Marvel Ultimate Alliance Created 11-04-2006 Complete 11-28-2006 Version 1.0 =============================================================================== Table of Contents =============================================================================== 1. Introduction 2. My Team [MYT] 3. Walkthrough A. S.H.I.E.L.D. Helicarrier [SHH] B. Stark Tower [STT] C. Omega Base [OMB] D. Stark Tower 2 [ST2] E. Atlantis [ATL] F. Stark Tower 3 [ST3] G. Valley of Spirits [VOP] H. Sanctum Sanctorum [SNS] I. Murderworld [MDW] J. Mephisto's Realm [MPR] K. Valhalla [VHL] L. Bifrost Bridge [BBG] M. Asgard [ASG] N. Niffleheim [NFF] O. Shi'ar Empire [SHR] P. Skrull Planet [SKP] Q. Doomstark [DMS] R. Dr. Doom's Castle [DDC] 4. Heroes [HRS] A. Spider-Man B. Captain America C. Iron Man D. Wolverine E. Thor F. Mr. Fantastic G. Thing H. Human Torch I. Invisible Woman J. Storm K. Colossus L. Iceman M. Moon Knight N. Deadpool O. Spider-Woman P. Elektra Q. Daredevil R. Luke Cage S. Ms. Marvel T. Silver Surfer U. Black Panther V. Doctor Strange W. Ghost Rider X. Blade Y. Nick Fury 5. Teams Bonuses [TMB] 6. Trivia Game [TRG] A. Act 1 Trivia [A1T] B. Act 2 Trivia [A2T] C. Act 3 Trivia [A3T] D. Act 4 Trivia [A4T] E. Act 5 Trivia [A5T] 7. Training Simulator [TNS] A. Captain America [TSCA] B. Wolverine [TSWV] C. Iron Man [TSIR] D. Ultron [TSUN] E. Mr. Fantastic [TSMF] F. Daredevil [TSDD] G. Crimson Dynamo [TSCD] H. Thing [TSTG] I. Black Panther [TSBP] J. Doctor Strange [TSDS] K. Mysterio [TSMY] L. Elektra [TSEK] M. Scorpion [TSSP] N. Blade [TSBD] O. Ghost Rider [TSGR] P. Luke Cage [TSLC] Q. Spider-Man [TSSM] R. Storm [TSSR] S. Thor [TSTR] T. Deadpool [TSDP] U. Invisible Woman [TSIW] V. Shocker [TSSK] W. Spider-Woman [TSSW] X. Iceman [TSIM] Y. Piledriver [TSPD] Z. Ulik [TSUK] AA. Human Torch [TSTH] BB. Dragonman [TSDG] CC. Ms. Marvel [TSMM] DD. Kurse [TSKS] EE. Lizard [TSLZ] FF. Paibok [TSPK] GG. Super Skrull [TSSS] HH. Thunderball [TSTB] 8. Sketch Books [SKB] 9. Achievements [ACV] 10. Future Updates 11. Legalities [LGL] =============================================================================== 1. Introduction =============================================================================== I have prefaced all my past guides with the note that this is a description of the manner in which I played the game. It may not be the best/easiest way but is a method that is proven successful. Having played both X-men Legends and X-men Legends 2, I anticipated a game with more of a variety of Marvel characters. Ultimate Alliance does not disappoint. Hopefully you will find the information provided below helpful as you venture into the world of Ultimate Alliance. Using Alt + F and searching the above abbreviations will allow you to skip to a certain area of the guide you may be interested in. =============================================================================== 2. My Team [MYT] =============================================================================== My team is a pretty cool new concept added for Ultimate Alliance. You can create your own team of heroes, give them a unique name, and choice an emblem to represent your team. As objectives are completed your team will gain reputation points and then skill points that can be used to add bonuses to the team. Substituting a member out of he team however will cause a reduction in reputation. The team concept is unlocked at the beginning of the Atlantis mission. The team menu is accessed by pressing the right trigger in the Hero Details menu. Skill points are can be added to the following characteristics: Team Vitality- Boosts your team's maximum health Team Synergy- Boosts your team's maximum energy Team Force- Increases all damage done by your team Team Focus- Increases XP gained Team Tactics- Increases the rate at which you gain momentum Team Bench- Increases the roster slots (max of 10 heroes) =============================================================================== 3. Walkthrough =============================================================================== ------------------------------------------------------------------------------- A. S.H.I.E.L.D. Helicarrier [SHH] ------------------------------------------------------------------------------- Objectives -Furious: Rendezvous with Colonel Fury on the bridge of the U.N.N. Alpha -The Scorpion's Sting: Defeat the Scorpion in battle -Nuclear Disaster: Stop the Masters of Evil from launching the helicarrier nuclear missiles -Bullseye's Target: Defeat Bullseye in battle -S.O.S: Protect the helicarrier engine from the Masters of Evil -Dragon's Fire: Defeat Fin Fang Foom before he can destroy the helicarrier engines The game begins with a killer cut scene on the S.H.I.E.L.D ship. To begin your character options are predetermined. The group consists of Spider-Man, Wolverine, Captain America, and Thor. If you are like me and wish to control what powers are upgraded and who uses certain items I would suggest hitting start and turning off the Auto Equip and Auto Point distribution features. The team needs to make it to the bridge and rendezvous with Colonel Fury. Take the stairs up to the left and through the door. Battle a few Ultron Warriors and continue through the next door. Make a right across the fan and down the ramp for to fight a few more Ultrons. Up the ramp on the other side and leap over/move through the blaze of fire. Enter the next room and fight more Warriors and move out. Down the ramp and up the stairs to the next room where you should find a door that must be manually opened using the x button. There will be some lasers fired but should not hit you. Follow the ramp around and up some stairs and you meet your first real enemy: Scorpion. He is a pushover. There are some Ultron Warriors that will try to help him out but they can't do much. Scorpion has a ranged tail attack and a melee tail attack neither of which is too impressive. He should easily be defeated and provided you with your first item, Scorpion's Tail. Go up the stairs Scorpion was guarding and through the next room. There is a large blaze on the other side that you can move around. The next door leads to the command deck and Nick Fury. Fury asks that you stop a nuclear missile launch by the Masters of Evil. Before you leave you can talk to Fury and he will fill in some story points. Move down the stairs and exit the bridge. The green circle on the ground is a S.H.I.E.L.D access point that allows you to save and change your team. The others available are Moon Knight, Ms. Marvel, Mr. Fantastic, Storm, Invisible Woman, Luke Cage, Thing, Iron Man, Human Torch, Elektra, Colossus, Ice Man, Deadpool, and Spider-Woman. More characters will be unlocked as you proceed. Standing with your back to the bridge move right through the door. A cut scene will occur and your team is trapped in the room. Destroy the Ultron Strikers and then pull out the old energy source and replace it with one from the corner of the room (the large silver object that you can push). Once in place move back to the console (indicated by the orange triangle) to open the door. Through the door and down the stairs for more battles. You start to see enemies with special features (resistances and power ups for defense or attack etc.). The next room has more enemies in it that the previous areas but they are still no match. Move through them and climb the ladders on the right side of the room to reach the next area. Through 2 doors and you have reached the nuclear weapons launch bay. Fury says the only way to stop the missiles is to destroy the console that controls them. There is one on each side of the room marked by large X's. You destroy them both but one of the missiles launched. Now its to the navigation room to activate the missile's self destruct. You have 5:00 minutes to get there. Head back the way you came and you will encounter BULLSEYE. Bullseye is a little tougher than Scorpion was but still no match for the good guys. He has a decent ranged attack and an adequate supply of health. I just used Spidey's ranged attack and moved in close for some hand to hand with Wolverine. There are a couple normal enemies with him that are easily taken care of allowing you to attack Bullseye relentlessly. He leaves an Item Assassin's Sight. Use the console in the next room to destroy the missile. Go down stairs to enter the barracks. There is a S.H.I.E.L.D access point to the left and ahead is the Black Widow's laptop. Pick it up. Moving forward you will encounter a SHIELD agent. He has been trapped and needs to be release. Turn around and go in the door to the right. Jump the laser and walk over to a consol. Press X to make one of your team stay at the console then select another member (using the d-pad) and go to the other console and hit X. This unlocks the SHIELD agent. Return to where you first saw him. Each of the rooms has a computer with some story information on it. Read it if you like then continue. Down the stairs and you encounter Doombots. One breaks through the window. Kill it then jump through the open window to the outside. Fight your way through some more Doombots and move around to the far side of the outer portion of the ship. Go up the stairs and you will encounter Winter Soldier and Radioactive Man. Midway through the battle, Dr. Doom interrupts over the radio and they leave. Follow the evil duo. They send there minions in to do their dirty work while they attempt to escape. Destroy their henchmen and double jump the platform they escaped to. If you cross to the other side there is a +1 permanent attack boost one of your heroes may enjoy. Give chase and catch up to the enemies. This time the fight is for real. They are imposing but beatable. I focused first on Radioactive Man with ranged attacks then moved in close for melee against Winter Soldier. If you have a hero that can fly there is a +1 body bonus on a balcony at one end of the battle field. The defeated enemies drop the Bionic Arm and Radioactive Touch items. Once victory is obtained Fury activates an elevator in the previous room. Once at the top of the elevator, go down the stairs and straight ahead to the ladder. Continue down the predetermined path. There really isn't anything special with the exception of a Health regenerating Doombot that may require some teamwork. Eventually you will come to a point where you can go outside. This is where Fin Fang Foom is. Fin Fang will begin on the deck. While he is on the ship he has striking attack that can be avoided by keeping your distance and an attack where he creates an energy way by pounding the ground (avoided by a well timed jump). He will also spit a barrage of fire balls. Attack with a ranged character while he is grounded. When he goes to fly run up to the gun and use Y to fire. Once he is hit he will land on the deck. Fin Fang leaves Dragon's Heart. Head back inside when you are ready. ------------------------------------------------------------------------------- B. Stark Tower [STT] ------------------------------------------------------------------------------- Objectives -Electronic Secrets: Get the decryption module from Black Widow and take it to The Vision -Cyber Speak: Find Dr. Pym's cybernetic helmet on the Omega Base and return it to him at Stark Tower The base of operations will be Stark Tower. Explore the area and talk to everyone you like. Fury and widow provide some background. There is a focus upgrade and a body upgrade up the stairs on either side of Wyatt Wingfoot's position (the yellow exclamation point on the map). There is also a sketch book located next to Wingfoot. There is also a striking upgrade and a pair of Tony Stark's cufflinks available on tables in the room. Hank Pym and the Vision are in one corner and will provide some background information and a couple of new objectives. Pym would like you to find his cybernetic helmet on the Omega Base and bring it to him. Vision needs a decryption module from Black Widow. That is an easy objective to complete. There is a trivia game and a training simulator at your disposal. When ready talk to Wingfoot to set out. ------------------------------------------------------------------------------- C. Omega Mission [OMB] ------------------------------------------------------------------------------- Objectives -Detecting Dugan: Locate Dum Dum Dugan to find out what's happening on the Omega Base -Resuming Control: Protect Dum Dum Dugan as you escort him to Central Control -Train Wreck: Disable the primary drive train for the Omega (Optional) -A long way to the top: Stop the Omega Base by reaching the control room on the upper deck -Ultimate Ultron: Stop the Masters of Evil from stealing the Ultron upgrades -Neural Nightmare: Don't let the Masters of Evil unleash the neurally enhanced Super Soldiers -Gamma Detonation: Take Dr. Banner and deactivate the Gamma Bomb before it explodes -Database Destruction: Stop the Super Soldiers from destroying the Omega computer (optional) -The Menace of MODOK: Defeat MODOK in battle before the Omega base crashes into the dam Once you begin the mission go through the door on the left to meet up with Dugan. Escort Dugan to Central Control. He isn't a baby and will mix it up so as you encounter enemies. Enter the next room and veer to the left. Fight some Troopers and enter the door on the left at the end of the hall. A mini cut scene will introduce you to a Super Soldier. He looks large but isn't very dangerous. Move into the room the big guy just busted through and continue to fight your way to a larger room with rotating gears. Dum Dum has an idea. Disable the primary drive train so the Omega Base is forced to switch to the secondary drive. Destroy the gear that is down the stairs and has an orange arrow pointing toward it. Down the stairs to the right is a Daredevil action figure. Move around the to the other side of the room and destroy the other part of the drive train before going up the stairs. Doom destroyed this control room so it is useless, fortunately there is a second one. Exit to the left and pick up a +1 body upgrade. Go back and exit through the other door for a SHIELD Simulator disc that contains Captain America's comic mission. Move through the door in the center and you will come to Crimson Dynamo. He launches missiles from his suit and has an electric charge attack. It is doubtful he will provide much resistance. Once you are by Dynamo the other portions of the drive train are ahead, marked by the 2 large X's. Take them out. The next room has a SHEILD access point and is the control room you have been searching for. Of course these controls are busted too. The team needs to make it to one of the upper decks and Dum Dum will stay put. Through the door and you will see a message notifying you that some enemies will have shields and need to be attacked from behind. You can also grab their shields and pull them away. The only way to the top is through via the Omega's exterior. Move the only way that you can and a helicopter will come by. Notice the red circle as it fires its missile from now on if that is seen you should probably move. Fight your way through the same old enemies and reenter the base on the other end and you should reach the Project Labs. Save if you would like then go through the door on the right. This leads to a room with Super Soldiers encased in glass. Mysterio messes with the Neural inhibitor and causes the encased soldiers to come alive. Once the four super soldiers are dead move up the stairs and into the next room. Bruce Banner is stuck in the lab (why doesn't he just become the Hulk and bust out?). Before leaving go to the to left corner an pick up the helmet Hank Pym asked for. Banner will wait outside while you go in and deal with 2 Super Soldiers. The shutoff to the Gamma Bomb has been damaged so off to the secondary lab. A red arrow will appear on the mini map. Back track a little an there is a new path open. The doors to the right lead to a sleeping area and has Wolverine's Simulator disc inside. Go through the next door and downstairs to use the console. The gamma bomb has been disarmed. Go back up the stairs and move toward the large X. Mysterio is at it again. He wants to fight but instead he makes 2 copies of himself. The copies will continue to regenerate until the real Mysterio is gone. The battle is quick so I didn't see a visual way to differentiate the 3 Mysterios. The health meter at the top though will let you know if it is the real one or not. He drops the Master Hologram item. Continue forward and in the room opposite the lift there is a +1 striking upgrade. Take the lift up. As the lift rises you will be attacked by numerous enemies. They are not tough but there are bombs that will drop as well. These bombs are identified by the orange flashing arrow above them. They can be disarmed by hitting the X button when near one and then the button sequence that appears. You can also just stay away from them and let them explode. When the lift stops moving jump up and move down the hall. There will be a door you can enter to the left for an optional objective. Destroy all the Super Soldiers (6 maybe) before they destroy the computer. Exit and continue to another lift. Down the stairs and you encounter a SHIELD Agent. There is another helicopter in the area and the only anti air craft gun is on other side of the base. To the right downstairs is a comic book. Continue forward and you will come to a point where there are some enemies with shields on a higher platform. One of them will destroy the railing for you to jump up. Fight off these guys and the helicopter will block your path. Push/pull the large metal object on the platform over the railing that was destroyed and through the glass floor below. Drop through the opening and "Go Inside". Pick up the Black Panther action figure standing on the yellow and black striped floor. Move through a couple doors and a few enemies until you can "Go Outside". The helicopter lands, releases a few enemies and leaves. SHIELD agent is trying to open the door to the bridge but the helicopter keeps him form doing so. Use the anti air craft gun to take out the chopper. A timer appears (I believe 45 seconds) you won't have to worry though just jump down to the gun and press X the cut scene does the rest. Take out the enemies once the helicopter is destroyed. Don't forget the focus upgrade near the door before you leave the area. Keep going and you will encounter MODOK. MODOK will immobilize your team. He will ask you questions and each time you get one right you move forward. A wrong answer and its an electric shock. The Earth is 93.2 million miles from the sun, (I got the 1/2 life of strontium wrong), fumf is not a sub atomic particle, and the bottom answer (starts with P) is the one for the question about the watchers. MODOK will drop the MODOK chip. Use the console and the Omega Base will be stopped before reaching the dam. ------------------------------------------------------------------------------- D. Stark Tower 2 [ST2] ------------------------------------------------------------------------------- Objectives -Data Stream: Ask Dr. Pym to look at the Quinjet's data feed for Wyatt Talk to everyone again. Make sure you return Dr. Pym's helmet. Talk to Wyatt and he will give you the aforementioned objective. Go back to the good doctor and he would be happy to take a look at the Quinjet. Also notice the large X on the map. It leads to Iron Man's Lab. Weasel has some info on Black Widow's laptop but needs a password to SHIELD's priority files to go further. He says to talk to Vision for to key on where to get the necessary password. Talk to everyone you'd like in here. Black Panther, Elektra, and Jarvis are available. If you picked up Stark's cufflink earlier Jarvis will discuss it briefly with you and you get an objective completed. If you didn't get it then he will ask for it Iron Man's Simulator disk is also here on the desk next to Elektra. A sketch book is also positioned on the right side of the room. To get the password for Weasel, talk to Vision about Nick Fury's brother. Now talk to Black Widow about Baron Strucker and finally talk to Nick Fury about Gabriel Jones. Now go back to Weasel and tell him the password is Gabriel Jones. ------------------------------------------------------------------------------- E. Atlantis [ATL] ------------------------------------------------------------------------------- Objectives -Riot in Atlantis: Locate Namor to discover what caused the riot in Atlantis -Battling the Barbarian King: Remove Attuma from the throne of Atlantis -The Secret of the Crypts: Discover what the Masters of Evil are doing in the Atlantean crypts -The Sound of Insanity: Destroy 3 Sonic Emitters (OPTIONAL) -Mission of Mercy: Gather rare seaweed to create a medicine that will heal Namor (OPTIONAL) You have unlocked the ability to create your own Marvel Team. You could move members in and out before but this lets you build a "reputation" for your team. There is a focus upgrade up the stairs one set of stairs the other set leads to the underwater connection tube. Once you've passed through the connection tube enter the dive chamber. On the end opposite entry is a Black Panther action figure. Use the control console to open the hatch for entry into the water. Take either the path to the right or the left and you will end up at the same point. Continue forward until you reach a mini cut scene where you see Namor encased in a bubble. Destroy the guards and then you can use the console to release him. The Temple of Negrete is the side door. Enter here if you'd like to get the seaweed. Take the left path and destroy the enemies in the room. Open the clam for a pearl that will open a lock. In the corner of this room there is a wall with a crack in it. The wall can be broken to open a secret area housing Mr. Fantasti'cs simulator disc. When you exit the room through the door that will put you behind the giant statue at the entrance. Move left up a ramp and into a room where your team will notice openings in two pedestals next to a giant statue. Place the Eye of Negrete on one of the pedestals. Exit and swim straight across the hall toward the giant X. In this room you will acquire Trident's Tip. Now remember when we went left at the beginning of the temple. Investigate the other side and you will find a door to a tomb (marked by an X) and inside is the 2nd Eye of Negrete. Place the second eye and the statue will move. Place Trident's tip and a door will open to the Walek Seaweed. Namorita opens a whirlpool to her locations so she can administer the medicine to Namor. Now enter the Atlantean Trenches. Be wary of the mines floating in the water, if you hit one of them they explode. Byrrah and Krang are guarding the first sonic emitter. When defeated, they will drop the Crown of Byrrah. This duo is the toughest opponents to date. They actually killed a member of my team. I did not have a particular strategy. I used Iron Man's ranged attack and went in close with Captain America for some melee shield damage. Take either of the two available paths and you will find then next 2 sonic emitters destroy them and save if you'd like. Move your way to the entrance to the throne room but before entering release the guard from the giant clam and he will provide a combination to a safe in a submarine nearby. The sub is directly across from the clam. Turn around swim up the "rock steps" to the sub. Inside the chest is a Daredevil action figure and I got Human Torch's Cloak. Now to the Atlantean Throne. Go either direction here they both circle to the area where the mini cut scene took place. Fight your way to the other end of the room. Tiger Shark and Attuma place a bead and release to enemies, one of which will regenerate health. Destroy them and take the bead. Place the bead in the center of the next room to open 2 doors. Once the bead is in place numerous enemies will appear. Defeat the enemies then enter the door on the left. There is a trench that you will not want to dive into, so swim across and get the bead. As you leave get the Sketch Book on the side wall. Now to the other door. Cross this trench and obtain the bead. Place one bead on the remaining pedestals to open the main door for a battle against Attuma and Tiger Shark. This battle was difficult only in the sense that Attuma and Tiger Shark were able to swim a lot better than I. The enemies will be "grounded" for a while if you activate the consoles on either end of the throne room. It is much more difficult (at least for me) to fight by swimming only. Once grounded, I was able to corner Tiger Shark and unleash a barrage of melee attacks with Captain America to take him out fairly easily. With their defeat your team acquires a Hydro Suit and may enter Defender's Crypt. Fight your way through the area. Along the left side of the path there is a body bonus you can pick up. You eventually come to the Arena. Enter it. In the arena you will find Mandarin and before he goes he has a small surprise for you. Kraken has a ground smash attack and he will punch. Kraken also sprays a black mist for a ranged attack. Watch for openings in the columns surrounding the beast. When there is one enter it for a button pushing mini game that will deal out damage to Kraken. Defeating the guards seems to be the key to opening another column for the minigame. Do attacks you perform will damage Kraken other than the columns collapsing. Pick up the Blood of the Kraken and move to the area where Mandarin was. You are back at Stark Tower. ------------------------------------------------------------------------------- F. Stark Tower 3 [ST3] ------------------------------------------------------------------------------- Objectives -Problematic Schematic: Find the Ultimo schematics from the Mandarin's Palace and give them to Colonel Fury at Stark Tower Talk to Fury and he will ask you to retrieve the Ultimo schematics from your next mission. Now to Iron Man's Lab and Weasel to see what information he retrieved from the Black Widow's laptop. He needs help but doesn't know who to trust. He recommends talking to Dr. Pym to figure out who is more trustworthy. Pym knows Cebulski and has some information but refers you to Vision for data about Beroge. The choice seems clear tell Weasel he can trust Cebulski. ------------------------------------------------------------------------------- G. Valley of Spirits [VOP] ------------------------------------------------------------------------------- Objectives -The Rings of Mandarin: Question Mandarin about Dr. Doom's plans for the Masters of Evil -The Orb of Agamotto: Locate the Orb of Agamotto for Dr. Strange Enter the first room and kill the monks. Down stairs in the corner behind a column is a Sketch Book. Use a strong character to pull the rope in this room to open a door. I say strong character because Captain America said he wasn't strong enough when he tried, Spider-Man though was able to pull the rope. If none of your characters are strong enough (which is unlikely) you can go through the door on the left and fight your way around to the same position. The wooden barrels in this world are explosive so do not use melee attacks to destroy them it will cause considerable damage. Fly to the center of the room and punch the gong to open a door. (Alternatively you can use the other door in this room and fight your way around to the other side of the door. One of the enemies with this route is a large dragon creature). Once in the room with the three fires downstairs you can leave through the door past the fire or maybe use your powers to extinguish the fires with blue X's above them. (I did not have anyone on my team that could do so, therefore I just used the other door). Once through the door battle Ultimo and then pick up Ultimo's Plating. After Ultimo and just before the stairs to the next room a striking bonus sits behind a fire. In the next room when you approach a door a cutscene tells you it is locked from the other side. Enemies will then appear. Once they are destroyed the door opens and more enemies come through. Save Point. On to the Golden Court, where there are three doors you can take. All of which lead to the exact same room. Fight your way through the enemies here and go up the stairs and into the next room. Stay away from close contact with the spinning blades and move on. In the next room stay upstairs and go right. You should fight your way to a weapons cache that has an item in it (Iron Man's Gloves). Go back the way you came and move over the balcony. There is 2 large columns of spinning blades to destroy before going up the stairs. On each side of the stairs there is a balcony that will have a room attached. One room contains Thing's simulator disc. The other has the Ultimo Schematics Fury asked for. Continue to the next room and stay on the balcony (if you fall climb the hanging fabric to get back to the balcony). Wait for the fire breathing statues to stop then jump from platform to platform. The next hall has a number of easily destroyed enemies. Through this door is the Grey Gargoyle. Grey Gargoyle can temporarily turn one of your team to stone. He also regenerates health from time to time. Overall it is not a difficult battle. Continue to attack until one member is turned to stone then switch. By this time you may have built up some Extreme attacks. Bosses are always a good place to unleash them. He drops an item Stone Touch. Advance to the Celestial Hall. The floor opens and enemies jump in. It would be wise to take out he regenerating guy first so you don't have to keep killing the same monks over and over. Go up the stairs and to the left. In this room there is a sketch book to the left and a weapons cache at the top of the stairs. Defeat the enemies to make a lever appear. Use the lever and a door will open next to the SHIELD access point. There is however another door and another lever. Exit, go straight across the room and up the other set of stairs. Move the blocks one of the blocks over one of the areas where the enemies appear. Then take the 2nd block to the other side of the floor and cover an enemy portal. Defeat the remaining enemies and a lever appears. Use it to open the 2nd door. This leads you to an improved stronger Ultimo. He is still no match for your foursome. A constant barrage of attacks should put this bot out of his misery. At the top of the stairs past the Ultimo battle are a focus and body upgrade. Into the Forbidden Passage. You run into Dr. Strange and decide to help him out. Your team also agrees to help the good doctor retrieve the Orb of Agamotto. Continue forward and you will come to more spinning blades. In among these blades sits the Crimson Dynamo simulator disc. Continue to fight your way through to a door that says it is locked from the other side. Use the other door in this room and follow the path to the Orb located in a treasure chest. Once the orb is yours so is Dr. Strange. He has been unlocked and is available to your team at any SHIELD access point. In the room connected to where you found the orb several enemies appear. Head back there and fight your way through and go up the other set of steps. In this hall there are Buddha statues on either side. The statues can be destroyed to reveal small secret areas. Each area has a spinning blade column to destroy and several vases. The one on the left nearest the exit to Mandarin's Court also has the third Black Panther action figure. Mandarin has a whirlwind attack and a ice attack that temporarily encases a hero in a block of ice. Keep on the attack and he will leave to a protected area once his health is about half. He will release a small spider looking robot that you can destroy then a Ultimo Mark 3 to fight. The large yellow disc below Mandarin's position is a teleporter to where he stands. Stand on the disc and you enter the room he is in. But the Ultimo will grab you and take you back to where you started. You need to blow up the Ultimo in Mandarin's room. Since the spider bots are attracted to you have one chase you into the teleporter and it will destroy the Ultimo in the other room. Once the Ultimo is gone teleport to Mandarin and continue the battle. Repeat the process a couple more times and Mandarin will be back on the main floor. This part is just like the beginning. Once he is gone pick up the White Ring of Mandarin and use the portal to return to Stark Tower; 2 X-men are missing. Talk to Fury back at Stark Tower and provide him with the schematic you found. When ready talk to Wingfoot to move on to a new base and Act 2. Side Note: COOL Nightcrawler cut scene. ------------------------------------------------------------------------------- H. Sanctum Sanctorum [SNS] ------------------------------------------------------------------------------- Objectives (optional) -Security Breach: Get the SHIELD security module from Vision and give it to Weasel -The Scientific Mystic: Locate the mystic tome 'A History of the Arcane' and give it to Vision Move up stairs and down the left corridor to meet up with Nick Fury. Explore the area and talk to whoever you like. Find Vision and he will ask you to find a book for him. There is also a striking upgrade in the room where you find Vision. You can also take the orb from the foyer and place with the Mirror of the Ancient One for a minor conversation. Go upstairs to the Sanctuary and you will run into Weasel. The Cebulski was helpful but now he needs a SHIELD security module from Vision. (Boy he is awful needy). Go to the large X to pick up the book Vision requested. The third Daredevil action figure is just past the book. Dr. Strange's simulator disc is located up the stairs across from where you got Vision's book and the action figure. Place Dr. Strange in your party and enter his bedroom to pick up 2 focus upgrades. When ready teleport to your next mission using the Orb of Teleportation. ------------------------------------------------------------------------------- I. Murderworld [MDW] ------------------------------------------------------------------------------- Objectives -The Land of the Doomed: Save Nightcrawler and Jean Grey at Castle Doom -The Plight of the Phoenix: Clear Jean Grey's mind by destroying the equipment controlling her -Murderworld Mayhem: Find Arcade and see what he knows about Nightcrawler -Political Schemes: Locate and free Senator Kelly (OPTIONAL) Enter the next room and a mini cut scene will show enemies jumping out from behind the paintings on the wall. Destroy the enemies and move forward. There is a treasure chest in the room but opening it only reveals a large hammer that will hit your hero. The next hall has gates that move up and down. They are easily timed (but the CPU controlled members have some trouble). Move forward and into the next large room. This area will have a few more enemies and five smaller rooms attached. You can break the gates and enter the smaller rooms for some items. On the right there is another hammer chest and a Daredevil action figure. The left side rooms contain a Mysterio simulator disc and a focus upgrade. Through the only door remaining and you find yourself in a long hall. There will be gates ahead and a wall with spikes trailing behind you. The goal is to make it down the hall without being killed by the spiked wall. Just move forward killing the few enemies you see and breaking the gates down. Once near the end duck into the room on the left and the spiked wall will pass. Return to the hall and push the spiked wall further to reveal a secret area. In the secret area there is a chest (no hammer this time) and a skill point. The next area has a floor pattern resembling Dr. Doom that will shoot fire. Just avoid the Doom squares and move on. Once through the Doom floor area the adjacent hall will have 2 mini-rooms. One of which houses a striking upgrade. In the next room you will encounter Jean Grey and she's ready to fight. Its not really tough at all, constant attacking will cause her to flee. On to the Big Top. Pick up Luke Cage's simulator disc to your immediate left and a sketch book to the right. Senator Kelly is located at the large X just down the stairs from the entrance to the Big Top. Bust him out and pick up the body upgrade. When ready to continue, enter the tent. Your team of heroes encounters Jean Grey again. This battle is as easy as the first. Once she is gone she gone a clown car enters the tent. Destroy all the clowns that exit the car and receive a coin. Use the coin to play Pitfall. Basically you jump over anything in your way an try to collect the gold bars (I guess). At the end is a carousel that you activate to free Jean. Now that you are out of Pitfall you need to pursue arcade. To do so you need 2 golden tickets. One can be acquired through playing pinball. Enter the pinball area. In here there are enemies to kill but try to avoid the flippers. They will hit you and knock you back. Explore the area and knock down as many of the boards with Arcade on them that you find. Knocking them down gives you points toward the 1,000,000 you need. Search the are for a sketch book, a strike upgrade and a body up grade. Eventually you should come to a set of ramps on opposite sides. Up one ramp is Rhino and up the other is Shocker. These enemies are rather simple as well. In close melee damage should be enough. If you have an extreme built up it doesn't hurt to use it. Once both enemies are down and you have the necessary points a cut scene occurs. Numerous pinballs will fall from above. Head toward the save point and pick up the ticket before exiting. You are now back at the beginning of the Big Top. Head back to the tent and enter the Fairgrounds to obtain the 2nd ticket. Venture to the right side of the fairgrounds and you should see a focus upgrade behind a wooden wall. Destroy the wall to get the upgrade and ride the bumper car around if you like. Fight all the enemies in the area then enter one of tents in the center. Inside you should find a hammer pick it up and go to the locked gate. Hold the A or B button and use it on the test of strength game just to the left of the gate. Enter the next area and fight all the enemies. There is a sketch book and a claw game to play here. Make sure you play the claw game because the prize is pretty cool. Once the claw game is activated just press the correct (on screen) button sequence for your prize. When ready take the hammer out of the tent in this area and test your strength again for a new item and some coins. There is one other tent that has a chest you can open for an item as well. When ready exit the area through the opening in the tent at the rear. Open the chest to the right for some gear then move on to the Maze-O-Death. Pull the finger to the right and a wall will lower allowing you to move forward. Avoid the flowers with the green gas, they will lower your health. Also do not go near the rotating spikes, it is an automatic kill. Elektra's simulator disc is in the maze and easy to spot. The last finger has 2 chests next to it. The chest on the left is the one with the goodies. Once the last finger is pulled pick up the hammer and test your strength to open the gate. You should now be at a bumper care area. Use you car to destroy the enemies for the 2nd golden ticket. Exit to the Roller Coaster and then the Big Top. Use your 2 tickets at the ticket booth and enter the Fun House. You have a choice of 3 doors. Door number 1 can not be opened initially (each time you try the hammers come out of the chests and hit you). So lets start with door numero uno. Fight your way down the hall and open the first chest you see for some loot. Once the enemies are defeated another door number 1 will open. Through this door is a mini-game where you grab hold of a white bar and make a ball bounce into the blocks above. Once the blocks are gone door number 2 opens. But first lets check out what's behind door number 3. Alright a striking upgrade, but wait picking up the upgrade causes a wall to appear blocking your exit. Looks like you will have to fight your way out. There are a lot of enemies to kill. Once they are gone break down the wall but before leaving go to the flowers in the room. Though you may not see it there is a Black Panther action figure next to them. Pick it up and them go to door number 2. Fight your way through the disco room and down the remaining hall when you reach the finger pull it. Save first if you like you are about to battle Arcade. Once the finger is pulled the floor falls away and your are in battle against Arcade. At the top of one of the ramps along the wall is a body upgrade. The object here is not to attack but fall through the floor via the trap doors on the sides of the room. Once you fall through you will be sent to a cannon that blasts you on top of Arcade. Once on top press the button indicated repeatedly to make him punch himself in the head. You will only land on top of the enemy when he is positioned near the center of the room. Four punches and Arcade is down for the count. ------------------------------------------------------------------------------- J. Mephisto's Realm [MPR] ------------------------------------------------------------------------------- Objectives -Chasing the Devil: Locate Nightcrawler in Mephisto's Realm -Evil Schemes: Find out what the Masters of Evil are up to in Mephisto's Realm -Mephisto's Flames: Light the candles by solving the puzzles Mephisto has prepared -Chasing the Angel: Locate Jean Grey in Mephisto's Realm -Vengeance be Mine: Save Ghost Rider from his prison -Fire and Brimstone: Defeat Mephisto to leave his realm -Nowhere to hide: Determine the safest place for Weasel to hide from SHIELD agents (optional) -The Eye of the Shadow Queen: Find the Eye of the Shadow Queen somewhere in Mephisto's Realm and return it to Wong (Optional) Before embarking on the next mission take time out to talk to whoever you like. Be sure to talk to Weasel and Wong to get the optional objectives. Use the orb to teleport when you are ready. Head straight across from the SHIELD access point and up the stairs to update your objectives. I went around the center area killing all the demons before moving on. Blade's simulator disc is in the area as well. There are five paths that connect to this main area. Defeating the challenge at each path lights a candle in the center area. We will start with the one closes to the access point and move clockwise. Read the altar and the Book of Majernik says "Thy way shall be lit by the flames of impure soles." The key is to throw enemies into the fire using the grab (X) button and the left analog stick. With each enemy thrown into the center fire the pedestal lowers. (Setting your team to defensive may help you do this part a little easier). Once it is lowers all the way a portal will open, but before leaving get the strike upgrade. Now to the next puzzle. This time the book of Majernik states "Whilst thy name is carven in stone, thy shall be invincible." I believe you have to destroy the large markers with crosses at the top area to open this portal. The third altar reads "Only the Eternal Torch shall renew the Flames of the Damned." This one is easy. Defeat the few enemies here to open the path to the torch and a body upgrade. Wield the torch and attack each of the "cups" at each corner. Once they are lit the portal opens. At this point the professor talks to you and says Jean Grey is joining the team in Mephisto's Realm. Next the altar says, "Wilst the Trees of Aegis live, mine servants never perish." There is an axe you can wield next to the trees with the blue/purple rings around them. Use the axe to destroy the trees then kill the enemies to open the portal. The final altar states, "Sacrifice upon the altar shall imprison thee." Kill an enemy from each of the rings within the center circle to "imprison" them in the rings and open a portal. Now a portal should open where the candles are lit. Enter it to continue to the Inferno. Now Jean is in trouble too. Way to go Xavier. Defeat the enemies in this area and a Fire Giant leaps from the lava in the center. Even with his health regeneration powers he is a pushover. Continue through the door that opened and up the stairs. Make a right at the top of the stairs and beneath a statue is a skill point. Head back and open the weapons cache. Go to the opposite side and go through the opening to the left to pick up the Eye of the Shadow Queen. Now jump across the broken bridge. Look to the right and you should see a large tree. Under that tree sits a Daredevil action figure, which should make 5 and unlock the character for use. Open the weapons cache, kill the fire giants and move forward. The team comes across Ghost Rider and they feel they should help him out. There are four large X's on the screen. Go to each X and destroy the rock formation holding the chain. While you are breaking the chains free on the left side keep an eye out for a Sketch Book. (A note on the fire giants: Pressing A next to them will not grab them, instead you jump on their backs and a button sequence later you still their sword and beat them with it). Mephisto is willing to free Ghost Rider but only in exchange for a member of your team. Pick which member of your team you wish to trade and Ghost Rider is unlocked (the trade is not permanent). Ghost Rider seems like a pretty strong character but anyway. Move forward and fight your way through the creature coming out of the ground. There will be 2 weapons caches to open and then a bridge to cross. Once you've crossed the mini-bridge and reached the top of the stairs be sure to retrieve the Scorpion simulator disc to the left and the body upgrade to the right. Continue fighting forward and you will reach a point where 2 fire giants break through doors to fight you. In the rooms the fire giants leave are a focus upgrade and a Sketch Book. You will encounter Blackheart shortly. Blackheart like most of the bosses/mini-bosses is not that difficult. He does have a nasty little ranged energy attack that can prevent you from getting too close for melee action. Try ranged attacks then switch characters to someone close for some melee damage. His knockdown energy ray seems to be focused on the character you manually control. You have to defeat him 3 times before continuing toward the large X's. Here is where you have to make a choice. To the left you can save Nightcrawler or to the right save Jean Grey. I will go with Nightcrawler but it is your choice. Once the unlucky one plummets to their death, enter Stygian Abyss. Upon entering the Abyss move to the left and jump across to the rock and pick up Ghost Rider's simulator disc. Mephisto brings numerous minions to destroy you. Keep moving toward the top of the screen killing as many enemies as you like (I don't think they will ever stop, not sure but...). You should come to a wall with a gate in it. Fly over or break through he gate and head to the blue portal you saw in the mini cut scene. Once you see it jump into it. Now you are battling Mephisto. He has a ranged energy attack, some melee, and a power that makes you loose control (temporarily) of your team as they run around. In the beginning attack as you would any other enemy. When you notice he drops his sword or if you get close and press X to induce a mini-game to take it from him, use his weapon to destroy the statues surrounding the center circle. Once the statues are gone Jean Grey is back but helping Mephisto. I attacked Jean some then Mephisto some. Mephisto's energy bar eventually turned a shade different from red (a very light purple or maybe a gray) and then I accidentally ran into Jean who helped put Mephisto away. ------------------------------------------------------------------------------- K. Valhalla [VHL] ------------------------------------------------------------------------------- There is a path to the north that leads to a Gladsheim Hall and a strike upgrade. There is a design on the floor that will allow you to summon Hermod for a discussion. Another path leads to Himinbiorg Hall and a body upgrade. You will also find Warrior Hall, but your team is not welcome until you prove yourself. To prove yourself help the gods in Asgard or Bifrost Bridge. ------------------------------------------------------------------------------- L. Bifrost Bridge [BBG] ------------------------------------------------------------------------------- Objectives -The Gate of the Gods: Open the gate at the end of Bifrost. -Dragon Fang: Find the sword of the Valkyrie, located somewhere on Bifrost (OPTIONAL) Move to your immediate left to pick up Storm's simulator disc. As you venture onto the bridge, Valkyrie speaks and provides you with an optional objective. The bridge ahead is broken so take the path to the right and via the ship. At the right end of the ship there is a Black Panther action figure. Once off the ship go left and then right at the top of the ramp. In this area there are several enemies you have to trip (A, B, A) to defeat. Go straight ahead to see a giant statue of Odin. Go back up the stairs and go right. You will see four stones with designs and four raised areas of the floor with designs. Move the stones with the designs over the match on the floor. The one in the middle goes on the bottom left The one on the left goes to the top right. The one in the rear goes to the bottom right. The one on the right goes to the top left. Step on the blue letters and the Odin statue will lift his right arm. Once across a Sketch book is sitting next to the stairs. When you reach the area with the gear, turn it and then look around and you should find Valkyrie's sword. (In order to be complete I went back and lifted Odin's other arm by moving the column in the center to the far right and using ranged attacks to kill the distant archers. You also pick up a weapons cache with XP in it). Now through the Midgard gate. Once on the bridge move toward the TV screen (as if the characters where going to jump out of the screen) to pick up Spider-Man's simulator disc. Avoid the fire from the flaming statues then use a charged B to knock back the enemies and kill them. Once you reach the end lower the drawbridge. Lowering the drawbridge provides access to the rest of the bridge. Here there are fire spitting statues at the end of the bridge. If you are good it is possible to dodge the fire balls all the way to the end. Alternatively you can go on one side of the bridge and walk your way to the end. When you come to a hole in the bridge you can jump/fly over it or wait patiently for pauses in the fire balls and cross to the other side of the bridge. There is an axe you may wield early on the bridge that may come in handy later on. Once at the other end save and lower another drawbridge. The battle with the Wrecking Crew could be tough. It is four on four and they will attack from the beginning. I was fortunate to have all four of my characters with an Extreme power save and unleashed it on the Crew immediately. This made the battle much easier. Once the Extreme took a good portion of energy away I would alternate between a character with a good ranged attack (use up all their energy) and a melee character (use up all their energy). Once the Wrecking Crew is gone, destroy the barrier to the door and open it. You are now granted access to the Warrior Hall so go there and check it out. There is a focus upgrade next to the Viking that told you to buzz of earlier (the guy is marked by an ! on the map). Once in the hall there is a Sketch Book directly behind your team. Also pick up some XP (formerly an action figure), Thor's simulator disc, and a skill point. Talk to Weasel and he will give you another task. Ask Dr. Pym about Ivan and then Black Widow about Dr. Ines. The choice seems clear so let Weasel know. ------------------------------------------------------------------------------- M. Asgard [AGD] ------------------------------------------------------------------------------- Objectives -Balder the Brave: Find Balder, who is imprisoned somewhere in Asgard -Unleash the Guardian: Locate Heimdall and free him -Freeing the God of War: Find Tyr and free him from his prison in Asgard -Liberating the Brave: Free Balder from his mystical prison We will take the path to the right and fight are way across the bridge. Once across venture ahead onto the porch for some enemies and a weapons cache with a skill point inside. Move off the porch and go right. Pick up some XP (formerly action figure) and fight your way around to the back side of the building and you will encounter a statue of Thor that requires the power of lightning. Lets move back to the beginning and see where the other path takes us. You will encounter an area where you have to defeat several trolls to advance. Once the trolls are gone the Hammer of Vidar appears that allows you to take out the stones blocking your path. You should now see an anvil and a body upgrade. Move down the path of grass covered rocks and you will end up back at the Thor statue. I assume the easy way to move forward is to use a lightning power of Thor (maybe Storm) on the statue. Another way (the method I used) is to activate the door, which will catch on fire and throw one bad guy from each of the pillars into the fire. They will just keep regenerating until one from each area is placed in the fire. Continue forward and you encounter Balder. In order to free him you must free his brethren Tyr and Heimdall first. Their is a door on either side of Balder. Odin's Courtyard - West Wing is where we will start. Read the inscription on the statue ahead. Some super soldiers will bust in. Destroy them and go in the door they opened. Around the corner to the left there is a weapons cache if you are interested. Go through a couple more doors and fight off some more super soldiers. You will come to a hall with a large block. Push the block down the hall and then to the left. This will open a door to a chest and the hand of Tyr. With Tyr's hand in hand (heeheee, sorry) continue forward to a large sword that will act as a bridge. Walk down the sword and lift Fenrir's mouth to gain access to the other side. Fight your way to the next room and push the statue to the far end on top of the elevated panel. Enter the Great Forge. Scorpion and Lizard are waiting for you as well as Tyr hanging from the ceiling above a fire pit. Go to either side and attack one before the other can react. You will be able to severely damage one enemy while the other is making his way to your area. Once they are gone we need to find a way to cool the lava below Tyr. There are 2 levers behind Tyr. Positioning one team member on one lever and switching characters to move a second to the other lever allows your the option of lowering Tyr into the lava. We don't want to do that so lets figure out how to cool it. Go through the only door you are allowed to at this point. Fight the monsters and go down the stairs for a weapons cache and the Invisible Woman's simulator disc. Get a 2nd weapons cache and move to the next room. In the room with wooden stairs there is a sketch book straight ahead and a weapons cache to the right. The exit to the next room is on the left. Save at the SHIELD access point and go down stairs. Here you find the Great Anvil. Pick up some metal from the table to the right and take it to the forge on the other side. Use the bellows to heat it. Go back to the items table and pick up some tongs to retrieve the metal. Put the heated metal on the Great Anvil and get the hammer from the table. Use the hammer to create Asgard's Armor. Pick up the striking upgrade and body upgrade on either sides of the next room and move forward. You should now be in a room with a lava pit and a giant cauldron to the side. Kill the enemies and use the cauldron pulley to pour water onto the fire thereby cooling it. Fight your way to the 2 large X's and use the levers to open the door. You are back to Tyr so use the levers in this room to lower him to safety. He is thankful and opens a portal to Asgard for you. To the East Wing. Read the inscription on the statue. The Ram is the guardian of the Bifrost Bridge. Fight your way to the Super Soldier who talks about Dark Magic being your downfall, yeah right whatever. Destroy the 2 ram statues to open the exit. Go through the door to the right and fight your way to a turnable statue. Turn the statue in the direction of the pattern marked on the floor (it should be looking away from you). Go to the other room and turn that statue so you can see its left arm from the side. The big door will open. When you encounter the clay enemies stacked on top of one another blast them with a ranged attack to separate them. They are easier to destroy when apart. When you arrive in the room with the moveable statue push it (like in the West Wing) to the raised portion of the floor. This opens a door to a secret area with a focus upgrade, a strike upgrade and a weapons cache with XP (action figure). Once you have what you want enter the Grand Hall via the path on the right. From the Grand Hall go to the left down the path with the large X's. Fight your way there and the way out becomes blocked. Destroy the structures indicated by the X's to reveal moveable, large blocks. Once the enemies are disposed of pull out the block in the center and move it to the floor pattern to the right (the pattern on the floor and the pattern on the block should match. (There is also a focus upgrade on the platform above the center block). The block closest to your current position goes on the opposite side of the room. Finally the block that was on the left as you entered this room is to be placed in the center. This opens your way out and removes a force field around a device we will get to in a minute. Now on the other side we have a different problem. Three large creatures stole the center piece of the room. Return the three pieces. Once the emblem is restored you can leave and use both buttons that were previously blocked. Press the buttons simultaneously for entry to the next room. Heimdall has been frozen solid. Shocker and Rhino are going to try to stop you from saving Heimdall. You may have an Extreme saved by this point. If all four of your characters do then using it now will all but kill both of your enemies. There is a Sketch book behind the frozen Heimdall. There are four levers in the room each corresponding to a cage covering a mirror. Rotate each lever to raise the cages. Now, move to the mirror with the green arrow and activate each mirror. He is free, but has lost his horn and would like it back. Since we are super heroes we will retrieve his horn. Exit Heimdall's room and a cut scene will open a door. Continue forward and get Deadpool's simulator disc. Jump across the broken bridge, get the horn, and return it to it rightful owner. Use the portal to return to Balder. Balder is free but Executioner and Enchantress appear ready for a fight. Enchantress will heal Executioner and has the ability to enchant your team members. When she is attempting to heal Executioner use A, A, B combo to stop her. I focused my attacks on her until she was dead (since she does the healing) then went after Executioner. He seemed like he was primarily a melee fighter. Now through the center door to the courtyard. Talk to whoever you like, but be sure to go see Weasel to check on his progress into the Black Widow situation. ------------------------------------------------------------------------------- N. Niffleheim [NFF] ------------------------------------------------------------------------------- Objectives -The Demise of Odin?: Search Niffleheim and discover what's happened to Odin -Savoir's to the King: Free Odin -Raven's Spire: Open Portal created by Loki -The Spear of Heaven: Guess which spear is Gungnir and use it to open the portal to Raven's Spire -A Favor for the Prophetess: Locate Volla's Ring (Optional) Enter the Well of Helvelgamar, the Way to Niffleheim (its near the Warriors' Hall) when ready. Move forward and defeat the enemies that come back to life on the boat. Next you will find a strike upgrade and some enemies coming out from the ground. Take the path to the left and pass a large fire for a Sketch book. Not much to do really just keep battling forward till you come to a small snow bridge and a Viking ship to the left. There is a focus upgrade off to the left. Another small snow bridge and you come to Ulik and Kurse. Kurse is not a problem he is just another ordinary boss. Ulik however is Energy and Physical Resistant. A weapon seems to work well against him as does some of Thor's lightning/electric powers. Just keep on the attack and he will perish. Another method I like to use is to activate Captain America's skill that decreases damage for the entire team and Spider-Man's Spidey Sense that slows down the enemy. Once the terrible twosome are gone look for a key to the chest. Continue to fight forward and you will come to a SHIELD access point and Shocker's simulator disc. Just before you get to the SHIELD access point you should see a small building with a fire outside it. Examine the fire and find the key to the chest Kurse and Ulik were breaking into. There is Volla's ring. Return to the save point and enter the Battleground. Take the path around to the left if you want to fight or go straight ahead and push the boulder out of the way. There is a body upgrade behind where the rock settles. A cut scene shows that you will be attacked from above by a catapult from here on. Again if you see a red circle on the ground avoid the area. Light the watchtower to provide minor distraction and move forward. Move straight across the frozen water to find the catapult that is creating the problem. Destroy it and the nearby enemies then use the other catapult to destroy the rock barrier blocking the gap. Pick up a body upgrade and keep going. The next thing you see is the Twilight Sword. A mini cut scene occurs and it is off to Ymir's Domain. Ymir is huge and the camera stays fixed in one position. You can not harm Ymir with your powers. This fight is similar to the type of fight you had against Arcade. Ymir will clear out the trees ahead and swing his club at you. In the meantime enemies with large weapons will appear. Kill the enemy with the weapon and watch for Ymir to slam his club to the ground. When he does run toward him with the weapon and hit the correct on screen button sequence. The last button is to be pressed repeatedly so you can jam the weapon into his neck. Four hits and Ymir is dead. Not really that difficult once you figure out what to do. Pick up the item he drops and the Sketch book behind him and move on to Spire's Ascent. Not much to describe here either, fight across two bridges (look to the left after the first one and you should see Spider-Woman's Simulator disc) and then you will come to a place that has a small ledge to the right with a strike upgrade on it. Another bridge, more giants, a focus upgrade and finally another SHIELD access point. Move past the save point and you will run into Baron Mordo and Ultron. Not too tough a fight. Mordo is maybe the stronger of the two. He has a nasty little freeze attack that will encase any hero it hits in ice. You could literally have all 4 frozen at once. Ultron doesn't seem too special he may not do much more than melee attack. Use any Extremes you have saved and concentrate on Mordo to start. Once they are gone its time to choose the true spear of Odin. Fortunately for us, we have Volla's ring to let us know which spear is the correct one. The Fourth Spear is sparkling so pick it and use it to Dispel Loki's Magical Barrier. Now you battle Loki. He has the ability to create a band of wolves to help him attack. I'd recommend an Extreme if you did not use one against Mordo and Ultron, otherwise the same as I have said before seems to work (switch among your melee and ranged attackers). You are returned to the Great Hall and need to find the four god swords using the portals Sif created. First we will go to the first portal on the same side of the room as where Fury is standing. There are 3 elevated floor patterns in the room stand on one, hit X, and switch members of your team. Do so on all three elevations. A door opens and you should have one free member that can roam. Enter the room and wield the sword. Move down the same side to the next portal. Walk only on the floor patterns with the darker wood. The lighter colored patterns will collapse. When you have reached the other side wield the sword. Jump the table and move to the other side of the hall. You should be outside. Move to your right and climb the mountain. Go down the ledge and jump the gap. Climb the mountain again. Be sure not to let the wind tunnels push you off the ledges. Just keep climbing until you wield the sword. The last portal has a bouncing sword that runs away from you when you approach it. I entered the portal to the left and reappeared in the same room to grab the sword (not sure if the rest of the portals will work). Now that you have all 4 swords go to the center where they are aligned and use them to bust open the ice. The Destroyer Armor is free and Loki is not really dead. He tricked us and then runs into a portal. Chase Loki into the portal, though we don't know which is the right one. The Destroyer Armor will follow. If this is the wrong portal you must destroy the trolls to exit the area. Keep repeating and one portal will give you access to a room where Loki is crouching between two columns. Now attack the Armor until the bottom meter fills. An explosion takes out Loki. Pick up the Norn Stones and leave. Dr. Doom appears and has a surprise for you: Your Death. But a cut scene takes over ... ------------------------------------------------------------------------------- O. Shi'ar Empire [SHR] ------------------------------------------------------------------------------- Objectives -Full Stop: Destroy the hyperdrive matrix in engineering -Weapon of the Gods Pt. 1: Talk to Lilandra to get a shard of M'Kraan Crystal -Self Destruct: Stop Deathbird before she can destroy the Shi'ar starship -The Pawns and Princess: Save Princess Lilandra from her evil sister Deathbird (OPTIONAL) -Miscommunication: Send a message using the antenna of the Shi'ar starship (OPTIONAL) -Weapons of War: Disable the main guns of the Shi'ar starship (OPTIONAL) Pick up the focus, body, and strike upgrades, as well as a sketch book in the Royal Library at Attilan. Then go in to the Royal Court for a sketch book. Crystal will also ask where Medusa would look for the Nullifier. Tell her its at Muir Island. Then talk to Lockjaw (the large dog) to head to the Shi'ar Empire. Move your way across the room to the large moveable blocks. Move some out of the way to gain access to the stairs. There is a sketch book to the left behind the boxes and before the stairs. Go up the stairs and to the right. Up another set of stairs and through a door into a larger hangar. In this hangar go down the stairs and make a left. Staying on the catwalk go to the other side of the room. Up some stairs and Iceman's simulator disc is available for the taking. Now fight your way to the north end of the hangar for a mini-cut scene. When the force field appears and the hangar floor opens work you way to the console indicated by the green arrow to close the door. The open hangar floor will try to suck your team into the vast nothingness of space. Work your way back to the front/center area of the hangar and use the aforementioned console. On either side of the hangar there is an entrance to another area. Go into the Port Crew Quarters and use the console to turn off a force field. Repeat the process on the Starboard Crew Quarters. The Starboard Quarters also has a strike upgrade you may want. Exit to the Main Bay and head to the exit. Once you near the Shi'ar Power Core, Corsair leaves but will ask you to do some tasks for him. Move forward and some guards will enter, lock the door and leave. You need their keycards to continue through the engineering deck. Give chase to the right and you will find an Ultron simulator disc. The guy with the key card will have an orange arrow above his head. Once he is dead go to the other side to get the second keycard. On the left side the keycard holder will lock himself in another room. Just destroy the door then him. There is a focus upgrade available in this room as well. Go back and use the consoles with the green circles in front of them and the previously locked door should open. Enter and use the elevator to arrive at then next level. You encounter Gladiator. He is invincible to start, but when you think someone can't be harmed they always have a weakness. Go to the four corners of the area and use the transfer energy consoles. This will create a beam that allows your team to do damage to Gladiator. A well timed Xtreme here works wonders for depleting his health greatly. If you are not able to take him out you will probably have to hit the consoles another round then attack. You may want to save the Xtremes for the next battle that occurs shortly. Exit the area and pick up the body upgrade to your left. There is also a sketch book in the next room on the left. Use the airlock controls to access the outer hull. You encounter Starbolt and Warstar. Warstar will mostly go with melee attacks while Starbolt will use projectiles and a nasty little radial attack. I took out Warstar first because he seemed the more aggressive of the two. If you didn't use Xtremes against Gladiator use them now. Spider-Man's spidey sense is helpful here to slow down the enemies for some free hits. Once Warstars is out of the picture turn your attention to Starbolt. Move in for some melee action but be cautious of his radial attack. If you are quick you can move out of the way while it charges. Keep on the offensive and alternate between a good melee character and a ranged character. Once Starbolt is gone, move forward and you should see a yellow arrow pointing to a force field console. Destroy it so the guns can be taken out. Jump up to the upper level to the left to pick up a strike upgrade. Head toward the large X's (the guns) and destroy the three you see. Jump/fly to the area above the guns to get Ulik's simulator disc. Straight ahead you should see the large antenna needed to send the message out. Manually align the antenna with the X button and move on. There is another series of three guns to destroy and then the large weapon located next to the entrance to the observational deck. Move down the observational deck and Hussar and Neutron are waiting. I had an Xtreme here with Moon Knight that killed both bosses with one attack. So I don't know much about their abilities/attacks. They seemed to be primarily melee combatants but the battle didn't last nearly long enough to flush out their powers. All I have to say is wow to Moon Knight's Xtreme. Another boss battle is next. This time it is against Deathbird. She is not that tough. You can basically pound away at her with ranged attacks. She will at times fly through the air, swoop down, and grab a hero. When she grabs a hero pressing the correct button sequence allows the hero to regain the upper hand and pull Deathbird to the ground for some decent damage. Once you have her health approximately half gone, she an become temporarily invincible thanks to the device that appears in the center of the room. Attack this device to break her invincibility and attack some more. Pick up a body upgrade when she leaves and move to the Science Section. Upon entering the area you will see Deathbird in another room activating a self destruction sequence. There is also and one minute timer that appears. Don't even worry about the enemies in the area. Turn around and head to the right. Go through the door and smash the power node indicated by the large X. This will buy you some extra time. Move through the next door and turn left at the force field wall. Destroy another power node and move on (there is some XP formerly an action figure above where this node is destroyed. You can come back for it after you finish saving the ship. In the next room you will find Princess Lilandra. Destroy a node and if you would like to save her (optional objective) destroy the computer next to her. This is one tough computer. An Xtreme should help immensely. Make sure you watch the timer. If it hits zero you have to restart from a checkpoint. Continue to destroy nodes until you reach Deathbird again. The only way to stop the destruction of the ship is to destroy the four consoles (X's) in the room. Exit by Lilandra and turn right. Go down the hall until you find a console that allows you to control a force field below. Use the console then attack the crystal below. There is a focus upgrade you may want to get here before grabbing the crystal. ------------------------------------------------------------------------------- P. Skrull Planet [SKP] ------------------------------------------------------------------------------- Objectives Weapon of the Gods Pt. 2: Steal the Muonic Inducer from Galactus To Weaken a Giant: Destroy the magnetic shield generators that protect Galactus Core Meltdown: Destroy the core drills of Galactus and save the Skrull planet After talking to whoever you like at Attilla (for background info) use Lockjaw to arrive at your next mission. Move straight ahead and through your first battle (not to much to say here). You will come to a large X indicating a magnetic shield generator. Destroy it for a better chance against Galactus if you have to face him later. Continue forward and you will find a Piledriver Simulator disc just past the next set of enemies. Head back and take the door to the right to advance. The very next are has some XP to the left (formerly an action figure) and another generator to destroy. No need to jump the gap in the platform just walk around and kill some more bad guys. Another generator is up a set of stairs and down another set. Once the generator and all the enemies you would like are destroyed, pick up a body and focus upgrade. Head toward Aeronautics. Upon entering Aeronautics the team will be greeted by Super Skrull and Paibok. They want to fight but the Skrull Emperess has a deal for you. She knows of a weakness of Galactus and is willing to share her information if you open a door for her. To help you along the way she offers one of the two previously mention enemies as a guide. Paibok apparently has super strength and endurance while Super Skrull has the powers of all the Fantastic Four. Lets choice Super Skrull. The goal is to reach the large red X. Along the way, just before you reach the SHIELD access point, there is a room that houses a focus upgrade. To acquire the upgrade you must break down the walls of the room to gain entry. Use the console to open the door. Before you return to the empress pick up the Sketch book in the room next to the console room (a strike upgrade is on the other side). She tricked us, wow I totally didn't see that one coming. Paibok and Super Skrull get their chance to fight now. They are a fairly formidable duo. Their main abilities were described before. One of them also has a attack that will encase your heroes in a block of ice. An Xtreme as usual will make this a very winnable battle. Move on to Cityscape. After you turn at the flaming wreckage and head toward the screen, watch for Ms. Marvel's simulator disc at the end of the platform. Next, you will find a core drill that Galactus uses to help destroy planets. If you want (OPTIONAL) destroy the objects below the blue arrows to save this miserable planet. The enemies will continue to attack so it may be easier to destroy them first. Once that is done there is a Sketch book just past the drills. This part is fairly linear just continue to fight your way to the next set of drills. Remember to watch for the red circles on the ground, they indicate missiles from above. Along the way you should find a strike and a body upgrade. Once you arrive at the next set of drills use a projectile attack to save the planet. Continue forward and Galactus (who has been in the background the entire time) will turn his attention toward you. Humans are beneath him so he sends some goons to do his dirty work. Destroy them and go left to get the Human Torch's simulator disc. Turn around and go the other direction and you will shortly arrive at the Heights of Progress. The stairs are out and you need to go up to the ledge across the room. Fly, double jump, or use the moveable block on the left to reach the ledge. Once there pick up the Dragonman simulator disc and save. There is a skill point in a small room past the save point to the left. The next major battle is against Titannus. He is a beast. Titannus seems very strong and seems to have a good defense (or just a large amount of health). It would be difficult to stand toe to toes with him so use a ranged attack to start. Once he becomes distracted with destroying the room attack him from behind. While he is crushing the equipment in the room he will not pay any attention to your team. Once he is gone go to the next area and position a hero at each of the consoles to free a scientist and obtain some XP (formerly action figure). Open the door at the end of the hall to the World Devourer. Now you are up against Galactus. At the start just run from him. If he happens to grab you repeatedly press the button shown on screen to escape his grasp. He has a laser that will stun you thereby keeping you from running. Galactus will knock over a tower that you will use as a ramp to gain access to a higher platform. Cross the platform and jump down the other side. Continue to run away. Fight any enemies you want along the way, just remember that Galactus is giving chase. Continue forward dodging enemies and running around barricades. Eventually you meet up with Silver Surfer. There are 3 consoles you must activate to have a chance against Galactus. One is directly behind your starting position, one is to the left, and one is to the right. Pay no attention to anything but activating the consoles. If you try to fly or webswing Galactus shoots a green laser that immediately knocks you to the ground. Once the three consoles are active, Silver Surfer takes over and you are required to hit the correct on screen button sequence. The third time will be the charm and Galactus is down. Finish up on Attila and talk to Lockjaw to return to earth. ------------------------------------------------------------------------------- Q. Doomstark [DMS] ------------------------------------------------------------------------------- Objectives -To Curse the Darkness: Reactivate the power for Stark Tower -Follow the Leader: Save Nick Fury from Doom's version of Iron Man -Iron Marathon: Survive the onslaught of Doom's Iron men -Protection from Doom: Find the Magnetic Dampener and the manual in Stark Tower (OPTIONAL) You are back at Stark tower but it looks slightly different. Go to the red X's to get things going again. Chase the fake Iron Man robots into Iron Man's lab. Several of the robots appear and the room is locked down. Dr. Pym needs three minutes to get the EMP blast ready and destroy all the robots. Stay alive for 3:00 and objective is complete. The computer down the stairs will activate a recharge of health that can be used as many times as needed. So if you start to run low (you probably won't) use the computer to stay alive. Once the three minutes are up head out of the lab. Explore the new looking Stark Tower for a Sketch book, focus upgrade, strike upgrade, and a body upgrade. Talk to Dr. Pym. He is in the area where Wingfoot was previously. If you are able to find two items for him he thinks he may be able to help protect your team somewhat from Dr. Doom. The manual is on the table near Widow and the dampener is near the trivia game. When ready talk to Fury and head out. ------------------------------------------------------------------------------- R. Dr. Doom's Castle [DDC] ------------------------------------------------------------------------------- Objectives -To Battle a God: Defeat Dr. Doom by using the Muonic Inducer and the M'Kraan Crystal -The Hand of Doom: Find Doom's gauntlets -The Armor of Doom: Find Doom's armor -The Face of Doom: Find Doom's mask -Device of the Ancients: Locate the Ultimate Nullifier (OPTIONAL) -The Rescue of Odin: Save Odin from Dr. Doom's infernal contraption (OPTIONAL) Move straight ahead and a stone staircase will appear. Climb it and move across the newly formed stone walkway. In this next room go left and read the Sacred Text. Enter the next room and another stone path is created. Destroy the 2 statues on the wall at either side of the room and two weapons caches will appear. Once the chest are open a skill point and XP (formerly an action] figure) will appear. Continue on and you reach an area with a large pit. No fear though, a stone walkway is created as you cross. There is another book to read this one denouncing Reed Richards. Enter the Hall of Many Doors to find a puzzle. There are doors on the side of the room but only one provides you with an exit. You can try all of them if you like but the one you need to go through is the one you just entered from. Doom then tells you that the only way to proceed is to take a leap of faith. Just jump in the hole in the center of the room. Go up the stairs and your attention will turn to a giant statue of Doom. Go Examine the statue to learn that you need to obtain the Armor, Gauntlets, and Facemask of Doom before battling the good doctor. Go back up the stairs and make a right. Get the Sketch book and go through the door. Oops not so fast the door is locked so lets try the other side of the room. Now in Doom's Lair, go down the stairs and read another book. Move to the other side of the room and finally some enemies to thrash. Up the stairs and through the next door we go. In the first room to the right you will find a skill skill point. The second door on the left has a bookcase we can move to gain access to a hall. This secret area has a weapons cache with some XP (formerly action figure). Exit the secret area and move to the other side of the large room. There is a bookcase in the far right corner that can be moved for further exploration. Continue pass the bookcase and fight your way down the hall. You should shortly encounter a Sketch book in plain sight. Continue and use the SHIELD access point to do as you wish. Ahead is a battle against Dark Captain America and Dark Colossus. No need to use an Xtreme here, this boss battle is pretty simple. Just wail away at Colossus then focus on Dark Cap. Up a set of stairs and you have the Gauntlets. The ground falls beneath you and you end up in a small pool of water. Exit to the stairwell and prepare to fight some Doomsmen as you climb the stairs. Enter the Dimensional Cavern. Next you fight Dark Psylocke and Dark Cyclops. This battle is made very easy since the 2 Dark X-men separate. Fight either you like initially but both have to be defeated before continuing. If you accidentally take the portal to Cyclops don't worry, just fight him and return to Psylocke later. Once they are gone open the weapons caches in the room and go toward the door with the yellow arrow. Enter the Hall of Arms. There is a Sketch Book immediately to your left. Go down the stairs to get the armor, but the Iron Man Doombots have other ideas. Once they are gone get the armor for real. Now, move on to Doom's Lab. Fury says the Ultimate Nullifier may be nearby. Find it and maybe it will help against Doom. Clear the room of enemies then go up the stairs and through the door. Your goal is the red X you see on the map. Fight your way there, but first pick up the Sketch book in the first room on the left. The red X was the Ultimate Nullifier, its broken but may still come in handy. As you continue, be wary of the green electrical fields ahead. Move through them as they are off and into the next room for a SHIELD point. Either run across the rotating walkway or fly across the pit. Move through another series of green rays and into the next area. In this area notice the X in the center. It is Odin and he is trapped. Once you pass Odin, Dark Thor and Dark Spider-Man wish to battle your team. Dark Thor will drop a hammer that will destroy the machine trapping Odin. Once Odin is free, pick up Doom's Mask and exit to Castle Doom. A cut scene shows the items you found being place on the giant Doom statue. Also the upgrades that were encased in glass are now available. Use the upgrades as you wish, save, and move into the portal to Doom's Throne. Doom has created a dark Fantastic Four to protect him. Doom will go sit on his throne as he watches his Fantastic Four try to dismantle your group of heroes. This battle could be difficult. Having your teams costumes "defensed up" and using Spider-Man's Spidey Sense helps a lot. Spidey Sense slows down the dark group and allows you to focus on them individually. Once they are slowed down switch to a good melee character and use their best attack (my case Moon Knight's Nunchuks). This strategy had me take out the Thing, Mr. Fantastic, Invisible Woman, and the Human Torch (in that order). Using Captain America's boost Heroism will also minimize the damage your team takes. Dr. Doom is initially invincible. Five large X's appear on the screen move to each one and attack the structure. Once it is gone the X disappears and a Dark Fantastic Four member emerges. Kill the dark Fantastic Four member and move to the next X. Once the last X is gone approach Doom and hit the button on the screen repeatedly to touch him and steal some of his power. Now you get to battle Doom one on one, well not really Doom has more Dark Fantastic Four goons that can be killed for health but will respawn endlessly. Doom moves from one side of the room to the other quickly and has a strong lightning attack. If you were able to save your Xtremes while fighting the Dark Fantastic Four use them now against Doom. This action will reduce Doom's health by at least one-half. Use strong ranged attacks against Doom as he moves from side to side. If you are lucky, you may be able to get Doom cornered for some quick melee action. Just continue to alternate between ranged and melee attacks and Doom should be destroyed. After defeating Doom a cut scene ensues and you are given a glimpse of the future based on what OPTIONAL objectives you completed during the game. CONGRATULATIONS! THE WORLD IS SAFE..... AT LEAST UNTIL MARVEL: ULTIMATE ALLIANCE 2 IS MADE =============================================================================== 4. Heroes [HRS] =============================================================================== T: Type D: Description NOTE: The 3rd attribute of each costume is a defense increase that maxes out at +9 ------------------------------------------------------------------------------- A. Spider-Man ------------------------------------------------------------------------------- 1. Powers a. Web Bullets T: Projectile D: Shoots projectiles of impact webbing (rapid tap) b. Web Snare T: Projectile D: Uses webs to freeze an enemy in his tracks and deals damage c. Web Throw T: Radial D: Grabs and enemy and swings him around, doing radial damage to enemies nearby (Chargeable) d. Slingshot T: Melee D: Propels himself forward using webbing as a slingshot (Chargeable) e. Web Warrior T: Special D: Uses web to fling an enemy into the air. Charge longer to increase the distance an enemy will soar g. Web Shield T: Boost D: Creates a web shield that has a chance to block all attacks h. Spidey Sense T: Boost D: Time slows down for Spider-Man and his allies allowing them to react to events much more quickly i. Bungee Bash T: Xtreme D: Team Xtreme attack that will grab enemies and spin them into web sacks OLDSCHOOL'S PICKS: Web Shield, Spidey Sense, Web bullets, Web Warrior Spidey sense works to even slow down bosses and web shield helps Spider-Man's defenses. Web bullets is a good rapid fire projectile, while Web Warrior deals a higher amount of damage than his other attacks. Bungee Bash is not effective against bosses and giants but works very well when surrounded by normal enemies. 2. Costumes a. Classic -Reflect Melee- Reflects a percentage of melee damage back at attacker -Web Damage- Increases the amount of damage done by web attacks b. Symbiote -Max Health- Increases max health -Critical Web- Increases critical hit chance with web attacks c. Scarlet Spider -Web Damage- Increases the amount of damage done by web attacks -Experience- Increases the amount of XP gained d. Stark Armor -Evade- Increases chance to dodge all incoming melee attacks -Striking- Increases striking stat OLDSCHOOL'S PICK: Classic. I just like the look of this better than the others. It is the Spider-Man I know. The Stark Armor does have a neat evade ability but Classic is the way to go. ------------------------------------------------------------------------------- B. Captain America ------------------------------------------------------------------------------- 1. Powers a. Shield Throw T: Projectile D: Throws shield at enemy. Hold button and use left stick to steer b. Shield Bash T: Melee D: Thrusts his shield forward stunning opponent (Chargeable) c. Energy Shield T: Radial D: Spins around, cutting through enemies and objects in a radius with his energized shield d. Shield Charge T: Charge D: Uses shield as battering ram e. Reserve strength T: Boost D: Taps into a reserve of strength and agility beyond that of peak human development, increasing speed and damage g. Heroism T: Boost D: Reduce the damage taken by the entire team h. Avenger's Shield T: Xtreme D: Throws shield in a giant arc, circling around and striking all enemies in the area with massive physical damage OLDSCHOOL'S PICKS: Shield Bash, Shield Throw, Reserve Strength, Heroism. Use Shield throw upon entering a room to deal some distant damage then run in close and use Shield Bash. Heroism will will help keep your team alive longer and Reserve Strength makes this hero a beast (not the blue guy from X-men). 2. Costumes a. Ultimate -Shield Mastery- Increases shield damage -Increase XP- Increases the amount of XP gained b. Classic -Critical Chance- Increases melee critical hit chance -Max Energy- Increases maximum energy c. US Agent -Skill Boost- Gives entire team chance to execute powers at 3 ranks higher than normal -Melee Damage- Increases melee damage d. WW2 -Patriot's Strength- Increases max health -Momentum Rate- Gain momentum from melee combat faster OLDSCHOOL'S PICK: Ultimate. The look of each costume is very good. I mainly used shield attacks while playing Captain America and this costume helped add damage, while providing a moderate boost the experience gained. ------------------------------------------------------------------------------- C. Iron Man ------------------------------------------------------------------------------- 1. Powers a. Plasma Disc T: Projectile D: A single projectile with an explosion radius b. Rocket Uppercut T: Melee D: Massive melee punch that sends enemies flying c. Nano Assault T: Radial D: Radial energy shockwave, with smaller secondary shockwaves d. Uni-Beam T: Projectile D: Rapidly fire off a stream of lasers, which repeatedly bounce off walls at higher levels e. Speed Overdrive T: Boost D: Gives Iron Man's suit a burst of energy temporarily increasing his attack speed and damage g. Energy Reroute T: Boost D: Greatly decrease energy spending for entire party h. Air Strike T: Xtreme D: Launch a flurry of missiles into the air dealing massive energy damage to all enemies in the area OLDSCHOOL'S PICK: Plasma Disc, Energy Reroute, Speed Overdrive Plasma Disc is Iron Man's best attack doing nice damage from a distance. Energy reroute is excellent for a team where lots of powers will be used. Speed overdrive is a nice personal boost for Iron Man but Energy Reroute is more beneficial in a team atmosphere. 2. Costumes a. New Avenger -XP- Increases amount of XP gained -Power Damage- Increases power damage b. Classic -Power Damage- Increases power damage -Momentum- Increases momentum gained c. War Machine -Boost Resistances- Boosts all resistances -Melee Damage- Increases melee damage d. Ultimate -Health Regen- Regenerates health over time -Critical Strike- Increases critical strike chance OLDSCHOOL'S PICK: Classic Iron Man is one of the characters that has multiple outfits that look good. What tips the scale for me is the combination of Power Damage and Momentum gain. Melee fighters will probably prefer War Machine or Ultimate. ------------------------------------------------------------------------------- D. Wolverine ------------------------------------------------------------------------------- 1. Powers a. Claw Slash T: Melee D: Increased melee attack that causes bleed damage b. Claw Frenzy T: Melee D: Multiple slashing attacks with each hit increasing speed for a time c. Lethal Lunge T: Charge D: Launches forward knocking back enemies where Wolverine lands and brutally slashing his target d. Certain Death T: Melee D: Impale the enemy on Wolverine's claws, lift them up, and throw them down. High chance of Instant Kill e. Eviscerate T: Melee D: Radial damage to nearby enemies with heavy thrust into a single second target g. Spin Attack T: Melee D: Spin forward hitting multiple targets with his claws h. Fury T: Boost D: Boosts damage, speed, and rage i. Taunt T: Debuff D: Forces enemies to attack Wolverine. Affected enemies do less damage and are forced to melee j. Feral Rage T: Xtreme D: Slashes multiple targets in a blinding flurry of rage OLDSCHOOL'S PICK: Claw Slash, Claw Frenzy, Certain Death, Fury Claw slash is an effective melee type attack that is energy efficient and does decent damage. Claw Frenzy and Certain Death are attacks only available when Wolverine's rage meter maxes. Claw Frenzy can be somewhat hard to control. I often found myself attacking air with this power, but once you get your claws into someone (particularly bosses) it does good quick damage. Certain Death is nice against normal enemies for the chance of instant kill. Fury increases damage speed, and rage potentially allowing access to Wolverine's crazed state quicker. Taunt which takes the place of Furry during the raged state is a nice debuff that lowers enemy damage and forces the enemies to concentrate on Wolverine. 2. Costumes a. Modern -Environment Damage- Increases the amount of damage done with weapons or throws -Max Energy- Increases the maximum energy b. Classic -Claw Damage- Increases damage done with claw attacks -Critical Strike- Increases critical strike chance c. Astonishing -Health Regen- Increases health regeneration -Bleed Damage- Adds a chance to add bleed damage to all melee attacks d. Ultimate -Max Health- Increases maximum health -Rage Focus- Increases the length of time the Rage state lasts OLDSCHOOL'S PICK: Any except Modern My favorite look is the blue and yellow Astonishing outfit but Classic and Ultimate may have the more beneficial boosts. The environment damage of the Modern outfit is absolutely useless for my style with Wolverine add the jeans and t-shirt look and it may be one of my least favorite outfits in the game. ------------------------------------------------------------------------------- E. Thor ------------------------------------------------------------------------------- 1. Powers a. Mjolnir' Might T: Melee D: Hammer attack. When fully charged has chance to instant kill stunned enemies b. Mjonir Slam T: Melee D: Massive hammer slam c. Hammer Toss T: Projectile D: Throws hammer stunning enemies d. North Winds T: Special D: Swing magical hammer in a circle to create a massive whirlwind e. Thor's Rage T: Special D: Summons lightning down on victim. Can chain to more victims at higher levels g. God Speed T: Boost D: Increase the speed of all standard attacks h. Asgard's Blessing T: Boost D: Increase skill ranks for entire team temporarily i. Wrath of the Gods T: Xtreme D: Bring down lightning from the sky dealing Electricity Damage to all nearby enemies. Also restores energy to entire party OLDSCHOOL'S PICK: Mjolnir's Might and Hammer Toss Thor's best attacks are by far Mjolnir's Might and Hammer Toss. Hammer toss will hit multiple enemies stunning each and allow Thor to run in for an instant kill with Mjolnir's Might. This is a very good combination of powers. As far as Thor's boosts are concerned I prefer the increased attack speed over the increased skill rank but neither is a particularly wonderful boost. 2. Costumes a. Ultimate -Hammer Damage- Increase the amount of damage done with Hammer attacks -Max Energy- Increases the maximum energy b. Classic -Elemental Damage- Increases the amount of damage done with Lightning attacks -Melee Damage- Increase melee damage c. Beta Ray Bill -Resistance- Increases all resistances -Hammer Damage- Increases the amt of damage done with Hammer attacks d. Asgardian Armor -Max Health- Increases maximum health -Elemental Damage- Increases the damage done with lightning attacks OLDSCHOOL'S PICK: Ultimate The Ultimate outfit has the best combination for Thor. Especially if you are using Hammer Toss and Mjolnir's Might as your primary attacks. I like the look of Classic and Asgardian Armor but I didn't use lightning attacks very often. Wearing one of these outfits and adding Asgardian Armor or Dark Uru Hammer for the gear makes them viable options for increasing the damage done by Thor's Rage. ------------------------------------------------------------------------------- F. Mr. Fantastic ------------------------------------------------------------------------------- 1. Powers a. Elastic Crush T: Projectile D: Slams fists into nearby victim. If victim is stunned does 50% extra damage b. Propeller Arms T: Special D: Walk forward while spinning arms popping up and damaging anything that gets in the way c. Drastic Elastic T: Radial D: Swing arms in a huge arc. If fully-charged knocks down targets d. Pinball T: Special D: Roll into a ball and bounce around. Damage is based on contact speed. Executing any other power exits pinball mode e. Rubberband Recoil T: Special D: Jump into the air coming down on enemies and knocking them back g. Fantastic Fists T: Boost D: Size up Mr. Fantastic's fists and do extra melee damage for a time along with his chance for critical hits h. Elastic Evasion T: Boost D: Temporarily increase the elasticity of Mr. Fantastic's skin giving him the ability to deflect nearly all projectile and beam attacks i. Orbital Attack T: Xtreme D: Call in an air strike on nearby enemies. Increases damage done by other attacks in sequence and greatly increases XP earned as well OLDSCHOOL'S PICK: Drastic Elastic, Rubberband Recoil, Fantastic Fists Fantastic Fists helps make Reed Richards a very good melee fighter. Rubberband Recoil is a good attack to use in a group of enemies to provide your team with some space. Drastic Elastic is similar in the sense that if enemies are ganging up on Mr. Fantastic he can swipe his arms out and knock them away. 2. Costumes a. Ultimate -Energy Regen- Increase energy regeneration -Power Damage- Increases the damage from powers b. Original -Melee Damage- Increase melee damage -Max Health- Increases maximum health c. New Marvel -Combo Bonus XP- gives bonus XP for combos -Power Damage- Increases the damage from powers d. Classic -Reflect Damage-Reflects some melee damage back on attacker -Focus- Increases focus OLDSCHOOL'S PICK: Ultimate I choose the Ultimate outfit sole because I like to use the heroes powers as opposed to punching my way through levels. The original outfit provides a perfect build for a melee Mr. Fantastic. The look of the outfits differ very little. Ultimate and Original are by far the best outfits available to Reed Richards ------------------------------------------------------------------------------- G. Thing ------------------------------------------------------------------------------- 1. Powers a. Uppercut T: Melee D: A massive uppercut b. Hand Clap T: Radial D: With thunderous might the Thing claps his hands together and creates a concussive wave that blasts and stuns enemies in front of him c. Earthclobber T: Radial D: The Thing smashes the ground with both fists causing huge ripples in the earth, knocking enemies off their feet. Does double damage to enemies lying on the ground d. Bullrush T: Charge D: Charges forward destroying everything in his path e. Tough Skin T: Boost D: Mutates skin into "spiky" rock plating resisting all damage especially melee damage g. Die Hard T: Boost D: Makes all party members resistant to melee damage but more vulnerable to other attacks h. Rock and Roll T: Xtreme D: Slams into ground dealing massive physical damage to all nearby enemies with a chance to slow them for a time OLDSCHOOL'S PICK: Tough Skin and Rock and Roll The Tough Skin boosts helps make Thing into a very nice tank. His powers are decent. His radial attacks are maybe his two best. Hand Clap stuns and Earthclobber will knock enemies back. If you are moving toward a large group of enemies Thing can Bullrush into them getting some initial damage but for the most part it isn't very useful. Rock and Roll is a good Xtreme attack that Thing will be able to use frequently since most will play him as a melee character (he has no projectile attacks). 2. Costumes a. Modern -Critical Strike- Increases critical strike chance -Rock Hard- Reflects some damage back to melee attacker b. Original -XP- Increases amount of XP gained -Boost Stats- Boosts body, focus, and strike stats c. Classic -Melee Damage Increase melee damage -Power Damage- increases the damage of all powers d. Ultimate -Power Damage- Increases the damage of all powers -Max Health- Increases maximum health OLDSCHOOL'S PICK: Modern This was a close call but Modern won because it looks more like Thing (at least to me). Rock Hard is a good boost for Thing but the combinations available with Classic and Ultimate are very tempting. Basically as long as you don't choose Original you have picked a good outfit to level up for Thing. ------------------------------------------------------------------------------- H. Johnny Storm (Human Torch) ------------------------------------------------------------------------------- 1. Powers a. Flame Thrower T: Special D: Launch a continuous stream of fire toward enemies b. Inferno T: Blast D: Create a quick blast under enemies popping them up c. Wildfire T: Radial D: Create an outward blast of flame, damaging enemies in a radius d. Fireballs T: Projectile D: Rapidly launch fireballs at enemies doing fire damage and keeping popped up enemies in the air longer e. Fire Storm T: Blast D: Create a charged fireball that starts a fire on the ground. Stuns enemies when fully charged g. Nova Blast T: Special D: Flames around the Human Torch increase damaging enemies who come in range. Also adds fire damage to melee attacks h. Ring of Fire T: Boost D: Gives each member a chance of igniting enemies with melee attacks and also decreases damage taken i. Fantastic Fire T: Xtreme D: Brings down meteors from the sky pummeling all nearby enemies with Fire Damage OLDSCHOOL'S PICK: Inferno and Firestorm Both attacks do very good damage and are easy to control. With Inferno Torch can stand in one spot and clear a whole area of enemies by repeatedly using this attack. There is not a whole lot of quality with his remaining attacks. Firestorm is similar to Spider-Man's Web Bullets. It allows for a rapid fire ranged attack that does small damage with each hit but can be used repeatedly. Torch's boosts are not wonderful but Ring of Fire has the advantage of adding fire damage to everyone on the team. 2. Costumes a. Ultimate -Flaming Fist- Adds fire damage to melee attacks -Critical Strike- Increases critical strike chance b. Original -Point Blank- Adds damage to any ranged attack that hits enemies within 6 feet -Boost Stats- Boosts body, focus, and strike stats c. Modern -Energy Regen- Increase energy regeneration -Fire Damage- Increase fire damage d. Classic -Burning Sensation- Chance to set enemies on fire with melee attacks -Max Health- Increases maximum health OLDSCHOOL'S PICK: Modern The energy regen and fire damage of the Modern outfit is the best combination available to the Human Torch. It utilizes the abilities most people would want controlling this character. The only drawback for me is that I didn't like the look of the costume. He just doesn't look very super hero like with this outfit. I would have preferred those boosts applied to a different outfit. ------------------------------------------------------------------------------- I. Invisible Woman ------------------------------------------------------------------------------- 1. Powers a. Concussion Blast T: Projectile D: A powerful force blast b. Telekinesis T: Special D: Levitates enemies and objects c. Kinetic Bolts T: Projectile D: Fires kinetic bolts at enemies d. Kinetic Surge T: Projectile D: Release a powerful wave of kinetic energy causing physical damage e. Kinetic Snare T: Special D: Spins target in a kinetic sphere causing crushing damage g. Invisibility T: Boost D: Become invisible to enemies raises chance of critical hit and stuns enemies hit by critical attacks h. Fantastic Shield T: Boost D: Creates a large shield that will deflect projectile attacks i. Ultimate Overload T: Xtreme D: Creates a large arc of energy that damages all enemies on screen and stuns them for 40 seconds. If the enemy is already stunned then the arc critically hits them for 50% of their life OLDSCHOOL'S PICKS: Fantastic Shield, Invisibility, Kinetic Surge, Telekinesis Invisible Woman may have the best combination of boosts in the game. Invisibility keeps enemies from seeing her and allows her to stun nearly every foe on the map. Facing a boss with projectile attacks? No need to worry with Fantastic Shield it blocks projectile attacks. Telekinesis is just cool especially when done while invisible and Kinetic Surge is a quality rapid fire ranged attack. 2. Costumes a. Ultimate -Max Energy- Increases the maximum energy -Critical Strike- Increases critical strike chance b. Original -Concussive Mastery-Increase damage of all concussive force attacks -Unstoppable Force- Reflects damage back on melee attackers c. New Marvel -Concussive Mastery- Increase damage of all concussive force attacks -Protective Force- Increases all resistances d. Classic -Elusiveness- Increases chance to dodge attacks -Boost Stats- Boosts body, focus and strike OLDSCHOOL'S PICK: Original Unstoppable force helps keep Sue from taking too much damage and concussive mastery aids supplements her powers nicely. ------------------------------------------------------------------------------- J. Storm ------------------------------------------------------------------------------- 1. Powers a. Lightning Strike T: Blast D: Casts lightning bolt down on enemy b. Whirlwind T: Trap D: Creates a powerful wind vortex lifting and throwing objects and enemies about c. Chain Lightning T: Blast D: Lightning shoots from Storm's hands chaining from enemy to enemy d. Hail Storm T: Special D: Attaches a hail storm to an enemy damaging other enemies nearby e. Blitz T: Radial D: Radial lightning attack g. Whirlwind Armor T: Boost D: A whirlwind protector that absorbs energy and radiation damage for Storm and damages enemies that touch her h. Conduction T: Buff D: Adds electrical damage to all melee attacks and raises elemental resistance 80% for the entire team i. Thunder Struck T: Xtreme D: Radial lightning attack. Does extra damage against slowed, stunned, and frozen enemies OLDSCHOOL'S PICK: Lightning Strike and Blitz Lightning Strike is by far Storm's best power. It does good damage against single enemies. Blitz is a nice attack for multiple enemies, that will momentarily cause them to be paralyzed for some melee attacks. Storm's Whirlwind Armor can also protect her somewhat from attacks. 2. Costumes a. Astonishing -Static Charge- Adds electricity damage to melee attacks -Focus- Increases focus stat b. Retro -Combo Bonus XP- Receive bonus XP for combos -Weather Mastery- Increases the damage of all powers c. Ultimate -Max Energy- Increases the maximum energy -Critical Strike- Increases critical strike chance d. Classic -Weather Mastery- Increases the damage of all powers -Momentum- Increases the amount of momentum gained OLDSCHOOL'S PICK: Classic This was a tough choice. The Classic outfit looks more like Storm to me and has the Weather Mastery boost while the Ultimate outfit (also looks good) has 2 good boosts. Either is a good choice for Storm. The final determining factor may be how difficult you find Storm's simulator disc mission. Of all the discs I attempted it took the most tries before completing it and since I had to earn that costume, I might as well use it. (Retro is hideous and Astonishing is mostly useless). ------------------------------------------------------------------------------- K. Colossus ------------------------------------------------------------------------------- 1. Powers a. Pulverizing Punch T: Melee D: Devastating two hit punch that stuns enemies for a time b. Earthquake T: Radial D: Colossus pounds the ground with his fists damaging enemies in an increasing radius c. Soaring Strike T: Radial D: Jumps in to air and comes back down hard doing radial damage d. Take Down T: Special D: Charges forward tackling an enemy and beating him mercilessly e. Intimidation T: Debuff D: Debuff that will frighten enemies for a time g. Thick Skin T: Boost D: Reduces damage taken by entire team h. Colossal Crash T: Xtreme D: Leaps into air and comes back down doing massive radial damage OLDSCHOOL'S PICK: Thick Skin, Soaring Strike, Pulverizing Punch Thick Skin is a boost that helps the entire team stay alive. Soaring Strike will cause numerous enemies damage and knock them onto the ground. Colossus' melee power, Pulverizing Punch can be charged for some good damage and even when not charged works well. The punch also stuns enemies making them susceptible to a combo. Take Down is a cool looking attack but its overall usefulness is not as good as the attacks mentioned. 2. Costumes a. Ultimate -Critical Chance- Increases critical strike chance -Melee Damage- Increases damage done by melee attacks b. Classic -Boost XP- Increases amount of XP gained -Boost Stats- Boosts body, focus, and strike stats c. Astonishing -Melee Damage- Increase melee damage -Power Damage- Increases the damage done by powers d. Retro -Power Damage- Increases the damage done by powers -Max Health- Increases maximum health OLDSCHOOL'S PICK: Astonishing Each of Colossus' outfits are well made. The Astonishing outfit has the best combination of boosts. With it you can increase melee damage and damage done by Colossus' powers. The increased max health would make Retro a close second. ------------------------------------------------------------------------------- L. Iceman ------------------------------------------------------------------------------- 1. Powers a. Ice Shards T: Projectile D: Throws shards of ice at enemies inflicting cold damage. Chance to slow enemies to 50% of speed b. Freeze Beam T: Beam D: Sends out a beam freezing enemies for a time. If the frozen enemy receives a critical hit they shatter c. Polar Explosion T: Projectile D: Charge a particle and throw it at enemies inflicting cold damage and slowing enemies for a time d. Ice Slide T: Charge D: Slides on an ice sled damaging and knocking back enemies e. Blizzard T: Radial D: Create an ice storm inflicting cold damage to enemies in a radius g. Frost Bite T: Boost D: Gives entire party ice gloves for a time adding cold damage to melee attacks with a chance to slow enemies by 50% h. Frigid Aura T: Boost D: Create a shield of cold around Iceman slowing and damaging enemies i. Deep Freeze T: Xtreme D: Massive cold blast damages and slows all enemies with a chance to freeze OLDSCHOOL'S PICK: Ice Shards, Blizzard, Frost Bite, and Freeze Beam Use Freeze Beam to encase enemies in ice then attack with Blizzard or Ice Shards. Frost Bite is the better boost because it adds melee damage to the entire team and slows enemies. 2. Costumes a. Classic -Icy Touch- Adds cold damage to melee attacks -Max Health- Increases maximum health capacity b. Spiky -Cold Mastery- Increases cold damage -XP- Increases amount of XP gained c. Bobby Drake -Max Energy- Increases maximum energy -Cold Mastery- Increases cold damage d. Original -Point Blank- Adds damage to any ranged attack that hits enemies within 8 feet -Frost Bite- Reflects damage back on attackers OLDSCHOOL'S PICK: Bobby Drake I prefer the Iceman look of the Classic outfit but the combination of Max Energy and Cold Mastery provided with the Bobby Drake outfit is too difficult to pass up. ------------------------------------------------------------------------------- M. Moon Knight ------------------------------------------------------------------------------- 1. Powers a. Crescent Darts T: Projectile D: Launch a spread of Crescent Darts inflicting energy damage b. Staff Slam T: Radial D: Leap in the air and slam adamantium staff into the ground creating a shockwave of physical damage c. Cable Shot T: Melee D: Launch a cable towards enemies reaching farther when charged d. Boomerang T: Projectile D: Throw a crescent boomerang. Hits multiple enemies as you steer it e. Nunchuks T: Melee D: Rapidly swing nunchuks in a forward arc. Speeds up as more enemies are hit g. Staff Combat T: Boost D: Enables staff melee combat for a time and increases melee damage h. Full Moon T: Boost D: Enhances Moon Knight's senses showing nearby enemies on the map and increasing chance of dodge i. Lunar Eclipse T: Xtreme D: Throw crescent darts in a radius bouncing off walls and lasting several seconds OLDSCHOOL'S PICK: Nunchuks, Lunar Eclipse Nunchuks is by far Moon Knights best power. Lunar Eclipse is wonderful in enclosed rooms against bosses. Basically if Moon Knight is on the team with an Xtreme in reserve the boss stands no chance of winning. 2. Costumes a. Classic -Health Regen- Increases health regeneration -Attack Speed- Increases attack speed for melee moves and powers b. Ultimate -Critical Chance- Increases critical hit chance -Crescent Damage- Increases the damage with all Crescent Powers c. Khonshu -Boxing- Increase non power melee damage -Energy Regen- Increase energy regeneration OLDSCHOOL'S PICK: Classic The worst has to be the Ultimate outfit. I rarely ever use Crescent Powers and an increase critical chance isn't important to Moon Knight. The once reason to use Khonshu is for energy regeneration so Moon Knight's powers can be used more frequently. ------------------------------------------------------------------------------- N. Deadpool ------------------------------------------------------------------------------- 1. Powers a. Assassin Strike T: Melee D: Deadly multi-hit sword attack b. Dual Shot T: Projectile D: Pull out two pistols and shoot, chance to knock down enemies hit c. Teleport Flurry T: Special D: Rapid teleport attack on several targets d. Blade Cyclone T: Radial D: Radial sword spin attack e. Grenade Toss T: Blast D: Throws several grenades that explode when within 3 ft of enemy or when time expires g. Wisecrack T: Debuff D: Taunts nearby enemies lowering their defenses and causing them to attack h. Battle Cry T: Boost D: Boosts allies' attack speed and damage temporarily i. Merc's Revenge T: Xtreme D: Jump in the air and do a 360 spin taking down every enemy in sight OLDSCHOOL'S PICK: Dual Shot, Grenade Toss, Battle Cry, Teleport Fury Battle Cry is an excellent Boost. Dual shot is a good rapid fire ranged attack. Grenade Toss does decent damage. Finally any teleport attack is just plain cool. 2. Costumes a. Classic -Dodge- Increase chance to dodge melee attacks -Melee Damage- Increases damage of al