like World but I see his point on a couple things. I liked the characters and I thought it was made believable by the voice acting, but if you look at the actual script and ignore the voice talent it is a little lacking here and there.

Also there were a lot of movie science things that really bugged me, and I'm not giving naughty dog a pass on these things because I don't give anyone from any medium passes on this stuff anymore.

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Ludicrous_Liam
Saturday, July 27, 2013 @ 9:41:07 AM

How the hell can you judge the script without looking at the voice acting? They are just as much the story tellers.

You know, the process at Naughty Dog is the actors work with them from very early production, so they have a say in the script. So it's constantly rewriten with voice actors, with how they react to their lines. Go watch the documentary. You can see how Ashley changed Ellie, and how Troy Baker is totally invested in his character.

Sorry, but I've never heard such unfounded complaints about a game.

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Killa Tequilla
Saturday, July 27, 2013 @ 10:44:36 AM

Who ever doesn't like TLOU needs to stop what they're doing and advance to a hospital to get a cat-scan, just to make sure you aren't infected :)

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Ben Dutka PSXE [Administrator]
Saturday, July 27, 2013 @ 11:11:44 AM

xenris: It's not about giving Naughty Dog a pass. It's about comparing it to other video games, not movies. We're holding the team at such a RIDICULOUSLY high standard these days, that even something like The Last Of Us - which is vastly superior to 99.9% of all games ever made - can find critics.

It's not "Oh, it's Naughty Dog so people expect me to give them a pass." It's exactly the opposite: "Oh, it's Naughty Dog so I have to find something wrong."

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WorldEndsWithMe
Saturday, July 27, 2013 @ 11:13:52 AM

It was a good script for a video game but I've seen ones that are better at not being so obvious about what's coming next. I was expecting some next level stuff. That's my opinion, separate from my objective review of the game.

Also, I hope that opinion doesn't draw TOO much hate. It's always a terrible mistake to judge people based on what things they like imo.

Game on PSXE :)

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Ludicrous_Liam
Saturday, July 27, 2013 @ 11:34:33 AM

But David, this isn't even a game that trys to keep you guessing what's happening next. Remember when I said I got spoiled by the ending? Turns out I wasn't, but even so, I realised you can't be spoiled by someone telling you what happens in the end. It's all about being true to who the characters are. And you won't get a sense of that until you've played through it all, experianced things with Ellie and built that relationship.

So what exactly is bad about the script? Being predictable isn't bad in this sense. The game will still shock, awe and make you feel the emotional moments.

SPOILER

Like Sam and Henry. Maybe we all saw it coming (when they are both attacked...or because they were black lol). But it still shocked me. And it resonates what Bill said "I had someone that I cared about. And in this world, that sorta sh*t's good for one thing - getting you killed". Not to mention I was so swept up in the moment I wasn't thinking about what was happening next.

END SPOILER

I'm not hating on anyone by the way, I'm just really pi**ed about everyone's critical reaction to this game. Not trying to shoehorn my feelings towards the game into someone else's perception of the game, but I don't get where you guys are coming from. In the slightest.

Last edited by Ludicrous_Liam on 7/27/2013 11:40:47 AM

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Killa Tequilla
Saturday, July 27, 2013 @ 12:12:22 PM

I think people aren't paying attention to the story.

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WorldEndsWithMe
Saturday, July 27, 2013 @ 1:53:50 PM

They didn't even try to come up with any situations beyond what makes it into every story in the genre. It was one cliche after another.

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bigrailer19
Saturday, July 27, 2013 @ 2:59:55 PM

"They didn't even try to come up with any situations beyond what makes it into every story in the genre. It was one cliche after another."

See I still say your not looking at the what game delivers or the very point of the game. Id say keep playing to get into the very meaning of the story but it seems youve made up your mind.

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JROD0823
Sunday, July 28, 2013 @ 12:36:20 AM

@World

I 110% respect your opinion, but I 1 million% categorically disagree with it.

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xenris
Sunday, July 28, 2013 @ 12:48:12 PM

Ben Im not going to give anyone a movie science pass. It irks me when I have to try and think of ways that certain things would make any sense in the game. Its just something that bugs me and it isn't to naughty dogs fault, but I call it out in films too. I shouldnt have to cut it some slack when I can come up with my own way how something in the science of the game could work. They should explain it, maybe not many people look for that but I for one love when writters cover everything to do with the lore and the science in their stories.

I find it funny that we get penalized for not being that impressed with the game. We aren't looking for things to be wrong, some people have very high or critical standards for games because we have played so damn many or we are dabbling in making games and can spot laziness or places that could have easily been improved.

Its still a good game though, just not something I find worthy of calling it the citizen kane of gaming. The witcher 2 more deserves that title.

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Underdog15
Sunday, July 28, 2013 @ 6:35:18 PM

I wouldn't think xenris and World's opinion was so cute if I didn't know what other games he -DOES- like. :p

I do find some of the negative opinions bordering in the realm of a subconscious and unfounded desire to appear or feel "beyond" that of others artistic ability to comprehend a good story. Especially by then praising a title that is much more niche and clearly and objectively inferior in every way.

As for bad movie science, the only thing that was unbelievable within the world for me is to heal all wounds with an arm wrap and when leaving the university (vague to not give away details) followed by the recovery. But that's it. Everything else is good enough for me to accept and exist within the world created.

I think it's also worth pointing out the hypocrisy in suddenly criticizing THIS game for bad movie science. Explain the science in... like... 99% of all other games, then. haha

As far as I'm concerned, this world is just as fictional as any other gaming world despite being set in the USA.

Last edited by Underdog15 on 7/28/2013 6:40:03 PM

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bebestorm
Friday, July 26, 2013 @ 11:43:47 PM
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Uncharted 2... I truly enjoyed the first Uncharted but I became bored with U2.

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BigT_1980
Friday, July 26, 2013 @ 11:51:49 PM

Uncharted 2 was my favorite of the serious. I improved upon everything the first one did. It had a gripping story that had me hooked from start to finish.

But the point of the article to say what game you did not like that others did. However, I do have a question for you if you don't mind answering it. What bored you in Uncharted 2?

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Buckeyestar
Saturday, July 27, 2013 @ 12:08:20 AM
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Any of the Grand Theft Auto games, just can't stand them. I liked Red Dead Redemption and love the Saints Row series, but GTA (or Grand Theft Awful, as I think of it) never grabs me. The only part I enjoyed was listening to the 80s tunes in Vice City.

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JROD0823
Sunday, July 28, 2013 @ 12:46:44 AM

Have you even bothered trying GTA IV?

I don't think you have, otherwise you would know that GTA IV was the game that opened the floodgates of great storytelling at Rockstar.

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Temjin001
Saturday, July 27, 2013 @ 12:34:48 AM
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the title I'd pick would have to be Journey.
I admire it. The art is great. The music is better. The whole thing worked together like a charm. My problem is that I do play video games for games. Journey isn't that. It's a great something else.
So really, I don't think it deserved any GAME of the year anything from anyone. It wasn't a game. period. It could've got something like most engaging interactive adventure of the year. Or it could've received the most 'artistically' inspired award of the generation etc. But it just has no business being evaluated like other video games. Because it just ain't. Some people played it and were moved by the music and colors and brain dead puzzles and felt euphoric for it. Great.

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Temjin001
Saturday, July 27, 2013 @ 12:57:06 AM

Let Greatest Critic of All Time equal GCoAT

GCoAT: "yeah, so Journey blew my mind."
Temjin: "How so?"
GCoAT: "Well it was a visual and audio ambrosia of emotions I never felt before"
Temjin: Nice. So let's talk about what we gamers care about. Describe the game play. It nearly received a perfect in the game play department.
GCoAT: "You move your brown robed jawa through sand and fascinating places"
Temjin: Yes, so what kind of things do you do?
GCoAT: " Well, you can collect flag things to make you jump high"
Temjin: Great. So we're passed Mario. What else?
GCoAT: Well, eventually you have to get passed this scary flying dragon....
Temjin: .... and get the axe to cut the bridge rope?
GCoAT: No, you just need to get past it.
TEmjin: Without dieing?
GCoAT: Yes. Well.. no. You can't die.
Temjin: ... perfect game play indeed.
GCoAT: It controls marvelously, though.
Temjin: Tell me about the mechanics. I see it got nearly a perfect score here.
GCoAT: Well... you steer your jawa with your dual shock ...
Temjin: and perform great maneuvers. I'm sure?
GCoA: well.. no. you just glide your guy up a mountain, occasionally flying and jumping along the way, and then it ends.
Temjin: so it gets perfect controls for virtually having none.... right?
GCoA: It's an expereince that could last a life time.
Temjin: it must be because it's longevity rating is through the roof. This Journey game like 100 hours long or something?
GCoA: Shut up! it was amazing! The emotions consumed me!

(this was intended to be funny so no one be mad ;)


Last edited by Temjin001 on 7/27/2013 12:58:55 AM

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Killa Tequilla
Saturday, July 27, 2013 @ 10:46:39 AM

I mean... You're explaining why it's great... But you fail to see why it's great...?

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WorldEndsWithMe
Saturday, July 27, 2013 @ 11:45:29 AM

He's explaining why the gameplay is nothing too special. I see your point and stuff Temjin, but if I were to apply it to a new retro platformer I run into a problem.

It's hard to reconcile the two for sure. Maybe reviewers should ask themselves how well the gameplay works to achieve what the game is trying to achieve (a variation of the question I always ask myself) and I think the simple gameplay in Journey works well for what it's trying to do.

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Temjin001
Saturday, July 27, 2013 @ 4:52:29 PM

I'm saying it's a great visual and audio TOUR.
It's not great for someone who wants in depth game play. And that's a big reason why I enjoy video gaming. There's a lot of forms of entertainment out there I could choose to spend my time with, but I choose this one because it's all about game play. Game play goes great with narratives and content etc. but when game play is all but removed from a title, well, then it loses what attracted me to this venue in the first place.

Last edited by Temjin001 on 7/27/2013 4:55:17 PM

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xenris
Sunday, July 28, 2013 @ 12:50:21 PM

Temjins reasons here are exactly the same reasons why I don't think the last of us has that interesting of gameplay. It is enough to make the game a game, but there is very little depth to the gameplay and you end up going through the same motions with no evolution of gameplay as the game progresses. For example how Batman AC does it, or Rayman origins and its introduction of new gameplay elements as you progress through the game.

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Underdog15
Sunday, July 28, 2013 @ 6:42:24 PM

I don't see how it isn't a game. You're just placing your own subjective rules onto what constitutes a game. I didn't read anything there that's founded except for the fact that perhaps this game isn't your type of game.

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rjmacready
Saturday, July 27, 2013 @ 12:37:54 AM
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Any of the God of Wars for me. Just felt silly mindlessly slashing everything in sight...endlessly

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LowKey
Saturday, July 27, 2013 @ 8:15:15 AM

GOW3, I can agree with you on. It was, for lack of a better word.... uhhh lacking. But GOW I and II were by far 2 of the greatest games erver created.

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rjmacready
Saturday, July 27, 2013 @ 12:40:16 AM
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Sorry, I have to agree with the others on Journey as well. I just couldnt get into it...

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Douchebaguette
Saturday, July 27, 2013 @ 1:18:32 AM
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I couldn't get myself to like Halo 4. It was at most, forgettable. The graphics looked like Haribo, the online armour styling was like Metroid Prime (some of the 343 staff worked on Metroid Prime), the guns seemed the same and were forgettable, the maps were shit (and forgettable), the power-ups were gimmicky and at most useless and the interface took a turn for the worst by destroying the simplicity (plus those annoying character cards). When you have a Halo game you cannot remember, you know it isn't a good Halo game.

Reach was imo a great improvement, but of course, it was made by Bungie.

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Douchebaguette
Saturday, July 27, 2013 @ 1:36:07 AM

Now for games that absolutely EVERYONE adored by I didn't: GTAIV and Skyrim. And Amnesia. And MW2. And Gears of War. And Assassin's Creed: Brotherhood.

GTAIV I didn't mind, but it never twisted my nipples, and Skyrim I just found the lack of a decent story and terrible combat system (menu to change weapon or heal...really?)really put me off. If there's anything I hate about western RPGs it's the half assed side quests, and Skyrim was full of 'em.

Amnesia: the Dark Descent was sure scary but the pacing was bad and predictable as the monsters got old and I adapted to the game; they sure use elements such as the lack of ability to use elements and a sanity bar/character reveal paradox as a great pressure tool but the setting was also unoriginal. The puzzles were shit, too. It kind of reminds me of Haunting Grounds, but shitter. It was a good scare, but not the greatest, IMO.

I expected MW2 to be the bomb, but then I saw how Hollywood action cheesy it was. Then I saw how each killed gained +100 points instead of 10...in a futuristuc font. Then I played as saw all those annoying tags, those annoying pop ups, the stupid features such as tactical nuke, the funky gun mods, the fact that you get rewarded for even dying lots. This is when I knew the franchise was going downhill, yet everyone bummed it. The maps were shit, too.

Gears of War. I should of liked this game because I love round based games. But I hate the whole chunky necked rednecking diving around with unrealistic weapons thing. It put me off. And so did the overly clunky gameplay.

AC: Brotherhood. I don't understand why people liked this game over ACII when the story was crapper, yet the gameplay was practically (no, exactly) run on the same engine. Too much; that shit got stale in the first half an hour of playing.


Last edited by Douchebaguette on 7/27/2013 1:40:27 AM

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LowKey
Saturday, July 27, 2013 @ 1:35:05 AM
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Assassin's Creed. Everyone drools over this game but I think it's a pile of poop.

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pillz81
Monday, July 29, 2013 @ 12:36:32 PM

There are definitelty people who are in the same boat regarding AC.

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Wyatt
Saturday, July 27, 2013 @ 1:44:12 AM
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Can't really say, I suppose Uncharted 2, since I've grown bored of it, and didn't like the setting much, but I don't hate it. Heck, any game I play is good in some way, shape, or form. I guess I was raised not to hate everything and enjoy what I have.

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SuMtOnE
Saturday, July 27, 2013 @ 2:45:58 AM
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Final Fantasy XIII... ugh waste of money. and dont even mention the sequels prequels or other crap. thanks

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Killa Tequilla
Saturday, July 27, 2013 @ 10:47:32 AM

I agree... What's the deal with these games!?

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Ben Dutka PSXE [Administrator]
Saturday, July 27, 2013 @ 11:12:52 AM

Uh...I asked about games that everyone else loved but you didn't.

Everyone did NOT love FFXIII.

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WorldEndsWithMe
Saturday, July 27, 2013 @ 11:16:12 AM

HAHAHA good one Ben

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Temjin001
Saturday, July 27, 2013 @ 2:14:36 PM

Yah, we all know if Ben asked the inverse, "what game did you love and everyone else didn't" then I'm sure we'd see a hand full of guys sound off on FFXIII. We'd also have World with a list of like 100 games =p

Last edited by Temjin001 on 7/27/2013 2:15:13 PM

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WorldEndsWithMe
Saturday, July 27, 2013 @ 3:28:18 PM

No more than say 15; I have a fondness for damaged and broken things that dare to try something new.

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Kratoskillall09
Saturday, July 27, 2013 @ 3:45:56 AM
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I'd have tto go with Bioshock 2. A lot of people I know really loved it. It by no means is a horrible game but after playing the original it felt like a major let down. Not so much game play wise but the story was weak at best. Even though it was still in Rapture it felt different and just off. That's what I loved about the original Bioshock. It combined great game play, a great storyline and an unforgettable environment. It was the biggest letdown of this gen for me. I've beaten it twice and it felt like a chore both times.

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WorldEndsWithMe
Saturday, July 27, 2013 @ 11:39:54 AM

I think something as simple as not having that original wonderment of discovering Rapture drained a lot out of Bioshock 2.

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AcHiLLiA
Saturday, July 27, 2013 @ 3:08:32 PM

I think I enjoyed playing the mp better then 2's single-player.

Last edited by AcHiLLiA on 7/27/2013 3:10:37 PM

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WorldEndsWithMe
Saturday, July 27, 2013 @ 3:31:15 PM

I tried to play the MP but there wasn't a soul online.

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AcHiLLiA
Sunday, July 28, 2013 @ 6:05:12 PM

Their there, just got to be patient.

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CaptRon
Saturday, July 27, 2013 @ 3:50:04 AM
Reply

The Last of Us and infamous.

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___________
Saturday, July 27, 2013 @ 4:20:41 AM
Reply

oh so so many i couldent possibly limit it to 1!
first theres GTAIV, or should i say taxi driver simulator IV?
whole point of GTA games have been to f*ck around with the cops, and drive like a maniac taking the biggest jumps you can find!
GTAIV, f*ck with the cops and you will last precisely 2.3 seconds!
drive like a maniac and you go flying out the windscreen, or blow yourself up so quickly.
the game does not let you have ANY fun!
not to mention the missions are as entertaining and fun as watching a whole season of oprah!

then theres saints row 3, everything about that just felt so half as$$ed and simplistic.
its like the whole game was set up of side missions, it was just too basic and boring.

then theres AC3, i mean come on that was the biggest shot to the balls since RE5!
everything was changed, hell even the combat and control system was changed!
what happened to the term if it aint broke dont fix it?

gotta mention skyrim too, while i admire and amaze the world it truly is breathtaking, my god is the combat so basic and BORING!
i wish someone would create a mod for it and inject the combat mechanics and weapons of kingdoms, that would be the perfect action adventure game!

dishonored is another.
the devs made such a brouhaha about how you could play the whole game without killing a single soul.
thats great, fantastic!
but whats the point if its not FUN!?
dishonored is the father saying to his 7 year old son you can either go do your homework or we can get in the car and go to disney world.
which one is he going to pick?
playing non lethal in that game really was about as fun as doing homework!
killing folks, sure heres 1000000000 tools.
non lethal?
oh ok heres your hands, and a wire thats it!

my last has to be uncharted 2.
that was such a michael bay film it was just ridiculous!
every time i hear someone say 2 was so much better than 3 i want to smack them over the head with a frying pan!
its that mentality that has turned this whole f*cking industry into mindless shooter wannabees!



Last edited by ___________ on 7/27/2013 4:23:06 AM

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Ludicrous_Liam
Saturday, July 27, 2013 @ 8:35:41 AM

The best thing Uncharted does is pacing. And Uncharted 2 did it better.

Also, Uncharted had the monastery chapter - what did Uncharted 3 have at a similar point in the game? You had the desert fight, which was awesome, but that was it. You were then whisked right into the mystical place, without the proper build-up like Uncharted 2 did. Like the deeper you got into the monastery the more creepy and eerie it gets, with the statues, and sight of the guardians. "What would a man become" and all that stuff.

Why was Uncharted 3 better in your eyes? Other than the Sully-Nate relationship explored, tighter gun mechanics and melee and those kinda things.

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xenris
Saturday, July 27, 2013 @ 9:26:15 AM

I dont think you played dishonored. What wire are you talking about? I don't know the tool, could you explain it? There are sleep darts...did you mean sleep darts?

Playing Dishonoured nonlethal and then saying that the game was a let down because you didn't enjoy it is ridiculous.

I've gone through almost the whole game in Very Hard without killing a soul and it is very fun for me. You have to play it with way more strategy and planning than if you kill everyone. I feel like freaking batman when I knock out a building with a bunch of guys in it and no one sees me do it.

UC2 was better in every way than UC3. Story was better paced and made some sense as to motivations etc, UC3s story felt all over the place. And other than the boat, the set pieces gameplay wise were felt Copy and Pasted from UC2.

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___________
Saturday, July 27, 2013 @ 10:47:17 AM

the story was way better in 3.
at least that had a whiff of character development!
you get a origin story to drake and sully, and you get a deeper insight into elana as well.
the baddies are far more interesting too.
its not just some crazy guy wanting eternal life, your actually given some info on the crazy b*tch, and her order, hankering back to when drake was a kid and sully found and saved him.
2 just throws you into all these new characters and does not explain their relationship with drake what so ever!
not to mention the level design was allot better thought out, same with the stealth mechanics, puzzles, combat, everything in 3 was far better!
only thing that 2 did better than 3 was the mindless michael bay moments, and 2 had more than enough of those to last us a millennium!

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Ludicrous_Liam
Saturday, July 27, 2013 @ 12:32:51 PM

"2 just throws you into all these new characters and does not explain their relationship with drake what so ever!"

It is hinted at. The story didn't suffer because of it. You learn who those character are as you play the game. You know, the game is called 'Among Thieves'. It's a game about trust. So it makes sense that you know the backstory with Elena and Sully, but not with Chloe and Flynn.

"mindless michael bay moments"

Dude, just because there's a big event with explosions doesn't mean it likens to Micheal Bay. The WHOLE of Uncharted is about putting this guy insane situations, and him using his wit to get out of them.

"not to mention the level design was allot better thought out, same with the stealth mechanics, puzzles, combat, everything in 3 was far better!"

Uncharted 2 has some of the best level design in gaming. And that's actually something that ties in with the pacing. You got such a great flow with Uncharted 2, literally from chapter 5 Nepal, to the Tenzin sequence, which is like chapter 17 - some 5 or so hours later - will be done in one sitting for most people. And they won't even realise it.

Uncharted 3...it had some great parts. Some I'd place higher than Uncharted 2. The ones that stick out are: the the whole of London Underground, stalking Sully and the chase scene in Cartagena, the burning chateu, the sneaking bit in Syria at the beginning and with Cutter, the puzzles in Yemen, the chase scene with Tablot in Yemen, the whole of the ship level, the airport sneaking, some of the gunfights in the desert ghost town, the horse+convoy, the desert shootout.

A LOT of great moments in Uncharted 3; it still is one of the best games I've ever played. But they weren't all paced anywhere near as well Uncharted 2 did. It's like, it kept that same pace, that perpetual motion in story and gameplay, all the way through London. But then you get to chateu, and you feel like stopping. Or atleast, you feel as though you COULD stop. And it happens again in the ship level. And you will get it a few times.

This is attributed to many things, but it all boils down to the pacing. Uncharted 3 did everything you'd expect; it improved most of the core mechanics in some way. It even 1-up'd Uncharted in the animations department, where you see Drake react even more to his environment with the way he moves. It built on the whole vertical level design. But I don't know man...as a complete package, Uncharted 2 is the better game. But I actually agree there is subjectivity to it, as pacing can feel different to different people.

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Akuma07
Sunday, July 28, 2013 @ 7:29:23 PM

You want gameplay mechanics in skyrim? Uhh whut?
It's an FPS-RPG, what kind of mechanics do you exactly think we should have?

The shouts, different weapon types, and magic, aren't enough for your obviously high standards?

If the AC series never changed, then it would have bombed by now, and AC3 was an awesome game.

I haven't played Dishonored, but I have to say, if the only way you can have fun in a game is by killing people, then there MAY be something wrong with you, and you MIGHT want to consider not playing violent video games. Just sayin.

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infamousgodV2_0
Saturday, July 27, 2013 @ 7:29:05 AM
Reply

The Last Of Us. To me the last of us is just another boring zombie game. I rented from the Red Box one morning at 7am by 2pm i returned it back to slow & boring

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Ben Dutka PSXE [Administrator]
Saturday, July 27, 2013 @ 11:13:29 AM

Yes, twitch gamers can't apprciate TLoU.

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infamousgodV2_0
Saturday, July 27, 2013 @ 12:02:19 PM

@ Ben Dutka
Im no twitch gamer. I play all types of games RPG's, 1st & 3rd person shooters, Action/Adventure games I just hate zombie games like Dead Island, The Last Of Us, Dead Rising and other games Hell i dont like zombies in call of duty. Im just not a fan. So Ben maybe we aint all sheepeople and follow along the same boring path. I like my gaming mix.

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bigrailer19
Saturday, July 27, 2013 @ 12:22:43 PM

The Last of Us isnt a zombie game. Also I loved the beginning but yes somewhere in there I was underwhelmed then boom game got real. You should consider giving it just a little more time.

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AcHiLLiA
Saturday, July 27, 2013 @ 3:17:46 PM

^Of course it's not a "true" zombie game but it plays "similar" like a zombie game. :P

Last edited by AcHiLLiA on 7/27/2013 3:23:28 PM

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bigrailer19
Saturday, July 27, 2013 @ 6:44:47 PM

He/she compared it directly to Dead Island. 2 gamss that are farther apart in this so called "zombie game".

And how does is play like a zombie game? Does it play like CoD: Zombies? NO. Dead Island? No. Resident Evil? Not anything this generation. And the fact that there are no zombies seperates them anuways.

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AcHiLLiA
Sunday, July 28, 2013 @ 6:10:42 PM

^I just put it in quotes, it's right there..whatever.

Last edited by AcHiLLiA on 7/28/2013 6:12:49 PM

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Underdog15
Sunday, July 28, 2013 @ 6:45:42 PM

While zombie like creatures are present and help explain the state of the world, TLOU is definitely not even really about the zombies.

Anyone who's played it knows that it's the human race without rules that need to be feared.

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Ninja_WafflesXD
Saturday, July 27, 2013 @ 8:23:23 AM
Reply

Thinking about it now, there are quite a few...

First that comes to mind is Bioshock Infinite. I read the glowing reviews, nearly all my friends recommended it to me, and I was a little bit intrigued.
However, got halfway through and was bored with all of it. The gameplay was boring and repetitious, the world lifeless and while I enjoyed Elizabeth's character for what it was, her A.I isn't all the groundbreaking....it's just lazy.

And another game that I don't talk about from fear of getting lynched is Uncharted. The whole franchise to be exact.
I can see the appeal in U2, that was a great game and a great sequel.
But it just didn't draw me in. I understand the praise for its' script and the characters...but everything else isn't particularly interesting. The plot is recycled (U3 was a cheap copy and paste from U2, and not done half as well) and very formulaic. I had no incentive to keep playing.

The only other game that comes to mind is Journey. I wanted so desperately to like this game...but I just couldn't. It's beautiful to look at...but that's all I can come up with.

And while I haven't played it yet, I fear for The Last of Us. After the mistake with Bioshock Infinite, I haven't looked at reviews, although my friends have nothing but praise for it...
I think it just may be a case of hype ruining a number of games for me.

While I doubt me liking the games if the reception had been lower, I assume I wouldn't have felt so bitter after playing them....

Well....that was good to get off my chest.

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WorldEndsWithMe
Saturday, July 27, 2013 @ 11:35:11 AM

U3's plot hurt my sensibilities, but the personal stuff with Sully and Elena was really well done I think. Not original, but okay since most were already invested in these character.

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LowKey
Saturday, July 27, 2013 @ 8:26:56 AM
Reply

So in general, the overall quality of this Gen's games felt like it got worse from the PS2 era. It really has. All the stuff they could have done to many of these games, they diddn't do. I hate to say it but it's true. For example, look at MGS 3 in comparison to MGS 4. MGS 3 you had to survive which made HUNTING a necessity and in turn made it fun. MGS 3 felt challenging while MGS 4 felt lacking. I went over this example a few times earlier this generation. I had already noticed the general degradation of video games this gen. Which makes me nervous about the next gen. DLC is stupid to... I'll get into that later.

Last edited by LowKey on 7/27/2013 8:27:40 AM

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Gabe101
Saturday, July 27, 2013 @ 8:40:31 AM
Reply

Grand theft auto (all of them) and minecraft, I just cant understand why everyone loves it.

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AcHiLLiA
Saturday, July 27, 2013 @ 3:24:45 PM

Minecraft I would say.

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Crabba
Monday, July 29, 2013 @ 8:39:36 PM

I had no idea what to put in here, but YES Minecraft is definitely THE one for me! I just don't get what's so fun about walking around in a super-pixelated world in a game with no point, and no plot, and people can apparently keep on playing it for hours and hours and think that's fun??

I gave it a solid chance and tried a couple of different worlds for a few hours, but building houses and caves and building simple armor & weapons with the minecraft version of the horadric cube got old real fast for me...

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Killa Tequilla
Saturday, July 27, 2013 @ 8:42:12 AM
Reply

I dunno, seems like everything is just the same as always. Only game that isn't and that I absolutely love is TLOU. Just about everything is the same ol' same ol'.
I just want to get past saving your life, someone's life, earth, or the universe. There's also way too many damn guns in games. Everything is resolved by killing(in games). Kinda wished we had a new experience, this is why I'm looking forward to Beyond: Two Souls, it's an interactive drama that doesn't involve rifles 100% of the time. Every mission in every game: kill kill kill!

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Temjin001
Saturday, July 27, 2013 @ 2:12:25 PM

Batman doesn't solve things with guns. Play his games. Batman is both a scientist and a ninja.

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WorldEndsWithMe
Saturday, July 27, 2013 @ 5:14:03 PM

Cole can't use guns, they explode, solve things with lightning, play inFamous!

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xenris
Saturday, July 27, 2013 @ 9:40:59 AM
Reply

The last of Us, Bioshock Infinite, GTA Series, Call of Duty MW2 and on.

I have explained why I was disappointed with TLOU, and BS:I, and that is because the gameplay felt stale and repetitive after a while. Especially Bioshocks gameplay. The story was great but the gameplay of Bioshock 1 was much better in my opinion.

TLOU well it felt to basic and too streamlined, it felt shallow to me. I think why online impressed me so much is because I got a sense of my enemies REALLY caring for their own lives. I would have liked some way for the AI to maybe retreat from me, because really how much are these guys getting paid where one guy is going to keep fighting after Joel annihilates five of his buddies?

Its not just the Last of us that does this I wish more games the AI really cared about themselves. TLOU had elements of this where the AI wouldn't just stand up to make gunplay like a shooting gallery but I didn't notice this behaviour nearly as much as other people did. But really I wish the enemies had more self preservation in TLOU.

GTA I just always get bored with, however I finished the story of GTA4 and I didn't mind it, but it didn't deserve the high scores it got in my opinion.

CoD, there are so many things wrong with this series especially the hallmark multiplayer that everyone raves about, I just don't want to get started. Suffice to say I don't get why people like playing a game that basically plays for them, and gives them a big old pat on the back for doing the simplest of tasks.



Last edited by xenris on 7/27/2013 9:41:20 AM

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WorldEndsWithMe
Saturday, July 27, 2013 @ 11:19:23 AM

Agree with the shallow aspect, that's why I mentioned I Am Alive, it's an unfinished downloadable title and it has a whole bunch of new and creative survival gameplay that dwarfs the limited sneak and shoot gameplay in TLoU.

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Temjin001
Saturday, July 27, 2013 @ 1:45:36 PM

aren't all of Naughty Dog's games 'shallow' though? When I think of Uncharted there's only one thing it does really well, as in depth, as far as game play goes, and that's pop n fire shooting. It's brawling, puzzles, and platforming have all been easily topped by other games. So basically, if you're not in it for the shooting and hollywood antics then you probably wont be into it. It seems TLoU is from the same vein.


Last edited by Temjin001 on 7/27/2013 1:47:30 PM

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Temjin001
Saturday, July 27, 2013 @ 1:48:19 PM

and Uncharted needs to create a seperate button for rolling or taking cover. There's many times I fumbled a stealth scenario because of that control flaw. This was made worse that when I alerted a single gaurd silently it triggered a flood of dudes to attack me. So really, it's stealth stuff was pretty shallow too

Last edited by Temjin001 on 7/27/2013 1:49:51 PM

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Temjin001
Saturday, July 27, 2013 @ 2:02:31 PM

and Im not saying Uncharted needs to be all of those game types for everyone. As in really detailed and deep in everything it attempts to do. I'm just pointing out that it's depth largely comes only from it's gun play. Which is fine for what is largely an action shooter with great production values

Last edited by Temjin001 on 7/27/2013 2:05:26 PM

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bigrailer19
Saturday, July 27, 2013 @ 2:49:52 PM

The comment about The Last of Us being shallow makes me sick. Thats the worst description of anything ever! EVER! ;)

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WorldEndsWithMe
Saturday, July 27, 2013 @ 5:20:47 PM

A little platforming or something would have helped it I think, dragging a wooden plank from A to B didn't mix things up enough imo.

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Ben Dutka PSXE [Administrator]
Saturday, July 27, 2013 @ 10:40:03 PM

I honestly have no idea what you people are playing.

The enemies in TLoU retreated ALL THE TIME. All the time. And in NO game do they retreat completely; that'd be utterly ridiculous. I remember several spots in the game where the enemies would retreat, regroup, and try and spread out for a new wave of attack.

It seems like nobody ever actually stopped to evaluate anything correctly in TLoU. Stop, watch, and listen. That is no shooting gallery. They don't just blindly run at you; only Clickers did that. Men who were armed acted like men who were armed and trying to survive. They'd rush if they were close, but if they got shot at, and especially if they got hit, they'd immediately try to find a decent place to hide and get some energy back.

Their sight lines and movement were just about right as well. I've seen AI for a quarter-century in all types of games, and while it's not perfect in TLoU, it HARDLY deserves this unfounded criticism. If someone would like to name a game with better AI, try me. I will easily point out shortcomings in that game that TLoU doesn't have.

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xenris
Sunday, July 28, 2013 @ 1:10:48 PM

Bigrailer, combat is one button, the shooting is limited because of how little ammo there is (I played it in hard mode) the stealth is just stealth nothing special about it and it was done in Batman AA years ago, the leveling up and upgrades system didn't feel like it did anything probably because I stealth killed practically everyone in the game, it just felt shallow. Games like Batman AA where you do detective work, fight, and stealth have more ways of breaking up the pacing. In TLOU you have combat, long periods of doing nothing which I'm fine with, and then very VERY VERY shallow boring environmental puzzles. I would have liked more environmental puzzles as this would probably be a reality in a post apocalyptic world.

I guess I'm picky now because I play a ton of Dota 2, and that game has insane depth so a lot of other games feel shallow to me now.

Ben

I didn't experience this. For example when I was going to safe Ellie from David I had all the enemies rush me still AFTER I put a shotgun blast into his chest he still ran at me and tried to punch me. This behaviour happened all the time. Why would it be ridiculous for an enemy to retreat completely? You think that one guy is going to stick around after 6 of his buddies just got stabbed shot and bludgeoned by a crazy man(Joel)? No you would freaking run for your life, THAT would have impressed me.

You assume a lot, I played the game as a ninja, and the sections I had to use the guns I used the environment and everything I could to my advantage, but it still felt like whack a mole.

There are a lot of games on the PC that have great AI, Crysis 1 and 2 had good AI, Metro 2033 had wicked AI too. You aren't the only one who has played games for 25 years.

Also I wasn't saying that it was worse than other games, I was saying it fell into the same problems I get with AI in other games. Your experience was clearly different than mine but I had the AI bug out, and most of the time they just rushed me, or called me an A#$ hole from behind cover before sticking their head up.

AI aside my main problem with TLOU was the gameplay it was shallow and didn't evolve. Once you played the game for a couple hours well thats how the gameplay stayed for the rest of the game.

Now a game like Rayman origins, that game is brilliantly designed. The game evolves constantly and you get new tools from rescuing those fairys. The levels ease you into the mechanics and teach you how to use your new skills through gameplay. The last several levels require a combination of all of the skills you learned through the game and it is brilliant.

TLOU could have done something like this, and the skills system and scavenging doesn't cut it. They needed to put you into situations with unique ways to get out of them, have joel evolve in his gameplay, maybe if they had have made the combat not a one button masher they could have done something there. However apparently people liked that about it...I didn't I wanted something more with the melee something that evolved through the game.

Ill state again TLOU is still a 9/10 for me, mostly because of how awesome the multiplayer was and how the multiplayer has the depth that the single player never will or can. If it had no MP it would be a 7 or 8 because the story was good but gameplay was just not on the same level as the narrative.

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Ben Dutka PSXE [Administrator]
Sunday, July 28, 2013 @ 3:59:46 PM

I won't even bother addressing the games on PC having better AI. That has been an absolute fallacy for years, and I won't even bother touching it.

I'm sorry but once again, just like in Assassin's Creed, you really have no idea what you're looking at. The basic gameplay of Rayman Origins actually never changes. The core fundamentals of the experience are the same throughout, with a few nifty tricks. And to compare a platformer, which hinges on continuous left-to-right action to TLoU, doesn't make any sense at all.

There were plenty of unique situations in TLoU. You just didn't bother to acknowledge them. It's completely different when playing as Ellie, for example, because you're nowhere near as powerful up close, and you tend to stay back. You also have to deal with Clickers and other enemies with half the inventory Joel had (and to start, only just a bow and a few bullets in a gun). In the wintertime, like when Ellie was being held captive and the gameplay went back and forth between Joel, we had the added mechanic of a storm obscuring vision. I approached that very differently than I would previous situations.

There was a part where you had to get a truck moving while pushing and fending off enemies. There were puzzles. There was a part where you had to approach a sniper, all the while dealing with enemies that DID retreat to the safety of that house if they were fired upon. You had boss encounters that ranged widely, from the first Bloater to the wacko who held Ellie prisoner.

An enemy's reaction to each attack strategy and item changed. They reacted completely differently to a smoke bomb than to a Molotov, for instance. They'd ACTIVELY flank. If they had a significant number advantage, they wouldn't clump together and wait for a nail bomb to kill them all. They'd spread out, they'd search through MULTIPLE HEIGHT levels (which doesn't seem like a big deal until you play other games) and in fact, they'd very often search the entire area, which was usually quite diverse.

When up close, button-mashing is a harsh term and besides, if you want realism, the absolute panic one would feel would result in activity that would be deemed "button-mashing." Armored enemies acted differently than ones without that benefit. Those with ranged weapons never rushed and tried to find a decent position. Those with shotguns tried to get close and if you didn't notice, they rarely wasted their shots.

All of this, you either missed or completely ignored. In a review, that analysis would be considered incomplete, as if you didn't actually play the game. You couldn't seem to figure out Assassin's Creed, either. If you've played games for so long, why I do have to continually educate you on relatively simple matters? I hate to tell you this, but there's a reason TLoU averages 95%, and contrary to what you might think, it has nothing to do with critics "giving Naughty Dog a pass."

Last edited by Ben Dutka PSXE on 7/28/2013 4:02:42 PM

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Underdog15
Sunday, July 28, 2013 @ 6:48:49 PM

Ever try to pass a section without fighting at all? I did. That's a -REAL- ninja for ya. >:D

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Dancemachine55
Saturday, July 27, 2013 @ 9:46:46 AM
Reply

Resistance 3. I know it got great scores, but personally I just hated the entire game all the way through. Trying to finish Resistance 3 felt more like a chore than a fun time.

The weapon design was fantastic though!! True Insomniac brilliance, shooting through walls, exploding bullets, alternate fire modes on every gun, enemy tracking bullets...

But apart from that, the rest was just incredibly dated in terms of design and function, or just plain broken. I tried to enjoy it, but I just couldn't. The environments were yellow, brown and grey, followed by more yellow brown and grey. The enemies moved like robots and were really hard to keep an aim on. The robotic reticule and movement just annoyed me, the random jumps in difficulty made me wanna smash the controller, and the lack of respawning health or health packs in environments with a high enemy population just ruined any fun in the game.

The story was not memorable, nor was the voice acting. And what made it worse was that I played Resistance 3 right after playing Gears of War 3, one of the finest 360 exclusives and one of the best games I played that year.

I really wanted to like Resistance 3, but the lack of anything fun or enjoyable (except the weapon designs) just made me angry and annoyed when playing it.

The best way I can describe Resistance 3 is that it plays like a PS2 FPS, but with HD graphics. The whole thing felt archaic. It might have impressed me in 2003, but not in 2011.

Last edited by Dancemachine55 on 7/27/2013 9:55:48 AM

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WorldEndsWithMe
Saturday, July 27, 2013 @ 5:19:16 PM

The reintroduction of old school style is what made me really like Resistance 3. I think FPS threw the baby out with the bathwater when they became streamlined.

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reryan
Saturday, July 27, 2013 @ 10:38:38 AM
Reply

I have played littlebigplanet and LBP2 and I can't get into them. Maybe I'm not creative enough to appreciate all the level building tools.

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Ludicrous_Liam
Saturday, July 27, 2013 @ 12:00:08 PM

They are hard to get into. It's not necessarily about not being creative enough - that will come naturally. It's just getting inspired to be creative. If you're still into it, I can show you some tutorial videos. They reallly set your brain going, like 'oooh that's how you do it? I can totally do that now'.

Word of warning: once the LBP ethos of thinking enters your brain, you will see the potential for LBP game ideas everywhere.

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WorldEndsWithMe
Saturday, July 27, 2013 @ 11:38:02 AM
Reply

Borderlands. Blah! I gave up on it. And I got Borderlands 2, it's better but it's got this fun Saturday morning cartoon fun. I don't think it's actually particularly good, it just properly exploits addictions like looting. And the cel shading is pretty poor. I'm starting to think Gearbox isn't as talented as people think, just about anybody could slap together a Borderlands game because it appears to just exploit some basic needs. Nothing wrong with that, but how "great" is it really?

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Ludicrous_Liam
Saturday, July 27, 2013 @ 11:52:41 AM

Yeah...I don't like games that exploit addictive elements. Fallout 3 was sorta the same for me, just it never really exploited them...

Although I really enjoyed the exploration, I found I was just adding to my empty tin can collection most of the time. I always always felt that the 'finding random ****' was the meat of the game, and that isn't exactly next-generation gameplay. When you factor in the artocious shooting, which pretty much wraps up the entirety of the gameplay, it does make you wonder how much it relies on those addictive qualities.

Still loved it for everything else it does though, especially the atmosphere it creates as you wander the wastes and find things of interest.

Last edited by Ludicrous_Liam on 7/27/2013 11:54:19 AM

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bigrailer19
Saturday, July 27, 2013 @ 2:53:04 PM

We need to play BL2 together. Ill show you why its fun. I got weeks of gameplay time into it.

As far as the cell shading its a huge game and thats why its cell shaded to begin with. But honestly its actually very well done, aside from all the jaggey edges on things. Its not real smooth. But uts not supposed to be. If the game does anything well ita supply a not so serious feel to the entire game. Of course I think it does a million things right but thats biased because of the amount of time I have in the game.

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WorldEndsWithMe
Saturday, July 27, 2013 @ 5:17:33 PM

Oh I get it, BL2 is lots of fun for me. I think some folks might be mistaking it for an actual AAA title though.

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bigrailer19
Saturday, July 27, 2013 @ 6:46:49 PM

Its AAA to me based on the solid gameplay and fantastic production values. All it lacks is a solid story but its not a deal breaker with this game.

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JROD0823
Sunday, July 28, 2013 @ 1:30:40 AM

@World

The point of what makes the Borderlands franchise so great has flown completely over your head, so please allow me to explain.

Borderlands and Borderlands 2 are games that are not supposed to be played in single-player mode.

EVER.

Yes, single-player mode is clearly an option that you can select, and the game is perfectly capable of allowing you to play the game from start to finish that way.

However, the point of playing Borderlands is to join up with a minimum of one good friend (three friends is the most preferred option) and just screw around in the game while maybe occasionally completing a mission.

Getting four people into one game and just cutting up with each other while playing the game is what makes Borderlands one of the best cooperative shooters ever made.

Last edited by JROD0823 on 7/28/2013 1:32:30 AM

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WorldEndsWithMe
Saturday, July 27, 2013 @ 11:47:07 AM
Reply

Oh and Assassin's Creed anything, feels like I'm Robocop on low batteries in a great setting that has guards with ESP.

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Temjin001
Saturday, July 27, 2013 @ 4:33:36 PM

what you mean about the robocop thing? Like stiff or something?


(wishes Ezio could blurt out 'Freeze Creep' statements to bystanders)

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WorldEndsWithMe
Saturday, July 27, 2013 @ 5:15:32 PM

Yeah, old school Robocop not reboot Robo, Super-clunk Slowman McStunted.

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Temjin001
Saturday, July 27, 2013 @ 6:49:38 PM

never realized there was a rebooted robocop.

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pavlovic
Saturday, July 27, 2013 @ 11:49:01 AM
Reply

Red Dead Redemption. I never could get into it.

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cthulhu_spawn
Saturday, July 27, 2013 @ 3:03:03 PM

Have to agree with you, though it does pain me :-( Everything about the game was what I could want, interesting characters, great and intuitive control scheme, variety in what you could do, looked amazing, voice acting was perfect.
Bizarrely though, it bored the tits off me and after only a few missions in Mexico I turned the game off because I just couldn't give a monkeys anymore. Everything was right in pieces and yet when put together to make the whole I just didn't want to carry on because I kept feeling that I had already done it all so often that the game was getting in the way of itself.
I know this sounds totally oxymoronical and I don't understand my own brain at times but this was I game I wanted to love, should have adored and all my friends still play and rave about yet I just couldn't find a place for in my heart :-(
I also realize that oxymoronical isn't a real word :-)

Last edited by cthulhu_spawn on 7/27/2013 3:16:37 PM

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jase52476
Saturday, July 27, 2013 @ 1:01:24 PM
Reply

Bioshock - The shooting was so god awful, the controls were floaty, and the enemies took so much damage to take down (playing on normal difficulty); the game is just terrible. I will admit that I really can't stand survival horror games, but I really wanted to experience the story; however rooting through garbage is just monotonous and aggravating. I managed to get to the first boss without much trouble, but trying to get a headshot on the splicers was neigh impossible for me, and they took so many bullets to down. If you tried to use melee to kill the enemies, you'd be out of health in no time and have to root around through more garbage to heal yourself.

I've heard several times that the shooting in these games is great, and the shooting in Uncharted is terrible--this is the exact opposite to me, and I was able to platinum both Uncharted 2 and 3. I'm pretty decent at FPSes, and I'd say the shooting in Killzone and Resistance feel really good to me, and definitely way better than Bioshock.

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frostface
Saturday, July 27, 2013 @ 1:47:20 PM
Reply

I really dislike the MGS games. I can't stand Snakes voice and the controls are just way too Jurassic for me. (With the exception of MGS4 but even that game I couldn't bring myself to complete).

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Akuma07
Sunday, July 28, 2013 @ 7:33:50 PM

THUMBS DOWN THUMBS DOWN THUMBS DOWN!!!

All ye thumbs down the blasphemer!

:D

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Underdog15
Sunday, July 28, 2013 @ 7:56:59 PM

I'm actually with Frosty on this one. Never really played much MGS, but I gave MGS4 a shot, and I felt like Snake was -really- heavy.

I liked the magazines I picked up though.

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VampDeLeon
Monday, July 29, 2013 @ 12:33:41 AM

There is a little learning curve with the controls in all the MGS games. I only agree with MGS4 being seen as overrated. While I don't hate it, it is just the only one that I have NOT played through countless times. Outside the story and boss battles, there wasn't much worthy of replaying it through (nope, not even those trophies).

Unless you had loved MGS1-3 from the time they all came out, the 4th entry is forever going to remain dull playing all the way through since the game itself is more of an answer to the plotholes the earlier games had in the story and with certain characters and their abilities. It's a fine game, but it's just more appreciative than revolutionary.

Last edited by VampDeLeon on 7/29/2013 12:36:09 AM

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pillz81
Monday, July 29, 2013 @ 12:54:49 PM

Snake's voice too rough on your baby ears? Hah! Oh and, uh...Thumbs Down!

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bigrailer19
Saturday, July 27, 2013 @ 2:45:51 PM
Reply

Dishonored. I couldn't stand the gameplay. It felt so loose and out of control for a stealth type game. It was not tight or precise. The story... predictable and I lost interest when everything in the first 5 minutes went down. Just not for me.

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KidPresentable
Saturday, July 27, 2013 @ 3:04:05 PM
Reply

I agree 100%. Halo 4 only proves that the franchise needs to be put to bed or a complete revamp from the bottom up. I got a little more enjoyment out of it, but truthfully, I'm Haloed out.

Everything Valve has done since the first Half- Life. Especially, Portal 2. Compared to a lot of other puzzle games(Professor Layton, Zack and Wiki, Ghost Trick, to name a few) , it's a complete and utter joke and waste of time in the gameplay department. Yet, because it has some slightly chuckle worthy dialogue, people are making like it's great. Please....

God of War 3 was an embarrassment. 50 million bucks to make a game shorter, smaller, and less diverse than its predecessor that was done on considerably weaker hardware. There is no excuse for that. And the story was beyond terrible. Then that cheesy cash that is Ascension. Castlevania: Lords of Shadow had more enemies, attacks, better puzzles, and boss fights than 3 and Ascension combined. Very pathetic.

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WorldEndsWithMe
Saturday, July 27, 2013 @ 3:30:04 PM

It was played out in some very tight, dark quarters after the first half hour.

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Ben Dutka PSXE [Administrator]
Saturday, July 27, 2013 @ 10:36:00 PM

GoWIII refined and diversified the combat to make it vastly superior to the combat in either of its predecessors. And an action game is all about combat.

Furthermore, the story was never great. The third was hardly any worse of a script than one or two.

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Oxvial
Saturday, July 27, 2013 @ 4:54:55 PM
Reply

LA Noire, yes I found it boring.

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Gordo
Saturday, July 27, 2013 @ 5:27:11 PM
Reply

Playing through Bioshock Infinite now and I can appreciate the atmosphere and aesthetics but it just seems like a series of fetch quests. Its just like follow the navigation arrow and kill stuff. The story hasn't grabbed me.

LA Noire. I agree. I had such high hopes with that one and I failed to finish it. Stiff and soulless environments.

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bldudas1
Saturday, July 27, 2013 @ 9:13:08 PM
Reply

Red Dead Redemption. I just didn't like the story and game play. I don't get what's so great about it/

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PlatformGamerNZ
Saturday, July 27, 2013 @ 11:40:59 PM
Reply

i think it comes dow to what games and games style and genres you like.i didn't enjoy halo 4 that much compared the the origonal trilogy not to mention the 2nd one which i consider the undisputed best of the bunch to date and my brothers and most of my good friends agree i mean i was like i'll give halo 4 a go but halo has just lost it's way. it's not wat made it great. um RDR i've seen it didn't know weither it was getting. then borderlands 1 &2 i enjoyed both and i think they went down so well was they were fresh different. and the same for TLOU same thing fresh and exciting. i never really found LA Noire that interesting or appealing. GOW 3 the gameplay and combat was solid enough to enjoy the game. oh and AC well me and my brothers enjoy the game and yes there are things that take getting used to that differ from the 1st but i just take it on the chin to enjoy the game. dishounered haven't payed it yet but the gameplay look gud so i thought i cud enjoy it.
as for MGS i never got into the game don't have any of them i just don't think it's my cup of tea. i played LBP2 co-op(offline) loved it haven't got the game yet want to play co-op with my brothers.
never got or got into resistance. i was never really sure about it.
i just recently got unchartered 1 and 2 in sale for close to $20 each, 23 nzd haven't played them yet.

yeah um i guess like i said it comes down to personal prefereces. well those are my thoughts.

happy gaming =)

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JROD0823
Sunday, July 28, 2013 @ 1:15:24 AM
Reply

I can hardly believe how different people's tastes in games can vary from person to person.

I'm simply flabbergasted by some of the comments above and the rationales behind those comments.

I respect everyone's opinion above (and below?) my own comment, but I disagree with at least 75% of what is said in those comments.

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ProfPlayStation
Sunday, July 28, 2013 @ 5:15:22 AM
Reply

Assassin's Creed (1 & 2, then stopped giving them a chance). I played them both to the end, got the Platinum on AC2, and they just weren't that fun. I would have quit after the first one, except everyone insisted that the second was so.much.better. I didn't see the difference. They felt like games made by committee and designed to fill a "must have" features list, rather than being made to fulfill a creative vision or be entertaining. Calling it "average" is perhaps being too generous. I also didn't care for the play-5-games-and-Desmond's-plot-might-go-somewhere approach to the story.

Last edited by ProfPlayStation on 7/28/2013 6:54:35 AM

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PC_Max
Sunday, July 28, 2013 @ 9:38:06 AM
Reply

Oddly enough I purchased Halo 3 with the additional Essetnails disc before I was to buy the 360. I was a big Halo fan and it was the only game I cared for to make me buy the Xbox and the possible purchase of the 360.

I will say it here. I have not played H3. I played a little at work when the office bought all the consoles for the office, but only played through the intro of the story. H3 sits quietly alone on my game shelf surrounded by all the PS games I own.

After the RoD of the 360's I changed my mind on the 360 purchase and the last year or so thought maybe when it gets cheap I will purchase one just to play H3 and maybe Halo Reach and the updated version of Halo.

H4 got a lot of hype at the time by Halo fans but I know of someone who Beta tested it and after launch friends who played it. They were greatly disappointed. It was not a Bungie game. It did not feel like a Bungie game. According to them.

Will I purchase a 360? Not sure. Its cheap now and possibly will be even cheaper after the Xbox One comes out. I still love Halo and enjoyed the Halo 2 sequel. That H3 game case looks at me as I pass it over and take out a PS3 game. Maybe I will take pity on it and the excitement I had for it at the time I bought it.

Keep Playing!

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TeHPoPPer
Sunday, July 28, 2013 @ 1:51:41 PM
Reply

For me it was Metal Gear Solid 4. Now I'm not saying it's a bad game, but I just couldn't get into it. The game was just boring to me.

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pillz81
Monday, July 29, 2013 @ 12:56:59 PM

What about the other 3 MGS titles?

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startazz
Sunday, July 28, 2013 @ 3:42:54 PM
Reply

I've got a couple and i might get laughed at but we are all different,Heavy Rain and The Last of US,i hated both of them big time,i played the demo plus did a little research on HR and hated it from the word go,as far as TLOU i rented that and i really did try to get into it but i just couldn't sorry,i really can't see what all the fuss is/was about and to be honest i felt a little disappointed in Naughty Dog for that too,maybe there was to much hype for the game and i fell for it and it didn't help at all.;-)

I feel a lot better after coming clean about them two games lol.

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Jackeria
Sunday, July 28, 2013 @ 5:27:51 PM
Reply

saints row 3, there's not enough grit for me, if I have an open world game that's based on modern civilization, I want it to be realistic in some shape or form, being a racing sim fan, I can't deal with the feel of the cars its all too arcady for me! And don't even get me started on that guys auto tuned voice. I much prefer what GTA has become to saints row. But I think its just my taste for more realistic games. Don't get me wrong GTA and The Getaway would never happen but at least they have a meaty storyline to make you believe it and aren't that far from reality when you think about it. I think I just don't like "do whatever the hell you like and have a big enough gun to get away with it" sort of games there has to be consequences.

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Jackeria
Sunday, July 28, 2013 @ 5:27:53 PM
Reply

saints row 3, there's not enough grit for me, if I have an open world game that's based on modern civilization, I want it to be realistic in some shape or form, being a racing sim fan, I can't deal with the feel of the cars its all too arcady for me! And don't even get me started on that guys auto tuned voice. I much prefer what GTA has become to saints row. But I think its just my taste for more realistic games. Don't get me wrong GTA and The Getaway would never happen but at least they have a meaty storyline to make you believe it and aren't that far from reality when you think about it. I think I just don't like "do whatever the hell you like and have a big enough gun to get away with it" sort of games there has to be consequences.

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Underdog15
Sunday, July 28, 2013 @ 6:53:24 PM
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God of War and GTA games. Also Fallout 3. What a bland landscape. I mean, I spent a little time in Metropolis or whatever the city is called, and it was better, but that game just didn't get better despite the hours I put in expecting it to improve.

I'm sure they're phenomenal from an objective point of view, but neither GTA or God of War have any allure for me.

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Underdog15
Sunday, July 28, 2013 @ 7:01:51 PM
Reply

On TLOU, it's my new favorite MP game. I also find it hilarious that people complain about the gameplay and control since it's basically the exact same as Uncharted except you can't auto-heal by waiting, you don't have as much ammo, and the melee and sneaking is done better by naughty dog.

Like... compared to Uncharted games, it controls the same but is more polished. Many of these complainers -love- Uncharted. Honestly, Uncharted's story is -JUST- as predictable if not more-so. I'm convinced people just can't view it properly because they're trying to wedge it into what they think is survival/horror, or they enjoy being the "people who can REALLY see how good something is" same as the FF6 purists who tried to claim FF7 was a bad game back in the day. There's very little horror in TLOU. So much so that I don't think it's really trying to be horror. So can we stop calling it that and look at it for what it really -IS-? Because what it really is, is done well.

What's even more hilarious to me is that people who love Uncharted but hate TLOU forget that the "slowness" at the start is basically the same in Uncharted. Uncharted 3? You didn't shoot a gun until late into chapter 3 and before that point you climbed and "explored" in a very predictable pattern and path. In fact, if you can't figure out what to do, eventually the game will tell you to hit L3 for a "hint" which basically solves everything for you. Uncharted 1 and 2 started the same way. Sure, they both started with something that looked exciting, but you didn't DO anything until much later. -MUCH- like TLOU.

Anyways, I love UC and TLOU probably because they play like the same game. Oddly enough, TLOU does more, yet, of course, when a game hits incredibly popular feedback, inexplicable haters show up who claim to know more artistically about games than the rest of us. Which is both insulting and false. "High standards" when it comes to movie science in video games comments actually made me lol.... seriously... I'm sorry... haha which video games have great movie science that makes logical sense? 1.... 3 of them? And if there are 1 or 2... that automatically means that TLOU is bad? Some consistency fellas.... seriously... it's needed.

Don't scoff. You know I'm right. Deep down... you know.

Last edited by Underdog15 on 7/28/2013 7:08:28 PM

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Akuma07
Sunday, July 28, 2013 @ 7:35:07 PM
Reply

I hope that everyone has played these games that they apparently didn't like lol

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Underdog15
Sunday, July 28, 2013 @ 7:58:45 PM

oh oh! I did! I did!! :D

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Mdash0009
Sunday, July 28, 2013 @ 7:42:21 PM
Reply

Uncharted series.

The gameplay was the same throughout the game, every game. The only good thing was the storyline but wasn't the 'best'. When I had seen the first game, I thought it looked like tomb raider (real quick, I only liked the older tomb raiders, 1-4ish). The old tomb raiders (not the new ones) were more puzzling and had you thinking of what you were supposed to do next while you had the entire map to use. Uncharted doesn't do that at all. It's a good series, but sorry, I just didn't like it as much.

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TheWuziMu
Monday, July 29, 2013 @ 11:41:48 AM
Reply

GTAIV: I loved the previous games but this was just all sizzle and no steak; a great city sim with nothing to do.

Bioshock Infinite: a garden-variety shooter that fell short of the greatness that was B1 and even B2.

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Indestructible
Monday, July 29, 2013 @ 4:29:13 PM
Reply

I never understood everyone's love affair with the FIFA games, I have tried so many times to play and enjoy them as my friends, but it never happened.

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jpw1
Monday, July 29, 2013 @ 4:36:15 PM
Reply

Metal Gear Solid 4:Guns of the Patriots . I lasted about two hours before I had to quit. The controls were subpar(especially shooting). It is not a stealth/action game. It is all stealth. I had more fun playing the original Metal Gear on the NES. Splinter Cell Conviction was a far superior game in my opinion. It actually has action in it!

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Serakek
Monday, July 29, 2013 @ 4:57:34 PM
Reply

I've got two (one fore each console). Halo 4 and The Last of Us. Halo 4 I thought was bad because the story sucked and the combat is pretty much the same. The Last of Us I thought was bad because, even though I liked the story, combat was awful and my hate for the combat outweighed my liking of the story. I didn't get through more than half of either before I said enough is enough.

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Lunar_Miyuki
Wednesday, July 31, 2013 @ 9:27:50 AM
Reply

since i generally dont buy games that dont interest me id really have to say ar tonelico qoga

the game litterally felt empty and dull compared to the other ar tonelico games though everyone 1 i know that has the game liked it

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Lunar_Miyuki
Wednesday, July 31, 2013 @ 9:27:50 AM
Reply

since i generally dont buy games that dont interest me id really have to say ar tonelico qoga

the game litterally felt empty and dull compared to the other ar tonelico games though everyone 1 i know that has the game liked it

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