Zone of the Enders: The 2nd Runner. Walkthrough, Version 1.6, by FAQsimile faqsimile@aol.com AIM: cutthekidslnhaif Copyright Eddie Fanning 2003/2004 ****************************************************************************** 1. Legal Disclaimers ****************************************************************************** This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This FAQ should be posted ONLY at: GameFAQS: www.gamefaqs.com If you see it anywhere else, PLEASE let me know by contacting me at the email address above. If you want to post this on your site, please feel free to contact me at the above email address. Unless your site is a particularly well known or large one, you probably will not be guaranteed my permission. If you do receive my permission, this FAQ must be posted COMPLETE, and full credit should be given to me for my work. Thanks. - Eddie ****************************************************************************** 2. Updates ****************************************************************************** - 07.20.04 - (Version 1.6) Added user submissions gathered since the last update. Added FAQ on the Naked Jehuty VS Mech. Updated contact info. - 09.24.03 - (Version 1.5) Added notes for the PAL version. (09.24.03) Fixed some typos. (09.24.03) Added sections 12.5 & 12.6 to FAQ section. (09.24.03) - 07.28.03 - (Version 1.4) Added section 12.4 to FAQ section. (07.28.03) Added "Additional Help" section. (07.28.03) Fixed flawed information regarding VS Mech Icons. (07.28.03) Added more contact information. (07.28.03) Added half-assed Vic Viper guide. (07.28.03) - 06.24.03 - (Version 1.3) Started / Completed FAQs section. (06.10.03) Started / Finished Ex-Mission Strategies for Damaged Jehuty. (?) - 04.11.03 - (Version 1.2) Finished Ex-Mission Strategies for Jehuty Ver.2. - 04.09.03 - (Version 1.1) Finished Ex-Mission Strategies for Jehuty. (04.08.03) Added Ex-Mission Strategies, Jehuty > Battle (all). (04.07.03) Added Ex-Mission Strategies, Jehuty > Boss Sequence. (04.07.03) Wrote addition to Table of Contents. (04.07.03) Added Ex-Missions Outline. (04.03.03) Changed e-mail address. (04.03.03) - 04.01.03 - (Version 1.01) Added Credits in the Intro Section. Added my GameFAQs contributor name at the top, since I'd forgotten it. - 03.30.03 - (Version 1.00) Version 1.0 Completed. Future Updates to Include ... - More FAQs (as they appear in my e-mail) ****************************************************************************** 3. Introduction / Credits ****************************************************************************** Introduction ... I recently bought Zone of the Enders: The 2nd Runner because I'd heard from a good friend of how well it was put together. He would constantly show me reviews on GameFAQs and score on Gamespot.com, and I could easily say I was impressed, but unsure if the game would be for me. I can now safely say the game is a great one. I absolutely loved the game, and since I'd bought it, I played it nonstop for hours and hours. No matter how many times I would die, I kept starting over. I was addicted! This is my first FAQ, so please excuse it if it seems excessive or weird or anything. If you like it, have suggestions, comments, ANYTHING, please feel free to email me at the address at the top of the FAQ. This guide was made using the North American version of the game - any other versions may be completely different. If you're playing the PAL version of the game, there are supposedly lots of changes to it that invalidate some of my FAQ. If you're playing that version, I suggest checking the "Additional Help" section for other sources. My FAQ simply can't help on some parts of the PAL release. Also, if you need to contact me, I'm always online on AOL Instant Messenger. If I'm not, my power is out. If I'm on and don't respond, try again later because I never put up my away message. I sit idle a lot. If you need to locate a particular section of the FAQ, use "CTRL+F" in your browser to open the "Find" Window. Type the section number (hence, 5.4 for Controls > Subweapons) and click "Find Next." You will jump to the next instance of the section number and be at the section you needed to find. Section numbers are listed in the table of contents below. Credit goes to ... Invader Zorka: he's the one who got me interested in the game in the first place. not only that, but he helped me put together the EX-MISSION FILE section since I'd forgotten where most of them were. Konami: for making a great game! You: for putting your trust in me, and using my guide~! ****************************************************************************** 4. Table of Contents ****************************************************************************** 1. Legal Disclaimers 2. Updates 3. Introduction / Credits 4. Table of Contents 5. Controls 5.1 Movement 5.2 Close Range Combat 5.3 Long Range Combat 5.4 Subweapons 5.5 Dash 5.6 Burst 5.7 Guard 5.8 Lock-On 5.9 Responding to ADA 6. Walkthrough 6.1 Callisto 6.2 BAHRAM Ship 6.3 Deimos Station 6.4 Margaritifer 6.5 Vascillia 6.6 Vascillia Train 6.7 The Path to Fortress City 6.8 Fortress City 6.9 Skies of Vascillia 6.10 Battle at Aumaan Crevasse 6.11 Aumaan Cargo Route 6.12 Underground Sphere 6.13 Compressed Space 6.14 Phobos/Aumaan 6.15 Inside Aumaan 6.16 Statistics 7. Subweapons 7.1 GRAB 7.2 GEYSER 7.3 GAUNTLET 7.4 PHALANX 7.5 COMET 7.6 DECOY 7.7 VECTOR CANNON 7.8 WISP 7.9 HALBERD 7.10 MUMMY 7.11 HOMING MISSILES 7.12 FLOATING MINE 7.13 ZERO-SHIFT 8. Ex-Mission File Locations 8.1 BAHRAM Ship 8.2 Margaritifer 8.3 Fortress City 8.4 Aumaan Cargo Route 8.5 Phobos/Aumaan 9. Boss Strategies 9.1 Ardjet (Callisto) 9.2 Nephtis (BAHRAM Ship) 9.3 Anubis (BAHRAM Ship) 9.4 Vic Viper 9.5 Nephtis (Capri Canyon) 9.6 Nephtis (Vascillia Colony) 9.7 Nephtis (Vascillia Train) 9.8 Ardjet (Vascillia Train) 9.9 Inhert 9.10 Inhert (while blind) 9.11 Anubis (Fortress City) 9.12 Zakat 9.13 Anubis (Underground Space) 9.14 Anubis (Compressed Space) 9.15 Aumaan Anubis 10. VS Mechs 10.1 Jehuty 10.2 Jehuty Ver.2 10.3 Damaged Jehuty 10.4 Naked Jehuty 10.5 Vic Viper 10.6 Ardjet 10.7 Nephtis 10.8 Inhert 10.9 Aumaan Anubis 10.10 Anubis 11. Ex Mission Strategies 11.1 Jehuty 11.1a Battle 11.1aa Normal 11.1ab Close Combat 11.1ac Grab 11.1ad Subweapon 11.1ae No Lock-On 11.1b Survival 11.1c Boss 11.1d Boss Sequence 11.2 Jehuty Ver.2 11.2a Battle 11.2aa Normal 11.2ab Close Combat 11.2ac Grab 11.2ad Subweapon 11.2ae No Lock-On 11.2b Survival 11.2c Boss 11.3 Damaged Jehuty 11.3a Battle 11.3aa Normal 11.3ab Close Combat 11.3ac Grab 11.3ad Subweapon 11.3ae No Lock-On 11.3b Survival 11.3c Boss 11.4 Naked Jehuty **UNAVAILABLE** 11.4a Battle 11.4aa Normal 11.4ab Close Combat 11.4ac Grab 11.4ad Subweapon 11.4ae No Lock-On 11.4b Survival 11.4c Boss 11.5 Vic Viper 12. Frequently Asked Questions (FAQs) 12.1 Where is the Inhert Icon?!?!?! I can't find it at all! 12.2 I keep dying! Is there any way to heal in this game? 12.3 Is there anything I can pass up and NOT get later on? 12.4 How do I get Taper with and not kill him? 12.5 What is the difference between the versions of Jehuty? 12.6 What is the song that plays when _____________? 12.7 Why can't I find the Naked Jehuty VS Mech Icon? 13. Additonal Help 14. Original Version History ****************************************************************************** 5. Controls ****************************************************************************** You will control a large mechanical war machine in ZOE2, known as an Orbital Frame, aka OF. The controls are very easy to use, and are surprisingly simple for such a vast array of things you can do. Konami did an amazing job, allowing you to use many different abilities with only a limited number of controls. The following will explain how to control Jehuty, your Orbital Frame. ================ 5.1 Movement ================ The Left Analog stick will allow you to move forward and backwards, by pressing it up and down, respectively. Pressing to the left and right of the Left Analog stick will cause Jehuty to move to that side, in that particular direction. The Right Analog stick will allow Jehuty to TURN the way it is facing. You can press the Right Analog Stick upwards to look down, and pressing it down will allow you to look up. Pressing it left or right will let you look in the direction. Using this feature can help you to aim better, without using Lock-On. To ascend in the air, you will need to press the TRIANGLE button, and to descend, you should press the X button. You may also use the Right Analog stick and the Left in unison to go up and down, but the TRIANGLE and X buttons are much easier to use. ========================== 5.2 Close Range Combat ========================== Pressing the SQUARE button while you are close to an enemy will allow you to use the SLASH attacks on the enemy. You may do combos with up to four hits, and the final blow in each will cause a different combo. The following should help to explain. Square + Square + Square + Triangle = A three combo hit, ending with an upward attack that sends the target flying upwards. Square + Square + Square + Square = A three combo hit, ending with a forward thrust that will send the target flying backwards. Square + Square + Square + X = A three combo hit, ending with a downward slice that sends the target flying downwards. Hitting the enemy backwards, upwards, or downwards can be effective. You may hit them into a wall, ceiling, or the ground, to cause additional damage. You can also use the DASH-SLASH combo, which will be discussed under the DASH section. ========================= 5.3 Long Range Combat ========================= When you are far away from the target, press the SQUARE button to fire a SHOT at the target. Holding this button will fire more SHOTs towards the target, but it can be evaded fairly easily by the target. You can also use the HOMING LASERs, which will be discussed under the DASH section. ================== 5.4 Subweapons ================== Hold the L1 button to open a small menu of which SUBWEAPONs you currently have. Select from this menu using the Left Analog Stick, and then let go of the L1 button to close this menu. You may also select the SUBWEAPON in battle by pressing up and down on the D-PAD. Using L1 will pause the game, while the D-PAD will not. Pressing the L1 button once will toggle between the default SUBWEAPON, GRAB, and the last one you selected from the menu. Use this for quick switching between two SUBWEAPONs. You can also use the L3 button to switch to a SUBWEAPON suggested by ADA. This will be discussed in further detail in the Miscellaneous section. To actually use a SUBWEAPON, you must press the CIRCLE button. Depending on the weapon, how you press the button can determine how you use the weapon. See the SUBWEAPONs section for more information on particular SUBWEAPONs. ============ 5.5 Dash ============ Pressing the R2 button while moving will cause you to DASH. You can also hold it down to continue DASHing, but often repeated pressing of the R2 button will give you large bursts of speed. While you are using DASH, the SQUARE button takes on different functions, in DASH Combos. While using DASH in close range, the SQUARE button will do a DASH-SLASH combo. This can be very useful with enemies who are using guard frequently. The DASH-SLASH combo performs a quick thrust of the Melee weapons at the target. While using DASH at long range, the SQUARE button will use your HOMING LASERs. Hold down the SQUARE button and small green circles will come over multiple targets. When you are ready to fire at these targets, let go of the SQUARE button to fire your HOMING LASERs. If anything comes between you and the target, the HOMING LASERs will hit that object. ============= 5.6 Burst ============= Holding the R2 button while Jehuty is NOT moving will cause you to charge energy for a BURST attack. If you are holding an enemy, this will restrain them from escape; if it is an ally you are holding, it will restore their health. The BURST charge can be used in both long and close range combat, as well. In close range, charge with R2, then press the SQUARE button and you will do a BURST-SLASH. This is not very useful because you are often in fast paced battle when you are in close-range combat. However, it is useful in boss battles, it can penetrate shields. I mostly used it in EX-MISSIONs. In long range, charge with R2, then hold the SQUARE button and you will charge a BURST Attack. The longer you hold the SQUARE button, the more powerful the attack will be. Let go of the SQUARE button to fire it. ============= 5.7 Guard ============= The R1 button will put up a force-field guarding move that will guard up against mild attacks. Stronger attacks can penetrate this sheild, so it is not completely reliable. Also, if you are hit by some Missiles, they may potentially eat away some of your SUBGAUGE while you are using GUARD. =============== 5.8 Lock-On =============== The Lock-On feature makes this game way easier. It will automatically target an enemy, then all attacks performed will be directed towards that target. You can switch between targets on the screen by pressing the L2 button. To turn off the Lock-On feature, hold down the L2 button for a few seconds. You can target not only enemies, but GRAB items, METATRON, SUBGAUGE, and allies. Use this to your advantage in battle. ========================= 5.9 Responding to ADA ========================= This feature is primarily for fun, but it can be affective in battle, as well. Periodically, ADA will comment in the game. You can respond to ANYTHING she says while you're in control by pressing the L3 or R3 buttons. The L3 button is used by pressing the Left Analog Stick INWARDS (like a button) and the R3 is the same, with the Right Analog Stick. The L3 button will respond to ADA in a positive way, while the R3 will respond with negative comments, like this: ADA: "Enemy Orbital Frames approaching." L3 Response: "Let's do it!" R3 Response: "Why me?" Responding to ADA's comments can also be effective by letting you switch to the SUBWEAPONs she suggests. This would be an example: ADA: "I suggest using PHALANX." L3 Response: "Okay. Switch to PHALANX for me." This will automatically switch the selected SUBWEAPON to PHALANX. R3 Response: "I'll take care of it on my own." This will keep the currently selected SUBWEAPON. By the way, those aren't exact quotes. ****************************************************************************** 6. Walkthrough (Spoiler-Free) ****************************************************************************** ================ 6.1 Callisto ================ You'll start off the game in a Mining LEV; don't worry, you won't be in it for very long. Use the Triangle button to boost upwards then the R2 button to move forwards, and you'll make your way through, following the direction direction of the arrow. When you reach the step-like structure, climb over it and let yourself fall into the big crater on the other side, then you'll have a CUTSCENE. Once you're back in control, you'll have Jehuty, and you can beging to really play. Use the square button to SLASH and use your SHOT. You should be able to kill the two RAPTORs in this area fairly easily with just these; after you defeat them, there will be another CUTSCENE and you will be allowed to train a little with VR TRAINING. If it's your first time playing Zone of the Enders, I would suggest spending some time there learning all the ins & outs of the game before proceeding. After you think you're ready to move on, you'll encounter some MOSQUITOs. ADA will tell you to use your HOMING LASER to kill them; do so. You'll see another CUTSCENE, and then a few enemies will come at you. There will be a few RAPTORs among the MOSQUITOs as well, kill them however you like, and continue to follow along the general path as the arrow tells you to. You should pass through two sections before you see another CUTSCENE, then have to fight some more MOSQUITOs and a few RAPTORs. Another CUTSCENE will happen and there will be two more RAPTORs. Eventually, you will reach a dead end, and you'll see another CUTSCENE, where ADA tells you how to perform a BURST attack. You'll notice a crack in the wall before you, go ahead and charge up a BURST attack then fire at the wall. It will shatter, and you'll be allowed to enter a new area, and you'll see a CUTSCENE, and have your first boss fight. ---------- | Ardjet \ |-------------------------------------------------------- | Pilot: Ken Marinaris | |--------------------------------------------------------| | This isn't a very difficult boss once you're used to | | the controls in the game. Ardjet is invulnerable to | | attack most of the battle; the targetting icon will | | turn purple when you can hit her. | | Avoid her attacks, and when she uses Wisps, use your | | homing lasers to take them out quickly. Once you've | | destroyed all of them, Ardjet will finally let down | | it's guard and you can attack. Melee works best. | | Halfway through the fight she will begin to charge a | | beam and shoot it at you; dash to avoid it. Now you | | can fire at her, as she lets her guard down again. | | Keep it up and she'll be done quickly. | -------------------------------------------------------- =================== 6.2 BAHRAM Ship =================== After some more CUTSCENES, you'll be inside the BAHRAM ship that was flying overhead as you discovered Jehuty. In the first room, you'll have to fight some SPIDERs as well as some RAPTORs. When entering the next room, ADA will open the VR TRAINING for using GRAB. If you don't know how to GRAB yet, take this time to learn, because you'll be needing to use it soon. -------------------------------------------------------- | SUBWEAPON: GRAB | |--------------------------------------------------------| | You start the game with the SUBWEAPON GRAB, and it is | | useful throughout. By equipping it and pressing the | | Circle button, you can grab enemies or objects. | | Press the Square button while holding them to use them | | as weapons, and the Circle button will let you discard | | them, by throwing them at other enemies (or a wall). | | You will use this quite a bit in BOSS battles, and it | | can be fun in regular battle, but it's often faster to | | use regular attacks. | | The GRAB SUBWEAPON does not use any of your SUBGAUGE. | -------------------------------------------------------- Once you've mastered how to use GRAB, you will be in a room with a CELLAR which lets out MOSQUITOs. Until you destroy the CELLAR, it will continue to spit out enemies. If you feel like leveling up, do so, but it isn't really necessary to do that at all in this game. Just hit the CELLAR while it's open for the most damage, then kill off the MOSQUITOs in the room. Go into the next room whenever you're ready. You'll encounter another CELLAR, some RAPTORs, and a new enemy, the MUMMYHEAD. Get used to this one, you'll see it a lot. Kill whatever you like, but remember that the CELLAR will keep spitting out new enemies until you destroy it. If you can't find it, it's on the floor beneath the door to the next room. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | Before going into the next room, return to the one | | just before it, in the room where you learned how to | | GRAB. There should be an EX-MISSION FILE floating in | | there. Go ahead and get it, then continue on through | | the third room, and out the door. | -------------------------------------------------------- You will be outside and will view a brief CUTSCENE before regaining control again. Make your way into the next room, and be prepared, because when you approach the opposite door, you'll be forced into the next boss fight. ----------- | Nephtis \ |-------------------------------------------------------- | Pilot: Viola AI | |--------------------------------------------------------| | This fight is even easier than Ardjet. ADA will tell | | you to use a physical attack to break the sheilding | | that Nephtis is using; use subweapon GRAB to pick up | | one of the many steel beams standing vertically upon | | the walls. Throw these steel beams at Nephtis once | | she's stopped dashing around everywhere, and you'll | | take off a small amount of health. | | Hit her with three steel beams and you'll be done. | -------------------------------------------------------- After you defeat Nephtis, you can go gawk at it or whatever, then continue into the next room as the arrow is pointing. It won't be long before you're in your next "boss" fight. ---------- | Anubis \ |-------------------------------------------------------- | Pilot: Nohman | |--------------------------------------------------------| | This one's impossible to beat; you can try if you'd | | like, but eventually, Anubis will win. However, you | | can still take off a small portion of his life bar. | -------------------------------------------------------- Once this fight is over, there will be some CUTSCENES that take a long time. You'll end up in the next level once you've finished watching them all. ====================== 6.3 Deimos Station ====================== Go through the nearby door, view a CUTSCENE. Turn left and go down the large hall; as you're halfway through, you'll get another CUTSCENE and a new mission to accomplish. Press START and select MISSION to find out what it is. Remember this for any point of the game if you get lost or don't remember what you're supposed to do. You have to find Taper, who is hiding in a cargo crate somewhere in Cargo Bay A, B, or C. Cargo Bay A is the closest, so go there first. As you enter, Taper will tell you a random clue about which box he is hiding in. You can see the boxes to your right and left inside of the Cargo Bays. When you think you've found the crate he is in, shoot NEXT to it and you should hear him scream like a little girl. Shoot the crate ONCE and you'll see a CUTSCENE that will continue on with the game. If you shoot the wrong crate, all the crates will move to a new room, and you'll have to venture to another Cargo Bay (Or Warehouse as Taper calls them) to find him. Each time you enter a new Warehouse, he will give you a new clue, so make a mental note of them until you find him. Sometimes this can take a while. Be forewarned that everytime you enter the hallways, they will refill with enemies. Just kill them quickly or head to the next room, whatever. BEWARE! If you shoot the crates too hard, and Taper is inside of it, you will kill him and get a GAME OVER. The game tallies this up for your overall ranking in the end, so if you care about that, watch out. ----------------- --|| Submissions ||------------------------------------- | ----------------- | | I've had a lot of user submissions on this part, so | | I decided to finally add them in. Here goes: | | | | + Laharl (alexworldstheater@libero.it) confirms that | | you can get to the next cutscene by shooting near | | but not ON the crate Taper is in. | | | | + Hell's Blaze (ziomatrixacs@aol.com) states that if | | you fly under Taper's container, press your head | | on the bottom and face the opposite wall, when you | | shoot, you will get Taper without any problems. | | | | + From PenWhale (jpenguinc@hotmail.com): | | "The easiest way to do it is to target the bottom | | of the crate and aim a little bit lower. Since the | | WISPs fire in a triangular formation, this way only | | the top WISP will hit the crate." | -------------------------------------------------------- When you find Taper, you'll get a CUTSCENE and afterwards you get to babysit Taper in his LEV. If you press START and look at the map, the exit of this level is in the upper right corner, so that's where you need to go. Take this opportunity to get familiar with the map. Blue triangles are METATRONs, which will restore your NRG and SUB bars. -------------------------------------------------------- | SUBWEAPON: GEYSER | |--------------------------------------------------------| | Upon saving Taper, you'll receive the GEYSER SUBWEAPON | | which will be useful throughout the game. | | After equipping it and pressing the Circle button, you | | will be able to immobilize nearby enemies. Pressing | | the button in lightly will cause it to be thrown over | | a group of enemies, while pressing it hard will throw | | it more precise, towards a single enemy. | | While enemies are immobilized, they cannot move or put | | up a guard, so you can kill them easily. | -------------------------------------------------------- To get out of here, you'll need to use GRAB on Taper; you can lock onto him if you like. When travelling through the halls, you'll encounter enemies who will try to hurt Taper - you will notice he has a life bar on the top of the screen. When you enter a room with enemies, drop him, kill the enemies, then GRAB him again. If his health begins to get low, hold R2 while holding him, and you will slowly restore his health. I went ahead and drew up this crude map. It only shows where you can travel, none of the other rooms. __ DEIMOS STATION | | |* | ! - METATRON | | * - Your destination. | | | | | | __ ________ __ ________ | | | | | | | | | | | | | |--| D ! |--| |--| G |--| | | |--| |--| |--| |--| | | | |________| | | |________| |__| | | | | | | | | | | | | __ ________ | | | | ________ __ | | | | | | | | | | | | | |--| E |--| |--------------| |--| F |--| | | |--| |--| |--------------| |--| |--| | | | |________| |__| |__| |________| | | | | | | | | | | | | | | | | ________ __ __ ________ | | | | | | | | | | | | | | | |--| C |--| |--------------| |--| B ! |--| | | |--| |--| |--------------| |--| |--| | |__| |________| | | | | |________| |__| | | | | | | | | | | | | | | ________ | | | | | | | | | |--| A |--| | | |--| |--| | |__| |________| |__| Whether you're in A, B, or C, I'd say your best bet is to go over to room B, where you can get some METATRON to restore yourself, should you need it. Head out the door and into the far right hallway on the map, where you'll encounter some CYCLOPs enemies. You will also notice a box pop up by them when you target them that says "KEY." This means to unlock the next door, you will have to kill that particular enemies. There are two of them in here I believe. Kill them both, as well as the RAPTORs, GRAB Taper, cure him if needed, then head into Warehouse F. --\\ NOTE \\---------------------------------------------- | If you don't really like Taper and would like to hear | | his terrified screams, you can use GRAB on him and use | | him as a weapon with the Square button. It will take | | his life down, but you can always restore it by chaging | | up a BURST (hold R2 while standing still). | ---------------------------------------------------------- Anyway, inside Warehouse F, there are some MOSQUITO-like enemies and a few lasers, just fly around them all and use the HOMING LASERS to destroy them all. Pick up Taper again and go into the hallway, and kill some KEY enemies including a CELLAR, then go forward. If you need to, go into room D to collect a METATRON (there are enemies there), but if you don't, that's cool, head into room G. Kill the enemies there, GRAB Taper, then head into the final hallway. You'll see a CUTSCENE, and Taper will be gone. A group of RAPTORs will appear, and ADA will brief on what a COMMANDER type enemy is. They can form a party with other like-enemies (a Party of RAPTORs in this case) and will power each other up. When you run into groups with COMMANDERs, they should be your first priority because they can be tough. I had trouble in this part my first time through, but what you need to do is set GEYSER as your SUBWEAPON, then lightly press the Circle button as you have them targeted. Pressing the button lightly will cause you to throw GEYSER in a broad fashion, hopefully covering most of the enemies. Kill them after they are immobilized, the COMMANDER first if possible. Once you kill this group, a second group of RAPTORs will appear. The same tactics apply, but these start out spread apart so you may have to GEYSER one at a time and pick them off slowly. Just keep at it and eventually you'll beat them and see a CUTSCENE. ==================== 6.4 Margaritifer ==================== You are now on Mars. After a CUTSCENE or two, you'll be put into a boss battle. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | While fighting Vic Viper, you can destroy a nearby | | rock formation above the entrance to CAPRI CANYON to | | get an EX-MISSION FILE. However, you will need to be | | on your second game, having selected "Equip." You'll | | have to use the WISP SUBWEAPON to grab it. | -------------------------------------------------------- ------------- | Vic Viper \ |-------------------------------------------------------- | Pilot: Leo Stenbuck | |--------------------------------------------------------| | This isn't as difficult as you may think it is, and | | shouldn't take as long as it did for me. You should | | use Homing Lasers on him when he's far away; if they | | can catch up, they'll do damage. | | When Leo does a Ripple Attack, sometimes you can sit | | still and the rings will go around you. At this time | | you can quickly charge a BURST attack and take off a | | significant amount of life. | | When Leo comes into his OF form, he'll charge at you | | with a Melee attack; use R1 to defend when he does | | it. After he does a rapid punching attack, you can | | throw in a few slashes for significant damage. | | Keep repeating this and eventually you'll win. | -------------------------------------------------------- You'll see a CUTSCENE, and then you'll regain control. -------------------------------------------------------- | SUBWEAPON: GAUNTLET | |--------------------------------------------------------| | By equipping GAUNTLET and pressing the Circle button, | | you can cause minimal damage by piercing the enemy's | | guard. The real benefit of this SUBWEAPON is the fact | | that it repels targets; this can repel the target into | | nearby walls for even more damage. In small spaces, | | GAUNTLET is very effective. | -------------------------------------------------------- --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | Near the METATRON ADA tells you to get, there is yet | | another rock formation that can be destroyed to get | | an EX-MISSION FILE. | -------------------------------------------------------- --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | Between CAPRI CANYON and the METATRON is another rock | | formation containing an EX-MISSION FILE. Destroy it | | to access the file. | -------------------------------------------------------- --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | Beneath the bridge with the wrecked train on it, you | | can easily spot an EX-MISSION FILE. Just fly over | | there and pick it up. | -------------------------------------------------------- Now, go collect the METATRON as ADA instructed you. A few NARITAs will appear. These new enemies can be pretty annoying because they tend to block against your attacks ALL the time. If you're having trouble, you can either DASH-SLASH towards them, or use GAUNTLET as ADA will tell you. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | After killing a few of the NARITAs, ADA will say to | | you, "Estimated combat time 90 seconds." Press L3 | | (the left analog stick) and Dingo will respond to her | | with some comment. A timer will appear in the top | | corner, starting at 1 minute, 30 seconds. Kill all | | of the NARITAs in the time limit, and ADA will praise | | you; an EX-MISSION FILE will appear over the entrance | | to CAPRI CANYON. -------------------------------------------------------- --\\ NOTE \\-------------------------------------------- | Any time you hear ADA say something while you're in | | control of Jehuty, you can press in L3 and R3 (left | | and right analog sticks) to get Dingo's responses. If | | you press L3, you get positive responses, R3 is for a | | negative response. Some of them are comical, while | | others will switch you to a SUBWEAPON that ADA may | | have suggested. | -------------------------------------------------------- Go ahead and enter CAPRI CANYON. In the next area, you will need to destroy two locks in order to open up the main gate that is in the center. If this sounds confusing, look at your map. There are two things designated as "PROTECTIVE LOCK" which are on opposite sides of the map. Destroying these will open the gate in the center that is designated on the map as a big red "LOCKED." You can go to either one of the locks first, but I went to the one on the left first. On the way you'll have to unlock mini-gates by destroying KEY type enemies. To unlock the first, you must destroy some RAPTORs and MOSQUITOs that are flying around. Go through to the next part and destroy the three lasers on the wall from the doorway, they won't even attack you. In here you will need to kill off some more KEY type enemies, both MUMMYHEADs and RAPTORs. It should not be very difficult, just use HOMING MISSLES and SLASH attacks. If you need to, use GAUNTLET or GEYSER as well. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | When you come upon an intersection, take the far left | | path and eventually you'll end up near a METATRON. If | | you look just past it, there is an EX-MISSION FILE on | | the ground nearby. Pick it up. | -------------------------------------------------------- ----------- --(( VS MECH ))----------------------------------------- | ----------- | | If you're playing through the game your second time | | through, there is a VS MECH you can unlock just past | | the area where you got the last EX-MISSION FILE. If | | you didn't notice it already, there is a large wall | | of fallen boulders nearby. If you started the game | | using the "EQUIP" feature, you should already have | | all the SUBWEAPONs when you start the game. Use the | | VECTOR CANNON on the wall of boulders to open up the | | new path. Enter either of the two tunnels, and you | | will be inside an air duct. Kill the enemies that | | appear if you want, or just continue on into the next | | area. | | You will now be at a Power Plant; Aumaan Anubis will | | appear. With all your SUBWEAPONs, he's a breeze, and | | when he's defeated, the "VS MECH" icon will appear. | | Fly into it to collect it, and you'll be transported | | straight to the next BOSS battle. | -------------------------------------------------------- Anyway! If you're still on the first time through the game, head back to the most recent fork in the path, and go up (according to the map) towards the PROTECTIVE LOCK. You will need to fight some MOSQUITOs, RAPTORs, and MUMMYHEADs along the way to the next mini-gate. Pass into it to the next part, you'll fight RAPTORs, MUMMYHEADs, and CYCLOPs here. Also, don't think the enemies will stop! There is a CELLAR at the end here, so rush through and kill everything then take the CELLAR out. The door will open and you can now access the PROTECTIVE LOCK, which is actually a large silo looking thing. Shoot it twice to destroy it. You will get a short scene with ADA before some CYCLOPs will appear along with a COMMANDER type. Target the COMMANDER and use GAUNTLET on it until it's dead, and it won't get the chance to form a party with the others. Destroy the rest, and depending on what difficulty you are playing another group may appear. Repeat the process until the mini-gate unlocks again and you can leave. Head back the way you came, all the way back to the fork in the road where you can view the LOCKED gate. Going to the right side now, there are more KEY type RAPTORs and MUMMYHEADs. Kill them and go through the first mini-gate. This area is large, you will find many MUMMYHEADs and MOSQUITOs inside here. Kill them and when you reach the mini-gate, you'll need to kill some KEY type enemies to get through. Head through the next mini-gate. This area is very small. In it you will find CYCLOPs, RAPTORs, MUMMYHEADs, and a CELLAR. I would suggest killing everything except the RAPTORs, then taking out the CELLAR, then the remaining RAPTORs. Use GAUNTLET if you need to, ADA will say something about the topography, she is referring to GAUNTLET's ability to throw enemies into walls. You'll be at the next PROTECTIVE LOCK. Destroy it, then a group of MUMMYHEADs will appear, with COMMANDERs. You'll probably need to press L2 to change to the COMMANDER type. Go ahead and use GAUNTLET on it repeatedly like you did with the CYCLOPs, and then just take out all the rest. If you're on higher difficulties you may have to fight another group, I'm not sure. -------------------------------------------------------- | SUBWEAPON: PHALANX | |--------------------------------------------------------| | PHALANX is a rapid fire SUBWEAPON. When equipped, it | | will fire numerous rapid fire shots through the area. | | Pressing the Circle button hard will cause a direct | | shot towards one target, while lightly pressing it | | causes a broad range of fire. | | This is best used in large crowds of enemies, such as | | MOSQUITOs, to take down a lot of them quickly when you | | are surrounded by them. | -------------------------------------------------------- Now head back towards the LOCKED Gate in the center, and head through. Prepare for a boss fight. ----------- | Nephtis \ |-------------------------------------------------------- | Pilot: Viola AI | |--------------------------------------------------------| | Once again, you're pitted against Nephtis and the AI | | of Viola. And once again you can't hurt Nephtis due | | to her energy sheilding. You'll once again need to | | use the Subweapon GRAB to break the sheild. | | You can grab any of the plates on the wall or on the | | pillars in the center, these will work fine. Press | | L2 to stop targetting Nephtis, and grab the plates. | | When you press L1 to guard with it you should target | | Nephtis automatically. Wait until she charges you, | | and she will fall back. This is when you can attack | | her without worrying about the energy sheilding. If | | you want best results, use Gauntlet and hit her into | | the walls. | | After taking half of her life away, this battle will | | shift to the next one. | -------------------------------------------------------- A CUTSCENE will occur, then you'll be taken to the next area. ================= 6.5 Vascillia ================= You'll be in Vascillia now, but you won't have time to enjoy it. First you will have to finish the boss battle you'd started in CAPRI CANYON. ----------- | Nephtis \ |-------------------------------------------------------- | Pilot: Viola AI | |--------------------------------------------------------| | This battle is the conclusion of the former one, and | | Nephtis will start with half of its life bar already | | depleted. | | Use DASH in the beginning of the battle to get away | | from the electric fencing behind you. Stay close to | | it, but not too close, because it can pull you up to | | it and get you stuck in it. | | Nephtis will use SHOT attacks and charge attacks to | | try to hurt you but this battle isn't very difficult | | at all. When Nephtis charges at you, simply DASH to | | the side and she will get entangled in the electric | | fence behind you. Take this opportunity to attack in | | whatever fashion you please. Eventually Nephtis will | | escape from the fence. Just repeat the process. | | Also, a sidenote, if you're lucky you can just keep | | hitting Nephtis back into the fence repeatedly until | | you've won. | -------------------------------------------------------- -------------------------------------------------------- | SUBWEAPON: COMET | |--------------------------------------------------------| | You will receive COMET from Nephtis once you have won | | the previous battle. COMET is very useful in the next | | area, because it is a homing device that can pierce an | | enemy's guard. However, it tends to take up a lot of | | SUBGAUGE, so use it sparingly. | -------------------------------------------------------- You're now in Vascillia Colony, and your current mission is to save as many buildings, LEVs, and civilians as possible. This is similar to the missions in the first game, if you played it. In this fight, the LEVs will be helping you to attack the enemies that appear, but unlike you, they don't care if they level the entire colony while doing it. Your goal is to disable the LEVs, destroy all enemies, and save the civilians/buildings as well as you can. This isn't an incredibly difficult task, so long as you know where to be and what to do. And I'm about to tell you, so don't fret. The map here should help, I hope you can read it. VASCILLIA COLONY ____________ ________________ ______ | | | | | | | | | _ | C | _ | A| | | X | | | |$| | | |$| | | | | | |______| \$\| |/$/ |_________| | | | |$|________|$| L | | | ______ |$|________|$| L _________ | | | |$$$$$$| /$/| |\$\ | | | | | |$$$$$$| |$| | | |$| | | | |________________| |$$$$$$| _ | | _ | | | ______ | | | | | ______ ______ ______ | | | | | |$$$$$$| |$$$$$$| |$$$$$$| _ | | _ | | | |$$$$$$| |$$$$$$| |$$$$$$| |$| | | |$| | | | |$$$$$$| |$$$$$$| |$$$$$$| \$\| |/$/ |_________|$$| ______ ______ ______ |$|________|$| L $ | ______ ! ______ ______ |$|___!____|$| L _________$ B| |$$$$$$| |$$$$$$| |$$$$$$| /$/| |\$\ | |$$| |$$$$$$| |$$$$$$| |$$$$$$| |$| | | |$| | | | |$$$$$$| |$$$$$$| |$$$$$$| _ | | _ | | | ______ ______ ______ | | | | | ________________ ______ | | | | | |\\\\\\\\\\\\\\\\| |\\\\\\| _ | | _ | | | |\\\\\\\\\\\\\\\\| |\\\\\\| |$| | | |$| | | | |\\\\\\\\\\\\\\\\| |\\\\\\| \$\| |/$/ |_________| | |\\\\\\\\\\\\\\\\| ______ |$|________|$| L | |////////////////| ______ |$|________|$| L _________ | |////////////////| |//////| /$/| |\$\ | | | |////////////////| |//////| |$| | | |$| | | | |////////////////| |//////| _ | D | _ | | | ________________ ______ | | |_________|__| KEY: X - This is where you start (the spot you fought Nephtis in) ! - SUBENERGY. You'll need at least one. L - The locations where the LEVs begin. They will move to the left as the battle continues. $ - This designates a building that can be destroyed by the enemies. \ and / - This represents a deep depression into the ground. A, B, C, D - These are the places where SPIDERs will appear. Make sure you use your new SUBWEAPON, COMET, but use it sparingly. It takes up a lot of SUBGAUGE energy, so kill as many SPIDERs as possible with SLASH attacks, and if the arrow appears pointing to new enemies, finish off the group you're with using COMET. If your SUBGAUGE gets low, use HOMING LASERs to refill it. 1. The SPIDERs will appear at spot A. 2. They will appear at spot A again. 3. There will be some more at spot B. Be SURE to wait until the SPIDERs climb over the fence here, it can count for up to 3% of your score. 4. The SPIDERs will appear at spot A again. 5. Don't leave. They'll reappear in spot A. 6. They will appear at spot B next, remember the fence! 7. Head to spot C for the next group. 8. Go towards spot D, fly beneath the bridge to grab a SUBGAUGE if you need it. Once you get to spot D, waste the SPIDERs there. 9. Go back to spot A. The SPIDERs will begin to jump around and the LEVs will move. Try not to let the SPIDERs leave the depressed area they start near from now on. 10. Back to spot B. You shouldn't have to worry about the gate this time because they'll jump clear over it. 11. Now go to spot D and take care of them. 12. Go back to spot C and take care of the SPIDERs before they get over the wall near the buildings. 13. Now go back to spot B and kill a few there. Remember the fence. 14. By the time you get to spot D for the next set, they'll probably have climbed into the depressed area (where the train is) so check there if you can't find them. Based on how your percents turned out, you'll get ranked better or worse. If you saved 100% of the LEVs, Buildings, and Civilians, you'll get an SS Rank. It really isn't that difficult, so if you don't get it the first time I'd recommend going back and trying again. However, feel free to kill everything if you want to, you'll get Rank C and ADA will mention something about a perfect slaughter. Once you finish this part of the game, or feel satisfied, you'll see a CUTSCENE and move on to the next area - the train. ======================= 6.6 Vascillia Train ======================= Now your job is to chase down a train that is leaving from the depressed area in Vascillia Colony. After grabbing the METATRON, go over to where the train was before; the arrow points in this direction. You'll see a short CUTSCENE and regain control again. You need to work your way up to the front of the train, and depending on what difficulty you're playing on, you will have from 5 - 10 minutes to complete this section; Easy gets 10, Normal and up gets 5. The amount of time may also depend on how you ranked in the previous mission, but that is just a guess. Either way, 5 minutes is more than enough to finish this part so don't sweat it. Some RAPTORs will attack you; make quick work of them. Note that if the enemy falls back you can defeat them simply by leaving them behind. Once you've taken care of them, focus on the train car, use your HOMING LASERs to attack the MOSQUITOs and the back of the train. When you destroy the car, you'll see a fairly large explosion, and ADA will mention that the car has been destroyed. CYCLOPs and RAPTORs will appear, you should be able to off them pretty fast. Kill some more MOSQUITOs, then move over the destroyed rear car and begin attacking the targets on the next car with your HOMING LASERs. Dodge the blasts they fire at you, and once the car is blown up, NARITAs will come at you. If they're guarding too much, use COMET and continue to the next car. Repeat the process, defeat the CYCLOPs that appear and move up to the next car. HOMING LASERs again, COMET on the NARITAs and CYCLOPs who appear. It is now nearing the end of this, there is only one car left. This car has only one target, fire at it however you want to. Once it's destroyed, you will see another CUTSCENE. -------------------------------------------------------- | SUBWEAPON: DECOY | |--------------------------------------------------------| | Once you've defeated the train, you will receive this | | SUBWEAPON, DECOY. It will cause the image of Jehuty | | to appear, and enemies will target it instead of you. | | While the enemy is targetting the DECOY, you can go | | after it freely. | -------------------------------------------------------- When you regain control, you're on a bridge by yourself. Follow the direction the arrow gives you and pass through a somewhat disturbing sight; does Kojima like doing this? It reminds me of that scene in MGS just before you fight the Cyborg Ninja ... Anyway, I'll give you two guesses on who did this. No clue? Step into the next room and you'll go to a CUTSCENE, then you'll know. ----------- | Nephtis \ |-------------------------------------------------------- | Pilot: Viola AI | |--------------------------------------------------------| | Another battle with Nephtis! And this one can be a | | tough one, too. | | As usual, Nephtis' energy sheilding prevents regular | | attacking against her, so you'll have to find a way | | to get past it. The solution lies within the CLODs | | that are lying around throughout the battle area. If | | you use Subweapon GRAB on them, you can use them as | | a sheild when Nephtis charges at you. Beware though, | | the CLODs can become VERY annoying. To avoid their | | GRAB, hit them with a Melee SLASH, then GRAB them. | | If they do GRAB you, escape it with DASH. | | Remember, while you're holding the CLOD to target | | Nephtis and not the other CLODs in the area. Nephtis | | will usually be slightly above or below you, and is | | usually moving around quickly, so you will know when | | you're targetting the right thing. | | Also make sure you don't let go of the CLOD while it | | is in your grasp; they can escape, remember? If you | | press and hold R2 you can suppress their attempts at | | escape. | | Now then! Once Nephtis charges and is stunned, you | | will be able to attack her freely. Switching over | | to GAUNTLET is your best bet, use it frequently and | | knock her into the walls to take off most damage. | | Also, if you can, keep her pinned against the wall, | | and you can repeatedly use SLASH until you win. | | This time you'll have to deplete the entire bar of | | health to win. Just keep at it and you'll win. | -------------------------------------------------------- -------------------------------------------------------- | SUBWEAPON: VECTOR CANNON | |--------------------------------------------------------| | The long awaited VECTOR CANNON! You get it once you | | win that last Boss battle with Nephtis. Unfortunately | | the VECTOR CANNON is not very practical in normal | | battle, so you probably won't be using it very often. | | It takes a long time to charge up, but once it does it | | is incredibly large and powerful. | | Besides the few points in the storyline where you will | | required to use it, you probably won't use it. | -------------------------------------------------------- Anyway, you'll see a CUTSCENE, then be immediately forced into the next boss battle. ---------- | Ardjet \ |-------------------------------------------------------- | Pilot: Ken Marinaris | | Controlled by Viola AI | |--------------------------------------------------------| | Notice that you have TWO life bars at the top of the | | screen, one for Ardjet and one for Viola AI. Your | | goal in this battle is to defeat the Viola AI, while | | keeping Ardjet's health as high as possible. | | To defeat the Viola AI you'll have to let ADA delete | | the AI program from Ardjet. To do this, Jehuty will | | need to grab Ardjet and hold on. ADA will delete the | | Viola AI progessively each time. | | The first time you grab at Ardjet is fairly easy but | | as you go further into the battle, it becomes more & | | more difficult. You will need to cross swords with | | Ardjet 3 - 4 times to disable it's sheilding. This | | can be difficult at first, but after a while you'll | | get it. Just go in close to Ardjet, and when you | | see it's sword go back, press the Square button and | | you should cross swords. | | After doing this 3 - 4 times in a row, Ardjet will | | tumble backwards and you can go in to GRAB it. Hold | | down R2 while holding onto Ardjet to stay latched on | | longer, while ADA deletes the Viola AI program. | | There are a few things you should be aware of. If | | you run too far away from Ardjet and leave it alone, | | the Viola AI will use an electrifying attack and it | | will harm Ardjet. Also, when Ardjet does its charge | | attack, just DASH away around the corner to dodge. | | When it uses WISPs, just destroy them all with your | | Homing Laser and be prepared to go in to cross your | | swords. | | After about 6 - 7 GRABs, the fight will be over and | | Viola AI & Nephtis will be gone forever. | -------------------------------------------------------- -------------------------------------------------------- | SUBWEAPON: WISP | |--------------------------------------------------------| | After the CUTSCENEs, Ardjet will supply you with WISP, | | ("You use weird things") which is essentially the same | | as GRAB, except you can use it from long distances. | | It will be useful soon, and in a later BOSS battle, | | but otherwise is about as useful as GRAB is. | -------------------------------------------------------- You need to GRAB Ardjet and carry it to the top of the room. In order to get to the top of the room, you'll have to destroy KEY type enemies, which consist of CYCLOPs, CLODs, MUMMYHEADs, and RAPTORs. They will continually appear, so kill a few, make sure Ardjet is in a safe spot, kill a few more, then continue up. --\\ NOTE \\--------------------------------------------- | You can do an interesting trick here with Ken. Take | | Ardjet down as far as possible and Ken will begin to | | complain about the heat; stay there for a while, and | | later on, you'll see Ken in a tank-top sort of thing | | instead of her normal uniform. | | Keep in mind that the heat will damage both Jehuty & | | Ardjet. | --------------------------------------------------------- You will have to pass through about 2 or 3 force fields (locked by KEY type enemies) to get to the top. Like Taper, you can restore Ardjet's health by holding R2 while staying still. If you need to kill enemies, don't worry about dropping Ardjet just anywhere; she falls slowly, so you can kill a few enemies and she should still be nearby. If you can put her on a platform, that's even better. If she gets too far away, use WISP to grab her. After the CUTSCENEs you'll be in the next area. ================================= 6.7 The Path to Fortress City ================================= Now you're on your way to Fortress City, which is protected by an extensive array of explosives and OFs which will try their best to keep you away. Ken will be able to guide you through the invisible "walls" so you'll have to listen to her instructions to get through this area. When she says to stop, stop IMMEDIATELY, and listen to her next instructions, using the right analog stick to turn. When she tells you to go forward, do so. ABSOLUTELY DO NOT USE DASH. There are some parts you can use it, but play it safe and just take your time. Yeah, this part is incredibly boring, but you won't be there too long. I won't go into too much on the details of where exactly you need to go, but after a while, you'll run into a small group of enemies, including CYCLOPs, RAPTORs, and MUMMYHEADs. They shouldn't be difficult at all, and afterwards stand still until Ken gives you the okay on where to go. -------------------------------------------------------- | SUBWEAPON: HALBERD | |--------------------------------------------------------| | This is one of the SUBWEAPONs you probably won't need | | to use very often; in fact, I can think of only one | | part near the end of the game where I used it. | | Anyway, HALBERD is a large, concentrated laser beam | | that can take off a ton of health from an enemy very | | quickly, provided they don't evade it. Unfortunately, | | because the beam is so large, evading it is relatively | | easy for an enemy. | | Like I said, you probably won't use HALBERD very much. | -------------------------------------------------------- Once Ken tells you the way to go, get started and you'll eventually run into a field where there are floating mines; since your Automatic Targetting can get you off-course, you'll want to hold down L2 for a few seconds until your Targetting is turned off. Then proceed through the mine field, dodging the mines but not straying from your forward path. After a turn or two ADA will inform you of some missiles coming in. Use R1 to put up your shields to deflect them while continuing forward. A few more groups of these will appear throughout, so be prepared to put up your shield regularly. Before long you'll enter another segmented field where you'll do battle against some more OFs, this time including CLODs and RAPTORs. A COMMANDER type CLOD will appear at one point. Remember to target the COMMANDER types first, then take out the rest as the come. When they're all dead, Ken will direct you which way to go; go that way, and you'll finish the most boring and slow part of the game. There will be a CUTSCENE, then you'll enter the next area. ===================== 6.8 Fortress City ===================== When you enter the city, you may think of Vascillia Colony and think you've got to protect the buildings; don't worry about that. You can destroy every building if you really want to, it makes absolutely no difference at all. In this area are eight different elevators; you need to find the correct one that will lead you down to the next area, where you can meet up with Lloyd. This map should help. I've left out the buildings and just given you a layout of where the elevators are. ---------------------------------------------------- __ ________ | _| FORTRESS CITY | ____ | ||A |_| B |_| ||_ |__| X __ | _| ||E ||_ |__| _ _ ________ | |_H__| | | ____ | |________| |_| F |_| __ |_ | G|| _|| |__| __ |_ | _ _ C|| | |_D__| | _|| |________| |__| ---------------------------------------------------- X - Your starting point. Okay, this is pretty easy to explain using the above diagram. You may want to go ahead and fly around and kill everything here, there are all sorts of enemies, including a new one called LEOPARDO which is fast and deadly, but not entirely difficult to defeat. If you want to just get through this area, there's a SUBWEAPON you will want to pick up here that you may actually miss. My first time through the game I didn't realize I'd missed it until the end of the game, so make sure you get it now. -------------------------------------------------------- | SUBWEAPON: MUMMY | |--------------------------------------------------------| | This is the only SUBWEAPON that is beneficial to you, | | and is the only way besides METATRON to recharge your | | health bar. Holding it will put up a shield, quite | | like the ones the MUMMYHEADs hold up. While held, it | | will drain your SUBGAUGE, but protect and restore your | | ENERGY. | | To get it, go to Elevator D, and descend down it. Kill | | the MUMMYHEADs in here, and you will receive it from | | one of them. | -------------------------------------------------------- You can visit all the elevators if you like, each one will generate enemies, but if you want to move on, Elevator F is the one that leads to the Inner part of Fortress City. You'll have to defeat some LEOPARDOs and a CELLAR to activate the elevator. After a very brief CUTSCENE, you will be in another annoying area. I love the game, but the entire Fortress City part is my least favorite area. Anyway, you'll be in a new type of area where each wall will have 3 large pillars that come out horizontally to touch with 3 pillars from the opposite wall. They move very slowly, but if you get caught between two of the pillars when they touch, you will be crushed ("or you'll be in big trouble" according to ADA). Steer clear of the pillars, because the targetting and camera angles can make it a little confusing in this area. You'll be in the first of three rooms like this; ADA suggests using GEYSER. The idea behind this is to immobilize enemies so the pillars crush them for you; I find it's easier to just use GAUNTLET to knock them back into the walls and pillars. Try to stay above all the pillars if possible and just shoot downwards. Regular SHOTs will work, too. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | When you come reach the bottom of the room, check in | | one of the corners. There should be an EX-MISSION | | FILE there, once you kill all the enemies inside the | | room. Go pick it up. | -------------------------------------------------------- --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | Look in the corner opposite the previous EX-MISSION | | FILE. | -------------------------------------------------------- After clearing the CLODs, RAPTORs, and MUMMYHEADs in the first room, proceed to the bottom of the room. ADA will let you know when everything is dead and the door unlocks. Go into the next room when you're ready. This room is like the previous one, with lots of RAPTORs, CLODs, CYCLOPs and MUMMYHEADs in it. You won't be able to hover over the pillars in this one though, so kill the enemies near the top level quickly and go down. In the corners here, you'll notice some lasers; kill them first and go stand in the corner, away from the enemies, and just fire SHOTs or COMET at the enemies in the room. Proceed down further and in the opposite two corners will be more lasers. Again, stand in the corners and fire at the enemies from afar until ADA tells you the door is open. -------------------- --(( VS MECH: Inhert ))-------------------------------- | -------------------- | | If you're playing through the game your second time | | through, there is a VS MECH you can unlock inside the | | room, and it's pretty easy to get. | | In the first set of corners (where the lasers are), | | there will be an icon of a DOLL tucked between the | | corner platform and the pillar. If you can't find it | | you can just kill everything in the room, then use L2 | | to switch targets until you find it. Fly into it to | | unlock Inhert for VS Mode. | -------------------------------------------------------- Continue down, and enter the third and final room like this. In here, the pillars move much faster, and there are a lot more enemies. That tactic of staying away from the enemies will no longer work, as there is a CELLAR near the bottom of the room which will produce CLODs, CYCLOPs, MUMMYHEADs, and RAPTORs. Kill as many enemies as you can, and when you see the CELLAR go down to kill it. Clear out the rest of the OFs in the area, and ADA will let you know when the door opens to the next room. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | In this room (the third of the pillar rooms), look at | | the wall opposite of the exit. There should be an | | EX-MISSION FILE there waiting for you, after all the | | enemies have been destroyed. | -------------------------------------------------------- Once you're ready, head into the next hallway, where you'll get a much needed METATRON, after which, you'll see a CUTSCENE, then you'll be thrown into the next BOSS battle. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | In the room where you fight Inhert, go to the floor, | | and there should be an EX-MISSION FILE sitting down | | near the center of the room. Pick it up, then pick | | up on the battle at hand. | -------------------------------------------------------- ---------- | Inhert \ |-------------------------------------------------------- | Pilot: Lloyd | |--------------------------------------------------------| | This battle is not incredibly difficult, but it can | | be somewhat annoying because Inhert moves so rapidly | | and is hard to catch up to. Keep using DASH to catch | | up with him, and constantly use Homing Lasers to hit | | him while he is running. DECOY is also useful; he | | will often stop to attack your DECOY, and you can go | | up to him to attack. Use SLASH attacks to deal a | | moderate amount of damage. Keep repeating this, and | | once he reaches half of his health bar, the real | | fight will begin. | | Don't worry about his attacks in this battle either, | | he is pretty tame at this point. | -------------------------------------------------------- After bringing down Inhert's health, he will blind you and you'll be put into the second part of the battle. ---------- | Inhert \ |-------------------------------------------------------- | Pilot: Lloyd | |--------------------------------------------------------| | Technically this is the same battle, but I decided I | | would break it up because it is different after you | | take down half of his life. | | Starting on this battle, Inhert's health bar will be | | down by half due to the previous battle. You will be | | blinded, and will have to be guided by ADA in order | | to fight. At first this sounds much more difficult | | than it actually is. | | Immediately DASH forward, ADA will tell you how much | | farther it is until you reach Inhert. She will also | | tell you to DEFEND, dodge right, or dodge left. It | | is easiest if you return to the center of the screen | | after each of these moves so you can quickly respond | | to her next command. | | Once you reach Inhert, just use Slash Melee Attacks, | | and he will eventually run off again. Repeat this | | process a few more times and eventually Inhert will | | fall. If he begins to use DECOY, hit one of them, | | and the others should disappear. | -------------------------------------------------------- -------------------------------------------------------- | SUBWEAPON: HOMING MISSILES | |--------------------------------------------------------| | This is one of the best SUBWEAPONs in the game; it is | | like the name implies, a homing weapon that will chase | | down the enemy, then pierce it's guard and destroy it. | | Most enemies will be destroyed by it in one or two | | hits. | | Holding the Circle button will cause the Missiles to | | appear behind you. The longer you hold it, the more | | appear, up to 16 of them. Usually, tapping it quickly | | will shoot one to four missiles; this is effective | | when there aren't a lot of enemies around. Only use | | all 16 when there are a ton of enemies in the area. | | It may be implied, but the more missiles you fire, the | | more SUBGAUGE is used. | -------------------------------------------------------- There will be another CUTSCENE, and when you regain control of Jehuty, you will be in yet another BOSS fight. -------------------------------------------------------- | SUBWEAPON: ZERO-SHIFT (INACTIVE) | |--------------------------------------------------------| | You can't use it yet, but ZERO-SHIFT is in my opinion | | the greatest SUBWEAPON you'll get. It allows you to | | compress space like Anubis does, and thus you can fly | | at incredible speeds. | | Using this on regular enemies will usually cause you | | ram them, which usually depletes their health to just | | about nothing. Once ZERO-SHIFT is activated, you will | | probably be using it all the time. | | The best thing about ZERO-SHIFT? It doesn't take up | | any of your SUBGAUGE. | -------------------------------------------------------- ---------- | Anubis \ |-------------------------------------------------------- | Pilot: Nohman | |--------------------------------------------------------| | You can't win this battle, but you can lose. Just | | make sure you aren't hit too much and use your SLASH | | Attacks because that's about all that you can really | | hit him with. After you bring his health down just a | | little bit, you'll go to a CUTSCENE and this battle | | ends. | -------------------------------------------------------- ========================== 6.9 Skies of Vascillia ========================== After the CUTSCENEs, you'll reach the Skies over Vascillia. This is easily my favorite part of the game. The background music is a non lyric version of "Beyond the Bounds," the theme for the game. Be sure to download it, it's a great song. Besides that, it's just an epic level, because it's the first time you'll really have to use the VECTOR CANNON. And there's so much going on in it, no matter how hard it is for you, you'll enjoy it. Anyway ... you'll be in the skies over Vascillia Colony, where the BAHRAM Armada is heading towards Leo and the LEVs. You have to take out an Armada of 5 BAHRAM Battleships. The main thing you need to remember is that you should stay under the ship, and to it's side. This way, you will avoid the main fire of the cannons that are being fired at you; getting hit by these cannons can be devastating to your health. You should stick to using your HOMING LASERs on the entire ship; near the bulky part of the ship, there will be two laser cannons on the underside; take those out first, then go back towards the front (where most of the laser fire comes from) and take out the targets there. Be sure to clear all the MOSQUITOs and missles from the air around the ships, too. Once you've destroyed all the lasers cannons, the armor plating on the front of the ship will fall apart; make sure you've done this to both side of the ship, then go in for the cannon. I find that the best way to do it is with SLASH attacks. If you get the "DANGER" warning on your screen, DO NOT try to finish off the cannon. Immediately DASH out of the way until it's done firing, then kill it off. Getting hit by the cannon is a risk you can't afford to take. Now that the defenses of the ship are decimated, you can head to the back of ship, where a rotating sphere will be. If you don't see it, you can target it; go into the little nook of the ship, then equip the VECTOR CANNON. Charge it up, press L3 when it's ready to fire (to hear Dingo call out something - for effect), then let go of the Circle button. You should get ENERGY when the ship goes down; this goes for every ship. The ship will be destroyed, and you can move on to the next one. Before you get to it, some OFs will appear, and you'll have to do battle. I suggest pulling out your HOMING MISSILEs and tapping it lightly (so only a few missiles come out), so you can be done with them quickly. The second ship will have Anti-Aircraft Lasers on top; they're the large purple things protruding from the hull of the ship. Stay low, destroy the flanking laser cannons like last time, then concentrate your HOMING LASERs on the Anti-Aircraft Lasers and regular lasers. When all eight (four on each side) Anti-Aircraft Lasers are gone, ADA will tell you; make sure you destroy the regular cannons too, you'll know when they're gone because the armor plating will be destroyed. After everything stops shooting at you, go up and finish off the cannon. Make sure to avoid it's fire ... then use the VECTOR CANNON on the rotating sphere thing in the back. There will be more enemies showing up now, finish them off quickly with the HOMING MISSILES. From here on out, you will probably have trouble with the other ships' crossfire. If you want to avoid this, go to the ship at the end of the line to avoid all of it. This way, the crossfire won't be able to reach you. If you do decide to do that, the last two ships have different weaponry on it; that is, there are more laser cannons (the ones that appear on the bottom of the ship). In addition to the two on the bottom, there will be two more on the top. Take those out first, then go on to the rest of the ships. Treat them like the other ones you've destroyed so far and you probably won't have any problems. Repeat the process for any remaining ships. Keep in mind that as you go on, the enemy reinforcements will appear faster. Just keep using HOMING MISSILEs on them and you should be okay. When you get to the last ship, they'll probably be attacking you while you're trying to charge up the VECTOR CANNON, so be prepared to lose some of your ENERGY. If you're really having trouble with this level, just keep trying, and you should beat it after a while, once you get to know what's coming your way a little better. --\\ NOTE \\--------------------------------------------- | This isn't exactly a big secret, but it's my favorite | | conversation you can initiate between ADA and Dingo. | | When ADA says "Enemy reinforcements approaching," hit | | L3 and Dingo will say "I'll do it in 10 seconds!" ADA | | ADA will respond, but she won't have that much faith | | in Dingo. Ha, ha! I love that conversation. Anyway. | --------------------------------------------------------- Once you've decimated the entire BAHRAM Armada, you'll be approached by the next BOSS, who doesn't .. really have any place in the overall storyline. --------- | Zakat \ |-------------------------------------------------------- | Pilot: BAHRAM Forces | |--------------------------------------------------------| | Zakat is a huge OF but don't let it's size fool you. | | It's actually just a pushover. There are two forms | | that this boss has, the second one a lot easier than | | the first; though both are pretty easy. | | The first one is a large sphere which tends to shoot | | lasers all over the place. Use WISP or GRAB to pull | | the pieces of Zakat apart, and use them as a shield | | against the laser bursts. Once you have removed all | | of the pieces, the energy shield Zakat is using will | | disappear and you can go in to damage it. ADA will | | suggest making this a close range battle -- the only | | difference will be how long it takes for you to get | | in close enough to hit Zakat. If Zakat charges you, | | just DASH away. | | To damage Zakat you'll need to fly into the interior | | part, and SLASH the large "tail" that is within it. | | After a while, Zakat will push you out; just repeat | | the process until his health bar reaches halfway. | | At this point, Zakat will change forms. This one is | | easier than the last. Just stay near Zakat's head, | | and SLASH at it repeatedly. When it puts its sheild | | up fly over the top of it and wait for the sheild to | | disappear. A black thing should appear, but you do | | not need to bother with it, it will go away after a | | few seconds. | | Once the shield fades, keep attacking the head and | | soon you will show Zakat the true power of Jehuty. | -------------------------------------------------------- -------------------------------------------------------- | SUBWEAPON: FLOATING MINE | |--------------------------------------------------------| | After defeating Orbital Frame Zakat, you'll receive | | the SUBWEAPON FLOATING MINE. Using this will place a | | mine in the field of battle, and when an enemy goes | | near it, it will explode and cause damage to them. | | You can also throw enemies into it, too, but that may | | require too much effort for some of you. | | Honestly, I never used this in the game itself; in the | | EX-MISSIONs, you are required to use it as your only | | weapon at one part. That's the only time I ever used | | it. | -------------------------------------------------------- Watch some CUTSCENEs, then you'll be on the ground in the next area. ================================== 6.10 Battle at Aumaan Crevasse ================================== After a whole ton of CUTSCENEs, you'll be in the most epic battle in the game; an entire fleet of OFs will be trying to prevent you, and 40 LEVs from arriving at the Aumaan Crevasse, which will lead you to Aumaan. Your mission is to defeat ALL enemies, and save as many LEVs as possible. This is no easy task. ADA will suggest using PHALANX; don't bother. It's much easier if you use the HOMING MISSILEs, but be sure to use them lightly. That is, if you only have one or two enemies nearby, don't fire 16 Missiles - you'll just be wasteful. There will be a number of large groups of OFs you can go after, I suggest targetting these first with all 16 HOMING MISSILEs. Once you've taken care of them, you should concentrate on protecting the LEVs; use SLASH on the ones nearby, along with HOMING LASERs (to refill SUBGAUGE) and HOMING MISSILEs when things get hairy. If a LEV is damaged, you will see an "SOS" on the screen hovering over the LEV which is in trouble. Go to that LEV, put GEYSER on, target it, and use GEYSER. This will disable any enemies from going near it, and it will signal to Leo (who's in Vic Viper) to go over to that LEV and restore it's health. --\\ NOTE \\--------------------------------------------- | If you remember from way back in the game, holding R2 | | while you're using GRAB on an ally will allow you to | | restore their health. This still applies here but in | | such a battle, it's almost impossible to make enough | | time to restore them significantly. | --------------------------------------------------------- --\\ NOTE \\--------------------------------------------- | You can actually use GRAB on Vic Viper, then use him | | as a weapon! It won't hurt him, because he can't be | | destroyed, and it really isn't very effective, but it | | can be done. It also can be pretty comedic, but | | besides that, that's about it. | --------------------------------------------------------- After using GEYSER on a damaged LEV, and any other in the immediate area, I would suggest switching back to HOMING MISSILEs, then launching a few off, so you can kill off anything that might try to go after those LEVs. Get used to using GEYSER, you'll likely be DASHing back and forth to use GEYSER on them. Your goal here is to save at least one LEV, but the better you do, the better ranking you'll get in this mission, and the better ranking you'll get in the overall game. Once you get through a large portion of the battle, a fierce group of OFs will come in a line that sweeps across the map from the top to the bottom. ADA will let you know when it appears; try to meet it as far north as you can. I personally just go all out with the HOMING MISSILEs at this part, but you can also use the VECTOR CANNON from the ground, too. I just have trouble aiming it, so the HOMING MISSILEs work better for me. This is the point where you'll really have to buckle down on the LEVs. The first part of the battle weakened them, and the second wave of them will finish the job on them. Don't forget to clean out one or two OFs between using GEYSER on the LEVs. It is a tough battle, especially on your first run through, because you don't have ZERO-SHIFT yet. Based on your results, you will get a better or worse rank. This is how it works ... Rank SS Save 100% of the LEVs. Rank S Save between 80 - 99% of the LEVs. Rank A Save between 50 - 79% of the LEVs. Rank B Save between 25 - 49% of the LEVs. Rank C Save less than 25% of the LEVs. My best ranking on Normal, my first time through the game was: Enemies Destroyed: 193 Saved LEVs: 35 Destroyed LEVs: 5 Rank: S My best ranking overall was on Easy, with Jehuty Ver.2, Non-Equip: Enemies Destroyed: 415 Saved LEVs: 40 Destroyed LEVs: 0 Rank: SS Anyway, you should be able to get at least an A rank, that's what I got the very first time I played this level. You can reset and do this level over again if you like, or just keep playing, whatever. Whenever you are satisfied with your ranking, just continue on to the next area. You'll see a few CUTSCENEs, and then the SUBWEAPON ZERO-SHIFT will become active! Since it's been a while since you got it, I'll put the SUBWEAPON briefing for it here, too. -------------------------------------------------------- | SUBWEAPON: ZERO-SHIFT (ACTIVE) | |--------------------------------------------------------| | You can finally use it! ZERO-SHIFT is in my opinion | | the greatest SUBWEAPON you'll get. It allows you to | | compress space like Anubis does, and thus you can fly | | at incredible speeds. | | Using this on regular enemies will usually cause you | | ram them, which usually depletes their health to just | | about nothing. Once ZERO-SHIFT is activated, you will | | probably be using it all the time. | | The best thing about ZERO-SHIFT? It doesn't take up | | any of your SUBGAUGE. | -------------------------------------------------------- After another CUTSCENE, you'll start the next area. =========================== 6.11 Aumaan Cargo Route =========================== The home stretch! You're now on your way to Aumaan, through an underground cargo route. Now that you have ZERO-SHIFT, ADA will suggest you use it. Follow her advice - it should automatically be equipped. --\\ NOTE \\--------------------------------------------- | You may have noticed Jehuty's new look (as Dingo says, | | she put her makeup on). You are now piloting Jehuty | | Ver. 2, which is much more powerful in all aspects. If | | you hadn't noticed, you'll now have three WISPs that | | are constantly at your side, firing along with you. | | The added firepower is great, and at this point, there | | should be nothing to stand in your way. | --------------------------------------------------------- Jehuty Ver. 2 is truly amazing. The strategy for this next part is to simply use ZERO-SHIFT, SLASH the enemies around you, use ZERO-SHIFT, SLASH then enemies around you, then repeat. After killing about 7 - 9 RAPTORs (I killed them so fast I couldn't count), the force field preventing you from going further will be removed, and you can continue downwards. Over this ramp, there will be a group of MUMMYHEADs; make quick work of them and the COMMANDER type (don't worry about killing the COMMANDER first) and the next part will open up. Head into it when you're ready. In this room there are a lot of MOSQUITOs and Missiles, kill them with long range HOMING LASERs, then use ZERO-SHIFT on the CYCLOPs enemies that are inside. When you kill them all, the next area will become available to you. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | In the room with the CYCLOPs' and MOSQUITOs, on the | | ground there is a sheltered area that takes up about | | half of the floor. Fly under it, and you should be | | able to find an EX-MISSION FILE there. | -------------------------------------------------------- Go to the next room with all the black beams going horizontally. There will be CYCLOPs, and MUMMYHEADs in this room; make quick work of them all, and if you want, follow ADA's advice about long range attacks. It isn't really necessary though. In the next area, you'll fight MUMMYHEADs, CYCLOPs, RAPTORs, and SPIDERs. It isn't difficult, but a lot of enemies tend to appear and if you aren't paying attention, you'll be surrounded fairly easily. You shouldn't have too much trouble, though. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | After destroying some of the beams in this room, you | | should be able to find an EX-MISSION file near the | | wall where the ruins of it remain. If I remember it | | correctly, it will be on the left, when you're facing | | in the direction you're supposed to be going. | -------------------------------------------------------- Head further down, and enter the small passageway you see in the center of the wall before you. Enter it, and you'll go to a CUTSCENE. It's another long one, and when you finish it, you'll be in a similar area to the last one. In this room there are a few lasers cannons, destroy them and a group of NARITAs will appear. Kill the lot of them using ZERO-SHIFT, and proceed further into the cargo route. The next ramp won't have any enemies, but the following room will have some LEOPARDOs and MOSQUITOs. Kill the MOSQUITOs first because they're annoying, then take out the LEOPARDOs with ZERO-SHIFT. More LEOPARDOs and NARITAs will appear before you get through here. Kill them all. In the next large room, you'll run into a group of LEOPARDOs, kill them, as well as their COMMANDERs, and the path to the next area will be opened up for you. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | There should be a pillar in the center of this room, | | and sitting atop it is the prize you seek - that's | | right, and EX-MISSION FILE. Get it and continue on. | -------------------------------------------------------- Before you, you'll see another passageway in the wall facing you. Get the next EX-MISSION FILE before continuing through it, you may also want to try getting the next VS MECH as well. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | Just beneath the passageway you're at right now, you | | should be able to see two passageways blocked by red | | lasers. Between these doorways is the an EX-MISSION | | FILE. | -------------------------------------------------------- ------------------------- --(( VS MECH: Naked Jehuty ))--------------------------- | ------------------------- | | You can only get this after you've beaten the game at | | least once. Before going into the passageway, notice | | the two other passageways below that are blocked red | | lasers. Fire a SHOT at these lasers and they will | | disappear, allowing you to enter a hidden area (which | | is a level in VS Mode). Here you will do battle with | | NAKED JEHUTY. This is an easy battle, just use ZERO- | | SHIFT and SLASH a lot. Try not to let NAKED JEHUTY | | attack you at all; keep going at it until it's dead. | | Once you've killed it, collect the DOLL / "VS MECH" | | icon that appears in the center of the room, and you | | will be transported to the next area. | -------------------------------------------------------- If you didn't go after the VS MECH, go through the passageway in the wall and you'll be taken to the same area you would have been transported to after getting the VS MECH. Go through the narrow tunnel here, and you'll emerge at the cargo route generator. There is a long red passage you have to go through, but a large energy wave will send you flying back against the wall and damage you. It's pretty easy to get through this. Use ZERO-SHIFT to proceed down this red passage, use it about 5 times, then switch to GRAB. GRAB a plate off of the wall, and now use DASH to move forward a little bit more. Press R1 to block, and the energy wave won't send you back that far. Repeat this one more time, and you should be fairly close to the beam. After blocking the second time, just use DASH until you get really close to the thing making the waves. Now GRAB a plate, let it hit you, then DASH forward a bit. When you get up to it again (not too close), attack the center of it. I find the HALBERD works really well, you can usually kill it before it will fire another shot. When it's destroyed, enter the new area and you'll go to a CUTSCENE. --\\ NOTE \\--------------------------------------------- | Depending on how well you responded to ADA's comments | | throughout the game, your relationship with her will | | be different at the end. At the end of the CUTSCENE | | with Leo, ADA will comment on your odds in the fight | | against Anubis. Depending on your relationship, she | | will give a different outlook on it. | | These can range from "You're doomed" to "You may stand | | a chance." | --------------------------------------------------------- After the CUTSCENE, fly forward and land directly in front of the red area. This is the compressed space that you need to destroy, using the VECTOR CANNON, so charge it up and let loose on it. When it's destroyed, head into the black space and watch another CUTSCENE. =========================== 6.12 Underground Sphere =========================== After the CUTSCENE, you'll be immediately forced into a BOSS battle. ---------- | Anubis \ |-------------------------------------------------------- | Pilot: ??? | |--------------------------------------------------------| | You're once again fighting Anubis, and this time you | | have to bring it down to half of its health in order | | to proceed further. | | This can be done fairly easily now that you have the | | new upgrades and Jehuty Ver. 2. Use ZERO-SHIFT when | | Anubis moves away, and just slash away using Melee, | | and you should be fine. The battle will end shortly | | and you'll move on. | -------------------------------------------------------- Once you finish the battle, you'll see some more CUTSCENEs, then move on to the next area. ========================= 6.13 Compressed Space ========================= When the CUTSCENEs end, you will be forced into yet another BOSS battle. From here on out, there will be mainly BOSS fights, so be prepared to fight hardcore. --\\ NOTE \\--------------------------------------------- | During the CUTSCENE, ADA will inform you that many of | | Jehuty's SUBWEAPONs and features are now destroyed. | | This version of Jehuty is called Damaged Jehuty. | | The only SUBWEAPONs you will have are ZERO-SHIFT and | | GRAB; GRAB is not very useful. BURST, SLASH, and DASH | | will be the only normal functions of Jehuty that you | | will be able to use; hence, no long-range attacks | | anymore. | --------------------------------------------------------- ---------- | Anubis \ |-------------------------------------------------------- | Pilot: Nohman | |--------------------------------------------------------| | This is a tough battle. Anubis will be out of range | | most of the time, and Jehuty is Damaged so you'll be | | able to use ZERO-SHIFT as your only Subweapon. | | The general pattern of this battle is as follows: | | - Anubis appears, calls out, then disappears. | | - Anubis reappears and fires a BURST attack. | | After Anubis reappears, you can see him charging his | | BURST attack. When he does this, you must DASH to | | the side and avoid it, then use ZERO-SHIFT to get in | | close to Anubis and begin using SLASH on him. | | After a long, long time of doing this, after Anubis' | | health is past halfway, his armor will break up some | | and he will begin to focus more on battling you with | | Melee Attacks rather than BURST. If you dodge first | | then attack, you can sometimes slip in a hit or two. | | You may also want to use a DASH-SLASH combo (hold R2 | | and press Square) to hit him. | | Once you get Anubis' health past 1/4th of the way, | | more armor will shatter and he will focus more on | | evading you and doing sharp, quick Melee Attacks. | | Anubis may also use regular SHOT Attacks, which you | | should use R1 DEFEND against. DASH away from them | | if he begins to charge up a BURST. | | Keep up the fight, and eventually, after a somewhat | | long and tiring battle, you will defeat Anubis and | | arrive on Phobos/Aumaan. | | Don't throw the party just yet, you're not done. | -------------------------------------------------------- You'll see a CUTSCENE, then appear on Aumaan -- that is, Phobos Station. ====================== 6.14 Phobos/Aumaan ====================== You are now on Phobos. Watch a few CUTSCENEs, then you'll regain control. Don't go over to where Anubis is just yet. --\\ NOTE \\--------------------------------------------- | During the last few CUTSCENEs, you may have noticed | | that Jehuty was damaged again. No longer are you in | | Damaged Jehuty; you're now piloting Naked Jehuty. | | You have the same features/SUBWEAPONs as your former | | version, that is, Damaged Jehuty, but you also have | | SHOT and HOMING LASERs. | --------------------------------------------------------- --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | Go up. Straight above where you regain control, you | | should find an EX-MISSION FILE. It should be fairly | | easy to spot. | -------------------------------------------------------- --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | Turn around from where you regained control, then go | | forward. There should be an EX-MISSION FILE near the | | ground. Use L2 if you have trouble locating it. | -------------------------------------------------------- Once you've gathered the EX-MISSION FILEs, continue where the arrow is pointing; where Anubis is. When you reach him, you'll see a short CUTSCENE, and then you will regain control. Immediately, back away from the shining light! That will take you to the next area, and you may not want to go there, just yet. There are a few EX-MISSION FILEs you can gather at this point. --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | After the CUTSCENE, Nephtis clones will begin to rise | | from within Aumaan. Back away from the light, then | | do battle with them; they're incredibly easy. After | | you kill a few of them, an EX-MISSION FILE should be | | found on the ground, on the right side of the field | | (facing the light crevasse). | -------------------------------------------------------- --------------------- --|| EX-MISSION FILE ||--------------------------------- | --------------------- | | After killing even more of the Nephtis clones (don't | | worry, they're easy), another EX-MISSION FILE will be | | on the ground opposite the previous one. | -------------------------------------------------------- Kill some more Nephtis clones if you like, then go into the light crevasse that I was warning you about earlier. This will take you down to the last BOSS. You'll see some more CUTSCENEs. ====================== 6.15 Inside Aumaan ====================== Watch the CUTSCENE, and you'll be forced into the final BOSS battle. After this battle, the game will be over; and it isn't so difficult, so don't be upset. --\\ NOTE \\--------------------------------------------- | Apparently in the PAL release of the game, this boss | | is much more difficult than the NTSC release. I can't | | confirm it because I don't have and don't plan to have | | the PAL version. If you're playing the PAL version of | | the game, the following strategy may not work - and I | | can't help you. Check the "Additional Help" section | | for other ways to get help on the game. | --------------------------------------------------------- ----------------- | Aumaan Anubis \ |-------------------------------------------------------- | Pilot: Nohman | |--------------------------------------------------------| | This battle is a joke. It may take a while, but it | | shouldn't be incredibly difficult to win. Jehuty is | | damaged pretty badly now, so you should still try to | | be careful, though. | | The attacks from the previous battle are still the | | same though there isn't necessarily a pattern to the | | use of them. | | Generally, you should fire HOMING LASERs to destroy | | his BURST attack (in case he charges one), then use | | ZERO-SHIFT to catch up, then use DASH-SLASH combo to | | hit him, because regular MELEE attacks are easier | | for him to block. | | The only thing you'll really need to keep in mind in | | this battle is to avoid the BURST attacks he throws | | at you at all costs. They can be deadly; one or two | | hits by it can kill you. | | After you've gotten the hang of hitting him, there's | | no huge change in the way to battle him, however, he | | tends to evade you more often with his ZERO-SHIFT as | | his health bar gets lower and lower. | | Eventually you'll beat him though, he really is not | | so hard. Pat yourself on the back because you've now | | completed a really great game. | | Sit back and enjoy the ending. | -------------------------------------------------------- =================== 6.16 Statistics =================== After the ending and the credits, you will see a screen with various stats tallied for you, as well as your overall ranking. The following is a list of what will be displayed. ENEMIES DESTROYED: XXXX MAX CONSEC. ATTACKS: XXX SCORE: XXXX CONTINUES: XX SAVES: XX VASCILLIA EVENT: XX MELLE EVENT: XX OVERALL RATING: XX The ranking goes as follows: C, B, A, S, SS. C is the lowest, SS is the highest. If you get rank A or below, the picture behind these statistics will be that of Dingo, Angie, and Rick (Angie & Rick are his mining pals). If you are ranked S or SS, you will receive the picture of Dingo and Ken. Press L1 to view the picture without the statistics in front of it. ****************************************************************************** 7. Subweapons ****************************************************************************** This section will give you brief descriptions of each SUBWEAPON you get in the game. Basically, I will be copying the explanations from inside the walkthrough and will fix them up a little bit for this area. -------------------------------------------------------- | 7.1 GRAB | |--------------------------------------------------------| | You start the game with the SUBWEAPON GRAB, and it is | | useful throughout. By equipping it and pressing the | | Circle button, you can grab enemies or objects. | | Press the Square button while holding them to use them | | as weapons, and the Circle button will let you discard | | them, by throwing them at other enemies (or a wall). | | You will use this quite a bit in BOSS battles, and it | | can be fun in regular battle, but it's often faster to | | use regular attacks. | | The GRAB SUBWEAPON does not use any of your SUBGAUGE. | -------------------------------------------------------- -------------------------------------------------------- | 7.2 GEYSER | |--------------------------------------------------------| | Upon saving Taper, you'll receive the GEYSER SUBWEAPON | | which will be useful throughout the game. | | After equipping it and pressing the Circle button, you | | will be able to immobilize nearby enemies. Pressing | | the button in lightly will cause it to be thrown over | | a group of enemies, while pressing it hard will throw | | it more precise, towards a single enemy. | | While enemies are immobilized, they cannot move or put | | up a guard, so you can kill them easily. | -------------------------------------------------------- -------------------------------------------------------- | 7.3 GAUNTLET | |--------------------------------------------------------| | By equipping GAUNTLET and pressing the Circle button, | | you can cause minimal damage by piercing the enemy's | | guard. The real benefit of this SUBWEAPON is the fact | | that it repels targets; this can repel the target into | | nearby walls for even more damage. In small spaces, | | GAUNTLET is very effective. | | After defeating Vic Viper, he will give you GAUNTLET. | -------------------------------------------------------- -------------------------------------------------------- | 7.4 PHALANX | |--------------------------------------------------------| | PHALANX is a rapid fire SUBWEAPON. When equipped, it | | will fire numerous rapid fire shots through the area. | | Pressing the Circle button hard will cause a direct | | shot towards one target, while lightly pressing it | | causes a broad range of fire. | | This is best used in large crowds of enemies, such as | | MOSQUITOs, to take down a lot of them quickly when you | | are surrounded by them. | | You will receive PHALANX after unlocking the main gate | | in CAPRI CANYON. | -------------------------------------------------------- -------------------------------------------------------- | 7.5 COMET | |--------------------------------------------------------| | You will receive COMET from Nephtis once you have won | | against her in Vascillia. COMET is very useful in the | | Vascillia Event, because it is a homing device that | | can pierce an enemy's guard. However, it tends to | | take up a lot of SUBGAUGE, so use it sparingly. | -------------------------------------------------------- -------------------------------------------------------- | 7.6 DECOY | |--------------------------------------------------------| | Once you've defeated the train, you will receive this | | SUBWEAPON, DECOY. It will cause the image of Jehuty | | to appear, and enemies will target it instead of you. | | While the enemy is targetting the DECOY, you can go | | after it freely. | -------------------------------------------------------- -------------------------------------------------------- | 7.7 VECTOR CANNON | |--------------------------------------------------------| | The long awaited VECTOR CANNON! You get it once you | | win that last Boss battle with Nephtis. Unfortunately | | the VECTOR CANNON is not very practical in normal | | battle, so you probably won't be using it very often. | | It takes a long time to charge up, but once it does it | | is incredibly large and powerful. | | Besides the few points in the storyline where you will | | required to use it, you probably won't use it. | -------------------------------------------------------- -------------------------------------------------------- | 7.8 WISP | |--------------------------------------------------------| | Ken will supply you with WISP ("You use weird things") | | which is essentially the same as GRAB, except you can | | use it from long distances. It will be useful when | | grabbing Ardjet, and when you fight the BOSS Zakat, | | but otherwise is about as useful as GRAB is. | -------------------------------------------------------- -------------------------------------------------------- | 7.9 HALBERD | |--------------------------------------------------------| | This is one of the SUBWEAPONs you probably won't need | | to use very often; in fact, I can think of only one | | part near the end of the game where I used it. | | Anyway, HALBERD is a large, concentrated laser beam | | that can take off a ton of health from an enemy very | | quickly, provided they don't evade it. Unfortunately, | | because the beam is so large, evading it is relatively | | easy for an enemy. | | You get HALBERD on the way to Fortress City. | -------------------------------------------------------- -------------------------------------------------------- | 7.10 MUMMY | |--------------------------------------------------------| | This is the only SUBWEAPON that is beneficial to you, | | and is the only way besides METATRON to recharge your | | health bar. Holding it will put up a shield, quite | | like the ones the MUMMYHEADs hold up. While held, it | | will drain your SUBGAUGE, but protect and restore your | | ENERGY. | | To get it, go to Elevator D, and descend down it. Kill | | the MUMMYHEADs in here, and you will receive it from | | one of them. This is in Fortress City. | -------------------------------------------------------- -------------------------------------------------------- | 7.11 HOMING MISSILES | |--------------------------------------------------------| | This is one of the best SUBWEAPONs in the game; it is | | like the name implies, a homing weapon that will chase | | down the enemy, then pierce it's guard and destroy it. | | Most enemies will be destroyed by it in one or two | | hits. | | Holding the Circle button will cause the Missiles to | | appear behind you. The longer you hold it, the more | | appear, up to 16 of them. Usually, tapping it quickly | | will shoot one to four missiles; this is effective | | when there aren't a lot of enemies around. Only use | | all 16 when there are a ton of enemies in the area. | | It may be implied, but the more missiles you fire, the | | more SUBGAUGE is used. | | You will get this once you defeat Inhert. | -------------------------------------------------------- -------------------------------------------------------- | 7.12 FLOATING MINE | |--------------------------------------------------------| | After defeating Orbital Frame Zakat, you'll receive | | the SUBWEAPON FLOATING MINE. Using this will place a | | mine in the field of battle, and when an enemy goes | | near it, it will explode and cause damage to them. | | You can also throw enemies into it, too, but that may | | require too much effort for some of you. | | Honestly, I never used this in the game itself; in the | | EX-MISSIONs, you are required to use it as your only | | weapon at one part. That's the only time I ever used | | it. | -------------------------------------------------------- -------------------------------------------------------- | 7.13 ZERO-SHIFT | |--------------------------------------------------------| | You first receive ZERO-SHIFT from Inhert, but you will | | not be able to use it until after the Battle at Aumaan | | Crevasse, when it becomes active. | | ZERO-SHIFT is in my opinion the greatest SUBWEAPON you | | will get. It allows you to compress space like Anubis | | does, and thus you can fly at incredible speeds. | | Using this on regular enemies will usually cause you | | ram them, which usually depletes their health to just | | about nothing. Once ZERO-SHIFT is activated, you will | | probably be using it all the time. | | The best thing about ZERO-SHIFT? It doesn't take up | | any of your SUBGAUGE. | -------------------------------------------------------- ****************************************************************************** 8. Ex-Mission File Locations ****************************************************************************** There is a total of 19 EX-MISSION FILEs you can find, and they are in 5 different areas of the game (as I have divided them in the walkthrough). They are in the following locations: =================== 8.1 BAHRAM Ship =================== After defeating Ardjet, your first BOSS fight, you will enter the BAHRAM ship. There is one EX-MISSION FILE inside the BAHRAM Ship. 1. Go through the first three rooms. In the third one (with the semi- hidden CELLAR), kill all the enemies. Before proceeding to the next room, go BACK to the second room, and the EX-MISSION FILE will be inside it. ==================== 8.2 Margaritifer ==================== Once you evade Nephtis on Deimos Station, you will land on Mars. This is the desert-like area where you fight Vic Viper, and try to unlock the gate. There are six EX-MISSION FILEs in this desert area. 2. While fighting Vic Viper, there is a rock formation you can destroy that is over the entrance to CAPRI CANYON (use the map to see it). You must be on your second game, with "Equip" chosen. You can use the WISP subweapon to grab it. 3. Near the METATRON in the battle area, there is a rock formation you can destroy. The EX-MISSION FILE is inside of it. 4. Between CAPRI CANYON entrance and the METATRON is another rock formation that you can destroy. Inside of it is the EX-MISSION FILE. 5. Beneath the wrecked train on the southern part of the map, there is an EX-MISSION FILE sitting on the ground. 6. While in this area, ADA will say, "Estimated combat time, 90 seconds." Respond to this by pressing the L3 button, and a timer will appear in the top right corner of the screen. Defeat the NARITAs on the screen and ADA will praise you. Over the entrance to CAPRI CANYON, an EX-MISSION FILE will appear. 7. In CAPRI CANYON, while trying to unlock the center gate, on the way to the left PROTECTIVE LOCK, you will run into a fork in the road. Go to the left and you will reach a dead end with a METATRON and a wall of boulders. The EX-MISSION FILE is at this dead end as well. ===================== 8.3 Fortress City ===================== 8. In the first of the three rooms with the retracting pillars, there is an EX-MISSION FILE in the corner. 9. In the first of the three rooms with the retracting pillars, there is an EX-MISSION FILE in the corner opposite of the previous one. 10. In the third of the three rooms with the retracting pillars, there is an EX-MISSION FILE against the wall opposite of the exit. You may need to kill all the enemies in the room for it to appear. 11. While fighting Inhert for the first time, when you can still see, fly down to the bottom of the room and an EX-MISSION FILE will be on the floor. ========================== 8.4 Aumaan Cargo Route ========================== After the Battle at Aumaan Crevasse, with all the LEVs, you will enter the Aumaan Cargo Route. This is the first area where you will be able to use ZERO-SHIFT because you will now have Jehuty Ver. 2. In the Aumaan Cargo Route, you will find four EX-MISSION FILEs. 12. In the first half of the cargo route, before the CUTSCENE with Ken, there is a room with a small sheltered area on the ground. Under this sheltered area is the EX-MISSION FILE. This area has CYCLOPs and MOSQUITOs in it. 13. In the first half of the cargo route, before the CUTSCENE with Ken, there is a room with metallic beams going horizontally across