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Mad Glyph search
10. Now you can
either skip these next few sections or continue through the walkthrough
in a continuous path. I am writing this as one complete journey but once
you get familiar with the future world of Nosgoth, you will be able to
use this more for reference and less as a hand holding, take you
completely through the game write up. For now, lets get the Glyphs.
fire glyph:
Since you should be already in the underwater room with the stairs on
the bottom, move to the opposite side of the room from these stairs.
Take the passage here through and out to a deep pool. Swim to the
surface and head left at the top to a wooden door. Take the wooden door
and inside, use the crank on the right wall. Now quickly switch to
spectral mode to hold the doors that the crank opened ajar and pass
through into a room with another crank on the wall. Switch back to
material and use the crank here to open the red metal gate. Then head
back outside and move around the room to a deep cave with a wooden door
at the end. Head in the door and you will see a cutscene showing you how
to reach a fire across the room. Switch to spectral mode from the perch
you start on and drop down to the ground. Then climb up from pillar to
pillar making your way up to the other side and the flame. Light your
Soul Reaver and then head back out of this room and back outside to
where the red metal gate was once closed. Follow through to a new room
inside that holds a large statue. Walk up and torch the bowl the statue
is holding to receive the Fire Glyph.
With that done, head back out from the
way you came and down through the path by the underwater stairs. Go up
and take the passage to the right and you will exit directly into
Raziel's clan castle. To your right from here is the Raziel Clan Castle
Warp Gate which you should use to warp back to the Silenced Cathedral
Warp Gate. Once there head back out to the cathedral moat and jump in.
sunlight glyph:
From the Silenced Cathedral moat, swim to the right until you reach a
gate. Pass through and shift back to material. Then swim up past a
widening of the passage up and into another passage above. Continue up
the path until a cutscene plays showing you where to go. Now swim along
the right wall to an underwater passage and follow this up into a Warp
Gate. We'll call this the Sunlight Glyph Warp Gate. After you have
activated the warp gate, head back out into the to the deep water and
swim to the surface. Then move over to the rock wall and climb up along
the left wall. Make your way up along the wall jumping from cliff to
cliff, and climb up until you a short path that leads inside the rock
wall. Move into this path and out into the new room. From here turn away
from the wall and jump across to the glass lighthouse below. To the left
of the lighthouse, go through the wooden door to the other side. You
will then be at the other side of the actual lamp of the lighthouse. A
cutscene will again show you where you need to head and then make your
way down the path on the left wall down to the first wooden door. Move
into this room and follow the path inside to a room with metal ducting
in the center. Climb atop the ducting to the top and look to the left to
find a dark block you will need to shove off. Then drop down and move
the block around to the crank. Then use the crank and watch the action
it performs. After you see that you need to block the flywheel position
the block over so you can quickly shove the block in the way of the
wheel after you use the crank again. Once the flywheel is blocked,
notice the torches in the room and their now constant lit state. Then
head back out of this room back onto the sloping ledge and follow this
down to the waters edge below. Then jump out onto the platforms floating
in the water and onto a mossy rock and then into what seems to be the
bottom entrance of the lighthouse above. Follow the short path inside
through a door and you will then be in a tall cylindrical room with a
spiraling catwalk along the wall. You need to reach the bottom of this
silo but don't bother with trying to walk down, jump down to the bottom
and head out the path there. Continue following the path to the left
through the drill like structure and into another room with a second
drill like structure. Only this time there won't be a triangular opening
for you to pass through. Here, use the old trick and switch to spectral
mode. This will raise the drills so you can pass by. Head up the path
continuing to the to the right and use the portal here to switch back to
the material side of things. Open the wooden door and move down the
passage to a set of double doors. Go inside here and move towards a tall
pit to the left. There will be two pipes projecting into this here pit
and plenty of blocks as well. Use the blocks here to connect the piping
and then jump out. Now follow the pipe out of the pit and back into a
secluded little room and switch on the water flow. A cutscene will show
all that you have done and believe me it's a lot. You have not only
turned on the water but you have also started a water mill which is
pumping a huge bellow to the right of the tall pit. Make your way over
to this structure and climb atop using the three greenish steam flows.
Float Raziel atop the mill and then climb onto the huge bellow. When the
bellow is fully extended use the added height to reach a small catwalk
ahead. Now scale the many catwalks up to the top and enter a door. Then
jump down and follow the path up to a room with three huge pistons
churning away. Head on to the far side of the room and against the left
wall, fall through a small hole to the room below. Turn away from the
screws here and head out the path back into the tall silo. Climb all the
way back up the catwalks and out across the water back to the sloping
path on the side of the wall. If you paid attention you will have
noticed that the light house is now working and spinning a beam of light
across the land. As for where the boats and rocky shores are? Well who
knows. At the bottom of the sloping rock path, enter the room ahead and
watch the cutscene showing the light projecting across to the wall
ahead. The next time a beam of light passes through, quickly shift to
spectral and the Sunlight Glyph will be yours. Now make your way back to
the Sunlight Glyph Warp Gate and warp to the closest gate ("Dreamcast")
to the Abyss Cliffs.
Once you reach the Abyss Cliffs you
will need to head out onto the second pillar in the center of the Abyss.
On the second pillar there are two places you can travel. Directly
across lies the path to your battle with Dumah and to the left lies the
Human Citadel. Jump over to the left and enter the upward path that
drops off into the water. Once in the deeper water, swim outward and
then to the surface. This will begin your search for the Water Glyph.
water glyph:
Look on the far wall to find a small wooden door situated in the rock.
Enter this door and head up the stairs inside. Here at the top, there
will be two blocks sitting inside the walls. Pull both the blocks out
and stack these puppies atop one another so you can reach the ledge
above. Then continue the short path to the window and high jump across
so you can infiltrate the human city. From the orange walls, move
forward through the passages here until you reach a set of double doors
that open into the actual human city. Ahead will be a short bridge over
a stream of water that you will need to hop into. In the water look for
a circular gate and blast the center of this barrier with a force
projectile. Head up the pipe here and swim past the spinning fan blades
into a pipe above. Make your way through lower sewer tunnel here and
continue until you reach a nice waterfall. Jump out of the water into a
room to the right of the waterfall and head up the stairs and past the
statue to a room on the right. Go up stairs here and jump across a short
brook. Then pull the close by block out of the wall and push it into the
brook. Then push the block to the left and down into a tall room with a
square hole in the center. Plug the hole with the block here and water
will fill the room. Now go back to the statue and the Water Glyph will
appear. Once you get this nice artifact head back to the city. Now jump
out of the water and head up the first passage on the left of the city
through a door and up a nice set of stairs. Continue on the path until
you reach a large alley like room that flows around in a square. Take
Raziel along to the right and look for the first upward pathway on the
left. Head up this to enter a warp gate. We'll call this the Human City
Warp Gate.
At the warp gate here, you will need
to head back close to the Abyss and seek out Dumah.
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