70MMMMW8ZZZ808ZZZZZZ8ZZZ80B M8aZ8a08ZZ8Z000W8a2Z80B027; 0MMMMMMMMMMMMMMMMMMMMM M M MMMMMMMMMMMMMMMMMMMMMM2 MMMMMM@@MMMMMWBW@MMM rMMMMM :MMX8MMMMMMMMMZZ0@MM7 ,MMMM@@MM@WM@W@MM@MMMMai MMMS@M .rWMMMMZWMMMMMMMW,BMZBM8 MMMMMMMMMMMMMMMMMMMMMMMMMMMMWMMMMMMMMMMMMMMMMMMMMMM0MMMM Ma0X8MiWrMS:ZM MM,M;B:M7:M MXMM M7MXWSMS@2M M2rMiMr2ZM. ____ __ ____ _ / __ )____ _/ /_____ ___ ____ _____ / __ )___ ____ _(_)___ _____ / __ / __ `/ __/ __ `__ \/ __ `/ __ \ / __ / _ \/ __ `/ / __ \/ ___/ / /_/ / /_/ / /_/ / / / / / /_/ / / / / / /_/ / __/ /_/ / / / / (__ ) /_____/\__,_/\__/_/ /_/ /_/\__,_/_/ /_/ /_____/\___/\__, /_/_/ /_/____/ /____/ MMMMMMMMMMMMMMMMB88MMMMMMMMMM8MMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMB88MMMMMMMMMM8MMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMB88MMMMMMMMMM8MMMMMMMMMMMMMMMMMMMMMMMM Z i7aMMMMMMMM0MMWMMBMM0WMMMMMMMMMBS. : ;MMMM@0MWBM0MMMMM. ;MMMMM@MMM8 ,MMMMMM @MMM BM 2 ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- 1. Controls...................................[CNTRL] 1.1 Basic Controls.........................{BASIC} 1.2 Batmobile Controls.....................{BATMB} 2. Intro......................................[INTRO] 3. Tutorial...................................[TUTOR] 3.1 HUD....................................{H U D} 3.2 Attacks................................{ATTCK} 3.3 Fear...................................{FEAR_} 3.4 Interrogations.........................{INTER} 3.5 Driving................................{DRVNG} 4. Walkthrough................................[WLKTH] 4.1 Prologue...............................{LEVL1} 4.2 Himalayan Monastery....................{LEVL2} 4.3 The Docks..............................{LEVL3} 4.4 Passage to Gotham......................{LEVL4} 4.5 Falcone's Black Market Club............{LEVL5} 4.6 The Narrows............................{LEVL6} 4.7 Arkham Asylum..........................{LEVL7} 4.8 Saving Rachel..........................{LEVL8} 4.9 Wayne Manor............................{LEVL9} 4.10 Defender of Gotham....................{LEV10} 5. General Walkthrough........................[GWLKT] 6. Enemies of Batman..........................[ENMES] 7. Weapons and Gadgets........................[WE&GD] 7.1 Weapons................................{WEPNS} 7.2 Gadgets................................{GDGTS} 8. Unlockables................................[UNLCK] 8.1 Interviews.............................{INTRV} 8.2 Movie Footage..........................{MVFOT} 8.3 Alternative Batsuits...................{BTSUT} 8.4 Batmobile Bonus........................{BTMBB} 8.5 Gallery of Fear........................{GAOFF} 9. Updates....................................[UPDTS] 10. Contact....................................[CNTCT] 11. Disclaimer.................................[DISCL] [NOTE] To reach a section faster COPY the code next to the desired section and then press and hold CTRL and F to open a search box. PASTE the code in the box and hit find next. Its as simple as that. --------- //[CNTRL]\\___________________________________________________________________ [ I. C O N T R O L S ] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________ ( 1.1 Basic Controls ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ {BASIC} D-Pad UP/DOWN = Gadget Select D-Pad LEFT/RIGHT = Select Interactive Targets/Objects Right Control Stick = Camera Control Left Control Stick = Move L3 = Enter/Exit Stealth Mode Triangle = Kick Circle = Action Square = Punch/Counter(While Holding R2) X = Jump/Double Jump/Glide L1 = Use Equipped Gadget L2 = Center Camera/Exit Combat R1 = Use Batarang R2 = Block(Hold)/Roll(Hold and Press the Left Analog Stick In the Direction You Want To Roll) Start = Pause Game/Access Pause Menu Select = Data Screen: View Mission Information, Notes and Controls ____________________________________ ( 1.2 Batmobile Controls ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ {BATMB} D-Pad = Not Used Right Control Stick = Not Used Left Control Stick = Steering L3 = Not Used Triangle = Camera Circle = Jump Square = Brake/Reverse X = Accelerate L1 = Rear View L2 = Weapons(Available only when indicated) R1 = Boost R2 = Not Used Start = Pause Select = Data Screen --------- //[INTRO]\\___________________________________________________________________ [ II. I N T R O ] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ "I am Vengeance, I am the Night, I am Batman" -=+WARNING+=- This section does have SPOILERS! Please read at your own risk! ŻŻŻŻŻŻŻŻ As with the movie, this game follows the same events as in Batman: Year 1 by Frank Miller. Batman appears as a dark, menacing symbol of justice in a rotting city of corrupted political leaders and dirty cops. Batman works along side one other man named Gordon as they work to cleanse the city. Before Batman can become such a symbol he has to find himself. He goes off to Asia and Europe to find poverty at its worse and totally engross himself in it. It is here that he is found by Henri Ducard and is trained by the League of Shadows. When refusing to kill a prisoner Bruce flees the monastery and returns to Gotham City. He then begins his plan to help the city. But he has to find a symbol of fear that he can use. As a man he can be killed but as a symbol, as a symbol he would become invincible... --------- //[TUTOR]\\___________________________________________________________________ [ III. T U T O R I A L ] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section's purpose is to provide you with as much information about the following sub-sections. ____________________________________ ( 3.1 HUD ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ {H U D} The HUD or Heads Up Display is what you see on screen. On screen are the currently targeted enemy's name, heart rate, health, and weapon. It shows your health, radar, area fear and reputation. And if available context-sensitive button options. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enemy Info -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________ |Enemy's Name\ ------------------------------------------------------------------------------- |This is obvious. It shows the name of the enemy you are currently targeting. | |If it is a specific person it will show their name. If its a common thug it | |will show a name like Crane Thug, as an example. | ------------------------------------------------------------------------------- __________ |Heart Rate\ ------------------------------------------------------------------------------- |The heart rate tells you how nervous the enemy you are targeting is. | |Sixty-one means they are calm and can aim properly or fight well. One hundred| |and up means they're scared out of their minds. This makes them vulnerable | |Scaring them is a good way to make their heart rate go up. Fighting will also| |make their heart rate go up, but it takes longer. | ------------------------------------------------------------------------------- ______ |Health\ ------------------------------------------------------------------------------- |This displays how much health the enemy you currently have targetted has | |left. The health is displayed in bar form. A full, yellow bar means that the | |currently targeted enemy has full health. While if the bar is red that means | |that the enemy is close to being defeated. | ------------------------------------------------------------------------------- ______ |Weapon\ ------------------------------------------------------------------------------- |Always know what type of weapon an enemy has before going into a fight. If | |they have a gun they're ten times dangerous then an unarmed enemy. Always | |make sure to see the weapon they have, it could either kill you or help you. | ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Personal Info -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ______ |Health\ ------------------------------------------------------------------------------- |The bat-icon that appears in the top center of the screen also doubles as | |your health bar. When it is depleted, game over. To refill it use medical | |kits. Always check your health before going into a fight. | ------------------------------------------------------------------------------- _____ |Radar\ ------------------------------------------------------------------------------- |This is an essential to look at. This will show enemies and objectives. | |Enemies that are unarmed(not carrying guns, but can still carry knives, | |crowbars, etc) appear green, while enemies carrying guns appear red. The cone| |emmited from the dot is their line of vision(similar to Metal Gear Solid). | |The dot in the middle is you. If you jump or run you will emit a red pulse. | |Any enemies within reach of this pulse will hear you. Yellow circles and | |yellow X's are your targets. A circle means that is close by while an X means| |its far away. | ------------------------------------------------------------------------------- _________ |Area Fear\ ------------------------------------------------------------------------------- |This is the overall heart rate of all enemies in the room. If it is empty | |then all enemies in the room are calm. By causing events that would scare the| |enemies will make the area fear bar rise. The higher it is the more likely | |enemies will be scared of you and not fight. | ------------------------------------------------------------------------------- __________ |Reputation\ ------------------------------------------------------------------------------- |This indicates how much fear you will inflict upon an enemy. By doing things | |that would scare an enemy the bar will rise and the area fear will also. | |Reputation will help you become a symbol of fear to enemies by the actions | |perform. An example of a situation that would rise your reputation would be | |grabbing an enemy while hanging from a pipe. | ------------------------------------------------------------------------------- ____________________________________ ( 3.2 Attacks ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ {ATTCK} This sub-section will go over Batman's different attacks. Including his simple attacks as well as his special attacks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Attack Basics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _____ |Punch\ ------------------------------------------------------------------------------- |A basic punch. While rolling and pressing SQUARE you will roll and then punch| |a nearby enemy. Press SQUARE to punch. The most basic of attacks in any game.| |Not as powerful as kicking but gets the job done. | ------------------------------------------------------------------------------- ____ |Kick\ ------------------------------------------------------------------------------- |A basic kick. You will kick a nearby enemy. Kick is more powerful in dealing | |out damage to enemies then punch is. Press TRIANGLE to kick. Another video | |game basic attack. Not as fast as punching but makes up for it in strenghth. | ------------------------------------------------------------------------------- _____ |Block\ ------------------------------------------------------------------------------- |By press om R2 you can block enemy attacks. This will allow you to not take | |any damage when an enemy is attacking you. When low on health be sure to rely| |heavily on block. Enemies will still be able to hit you from behind and the | |side. | ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Complex Attacks -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______ |Counter\ ------------------------------------------------------------------------------- |This is performed by holding R2 or Block and then pressing SQUARE. Counter | |attacking requires timing because you must press SQUARE as soon as the enemy | |attacks. A short cinema will play if an enemy's attack is successfully | |countered. | ------------------------------------------------------------------------------- ___________ |Jump Attack\ ------------------------------------------------------------------------------- |This is fairly simple to perform. While in midair press SQUARE to punch | |downwards. Thus hitting any enemies below you. This makes you a lot harder to| |hit by enemies because you will be out of their reach or moving to quickly to| |be hit. | ------------------------------------------------------------------------------- _____________ |Defense Break\ ------------------------------------------------------------------------------- |Enemies can also perform a block move. But Batman can break this block. When | |an enemy begins to block a note will appear on the right side of the screen | |saying Defense Break CIRCLE. Pressing CIRCLE will make Batman pull his arm | |back and then break through the enemies defense. Be careful when doing this | |because it takes a long time to break an enemies block, making yourself open | |to any nearby enemy attacks. | ------------------------------------------------------------------------------- _______________ |Multiple Attack\ ------------------------------------------------------------------------------- |When Batman becomes surrounded by multiple enemies he can push them back. | |On the right side of the screen a note will appear saying Multiple Attack | |CIRCLE. Batman will then jump and do a roundhouse kick. Thus knocking all | |nearby enemies back and onto the ground. | ------------------------------------------------------------------------------- _____________ |Ground Attack\ ------------------------------------------------------------------------------- |If Batman should get knocked down onto his back and enemies have already | |begun to surround him you can perform a ground attack when a note appears on | |the right side of the screen saying Ground Attack CIRCLE. Batman will then | |kick out any surrounding enemies. Making them fall on the back and giving you| |enough time to get up and away. | ------------------------------------------------------------------------------- ____________ |Final Attack\ ------------------------------------------------------------------------------- |When an enemies health is low you can perform the Final Attack. Batman will | |perform a melee attack on the enemy that will totally knock him out. This is | |a combination of kicks and punches. | ------------------------------------------------------------------------------- ______________ |Finishing Move\ ------------------------------------------------------------------------------- |When an enemy has been scared badly enough he will give up. You can then grab| |him when the note Grab CIRCLE appears on the right side of the screen, This | |defeats the enemy in one move. | ------------------------------------------------------------------------------- ____________ |Vault Attack\ ------------------------------------------------------------------------------- |If you jump over an enemy's head with X and press CIRCLE when a note appears | |on the right side of the screen saying Vault Attack CIRCLE when you land | |behind the enemy a short cinema will play where you kick the enemy in the | |back. | ------------------------------------------------------------------------------- ____________________________________ ( 3.3 Fear ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ {FEAR_} The stongest weapon at Batman's disposal. Using fear against those who prey on the fearful Batman becomes very powerful. For this section I'll go into more depth of how fear works in this game and some different ways to strike fear into those who would wish you harm. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Concept of Fear -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As stated above, Batman uses fear as a weapon. Doing simple things such as fighting an enemy will cause fear to those watching and being fought. But inorder to really scare your enemies you must think big. By interacting with the enviorment itself you can truly scare your enemies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- How Scaring Enemies Is Beneficial -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- By scaring enemies you gain a control over them. Fear is a weakness the Batman was able to master and manipulate to his using. He can then use it on enemies. Some of the effects of scaring enemies are sloppy fighting techniques, poor aim when using a weapon, dropping a weapon all together, or cringing in fear. As an enemy becomes scared they won't fight as well as they would had they a normal pulse. This leaves them open for hits and their attacks will be easily evaded. Enemies won't be able to hit you as well with weapons and won't be able to aim correctly. Enemies will also drop their gun all together if striken with enough fear. Just appearing to them isn't enough. You'll have to use the enviorment to your advantage to put the fear of the bat in them. And if you can strike enough terror enemies will cringe before you and even see you as a demon. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Examples of Scaring Enemies -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=+WARNING+=- This section does contain SPOILERS! Please read at your own risk! ŻŻŻŻŻŻŻŻŻ Although fighting and defeating enemies will cause fear you will need to do something big inorder to make enemies drop weapons. In some levels you find out about what a main character fears the most through interrogations and then use it. An example of this is from the Docks level. When you find out that the Consigliere is claustrophobic Batman used it to his advantage while interrogating him. Interrogations themselves will cause fear in enemies. Always look for ways that you can scare enemies. By doing so you'll gain power. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Area Fear and Reputation -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Area Fear is the summary of the heart rate of enemies in one room. Empty means that everyone is calm. Full means everyone is scared senseless. Reputation is how much fear you will induce when you scare an enemy, These both effect one another. By having a lot of reputation you will be able to scare enemies easier, thus filling the area fear meter quicker. Then enemies won't react well and cringe before you. This will make getting through areas much more easier. ____________________________________ ( 3.4 Interrogations ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ {INTER} -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- What's an Interrogation? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Interrogations are short cutscenes that play after grabbing a guard. Some short dialogue will be tossed back and forth between Batman and the person whom is being interrogated. This is a vital to how successful your mission is because certain information or keys can only be received in interrogations. The dialogue in interrogations ranges from funny to just straight out badass. Some thugs don't act scared of Batman and actually say some funny things when asked a question. While a majority thugs are just plain scared senseless. I tend to favor the latter. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- How/Who can I Interrogate? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sneak up behind an enemy and if the option Grab is available do so, it will always be CIRCLE to grab, and then you can interrogate, it will always be SQUARE to interrogate. Some enemies can't be interrogated. You will know if they can or can't by if the option to Grab is present. In some missions it's an objective for you to interrogate someone so always look for their name in the Enemy Information for if you need to Grab them. While for most it will be unknown to you unless a key or passphrase is required. ____________________________________ ( 3.5 Driving ) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ {DRVNG} To add a bit of fast paced action to the game, there are driving levels shaped after the racing game series, Burnout. The driving is very fast paced and the controls react very well in taking turns. The controls, listed in the CONTROLS section, are easy to get use to and very simple. In the driving missions there is no health pick ups. Your health, or armor, is displayed in the top left corner of the screen. You lose armor when enemies crash into you and if you crash into walls. Be very careful when driving or else your car will be destroyed. The only pick ups available on the road are nitro pick ups. The bar at the bottom right corner of the screen displays how much nitro you have left. You will deplete nitro by press R1 and using boosters to allow you to go 100 mph and up. This is very helpful when chasing down targets or on a time limit. With every enemy you hit, it adds to your reputation. Hit enough civillian cars and your reputation will drop. Reputation is really pointless. It only adds to your score at the end of the level. But still be careful about hitting civillian cars because you'll lose armor. --------- //[WLKTH]\\___________________________________________________________________ [ IV. W A L K T H R O U G H ] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ +NOTE+ This WALKTHROUGH is written while on the CHALLENGING difficulty level. ------------- |4.1 Prologue\________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻ | |{LEVL1} | |Setting: Gotham City- Narrows Island 4 A.M. | |Enemies: Crane Thug, Manic Inmates | |Objectives: Email Icon | | The Email icon indicates a new mission objective or note has | | been added. | | | | Find Dr. Crane | | Search the burning building to find Dr. Crane | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The game begins with a cinema of a man being thrown through a window then followed by the Dark Knight himself, Batman. A fight now occurs between the thugs and Batman. This will teach you the basics of fighting. Follow the onscreen instructions until all enemies have been defeated. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Attacking Enemies | +----------------------------------+------------------------------------------+ |To punch press SQUARE, to kick press TRIANGLE. This are the most essential | |buttons when taking on enemies because how else will you inflict damage? | +-----------------------------------------------------------------------------+ When all enemies are defeated another cinema plays where an enemy breaks into the room and fires aimlessly. This then causes an explosion knocking the enemy unconsious. Exit out of the room into the hallway from where the enemy had recently came from. In the next room, you enter just in time to see an enemy sent through a window as an explosion goes off behind him. Go down the hallway to the left. At the end of the hall the ceiling crashes down seperating you from an enemy. Return down the hall to the room where the enemy broke through the window. The hallway to the right has now been cleared of the fiery debris. Run down the hall to the end. While going down the hall you may target some debris blocking a door. Refer to the Tips and Hints box for more info. But anyways continue down the hallway to the end. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Breaking Objects | +----------------------------------+------------------------------------------+ |Destroy objects by pressing SQUARE or TRIANGLE. This comes in handy in | |clearing pathways to other rooms or secrets. | +-----------------------------------------------------------------------------+ At the end of the hall you can go left or right. To the right is a fiery room. To the left is an elevator. Approach the button and press circle to call the elevator down. The elevator comes crashing down with two thugs on it. They then talk about making a run for safety from the firey inferno. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Interactive Objects | +----------------------------------+------------------------------------------+ |Interact with objects by pressing CIRCLE. Anything that can be targeted and | |is not an enemy is useable with CIRCLE or can be destroyed. Some of the | |things that are interactive are grapple spots(Spots where you can use your | |grappling hook on), computers, buttons, doors, etc. | +-----------------------------------------------------------------------------+ Walk unto the roof of the elevator and approach the ladder. Use it to climb to the top floor. At the top is a empty room with a door across from where you climbed up from. Before you open the door you will have to press SELECT to view you mission objectives. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Ladders | +----------------------------------+------------------------------------------+ |Climb ladders by walking close or jumping onto them. Its not just ladders you| |can climb but ropes and chains as well. Press up on the analog stick to climb| |upwards while down to slide downwards. | +-----------------------------------------------------------------------------+ +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Data Screen Navigation | +----------------------------------+------------------------------------------+ |Press LEFT on the D-PAD to view the Notes and Controls screens. By first | |pressing SELECT it opens up your current set of objectives in case you forget| |what to do. You can also view any important data or clues you've collected as| |well as refresh your memory of the controls. | +-----------------------------------------------------------------------------+ Approach the door when ready and you're given the option of open the door with CIRCLE or first view whats in the next room by using an optic cable by pressing SQUARE. It is always a good idea to check what is behind a door before running into a room unprepared. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Optic Cable | +----------------------------------+------------------------------------------+ |When approaching a door press SQUARE to use an optic cable to look into the | |next room. This is very helpful to work out a plan on how to take down | |enemies. | +-----------------------------------------------------------------------------+ In the next room you find two thugs debating whether to leave one of Crane's traumatized victims. Batman will throw his Batarang at the victim's chains freeing him to attack the thugs. Run down the stairs to the right to see the victim jump out the window. Leaving you to fight the two thugs. Defeat both thugs and then jump out the same window as the manic victim had just jumped through. You find him slumped against the wall. Go to the right and jump over the gap. On the other side climb the pipe to the top. At the hop onto the platform on the left to see two thugs in the next room. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Vertical Pipes | +----------------------------------+------------------------------------------+ |Climb vertical pipes by walking close or jumping onto them. This is the same | |as using ladders. | +-----------------------------------------------------------------------------+ Stand between the two windows where there is solid ground to listen in on the thugs talking about Batman and the fire. The windows will then blow out from an explosion. Run to the end of the platform and jump up and grab onto the horizontal pipe. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Horizontal Pipes | +----------------------------------+------------------------------------------+ |You can jump onto and hang from horizontal pipes. This allows you to shimmy | |to the left or right to reach far away platforms. | +-----------------------------------------------------------------------------+ Follow the pipe around the corner of the building. On the other side of the building drop down with SQUARE when you are above a platform. Once on the platform you have reached a CHECKPOINT. Break down the boards over the window and enter into the room. Directly across from the window you enter through is a medical kit. This is used to restore any health you may lose in combat. Go down the hallway. When you reach the end where there is a huge fire there will be a door on the right side. Go through it into the next room. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Medical Kits | +----------------------------------+------------------------------------------+ |Medical Kits will replenish your health. These are extremely vital to your | |survival. Whenever you are low on health always stop to look for one of these| |hanging on a wall. Only use it when you do need health. | +-----------------------------------------------------------------------------+ In the next room you find Crane destroying some of his evidence. He will then release two Manic Imates on you. Defeat them and follow Crane through the door. Around the corner you find Crane as the Scarecrow. He will infect Batman with his fear drug then run off. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Special Attacks | +----------------------------------+------------------------------------------+ |Batman can perform special attacks during combat. They will appear in the top| |right corner of the screen when available. Some exaples of these special | |attacks are multiple enemies, vault attack and midair attacks. | +-----------------------------------------------------------------------------+ Go down the hall while avoiding the flames. You will start to hear Rachel screaming for help. Continue down the hall and another explosion will occur. This time hitting you and setting you on fire. It won't do any damge so continue down the hall. You will see Scarecrow and and lunge at him. ___________________________ ______ /AREA COMPLETE //_[]X / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ BONUS MATERIAL UNLOCKED 3 Film Clips 2 Gallery of Fear Characters Interview __________________________________ ____________________________________________//____________/ ------------------------ |4.2 Himalayan Monastery\______________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |{LEVL2} | |Setting: 1 Year Earlier - The Himalayans - The League of Shadows Monastery | |Enemies: League Member, League Ninja, Ra's al Ghul | |Objectives: The Trials | | Complete the trials and become a member of the League of | | Shadows | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You start in a long, dark hall. Run out into the open area and run across to the other side to reach Ducard. Follow him down another dark hall. In the next open area Ducard instructs you for your next task. You must enter the next room and take down the armed ninja. Climg the ladder and enter into the room with the ninjas. You must enter stealth mode to sneak up on the armed ninja and take him down. To enter stealth mode press L3(Push in the LEFT ANALOG STICK). Move into the room and your radar will appear. The red dot is the armed ninja while green is unarmed. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Stealth | +----------------------------------+------------------------------------------+ |Press the L3 button to enter and exit stealth mode. Stealth mode will allow | |you to move without making a sound. This is essential in taking down enemies | |without the risk of losing life. Become an expert at stealth and you can take| |out a room of enemies without take damage. | +-----------------------------------------------------------------------------+ +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Radar | +----------------------------------+------------------------------------------+ |Enemies with guns will appear as red on your radar. Enemies without guns will| |appear as green. Always take out the enemy with the gun first. Enemies with | |guns do the most damage and can attack from a distance making them the most | |dangerous. Take them down first and the rest will follow. | +-----------------------------------------------------------------------------+ Move towards the red dot on your radar to sneak up behind the ninja. Once behind him a small note will appear at the top right corner that says Stealth CICLE. Pressing CIRCLE will allow you to do a stealth move on the enemy taking him out quietly. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Stealth Attack | +----------------------------------+------------------------------------------+ |If you approach silently behind an unaware enemy you can perform a Stealth | |Attack by pressing CIRCLE. This technique will prove to be most helpful. It | |allows you to take down an enemy in one hit. | +-----------------------------------------------------------------------------+ With the armed ninja down your first task is done. Follow Ducard through the door into the next room. At the end of the long hall you enter into a large two story room. Ducard is in a doorway. Approach him and a wall of spikes will sperate you from him. You will need to find another way into the next room. Lanterns will drop down from the ceiling. Tunr around from the doorway and climb up the ramp to the top. Then jump to the lantern. Jump from lantern to lantern to reach the platform on the other side. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Double Jump | +----------------------------------+------------------------------------------+ |Press X twice to double jump. Double jump is helpful in reaching high up | |ledges and other high up platforms. | +-----------------------------------------------------------------------------+ +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Longer Jumps | +----------------------------------+------------------------------------------+ |Press X longer to jump further. This is helpful in jumping large gaps. As | +-----------------------------------------------------------------------------+ Go through the door into another hallway. Enter into the next room to spot Ducard standing next to a cabinet with a shuriken inside. Move towards the metal grating and fire will burst up. You will have to find another way over the fire. Climb up the ladder on the left side of the room. At the top go along the narrow board on the right. Walk along it until you reach a even more narrow board. Move along the beam and you will automatically perform a context sensitive movement. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Beam Walk | +----------------------------------+------------------------------------------+ |When you reach the beam you will automatically perform a Context-Sensitive | |movement. You will sidle from left or right along any narrow beam without | |falling. | +-----------------------------------------------------------------------------+ At the other end of the beam is a solid platform. Move along it towards where the shurikens are kept. Then drop down to solid ground to collect the shurikens that you will need for your next test. After taking them a trapdoor opens below you. You end up outside. Move through the spikes until you have to target different objects. When you can move again select the rope ladder and throw a shuriken at it with R1. It will then roll down so you can climb up to a higher platform. Move along the platform until you reach the support chain. Throw a shuriken at it. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Interactive Highlights | +----------------------------------+------------------------------------------+ |Press LEFT or RIGHT on the D-PAD to move between targets. This comes in handy| |when fighting multiple enemies so you can take down a certain one first or | |easier locking onto targets you can interact with. | +-----------------------------------------------------------------------------+ +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Throwing Shuriken | +----------------------------------+------------------------------------------+ |When targeting an object press R1 button to hit it with your shuriken. This | |is very useful in hitting far off buttons or cutting ropes. Also helps in | |causing fear to your enemies. | +-----------------------------------------------------------------------------+ Move towards the ramp but be carful of the gap in the pathway on the way to it. Go up the ramp to target a bell. Hit it with a shuriken then continue down the hall into the next room. Go right in the next room to find Ducard. You must get the pass phrase by those ninjas. Continue down the hall to reach a rolled up ladder. Throw a shuriken at it to drop it down. Climb to the top. Use the wire at the top to climb to the other side of the room without the ninjas seeing you. Move closer to the support cable that is holding a cell above the three ninja. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Overhead Wires | +----------------------------------+------------------------------------------+ |Press X to jump and grab wires or ropes overhead. This is a great way to get | |across rooms without enemies below spotting you. | +-----------------------------------------------------------------------------+ Throw a shuriken at the support cable and the cell will drop on the ninja below. The dropping cell will make the one armed ninja drop his gun. You can now attack them much easily. Jump down and defeat them. When the last ninja has been strucken with fear you can interrogate him for the pass phrase. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Reputation | +----------------------------------+------------------------------------------+ |Using the enviorment to scare enemies will increase your reputation. The | |larger your reputation the more fear you will create. This will cause enemies| |to be weaker and even cower in fear when they see you or when you effect the | |enviorment to scare them. | +-----------------------------------------------------------------------------+ The bottom door will now be open. Go through it and return to the bell. Hit it again with a shuriken and you will automatically say the pass phrase. Go down the hall. In the next room go up the ramp and stand in front of Ra's al Ghul and Ducard. They will ask you to lower a prisoner using the lever. Lower his cage and stand infront of them again. A cutscene where Ducard and Ra's al Ghul want Bruce to kill the prisoner occurs but Bruce won't kill him and instead causes an explosion. You must now fight Ra's al Ghul and two of his students. It is an easy fight. Just fight them as you would with regualr enemies. Not much of a threat. Ra's al Ghul will block much of the time so be prepared to do defensive breaks. After the fight free the prisoner by throwing a shuriken at the top of his cell. Follow him to safety. ___________________________ ______ /AREA COMPLETE //_[]X / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ BONUS MATERIAL UNLOCKED 2 Film Clips Gallery of Fear Characters Interview __________________________________ ____________________________________________//____________/ -------------- |4.3 The Docks\________________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |{LEVL3} | |Setting: 7 Days Ago - Gotham Docks | |Enemies: Falcone Thug, Consigliere, Crane Thug | |Objectives: Bring Falcone to Justice | | Find Gotham crime boss Carmine Falcone and bring him to | | justice. | | | | Bypass Gotham PD | | Falcone has arranged for a heavy police presence. Find an | | alternate means to gain access to the Docks. | | | | Access the Sewers | | The sewers may provide an alternate means to access the Docks. | | | | Open the Feed Pipe Valves | | The steam pipes of the dock can be overloaded by opening the 3 | | feed pipe valves marked on the radar. | | | | Interrogate Falcone's Consigliere | | Obtain more information about Falcone's smuggling opperation | | from his Consigliere. | | | | Expose Falcone's Shipment | | Falcone's shipment is being carried in crates spray painted | | with white falcons. A container ship is docked nearby with the | | shipment in its cargo hold. | | | | Isolate Falcone | | Falcone is heavily guarded. The cargo crane at the end of the | | pier may provide a tool to isolate him from the bodyguards. | | | | Interrogate Falcone | | Falcone is helpless and isolated from the bodyguards. | | Interrogate him and bring him to justice. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You will start off in a small room. Head to the door on the left side of the room. Go down the hallway with windows on both sides to trigger a cutscene where a small army of cops show up. Continue down the hall and use the button to call the elevator up. Get on the elevator and press the button to ride the elevator down to the ground. Get out and climb over the fence on the left. On the other side is a door into a small security office. There is an armed Falcone thug and a Falcone thug with a knife. Sneak up on the armed thug and perform a stealth take down. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Optic Cable II | +----------------------------------+------------------------------------------+ |Approach a door with an interactive highlight and press SQAURE to use the | |Optic Cable. This lets you get a glimpse into the room beyond to get a heads | |up on what you will have to deal with in the next room. Also helpful to see | |what direction an enemy in the next room may be looking in. | +-----------------------------------------------------------------------------+ The other thug will know of your presence after the stealth take down so be prepared to fight. Beat him until you are given the option to grab. Do so and then interrogate him until you gain all the info you need about Falcone's plans. After the interrogation, climb the ladder in the corner opposite to the door that you came in. At the top of the ladder hop onto the ledge on the right. Then jump onto the metal platform. From the metal platform then jump to the floor. Go to the left and climb out the window at the end to the left. Once outside go down the stairs. Continue moving forward to reach a platform. Use the ladder to climb ontop of the platform. There is a wire that you can jump up and grab to climb over a fence further down the dock. Once you have passed the fence drop down. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Radar Objective Markers | +----------------------------------+------------------------------------------+ |Objective markers appear on the radar as a YELLOW DOT. Objectives that are | |out of range appear on the edge of the radar as a YELLOW CROSS. This is | |helpful when you are lost as to what direction you should move in. | +-----------------------------------------------------------------------------+ As soon as you drop down theres a CHECKPOINT. Jump onto the top of the boxes and then through the window. Destroy the boxes and open the vent. Move along the ventilation system until you drop down into an open space. There will be a van to the right with armed men in the back. You will need to trap the men. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Crawl Spaces | +----------------------------------+------------------------------------------+ |Press the L3 button to enable stealth mode and enter crawl spaces. Stealth | |mode just isn't for stealth but can also allow you to fit in tight spots and | |move through vents or pipes. | +-----------------------------------------------------------------------------+ The answer as to how to trap the armed men lies in the fork lift. You will need to locate the key that runs it to drop a load of boxes infront of the door of the van, trapping the men inside. To get the key climb up a ladder on a platform to the left of the forklift. Open the window and enter into the storage room. There is a lone armed thug in here whom you can interrogate. There is also the key for the forklift in here. From the platform in the storage room move under a pipe hanging from the ceiling and hop up to hang from it. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Overhead Pipes | +----------------------------------+------------------------------------------+ |Batman can hang from overhead pipes by jumping onto them. Always, always | |always remember to look at the ceiling when you are lost as to where to go | |next or when an unclimbable object is in your way. Most of the time there | |will be a pipe on the ceiling to use. | +-----------------------------------------------------------------------------+ Move to the right along the pipe until you are above the thug down below. When you are above the thug press CIRCLE to lower down and grab the thug. You can interrogate him about what Falcone is afraid of that would have him bring an army of men. When you're done interrogating him drop down. Grab the forklift key then press the switch to the left of the door that leads to the forklift and the van. With the door opened use the key on the forklift to drop boxes infront of the door of the van. The two thugs in the front of the van will come out to investigate the sound. You'll have to fight both of them. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Blocking | +----------------------------------+------------------------------------------+ |To block enemy attacks press and hold the R2 button. This is an essential | |move for when you need to conserve your health. | +-----------------------------------------------------------------------------+ Both thugs are quite strong and one of them is armed with a knife. Take down the one with the knife first by counter attacking his moves. To counter attack hold R2 and then SQUARE just as he is about to strike. This technique is very useful. With both defeated you can head over to the gate infront of the van. It is locked so you will need to pick the lock. Wait for the spinning block to stop at the hole then press CIRCLE to drop it in. With the gate open go through and to the left to drop into the sewer. ------ Sewers ------ After landing in the Sewers you reach another CHECKPOINT. After a short discussion with Alfred as to what you should do next you can use your grappeling hook. Target the grapple point with LEFT or RIGHT on the D-PAD then press CIRCLE to grappel to it. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Grapple Points | +----------------------------------+------------------------------------------+ |Select the Grapple Point with the interactive highlight and press CIRCLE. You| |will need this when trying to get passed obstacles or reaching high vantage | |points. | +-----------------------------------------------------------------------------+ Once on the higher platform go to the left to get a health kit. Then go to the right to press a switch to open the door on the pipe. Jump into the pipe. Move along the pipe until you enter into the water at the end. Then grapple up to the pipe along the ceiling. Move along the pipe and watch the dialog between the thugs and the technichan. Afterwards drop down from the pipe and sneak up behind the guard on the left with the gun. Perform a stealth move to take him out. Then defeat the second thug. With both gone the tech will return. He will tell you the code for a keypad on the other side of the pipes. Climb over the wall of pipes by using the pipe along the ceiling. Then use the keypad on the wall to put the code 1227 in. Go through the door and climb the pipe to climb above the platfomr. When above the platform drop down. Follow the platform around the corner, right above where you talked with the tech, to find a door. Go through and destroy all the boxes and then drop into the water to the left by breaking the railing. Follow the stream of water under the pipes to outside. Once outside jump onto the solid ground to the left. Climb the ladder and at the top turn the first valve. When the pipes behind the valve begin to steam and you can then target them throw a batarang to break them open. Then use your grappleing hook to get above the hole in the pipe. Drop into the pipe. Move along the pipe until you drop into a big room. There are two armed thugs on the higher part of the room. For now use the ladder in the left corner of the room. At the top turn around and go towards the wall. When you come to a pipe jump up and hold on to it. Then use it to cross over the gap to the thugs. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Scaring Enemies | +----------------------------------+------------------------------------------+ |Using the enviorments to scare enemies will make them drop their guns. By | |scaring enemies you can make them weak. They will cringe when they see the | |sight of you and drop thier guns. Always look for a way to scare you enemies.| |Because fear is your greatest weapon. | +-----------------------------------------------------------------------------+ Stay on the pipe until you are on the other side and right above a platform. Then drop down and target the pipe near the two thugs, whom both have guns, and throw a batarang at it. This will cause steam to come from the pipe and thus scaring the enemies enough to make them drop their weapons. Swoop down from your hiding spot and defeat both of the thugs. Then go through the door. Outside you reach a CHECKPOINT. Look to the right and target the support chains and throw batarangs at them to make the ramp drop. Then go up the ramp. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Area Fear | +----------------------------------+------------------------------------------+ |The Area Fear bar represents the overall amount of fear generated by Batman | |in a given area. It is basically a summary of everyone in the area's | |heartbeat. If the bar is full everyone is scared. If empty everyone is calm | |and dangerous. | +-----------------------------------------------------------------------------+ Go up the ramp and follow the platform to a door. Enter the room and go down the ramps to the bottom. Under the ramp is a health kit. Grab it if you need it then turn around and press a switch to open a hatch off of the pipe. Go into the pipe. At the end of the pipe you enter a huge room. You are at the bottom and their are four enemies at the top, along with the next valve. Look for a grapple point to the left ledge and grapple up to it. Then use the pipe to cross over to the other side of the room. You will land in a small room below the grating above where there are thugs. Climb the short wall to the right and follow it to the end to reach a gap in the floor. Peek out with CIRCLE to see a thug. Wait for him to turn around. Then jump from the hiding spot and perform a stealth attack on him. Continue down the path, DO NOT GO LEFT, until you reach a dead end. Turn the next valve. This will then scare all the enemies on the bridge causing them to drop their guns. Now move in and take them all out. Cross over the bridge and at the end turn right and go out the door. When the game finishes loading climb the ladder infront of you. As you approach it you reach another CHECKPOINT. At the top is a small army of cops. There are also a few around the ladder infront of you. Wait until they finish talking before going to the ladder. When they are gone make your way to the ladder. Climb up it and and at the end of the path on the right is the third valve. Turn it and watch your reputation rise, alond with the cop cars. That last valve scared all the cops off making Falcone easier to reach. ------------------- Inside Gotham Docks ------------------- You will start off on top of some crates with Falcone's thugs on the ground. Target the grapple point to the left and use it to reach the crates to the left. Move towards the hole in the spacing of the crates, facing the water. BEFORE dropping down look down to see if the thug is still there. When he leaves drop down and then climb up the rope into another crate above. Exit out of the crate and go right. You wil eventually come to a hole leading into another crate. Drop down and destroy all the boxes. Exit out of this crate and go left. You will need to crouch to get under the crate. Exit from underneath it and hide behind some boxes. You can peek out to spy on the thugs in this area. All are armed and there are four in the area. You will need to scare them to disarm them. After viewing your surroundings go down the passage between the crates to the right. At the end go down the ladder. Go to the left and use the medical kit on the wall. Then move silently up the ramp. At the top go into the room on the left and take out the thug inside with a stealth takedown. You now have control of the crate in this area. But the controls don't work, just yet. Alfred will inform you on how to use the control by using a electro-hack tool. Press UP on the D-PAD to select the Electro-Hack then press L1 to begin hacking. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Gadget Selection | +----------------------------------+------------------------------------------+ |To select a gadget use UP and DOWN on the D-PAD. When a gadget is available | |for use its icon will flash and pressing L1 button will use the gadget. There| |are five gadgets you can use like. They are the Smoke and Flash Grenades, HF | |Transponder, and the Elctro and Camera Hack Tools. | +-----------------------------------------------------------------------------+ Hacking consits of a small box in the lower right corner of the screen where four rows of X's and O's scoll by and you have to press CIRCLE as soon as the O pass in the box section. Then the line will drop down and you have to get the second O in the box and so on and so on until the box is full of O's. You now have control of the crane. Move it above a thug and drop it. This will scare them enough to make them drop their guns. Exit the room and as soon as you turn right punch to hit a thug. Now take out all three thugs. Multiattack comes in handy so make sure to use it when prompted. Also remember use counter. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Cargo Crane Controls | +----------------------------------+------------------------------------------+ |Use the LEFT ANALOG STICK to move the crane. When SQUARE is active you can | |drop the cargo. You will need to know how to use cranes later on in the level| |because they are an excellent way to induce fear. | +-----------------------------------------------------------------------------+ Grab the thug crawling around to interrogate him to find out about the shipment of stuffed rabbits. Use the ladder across from the crane room. At the top jump and glide to the right, over the fence. On the other side of the fence, follow the narrow path between the crates. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Cape Glide | +----------------------------------+------------------------------------------+ |Batman can use his cape to glide. Press X to jump then press and hold X to | |glide. This will allow you to reach platforms at long distances away or cross| |over large gaps. | +-----------------------------------------------------------------------------+ While going hrough the path you will reach a CHECKPOINT. When you come to a dead end with an orange crate move towards it to wall sidle. This will allow you to go through a crevice to the left. Go along the wall until you are behind a stack of boxes. Exit from the wall sidle position. There are two aremed thugs on the other side of the wall of boxes. Wait for them to finish talking. The one man remaining is the Consigliere. Sneak up behind him and grab him. Now you can interrogate him to find out about the smuggling operation. Use the forklift in the corner by the door to lift up some boxes. This will trigger a CHECKPOINT. Go under the boxes. This next area is swarming with thugs. Theres a thug leaning against the wall. Sneak behind the boxes infront of his line of vision. Another thug will come and talk to him. Listen in to learn about Dr. Crane. Continue edging your way through the darkness until you come to a plastic sheet. Go past it to the right to reach a chain. Climb it to the top then use the pipe to reach the platform on the left side of the area. Drop from the pipe to the platform when above it. After dropping onto the platform jump and glide over the gap in between the platform. On the other side follow it around the corner and then enter through the door into the building. You will be in a long dark hallway. Go down it and you will reach a CHECKPOINT. ---------- Cargo Ship ---------- At the end of the hall go through the door. Then walk down the ramp to the bottom. DO NOT go through the door at the end of the ramp leading into the ship. Behind that door are three armed thugs. Instead go to the left and pass through the doorway in the fence. On the other side of the fence use the control lever on the forklift to lower some barrels. Use the barrels to climb up the crates. Climb onto the top crate. At the top is a wire that will bring you onto the ship. Once you drop onto the ship go left towards the front of the ship. Theres an unarmed thug looking out to the ocean, making him an easy target for a stealth take down. Once he is defeated use the medical kit. Now go down the passage to the left(not the side you just came from). At the end "hall" is an armed thug. There are also two thugs nearby. Get as close as possible so that you can perform a stealth take down on the armed guard. This will at least take out the most dangerous thug in the area but it will alert the other two thugs of your presence. As well as those two thugs a third will come from a side passage. Remember to use block and counter. As well as multi attack. This will make short work of them. After defeating them all go to the large area where the two unarmed and one armed thug, should you have moved away during the fight. There is a small passage in between the crates. Go down it and break through some debris. Once past the debris jump onto the left crate and climb up ontop. There is a military crate here and a short cinema about using them. After opening the crate you recieve five smoke grenades. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Smoke Grenades | +----------------------------------+------------------------------------------+ |Smoke Grenades will temporarily paralyze and scare your enemies. Select the | |Smoke Grenades by pressing UP or DOWN on the D-PAD. Fire it by pressing the | |L1 button. If targeting a group of enemies throw the Smoke Grenade at the | |enemy in the center. This will give you a better chance at hitting all the | |enemies with smoke. Smoke sends enemies into a coughing fit that is measured | |by a bar that appears on screen. While coughing the enemies are open for | |damage. | +-----------------------------------------------------------------------------+ +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Fear Gadgets | +----------------------------------+------------------------------------------+ |Fear Gadgets can only be used on enemies who are already scared. A higher | |reputation will make your Fear Gadgets more powerful. Using Fear Gadgets will| |give you the upper hand in fights. | +-----------------------------------------------------------------------------+ Jump through the hole above the military crate. You will be in a small room. Go through the door and down the ladder. If you need health go to the left and down beside the crate on the wall is a medical kit. When ready go towards the conveyor controls and perform a stealth take down on the thug. With the thug gone hack the controls with the Electro-Hack. This will cause all the crates onboard the cargo ship to crash on some thugs on the docks. With them scared its time to test out these smoke grenades. Target the thug in the middle and throw the grenade with L1. Make sure the grenades are equipped! With the thugs now disoriented swoop in for the kill. Take them all down then head for the fence up the dock. Be careful as you go because there is a thug down here. After defeating him you get the key for the gate. Now go through the gate. You will have reached another CHECKPOINT. There will be some crates in this area. Move foward and then right, while staying behind the large crates. You will enter a room with a ladder leading down. Follow it down and at the bottom go out the door. Move silently while listening in on the thug that is on the platform above. On the wall to the right is a ladder. Climb it and move across the area to the ladder on the other side, while grabbing the smoke grenades from the military crate. Climb the ladder and then wait behind the stack of boxes for the armed thug to turn around. Once he turns sneak up behind him and perform a stealth takedown. Go through the door at the end of the platform to the right. You will be in a small room with another door on the right. You will have to pick the lock. With the lock picked move down the hallway. At the end of the hall go through the next door on the left. A small cutscene will play as Batman talks to Alfred on how to isolate Falcone from his men. Looks like you gotta reach a crane. Go through the door to the left to enter a large room on a platform. Jump over the railing onto the lower railing. Follow the ramp down to the bottom of the room. At go to the door and USE YOUR OPTIC CABLE to see three armed thugs come down the hall. Quickly hide behind a wall of boxes to the left. When they are gone go through the door. Go right down the hall and through another door. When the game finished loading head around the corner to reach a CHECKPOINT. Go through the door to reach the support beams for the pier above. ---- Pier ---- Move foward and go right to use the medical kit. Then turn around and head for the dead end. Jump to the pillar to the left if you are looking out to the ocean and you will grab onto a ring. Jump again to reach another ring. Jump Once more to get on a pipe. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Metal Pillar Rings | +----------------------------------+------------------------------------------+ |Batman can jump onto metal rings to scale large pillars. This is another | |thing to look out for when confused on how to reach someplace. | +-----------------------------------------------------------------------------+ Use the pipe to get over the fence and above another platform. Drop down from the pipe when above the platform. Break all the boxes on the transport then go to the right and press the switch. The transport will move towards you. Jump onto it to get close to another platform. Jump off of the transport to the platform. Follow the platform around the corners. At the end of the platform drop down onto a lower platform and go through the door. Inside are two thugs looking out a window. Move in behind them and perform a stealth take down on the thug on the right. Now you'll have to deal with the remaining thug. With both thugs gone press the button in the left corner to call an elevator down. Once it reaches you get on and take it up. At the top turn around and exit out into the room. First go into the right corner for a HF Transponder. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | HF Transponder | +----------------------------------+------------------------------------------+ |High Frequency Transponder will cause a scared enemy to become paralyzed with| |fear. This will summon a swarm of bats to engul any nearby enemies. This will| |cause them a large amount of fear. Use as a last resort. | +-----------------------------------------------------------------------------+ Now go further into the room and use an optic cable on the door to the right. Theres Falcone!, but you can't get to him just yet. One of his thugs will move towards the door. Quickly hide in where you found the HF Transponder. The thug will then talk on the phone. After he finishes talking on it, sneak up behind him and perform a stealth take down. You will grab him and can now interrogate him. He will give you the key to the door to the left. After the interrogation go through the door with the key. Walk onto the platform and climb down the ladder. At the bottom is a door. When you go through it two enemies will come through the door at the end of the hallway. Defeat both thugs and go through the door they came though. Jump onto the crate and climb the chain to the top. At the top jump onto the platform and then align yourself with the lights hanging over the water and glide to the first one. Then jump and glide to the next light. From the light glide to the platform. To the right is another pillar which you must climb using the rings. At the top drop onto the platform. Go to the edge of the platform and jump and pull youself into the vent on the right wall. Follow the vent to an access grate. Open it and drop into the room below to reach a CHECKPOINT. Grab the flashbang grenade out of the crate then climb out the window. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Flash-Bang | +----------------------------------+------------------------------------------+ |Flash-Bang grenades will temporarily blind a group of scared enemies. This is| |like the smoke grenades only it will effect all enemies nearby. | +-----------------------------------------------------------------------------+ On the platform outside the window go up the ladder to the right. At the top hop onto the next platform to the left. Then hang from the pipe on the ceiling. Follow the pipe around the corner and drop down onto the metal rings around the column. Drop down onto the platform. After two thugs finish their conversation sneak up on a thug near a computer and perform a stealth take down. Press the button and a transport will knock a bunch of thugs into the water. But it will also alert two more thugs. Defeat them both. And move down the platform to reach an elevator. Use it and go up. --------- The Crane --------- At the top you are in a hall. Move towards the door to reach a CHECKPOINT, Then go through the door. Run foward towards a chain under the crane. Use the boxes to the left of the chain to reach the chain itself. Now climb up to reach a platform with a ladder. Now climb the ladder. You will be on another platform with another ladder. Keep climing up into the crane's controls. At the top is an enemy talking on the phone to the left. Wait for him to finish then perform a stealth take down. Now go to the crane controls and use the electro-hack to use it. Move the crane left until you see a black car. Position the crane over the car and press SQUARE to grab it. Now turn around and go up the stairs on the right. At the top target the grapple point and grapple to it. Now move along the pipe to reach Falcone. When you get close enough a cinema will play. ___________________________ ______ /AREA COMPLETE //_[]X / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ BONUS MATERIAL UNLOCKED 2 Film Clips 4 Gallery of Fear Characters Interview __________________________________ ____________________________________________//____________/ ---------------------- |4.4 Passage to Gotham\________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |{LEVL4} | |Setting: Gotham City | |Enemies: Enemy Muscle Car, Enemy Van, Freight Truck | |Objectives: Takedown the Escort Vehicles | | The truck carrying the stolen equipment is being guarded by a | | number of vehicles driven by armed thugs. Use your vehicle | | skills to knock them off the road and reach the truck. | | | | Jump the Narrowborough Bridge | | The Narrowborough Bridge is being raised by the fleeing | | criminals. Get to the bridge before the steadily growing gap in | | the bridge is too wide to cross. | | | | Destroy the Truck | | Overcome, cripple, and then destroy the truck in order to reveal| | its cargo. Ude your onboard weapon system to shoot it off the | | road. If the truck reaches the Gotham Black Market before you | | can take it out then Mission Failed. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Driving Controls | +----------------------------------+------------------------------------------+ |Here there are again: D-Pad = Not Used | | Right Control Stick = Not Used | | Left Control Stick = Steering | | L3 = Not Used | | Triangle = Camera | | Circle = Jump | | Square = Brake/Reverse | | X = Accelerate | | L1 = Rear View | | L2 = Weapons(Available when indicated)| | R1 = Boost | | R2 = Not Used | | Start = Pause | | Select = Data Screen | +-----------------------------------------------------------------------------+ You begin on a narrow street. Drive foward to be informed by Alfred about the truck. Follow the arrows to the right and crash through the fence. An arrow will appear on screen. The arrow is above an enemy muscle car. Speed up and knock them into the wall. Now you will be on the main straight along with civilian cars. Go through the blue pickup to get some nitro. Continue going taking down thugs until you enter a tunnel. Go through the tunnel taking down as many enemy cars as possible. Out of the tunnel will be another set of arrows pointing right. Follow them onto the road going right. You will be on a dirt road now. Go down the dirt road and then cross over the bridge. Once off of the dirt road you will be on a long winding road. Follow the arrows to know when you should turn. Once out of the winding road you will get onto a dirt road. On the dirt road is a nitro pickup. Continue to take down enemy cars until you come to an arrow pointing to the left. Near the arrows is another nitro pickup. You will be on a paved road again with another set of arrows pointing right this time. Turn right and go down the street and turn left at the next arrows. You will be on a long stretch paved ground. Halfway down the road is a nitro pickup. Enter into a tunnel. There will be no enemies around for awhile now. After exiting the tunnel you reach a CHECKPOINT and a bridge. You will now have to jump the bridge. On the right side of the road is a nitro pickup. Continue driving to reach another set of arrows. Pointing to the left. Some enemies will begin to appear on the road now. A timer will also appear in the top middle part of the screen. This is how much time you have left before the bridge is completed lifted. Continue to take down enemy cars and try to conserve your nitro. After a while you will reach a winding road with arrows indicating where to turn. The first arrows point right while the next point left. Near the next set of arrows pointing left is a nitro pick up. Drive straight on to the next set of arrows pointing right. On the next street are more arrows pointing right and a nitro pick up. Go straight down the long street and go up a ramp into a warehouse. Inside is another nitro pick up. Exit out of the warehouse through the door on the other side. Once outside turn left and go along the street. This street has a lot of civilian cars as well as thugs. When you reach a road with an island in the middle, go to the left side to get a nitro pick up. Turn left at the arrows. Go down the next street and turn right at the next set of arrows. Cross over a bridge to get another nitro pick up. Go down the long stretch of road. Turn right at the set of arrows to get a nitro pick up. Continue down the road and turn left at the next set of arrows. Get another nitro pick up and then go down another street. Continue down the street and turn down the street to the left. At the next set of arrows turn right and get the nitro and turn right then left at the next two sets of arrows. You will be on a dock now so avoid the boxes and any other hazards. Get the nitro pick up then turn right at the arrows. Go onto another dock and shoot through and pick up the nitro. Once off the dock turn right onto another street and blast down it until you come to another set of arrows going left. You will have reached the bridge and a cutscene of the tumbler jumping it will play. Once you land you will have reached a CHECKPOINT. Theres no more timer to worry about so no rush. Turn left at the next set of arrows to get a nitro pick up. Drive down the short street and turn left at the next set of arrows. Go down the long stretch of road and enter into the tunnel. Stay on the right side of the tunnel to get a nitro pick up. Near the exit of the tunnel on the right side is another nitro pick up. Upon exiting the tunnel you will be in a wooded area. After a while there will be another nitro pick up on the left side. You will now have a box on the left side of the screen displaying the Freight Truck health. Alfred will tell you about the Freight Truck. Speed up into the tunnel to reach the Freight Truck. Now just hold down on the nitro boost to catch up to the Freight Truck. Once you reach the truck a box will appear behind it and a beeping will begin. When the beeping becomes steady you can fire your missles with L2. This will damage the truck. Continue to stay behind the truck and blast into it with your rockets. Don't bother with enemy cars and vans. Once its tires are blown out it will begin to swerve. Stay on its tail and continue to blast out its tires. A cutscene will play where you discover that the truck was only a decoy to throw off the police and Batman. After the cutscene your stats for driving will be displayed. ___________________________ ______ /AREA COMPLETE //_[]X / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reputation : Time Taken : Takedowns : Multiple Takedowns : Enemy Damage : __________________________________ ____________________________________________//____________/ ___________________________ ______ /AREA COMPLETE //_[]X / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ BONUS MATERIAL UNLOCKED Passage to Gotham Mission Mode Passage to Gotham Time Attack Mode Prototype Batmobile 2 Film Clips Interview __________________________________ ____________________________________________//____________/ -------------------------------- |4.5 Falcone's Black Market Club\______________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |{LEVL5} | |Setting: Last Night - Gotham City - The Black Market | |Enemies: Thug, Pfister, Detective Flass | |Objectives: Find Flass | | Find and question the corrupt police office Flass. | | | | Gain Access to Upper Floors | | A pass phrase is needed to access the upper floors. Obtain the | | pass phrase from someone feeling suitably cooperative. | | | | Find the Control Room | | Locate the control room and find out Flass's location. | | | | Find Flass's office | | Make your way through the building and find Flass's office. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ahh another great intro to a level. Batman comes bursting onto the scene in the Tumbler. This causes your reputation to increase and Area Fear to be very high. Defeat the thugs that will be startled by your entrance. With all thugs defeated, approach the door behind the Tumbler. The door will be locked so you need to pick the lock. Pick the lock as you usually do and go through the door. Alfred will give you some valuable information via radio. Looks like you'll need to find a thug with a pass phrase inorder to reach Flass. After going through the locked door go to the left and open the miltary crate to get three smoke grenades. Go to the right corner of the garage and go up the ladder behind the black car. Jump onto the vent to the left at the top. Then go beneath the pipe above the vent and jump to grab onto it. Climb along the pipe to get over the fence. Go along the pipe until you can't go down the ramp anymore. Then drop down and throw a batarang at the cracked window. Jump through the broken window and use the computer terminal to open the gate. Hop back through the window and go to the left. Go left until a thug appears on the radar. Sneak behind the black car and watch as an armed thug talks over an intercom. Theres an armed thug looking in your direction as well so you can't sneak up on the thug on the intercom just yet. Continue to the left to reach a fence blocking a ramp. Above the fence is a grapple point. Use it to get above the fence. Now that you are above the fence, drop down to the left of it to get on the ramp leading down. Go down the ramp to reach a CHECKPOINT. Continue down the ramp and stay near the wall on the left. Wait for the thug working on the car to turn around, then sneak up on him and perform a stealth takedown. Go to the right wall to use a medical kit. Then climb the ladder to the left of the medical kit. At the top, jump onto the vent and walk down it. At the end go through the vent. Go through the vent covering on the other side. You will emerge on a vent high above some enemies. Continue going along the vent. Through the next vent covering is a room where the vent on the left merges with the vent on the right. In this room is another vent covering on the left, go through it. Move along the vent until you are below a pipe. Jump onto it and then throw a batarang at the support beam for some barrels. The barrels will roll down and scare some enemies. When they come to investegate the sound move along the pipe until you are above the armed thug. An option will appear on screen saying Finish so press CIRCLE to drop down and grab him. This will increase your reputation and scare the remaining three guards. Drop down silently and peform a stealth take down on the thug on left because he has a crowbar. Defeat the remaining two thugs until you can Grab one of them. Now interrogate him for the pass phrase, which is little pig. When finished with the thug exit out through the door. Go back to the ramp that you came down and go up the ramp. At the top of the ramp go through the door and go left. On your radar will be an armed thug looking at the door you need to get through. Sneak up behind the armed thug and perform a stealth take down. Use the intercom and Batman will say the pass phrase. Go slowly through the door and imediately go to the right, into the shadows. On your radar you should see an armed thug looking from the right side of the room to the left. Move along the shadows of the right side of the room. Sneak up on the guard on the right side of the room and perform a stealth take down. Go to the right of the desk and open the military crate to get a HF Transponder. Now go along the middle of the room and press the button to call an elevator down. Get in the elevator up while Alfred talks. ----------------- Black Market Club ----------------- At the top get off the elevator to reach a CHECKPOINT. Go down the hallway and grab the medical kit to the right of the door you come through and then enter through the next door at the end of the hall. In the next room DO NOT RUN STRAIGHT TO THE OTHER SIDE OF ROOM!!! Well not until you are prepared. In the middle of the room is a wall of trip wires that trigger gas to fill the room if the solid beam is broken. When ready run through the beam and quickly target the grapple point at the top of the room. At the top quickly drop from the grapple point. Turn around and run into the other room. From the balcony target the antique vase and throw a batarang at it to make it break the window. This will make the gas leave the room. Drop down to the bottom of the room when all of the gas is gone. At the bottom go through the door. Run down the hall and at the end go through the door on the left. In the next room there is a grapple point on the ceiling inbetween two doors. The door across from the one you cam through has an armed thug and an unarmed thug. Go to the right towards another door. As you reach it you will go through a trip wire. Quickly turn around and grapple to the ceiling to avoid being shot at by a machine gun that appears from behind a portrait. After the gun finishes firing the armed thug will come from the room. Wait until he his below you and then Finish him by pressing CIRCLE. Drop down to the ground and go into the room that the armed thug came from and defeat the thug. When the thug is defeated go to the Security Controls and use the Electro Hack to use the Security Controls. After hacking the controls you will find Flass and will be able to use the cameras to look in three different rooms. Exit out of the Control Room and go to the door that had the trip wires infront of it. They will now be disabled so go through the door. In the next room you will have reached a CHECKPOINT. Go through the door to the right. Alfred will give you some information about the camera systems and you will gain the Camer Hack gagdet. Go down the hallway and then hack the camera to be able to see a laser trip wire. +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Camera Hack | +----------------------------------+------------------------------------------+ |Target the camera and hack it by repeatedly pressing the hack button. A small| |window will appear in the lower right corner of the screen to make the red | |bar decrease. When it is completely to the left the camera will be hacked. | +-----------------------------------------------------------------------------+ +----------------------------------+ |~|~. _ _ _ _ _| |_|. _ _|_ _| | | ||_)_\ (_|| |(_| | ||| | | _\| | | Camera Hack II | +----------------------------------+------------------------------------------+ |To hack a camera, equip the Camera Hack tool from your inventory. Its the | |same way you equip the Electr Hack tool. | +-----------------------------------------------------------------------------+ Jump it using the camera's direct feed as a reference. Go through the door to the left. In the next room target the camera on the right wall and then hack it. You will need to use the camera as a reference to avoid stepping on the red squares on the ground. I will provide a diagram below. [][][][][][] +----------------+ -- [][][][] | X = Start Point| |[] [][][][] |[] = Red Squares| |[][] [] +----------------+ |[][] [] X|[][][][][] [] -- [] This is a very roughly done diagram. After making your way slowly through the pathway then jump and glide towards the solid ground, which is around the door. There will be some barrels to the left of the door. Throw a batarang at it and a barrel will fall on a tile. This will cause an explosion and an armed thug will come to investigate. Hide to the right. Then jump onto the couch and make your way quietly behind the armed thug and perform a stealth take down. No go through the door that he had came from. In the next hallway hack into the camera to the left. Go down the hallway to the left. The camera will show a laser trip wire. Jump up to the ceiling and grab the pipe. Use it to get across the trip wires and across the hall. Once you are safetly over the trip wires you reach a CHECKPOINT. Drop down from the pipe. There is a door to your right and left. To the left will lead to a long hall and then a large room with many enemies. To the right is a laser trip wire with explosives. Instead go up the stairs in the middle. Throw a batarang at the vent at the wall. Use the medical kit on the left wall then climb into the vent. At the end of the vent break open the covering and drop into the room. This is the room that the door on the right lead into. Drop to the lower part of the room and open the miltary crate for three flash bang grenades. Now go to the higher part of the room. Jump onto the lights on the ceiling and then throw a batarang at the barrels. This will cause them to drop into the laser trip wire. This will trigger the explosives and then an armed thug will come to investigate. Move along the lighting so you are above the doorway. When the thug comes in press CIRCLE to finish him. Now drop down and go into the door on the left. Go along the short hallway and go through the door at the end of the hall. Enter into the room and attack the thugs. With all thugs defeated press the button on the wall and quickly jump onto the projection screen on the wall to reach the second floor. At the top jump over the railing the go into the other room. Drop into the room below and sneak up on Pfister. Interrogate him to find out how to reach Flass. Go through the door on the right side of the room. Go down the hallway and pass through each room to reach a dead end. Approach the door on the right and input the pass code 1337, how elite. Go through the door to reach a tram. Get onto it and pull the lever. You will discover that the cable car is broken. Go infront of the cable car and jump and grab the wires. Now use them to get to the other building. When you get close enough throw batarangs at the loose boards. ----------------- Construction Site ----------------- This will knock all of the boards down so that you can enter the building. In the next room break open the vent with a batarang and climb inside. Go along the vent until you fall outside. You will then reach a CHECKPOINT. Slowly walk along the plank beside the right wall then get on the beam at the end. Walk along the beam to the left and then exit out of the context sensitivity mode to stand on a platform. Now jump and glide to an elevator to the right. Jump up and grab the chain and use it to climb up. At the top jump off to the wooden platform. Target the light fixture on the left side of the screen and throw a batarang at it. This will drop the light down. Now jump and glide to the light and then climb to the top and glide to the vent. Pull yourself into the vent. Follow the vent into an open room. In this room is a ramp leading up. Follow it to the top of the room. Theres a medical kit on the wall at the top. Use it if you need it and then go down the hall. At the end of the hall you will be outside once more. Target the roll of wire to the left and throw a batarang. This will cause a fence to drop down. Jump and glide to it. Climb up to the small room. Then glide across to a large area to the right. Throw a batarang at a moving platform to break some boxes off of it. This will cause it to rise and a bucket to lower. Jump and climb the rope thats attached to the bucket. Throw a batarang at the roll of wire to drop down another fence. Glide from the rope to the fence and climb it to reach another small room. Target a roll of wire on the buidling to drop another fence. Jump and glide to it. Climb up it to reach a doorway to the left. Enter into the doorway and go down the hall. You will have reached a CHECKPOINT. Go through the door wat the end of the hall to the right. Use the medical kit on the wall then climb up the ladder. At the top stay low and move along quietly in the trench. Above are three armed thugs. At the end of the trench hop out to the right and push down the loose fence. Move under the trailer to the other side. At the other side go to the other building and push down the loose fence. Go underneath the building and cross over to the other side. On the other side move close to the scaffold support until you can throw a batarang. When you can throw a batarang do so and the tower will collapse. This will increase your reputation and scare the thugs into dropping their guns. Now defeat them all. With all thugs defeated to to the building that you first climbed under. Go through the door and open the military crate to get five Flash Bang grenades. Next target the skylight above the filing cabnets and throw a batarang at it. Jump from the filing cabinet to the skylight. Once on the roof jump and glide to the other building's roof. While on the roof, toss a batarang at the skylight and drop into the room below. Use the medical kit on the wall and then approach the table and read the document that is on the table. ______________________________________ |Matt, | | | |No go on that. Falcone likes | |keeping that door locked. | |Anything to keep a messy | |business at least a little discreet.| |You can get through with the | |digits 1 0 2 4. Burn this once | |you've memorized the code, we | |don't want it getting around. | | | |Emmet. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After reading the doucument go through the door. Go up the stairs and enter 1024 into the keypad and then go through the door. Move left down the hall to reach a CHECKPOINT. In the big area target the elevator control and throw a batarang at it to lower the lift. Get onto the lift and hit the elevator control again. Jump to the beam to the right. Climb up the chain this is holding up the beam. At the top of the chain, jump into the room. Drop through the hole into the room below. Heed Alfred's words of advice and don't blow up the gas tanks just yet. Instead break the loose boards covering a window. Then jump through the window. After jumping through the window go to the left and go down along side the building to reach a military crate. Inside is a smoke grenade. Go to the other closed off room and use the medical kit on the wall. Go to the opening leading to the left courtyard and jump and glide to the beam that is hanging from the crane. Climb the chain that is holding the beam. At the grapple to the grapple point and then move along the pipe to the crane control room. Once there you will be outside. Go around the back and enter into the room. Hack the controls using the Electro Hack. The crane will move on its own. When it stops go to the front of te crane and grapple to the crane itself. Move along the pipe towards the beam. From the pipe glide to the beam or the chain holding it. Once on the beam target the propane tank and throw a batrang at it. This will cause a bunch of pipes to roll out of the room and down onto the enemies below. Now jump down and stage your attack on the enemies. Approach the door near the alley. You will need to pick the lock. Once the lock is picked go through the door and down the hall. Move foward and you will have reached a CHECKPOINT. The door on the left is locked. Go foward and take a left. Go toward the shutter controls to the right of the large shutter. The shutters will then open. Jump up each one to the top left to reach a window into the room that was locked. Two guards will enter through a door in the room below. Go to the right and jump and glide to the room on the right. Enter into the room and hack the secure control panel. When it is hacked the giant fans will stop. The two guards will then argue about who should investigate the fan. They then call for backup. Quickly exit out of the room and run down the ramp. Grab the medical kit then stop at the first fan and enter between the blades. Jump down the tube to the bottom. At the bottom is a hallway so walk down it. At the end you drop into a room. Walk along the the hall and enter into the big room. A cinema where Flass interrogates an inmate takes place. Go to the corner in the lower area and jump from platform to platform to reach the top. At the top climb up the ladder. When you reach the roof go to the right and climb the platform. Then jump onto the rope and move along it to until you can target a rope. Throw your batarang to cut the rope and a beam to drop into the room where Flass is talking with the inmate. This will cause all the armed thugs to drop their weapons. Jump through the broken window and beat up all the thugs below. Approach the cage and then target the handcuffs and throw a batarang. When Flass exits the cage grab him and interrogate him. Batman will then ask him about Falcone's shipment as to why it was split in half. And about who the other shipment went to and what the chemical was. You will find out the Dr. Crane is at the Narrows, your next stop... ___________________________ ______ /AREA COMPLETE //_[]X / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Nothing Unlocked __________________________________ ____________________________________________//____________/ ---------------- |4.6 The Narrows\______________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |{LEVL6} | |Setting: Narrows Island - Abandoned Museum - "Deja-Vu" | |Enemies: Crane Thug, Helicopter Pilot, Beserker Inmate | |Objectives: Access the Archive Warehouse | | Gain access to the Archive Warehouse directly behind the museum.| | | | Access the Roof | | Access the roof of the Archive Warehouse where a helicopter has | | been sighted. | | | | Interrogate the Helicopter Pilot | | Find the whereabouts of Dr. Crane by interrogating the | | helicopter pilot. | | | | Disable the Helicopter | | Disable the helicopter to prevent the pilot from escaping. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You start in a small room. Walk up the stairs and jump through the broken glass door into the next room. Wait for the patrolling Crane Thug to move away from the armed thug then approach the armed thug and perform a stealth takedown. Now attack the other thug. When both thugs are taken care of climb the pipe in the right corner of the room. Then move along it to reach the center of the room. Throw a batarang at the support chain on the airplane to make the back of the plane lower. Jump onto the back of the plane and walk towards the nose. When you are able to grapple do so. Drop from the grapple point to the small platform below then walk below the pipe. Jump and grab onto the pipe and go along it until you are above a bridge. Then drop onto the bridge. Go through the door on the left. You will now be in a section high above some thugs. You will need to scare the thugs below to disarm them. To do so you need to get closer to a support chain. From the higher ledge jump and glide to the lights. Glide to the second light and you will then be close enough to throw a batarang at the support chain. Throwing the batarang at the chain will cause the dinosaur to collapse. Thus scaring the enemies below into dropping their weapons. Now glide down to the floor and defeat all of the thugs. With all thugs defeated open the military crate on the left side of the room to get three smoke grenades. When ready go through the door across from the military crate. You will be outside now. Go down the stairs to the right and approach the thug in the corner. Continue down the alley and break the loose boards on the wall. Enter through the hole. ------------------------ Ruined Archive Warehouse ------------------------ Go down the hall to the left. Don't go through the door on the right. On the other side are armed thugs. Instead continue down the hall and grapple to the grapple point. This will bring you far up from some Kerosene Barrels. Throw a batarang at them to make them explode. Before dropping down, if you need health jump from the grapple point and glide to the right to reach solid ground and a wall with a medical kit. When ready drop down and go through the door you passed earlier. That explosion will have cause all the enemies to drop their guns so defeat them while their vulnerable. With all thugs taken care of get onto the elevator and press the button to go up. The elevator will break down before reach a floor. Press the button and jump out into the floor above. To the right of the elevator door is a medical kit. Also on this floor is a CHECKPOINT. Go around the corner to listen in on two thugs. When ready, attack them until both are defeated. Open the military crate to the left of the door to get five smoke grenades. Return to the elevator and hop onto its roof. Use the ladder on the left side to reach the next floor. On the next floor you are in a short hall. At the end of the hall to the right is a patrolling armed guard. Stay next to the right wall and wait for the armed guard to turn around. Then sneak up behind him and perform a stealth takedown. Go down the hall that the armed thug was patrolling and jump through the hole. You will be on a fire escape. Go to the right and sneak by a window. Continue to follow the fire escape around the corner. On the other side of the building is an open window. Jump through it into the room with a patrolling armed thug. Sneak up behind him and grab him for an interrogation. He will tell you that a pilot on the roof of the building will tell you how to find Crane. Jump onto a platform next to the door leading back into the hall with the elevator. Jump from platform to platform to reach a floor above. At the top go towards the hole full of light in the corner. You will automatically enter context sensitivity mode to walk across a beam. Walk along the beam until you can grapple to a grapple point. Drop from the point onto a platform above two armed thugs and one unarmed thug. From the platform jump to a chain holding a box. From the chain you can now throw a batarang at a damaged support. Do so to scare the enemies below into dropping their guns. Drop down and defeat all of the thugs. With all thugs taken care of jump through a hole in the wall to the right of the door leading into the hall with the elevator. Through the hole you land in a hall. Go down it to the right and approach the door. You will need to pick the lock. With the lock picked enter into the hall to reach a CHECKPOINT. Go down the hall until you reach a room. Approach the windows to spy on some thugs. Use the medical kit on the right wall. Continue down the hall until you enter into a large room. Below are five armed thugs. From the platform at the end of the hall go to the right and stand on the beam. Use the beam to cross to the other side of the room. On the other side enter into the small room and drop through the hole. Exit out of the room and go along the platform. Walk past the first window and put your back against the wall before the second window. Wait for the armed thug to move away from the window before walking by it. At the end of the platform go down the ladder. At the bottom of the ladder you will be outside a room with an armed thug inside. Wait for the thug to be on the left side of the room and then go through the open window on the right. Approach the thug and perform a stealth takedown. Hop over the fence on the other side and get on the elevator. Press the button to ride it up one floor. At the top get out and get close to the edge of the hole into the room below so that you can grapple to a grapple point. From the grapple point drop down and throw a batarang at the Kerosene Barrel. This will cause a huge explosion that will scare all of the thugs. Now approach them and defeat them while they are weak with fear. After defeating the thug on the bottom floor he drops a key. There is also a military crate at the bottom of the room with a HF Transponder. Use the crates at the bottom, that are next to the miltary crate, to get into the second floor. Go to the door and open it with the key. In the next room you reach a CHECKPOINT. Go up the stairs to the top hallway. Walk down the hall and ignore the door. At the end of the hall on the right is a medical kit. On the left is an access grate. Use the medical kit then climb into the vent. At the end of the vent you can listen in on some thugs. Exit out of the vent to find yourself in a small room with a stack of Kerosene Barrels. Across from the vent is an open window. Go through it and get on the fire escape. Once on the fire escape go to the right and grapple to the fire escape across the street. Go to the left and smash the window in the previous building with a batarang. Now throw a batarang at the Kereosene Barrels. This causes a huge explosion that will scare all of the enemies into dropping their weapons. Glide through the window you just broke and attack all of the enemies. One of the thugs will drop a key so make sure to get it. With all thugs defeated exit through the door. You will be in the hall that you entered after going up those stairs. Go down the hall to the right and use the key to open the door. Go up the stairs on the other side of the door to reach a CHECKPOINT. At the top of the stairs go through the Access Grate on the right wall. Go through the vent until you drop outside. You will land in a fenced in area with an armed thug. On the other side of the large engine is the thug. Wait for him to look to the left then go around the other side and perform a stealth takedown. On the other side of the engine go to the end and there will be a hole in the fence to the right. Drop through the hole to land on a platform below. From the platform grapple across a gap to another platform. On the next platform jump onto the box and then the pipe. Shimmy along the pipe to the left until you can drop onto a platform. From the platform glide into the open window on the right. You will now be in a huge room. Climb to the top of the platforms on the right and at the top glide to another platform. From this platform destroy the Damaged Girder. Then jump onto the pipe above to reach the other Damaged Girder. Then destroy the Scaffold Support. A short, but incredibly cool, cutscene will play where Batman comes out of a hole onto the roof. Now defeat all of the unarmed thugs. With all thugs defeated grab the helicopter pilot for interrogating. The pilot will tell you about Crane and then take off. Quickly grapple to his helicopter. Once he lands you reach a CHECKPOINT. Watch a video as the pilot is attacked by an inmate. Go down the steps next to the helicopter and go to the right. Destroy the debris blocking a pipe and then climb the pipe. Shimmy along the wires at the top of the pipe until you can grapple. Drop down and defeat the beserker inmate. A very cool extension to the first cutscene in the game is shown. This is then where the first level begins. ___________________________ ______ /AREA COMPLETE //_[]X / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ BONUS MATERIAL UNLOCKED 2 Film Clips 4 Gallery of Fear Characters Interview __________________________________ ____________________________________________//____________/ ------------------ |4.7 Arkham Asylum\___________________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |{LEVL7} | |Setting: Arkham Asylum | |Enemies: Thug, Manic Inmate, Crane Thug, Scarecrow | |Objectives: Infiltrate Arkham Asylum | | Find a way into the Asylum and disable the security system. | | | | Gain Access to the Basement | | Find a way to break the ceiling windows of the power room to | | gain access to the basement. | | | | Find Dr. Emma Thomas | | Dr. Thomas knows the location of Crane's secret drug laboratory.| | | | Destroy the Water Tower | | Destroy the water tank using a propane tank from Room 45. | | | | Overload the Generators | | Activate the 3 switches to overload the system. | | | | Rescue Rachel | | Find and rescue Rachel Dawes from Dr. Crane | | | | Question Dr. Crane | | Defeat Dr. Crane to find out who he works for. | | | | Asylum Escape | | Escape from Arkham Asylum and rendez-vous with Gordon and | | Rachel. | | | | SWAT Team Evasion | | Evade and avoid confrontation with the SWAT teams at all costs. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ *NOTE* This level tends to get a bit glitchy as you get farther into it. Its not a problem with your disc. The glitch will cause the game to freeze for about 3-5 seconds. Wait it out and the game will unfreeze. If not then try restarting your PS2. The cutscene shows as Batman enters the Asylum. As soon as the cutscene ends you have reached a CHECKPOINT.