T A C T I C A L E S P I O N A G E A C T I O N ================================================= __ __ _____ _______ _ _ | \ / | |_____| |__ __| /_\ | | | \/ | _____ | | _____ | | | |\ /| | | ___| | | / ___ \ | | | | \/ | | | |___ | | / / \ \ | |____ | | |_| |_____| |_| /_/ \_\ |______| | | |_| ______ _____ _ _____ / ____| |_____| /_\ |___ \ / / ___ _____ _____ ___| | \ \|_ | | ___| / ___ \ | _ / \ \_| | | |___ / / \ \ | | \ \ \_____| |_____| /_/ \_\ |_| \ \ **************************************** \ \ ********* S O L I D ********* \ \ ****************************************** \_\ Metal Gear Solid (Playstation) FAQ by Richard Harris (Rico) - ric10561@aol.com THIS FAQ IS FOR PRIVATE AND PERSONAL USE. IT CAN ONLY BE REPRODUCED ELECTRONICALLY. IT CAN ONLY BE FOUND AT WWW.GAMEFAQS.COM AND RIC10561.HYPERMART.NET. IF YOU ARE READING THIS FROM ANOTHER SITE, PLEASE MAIL ME. I WILL THEN DECIDE IF THE WEBMASTER CAN KEEP MY WORK ON HIS/HER SITE. IF PLACED ON ANOTHER SITE THIS FAQ'S DISCLAIMER MUST BE INTACT, UNMODIFIED AND IN FULL. THIS FAQ IS NOT TO BE USED FOR *PROFITABLE* OR *PROMOTIONAL* PURPOSES. THIS INCLUDES BEING INCORPARATED, REPRINTED OR OTHERWISE INTO BOOKS, MAGAZINES, GUIDES ETC. IN *ANY* WAY. THIS FAQ IS COPYRIGHT RICHARD HARRIS (RIC10561@AOL.COM) AND ALL COPYRIGHTS AND TRADEMARKS ARE ADKNOWLEDGED THAT ARE NOT SPECIFICALLY MENTIONED IN THIS FAQ. THIS DOCUMENT AND THE AUTHOR ARE IN NO WAY AFFIALATED OR PART OF SONY COMPUTER ENTERTAINMENT OR IT'S DEVELOPERS/SUBSIDARIES IN *ANY* WAY WHATSOEVER. Metal Gear Solid (c) Sony Computer Entertainment and (c) Konami of Japan. Advance warning - this FAQ contains mild language. The only swearing you'll find are words that would be allowed on PG-13 / BBFC 12 films. And since Metal Gear Solid is a 15 game anyway (at least in England) the language is acceptable for this FAQ. ------------------------- ((( TABLE OF CONTENTS ))) ------------------------- 1. FAQ News What's new and Coming soon 2. Forewords MGS Info 3. Handy Info a) Controls Basic + Special Moves, Combos b) Character Profiles All 20 characters c) Codec Friends What the characters say on Codec d) Opening The game beginning 4. Walkthrough a) Disc One From the Dock to Snowfield C b) Disc Two From Blast Furnace to the Tunnel c) Rankings How well did you do? d) Boss Guide In-depth boss tips and strategies 5. Items and Weapons a) Items From Bandana to Thermal G. b) Weapons From C4 to Stun Grenade c) The wonderful cardboard box Three uses...three boxes (?) 6. Game Playing Tips Can you play better? Quicker? 7. Secrets a) General Secrets Little things that are cool b) Extra Game Modes 7 more modes for 7 times the fun :) c) The Camera A mysterious but neat item d) Unsolved Mysteries The Metal Gear Mysteries e) Fun Stuff To Do Another section. I did it for kicks i) Fun Guard Deaths ii) Fun with Guns iii) Fun on Location f) Saved Games Different save benifits unmasked! g) Special Menu What IS the Special Menu??? 8. Game Shark/Action Replay codes For the cheaters out there :) 9. Metal Gear Map A tacky ASCII map I'll improve 10. VR Training The complete GUIDE! Corny visuals! 11. Credits a) Thanks to... b) Improvements I Would Make to MGS c) My Other FAQs d) Submitting to this FAQ e) Links (31 sections in total) --------------------- ((( 1. WHAT'S NEW ))) --------------------- Version 1.01 (5/8/99) --------------------- I found some info on the guns which I quickly added, and there is some spelling corrected. A minor update. Version 1.0 (4/8/99 - English Date) ------------------------------------ The first release. There's tons already in here - the complete walkthrough, tips, boss guide, camera...took me about 8 hours (at seperate times, of course) to finish. Whoa! Coming Soon... -------------- 1. Printer Version. This'll have no ASCII crap decorating the page, less spaces and will be shorter. If you try to print this now (unless you set your printer's margins to minimum) it won't come out right. This is because the program I'm using (TextPad) put hard line breaks every 79 spaces instead of 70. Damn. 2. More playing tips and a better map. Basically, more tiny tweaks. 3. Best Sniper Spots and "Kodak Photo Spots" 4. 'Ask Nastasha' - what she has to say on every item. 5. Elaborate on ghost pictures some more. 6. Errrrrr...best times for the main game and VR Training...but only if I get enough feedback. 7. More stuff...this thing's gonna grow big. Maybe a ration location list...hang on, I list them all in the walkthrough :( 8. VR Missions...not much there. 9. Other crap like the clip size for ALL weapons. -------------------- ((( 2. FOREWORDS ))) -------------------- For ages, shooting games have always been out-and-out shooting games, where you come out guns blazing and had tons more health than the enemies. The Metal Gear series was a new era for action games with a lot of skill and patience needed. Instead of your skill at firing, reloading and strafing, you would have to dodge guards, sneak around and kill without anyone else knowing. Added into this brain and patience taker is a bit of RPG, with maps, items and the rest - this makes Metal Gear games an experience and a great game. Now Konami has published the third installment, Metal Gear Solid. Crude graphics are replaced with the best graphics on the Playstation (at the time of writing). Text is replaced with voice. And everything is better. I have got very good at this game and that is why I have decided to make this guide. A little late, I suppose, but it's full of stuff. Read it! One small thing, however: I have seen many FAQs, and I am aware of the competition. In FAQs, the bigger is not necessarily the better. Take marshmallow's 300+K Zelda FAQ. That is genuine. It's big because a) the game is big and b) the FAQ is comprehensive (we're talking every enemy and every location of a secret stone). I intend to make a comprehensive guide to MGS, and I will maintain it. Instead of filling it up with junk like what happened when I played or the complete game story, I may add worthwhile items. Check out the FAQ News section for info. Anyway, on with the show. A complete guide to Metal Gear Solid. Enjoy it...and thanks to all contributors. ---------------------------- ((( 3. HANDY INFORMATION ))) ---------------------------- ############### # a) Controls # ############### D-Pad or left analogue stick - Move Solid Snake around. Controls are screen-relative (left goes left on the screen, not to Snake's left, and it doesn't make him turn around). Also used to scroll through inventory/weapons and operate Codec. If you're using Dual Shock/Analogue, you can move the stick slightly to make Snake tiptoe around or move it all the way to make Snake run. Square - the FIRE button. This fires your weapon, plants a mine, throws a grenade etc. No weapon? Then you grab the enemy. While behind an enemy with C4, you can press the D-Pad towards the enemy + Square to strap C4 to an enemy's back ^_^ Circle - this is the 'main' button. Most games use X as the main button. Use it to punch the enemy (or do a combo). You also drop down holes, use ladders and the like with circle. X - Tap to duck (useful in firefights). Hold to stay ducking. Hold and use D-Pad/Stick to move while lying down. Triangle - This activates first person view so you can look around. Hold it and then use D-Pad/Stick. You can press triangle even if you have goggles or masks on. L1 - Toggle between using an object from your inventory or not (e.g. if you have the cardboard box selected, press L1 to get out of the box and press L1 again to get back in). Sidesteps left in first-person view. R1 - Equip/Unequip weapon (switches between holding a weapon or using your hands). Same as pressing triangle in Tomb Raider. Sidesteps right in first-person view. L2 - Hold and press left/right to scroll through items from your inventory. Release L2 and the currently selected item will be equipped. R2 - Same as L2, only with weapons. Select - activates Codec mode. From there, you can: Press left/right to scroll through frequencies Press up to call the frequencies (or circle) Press down to access your 'telephone book' of frequencies Press SELECT or X to leave Codec mode. Start - Pauses game. Your location is displayed. Hold D-Pad so Snake presses against the wall and the camera will swoop over the corner of the wall. Then press left or right to sidestep while still pressing against the wall. Press X to make Snake knock the wall. The enemies will go towards the wall and will be diverted, making it easy for you to go to certain places. If you are grabbing the enemy, you can drag him around as a shield from bullets. Tap square to tighten your hold often, as the enemy can escape your grip. Or tap square about seven times in a row, quickly, and you will break the enemies neck. While running, tap square to flip the enemy over. You can throw them with this technique. Hit triangle+square five times and then keep punching someone. Your punch will be more powerful - it can kill. If you press circle three times in a row you'll do a punch-punch-kick combo which is essential in beating Ninja and Liquid. Best done while running. After firing a Nikita missile, hold triangle and the camera will show first person view of the Nikita. Aiming is easier and enemies (I never knew this, thanks to Ariel Sergio Wollinger Martins - ariel@diana.com.br) are boxed in green so you can see then better. Also, (thanks to psx001@aol.com) with a FAMAS or SOCOM you can press Square + X to run and fire at the same time. ######################### # b) Character Profiles # ######################### There are loads of characters in Metal Gear Solid who you can talk to. Here they are: NAME, AGE, NATIONALITY, HEIGHT,COMMENTS Solid Snake 30+ USA 182cm You control him, the hero of the game. Forced out of retirement for just one more mission, this guy will carry out orders without question. With an IQ of 180 and fluent in 6 languages, this ex-FOXHOUND member is an ice-cold killing machine. Liquid Snake 30+ ENGLAND 183cm High IQ. Looks like Solid Snake. Part of a freaky experiment to create the perfect human. This hairy physchotic English man is the final boss. Roy Campbell 60+ USA (140.85) ? Ex-FOXHOUND commander who lures Snake out of retirement. With his neice Meryl at risk he wanted the best. Used to be part of USMC, Green Beret and Delta Force. Retired. Meryl Silverburgh USA (140.15) 175cm Heroine of the game. VR trained with no battle experience. Campbell's neice, with a secret behind her. Has had treatment to not be attracted to the opposite sex (LESBO ACTION!!!) Hal Emmerich 25+ USA (141.12) 177cm Nickname "Otacon" for Otaku Convention. American-Jewish. Genius at inventing weaponry, cowardly. Crazy-haired Arms Tech scientist who's work is perverted for evil. Naomi Hunter 20+ ? ? Contacted via Roy Cmapbell, called "Dr. Naomi" by friends. FOX-HOUND's leading biochemist who specialises in genetic engineering and a peculiar virus... Mei Ling 17 China (140.96) Teenage foxstress in charge of tweaking Snake's codec. She's also a bit of a whizz with the ancient proverbs. An MIT graduate, Mei invented the Soliton radar system. Cyborg Ninja ? ? ? Extremely agile, this guy is neither friend nor foe of Snake (just as well, as he can become invisble, leap tall boxes in a single bound, block bullets with his sword and chop off people's heads). Cooooooooool :) Psycho Mantis 30+ Russia 190cm Metal Gear's gimp can read minds, walk through walls and levitate. Even scarier than you first suspected then. Decoy Octopus ? ? ? A slippery customer and a master of disguise. Problem is you don't really see much of him in the game. Not much other info available. Sniper Wolf 20+ Iraq 176cm She's beautiful. She's intelligent. She's got a HUGE gun and she knows how to use it. This genius Sniper has extreme patience and loves wolfes, which she feeds. Revolver Ocelot Russia 182cm Liquid's right-hand man loves westerns and guns, and is a master of toture techniques. Quick wits and slippery moves are needed to beat him. Vulcan Raven 30+ USA 210cm This guy has Alaskan, Indian and Eskimo blood. He carries a massive Vulcan machine-gun and is a Shaman who identifies with Ravens. So those two words are put together to form....HIS NAME!!!!!!!!! :) Master Miller 50+ USA ? Original name "Macdonell Benedict Miller". Third generation Japanese. An ex-comrade of Snake, he's on hand to dish out (some bloody obvious) advice. Anyone who wears sunglasses at night is an arse. Deepthroat ? ? (140.48) ? Mysterious guy who helps you out every so often. Nastasha Romanenko Ukrania (141.52) Military analyst, expert in weaponry. Gives you advice on your selected weapons or items. Worked for DIA (Defense Intelligence Agency) and NSA (National Security Agency). Lost her job after the Cold War. Chain-smoker. Kenneth Baker 60+ USA 168cm President of Arms Tech. Held hostage at Shadow Moses Island. Donald Anderson USA 185cm The DARPA (Defense Advanced Research Projects Agency) chief. Also held hostage, and your first objective is to rescue him. Jim Houseman 70+ USA ? The Secretary of Defense. He's plotting something EVIL and maybe even against the president ...whatever he says goes. He's in charge of the anti-terrorist operation, monitoring from AWACS. Big Boss ? USA ? Old FOX-HOUND commander, thought to be the greatest soldier that ever lived (killed in Zanzibar by Solid Snake). He used his amassed wealth to form Outer Heaven and later a fortress at Zanzibar Land. Both were foiled by Snake. Awww. I wrote these myself, although I got some of the heights from the MGS Perfect Guide Book. If you don't see an age or height, I don't know it. By the way, Otacon weighs 62kg. It's the only weight shown in the game. #################### # c) Codec Friends # #################### Here's a list of people you can call on Codec and what they tell you. Campbell/Naomi (140.85) - Campbell usually answers, not Naomi. He will usually repeat a message on what you've go to do next, like "Go to B1 and get the Darpa Chief!" or "Snake, you've got to find one more key to deactivate Metal Gear!" Mei Ling (140.96) - Says a welcome message or something about the latest incident (eg a death) then you can save or not. If you save you get a crap proverb (yay). Master Miller (141.80) - Throws out obvious advice like "If you use a stun grenade with light-enhancing goggles, your eyes might burn up". Otacon (141.12) - Even though he says you can ask him for rations etc, you can't. He'll give you technical info on machine boss weakspots and how to use electronic stuff. Meryl (140.15) - Dull. When she's around between the time you meet her and the time her Codec is broken (a very short time) she'll just tell to wait or find her, over and over again. Nastasha (141.52) - If you've recently selected an item (say, cardboard box or goggles) or weapon she'll tell you about it. I found the cardboard box bit slightly OTT (she goes into it's uses and materials). Deepthroat (140.48) - He never responds to your calls, he just calls you in the snowfield, electrical floor etc. ############## # d) Opening # ############## Alaska - Bering Sea ------------------- The nuclear weapons disposal facility on Shadow Moses Island in Alaska's Fox archipelago was attacked and captured by Next Generation Special Forces being led by members of FOX-HOUND. They're demanding that the government turn over the remains of Big Boss and say that if their demand is not met within 24 hours, they'll launch a nuclear weapon....DUH DUH DUH!!! After those two long sentences you know your mission. First, you have to rescue DARPA chief Donald Anderson, then the President of Arms Tech, Kenneth Baker. Both are being held as hostages. Then you are to investigate whether or not FOX-HOUND have the ability to launch a nuclear weapon, and *stop them* if they do. Approach the facility by sub. Then you'll have to launch a one-man SDV (Swimmer Delivery Vehicle). Once the SDV gets as close as it can, DISPOSE OF HIM...er...IT. That means you won't be picked up by radar. From then on, you'll have to swim. Snake reaches the island. As usual, this is a one-man infiltration mission. Weapons and equipment are OSP (he gets them by finding or killing). The mission is a top-secret black op. There's no official support. Liquid goes up in the lift with a corny "I'm off to swat some BOTHERSOME flies!!!". Snake climbs out of the water and recieves a call. On with the game... ---------------------- ((( 4. WALKTHROUGH ))) ---------------------- ########################################################### # D I S C O N E # ########################################################### As you go through the game, before I present the complete solution to doing something that you MIGHT get stuck on, I'll just tell you a quick hint (beginning with +). If you're still stuck, then read it. But it's a lot more fun if you don't use a walkthrough (thinking: yeah right since when is it fun spending three hours wandering around a room trying everything to solve a puzzle?). Anyway, we'll begin from when you get a call from Campbell. The Dock -------- **Campbell explains about the Codec and tells you to take the lift up** This is just a test area for you to get to grips with the game. First, go down into the water. Behind the barrel is a ration. If you press L2, you can see that you can only hold 2 rations. Now crawl under the container in front of your starting point. You'll see guards walking around. ****************************************** * Welcome to the World of idiotic Guards * ****************************************** * Hi. I'm an enemy profile. I tell you * * about the enemies as you first meet * * them. First up is the guard. Sadly, * * there's only one type of guard. He has * * a FAMAS machine gun. No matter whether * * they're wearing green, white or pink, * * they act the same and follow fixed * * patrol routes. Use this to your advant-* * age to avoid them, as they team up to * * kill you. Advanced sight and hearing? * * Advanced my ass! They can only see * * about four metres (screen-wise) in * * front of them. They can't even hear an * * elevator door or normal door shutting * * behind them. Truly stupid...but deadly * ****************************************** You can kill the first two guards (recommended) because it is easy to get the rations, or you can hide next to the box near the puddle until the lift comes down. The two other rations are in the north and south east corners of the room. Be warned: if you're caught, the lift won't rise (even if you get into it). If the alarm is ringing you can run up and jump into the water where you'll be free from attack. Wait for the third enemy to leave the elevator then run in and... **Solid Snake goes into the lift and takes off his suit. It could be his normal sneaking suit, a tuxedo or a Ninja suit depending on how many times you've completed the game. Then METAL GEAR SOLID appears. Cool huh? Then he'll get out of the lift.** Heliport -------- The Colonel and Naomi call Snake from 140.85 through the Codec. **Solid Snake watches a Hind D helicopter with Liquid in it take off. he is hiding behind a container.** The Colonel and Naomi call Snake again from 140.85 and introduce Mei Ling who can be contacted at 140.96. NOW YOU CAN SAVE YOUR GAME ANY TIME BY CALLING MEI LING AT 140.96. You can then choose 'Save'. **Long boring explanation of the Soliton Radar system. The Snake scans around (with scope) looking for an airduct but can't find the second floor duct. Colonel Campbell yells orders at him.** You can get a ration from the south west corner, near the lift. Go east to the snow then go north past some containers. You might want to kill the guard. There's a ration. Go to the truck in the centre. Dodging the guards is easy as piss. Jump behind the truck to get a Socom gun. <<>> To the south-west of the truck are three Chaff Grenades - but watch out for the lights around the helicopter area. **************************************** * Welcome to the world of Searchlights * **************************************** * Ridiculous huh? You only see these * * once, but they are like enhanced * * security cameras. They move faster * * than cameras and if you cross them, * * the alarm is sounded. But... * **************************************** The trick is to get in the middle while they seperate then to the corner as the meet together. At just the right time you can move between the middle and the corner. If you get caught run around the containers to the east of the area. If you go west from the chaff grenades you'll enter a room. Go behind the container and grab the stun grenades once the camera turns away from you. ***************************************** * Welcome to the world of Security Cams * ***************************************** * There are tons of these at first, but * * towards the end of the game, where * * there are less guards, camera control-* * led guns are more common. They just * * move around, and you move once they * * are looking away. Upon seeing you the * * alarm sounds. If you stand under a * * camera, it won't see you. Very useful * ***************************************** Now you've got everything. There's an upstairs and downstairs air duct. The top duct is guarded by a guard, a camera and then another guard and camera when you enter the enemy base. The downstairs duct has a camera and a sleeping guard. Take the lower one, it's easier. Wait for the camera to turn then crawl through the duct. If the camera sees you, you should be through the vent before the guard can pull out a grenade. The Vent -------- Go through by following the mice. Master Miller (141.80) will call. You can call him anytime for advice. You will eventually end up in Enemy Base A. <<>> Enemy Base A (First Floor) - Tank Hangar ---------------------------------------- If you were on the upstairs vent, hide behind the container (after collecting chaff grenades x3) then break the gurads neck. Dodge the camera by standing under it and go downstairs. Under the stairs is Socom bullets. If you used to downstairs vent, wait for the green guard to walk past then leave the vent. **************************************** * Welcome to the world of Green Guards * **************************************** * Green guards are no different to the * * white ones you saw previously - they * * still have FAMAS machine guns and * * behave the same - only they wear, of * * course, green. Irish? * **************************************** <<>> Forget about other powerups, just press CIRCLE when facing the lift to open it. Then select B1 and go down!!! Enemy Base A (Basement Level 1) ------------------------------- Mei Ling calls you (140.96) as you exit the lift. You now know that the DARPA chief shows up on your radar. Go along the corridor south, then east, then climb the ladder (Colonel Campbell explains how by calling you at 140.85). B1 Duct ------- Just crawl through the vent and get to the junction. Go left then use the look button and look down the air hole. The guard will be in the toilet. Carry on to get Socom bullets. then go back to the junction and instead of goinmg left go straight ahead. Look down the air hole to see Meryl exercising. Wanna see her with no trousers? Check the secrets section. Keep crawling and the Colonel will call at 140.85. Follow his instructions to get into the DARPA chief's cell. **Snake looks through the airhole. After opening it, he drops down. After a long conversation about Metal Gear Rex and nuclear warheads, Meryl listens in. Another guards comes past the door and says 'Shaddup in there will ya?' much to my relief ^_^ but DARPA Chief warbles on some more about Phycho Mantis and the PAL card. Finally you get what you want - the Level 1 Card key. YOU GOT THE LEVEL 1 CARDKEY! You can now open all Level 1 doors! Go to the Select Item Subscreen and equip it with C. When equipped, level 1 doors will open!** **Then suddenly something is wrong with the chief...hmmm...heart attack? He is in pain, calls out to Snake...then dies. Hehehe! If only beginners to the game knew why....Metal Gear Solid is full of plot twists. Meryl hears this and bangs on the prison door.** Now DARPA Chief is dead and you can hear (and see on the radar) a soldier walk along and open the cell door. Before you go, you can take a picture of the corpse to get a ghost image (beginners: see section 7c) and crawl under his bed to get a ration. Once you leave the cell, you... **...go outside only to be confronted with a nude guard who had his clothes ripped off (was Meryl that desperate for sex?). Suddenly a guard (obviously Meryl dressed up as a soldier) sticks her gun at Snake's head. Snake quickly grabs the tip of Meryl's gun and calls her a rookie...blah blah. They are talking quite loudly and three guards approach them. "Iiiiiit's SHOWTIME!!!"** *************************************** * Welcome to the world of Nude Guards * *************************************** * This particular guard was so bored * * of walking up and down that, * * despite the cold temperature, he * * he stripped and ran around. He then * * went mad and collapsed in a fit. * *************************************** <<>> Shoot with your Socom. It's best to tap (no aim) the Socom. Two hits will kill each guard. Also, equip rations so if your life runs out, it'll be topped up automatically and you lose one ration. Then... **Three more guards come in as the alarm rings. Snake forces Meryl to kill then all with her FAMAS. She'll kill guards too from now on.** Three more sets of three guards will appear. On killing them they will drop rations or Socom bullets. There are two boxes of bullets lying around as well. The last three guards will throw grenades. Move towards the door to avoid them, then finish them. FInally! It's over! **Meryl goes to the door to check out for trouble. She runs to the elevator. then Snake follows.** **Scene changes. Now the camera is in another room where someone is being tied up and tortured. Personally, I think he looks like the DARPA Chief (?). There are other men there.** **Back to B1 of Enemy Base A. Suddenly Meryl fires at Snake to stop him following her (odd...) and Snake takes cover. the elevator door shuts. Phycho Mantis appears, saying "Good girl...just like that". Mantis had controlled Meryl's mind for a moment** Mantis dissapears into thin air, then Naomi calls Snake at 140.85 about the DARPA Chief. Go to the cell door and then south to the computer room. Lots of stuff here, including Socom bullets in the toilet and near the table. Then head to Floor B2 using the elevator. Enemy Base A (Basement Level 2) - Armoury ----------------------------------------- If you have thermal goggles (IMPORT ONLY) you can see trap doors in this area. It shouldn't matter as you can run around, it only comes into importance when guards are patrolling the room (much later). There are 6 weapon doors in this area, labelled: PSG1, NIKITA, GRENADE, FAMAS, C4 and an open door containing Socom stuff. There's also another door to the south. You can enter 3 doors - the north middle door (Level 1) to get C4, the south middle door (open) to get Socom bullets, the south west door (Level 1) to get grenades. Now you have to destroy a wall. How??? Where??? +++QUICK HINT+++ +++Look around for walls of a different colour...it's easier than using sound. +++Also, use C4 as grenades or other explosives are not ideal. Okay, okay! You're still stuck? There are three walls to destroy. The most important one is on the south wall of the room, to the far left. Use the look button and you'll see part of the wall is a yellow-ish colour instead of metallic blue. Press up to the wall (but face it) and equip+place C4. Stand back and press CIRCLE to BLOW IT UP!!! The other holes are on the north wall on either side of the elevator. The left room contains chaff and stun grenades and the right room has C4 and 3x Socom bullets. Watch out for the booby traps - stand on the metal strips between the tiles. Then make sure your C4 is full and enter the south hole created by the explosion... You come into another room. Your radar is jammed so you can't see where the exit is (Mei Ling calls to tell you this). But there is an exit! Check the right wall with the look button. You'll see another unfinished wall. Then in the next corridor, blow up the wall on the east. Then finally you'll see rocks to the south. Blow up the unfinished wall on the north-west of this room. Before entering, check your Socom ammo. You should have a full load...in preparation for the boss. Then enter... **Snake enters a wall with four pillars. In the centre of those is a big pillar with an old man tied up to it. That man is being tortured and that man is President Baker. There's bombs everywhere and they are activated by the wire around Baker. Suddenly Revolver Ocelot fires a bullet which Snake dodges. He spins his gun around and around quite skilfully. Then he challenges you to a fight.** See the Boss Guide (section 4d) for information on how to beat Ocelot. You don't kill him, but... **Ocelot takes cover and reloads. He's about to jump out and shoot you in the head but suddenly someone flies past. He's invisible, but to reproduce the feel of someone flying past you, you can just see a distortion of the screen where he is. The invisible figure has a sword and in one jump he cuts off Ocelot's right hand and cuts all of the trip wires around Baker. The President falls to safety and Ocelot stumbles back. And then the invisble figure reveals himself to be the Cyborg Ninja...the coolest character in MGS. Ocelot runs away and Snake points his gun at Ninja and asks "Who are you?". Ninja replies "I'm like you...I have no name" (in fact he has 4). Suddenly Ninja screams and shakes his body (shake it baby ^_^) and disappears. Then Snake talks to Baker. Baker gives him information on Metal Gear and a film about a rocket is shown. Snake recieves a 2nd level keycard and a disc with the Metal Gear Rex test data. Before Snake is told about who is doing what (last words are "Those Pentagon bastards!!!") the President dies in the same way as the DARPA Chief! Confused? Don't worry, it is all wrapped up by the end of the game...** Snake calls the Colonel, Naomi and Mei Ling (who comes into the conversation) at 140.85. After the conversation, Snake gains more inventory storage and about 25% more space on his life bar. This is standard and will keep happening every time you beat a boss. As your life bar grows, your life is topped up too. Also, as you get more weapons their total ammo will increase too. ============================================================================== Socom Bullets 25 => 49 Grenade 8 => 12 Stun Grenade 3 => 6 Chaff Grenade 3 => 6 C4 4 => 6 Ration doesn't change. It will later... ============================================================================== Look around the room with LOOK. You'll see another false wall. Bomb it to find a Level 6 door. Later in the game, we can go back here to get the camera. For now, though, go back to the weapons room. Enemy Base A (Basement Level 2) - Armoury ----------------------------------------- After your fooling around with C4, guards are everywhere. They shouldn't be a problem as they are so stupid they can't hear a door opening! Just wait for then to go around the corner then enter the southeast door to get FAMAS. Wait!!! There are infra-red traps. Simply crawl through (under the traps) until you get the other side and pick up the FAMAS. How do I know there are infra-red traps without goggles? I won't spoil the secret yet. Once you have you got your machine-gun (check out the Weapons and Itmes section) take the elevator to the first floor (or for English people like me, Ground Floor). <<>> Enemy Base A (First Floor) - Tank Hangar ---------------------------------------- Note that the right tank is missing...hmmm, I won't spoil it for you. You can get a Socom Suppressor to silence your Socom (so you can kill guards without them noticing) from the room on the northeast corner, next to the huge garage-like door. Simply equip the supressor then use it. You'll have to crawl past the guard, but then once you get the supressor you can test it on him! There's always a bright side ^_^ Go upstairs and they'll be two rooms you haven't visited. The one opposite the stairs is level 1 and contains chaff grenades and cardboard box A (see section 5c). There's a level 2 door on the east side of the room, near the OTHER camera. It has a mine detector which is essential in beating the next boss (unless you are playing the IMPORT version). Back to the main mission. You now have to visit the scientist Hal Emmerich...he's in a different building. The exit to this building is through the HUGE door next to the elevator. To open it up, you have to contact Meryl. Her frequency's on the back of the CD Case. Stuck yet? +++QUICK TIP+++ +++So you can't find the CD Case? Searched EVERYWHERE? Here's a hint: quit +++playing the game so much and get back to reality. If that hint wasn't revealing enough, here's the solution. You'll hate yourself, trust me... It's the ACTUAL CD case - the one you bought the game in. Unlike crappy N64 cardboard boxes, Playstation boxes are plastic and not something you'd throw away. On the back of the box, you'll see a screenshot with Snake and Meryl speaking. the frequency? 140.95. You may need to know this is you DID throw the box away or are renting/borrowing the game. Call Meryl and then wait. The door will open. Now you should go through. Meryl (140.95) will call you and warn you of infra-red rays that kill instantly. So how do you get past them without thermal goggles? This is the secret I mentioned in the FAMAS room. Try to work it out... (import players: you've collected the goggles so you're safe this time) +++QUICK TIP+++ +++Call for help - why not try someone who's experienced with machinery? The +++scientist Hal Emmerich isn't here, but someone else is available... OK here's the secret...use cigs! If you call Nastasha she'll tell you to find smoke...so use cigarettes. While your health goes down slowly, you'll never die from smoking, and you'll create enough smoke to faintly see where it is. It's best to go to first-person view between each two rays, and you can see them rise and lower. After rays, open the door to enter the snowfield. <<>> Snowfield A - Canyon -------------------- Use a MINE DETECTOR. Deepthroat will call and warn you of this. You'll see several mines along the main path and one to the left. The best thing to do is crawl around and collect them (yes, collect them) so they disappear. Or you can memorise them. Either way, you DON'T want to have the mine detector or themal goggles (import) equipped during the battle. You will want to equip rations. Move up north then... **Solid sees a tank come out of the hangar to the north (that's why the one in Enemy Base A was missing). Vulcan Raven is in it. After driving to the centre of the snowfield, the tank stops. Raven says a few corny things "Snakes don't belong in Alaska!" then fires a mortar towards Snake. Our hero does a cool backflip to safety, unhurt** Now Vulcan hides in the tank and gets a soldier to man the gun. This is one of the msot stupid things in MGS, as a gun can be manned from the inside without putting guards at risk. Anyway, check out the boss guide to see how to defeat him. **Snake comes up to the dead guard and snatches his LV3 Keycard (but not his wallet ^_^). Snake travels to Enemy Base B. Vulcan is still alive and talks to Liquid. Liquid says "I WILL kill him"** Snake gains longer life and more storage space: ============================================================================== Socom Bullets 49 => 73 FAMAS Bullets 101 => 151 Grenade 12 => 16 Stun Grenade 6 => 9 Chaff Grenade 6 => 9 Claymore Mines 6 => 8 C4 6 => 8 Ration 2 => 3 ============================================================================== Enemy Base B (First Floor) - Nuke Building ------------------------------------------ Go up the corridor on the left side of the room. You'll recieve a ration. Then go to the room's right side and crawl under the wall once the guard's gone. The Colonel and Naomi call ya at 140.85 telling you that you can't fire weapons in this area because it will cause poisonous gas to leak. This means you can't be caught either, as that would make guards shoot you also causing leaks. While this seems worrying, the level is surprisingly easy to get past. You can either go up the stairs on the left or up the stairs on the right. The elevator is on the left side of the room. If you take the left stairs you go straght to the elevator, but it is impossible to get to the lift, open it and go down in the time the patrolling guard turns his back. The right stairs take you to a corridor guarded by a camera and that same guard, and is even more difficult. I took the left stairs and went halfway up the stairs just so I was 'offically' on the second floor (check your radar to see). I equipped the cardboard box and the guard went up to me. Then he turned around. I followed him and activated the lift. As he turned the corner I got in. If you think you can elude the guards though, there are plenty of power-ups around: chaff grenades in the northwest, behind the missiles, FAMAS bullets to the southeast, behind the camera and Socom bullets on the north-western part of the truck. Take the elevator to floor B1. Enemy Base B (Basement Level 1) ------------------------------- This place will be important later, but for now you only need to take the south door. One guard patrols. Don't bother killing him, another will come from the toilet to take his place. Instead you only need one thing: Nikita Missiles. You can get them from the north-east door. There's lots of other stuff but you can get that later. Take the elevator to floor B2. Enemy Base B (Basement Level 2) ------------------------------- If you go east and press yourself against the wall, you'll hear the "hey I just discovered something!" sound and the view will zoom to a scientist walking around. This is the guy you need to see - Hal Emmerich! Go through the only door - to the south. You'll see two large cabinet-type things on either side of you. These are air purifiers. The MGS programmers have cleverly enabled you to go into the gas-filled room (south) and then go back here and recover your oxygen level. After using your third level keycard to get here, go south and you'll be greeted with a cinema scene: **Snake walks forward a bit and as the camera zooms out, he is astonished to see the floor is electrified. If he tries to walk on the floor he'll die of electrocution. Snake tries to find a power source, and suddenly the camera follows the power cable to a generator...which is in a different room.** <<>> Then Deeptroat calls to tell you to destroy the generator. How??? +++QUICK TIP+++ +++Find a way of piloting your remote-control Nikita missile to the generator. Solid Snake must fire a Nikita missile and control it so it blows up the generator. It's not easy, as there are remote-controlled guns and obstacles. ************************************************** * Welcome to the World of Remote Controlled Guns * ************************************************** * These things are usually found where there are * * no guards patrolling. They don't pack a real * * punch, so you can easily run right past their * * line of fire and lose only 10% of your health. * * Unlike Goldeneye-style chain guns, they aren't * * a threat so just pass them. * ************************************************** It'll probably take three or four tries. Bear in mind that every so often the missile will have a speed boost, for example after firing it to the junction it'll have a speed boost so you have to turn quickly before it does. You can press triangle for 1st-person view to see where the missile's going easier. Fire a missile then use the D-Pad/Stick to control. Guide it down to the junction, then turn west before it's speed boost. Use the boost to your advantage and zoom past the remote-controlled guns. For best results pilot it under them. Enter the northern room then the north-east room. Turn left so the missile hits the power generator. Yay! No more electric stuff. You can now explore this area, but first go back up to the air purifier to restore your low oxygen level. Along the corridor you're in are three doors. The top door contains rations. The bottom door contains a gas mask. Immeadiately equip the gas mask. it won't stop your oxygen level from falling, but it will slow it down LOTS. As for the middle door, that's Level 4 and contains 2 boxes of stun grenades. Carry on down to the junction. To the left is where you fired the Nikita; it has some power-ups but the important one is Level 4. So go right first and get that LV4 keycard! Avoid the camera-controlled gun and go to the air purifier. Then you'll hear a fight in another room. Use your Level 3 card to go east, then north (Note: Isn't it annoying that you've got to take off your gas mask to insert a keycard?) and then... **Big commotion. Snake walks into the aisle. He is shocked as he sees dead guards everywhere, "cut by somesort of blade". Bloodstains drench the walls and ceiling, and bullet holes fill the wall.** Go north a bit and another short animation will play. **A soldier stumbles round the corner, badly hurt, saying "It's...it's a ghost!" before falling and dying.** Go north a bit more, and... **You hear a machine gun and someone screaming. Snake runs towards the noise, and sees something weird. That soldier is floating in the air, and something invisible is holding him...yes, the Cyborg Ninja. Ninja throws the guard to the floor -- dead. The Ninja reveals himself, then runs through the Level 4 door, slashing the card input slot with his sword. The lock is broken.** Since the lock is broken, you don't need a keycard. Just go through the LV4 door and follow the Ninja! **Hal Emmerich, the scientist you say after pressing against the wall earlier, is backing away as the Ninja approaches, planning to kill him like he killed the rest of the guards, as to make an uninterrupted arena from Snake and Ninja to fight in. Yes, you heard me. FIGHT. Hal is so scared he pisses his pants :) and Snake approaches. Hal now thinks Snake also wants to kill him, but our hero and Ninja talk...and Otacon runs and hides inside a cabinet. The Ninja decides not to kill Hal as he can't do anything, and they fight** Check the boss guide for this third bad guy. He's not that tough, honest! **The Ninja admits his defeat, but is not killed. After that electrical phase, he startes to scream "The Medicine!!!" and bangs his head on the floor. You see the room from his view at times - shades of red and black. He screams, shudders, shakes, s.....then turns invisble and goes away. That's it!** Snake calls Colonel and Naomi st 140.85 and Naomi finally admits knowing Ninja...as her adoptive BROTHER! **LONG ANIMATION. Yawn. Snake convinces Hal that he isn't an enemy, then they talk. Snake asks some questions, and is unimpressed by the scientist's answers. After picking up Hal by the collar, Snake finds out that what he;s saying IS true, and Hal talks about Metal Gear and how it was made, followed by another film (of the Hiroshima nuclear bomb on 8/9/1945). Hal shows Snake how he can make himself transparent like the Ninja and tells Snake he can get anything because he can sneak past guards. Snake calls Meryl on 140.15, but Meryl's Codec gets broken or something and the transmission ends. Hal gives Snake a LV4 card (yes!) and explains that his nickname is Otacon (Otaku Convention). On that topic, he tells a story about Policenauts and says he builds robots because he likes the ones in Japanese Animes. He tells Snake his frequency is 141.12 then turns invisible and disappears.** More life and inventory space-oh... ============================================================================== Socom Bullets 73 => 97 FAMAS Bullets 151 => 201 Grenade 16 => 20 Stun Grenade 9 => 12 Chaff Grenade 9 => 12 Claymore Mines 6 => 10 C4 6 => 10 Nikita Missiles and Rations don't change. ============================================================================== Get FAMAS bullets from the middle-east and FAMAS Bullets and Chaff Grenades from the south-east corner. There's a ration above the chaff grenades. Then leave the room and go back to the "Corridor of Death". <<>> Remember that middle door on the first corridor? Open it now you've got LV4 to get 2x Stun Grenades. Then take the junction LEFT. Avoiding the camera-controlled guns (use Chaff Grenades if you need to) collect the goodies from the four doors on the east wall. The top one is LV4 and has Night Vision Goggles...you'll need them later. The next down is LV3 and has 2x Nikita Missiles. The third door is also LV3 and has C4 and 2x Grenades. The bottom door is LV6. When you get a Level 6 card, you can go all the way back here and collect body armour. Now go to where the power generator was to get a ration and chaff grenades. Now it's time to find Meryl. Take the elevator to floor B1. Enemy Base B (Basement Level 1) ------------------------------- Pop into the men's toilet to find a ration in the northernmost toilet stall. Now go south into the room where you picked up the Nikita first. There are five doors here. Yet more powerups. Northwest room - Stun grenades. West room - Cardboard box B and ration. Northeast room - Nikita missiles, same as last time. Southeast room - FAMAS and Socom bullets. Other rooms - This is LV6, and contains Medicine. You will need the medicine after getting the Level 6 card (probably)...and a LV5. Now you've got to find Meryl. She's disguised as a guard along with another guard. There are two others in other places. Push up against furniture to see the two soldiers. The one that wiggles her bum...it's Meryl. Move yourself so she sees you but the other guard(s) don't. If you need to, kill the guards but bear in mind that after a short time another guard will enter and replace the dead one. Once Meryl sees you, she'll RUN to the ladies toilet. Follow her and go into the northernmost toilet stall to see a guard's uniform. Meryl sneaks up on you! By the way, if you want to see Meryl without trousers through THE WHOLE NEXT ANIMATION, check the Secrets section. **Meryl and Snake talk. Snake is interested in Meryl's tattoo. After a very long conversation, Snake gets the PAL key and the Level 5 keycard. Meryl leaves the toilet and waits for you.** First go into the south room and unlock the LV5 door to the southwest and you'll get Diazepam and 3x FAMAS Bullets. Check the Weapons and Items section to see what Diazepam does. Then leave to where Meryl is. Go up the corridor beside the men's toilet - a level 5 door awaits. Go through, then approach the next LV5 door. Meryl follows you then... **Meryl has a headache suddenly. The animation shows, in Black and White, the first-person view of *someone* floating around. You can hear his breath. That something heads straight for Meryl and then, suddenly, Meryl's headache is lost. Meryl says "Come in, Mr. FOX-HOUND. The Commander is waiting." in a strange voice. It's now obvious that something is controlling Phycho Mantis.** <<>> Open the door, go inside, the door shuts behind you. The Commander's Room -------------------- **Meryl is controlled by someone behind her. That is the same person who controlled her mind after the DARPA Chief died. It's PHYCHO MANTIS!!! Mantis makes Meryl point her gun at Snake.** The Colonel and Naomi call from 140.85. Then you can battle Boss No.4, Phycho Mantis. Look at the Boss Guide for info, but first here's some unusual stuff he does before you fight: 1. Mantis says he's looking deep into your soul...it's actually your memory card. If you have any Konami save games he will tell you. For example, I have ISS PRO '98 and Mantis said "So, you like ISS PRO '98?". 2. If you have a Dual Shock controller, Mantis will tell you he can telekinesis on your joypad. He'll ask you to put it on the floor, then he'll 'move it' by maknig your joypad rumble and vibrate across the floor! 3. When you first fight Psycho Mantis, the screen goes black with a green 'Hideo' in the corner, plus you hear a beep. Many people have phoned up Konami telling them their copy has a bug, but this is yet another added touch in MGS that makes the game more real. In Japan, when there's something wrong with the transmission from a TV station, the station shows you the 'hideo' screen you see in the game. This is to suggest that Mantis can *control* your TV! 4. Press look to view through HIS eyes. This is why pressing look before entering the room shows the view through Meryl's eyes, because Mantis is 'in' Meryl controlling her. Once you've beaten Mantis, the Colonel and Naomi call at 140.85 **Phycho Mantis is almost dead. The animation shows Mantis' spirit flying around the room. Mantis asks Snake to take off his mask, and Meryl is shocked by it...it's huge! Mantis tells a story explaining why this happened. Mantis wants Solid to put his mask back on. After that, with his last breath, Phycho Mantis uses his powers to move a cabinet and open a secret passage. he says "that's the first good thing I've done...that felt good" before dying.** **Meryl asks Snake some questions. Snake lies to Meryl and she calls him a "sad, lonely man".** More life and inventory space again! And a new ration space! Yes!!! ============================================================================== Socom Bullets 97 => 121 FAMAS Bullets 201 => 251 Grenade 20 => 24 Stun Grenade 12 => 15 Chaff Grenade 12 => 15 Claymore Mines 6 => 12 C4 6 => 12 Nikita Missiles 12 => 16 Ration 3 => 4 Diazepam doesn't change, but it will soon... ============================================================================== Pick up the FAMAS bullets near the upper-left statue, then go through the newly-opened door. You can find a ration, FAMAS Bullets and Socom bullets. Be sure to go under the stair. Then go north through the door. Snowfield B - Cave Entrance ---------------------------- **Meryl says that she knows this cave. Then she walks away, leaving Snake on his own.** First of all go east, and then north. You'll see Meryl through a crack in the wall. Unfortunately you can't go through there too. Get the ration and the Socom bullets to the south. Then go back to your starting point, go north and crawl under the rocky wall. Cave ---- Watch out for the wolves. Equip Night Vision Goggles if it's too dark (or turn up your TV's brightness ^_^) and keep going north until you get to a water puddle. ********************************** * Welcome to the world of Wolves * ********************************** * These animals are probably * * worse than guards! You CAN'T * * sneak past 'em, they run fast, * * and they team up lots! You can * * kill them quickly with your * * FAMAS, but they'll always be * * more. Just run like hell and * * hope they don't catch ya. They * * don't hurt you while you're in * * a tunnel. Very dangerous. * ********************************** Take the west path to get FAMAS bullets, then take the east path. Now you'll come to another junction; go south. There are two holes you can crawl under - the south gives you a much needed ration, Diazepam and FAMAS bullets - go east to meet Meryl. The wolves won't hurt you now, they're too engrossed in Meryl :) so grab the ration behind Meryl then open the door to the north. <<>> Outside Communications Tower A ------------------------------ **Meryl tells Snake that the path is full of claymore mines. She explains that Mantis altered her mind so she could see mines and walks straight through the minefield dodging the explosives!** Move Snake through the minefield, following Meryl's footprints. Be warned, the prints disappear after a while. If you DO hit a mine, Meryl will laugh (why, the rotten sh...) **Suddenly someone is targeting Meryl. A sniper. Snake warns Meryl about this, but Meryl doesn't move because she's shocked and is looking at the laser aim crossing her body. She follows it down to her left leg, and is shot! She screams and Snake jumps to safety. Meryl is shot in the right leg, she loses her pistol and falls down. As she tries to get her gun, the sniper shoots her in the arm. Snake wants to help Meryl, but he knows the sniper is using her as bait.** The Colonel and Naomi call at 140.85. So now you've got to shoot the sniper. How??? +++QUICK HINT+++ +++You need a sniper rifle. Maybe there's a Level 5 door you haven't opened +++yet? You've got to go back to the armoury in Enemy Base A. Bah!!! One of the doors is labelled PSG1 - the PSG1 is a sniper rifle. Believe me, it doesn't take long to get to Enemy Base A. Don't go near Meryl as the sniper shoots you first. Crawl along one side of the minefield (where the sniper can't shoot ya) and collect some Claymores. Once you get to the end, run across and south, through the door. Now Colonel and Naomi call again at 140.85, telling you to get the sniper rifle. You've first got to leave the cave. If you have a urine-stained box, no problem. Equip it and see the wolves think you are one of them. If not, you're just gonna have to run like hell, same as you did last time. Then leave the snowfield and get into Enemy Base B. Enemy Base B (First Floor) -------------------------- After you've taken the elevator to 1st floor, wait for the guard to turn round the corner (he doesn't see you in the lift) then run for it down. If you choose, you can get into a truck and equip Cardboard Box A. You'll be driven to the Heliport, then you can take the vent to Enemy Base A. However, I recommend crawling under the wall and going to the snowfield. Snowfield A - Canyon -------------------- Watch it! There are cameras and mines around the snow now. Equip mine detector and avoid the mines, don't bother picking them up. Throw a chaff grenade to mess up the two camera-controlled guns with *huge* sight ranges. Then go into Enemy Base A. Enemy Base A (First Floor) - Tank Hangar ---------------------------------------- There are no infra-red rays anymore. Go upstairs, go to the west and open the LV4 door to get Thermal Goggles. Now take the elevator to Floor B1. The PSG1 is in the northwest door. It's patrolled by a guard constantly. Once in the room, use your thermal goggle to see traps. Just crawl under them. Pick up the rifle and the Colonel will call. Return to the path outside Communications Tower A (a VERY long way). You might want to use Cardboard Box B to get to the Nuke Building. Outside Communications Tower A ------------------------------ When you get here, Meryl will be gone. You can only see Meryl's blood. Now you've got your PSG1, you can engage in a laughably easy battle with Sniper Wolf. Read the boss guide for tips. BONUS!!!!!!!!! You've got even more life and more inventory space. ============================================================================== Socom Bullets 121 => 145 FAMAS Bullets 251 => 301 Grenade 24 => 28 Stun Grenade 15 => 18 Chaff Grenade 15 => 18 Claymore Mines 12 => 14 C4 12 => 14 Nikita Missiles 16 => 20 Diazepam 6 => 8 Rations don't change. ============================================================================== Go north through the path. To your left and right are little ledges with powerups. The left ledge has PSG1 bullets. There's also a ration protected by a camera-controlled gun, use a chaff before you get it since your radar is jammed up. Once you get to the tower, there's ration to the west, Socom bullets behind the barrel, FAMAS bullets under the stairs and PSG1 bullets upstairs. YOU ARE ABOUT TO ENTER A TORTURE SCENE. IF YOU WIN, YOU GET A GOOD ENDING. IF YOU SUBMIT, YOU GET A BAD ENDING. IF YOU SAVE NOW, YOU CAN LOAD THIS UP AFTER GETTING ONE ENDING TO GET ANOTHER. ALSO, IF YOU DIE IN THE TORTURE SCENE, YOU CAN'T CONTINUE. YOU WILL HAVE TO START FROM WHERE YOU SAVED. SO SAVE NOW!!! Go downstairs and head towards the only place you haven't visited - a LV6 door. Even though you can't open it, what the hell. Then... **The alarm rings. Two soldiers come from Snake's behind and point their guns at him. The Sniper Wolf comes around and tells him to drop the gun. After dropping the gun, Snake gets hit in the back of the head with a rifle. He falls unconcious. As Snake wakes up, he finds he can't move. He hears three people talking. the bed rotates so Snake is standing. Now we can see Liquid, Sniper Wolf and Revolver Ocelot. Snake and Liquid talk for al ong time, and Liquid explains why he wants Snake dead. Nice. Then Liquid leaves, shortly followed by Sniper Wolf. Only Revolver Ocelot remains. Ocelot is about to torture Snake.** Torture Room ------------ You can now control Snake. You are getting shock treatment. If you die, you can't continue! As your life goes down, keep tapping circle to top it up. You have to keep your life high - if it runs out you're dead. After a while, your toture ends. Alternatively you can submit with SELECT. If you surrender, then you can skip the following section. Let's assume you DON'T surrender. ****IF YOU DO SUBMIT, YOU WILL GET A BAD ENDING. I RECOMMEND YOU DO THE BAD ENDING FIRST**** You've got two bars - your life, and the time bar. You have to withstand the torture until the time runs out. As you are tortured your life quickly decreases. Keep tapping circle to fill your life bar. If it's not empty after the torture ends, you'll go on to the next. There are three tortures, each longer than the last. Here's some tips to help you win: 1. Ocelot says he can tell if you use an auto-fire joypad. He can't. If you have one, just make the circle button 'auto' and you'll WIN! 2. Keep tapping the circle button after the time runs out. The joypad is still read for a couple of seconds after the time runs out, so you can top up a little more health. Now you are put in jail. You'll see the dead DARPA chief, for some reason he looks like he's been dead for a long time! Note that you don't have weapons or items anymore, they've been taken away! the Colonel and Naomi will call you at 140.85. After the call the guard will say "It's SHOWTIME!!!" and you'll get another torture. <<>> Now you must survive the torture. Then you'll go in jail. One last torture and you're back in jail again. Now this is where it gets complicated. You can try to escape (see below) or you can wait until you are called for more torture. While you only have to survive three tortures before you can escape, if you survive FIVE then all your ammo (when you recieve it) will be topped up full and the Ninja will come and rescue you!!! ############################################################################## This is where you will be if you surrender during any torture or if you survive three (or four). If you survive five, see above. The Colonel calls you at 140.85 yet again. After the call, you'll see that the guard has stomach-ache. He runs to the toilet! Now Otacon will call at the door...it's your perfect chance to escape! **Snake is relieved to see Otacon. After a long conversation, Otacon gives Snake a bottle of ketchup, a scarf, a ration and a LV6 keycard! RESULT! Otacon then leaves, after hearing the guard come. Now to escape...** You must try one of these...before the guard comes back from the toilet. Else (if you don't surrender and you've survived the previous tortures) you'll be called for more torture. 1. Hide under the bed by crawling. This is the one I did. The guard will search for you, thinking you've escaped. He will open the prison door and check. I don't recommend this as he can machine-gun you as you crawl out from the bed. 2. Fake death with, as the game says, "Italian tomato-based food condiment" - Ketchup. Just equip it, lie down (X) and then use with circle. The guard will say "what the hell???" and open the door. As soon as he opens the door, get up and run. 3. If you have survived five tortures, the Ninja will come and rescue you. <<>> After you've escaped, the guard will want you. There's only *one* guard around, so feel free to break his neck. Or...go north from the door, then travel west then north again. There's the torture room! As the guard follows you, he's about to shoot you but gets another stomach-ache! It's so bad that he goes to the toilet!!! ^_^. Below the LV6 door to the torture room is a ration. Get it, then go into the room. You'll find a red box with all your stuff in. Yes! But be warned: you might find a 'Timer B.' this is a Time bomb. How do you get rid of it? +++QUICK TIP+++ +++Just throw it, idiot. Basically, press L1 and scroll through to select Timer B. Then press CIRCLE. You'll throw the bomb. It's the same as using Diazepam or Rations. By the way, try killing the guard (who runs to the toilet) with the Time Bomb! Or strap a C4 to his back since you've got the chance! Also you might get a cold from the guard with the stomach ache. If you do, read on. I'll tell you how to cure it. First, open the door to the east - LV6. You'll find yourself in good old Enemy Base A (Basement Level 1). Watch out! There are now two camera-controlled guns outside the lift - go to floor B2 and you can go into every room. Pick up all the ammo you can find, then go to where you fought Ocelot. You can open two previously locked doors - the lower door has stun and chaff grenades, the higher has a camera. See section 7c for how to use the camera. Take the elevator to level 1, and cross the snowfield to Enemy Base B (or use a cardboard box). Then take the Base B elevator to floor B2. Enemy Base B (Basement Level 2) ------------------------------- Go down the gas-filled corridor, then go west. Go north to find four doors. One of them is Level 6 - you can open it now for Body Armour. Now take the lift to B1. Enemy Base B (Basement Level 1) ------------------------------- Go south and open the middle-west door to get medicine. It will cure Snake's cold. Now go through the cave to where Meryl got shot. <<>> Outside Communications Tower A ----------------------------- **You see Meryl's blood, still on the floor. You get a flashback of how Meryl said she didn't want to slow you down.** The Colonel, Naomi, Master Miller and Mei Ling call at 140.85. Depending on whether you submitted or not, they'll say different things. Now cross the path to Communtications Tower A. Enter the LV6 door where you previously got caught. Communications Tower A ---------------------- Go along the corridor, collecting FAMAS and Socom bullets. Equip FAMAS. Enter the door to the west. **You know what happens now.** Now you don't have to sneak around - it's time to kill kill kill! After collecting Stun Grenades and Rope, go through the door and equip your Rations too. Now run up the stairs FAST. Keep running at the right angle so that you automatically turn around along with the camera. This means you can just hold the D-Pad and concentrate on attacking guards. Keep running until they are landing shots to you - then turn around and wipe them out with your FAMAS, or lob a stun grenade out. Either way, more guards will come and eventually catch up with you. Then repeat. After a while you'll find a LV6 door and get a call from Otacon. Then keep running up. Pick up the rations, FAMAS bullets and Socom bullets on your way up to the top. The guards should stop following you. Pick up the Socom and FAMAS bullets before running to the ladder. Pick up the nearby ration then climb. **Solid Snake reaches the roof. He sees a satellite disc, and notices a LV6 door on Communications Tower B...** Head towards that door - go to the stair to the north. **Snake moves towards the huge satellite disc. Suddenly some missiles fly down and strike the disc! Snake jumps to safety as the disc is destroyed. While he is pondering who fired the missiles, a chopper comes from behind - the Hind D from the start of the game. That's the thing that fired the missiles! Now the path to the Level 6 door is wrecked, and Snake can't cross.** Equip the rope and go to the fence in front of you. It's PARASCENDING TIME!!! **Solid Snake ties the rope the fence and the chopper blows up the building behind him. Snake comes down the building, and Liquid's chopper comes along trying to shoot him!** The Colonel calls Snake at 140.85, explaining how to parascend down the tower. Press X to jump down, you can swing to the left or right with the D-pad or analogue stick. Press circle to climb - but I wouldn't bother! It's better just to keep going down. The faster you fall, the quicker it's all over. You've got to go halfway down Tower A to get to a bridge which connects Communications Towers A and B. Keep tapping X to fall from steel bar to steel bar, avoiding gas that spurts out and the chopper's bullets. Personally, I would just ocncentrate on avoiding the bullets as the gas doesn't really hurt much. Once you get to the snowy area, you'll see a LV6 door. This is the door that you found while climbing up the tower. It's frozen, but you can blast it with C4 to make it work again. There really is no point though. Pick the ration and C4 from either side of where you land. But don't cross the bridge. Use your scope to see that three guards are standing there. If you stand in front of them they'll shoot you, making it difficult to kill them. If you crouch and use your sniper rifle, you can kill them and not get hit as much. or simply get out of their line of fire and use a Nikita. You can pilot it across the bridge and hit them (3 Nikitas and they're all dead). Once the music fades, you're safe and can cross the bridge. Avoid the bullets, pick up the ration and enter the door. Bingo. Communications Tower B ---------------------- Collect the Stinger Launcher and Missiles. Yes! Go south through the door, then keep going south. You'll see that the elevator is not working. So go back to the door and go east. After picking up grenades, FAMAS and Socom bullets, keep running down the seemingly endless stairs. Eventually you'll come to a broken area. So now there's NO WAY or getting down to the bottom, where Metal Gear is! Go back up to the elevator and... **Snake sees someone, an enemy? He points his gun out but...it's Otacon. After a long conversation, Otacon says he will try to fix the elevator. He makes himself invisble and travels to the bottom floor.** Now go east and up the stairs. BUT WAIT! If you look (triangle) you'll see camera-controlled guns. Throw a chaff grenade, then run past the gun. A bit further up are two camera-controlled guns. Chaff. Then three! Then four! If you don't have four chaff grenades, you're dead. On the top floor is a ladder. Don't climb yet; go south. You'll find 2x Stinger missiles, chaff grenades, FAMAS bullets and a ration. Now you should have 20 Stinger missiles, the maximum. Climb the ladder now, and go through the door to the north-east. You'll be on the roof of Communications Tower B. **The chopper appears in front of Snake. Liquid talks to him, then flies the chopper to attack him.** Look at the Boss Guide for information on how to beat the Hind. Then... **The Hind is flying, but it's unstable. It starts to fall apart and starts to fall. It crashes to the ground as liquid screams "SNNNAAAKKKKEEEE!". The animation shows the view from Snake's back - he's watching the epxlosion of the chopper!** Have you ever noticed this thing (below) is getting bigger? You gain more inventory sapce and life, plus more life space! ============================================================================== Socom Bullets 145 => 168 FAMAS Bullets 301 => 351 Grenade 28 => 32 Stun Grenade 18 => 21 Chaff Grenade 18 => 21 Claymore Mines 14 => 16 C4 14 => 16 Nikita Missiles 20 => 24 Stinger Missiles 20 => 25 Rations 4 => 5 Diazepam 8 => 9 By the way, your PSG1 bullets never increase. ============================================================================== Otacon calls at 141.12, telling Snake he's fixed the elevator. So what are you reading this for? Get down there! You've got to go down the stairs again, so don't forget to throw chaff grenades the moment you see cameras appear from the bottom of the screen. Once you've got past the four sets of camera, try pressing the button on the elevator. It works! Step inside. **Suddenly the elevator alarm rings. This means there's too much weight on the lift!! Is there something wrong?** Press the 1st floor button. Otacon calls you at 141.12. He says that three of his stealth suits are missing... You gotta act fast! There are three guards in the lift, all invisible. As usual, you can see invisible people like the Ninja and Phycho Mantis with the thermal goggles. Shoot them with your FAMAS or (though I've never done this) plant C4 at either side of the elevator, then stand back and DETONATE. After they're all dead, it won't be long before you reach the first floor. From the elevator, go west and follow the path to get PSG1 bullets and a ration behind the lift. In front of he elevator is a chaff grenade. Through the south-east door you'll find 2x PSG1, guarded by a camera-equipped gun. Through the west door is Socom and FAMAS bullets. There are THREE cameras in this room, I found it impossible to dodge them all. At the end of the corridor (north) is a door. Open it to enter the snowfield. Snowfield C - Outside Communications Tower B -------------------------------------------- Go east all the way, then go north and push yourself against the north ledge. You'll see where the chopper crashed and a parachute nearby. The Colonel and Naomi will call you at 140.85 telling you that Liquid's survived. <<>> Now go towards the centre of the snowfield and... **Snake gets hit by a sniper...Sniper Wolf again!!!** Now you'll get a call from Otacon at 141.12. Seems like Otacon likes Sniper Wolf and doesn't want you to kill him. Well **** him! Wolf interrupts through the Codec call. It's time for Sniper vs. Sniper fight 2! Check out the Boss Guide for information on beating Wolf. After that you'll get more life and inventory space as follows: ============================================================================== Socom Bullets 168 => 192 FAMAS Bullets 351 => 401 Grenade 32 => 36 Stun Grenade 21 => 24 Chaff Grenade 21 => 24 Nikita Missiles 24 => 28 Stinger Missiles 25 => 30 Claymore and C4 don't change (no more to pick up!). Rations and Diazepam don't change either (you don't need Diazepam anymore, man...) ============================================================================== Now go north a little bit more... **Snake comes up to Sniper Wolf - she's waiting for her death. She coughs out blood. In a sad, maybe even eye-wetting animation, she talks to Snake and wants him to end her pain. Snake points his gun at Wolf, and Otacon is watching from far away, very sad. Wolf asks the scientist to bring her rifle. Once Sniper Wolf is holding the rifle, she asks Snake to shoot. Otacon turns his back and covers his ears. The camera zooms out, the screen fades to white...and BANG! Snake uses the scarf to cover her face, then he leaves. Otacon shouts to Snake, but there's no answer. Otacon turns invisble and leaves too.** There are several doors around Snowfield C. I'll list them: Northwest door (LV6) has 4x Nikita guarded by one camera. Southwest door has Cardboard Box C and 2x Ration, guarded by two cameras. Northeast door has 2x PSG1, 2x Socom, 3x FAMAS bullets. NO CAMERA! Southeast door has 2x Chaff Grenades and Grenades, guarded by two cameras. That's the east and west walls. There are also some doors to the north: The left door is where you want to go next. The middle is LV7 - it contains 3x Stinger Missiles guarded by 3 cameras. The right door has Diazepam, Stun Grenades and a Ration - protected by loads of Claymores. Crouch around. So, go to the left door on the north wall to enter a room. Avoid the cameras and grab the Socom bullets in the north-west corner. Go east, then downstairs...END OF DISC ONE! Wait until the MGS logo screen appears. Now press the 'access' or 'open' button. The one that lifts the disc cover up. DON'T PRESS POWER OR RESET. Take out Disc One, insert Disc Two. Then close the lid and press START. You're onto... ########################################################### # D I S C T W O # ########################################################### Enemy Base C - Blast Furnace ---------------------------- Go downstairs and open the door. You can now choose A or B. A gives you some power-ups but B is quicker. a) Go north then west and take the higher bridge to get chaff grenades. Then take the lower bridge to the west. Press yourself against the west wall and side-step north, avoiding the swinging crane (lava kills instantly). <<>> Go north and downstairs. You can now go two ways. Socom bullets are under the stairs, with rations to the west path and C4 to the south. b) Take the elevator to the north. You'll come out right next to the door mentioned below. Go through the south door to enter a very hot room. You'll find 2x PSG1 bullets and 2x Nikita Missiles. Crawl under the pipes in the south-west corner. You'll find 2x Stinger missiles and Chaff Grenades. Now go out of this hot room into the main Blast Furnace. Go through the north-east door to enter a room with a huge cargo elevator. Enemy Base C - Cargo Elevator A ------------------------------- First of all, explore the room. You'll find 2x FAMAS and 1x Socom bullets each on the west and east of the elevator. Look behind the container. Now you're ready to take the elevator to B1. Just go up to the panel on the elevator and press circle. **As the elevator starts to move down, three guards appear. After saying "There he is, get him!" they jump onto the elevator trying to attack Snake.** Kill the guards with your FAMAS rifle!! They're tougher than normal guards, and you might even lose a ration fighting them. Don't bother with any grenades (stun, explosive etc) just shoot them or throw them off the sides of the elevator. Once they're dead, you should arrive at Floor B1. Enemy Base C - Cargo Elevator B ------------------------------- Go north, then go east. Watch out for the camera-equipped gun. Get Socom bullets in the north, then go south. Watch it! Equip Thermal Goggles (mine detector doesn't work because radar is screwed up). You'll see mines. Crawl or dodge them. In the southeast corner is a ration and in the northeast is some FAMAS bullets. Now go down the second elevator. Master Miller calls you at 141.80. Something's up with Dr. Naomi. Suddenly all these ravens are circling you...enjoy the ride to B2 <<>> Enemy Base C - Basement Level 2 ------------------------------- This place is freezing - colder than any other place in the base. Go west to get Nikita Missiles and C4 bombs. Go east to get a ration and Nikita Missiles. Now get your keycard out and open the door to the north. **You're in a room that's like a giant freezer. Lots of ravens fly around...you guessed it, Vulcan Raven, the one who operated the tank. Raven jumps down with a HUGE Vulcan machine-gun. Raven demonstrates his ability to control ravens, then gets ready to fight Snake.** Time to fight...he isn't that hard, honest! Check the boss guide for help. After you beat him you see yet another animation: **Vulcan Raven is critically hurt. blood is everywhere (about time, he's been hit by about twenty missiles ^_^) and he is slumped by the wall. Raven gives Snake the Level 7 card and tells him that it wasn't really the DARPA chief who died near the start of the game! Raven picked up the body and found it to be Decoy Octopus, master of disguise. The guy in the torture jail was the real DARPA Chief. Why Decoy Octopus took his place and jsut how he died is a a mystery...for NOW. After the story, Raven asks the birds to feed on him. Snake walks away as Raven preaches things like "you kill everything in your path..." and as Snake turns around, he only sees a gun and some blood. The ravens had eaten him completely.** Snake gets more inventory space and life (he'll need the life for what's coming up soon...). As this is the last time your space+life increase, I've included the original space (when you first got the weapon) in brackets after the current space. ============================================================================== Socom Bullets 192 => 217 (25) FAMAS Bullets 401 => 451 (101) Grenade 36 => 36 (8) Stun Grenade 24 => 27 (3) Chaff Grenade 24 => 27 (3) C4 16 => 16 (4) Claymore Mines 16 => 16 (4) Nikita Missiles 28 => 32 (12) Stinger Missiles 30 => 35 (20) Diazepam 9 => 9 (6) Rations 5 => 5 (2) Not all of these change, I'm just showing them so I can show their space at the beginning. Example: You can now hold 217 Socom bullets. When you first got the gun, you could only hold 25. Before this space upgrade, you could carry 192. ============================================================================== The Colonel and Master Miller call from 141.80, talking about Naomi. Now you've got Level 7, you can go back to Snowfield C in the middle door of the north wall. You'll get 4x Stinger missiles, guarded by three cameras. Personally, I wouldn't bother :> Open the door on the north and get the chaff grenades on your left. Now use your thermal goggles to see the booby traps there. Cross them and grab the ration. Now if you look at your radar or press triangle, you'll see about 20 camera-equipped guns in a row. Chuck a chaff grenade and you'll get to the door before the grenade's effect ends. Pick up four Stinger missiles on the way. Metal Gear Rex Room - Level 1 ----------------------------- Go down the long corridor and... **Snake is standing in front of the HUGE Metal Gear Rex. Just look at it!!! You sure you want to carry on with the mission?** Go north. At the junction, head right fo chaff grenades and a ration downstairs, guarded by a camera-controlled gun. Take the east path and go dowmstairs for Socom and FAMAS bullets. then go upstairs, east and north. Climb the ladder after Otacon calls at 141.12. Metal Gear Rex Room - Level 2 ----------------------------- Go east and grab the chaff grenades. Then go west to get FAMAS bullets. Then climb the ladder after getting a call from Otacon at 141.12. He'll say he is still working on where the two other cards are. Metal Gear Rex Room - Level 3 ----------------------------- Explore the area to find FAMAS bullets, chaff grenades and 2x Stinger missiles. Then climb the ladder next to the one you climbed up to get here. Metal Gear Rex Room - Top ------------------------- Otacon and the Colonel call you at 141.12. Now walk along Metal Gear Rex's head and climb down the other ladder. A guard is patrolling. Just let him see you - run like hell and go up the stairs to the south. The guard will stop following you. On your way to the stairs you can pick up FAMAS and 2x Socom bullets. Once you walk up the stairs... **Snake hides and sees two people in the control room. They are Liquid Snake and Revolver Ocelot. They're talking about their plans, and FOXDIE and OUTER HEAVEN. You will probably find the conversation confusing until the plot unfolds later. Snake calls Otacon at 141.12. Otacon has worked out how the PAL Card works. Snake is unaware that a camera is monitoring him. Ocelot sees Solid in the camera. Ocelot shoots at him, and Solid drops the PAL card in shock. It drops into the river below - Solid tries to reach it but he can't. The Liquid shuts the door and sounds the alarm. The guards are coming!!!** Either kill the guards that come, or dodge them and climb the ladder so you're on top of Rex's head. The guards will stop following you. Go all the way down to the bottom and look for the PAL card in the water. It's radioactive - your life will lower slowly. Metal Gear Rex Room - Level 1 ----------------------------- Use a mine detector and the location of the PAL card will show up as a dot (the mine detector is basically a metal detector). Or it might be a time bomb. In this case, Master Miller will warn you. To throw it, hold L2 and scroll until you select 'Timer B.' then, while still holding L2, press circle. You will also get some other goodies (randomly placed) from the water. Once you've got the PAL card, go up to the control room where Liquid and Ocelot were talking previously. ***Note: You may have heard that a RAT brings the PAL card and you have to shoot/touch/bomb him to get the card. But I've played through the game MANY times and every time I find the PAL card in the water. I am playing the European version. Maybe in the US version you get it from a rat. If anyone knows, mail me please.*** Metal Gear Rex Room - Top ------------------------- If you look at the card when you press L2, you'll see it's yellow with the letter 'C' on it. This means it's warm. Chaff the cameras and run to the laptop with a yellow symbol on it, with the PAL card equipped. **Snake inserts the yellow PAL key in. A corny female computer voice says 'PAL Key Number 1 Inserted. Now awaiting insertion of PAL Key number 2' or something like that :)** Now you need two more PAL Cards...how??? +++QUICK TIP+++ +++You don't. Listen to Otacon and he'll tell you why. Apparently, the card will change shape at different temperatures. At each temperature the card has a different symbol on it. This corresponds to the symbols on the three computer terminals in the room Ocelot and Liquid were talking in. Now you have to change the temperature. Let's assume you do COLD first. Go down to the bottom of the room and take the corridor out. Chaff the cameras and enter the area where you fought Vulcan Raven. Note that guards are patrolling. Stay in this room (or you can go all the way up to Snowfield C) and after a while, check your PAL Card with L2. It'll have turned blue with the letter W. Now go back into the Rex room (chaffing the cameras again), go to the control room, chaff the cameras and insert the card into the laptop with the blue symbol. Now you need to go somewhere HOT. Chaff and elevate your way to the blast furnace. On the elevator, Master Miller will call you at 141.80. Once you get there, take the south door near the elevator. This'll take you to the very hot room you were in before. No guards will patrol here, and after about two minutes your card key will turn red with the letter Z on it. Now take the elevator back down. The Colonel and Naomi will call you at 140.85. Now get to the control room and insert the final cardkey. You have to be quick - If you stay in the cold area too long, the card will turn blue. If you take too long overall, the card will turn yellow. After inserting all three forms of the PAL card, you'll get a nice surprise. **After inserting the red PAL card, a sultry female voice chirps "Metal Gear Rex is ready for use." and Snake is shocked! The PAL card was supposed to STOP Metal Gear, not start it!** Master Miller calls at 140.85 thanking Snake for 'helping' him start Metal Gear Rex (?). Snake is surprised and angry. **The Colonel is confused too, and then Miller takes off his glasses and changes his hairstyle to become...LIQUID SNAKE!!! MILLER WAS LIQUID SNAKE ALL ALONG!!! All that helping out was part of a plot for Snake to fire up Metal Gear Rex! You're probably annoyed as much as Snake is! Now Liquid sounds the alarm. the door shuts, you're trapped in and the room is filled with poisonous gas!** First off, equip your gas mask so you'll stay alive longer. Now how are you gonna escape? +++QUICK TIP+++ +++There's only one guy who has the security access to open the door...only +++one guy that you know, anyway... Use your Codec to call Otacon at 141.12. He will try to help you. Wait a second and Otacon will call you at 141.12 telling you he's overridden the security. You can now go through the door, so do! You'll catch sight of Liquid running towards Metal Gear Rex. Get the ration to the south then follow the bugger. Get ready for a very impressive animation. **Snake points his gun at Liquid, but Liquid says "you wouldn't kill your own brother?" and Snake puts his gun down (prat). They have a conversation about FOXDIE and Naomi, and about Liquid being trash from the day he was born! Snake points his gun as Liquid jumps into the cockpit of Rex. Liquid is too fast and closes the cockpit so he's protected. The base that Metal Gear Rex is on starts to elevate. Snake jumps onto it. It keeps elevating until it reaches the upper floor.** It's SHOWTIME! There are two stages to defeating Metal Gear Rex. COnsult the boss guide for information on both (I have a foolproof plan to beat him without getting hurt or using a ration). Your main target is the dish [Randome] which is Metal Gear Rex's 'eyes'. Once you have hit it enough times, you will see this animation: **Metal Gear Rex is now broken. It's malfunctioning. As Snake approaches it, it suddenly moves towards him, trying to squash him. A figure appears - It's Ninja - Grey Fox! He helps Snake by holding up Rex's right leg. As Snake runs behind a container, Fox shoots the disc on Metal Gear Rex's shoulder (the one you kept firing at). Then while Rex is confused, Fox joins Snake. They have a conversation. Turns out Deepthroat was also Grey Fox! Fox then reaches for the Stinger missiles and runs out into the open. He jumps around and dodges EVERY attack from Rex, but then while Fox runs in front of Metal Gear Rex it fires it's laser beam. The beam cuts off Fox's left arm. Fox then tries to shoot Rex with his right arm, but the robot squashes Fox against the wall with it's head. Fox is still trying to shoot the disc. Rex retreats and Liquid opens the cockpit. Fox shouts and tells Snake to fire at Liquid. But Snake hesitates. Then Liquid makes Rex knock Fox to the floor then put it's foot over Fox! Then after Fox says a few words, he is crushed by Rex's whole body! Fox is dead. Snake is angry and gets ready to attack Metal Gear Rex again.** Cue the second stage of Boss No 10, Metal Gear Rex. After you've hit Liquid enough times... **Metal Gear Rex is messed up A LOT. Liquid tries to stomp Snake, but just as he's about to Rex explodes! There's explosions everywhere. One hits Snake and knocks him unconcious. Liquid is still alive (how???) and approaches Snake. The screen fades. Now the animation shows Solid being tied up by Liquid on the top of the wrecked Metal Gear Rex. They have a very long conversation. You see a real video about scientists and the Desert Storm operation in Iraq. Another long conversation. Then Liquid tells Snake that Meryl is here! Snake is quite happy that she's alive (though tied up). He calls the Colonel at 140.85. Something bad is going on - the Colonel has been arrested for "thinking he was in charge of this operation" and Snake learns that Meryl was dropped in by the government to blackmail the Colonel, that the government only wanted Snake to kill Liquid and FOX-HOUND so they could then use Metal Gear Rex, and finally that the government are going to nuke the island Snake's on to hide America's "dirty little secret". With this happening, Liquid releases Snake and asks them to fight one on one. He puts a time bomb on the arena where they fight and sets it for three minutes.** You've got to beat Liquid in 3 minutes. Look at the boss guide. Then... **Liquid falls off Metal Gear Rex. he shouts 'SNAKKKKEEE!!!'. Now you go to Ending Scene 1. If you survived the torture then: **Snake walks towards Meryl, unties her and wakes her up. She hugs him and they talk a bit. Then Otacon calls at 141.12 to help unlock all the gates. He says as this takes a long time, he will stay even if he has to sacrifice himself. Meryl tells Snake to put on his sneaking suit. Then they both make a run for it just as some boulders crash towards the Rex room.** If you submitted during the torture then: **Snake walks towards Meryl, unties her and TRIES to wake her up. But it's no use; Meryl is dead. Snake cries out Meryl's name and calls himself a loser for putting his life before Meryl's. Otacon appears behind him and says that he lost Wolf, too - and that they will still be together forever and that death is not defeat. After grabbing his sneaking suit, Snake joins Otacon and they run to the exit. Snake has one last look at Meryl before the boulders topple down over the room. They both leave.** Now, in both endings, you'll leave the Metal Gear Rex Room and enter the... Exit Tunnel ----------- The story is the same for both Meryl and Otacon, only if you submit the torture Otacon drives the jeep and if you survive, Meryl drives. Go to the right through the door and pick up a ration. Go left and pick up another under the stair. Get the ration then go up the stairs and through the door. **Meryl/Otacon is seen by the camera. Three guards are coming your way. Meryl/Otacon can't start the jeep.** Pick up the last ration in the south-west, and keep flipping and punch-punch-kicking the guards until the jeep starts. Get in and you'll be using the infinite-ammo on-board machine gun. Since the Jeep Chase has Liquid Snake in it, I consider it a boss. So check the Boss Guide for info. Last Ending... -------------- Snake and Meryl/Otacon are stuck under the jeep. They can't get out. Now Liquid gets up. Even after being burnt by an exploding chopper, burnt by an exploding robot, getting laid on ny you, falling off Rex (which he said would be fatal), getting about 20 tons of lead in his face and having his jeep crash, he's still alive...he gets ready to point his rifle at you, then falls with a "Fox...". As Snake says "Die." Liquid falls to the ground dead. Snake and Meryl/Otacon free themselves from the car. The Colonel and Naomi (?) call at 140.85. Now the two people walk down to the beach and they get into the Snowfield. Now during the ending, Otacon gives you a Stealth Suit or Meryl gives you a Bandana. Then the credits and a mysterious phone call...THE END. Well done, you completed the game. Four times? Remember to check the Secrets section - you haven't looked at EVERYTHING in the game. And remember this phrase said by the Cyborg Ninja at the start of the game..."I'm like you - I have no name. (Oh wait...Ninja, Grey Fox, Deepthroat, Frank Jaeger...)" Now lets see how you ranked. ############## # c) Ranking # ############## Deep within the bowels of the END SCREEN lies a kill count, a 'rations used' count, more...and something strange. A ranking. Maybe you saw 'RANKING: CAT' or something. Maybe you want to find out why you got 'JAWS' next time, and then 'JAGUAR'? Well here is the BEST Rankings guide ever found on GameFAQs...no other FAQ has it! Also, if this is jsut what you want, i have a seperate 'Rankings FAQ' document there. Your ranking is relied on two things - first, the difficulty (easy to extreme) and secondly, a 'rank' which shows how good you are (1 to 12). Here's the table so you can see your rank and selected difficulty: RANK EASY NORMAL HARD EXTREME 1 Hound Doberman Fox Big Boss (best) 2 Pigeon Falcon Hawk Eagle 3 Piranha Shark Jaws Orca 4 Pig Elephant Mammoth Whale 5 Cat Deer Zebra Hippopotamus 6 Koala Capibara Sloth Giant Panda 7 Chicken Mouse Rabbit Ostrich 8 Puma Leopard Panther Jaguar 9 Komodo Dragon Iguana Crocodile 10 Mongoose Hyena Jackal Tasmanian Devil 11 Spider Tarantula Centipede Scorpion 12 Flying Squirrel Bat Flying Fox Night Fox Now for the big question - how did I get this rank? Here's how - as soon as you do the following things, you are demoted to the following rank: (best read from bottom up) RANK 1 - I did it perfectly - I was found less than five times, killed 25 enemies or less, used one or no rations, had no continues and completed the game in 3 hours or less. RANK 2 - I did RANK 3 only I completed the game in less than three hours. RANK 3 - I did RANK 4 only I killed 250 or more enemies. RANK 4 - I did RANK 5 only I used 18 or more rations. RANK 5 - I did RANK 6 only I saved 80 or more times. RANK 6 - I completed the game and took 18 hours or more. RANK 7 - Base level. You completed the game but you either used >18 rations, saved >80 times or >18 hours. If you did two or more of the above things you are put into a rank between 8 and 12. This equation decides which: x = number of times found y = 10 x (number of enemies killed - 25) Unfairly, if you killed 25 or less then the computer makes y = 25. y is 0-4 5-7 8-15 16-19 20+ x is 0 - 29 8 8 10 11 11 30 - 54 9 10 10 10 12 55+ 9 9 10 12 12 Work out x and y, line them up here and find out your rank! If you keep a record of enemies killed, rations used, etc you can find out your ranking anywhere in the game (you'll have to guess your time ranking e.g. at the end of disc one, your time should read 2:15). Hope this helps! ################# # d) Boss Guide # ################# 1) REVOLVER OCELOT R E V O L V E R O C E L O T Easy-Med Apparently this guy is the fastest gunman in the west. Heh. After learning how he earned his name, you will have to fight him. Being your first boss, he's pretty easy, mainly because of his disadvantages: A. He must relaod after six shots. B. He's very slow at times, and taunts you at corners (stopping). Take advantage of the latter, as Ocelot runs while he's reloading so it does not really slow him down. While he's running, instead of chasing him simply turn around right into him when he's taunting you. Shoot by tapping your Socom, don't bother with the richochet proffesional shots as your bullets might bounce onto the tripwire near Baker and BOOM, you start over. Also note that Baker has a health meter so avoid hitting him. Just run around until you catch up with Ocelot and shoot. It'll take a while - be patient - but after 10 or so bullets to his scrawny ass he'll be very hurt and stop and reload, triggering the cutscene. 2) TANK GUNNER T A N K G U N N E R Easy You'll need Chaff and Explosive Grenades here, after picking up all the mines (see walkthrough). Once the tank comes up, hide behind the rock to the bottom-left of the snowfield. Chuck a chaff and run up to the tank, throwing grenades at the tank, aiming for the gunner. Keep running with and around the tank and you will be too close for the missiles and too fast for the machine-gun. Note that you can also climb up on the tank (not recommended). After two (or one if you're good) grenades, the gunner will be dead. Another will tanke his place. Repeat and kill him to beat the boss. Don't worry about the tnak crushing you, it's not as bad as it looks ^_^ infact it's less painful than getting hit with the machine-gun. If you want to hide, stay close to the north wall above the steel-pump structure (right), chuck a chaff then run up. Easy. 3) CYBORG NINJA C Y B O R G N I N J A Medium Equip Famas and Rations. He is easy to beat if you get into a labourious pattern, but tricky if you don't know his weaknesses. First off, don't bother with grenades or bullets; Ninja can jump over/block them. Chaff Grenades do stun him, but he just gets more agressive afterwards. Run from the lower-left corner to the lower-right, tapping Action thrice to inflict a punch-punch-kick combo. Once he puts away his sword, carry on. If he teleports, look at the top-right/left corners of the screen and keep running to avoid him. Later, he'll teleport next to you to punch you. Upon kicking him, press back and he'll punch the air. Then kick him again. Finally, he goes completely spasticated. The intended way is for you to punch Ninja when his weird-shield-thing goes small and avoiding the guy when his shield is big, but just stand back and use Famas or Grenades to finish him. You can also use Famas when Ninja draws his sword away, but it's not worth it. Hit Ninja three times while he's going electric bonkers to send him flying out of the room...yep, it's over. 4) PHYCHO MANTIS P H Y C H O M A N T I S Medium-hard First of all, consult the walkthrough for any info you don't know yet. Equip Rations and Stun Grenades. Use a Stun Grenade to knock Meryl out first, then equip Famas. If using the US Version, equip Thermal Goggles to see where he is easily (else, press Triangle to see where he is from his eyes). Swap your controller into port 2, not port 1. This is the theory. "Your mind is your controller - you control the game with your controller, or Snake with your mind. You have 'two minds' - one for each controller. Mantis can read your first mind (Port 1) but not your second, so plug the pad into Port 2 and he can't read it!" If your pad is in Port 1, he will deflect your bullets and dodge your grenades like the Ninja, and even your punches (only one sixth of them hit). This makes the battle impossible. If you don't switch ports, Campbell will call you and tell you. Once that's done, dodge his massive balls (snigger snigger) that he throws at you. Find out where he's going with Thermal Goggles or by pressing Triangle. Get there, go behind him, and plug him. He also warps in front of his desk a lot, so stay around there. It's possible to hit Mantis before he throws the balls. Next, he will perform a lot of different attacks by moving things, in the order below: a) In the middle of the room, he'll make chairs fly out and circle around him. Crouch to avoid them and stand up next to him. Fire your Famas before crouching (they eventually come so close to Mantis they can hit you) and stand up, plugging him some more. b) Two statues fly out. Stay near Mantis to keep safe, plug him a lot and keep moving even if Mantis is dawdling around. c) Antique pots appear. They home in on you. They will attack you twice, jsut crouch or run around a lot. d) Three pictures fly down the centre of the room. You can't duck below them, so simply go to the right side of the room and you won't get hurt a bit. This gives you time to shoot Mantis a lot. Then Mantis will use combinations of the above, mostly triggering all the upper things to move then all the lower things. Particularly he will do patterns c and d. These are hard because you have less space to run. he just flies aronud, keep running (don't bother ducking, too slow) and FIRE. It will take a long time but finally Meryl will get back up again. Her firing causes little threat, just use your Stun Grenades again. Next she'll try to kill herself. Another stun grenade will do. Or choke, flip, shoot, punch, kick or whack her until she'll falls. Now you will be back in battle, except while all those pieces of furniture are flying (yes, he's still doing combinations) Mantis will fire energy balls. Not much difference really as you should be moving all the time. You will easily avoid the balls. After some time he'll stop with the energy balls and you'll be back to basic combinations. A few more bullets to Mantis' brain should secure an early funeral. End! Note: Don't go out of your way to kill him towards the end of the battle - just shoot him when you can. Only use Famas or Socom. 5) SNIPER WOLF S N I P E R W O L F Easy A welcome relief after that monster. After you've got your PSG-1, run to one of the corners of the minefield (top corners). Run to the top-middle, equip (using R1) your PSG-1 and zoom around to see where she is. You'll see smoke from her breath. Find her as she peeks out, fire three bullets in succession and she'll be hurt. Make sure you shoot her before she hits you and you'll be fine. take Diazepam or Cigs after hitting her a couple of times, or whenever your heartbeat moves your cursor annoyingly. The beat will increase as your crosshair nears Sniper Wolf...just five shots and she's out. If you run out of ammo, simply tap R1, run to corner and collect some ammo, then run back to the centre and tap R1 to continue. If you ARE hit, do the same as getting some ammo, as Sniper Wolf then has to re-aim (slowing her down). 6) HIND HELICOPTER H I N D H E L I C O P T E R Easy "Wow! A HELICOPTER!!! How on earth am I going to beat that thing?" you may say. The answer: With little difficulty. Stay near the container to the right of the door you came through. Move around this container so you are facing the Hind's bullets but they are hitting the container. Once the Hind goes to the right side, face north and equip Stinger. Aim, and as the monstrosity peeks through the corner FIRE! Always fire with a lock, as you know whether or not you are too far away. Also use Stinger to hit the Hind as it goes around the south to the left. Hit it's tail while it can't hit you. After a while the Hind will start dropping and rising. Simply aim north-east so you can hit the tail, and south-east before it lowers. Don't try aiming right, you'll be machine gunned to high-heaven. Also, you can collect Stinger ammo on the south-east corner, up the stairs. Do this while the 'copter is on the left side and can't see you. KEEP AWAY FROM THAT AREA WHEN LIQUID SAYS "EAT THIS!!!". At the end, go right to the south to avoid the Hind's huge 'fireworks display' and he'll be well and truly roasted. 7) SNIPER WOLF...AGAIN S N I P E R W O L F . . . A G A I N Easy-Medium The same, only she's got more places to hide. The trees are narrow so you can pick out her body, but don't run as much as she can seriously damage you while you move. She damages you more than last time, and she's quicker. Go somewhere low and south. Equip PSG-1 and hit her before she hits you. Remember, being hit will make you knock your aim right or left, and the time it takes for you to re-aim will only allow her to hit you easier. Watch out - once you aim at her HIT HER. If you miss, she is guaranteed to hit you straight away. You're gonna have to hit her 8-10 times, so aim for the head and make sure you tap square three times - she will take 3 bullets before she runs away and sets up her rifle again. Want an EXTREMELY EASY way to beat Wolf? Go behind the rocky hill in the bottom-right corner, and you'll find that Wolf can't aim at you. Face left and fire a Nikita! Pilot it along, then North towards Wolf. Switch to 1st-person view mode and you see Wolf marked as 'Enemy'. Hit her in the legs. Repeat. Over and over. She'll be dead and you won't be damaged at all. 8) VULCAN RAVEN V U L C A N R A V E N Medium Why do people want to use Nikitas? If you fire one at Raven, he'll simply shoot it down, plus he can find you while you are standing still. Just g to the corner of a wall, aim with Stinger and fire once his gun comes into view. It will hit him harder than a Nikita, and while he's hurt you can dash round the corner and wait for him again. Don't stand in his line of fire, because it you do you're pulped. He shows no mercy! After he gets hurt a lot he'll run faster - but the Stingers will hit him the same way. Also, he'll knock the containers over, but if you remember to choose a clear path you will be safe. Ten Stingers and he'll be sleeping with the fishes. 9) METAL GEAR REX M E T A L G E A R R E X Easy-Medium This guy is easy if you know the trick, but very dangerous if you slip up. Stay under his legs (don't bother with chaff-grenades or running around him, or any other stuff like that) and avoid his laser-beam by going to the back of him. Rex will not fire missiles if you stand under him, but will run backwards and forwards trying to find you. Keep up with him and he will stop. Stand back and fire a Stinger at the dish as it pops into view, then keep up with Rex as it moves back and forth. Repeat. If he's moving away from you, take the opportunity to kick his ass with Stingers then run up close befroe Rex fires his missiles. You can also use Chaff Grenades and then run to the side and fire - but avoid the front as once the Chaff runs out Rex will know where you are. Be sure to avoid his right leg, as it will try to stomp you (killing you instantly). If you stay between the legs you'll be alive. Hit the dish about 8 times to move to the second stage: ...which is exactly the same, except this time you've destroyed Rex's vision sensor ("randome") and Liquid has to aim. It's MUCH easier now, as while you're standing under Rex you don't have to wait for the dish to appear; onw you can just aim at the cockpit (Stinger will lock) and fire! A fresh batch of ass-kicking will ensure Rex has a stillbirth. 10) LIQUID VS. SOLID L I Q U I D V S . S O L I D Hard Okay, it's easy, ain't it? Just bash Liquid up a bit within three minutes and it's over, huh? NO!!! You're unlikely to die from the timer running out, but you're very likely to die from Liquid bollocking you - since he has the same health as you. First, see that you've lost everything. Even guns. So this'll be a hand-to-hand fight, no rations. Run from one corner to the other, giving Liquid a punch-punch-kick combo. Then turn around and repeat as he gets up - miss and he'll go for you. In Easy, you should be OK but in Normal and above his hits will pack quite a punch. Avoid knocking him off the edge - it'll jsut mean he'll jump up and almost certainly hit ya. If you knock him, turn arond and knock him back to the same place, you'll be OK. Don't let up, or you'll have to break that pattern. You'll never fall off Rex because you'll grab on, but he'll hit you when you come back up. Finally, once you've emptied his health you still have to throw, flip or knock Liquid off Rex to see him fall to, what he described as, "a fatal drop". I finished all bosses first time, bar the Tank Gunner one which I got blasted on once...except for this one. It took three or four attempts, mainly because of the small area and the fact I relied on my gun to do damage, not my fist. Watch out - it's tricky. FINAL BATTLE - JEEP CHASE F I N A L B A T T L E - J E E P C H A S E Medium Okay, the final battle. I'm tired, so I'll just lay out the guide ot this boss with bullet points: > First off, hold triangle. This will give you a first-person view making it much easier. > Second, equip Ration (there are three in total around the area before this boss). You'll need 'em. > Hold fire and spray bullets left and right during roadblocks. You'll stun enemies from killing you as you hit them, then you'll eventually kill them. > Don't focus on just one guard - the others'll hit you. > When Liquid barges in, aim in one place. You'll keep hitting him on and on. > When he barges your car, don't move your aim. The small time when you're not hitting him should not matter. > Be sure to get a good aim quickly. About a second after he sees you, Liquid will fire and HIT you. So hurry! > It doesn't matter where you hit Liquid - head or body - you're not actually shooting to kill in this boss. The only reason you're shooting is to stop him shooting you until you eventually crash - so shoot loads, anywhere. > When you are seperated by pillars, just keep your existing aim. Once there's a gap between the pillars, you'll hit Liquid before he gets a chance to aim at you. > Finally, if in doubt, SPRAY BULLETS EVERYWHERE! You're bound to hit him sometime ^_^ And that's it. Enjoy the ending...now start reading the walkthrough from the point you were at! ---------------------------- ((( 5. ITEMS AND WEAPONS ))) ---------------------------- One of the strange things about Metal Gear Solid is tha it is half RPG. As well as equipping weapons, you can also equip items. They range from simple items that would be found in shoot-em-ups (keys, ration/medkit) to unusual items or tools (scope, ketchup, cigs etc). As well as a complete list of items and locations, I have made a wepaons list too, with descriptions taken from the Official MGS Strategy Guide. If you want to do cool things with your guns, look at section 7e-ii. God is my table of contents complicated. ############ # a) Items # ############ Equip/Un equip with L1. Select and examine with L2. Most items do not get activated with circle and square in the main game - those buttons are reserved for weaponry. Instead, they: 1. Are activated by pressing buttons while holding L2 and selecting the item. For example, you can use rations and diazepam and throw time bombs by pressing circle while holding L2. 2. Activate automatically without a button press, and are deactivated by unequipping. Such objects include cardboard box, the goggles and LV?? keycards. 3. Start up their own mode. For example, the scope starts a special mode where the O and X buttons operate it. 4. Are activated another way. Ketchup is activated by pressing circle while crouching. Here are the items and their locations: NAME: Bandana DESCRIPTION: Green strip of cloth that you tie around your head. USE: When equipped, Snake has infinite ammo on his selected weapon. This applies to FAMAS, stun grenade, Nikita, anything! Raise hell. RATING: 8/10. Although good, you principle of the game is not to kill much. LOCATION: Given to you by Meryl if you complete the game surviving the torture. Your saved game turns into a new game, only with the Bandana in your inventory. NAME: Body Armour DESCRIPTION: Clothing that lessens the amount of damage you take if you wear it. USE: Obvious. While many people never bother to get this, it is quite useful as you don't get hurt as much. RATING: 5/10. You get it too late in the game and you get enough rations to survive without it. LOCATION: Level B2 of Enemy Base B, the third door down on the west side of the floor. NAME: Camera DESCRIPTION: Same as real life. Upon equipping you get a special screen where you can zoom in and out, move the camera around and take pictures. USE: Cool item. Each picture takes two memory blocks, but you can get ghost images of th programmers and even a Photo Album mode opened up. RATING: 7/10. A neat item but OUCH I only have a 15-block memory card and the Camera takes too much space. LOCATION: Through a LV6 door to to the south-west of where you fought Revolver Ocelot. ***See section 7c*** NAME: Cardboard Box A/B/C DESCRIPTION: Three boxes just large enough for you to hide in, made out of cheap cardboard. Found in different places with their location labelled on them. USE: Lots. You can befriend wolves, hide from guards and skip whole CD's worth of running (Heliport -> Snowfield C). Also hilarious at times. RATING: 9/10. Travelling "by box" may not be quicker than running though. LOCATION: Cardboard Box A - Through LV1 door in the west side of Enemy Base A, next to the upstairs camera. B - In one of the rooms branching from the south room of Enemy Base B (Floor B1). C - Through a door outside Snowfield C. ***See section 5c for more info*** NAME: Cigarettes DESCRIPTION: "Snake's favourite brand. Smoking is hazardous to your health". USE: In the import version, Cigarettes has no use whatsoever. Now with the Thermal Goggles in a LV4 door, US/UK players have to use cigs to create smoke to see infra-red rays. Cigs can also be used instead of Diazepam. In both cases, your health slowly decreases while cigs are equipped. RATING: 10/10 (almost essential) LOCATION: You have this when the game starts. NAME: Diazepam DESCRIPTION: A small pill which Snake can take the same way as using a ration. USE: Once swallowed, Snake won't tremble whil holding the PSG1...for a small time. Cigs work as well, though for a shorter time. RATING: 8/10. They aren't THAT useful. LOCATION: You first get them in Level B1 (Enemy Base B) and in the cave. You keep collecting them in different places until you kill Sniper Wolf. NAME: Disc DESCRIPTION: A small CD containing Metal Gear Rex's test data. USE: None whatsoever. You only have it because the government wants you to give it to them. RATING: N/A - it's not really an item, it's only there to show you have it. LOCATION: The ArmsTech President (Baker) gives it to you. NAME: Gas Mask DESCRIPTION: A mask that doesn't *stop* gas lowering your oxygen level, but slows the descreasing down. USE: Essential. If you don't get it, you'll die within seconds of firing your Nikita missile. RATING: 10/10. Try pressing triangle while wearing it. LOCATION: In the poison gas area of LV B2, Enemy Base B. NAME: Ketchup/Catsup. What's the difference? DESCRIPTION: "Italian tomato-based food condiment", or fake blood. USE: Snake lies down and fakes death with it ^_^ but you don't need the ketchup, you can hide under your bed to escape jail. RATING: 3/10. Funny, but useless. LOCATION: Otacon gives it to you while in jail. NAME: Keycards (1 - 7) DESCRIPTION: Cards that enable you to open doors with different security levels. LV2 Cards can open LV1 or 2 doors, LV7 Cards can open all level doors, etc. USE: Essential for finishing the game, keycards are the key to processing. For example, you can access a large area of the game world but to continue you need to open a LV5 door...etc. RATING: 10/10, obviously. LOCATION: LV1 - From DARPA chief (no boss) LV2 - From President Baker (beat Ocelot) LV3 - From dead soldier (beat Tank) LV4 - From Otacon (beat Ninja) LV5 - From Meryl (no boss) LV6 - From Otacon while in jail (submit/survive Torture) LV7 - From Raven (beat Vulcan Raven) NAME: Mine Detector DESCRIPTION: Actually a metal detector. Makes mines show up on radar, along with their range (step in the range and BOOM) in yellow. USE: Very good. Though thermal goggles show mines, the mine detector shows range too, doesn't make the screen all red and is useful while trying to find the PAL Key in the water. RATING: 9/10. Not essential, but very useful. LOCATION: First floor of Enemy Base A behind a LV2 door upstairs. NAME: Night Vision Goggles (N.V.G.) DESCRIPTION: Specs that enhance light. Use a stun grenade while wearing them and you'll be blind for a week. USE: They can help in the dark cave but it's easy enough to find your way around. RATING: 4/10. Just turn up your TV's brightness for chrissakes. LOCATION: On level B2 of Enemy Base B, on one of the doors on the first corridor. NAME: PAL Card DESCRIPTION: Small card that changes it's shape according to temperature. Used to fire up Metal Gear Rex so you can kick it's ass. USE: Insert it in a laptop (along with two other forms) to start Rex. Essential in completing the game. RATING: N/A (it's essential, but it starts Metal Gear Rex...good or bad?) LOCATION: Along with the LV5 card, given to you from Meryl in the toilets. NAME: Ration DESCRIPTION: Small pill/meal things that top up your health. They freeze if not equipped while in snow (for a long time). USE: They fill your life bar by about the same amount of life as you have when the game starts (so you need more as you progress and your max. life grows). Top up your health by selecting 'ration' and pressing circle (while holding L2 throughout). Equip rations and Snake will use one automatically if his life runs out. RATING: 10/10 (how do we live without them ^_^) LOCATION: There are 40 mentioned in the walkthrough (and I missed one or two - wait next update). The first one is in the water to the south of where you start the game. NAME: Rope DESCRIPTION: Long, tough piece of rope suitable to support Snake's body as he parascends down Communication's Tower A. USE: Essential to complete the game. People often forget to get the rope so they have to backtrack one at the top of Tower A. Snake ties this to a fence and parascends down to a bridge. RATING: 9/10 (I'd rather jump down ^_^) LOCATION: Bottom of Comm. Tower A, shortly before climbing the stairs. NAME: Scarf DESCRIPTION: Sniper Wolf's Scarf, faintly smelling of her. USE: If equipped, lets you pass through the wolves without getting hurt, as they think you are Sniper Wolf. Made useless by the fact you can equip the urine-stained cardboard box to do the same thing. RATING: 7/10 (most people don't use the box) LOCATION: Otacon gives this to you while you're in jail. NAME: Scope DESCRIPTION: A neat little scope that, when equipped, enables scope mode. You can then use X and O to zoom in/out. USE: Not much, actually. You can see where guards are from afar, which can be helpful but I never used it the first time I played. RATING: 2/10 (you can *see* far enough anyway) LCOATION: You have this when the game starts. NAME: Silencer DESCRIPTION: A small add-on for your Socom that silences it. USE: Collect and equip the silencer once and your Socom will no longer make a loud noise. Now, just like punching, choking and using the Sniper Rifle, you can kill guards with it and no-one will hear anything. RATING: 3/10. It might be useful to some people, but I kill few people or use the better weapons making this obsolete. LOCATION: In a door to the right of the huge door which leads to the snowfield. A sleeping guard is there so crawl. NAME: Stealth Suit DESCRIPTION: A unit which, when equipped, makes you invisible to everyone except bosses, wolves and places where you have to kill (outside the cell, the two elevators, etc.). USE: Endless. You show up as a green blur. The Stealth unit is a reason for endless fun and laughter. Here is some cool stuff to do: 1. Punch guards. They get up and don't know what hit them. 2. Grab a guard as a shield. Then drag him in front of another guard. 3. Drag lots of guards into one place. They'll all be really confused. 4. Drag a guard in a LV? room then leave. He won't be able to get out! 5. Run around the guards in circles. 6. Thanks to your invisiblity, you can strap C4 to a guard's back easier. RATING: 9/10 (would like it better if you were invisible to wolves) LOCATION: Given to you by Otacon if you complete the game submitting to Ocelot's torture. Your saved game turns into a new game, only with the Stealth suit in your inventory. NAME: Thermal Goggles DESCRIPTION: They can show infra-red rays, mines (but mines don't emit heat!) and ammo/ration boxes in or out of water. Also shows invisible guards/bosses. USE: The only real use is showing where boxes are in the radioactive water. Because of the garish red screen, I'd rather use cigs+mine detector to do the rest. RATING: 5/10 (not essential, and you get it too late to see Ninja or Mantis with it) LOCATION: Go through the LV4 door upstairs in Enemy Base A. It's to the east, patrolled by a guard. Phew! That's it! All the items in alpha order! By the way, I looked at another FAQ and they missed out three items on their list...what? No-one cares? Oh well. The item descriptions were in alphabetical order, so here's the objects in order of when you obtain them in the game (scope and cigs are on you already, you get the ration next and the stealth/bandana last): Scope - on you Cigarettes - on you Ration - three in Dock LV1 Keycard - from DARPA Chief Cardboard Box A - in LV1 door LV2 Keycard - from ArmsTech President Disc - from Armstech President Mine Detector - in LV2 door SIlencer - usually taken after Mine Detector LV3 Keycard - from Tank Gas Mask - in room after Tank battle LV4 Keycard - from Otacon Thermal Goggles - in LV4 door Night Vision Goggles - in LV4 door Cardboard Box B - in LV4 door LV5 Keycard - from Meryl PAL Card - from Meryl Diazepam - in Cave Ketchup - from Otacon Scarf - from Otacon LV6 Keycard - from Otacon Camera - in LV6 door Body Armour - in LV6 door Rope - on Comm. Tower B Cardboard Box C - on Snowfield C LV7 Keycard - from Vulcan Raven Stealth - end of game, Otacon Bandana - end of game, Meryl See that I have added notes explaining why they are in this order. ############## # b) Weapons # ############## Weapons are different to items. They control the square button (and sometimes circle button). Usually once a weapon is equipped you would press square to fire or throw. With C4, you place with one button and detonate with the other. With the stinger or PSG1, a special screen appears where you can aim (or lock) before firing. With Nikitas, you control the missile after firing. Finally with a Socom you can aim before firing without a special screen. If you have no weapon equipped you can flip with square. ***NEW*** I've added clip size and other details. Here's the weapons list (in no particular order, Goldeneye equivalents in [brackets]): NAME: Socom [DD4 Destovei - PP7 if with silencer] DESCRIPTION: The Mark 23 Model 0 U.S. Socom was adopted as the standard service weapon for advanced combat personnel. It successfully passed a 30,000 round endurance firing test and extreme temperature tests. Special features include a laser-aiming module, a buffer system for minimised recoil forces, corrosive-resistant coatings on al metal components and a polygon barrel of hard chrome plating internally. There are no other pistols with this all-round precision and durability. This gun can be combined with a surpressor to silence it. CLIP: 3 (out of 5) - 12 bullets ACCURACY: 4 POWER: 3 CALIBER: .45 OVERALL: 3 (4 if silenced) LOCATION: Inside truck in the Heliport area, behind boxes. NAME: FA-MAS [KF7 Soviet] DESCRIPTION: Encompassing assault firing and support firing, the FA-MAS is solid and reliable, withstanding water, mud, sand and dust tests without loss of performance. It is compact, tight, streamlined and perfectly balanced around the pistol grip. Even has an optional grenade launcher (whoa!) Up to 1,100 rounds per minute. CLIP: 5 - 25 bullets ACCURACY: 2 POWER: 4 CALIBER: .223 OVERALL: 4 LOCATION: Found in one of the six rooms on floor B2, Enemy Base A (Armoury) NAME: PSG-1