____ __ __ __ ____ ________ __ / __ \____ _/ /______/ /_ ___ / /_ / _ \ / ____/ /___ _____ / /__ / /_/ / __ `/ __/ ___/ __ \/ _ \/ __/ > _ ..... Right D-Pad Button Up ..... Up D-Pad Button Down ... Down D-Pad Button L3 ..... Left Analog Stick Pressed Down R3 ..... Right Analog Stick Pressed Down Start .. Start Button Select . Select Button o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Menu Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Start ................ Pause/Start Game Left Analog .......... Highlight Menu Item X .................... Select Menu Item Left Analog .......... Change Setting X .................... Toggle Setting /\ ................... Previous Screen o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Vendor Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o /\ ................... Enter Vendor Left Analog .......... View Merchandise X .................... Purchase [] ................... Test Weapon o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Map Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Select/R3 ............. Display World Map o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Basic Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Right Analog ............ Control Camera View Left Analog ............. Run Left Analog (Halfway) ... Walk X ...................... Jump X (Twice) ............... Double Jump /\ (Held) + Left Analog . Weapon Quick Select /\ (Tap) ................ Switch To One Of Last 3 Weapons X ...................... Pull Up From Ledge Left Analog ............. Move While Hanging On Ledge [] then Left Analog ..... Turn Bolt With Wrench [] ..................... Swing Omniwrench [], [], [] .............. Omniwrench Multi-Strike X, [] ................... Omniwrench Hyper-Strike R1 (Held) + [] .......... Omniwrench Comet-Strike (3rd Person) R2 (Held) + [] .......... Omniwrench Comet-Strike (Lock-Strafe) [] ..................... Omniwrench Comet-Strike (1st Person) Start ................... Skip Cinematic Scenes /\ ..................... Interrupt Messages o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Third Person Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o R1 ................................ Drop From Ledge () ................................ Fire Weapon/Use Gadget L2/R2 (Held) + Left Analog ........ Strafe Strafe + Left Analog -> or <- ..... Flip Left/Right Strafe + Left Analog Up or Down ... Back Flip L1 ................................ Sniper View R1 (Hold) ......................... Crouch R1 (Hold) + Left Analog ........... Crouch Turn L1 (Tap) .......................... Center Camera L1 (Hold) ......................... Look Mode L1 (Hold) + Left Analog ........... Look Mode Turn L3 ................................ Nanotech/Bolt Display R1/R2 ............................. Zoom Flux Rifle In/Out /\ (Held), R1 (Held), Left Analog . Alternate Quick Select o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | First Person/Lock-Strafe Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o X or L1 .................. Jump X or L1 (Tap Twice) ...... Double Jump X or L1 .................. Grab Ledge and Hang X or L1 .................. Pull Up From Ledge Left Analog .............. Move While Hanging R2 ....................... Drop From Ledge Left Analog .............. Strafe Left Analog + X/L1 ....... Flip Left/Right Left Analog + X/L1 ....... Back Flip R2 (Hold) ................ Crouch R2 (Held) + Right Analog . Crouch Turn L2 (Hold) ................ Look Mode L2 (Held) + Right Analog . Look Mode Turn L3 (Tap) ................. Nanotech/Bolt Display L2 (Held) + Left Analog .. First Person Targeting Left Analog Up/Down ...... Zoom Flux Rifle In/Out /\ (Held), R2 (Held) ..... Alternate Quick Select o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Single Play Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Left Analog .............. Scroll World Map Right Analog Up/Down ..... Zoom World Map [] ....................... View Missions L1/R1 .................... Scroll Between World Maps /\ (Next To Ship) ........ Display Galactic Map Left Analog + X .......... Locate Planet On Galactic Map o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Online Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Left Analog + X .......... Select Respawn Point Select ................... Display Level Map o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Ratchet Swimming Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Left Analog .............. Stroke [] ....................... Dive Underwater X ........................ Resurface R1 ....................... Use Hydro-Pack o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Clank Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o /\ (Held) + Left Analog .. Select Command [] ....................... Punch X (Hold) ................. Glide (In Air/While Jumping) o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Giant Clank Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o [] ....................... Punch X ........................ Jump /\ ....................... Throw Bomb () ....................... Fire Missiles L2/R2 .................... Strafe L1 ....................... Look Mode o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Heli-Pack/Thruster Pack Controls (3rd Person) | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o R1 (Held) + X ............ High Jump (Stationary) R1 + X ................... Long Jump (Running) X (Hold) ................. Glide (In Air/While Jumping) o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Heli-Pack/Thruster Pack Controls (1st Person) | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o R1 (Held) + X/L1 ......... High Jump (Stationary) R2 + X/L1 ................ Long Jump (Running) X (Hold) or L1 ........... Glide (In Air/While Jumping) o=-=-=-=-=-=-=-=-=-=-o | Vehicle Controls | o=-=-=-=-=-=-=-=-=-=-o /\ ....................... Enter/Exit o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Hovership Driver | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Left Analog .............. Move Right Analog ............. Steer/Pitch Ship Up/Down L1/L2 or X/[] ............ Raise/Lower Ship R1 or () ................. Fire Weapon o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Hovership Bomber | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Left Analog .............. Aim Right Analog ............. Rotate Camera () or R1 ................. Fire o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Turboslider Driver | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Left Analog .............. Steer X ........................ Accelerate [] ....................... Brake/Reverse () or R1 ................. Fire R2 ....................... Switch Between Driver and Gunner o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Turboslider Gunner | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Left/Right Analog ........ Aim () or R1 ................. Fire o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Turret Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Left/Right Analog ............. Aim () or R1 ...................... Fire R2 ............................ Zoomed View o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Data Entry Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o D-Pad ........................... Select Field To Open D-Pad Up/Down + X ............... Virtual Keyboard Up/Down + X ..................... Select Character/Command [] .............................. Backspace/Delete L1 .............................. Shift R1 .............................. Space L2 .............................. Caps () .............................. Done /\ .............................. Cancel o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Qwark Vid Comic Controls | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Left Analog ..................... Move [] .............................. Punch X ............................... Jump R1 (Held) + Left Analog ......... Aim Weapon () .............................. Fire Weapon R1 .............................. Duck _______________________________________________________________________________ 4) On-Screen Display [SCRN04] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Single Player | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Health Level ------------ Your health level is displayed on the top of the screen, in the center. It shows your health number, followed by your maximum health number. The larger the maximum number, the more hits it will take to kill you. Upgrade your health by filling the Nanotech Level Meter. Nanotech Level Meter -------------------- The nanotech level meter is located directly under your health level. It shows a bar, that will fill up depending on the enemies you have killed. When the bar reaches it's maximum, you will get a higher maximum health, and the bar will reset. Current Weapon -------------- Your current weapon is shown under the ammo count, to the left side of the screen. The icon will change depending on what weapon you have selected at any given point in the game. Weapon Tri-Select ----------------- The weapon tri-select shows your current weapon, as well as your last two used weapons. You are able to switch between these three weapons by tapping the /\ button. Weapon Power Meter ------------------ The weapon power meter tells you how close you are to upgrading your weapon. It is located directly above the weapon tri-select, and when the bar reaches the top, your weapon will upgrade to the next level. Bolt Count ---------- Your bolt count tells you how many bolts you currently have. You can find the bolt count on the upper right hand of your screen. When you defeat enemies, break crates, or get rewards, your bolt count will increase. Max Ammo -------- Your maximum ammo is located above the weapon power meter, and it shows the maximum ammo that your selected weapon can carry. Ammo Remaining -------------- Your ammo remaining is shown directly before your max ammo, and it tells you how many rounds you have remaining in your selected weapon. Break ammo crates, or go to a vendor to increase the ammo you have remaining. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Quick Select | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Your quick select screen can be customized by entering the pause menu, and editing the order and appearance of weapons. Hold down /\ to bring up the quick select menu, and navigate around with the left analog stick. Highlight a weapon and let go of /\ and you will resume your game with your selected weapon. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Maps | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Maps display your current position in the game. Navigate around them by using the left analog stick. The arrow is your current position, the gray areas are the areas that have not been discovered yet, the star is your ship's location, and the question mark is a mission. _______________________________________________________________________________ 5) Pause Menu [PSMN05] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Pause Menu comes up when you press the Start button. Use the left analog stick or d-pad to navigate through the pause menu. To select a subsection of the pause menu, press X. To exit from the pause menu press Start again, or /\. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Missions | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o The mission section of the pause menu shows you your current mission, as well as missions you have already completed. On the right side of the screen is a picture of where the mission takes place. Directly above this image is the location that the mission will take place on. The left side of the screen indicates the name of the mission, as well as the description. On the lower half of the screen, the current mission as well as previous missions are listed. Highlight them to read the description. When you complete a mission, the name will be darkened, and the Mission Completed notice will appear. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Weapons | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o The weapon section of the pause menu shows all the weapons that you have in your arsenal. From this screen, you can read descriptions of the weapon, the level of a selected weapon, see how close you are to upgrading a weapon, the ammo, and the ability to select this weapon for use when you unpause the game. Use the left analog stick or d-pad to navigate through the weapons section. On the right side of the screen is a picture of the selected weapon, and under is the information on the next upgrade. To the left of this picture is the description of the weapon, as well as the name, ammo, power, and level. Under the description and picture is a visual list of all the weapons that you currently carry. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Gadgets | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o The gadget section is similar to the weapon section, and holds the same basic information. A picture as well as a description of the selected gadget is on the upper half of the screen, with a visual list of all available gadgets on the lower half of the screen. Press X to select a gadget, and it will be equipped when you exit the pause menu. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Quick Select | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o The quick select section of the pause menu allows you to customize your weapon selection on the go. When you press /\ while playing in a game, your quick select menu will appear. Press R1 while holding /\ to bring up the second ring of your quick select menu. Use the left analog stick or d-pad to select weapons or gadgets to put in the quick select rings. Use R1 or L1 to choose the preferred location for a specific gadget or weapon. Press [] to bring up the second ring, and use the same controls to customize it as you did with the first ring. The key to your success often depends on which weapon you choose, so put your best weapons in your first ring. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Items | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o The item section of the pause menu displays each of the current items that you carry. To check the description of a specific item, highlight it by using the left analog stick or d-pad. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Options | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o The options menu lets you customize how your game is played, from the camera to the sound. [Save] The save option lets you save your progress in any of 4 available save files [Load] The load option lets you load any one of your files that have been saved [Controls/Camera] The controls/camera section lets you customize your controls as well as how the camera views the game [Audio/Visual] You can customize how loud your music is, as well as the television settings [Quit Game] The Quit Game option exits you from your current game o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Help | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o In the help section, you can review the help logs by selecting Help Log and pressing X on it. The Controls section lets you view your current set of controls. The Moves section tells you each one of Ratchet's moves, as well as how to use them during the game. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Special | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o [Cheats] The cheats section allows you to use your acquired skill points to buy different cheats [Skins] The skins section lets you use your Titanium Bolts to buy new skins [Skill Points] The skill points section tells you which skill points you have completed, as well as those which are still available to complete [Cinematics] The cinematics section shows you each one of the cutscenes that you have seen in the game already _______________________________________________________________________________ 6) Special Items [SPCL06] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Health | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Health comes in blue spheres called Nanotech, and adds to your current health. You can find health in clear crates with black outer casing. The Nanotech itself is blue with white dots. It is often found with crates of bolts and ammo. In the single-player mode, Nanotech will restore part of your health, but in online multiplayer games, Nanotech restores all of your health. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Bolts | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Bolts are the equivalence of money in Ratchet & Clank: Up Your Arsenal. Use bolts to buy anything from weapons to armor upgrades. Bolts come your way from many places, the most common is in boxes. Brown wooden crates contain bolts, which can be collected by breaking open the crate. Special tasks and challenges will also reward you in bolts. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Crates | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o There are 5 different types of crates in R&C:UYA, each with an individual type of result. The boxes contain bolts, explosives, ammo, bolt multiplier, and Inferno Mode. Wooden crates contain bolts, which buy you weapons as stated in the previous section. Red crates with yellow painting are filled with explosives, and will detonate when broken open. Dark blue crates with the "G" logo on the side are Gadgetron crates, which contain free ammo. The turquoise crates with the "x (Bolt Symbol)" on them contain bolt multipliers. When broken the crate gives you a number which your bolt intake will be multiplied by. For example, if you get a x2 multiplier and get 10 bolts from killing an enemy, your actual bolt intake will be 20. This lasts for a limited time, so collect as many bolts as you can during the duration of the multiplier. The yellow crates with the red flame on them contain Inferno Mode. Inferno Mode makes you invincible for a short period of time, and gives your wrench a boost of power temporarily. You may only use your wrench while Inferno Mode is activated, and when it runs out you may use your weapons again. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Vendors | o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Vendors come in two different forms, weapons and armor. Weapon vendors sell you new weapons, as well as ammo for weapons you already own. A new feature allows you to max out all ammo instead of maxing out ammo for individual weapons. You can still max out a single weapon's ammo, but this feature allows you to save time and buy ammo all at once. Armor vendors sell you the newest in armor technology, and will notify you when a new suit of armor becomes available. _______________________________________________________________________________ 7) Weapons [WPON07] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Weapons in Ratchet & Clank: Up Your Arsenal come about after unlocking them after completing levels. Each weapon has unique qualities, from power to the amount of ammo available. Weapons can be upgraded from their original version 1 to version 5, a much more powerful version, by gaining experience from use. After completing the game once you have the option to enter into challenge mode, where you will be able to upgrade weapons (except the RY3NO) to version 8. Version 6, the first version of a Mega weapon must be bought during challenge mode. The description following the weapon's name explains how the weapon works, and how it is best used. The place that it is available will explain where you may first acquire the weapon in the single player mode. The first version of all weapons do not have a special ability, but versions 2-5 do. These special abilities range from different mods, to additional features that will do more damage to an enemy. The power is gauged on the pause menu, and it relates to the amount of damage enemies who are hit by the weapon will take. When weapons reach version 5, they have a new name and will always acquire a new ability. The mods that come with the extra abilities are automatically added to your weapon, unlike R&C:GC where you bought them. There are three types of mods, shock mods, acid mods, and lock-on mods. The shock mod will shock the enemy it hits, as well as shock any enemy near them. The acid mod will do damage to the enemy or enemies it hits even after the original hit. The lock-on mod allows you to hold R2+L2 to bring up the enemy's health, as well as lock on all future shots as long as it stays in range. The order of the weapons is based on the level that you receive, or are able to buy the weapon. The weapons listed last are the Mega weapons, version 6 through version 8, available only in challenge mode after being bought from the vendors. -=-=-=-=-=- The format is as follows: [Weapon Name] Description Where Available At [Version 1] Cost Power [Version 2-4] Power Extra Abilities [Version 5] * New Name * Power Extra Abilities -=-=-=-=-=- [Shock Blaster] The Shock Blaster is a great weapon for groups of enemies because of the blast radius. It fires many small shots, doing damage to many enemies who are far away, and great damage to enemies who are close. Available on Veldin [Version 1] Free 40 [Version 2] 50 Super attack after charging shot [Version 3] 60 Lock-on [Version 4] 80 Shock Mod [Version 5] * Shock Cannon * 100 Beam of death after charging shot (10 ammo) -=-=-=-=-=- [Nitro Launcher] The Nitro Launcher is best used against a large group, because of the damage it does to all surrounding enemies. It is a bomb that will explodes upon impact. Available on Veldin [Version 1] Free 200 [Version 2] 240 Acid Mod [Version 3] 300 Lock-on Mod [Version 4] 400 [Version 5] * Nitro Eruptor * 800 Missile added -=-=-=-=-=- [N60 Storm] The N60 storm is a typical gun, firing single shots at a fast rate. It is the average weapon in R&C:UYA, both strong in situations, and weak in others. Available on Florana [Version 1] 15,000 bolts 150 [Version 2] 175 Ricochet [Version 3] 200 Lock-on Mod [Version 4] 250 Shock Mod [Version 5] * N90 Hurricane * 350 -=-=-=-=-=- [Plasma Whip] The Plasma Whip acts much like Ratchet's wrench, it can be thrown as well as used to hit enemies that are near you. Each time it is used, it's range is a circle around you, hitting anyone near. Available on Florana [Version 1] 75,000 bolts 40 [Version 2] 50 [Version 3] 70 [Version 4] 100 Shockwave [Version 5] * Quantum Whip * 140 Sonic Shockwave -=-=-=-=-=- [Infector] The Infector can turn enemies into bodyguards, by releasing an infection that, in later versions, will make the enemy attack other enemies. When used wisely, this weapons can be very useful, especially against large groups of enemies. Available on The Phoenix [Version 1] 18,000 bolts 180 [Version 2] 240 Infects enemies close to target [Version 3] 320 [Version 4] 400 Faster infection [Version 5] * Infecto-Bomb * 600 Any enemy hit will be infected -=-=-=-=-=- [Suck Cannon] The Suck Cannon will suck up smaller enemies, and the use them against other enemies by firing them out again. Large enemies will not be effected by the Suck Cannon, so it is mainly useful for a mix of enemies, or a group made up of all small enemies. Available on The Phoenix [Version 1] 8,000 bolts 200 [Version 2] 260 Ricochet [Version 3] 320 Ammo is on fire [Version 4] 440 [Version 5] * Vortex Cannon * 600 Shoots enemies out as comets -=-=-=-=-=- [Spitting Hydra] The Spitting Hydra lets you target multiple enemies at once. It is very useful against groups of enemies because of the long range, good power, and great targeting ability. Available on Marcadia [Version 1] 40,000 bolts 200 [Version 2] 240 Target 4 enemies [Version 3] 280 Target 5 enemies [Version 4] 320 Target 6 enemies [Version 5] * Tempest * 400 Target 7 enemies -=-=-=-=-=- [Agents of Doom] The Agents of Doom come in 4 small robots, who will act as your temporary bodyguard. They will seek out and destroy any enemy within range. This is a very useful weapon because it can be deployed in addition to using your regular weapons. Available on Annihilation Nation [Version 1] 60,000 bolts 240 [Version 2] 400 Agents fire lasers [Version 3] 660 [Version 4] 2,000 Agents fly on jet packs [Version 5] * Agents of Dread * 6,000 Agents have heat seeking missiles, and explode onto enemies when near death -=-=-=-=-=- [Flux Rifle] The Flux Rifle is the equivalence of a sniper rifle. You can zoom in on enemies from a great distance away and fire shots at them. The Flux Rifle has great power and is useful for taking out strong enemies from a safe distance. Available on Aquatos [Version 1] 75,000 bolts 300 [Version 2] 400 [Version 3] 500 [Version 4] 1,600 Explosive shots [Version 5] * Splitter Rifle * 2,800 -=-=-=-=-=- [Annihilator] The Annihilator fires very powerful single missiles at enemies. The Annihilator has a good range, and is useful because of the effects on powerful enemies, and because of it's fast rate of fire. This should be in your quick select as soon as you buy it. Available on Tyhrranosis [Version 1] 150,000 bolts 500 [Version 2] 600 Small bombs appear after explosion [Version 3] 800 [Version 4] 1,100 Lock-on Mod [Version 5] * Decimator * 1,400 12 missiles come out after shot hits -=-=-=-=-=- [Holoshield Glove] The Holoshield Glove is useful because it can be combined with an regular weapon in a tough area. It protects you from enemy fire, and when upgraded will deal out damage to enemies near you. Once the shields take a certain amount of damage, they will disappear. Available on Tyhrranosis [Version 1] 30,000 bolts 200 [Version 2] 300 Repairs Ratchet, hurts enemies [Version 3] 400 Shocks enemies [Version 4] 500 [Version 5] * Ultrashield Launcher * 600 Shocks enemies 3 times -=-=-=-=-=- [Disc Blade Gun] The Disc Blade Gun shoots discs out at enemies. The discs will eventually break into more smaller discs after hitting an enemy, when you upgrade this weapon. Very useful when in a small space, or when fighting a large group of enemies. Available on Obani Gemini [Version 1] 175,000 bolts 500 [Version 2] 600 Ricochet off walls [Version 3] 1,400 Ricochet off enemies [Version 4] 2,400 [Version 5] * Multi-Disc Gun * 3,600 After ricochet, a new disc is made -=-=-=-=-=- [Rift Introducer] The Rift Introducer creates black holes that will suck up any enemy that is near. The Rift Introducer is useful against small enemies in large packs until it us upgraded, when it is then useful against large enemies. Bosses and very large enemies will not be sucked up by the Rift Introducer. Available at Holostar Studios [Version 1] 180,000 bolts 1,000 [Version 2] 1,300 Rifts will combine if near [Version 3] 1,500 Lock-on Mod [Version 4] 1,700 [Version 5] * Rift Ripper * 2,000 Rifts shock enemies -=-=-=-=-=- [Qwack-o-Ray] The Qwak-o-Ray turns enemies into ducks, much like the weapons in previous Ratchet & Clank games that turned enemies into chickens and sheep. The beams that comes from the Qwack-o-Ray must be held on an enemy for a long enough time for the enemy to turn into a duck. For the larger enemies, it takes a while for them to turn into a duck, but for small enemies it is almost instant. Available on Aridia [Version 1] 200,000 bolts 1,000 [Version 2] 1,500 Explosive bombs come from ducks [Version 3] 2,000 Homing bombs [Version 4] 2,500 Ducks will attack other enemies [Version 5] * Qwack-o-Blitzer * 3,000 Ducks are on fire -=-=-=-=-=- [Miniturret Glove] The Miniturret Glove allows you to throw out turrets that fire at enemies. It is very useful because you can combine this weapon with your regular weapons to take out many weapons in less time. The Miniturret Glove is useful in large groups of enemies, and can be thrown into a group, then run away from. Let the turret do the work for you. Available at Slim Cognito on Aquatos [Version 1] 25,000 bolts (Free with R&C:GC save) 600 [Version 2] 800 [Version 3] 1,000 Turrets shoot ice [Version 4] 1,200 [Version 5] * Megaturret Glove * 2,080 Turrets shoot missiles -=-=-=-=-=- [Lava Gun] The Lava Gun shoots out lava at enemies, causing great damage to them. Hold the fire button to create a stream of lava, and spin the right analog stick in a circle to make a circle around you, damaging any enemy near you. This is a very powerful weapon, and is useful in many situations. Available at Slim Cognito on Aquatos [Version 1] 40,000 bolts (Free with R&C:GC save) 160 [Version 2] 240 Acid Mod [Version 3] 360 Lock-on Mod [Version 4] 500 [Version 5] * Liquid Nitrogen Gun * 700 Freezes enemies -=-=-=-=-=- [Shield Charger] The Shield Charger creates a shield around you that protects you from enemy fire. It is a more powerful and useful weapon than the Holoshield Glove. It can also be used with any regular weapon for a deadly combination. Available at Slim Cognito on Aquatos [Version 1] 250,000 bolts (Free with R&C:GC save) 60 [Version 2] 100 [Version 3] 140 [Version 4] 180 [Version 5] * Tesla Barrier * 240 Shocks enemies in range -=-=-=-=-=- [Bouncer] The Bouncer returns from R&C:GC, and fires a large bomb out at enemies. Upon impact the large bomb explodes, releasing many smaller bombs that will continue to inflict damage upon enemies in range. The Bouncer is great to clear out rooms of enemies without actually entering the room. Toss a few rounds of The Bouncer into a group of enemies, and watch them turn into scrap metal. Available at Slim Cognito on Aquatos [Version 1] 150,000 bolts (Free with R&C:GC save) 1,200 [Version 2] 1,400 Acid Mod [Version 3] 1,400 Lock-on Mod [Version 4] 1,800 [Version 5] * Heavy Bouncer * 2,000 More damage with more bombs -=-=-=-=-=- [Plasma Coil] The Plasma Coil is a single shot weapon, which fires a bolt of electricity at enemies. When hit, enemies as well as enemies near are shocked by the electricity. This weapon is useful in all situations because of the power on one single enemy, and the effects by the electricity on a group of enemies. Available at Slim Cognito on Aquatos [Version 1] 250,000 bolts (Free with R&C:GC save) 2,400 [Version 2] 3,000 Acid Mod [Version 3] 3,600 Lock-on Mod [Version 4] 4,200 [Version 5] * Plasma Storm * 6,000 Shocks enemies in range -=-=-=-=-=- o=-=-=-=-=-=-=-=-=-=-o | Mega Weapons | o=-=-=-=-=-=-=-=-=-=-o Mega weapons are available in challenge mode only, which is an option you have after you beat the game. Mega weapons must be bought in the same area that the regular weapons were acquired. Mega weapons have no additional extra abilities, because they are at their maximum ability level. The only thing that will change is the cost, power, name, and ammo carried. The order of the mega weapons is based on the order of the original weapons, which goes by order you are able to acquire the weapons in. -=-=-=-=-=- The format is as follows: [Version 5 Weapon Name] Where Available At [Version 6] * New Name * Cost Power [Version 7] * New Name * Power [Version 8] * New Name * Power -=-=-=-=-=- [RY3NO] The RY3NO launches 8 separate missiles at it's targets, each going after an individual enemy or crate. The RY3NO is the most powerful weapon in the game, and the downfalls are simply the huge price on the ammo and weapon itself. Available at Florana [Version 1] Cost 3,000,000 bolts 6,000 [Version 2] 7,000 Instantly kills targeted enemy [Version 3] 8,000 [Version 4] 9,000 [Version 5] * Rynocirator * 10,000 Instantly kills all enemies on the screen -=-=-=-=-=- [Shock Cannon] Available on Veldin [Version 6] * Mega Shock Cannon * 420,000 bolts 1,100 [Version 7] * Giga Shock Cannon * 1,400 [Version 8] * Omega Shock Cannon * 2,100 -=-=-=-=-=- [Nitro Eruptor] Available on Veldin [Version 6] * Mega Nitro Eruptor * 380,000 bolts 4,200 [Version 7] * Giga Nitro Eruptor * 5,000 [Version 8] * Omega Nitro Eruptor * 6,000 -=-=-=-=-=- [N90 Hurricane] Available on Florana [Version 6] * Mega N90 Hurricane * 460,000 bolts 3,500 [Version 7] * Giga N90 Hurricane * 5,000 [Version 8] * Omega N90 Hurricane * 6,000 -=-=-=-=-=- [Quantum Whip] Available on Florana [Version 6] * Mega Quantum Whip * 180,000 bolts 1,400 [Version 7] * Giga Quantum Whip * 1,800 [Version 8] * Omega Quantum Whip * 2,400 -=-=-=-=-=- [Infecto-Bomb] Available on The Phoenix [Version 6] * Mega Infecto-Bomb * 220,000 bolts 4,000 [Version 7] * Giga Infecto-Bomb * 5,000 [Version 8] * Omega Infecto-Bomb * 6,000 -=-=-=-=-=- [Vortex Cannon] Available on The Phoenix [Version 6] * Mega Vortex Cannon * 100,000 bolts 4,200 [Version 7] * Giga Vortex Cannon * 5,000 [Version 8] * Omega Vortex Cannon * 6,000 -=-=-=-=-=- [Tempest] Available on Marcadia [Version 6] * Mega Tempest * 540,000 bolts 3,200 [Version 7] * Giga Tempest * 5,400 [Version 8] * Omega Tempest * 6,000 -=-=-=-=-=- [Agents of Dread] Available on Annihilation Nation [Version 6] * Mega Agents of Dread * 66,000 bolts 8,000 [Version 7] * Giga Agents of Dread * 10,000 [Version 8] * Omega Agents of Dread * 12,000 -=-=-=-=-=- [Splitter Rifle] Available on Aquatos [Version 6] * Mega Splitter Rifle * 340,000 bolts 5,200 [Version 7] * Giga Splitter Rifle * 7,000 [Version 8] * Omega Splitter Rifle * 8,400 -=-=-=-=-=- [Decimator] Available on Tyhrranosis [Version 6] * Mega Decimator * 580,000 bolts 3,000 [Version 7] * Giga Decimator * 4,000 [Version 8] * Omega Decimator * 5,000 -=-=-=-=-=- [Ultrashield Launcher] Available on Tyhrranosis [Version 6] * Mega Ultrashield Launcher * 140,000 bolts 1,000 [Version 7] * Giga Ultrashield Launcher * 1,500 [Version 8] * Omega Ultrashield Launcher * 2,000 -=-=-=-=-=- [Multi-Disc Gun] Available on Obani Gemini [Version 6] * Mega Multi-Disc Gun * 500,000 bolts 4,400 [Version 7] * Giga Multi-Disc Gun * 5,600 [Version 8] * Omega Multi-Disc Gun * 8,400 -=-=-=-=-=- [Rift Ripper] Available at Holostar Studios [Version 6] * Mega Rift Ripper * 780,000 bolts 4,000 [Version 7] * Giga Rift Ripper * 5,000 [Version 8] * Omega Rift Ripper * 6,000 -=-=-=-=-=- [Qwack-o-Blitzer] Available on Aridia [Version 6] * Mega Qwack-o-Blitzer * 300,000 bolts 4,000 [Version 7] * Giga Qwack-o-Blitzer * 5,000 [Version 8] * Omega Qwack-o-Blitzer * 6,000 -=-=-=-=-=- [Megaturret Glove] Available at Slim Cognito on Aquatos [Version 6] * Mega Megaturret Glove * 620,000 bolts 10,400 [Version 7] * Giga Megaturret Glove * 13,000 [Version 8] * Omega Megaturret Glove * 15,600 (Best In Game) -=-=-=-=-=- [Liquid Nitrogen Gun] Available at Slim Cognito on Aquatos [Version 6] * Mega Liquid Nitrogen Gun * 260,000 bolts 2,600 [Version 7] * Giga Liquid Nitrogen Gun * 3,000 [Version 8] * Omega Liquid Nitrogen Gun * 3,600 -=-=-=-=-=- [Tesla Barrier] Available at Slim Cognito on Aquatos [Version 6] * Mega Tesla Barrier * 700,000 bolts 300 [Version 7] * Giga Tesla Barrier * 400 [Version 8] * Omega Tesla Barrier * 500 -=-=-=-=-=- [Heavy Bouncer] Available at Slim Cognito on Aquatos [Version 6] * Mega Heavy Bouncer * 740,000 bolts 3,000 [Version 7] * Giga Heavy Bouncer * 3,600 [Version 8] * Omega Heavy Bouncer * 4,400 -=-=-=-=-=- [Plasma Storm] Available at Slim Cognito on Aquatos [Version 6] * Mega Plasma Storm * 820,000 bolts 6,800 [Version 7] * Giga Plasma Storm * 7,600 [Version 8] * Omega Plasma Storm * 8,400 _______________________________________________________________________________ 8) Gadgets [GDGT08] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gadgets are acquired throughout the games by reaching certain areas in levels, completing certain tasks, and some gadgets are with Ratchet from the start of the game. The format is as follows: [Hydro-Pack] The Hydro-Pack is used while Ratchet swims underwater, and allows Ratchet to swim faster. Hold R1 while swimming underwater to increase Ratchet's speed. Available from the start of the game -=-=-=-=-=- [Heli-Pack] The Heli-Pack uses Clank to jump high, and jump far. To jump high, hold R1 and press X. To jump far, press R1 and X at the same time while running. The Heli-Pack also allows Ratchet to glide, by jumping and holding the X button. Available from the start of the game -=-=-=-=-=- [Thruster-Pack] The Thruster-Pack uses Clank to jump high, and jump far. To jump high, hold R1 and press X. To jump far, press R1 and X at the same time while running. The Thruster-Pack also allows Ratchet to glide, by jumping and holding the X button. Available from the start of the game -=-=-=-=-=- [Refractor] The Refractor protects Ratchet from laser beams, and allows him to refract laser beams to targets of his choice. To use the Refractor, equip it and stand in a laser beam. Hold L1 and aim the beam to a destination. Available on Planet Marcadia -=-=-=-=-=- [Tyhrra-Guise] The Tyhrra-Guise allows Ratchet to disguise himself as a Tyhrranoid. His appearance as well as language is now disguised as a Tyhrranoid. To talk to another Tyhrranoid press () when briefed, then press or hold the corresponding buttons during the conversation. Available after Annihilation Nation -=-=-=-=-=- [Hypershot] The Hypershot will get Ratchet to places he otherwise would not be able to go. Use it to grab onto small green floating objects and swing to the other side, or use it to open floating platforms. () will execute both of these maneuvers. Available from Helga on the Phoenix -=-=-=-=-=- [Gravity Boots] The Gravity Boots allow Ratchet to defy gravity, and walk on specially designed walls. Simply walk on the designated surfaces, and Ratchet's Gravity Boots will keep him from falling. Ratchet will be able to reach new places and get special items using the Gravity Boots. Available after Part III of BlackWater City -=-=-=-=-=- [Warp Pad] The Warp Pad allows Ratchet to warp from one position to another without actually moving there. Simply set out a warp pad on a location, then return to the original warp pad and you will be able to warp to the second warp pad. This will allow Ratchet to reach places he otherwise would not be able to. Available after Part 5 on Aridia -=-=-=-=-=- [Gadgetron PDA] The Gadgetron PDA allows you to buy ammo for any weapon while out in the field. No longer will Ratchet be held down by the stationary vendors, he can now buy his ammo while in the middle of a fight. The only drawback is that the ammo will cost 10 times more than when bought at a vendor. Available on Qwark's Hideout -=-=-=-=-=- [Qwark Vid Comic 1-5] Qwark Vid Comics are given to Ratchet after completing various tasks. The Vid Comics are used to unlock more missions in single play mode, as well as educate you on the story of Captain Qwark. Available after completing various tasks -=-=-=-=-=- [Hacker] The Hacker will allow Ratchet to break into locks, disable them, therefore opening the next section of the level. The Hacker engages Ratchet in a mini-game, where he needs to collect the green icons and destroy the red icons. When enough green icons are collected, the door will open. Some of the hacker puzzles in later levels have more than one level. Available from Helga on the Phoenix -=-=-=-=-=- [Bolt Grabber V2] The Bolt Grabber V2 combines the power to gather bolts from a greater distance than before, with the ability to break crates from a greater distance than before. Simply jump and use the Omniwrench to break crates when in range, and the bolts will be gathered for you if you are in range. Available on the Zeldrin Starport -=-=-=-=-=- [Nano-Pack] The Nano-Pack will carry extra health for when Ratchet is low on nanotech. Simply collect health while at the maximum level of health, and it will be stored in your Nano-Pack. When Ratchet is in a critical state, the Nano-Pack will automatically release a certain amount of health, healing Ratchet. Available on the Crash Site -=-=-=-=-=- [Map-O-Matic] The Map-O-Matic reveals areas of the map to Ratchet that contain special items, as well as secrets. Titanium Bolts, Trophies, and even new gadgets are shown as green on the map. Available after the last Ranger mission in Metropolis _______________________________________________________________________________ 9) Armor [ARMR09] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ During the course of the single player missions, armors will become available. There are a total of 4 armors that you can buy, each costing more than the last as well as blocking more enemy fire. The format is as follows: [Armor] Cost Where Available Next Playable Level % of Damage Reduced -=-=-=-=-=- [Magnaplate Armor] 20,000 Bolts The Phoenix (First Visit) Planet Marcadia 33% -=-=-=-=-=- [Adamantine Armor] 60,000 Bolts The Phoenix (Fourth Visit) Planet Tyhrranosis 50% -=-=-=-=-=- [Aegis Mark V Armor] 250,000 Bolts The Phoenix (Seventh Visit) Planet Kerwan (Metropolis) 66% -=-=-=-=-=- [Infernox Armor] 1,000,000 Bolts Completed Game 80% _______________________________________________________________________________ 10) The Phoenix [PHNX10] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Phoenix is the command ship in Ratchet & Clank: Up Your Arsenal. You may return to The Phoenix before and after missions. It contains may different features, some required and some just for fun. It also keeps track of some of your stats. o=-=-=-=-=-=-=-=-=-=-o | Trophy Room | o=-=-=-=-=-=-=-=-=-=-o The trophy room stores all of the trophies you earn during your time playing Ratchet & Clank: Up Your Arsenal. If you want to display the trophy viewer, press /\. To move between your trophies, press R1 or L1. To rotate the trophy move the left analog stick, and to zoom in and out use the right analog stick. There are two different types of trophies, Floor Trophies and Character Trophies. Floor Trophies are earned after an outstanding performance in the Battlefield or Arena. Character Trophies are available all around the galaxy, and are hidden from Ratchet. o=-=-=-=-=-=-=-=-=-=-=o | Armor Vendor | o=-=-=-=-=-=-=-=-=-=-=o The armor vendor is located on the east side of The Phoenix, and is available at all times when aboard. Conserve your Nanotech when in battles by purchasing the newest types of armors. Each armor has as specific % of damage that it blocks. The more expensive the armor, the more % of enemy attacks it is able to block. Ratchet is updated when new armors are available to buy. o=-=-=-=-=-=-=-=-=-=-=-o | Weapon Vendor | o=-=-=-=-=-=-=-=-=-=-=-o The weapon vendor aboard The Phoenix equips you with all the newest weapons and more! Any weapon available to buy can be tested in the VR Deck by highlighting and pressing []. If you have an original Ratchet & Clank save on your memory card, Gadgetron will give you a 10% discount on all weapons. o=-=-=-=-=-=-=-=-=-=-o | VR Deck | o=-=-=-=-=-=-=-=-=-=-o The VR Deck is available at all times on The Phoenix, and lets you get familiar with new weapons and gadgets. Test any gadget or weapon in the VR Deck to become a skilled player. You can also compete in challenges specifically designed for the VR Deck, and earn bolts as a reward! o=-=-=-=-=-=-=-=-=-=-=-=-=-=o | VG-9000 Video Game System | o=-=-=-=-=-=-=-=-=-=-=-=-=-=o The VG-9000 Video Game System is the newest technology available for use. Use this video game system to play Qwark Vid Comics that you collect through the story mode of Ratchet & Clank: Up Your Arsenal. o=-=-=-=-=-=-=-=-=-=-o | Ship Vendor | o=-=-=-=-=-=-=-=-=-=-o The ship vendor is back with a whole new attitude. Customize your ship any way you want by changing the wings, nose, and even paint job. _______________________________________________________________________________ 11) Walkthrough [WALK11] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Planet Veldin | [VLDN00] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o This level is all about learning the basics, so simply listen to the narrator and follow the instructions. First move forward towards the robots, and a cutscene will start. You'll be given a Shock Blaster, and need to take out the enemies in front of you. Once that's done, keep going forward and you'll see some robots shooting at enemy Tyhrranoids. After defeating them, you'll get a new weapon; the Nitro Launcher. Use the Nitro Launcher to kill the ship in front of you, and continue forward. You will encounter more enemies as well as another vehicle. Defeat the enemies with your Shock Blaster, and use the manual aim to shoot the vehicle. More enemies appear as you move forward, use the Shock Blaster on the mix of large and small enemies. This will level your Shock Blaster while you continue with the mission. After crossing a small bridge, take out a few more large enemies. The path ahead allows you to go left or right. Left takes you to crates for some extra bolts and ammo, and right takes you the straight route to the next section of the mission. Hop aboard the dropship with your new robot comrades, and head out. You'll end up jumping out of the back end of the ship, whether or not you want to. Just enjoy the freefall, and watch out for the missiles. They're easy to avoid, and even if you do think you're going to get hit, they're only for show. Waiting for you are three waves of enemies, who now fire laser shots at you. Strafe with R2 or L2, and kill them with your Shock Blaster. If you want to, you can use the Nitro Launcher which is a bit faster because of the blast radius. The doors will open up for you, so head through them. On your left, climb to the platform. There will be a ship shooting at you, so hide behind the barrier in the middle until you're ready to engage it. Strafe both ways while adding in some jumps so you won't get hurt. Use the Nitro Blaster on the ship, and it'll go down quick. A bridge forms, and the mission ends. Planet Florana is up next, so prepare to look for a mystery character. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Planet Florana | [FLRN01] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o As soon as you land, head to the vendor and restock on ammo. Also, if you have enough bolts, buy the Plasma Whip, or the N60 Storm. If you can only buy one, pick up the N60 Storm. Hop over the platforms and take out the insects. This is a good time to try out your new weapon or weapons. Next, there will again be two possible paths, so take the one to the left first. You will encounter a green box, which multiplies your experience and bolts by a 2. Break the rest of the boxes, and head down the opposite path quickly so you can gain experience. You will run into two enemies, one with a boomerang. It's easy to avoid, simply jump when it is heading towards you. Use the N60 Storm on these two for some easy experience then jump onto the platform ahead of you. A worm will rise out of the swampy water. Its bark is worse than its bite, so take out your Nitro Launcher and strafe to avoid it's attacks. If you hit it, it'll cry out in pain, so don't worry about it's attacks too much. Two or three hits will take care of him. After taking out more tribesmen, jump onto a few platforms and use the long jump technique to get over the gap. Tribesmen will start to rush you, so use your Shock Blaster to do damage to the group. After three waves of them, they will stop rushing you. Climb the yellow ladder, and take on some more enemies. Next, you'll need to get down from your platform, so run off and hover down onto to platform with a tribesman on it. When you're over his head, attack with the wrench and he'll take some major damage. Kill the worm with your Nitro Launcher, and take care of the other tribesmen. In front of you is an orange box, containing Inferno Mode. Break it to become temporarily invincible, and carry a more powerful wrench. You can't use your weapons, but you won't really need to. You should be able to take out the first two waves of tribesmen that attack you fairly easily between Inferno mode and your choice of weapon when it wears off. Three tribesman will attack after a bridge is lowered, the Shock Blaster is again very useful because of the crowd. Now you'll need to wall jump up to another ladder, which takes you to a zipline and some more enemies. Kill them and jump up to automatically hook onto the zipline, which takes you to a fight with two worms and lots of flying bugs. Focus on the bugs first, using your Shock Blaster you should take them out which avoiding any damage from the worms. When the insects are gone, turn your attention to the worms with your Nitro Launcher. Dispose of them like you always have: strafe and fire. Now continue to three more tribesmen, you can use your Nitro Launcher if you still have ammo left, but the Shock Blaster works fine as well. A bridge drops, a ladder is there, climb up with your Shock Blaster in hand to fight more bugs. Once they are gone, use the zipline to cruise to the next cutscene. You will jump onto platforms, eventually finding that they don't stick around for more than a few seconds. Gather yourself and place the camera in a good position to run up the hill with falling rocks. You should be able to jump over most, but if you really want to you can run around them. If you get hit you just lose one bar of health. Get to the top to find tribesmen, take them out and navigate over more disappearing platforms. Ahead is a section with panels that shoot out fire, alternating. Either find the sequence, or just hop and jump you way to several blocks that will try to crush you. Jump over these so they don't make you into a pancake, and you will run into more enemies. Make quick work of them with your favorite weapon. Next is basically the same thing over, so hopefully you've learned your lesson from the last section. Don't stand on one section of the fire platforms for too long, make sure you jump over the blocks, and kill any bugs that are near. One more hill with tumbling rocks and you're at a vendor, so max out your ammo for the boss fight. [Boss Fight] The boss, and the mystery man ends up to be Qwark, who thinks he's a monkey. No matter though, he's relatively easy and only has a few basic attacks. Strafe around the opposite side of the area, and lob some Nitro his way. If you get too close he'll swing at you with his boomerang, and if you're too far away he'll throw his boomerang at you. Stay far away and jump over the boomerang when it comes near you. A Nitro Launcher will full ammo will easily take down Qwark. When he gets low on health he'll send out tribesmen and bugs. Don't mind them, just keep pummeling him with Nitro, and he should go down easily. Sit through a nice cutscene of Qwark cramming into your ship, and fly to the Starship Phoenix. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Starship Phoenix | [PHNX02] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Check out all the features of the Phoenix, your only real mission here is to lead Qwark into his cage in your room. He'll automatically go into his cage when you reach the cutscene in your room. Back on the main deck, head to the armor vendor and pick up the Magnaplate Armor, which protects you from enemy fire by 33%. It's 10,000 bolts, and you can always come back to buy it if you're short on bolts. Get the VR Training out of the way now, since it's very easy, and you can use the bolts to buy anything you can't afford. [Warm Up] Defeat all of the robot enemies, five waves is all that come at you. Try to test your new weapons, or level up your old ones. Just avoid the circles on the ground, they represent a grenade that will be thrown at you by the robots. You receive a 300 bolt reward for this challenge. [Don't Look Down] In this level the floor disappears, otherwise it's basically the same challenge as Warm Up. There are 6 waves of robots, who throw grenades and have a sort of flamethrower. Stay on the outer edges and you'll avoid the floor disappearing. 500 bolts is your reward, and you unlock 2 more VR Training missions. [The Shocker] This is the exact same challenge as Don't Look Down, only you have to use your Shock Blaster. Try to get the enemies into a group so you can conserve ammo. There are only 3 rounds, but be careful of the disappearing floors and ammo problems. 500 bolts for your troubles. [Speed Round] You get 60 seconds to defeat 2 waves of enemies. The floor stays put here, so you shouldn't have any trouble with it. I recommend using the Spitting Hydra if you have bought it, because it disposes of 3 enemies at a time. Only 400 bolts for completing this mission. [Wrench Beatdown] You may only use your wrench in this challenge. The same easy robots will come after you in 3 waves to challenge you for your 600 bolt reward. Take them out as soon as they spawn, and for the ones who survive you have a few options. You can throw your wrench at them if they're far enough away, or you can go in swinging. The robots with flamethrowers can be killed by jumping over the flame and swinging your wrench down. [Hot Stepper] This is a longer version of Don't Look Down, and gives out 700 bolts. The same strategy as always works, kill robots right out of the gate and watch out for the disappearing floor panels. [90 Second Slayer] You have 90 seconds to kill all robots. I found the Plasma Whip especially useful here because of it's good range. 1,000 bolt reward, not bad. [Nerves of Titanium] 12 rounds of, guess what, more robots. The Plasma Whip should be upgraded to at least level 2 at the end of this mission. There's way too many robots to try to get a lock on and kill, so just whip out the whip and take care of them. After you're done, you get a 2,000 bolt reward and a Titanium Bolt. Now that the VR Missions are out of the way, continue with your story missions. When you've led Qwark to his cage, and tried out all the Phoenix has to offer, head to the end opposite your ship. You will be transported to the bridge where you meet Sasha. The President, and Sasha's father is in trouble at his compound so you'll need to go save him. Go back to your ship and blast off to Marcadia. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Planet Marcadia | [MRCD03] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Follow the path in front of you, and kill the baddies that are on the road. Climb up the steps to enter into a large open space with a lot of enemies. Take out your Shock Blaster to make quick work of them. After you've disposed of them, go up the stairs located by a pool of water. Some vehicles will come after you, but your Nitro Launcher can stop them fairly easily. Use your long jump to get to the other side of the path, and break open the crate to get Inferno Mode. The enemies coming after you should be no trouble since you're invincible. After a cutscene, you'll run into a few more enemies before being able to jump on the dropship. You'll need to choose "Secure the Area" from the list to continue. Here you unlock a few mini levels that are needed to regain control of the president's compound. 3,000 bolts are awarded to you, so buy some ammo if needed before the mini missions. [Air Assault] Here you'll need to protect your rangers from the incoming enemies. If all of the rangers die, you fail and will have to start over. You jump out to see your rangers stationed in the middle of the battlefield, with several barriers protecting them from enemy fire. You'll have to battle wave after wave of incoming enemies before this mission is over, so get the ammo and health on the opposite side of the turret when you need it. The middle can get crowded and chaotic, so try strafing around the sides, taking out one side of the battlefield, then switching to the other side. When it's all over you'll be rewarded with 4,500 bolts. Choose the next mission to continue. [Turret Command] In this mission, you take control of the turret to destroy enemy dropships. Walk forward and man the turret, and you'll see the enemy dropships coming. Try to get the dropships before they drop off enemies, and it'll be a lot easier on you later in the mission. If a dropship does drop enemies off, you will need to kill them and still take out the ship. You can't be hurt while on the turret, so just keep your focus and never let off circle or R1. 6,000 bolts are yours when all the ships have been destroyed. [Under the Gun] Here you need to protect the repair team for two minutes, so they can get the turret back online. It's basically the same mission as air assault, only some of the enemies will focus on the turret instead of you. Use your Nitro Launcher for large packs of enemies when they are dropped of by their dropships. After 2 minutes is up, collect your 7,500 bolt reward and move on. [Hot n' Run] Now you're getting somewhere, even more turrets need to go back online. You'll need to use your wrench to activate the automatic turret system. The bolts are green on your radar, so run to them and hit square to put your wrench on it. Move the analog stick in a circle to make Ratchet turn the bolt. When it stops turning the turret has been activated. Enemies will try to stop you from turning the bolts, but since you're spinning you can avoid some of the fire. If things get too heated, jump off the bolt and clear out your area, then get back to work. After you activate all the turrets, you'll get 9,000 bolts. Not bad for a day's work. After saving the President and his compound, there's yet another thing wrong. The defense shields are down, and you'll need to repair it. He sent out a repairman but he went missing. Choose Laser Defense from the mission menu and you're on your way there. In front of you is the Refractor, it will keep you safe from lasers, while allowing you to refract them elsewhere. Stand in the laser beam and press L1 to refract the laser into the hole near the door, and it'll open. In the next room you'll need to turn a bolt, then refract the laser into the machine. Turn the crank once more to open the door. Now you'll be faced with lava, so turn the bolt after refracting the laser. Redirect the laser once more, and small platforms will appear for you to use. Quickly get over them, because they will tip over if stood on for too long. Destroy the enemy that appears once you cross the bridge, and you will be told of the spider that follows the laser. Use the Refractor to make the spider go up the wall, and onto the spider symbol. Then aim at it to make the next door open. Turn a bolt, and then get on top of a platform so you can redirect another laser to open the next door. Here you will need to turn yet another bolt, and then refract two lasers into two different holes. Get near the hole so you can refract the lasers into them. Follow the path to go to a cutscene with Al the missing repairman. Clank will chat it up with him in a cutscene that will eventually lead to you getting a Qwark Vid Comic. Go backwards and step on the transporter to head back to The Phoenix. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Starship Phoenix | [PHNX04] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Head to your room, and go to the video game system to play the first Qwark Vid Comic. This one is pretty easy, just follow the only path possibly while killing any rats or enemies that get in your way. Be sure to collect all 100 tokens to get a Titanium Bolt. The end of this level requires you to kill a worm that moves around the screen. Get the ammo for the gun and hope onto one of the three different platforms to shoot at it. Be sure to change platforms after each round with the worm, because it's route changes. The bolts you receive after beating the Qwark Vid Comic depend on how many tokens you collected, as well as your time. Watch the cutscene of Qwark regaining his memory, then watch the Annihilation Nation video. You'll need to win at Annihilation Nation to get a holographic gadget, so go back to your ship and head out to Annihilation Nation. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Annihilation Nation | [ANNI05] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Watch the annoying little cutscene about how no one knows Ratchet, I think the novelty of this idea has worn off. Anyhow, start by heading forward where you'll see two fire platforms. Take a second to see how they rotate so you can easily avoid them. After the fire platforms, go through the door and you'll meet some flying green enemies. If they get too close they'll reveal blades and will spin around towards you. Use your Shock Blaster to blow these guys away. Push the button in the middle of the room and head whichever way it points. For the purposes of this guide, I will explain heading LEFT first. Go through the door and down the stairs. This section requires you to strafe to avoid the different types of fire. Directly in front of you are two green cannons. These cannons will fire laser beams at you if you stay in one place too long, so travel by them quickly. Next you'll see a robot on the last set of platforms. It's useful to use your plasma whip on him, because you can reach him without going onto the last platform. When you're on that last platform, he won't turn to meet you, so killing him is simple. Go left and up the few stairs and face two guards standing on rock platforms. Your Spitting Hydra can be useful here, so target both of them from a long distance and keep firing. If you get too close they can hit you with their laser beams, so keep your distance. After disposing of them, you will need to travel over two more fire platforms. Again, memorize the sequence of these platforms as to avoid any damage. There will be a strafing guard up ahead, so jump over his beam and use your weapon of choice to kill him. Go through the door and collect the health. Step on the button and you will head RIGHT. As soon as the door opens, you will see more floating green enemies, followed by another robot guard. After you take care of them you find another button. Stand on it to open the next door. You will head LEFT to find long blocks that will push you into the lava. Jump over them when they are extended, or run by them while they are not. Before you find the end of the extending blocks you will be confronted by 3 floating spinners and another robot guard. This is the end of the first section of the Annihilation Nation challenge, so run forward and grab the second Qwark Vid Comic. You enter into an arena and prepare for 10 rounds in order to win your new gadget. The first round consists of guards with swords. They don't have much range, so take them out with your choice of weapon. The next round is a bit harder, and the guards with the blue laser beams will face you yet again. Keep your distance, and use the Spitting Hydra to take care of them. The third round is simple the green spinners, and can be finished with the Shock Blaster quite easily. The next round is a mix of the guards with swords and the guards with laser beam attacks. The Nitro Launcher is especially useful against groups of these enemies. When you finish with round four, the spinners are back in round five. In round six you get a box with Inferno Mode in it, so use it wisely to finish this round. Rounds 7 through 10 are a mix of enemies, so use your crowd controlling weapons (Nitro Launcher, Plasma Whip). You'll get the holographic gadget for beating Annihilation Nation, and a message from the President's daughter that tells you that Qwark has been put in charge. You can continue with the missions, or stick around for some extra bolts. Choose from the first three side missions, and get started. [Crispy Critters] This is the exact same course as the first part of Annihilation Nation. The only difference is you get only 2,000 bolts. [Pyro Playground] This is basically the same challenge as Crispy Critters, so use the same strategy as before. Time the fire platforms, and take your time. 3,000 bolts are your reward. [Suicide Run] Fire platforms, and more enemies. Make a straight line for the end of this challenge, and you'll receive 4,000 bolts. [Robot Rampage] 12 rounds of angry robots who want nothing more than to separate your head from your neck. The enemies are the same as the second part of Annihilation Nation, the enemies with a sword, laser beam, and of course the green spinners. The arena will change as the rounds go on. Sometimes sections of the outer arena will flip over to reveal spinning blades, other times the center will flip over and show a lava pit. The last arena change is a large gun in the center, it will shoot in a straight line, so you'll need to jump over it once to avoid it. After beating this mission, you're 6,000 bolts richer. [The Terrible Two] This is much like the ChainBlade and B-2 Brawler fight in Ratchet & Clank: Going Commando. There are two large enemies who will switch off during the course of this fight. On of the enemies carries a whip, while the other has a gun and access to hundreds of missiles. The first enemy will fire a gun at you, which can be easily avoided by jumping and floating to the ground. Later, he will fire hundreds of missiles at you, which can be avoided by looking at the targets on the ground. The red targets mean a missile will hit very soon. So either stay near the white targets, or stay hovering in the air for as long as you can. The second enemy has a whip, and will send out a shockwave that you have to jump over to avoid damage. The second attack is getting close to you and swinging the whip at you, so jump over it to avoid damage. When both enemies get low on health, their attacks will combine. Defeat them both for a 4,000 bolt reward. [90 Seconds of Carnage] This challenge is the same as Robot Rampage, only with a timer. Use your crowd controlling weapons, and don't worry about ammo to pass this challenge. You receive a 3,000 bolt reward after finishing. [Onslaught] You get more time as well as more enemies. Use the same strategy to pass this mission and get the 4,000 bolts. [Whip It Good] 6 rounds of enemies, and 1 Plasma Whip. If you run out of ammo you will fail this mission, so use your whip wisely. Throw your whip when you have many enemies in front of you to make the best use of your ammo. You can also make the clumsy enemies hit each other to conserve ammo. After completing this challenge you get a 3,000 bolt reward. [Hydra'N Seek] Four rounds using only your Spitting Hydra. Conserve your ammo by maxing out the number of enemies you can hit. The targets will turn red when you can hit no more enemies. You can also let them kill each other like in Whip It Good. [Two Minute Warning] You have two minutes to defeat the warriors seen in The Terrible Two. Use the same strategy, and hit them with all that you've got. Spare no ammo, and take chances to complete this challenge. [Championship Bout] This is the last, and hardest mission out of these challenges. You face 24 rounds of enemies, and then fight the two enemies you saw in The Terrible Two, and Two Minute Warning. The arena will change randomly, and after the first few rounds you will get boxes of ammo. After a while some rounds will be timed, and some will stay untimed. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Starship Phoenix | [PHNX06] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Now you'll have to play the Qwark Vid Comic #2, so go to your room and start up your video game system. The Qwark Vid Comic is pretty linear, and has little to offer in terms of variety. Your gun is now a flamethrower, so use it wisely. Your new enemies include slime and an enemy in a suit of armor with a slime gun. The slime enemies can be punched, but they will reappear as more smaller enemies. You can punch them once and be on your way, so don't let them slow you down. The enemies with the armor is where your flamethrower comes in use. If you have a steady stream of fire on them, you'll take care of them no problem. If they fire balls of slime at you, just jump over and them shoot them. Once you finish, head off to Planet Aquatos. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Planet Aquatos | [AQUA07] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Go straight forward and use the lift, which will take you down to meet your new friend Skidd. He'll show you his hacker, which gets you through the level. Don't expect him to fight or anything, just take care of a few doors. He's also afraid to swim, so that's your job as well. Follow Skidd and meet some slime, the same thing as you fought in the Qwark Vid Comic #2. Take care of them all in order for Skidd to hack open the next door. The next area is filled, so use a crowd control weapon. My personal favorite for places like this is the Spitting Hydra, and it should be pretty useful for this situation. Kill all the enemies in this room, and then enter the next area. Skidd should create a bridge for you once all enemies are gone. The next room is filled with more enemies, so throw some Nitro their way. You should see a pool of water, which is where you find out Skidd won't swim into it. Dive down into the water and get a mini-lesson on swimming. There's only one way to go underwater, so get back to the surface in the next room. You'll get a call from Sasha warning you of giant slime monsters, so be on your guard. Shoot the wall of slime and a huge slime monster will come roaring out. He's not as bad as he looks, so keep firing at him with the weapon of your choice. Once he's down go into the room and hit the switch to let in Skidd, who will create another bridge. Cross the new bridge and enter the next room, take out the enemies until you find another swimming section. This part of the level has underwater bombs, so don't get too close or they'll explode. Take your time, there's no time limit or and rush to get things done quickly. If you want to, you can touch the red boxes and then swim away to get some extra bolts. Once you've surfaced climb the ladder, and kill some more slime monsters. Another giant slime monster shows itself, so use the Nitro Launcher, or another powerful weapon to take it out. You'll be rewarded with another sewer crystal which is worth bolts later in the level. Hit the switch and Skidd will come in. The next room is filled with baddies, so try leveling up one of your lesser used weapons. Skidd will create another bridge when you're done, so go across it and hit the switch. A cutscene will start and you'll meet Slim Cognito again. He's had a few problems since you last met him, but is more than willing to give away some free weapons if you have a Ratchet & Clank: Going Commando save file on your memory card. You can get the Lava Gun and the Miniturret Glove free of charge. Enjoy your new weapons on the way to your submarine, which you take to the base of Dr. Nefarious. This section of the level lets you control both Ratchet and Clank. You start as Clank so go forward and avoid the lasers blocking the path. Hit the switch in the middle of the room to open the door to the next area. Watch the cutscene and find Skrunch, Qwark's monkey to be your new sidekick. He's basically a mindless servant, so take your new banana gun and shoot it anywhere you want him to go. Shoot the gun to the button on the other side of the bridge, and Skrunch will hop over the gap and create the bridge for you. In the next area there are bots with search lights. Shoot a banana on one side of the room to distract the guards and continue unnoticed. Now you're at a dead end, and Clank radios to Ratchet that he needs to activate the next bridge. Now you're in Ratchet's boots, so activate the TyhrraGuise and go forward to the Tyhrranoid standing behind the barrier. Talk to him using the () button, and you'll go through a small section of DDR, R&C style. Simply press the corresponding button when it appears on the top half of the screen. Once you complete talking to the guard, he'll let you through. Do the same thing to another guard, and he will lift up a girder in order to search for 5 bolts. Now you control Clank again, still with Skrunch the monkey. Go past the lasers that are spinning around, and make Skrunch open the next door by shooting a banana onto the switch. He'll only stay there for a few seconds, so don't waste time. In the next room, to the right of the fan, you'll find some small robots that Clank will control. Go back out of the room and back to the hall with the fan. Hold /\ and select "Attack" from the quick select to make the small robots attack the fan. Once it's down keep traveling forward. Fire the banana gun to distract more guards, move into another room and make Skrunch jump on the switch to raise the elevator. Make the robots enter the hole with "4" above it, and the barrier will disappear. Continue forward to switch back to Ratchet. The lasers on the floor are spinning in a circle, so time your moves and hit the button in the middle. Talk to another Tyhrranoid so he will open yet another barrier for you. The bridge needs to be extended, so talk to the Tyhhranoid on the right. Step on the switch to enter the office of Dr. Nefarious. Instead you get Clank, how disappointing, finish the cutscene and jump down the pipe in the office. Continue forward and you'll meet Al again, who will buy your 2 sewer crystals for cold hard bolts. You can go back to your ship now, or you can collect more crystals for bolts. You can always come back for crystals, so let's hop in the ship and go back to The Phoenix. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Starship Phoenix | [PHNX08] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Meet up with Qwark and your team, and you'll listen to Qwark put all of the responsibility on you yet again. Enjoy the nice drawings Qwark's made, then go back to your ship and head out to Planet Tyhrranosis. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Planet Tyhrranosis | [NOID09] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o You start this stage with a free fall down to Planet Tyhrranosis. The missiles that are coming after you have a pinkish tint to the afterburners, so focus on those especially. I found that rotating the left analog stick in a circle lets you avoid most missiles pretty easily. If you do get hit, backtrack as soon as you hit the ground and you'll find a box with health in it. You're paired up with two robot bodyguards, so if you want you can let them do most of the work here. The first room you get to will have several enemies, so take out a crowd control weapon and blow them away. There's a round power generator in the middle of the room, and if it isn't blown up by the time you finish off the enemies, wack it with your wrench to save ammo. When it blows, watch the cutscene of the explosions. This introduces you to the task as hand, blowing the generators for the turrets on Planet Tyhrranosis. Continue on to the next room to get a cutscene from Sasha. You now get a vehicle to drive around the level. The vehicle can only be used for destroying one turret, so head to the right and go after that green dot first. Skrunch the monkey will take out most guards, so fly past them without worry. When you get to the dot, you'll see the very same type of power generator that you destroyed a minute ago. You can run this one over with your vehicle. Watch the cutscene of the turret blowing up, then continue on with your mission. Now, turn left to the nearest green dot, and drive towards it. For this one you'll have to get out of your car, but it will still be there when you get back. Follow the path to the second turret until you come across a few platforms. Jump on these platforms and continue forward, taking out Tyhhranoids and other enemies along the way. Keep going forward, and you'll stumble upon the second turret. Destroy this any way possible, I suggest the wrench because it saves you ammo. The next turret is accessed by a elevator, so get out of your jeep and walk onto the platform to go down. You should be underground, and see enemies almost immediately. Swing your wrench down to give the first guard a little surprise, then follow the path forward. You will come upon the second to last turret, destroy it any way possible. Return to the surface to find the last turret. The last turret is in the upper left hand section of your map. Once you get there, jump onto the building and throw some Nitro towards the group of enemies. A couple dropships will come and send in enemies, so be sure to take them out as soon as they land. When they have all been destroyed, keep on the path going forward to find the fourth turret to destroy. View the cutscene where the giant door in the north part of the map is blown to pieces. Head that way and go down on the elevator into the new area, this is where you will fight the Tyhrranoid boss. [Boss Fight] The Tyhrranoid boss is pretty easy to predict, but a bit harder to avoid. It only has two attacks to start off with, so learn the ways to avoid it. You will have the Tyhrranoid in front of you, and you'll have to walk backwards. Use the strafe technique to keep the giant Tyhrranoid in front of you, and still be able to blast it. The first attack it has is to swing it's arms at you, which can be avoided by jumping. The arm will hit the ground while you jump, then you land, then the other arm will hit on your second jump into the air. The only hard bit is to try to stay on the platforms. If you fall off, you'll restart the entire battle. The second attack that the boss Tyhrranoid has is to latch onto the ceiling and fire a machine gun at you. Use the Annihilator, or the Spitting Hydra to do major damage to it while it can't move. Simple jump over the bullets when they come near you, they're in a line and only come around a few times so you should have plenty of time to aim and fire repeatedly. When the Tyhrranoid is at about half health, the camera will go into it's eyes. It will start to fire missiles at you, but as long as you keep moving you will be unharmed. Head towards the opening it created with the missiles for the next section of the boss fight. Small Tyhrranoids will try to attack you, but as long as you're moving they won't do a thing. Try to aim the missiles into the boxes of health so you can regain health and keep moving at the same time. Don't worry about the small Tyhrranoids, they'll disappear after the missile section is over. The last part of this boss fight is the same as the first, so use the same technique until the boss Tyhrranoid is dead. Don't spare any ammo, and be sure to use your most powerful weapons. Once the giant Tyhrranoid is dead, you'll view a cutscene of Qwark squashing the beast, and charming the ladies. *** Tip Submitted By Benjamin Kabaker *** This fact is a useful one.... the Momma Tyrranoid may only have ONE health bar, but there are two targets you can damage. The Tyrranoid herself is one.... and the weapon grafted to her back is another. In other words, a weapon like the Spitting Hydra, Plasma Coil, or any weapon with a shock mod will inflict more damage due to this. You now have two choices, return to the Phoenix, or do optional Ranger battles for some extra bolts. For the purposes of this guide, we'll move on to the Ranger battles. [Assault on Kavu Island] This mission starts with a free fall among the Rangers. Avoid the missiles by rotating the left analog stick when a missile comes near you, and you'll get to the ground just fine. Just in front of you are a few enemies, mostly small but there are a few with lasers. Use the Spitting Hydra to take them all out, then get your ammo back with the crates on either side of the path. Before you get to the bridge, go to the left and you'll see a bolt and some crates. Press [] to lock onto the bolt, and rotate the left analog stick to extend the bridge. Once the bridge has been extended, let the Rangers still alive take out some of the immediate enemies. There will be a single turret that fires missiles at you, so focus on that first. The missiles it fires will loop around a bit, the go directly down into where you're standing. The only way to avoid it is to jump as soon as it's about to hit you. After taking out this turret, continue forward to face more Tyhrranoids and 4, yes 4, more turrets. Use the Spitting Hydra or Annihilator to take them out quickly. Once you've secured the island, you get an 8,000 bolt reward. [Dogfight Over Kavu Island] For this mission, you're put into a plane, and told to destroy the enemies on Kavu Island. The truth is you just need to take out the dropships, and the rest of the enemies won't matter. There will be about 15 of these dropships, so learn how to deal with them early. They'll send out two rows of broken lasers, so move left and right according to where the lasers are going. Once the fire stops it's your chance to hit them hard. Aim to where the dropships are going to be in a second or two, depending on how far away they are. Once all of the dropships have been destroyed you're rewarded with 12,000 bolts. [Operation Thunderbolt] Operation Thunderbolt actually requires you to take out all enemies in a fighter plane. The only change here is there are less dropships, more enemies focusing their fire on you, and several turrets scattered throughout the map. The dropships can be taken out the same way as in Dogfight Over Kavu Island, the enemies can be killed with one or two well placed shots, and the turrets are the only thing that you need to be worried about. They will fire missiles at you, and combined with the fire from dropships and enemies it can be too much to handle. Either take these turrets out first, or last since they are definitely the toughest. The way to avoid the missiles is to let it come close to you, then veer off to one side. Otherwise it will follow your path to one side. When all red dots are gone, the 16,000 bolts are yours. [The Final Battle] This is it, the final battle over Kavu Island. The 'noids are sending all they have, which isn't much as it seems. "Don't worry Sarge, this one's 'gon be a cakewalk" says a Ranger with his robotic western accent. Wrong. As soon as you get to the bridge to find the lonely Tyhrranoid running away, you meet two dropships and even more flying and ground enemies. This is a perfect time for your Nitro Launcher, or even the Spitting Hydra. They're all compacted on the one tiny bridge, so take advantage and wipe them out all at once. Once the first bridge is cleared, move forward towards more enemies. After the middle section, filled with 'noids of all sorts, is clear move on to the final bridge leading to the final section. "This is it ladies", the last stand of the Tyhrranoids on Kavu Island. The main thing here is the two turrets connected to the building on the left. Strafe and hit them with anything you have left. If you're having trouble with them, using the Plasma Whip while right next to them works very well, since they almost never hit you. Just be sure that you're so close that you're touching them. More small 'noids come out from the end of the level, so finish them off with the N60 Storm and grab your $20,000 bolt reward on your way back to The Phoenix. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Starship Phoenix | [PNX010] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o When you get back to The Phoenix, you get a message from Dr. Nefarious and his butler, making fun of the Q-Force. Al tracks the message for you and tells you that it comes from planet Daxx. However, on your way Helga stops you and tells you about gadgets. If you're an old Ratchet & Clank gamer, the only new thing for you will be the new design for the hacker. The two different gadgets you will use are the Hypershot and the Hacker. The Hypershot opens platforms and lets you swing onto spinning green balls which could not be reached otherwise, and the Hacker lets you hack through locks and access places you would not be able to reach otherwise. To use the Hypershot, press () while aiming in the direction of a green folded up platform, and it will unfold and be useable for a short period of time. To use the hacker, stand on the pad and press /\ to activate. Collect the green gems, and destroy the red ones. Don't let any red get to the top or you fail, and remember that all blue barriers cannot be destroyed, so you'll just have to wait for them to pass. The sections start with the Hypershot, then the Hacker unlocks a wall jumping section. Then another Hypershot will get you to another Hacker puzzle. Another wall jumping area, then one more Hypershot that sends you to the final Hacker stage. Once it's over, you complete the course, get the gadgets, and a new Titanium Bolt for your troubles. Time to blast off for Planet Daxx. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Planet Daxx | [DAXX11] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o To start, there will be a couple of ways to venture forward. Start by going left, past the vendor so gear up if you need to. Head up 3 steps to encounter some red flies. If they get too close, they'll bite you, so take out a good crowd controlling weapon like the Plasma Whip or Shock Blaster, and send them to their graves. After the flies are gone, you'll run into a floating half robot. This type of enemy is hard to target sometimes since it can float pretty high off of the ground. It also has heavy armor, so it will take a couple shots from a strong weapon to kill it. It's attack is simple, shoot a stream of broken up laser shots at you, reload, and repeat the process over again. I found the best way to defeat this robot is with a Shock Blaster, and if you have it, the Shock Cannon. Hide behind the rock, which will give you cover while the robot fires away at you, but when he's done strafe out to meet him. You'll need to jump to hit him, but once hit he'll be knocked backwards and it will take a second or two for him to come back strong. Keep jumping side to side to avoid his fire, and continue to pour on the Shock Blaster or Shock Cannon fire. Once he's down, jump over the gap and take a left. Go down to meet some flies as well as another tough robot. Since the flies swarm you quickly, and the robot is ready to fry you up, use the Spitting Hydra or the Tempest if you've upgraded it. This should take out most of the flies and get a good hit on the robot. This robot likes to float a bit higher than the others, so the Shock Blaster or Shock Cannon might not work. Try holding circle while having the Spitting Hydra out, then getting near him and jumping until you hear the lock-on sound. Around three hits from the Tempest will kill him, a few more if you've still got the Spitting Hydra. Continue on through the shelter area, breaking all the boxes inside. When you come out you'll be met with another set of flies and yet another tough robot. Again, use the same technique to take these baddies out. Crowd control early, and the Tempest when only the robot is left. From here, go up to the left and cross the bridge. As soon as you get across it, a hoard of flies and 3 robots will approach you. Quickly equip the Nitro Launcher and send a few rounds their way. These robots float very close to the ground, so almost any weapon will work on them. The only thing to avoid is falling off the bridge, and keeping out of the way of the robot's fire. You can use the two large rocks for cover if you need to. When all enemies have taken a dirt nap, go to the left and double jump over the gap. Go up again to get ammo, health, and some free bolts. Go into the house and you'll receive the charge boots. Press R1, R1 to go straight forward at a very quick pace. Remember not to use them near places where you can die, because you can easily go off the edge without warning. Go back to your ship to go the second way and finish the mission. This way takes you to the right of the vendor, so again load up with all the ammo you will need. Hypershot to the next dock, then take a right onto a platform. Now, a large dropship will be chasing you, firing missiles wherever you try to go. To avoid it, sidestep and jump over the red targets on the ground. Hypershot again to get to another platform, then use the Hypershot to extend a floating platform. Get to another safe platform and do the same thing over, extend the floating platform to get to a Hypershot swinging section. Continue forward, then go left to a wall jumping section. In front of you now will be two Hypershot platforms, followed by two Hypershot swinging sections, then a safe platform where the ship attacks you some more. Hypershot swing twice to get to a platform, then extend two platforms with the Hypershot. Swing twice, land on the platform, extend two more floating platforms, then swing yet again. Now there will be 5 extendable platforms, followed by a Hypershot swing section. Swing twice, the go across 3 safe platforms, long jumping onto the last one. Now you will prepare for the final battle with the ship that's been chasing you. The ship has several attacks, fire lasers at you, fire missiles at you, and finally cross it's two lasers across the platform you are on. The first laser can be avoided by jumping over it, this should not stop you from firing Nitro it's way. The missiles will take a bit of maneuvering, so strafe and keep moving in large circles while firing. Every now and then the ship disappears, but it reappears where you see the distortion in the background. Once it's health gets low, it will sweep and cross the two lasers. Jump and use Clank to hover while the lasers go under you. If you've run out of Nitro, use the Annihilator or Tempest to take it out completely. When the fight is over, use the Hypershot to get over to the control center. You will see a video edited of Courtney Gears telling robots to rise up and such. Once the cutscene is over, take the yellow taxi back to your ship. Now that you've gone through two of the paths, there's only one left. Take the same path you took the second time around, using the Hypershot to go over the lake. Now instead of going right, go left, onto the elevator that will take you up. You will be met by 3 guards, so take cover behind the boxes. Don't stay too long or the boxes will be destroyed and you'll be open for damage. Once the three guards are gone, 2 more guards and a large robot will attack you. Take them out and head to the right. Now you'll have an even greater task, 5 guards all looking to take you down. Put out some turrets, or even use the Agents of Doom. Again, the Tempest will work wonders here, even if some guards are hiding. When the 5 guards have been taken care of, continue forward. To the right are bolts, and to the left is where you will continue the mission. A few guards and some small triangular looking robots stand in your way, so dispose of them. Go forward and the wall will drop revealing guards. Take them out, and go both right and left to get some extra bolts. Next is a very large robot, but he shouldn't be too much of a hassle if you've got an upgraded weapon. In fact, 2 Tempest shots takes him down. Go forward and the left until you see your next section of the mission. On the lower level are a bunch of guards, but don't engage them just yet. Go to the left and down the path to get extra health, ammo, and bolts. Now go back and try to pick off some guards before you engage them in a battle. There are 4 guards, and they won't give you much trouble if you've found your own way of taking them out by now. Over the gap is another large robot, followed by a Hypershot swinging section that lands you in the middle of a robot gang. These are only the small triangle robots, so the Plasma Whip can take them out easily. Continue forward and use the hacker (2 levels) to open the next section. There will be 3 guards that need to be taken out, and once they're gone head up and right to the next room. Take out the bots and guards in the room and move to the back of it to get some extra bolts and press a button. Go to the right for another 2 levels of the Hacker. Continue on to face many guards, all which can be handled by some turrets in good places, or the Tempest. Towards the back of the room, the bots will throw everything they've got at you. Take cover and lob Nitro their way to finish the stage. Grab some bolts in boxes on either side of this room, and go to the last 3 levels of the Hacker. Watch the cutscene about the Obani Moons, and get the coordinates. Head back to your ship, mission completed. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Annihilation Nation | [ANNI12] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Start by going past the flaming platforms, avoiding the flames by learning the patterns. Step on the button located in the center of the next room, and continue to the right. Enemies will appear right in front of you, so take them out before jumping over the floating platforms. There will be more enemies on the ledge above you, so use the Annihilator or Tempest to wipe them out. The next door will be on your left, so go through it and take out the ninjas. Open the next door to fight two large robots who fire lasers at you, along with one more ninja. Next there will be 3 robots with spiked fists who will spin towards you. They don't have much direction, simply forward and back, so take them out with a weapon you haven't leveled up much. When you pass these enemies, you will finish the course but be teleported into an arena to fight Scorpio. It's two attacks are to lift it's tail above it's head and let go of a spinning saw. Jump over the saw to avoid it. Eventually he will shoot dual flamethrowers, which cross in the middle. Stay as far away as you can, and jump over the line of fire when it comes near you. When you defeat Scorpio, you will get a Qwark Vid Comic and a quick cutscene with Courtney Gears. You can stay at Annihilation Nation, or go to Obani Gemini. For the sake of this guide, I will outline the challenges you have unlocked at Annihilation Nation. [Scorpio] This is the same fight you just went through with at the arena, no changes at all. Use your most powerful weapons to get his health down early, ammo should not be a worry of yours. Avoid the flamethrowers and spinning blades he sends out. [BBQ Boulevard] Start by getting across the platforms of fire. This time there are two of them, and the sequence alternates. Take your time to get over, then go into the next room and press the button. Go to the right and down some stairs to encounter a few spinning robots. Again, they have no real will of their own, just spin in a straight line. Use any weapon you need to level up to take them out, then jump onto the next platform. Go up one more and across another platform, and you will see yet another spinning robot. You can snipe him with the N60 Storm so you won't deal with him during landing. Glide down onto the platform the spinning robot was on, and go up a platform then to the right. There will be 2 more spinning robots along with a ninja bot. Use your Tempest to target them all, and turn them into scrap metal. Go to the left and avoid the fire on two sides. Missiles will be coming from a large bot in the middle, but the range is poor. Take out a powerful weapon and storm it to take it down. When you proceed forward, small robots will come out from the tunnel. Go into the next room, collect the health a step on the button, from here you head left. Across the bridge you will see 3 ninjas, after them is more health and another button. Go right to find 2 robots firing lasers, with a ninja on the middle elevated platform. They'll target you quick, so take them out with a powerful weapon. Get to the top of the stairs and 3 spinning robots will come out after you. Use your least leveled up weapons, or better yet throw some mini-turrets their way and get to the end of the course. [Maze of Blaze] For this course, you receive 8,000 bolts and another chance to take on the same course, give or take an obstacle, that you just completed! At least you'll get some extra bolts and more missions when you complete it. [Cremation Station] For this course, the ending is the same as the previous two, and the only difference is the fire platforms in the beginning. Learn the pattern, and use the previous strategy to earn yourself 10,000 bolts. [Chop Chop] This is an arena battle, using only the Disc Blade Gun. Save your ammo and hopefully you already have, or will upgrade this weapon during the challenge. Once you defeat all enemies, you are rewarded with 8,000 shiny new bolts. [One Hit Wonder] This is one of the more difficult challenges, because it doesn't allow you to be hit at all. The first few rounds of enemies are fairly easy, but when the course changes, it adds another dimension to it. Stay in the middle for the first half of the rounds, then go to the edges to avoid the lava center in the last few rounds. When you finish all enemies off with perfect health, you receive 15,000 bolts. [Cycling Weapons] Just when you thought you had your favorite weapons all picked out, they go and throw this challenge at you. It's not as hard as it seems because they don't give you the Suck Cannon to fight robots with lasers, it's pretty much the same five or six weapons each time. When you run out of ammo for one weapon, you switch to the next. Know your weapon icons well to make the best use of your ammo. When you're finished, you're rewarded with 8,000 bolts. [Counting Ducks] 6 rounds of hard robot fighting, well it's not very hard. It's still 6 rounds, and you'll still get 9,000 bolts for wiping the floor with their face plates. [The Annihilator] Yet another course through the fiery Annihilation Nation, and the course basically stays the same. What a shame, 12,000 bolts and a slight headache from the same course. [More Cycling Weapons] Hopefully after fighting Scorpio twice, and completing the Cycling Weapons challenge, you'll be a master at both. This challenge combines both, making you switch weapons to fight Scorpio. Again, I suggest you get familiar with your weapon icons so you won't waste valuable ammo. When Scorpio goes down for the 3rd time, collect your 10,000 bolts. [Naptime] Apparently Scorpio can't get enough of you, or else someone's playing a cruel joke on him. Defeat Scorpio within a set amount of time, which is not given, and pick up your 10,000 bolt paycheck. Now that you've completed all of the Annihilation Nation challenges that there are to complete, head to Holostar Studios. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Holostar Studios | [HOLO13] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o Holostar Studios is where Ratchet and Clank shoot Secret Agent Clank, the TV show. You start with a cutscene of Ratchet and Clank in a fake ship, Ratchet accidentally ejects Clank out of the ship therefore getting fired. Now Clank's new partner/valet is Skrunch the monkey. Personally I like Skrunch better than Ratchet. The scene, and mission start with Clank fighting four small ninja robots. If you let them be for a few seconds they will wind up and strike you. Clank hasn't had many missions before this, so his health should be conserved. Keep hitting [] to kill the ninjas, each takes two hits. After they're gone, hop over the bar and hit the small computer to open the laser door. Keep going forward until you come upon a room with Skrunch and more ninja robots in it. Take out the robots, and shoot the banana gun onto the button. Make sure you're on top of the platform, because the button will make the elevator go up. When you're at the top, let Skrunch the monkey get on the platform, then stand on the button to have him join you. There will be a gap that Clank cannot cross, so shoot a banana onto the button and Skrunch will use the wire to the left to get it. The laser system can be destroyed by punching the small computer, and this will let your small robot sidekicks go across the bridge without being killed. Choose "Enter" from the command list to open the next door. There will be robots waiting for you, so take them out and go across the platforms to the next door. From here you become giant Clank, and fight a giant robot for the final scene. The giant robot will shoot missiles at you to start, so jump up and shoot missiles right back at him. If you can get close enough, punch him and it will do major damage. Once his health gets down several giant ninjas will come after you. Keep track of them with the number on the bottom left. Simple get far away from them and shoot missiles as they try to make a straight line to you. When the ninjas are gone, you'll fight the giant robot again. Get his health down again and more ninjas will come out. Eventually you'll be able to fight both the ninjas and the giant robot. Focus on the robot until he goes down, and the director yells cut. After Clank's cutscene, you get to play as Ratchet again. Some small enemies will be in front of you, as will a large robot with a laser. When they have been taken out, enter into the door to get to more enemies. Take these new enemies out and continue to the next door. There will be a Hacker section at the end of this path. It will unlock an elevator that you ride to the top to meet more enemies. There's another Hacker section at the end of this new room, which unlocks the door in front of you. Use your Hypershot on the next section until you get to more enemies. Take them out to trigger the large enemy ship. Blast it with your most powerful weapon until it goes down, then continue on. You'll go down to meet more enemies. Use your crowd controlling weapons, I suggest the Nitro Launcher because they're in small little packs together. More enemies will come from the final door, so take them out and continue forward to your ship. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | Planet Obani Gemini | [GMNI14] o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o After you exit from your ship, use your Refractor to aim the laser into the receiver to open the door. Use the jump pad and refract the laser into the satellite. Your task on this mission is to continue to refract the laser beams into the satellites in the sky. Use the jump pads to gain access to more laser beams that you will refract into satellites. The only opposition are small robots that are on ground level. When you are done, a green transporter will open to you and will send you off to Obani Gemini Pollux. This section of the level is very linear, so follow the first path you see until you come across a jump pad. When you get to the top there will be a few enemies, the hardest of which will send a blue shockwave at you. It's pretty hard to dodge because of the small bridge, so jump over it. Cross the next bridge and jump off another pad to get to a large robot with a machine gun. Take cover and hit it with your most powerful weapon, then use the zipline to get down. Continue forward and jump off the next pad you get to, then cross the bridge and take out more enemies. Use the jump pad to get to another platform, which will trigger a cutscene. You'll get a call from the Rangers which tells you that Blackwater City is under attack and they need your help. o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o | BlackWater City | [BLAK15]