###################################################################### #========##========##===##===##========##========##========##=====#### #==####==##==####==##========##==####==##==####==##==########==##==### #========##========##==#==#==##==####==##========##======####==###==## #==####==##==##==####==#==#==##==####==##==##==####==########==##==### #==####==##==###==###==####==##========##==###==###========##=====#### ###################################################################### #########========######========######========######========########### #########==####==######==####==######==####==######==################# #########==############==####==######========######======############# #########==####==######==####==######==##==########==################# #########========######========######==###==#######========########### ###################################################################### ###############################========############################### ####################################===############################### ##################################====################################ ###############################==###===############################### ################################======################################ ###################################################################### Why should you use this FAQ? +To beat missions your first time through +To get ALL the hidden parts +To beat the arena your first time through +To see a checklist of all the parts +To see ALL the parts What isn't in this guide? -Controls -Over view of the game itself -Advanced tactics section -Perfect English, although I only speak it. NOTE! This guide is no where next to done yet! Armored Core 3 Silent Line Table of Contents (Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) Don't worry, there is sub tables when you get there. -Intro -Walk Through -Arena -Extra Arena -Enemies -Shop/Checklist -Parts -Ending -Credits -Copyright Version history 6.0 Finished the FAQ. 4.1 Did the first half of the E ranks. 4.0 Added how to get OPI abilities. 3.0 Completed the shop/checklist 2.0 Did 13 missions... All 49 are done. 1.3 Did 3 missions... 36 are done in all. 1.2 Did 13 missions... 33 are done in all. 1.1 Did some missions, did 15 missions... 20 are done in all. 1.0 All parts are done intro and most of the shop/checklist. I also got 5 missions done, but will do much more. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####===###==####========####========####========####### ##########==#######====##==#######==#######==####==####==####==####### ##########==#######==#==#==#######==#######========####==####==####### ##########==#######==##====#######==#######==##==######==####==####### #######========####==###===#######==#######==###==#####========####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Intro... This is a walkthrough for Armored Core 3: Silent Line. I will tell you how to beat missions, and find some parts (I'll try and find all of them...) I wrote this guide for mainly helping with the harder missions. If you need to know controls, open that thing called an instruction manual. S Rank Tips... Aww S ranks. S ranks in Armored Core 3 are there for nothing but bragging rights. But if you are having trouble with them, here are a couple little tips. Any ways, S ranks are gotten by being good. They are not that hard to get, if you do enough trail and error, but I will still point you in the right direction. S ranks are determined by a couple of things; 1 The amount of damage you take 2 The amount of money you gain (lowers if you get a lot of deductions) 3 The amount of time it takes you to complete the mission 4 The amount of enemies you killed 5 How many times you recharge your energy gauge 6 Accuracy 7 No consorts The main set up you can use for basic and easy missions is just a plain Karasawa design. (Many people hate this head and you should of beaten the game before you try and get all S ranks) Head VEN Core NER Arms REX Legs ORC Booster FLEET FCS ROA Generator ROZ Radiator CR10 Inside --- Extension --- Back Unit R --- Back Unit L --- Arm Unit R KARASAWA Arm Unit L MOONLIGHT Op Parts S-scr, E/scr, L/trn, Sp/e++, and any other one of your choice Also, even thought I don't mention it, Use Shields, Side shields, and more defense and cheaper parts. This will lower your repair bill and keep your AP high too. (As of now, I assume you can find part names without the "CWM" at the front of it) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #===##===##========##========##========##========##========##===###==# #========#####==#####==########==###########==#####==####==##====##==# #==#==#==#####==#####========##========#####==#####==####==##==#==#==# #==####==#####==###########==########==#####==#####==####==##==##====# #==####==##========##========##========##========##========##==###===# ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Walk Through... (Put a "~" in front of what ever you put in the find, to Find hold in "control" and press F) Read the Intro and the beginning of this part. --1st Layer: District 2 -Raven Test -Defend Testing Grounds -Secure Trene City -Defend the Arena -End Employee Standoff -End Employee Rebellion -Destroy Escaping MT -Escort Transport --3rd Layer: Industrial Research -Secure the Mine -Defend Personnel Convey -Destroy Kisaragi Forces -Defend Naire Bridge -Destroy Naire Bridge -Rescue the Survey Team -Investigate Water Swells -Safeguard Water Supply -Mt Training Exercise -Destroy Computer --3rd Layer: District 1 -Eliminate Intruders -Safeguard Alloy Sample -Eliminate Infiltrators -Destroy the AC -Defend Monorail --1st Layer: Nature Area -Eliminate Bombers -Attack Mirage Forces -Destroy Massive MT -Defend Water Processors -Prevent Capsule Theft -Recover Ship Cargo -Defend Helicopter Crew -Destroy Massive Weapon --1st Layer: Special Research -Defend Ruglen Laboratory -Eradicate Life Forms -Destroy Germ Canisters -Protect Crest Convoy -Disable Radar Equipment -Destroy Gun Emplacements -Recover Data Capsules -Distract Union Defenses --2nd Layer: Waste Disposal -Bomb Disarmament -Disable Pulse Generators -Defend Crest HQ -Disable Security System -Assault Crest Facility --4th Layer: Energy Production -Defend Energy Reactor -Investigate Magna Ruins -Steal the Access Program -Infiltrate Rehito Lab --Layered Hub -Infiltrate Layered Hub [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] In this part I will tell you several things. First off, the mission briefings and rewards. Then I will tell you strait forward how to beat it. If it is a hard mission I will give you a set up for it. Then I will list the hidden parts for that mission and a set if needed for it. By the way, I will be making a lot of references to the other AC games for who played them (it helps sometimes...). One more important thing. You may notice I use VEN, REX, NER, and ORC a lot. Those are just my choices most of the time. If you are better with Quads, go for it. I mainly use Ven for the map and features, Rex for good blading (I love the swing and 120 energy supply), Ner since it's lightweight, and the Orc for a nice load/lazy leg. Oh yeah, if you can't get some of the parts I mention, just use crappier ones. I mainly put together AC sets ups for hidden parts, as the game isn't too too hard. Want some tips? -Always save before every mission. -Use energy weapons at first so you can get a lot of credits. -Some missions have alt. Mission at the end of them. I would recommend you have a fully loaded AC before taking these. -Heat and heat weapons only really work in the arena. -Missiles are a great way to run your money into a hole. -Read my guide and get lots of sleep. -Even with a perfect setup, you still need to have some talent. -If you have trouble with regular enemies, look at the enemy section. -USE a laser blade for ALL mission your first time through. I assume you have the heaviest blade you can carry and that you have one in the first place. (Stars in dictate difficulty in levels and getting hidden parts. Parts that can be found by a pick up are rated as if you just looked blindly (FAQless) for them. {1-10}) I will list here the list of missions I took in order. These will be the easy ones most likely. This is the path I took. (Look at the walkthrough for that level) First I did the training mission, have fun. You should now check you mail and screw around with the painting options. Save too. Then Sell your legs and your entire arm + back units except for the laser blade. Now if you want good Credits, Buy the CLB-44-AKS Reverse joint legs and the MWG-KP/150 Pulse rifle for the right hand. I would then pick "End Employee Standoff" With no dodging skills at all; you SHOULD be able to get 15866, if not higher. Your total should be 20566. I sold my generator and boosters. Buy the CBT-01-UN$ boosters and the KGP-ZS4 Gen, this should help a lot. I then pick the mission "Secure the Mine." Even if you if you destroy tons of equipment and lost a hefty you should get at least 10575. You should have 15141. You should now try out new legs, arms, and what ever. But I'll stick with the RJs just for now. I didn't have enough cash to buy anything with the recommended cash, so head to the next mission. You are now stuck with Defend Arena, by now you should know how to play and conserve ammo. I will stop babying you and let you decide what to buy from now on. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~1st Layer: District 2 ~Raven Test ** Requester: Global Cortex Advanced: 0 Upon Success: 0 Briefing: "We here at GLOBAL CORTEX are responsible for testing AC pilots hoping to become Ravens." "The testing involves actual combat, and in this case, you must defeat a SMALL FORCE occupying positions in THE CITY." "What we're looking for, are pilots able to think on their feet and adjust quickly to changing conditions. Good luck." Walkthrough: If this is the starting mission why did I give it two stars? Well this is the hardest raven test in my opinion. First off, you have your starting AC. Next you can leave the area, this is a killer. But you do get a consort for free, Apple Boy. You start off in the city and will remain there. All you have to do is kill 8 weak MTs. I would try out all 3 weapons on them. 3 blading, 3 for the rifle, and 2 for the missiles. If you go fast however, 3 back up bazooka MTs appear out of a transport. This is not part of the mission, as the instructor will tell you. These are still easy and will not hurt you too much. Why? Because you have to be good to get them to appear in the first place. So what can you do that's fun in the first mission? Kill apple boy :P Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Testing Grounds **** Requester: Global Cortex Advanced: 0 Upon Success: 18000 Briefing: "Recently, GLOBAL CORTEX has been the target of repeated attacks perpetrated by an unknown organization." "Their activities tapered off after several back-to-back failures, but have resumed again in earnest since acquiring a new source of financial support." "According to sources we will not disclose, they intend to infiltrate a STEALTH BOMBER into ADAN CITY and disrupt SCHEDULED TESET EXERCISES." "If the attacks succeeds, our reputation is ruined. Destroy the bomber before it reaches the testing grounds." Walkthrough: Remember the training mission? Well now you have to protect some one else's test. The first part is drawn out. All you have to do for a while is kill hovering rail gun MTs (which are easy since they get stuck on buildings) and helicopters, which will be annoying. After a little while a count down will start, 1 minute until the bomber is in range. At 20 seconds, a cut scene appears. Now the bomb will actually be in range. Once the bomber comes you need to kill it quick. You need to take a long-range weapon, or good boosters. Either way, it doesn't attack you back, so it shouldn't be too hard to kill. By the way, it IS big. You get 500 for each Heli and 1500 for each mobile MT. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Secure Trene City **** Requester: Mirage Advanced: 0 Upon Success: 0 Briefing: "A contingent of armed units have violated our jurisdiction and entered TRENE CITY by FORCE. We're sending you there to root them out." "Your presence is required as Trene's normal defense detachment is away on joint training exercises with counterparts from Crest industry. The invaders obviously took advantage of this." "We speculate that the intruders are somehow tied to Crest industry, but lacks proof. No matter, they will be dealt with as we see fit." "We've assigned an AC to work with you on this mission and we'll compensate both of you based on the number of enemy units each destroys." Walkthrough: This mission takes place in a city. You automatically get Fanatic/Red Eye as your consort. These are two ways you can do this mission. You can actually work together, or you can turn on her. If you turn on her, you'll get credits for it and be able to kill more MTs. I would start hitting her at the end so you're fighting her alone. Any ways, this walkthrough is as if you don't attack her. The first part is just about 8 flying MTs. They are annoying but aren't hard if you know how to unload. Once they are all dead, 4 more will come along with 3 stealth MTs. You should just blade the stealth MTs but watch you don't hit Red Eye (Yet...). Once there is about one MT left, you should start attacking Red Eye if you want an easy 10000. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend the Arena ** Requester: Global Cortex Advanced: 0 Upon Success: 0 Briefing: "Information has come to light regarding a possible terrorist attack on GLOBAL CORTEX interests. The INSTIGATORS have yet to be revealed, but there is no mistaking their intentions." "As far as we know, they plan to disable one of out ARENA FACILITIES and force the cancellation of an upcoming match. Stand by on scene and make sure the attack does not succeed." "An overwhelming show of force must be brought to beat so that our response isn't misinterpreted. Hostilities against Global Cortex are not tolerated and will be dealt with accordingly." "Due to our stance on this matter, your reward will be determined by the number of enemy units destroyed." Walkthrough: If you ever played in the arena stage in the arena... You would know what this level looks like. Equip radar for this one. You start in the middle and every so often MTs will come out of the little doors. When the larger ones come out, over boost toward them and blade them before they even get the chance to react. The small ones should just be shot. Half way through Gaidoz/Guernice comes out and tries to help. For the most part, he just steals your credits. You can kill him, but it gives no real bonus nor does he get taken out of the arena. This mission is very hard to lose at. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~End Employee Standoff * Requester: Crest Advanced: 0 Upon Success: 11000 Briefing: "A group of employees, unhappy about our decision to shutdown the ZIDEN WEAPONS FACTORY, have taken over control." "They're modified the FACTORY'S MTS for combat and are using them to keep the demolition team at bay. Remove them from the premises immediately." "Closing the factory was a difficult decision, but had to be done in order to accommodate the need for more housing. Every day we are delayed is costing huge sums of money." "We're sending you in to end the standoff and get the project back on track. Eliminate all targets in the factory." Walkthrough: This is a basic eliminate mission. If you remember the VERY first mission from the VERY first Armored Core, this mission shouldn't be hard in any way. This mission is easy so you don't need a consort at all, as you'll get more money to play with in the end. You have to go against 7 MTs. This mission has two big rooms and is easily swept up. That is all. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~End Employee Rebellion ** Requester: Crest Advanced: 0 Upon Success: 15000 Briefing: "The FACTORY we had you clear out the other day has been reoccupied. Apparently, the REBELLION spread further than we thought." "Those holding it are threatening to release a deadly NERVE TOXIN if the factory's closure isn't halted. The deadline to meet their demands is soon approaching." "Their resolve leads us to believe that one of the other corporations is manipulating the situation. A peaceful resolution is probably out of the question." "Your objective is twofold: disable the nerve gas generators and eliminate all forces occupying the factory." Walkthrough: This mission takes place in the same place as the above mission. It is still easy. You have 3:30 to shut down all the gas containers. You'll probably take a cheap hit right from the beginning. Boost back behind the pole and get some air. Try and hide from the battle MT and kill the workers. Once done with the battle MT boost over to the container and it circle. (77.7%) Then in the next arena, kill the MTs and hit the container. (55.5%) You don't need to, but hit the switch and go down the elevator. Now take a ride down it and kill all the ceiling guns. (33.3%) This next area is almost the same has before, just mop up the rest of the MTs and hit two more containers. (00.0%) Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Escaping MT ** Requester: Crest Advanced: 0 Upon Success: 12000 Briefing: "We just discovered that someone infiltrated a mole into one of OUR RESEARCH LABS." "We allowed him to move about freely, hoping that he might reveal his true purpose, but he picked up the tail and made off in one of out MTS." "Our security force was sent out after him, but the MT's mobility, in addition to outside INTERFERENCE, have frustrated their efforts." "If he makes it to the neighboring sector, pursuit will be all but impossible. Stop him before he escapes." Walkthrough: This mission takes place in a tunnel/highway. It is not hard, but you should take either a very light AC with fast boosters or the lightest over boost core you can buy. Ok, right when this mission starts, you can see the MT. Chase It down, but wait a while to kill it (Not TOO long, just in like 6 seconds after you catch up). Once killed, another MT will come out way ahead. The first one is a decoy. Just do the same to him as they are both the same MT. Killing those other battle MTs doesn't get any thing extra, so don't bother killing them. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Escort Transport ** Requester: Kisaragi Advanced: 5000 Upon Success: 10000 Briefing: "A bomb has been planted on one of our TRANSPORT vehicles traveling the A-24 SUPERHIGHWAY." "The bomb is designed to explode if the transport decelerates, so we'll have to defuse it on the fly." "We're clearing the highway and redirecting the transport to a remote area, but a contingent of ENEMY UNITS has taken up positions along the route." "Please ensure that the transport reaches our BOMB DISPOSAL TEAM without incident. They'll take care of matters from there." "Be aware that if the transport comes into contact with anything, the bomb may explode." Walkthrough: Ever watch that movie Speed? Well this mission is just like it. You must watch a transport down a highway and kill everything in the way. Go a head of it and kill the MTs. Then shoot the derbies on the ground. It helps to use a shotgun or a machine gun. You can just run into the cars and buses. Don't run into the truck either... or run out of bounds. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~3rd Layer: Industrial Research ~Secure the Mine * Requester: Mirage Advanced: 0 Upon Success: 11000 Briefing: "We'd like you to execute an attack on THE GRAN MINING FACILITY. Kisaragi has played a leading role in the mine's operation and just recently uncovered a rich vein of RARE METAL ORE." "Needless to say, the ore has considerable value and we're unwilling to allow Kisaragi to corner the market." "After consultation with other corporations, it was decided that the mine's resources are to be equally distributed and that we, Mirage, will take over its day-to-day operations." "However, although Kisaragi agreed to this, they continue to mine the ore and are in clear violation of the arrangement that was settled upon." "We want to avoid damage to the mine and its assets, but all Kisaragi personnel are to be removed from THE FACILITY." Walkthrough: This mission takes play in doors. There is 21 MTs, all of which are easy to kill. There is a catch; you can't break any equipment because it will cost you money. Get used to this mission, you come back two more times. You also don't need a consort. Start by opening the door. Kill the first three guard MTs then follow back to the end, three more are there behind a pipe. NEVER shoot across, rather down the tunnel so you don't break anything. (71.4%) Now take the left door and process. When you first enter this room there is two battle MTs. You should blade them to save equipment. Then just pick of the other ones by jumping and swaying back and forth from the pipe. (38.0%) Head back to the first room and go strait through the door on the other side. Blade the guard MT in inside the little hallway and head out. (33.3%) Now just do the same for this room, only with three guard MTs at the front of the door. (00.0%) Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Personnel Convey **** Requester: Mirage Advanced: 0 Upon Success: 0 Briefing: "On account of your hard work, control of THR GRAN MINING FACILITY has been secured. Kisaragi is incensed by this and has forth a concerted effort by this and has put forth a concerted effort to interfere with our operations." "They know the mine's layout better than our people, and as it stands, we are hard pressed to halt their disruptive activities." "Plans are underway for a structural refurbishing of the mine, which necessitates the removal of all personal. We believe Kisaragi intends to attack the convoy escorting workers out of the mine." "We'd like you to watch over THE CONVOY. You'll be compensated depending on the number of units that make it out safely. Please see that they do." Walkthrough: This mission just has a bunch of respawning MTs that will try and rape your Convoys. This mission starts off with a bunch of MTs already out. KILL THEM FAST! Once they are done, 2 MTs will come out at a time. They come out of the 2 doors farthest away from you. You can get by this mission with a lot of mistakes. If you do well in this mission, you can do a bonus mission "Destroy the AC" you can do it, It's really easy. Hidden Parts: RMR-ICICLE (Radiator) ******** You must beat this mission with out any of your guys chunking. Use a machine gun (1000, you can use the 500 if you KNOW how to blade), and strong blade, and the HUESO legs. Bum rush and kill the first set of MTs at all costs. Once they are done with and you have no enemies wait at the second door from the escape point. This way the respawn in the last two doors which are farther away from the convoys. Overboost once you see them appear on the Radar, then go in the hole and blade it. If one leaves the hole, machine gun it. You can use the KARASAWA in this mission and it will be even easier (One hit kills with the OP parts on). But that is after you beat the game. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Kisaragi Forces ******* Requester: Crest Advanced: 0 Upon Success: 46000 Briefing: "It appears that the RENMANTS OF KISARAGI'S FORCES are gathering at the GRAN MINE FACILITY." "Having them all in one location is preferable to tracking them down individually. We must not let this opportunity pass us by." "Our only problem is assembling a force in time to deal a decisive blow." "So as not to miss this change, we've opted to employ a Raven. You will be accompanied by ANOTHER AC to insure that the mission is a success." Walkthrough: Ok this mission can go in two ways. If you wait: If you wait for Street Enemy got in, you'll have to fight a bunch of Combat MTs. This is the easier way if you have A LOT of strong weapons with high ammo. The second part is empty. If you take this route, then you'll walk in on a fight. If you go: If you go ahead, you'll be in inside and have to fight a bit more MTs. There is two rooms full of New Battle MTs and suicide Bombs. They aren't that hard, and this part is easier if you have rapid-fire weapons. I would blade all the MTs in here and shoot all the missiles. If you choose this route, you'll start the next fight and get back up. Either way you choose you'll have to fight Claizen/Insomnia. He has MORE AP than he does in the arena. What out for the cheap mid rocket after cut scenes. His machine gun is strong so don't think you can beat him in a damage race with average weapons. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Naire Bridge ** Requester: Mirage Advanced: 0 Upon Success: 13000 Briefing: "NAIRE BRIDGE, a work in progress, has been seized by forces threatening to destroy it unless construction ceases immediately." "The project is one of great importance, literally bridging the gap that has impeded trade between the two neighboring districts." "Those holding the bridge are thought to be part of a smuggling ring that has benefited from the situation." "The smugglers disguised themselves as bridge workers and commandeered THEIR MTS. The bridge's construction must not be delayed, eliminate those holding it." Walkthrough: Open the door and immediately kill the worker MT and power suits. (62.5%) Now either fly or walk on the beam. Any ways take the right one and be prepared to kill two crane MTs. (Make sure you don't stick around if you land on the left side). (37.5%) Now jump to the other side and kill the other crane. You can kill this Crane by waiting a while and touching the broken part of the bridge and letting it fall. (25.0%) If you are still using a pulse rifle, you can just kill the last two MTs from far away to finish the mission. (00.0%) Hidden Parts: CHD-04-YIV (Head) ** Before crossing the bridge, look under where you came out of the door. Right where the door way is you can spot a flat looking whitish part. Now go to the gap and fly to it, this will take a good gen and eff. boost. Now fly back and finish the mission. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Naire Bridge ** Requester: Kisaragi Advanced: 0 Upon Success: 11000 Briefing: "The target of the operation is NAIRE BRIDGE." "Mirage's rapid completion of the project earned it the gratitude of local residents. We want the bridge destroyed in such a way that Mirage is blamed and their reputation ruined." "Set the DEMOLITION CHARGES at the specified locations. Be quick about it, as we want people to suspect negligence on Mirage's part, not an act of sabotage." "Also, if civilian casualties can be incorporated into the plan, so much the better. We'll pay extra for destroying the MONORAILS that traverse the bridge." Walkthrough: This mission takes place on the bridge again. You should just ignore all the enemies as you only have 2 minutes and 20 seconds to do this. This mission is pretty easy. Killing a monorail earns you 6000 extra credits. Hidden Parts: KWG-HZL30 (Left arm spread howitzer) *** You must destroy the two monorails that travel during the mission. I would suggest taking small rockets or something else strong. I would suggest placing all the charges on one side then jumping to the other side and placing one more charge. Then kill the train as it comes out. After that work your way done and kill the other train. You get this part in the mail [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Rescue the Survey Team *** Requester: Kisaragi Advanced: 0 Upon Success: 14000 Briefing: "The SURVEY TEAM we infiltrated into MIRAGE's research facility was discovered and is currently trapped." "They're doing what they can to hold out, but the odds aren't in their favor. Enter the facility and help them escape." "MIRAGE'S FORCES will do their best to destroy the survey team, make sure they fail." Walkthrough: This mission takes place in a sewer. This mission is a very easy protect mission. First off run ALL the way down the hallway to the right. Kill all the Hovering MTs on the way. There should be about 6. Now hit the switch. Once you hit the door, overboost in there if you have an OB core. Then kill the hovering MT and one battle MT. Then over boost back to the powersuit. Along the way, kill the hovering MTs, but they shouldn't be a big threat. Stay with them because 3 doors open up along the way and each have to battle MTs. These should be bladed. Don't forget about the last suit, and there is two hovering MTs at the end. Hidden Parts: MEBT-OX/MB (Booster extension) ****** While going down the first hallway for the first time. Look at the left and inside the LAST drain hole. You should find the part far back in it. It's little and blue. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Investigate Water Swells ******* Requester: Kisaragi Advanced: 0 Upon Success: 45000 Briefing: "Our sensors are registering unusual swells in the SEWAGE SYSTEM's water levels. As far as can be determined. It's not the result of rival corporate activity." "We can only assume then that a system malfunction is to blame. Nothing like this has ever happened before." "In any case, we've lost contact with the RESEARCH TEAM sent to investigate. We need to know what is happening as soon as possible." "Find out what's going on and report back. You have permission to eliminate any who attempt to INTERFERE." Walkthrough: This mission takes place in a sewer. Take a Bio Sensor and the HECTO rockets. The enemies in this stage are spiders. They aren't little either. They keep coming too, so you shouldn't really bother killing them. So over boost down the sewer and turn up. Hit the switch and head back down the other door switch. Once you are inside a HUGE spider will be there. It is on the ceiling and can take a lot of damage. But it is big and can be killed with rockets easily. There is just one hard part. This is actually very strong and can stun you very easily with its electrical beams. It takes 12 HECTO large rockets to kill it. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Safeguard Water Supply **** Requester: Mirage Advanced: 0 Upon Success: 20000 Briefing: "BARREL DAM has been seized. The perpetrators insist that we comply with their demand to reduce our weapons production output if we want them to relinquish control." "In an attempt to force our hand, they're threatening to release a canister of DEADLY POISON INTO THE WATER SUPPLY." "The forces holding the dam are composed of HELICOPTERS and SMALL MTS. Neither pose a threat in limited numbers, but there are enough of each to be cause for concern." "They're executed the plan quite cleverly, but there is no way we can meet their demand. This is where you come in." "While we play for time, you must enter the dam and disable the canister before our deception is revealed. Do not fail us, Raven." Walkthrough: This mission takes place on the dam. First off, don't bother killing the helicopters, they are unlimited in number. You can't fall off the dam either. First, from right where you begin, drop down into the foot hole. Follow the hallway and kill the two small MTs. Hit the switch and then leave. If you land on the second one, you'll notice the locked door is open. You still can't fully go in however so move on to the 4th platform. You should ignore the 3rd one. Once inside, kill the two small MTs and two guns. Then hit the switch. Once that is done return to the second ledge. Once there, kill the gun right when you land. Follow the hallway to the right and hit the switch, all the while killing two more little MTs. Then follow back and enter the new area with the drained water. The MT is the last one here. In the big room there is two guns, but you can just skip them. Go in the little hole and come back out and kill the two next guns. Once done with that, fly up to the top and hit circle on the target. Hidden Parts: MWR-M/45 ** Go east on the dam and look at the think protruding in the middle. Behind it (from looking at the front of the dam) is the hidden part. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Mt Training Exercise * Requester: Kisaragi Advanced: 0 Upon Success: 0 Briefing: "We'd like you to participate in a training exercise with OUR TROOPS. Their MTs have been outfitted with new missile launchers that need to be tested in a live fire situation." "You'll play the role of a target for their attacks, avoid as many of the missiles launchers as possible. A bonus is available depending upon your performance" "Equip your AC however you feel appropriate, but under no circumstance are you to return fire. Destroying any of the MTs will reflect negativity on your income report." Walkthrough: Easy to beat... You can't really die... Unless you jump out of bounce... Or fail because you killed all five of them... If you want the strat for this mission... Look to the hidden part down below. Hidden Parts: KWM-AD-50 (Dual extra ammo) ********** You have to get through this mission without getting hit once. So do you want the skill-less way? Equip the 15 shot EMC pods (inside), The CROW stealth, and dual 40 add on ammo packs. The STO core helps too. First, pop up your stealth. Then look up. LOOK AT THE CLOCK! The stealth isn't necessary but helps. Now just launch out an ECM pod above you're head every 8 seconds. That is all. NOTE! It helps to side step a little too launch another one. Why? One to prepare it faster. Two, to not hit your on ECM pod with another one. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Computer *** Requester: Mirage Advanced: 0 Upon Success: 42000 Briefing: "We'd like you to execute an attack on one of CREST'S ASSEMBLY PLANTS." "The one we have in mind is fully automated and controlled by a COMPUTER housed deep within. If the computer is destroyed, the plant ceases to function." "Due to recent UNION upheavals, Crest's defenses are widely dispersed, making this a perfect opportunity to catch them off guard." "Once the computer is destroyed, vacate the plant immediately, as it's quite possible they could react quickly enough to trap you inside." "Again, your objective is to bring the plant to a grinding halt, but we will also reward you for any damage inflicted on the facility. You have free rein." Walkthrough: This is one of my favorite missions. You can destroy ANYTHING you want, and get money for it. This mission isn't hard; you just need to destroy the computer at the end. However you get points for destroying a bunch of things. Gun Battery: 500 Guard Mt: 500 (The ones that fly) Guard MT: 300 Container: 500 Fuel Tank: 800 Assembler: 1500 Supply Truck: 1000 Tank: 1500 Any ways, you start off going down an elevator. You can kill a bunch of weak enemies in this part. The belts have nice trucks to be killed, destroy everything you want then move on. The next room has three gun batteries, kill them and blade all the boxes. Head on. This next room as a bunch of respawning MTs. You can kill all of them, but it takes awhile (I think they stop when you complete the main objective). Destroy all you please in this room (including the boxes) and head out. In the next hallway, take out the gun and go in the next room, destroy the boxes again and kill 3 easy MTs. Another hallway to go down with 4 guns lined up. If you choose, an overboost will be a good idea. Another production room is up ahead, do the same has before. In this next hallway, the left leads to just another way to get more money. But if you are just going for time, ignore it. Go down the next hallway and see 4 more guns. In this part, there is another belt, now with tanks. I would kill the computer (just a head) and come back here and just unload on everything. Any ways keep going. The computer is in a door, just blade it once. This will tell you to go back, so do that. By the way, it makes a nice red glow everywhere. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~3rd Layer: District 1 ~Eliminate Intruders **** Requester: Crest Advanced: 5000 Upon Success: 17000 Briefing: "Raven, we need your help to carry out a classified mission in Sector 513." "MANY PORTIONS OF THIS AREA were damaged in a series of EARTHQUAKES a few years back. It has been deserted since and access is strictly prohibited, even now." "However, someone seems to be ignoring this fact as there are signs of activity everywhere. We donft (Yes that's there typo) know what might be going on, but whatever it is, it stops now." "The INTRUDERS are in Sector 513 as we speak, get over there as quickly as possible and make sure none of them leave." "You're being permitted access to the area for this mission only. Good luck." Walkthrough: You first start this mission in an in-closed building area. Right from the start, there are two tanks and a power suit. Kill them. (75.0%) Then turn in and kill another power suit. When you get to the fork, take the left (North). (66.6%) Now you should be in a larger section after you follow the path. Kill two more power suits. (50.0%) Now once you turn in again there should be a cut scene with an AC coming down and more enemies. The Ac is Doral/Crossback and will get taken out of the arena when you kill him. Any ways finish up those enemies. (27.7%) Now follow into the gap and kill the rest of the normal enemies. (05.5%) Now just kill this AC. He uses one of the weakest weapons in the game and he also gets stuck on the walls a lot. He isn't that hard to kill with just a blade either. He also used recoil with his machine gun and can't hit for piss. (00.0%) Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Safeguard Alloy Sample *** Requester: Crest Advanced: 10000 Upon Success: 20000 Briefing: "We're looking for an escort to accompany one of OUR TRANSPORTS through SECTOR 517." "The transport is carrying a sample of a NEW ALLOY. The material is a breakthrough for weapons related development and should generate enormous profits once it goes into mass production." "Which is just as will, since the development costs were prohibitive. The alloy sample must not be intercepted on its way to out lab." "Defend the transport at all costs and make sure the sample reaches the lab." Walkthrough: You must protect the truck at all cost. You can cheese this mission and kill the truck yourself and just bring the sample right to the building. But that makes you lose out of a part and will make you lose 4000 Credits. Take a light AC and don't step on too many cars. DO NOT KILL ANY MONORAILS. Ok, first follow the path, and go ahead of the transport. Kill the four bazooka MTs with your blade. (66.6%) You should be good for a while now. Once you see the big door, there is one more bazooka MT, kill it however you prefer. (58.3%) Then the truck will get to the door. Go in and wait for the other one to open. Once through the door, Shadow Age/Grinder will over boost down a big highway and start a fight with you. At this point take a left and kill all the bazooka MTs from here to the end. (08.3%) It is your choice if you want to kill Grinder or not. Well he's not that hard at all, so why not try? (00.0%) Once done with him the truck should arrive at the target and the mission will be over. Hidden Parts: CEBT-HEX *** All you have to do, is let the part make to the main building in the truck. So, -Don't travel too far ahead, the truck will die automatically -Blading the bazooka MTs is the way to go -Don't care about your AP -I'm sure Grinder doesn't even attack the truck, so leave him be. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eliminate Infiltrators * Requester: Kisaragi Advanced: 0 Upon Success: 15000 Briefing: "We've just encountered a security breach involving the computer system at OUR WEAPONS DEVELOPMENT FACILITY. The hackers involved got away before they could be apprehended." "They're using MTS to make their escape and are currently holed up in the D-1 block of the PARKING STRUCTURE." "We're employing MULTIPLE RAVENS for this mission. Any information the hackers were able to get their hands on must be intercepted. Make sure none of them escape." Walkthrough: This mission is in a parking lot, the same low roof one that is in the arena. The faster you go the better time bonus you get. You start in a little side hallway, go down it and enter the door. There are two types of MTs in this room. Guard and Ceiling MTs. If you kill all the ceiling MTS you can go on ahead. Any ways, these enemies are both weak and easy to kill. If you shoot those electrical beams, the power will go out. Once you're kill all the MTs head out (81.8%) The next room is the same, just more MTs. (50.0%) The room after that is the same, with even more. (22.7%) The next is different. Your consort comes out. He can clean this room by himself. You should help him though. Avoiding his friendly fire is harder than the enemies are. (00.0%) Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy the AC *** Requester: Mirage Advanced: 0 Upon Success: 32000 Briefing: "One of our research labs has been attacked. While preoccupied with fending off the assault, an AC infiltrate the lab and made off with A PROTOTYPE CHIPSET. Their plan worked flawlessly." "Once we realized our error, a team was dispatched to intercept the AC. They're engaged in combat with IT now, but probably aren't capable of taking it down." "Catch up to them as quickly as you can. There's no need to recover the chipset, just make sure that both it and the AC are destroyed. Good luck." Walkthrough: This mission is taken place in a tunnel. It originally is opened up from a bonus mission in "Defend Personal Convoy." This is the easiest VS AC mission. You can even kill this guy in one hit... (Tank + Strong blade) Any ways follow the path until you can see yourself going out of the area. Once there, turn in and you'll see the AC in a little room. He is Chain Impact/Valiant from the arena. IF you are having trouble killing him, try and get him stuck in that little hallway. On the way there, every AC you kill earns you a bonus on your credit slab. DO NOT KILL any monorails, they don't like that. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Monorail ** Requester: Mirage Advanced: 0 Upon Success: 15000 Briefing: "AN ATTACK has been launched on our research lab. Thankfully, security forces detected the breach early and were able to get all key employees aboard the monorail and out of harms way." "But for some reason, power to the monorail has been cut and IT'S just sitting on THE TRACKS. The employees onboard are integral to our research efforts and must be protected." "The security team is focused on restoring power and safeguarding the lab. Protect the monorail until the power is brought back online." Walkthrough: This gets my vote as the games lamest mission protect mission. All you have to do it save the monorail from a few slow ass MTs. This mission takes place in a tunnel. It's funny... you can have a consort. 3 start off in the north. After that, 3 will be south. The next wave will have 2 on each side. Then it'll finish off with 1 on each side. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~1st Layer: Nature Area ~Eliminate Bombers *** Requester: Kisaragi Advanced: 0 Upon Success: 28000 Briefing: "Early warning sensors have detected TWO CREST BOMBERS closing on one of our research labs." "Unfortunately, weather conditions around AVALON HILL delayed their acquisition. We must act immediately if we hope to intercept them." "A SQUADRON OF FIGHTER PLANES are flying escort, these are secondary targets, concentrate on the bombers." Walkthrough: This mission is bonus mission in the first place. It takes in the desert. Ok, start off by killing the first set of 3 planes. Once they are dead, the bomber should appear in the Southwest. Kill it then await the next bomber. The next bomber should appear in the southeast (I'm sure of it) These bombers easy and in the wide open. Ignore the planes. Hidden Parts: KES-ES/MIRROR (Left arm shield) *** Do the mission "Defend Water Processors" and do this as a bonus mission. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Attack Mirage Forces ***** Requester: Kisaragi Advanced: 0 Upon Success: 25000 Briefing: "A long-term campaign aimed at manipulating MIRAGE is about to payoff. They're sending forces directly into the trap we've laid for them at AVALON HILL." "The terrain around Avalon Hill is wide open and offers little cover. A maneuverable AC capable of enduring prolonged combat is required." "This is a prime opportunity to catch Mirage unaware and deal a decisive blow." "Given the number of units they've dispatched to the area, a SUPPLY VEHICLE will be on hand to restock your weapon stored as needed." Walkthrough: This mission takes place in the middle of a desert. I would suggest taking something with high ammo. Any ways, all you have to do is keep killing enemies. Simple? It actually is, if you know how to fight well. Tanks will get hit a lot of times... There is only up to 8 MTs on the screen at once. They also kill each other. If you run out of ammo, go to the truck and hit circle. I *think* it is better to kill the little MTs first, as they take less ammo to dispatch. I kill 30 enemies in my go. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Massive MT ********** Requester: Union Advanced: 0 Upon Success: 100000 Briefing: "Our long-range scanners have acquired a MASSIVE TARGET moving through Sector 720. Given its current heading, we believe that a nearby ENERGY REACTOR is in imminent danger." "Unleashing something of this magnitude can only be the work if The Controller. Whatever its intentions, the situation looks grim." "Regardless, we can't just give in. Destroy the target at all costs!" Walkthrough: Get ready. This is a mission were you fight the biggest single thing in the whole AC series. This mission takes place in a desert you probably seen a million times over. Take Royal Mist if you are killing both parts. Take Scylla or Regina is you just want it dead. PLEASE NOTE! You WILL miss out on a VERY good part if you use a consort. The Massive Mt: This is a HUGE MT. The biggest MT EVER! IT is also a high speed hover MT too. It is big, so its speed shouldn't matter. You don't even need a FCS to kill it. Why? It is that big. Any of these weapons work good (Equip the longest range FCS, you shouldn't miss at all up close with a Narrow & Deep any ways): Sniper rifles, Rockets (HECTOS!), Any type of heavy cannon, Machine gun arms (on ALT), bazooka arms (On ALT) and BLADES! (Too bad you can't get the Moonlight before this mission). 19 Hectos is the best way to kill it, but there are only 18 in a pack. But don't forget you must also be aware of its attacks. Pod Missiles: Its most common attack. Other than dodging, THE only things that can protect you are the Crow (Stealth) and Decoys. You SHOULD fear this attack, it's only 20 missiles per launch, at mid range. Plasma Cannon: This is VERY accurate and rarely misses. It shoots two pink lasers from its "eyes" and does a lot of damage. Dual Titans: These are it large missiles. Touch these and DIE! No joke, you'll take anywhere from 500-6000 damage from these. But he CAN kill him self with these. You should try and keep him behind the downed ship. This way you can attack him without fear. You should try your hardest to keep it past 600 range (Look at the sight lock). Once it is damaged a tad, it will split in two... The Massive Dingy: This looks like a 20X bigger version of what a hovering set of un-set- up'd grenade launchers. Guess what it only uses? GRENADES! This thing fires VERY accurate grenades. Not only that it can do it at very long range. You do not need to kill this you first time through, but you need to for an OP-Intensify ability. The DM24/1 + R/24 will kill it out right (Dual missiles + X2 relation missiles). The LQ/35 works good too, just wait for a double lock. Make sure you don't follow it out of bounds and aim at the very tip of it. ALWAYS now where this MT is! This is what makes this mission hard, and annoying. This MT can kill the Big one, and visa versa. Figure out and match up some of those parts you like and then try it out. If you want cannons, use a tank with an over boost core. Hidden Parts: MLB-MOONLIGHT (Left arm laser blade) * Complete the mission with out the use of a consort. Once you know how to kill the massive MT, This should be easy. CBT-FLEET (Boosters) ********** Turn north west right from the start. Once you turn that way, boost over the hill and into the crescent. Once inside of it, you should be out of the area, if not that's where the part is. It is REALLY little. If you still need help, hit select and look at the ground that way. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Water Processors ***** Requester: Kisaragi Advanced: 0 Upon Success: 24000 Briefing: "Someone is systematically destroying our WATER PROCESSING FACILITIES in Sector 714." "A number of individual processing plants have already sustained heavy damage." "We've deployed units to protect those that remain intact, but it still isn't enough. We need a Raven to intervene immediately." "Take up position at the facility and make sure that no more of the processing plants are damaged." "That is all Raven, good luck." Walkthrough: First off, this is a water mission, so equip hovering legs. If you tried this mission before and you died, take a consort. As you start, you must kill couple of Helicopters. Once you kill about five of them, Aster/Megalo comes out. He is a hover too and will be annoying. He doesn't attack the targets, only you. It's your choice if you want to kill him or not. After he comes out, more helicopters and under water MTs will come out. Worry about the copters first, has the water MTs will stay underwater... If you go fast and kill Megelo, you'll get offered a bonus mission. This will bring you to "Eliminate Bombers" This choice is up to you. Hidden Parts: MWI-DD/20 (Inside decoys) ** Turn right about 90 degrees from the start and look at the pipeline. Jump/hover over it and turn south, you'll see the part lying there. KES-ES/MIRROR (Left arm shield) *** Accept the bonus mission and complete it. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Prevent Capsule Theft **** Requester: Crest Advanced: 0 Upon Success: 32000 Briefing: "One of our transports helicopters was seized along with cargo onboard. Attempted were made to force it down, but we ended up having to shoot it out of the sky." "Some of the helicopter's PAYLOAD fell undamaged into the AVIA GULF. The recovery team sent to retrieve the capsules still hasn't located them." "They did report sighting OTHER UNITS in the vicinity though. These are most likely associates of the hijackers trying to secure whatever they can." "Please head to the Avia Gulf and keep the capsules from falling into the wrong hands." Walkthrough: First off, take hover legs, so you can float on the water. Once you're are in that water, you only have to kill the aqua MTs. They "swim" to the defensive targets and carry off with them. This mission should hardly scratch you. Don't kill the fighter jets either, there's no point in that. If a capsule gets grabbed, just kill the MT. If you do well in this mission, you can have a stab at "Defend Helicopter Crew" as a bonus mission. It's not a hard mission, but if you need the credits, go for it. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Recover Ship Cargo **** Requester: Mirage Advanced: 0 Upon Success: 31000 Briefing: "Our Arctic research vessel, OSTRICA, experienced fatal hull failure after an onboard mishap. The ice floes are crushing the vessel and she is slowly sinking into the depths." "The ship's crew evacuated, but there wasn't enough time to offload all the cargo. The most important of which, A CAPSULE, remains onboard." "We sent a recovery team to retrieve it, but the ship's predicament and the fact that THE SECURITY SYSTEM is still going operational, thwarted their efforts." "It's not clear how long the ship will remain afloat, but an attempt must be made to retrieve the capsule." "We'll also pay additional fees for destroying any of the less important CARGO still onboard. It's unlikely any of it will ever fall into the wrong hands, but we don't like taking chances." Walkthrough: I would suggest taking a light weight AC with a good mapping head (Hueso + Ven). Any ways, this mission takes place in a large ship. Once in the mission for a bit, water starts to pure out and a time starts, so you must not fool around. I would use the 002 boosters for this mission, if you suck at flying. Start by dropping down the shaft (you must shoot the lock.). Once down, go through the hallway and fall down again. Once there, to the east lie a couple of boxes to destroy if you want more money. But go west, kill the two hovering security MT. (80.0%) Now fall down again and look down. You can see two more security MTs. Kill them and go east. (59.9%) Fall down another shaft and kill two more MTs one is in the shaft themselves. (40.0%) Now fall down another shaft. Ignore the first hole, as it is a recess to get up again. Go in the second one, the bottom just leads to more boxes. Once in there, kill two more MTs. (20.0%) Head forward and kill two more MTs in the next big room. (00.0%). Maintain the same height when going through this room and enter the hole in the walk right across from it. OK, this is the half way point. Once you fall down, follow the path and open the door. You should stop killing enemies in this next part, has there is too many. Any ways keep following doors until you get to a bigger room. :::::Go in the left door and follow it to the end. Keep going, once in the big room, enter another hallway. In the next room, look in all the corners for the hidden part::::: Now go back to the bigger room. Turn to the left and go in there (go strait if you choose to ignore the hidden part). You'll come to a room with a wall right in front of you, ignore the enemies and dash to the left a tad. You'll see the door. Go in it. Follow this LONG hallway all the way to the end. Once you open this door, hit circle on the target. Now just follow the same way, and exit. If you have a mapping head this should be easy. Or, just take a peak at the maps. On your way out, there is a one of a kind security MTs that will appear. Top map: Side view (A wall is see through) -- < -Start [] [] [] [] [][][][][] [] [] [] W<---- [] [] [] [] ============ [] ==HHHHHHHH== [][][][][][][][]==HHHHHHHH== < -Just [] ==HHHHHHHH== for [] ============ boxes [] ================== ================== ================== ============= ============= ================== ================== ================== [] [] [] [][][][][][][] [] [] [][] [] [] ============== [] ==HHHHHHHHHH== [] ==HHHHHHHHHH== [] [][][][]==HHHHHHHHHH==[][][][][][][][][][][][] [] ==HHHHHHHHHH== [] [] ==HHHHHHHHHH== ========== [] [] ============== ==HHHHHH==[][] [][] ==HHHHHH== [] ========== < -Just for boxes [] [] () < -Drop point, this connects to the other map Bottom Map: Sky view (The ceiling is see through) [][][][][][][][][][][] [] [] ================--================ [] ================================== [] ==#############====#############== [] ==#############====#############== [] ==#############====#############== [] ================================== [] ====================--============ [] | [] [] | [] [] | [] [] | =====--===== [] V ============ [] N ============ [] =====##===== [] =====##===== [] [][][][][][][][][][]|====##===== [] [] ============ =--= =========--== ============ ==== ============= =====--===== ==== ======== [] =%%= < -Cargo ======== [] ============= [][][][][][][] =========--== ================ [] [] ================ [] [][][][]|=############== [] ==############== =--= Hidden part ==############== ==== Is in here- > ================ ==== ================ ==== =--= [] [] [] Drop point, this connects to the other map- >() Hidden Parts: MWG-SBZ/24 (Right arm spread bazooka) *** Follow the part emoted by the ":::::::::::" to get to the right spot. Or take a look at the map. The part is in one of the corners of that room. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Helicopter Crew **** Requester: Crest Advanced: 0 Upon Success: 40000 Briefing: "The helicopter that we dispatched to recover the capsules came under fire and went down nearby." "The CREW survived, but they're planned down on a MARINE PLATFORM. It's only a matter of time before they're overrun." "Protect the crew until backup arrives." Walkthrough: This mission takes place on a marine base. You could use hover legs but they are not needed. This is a bonus mission for "Prevent Capsule Theft." You also have to out last a 2:43 time limit. All this mission is, is that you protect the PowerSuits from aqua MTs and helicopters. It is that hard and I never failed this mission. Just don't fall in due to all the falling beams. Every little thing you pick up will give you 1000 bucks. There is about 11 of them around, but don't forget that protecting is the main point. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Massive Weapon ******** Requester: Mirage Advanced: 0 Upon Success: 80000 Briefing: "A MASSIVE WEAPON believed to be under the influence of The Controller made an unexpected appearance today. We've never seen anything like it." "It's a single unit that is neither AC not MT, but obviously something of great power. The best our forces have managed is to keep it contained and away from THE CITY." "The target is currently sealed off in SECTION 732, an abandoned city district submerged when an earthquake shattered its retaining bulkhead. Take care around the water." Walkthrough: VERY HARD MISSION! Make sure you saved. Make sure you take a hover design as well. Hire Joker if you need hell. This Weapon is Big and can dive. Here are all of its attacks. Grenades: It uses these above water only, it will use 4 mid damaging grenades and stun you. Orbits: It will use this right when it goes under water. For these, you should just take the hits if you are risking you life exposing yourself. Vertical missiles: He uses them when he is under water as well, hover under the thing you start on to block all of these. This thing doesn't have very high AP, but it's more than any other MT you've seen so far. You can only hit it when it is above water. Rockets work VERY well against it. Use the starting platform protection (while hovering under it) all the time. DO NOT dash out of control, you might go out of bounds. Use this AC if you have trouble with this mission. Head VEN (Or your choice) Core NER (Ditto) Arms SOL (Not sure why, they just felt right) Legs QUAIL (For not falling in {You can use any Hover}) Booster --- FCS (The lowest weight/drain one you can get) Generator ROZ Radiator CR10 (Or your choice) Inside --- Extension --- Back Unit R TM/60 (Incase you suck at aiming) Back Unit L HECTO (This will kill it alone) Arm Unit R --- Arm Unit L --- Op Parts SCREENS and anything you want. Hidden Parts: KWB-MARS (Right arm parrying blade) ******** Go forward. Fall into the water, then hover back toward the platform. You'll see it on a beam. You don't need to hover but it is easy. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~1st Layer: Special Research ~Defend Ruglen Laboratory ****** Requester: Crest Advanced: 0 Upon Success: 34000 Briefing: "Raven! RUGLEN LABORATORIES is being overrun by MIRAGE FORCES. We need immediate assistance." "Their attack seems to be focused on lab sector A. We've sent the BULK OF OUR SECURITY FORCE and a Raven to reinforce the area, but they're being overpowered." "We need you to buy us time while key research materials are moved out of harm's way. The invaders needn't be destroyed, but you must keep them occupied." Walkthrough: This mission takes place in a lab. First off... You have two people on your side. You should try and keep them alive. Any ways, you start in a hallway. Got through all the doors until you get to the room with enemies. There is 4 ball MTs. To kill them, wait till they open up. Then shoot to kill and save ammo. (20.0%) Now in the next room... You must fight a Controller AC. You got two choices. Run or fight. If you choose to fight, he's not that hard of an AC. Small grenade launcher and exceed orbits are what he uses. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Eradicate Life Forms ** Requester: Crest Advanced: 0 Upon Success: 26000 Briefing: "RUGLEN LAB is under attack by LIFE FORMS OF UNKNOWN ORIGIN. Immediate backup is requested." "We've tried to clear them out ourselves, but our weapons haven't had any noticeable effect." "All means of access are sealed, so their numbers shouldn't increase. Now we just have to figure out a way to deal with the ones already inside." "Our researchers are analyzing them for any weaknesses, we'll notify you once we know." Walkthrough: This mission takes place in the same Ruglen lab. This time you must kill biological weapons. Now these things may look small and cute, but they pack a little pulse rifle and have TONS OF DEFENSE! By the way, I wasn't joking, a single one of these things as about as much AP as you do. So you can try and have fun killing them or you can chill out till they find a weakness. Then they tell you to blow up acid containers. This will make them weak as all hell. If you destroy all of them, not only does the air turn pretty colors, but also the weakest machine gun bullet will kill one of them. IF you are doing this mission this way, you'll have to go to the end, blowing up containers then back track and mop up things. Hidden Parts: CEEC-01-XSP2 (Extension radiator) *** To get this part, you must kill all of the bio weapons with out using any acid. How do you do this? Well first here is two set-ups. One is if you haven't beaten the game and the other is if you have. The first one is of course the worse one. Head VEN (For the bio sensor) Core GRP (For the EO) Arms REE (For the E supply) Legs TRIDENT (For the E DEF and blade poke) Booster --- FCS (The cheapest one) Generator (The cheapest one) Radiator (The cheapest one) Inside --- Extension --- Back Unit R --- Back Unit L --- Arm Unit R --- Arm Unit L 2551 Op Parts E/scr, This should be enough. Note, you can use any part you really want for the "the cheapest one" but you might not have the cash, so be thrifty. This next one should make this mission a lot easier. Head VEN Core GRP Arms REE Legs TRIDENT Booster --- FCS WS-1 Generator ROZ Radiator CR10 Inside --- Extension --- Back Unit R --- Back Unit L --- Arm Unit R --- Arm Unit L MOONLIGHT Op Parts E/SCR E-LAP These is no really skill involved. Just sit there and hit circle. Hold in left or right to blade again quicker. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Germ Canisters *** Requester: Kisaragi Advanced: 0 Upon Success: 36000 Briefing: "Your services are required to resolve a problem concerning CREST'S BIOENGINEERING LAB. The facility is actually a cover for their ongoing research into germ warfare." "From what we've uncovered, the toxin in question is at an early stage of development and can only survive when sealed in PROTECTIVECANISTERS." "However, once fully developed, the toxin will be virtually indestructible. We must act now while it's vulnerable. Destroy all germ toxin canisters within the facility." "We'd also like to cripple the LAB'S OPERATING CAPABILITIES. Destroy whatever you can, but remember that the germ canisters take priority." "Once the alarm is triggered, the canisters retract into protective housing and all lab doors are sealed. You must act quickly." Walkthrough: This mission takes place in that same old lab. You must destroy 6 tubes in each room and then exit. The doors close, so don't fool around. Rockets will get this mission done fast but you won't get a bunch of extra credits. NOTE: Just because the time is not at zero, does not mean the doors cannot close. Any ways, Walk into the first room, the timer will start at 5 minutes. Kill all the tubes. It's your choice if you want to kill the EMC MT first; no lock ons will actually help you. Destroy all you want and head out. (82.6%) Now the next room is the same theme only harder enemies. You can snipe the EMC MT before you even get effected. (65.2%) Do the same in the next room. (43.3%) This next room is the same still... Only there is a MT in the hallway to the next room. (21.7%) This next room is the last, there is 3 combat MTs in here too. Once done head out to the exit. (00.0%) Hidden Parts: KWX-OC-22 (Dual back orbit cannon) **** Simply just kill all the enemies. If you need help just follow the % from up top. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Protect Crest Convoy ***** Requester: Crest Advanced: 0 Upon Success: 42000 Briefing: "MIRAGE forces have launched a full blown assault on Crest's MAIN INTELLIGENCE HUB." "The facility serves as a vital resource pool and archive for our most closely guarded secrets." "Due to the attack, all facility resources are being relocated until the situation can be brought under control." "Your mission is to guard the CONVOY moving materials out of the facility. Their safe passage through the battle is of the utmost importance." Walkthrough: This mission would have been sooo much harder if you needed to protect all of the convoys... But you can win with just one left. This mission takes place in a snowy valley. IF you want a consort, take Breman/Multi Box. This mission is strait forward, don't leave them by themselves. DO NOT let a MT sit down, their linear cannon will rip through those convoys. Watch your radar and make sure you take out the sitting ones first. Take lots of ammo so you don't have to be picky with your blade and end up missing. Once you kill a couple of MTs, fighter jets come. These aren't that effective since the convoys are in a ditch. Don't worry, they don't have to travel far either. Hidden Parts: MRL-SS/SPHERE (Back unit radar) ********** Fly up to the top part to the east. Once there look for dish. The part is sitting up between the dish and the building. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Disable Radar Equipment ***** Requester: Mirage Advanced: 0 Upon Success: 31000 Briefing: "Our software engineers have been hard at work putting the finishing touches on a computer program designed to provide us with direct access to The Controller." "However, CREST found out about the project and attacked the facility housing equipment required to run the program." "Fortunately the attack was foiled and the program secured, but our facility was damaged beyond repair. We need access to an alternate location." "CREST OPERATES A SIMILAR FACILITY and we intend, with your help, to capture it for out purposes. Head to the site and disable all RADAR equipment in the surrounding area." "Once the radar dishes are taken out, our main attack force can enter the facility undetected. Good luck." Walkthrough: This mission is taken place in a snowy area. You should not bother with ANY enemies at all. They keep coming back and slow you down. Kill the 3 up top and the last two at bottom, it's not really hard. Once you kill them all, you should head inside. This next part is the hard part. You must fight Back Breaker/Castor and Flare-Up/Dynamo. -Blade Castor (The tank) but watch out for his. -ALWAYS pay attention to Dynamo's missiles. -Go up top if you need a breather. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Destroy Gun Emplacements **** Requester: Crest Advanced: 0 Upon Success: 35000 Briefing: "After much interrogation, the UNION operative that we detained gave us the location of their HEADQUARTERS. It's in Sector 614." "Union is the group responsible for plans to overthrow The Controller and other account recent acts of subversion. Their activities cannot continue unchecked." "Sector 614 is a conservation area lush with VEGETATION. According to our scouts, Union uses this cover to conceal a number of LARGE GUN EMPLACEMENTS." "A massive frontal assault would be suicide, while a small, mobile force stands a good chance of entering undetected and taking out the gun emplacements." "This will be a dangerous mission, take care." Walkthrough: This mission takes place in a dense forest. All you have to do is kill 5 guns. They are actually strong. Take something long range and this mission will be cake. Start of by killing the most eastern gun (don't cross the river) once that one is done, cross the river and kill the 3 on that side. Then go back across the river to the west and kill the last. Those stealth MTs will piss you off no doubt. By the way, getting hit by a grenade will tell you where the guns are. If you go quickly, you can excess a bonus mission, which will lead you to "Distract Union Defenses" I would take a consort if going for the bonus mission. Hidden Parts: MWG-KARASAWA (Right arm laser rifle) ****** You must complete the bonus mission. I would strongly suggest using a tank and a consort. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Recover Data Capsules **** Requester: Crest Advanced: 0 Upon Success: 32000 Briefing: "One of our advanced teams attacked and destroyed a UNION TRANSPORT HELICOPTER during a scouting mission is Sector 615." "While searching the wreckage they discovered a DATA CAPSULE containing intriguing information relating to Union activities." "The scout team only recovered the one capsule, but claim there are still others scattered about. Head to the area and find the rest before Union does." "So you know, Sector 615 is OVERGROWN WITH THICK VEGETATION and visibility there is poor, even under the best conditions." "Keep a sharp lookout, Raven." Walkthrough: This mission takes place in a jungle. Once you land (and see a great view of your AC) start moving. If you have a head with map and area, hit select to find the right way. Overboost to the capsules if necessary. Once you are next to them, hit circle. The enemies don't need to be killed, but kill all the guns you see, as they don't respawn like the other MT. Once you have all four of them, your pick up will radio in. He will tell you that he can't find you just yet. Wait a little bit and kill all the MTs that are close to you. The mission is automatically over once the transport comes down. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Distract Union Defenses ****** Requester: Crest Advanced: 0 Upon Success: 45000 Briefing: "We've located a UNION stronghold in the ALBA MOOR. Preparations are underway to wipe it out." "We'll begin the assault with a BARRAGE OF LONG-RANGE MISSILES, followed by a massive ground offensive." "In order to succeed, the launch vehicles need time to get into position and unleash their payload." "Keep the STRONGHOLD'S DEFENSES occupied until the launch vehicles are ready to strike, once they do, our ground forces will take over." Walkthrough: This mission takes place in a forest and is the bonus mission for "Destroy Gun Emplacements" This mission requires either good dodging and fast killing or high defense. If you don't care about S ranking this mission take a consort. You have to wait 5 minutes with fighter jets and mobile MTs. Any ways, if you use this strategy, you won't need a consort. You can use a mid weight too. Use the XCB/75 laser rifle with a 550+ FCS and all the E++ OP part. But yourself in the southwest corner and wait till all the planes come to you. You should not get hit at all or run out of ammo. The little MTs should only be seen once or twice, but they take two hits to kill. Don't worry if a plane passes you, they usually won't hit you from behind the out of bounds line. Just focus when you se a purple blip on your radar (If you are using the VEN head you don't need an OP part). Once the time is use, the rescue point should be right were you are then the mission is done. Hidden Parts: MWG-KARASAWA (Right arm laser rifle) ****** You must complete this as a bonus mission. I would strongly suggest using a tank and a consort. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~2nd Layer: Waste Disposal ~Bomb Disarmament ** Requester: Crest Advanced: 0 Upon Success: 30000 Briefing: "Irrefutable evidence, uncovered by one of our spies, points to UNION as the group behind recent uprisings. They've even gone so far as to claim that The Controller is malfunctioning." "It has also come to our attention that Kisaragi is secretly backing these efforts. Clearly they hoped that Union's activities would unbalanced us to the point where they could stop in and take control." " Union's next move involves a plot to disrupt the WASTE DISPOSAL NETWORK beneath the city through an extensive BOMBING campaign." "We're deploying our force to guard likely targets. Your responsibility is the removal of any bombs placed in and around the smelting facility." "Take down any who get in the way. Good luck." Walkthrough: This mission takes place in a blast furnace basically. EQUIP HOVERS! This way you can't fall into the fire. There is a time limit in this mission too, so don't fool around. A good radiator will help, too. There is two ways to do this mission. Easy way: Just disarm all the bombs. Two are at the ends of conveyer belts. The other to is above. One is on the wall; another is on a pillar. Ignore everything and go fast. Easy S rank, too. Hard Way: Kill all the enemies with disarming the bombs. After you kill two hovering MTs, Strasbourg/Volcano will come out. He uses hover legs, so the fire won't kill him. He's not that hard nor uses full auto on his machine gun. It may take a while to kill him however. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Disable Pulse Generators ***** Requester: Mirage Advanced: 0 Upon Success: 51000 Briefing: "After some investigation, it appears CREST is responsible for the placement of numerous ELECTROMAGNETIC PULSE GENERATORS in nearby VENTILATION DUCTS." "Ever since they began operating, one of our facilities adjacent to the ducts has experienced repeated system outages." "The devices were supposedly put in place to deter Controller FORCES for entering the ducts, However we have doubts as to how effective they might be in accomplishing this." "Enter the ducts and disable all devices. The electromagnetic pulses they release are harmful, so move quickly." Walkthrough: First I would drop down to the bottom and hit circle on the first Generator. Kill things is you please. Then fly in the next highest door. Go down the shaft and look up. Shoot the 4 vents then hit the generator. You're done with the top. If you didn't kill the enemies out there you can shoot 4 more vents to get out of the higher door. Once out, you can overboost right to the next door across the duct. Once you shut down the last gen, Twinhead-B/Patriot will come out of the bottom. Follow this path down and you'll be in a new shaft. I would snipe some enemies first. Then drop down and kill Twinhead, and shut down the generator. She isn't hard, but a lot harder than in the arena itself. Now if you have a mapping head, hit select to see where the final target is. Fly up there and shoot the 4 vents leading up again. Then boost forward and the mission will be over. Hidden Parts: MEST-MX/CROW (Extension stealth) *** Before hitting the final Generator, boost up the hole in the ceiling. Take a left to see it lying down. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Defend Crest HQ ***** Requester: Crest Advanced: 0 Upon Success: 56000 Briefing: "CONTROLLER FORCES have commenced an attack on Sector 422. Our headquarters is based in the area and must be protected at all cost." "They're advancing in groups or two or three, which is hampering our efforts to drive them back." "Our biggest concern is the VENTILATION DUCT, enemy units are bypassing the defenses there with surprising ease." "Please head to the ventilation duct and hold them off. Don't let a single unit get by, or all is lost." Walkthrough: This is a very frustrating mission. You should use a lightweight, low drain AC with no energy weapons. Fly up to the top and wait a little bit. Then fly toward a pack of three until they start firing. Once they open, then hit them. They should die a lot faster. This mission is over if a single one touches the top. Toward the end, 9 will be coming at you (3 and 3 and 3). All your energy is brought back after a cut scene. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Disable Security System *** Requester: Union Advanced: 0 Upon Success: 51000 Briefing: "Plans are underway to enter CREST'S CENTRAL DATA STORAGE FACILITY and hack into the computers there. Unfortunately, the facility boasts a formidable SECURITY SYSTEM." "The mission's success depends entirely on whether or not this system can be disabled. Make you way to THE HEART OF THE FACILITY and shut it down." "Once accomplished, the hackers and their escorts will take care of the rest." "Be careful moving about, one false step and it could be your lazy. Good luck." Walkthrough: This mission takes place indoors. It has a bunch of scattered red beams all over. If you touch one, guns will pop out and shoot at you. They hurt, but COULD be killed. A mobile AC is needed. I will break these up in rooms. Start by entering the first room. Land on the conveyer belt and shoot out the MT and the bar in the middle of the air. Then fly all the way across. (90.1%) In S-04, hold in the boost button WITH OUT touching the directional pad. Then fly to the end. Then wait till the next bar goes up. Do the same and reach the end of the room. (78.4%) In S-10, First kill the MT and then try and boost lightly through the hole. This one is hard to do. (70.5%) In the hallway after S-10, wait till all the beams are at the wall, but overboost both they actually get there. (68.6%) In S-17, start off by killing all the MTs. Then run between the two beams on the ground and boost up to the belt. Make sure you are in the middle and fall down in the narrow part. The rest is easy; just do what you would usually do. (45.0%) In the next hallway, run along the left side and wait for the beams to cross over. Make a break for it once they stop. Then just hold in the boost button and carefully fly over the lower beam. (35.2%) In S-31, Kill all the MTs, then try and squeeze between the two beams that are farthest apart. Once in the middle you can almost jump through the next one. (13.7%) The next hallway is a joke; you don't need my help for this one. (09.8%) In S-00, kill the MT then just boost in and hit circle on the target. (00.0%) Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Assault Crest Facility ** Requester: Union Advanced: 0 Upon Success: 51000 Briefing: "Preparations are underway for a full-scale assault on CREST'S DATA STORAGE FACILITY." "The facility is WELL GUARDED against intruders and we expect to encounter heavy resistance in the form of both fixed and mobile security measures." "Our goal is to neutralize both and safeguard the facility for a follow-up investigation." "Your object is twofold: Destroy THE GENERATORS that power the security system, and eliminate all MT patrols." "We've employed multiple Ravens and plan to attack on two fronts." "This mission will be a joint effort between Union and Mirage forces. We expect all participants to carry out their orders as instructed. That is all." Walkthrough: This mission is easy, because you can do very little and still complete it. There is actually a lot of Ravens in this mission and will complete it for you. You'll lose out on money at the end though. I well mention the name of the room you are in all the time. I would take at least the 003 blade with me... Start off by going strait through the door [E-30]. Follow the path and go in the door [E-31]. Kill the two multi purpose MTs and the security MT. (89.6%) Now go in the newly opened door. In this hallway kill two gun batteries. (82.7%) Now go in the next door. Kill 1 multi MT, 2 hovering ones, and 4 guns [E-33]. (58.6%) Now head back to that hall way and go the other way. In the next room, kill a close range MT [N- 40]. (55.1%) Now head down to the next door. Go in side to see Flying Fix/Flag getting raped by some MTs [N-41]. Kill two guns and two close range MTs. (41.3%) If I were me, I would kill Fix, to take her out of the arena :). Now head down another hallway and open the door [W-07]. This room is almost the same as E-33. (31.0%) Now head down a ramp and kill two more MTs. (24.1%) Then go through the next empty room [S-30]. In the next hallway, kill a close range MT. (20.6%). In the next room, Twinhead-W/Animal should die [S-31]. I never once saved him. Kill two more MTs and two hovering ones. (06.8%) Now in the next hallway, kill the rest of the enemies. (00.0%) The generators are in the next room [C-00]. Destroy them to finish the mission. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~4th Layer: Energy Production ~Defend Energy Reactor ******** Requester: Union Advanced: 0 Upon Success: 67000 Briefing: "Raven, CONTROLLER FORCES have succeeded in occupying the ENERGY REACTOR." "Their objective is unclear, but if the reactor is destroyed it will set off a chain reaction causing extension damage throughout the city." "To make matters worse, the facility's security system has been activated. In order to reach the core, you'll have to bypass both GUN EMPLACEMENTS and ENERGY SHIELDS." "We're running out of time. Good luck." Walkthrough: This mission looks like it takes place in the cannon of a big gun and is similar to the "Justice" mission all the way back in AC1. Bring the HECTO large rockets and your favorite AC killing weapon. You are in little sections. You'll be stopped by gates. Once the gate is down, move up and hide in the little crack... why? Because a HUGE plasma chunk is coming your way. Once you are out, little guns will be shooting at you. If you brought the HECTOS like I said, it might take as little as two of them from the second gate. Aim up just a tad so you hit it in the middle. No matter where you are when you destroy the middle thing, you'll enter the core. On the other side of the core is a Controller quad AC. It has plasma cannon arms, a pulse rifle on the back, and the mid sized EO core. Don't get close, try and keep him on the other side. If you brought a strong right arm weapon (or back cannon if you are using a quad/tank) play peek-a-boo with it. Just don't hit the reactor too much. You might kind of end the game... Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Investigate Magna Ruins ********* Requester: Mirage Advanced: 55000 Upon Success: 0 Briefing: "Disruptions caused by THE CONTROLLER forces are on the rise. If they continue, we may have no choice but to launch an attack on The Controller itself." "Unsubstantiated rumors indicate the existence of a passage, somewhere in THE HEART OF MAGNA RUINS, that leads directly to The Controller." "An advance team already searched the area, but uncovered nothing. We'd like you to take another look. If the passage exists, it may be just what we need." "Also, we've hired an escort to provide BACK UP. Please work together." Walkthrough: This mission takes place in the ruins level. You get Huntress/Rouge as a consort. KILL HER! She turns on you. Any ways this mission isn't that hard strategy wise. Kill a couple stealth MTs and then Fanfare/Intrepid will show up. Just kill him like you would in the arena. If you didn't kill Huntress, she's turn on you now. A grenade launcher on tank legs can help you with Fanfare. Take lots of ammo too. Another way to beat Fanfare is to run him out of ammo. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Steal the Access Program ** Requester: Crest Advanced: 0 Upon Success: 49000 Briefing: "Raven, we want you to break into REHITO LABORATORY and steal the access program Mirage is developing there." "Their reckless attempts to manipulate The Controller will not be tolerated." "Extensive security measures are in place throughout the lab, so advance with care." Walkthrough: This is an indoor mission. So don't take missiles... Any ways, this mission is really easy for when it is offered. Boost to the first door, you should notice that your FCS is having trouble. This is because of the annoying little POD MTs. You should take them out first. The first room should immediately greet you with MTs, kill them all, they don't hurt. (87.8%) The next big room should have 3 MTs in it; you can have fun blading them all. (78.7%) The next hallway has a fork in it, you can go left or right. Right heads to a useless room, but I went there just to kill the MTs. Then go left, and go down the right side of this next hallway. POD MTs like hide in little niches. This hallway is big and you'll kill a lot of guard MTs (12.1%) Down the ramp open the door, kill the 4 guns on the ceiling and hit the switch. Once you do that back up MTs should arrive. Now all you have to do is leave. (09.0%) Go back to the beginning and kill what you want to. One more thing, lasers have appeared. If you took an over boost core, this shouldn't be a problem. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Infiltrate Rehito Lab ******** Requester: Union Advanced: 0 Upon Success: 52000 Briefing: "Both Crest and Mirage continue to believe that The CONTROLLER'S FUNCTIONS should be preserved. They refuse to see the warning signs." "Our resources are stretched to the limit as it stands, but someone needs to take action. The only avenue left to us is rending The Controller inoperative." "The location of The Controller's core is stored on a mainframe in Mirage's Rehito Laboratory. Past attempts to retrieve this information have all ended in failure." "In order to gain access to the mainframe, you must retrieve THREE CODE KEYS and then enter them into their RESPECTIVE TERMINALS." "Failure is not an option. You must procure information detailing the core's location." Walkthrough: This is an indoor mission. I would take an OB core and back rockets. You start in a hallway, move forward. In this room kill the two quad MTs, if you think you might have a bad time in this mission you can skip most enemies. (92.0%) Now just follow the path and until you get to lasers. (56.0%) You should overboost to the middle left. This should take about 200 AP off you if done right. Go down the ramp and kill the two MTs in the next room. (47.9%) Just ahead is the first control panel. Hitting this will turn off the lasers as well. Once done, return to the area right before the lasers and go in the door. Once down KILL these two MTs. (40.0%) Once in, wait in the hallway to kill a MT or two. (31.9%) Hit the switch and move on to the next door. Run door the ramp and blade all the Guard MTs. (20.0%) The next room is guarded by a single combat MT, kill it and hit the switch. (15.9%) Head back to the middle room again and go strait. Kill the MT and enter all the key codes. (11.9%) Now go in the newly unlocked door to the west. Kill the MTs and hit the final switch. (3.9%) Once you step back into the next room Nocture/Zine steps out, you must kill him. DO NOT GO CLOSE. He has a shotgun and a MOONLIGHT. IF you have trouble with him, practice on him on the arena. Once done, head out from where you began. Kill things if they get in your way. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Layered Hub ~Infiltrate Layered Hub ******* Requester: Union Advanced: 150000 Upon Success: 0 Briefing: "Analysis of the data acquired form Mirage is complete, it revealed the location of The CONTROLLER'S CORE. We're sending you in to destroy it." "Have we made the right decision? We don't know. We can't say why The Controller malfunctioned in the first place." "All we can do now is hope." "Good luck to you Raven." Walkthrough: This is an easy final mission so don't sweat it. You do need something with half good boosting and some firepower. You CAN just drop all your weapons and skip the whole part, but I would have fun. Start by opening the door. There is 4 ball MTs, do what you want with them. If you took a middleweight's arm (SOL) and a midweight leg; you can kill these MTs when closed with one swipe of the moonlight. Then once in the next door, you'll be in a room very similar to the final mission in AC1. You have to boost all the way up it, but the pillars will shoot back at you. You can destroy these even though they don't show up on the radar. I would just drop all my weapons and fly up to the top. Once there follow the hallway to the door and start an Overboost. Right when the down is open, fly to the most left door. In this little hallway, recharge your energy. In the next room are more pillars. Overboost right through the whole thing. In the next part, go through the door and touch the elevator. Then fly back and watch it go down. If you take it with you, you'll have to fight ball MTs. Once it is at the bottom, prepare for a fight. There is a two on two AC fight in this next room. They both have weak boosters, and crappy turn skip. Almost anything works; they aren't hard at all. Just don't blade the big one, then get repelled by his shield then take a grenade in the mouth. Any ways, they will jump and fall right back in front of you. Once done with these, enter the big door. Oh my god, there it is! Gawk at it for a while. Then fly up to where it says target, kill it (blading works the best). Land in the little area it makes then blade it again if you have one. There you beat the game. Hidden Parts: None [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ###################################################################### #######========####========####========####===###==####========####### #######==####==####==####==####==##########====##==####==####==####### #######========####========####======######==#==#==####========####### #######==####==####==##==######==##########==##====####==####==####### #######==####==####==###==#####========####==###===####==####==####### ###################################################################### [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena --Adieu/Sky Dancer --Wake Up/Echo Head --Strasbourg/Volcano --Twinhead-B/Patriot --Snakewood/Gateway --Cascade/Signal --Gaidoz/Guernica --Vice/Firefly --Twinhead-W/Animal -Arena Break 1 --Pylon/Tower of Wind --Back Breaker/Castor --Fixer/Einhander --Chain Impact/Valiant --Aster/Megalo --Yellow Boat/Apathy --Suburban King/Ghast --Doral/Crossback --Flare-Up/Dynamo --Hard Edge/Revival --Fragile/Night Flyer --Sweet Sweeper/Varna --Bison/Gauntlet --Claizen/Insomnia --Comeback/Joker -Arena Break 2 --Thunder House/Battlefield --Barchetta/Karma --Ox/Parthenon --Shadow Age/Grinder --Bad Brain/Pincer --Milky Way/Niche --Trafalgar/D. Trigger --Hostile/Atomic Pod --Trooper/Viper --Street Enemy/Static Man --Midas/Semilat --Fanatic/Red Eye --Bremen/Multi Box --Impulse/Stallion --Faust/Magnus -Arena Break 3 --Cypress/Shade --Flying Fix/Flag --Nocturne/Zine --Valkyrie/Swift --Caller/Harlequin --Intrepid/Fanfare --Grand Chief/Hammer -Arena Break 4 --Royal Mist/Kaiser --BB/Tyrant --Ace/Arcadia -Arena Break 5 --Brass/Cool Head --Bilbo/Green Witch --Paranoia/Ice Walls --Paradox/Zak --Pass Ahead/Progenitor --Ducks/Ingot --Endymion/Sympathy --Apple Boy/Esperanza --Regina/Echidna --Cold Heart/The Sun --Huntress/Rouge --Scylla/Delta --Spartan/Tempest --Castdown/Browser --Sandoval/Bataille --Hozumi/Eysen --Tsukuyo/Sarashina --Kalchas/Coral Sky --Asylum/Gigantes --Vector/Hypnos --Terra/Spectrum --Exile/Painkiller The arena is a place were you can fight in to get money, and most importantly, parts. This is been in AC1PP to today (excluding AC2aa) and is a one on one fight to the... death, sort of. Although I am giving you really easy ways to kill these Acs, I would rather you experiment with different weapons. ****VERY IMPORTANT**** M= Must kill, O= Optional Killing Acs in missions add your %. If you see an AC in a mission, kill it. If you need help on them, practice on them in here. Strasbourg/Volcano is in the mission "Bomb Disarmament" O Twinhead-B/Patriot is in the mission "Disable Pulse Generators" O Twinhead-W/Animal is in the mission "Assault Crest Facility" O Back Breaker/Castor is in the mission "Disable Radar Equipment" O Chain Impact/Valiant is in the mission "Destroy the AC" M Aster/Megalo is in the mission "Defend Water Processors" O Doral/Crossback is in the mission "Eliminate Intruders" M Flare-Up/Dynamo is in the mission "Disable Radar Equipment" O Claizen/Insomnia is in the mission "Destroy Kisaragi Forces" M Shadow Age/Grinder is in the mission "Safeguard Alloy Sample" O Fanatic/Red Eye is in the mission "Secure Trene City" O Flying Fix/Flag is in the mission "Assault Crest Facility" O Nocturne/Zine is in the mission "Infiltrate Rehito Lab" M Intrepid/Fanfare is in the mission "Investigate Magna Ruins" M Huntress/Rouge is in the mission "Investigate Magna Ruins" M Here are some tips for overall fighting in the arena. -Don't be afraid to get close and out turn your enemy -If you use top strat too much, don't be afraid to run and dodge -Heat and heat weapons are only effective in the arena -There is no use cost in the arena, so use all those costly parts -If one arena doesn't work, try another (I assume you are in the arena) -Again, stars mean difficulty (Based on letter rank) -If one of my set ups don't work, make one up! -If you destroy an AC in a mission, he or she gets taken out -Taken out Acs come back after you beat the game and arena -Once an AC gets taken out, a new one will join -Read all the arena breaks -Don't just play in the arena, if you follow my way exactly, you will have a lot less parts to use so go out and rise your rank! -You should try new weapons; machine guns are just cheap in the beginning so I tend to love them For an easier time with Armored Core 3, you should play through the arena as much as possible for money and parts. So you start with the basic AC. Immediately sell off all of your weapons except for the blade (By pressing square in the shop.) You should have 40700 credits. Go to the shop and buy the 500 shot machine gun. You should have about 11700 credits left. Go into the arena and fight the first guy. PLEASE READ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I mention using a Machine gun through this whole guide, but seriously try out other weapons. I just use machine guns for a simple sake. Just don't change weapons TOO much. (I prefer shotguns...) As of now, your AC should look like this. Head ATE Core STO Arms XB Legs EDF Booster UNI FCS ST-2 Generator ROV6 Radiator CR10 Inside --- Extension --- Back Unit R --- Back Unit L --- Arm Unit R MG-500 Arm Unit L LS-1551 Op Parts --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Adieu/Sky Dancer (E-9) * He has little experience, and it is painfully evident in every respect. His AC is poorly equipped, and would stand almost no chance at the Arena's higher levels. He's garnered a small fan base given his willingness to try, but harsh lessons await. Head ATE Core STO Arms XB Legs SRVT Booster UNI FCS ST-1 Generator ROV6 Radiator CR10 Inside --- Extension --- Back Unit R --- Back Unit L AD-10 Arm Unit R RF-200 Arm Unit L LS-1551 Op Parts ? To beat him, just shoot him! Really he is that easy. You can seriously just stand there and shoot him and you'll win in a damage race. Try out your blade as well. You win 1500 credits from this fight and two back weapon missile launchers (Check your mail!). Sell those, your boosters, and your generator. Buy the OX/002 boosters and the ROZ generator. You should have 3700 Credits left. As of now, your AC should look like this. Head ATE Core STO Arms XB Legs EDF Booster 002 FCS ST-2 Generator ROZ Radiator CR10 Inside --- Extension --- Back Unit R --- Back Unit L --- Arm Unit R MG-500 Arm Unit L LS-1551 Op Parts --- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Wake Up/Echo Head (E-8) * An Arena pilot of great skill once, he's had nothing but losses ever since a certain traumatic event. He claims to have put it behind him, but there is no doubt that he still struggles with the aftereffects. Most wonder if he can bounce back. Head OVE Core NER Arms REX Legs ROG Booster UNI FCS ST-1 Generator Z54 Radiator SA44 Inside --- Extension --- Back Unit R S40-1 Back Unit L 009 Arm Unit R HG/100 Arm Unit L LS-1551 Op Parts ? This guy is also very easy. He'll get about one weak missile off, but that should be any trouble. Then his hand gun. It is very weak and he doesn't aim right. Not only that, he doesn't boost at all. You can just walk around him, but you should practice how to dodge. You get 2000 Credits for winning. This is just enough to buy just about nothing. You should have 5700 in total. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Strasbourg/Volcano (E-7) ** A true hothead, all he can think about once an opponent is in his sights, is to engage. He sometimes gets so caught up in the action, he will actually stop in place and fire blind. He has no respect for those afraid to take a little beating. Head 004 Core ORCA Arms SOL Legs QUAIL Booster --- FCS ST-12 Generator ROZ Radiator ICICLE Inside --- Extension --- Back Unit R DM24/1 Back Unit L A102 Arm Unit R MG/1000 Arm Unit L LS-2551 Op Parts ? Funny, his text says he's a hothead, yet he uses recoil with his machine gun. He also can't hit for crap with his 3 round bursts. I never seen him use his blade and I seen him his missiles once. He's also a big target, so have fun. This AC is also in the mission "Bomb Disarmament" and adds to your percent. You get 2500 for winning, that's 8200 total. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Twinhead-B/Patriot (E-6) ** Twinhead-W's older sister. She usually fights alongside her brother in the role of main attack element, and in doing so, diverts attention away from his presence. Their difference in rank has ruffled her feathers a bit. Head ATE Core ORCA Arms ALS Legs EDGE Booster 002 FCS ST-1 Generator VE905 Radiator SA77 Inside --- Extension --- Back Unit R S42/6 Back Unit L RE/111 Arm Unit R KP/150 Arm Unit L SOL Op Parts ? She may seem hard at first, and will be harder at long range. But once in close, she'll start totally missing you with her projectile blade/wave. She is in the mission "Disable Pulse Generators" killing her adds to your percent. You get 3000 more credits, you have 11200 in total, you can buy something new is you want. But I'm sticking to the same AC. (PS, try new weapons.) [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Snakewood/Gateway (E-5) **** He avoids being pulled into the more risky close-range battles, and for the most part only engages when a comfortable buffer exists between him and his opponent. Since his AC lacks offensive strength, his fights can be long-drain-out affairs. Head YIV Core GRP Arms SOL Legs FLUID Booster 002 FCS ST-1 Generator VE905 Radiator CR14 Inside --- Extension SILENT Back Unit R --- Back Unit L AD/20 Arm Unit R HM-60 Arm Unit L LS-1551 Op Parts ? This is the first guy that will most likely kill you if you screw around and don't like to boost. His missiles are weak and are easy to avoid (he does have a lot of them however). But the killer thing is his EO. This will do about 1000 damage for a complete hit (2X500=1000) Any ways, engage him at longer range if you have trouble dodging. If you are still having trouble, go to the structure stage. You get 3500 Credits. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Cascade/Signal (E-4) ****** A former street racer, he savors the rush experienced when he turns on his AC's over boost functions. Rarely stationary at any point during combat, he constantly jets to and fro around the Arena. He is quick to abandon battles where he feels outmatched. Head CRUST Core IKS Arms ALS Legs 066 Booster MARE FCS ST-1 Generator ROV6 Radiator CR10 Inside --- Extension Back Unit R S50 Back Unit L A10 Arm Unit R RF/220 Arm Unit L HZL50 Op Parts ? This guy has very high armor for his speed. He also uses very cheap weapons, but doesn't abuse the howitzer. Either way, this guy is hard to take down if you still didn't learn how to boost and side step yet. Too bad his generator sucks... You get 4000 Credits. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Gaidoz/Guernica (E-3) ***** He relies heavily on his AC's weapon arms to carry him to victory. A bit over the top, he is flashy and popular. Many feel that his limited repertoire is best suited for combat with members of the Arena's lower echelon and wouldn't cut it higher up. Head VEN Core 002 Arms FIN Legs SOLID Booster E9 FCS ST-1 Generator ROZ Radiator SA44 Inside --- Extension --- Back Unit R S60-10 Back Unit L SPHERE Arm Unit R --- Arm Unit L --- Op Parts ? This AC is hard, only if you don't know how to tell what weapons he has on. If he's using his spread lasers, boost away. If he is using his missiles, dash in close to him at an angle. This AC is in the mission "Defend the Arena" but killing him in there doesn't even contribute to taking him out of the arena, let alone a n increase in percent. Your get 4500. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Vice/Firefly (E-2) *** While he has no defining traits in either his AC setup or combat style, he pilots a well rounded unit and adapts easily to various battlefield conditions. His fights are usually uneventful, but every once in awhile he puts on a good show/ Head TIE Core STO Arms XBI Legs MSGR Booster MARE FCS ST-1 Generator VE905 Radiator SA77 Inside --- Extension --- Back Unit R S60-10 Back Unit L A102 Arm Unit R GS-72 Arm Unit L LS/003 Op Parts ? This AC is a heavy weight with a shotgun, that's not that bright... Any ways, he doesn't have any clue on what the word "effective range" is. This means he will snipe you this is shotgun and miss a lot. His missiles are the same as the above guy. You get 5000 Credits for winning this fight. You also get some happy mail from Royal Mist. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Twinhead-W/Animal (E-1) *** Younger brother of Twinhead-B, he is most often accompanied by his sister when participating in missions. His role in this deadly duo is as a closer, stepping in at the last possible moment to finish the job. He enjoys combat and show a lot of potential. Head 005 Core 002 Arms REX Legs KNOT Booster MARE FCS ST-1 Generator VE905 Radiator CR11 Inside --- Extension MB Back Unit R DM-32-1 Back Unit L DM-32-1 Arm Unit R KP/100 Arm Unit L ES/001 Op Parts ? He could have been hard, but he doesn't use his back missile launchers a lot at all. Thus he is stuck with his weak ass KP. Just stay close and have fun. He is in the mission "Assault Crest Facility" he is on your side. He usually dies by himself and gets taken out of the arena. I'm not sure if this adds percent. You get 5500 credits from winning. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Break 1 To get to fight more people in the arena, you have to do more missions. I will tell you the best missions to do and assume you got some of my reward. (I'm sure getting S ranks in missions helps either way I'll list what I got) Oh yeah, if you want to go out and buy more weapons for your back, go right a head. A radar would be nice as well. My AC looks like this for S ranking missions. Head ATE Core STO Arms XB Legs EDF Booster 002 FCS ST-1 Generator ROZ Radiator CR10 Inside --- Extension --- Back Unit R --- Back Unit L --- Arm Unit R KP/150 Arm Unit L LS-1551 Op Parts --- Do "End Employee Standoff" speed is important in this S rank. Do "Secure the Mine" accuracy is a big factor. Do "Defend the Arena" don't take too much damage. This should give you a D rank. I assume you now know the basics of the game if this is your first time playing. You should know how to... -Dodge some shoots -Boost and shoot at the same time -Look up and down -How range effects targeting I'm not going to baby you any more and tell you mostly what to buy, you should be on your feet now. I am still going to use machine guns and other things. I would seriously recommend buying new arms, head, and maybe legs. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Pylon/Tower of Wind (D-15) *** A rather unusual character, this Raven is afraid of heights, and it is only when he's piloting an AC that the fear is suppressed. Once strapped in, he takes to the skies and is a skilled aerial combatant. Piloting technique makes up for his AC's shortcomings. Head ATE Core NER Arms REX Legs AKS Booster DRAKE FCS EMA Generator ZSV Radiator SA44 Inside --- Extension MB Back Unit R TM/60 Back Unit L RE/111 Arm Unit R XCW/90 Arm Unit L LS-2551 Op Parts ? If you are in the arena stage, you should see three rockets heading your way right from the get go. Other than that, he likes to jump around a lot and miss with his laser rifle. He doesn't even abuse his boosters, which let you fly for a long time. You get 6000 credits, mail from Fixer, and a new crappy generator. Sell the gen, the ROZ is better. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Back Breaker/Castor (D-14) * A prudent pilot, his goal in each battle is to get behind his foe thereby gaining the upper hand. Unfortunately, this tactic requires mobility and conflicts with his preference for tread-based leg parts. Unwilling to change, he struggles to advanced. Head 008 Core ORCA Arms REE Legs MLKS Booster --- FCS ST-6 Generator ROZ Radiator SA44 Inside --- Extension XSP2 Back Unit R XP/80 Back Unit L XP/80 Arm Unit R RF-160 Arm Unit L LS/003 Op Parts ? This AC pilot is stupid. He could have been better if he only have on pulse cannon... Any ways, stay close to him and try and out run him/turn him. He is a very weak tank and you should miss. He is in the mission "Disable Radar Equipment" killing him will add you your percent and take him out of the arena. You get 6500 Credits. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Fixer/Einhander (D-13) ******** His innate understanding of AC warfare tactics and strategies surpasses that of any other pilot, but his own record is surprisingly inconsistent. Were he to apply himself, most believe the Arena's best. Head 004 Core GRP Arms EAS Legs ORC Booster 002 FCS ND-2 Generator VE905 Radiator ICICLE Inside --- Extension --- Back Unit R GM14-1 Back Unit L MM16-1 Arm Unit R HG-80 Arm Unit L MOONLIGHT Op Parts ? If you remember AC2, this guy is the Werehound. He is hard, ONLY if you can't dodge well. His multi missiles will wear you down. His Hand gun will stun you if you don't boost. But if you have any dodging skills, he is using a Small lock box with a hand gun... He does have a high DEF too. Other than that, he doesn't use his Moonlight at all nor his Eos. You get 7000 Credits. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Chain Impact/Valiant (D-12) ****** A stickler in his ways, he equips only high-speed, solid shell weapons. There is nothing fancy with regard to his combat style, but if he is able to draw and hold a bead on an opponent, they're in trouble. Head RACHIS Core NER Arms 0204 Legs SEV Booster MARE FCS ROA Generator ZS4 Radiator CR11 Inside --- Extension --- Back Unit R CNG-300 Back Unit L CNG-300 Arm Unit R --- Arm Unit L --- Op Parts ? This guy is hard if you don't boost. You can even just side step his machine guns. His chain guns WILL hurt you. If you boost they will not bother you too much, as he will bounce up and have to re aim every once and a while. He also as low DEF and low AP. Even still, don't go for a damage race with him, or stand still. This AC is in the mission "Destroy the AC" and will add to your percent. You get 7500 Credits. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Aster/Megalo (D-11) *** Excels at both close and midrange battles, taking advantage of his AC's nobility to keep opponents off balance. The Sniper rifle he equips was chosen for its speed, not range. He uses it only when a target is locked and the hit assured. Head YIV Core OCRA Arms GALE Legs MAK Booster --- FCS ROA Generator VE905 Radiator CR10 Inside NM-40 Extension OX/EB Back Unit R TM/60 Back Unit L S50 Arm Unit R SRF/60 Arm Unit L LS-2551 Op Parts ? This guy isn't a real big challenge. All of his rockets should be easy to avoid. He rarely uses his laser blade. He isn't half bad with the sniper rifle either, he just doesn't fly with it. He is in the mission "Defend Water Processors" and killing him will take him out and add to your percent. You get 8000 Credits. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Yellow Boat/Apathy (D-10) **** An optimist, her combat strategy incorporates very little in the way of proven tactics and she relies almost solely on luck to best the competition. Her AC is designed for looks and the random part layout makes it hard to anticipate her moves. Head OVE Core STO Arms REX Legs ORC Booster 002 FCS ST-6 Generator ROZ Radiator SA44 Inside --- Extension AS40 Back Unit R A10 Back Unit L LQ/35 Arm Unit R BZ-50 Arm Unit L MOONLIGHT Op Parts ? She can be hard or easy. The reason she sucks is because she as to kneel for her back cannon. If not, DO NOT GET CLOSE. Unless you know what you are doing. A bazooka to the face with the how's your mamma moonlight slash will do a lot of damage. So don't get close. She is in the mission "Assault Crest Facility" but doesn't die, nor do you even see her. Your get 8500 Credits and some mail from Crest. You get the FCS VREX- WS-1. You should use this if you are using a machine gun still. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Suburban King/Ghast (D-9) **** Quick on his feet, this pilot takes full advantage of the speed and handling provided by his AC's hovering ability to set an exhausting battle tempo. His short-range shotgun produces damage far greater than most expect. Head CRUST Core NER Arms MARTE Legs QUAIL Booster --- FCS WS-3 Generator VE905 Radiator SA44 Inside --- Extension AS40 Back Unit R S42/6 Back Unit L VM36-4 Arm Unit R GS/54 Arm Unit L HZL50 Op Parts ? The only thing you really have to worry about is his energy shotgun. Just don't get close to him. He is a big target like most hovers so gunning him down at long range shouldn't hurt. You get 9000 credits from winning this fight. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Doral/Crossback (D-8) ** He whittles down opponents using his AC's wide array of weapons in combination with effective hit-and-run tactics, included among his AC's arsenal is a mine dispenser for setting traps and a machine gun to keep the pressure on. Head 005 Core ORCA Arms EAS Legs EDGE Booster E9 FCS ST-12 Generator VE905 Radiator SA44 Inside MD/40 Extension AM40 Back Unit R S50 Back Unit L A10 Arm Unit R MG/350 Arm Unit L ES-0101 Op Parts ? This AC is only intimidating. He makes way to many sacrifices for those inside mines that blow. His machine gun will do very little. He actually uses his EO, but that can be sidestepped or boosted away from. He has low armor and is slow. You can also make him kill himself with mines. He is in the mission "Eliminate Intruders" this will add to your percent on take him out of the arena. You get 9500 Credits for winning. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Flare-Up/Dynamo (D-7) **** His combat style is rather simple and integrates basic, reliable strategies with a single weapon type. He prefers to equip his AC with weapon arms and is quite adept at forcing opponents to follow that pace he sets. His tactics are predictable, but sound. Head VEN Core IKS Arms DHM68/04 Legs NMU Booster MARE FCS ST-1 Generator ZS4 Radiator SA44 Inside FM-30 Extension R20 Back Unit R --- Back Unit L --- Arm Unit R AD-50 Arm Unit L AD-50 Op Parts ? Although this AC is hard for a new comer, he only has one real weapon (His mines are ass). His missiles are strong if you don't know how to deal with them by now. Just know how to dodge them, sway one way, then at the last second, go the opposite way. If you need help, use a anti missile extension or decoys. He is also in the mission "Disable Radar Equipment" the with Backbreaker. You get 10000 Credits for winning. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Hard Edge/Revival (D-6) *** A pilot with exceptional skill, but very much in need of a few lucky breaks. The handful of fights he's won aren't enough to pay for upgrades, but the tough losses are only making him a better pilot. He'll do fine once his luck turns. Head TIE Core STO Arms SOL Legs REM Booster --- FCS ST-1 Generator ZS4 Radiator CR11 Inside --- Extension --- Back Unit R S42/6 Back Unit L S42/6 Arm Unit R MG/350 Arm Unit L LS-1551 Op Parts ? This AC is weak and will actually charge quiet often. His missiles are weak and aren't that scary. His machine gun is weak too. You get 11000 Credits. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Fragile/Night Flyer (D-5) **** This AC unit is designed to be as light and maneuverable as possible. The pilot takes great pride in his ability to keep opponents off balance. Regrettably, the AC has serious part conflicts and as a result, it suffers energy consumption problems. Head SKYEYE Core ORCA Arms REX Legs 005 Booster DRAKE FCS ROA Generator ROZ Radiator SA44 Inside --- Extension --- Back Unit R XP/75 Back Unit L XP/75 Arm Unit R RF-160 Arm Unit L LS/003 Op Parts ? You need to know how to dodge to beat him. His rifle will usually stun the hell out of you. This will get annoying, but you can just over boost out of it. His back weapons are rapid fire, so they can hurt if you don't move fast. He is in the mission "Defend Ruglen Laboratory" but is on your side. He will get taken out of the arena but I don't think you get a increase in percent. You get 12000 for winning. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Sweet Sweeper/Varna (D-4) ****** Relies on fancy footwork and precision fire to get things done. Meshing his combat style with a lightweight AC was a no-brainer, but its lack of armor plating has cost him many battles. He trains constantly to compensate for this. Head OVE Core NER Arms POWER Legs HUESO Booster OX/E9 FCS WS-1 GeneratorVE905 Radiator SA44 Inside --- Extension OX/MB Back Unit R S40-1 Back Unit L S40-1 Arm Unit R --- Arm Unit L --- Op Parts ? This AC is strong! Those arms he has can kill tons. His design would have been better with better boosters... Any ways, he is easy if you know how to dodge, as he can only use one thing at a time and boost really slow for a lightweight. You get 13000 Credits. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Bison/Gauntlet (D-3) ** Known fir his spectacular over boost charges, which are accompanied by constant volleys from both arm weapons. The pursuit missiles mounted on the back of his AC serve him well and though some claim he is just lucky, his actions prove otherwise. Head SKYEYE Core IKS Arms CASK Legs DETA Booster --- FCS ROA Generator ROZ Radiator KD99 Inside --- Extension Aegis Back Unit R LANZER Back Unit L LANZER Arm Unit R MG/350 Arm Unit L HZL30 Op Parts ? This AC has about the highest DEF in the Arena. To bad he also has VERY weak weapons and a back weapon that doesn't need to be on a tank in the first place. Other than that, when he uses a pursuit missile, over boost away from them. You get 14000 Credits [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Claizen/Insomnia (D-2) ***** Born in the working class slums, he recently lost everything after his city sector was deemed unfit for habitation and closed. He typifies the average, blue-collar citizen trying to eke out a living under corporate oppression. Head 003 Core STO Arms SOL Legs NMU Booster MARE FCS WS-1 Generator ROZ Radiator KD99 Inside FM-30 Extension OX/EB Back Unit R RE/111 Back Unit L M/45 Arm Unit R MG-500 Arm Unit L SOL Op Parts ? This guy has a lot of weapons. But his machine gun should be your only problem. There is nothing fancy you need to know about this fight, just kill him. He is also in the mission "Destroy Kisaragi Forces" you must kill him in there. You get 14500 credits from this fight. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Comeback/Joker (D-1) ** A slow starter, it's not often that he finds his rhythm before the tide turns against him. Every now and then though, something clicks and he's able to regain lost ground. He's earned a loyal following by keeping spectators on edge. Head RACHIS Core NER Arms EAS Legs MAK Booster --- FCS WS-3 Generator ROZ Radiator CR14 Inside --- Extension --- Back Unit R TM/60 Back Unit L M24/2 Arm Unit R HR-66 Arm Unit L LS-2551 Op Parts ? This AC is a sad excuse for the top of the D ranks. He is 2/4 rockets. His missiles aren't much of a problem either. PS low DEF and Ap too. You get 15000 Credits from this fight. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Arena Break 2 To get to fight more people in the arena, you have to do more missions. I will tell you the best missions to do and assume you got some of my reward. Buy your favorite energy weapons. This time add in optional parts, since you can afford them now. Again, I'm S ranking these missions. Do "Escort Transport" this one is easy to S rank. Do "Defend Naire Bridge" they and get the secret part too. This will bring you to the C rank. From this point on I assume -You can accurately aim, with machine guns and howitzers alike -You know how to manage your energy well -You know how to avoid hard landing -You can avidly sidestep/dash/hop/shoot/lookup or down at the same time -You know how to use decoys Also I I'm not going to tell you what to buy from now on before a fight. Rather, I give you a set up if you have trouble. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Thunder House/Battlefield (C-15) *** He takes great pleasure in using his AC's linear cannon to demolish those that challenge him. When Unleashed, the weapon rains down damage and peals of thunder echo across the Arena. He's made rapid advances, but many still question his skill. Head VEN Core NER Arms GALE Legs EDGE Booster 002 FCS ROA Generator VE905 Radiator CR11 Inside --- Extension AS40 Back Unit R LIC-10 Back Unit L LIC-10 Arm Unit R RF/220 Arm Unit L LS/003 Op Parts OP-INTENSIFY At first he will use his strong linear cannon. Dodge these at all costs. Once he uses about 4 or 5, he'll switch to his rifle. Then you shouldn't worry too much about dodging. He has low DEF and AP. He is also the first opponent that uses OPI. You get 16000 Credits for killing him and a 12 shot right arm grenade launcher. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Barchetta/Karma (C-14) *** The polish and grace of his combat style make him wildly popular with the Arena's female fans. He and Midas were close once, but grew apart after her Arena career took off. Whenever her name is mentioned, he ruminates about days gone by. Head 004 Core IKS Arms DC-03 Legs SHUT Booster --- FCS ND-2 Generator ZSV Radiator KD99 Inside --- Extension AM40 Back Unit R GNL-15 Back Unit L GNL-15 Arm Unit R --- Arm Unit L --- Op Parts ? He is a noob killer... You can engage him in two ways. At long range: At long range you can dodge his grenades like cake. He'll shoot them at max distance too. At close range: Since he is a tank, you can fight him at close range and easily out turn him. He does over boost very often, but that should only make over heating him easier. Blading him should be fun. You get 17000 Credits. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Ox/Parthenon (C-13) ** An itchy trigger finger, limited ammo reserves, and target acquisition issues leave most wondering how this pilot ever got as far as he has. He's made improvements to his AC's ammunition stores, but the underlying problems remain. Head ATE Core GRP Arms DBZ-48 Legs ROG Booster MARE FCS ND-8 Generator ND-8 Radiator CR10 Inside --- Extension --- Back Unit R AD-50 Back Unit L AD-50 Arm Unit R --- Arm Unit L --- Op Parts ? This AC is way too easy for it to be here. He has NO AMMO... Just stand back and dodge him for a while, nothing too hard. You get 19000 for winning this fight. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Shadow Age/Grinder (C-12) * A close-range combatant who disregards all damage inflicted on his AC as he blind rushes the enemy. More often that not, his opponents falter just long enough, that their fate is sealed then and there. Most pilots go out of their way to avoid Grinder. Head CRUST Core STO Arms SOL Legs SRVT Booster MARE FCS WS-3 Generator ZSV Radiator ICICLE Inside --- Extension --- Back Unit R S80 Back Unit L S80 Arm Unit R SBROX Arm Unit L ES-0001 Op Parts ? This guy is easy as all hell. With no locks at all and a parrying blade. If you got this far, you should wonder how he did. This AC is in the mission "Safeguard Alloy Sample" killing him will take him out of the arena and add to your percent. You get 21000 Credits. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~Bad Brain/Pincer (C-11) ** Prefers using weapons like flame throwers and napalm to ravage an opponent's AC. One