_______________ KKK /###############/ KKKK \############/ KKKK \#########/ KKKK IIIIIIII KKKK IIIIIIIIII OOOOO KKKK IIIIIIII OOOOOOOOOOOO KKK AAA II OOOOOOOOOOOOOO KKK AAAAA II OOOOOO OOO KKK AA AAAA II OOOO OOO KK AA AAAA MMM II OOOO OOO KK KKKKK AAAAAAAAAAA MMM MMM II OOOOO OOOO KKK KKKKKKK AAAAAAAAAAAAA MMMM MMMM II OOOOOOOOOOOOO KKKKKKKKKKKK AAA AAA MMMMM MMMMM II OOOOOOOOO KKKKKKKKKKKKK AA MMM MMMM MM II KKKKK KKKKK MMM MM MM IIIIIIIII KKKKKK KKKK MMMMM MM IIIIIIII KKKKK MMMMM IIIIII ***** *Okami* ***** ********************* Okami FAQ/Walkthrough For PS2, Wii Version 1.5 (5/2/08) Written by Brad Russell "TheGum" Email: lunatic_252000@yahoo.com Website: www.thechaosuniverse.com ********************* Version 0.5 - got through at least 60% of the game, but I also know I'll need to make mucho lists of the beads, clovers, animals, and a whole lot of other things. Look for more after the Wii version comes out, and this should get you by for a good while. Again, this is NOT off the Wii version, but it should work just as fine. (4/16/08) Version 1.0 - finished the walkthrough. Will add lists of the extra stuff after I play the Wii version. Again, this guide is STILL NOT OVER THE WII VERSION! But it should work just as well. (4/21/08) Version 1.2 - added just some Wii stuff since this playthrough will take a while. (4/26/08) Version 1.5 - completed all the other stuff in the guide from my PS2 game, so I have yet to beat the game on the Wii. If there are no further Wii differences, I may not update again. (5/2/08) ***************** Table Of Contents ***************** Use Ctrl + F to quick find in this guide. Section: Code: 1. A Brief Foreword 2. Controls CON2222 3. Starter Tips TIPS333 4. Walkthrough FAQ4444 River of the Heavens ROTH111 Kamiki Village KAVI222 Hana Valley HANA333 Shinshu Field SHIN444 Kamiki Village Part 2 KVP2555 Agata Forest AGAF666 Tsuta Ruins TSRU777 Taka Pass TAPA888 Kusa Village KUVI999 Quest for the Satomi Canine Warriors SCW1010 Gale Shrine GAL1111 Night of the Festival NOF1212 Your New Adventure Begins NEW1313 Sei-an City SEI1414 Treasure Hunting in the Water Dragon's Domain WDD1515 Removing the Curse CUR1616 Sei-an City Reborn SCR1717 The Lost Girls TLG1818 Finding the Dragonian Domain FDD1919 The Dragon Lair DRA2020 Revelation REV2121 Breaking the Dark Lord ONI2222 Going North NOR2323 Frosty Reception FRO2424 Loose Ends END2525 The Little Village TLV2626 Leap of Time LOT2727 Day of Darkness DOD2828 Ark of Yamato AOY2929 5. Enemies BAD5555 6. Side Quests SIDE666 7. Stray Beads BEAD777 8. Wiilease 9. Author Info / Copyright ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** Yep, it seems like my guides as of late have been more and more about games I love, rather than games that will be mega hits. This is one of the best games I've played, and having played this and Twilight Princess, I have no clue why TP gets all the praise and sales. Sure, both games have similar concepts and even feature wolves, but Okami does EVERYTHING ELSE with a finer bit if inspiration that Nintendo's favorite adventure game. I don't know, I think other than nostalgia and the Nintendo fandom, Zelda games are just boring. Okami keeps things rolling at a fast pace, the characters are all interesting, the story is flawless (aside from the presentation of the story), the brush is more than a gimmick, and come on, if anyone wants to know whether video games are art, bam, this game is art and storytelling all in one. And if you want some nice little side stories, there are few in here that will stick with you. I don't know, I just think that if the Zelda games were called anything else, I'm not sure if anyone would care about them. But, that is how the world goes. People want more of the same, whereas when something totally new and original like Okami pops up, it has to fight for every sale. Come on Okami 2! TheGum. PS - anyone else notice Capcom games have awesome replay value? Also, isn't this like the only game ever made that doesn't have a love story at its core? It just might be. ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** PS2 Controls ------------ X Button - jump O Button - talk and bark Square - tackle/dash, main attack, use brush Triangle - dig, bite, sub attack R1 - hold to bring up the Celestial Brush R2 - Fleetfoot (buy it later) L1 - change view L2 - hold for map RStick - camera, click to reset camera LStick - move D-Pad - move in the pause screen Start - fan menu, which has a lot of screens with info and items Select - options menu Wii Controls ------------ A - jump, use brush B - hold to bring up the Celestial Brush Z - talk, use, bark, sub weapon, and best way to draw a straight line with the brush C - dig, golden fury/brown rage attacks Plus - fan menu Minus - options menu Swing Wiimote - attack, tackle/dash, swing up and hold to charge glaive and then swing down to release Swing Nunchuk - fleetfoot Control Pad - only way to control the camera 1 - hold to bring up map 2 - change perspective ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** #1. Explore once, and again - go over an area the first time you go through it, and then go through it again at some other point in time. Not all the time, or everytime you go through, but you need to do comb-overs of some areas a few times. #2. Speed and damage - these are the keys to gaining more money in each fight in the form of the bonus yen. If you can beat your enemies quickly and take little to no damage, you'll do good. #3. Stay on the offensive - just like most hack and slash games, in this one the favor goes to the player that plays fast. Don't dilly around, just go in and attack. Yes, find your opponents weakness, but once you find it and once they are vulnerable, go in with everything you got. This is especially true of the boss battles. Just know that Devil May Cry 4 and Okami are both Capcom games, so the same rules apply believe it or not. #4. Freeze frame - pressing the draw button, or brush button, will freeze the view. Not only do you get a quick breather, you also need to draw something. Doesn't matter if a slash does nothing to your enemy, try it and all your other powers. #5. Items are for finding, not buying - in this game, if you are caught buying a bone for health, you are doing things very wrong. Seriously, you don't need to buy bones or slips or sake, and you can usually sell those kinds of items too. #6. Dash to run faster - if you notice, Ammy will run at three different speeds if you keep running. But if you start with a dash attack, you will already be in the 2nd gear. #7. Know your instruments - reflectors are quick and medium, rosaries are long and weak, and glaives are slow and strong. Feel free to mix and match as you see fit. #8. Demon Fangs are easy to get - you need about 200 or so to get the two items that you need from the Emperor, which is later in the game. You have loading screens, Golden Fury, and Flora Finishers. You have two types of load screens: one where you mash the button 50 times to get a fang, and one where you must match the paw prints to get a fang. Golden Fury is a power you can get in the first segment of the game, but if you get it, you must commit to use it - it's a pee attack FYI. Flora Finishers are brush techniques you do after you have killed an enemy. Mix and match your techniques to find the right finisher for each kind of enemy. #9. Buy more ink - spend your praise on ink, especially if you don't take many hits. Yeah, get the first couple of extra health units, but after you have about seven total health, you should be able to focus purely on getting more ink pots. *Wii Note: Maybe do health and ink evenly on the Wii.* #10. Wii tip - use the draw screen to move the camera around faster, rather than using the d-pad. #11. Wii tip - fast motions for drawing, slow motions for fighting. Odd that it works this way, but trust me, you cannot swing the Wiimote around as you fight, and doing slow brushwork is more hit or miss than just stroking it. #12. Save the serious collecting for later - the walkthrough doesn't have all the stray beads, so if you want them, just wait for the point where you lift the Ark of Yamato, THEN look to the stray beads you are missing. ***************************************************************************** * 4. Walkthrough ( FAQ4444 ) * ***************************************************************************** Okami Walkthrough ==================== River of the Heavens ( ROTH111 ) ==================== *NOTE: During loading screens with the paw prints making tracks, if you press a button in sync with the steps, you can earn a special reward, but it's very hard to do. If you ever see one with a blank screen, start mashing the button to make a ton of paw prints. Both ways earn you fangs, which you will learn about much later. Don't get these on the Wii.* After what seems like a novel's worth of reading, you start outside a big tree, and you're only option is to go into the light. *Wii Note: You can skip the cutscenes, but only do so if you just can't stand reading, or if you've played the game before.* Inside, go forward to a mirror where you can save your game, so do that now. One thing you may want to do is go to the pause screen, not the menu screen but the one with the game options, and from there invert both the X and Y axis in case you don't like the camera controls. *Wii Note: Seems like things are more fluid on the Wii controls, or that's just how the game looks when stretched on an HDTV and no HD.* After you save, go across the bridge and tackle into some pots for some yen. Then go around the corner and wall jump up to the higher level. More pots up here and a chest with a Holy Bone S. Break all the stuff and try to go across the next bridge to find out a power you will soon have. Issun will use the Rejuvenation power to restore the bridge, then you go across, break some pots, and then go up the hill on the right. Issun will try to draw in a star, but he can't. You will then need to hold down the draw button and then press the ink button over the missing star at the end of the pattern to fill in the dots. You'll talk with Yomigami and get the brush technique Rejuvenation. Go back down the hill and then up to the broken river. Press the draw button to bring up the brush and feel free to move the camera to get a better view of the river. Just paint in the space from this end to the next and you'll restore the water. Swim over and if you get stuck, it means you haven't added enough water, so just draw more. Go across for an Astral Pouch that holds food, smash some pots, and then through the light. Cave of Nagi ------------ In the next area, just go up the road, and yes, there are things to smash on the sides, but if you want them you can find them yourselves. When you hit the bridge, jump to the right to find a Stray Bead in a chest. Then it's just up the path, pots and stuff on the sides, and you'll hit the cave. Some pots to the left, then go up to the statue, and when the camera pulls back, get out your brush and just draw a line where the sword should be. Then dot the head of Tachigami. *wii Note: You can press Z instead of A to help draw straight lines on the Wii, remember that well. In battle, try to slash upward a bit, as making a slash that angles down doesn't seem to register. And don't hold it down too long or you'll use a lot of ink, but it does still work.* *Wii Note: Whether you choose to use the Z or A button, just be sure to use tiny slashes as those are easier to draw.* *Wii Note: On fighting, you can't just shake the Wiimote about and expect to win, just think of you are using a sword. So use more fluid motions from one side to the other, or up and down. Fast motions don't seem to register.* After the chat, draw a line through the boulder and you'll have mastered a staple move of this game, the Power Slash. Then go to the gates and slash them through to be freed. Go down the steps and you get your first battle with two Green Imps. Just slash them and they should die, and if not just finish them off with tackles. You'll notice you get rated by how fast and by how little damage you take in a fight, so just be quick and try not to get hurt and you'll earn more yen for it. Then it's just down the hill for another fight, and then back to the river area. ----- Run all the way out the gate to be back outside in front of the tree. When outside, let the camera pull out and then cut the fruit down. ============== Kamiki Village ( KAVI222 ) ============== *Wii Note: I'll mention this here and here only, as this is something people will not figure out on their own and I could mention it throughout the whole guide. A good way to move the camera is to press the draw button and then use the nunchuk to move it. It seems clunky and weird, but it works.* Go down the hill, look at the statue, then go right and into the village. Examine a few more statues and then go back to the fork in the road to go up the mountain to a deck where you can use a power you have already, Sunrise. Just draw a circle in the sky to light up the world. Then you talk with Mr. Orange, and you should notice that humans don't see the markings or the shield on Amaterasu's back. Then you get a fight with three more Imps, so again, just slash them to make life easy. After this fight you earn Praise for having purified some of the land, more on this later. Tackle the chest to get some Seeds, and then you'll find some life in the little pond. Go around the corner to the path to see some birds, and if you get around a spot where they like to congregate, you can press a button to feed them. Give them the seeds and they give you some Praise; you don't have to watch the animation. Go back down the path and talk with the guy with the basket over his head, a guy called Komuso that you will run into quite a lot. He is just a challenge guy that will force you to fight a group on enemies within a certain time if you want his reward. As for the fight, you need to just do you shield attack about two times, then when the Imps are black and white, do a power slash to slice them up. I'm pretty sure the goal time is less than 10 seconds, but you should be done in six or so. You get some praise for you efforts. *NOTE: From Komuso, look to the rock on the right side, when looking down the steps, and double jump up off the tip of the rock to get to a beam that has a Stray Bead. You could wait for the double jump to get this easier.* Now go down into the village and follow the path to the other side of a bridge so you can save at a mirror. Now you have a bunch of little side quests at your choosing. Mrs. Orange - go see her by the river and talk with her twice. Then go to her right and look at the two stands without a pole. Just slowly draw a horizontal line from one stand to another and then talk to her again. Now she complains about the sun not being close enough - as if a pole appearing out of thin air isn't enough miracles for one day. Just look up and draw a circle in the sky to gain her praise. You can also come back to this spot at night for cakes. *Wii Note: For her pole, just use the A button to draw it.* Exorcism Slip S - behind Mrs. Orange on the mountain side. Just wall jump to get up there. Mushi - you find him by the barking dog next to the farm. Talk with him twice to learn he has a challenge for you. Go talk with his mom in the field to learn how to dig. Now, the rules are simple: dig up and grab ten turnips without being hit by Mama, and without leaving the dirt of the farm. This means you have a small area to work, but it's not too hard. Just start by digging up one in the center, then just run around from end to end as you dig each one up. If you can position your body away from Mama while you dig, that helps, and you can't leave a dig and come back. Just keep digging and when she is close you must slash her, or draw nothing on her to ink her. Either way, once you have the tenth turnip up, be sure to bite it and run to Mushi. Give him the Oddly Shaped Turnip to earn his praise. Kushi - she works the rice fields by the waterfall. Just talk with her three times and then get the rice from her house and mill; in her house you can knock over some wall pieces. Orange's House - knock over two doors to reveal ground where you can dig up a chest. Susano - enter his home which is opposite the mirror and then smash the jug to reveal the way to the basement. Just listen in on him twice and that's it, can't wake him. Leave. Nighttime treasures - these can only be seen when it's dark, duh! They will be in the form of green lights coming from the ground. Just dig where the light is to get these. May have to wait a while for it to get dark, but don't wait around just for these. One is in the corner of the farm, one is on the island by the steps where you entered the village, Merchant - he is up the path that leads out of the village, but it is blocked. However, when you talk with him you will then fight with Green Imps and a Red Imp, who is just an Imp with a guitar, or something. Just slash at his strings if you want, or just do normal attacks, wait for him and the others to be black and white, then slash them. After this fight, you get more praise and enough to enhance a Divine Attribute. Issun takes you to the screen, and I advise you spend 50 on an extra Ink Pot. After you help the merchant, go back to Susano's house and listen to his mumblings twice, then tackle him. With Susano on board, take him up and to the Merchant. After Susano goes to train up, follow him to behind his house and talk to him twice. Feel free to save and then go find Kushi. She will tell you how her waterwheel is broken, so go around the house just so you can see the broken side of the wheel, and then paint a line from one end to the other to fill in the missing piece. Go in the mill and talk with her so she will drop some Vista of the Gods. Bite it and then go take it to that slob of a descendant Susano. Give him the brew and then follow up his two slashes on the dummies with your own power slashes. Then cut the rock in his training yard, and then after he goes to the boulder, cut that too (you don't have to follow his motions, just make a line in any way). Talk with Sakuya to learn that you must restore the Guardian Saplings in Nippon. After that, go to the Merchant's stall nearby and buy about five seeds and three bags of herbs. Use a bag of herbs on the rabbits in by the lush area near the mirror. Save if you like and now we are off to find the other animals in the village. There are chickens by Mama's house, birds around her farm, and more birds where you met Komuso, the challenger guy. If it's daytime, you can go all the way back up to the deck to run into Mr. Orange, if you want to. *NOTE: Mushi's dog wants some meat, and even though I mention it later, you can do it now if you want.* Before you leave the village, make sure you stop by the merchant, sell any treasures you have, and buy at least two of each kind of feed. Shinshu Field ------------- The first thing you notice are the Demon Scrolls patrolling the grounds. These things are just battles with enemies, so avoid unless you want more yen or something. Keep a good distance between you and them, but know that if you are too close the scrolls will come rushing toward you. Don't touch them no matter what. You can go to the sapling up the road, but you'll have to take the road to the left and visit a man named the Nameless Man. Talk with him twice and then go around his home and into the Hana Valley. =========== Hana Valley ( HANA333 ) =========== *NOTE: Now is a good time to tell you want the Fangs do. You want to collect as many as you can because they are quite valuable later on. If you want them, you will have to perform the correct finisher on a foe after you empty his health, and while he is "floating" in the air. For the Imps, just smack them around and then perform a slash to drain them of Fangs.* Save and then go up the path for a chest with a Traveler's Charm, which adds a sorta "shield" to Amaterasu. Go up to a fire where Imps rest and then you'll have to fight the whole bunch of them. Hack and slash them, but you don't restore any beauty after the battle. Proceed up the path to run into Cursed Trees. They will try to through fruit at you, but you can stun them by holding the draw button while the fruit is in the air, then slash the fruit to send it back. Go across the bridge and then go right until you hit another fight. You fight two Green and one Yellow Imp. Kill the green ones quickly, then watch where the dirt trail goes. You want to get behind it when it stops for a second time, because when he pops up, if you are in front of him he will see you and then send a shockwave through the ground with his drum, so jump to avoid. Just run around and jump behind him, and when he pops up, smack him a bit, slash him, and then slash him when he's in the air to get a fang. After you talk with Susano, go to the cliff edge and look at the painting. Then you can pretty much just circle the whole painting to make a sun. Once you do, the path will open. Go through and make your way to a room with a tiny sapling. Examine it and then go left. Slash the gate and go through to find a mirror to save your game on the side. In the next room, help Susano slash four torches, then help him knock off a sleeping bear who is managing to balance on a ball, help him knock that bear off the ball. Then you must roll the ball into the room with the sapling, up the ramp, and into the spot with the water. Then go to the ledge and draw a sun in the sky when the camera pulls back. Then put two stars on the next constellation to talk with Sakigami who gives you Greensprout. After you got it, draw a circle around the Guardian Sapling to restore the Hana Valley to lushness. *NOTE: Feel free to spend your praise on health, but if you want to get another ink pot, you'll get more than enough by the time you leave this valley. But if you are getting hit a lot, just buy the health.* *Wii Note: If you played the PS2, it was nice and slow to draw a circle. For the Wii, you may be better served to just make a fast circle. Slowly will make a box shape, so just try to bloom trees with a fast stroke.* Make your way to where you found the painting for another fight. It's the same as the last one, with the Yellow Imp, so be ready to jump behind him. After that, feed the boars some seeds. Then go meet the Cursed Trees again, but this time, after you slash their fruits to stun them, draw a circle around them to restore their beauty, and gain praise. Go to the bridge and brush all over the cursed spot of grass to gain tips on Greensprout and gains some praise while you're at it. There is another tree nearby, and if you wall jump on the green of the wall near that tree, you'll get to a ledge with a beam shining up. Dig up a clover (get it, the studio that made the game is called Clover) and then bloom it for praise. Cross the bridge for the two cursed trees, and you'll notice three other trees that are black. Bloom them too for praise. Then go back to the campfire to fight the same group of enemies again. Kill them and this time the restoration works. Be sure to bloom the six dead trees by the fire, then jump to that island for a clove to dig up, a chest with digging tips, and a tree. After you restore all the trees in this area, way back by the painting will be a chest, so make the trek back up to that spot. Oh yeah, don't forget to feed the monkeys by the fire some meat. If you did bloom all the trees, you will find a Sun Fragment in a chest by the painting. At night, there is a stray bead shortly after you leave the campfire, like right to the left as you are coming out of the very short tunnel. Don't miss the clover by the mirror, just a jump over the stream. Save and leave. ============= Shinshu Field ( SHIN444 ) ============= Talk with the Nameless Man again, then run to the Guardian Sapling and bloom it; again, avoid the scrolls on your way. There will be two chests after you bloom the sapling, the one in front of the tree shows you how to flee from battle. There is a merchant to the left of the sapling, and even though it sounds like he's asking you to go on a side quest, he is really just telling you to find treasures. Feel free to buy more seeds from him, then go save at the mirror near the tree. Lots of things to do in this field, so bear with me (all directions come from using you map), and just wait until you're done with this area before you decide to spend your praise, unless you know what you want: 1. West of the sapling and save point down the road is a patch of cursed grass that you can draw on to rebloom it, then you can feed some boars some seeds. 2. North of the sapling along the riverbank is a clover you can dig up. 3. Further north along the river, opposite the side of the Nameless Man's home, will be a Devil Gates you can go through to activate a battle. This fight has just red and green imps, nothing new. Killing them reveals the Nameless Man's Kiln. Some pots will be all around, as well as some bunnies to feed some herbs. 4. Up the road from the kiln will be a guy on the ground named Ida. You should have a Traveler's Charm on you, and if you do he will take it and you'll have your praise. 5. There is a Devil Gate in the area behind the sapling. It has red imps and then a yellow imp. Feed the bunnies after that, and if you jump up to the higher ground you will find a Stray Bead in a chest between some shrubs. And then up the hill a bit is a clover. 6. Further up is a crack in the wall, but nothing you can do about it. Just go up the road and feed some more bunnies. 7. Go up the hill to the fork in the road and go left, down toward a house, and there is a black tree to bloom. Then you'll run into a fight with a fish demon called a Dead Fish. The trick is to slash its wings off, then beat it up before it grows more, and when its health is low you need to run away as it will try to jump on you and blow you up. Kill the imps and then the fish. There is another tree to bloom, a chest with a scroll inside, and then go into Tama's house. *NOTE: You can slash the Dead Fish too once they are chasing you.* 8. Talk with Tama three times, then take note of the pattern on the wall when he shows you. Then, when he's making his fireworks, you will need to draw that pattern on the pot. Just draw a circle and then a little slash in the top to make the bomb. Then when you see the constellation, dot the two stars to talk to Bakugami. 9. Use the Cherry Bomb on the wall near Tama's House, then go dig between three bushes down by the dock nearby for a treasure, which is easy to see at night. Then go all the way back to the crack in the wall at #5 for another chest in a cave. 10. Go back up the hill and cross the bridge, then go down the path to feed some horses herbs. Down by the Dojo will be a Devil Gate, but you can either go through now or wait a bit. Also in front of the dojo will be a pack of pigs to feed. The Devil Gate has yellow and green imps. 11. Go in the dojo and talk with Onigiri Sensei. For a small 5000 yen you can buy 4 Winds, which is probably the only thing you want at the moment. Once you buy it, go into the training room and you can leave, but if you stay and train the technique four times (which is just mashing the attack button four times for this combo) you will get a bone as a reward, so just train until he says you've done enough, then leave. Now if you saved the gate for later, go through it now and test out the new attack. *NOTE: If going for the wanted list at night, you may get up enough money to buy Fleetfoot now, but you don't need it.* 12. Below the dojo at the bottom of the hill is another Devil Gate, and all that you fight are more imps. You get a chest for your trouble along with praise. 13. Go toward Kamiki Village to find six dead trees you can bloom. Then go save at the sapling mirror, and then go back up the hill. 14. Take the path on the left that goes down a steep slope toward a tiny shrine by the water called Moon Shrine. Go in and talk with Mika to get his wanted list called Mika's Monster Notebook. Then go outside to run into your first target Onimaru the Incorrigible. Fight him and this green imps, and he is just a red imp with an arrow in his back, so nothing new here. Kill him, draw a line through his name (which is harder than it sounds), and then go see Mika for no real reason. You get the reward once all the demons are taken out, and you run into them in the area you found the list. So just wander around, picking fights at night until all of them are crossed out. No tips I can give for this. 15. When going back up the steep road, go to the left of it for a stray bead in a chest that you can dig up at night (it's between the bushes), and then bloom the trees. 16. At the top, go left and feed some boars, then go brush up some cursed grass to the left of a tunnel entrance. Then go to the dock and check the sign, and after reading about the ferry being out of service Issun will tell you to go back to Kamiki Village, so go there now. ===================== Kamiki Village Part 2 ( KVP2555 ) ===================== Feel free to sell stuff at the merchant, keeping in mind 10000 gets you a new move at the dojo, but we'll go back through Shinshu Field in a bit. Go save at the mirror before tackling the new tasks here. Komuso - near the mirror, he has a task for you. The 15 cherry blossoms above his head means you have to bloom the 15 dead trees in the village. Here are the locations for each: 1. Next to Komuso. 2. Near Susano's house. 3,4. On the opposite side of the stream 5. Near Kushi's rice field. 6. In front of Kushi's house. 7. In front of the Oranges' house. 8-11. On the steps leading up to the sapling and mountain path. 12-15. Up the mountain, on the side of the pool of water. You'll get more praise after you get the last one, and you'll hear a music cue to let you know you got them all. Mr. Orange - since you're up the mountain, go see the old man on the deck. He will do his shuffle, and as he does help him bloom the five seeds. After you get a good look and the New-Look Sakuya, give two stars to the constellation and you'll talk with Hasugami. You are granted the Water Lily power, which lets you cross over large bodies of water with easey. You will be taken to the side of Susano's house to fetch a fragment on an island, and after you get that make more lilies to go to the island farther away; you get on this island by going to the back of it. There is a clover to dig up, and if you come back at night you'll easily find the two treasures around the clover (they are on both sides of the clover). Mushi's Dog - give him some meat, something we could have done last time, but now is good a time as any. Camille and Camellia - Go up the Guardian Sapling and if you go through the gateway, you'll see Sakuya. However, if you go around the gateway, you'll run into the two sisters. Talk with them and give the big one a good headbutt to get some praise. And that's it, you can feel free to talk with the rest of the people, but they have nothing new for you. Just buy a few more feedbags, make sure you have 10,000 yen in your pockets, and head back to Shinshu Field. Shinshu Field ------------- If at night, go up the dojo and behind it to find a stray bead in the ground, which is between the bushes. Then go inside for Fleetfoot. To use this move, just press the dodge button and move in a direction to leap out of the way, and after that you can dash, which just means you can run faster, not an attack. After he gives you the scroll, leave. Go to the water tunnel and make lily pads all the way to the end. Jump up, make a cherry bomb on the crack, and go into the next area. *Wii Note: Good luck using Fleetfoot on the Wii, it just doesn't seem to matter what direction you throw the nunchuk.* ============ Agata Forest ( AGAF666 ) ============ Just go down the trail and when you see a ramp, take it down and into a cave. Use the mirror to save and then go into the house. A stray bead is in the chest and there is a little refreshing pool on the right. Talk with Madame Fawn and feel free to pay for the fortune, even though I'm pretty sure you don't have to; it will go to your log book FYI. Hit the gong and go out. There are some bunnies by the save mirror too. Run back to the sandy area where you have the ramp. Now, it is supposed to be a big mystery where the sapling is, but I will tell you. Just to the right side of this ramp and along the water you will find a path that runs with the rock wall all the way to a cave behind the waterfall. Go to the end, cherry bomb the crack, and go through for the sapling. Bloom it and you've cleansed the area. Be sure to equip the beads as your main weapon, and the shield as the sub, and if you do you can use the shield to block. The beads are weak, but they will allow more hits and have a longer range, but again, I can't stress enough how weak they are. Still, you want their long range for the next fight. Go outside and jump on the first little rock island in the water to meet a new character, Waka. After some talk, it's fightin' time. *NOTE: If you were wondering, if you set the beads as the sub weapon, they will act like bullets, very weak bullets that aren't worth shooting.* *NOTE: The beads work differently than the reflector in attacking. For one, the closer you are to your opponent, the easier your hits will fall and the more hits you get. Also, it's a good idea to just mash the attack button, which makes more hits for you.* ----- BOSS: Waka He is not the easiest fight, but he can be, especially with Fleetfoot and the beads equipped as your main. You can just stay on this isle to fight him the whole time if you like, and try not to fall in the water. He has several attacks: a slash, sends a dagger at you, a spinning charge, and he does a combo. You have about three or so seconds to attack between his attacks, and then you should probably go a Fleetfoot out of the way, or jump, or just run to the side. All of his attacks are way easy to avoid if you are just a good distance away from him. In between his attacks, just use the long reach of the beads to keep a string of tiny attacks on him, and then get ready for his next assault. Also, don't forget you have the shield as a sub, so you can use it to block his attacks. You will notice that after he does his combo, he will turn black and white and just stand there frozen. Do a power slash and follow up with some attacks of your own. Keep up the same pattern and try to always capitalize on him being frozen. Feel free to use any tools you want, from charms to bones you should have at least one of every tool. Though, you don't need to use any. *NOTE: It seems really easy to just lay cherry bombs over the field and let him walk into them.* ----- After the battle, an isle with a tree directly in front of the waterfall will have a pod that you can bloom for a treasure. Then go forward (south) to yet another isle with a pod on it; if you look to the ground on the side of this tiny isle, you'll see a chest handle sticking out of the ground, or just wait for nighttime. Now, if you look at the waterfall, go to the right to hit a bigger isle that has two seed pods to bloom. There is one more isle further south with a pod on it, and there is one more pod on the "beach" area with the ramp. Once you have that sorted out, go over to the big, flat isle with a boy on it. Talk with Kokari, a lot, and then smack some sense into him. You'll soon be in a fishing game, and the key is to draw a line from his pole to the biggest fish shadow you see. Then you'll need to pull opposite the fish's direction, and you need to keep an eye to not overdo the power gauge. Once the fish is close, press the button to pull it out, then do a power slash as it's in the air. You'll need to do this three times until you get the Giant Salmon. Once you have the key, run away from the kid. You still have things to do in this forest, so we'll cover those now. *NOTE: If you ever lose the key, go back to Kokari and knock it off his head.* Devil Gate - on the right of another waterfall, go through it to fight some fish and a yellow imp. After that, feed the monkeys and then bloom a seed pod nearby. Merchant - on the path near the gate, go talk to this merchant and sell the fish you caught as well as any treasures. Buy the Gold Dusts from his wares and that's it. Use the two gold dusts on either your beads or shield, or both, or neither; you really should power up at least one, but if you want to save one for later, that is fine. Hitoshi Spring - up the trail by the merchant leads you to this spring. Feed some deer. There is a path nearby that leads to Shinshu Field, but no reason to take it. Karude - provided it's daytime, go near the merchant to talk with this guy. He just talks with you, and nothing you can do for him now. Sleepy - provided you removed the gate, you probably noticed a ball was there too. Well, take this ball and roll it all the way back up the path you came from Shinshu Field, at the top of the watefall, and give this new ball to Sleepy. You should roll it along the beach, headbutt it up the ramp, and then roll it close to the wall all the way up to the bear. You may also have noticed that at the bottom of the steep trail leading down from Sleep also had a sphere-shaped object, a seed or something. You can also roll that up the path to the bear. Look for a beehive on a tree near where you got the walnut. That too can be rolled, but good luck with that. *NOTE: Seen at night, there is a treasue by the ramp on the beach, on the right side of it if you're looking from the beach.* Cursed grass - go to where you found the ball and jump over the rushing water to be near a house. Two pods to bloom and then clear up the grass, then feed some bunnies. Sparrows - behind the house. Also nearby is a Stray Bead in a chest in the ground. Cracked wall - follow the wall along a ledge nearby to find a crack you can blast open, but nothing you can do inside now. There is a treasure to dig up in front of the opening though, easy to spot at night. Devil Gate 2 - this one is by the entrance to the ruins. Just go through it to fight some imps. Tsuta Ruins Entrance - just pop the key in, but don't go inside. There is a chest nearby with a scroll and two groups of deer. Susano - you'll find him going along the rock wall, talk to him twice for food if you want it, then feed the sparrows near him. There are also some deer near a scroll. Kiba - further up this path will be another pack of deer, then you'll see a guy sitting on the ground near a chest with another scroll inside. Talk with Kiba and you can spend your Demon Fangs here. You can trade your fangs for a Peace Bell, Wood Mat, and Golden Lucky Cat, for 20, 30, and 50 respectively. I had around 40 at this point, but, since I don't run into many fights, and the first damage I took was from Waka, I didn't see any point in buying the first two. There is also little reason to buy the cat, but it is a bit more valuable. So anyway, I'm saying unless you have 50, probably don't need to buy anything; and I hope you do realize the first items are worthless. Taka Pass - just some sparrows on the trail leading to the bridge, which you can't cross, so that's it. After all this exploring, feel free to visit the old merchant for any low feed supplies, then make your way to Tsuta Ruins. =========== Tsuta Ruins ( TSRU777 ) =========== After the scene, go left to save at the mirror. You can try to draw lilies on the murky water, but that won't work. First, take the left path to the end and try to ram into the wall. At the dead end, look right to see a pod on an island that you can jump to (note that you can press the attack button in the air to dash forward a bit). After you get that slip, go back down the path and you may notice a cursed tree on top of a tall plateau in the water. Get close and slash back its seed, then bloom it, but you can't get up there, so go back to the save point. This time, take the right path and you'll get a pod and a chest for starters. There is another tree, another pod, and another chest along this path before you hit the door. When you go through, look left for a tree to bloom. If you look in the water on the left, there is another tree to watch out for and bloom and then you can jump to that tall isle for a clover to dig up. Then go through the next door. You get a free pod along this path, then wall jump up, and from the first step on these "steps", turn around to see a path behind you over the path you just ran down. Jump to a tiny ledge on the right, then jump to the upper path and follow it all the way down to a clover to dig up. Now come back and jump to the ground by the water. Go right, draw a lily on the water by the higher ground, and wall jump up there. Get to the top and then open another free bud. Can't do anything about the stone boulder, so go down the path for a fight. *NOTE: For the time, it may be safer to set your shield as the weapon and set the beads to your sub; the beads will be like bullets.* Bud Ogres are pure push-overs. Just lay into him with attacks and don't stop. When you see him launch seeds at you, deflect them back at him. Keep attacking until Issun shows you how to bloom their bud to reveal the soft inside that is the weak point. Then pummel the fruit to death and that should be it. Now you get the stone boulder turned into a fruit, so go roll it into the pressure pad by the door to open it. *NOTE: For anyone curious, to draw Demon Fangs from ogres you must bloom them again while they are floating in death.* In the next room you fight two more ogres, which just means you have to watch out for attacks from the one you aren't attacking. After that, go to the left side of this room and slash open a gate for a bud to bloom. Then go investigate a log in the room which gives you the hint of drawing the sun in the sky, so do that to make the mushrooms grow bit. Hop up them and go left to cherry bomb a crack in the wall. Go through and make your way to the big room, which is the upper level to the first area of this whole dungeon. Head down the path and then you have a scene with Issun. After that, quickly do a dash so you can rush as fast as you can to the left and through the door before you fall down (not sure what happens if you do fall down, but I assume you have to make your way all the way back to this point). Assuming you made it across, look at the freaky lock on the door, then either jump down, or hop along the ledges on the side to get down. Go to the wall in the shape of a guard to talk with the Blockhead. After you talk, tackle him to reveal his two weak points; you should remember them by seeing where they are relative to his facial features. Then, poke two dots where those points were to break him up (if you call it wrong, I believe he sends rocks at you or something). Once he is felled, the path leading back up to that lock will be set and a key will be in the center of the room. Bite it and take it all the way up to that lock. Through the door you will run into an area with a wandering scroll and a bud on the right. You can try to hop around the scroll, but plan on fighting the imps inside because it will most likely catch you. Either way, proceed on to a ruined bridge and ink it up from one side to the other. Go across and in this room with the mirror, jump up the left and through an opening to find a clover on the edge. Come back into the room and save. Tsuta Ruins Mid --------------- In the next room you see three devil gates that must all be cleansed. You fight imps in all of them, and then dead fish, or an ogre, or a yellow imp; target the lesser imps first for all of them. Also in this room are many pots and two buds with items inside by the water. After you take care of the gates, look up to the sliver of sky and set the sun up high to sprout the mushrooms. Jump up and follow the path to the poison statues. Break all of them and open the chest for a map of the ruins. Then jump down the fall and then swim down the water to another fall and jump down to be back where you started; draw lilies as you swim of course. Swim to shore and go save. Remember that high platform with the tree you could not jump to before? Go to the left and make a lily pad so you can jump up there and then look to the big statue for another clover beam shining from the grass. Jump over there and dig it up too. Then jump to the center platforms and go inside the big statue. In this room there will be three patches of cursed grass to fill in. Once you do, the middle bud will bloom. Then dot the two stars in the constellation and you'll meet Tsutagami. Once you have the new Vine power, you can use the Konohana Blossoms to reach new heights. You will need to draw a vine from the open blossom to you, then let go and you'll be pulled up there. Then look up and draw more vines to reach the top of this tall area. Through the door you will be back outside in the starter room. The lower blossom is only there in case you ever fall, so instead go up the path and then start taking the blossoms all the way up the the very top of this statue. At the top, use the four blossoms looking down to connect them to the hooks on the cap. Fall through once it opens. In the next room, feel free to power slash all the statues in here for tons of items and yen. Save and go through the door. Also note that you can step on the green pad to leave this room, jump back down, and get more statues, but you're not that cheap, right? Tsuta Ruins Deep ---------------- *NOTE: It's probably a good idea to use praise on health or ink only, as the purse and astral pouch are not important at the moment. And if you have six or five orbs of health and never lose more than two at a time, I would say save up for another ink pot.* Run down the hall and you'll see spider webs up high. Some pots and two chests to open, then go up the stairs. When you go through the next door, no reason to whimp out now, so just go through. Inside, be sure to check if there are any praise points you want to use on health or ink, then go through the Golden Gate, which is just a checkpoint, not a save point. ----- BOSS: Spider Queen She is really easy, like really. Start off by running to one side, I prefer the right, and she will try to attack, but so long as you are running you won't get hit. When you get behind her, press the draw button and then move the camera to start hooking vines from the blossoms to the hooks on her back side. You need to do two, maybe three, and be sure to do it quickly or else she will shake them off and you'll need to do it again. Please note that you can hook her using the blossoms on the other side, since that is easier than trying to hook her with the ones near her back. Once she falls over, her weak eyeballs will be revealed. Run up and start bashing away at two of them, then she will start to shake, and all you have time for is a hit or two on another eye, then you need to split and get off her, or just pop two and run to be safe. If you are really fast and good, you can just focus on one eye at a time, then move to get close and attack the next one, and if so you can pop three with time to start in on a fourth, but you'll really need to know what you're doing. Two to three eyes popped is very good. After you jump off, or if she spits you out, just start running to her back again and hooking her up. Should take three visits with the eyes to kill her, maybe four at the most; anything more and you venture into "You Are Terrible at This Game" territory. I don't even know her attacks, that's how easy this fight is and how irrelevant her attacks are. ----- After you beat the queen, you'll go outside and have a scene, but then come back into the ruins for two items you can now get. Go down the path on the right until you get to the room above the waterfall, right where you pushed the bud after you met the first ogre. If you look up, you'll see a blossom that you can vine up to. If you go around the corner up here you can dig up a blossom. Then follow the rock path to hit a bud with a Stray Bead inside. And that's it, just leave the ruins. Agata Forest ------------ Back outside, just go to the Taka Pass to visit Kokari again. After the scene you will be in a log game. As soon as the Start sign goes away, be ready to press the draw button so you can get the first blossoms on either side. The rest of the game is just anticipation. Seems to take about three or four seconds between blossoms, but you really need to have your finger on the draw button as soon as you see any pink on the sides. You have plenty of time, and once you hook up all three on one side, you no longer will get blossoms on that side of the river. Get all six and you'll have made the bridge, somehow. Feed Ume some meat, then cross the new bridge for a scroll about the Ink Bullets you can use if you equip Snarling Beast, and then feed the bunnies before you enter the next area. ========= Taka Pass ( TAPA888 ) ========= You got a Tea Master, Tea Customer, and a merchant to visit; stock up on seeds and herbs, with a modest amount of meat and just a few fish feedbags. Sell any treasures and then save at the mirror. All you can do from the mirror is go to the left. Cherry bomb the crack and follow the tunnel to a scene. ----- BOSS: Waka Round 2 Not much new this time around, just make sure you equip your beads as your main weapon. You can try to press the shield button before his combo, but it's very hard; you do get a Demon Fang for it though. Remember, keep your distance, use the range of the beads to get in attacks from afar, be ready for his next attack, use the Fleetfoot technique to avoid, and be sure to power slash him when he's still. One new thing to mention is his drill attack. This attack is hard to anticipate at any point, so you just have to be prepared for the beat of when he always attacks. He will do a flying spinning move from one side to the other, through you, and then back, and then again, and you need to avoid all of the passes. Same as his combo, he will be black and white and ripe for a power slash after this attack. ----- Take the ramp up after Waka leaves and follow the tunnel to an upper area of the pass. Follow the road and bloom four trees along the way. At the bridge, fill in the missing part and then go bloom the Guardian Sapling. There is a flock of Nightingale (birds) behind the tree. Go back the path you came and there will be some deer on the road. Return to where you met Waka to find a clover and some foxes. Back where you started, go to the save mirror and from there we have quite a lot of things to do. Devil Gate 1 - this one is near the mirror, and in it will be two Dead Fish and then an ogre. Once you beat them, there will be two tigers to feed. Moley of the Molsters - go straight up from the gate to find this guy and his gang. This game is just like the cups game on the street, where despite what seems right, it isn't. Don't follow where his little trail of dirt goes, no matter where you think he will pop up, he will be as far from you as he can. The trick is to just run around in circles inside their ring of holes, and when they all pop up, just wait until you get close to the leader and then do a headbutt. Keep this up and after three times he will cough up the Teacup. Bite it and take it to the Tea Master to get a Golden Mushroom, so something later. Boar - these guys are just to the left of where Moley and his gang were. The Cutters' House - this place is up the road and down in a little area all to itself. When you get close, you'll notice that there is a strange haze all around the area, which goes away once you leave the grounds. There is a stray bead to dig up by the water and if you use the blossom above the house you can get a treasure on the roof. Also, may want to stay clear of Mrs. Cutter during the day, as she will chase you if she sees you outside. What you want to do is go to the side of the house and take the ramp up to an opening. Look to the wooden boards and plant a cherry bomb so you can go inside; only go in during the daytime, or don't go in at all. There is nothing to do in here at the moment, so just leave. Keep in mind this place for later. Dogs - at the top of the road from the Cutters' House is one, and then to the left by a big rock is another. Horses - follow the road straight, toward the City Checkpoint, and you'll run into two black horses on the side of the road. Bingo - near the City Checkpoint entrance and to the right will be this guy. Talk with him, then bloom the three dead trees around here and feed the foxes. At night its easy to see, but you can spot the top of the chest during the day, there is a stray bead to dig up just near the Demon Scroll by Bingo, but it's not what he is talking about. Devil Gate 2 - it's across the road from Bingo. Just two fish and then a yellow imp. Then feed the deer that show up. Dead Tree - leaving the checkpoint entrance, go back down the road and then follow the grass path on the right side to find a dead tree all alone. Devil Gate 3 - you'll find it near a girl and an empty pool of water called Mermaid Spring. You fight an ogre then a yellow imp. Once you beat them, feed the deer nearby. Feel free to talk to the Spring Girl. After you do all of this, take a quick run to the City Checkpoint. *NOTE: Take the blossoms near the tunnel you left to reach the sapling to go a long way up for some clovers. Then if you take some more over to the right you will be on top of a rock for a treasure.* City Checkpoint --------------- Save, visit the merchant to buy feedbags, dig up a treasure behind his stand, visit the tea people, bloom an odd-looking dead tree by their shop, talk with the soldier, and then talk with Yoichi. After talking with him, go to the left and follow a ramp down to a middle ground for a treasure. Then go all the way down and follow the path to some boar. Jump over the water to run into some raccoon, and there is a chest to dig up near them. Go to the end to dig up a clover, and by the bushes near the clover will be a stray bead in the ground. Then go all the way back to the bridge, and since I missed them the first time, feed the nightingale on the opposite side of the tea shop, in the bushes. Save your game and go back to the pass. ----- Back in Taka Pass, go down the road and hang a left to hit the area "To Sasa Gate." There are dead trees near the gate to bloom, some sparrows to feed, and a guy to visit, but you have to go around the gate to actually meet him. Talk to the dude and then go through the gate to hit the sanctuary. Sasa Sanctuary -------------- Go up the road to meet the Sparrow Clan and Big Daddy Jamba. You get the clue that you must rescue the daughter before you can do anything here. There is a stray bead to dig up just to the left of the locked door. Save if you want and then jump up to a rock ledge near the mirror and jump up even higher. You'll find a clover in the crevice, and then jump down and head back to the pass. ----- Now, go down the road yet again and this time hang a right to go up the steep path. Feed some monkeys at the bottom of the stairs, feel free to spend any praise on more ink pots, and then enter Kusa Village. ============ Kusa Village ( KUVI999 ) ============ *NOTE: Lots of bamboo stock, little spikes sticking out of the ground near bamboo trees, that can be dug up for yen.* First thing you notice is that your ink pots are being drained and you can't use your powers. Save, which standing on the mirror refills your ink, and then visit the merchant. You'll see he has Infinity Judge for sale, a pinwheel, and Gold Dust. Unless you really like reflectors as your main weapon, just buy the dust and save it for later. Probably can't afford the weapon, but either way, get the pinwheel first, then spend on the rest. Now, there is nothing you can do about the ink draining, so don't worry about it. Visit a Flower Girl on the right, then the well women, then the gourd farmer, and then Susano to the left. There is a clover in the garden area behind him, but you can't bloom it, so just save it for later. If you go into the building in the center of the village, talk with Mrs. Plum and you can go upstairs and bang on a door to scare a girl, but that's it. Go to where you found Susano and follow the path down to Mr. Bamboo (on the left of this path was an area with that challenge guy, a clover, and a crack in the wall, but save all three for later). Talk with Bamboo to learn that he also needs into the Sparrow Clan's village. You can go in his house if you want to, but just go back to the village. Visit the save point and then get ready for a mad dash. Run to the path on the right and follow it all the way to the other side. Speak with Princess Fuse to get a battle started. While you still have your weapons, battle the two smaller imps, quickly (can't use the brush), and then jump in the air to attack the flying imp (may want to equip your reflector as a main weapon). Bring him down and then kill him to end the battle and the curse; I'm sure that without your instruments you won't have too hard a time, just tackle everyone to death. After that, talk with Fuse three times to obtain the Canine Tracker, a device that will point on in the direction of the Canine Warriors. Before you leave, on either side of this pool of water will be chests in the waters that you can power slash to open. On the left side by the bridge will be a stray bead you can dig up too. Go down the ramp and you'll find some chickens to feed. Take the walkway back toward the village and use the blossom to get on an upper walkway. Feed these chickens and then go to the end for a chest. On about the midway point of the walkway you can look up to see a tunnel in the rock wall. Jump up there and follow it to Ko, the first Satomi Canine Warrior. Talk with him and he will ask for food. Go to your menu and select the meat and feed it to him. Now go back out and drop down to the trail that leads to Mr. Bamboo. Jump up the ladder on the left to reach this ground. Feed the raccoon, dig up the clover, and then cherry bomb the crack in the wall. Go in and meet with Rei; feed him too. Now go out and meet with Komuso and be ready to fight, fastly. The trick is to use Cherry Bombs. Use one to start off, before the enemies sprout up, and that should take out the imps. Then cut down both dead fish and cherry bomb each of them, maybe twice, but don't bother doing any close combat. And if you don't have many ink pots, and you should, then you'll need to grab the refills that fall out of the dead enemies. I had 17 seconds and that did the trick, and I'm pretty sure the time limit is 20 or less. After that, take the path down to Mr. Bamboo's place, feeding the sparrows along the way. Skip him and go straight toward his house. On the left you'll notice a bamboo with a glowing spot. Slash it to reveal the third warrior, Chi. Feed him and go back up the path. Don't forget that clover that is behind Susano. Go into the inn and upstairs you can knock down the wall on the right to visit Haruka. She will give you a wanted list of Dead Fish. Take it and go outside. Visit the area of the Flower Girl and brush through the dead grass to reveal the fourth warrior Shin. Feed him and then go save your game. You can stock up on more feedbags at the vendor, then return to where Fuse was. You into a bully of a dog, Tei. ----- BOSS: Tei This guy can cause massive damage with any hit, so keep your finger on the button to do a Fleetfoot, or block with a reflector. Be sure your beads are equipped as you'll need the extra range. First, he has a couple of attacks, buy they all boil down to him lunging after you. He can do a combo that goes for a while and can reach pretty far with each hit, he can do a single running dash, and he can do a series of quick jolts across the arena. All of his attacks are easy to avoid so long as you lay off your offensive when he glows, and then just do a fleetfoot away. As for your attacks, you can only cause damage between his attacks. You need to just run up to him and just mash the beads into him for as long as possible, then lay off when you are no longer causing damage. You want to do a whole lot of hits because if you do enough, he will go black and white, then you can do a few more hits before you power slash him. Repeat this three or so more times and the fight will end, and don't be afraid to use bones or other items to help you along. If he gets you three or four times, you could be dead. *NOTE: Cherry bombs when he is black and white work well too, just make sure your aim is good.* ----- After the match, talk with Fuse and you learn you have to find 3 more Satomi Warriors. Leave the building and go down the ramp, but then hang a left and take a bridge over to a watchtower. Use the blossoms to get up to the top where there are monkeys and talk with the guard. Cross the narrow beam to the Blockhead, tackle to reveal his weak points, and quickly try to mimic them. You get a chest and two clovers in the cave behind him. Return to the village and feed the pigs by the farmer near the houses, then save and head back to the pass. ==================================== Quest for the Satomi Canine Warriors ( SCW1010 ) ==================================== Taka Pass --------- Go down the slope and run around or whatever until it is dark, maybe just look for treasure or something or go eat a snack yourself, then in the night go over to the Cutters' house. Make sure you've opened the hole in the upper room with a cherry bomb, and go inside. Listen to Mrs. Cutter speak, then bite her and drag her into the moonlight through the hole. Now you have to fight both of them. These Crow Tengu are very easy. First, just cut their wings off, then start attacking them on the ground and when they hold up their sword in defense you need to power slash them and keep attacking. They should try to block quite often, so keep power slashing them and attacking and they will die quickly. After that, you meet Chun, and you will follow her to the Sparrow Inn; you actually aren't following her, so just go there. Before you do that, if you bought the Pinwheel from Kusa Village, go give this to the Tea Customer for some praise. Sasa Sanctuary -------------- Go to the inn and Jamba will let you in. Save and then go past the open door, and then go left and right to feed some sparrows. Go into the inn and there are plenty of birds to talk with, none of which have anything useful to say. Under the stairs will be some sparrows, then go up the steps and to the left side for rooms. The first room has a merchant, where you can refill your seed stocks, and the second room has some mice to feed and Komuso to talk to. Back in the main lobby area, you can go into the rooms up top to the right, but they don't have much. Take the lift in front of the stairs up to meet the leader. You are rewarded with all that is in the chests in this room, so slash a couple and grab the ten items. Now go back down and on the ground floor take the hallway on the side to reach the hot springs. Go talk to the Bath Attendant, dancing in the empty pool, and then after the self-inflicted punishment, Mr. Bamboo appears. You have no choice, agree to the game. The is fairly simple when you get a good feel for where you are going. For one, the light sandy blocks can be dug into, the darker sandy blocks can be rammed or slashed, and the rocks can be slashed too. There are buds to bloom that reveal extra time, and there are some yen pots in some. Your job is guide Mr. Bamboo down to the very bottom. Basically, just make sure he avoids the spikes, but other than that he will be fine, even over the water parts. Just dig, slash and make a path to the bottom where he will find the spot with the water. Once he stands over a shining block, go dig there to refresh the spring. Afterward you will dot another constellation. Nuregami grants you the power of Watersprout. Your test is to use this power on the fried drumsticks, so just live Vine, start your brush in the water and then draw over the little bird to douse the flames. Then draw a line straight up from the Power Spring to make a column of water that you can jump on to get to a higher ledge with a clover. Jump down and talk with the two again and Mr. Bamboo tells you that he needs the gate to open. Look to the water and draw a sprout from the water to the top of the big bamboo tube. Go through the open gate. Feed one flock of sparrows, then another, and talk with Tai. And through the power of magic, the Canine Tracker once again appears. Go up to the top and there will be two pairs of tigers and a group of bunnies to feed. Then go to the center and look at the bamboo trunks. When a light is over one, press draw and cut it down to reveal the pup. And of course, Take, or Gi, wants to pick a fight. ----- BOSS: Gi He is a lot like Tei, but he does have a few new tricks. For one, his combo only goes three hits, so after the third misses you need to run up and start laying into him with your beads combos. He will also do a bit more jumping around and running, so just keep up with him as best you can. And he has two other attacks: dash and a dirt kick-up. The dash is just as easy to avoid as the combo, but the dirt is hard to see coming, but if you do see some dirt in the air, do a Fleetfoot. That's it, just get out of the way of his attacks and then run up to attack him. Remember, power slash when he's stunned, and you can only stun him after you've layed a massive combo into him. And instead of the power slash, you can plant cherry bombs on his stunned body, but you have to make sure you lay it right on top of him for a direct hit. ----- After that, you gain the Duty Orb of Gi, which will be explained later. Go back to the bath area where Mr. Bamboo gives you a Mermaid Coin, which you can use wherever you see the green rings from the water, but don't use it now, which is one at the hot springs. Leave the baths and the inn and save your game before returning to the pass. Taka Pass --------- Near the Cutters' house is a power spring that will take you up to a clover, but that's about it. Just go back to Agata Forest. Agata Forest ------------ Yes, by now you probably have enough Demon Fangs to purchase something from the seller, but again, I say save them for later. Kokari will be in plain sight so you can talk to him. He tells you that he lost his dog, there is a big fish called Whopper, and there is a lady by Hitoshi Spring. The spring is up the ramp by the merchant, so go up there and talk with Kushi. Keep talking until you get the view that is over the barrel, then use Watersprout to lead the water into the barrel three times. After that, and after some enemies appear, Susano makes his entrance and you will help him slash all the bad guys. When the whole affair is over, go into the spring and go to the end of the little tunnel to clean up some grass and then get a treasure; something that you most likely could have done earlier, but oh well. With the Canine Tracker back in toe, follow it to Kokari back at the fishing spot, but don't miss the two blossoms you can vine up to branches for a Stray Bead and a treasure. Go to Kokari to play the fishing game again. You remember the rules right? Draw a line, pull against them, press the button, and slash them once you pull them out. Do it three times to get a hold of Whopper, and I believe you slash him twice, and so long as you don't go too far into the red, just keep pulling. After you win the struggle, dot the three stars of the constellation to meet Yumigami. You get the power to bring up the night, so test it by drawing a curve, crescent, in the sky. You then meet with Ume, AKA Jin. Pick a fight with this jerk you just saved. ----- BOSS: Jin He has a new trick, he can leave bombs on the field, so watch the areas he leaves. He can also dig a hole in the ground that if you get stuck in will sap you of your ink, so jump out ASAP. Oh yeah, the bombs are really poo, and he only drains your ink if he pees on you. Yummy. He also has the dash and two versions of the combo attack; one combo is fast and the other is slow. These are easy to avoid as always, just wait for him to be invincible and back away. Remember, be aggressive, string together bead combos, and then plant a cherry bomb on him if you can. Should be a quick fight. ----- From him you get his Justice Orb, and that's that. Just one more doggie to go. Shinshu Field ------------- On your way through Shinshu Field, be sure to stop by the dojo to get the technique for your rosaries, Spirit Storm. Again, just as you've been doing all along, hopefully, just mash the attack button, as each "hit" in the combo can land 3-8 strikes with each hit netting less strikes. Anyway, just mash the attack button to test it out so you can get a free Holy Bone M. Leave and make your way to Kamiki Village. Oh yeah, and if you run into Ida, the mailman, in Shinshu Field, feel free to race him if you can catch him to talk to first. He will travel the road, so you can just wait for him if you like. His race is not a race, it's just a test to see if you can catch up to him and tackle him. So just dash and keep trying to tackle into the spot he is about to run into to, or get ahead of him and wait for him to get close as you tackle. Kamiki Village -------------- The Canine Tracker pops up quickly, and then go save. Then go meet with Hayabusa, real name Chu. He demands you return to him in the night, so you can wait around like a sap, or use your Crescent power to make it night in a flash. And of course, in the night, this guy will pick a fight with you. ----- BOSS: Chu Chu likes to dig holes, a lot. Where the last dog liked to lay turd bombs all over the place, this guy will dig a lot of holes for you to get stuck in. Other than that he has all the moves of the last dogs, though, his slow and short combo only lasts two hits. Just stay aggressive, use the Spirit Storm ability to speed things up, and plant cherry bombs on him. Should be a much easier fight than the others as you've fought this guy before, or at least it seems like it. ----- And at last you get the Loyalty Orb to complete your set. However, since this is your first time being back in Kamiki for a while, go up to the sapling to visit Sakuya (since it is night you should have caught the dig-able treasure along the way). Go through the gate to see her and after the chat cut down the three fruits for treasure. Then come back to the village and look to the water near the save mirror. Notice the blossom up high. Use it to find a clover up on the first ledge, then use the next one up even higher to find a Stray Bead. Come back down, save, feel free to visit anyone else, restock up at the merchant, and make your way back to Princess Fuse in Kusa. Feel free to use a Mermaid Spring in any body of water, as you can buy more coins from any merchant. Kusa Village ------------ You should have 50,000 yen by now, so go to the merchant here and buy his Infinity Judge. Equip it as a sub and then go see Fuse. Meet with her and provided you have obtained all three orbs, you will soon get the other five yourself and with them you can enter the Gale Shrine. Go out and up the path behind Fuse's house. There will be a chest to dig up to the right as soon as you get out of the narrow pass, then dig up a clover and feed some monkeys before entering the shrine. =========== Gale Shrine ( GAL1111 ) =========== Follow the path and you will run into Susano. After that, go walk up to Yatsu the friendly ghost. Speak with him and provided you have all eight power orbs, the way into the shrine will open. After Susano slips by, talk with the ghost once more before going in. Take the trail down to a big room. Two paths to take, but take the tunnel on the right first. All the way at the end is a Devil Gate, so go through to fight the new enemy type, the Chimera. Basically, just attack it with the Spirit Storm to knock it out, then slash it to cause a lot of damage. However, one power slash only takes about half of his life away. An even better idea is to keep laying into him with attacks, and draw a cherry bomb or two on his still body. You might not kill him in one go, but you will get pretty close. After, take the key and then return all the way to the big room and then go down the stairs and across the bridges to deliver the key to the lock. Some pots to break and then save your game before getting in the lift. In the lift, draw a cherry bomb to go up to the second level and go into the room to fight the scroll. Just another Chimera, so same tactics. After that, grab this key and fall back to the bottom level. This time, use two cherry bombs to get up to the third level and follow the path all the way up to the top of the windmill. When you hit the round platform, you'll go into a scene and at the end you must draw a wind current in the opposite direction of the evil air on the screen; which is to say you must draw a loop going right to left. Then you must draw a swirl in the opposite direction of the evil swirl, which is only as hard as you make it out to be. And then another current to clear away the evil air. With the Divine Wind going, you get to dot another constellation. Kazegami grants you the power of Galestorm. Test it out on the tiny windmill above the gate, and draw the current into the mill. Go through the gate and notice the long cubby area above the stairs. Jump up and dash to get up there and go down to the chest for your third Sun Fragment, which gives you more health. Now go down toward the lift shaft and use the Galestorm again to remove the flames from the chest so you can get the map of this dungeon. Drop down the shaft and make a cherry bomb so you can go back up to the second level again. Go to the balcony and blow off the fire so you can get the Stray Bead. Then drop back down again and go out to save your game. Go onto the bridge and notice the small windmills. Draw wind INTO the first one to turn the bridge so you can get on the path; and into the windmill means makes the wind blow at the blades. Open the chest in front of you to get a scroll concerning brushing, which mentions that you can draw bigger lines if you press the second attack button, if you didn't already know. Go straight ahead to blow a fire off a chest. Then look up and at any time use one of the blossoms to get up to the rafters. Up here there are many treasures: two of them on fire, one not, and then one pack of mice over the first beam above where you found the scroll. Come all the way back and get on the big beam looking over the empty spaces. You will draw wind from left to right to bring up the banners. Don't under- estimate your jumping as you jump across to the first beam. Open the chest and then use another current to hop along the next set of banners. Open this chest and then drop down. Feed the mice and save your game. Gale Shrine Deep ---------------- Go into the hallway of fire and blow out the flames. You can only go one set of wind per row of flames, so just jump over, draw another current, jump, and then again to reach the door. Inside you will already see the Golden Gate, so go through, make sure you're praise is spent where you want it to be, and go forward to confront Crimson Helm ----- BOSS: Crimson Helm If you thought the last main boss was easy, you are in for a treat. All you have to do is run around in a circle and wait for him to charge or attack. Then run up behind him and start laying into his back armor. With the bead technique Spirit Storm, you should be able to knock off the armor in one go, and if not just keep attacking it. Once the armor is off, Helm will be all fire and flame, so then just use Galestorm to blow off the fire and stun him. While stunned, just lay into him with combos and feel free to do power slashes and try to lay cherry bombs, though, I could never plant a cherry bomb right on him. After some time, he will rise up once more at full strength. Again, run to one side, let him attack, avoid it, and then run up to attack his back armor. Blow off the fire and then pummel him one more time to hopefully end the fight. And if you have to go any longer, just do all we've discussed again. You have the eight Satomi Power Orbs that act like extra Godhood (that means you are protected from hits). This by no means should be a hard fight. ----- After you beat him, he will rise again, but this time Susano actually comes to your aid, believe it or not. Help him slash the heads of the evil spirit, then wind him up three times (galestorm) and he will finish off your enemy. Then it's just some more scenes that end with you saying your goodbyes to Fuse. Leave the shrine and return to the village. Last chance to feed the pigs by the farmer if you missed them, and then go to the well in the middle of town. Make some wind blowing into the windmill at the top of the well and you will get some praise. Before you save your game, be sure to equip the Life Beads, and use a Gold Dust on them. Save your game and head back to the pass. *NOTE: If you vine up to the upper walkway above the village, use galestorm on the banners to get over for a bead and a sun fragment.* *NOTE: I'm fairly certain the Life Beads depend on your health for their strength. So stay healthy and they will stay stronger.* Taka Pass --------- Again, if you missed the blossom path that led to three clovers, take them now; they are above the tunnel you took to reach the sapling, and if you follow an offshoot path you will be on a rock for a treasure. I mention that because up at the end of that tunnel is also a burning chest you can open now for a Stray Bead. One more thing you can do. Go over to the Mermaid Spring and look up for more blossoms to take. These lead you to the top of poles that have a line of banners between them. Blow the wind from left to right to get the banners up and jump across them, using a dash in the middle to get over. In the chest you get a Golden Peach, something that fills the Astral Pouch, but hopefully you will never have a need for it. Now, I say jump down and use the mermaid coin at the spring here to zap back to Shinshu Field, but if you want to run the whole distance, be my guest. In the field, you will see the dark air in the sky. Make your way to Kamiki and you'll see the full moon is out. ===================== Night of the Festival ( NOF1212 ) ===================== Kamiki Village -------------- Stop by the merchant to buy some mermaid coins and refill your feedbags. Then go forward to see a scene, another long, read-tacular scene. After that, go save and feel free to try and bring Susano out, but there is nothing for it. Just leave into Shinshu Field. Shinshu Field ------------- You run into Kushi at the start. With her riding along, avoid the demon scrolls on your way up and down the path to the Moon Cave. Moon Cave --------- Run forward and you will hit Waka at the front. Not much to do in the next area, just jump down into the abyss. Calcified Cavern ---------------- Turn around to enter the cavern proper. Run along the pick up the Thunder Brew and go through the gate. Go to the left and open the chest. Follow the path, and though it may seem like all the ledges around the walls may have some items on them, they don't. Just follow the path through a Devil Gate to meet a new enemy, the Black Imp. Beats me what his attacks are. Just lay into him with your new beads and he should die as soon as the battle starts. I suppose you could slash the skulls or beat them up, but I didn't bother. *NOTE: There is a little watersprout at the top of one spire, but you don't have the power to manipulate flame yet, so you can't get the chest frozen in the ice.* After beating our politically incorrect friend, you get a chest that gives you a mask. Please draw the goofiest face possible and then make your way back to thos lackey imps guarding that door. Go through the door to re-enter the Moon Cave. Moon Cave --------- Go forward to hit the central room. Lots of stuff to look at, but for now go right and into the kitchen. You can talk with the imp and break some stuff, then go up the steps and use the mirror up here to save your game. Tie two vines to the hooks on the pot to lift the lid and save the chef Ajimi. He asks you to find four ingredients: ogre liver, lips of ice, eyeball of fire, and black demon horn. Take the key he gives you and go out to the main room to insert the key in the demon lock on the left. Go through and read the "watch your step" sign. Look left and vine up the blossom. The next blossom is pointed down, so you will have to vine over to it, press the draw button, turn the camera to look at the blossom over the ledge, and then vine over to that; think of this as the Spiderman way of getting around in this game. On this ledge, slash the stalagmites by the rock wall to reveal a crack that you can cherry bomb for a room that has a bud. Come back out and vine over to the next blossom, the swing to the next, and then swing to the last blossom. Go over to the eyeball lantern and slash it to open the door. Go through and then through the gate to fight some imps and a bud ogre. Killing them reveals a chest with the Ogre Liver. Once you have it, make your way back to the main room. When you get close to the exit, you'll see a power spring in the little puddle of water. Spring it and ride it up to be in the areas above the main room. Go up the next spring and then into the room on the left. Slowly walk across the bridge, to the other side, but there is just ice in your way. Run back across the bridge to fall down to a pit. Before going through the gate, go over to the raise, empty pool of water to see a face in the brown ground. Then go into the gate to fight some imps. This will put water into that pool as give you some praise. Now draw a stream of water from the pool into the valve to drain the water from the bottom of the main room. There is an imp to talk to, then you'll notice two ledges on the side of this room, but the one at the back has ice that you can do nothing with. Just go to the ground by the open pipe for a chest, then use the power spring to get up to the pipe. You will fight a black imp, then go slash the lantern to open the floor. Don't jump down. Instead, use the power spring nearby to go back up. Save if you really want to, then go to the lift operator in the main room to learn that he is holding the lift up and that if you mess him up he may let go. Slash him, a lot, until you hit the bottom, then jump over and talk to the imp by the fire down here. Go into the next area to fight some imps, then wall jump at the back of the room to find a chest with a bone. Then go over to the lanterns and slash all four with one careful stroke. Go through the door. Examine the statue to fight a new kind of enemy, the Ice Mouth. Just attack and be ready to fleetfoot at any time to avoid her crushing and rolling attack. Hit her when she is rolling around the arena, dodge her attack, and just keep attacking until she is stunned, then just cut her. After that, you must dot the constellation to meet Moegami. You gain the technique of Inferno to move flames. Draw a line from the phoenix to the ice to open the path. Go through and then flame the ice on the wall to get a chest. Come back out and just talk to the lift operator to go up. Go through the door and the fight the two Ice Mouths, but this time you have a torch in the arena. Use it to burn them for easy kills, and then using Inferno as a finisher will yield Demon Fangs. Open the chest to get the Lips of Ice, then burn the ice wall to be back in the kitchen. Go save your game. Still have two more items to fetch, so return to the main room and go back to the cavern on the side, but be sure to dig up the clover in the plantar by the door before you go in; oh yeah, and you could use that little plant too to spring up as well. Either way, get back to the room with the narrow bridge, but it's gone. Draw the bridge back into place and slowly walk across. Melt the ice and go into the room for another gate. This time you get two kinds of the wheels, the Ice Mouth and the Fire Eye. It's a bit tricky, but use the fire on the eye to melt the Ice Mouth, then use Galestorm to blow away the fire from the eye (galestorm him for a finisher too). After that, open the chest for the Eyeball of Fire. Melt the ice to go into the next area for the key. Now, you can stay by the door and use the torches on the side of the door to melt the ice on the sides of the key room, but you can't quite melt the chest at the top of the room, so turn around and go back to the main room. You can drop down to the plantar area for a chest to be by the launch bud, then use the bud to get back up. Go around the walkway and use the key on the lock. Go through to be in the Sand Dunes, and of course, stay out of the pits of sand. Find the boulder and dash into it to get it to move. It may take some getting used to as to where to hit it to get it to go straight, but you will figure it out. Make your way to the open gap and slash the lantern to learn that there is a path there, you just cant see it. If you can go straight ahead with the rock to the other side, great, but anything to the right and it will fall off, and watch out for the pit in the invisible path on the left. Get across and then go dig up the clover by the wall. Roll the rock into the pad by the door and open the chest before going out. You're still in the upper area of the main room. Go up the steps and melt the ice of the chest for a treasure. Feel free to visit the imp merchant, but not much to buy, though you do get a second chance to buy Infinity Judge if you missed it before. Go to the railing nearby and look up to see a blossom way up there. Go to the top level of this area and to the gap in the walkway. Make some wind so that the banners are up. Hop across and then you'll need to fire the cannon to right under the dragon banner on the wall. When the cannon is at a 90 degree angle from the banner (which is to say looking directly right), that is when you use the fire to light the fuse; oh yeah, and make sure you are standing behind the cannon, duh. Once the hole is made, go back across the gap and into the cave. Fight the imp and then you'll notice a fire orb on the wall. Use galestorm to blow it off, then use many more to roll it around the corner and into view of the three ice blocks. There are two treasures on the wall, which will go away if you don't get them in time, and then melt the ice blocking the path to the room. Jump up and in to fight some imps, then grab the final item, the Black Demon Horn. Make your way back to the main room and jump down to the bottom level. Now, you can ignore all in this sentence if you want to get on with the game, as we are going to get two items in previous rooms. For starters, in the final plantar will be a chest in some ice, so use the fire to get it, then melt the ice over the cup of water to reveal a power spring. Ride it up to find a chest all by itself. Jump down and now for the two extra items. Use the bud spring to get up and go into the room with the bridge (which is sturdy now by the way). Go into the fire room and then into the key room to melt the ice for an Exorcism Slip L, a good one if you ever find a spot to use it. Now run back to the bridge and fall over the side to get to the pit. Swim to the end of the room and use a lily to jump up. Burn the ice to go in and grab a God Charm, which brings your Godhood up to max; another useful item if you remember to use it. Make your way back to the main room and then into the kitchen. Save first or after, and talk to the chef. If you haven't realized it by now, Sweetheart, this guy is a fruitcake. After he makes the dish, go into the main room and go over the that bell we've ignored up till now. Ring it eight times, one for each head of Orochi. After the dish is served go to the operator and call the lift to go up. There is a merchant up here and a Golden Gate at the bottom of the spiral way. Run all the way up it, there is a scene, and then the fight is on. ----- BOSS: Orochi Okay, so don't panic at all. Start by running to the right to meet the rock head. Let it pound and then smach it to do see a cutscene (if not, may have to run around and let each head attack, but I don't think so). Perhaps just hitting any head makes the cutscene go. Anyway, after the scene, the 8 Purification Sake will be all over the field. Now you visit three heads and draw a line of sake into them twice. Once they whole beast is paralyzed, run up the main head's neck and go do combos on bell. Once the bell has its barrier up, jump off and repeat making each head drink. You will need to do two, and then one, or however many it takes to break the bell. Here are how to handle each head: Main - just run back and forth, jumping or running in circles, to avoid the flames. Darkness - it will just spit out two buds that release enemies, but so long as you bloom both buds before they open, they will just release items. Wind - run in a circle around the pool to avoid the tornado, or use a Galestorm to counter it. Water - he is the toughest. He will drown the field in water and then spit out water snakes. If you are quick enough, just draw a lily of your own, or use the ones he makes, and just smack the head before the snakes come out to make him roar. One hit kills the snakes. Lightning - it will send a barrage of bolts onto the ground and they will stay there for a second or two, so just run away. Then go hit it when it is looking for you. Fire - almost like the main head, except this one's fire goes in straight lines and they can leave big fireballs on the ground. Avoid them and then make it drink. Poison - just run away from the smog and then come back when the head roars, or just use wind to blow the smog away. Rock - just let him pound the ground, jump to avoid the shockwave, and then go up and hit him. After you destroy the bell, each head will add a swipe attack, which is easy to avoid if you jump. Now you must make each head drink the sake again, and then you can attack the head to kill it. May take a few stuns to take them out, just be sure to avoid when the head comes crashing down. Visit each head, try to let them do their lunge attack (which is easier than letting them do their normal attack), and then sake them while they roar. Should be able to just mash the attack button while you have your Life Beads and you can get each head in one shot. At some point fire balls will fall, but only between the heads, not in front of them. After all the heads are down, it's Susano time. First, draw the moon (yes, for some reason a crescent moon), and then help him slice up seven heads. Then just watch the long cutscene. ----- You gain the glaive Tsumugari. Feel free to equip it if you like. At Kamiki, talk with Komuso by the merchant, then go save your game. Hard to believe, but yes, there is a TON of game left to be had. We've already had enough game for one title, but there is a lot still to come. You're nowhere close to finished my friend. *NOTE: If you saved one extra Gold Dust, use it on the sword.* For now, while in Kamiki, talk to the three by the sake keg, then the dogs and the kids, then go up to the sacred deck to talk to the three up there, then go toward the sapling to talke with the three up here, and if you found everyone (except for the Susano and Kushi, who are doing stuff not fit for a game like this), if you found everyone Issun will count off the techniques you have and tell you to visit the city. Then go through the gate to talk with Sakuya, then leave the village and you will run into her again in the field. *NOTE: Have you noticed Mr. Bamboo keeps mentioning a girl named Kaguya? Keep that in mind for later.* ========================= Your New Adventure Begins ( NEW1313 ) ========================= Shinshu Field ------------- After that, you are to make your way to the City Checkpoint, but first I have a few things I want you to do: Ida Round 2 - run him down and race him again. If you can cut him off and run directly to the bridge at the start, you should be able to tackle right into him, even if you can't see him. Just run him down again for praise. Nameless Man and the Guardian Statues - by now the dude will have made a vase if you go talk to him, and provided you did purify the devil gate near his house. If so, he will cough up a vase and you can pick it up. Talk to him again to learn that he thinks it would be a good gift for a Guardian Statue. Those are the little statues covered in moss found all over the place. With this vase, take it over to the crack in the wall up the road and give it to the statue in this cave. Leaf piles - there are two: one by the dojo and one by Tama's house. Galestorm both to dig up chests. Golden Fury - learn this at the dojo, but only if you have a high premium on Demon Fangs. This costs you 100,000 yen, which could drain you. Remember, if you don't use many of your tools, sell them. I don't use any and I just had to sell one item to get this, and I had the other three techniques bought. This "attack" is just a taunt that yields Demon Fangs, and it's just awesome. *NOTE: If you want to save your money, there will be a new sword in the city that is worth the same amount, so it could be best to hold off.* Mermaid Spring - use this by the dojo, and know that the merchant by the sapling sells mermaid coins, and zap to Taka Pass. Taka Pass --------- Leaf Piles and chests - there are a bunch to find: one by the Cutters' house, one by the save mirror, there is a burning chest in the tunnel leading to the sapling, another one outside of this tunnel, a chest that is just in the ground on the way to the sapling, a leaf chest by the sapling, another one by the mermaid spring (stray bead), a chest in the ground by the rocks near the spring, and a leaf pile when you go from the spring to the city checkpoint. Moley Round 2 - just go back to the mole men and play their game. Again, run around in circles and wait for the leader to pop up in front of you, then tackle him. The fast round is tough, and all you can do is run in circles and tackle at a hole before anyone pops up (it's all just luck). You get a vase for your troubles. Bingo - on your way to the checkpoint, visit him to the right of the exit and blow off the leaves in front of him. Then talk to him twice to do the digging game once again. However, this time you need a lot of micro-management skills as far as keeping the path clear and keeping him on the right path. I would advise you skip this until you have a ton of ink pots. Once all that is done, onward to the city. City Checkpoint --------------- Stray Bead - provided you already fed the animals and go all the other things here the first time, there is just a burning chest down by the riverbank, where the waterfall lands. Wind it or water it to get the bead. Yoichi - talk with him again, but you'll notice the Phoenix are burning well. Now that you have Inferno, wait for him to have an arrow ready and then let him fire it, but the moment it is let fly, press draw and then draw a line from the flame to the arrow to lower the bridge. Blossom ride - now go toward the middle of the bridge and look way up the left. Vine up there, then swing to the left from this blossom, and then follow the line to a plateau in the river; should be just five blossoms from the bridge. Open the chest for the treasure. Now look up to the right to see the next blossom. I'll tell you right now, for the second ride you need more than 7 ink pots, but if you have an Inkfinity Stone, that will work too. Take this long ling of blossoms along the rock wall, then it moves to the other side of the river, and then you end up on a plateau at the end of the river for a Stray Bead. Cursed Grass - there are four of them across the bridge, two on each side. And there is 120 praise for the grass alone. You could do this first if you need an extra ink pot or two for the blossom ride. Animals - after the grass is gone, Nightingale on the right by the cliff, and then horses on the left side. Clover - on the right side, where you hit the grass. Stray Bead - turn it to night and go to the left side to find this chest by a rock. After all of that, head into the new area. Ryoshima Coast -------------- Save, then go right along the cliffside to run into a Headless Guardian. He is just the same as a Red Imp, so treat him as such. Should be your first time testing out the sword, and it's pretty strong, also, don't forget to test out Golden Fury as I do not yet know what finisher this guy needs. *NOTE: You Cherry Bomb guardians to make them drop Demon Fangs.* After that, there is a side path that leads to a tunnel, but that is blocked by the mist. Just go straight down the path and blast open the crack in the wall. Fill the barrel up with water, then jump up and to the higher ground and draw that water from the barrel into the empty pool. Now go up the path, jump up, and then at the next empty pool draw in the water from the pool below as the screen should adjust for you. Now go around and then jump up to the highest point and you'll see the tiny sapling. Draw water from the lower pool to the ditch around the sapling to grow it up. Then bloom it to restore the Ryoshima Coast. *NOTE: If you hit a scroll, you may run into a Bell Guardian, which is just a yellow imp pretty much; even get a demon fang if you finish him with a slash.* Animals - birds (nightingale I think) near the sapling, then some cows where you get back down to the path. Clover - by the tunnel that is now open. Madame Fawn - yes, the same lady from Agata Forest. Go into the tunnel and you'll bust into her home. Get your fortune read and then go back to the Coast. Foxes and dogs - the foxes are by the cemetery, and the dogs are by the mirror. Bell - by the cemetery is a bell. Toll it a lot until you get a large bone, and that's it. Fisherman - on the lower path from the mirror, talk to him to three times to learn of the Water Dragon and the mallet inside the ship; all things to keep in the back of your mind for way later in the game. And yes, this dude is rockin' the clam shell to cover his junk. Moon Turret - up the path by the fisherman, but you can't get up there, yet. There are foxes to feed and a clover by the tower. Ankoku Temple - go up the path from the graveyard and talk with the monk. Then go up the steps and go behind the temple for a chest in the ground. There is also a cat on the right ledge of the temple, which may be your first time feeding fish to anything. Go in the temple for a chest, and that's it. Come back out and to the graveyard. Bunnies - get on the path and around the corner and by a scroll will be a pack of bunnies. Merchant - right down the path and near the beach. Stock up on seeds and the rest of the feed. Monkeys - on the beach by the merchant. Clams - four in the waters by the beach, slash them and swim out to get the treasures. Cursed Grass - three patches of along the beach. They reveal boars and pigs. Dojo - this is a tiny isle just off the beach after a short swim. Keep in mind there is a 100,000 yen sword upcoming, so keep your spendings to a minimum. No matter what, you must buy the technique Holy Eagle, which is the double jump. Get it and the 3 Shears. Come back later if you want more. Let me tell you right now, getting all the reflector and rosary techniques when you only use a glaive is not a good idea. With Holy Eagle, go outside and you can jump on the tower for a chest. Oh yeah, don't forget to feed the monkeys. Animal Lover - toward the end of the beach is this guy. He is missing Inaba, a rabbit. Treasure - when you hit the steps, the chest is to the right in the little corner of the beach. Clover - go up the steps and jump over the side of the walkway to hit a tiny sliver of beach. There is also a clam in the water. No, you can't jump back up, so you have to swim and lily pad your way up the dock. You don't have to go all the way around, just up to the power spring to get on the dock. You can jump up if you got the double jump, I think. Cats - at the end of the dock and there is a chest nearby. Ubume - you run into this thing on your way to the city gate. You can attack, but each attack is blocked by the umbrella. When the umbrella is is up, use Galestorm to push her back and then attack with combos. She can also fly around and launch orbs at you that you can deflect with slashes. She can also ram into the ground, so avoid and she will be stuck, giving you time to do some combos and lay some cherry bombs. Just just attack, galestorm the umbrella, and attack again to kill her quickly. *NOTE: If your Life Beads are you sub weapon, you can use their attack to shoot the things in the air, then galestorm them to bring them down.* Devil Gate 1 - this one is by the city gate. You fight two Ubume, so do what you did to the last one: attack, galestorm, attack, repeat. You get some bunnies to feed after. Inaba - Remember the Animal Lover? After clearing the last gate and feeding the bunnies, look through the group of a hare that is black and white. Bite it and go back to the animal guy for praise and a Stray Bead. Feed the hare too for more praise. Devil Gate 2 - this one is by the gate to The Border, and by some horses. Go through and you fight an Ice Mouth and a Thunder Ear - be afraid! No fire, so you'll have to just beat into the Ice guy until he dies. As for the ear, you can use wind on him. Also, using the beads as a sub weapon to hit them while they roll around the side of the arena is a good tactic. Killing them reveals a mermaid spring. The Border Gate - it's locked, but it will open at some point. City Gate chests - there is one to the right of the city gate, and then one on the right edge where you cleared Devil Gate 1. City approach - when you pass the gate, take the lower ledge to feed some cows and find a chest. Once all of this is done, go into Sei-an City. =========== Sei-an City ( SEI1414 ) =========== Commoners' Quarters ------------------- The proper term is poor district, but oh well. Save at the mirror on the right, then visit the merchant on the left. Buy the Blinding Snow, Marlin Rod, Herbal Medicine, and Charcoal, among all the other restocking you need to do. There is also a Weapons Dealer on the right, who has two Gold Dusts and a new sword up for sale, the Seven Strike for 100,000 yen; you don't need the sword now, so just hold off if you can't afford it. Lots of people to talk to, none of which have anything urgent to speak of. Oh yeah, and you can't bloom the trees, so don't try. Now, onto all of the chests and items you be found: Chest 1 - around the corner from the entrance on the left. Chest 2 - on the right side of the city, directly in front of the carpenter's house. *NOTE: Yes, around the house will be a bunch of your drawings for the face mask at the moon cave. Fun.* Chest 3 - directly behind the carpenter's house. Mr. Flower - in the upper right corner. Chest 4 - behind Mr. Flower's house. Chest 5 - by the Ferry Port on the left side of town, between the shrubs. Stary Bead - on the left side of town, this one is in the canal, as far down as you can go. Canal Chests - counting the Stray Bead one, there are 10 total. Chest 6 - up by the doorway to the next section of the city, go around to the right to find this chest. Now that all that is done, jump into the canal and to to the upper left corner to meet with Naguri who is trying to dig a hole in the ground. Agree to help and the digging game begins. Just try to keep everything to the right. You can press the help button to get the list of moves, and use wind to get him across spikes. Just cut rocks, dig into sand, and know that you can slash him to get him to turn around. If you stay to the right, you should find a pretty easy path, but I won't outline it for you. When you get to the bottom, just let him get to the middle and then dig to win the game. Aristocratic Quarters --------------------- After that, swing around and go into the Aristocratic Quarters, which is just a bridge, so I wish they would call it such. Go meet Benkei and offer him the fishing rod Blinding Snow you bought in town. Then agree to help him fish it up. This fishing game is the hardest yet. The first two catches are easy, but the Cutlass Fish is hard. You'll have to reel it in three times, and for each you'll have to dip into the red part of your meter. Just keep pulling until the button is on screen and then slash, then repeat two more times to get the fish. With the bridge back, run down to meet Waka again. Then cut in front of the line and go meet Rao inside. Talk with her then grab the two chests, the two chest on the left and right... the chests that have treasure in them... that still sounds like I'm talking about boobs! Anyway, during your talk with her you will need to do a power, so just do a galestorm, then keep talking to learn of her quest, but she doesn't tell you what it is. Go out into the next area and you'll see Komuso on the left. You fight an Ubume and a Tengu. It seems like the goal is less that 30 seconds, as I got a 29 and he coughed up the goods. So no need to rush, just cut down the Tengu and combo it to death, then do the attack pattern on the Ubume. He will give you a Stray Bead and praise. Now for some of the items in the area: Chest 1 - to the right where you entered from, around the corner and between the shrubs. Chest 2 - in the walls of the the house on the right near the entrance, you dig this one up. Chest 3 - in the same walls as the last one, but this one is above ground. House 1 - go in for a chest, and then talk to Okuni for a song. Chest 4 - on the left of this area is a big tower. Go behind it to dig this up in the circle in the ground. Chest 5 - in the shrubs in front of the temple, it has a Stray Bead inside. Chest 6 - by the second house across the bridge, dig this one. Chest 7 - also by the house, it's above ground. House 2 - just a chest in here. After all that, you can't go to the temple, so just go to the right side of the area and into the place where the green mist is coming from. In here you listen to two guards talk and they mention a Kaguya; for those of you paying attention, this is the girl mentioned by Mr. Bamboo. Talk to each sentry and then go to the right to examine the Prayer Slips and the tiny hole in the wall. Bite the slips and take them back to Rao. She will ask you to help raid the sunken treasure ship, so agree to help the busty babe, and you can't say no to someone with theme music like that! Now, make your way to the coast, but on your way, stop by the Weapons Dealer to see how close you are to getting the Seven Strike sword. Sell all the treasures you have found, and then sell you lesser slips, and if you push comes to shove, sell all your slips and stuff that you don't need (I have only used one item, and had I waited like two mintues, I wouldn't have needed to use that either, so I know you can spare a lot of what you have found). Do what you can and get that sword, which is weird because you shouldn't have used the other sword for very long. Save and exit the city. *NOTE: Don't forget to Gold Dust the sword if you get it.* ============================================= Treasure Hunting in the Water Dragon's Domain ( WDD1515 ) ============================================= *It's like the title to a Japanese anime that just doesn't stop. Ryoshima Coast -------------- Again, if you don't have Holy Eagle (double jump) then you need to visit the dojo off the coast on the tiny isle. If you actually need money to buy it, just go pick some fights and win them in a hurry to earn quick yen. Again, learn Holy Eagle and 3 Shears. If you already got, then good, just go to the moon turret. *NOTE: A reminder that if you hold the attacks of the 3 Shears, you can power up each blow.* At the moon turret, jump up and then examine. Look up and make your moon in the sky and that should make the waters recede. Now go over to the dry area and there are three clams to dig up: one near the opening, another in front of the opening, and one behind the ship. Get them and then jump in through the side of the ship. *NOTE: Funniest part of the game upcoming!* Sunken Ship ----------- Who knew a wolf could be rendered speechless by a woman, a female wolf no less. Anyway, draw a line from the prayer slips to the door to open it, then go save. Use the slips on the ghosts up the stairs to get demon fangs. Go into the next room and jump down. The chests in the center of the room are legit, the chests on the sides of the room are not. Those two have hands in them that will drain you of coin, or something, so just use a prayer slip on them too. Now you have to take the hallway in the corner, and when you go through the ghostly thing, it will jump onto your screen, but other than creep you out a bit, it does nothing more. After it goes away, avoid the spikes as you go to the next room. In this room you have a mini boss fight with Jiro and Saburo. Saburo is the red one, and for him, all I did was send a Prayer Slip at him. That turned him over and I was free to go beat him to death. Then I used my Life Beads as a sub weapon attack to kill Jiro, the blue one; though, perhaps a prayer slip helped with this one too. The info says Saburo digs a hole to let water in, whatever that means. And the infor for Jiro says just attack the shell over and over until it breaks. When Saburo is gone, Jiro will go crazy and send out urchins everywhere. After that, go into the next path and go through the Golden Gate. In the next room, dig up the clover and then make the sun come up outside. Now come back to the bone room to hit a new mini boss, Ichiro. Though it works weird, I believe you need him to bellyflop onto either the bones or a barrel, but I'm not sure how effective that is. The info says to make a lily pad and lure him close to attack his belly, but I don't know how that is supposed to work toward getting his armor off. Try to get his armor off, either by making him land on something hard or just attacking him, then attack while he is stunned to shed his armor. Then he will be stunned again and you can draw a lily next to him and start attacking. If he swims away while unarmored, shoot some beads at him and the fight should end. Also, not sure, but maybe a cherry bomb helps take off his armor too. So after you figure that out, return to the loot rooom and use the floating barrel to get up over the wall. A chest on one side another golden gate on the other. The cannon can be used now or later, doesn't matter. If now, jump over and get on the thing. Draw cherry bombs in its back and have it aimed at one of the three targets on the wall to open it, and you move the cannon up or down by standing on the front of it, like a see saw. For the top one, don't move the cannon, and that's the only important one as it has a Sun Fragment in it. For the other two, just weigh down the barrel and let the bombs fly when you think the gun is lined up. You can't get the key at the bottom when you reveal it. Go down the hallway, fend off the ghosts with prayer slips, and get the chests on the sides, but watch out for the big hand that tries to swipe you when you get to the end of the hall. Avoid it by jumping into the side area, then jump out and swim your way into the big room and up the steps before it gets you. Run to the end and cut the barrel from the line. Then get on it and do a bit of log-rolling to get it over to the golden hooks, which means just stay on the side that is to the hooks and it will roll right in. Once that is in place, jump back up to where you got the barrel and now cross the bridge, but watch out for the swipes from the hands: low fingers mean jump, high fingers mean stay low. Go up and around to be back in the room with the hole in the roof. Turn night to day and then jump on the barrel and jump back up to the curving path. Go back to the big room where the moss creature will not be a threat. Follow the hall back to the cannon area, and use the cannon like a see saw to launch the cherry bombs if you didn't already. Sun Fragment in the top, chest in the middle, and the key in the bottom. Bite the key and take it to the lock. Go through and use a slip on the sealed door, after which you are visited by a haunt that does nothing to you. Then watch out for the three false chests on the sides in the treasure room. Get the two smaller chests first: one with a treasure and the other with a Stray Bead. Then hit the big chest to get the Lucky Mallet, not the Fox Rods. During the next cutscene, try to find the spot where the phrase "That's what she said!" applies. Anyway, you actually can't escape being eaten, though, you may try. After the Lucky Mallet makes its escape, follow it to the city, though, it isn't actually moving. ================== Removing the Curse ( CUR1616 ) ================== Sei-an City ----------- Follow the Mallet in and save at any point. Go talk to Rao, and by the end of the conversation you may be a bit tired of the boob jokes, no matter how childish you are. Then follow the mallet to the crack near the Imperial Palace. Say yes to getting hit and you're in. Question, if the mallet could make you fly, why not just send me over the door or somewhere much safer? Imperial Palace --------------- Well now, you finally get to meet Issun, tiny wolf to tiny flea-like man. He will still be on your back, but now he works as a sorta boomarang as he can be drawn to things and fetch them for you. Test him out on the chest, then move forward to save after almost being squished. Go up and to the right to run into the Blocking Spider. Run around the sides to get past him, but I'm pretty sure he doesn't do anything to you. Jump on the foot, then get off and follow the path to a big rock where you will see a crying girl. Jump off on the other side, send Issun to the chest in the murk, and then hit the other chest yourself. Jump over to the open spot of ground for a fight. Thunder Doom Mirrors are just like the other wheels, and this one is weak to wind, so use Galestorm to clear the electricity and go in for your hits. After that, through the Golden Gate to be in the land of two giants. Run straight ahead to blow open a crack in a crevice for a chest, and just stay in motion to avoid the foot. Then come back out and run over to a little waterfall on the wall by the broom guy. Can't get past the broom, so send Issun up to the key at the top of the waterfall, then bite it and go back the to where you saved your game. However, you will meet with the girl in the window along the way, *NOTE: To get up to the top of the little waterfall, let the big foot crash near it and then use it to get up there. Blow off the crack and there is a golden peach in it for you, though, you shouldn't need it at all.* After meeting with the mysterious Kaguya, go back to the mirror, save, and then toss the key in the lock. Go into the area and bomb the mound of dirt to drop into the hole. Down here you meet with the Platform Spiders, which are just moving platforms that don't like it if you stay on them for too long. Go up and get on the first one which takes you to a clover, which is more like a tree. Bloom it and then follow the path to some mushrooms and take them and the spider up to the clover at the top. Go around the ledge to see a chest behind a web and send Issun after it. Now go to the gap and when the horizontal spider is almost to you, jump over to it quickly because he doesn't stop. Then when he gets near as he can to the yellow spider, double jump over and then quickly jump to the last clover. Bloom it, jump all the way down, crack open the crack on the wall, and go through. In the room the blocking spiders will activate and they are now going to be a problem. Cut down the flask and then go to the opening to get sucked in. Go to the back and then turn your screen to the side of the flask. You will use a galestorm to push the good mist out of the bottle. Then four stars on the constellation to meet with one awesome sheep, Kasugami. Mist is just like bullet time, or slow mo for the FEAR players. Just draw two parallel lines and your have about five seconds of slow time. Test it on the spider, then do it for real while away from him to go back through the doorway. You fight with a Wind Doom Mirror, and yes, his weakness is the Mist. Use it to take off his protection, beat him up, and use the mist for a finisher to get fangs. After that, use the spider near the doorway to get up to the start of this area and step on the circle to go up. Save your game and then use mist on the spider blocking your path and then make your way back to the area of the giants. Use the mist to get past the two brooms and avoid being squished. Go through the tunnel and the gate to hit a body of murky water with three bamboo devices. Use the water from the waterfall to dip the first one down, then jump to the on it, and from this one you can run weigh down one side and then run up to get over to the bamboo pipe. Then use the spider at the end to get up to the Emperor's room. This next series of jumps can be tough, but don't forget, you have the ability to slow down time, though, you don't need it. Use the first spider to get up to a platform, then wait for the diagonal spider to come nearby and then jump on him, and for the next spiders you may want to use the mist as they move fast. Either way, get up to the top and go through the golden gate. From the beams you have quite a lot to do. First, go to the right and grab the dungeon map and a chest behind a web with Issun, and no, you don't need to slow down time to get past these spiders, but it doesn't hurt either. Then come back and now go straight up until you hit the blue spiders. These guys may look normal, but you do need to use the mist to both get on them and maybe even to get off. When you jump on them they will move very fast, so yes, use the mist to get on and to get off. On the other side, now the swinging spiders are fast, so use the mist to get by them. Go get the chest behind the web with Issun, and for the last stretch of three swinging spiders, just use the mist to get by each one at a time. Then jump into the source of the mist. Emperor's Body -------------- DO NOT hit the dangling thing (which I once knew the real name of but have forgotten). Just run down the throat and save at the mirror before going through the valve. Go through the gate and jump down to a fight in the pit of the stomach. ----- BOSS: Blight Your fight is with his sword, so don't forget that. He is weak to Mist, so don't forget that either. To start things off, send Issun after him to get a freebie treasure. Now, you can slow down time a lot and get attacks in, but the time you want to do it is when he is still and charging up for a lunging slash attack. That is when you need to slow down time and hit him as he is gliding through the air. If you do he will do black and white and you can beat the sword off of him, then go beat up the sword when it is away from its master. But if you beat it up for too long, it will damage you when it regains itself. *NOTE: For every attack you get on the sword, with a glaive you can do five hits, then run.* He has another attack ot look out for. It is his flying swords attack where he sends like ten rusty swords at you, so let them get close and then jump. But, if you notice, there is one blue sword in the bunch. If you slash it down, go over and beat it up to cause more damage to him. And that's it, those are the two attacks you need to look out for, and I don't even know if he has others. When he disappears, he will be away from you and preparing a charge attack. He's pretty easy. ----- Well, you are the Emperor for a time after the fight. Just bounce your way right to the cell and you're done with that. Then you meet with the Emperor and learn that he too is collecting Demon Fangs. I hope you have quite a few. The Fog Pot is nice, but not needed. The Thief's Glove is also nice, and also not needed. The Golden Ink Pot is something you want to get. I had 121 Demon Fangs, so hopefully you are close or a bit over. After you are done, there is a chest behind the Emperor, and then five more chests in the front area in the sand. One by the Emperor has a Stray Bead, and the other four are in the other three corners of the yard, but not in the garden area. *NOTE: No one tells you this, but you must equip that ink pot under your equipment menu in order for it to work. Yeah, you could go the whole game and not realize you have not been using it.* ================== Sei-an City Reborn ( SCR1717 ) ================== Aristocratic Quarters --------------------- Outside the palace you run into Kaguya. Talk with her to learn that she has another chapter to her story, but save that for later. For now, there are are TON of things to do in this city, but we will handle them one at at time. Outside Trees - there are 15 trees in the open all around to find, and don't miss the one by the spring. Inside Trees - 4 trees in total, two in each house, and getting all 19 trees in the area yields and extra 10 praise points. Benkei - go to the right of the temple to find this guy in a new fishing spot. Now you can play the fishing game at will and go for as long as you like. Feel free to play until you bag a fish that takes three slashes, but don't go too much longer as there is more stuff to do. You can always come back and play whenever you like. Mermaid Spring - this is also in the right corner of the area, and there is a clover behind it. Clover - go around and into the upper left corner of the area for a clover to dig up. City Watch Barracks - next to the tall tower, there are two chests on the side of it, and one inside. Canal Chests - there are three in total, so slash them and swim to get them. Lower left corner - there is a clover on the ledge, chest by the fence, and another chest by the entrance to the area. Temple grounds - you can get past the guards by using Mist. There is a chest to the right as soon as you enter, and then if you hope the fences and go around the temple there will be a Stray Bead on the left and a clover on the right. Then go up the steps to the main entrance, but go around to the back for a chest, then one chest in the room on the left, and then a room with three chests on the right. Temple - go in and then go around to find a chest with a Stray Bead. Then talk to the Handmaiden and enter the lift. Go up, but you'll see there is nothing you can do about the lava, so go back and out. Now go see Rao and learn of the next problem at hand. Basically, you're still short the Fox Rods. Save and then back to the poor district. Commoners' Quarters ------------------- Mr. Flower - go to him in the corner and talk to him until you learn that there are 20 trees to blossom. Let's start: there are seven by Mr. Flower's house and one by the carpenter's house that is not bloomable; there are six by the save mirror at the entrance; there are five in the center of town. Now come back to Mr. Flower's house and go in to fine the 19th one. Now go to Mr. Flower and I'll give you a minute to ponder where the last one is... had you not used this guide, you would have spent hours looking for the solution to the last tree, and it may be why some of you are here. The last tree is on his head! Now talk to him again to learn that the Gura Shuffle requires your help. Follow him to the first cursed tree and after he removes the hex, bloom it. Then just follow him to the rest and bloom them when they are ready. He takes a rather obscure path around the city, but follow him as best you can. After you bloom his house the quest is over. Chests - two by the left wall behind all the new buildings, and then one by the tavern next to the exit to the A. Quarters. Masu - by the A. Qtr. entrance and found during the day. Talk to him to learn his of his Monster Manifest, which is another wanted list for you. He hints that a few drinks at night will help coax him to cough it up. So at night go into the tavern nearby and talk to Masu to get Masu's Monster Manifest. Once you beat the monsters on the coast, return to him during the day for a Gold Dust. *NOTE: For his wanted list, just run around the coast at night, every third monster scroll you fight will be one, and all are weak to Mist or Galestorm.* Yama - after Masu, go into the tavern and into the back to meet with the cook Yama, no relation to Tama, or maybe. Provided you did the Tea Master's quest with Moley in Taka Pass, you will give him the Golden Mushroom. He will fan, but there is nothing you can do to help. After he fails, Issun points out the mark of Moegami, a turned 8 shape on the wall. Now talk to him again and this time during is fanning, draw the turned 8 in the fire to meet with Moegami again. You gain the ability of Fireburst, some praise, and a scroll called Inferno Tech that teaches