The 3 Merits of San Andreas
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So, Hot Coffee is nothing new. For a game with the scope of GTA: San Andreas, wholly deleting the code itself may have caused other things to break or perhaps the development team was just so crunched for time that they simply disabled it instead of trying to remove it. I'd even wager that there is a lot of other unused code on each and every disc out there, just none so racy as ugly, simply-modeled polygons thrusting their rhombi together. Unused code is a fact of video game development.
And yet, we have those who would come running headlong into the “debate” over such things with only their public character or re-election campaign on their minds. At this point, Jack Thompson seems to be no more than a gigantic yelling head who is periodically let loose from the little box he's kept in, like Jambi from Pee Wee's Playhouse. That brings me back to the beginning. It was not so much that the lawyer in California came off as Mr. Thompson's stunt double as it was the same lack of context they, the media, and politicians seems to take into consideration when discussing these matters. You see, the sticking point – what really got me – was the way in which the news anchor described San Andreas: “a game in which your goals are to steal cars, beat up police officers, and make drug deals.” Perfect for a soundbyte, but without doing justice to the rest of the game. It seems to be the case that, for these people, there is no such thing as context. I hope to provide some of that as I go over the 3 Merits of San Andreas and give some credence to those aspects of the game which other people go out of their way to ignore.
1/30/2006 Cavin Smith
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