,- _~. , ,, (' /| _ || || ; _ ' _ (( || < \, _-_, =||= || _-_ \\/\ < \, \\/\\ \\ < \, (( || /-|| ||_. || || || \\ || | /-|| || || || /-|| ( / | (( || ~ || || || ||/ || | (( || || || || (( || -____- \/\\ ,-_- \\, \\ \\,/ \\/ \/\\ \\ \\ \\ \/\\ L A M E N T O F I N N O C E N C E FAQ/Walkthough||Version 1.5 ------------------------------- FAQ/Walkthough By: Jason Howell Co Authored By: senorrandom13 O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 010. Table of Contents O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O Chapter Name |Section ID ----------------------------------------------------- Table of Contents..........................010 Version History............................020 Control, Moves, and Basics.................030 Walkthough.................................040 -Before You Start.........................041 -Beginning................................050 -House of Sacred Remains..................060 -Ghostly Theatre..........................071 Item List..................................080 Encyclopedia...............................090 Glitches...................................091 Cheat Device Codes.........................092 Contacting Me..............................100 Credits and Site List......................110 Copyright..................................120 O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 020. Version History O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O Version .001 October 24, 2003: Added: -10 Monsters to the Encyclopedia -Started Guide -Added Control, Moves, and Basics section -------------------------------------------------------------------------- Version .010 October 25, 2003: Added: -Contacting Me, Credits and Site List, and Copyright Info -Completed the rest of the Control Moves and Basics Guide -Starting on Walkthough -Added Maps of the Beginning Area -------------------------------------------------------------------------- Version 1.1 October 27, 2003: Added: -Item Dupe trick -Weapons and Armor Anyways, sorry to anyone that was looking for more info about the game. I should start writing for the different sections by tonight. -------------------------------------------------------------------------- Version 1.2 October 29, 2003: BIG update tonight. senorrandom13 is now a Co-Author for the guide and should be helping out. We also finally have the HOSR area up. -------------------------------------------------------------------------- Version 1.3 October 29, 2003: (Jason) Well, I updated -The Encyclopedia section More should come soon, along with the completion of the encyclopedia section. Here is a list of what I hope to accomplish by next week: -Garden Forgotten By Time Section -Completion of the Encylopedia section -Partial Completion of the Item section -------------------------------------------------------------------------- Version 1.4 October 31, 2003: (Jason) Well, Codejunkies.com updated their site with AR codes, so I posted them here, creating the cheat device section. If you have any codes, please email them to me. More updates should come soon, and Senorrandom13 is working on the theater guide, while I am working on the GFBT section. -------------------------------------------------------------------------- Version 1.5 November 5, 2003: (Jason & senorrandom13) Once again, senorrandom13 has made a terrific guide, this time for the Ghostly Theatre. I am about 1/2 way done with the GfBT and should be done with it by friday. -------------------------------------------------------------------------- O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 030. Control, Moves and Basics O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* X. Control *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* (Note-This is in Default setting) Attack, Movement, and Guard Buttons: O Button: Sub Weapon use. Consumes Hearts Square Button: Light Whip attack. Does moderate to medium damage. Fast and useful to use multiple times R1 or R2 Triggers: Activates guard. While in guard, you cannot be damaged, but the guard can break. When a enemy charges with a purple aura, hold up the guard in order to absorb the attack and restore MP at the same time. R1 + O Button: Activates relic. Press again to turn off X Button: Jumping. Press again to double jump X + Triangle Button: Diving Kick Attack. Rarely used, but a good attack to hit ground enemies Left Analog Stick: Movement of the main character. Door Buttons: Square Button or Triangle Button: Use to open doors. You may need a key to go farther Menu Buttons: Right Analog Stick or D-Pad Buttons: Open up the real-time menu screen. Use Left analog stick to switch and choose items, and press X to use items. Press Triangle to exit. L1 Trigger: Opens Orb menu. Use to switch between different element orbs. L2 Trigger: Opens Relic ment. Use to switch between different relics. Select: Opens map screen. Use to navigate thoughout the castle. Start: Brings up Sub-Screen. Use it to view and equip items, change configuration, and view monster info on enemies you have seen. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Moves, Relics, Sub Weapons, and Orbs *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Move Combos: Move combo's are similar to fighting games. You must press a certain buttons within a certain ammount of time (usualy 1-2 seconds) in order to do that attack or move. To learn certain moves, it seems that you must either preform a attack on that button long enough, execute a certain attack a certain ammount of times, certain enemies and bosses, time, and so-forth. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Relics: Relics are similar to Orbs and Sub-Weapons, to some level. They act as a special move or increase in a status. Unlike Orbs, Relics take up MP, but are useful in some situations. For example, some relics are used as a special attack, and some do things like increase your maximum speed and heal HP over time. Some Relics can be bought, but most must be found in the castle. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Orbs: Similar to the Spell Books of HoTD, Orbs act as a elemental supplement to the Sub Weapons. When you equip a Elemental Orb, it not only changes the sub-weapons type, but changes the attack all together. Most orbs are found by defeating a boss. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Sub-Weapons: One of the oldest elements of a Castlevania game. Sub-Weapons are used as a alternative to your normal weapon. Instead of using MP, though, they use hearts as a form of ammo. At first, you are only limited to 5 different Sub-Weapons (You can unlock the Pimpkin after beating the hidden characters quest), but as the game progresses, you can unlock Element orbs to change the type of attack (Meaning that you can have up to 35 different Sub-Weapon attacks), but the only draw back is that you can only carry 1 sub-weapon at a time. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Combo List *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Name of Attack |Buttons Used: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Extention Square (X4) Draw Up Square, Triangle, Square Vertical High Square (X3) Triangle Rising Shot Square (During verticle high) Far Rising Triangle, Square Spinning Blast Square (During Draw up) Energy Blast Triangle (During Rising Shot) Sonic Edge Rotate Left Analog Stick, then Triangle A Extension 1 Square (X3 in midair) A Extension 2 Square (X5 in midair) Step Attack Triangle or Square (While doing Quick Step) Falcon Claw X (During double jump) Quick Step Guard and X Quick Step 2 Guard and X (During quick step) Perfect Guard Guard using R1 or R1 Triggers *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Sub-Weapon List *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Axe: One of the most powerful Sub-Weapons in the game. The axd is a heavy hitting sub-weapon that most enemies have a weakess to. The axe's basic attack is to launch a axe in front of you and deal heavy damage, somewhat like a boomerang. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Knife: The knife may seem small, but it comes in handy with the orbs. The Knife is somewhat of a weak weapon, but you can throw multiple Knifes at one time, and it dosn't absorb as much Hearts. The Knife's basic attack is to be thrown forward and strike the enemy. The strategy to using that wisely is to throw multiple Knifes at one time. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Holy Water: Somewhat of a wierd Sub-Weapon. The holy water is somewhat weak without orbs, but useful if there is a large ammount of enemies coming toward you. The Holy Water's basic attack is to be thrown on the ground and rupture into flames, although the reach of that is somewhat short. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Cross: Very useful Sub-Weapon for protection and against bosses. The cross sub weapon makes two crosses circle your body (Although you can still take damage) and damage any enemy that comes near you. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Crystal: One of the newer Sub-Weapons, although it is somewhat similar to the Holy Water. It is thrown on the ground and has a delay time of a few seconds, then it explodes. Useful for large ammounts of enemies, but needs orb power otherwise. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 040. Walkthough O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 041. Before You Start *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Here is some basic things you should know before you begin: -Unlike most castlevania games, you do not level up in this game. You can only increase your status by HP Max, MP Max, Heart Max, and equipment and relics. If you are having difficulty with a boss, learn it's weakness and exploit it, since there is not much you can do to make you stronger. -Look for Hidden doors and out of camera balcony's. Some rooms have doors on the balcony, and some have doors that are not on the map. If you head to a dead-end, look around the room and make sure there is absolutely no other hidden door. Each section has at least one hidden door. -You can only save and recover HP by save points. Open doors have a blue arrow coming out of them, lock doors have a key on the map, Mini Boss doors have a skull angel surrounded by blue boss doors have a skull angel surrounded by red, and save points have blue doors. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 050. Beginning *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Map #1 Pagoda of the Misery Moon -- Warp Room +--+ \ | | \ +--+ \ ///- -\\\ -\-- / \ // \\ Map #2 -- | | | Item A | --- +-----+ +-------+ | --+-----+ +--+-+--+\\ // | | | | +--+ \ / +---+ |--+ / /// | | / \ / /--- | S | | | Rinaldo's Cabinn / / | | \ / +---+ / / +---+ /-- | | / / / /| | / / / / +---+ / / / - -- / / / -- --- / / Prison Area --- --- / / -- -- / / --- --/ / -- / / --- / --/ -/ Key: A=Map #1 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Map #2 ----- ----- /// \\\ /// \\\ / \ / \ | --- | | | | E and F | | --- | \ / \ /\\ \\\ /// \\\ /\/ \ ----- |---| ----- \ /// \\\ | | \/ \ |---| | | /// \\\ | Item G | / \ | | | C and D | \ / | | \\\ /// | \ ----- --|--| \ / \ /// \\\ | | \\\ /\/ \ \ | | ----- \ | A and B | +------------+ \ | | | | \| ---| | \ / | Map #1 | \\\ ///----| | ----- +------------+ Key: A=Potion B=Marker Stone #1 C=Serum D=Marker Stone #2 E=Uncurse Potion F=Magical Ticket G=Svarog Statue *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* In the beginning, you will see a cutscene of Leon running though the forrest to the castle and meeting a man named Rinaldo. He gives you a whip and then you start on your journy. After the cutscene, Rinaldo's cabin will become a shop Rinaldo's Shop: Item Name |Price |Availability -------------------------------------------------------------------------- Potion 200 - High Potion 800 - Serum 100 - Uncurse potion 100 - Magical Ticket 200 - Memorial Ticket 800 - Diamond 10,000 - Ruby 3,000 - Sapphire 2,000 - Opal 1,000 - Turquoise 800 - Zircon 400 - Music Box 3,150 *Must Complete Game before it appears Earth Plate 1,000 *15% of Map Meteor Plate 2,000 *40% of Map Moonlight Plate 4,000 *60% of Map Solar Plate 15,000 *80% of Map Sacrificial Doll 2,000 - Jade Mask 999 *Must Complete Game before it appears White Bishop 3,000 - -------------------------------------------------------------------------- After you are in control of Leon, go to the right and up the hill to reach the outside of the castle. Keep on going forward to reach the enterance of the castle. The door in front of you is locked until the very end of the game. The left door leads to a tutoral of the controls and the right door heads to the game's 5 main areas. For now, head to the left and head though the door. When inside, the door in front of you is locked and cannot be open until you beat the tutoral, so head though the right door. The first lession is the double jump. Press X twice to reach the balcony above. The second training method is to double jump, but then use the whip (Square Button) to latch onto the railing of the balcony and pull youself up. The third is a combat lession. Press the Square button to do a light attack, and the triangle to do a heavy attack. You can also jump into the air and Press Triangle to do damage. Once you defeat all 3 skeletons, head to the next door. The next section is a bit tricky. You have to latch onto a pole in the middle of the air with your whip, and while in midair after doing that, latch onto another one. Try to center yourself with the pole before you latch onto it. Get to the end to reach the final tutoral. In the final area, you will learn two things. First of all, wait until the Golden Knight is glowing Purple and then guard (R1 or R2 Triggers) to absorb the blow and gain MP from it. Once the MP bar is maxed out, grab the relic in the middle of the room and activate it (R1 and O buttons). Run around the knight until he is dead. After that, head back to the main hall and head to the door on the other side. Save if you want to and continue. In the next room is a circular platform with 5 main areas. This is the order: ---- // \\ | #3 | | | ---- \\ // ---- // \\ ---- // \\ | #2 | | #4 | | | | | \\ // \\ // ---- ---- ---- ---- // \\ // \\ | #1 | | #5 | | | | | \\ // \\ // ---- ---- Key: #1: Anti-Soul Mysteries Lab #2: Garden Forgotten By Time #3: House of Sacred Remains #4: Dark Palace of Waterfalls #5: Ghostly Theater *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 060. House of Sacred Remains *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Once you enter, go down the stairs, and dispose of the skeletons. Remember to destroy the pillars with purple light to gain hearts/coins. Go through the door and walk down the hallway. Here will be a door directly to the left of Leon. Kill the skeletons and archers. There is a door on the right side of the room; enter it and jump on the platform. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* This lights up Horizontal #1. Exit the platform room and then the room you were just in to get back to the hall way. Run away from the screen (south for those of you who love the compass) and enter the door. Now you’ll get a taste of the zombies. Defeat them and go through the door on the south side of the room. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head west in this hallway, kill the skeletons preventing you from entering the save point and save. When you exit the save point, go east. Clear the room of skeletons, then go through the door on the east end. Another enemy filled room, but you can get the crystal as a subweapon here. The right balcony has $250, and the left balcony...has more to be desired. Most people know this as only, “The Jump.” Have Leon face toward the screen, jump toward the screen, double jump toward the second balcony and whip your way over. It takes time, but its worth it. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head through the door on that balcony, kill the bats and avoid the red skeleton. This room will let you get an MP Max Up. Collect it, then go through the door on the east. This room has a HP Max Up, as well as a Serum and a Uncurse Potion on the balconies. After clearing this room of enemies, the bookcase on the left has circular marks. Run into it until you are able to run through it. Jump on the platform to activate Triangular #1. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head back to the save point (Press Select to bring up the Map). After you save, go through the west door. In this room, kill the skeletons and continue through the next westward door. Head to the west door, kill the enemies, smash the pillar emitting yellow light and you finally get to change your subweapon to the axe. But don’t move from that point. Double jump to your left to get $250, then go to the right balcony and exit through the door up there. Block/Quick step away from the bats and kill the buckbaird. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Once you enter the door behind the buckbaird, you have to get rid of some zombies and wolf skeletons. The balconies have $250 each, and then exit through the west door. Don’t bother to deal with the red skeletons, they continue to regenerate; continue following the path and kill the heavy armor (Best strategy is to block their attacks when they turn purple, then continue the assault. Rinse and repeat) backward when you see the purple light, and on his third swing double jump.) Both balconies have again $250 each, so exit through the west door after collecting them. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* You can collect the Marker Stone 6 in this room; jump on the platform to activate Triangular #2. Using the map(Select button), navigate your way back to the save point. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* From the save point, go through the west door, and head south. You are in a hallway, continue south and clear this room of enemies once more. Exit through the South door. Another hallway, travel through it and you end up in another small chapel. Clear the room of enemies. If you head east, you will end up taking a path back toward the save point. IF you head west, you will continue into the heart of the House of Sacred Remains. Go west. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head east and kill the skeletons and ghost warriors, as well as the skeleton swordsmen. Head away from the screen (south) and double jump to either platform to get their prizes(Left=$250, Right=$250). Then go through the door on the level below, between the balconies. Run through the hallway, enter the south door and hone your fighting skills. Head west to face some zombies and skeleton swordsmen. Leave through the south door to enter another hallway. Once you pass through the door at the end, you will get your first taste of the Rune Spirit. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* From this room, you have to choices: go out the door on the right side adjacent to the one you entered from, and end up in a hallway that connects you back to a room you explored, OR go to the west door (Hint: Take the west door.) This room(once cleared of enemies) will take you back toward the save point if you go north, so we’ll head west. Now you get a visit from the flea men. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Kill them, and follow the path to the only door. This leads to a room with walls and carpet like monsters moving on the floor. If the carpet comes under you while you are on the ground, it will delay for a split second then shoot up spikes. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* They hurt. Explore the room thoroughly to pick up all of the coins. Two choices: east toward a save point, or south. We’ll head toward the save point. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Save here (Save point #2), and head east. If desired, you can change your subweapon to holy water. Another room with the moving carpets; you know the drill, collect the money while avoiding them. Get all of the money(in the southwest corner, there is a bag for $1,000 and exit through the southeast door. Ok, a trap room. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* The spikes here rise from the floor, and you have only one way to go: toward them. When you see them heading away from you(toward the screen) head on the path. When they come toward Leon, double jump over them. Don’t be concerned with the first door you see(the room it leads to is where you have to place the Yellow Dragon Key), so continue on the spiked path. Surprise! Another platform which is Horizontal #2. Using the map, head back to Save Point #2. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now, head south. Enter the room, kill with no mercy, take the stuff from the balcony(a potion) and head out,the west door. Continue through the hallway and you arrive at another spike room. Head toward the screen (toward the door on the west side facing west) and enter it. Congrats, you have just completed Horizontal. Now, leave the spike room continuing to run clockwise, run through that same hallway until you are back at that room(if you want, enter the other door on the path, it leads to a hallway which sets you back a little.) Now we go through the south door: this is the door that was locked by Horizontal, but now you don’t have to worry about that. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Enter it. Kill the Heavy Armor, enter the door he was guarding, and dispose of Zombies and a new fiend called the Vassago. The balcony here has $400, come down and go through the door on the west side. Kill these fiends, and collect another potion from the balcony. Exit through the south door. Now you get some R&R with Skeleton bowling! The Peeping Eye here will drop to the ground, which is when you hit it. (I’m not sure what happens if you get a strike, if something does happen, please inform us.) Go through the door they were in front of, hop on the platform and light up Triangular #3. Now head back to the second big room(should pass through only three doors; if you want to, try and battle Spartacus, but he is a tough customer at this level) and exit through the south door. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Travel through the hallway, and until you reach a room with a big stone sticking up in the middle. Time for a quick task. When you step on the stone and it is down completely, you have to get to the top level, face toward where you entered and start jump whipping your way across it. If the stone is back to the normal position, then you can’t enter the door. What’s preventing you from just running by it? Watch the cutscene. So go to the second level, go to the left side and keep going until you are through that door facing east. You are officially done with the First Floor. Continue down the path, change your subweapon to the cross if you wish, and go down to the basement. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head north up the path and enter the door. Astral Fighters are the new addition. Kill them all and you might want to write down the combination of the girls and goats at the north wall.After that head west. Now you meet the executioner: don’t be fooled by his size, he’s a push over. Write down that combo as well. Head west again. If you weren’t paying attention, hit the statues so that from left to right they are: goat, girl, goat, girl, girl. Now head through the south door to get a HP Max Up. Go back to the statue room. Now use this combo: girl, goat, goat, girl, goat. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Head through the west door. Kill the Poison Zombies and Astral Fighters, then head north. Meet the Evil Swords. Once you beat the Evil Swords, continue north, through the hallway. You have just earned the Bloody Cape. Equip it. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now, head back to the room with the Executioner (the room with the combination to the Bloody Cape room) and exit south. This room can be tricky. Whatever you do, don’t try to jump over the beams. Notice that there are shields that protect you. You want to use those as protection when they are heading the way opposite from you. Navigate your way through the room, using the shields for protection and exit through the south. Use the save point here(Save Point #3), and notice the red door with the skulls on it. This denotes a boss room. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Undead Parasite HP:1200 WEAKNESSES: Holy Water, Cross *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* First thing to do, is kill those eyes in the level: there are four. Once they are destroyed those Soulless will disappear. Then the true boss shows up in the center. With him, he brings a new wave of Soulless. That worm like thing, is really just a distraction. He will attack you, but focus all of your attention on the Parasite. Using the strong attack string, not only deals damage on him, but deals some damage to those Soulless who are trying to sneak up on you. After a while, he will leave that hole, and pop up in another one. Continue hunting him down until he is finished. Congrats, you have defeated your first boss! Pick up the Blue Orb, equip it using L1 and the right analog stick and you have two choices. You can either step on the purple platform, or continue exploring. We’ll keep exploring. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Exit through the door you came, and save. Go north through the hallway, the beam room, and another hallway, then head east at the main room. You should be aligned with the hallway that leads to the first floor. Exit through the east door, pass through the hallway, and pass through the Triangular door. Follow the path, being wary of the skeleton archers and pass through the door at the end. Hop on the table and get the White Tiger Key. Now, head back to the boss room, and exit using the purple gateway. You have just conquered your first dungeon. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 071. Ghostly Theatre *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* As soon as you enter the theatre, you are confronted by skeletons. Kill the skeletons, smash the candle stands for some money, and go down the stairs to exit through the South door. Another hallway, so just walk through the south door. This brings you to the first puzzle on this level. But I recommend jumping to the lower level to pick up the Heart Repair. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* After clearing the skeletons, double jump to the stairs on the left side of the screen and go back up top. Now we can start the puzzle. There are skeletons here that shoot beams that block a path. Unfortunately, they can’t look you in the eye. Have Leon run in the same direction as the skull, and when the beam stops, block, then Quick Step past the skulls. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Exit through the door. Kill the Buckbaird, change your subweapon to the Crystal if you want, and exit through the west path. Ghosts and Skeleton Warriors confront you. Be wary when you kill the Ghosts, they throw their lantern which can cause some damage that is unneeded. Go down the stairs, and on the left of the staircase is a potion. After collecting that, go back up the stairs, but this time go up the left staircase. Exit through that door. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Curve around the hallway and pass through the door. Another dinosaur skull room. Before you start, place a marker here, and jump down to collect a High Potion. Then to go up, jump on the platform right by the High Potion and whip your way up top after double jumping. Remember, face the source of the beam and it will dissipate. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Navigate your way to the end, right in front of the door. Now, instead of going through the door, go left and follow the path, getting rid of more beams. Take the door at the end of the path (Southeast corner, facing South on the map). Walk through the hallway, and take the lone door on the west side. Ghost Soldiers and Skeleton Warriors await you. After killing them, collect the $400 to the left of the staircase at its bottom and if you want, change your subweapon to Holy Water. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Then take that door (facing North on the map). Kill the Spirits and Zombies, and collect and equip the Aroma Earring, and go back to the last room. This time, take the West door. Curve through this hallway. This leads to the second puzzle type here. Boulders fall from the ceiling onto red targets on the ground and even on the walls. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* But all the red targets are targeting you. The doors are locked and there are these statues:blue and red. Here’s what we do. First, we have to destroy the statues, but TAKE OUT THE BLUE ONES! The method of destroying the statues is getting in position so that the boulders will hit them instead of you. The blue ones are: on the small ledge on the west side of the room, on the highest ledge on the west of the room (right by Ancient Text 2), on the north side whip swing on to the right ledge for one there, and finally whip swing to the left of that one for the final one. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Jump down, and exit through the east door. Pick up the Heart Max Up, and go back to the boulder room. Now dispose of the red ones (they are all in plain sight), and exit through the south door. Kill the ghosts and spirits, collect the potion to the left of the staircase, and exit through the door down there. Kill the Shadow Wolves and Spirits and exit through the south door. Follow the hallway to the lone door facing west. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Kill the Axe Armor and Astral Knights, and exit through the south door. This leads to the Second floor after you kill the Ghosts. Now, after killing the ghosts, use the Save Point. Then exit through the other door. Another skeleton room. Drop down to get the mana prism before beginning, and kill a couple of Hanged Men for good measure before returning to face the puzzle. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Remember to hold block down while navigating. Don’t let the jumps intimidate you. Exit through the North door, and collect the Black Turtle Key. Go back to the skeleton room, jump down, and then climb back up for an easy way to get back to the beginning of the room. Save again, and now go back downstairs. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now, using the map, you have to go all the way back to the marker. This time, exit through the door facing east, or the door that we bypassed earlier. Walk through the hallway and now you have to deal with a Red Ogre and a Cyclops. You can A. kill them, or B. have fun dodging between them and having them kill each other. Pass through the door behind them after they are done and collect Map 5. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* There’s no use going in the boss room, because there is no boss yet. Now go back to the original fork in the road, also known as the room with the Holy Water. This time we go East. Go to the left immediately, and collect Marker Stone 7. Kill the enemies and collect the $400 to the right of the bottom of the staircase. Then go back upstairs and go right, and through the door there. Curve through the hallway, and exit through the door at its end. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Only red statues to deal with this time. After destroying those, exit through the other door(the South door. Kill the wolves preventing entry to the Save point and save. Now exit through the other door. Welcome to the spike room. From the door, go left to the first white spot, and then left again to the whole row of blank spots. Go to the bottom edge of those spots then double jump and whip to a hidden balcony. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Go through the door there, and collect the HP Max Up. Then go back to the spike room, and navigate your way to the exit on the east wall. Kill the enemies, and collect the $400 to the left of the bottom of the staircase. To the north wall up top is the Axe Subweapon, which I recommend for the upcoming boss. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Then, take the door on the south wall. Kill the enemies here, collect the $400, and exit through the south door. Kill the Zombies and wolves here, and exit through the door facing south(The door facing west leads to the room that you need the White Tiger Key for.) This leads to a hallway, and after passing through the hallway you end up in a room with Astral Fighters and a Armor Knight. Exit through the South door. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* This room leads to a hallway which leads to the second floor. After killing the ghosts, pass through the door. Another spike room. Go to the blank spot that’s on the left. Double jump and whip your way up. Jump left until you reach a ledge that has a MP Max Up. Then go right and whip your way to another ledge. Enter the door there and get Lucifer’s Sword. Go back down to the blank spot carefully. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Then navigate your way to the door on the north side of the room. Kill the Axe Armor and Spirit and exit through the west door. Go through the hallway and exit through the south door. This is one of the dark rooms you will encounter in this game. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* No light, just blind faith. Follow each jump as I say it: Jump onto the first platform, have Leon walk away from the screen and jump onto another one, continue facing that direction and double jump onto another one, then double jump to the right. Enter the door there to get the Brisingamen, and go back to that ledge and jump off intentionally. This will bring you to the beginning of the jump. Once again, here are the jumps you will take, step by step: Jump to the first platform, run left and jump onto the one there, continue facing that way and jump again, face away from the screen and jump onto the platform there, then jump to the platform on the left, have Leon run right and double jump onto the platform in the corner, have Leon run down and double jump onto the other platform. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Enter the door here, and collect the Curtain Time Bell and go back to the platform. Now, reverse the directions you were just given to get back to the door. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now, once you are back in the hallway, exit through the west door. Kill the Buckbairds and Axe Armor, and exit through the South door. Kill the Skeletons so you can enter the Save Point. Then, exit through the door, directly opposite of the Save Point. Here is a puzzle you will get used to. Flying statues are shooting red beams. If you jump, then you will collapse to a lower level. Let the beams hit the shields before you try to pass them in the other direction. Exit through the door at the end of the path, and walk through the hallway. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* After exiting the hallway, you end up in a huge room. Walk right from the door, and follow the path to a gap. Jump over the gap to collect an HP Max Up. Then walk back to the door and jump over the balcony. Then quickly run through the door. Welcome back to the room in front of the boss room. Enter the boss room, and walk to the carpet in front of the stage. Ring the bell three times and enjoy the cutscene. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* BOSS: Succubus HP:1000 WEAKNESSES: Fire, Knife *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Recommended Equipment: Whip Of Alchemy, Meteor Plate, Aroma Earring, Sacrifical Doll, Lucifer Sword Every rose has a thorn. This rose doesn’t have a flower. Disguised as the love of Leon’s life, she takes his emotions and uses them against him. She has a few attacks:throwing green arrows/pink hearts at him, spinning into a tornado, being surrounded by hearts and chasing Leon, and summoning flowers. The flowers can cause poison if you touch them. After you deal a certain amount of damage to her, she’ll split into three. Two are illusions. After more damage being dealt to her, she’ll summon roots from the ground. The main object is to avoid everything she throws at you. Be careful of her, stay close, and dodge away when you see her become surrounded in yellow. Keep the pressure on her, and it should be over in no time. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 080. Item List O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O Weapons, Armor, and Accessories: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Whip of Alchemy Found: Given at the beginning Description: The whip Rinaldo created with alchemy. Effect: Beginning weapon. No elemental effects *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Whip of Flames Found: Given to you when you defeat the fire elemental Description: Fire elemental added onto the Whip of Alchemy Effect: Adds fire element to attacks. Strengthens attack % of whip *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Whip of Ice Found: Given to you when you defeat the Ice elemental Description: Ice elemental added onto the Whip of Alchemy Effect: Adds ice element to attacks. Strenghtens attack % of whip *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Whip of Lightning Found: Given to you when you defeat the lightning elemental Description: Lightning elemental added onto the Whip of Alchemy Effect: Adds Lightning element to attaks. Strengthens attak % of whip *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Vampire Killer Found: Given to you in the Pagoda Description: The whip that will destroy all who are related to the kindred of the night Effect: Most powerful weapon in the game *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Earth Plate Found: Shop (20% of map complete) Description: Plate blessed by the earth. Reduces damage from enemies by 5% Effect: Increases Defence by 5 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Meteor Plate Found: Shop (40% of map complete) Description: Starlight plate magically sealed within. Reduces damage from enemies by 10% Effect: Increases Defence by 10 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Moonlight Plate Found: Shop (60% of map complete) Description: Magic plate with a beautiful moon reliefe. Reduces damage from enemies by 20& Effect: Increases Defence by 20 *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Solar Plate Found: Shop (80% of map complete) Description: Sun plate that offeres protection. Reduces damage from enemies by 30% Effect: Increases Defence by 30 ACCESSORIES COMING SOON O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 090. Encyclopedia O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O ABC Order: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Armor Knight Number: (028) HP: 180 Weakness: Lightning, Axe Resistance: Knife Drops: Ruby, 3000 G Bio: A Armored Knight thats wields a shield. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Astral Fighter, Knight, and Warrior Number: (019: Fighter, 027: Knight, Warrior, 37) HP: 80 Weakness: Fire, Holy Waterm Cross Resistance: Knife Drops: Potion Bio: A Skeleton Fighter that teleports using the Astral Plane. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ax Armor Number: (005) HP: 160 Weakness: Lightning, Axe Resistance: Knife Drops: Zircon Bio: An armored knight that wields a giant axe. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Axe Knight Number: (063) HP: 250 Weakness: Lightning, Axe Resistance: Fire, Ice, Knife Drops: Opal, Whine Bio: An Axe armor that throws its axe like a boomerang. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Bat Number: (002) HP: 1 Weakness: Fire, Knife, Axe Resistance: - Drops: - Bio: A bat serving under the control of a vampire. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Buckbaird Number: (033) HP: 66 Weakness: - Resistance: Lightning Drops: - Bio: An evil eye that gazes from the darkness. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Chaos Sword Number: (051) HP: 150 Weakness: Crystal Resistance: Knife Drops: - Bio: A sword that possesses all elemental properties and attacks as it changes. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Cyclops Number: (050) HP: 400 Weakness: Knife, Axe Resistance: - Drops: Turquoise, Piko-piko Hammer Bio: A one-eyed giant. It brandishes a big club. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Death Reaper Number: (059) HP: 100 Weakness: Crystal Resistance: - Drops: Heart Repair, Piyo-piyo shoes Bio: A Flea Man that has awakened to the pleasures of tearing apart humans. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Dullahan Number: (065) HP: 250 Weakness: Lightning, Axe Resistance: Fire, Ice, Knife Drops: Magical Ticket, Wine Bio: A headless armored knight. It wanderes in search of its lost head. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Evil Stabber Number: (058) HP: 200 Weakness: Holy Water, Cross Resistance: - Drops: Assassin Necklace Bio: The elete zombies among the Mad Drivers that have inherited their evil nature. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Evil Sword Number: (006) HP: 34 Weakness: Crystal Resistance: Knife Drops: 1000 G, 2000 G Bio: A sword possessed by an evil spirit. It cuts though anything and everything *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Executioner Number: (053) HP: 350 Weakness: Fire, Holy Water, Cross Resistance: - Drops: Uncurse Potion, Cleric's Ring Bio: In life, he chopped off the heads of thousands of innocent convicted men. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Flame Demon Number: (016) HP: 200 Weakness: Ice, Holy Water, Cross Resistance: Fire Drops: Mana Prism Bio: A demon that wields the fires of Hell. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Flame Sword Number: (015) HP: 80 Weakness: Ice, Crystal Resistance: Fire, Knife Drops: - Bio: An evil sword that possesses the elemental properties of fire. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Flame Zombie Number: (014) HP: 50 Weakness: Ice, Holy Water, Cross Resistance: Fire Drops: - Bio: A zombie born from a fire victim. It emits flames from it's body. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Flea Man Number: (022) HP: 10 Weakness: Knife, Axe Resistance: - Drops: Heart Repair, Tomato Juice Bio:A humanoid monster that hops in any and all directions *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Fish Man Number: (038) HP: 84 Weakness: Lightning, Knife, Axe Resistance: Fire, Ice Drops: Small Meat, Sushi Bio: A blue merman that attacks by spewing ice. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Frost Demon Number: (040) HP: 200 Weakness: Fire, Holy Water, Cross Resistance: Ice Drops: Mana Prism Bio: A demon that wields that absolute cold *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Frost Sword Number: (039) HP: 80 Weakness: Fire, Crystal Resistance: Ice, Knife Drops: - Bio: An evil sword that possesses the elemental properties of ice *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Frost Zombie Number: (041) HP: 50 Weakness: Fire, Holy Water, Cross Resistance: Ice Drops: - Bio: Zombie born from a corpse that froze to death. It is cloaked in cold. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Gaap Number: (041) HP: 180 Weakness: Fire, Holy Water, Cross Resistance: Crystal Drops: Memorial Ticket Bio: The embodiment of hatred from the west *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Gargoyle Number: (024) HP: 84 Weakness: Fire, Holy Water, Cross Resistance: Crystal Drops: Heart Repair, Perseus's Ring Bio: A monster with rings, red eyes, and a hide as hard as stone *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ghost Number: (043) HP: 66 Weakness: Holy Water, Cross Resistance: Knife, Axe Drops: - Bio: A vengeful spirit that died with unresolved grudges *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ghost Knight Number: (020) HP: 50 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: - Bio: The ghost of a knight that died still holding on to grudges *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ghost Soldier Number: (013) HP: 50 Weakness: Fire, Holy Water, Cross Resistance: Knife Drops: - Bio: The ghost of a soldier that died in vain. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Ghost Warrior Number: (023) HP: 50 Weakness: Fire, Holy Waterm Cross Resistance: Fire Drops: - Bio: The ghost of a warrior that died in a sneak attack *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Golden Knight Number: (001) HP: 60 Weakness: - Resistance: - Drops: - Bio: A soldier with special armor that only takes damage from magical attacks *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Hanged Man Number: (054) HP: 180 Weakness: Fire, Holy Water, Cross Resistance: - Drops: Coin of Happiness Bio: The zombie of a man who died by hanging *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Heavy Armor Number: (045) HP: 200 Weakness: Lightning, Axe Resistance: Knife Drops: Sapphire, Quidog Belt Bio: A cavalry soldier that wields a giant steel mace *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 091. Glitches O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Item Duplication and Max Money *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* The item duplication glitch is a useful glitch that not only allows you to get all items maxed out, but to also get max money. The code was first discovered by Trevort on the Gamefaqs.com message boards. His post read: "I've read about the duplication method in the Pagoda, but I found a way to duplicate items from the very begining of the game. It is right outside the very first save room in the Castle Entrance. Stand between the second and third candles on the red stripe of the carpet (there is a green glow on the ground also). Face out the window and press start and go into your items. As the cursor passes over the items it will add one to every item you have (up to x9). This also works in the @CRAZY mode (up to x5)." In Step form: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* 1. Go to the first save room of the castle (The one near the warps to the five main chaimbers) and head to the middle of the Second and Third candle on the Red carpet area. Then, face the left (toward the window) 2. While like that, Press start to enter the main screen and enter the items menu. If the glitch worked, when you press down on the D-pad, you will gain a additional item of whatever is in the first slot. Keep scrolling up and down until you have it maxed out. You can do this trick as much as you want, and it is a easy way to gain multiple rare items, and items you can only get one of (like Sacrefice doll). *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Now, in order to get max money, simply do the above code to duplicate rare items (Like armor and Diamonds) and sell them at the shop. If you can't afford those items, simply continually dupe whatever you have and only sell 8 of the items (So that you have one left) in order to gain enough money. O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 092. Cheat Device Codes O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O Note #1: The following codes are only for Action Replay cheat device for the PS2 Note #2: As of yet, none of these codes has been tested *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Action Replay Codes *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* (M) *Must Be on code 0E3C7DF2 1853E59E EE505C5A BC173DEA Super Jump 0E1E5B78 BCA95A82 DE28C2C6 DCA99B83 Max Gold DE28B69E C19E7B82 Low Time DE2B9A9A BCA99B83 Max MP DE28B6BA BCAA2122 Infinite MP DE28B646 BCAA2122 Max Health DE28B6FE 036CEA03 Infinite Health DE28B4E6 036CEA03 Max Hearts DE28B6FA 036CEA03 Infinite Hearts DE28B686 036CEA03 DE28B4E2 036CEA03 All Skills Learned DE28B41A BBA89A82 Sub Weapon Always Knife DE28B6A2 BCA99B2D Sub Weapon Always Axe DE28B6A2 BCA99B2E Sub Weapon Always Holy Water DE28B6A2 BCA99B2F Sub Weapon Always Crystal DE28B6A2 BCA99B30 Sub Weapon Always Cross DE28B6A2 BCA99B31 Max Enemies Defeated DE28B42E C19E7B82 Max Combo DE28B436 C19E7B82 Max Total Quick-Steps DE28B422 C19E7B82 Max Total Guard DE28B432 C19E7B82 Max Total Perfect Guard DE28B426 C19E7B82 Max Perfect String DE28B43A C19E7B82 Whip of Alchemy-Slot 1 DE28B64E BCAA9B84 Whip Of Flames-Slot 2 DE28B64A BCA9AB85 Whip Of Ice-Slot 3 DE28B656 BCAA9B86 Whip Of Lightning-Slot 4 DE28B656 BCAA9B87 Vampire Killer-Slot 5 DE28B65E BCAA9B88 'e' Tablet-Slot 1 DE28B51E BCAA9BD8 'VI' Tablet-Slot ? DE28B51A BCAA9BD9 'IV' Tablet-Slot ? DE28B526 BCAA9BDA Unlock Jewel-Slot ? DE28B522 BCAA9BDB White Tiger Key-Slot ? DE28B52E BCAA9BDC Blue Dragon Key-Slot ? DE28B52A BCAA9BDD Red Phoenix Key-Slot ? DE28B536 BCAA9BDE Black Turtle Key-Slot ? DE28B532 BCAA9BDF Yellow Dragon Key-Slot ? DE28B53E BCAA9BE0 Dragon Crest-Slot ? DE28B53A BCAA9BE1 Tool Bag-Slot ? DE28B5C6 BCAA9BE2 Music Box-Slot ? DE28B5C2 BCAA9BE3 Ancient Text 1-Slot ? DE28B5CE BCAA9BE4 Ancient Text 2-Slot ? DE28B5CA BCAA9BE5 Ancient Text 3-Slot ? DE28B5D6 BCAA9BF5 Ancient Text 4-Slot ? DE28B5D2 BCAA9BF6 Map 1-Slot ? DE28B5DE BCAA9BE6 Map 2-Slot ? DE28B5DA BCAA9BE7 Map 3-Slot ? DE28B5E6 BCAA9BE8 Map 4-Slot ? DE28B5E2 BCAA9BE9 Map 5-Slot ? DE28B5EE BCAA9BEA Map 6-Slot ? DE28B5EA BCAA9BEB Map 7-Slot ? DE28B5F6 BCAA9BEC Marker Stone 1-Slot DE28B5F2 BCAA9BB6 Marker Stone 2-Slot DE28B4FE BCAA9BB7 Marker Stone 3-Slot DE28B4FA BCAA9BB8 Marker Stone 4-Slot DE28B486 BCAA9BB9 Marker Stone 5-Slot DE28B482 BCAA9BBA Marker Stone 6-Slot DE28B48E BCAA9BBB Marker Stone 7-Slot DE28B48A BCAA9BBC Marker Stone 8-Slot DE28B496 BCAA9BBD Potions-Slot 1 DE28B6EA E3B89BAD High Potion-Slot 2 DE28B6F6 E3B89BAE Super Potion-Slot 3 DE28B6F2 E3B89BAF Heart Repair-Slot 4 DE28B5FE E3B89BB0 Mana Prisim-Slot 5 DE28B5FA E3B89BB1 Serum-Slot 6 DE28B586 E3B89BB2 Uncurse Potion-Slot 7 DE28B582 E3B89BB3 Magic Ticket-Slot 8 DE28B58E E3B89BB4 Memorial Ticket-Slot 9 DE28B58A E3B89BB5 Rosario-Slot 10 DE28B596 E3B89BBE Diamond-Slot 11 DE28B592 E3B89BBF Ruby-Slot 12 DE28B59E E3B89BC0 Holy Water-Slot 13 DE28B59A E3B89B2F Pumpkin-Slot 14 DE28B5A6 E3B89B32 Sapphire-Slot 15 DE28B5A2 E3B89BC1 Opal-Slot 16 DE28B5AE E3B89BC2 Turquoise-Slot 17 DE28B5AA E3B89BC3 Zircon-Slot 18 DE28B5B6 E3B89BC4 Curtain Time Bell-Slot 19 DE28B5B2 E3B89BC5 Small Meat-Slot 20 DE28B5BE E3B89BC6 Big Meat-Slot 21 DE28B5BA E3B89BC7 Ramen-Slot 22 DE28B546 E3B89BC8 Wine-Slot 23 DE28B542 E3B89BC9 Hamburger-Slot 24 DE28B54E E3B89BCA Shortcake-Slot 25 DE28B54A E3B89BCB Sushi-Slot 26 DE28B556 E3B89BCC Curry-Slot 27 DE28B552 E3B89BCD Tomato Juice-Slot 28 DE28B55E E3B89BCE Neapolitan-Slot 29 DE28B55A E3B89BCF Wolf's Foot-Slot 1 DE28B472 BCAA9B09 Saisei Incense-Slot 2 DE28B47E BCAA9B0A Meditative Incense-Slot 3 DE28B47A BCAA9B0B Invincible Jar-Slot 4 DE28B406 BCAA9B0C Crystal Skull-Slot 5 DE28B402 BCAA9B0D Black Bishop-Slot 6 DE28B40E BCAA9B0E White Bishop-Slot 7 DE28B40A BCAA9B0F Lucifer's Sword-Slot 8 DE28B416 BCAA9B10 Savage Statue-Slot 9 DE28B412 BCAA9B11 Little Hammer-Slot 10 DE28B41E BCAA9B12 O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 100. Contacting Me O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O Due to the ammount of questions I get, either email or IM, I have decided to put this up. Due to some of the people out in the world always bugging me for help, I decided to post what I accept and not. Email: (Jasonkhowell@mailpanda.com) -You are welcome to ask any questions or send any positive comments to me, but I warn you, it may be a few days before I email you if you asked a question that’s already in the guide (Which I have been getting a lot of.) -Mailbox flooding, threats, flames, and negative comment senders will be blocked and deleted, and may be reported based on the seriousness of the threat. Mailbox flooding is basically sending the same email in several minutes which some people have done. Just send one email and if I don’t reply in 2 days email me again. You don’t have to flood my email box with junk. Oh yea, if you try to send me a virus to erase my hard rive, you will fail. I already have a copy of my computer backed up and im not stupid enough to check a attachment with a virus program before I read it IM (AOL Instant messaging or Yahoo IM jasonchhowell96, YIM is same as email) -This is something that has bothered me. I have IM open to questions, BUT, many people who have IMed me questions have either repeatedly ask questions I have already answered in the guide. Usually when I say read the guide or help somewhat and don’t answer back, people get pissed at me and either call me profound names or repeatedly IMed me. I will warn you now, Harass me on IM and you will be blocked, and since I rarely add people who ask me questions on my buddy list, it will be permanent. That’s all I ask...and people, please don’t be stupid. O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 110. Credits and Site List O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O FAQ Writers: -------------------------------------------------------------------------- Jason Howell (jasonkhowell@mailpanda.com): Lead Writer. Feats include: -Beginning -Encyclopedia -Item List -Glitches -Layout -Editing -Cheat Device Codes -------------------------------------------------------------------------- senorrandom13 (Ftomrandom@aol.com): Co-Author. Feats Include: -House of Sacred Remains Section. -Ghostly Theatre -------------------------------------------------------------------------- General Resorces: -------------------------------------------------------------------------- Brady's Castlevania Guide: Helped with status and organised info. Codejunkies.com: Provided us with AR codes Sites List -------------------------------------------------------------------------- www.gamefaqs.com www.zeldanine.com www.ign.com www.gamespot.com -------------------------------------------------------------------------- Banned Site List: www.cheatcc.com www.zeldaguide.com -------------------------------------------------------------------------- email me at Jasonkhowell@mailpanda.com to use this. O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O 120. Copyright O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O This guide is copyright of Jason Howell. Only gamefaqs.com and Zeldanine.com have automatic permission to use this guide. If you wish to use it, please email me and I will gladly give you permission. If you steal this guide and edit it, you are violating the copyright laws and may have charges pressed against you. Please email me at Jasonkhowell@mailpanda.com if you find anyone that has stolen this guide, or wish to use it, or ask a question. This guide cannot be used to make money, copy and past as your own, or anything else. *Note-This guide can be printed out and used without my permission. Its just websites that wish to use it that need to email me.