PS1 Walkthroughs: Final Fantasy VIII Walkthrough

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Final Fantasy VIII Walkthrough

                               --------------------                                                                              
                              | Final Fantasy VIII |
                               --------------------
                           -----------------------------
                          | Faq/Walkthrough Version 3.2 |
                           -----------------------------
                                ------------------
                               | By Jarek Grochal |
                                ------------------
                               --------------------
                              | KrOnOs1234@aol.com |
                               --------------------
I'll start the walkthrough first, and then do all the little things like 
Character and Villain introduction, since I do not think that those 
things are really nesscesary. I'm also writing this in a different 
format from my other faqs, in kind of a like step by step format, I will 
mention Boss tips, and what magics should be junctioned. 
As always as in all my faqs, ill try to keep this faq 99.9% spoiler 
free.

This FAQ was solely intended for the public use on the www. It cannot be 
reproduced, retransmitted, or re-written in any other form except by the 
notice of the author. Any violation of this code will result in strict 
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You may juxatpose this---document with other---documents as well without 
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solely used and ONLY used for public---use only and may not be used in a 
promotional ad that sponsors any type of monetary use. This FAQ is to be 
used "just like a book" meaning that it can be read over and over again 
by anybody who wishes to do so. Just like a book it can be moved around 
from one person to another, but unlike a book the document can be viewed 
by more than one person at---once. This FAQ is in no way possible to be 
plagerized, doing so not only damages the person you had intentionally 
forged, but it also damages yourself in terms of self guilt or in terms 
of law, whether the punishment be civil or criminal law. To put it at 
best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT 
MY PERMISSION! 
This document is (C) Jarek Grochal;1999-2000 

 
************************************************************************
**********************************************************************
*************************VERSION UPDATE********************************
***********************************************************************
Version 1.0 10/16/99
-Walkthrough for Balamb Garden
-Walkthrough for Fire Cavern
-Walkthrough for Dollet Field Test
-Ifrit Boss Strategy
-Elvoret Boss Strategy
Version 1.1 10/16/99
-Dollet Mission Walkthrough finished
-Balamb and Balamb Garden Walkthrough
-X-ATM092 Strategy
-Seed Ranking Chart
Version 1.2 10/16/99
-Walkthrough for Training Center
-Card Side Quest for Balamb Region
-Grandalo+Raldo Strategy
-In-Depth Diablo Strategy
Version 1.3 10/18/99
-Walkthrough for the Timber Mission
-Fake President + Gerogero Battle Strategy
-Most of the Test Answers added
-Money by SeeD level added
Version 1.4 10/29/99
-Walkthrough for Timber
-Finished SeeD anwsers
Version 1.5 12/30/99
-Walkthrough up to the Tomb of the Unknown King
-Added all Squalls weapons
Version 1.6 12/31/99
-Added some creatures to the creature guide thanks to 
Morduk(Morduk@hotmail.com)
Version 1.7 12/31/99
-Added more creatures to the creature guide thanks to Sdallas15@aol.com
Version 1.8 01/01/00
-Finished the Tomb of the Unknown King
-Added how to get the GF Brothers
-Started Guardian Force section
-added Quezacotl to Guardian Force section
Version 1.9 01/02/00
-added Shiva to Guardian Force section
-added Deling City mission to walkthrough
Version 2.0 01/03/00
-added Ifrit to Guardian Force section
Version 2.1 01/04/00
-Started Card section
-added three level one cards to Card section
-finished the disc one walkthrough
Version 2.2 01/05/00
-added all level one cards to card section
Version 2.3 01/06/00
-added all level two cards
-added all level three cards
-added Siren to Guardian Force section
-added hint to Disc 2 walkthrough
-added more Q&A to Faq section
Version 2.4 01/08/00
-added D-District Prison walkthrough
-added all level 4 cards
-added Brothers to Guardian Force section
Version 2.5 01/14/00
-added powering up your characters effectively section thanks to 
 Ayabrea
Version 2.6 01/19/00
-added Missile base walkthrough
-added level 5 monster cards
Version 2.7 01/21/00
-Started secrets section
-added Shumi Village walkthrough to SECRETS PART
-Started the junction magic section
-added Life magic to junction section
-added walkthrough for getting balamb mobile
-more mug, and draw lists to bosses
Version 2.8 01/25/00
-added mobile balamb garden walkthrough
Version 2.9 01/26/00
-added Fire magic to junction list
-started Items list
-added recovery items to items list
-added status items to items list
-changed around the format a bit to make it look better
Version 3.0 01/27/00
-added Winhill Side quest to Side Quests section
-added Centra Ruins to side quests section
-added how to get Odin+Tonberry King to side quests section
-added MedLvUp to refinement list
-added ForbidMed-RF to refinement list
-added walkthrough for Fisherman's Horizon
-added Ice magic to junction lists
Version 3.1 01/28/00
-added GF ability items to items list
-added Balamb to walkthrough
-added Trabia Garden to walkthrough
Version 3.2 01/30/00
-Finish disc 2 walkthrough
-started disc 3 walkthrough
-added Galbadia garden walkthrough
-added the Roaming Forest to secrets list
-added White seed Ship walkthrough
************************************************************************
**********************************************************************
*************************FREQUENTLY ASKED QUESTIONS********************
***********************************************************************
If you have any Questions,Comments, or Additions then Email 
KrOnOs1234@aol.com
Q1-What is FF8?
A1-FF8 is a continuation of one of the greatest rpg series ever. The 
final fantasy series made by Squaresoft. The series does not follow a 
set pattern, and each Final fantasy game has a different set of 
characters, and a different story than the one preceding it. The series 
started with the first 3 final fantasy games on the Nes, and the next 3 
games on the Snes. FF3(6j),and FF2(4j) are the ones that have been 
released in the US for the Snes, and recently FF5, and FF6 were 
realeased on the Playstation as part of the Final Fantasy Anthology set.

Q2-Can I still get any Gf's I missed in Discs 1-3 in Disc 4? 
A2-Upon defeating the first boss you can unlock the draw command. After 
that you can draw some GF's from the bosses there.
Siren=Tri Point
Leviathan=Trauma
Pandemona=Red Giant
Carbuncle=Krysta
Cerebrus=Gargantua
Alexander=Catoblepas
Eden=Tiamat

Q3-Can I still get Lionheart, or buy items in Disc 4?
A3-Tonberry King has an ability called Junk Shop which allows you to get 
weapons in Disc 4. It also has an ability which lets you buy items in 
Disc 4.
************************************************************************
**********************************************************************
*************************WALKTHROUGH FOR DISC ONE**********************
***********************************************************************
 ---------------
| Balamb Garden |
 ---------------
 -----------------------------
| Draw Points                 |
 - - - - - - - - - - - - - - -
| Cure(Front Gate)            |
| Esuna(Library)              |
| Blizzard(Training Center)   |
 -----------------------------
 -------------------------
| Items                   |
 - - - - - - - - - - - - -
| Occult Fan 1(Library)   |
 -------------------------
-Name your main character | DEFAULT:Squall |
-Follow Quistis to the Classroom
-Go to your desk and turn on the computer
-Get Shiva and Quezacotl from the Tutorial Menu on the Study Panel
-Speak with Quistis after class
-Talk to the guy next to the elevator to get 7 level 1 cards
-You can challenge people to play cards by pressing the Square button
 while next to them, right now its best to put off playing cards at
 least until you get the Ifrit,Diablo, and Zell cards
-Explore Balamb Garden
-Go meet Quistis at the Front Gate
-Equip 1 GF on each character
-Set up your Commands 
 Squall-Attack,Magic,Draw,GF
 Quistis-Attack,Magic,Draw,Item
-Gain some AP from the Fastitcolon-Fs on the beaches(3 AP each)
-Draw some magic from the also, Blizzard especially
-Beat up some Caterchipillars to win a Spider Web, which teaches Quisis 
 Ultra Waves
-Start learning the Quezacotl T Mag-RF skill
-Head east of Balamb to reach the Fire Cavern
 -------------
| Fire Cavern |
 -------------
 -------------
|Draw Points  |
 - - - - - - -
| Fire        |
 -------------
 ---------------------
| Items               |
 - - - - - - - - - - -
| Ifrit Card(Ifrit)   |
 ---------------------
-Pick one of the time limits, 20 minutes should do fine
-Head through the cave
-Draw more magics in fights
-Most enemies are weak against Blizzard magic
-Draw Fire from the Draw Point there
-Boss Fight! IFRIT
 --------------------------------
| Boss-Ifrit                     |
| HP-1068                        |
| AP-20                          |
| Treasure-G-Returner,Ifrit Card |
| Weak Vs Ice/Absorbs Fire       |
 - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Attacks-Ifrit Rush(100+ Damage),Fire(50-70 Damage)  |
| This is not really a tough fight, as long as you    |
| have some Blizzard magic, even if you do not it is  |
| still very easy, use your normal attacks, and limit |
| breaks when your HP is low, use the Skip Turn       |
| button until it comes up. Heal with Cure magic, or  |
| some potions, and if someone dies use a Phoenix     |
| down. When you win you recieve the Ifrit Card, 20AP |
| and you gain Ifrit as your brand spanking new GF    |
 -----------------------------------------------------
-Run back to Balamb Garden
 -----------
| SeeD Exam |
 -----------
-Go to Squall's dorm room and change your uniform
-Go to the 1st floor lobby, and meet your team
-Get the card and drive to Balamb
-Board the boat on the deck
-Speak with everyone on the boat
FMV!
 --------
| Dollet |
 --------
 -----------------------------
| Draw Points                 |
 - - - - - - - - - - - - - - -
| Blind(Communication Tower)  |
 -----------------------------
 -----------------------
| Save Points           |
 - - - - - - - - - - - -
| Beach                 |
| Communication Tower   |
 -----------------------
-Equip all with GF
-Junction some magic to raise stats
-Set up commands
 Seifer-Attack,Magic,Draw,Item
 Squall-Attack,Magic,Draw,GF
 Zell-Attack,Magic,Draw,Item
-Follow Seifer to the Central Square
-Kill Galabadian Soldiers on the way(Draw lots of Cure Magic)
-Scout the Central Square 
-Follow all the Galabadian soldiers up to the Tower
-Fight the Anacondaur on the stairs(Use Ice Magic)
FMV!
-Meet Selphie
-Walk Around(Better) or Jump down
-Enter the tower
-Save and Draw blind magic from the Draw point
-Boss! Biggs and Wedge and Elvoret
 ------------------------------------------------------
| Boss-Biggs                                           |
|      Wedge                                           |
|      Elvoret                                         |
| HP-Biggs 467-705                                     |
|    Wedge                                             |
|    Elvoret 1563-3523                                 |
| AP-Biggs+Wedge 4                                     |
|    Elvoret 10                                        |
| Treasure-Elixir,Cottage,G-Returner,Weapons Monthly   |
| Wedge-Immune to Poison                               |
| Elvoret-Immune to Poison,High Spirit                 |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
| Biggs+Wedge                                           |
| Attacks-Normal Attacks(20-70 Damage)                  |
| Elvoret                                               |
| Attacks-Bite(30-100 Damage),Breath(70-150(All)        |
| First use your normal attacks and GF spells on Biggs  |
| until Wedge appears, finish them off and they will    | 
| be blown away from the battlefield by Evorlet, the    |
| real boss. Draw Double magic and cast in on Selphie   | 
| so she can cure 2 people at the same time. Try to     | 
| let Squall die, and the use a Phoenix Down on him so  |
| his HP is still low, and hope he does not die, so you | 
| can use his limit break for 250-500 damage to this    |
| bastard. If anyones HP drops below 130 heal him with  | 
| Selphie unless you want a limit break. MAKE SURE TO   | 
| DRAW THE GF SIREN FROM ELVORET DONT FORGET THIS IS    | 
| THE ONLY TIME YOU CAN GET IT UNTIL THE END OF THE     | 
| GAME DRAW SIREN DRAW SIREN DRAW SIREN you get it now? |             
 -------------------------------------------------------
-You have 30:00 minutes to get to the beach
-Use the elevator down and save
-Biggs will turn on the machine
-You will have to fight this machine at least 2 times
 -----------------------------------
| Boss-X-ATM092                     |
| HP 5072-5770                      |
| AP 50                             |
| Weak Vs Thunder/Immune to Poison  |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Attacks-RayBomb(60-100),Normal Attack(50+)            |
| Use Thunder magic and normal attacks until this dude  |
| falls over, then use the R2+L2 buttons to run away.   |
| It is possible to defeat this guy for 50AP, and the   |
| pride of defeating this guy. To do this you must have |
| a high affection with Quatezocl, have learned the Sum |
| Mag +10%, and Summon Magic +20%, but even so it is    |
| still not worth all the trouble to win 50AP.          |
 -------------------------------------------------------
-In the downward mountain path, walk so the boss does not mess you up
-On the bridge, when it jumps before you, then run back away from the 
 Boss and it should jump over you again, so you can now pass without
 fighting it
-Make sure to save the dog in the Central Square by pressing X next to
 it
-Run back to the beach, and DONT enter the Cafe
-On the beach you will see a cool Fmv and swim away
FMV!
 --------------
| Balamb Again |
 --------------
 -----------------------
| Draw Points           |
 - - - - - - - - - - - -
| Thunder(Town Square)  |
| Cure(Dock)            |
 -----------------------
 ------------
| Items      |
 - - - - - - - -
| Zell's Card   |
 ---------------
-Speak with Quistis on the deck
-You can win the Zell card from Zell's mom but its better to wait until        
 you have some more powerful cards
-Head back to Balamb Garden
 ---------------
| Balamb Garden |
 ---------------
-Go to the hall and speak with everyone
-Go talk with Seifer near the library
-Go to the 2nd Floor to get Squalls Grades
-Speak with Cid
-Go back to the 2nd floor to get your Seed Rank
This is how your Seed Rank is established
 ---------
| Conduct |
 -------------------------------------------------
| This is determined by the mission in Dollet.    |
| Points are determined by how much time          |
| remains on the clock when you reach the beach.  |
 - - - - - - - - - - - - - - - - - - - - - - - - - 
| Remaining Time      Points  |
 ----------------------------- 
|     25:00+           100    |
|  24:59-24:00          90    |
|  23:59-23:00          80    |
|  22:59-20:00          70    | 
|  19:59-19:00          60    |
|  18:59-17:00          50    |
|  16:59-15:00          40    |
|  14:59-10:00          30    | 
|   9:59-6:00           20    |
|   5:59-3:00           10    |
|   2:59-0:00            0    |
 -----------------------------
 -----------
| Judgement |
 -----------------------------------------
| Based on how much time is left when you |
| defeat Ifrit, in the Fire Cavern.       |
 - - - - - - - - - - - - - - - - - - - - -
|  Remaining Time    Points  |
 ---------------------------- 
|    0:00-0:07        100    | 
|    0:08-0:29         90    | 
|    0:30-0:59         80    | 
|    1:00-1:59         70    | 
|    2:00-2:59         60    | 
|    3:00-9:59         50    | 
|   10:00-10:59        40    | 
|   11:00-11:59        30    | 
|   12:00-12:59        20    | 
|   13:00-13:59        10    | 
|   14:00-14:59         5    |
|      15:00+           0    |
 ----------------------------
 -------
| Kills |
 ---------------------------------------------------
| How many kills you got during the Dollet Mission. |
 - - - - - - - - - - - - - - - - - - - - - - - - - - 
|  Enemies Defeated    Points | 
 -----------------------------
|        75+            100   |
|       25-74            80   |
|       15-24            60   | 
|       10-14            20   | 
|        0-9              0   |
 -----------------------------
 -----------
| Swiftness |
 -------------------------------------------------------------
| How many times you fought against X-ATM092 during in Dollet |
 -------------------------------------------------------------
| Times Fought  Points |
 ----------------------
|      1         100   |
|      2          70   | 
|     3-4         50   | 
|     5-9         30   | 
|     10+          0   |
 ----------------------
-To raise your seed ranking you need to do good deeds for Seed, and you
 will be rewarded with a Seed level raise, or you can take tests to 
 raise your level. Tests can be taken at the tutorial menu under the
 heading of TESTS. You can only take as many tests as Squall's level. 
 That is if Squall is level 11, then you may take the tests up to
 level 11. The higher your Seed level is, the more money you will 
 recieve every half an hour or so
 --------------
| Test Anwsers |
 --------------
Level 1
Y N Y Y Y N N Y N N
Level 2
Y N Y Y Y N Y Y N N
Level 3
N N Y N Y Y Y N Y N
Level 4
N Y Y Y N N Y Y N N
Level 5
N N N Y Y N N Y Y Y
Level 6
Y N Y Y N N Y Y N Y
Level 7
Y Y Y Y Y Y N Y Y N
Level 8
N Y N N Y Y N N Y N
Level 9
N Y N N N N N N Y Y
Level 10
Y N N N N N N N Y N
Level 11
Y Y N Y Y N Y N N Y
Level 12
N Y N N Y N Y N Y N
Level 13
Y N N N Y N N N N N
Level 14
Y Y Y Y N Y Y N Y N
Level 15
Y Y N N N N N Y N Y
Level 16
Y N N Y N Y N N Y N
Level 17
Y N N N Y N N Y N N
Level 18
Y N N N Y N N N N N
Level 19
Y N N Y N N N N N Y
Level 20
Y Y N Y N Y Y Y N N
Level 21
Y Y Y Y N N Y Y Y N
Level 22
N N N Y N N N Y Y N
Level 23
Y N N N N Y Y Y Y Y
Level 24
Y Y N N Y Y N N N Y
Level 25
Y N Y Y Y N N Y N N
Level 26
Y Y N Y N Y N Y N N
Level 27
N Y N N N N Y N Y N
Level 28
Y N N Y Y Y N Y N N
Level 29
N N N Y Y N N N Y N
Level 30
N Y N N N N Y N N N
You can also raise your SeeD Level by doing things that are good for 
SeeD
 -----------------
| Salary By Level |
 -----------------
 --------------------
| SeeD Rank | Salary |
 --------------------
|     1     |   500  |
|     2     |  1000  |
|     3     |  1500  |
|     4     |  2000  |
|     5     |  3000  |
|     6     |  4000  |
|     7     |  5000  | 
|     8     |  6000  |
|     9     |  7000  |
|    10     |  8000  |
|    11     |  9000  |
|    12     | 10000  |
|    13     | 11000  |
|    14     | 12000  |
|    15     | 12500  |
|    16     | 13000  |
|    17     | 13500  |
|    18     | 14000  |
|    19     | 14500  |
|    20     | 15000  |
|    21     | 15500  |
|    22     | 16000  |
|    23     | 16500  |
|    24     | 17000  |
|    25     | 17500  |
|    26     | 18000  |
|    27     | 18500  |
|    28     | 19000  |
|    29     | 19500  |
|    30     | 20000  |
|     A     | 30000  |
 --------------------
-Go to Squalls Dorm room and change clothes then speak with Selphie to 
 go to the ball
FMV!
-After speaking with Quistis, go back to your dorm room and change 
 again
-Head for the Training Center, and speak with Quistis
-In the Training Center there is a Blizzard draw point
-Head for the Secret Area in the back of the Save Point
-After the talk, head out and run to the north
-Hear the screen, and run to the help of a woman
-Boss! Granaldo+3 Raldos
 ------------------------- 
| Boss-Granaldo           |
|      3 Raldos           |
| HP-Granaldo 1314-9700   |
|    Raldo 111-6700       |
| AP-Granaldo 5           |
|    Raldo 5              |
| Treasure-8 Magic Stones |
 - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Attacks-Raldo Throw(30-70 Damage)                   |
| You can draw Protect from the Granaldo and cast     |
| it on your characters to reduce the damage, since   |
| your Magic Power is low, it is best to put off      |
| stocking up on these magics, because the most that  |
| you will draw is 4 Tops. Use your strongest Magic   |
| spells, some Limit breaks, and GF to put this       |
| guy in his place.                                   |
 -----------------------------------------------------
-The woman is taken away by some White Seeds
-Head back to Squall's dorm room and speak with Zell, who tells you
 that you have a new room
-Sleep
-Pick up the Weapons Monthly Apr on Squall's new desk
-Go to the Front Gate
-Get your first mission briefing
-Recieve the Magical Lamp from Cid
-Head out into the World Map
-Use Quezacotl's Card command on the Catelchpillars, and sometimes
 you will recieve a kick-a$$ trauma Card, and on the Bite Bug to 
 sometimes recieve a Elnoyle card, this will help alot if you
 want to play cards now
-Save your game, and use the Magical Lamp to fight Diablo
-Its best to fight Diablo now, many people have had trouble with
 this boss fight, so I'll make the Strategy In-Depth
------------
Requirements
------------
-Use F Mag-RF an Ifrit skill to get 80 Firaga Magics from
 the 8 Magic Stones you won from the last boss fight
-Junction Ifrit to Squall
-Junction Quetozacotl to Quistis
-Junction Shiva to Selphie
-Junction these Commands
 Squall-Attack,Magic,Draw,GF
 Quistis-Attack,Magic,Draw,Item
 Selphie-Attack,Magic,Draw,GF
-Junction those 80 Firaga to Squalls Strenght
-Junction your 2nd best magic to Selphie's Magic
-Junction whatever to Quistis
 ------
|Party |
 ------
Squall
Quistis
Selphie
At least level 10 should do
NOW Save and USE THE MAGICAL LAMP
 ------------------------
| Boss-Diablo            |
| HP 1600-80,000         | 
| AP 20                  |
| Treasure-Diablo's Card |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| At Level 10                                               |
| HP-12,000                                                 |
| Attacks-Diablo Rush 200 Damage                            |
|         Graivja Takes away 3/4 of everyone's HP           |
| You can draw Demi Magic from Diablo                       | 
| 1st Turn-Draw-Cast Demi Magic with everyone               |
| If he uses Gravija then Good                              |
| Skip Selphies turn, until Squall, and Quistis can use     |
| their limits, then switch to Selphie and get her limit    | 
| use Do Over until you get Full Cure, then cast it         |
| Following this strategy, you should be able to deal       |
| some good damage with Demi on Diablo if you can manage    | 
| to draw some. Then with Squalls high Strength you should  |
| deal about 2,000+ each turn, and healing fully with       |
| Selphie's Full Cure, this fight should be over quickly.   |
 -----------------------------------------------------------
-After winning, you will Recieve the Diablo Card
Card Side Quest for Balamb Region OPTIONAL
-IF you want to get all the cards then read on, if not then skip to the 
 next part
-If you don't know how to play cards, then check out some Card faq on
 Gamefaqs.com
-Save, then head for Balamb and challenge Zell's mother to a card game,
 hopefully, she will play the Zell Card, and with the Diablo, Ifrit,
 Trauma, and Elonyle cards you should easily win it, if his mother  
 doesn't play the card, just keep challenging her until she does.  
-Head back to Balamb Garden, and challenge the Jogger in the first
 floor hall, he will sometimes play the Mini Mog card, that you should
 try for, even though this card is kinda lame
-Challenge one of the Trepe Groupies in the Classroom, or in the
 back of the Cafeteria, they have some good cards so beware, any one
 of them will sometimes play the Quistis card which is an improvement
 over some of your other cards
-I believe that now you may challenge Cid in his office to win one of 
 the best cards in the game, the Seifer card
Card Quest for Balamb Region over
-Head for the train section in Balamb
-Board the Train
-Enter the Seed cabin
-Pick up the Pet Pals Vol.1 in your cabin
-Suddenly your team falls over to sleep
-Controlling Laguna, check your Junctions to make sure everything
 is set
-Make your way through the Forest, the enemies here are only
 Funguars, and Geezards
-Save some of the Magic Stones you win from the battles
-There are 2 draw points here, The cure drawpoint in the middle 
 of the path in the forest, and then the Water draw point near
 the Car at the end of the path
-Go right to the Galbadia Hotel and watch the show
-When Julia leaves, go speak with the clerk, and choose to visit
 Julia's room
-Keep speaking with Julia 
-After some touching moments Laguna gets called away by Kiros
 --------
| Timber |
 --------
 -------------
| Draw Points |
 - - - - - - - - - - - - - -
| Blizzaga(Timber Maniacs)  |
| Cure(Outside Pub)         |
| Scan(Alley                |
 ---------------------------
 -------
| Items |
 - - - - - - - - - - - - - - - - -
| Pet Pals Vol.3+4(Pet shop)      |
| Girl Next Door(Timber Maniacs)  |
| Timber Maniacs(Timber Maniacs)  |
 ---------------------------------
-Upon arriving in Timber, you will be approached by a person who
 tells you the code "Oh, the forest of Timber sure has changed" 
 you should reply "But the Owls are still around" but it doesn't
 really matter what you pick
-You will be told to wake up the leader in the back of the train, do 
 so and you will meet, and name Rinoa, the girl that you danced with
 in the Balamb Garden ball
-Go to the strategy room and learn about your mission
-Go back to the room in the back and pick up the Pet Pals Vol.2 that is
 now there
-Challenge Watts to a game of cards to win the Angelo card
-Speak with Watts to begin your mission
 ----------------------
| Rinoa's Limit Breaks |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| You should now have 2 new Pet Pals magazines. You need to   |
| go to the Item screen and read the magazines by pressing    |
| X on them. After reading go to Rinoa's status screen, and   |
| flip through the screens until you get to Angelo's screen.  |
| Tricks with a full red bar represent learned tricks and     |
| can be used in battle, while tricks with an empty bar can   |
| not be used in battle. To learn the trick, you need to      |
| highlight the unlearned trick and exit the main menu. As    |
| Rinoa walks around the bar will slowly fill up. When you    |
| hear a sound while walking around, this means that the new  |
| trick has been learned and you should highlight a new one.  |
 -------------------------------------------------------------
-The plan consists of seven steps
Step 1:Catch up to the 2nd escort car
Step 2:Proceed across the roof of the 2nd car
Step 3:Proceed across the roof of the president's car
Step 4:Uncouple the 1st car
Step 5:Have the dummy car hook up with the escort car
Step 6:Uncouple the 2nd car
Step 7:Escape with the president's car
In-Depth Plan Walkthrough
Step 1:Just follow Rinoa to the next car
Step 2:The 2nd car is supposed to have some tight security but you
       will soon find out that their security system is busted so 
       just run across the roof of that car
Step 3:Just run across again
Step 4:Selphie and Zell will look out for the soldiers, when they
       yell make sure to pull yourselves up or you'll have to start
       over. Rinoa will yell the codes to you and you have to insert
       them in quickly in 5 seconds or so
Step 5:The guys back at the base will handle this, and you'll get to 
       see another FMV
Step 6:Zell and Selphie can't look out for you this time, so after 
       about every two codes are inserted by Squall, use R1 or R2
       to check if they are coming. If they are then just pull 
       yourself up and then come down and finish inserting the codes
Step 7:If you inserted all the codes correctly, then you will see 
       another FMV
-If you do the entire process without failing, you will gain a Seed
 Level
-After all of this you will wind up in the President's car
-Save your game on the Save Point
-Junction some magic and GF to your characters and head through
 the door
-Turns out the president is a fake, and you have to fight that
 bastard
 -----------------------------------------------------------------
| Boss-Fake President                                             |
|      Gerogero                                                   |
| HP-Fake President 52-778                                        |
|    Gerogero 350-3650                                            |
| AP-Fake President 0                                             |
|    Gerogero 20                                                  |
| Gerogero-Very weak Vs Holy/Weak Vs Fire+Earth/Immune to Poison  |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Just use your normal attacks to destroy the Fake President        |
| easily, none of his attacks do any significant damage. After      |
| he is dead, he transforms into Gerogero. You can either fight     |
| it out, or just use an Elixir, X-Potion, or Phoenix Down on him.  | 
| The Phoenix Down will often miss, whereas the Elixir, or          |
| X-Potion will result in an instant and definite kill.             |
 -------------------------------------------------------------------
-You have a briefing in the strategy room
-If you didn't win the Angelo card from Watts yet, this is the time
 to do so
-Speak with Watts to go back to Timber
-Go to the Pet Shop next to the tracks, and purchase the Pet Pals
 Volumes 3+4
-Go to through the hard to see passage next to the train tracks
-Go to the Timber Maniacs building and pick up the girl next door
 magazine on the floor there
-Speak with the woman in the house next to it and go upstairs and 
 look through the window
-Go back down and head to the right
-There is an item shop there if you need some stuff
-Head forward and fight the Galabadia Soldiers, they will drop
 a card for your win
-Go into the bar and speak with the owner
-Move the bum out of the way by either buying him a Reagan drink
 or tell him about the card you won and he'll also give you some
 additional cards
-Go through the alley in the back until you reach the TV station
-After all the scenes, you must meet with Rinoa and follow her
 back to the house you were before in, the woman with the window
 on top that you looked into
-Head to the station and speak with Zone to recieve some tickets
-Board the train
-Get off at the East Academy Station
-Go northwest where you will see a small forest in between two
 mountains
 ----------------------
| Another Dream Scene? |
 ----------------------
 -------------
| Draw Points |
 - - - - - - - - - - - -
| Sleep(Entrance)       |
| Confuse(Upper Level)  |
| Cure(Second Level)    |
 -----------------------
 -------
| Items |
 - - - - - 
|  None   |
 ---------
-When you enter the woods, your main party will fall asleep and
 go to Laguna's world
-make sure to check your Gf, and Junctions
-As laguna and his men you will have to fight some esthar soldiers on 
 your way through the maze
-you can find some items along the way that will yield some rewards
 later in the game when you revisit this place
-there are two old keys located on the second level of the maze, they
 cannot be seen but if you search the right area you will find them 
-one is located near the beginning of the lower level close to the 
 confuse draw point near the left hand side down the ladder
-the second is located at the first crossroad close to a pile of 
 garbage
-Laguna will always lose the keys so don't bother looking for them
 again
-In an area with three gray panel, you can set a trap for the esthar 
 soldiers but then you won't be able to cross the area again
-In the area's end you will find a detonation device, push the red 
 switch first and then the blue switch to have the rock fall into
 a hole into the ground
-make sure to fight some Gespers around the area and they will drop 
 some black holes which teach Quistis the one hit kill Degenerator
 move
-when you reach the mountain top you will have to fight 3 waves of
 esthar soldiers and the final one at his point of death will
 unleash a Soul crush spell which brings all your characters down
 to one HP point
 -----------------
| Galbadia Garden |
 -----------------
 ------------- 
| Draw Points |
 - - - - - - - - - - - - - -
| Haste(Unseen:Center Hall) |
| Double(Unseen:Auditorium) |
| Shell(Track)              |
| Life(Lockers)             |
 ---------------------------
 -------
| Items |
 - - - - - - - - - - - - - - - - - -
| All level 6 boss cards(Classroom  |
 -----------------------------------
-In the forest where you had the dream, you will meet some powerful
 foes that drop some good items and give of huge amounts of EXP and
 AP like the Ochu, but save and watch out since they are very 
 powerful
-Find Galbadia Garden close to the forest
-Go to the reception room located on the 2nd floor
-You will be lead to a room in which you must speak with everyone
 until Squall gets up and leaves the room
-As Squall return to the center hall and meet with Raijin and Fuijin
-Go back to the front gate and meet Quistis
-Go and meet the rest of the party near the front gate
-Speak with Headmaster Martine and the gun weilding Irvine will join
 your party for your mission
CARDS! 
-In the east branch of the Garden's center pat is a classroom with 
 three card players, the female of the pack has the entire set of
 level 6 boss cards which you can win from her with enough patience
 ----------------------
| Irvine's Limit Break |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Irvine uses bullets to put a world of hurt on the enemy during his  |
| limit break. Bullets can be bought at stores around the world or    |
| gotten with the Ammo-RF ability which Ifrit learns are level 10.    |
| During the limit break you must press R1 to shoot the bullets       |
| until the time runs out. Fast ammo is great for speed, and          |
| Demoliton+Pulse ammo is great for power.                            |
 ---------------------------------------------------------------------
 -------------
| Deling City |
 -------------
 -------------
| Draw Points |
 - - - - - - - - - - - - 
| Thundara(City Square) |
 -----------------------
 -------
| Items |
 - - - - - - - - - - - - - - - - -
| Timber Maniacs(Hotel/Under Bed) |
 ---------------------------------
-As you get off the train in the city, you must ride the escalators
 to the city
-Ride a bus from there to get to Caraway's mansion
-Speak with the guard to get your mission to retrieve a sword number
 from the tomb of the unknown kings
-the number is random so you must go there
-I highly suggest that you buy a map of the tomb if you want to get
 the GF that lies within
-Its also a good idea to go to the Weapon shop and upgrade your weapons
-You can get Saw blades from Belhelmels, and you can steal steel pipes
 with the mug ability from the Wendigo's outside Deling city
-Head northeast to the Tomb of the Unknown King at the end of the long
 peninsula there
 --------------------------
| Tomb of the Unknown King |
 --------------------------
 -------------
| Draw Points |
 - - - - - - - - - - - - - - 
| Protect(Entrance)         |
| Float(Dam Room)           |
| Cura(Hidden:Control Room) |
 ---------------------------
-As you enter you see some girls running away from the tomb and 
 screaming
-The sword sheeth is right near the beginning so get the number
 and remember it
-you can either go back to Deling city and continue on with the
 story or take the Side quest which will earn you the Brothers
 GF
                     |-Floodgate
                     |
                  ------
                |   |   |
             ---------------
            |   |   |   |   |
         -------------------------
        /   |   |   |   |   |     \
Drawbridge  -----------------     Sacred
 Controls       |   |   |
                ---------
                    |-Entrance(Sword Sheeth)
-Looking at the map, head over to where Sacred is located
 -------------------
| Boss Fight-Sacred | 
| Hp-855-36375      |
| Ap-20             |
| Treasure-None     |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Draw Protect and cast it on all of your characters. If you want     |
| to cut off Sacred's healing power, then cast float on it. Sacred's  |
| attacks don't deal that much damage, so don't worry. Draw as much   |
| life, and Protect magic from it before finishing the fight. The     |
| higher your Magic power is, then the more magic you will be able    |
| to draw. Protect magic junctions great to Vitality, and Life        | 
| junctions well to either life, or Spirit.                           |
 ---------------------------------------------------------------------
-After the battle Sacred will run away
-Your goal now is two-fold
-Be aware that it is very confusing making your way around the maze so
 try not to get lost. The enemies here give good rewards, and aren't 
 too hard, so spend some time here to draw some magic from the Buel's,
 Armadodo's, and Blobra's around the Tomb. Check the creature list
 for more info on these enemies
-The blobra changes its magic weakness with each fight, so have each 
 character cast a different element of magic on the Blobra, and you
 will kill it in one hit
-Head to the floodgate, and open it, then head over to the drawbridge
 and lower it. A new path will now open near the middle. Go back to the
 entrance, and head straight north to reach a room. It's best to save
 before going in, because a pretty tough fight awaits. Also make sure
 to have some Float,life,and healing magic
-When your reach the center, you will find the big brother, and he'll
 call his smaller, but stronger brother.
 ---------------------------------------------
| Boss Fight-Sacred,Minotaur                  |
| Hp-855-36375,578-27218                      |
| Ap-20,20                                    |
| Treasure-Sacred+Minotaur cards,Brothers GF  |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Step 1: Cast Float on all three of your characters to prevent the   |
| Brothers from using their most powerful attacks                     |
| Step 2: Cast Float on the two bosses to stop their healing effect   |
| from healing back your attacks                                      |
| Step 3: Recast Float on whoever needs it                            |
| Step 4: Summon GF's, or use Regular attacks concentrating on one    |
| Brother at a time                                                   | 
| Step 5: Cast Double on someone so someone can heal your characters  |
| Hp when it gets low                                                 |
| Step 6: When your Hp gets low, press circle over, and over to get   |
| the characters limit break to really bring pain onto the brothers   |
| especially Squall's limit break as it can do 2000+ damage.          | 
| Step 7: When they are dead, you will recieve the Brothers Gf, and   |
| the Sacred card. Walk up to the tomb and get the Minotaur card      |
| from there.                                                         |
 ---------------------------------------------------------------------
-Its time to return to Deling city
-The Thrustaevis enemies around the tomb will sometimes drop Windmills
 which can be refined into 20 tornado spells each with the T Mag-RF 
 from the Quezacotl GF
-These Tornado spells raise your HP by 2800 every 100 you junction 
 to your Hp. Its best to get about 15 windmills, and junction 100 
 tornadoes to each character to raise their HP really high
 -------------
| Deling City |
 -------------
 -------------
| Draw Points |
 - - - - - - - - - - - - 
| Thundara(City Square) |
 -----------------------
 -------
| Items |
 - - - - - - - - - - - - - - - - -
| Timber Maniacs(Hotel/Under Bed) |
 ---------------------------------
-Go see the guard and tell him the code that you found in the Tomb of
 the Unknown king on the sword sheeth
-Enter the mansion and speak with General Caraway about your mission to
 assasinate the sorceress
-Follow Caraway around the city to get the jist of your mission, until
 Caraway leaves your team
-Follow Caraway back to the mansion, and split into two teams
-Move the sniper team to their designated area near the gates where 
 everyone is standing
-Move the gateway team back to Caraway Mansion to get Rinoa 
-You will gain control of Rinoa
-There is a Weapons Monthly May Issue in the manhole near the car
 and the stacked boxes which you should pick up now
-Climb the boxes and head into the Presidential Residence and meet 
 Edea
-Your gateway team is now stuck in the Caraway mansion
-To escape, you must take a galss from the shelves near the door,
 and place it in the statues hands to the left of the table to
 open a secret passage into the sewers
-All this switching is taking place, so make sure to switch your
 junctions every time that you switch
-Get your team through the sewers
-Use the water wheels to get around the sewers
-Draw some magic from the enemies here, but run from the Grand 
 Mantis enemies since they are just a waste of time to fight
-When you get done with the sewers and emerge near your point of 
 contact, just throw the switch there after climbing the ladder
-Take Squall, and Irvine into the presidential mansion
-Make sure to change junctions
-Find rinoa near the top being attacked by some enemies
DRAW CARBUNCLE FROM EITHER ONE OF THE IGUIONS
 ---------------------
| Boss Fight-Iguions  |
| Hp-127-1747         |
| Ap-10               |
| Treasure-None       |
| Weak Vs Earth+Holy  |
| Immune To Fire      |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Make sure to have one of your characters draws Carbuncle from       |
| either of the two Iguions. Don't forget to draw, or you won't have  |
| another chance until the end of the game in the final dungeon. They |
| are very easy to defeat since they have a very low Hp. Use Brothers |
| to kill the two Iguions in one hit as long as its powered up enough | 
| since the Iguions are weak against Earth magic. Their attack Magma  | 
| Breath does lots of damage, and can petrify your characters, and    |
| once both characters are stoned then its game over, so make sure to |
| use some soft items to reverse that effect. You can also draw some  |
| Break magic from the Iguions if you want.                           |
 ---------------------------------------------------------------------
-watch as the story unfolds
 -------------------
| Squall Vs Seifer  |
| Hp-176-1150       |
| Exp-0             |
| Ap-0              |
| Weak Vs Poison    |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| This fight is extremely easy with Seifer doing barely and damage to | 
| Squall, so just use your strongest attacks to blow this fool away.  |
 ---------------------------------------------------------------------
-the attack on Edea will commence
 -----------------
| Edea            |
| Hp-1300-1700    |
| Exp-0           |
| Ap-20           |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Edea uses alot of magic since she is a sorceress so its best to   |
| summon the new GF that you just obtained Carbuncle to reflect     |
| some of that magic back onto her. This battle can be lost, and    |
| you also will continue with the story, so don't worry about this  |
| battle too much, just try your hardest, and try to win the 20 Ap  | 
| that Edea drops. Don't forget to draw some magic from Edea.       |
 -------------------------------------------------------------------
FMV!
END OF DISC 1
************************************************************************
**********************************************************************
*************************WALKTHROUGH FOR DISC TWO**********************
***********************************************************************
BUY TENTS SO YOU CAN CHANGE ONE OF THEM INTO 20 CURAGAS WHICH RAISE HP 
ALOT. 100 CURAGAS WILL RAISE YOUR HP BY 2200 WHICH CAN BE VERY HELPUL.
 ---------
| Winhill |
 ---------
 -------------
| Draw Points |
 - - - - - - - - - - - - -
| Curaga(Bedroom-Hidden)  |
| Dispel(Boat Dock)       |
| Drain(Road)             | 
| Reflect(Road-Hidden)    |
 ------------------------- 
-Another Laguna scene
-After laguna wakes up, head over to the pub, and meet Kiros
-Get your assignment from Raine
-Run south all the way defeating monsters until you reach the item shop
-Run back to the pub, and speak with Raine
-Go back to Laguna's room, and take a nap
 -------------------
| D-District Prison |
 -------------------
 -------
| Items |
 - - - - - - - - - - - - - - -
| Str Up(2nd Floor Cell)      |
| Pet Nametag(2nd Floor Cell) |
| Tent(4th Floor Cell)        |
| Pet House(3rd Floor Cell)   |
 -----------------------------
-After a little bit of story you will gain the control of Zell. Make
 sure to junction some magic onto Zell concentrating on Strength, and
 HP
-Run up to the 8th floor, and fight the two soldiers to retrieve the 
 party's weapons
-Return to the cell, and meet two old friends
 --------------------------------------------
| Boss-Biggs&Wedge                           |
| HP-1467-2235 1416-2139                     |
| Ap-0                                       |
| Treasure-None                              |
| Wedge-Immune to Poison                     |
| Mug-Regen Ring(Biggs),Strength Love(Wedge) |
 --------------------------------------------
| Draw                                       |
 -------------------------------------------- 
| Biggs |
 ----------------------------------- 
| Level 1-19:Cure,Haste,Slow,Regen  |
| Level 20-22:Cura,Haste,Slow,Regen |
 -----------------------------------
| Wedge |
 ----------------------------------------
| Level 1-19:Fire,Shell,Protect,Reflect  |
| Level 20-22:Fira,Shell,Protect,Reflect |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Another very easy battle that you should finish in no time, but its |
| a pretty good idea to stock up on the powerful magic like Haste,    |
| reflect, and regen that these two carry. Also using the Mug ability |
| you can pilfer some good items from these two so don't miss this    |
| chance.                                                             |
 ---------------------------------------------------------------------
-After the battle, you must follow the Moombas to the 13th floor, and
 rescue Squall
-On the way there, there a couple of men who will play cards with you
 for a price. Upon defeating them you will recieve some items
-Use the elevator on that floor by pushing the red button on the  
 control panel
-Zell will go down but find nothing, and in the meantime get attacked
 by some guards
-Head downstairs, and try to rescue Zell, while meeting up with Rinoa,
 and Irvine
-Split your group into two parties when prompted, and take Squall's 
 party back up to the top of the prison. Don't forget to switch 
 junctions when switching between parties
-Take Irvine's party to the 3rd floor, and don't miss all the items
 in the prison
-Both parties will speak with each other, and you must take Squall's
 party out of the prison at the top
-Upon reaching the bridge there will be another fight
 ------------------------------
| Boss-Elite Soldier,GIM52A(2) |
| HP-148-4940 1431-19400       |
| Ap-8                         |
| Treasure-None                |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Make sure to take out the elite soldier first, since he can cast  |
| Aura magic on the GIM52A which causes them to inflict 3X damage.  |
| If any support spells are cast by an enemy, draw, and cast some   |
| Dispel magic from the GIM52A's.                                   |
 -------------------------------------------------------------------
-After the battle, Squall will be caught on the sinking bridge. Press
 right, and hold it immediately. If Squall doesn't make it to the other
 side then its game over.
-After more story, you will take 2 cars, and split into two teams. One
 headed for Balamb Garden, and the other heading to the Missile Base.
-You will appear in a railroad station, just head to the train, and 
 steal that bastard
-On the world map, you will appear in the vehicle. Drive it to the 
 missile base south of Deling City. You must drive the car straight
 into the Missile Base to be allowed inside 
 -----------------------
| Galbadia Missile Base |
 -----------------------
 -------
| Items |
 - - - - - - - - - - - -
| Weapons Mon Jun(Boss) |
 -----------------------
 -------------
| Draw Points |
 - - - - - - - - - - - - - - - - -
| Full-Life(Missile Launcher Bay) | 
| Blind(Observation Deck)         |
| Blizzara(Circuit Room)          |
 ---------------------------------
-Use the ID card that the characters found in the car on the door
 to the left
-Go to the maintenance deck and speak with the soldiers on the 
 observation deck
-Make sure to act cool so you don't get noticed and have to fight
 through enemies here 
-Go back to the missile launch room and speak with the soldier there 
-Return to the observation deck and speak with the soldiers again
-Go to the terminal room and cause a blackout by doing anything to the
 keyboards
-Return to the missile launch room and speak with the guy again, and 
 help with pushing the rocket to the side
-Go to the control panel and set the Error Ratio there
-First select Target and go to Set Error Ratio and hold right on the
 button pad until your reach maximum. Select data upload and then 
 select Yes to upload the data
-Go to the control room and meet the Command Leader
-You have to fight the leader but its an easy fight as long as you
 use some GF attacks
-Examine the three panels and disable the launch of the missiles
-Set the self-destruct sequence to however long you want, 20 minutes is
 usuallly good enough. By setting it on 10 minutes and escaping with
 defeating the boss your Seed Level Rank will raise
-You can also raise your seed level by not getting caught inside the
 base
-If you do somehow get caught you have to follow a totally different
 way to exit the base
IF CAUGHT INSIDE THE BASE EXIT BY
-First you have to set the self-destruct setting because you won't be
 able to set the Error missile ration
-Make sure to equip Enc-None a skill from Diablo so you don't have to
 fight any battles, if you don't have the skill then you should run 
 from every battle so you don't waste time
-Run over to the launch control room and speak with the soldier on
 the floor to recieve and ID card and a password, he will only 
 appear if you reach the base's entrance before coming back, so run
 to the entrance and return and seek the soldier
-Quickly get your ass to the control panel and insert the ID, and type
 in the password(EDEA), and then access the Control Panel. Select Set
 Error ratio and set it to maximum by pressing the directional pad all
 the way to the right. Choose data upload and then exit the panel. 
-Quickly run to the entrance with hopefully some time left because you
 have to fight a boss
 ------------------------------
| Boss Fight-BGH251F2          |
| Hp-4200-8400                 |
| Ap-20                        |
| Treasure-Weapons monthly Jun | 
| Immune to Poison             |
| Weak Vs Lightning            |
| Mug-None                     |
 ------------------------------
| Draw                         |
 --------------------------------
| Level 1-19:Shell,Protect,Stop  |
| Level 20-28:Shell,Protect,Stop |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Cast protect on all your allies since this Bosscan hit with attacks | 
| dealing upwards of 500 damage. Make this battle quick by casting    | 
| Quezacotl which will do about 400-800 damage while boosted, and     |
| cast some lightning spells. Don't use poison on him since its       |
| useless. Make sure to have one character healing at all times with  |
| Curaga when your HP gets below 700HP. As long as you have Curaga    |
| junctioned to HP(Get Tents and change them to Curaga's), and some   | 
| magic junctioned to either strength, or magic then you should be    |
| fine.                                                               |
 ---------------------------------------------------------------------
-After the battle something bad will happen, but all is not lost, the 
 scene switches to Balamb Garden with your second group
 ---------------------
| Balamb Under attack |
 ---------------------
 -------------
| Draw points |
 - - - - - - - - - - - - - - 
| Cure(Front Gate)          |
| Demi(Cafeteria-Hidden)    | 
| Blizzard(Training Center) |
| Esuna(Library)            | 
| Full-Life(MD Level)       |
 ---------------------------
 -------
| Items |
 - - - - - - - - - - - - - - - - - - - - - - -
| Mega-Potion(Collapsed man near Gate Booth)  |
| X-Potion(Seed-Quad)                         |
| Gyshal Greens(Seed-Cafeteria)               | 
| Tent(Seed-Parking Lot)                      |
| Remedy(Seed-Training Center)                |
| Mega Phoenix(Seed-Library-With Zell)        | 
| Remedy(Seed-Library(W/O Zell)               |
 ---------------------------------------------
-Equip Enc-None so you don't have to fight any random battles if you
 don't want to
-You must now runa around each of the areas of balamb garden defeating 
 enemies. Some of these enemies can be quite tough
-There are enemies in the library,Training center,Parking lot,
 Dormitory,Cafeteria,Quad, and the Infirmary
-Sometimes you'll fight very weak enemies, but sometimes like the T-Rex
 the enemies can be quite tough. If you're trying to get as low a level 
 as possible(See HOW TO POWER UP CHARACTERS MOST EFFECTIVELY SECTION) 
 then its best to card these enemies since they will most certainly to
 level your characters up. Make sure to cast Blind on the T-Rex so he
 can't cause such huge damage to your characters
-Make sure to speak with all the Seed agents after defeating the 
 enemies here for some good items
-After defeating all the enemies its time to head to the 2nd floor and
 follow XU after she appears running into the elevator. Speak with her
 on the 2nd floor and go see Cid
-Cid will instruct you to go down into the underground of Balamb and 
 seek out a secret
-After the elevator stops find the floor and open the access panel
-Open the large hatch at the end of the hall, and go there
-Upon reaching the large valve wheel, you must turn it to open the door
 in the previous room. Press O quickly to try to open it yourself, but
 you almost always fail and need some help. Exit the room and go down
 the ladder in the next room
-Squall will go by himself up onto the ladder. Turn on the computer 
 there and make your way back down
-Locate the green light on the railing and go down the ladder there
-Save at the save point and throw the lever to open the doors on the
 other side of the bridge. Head across the bridge to fight some enemies
 -------------------------
| Boss Fight-Oilboyles(2) |
| Hp-4500(Estimate)       |
| Ap-20                   |
| Weak Vs Fire            |
| Absorbs Ice             |
| Treasure-Wizard Stone   |
| Mug-Fuel,Orihalcon      |
 -------------------------
| Draw                    |
 ------------------------------------------
| Level 1-19:Esuna,Blind,Cure,Confuse      |
| Level 20-29:Esuna,Blind,Cura,Confuse     |
| Level 30-100:Esuna,Curaga,Confuse,Dispel | 
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Cast ifrit a couple of times, and its pretty much game over. Ifrit  |
| can deal about 4000 or so damage to both Oilboyles. Steal some fuel |
| for your cars if you want to, and draw some of his status magic if  |
| need be. Look out or they can kil you quick if your HP is low since | 
| there attacks can easily deal about 700-900 damage.                 |
 ---------------------------------------------------------------------  
-Head to the room behind them and press to buttons to see something 
 amazing
FMV!
 ---------------
| Mobile Garden |
 ---------------
-Go back to the 2nd floor deck and see the new view, and then return
 to headmasters Cid's office
-Squall will awaken in the Dormitory, so have him head over to the 
 directory to meet the rest of your party
-Go down to the basement and meet NORG 
GF ALERT
 --------------------------------------------------
| Boss Fight-NORG                                  | 
| HP-4400-12000                                    |
| Ap-20                                            |
| Weak Vs Wind                                     |
| Immune to Poison                                 |
| Treasure-Wizard Stone                            |
| Mug-Circlet(NORG),MagUP(LeftPod),SprUP(RightPod) |
 --------------------------------------------------
| Draw                                             |
 --------------------------------------------------
| Norg |
 -------------------------------------------
| Level 1-19:Shell,Protect,Esuna,Leviathan  |
| Level 20-27:Shell,Protect,Esuna,Leviathan |
 -------------------------------------------
| NORG POD |
 ------------------
| Level 1-19:Cure  |
| Level 20-27:Cura |
 ------------------
| LEFT POD | 
 -------------------------------
| Level 1-19:Thunder,Life       |
| Level 20-27:Thundara,Life,Bio |
 -------------------------------
| RIGHT POD |            
 ---------------------------------  
| Level 1-19:Dispel,Confuse,Slow  |
| Level 20-27:Dispel,Confuse,Slow |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| DRAW LEVIATHAN DRAW LEVIATHAN                                       |
| The boss is not really hard as long as you know what to do. The     |
| pod's shift colors to represent when they are ready to cast magic.  |
| Blue=Least Ready                                                    |
| Yellow=Warming Up                                                   |
| Red=Will cast magic                                                 |
| When it gets to yellow attack the pod to send it back to blue and   |
| try to devote both characters to attacking each of the pods while   | 
| Squall concentrates on destroying the Pod that Norg has to access   |
| Norg himself. When Norg is exposed Draw LEVIATHAN FROM HIM and      |
| then finish him off with some GF or magics. Summon Carbuncle to     | 
| make sure that IF the pods get off a magic spell then it will not   | 
| damage you. EQUIP MUG and mug the 2 pods for stat increasing items, |
| and norg himself for the Circlet item.                              |
 ---------------------------------------------------------------------
DONT FORGET TO DRAW LEVIATHAN
-Theres a hidden draw point of BIO in the wreckage of Norg
-After the battle head for the Infirmary and speak with Cid and ask him
 all the questions
-Then head to speak with Xu near the directory
-A ship will approach and after you head to the 2nd floor deck you will
 meet the White seeds who will ask for Ellone
-Head to the Library and find Ellone, and speak with her.
-The ship will continue to float aimlessly until it smashes into  
 Fisherman's Horizon
 ---------------------
| Fisherman's Horizon |
 ---------------------
 -------
| Items |
 - - - - - - - - - - - - - - - - - - - - - - - - -
| Quezacolt Card(Mayor Dobe)                      | 
| Seifer Card(Cid)                                |
| All Level 7 Boss Cards(Martine)                 |
| Timber Maniacs(Floor of grease monkey's house)  | 
| Timber Maniacs(FH Hotel/Magazines in Room)      | 
| Occult Fan III(Master Fisherman/Below Garden)   |
 -------------------------------------------------
 -------------
| Draw Points |
 - - - - - - - - - - - - - - - - - -
| Full-Life(Crane Arm-Hidden)       |
| Regen(Train Tracks)               | 
| Shell(FH Junk Shop)               |
| Haste(Train Station)              | 
| Ultima(Mayor Dobe's House-Hidden) |
 -----------------------------------
-After getting orders, you should challenge Cid to win his Seifer card
 from him
-Head over to the Mayor's house and follow the story
-After the galabadians attack, you will have to run over following the
 tracks to the end of the town
-Stop at the store and buy 30 tents to get 300 Curaga if you haven't 
 done so yet
-When you reach the train tracks, you will meet another boss
 --------------------------------
| Boss Fight-BGH251F2            | 
| HP-5100-7800                   |
| Ap-20                          |
| Weak Vs Thunder                |
| Weak Vs Water                  |
| Weak Vs Earth                  |
| Immune To Poison               |
| Treasure-Running Fire,Missile  |
| Mug-ADAMANTINE                 |
 --------------------------------
| Draw                           |
 --------------------------------
| Level 1-19:Shell,Protect,Stop  |
| Level 20-28:Shell,Protect,Stop |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
| MUG ADAMANTINE since it will become important for getting Weapons |
| upgrades and it can be tough to get. He has no good magic to draw |
| so just finish him with the magic that he is weak to, and with    | 
| regular attacks. He can deal some pretty high damage but since    |
| you have high HP with Curaga junctioned to HP it will be no       |
| problem at all.                                                   |
 -------------------------------------------------------------------
-After the battle your old characters will be back so get back to  
 balamb
-In balamb visit and speak with Selphie at the Quad and then speak
 with Cid on the bridge
-Go back to the mayor's house and speak with him, while the others 
 plan a party for Squall
-You must assign instruments to all the characters. Play some of the
 instruments to get the feel of them and then pick your song.
-When Squall gets to the party with Rinoa, check the magazine on the
 ground to find that its a porno mag, and then follow all the story
-Have squall head to the bridge and speak with XU, and pilot the  
 Balamb Garden to the city of Balamb.
 --------
| Balamb |
 --------
 -------
| Items |
 - - - - - - - - - - - - - - - - - - - -
| Zell's Card(Zell's Mom)               | 
| Combat King 002(Defeat Fujin+Raijin)  |
 ---------------------------------------
 -------------
| Draw Points |
 - - - - - - - - - - - -
| Cure(Dock)            | 
| Thunder(Town Square)  |
 -----------------------
-Enter the town and talk to everyone and then the guard to have him
 move out of the way and let you pass through
-Go talk to Zell's mother and she'll tell you about the guards 
 occupying the town
-Head to the hotel to see the commander and find out that he's not 
 there and that he went to the dock
-Head to the dock and tak to the Soldier next to the dock
-Head back to Zell's house and speak with Ma Zell to find out where
 the cap'n is
-Head to the Train station and speak with the soldiers there
-Run back to the dock and speak with the dog, who will take you back 
 to the train station. Follow him back and see the captain. Follow him
 back to the hotel and speak with him to fight him
 --------------------
| Boss Fight-Raijin  | 
| HP-400-11600       | 
| AP-10              |
| Weak Vs Poison     | 
| Absorbs Thunder    |
| Treasure-Str Up    |
| Mug-Str Up         |
 --------------------------------------------
| Draw                                       |
 --------------------------------------------
| Level 1-19:Thunder,Thundara,Shell,Protect  |
| Level 20-29:Thunder,Thundara,Shell,Protect |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Take out the two soldiers, and the focus on Raijin. Draw protect  |
| from him and cast it on all your characters to lessen the damage  |
| that Raijin causes since he can cause upwards of 800 damage to    |
| one character per each attack. With Protect it will be lessened   |
| to about 150-350. Have Curaga junctioned to HP for any easy       |
| victory since your HP will be about 3000+ then. MUG STR UP from   | 
| him because it can raise your Str stat nicely.                    |
 -------------------------------------------------------------------
-After the battle Raijin will run into the hotel, make sure to have
 Curaga junctioned and enter the hotel
-Inside you will meet Raijin, and Fujin
 ---------------------------------------
| Boss Fight-Rajin and Fujin            |
| HP-5400-22600 and 300-8700            |
| Ap-22                                 |
| Fujin-Weak Vs Poison,Absorbs Wind     |
| Raijin-Weak Vs Poison,Absorbs Thunder |
| Treasure-Megalixir,Str Up             |
| Mug-Megalixir(Fujin)StrUp(Raijin)     |
 ---------------------------------------
| Draw         |
 --------------
| Raijin       |     
 --------------------------------------------
| Level 1-19:Thunder,Thundara,Shell,Protect  |
| Level 20-29:Thunder,Thundara,Shell,Protect |
 --------------------------------------------
| Fujin                                |
 --------------------------------------
| Level 1-19:Aero,Cura,Life,Pandemona  |
| Level 20-29:Aero,Cura,Life,Pandemona |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
| This can be a tough battle. Never use Thunder magic on Raijin, and  |
| don't use wind magic on Fujin. Mug another batch of StrUp items     |
| from Raijin since he has refilled his pockets with them. DRAW       | 
| PANDEMONA. DRAW PANDEMONA. Draw Protect from protect from Raijin    | 
| and cast it on all three characters. Don't summon Carbuncle since   |
| its useless since Fujins magic cannot be reflected. Raijin can      |
| do 800+, and Fujin can do 500+ without Protect, but with Protect    |
| Raijin's damage will be lessed to 300, and Fujins to 150 or so.     |
| Cast Curaga or when your Hp gets low, and if it gets into the       | 
| yellow then press O and hope that you'll get a limit break which    | 
| can deal a huge amount of HP and even kill Fujin right off if       |
| you strength is high enough. DRAW PANDEMONA DRAW PANDEMONA.         |
 ---------------------------------------------------------------------
-After the battle head back to Balamb Garden and now you can control
 the Balamb Garden
-You can now do some Side quests like Shumi Village, Winhill, and 
 Centra Ruins to get some extra kick-ass items that will help you
 in your quest. SEE SIDE QUESTS SECTION FOR WALKTHROUGHS FOR THESE 
 SECTIONS AND THEIR LOWDOWN 
-After all this you can now head to Trabia Garden, the garden that
 Selphie is from. Trabia garden is on the large continent north
 of Balamb garden. You must pilot the garden to a beach on the
 northern side of the large continent and then take the garden
 by land through the moutains to Trabia garden, which is located
 behind some mountains and can be hard to see
 ---------------
| Trabia Garden |
 ---------------
 -------
| Items |
 - - - - - - - - - - - - - - - - - - - - - - 
| Selphie Card(Friend near gargoyle statue) |
| Weapons Mon Aug(Front of statue)          | 
| Timber Maniacs(Cementery)                 |
 -------------------------------------------
 -------------
| Draw Points |
 - - - - - - - - - - - - - - - 
| Thundaga(Front of statue)   | 
| Zombie(Cementery-Hidden)    | 
| Aura(Festival Stage-Hidden) |
 -----------------------------
-Go and enter by climbing the walls, and speak with Selphie and her
 friend near the gargoyle statue
-Find the Weapons Mon Aug which is located five steps south of the
 gargoyle statue in the back at the front gate
-Head to basketball court and you characters will have a weird 
 flashback
-During the flashback you must walk around talking to everyone and
 then head to the beach when its available
-After the flashback everyone makes a descision so head back to
 the Balamb Garden
-Fight some time outside of Trabia to fight a monster called Gayla 
 which looks like a thundery manta ray. Fight it and it will usually
 drop some Mystery fluid. This teaches Acid to Quistis, and also
 allows you to get the Meltdown magic by using St Mag-RF 1 will
 change into 10 meltdowns. So get 100 for each character and 
 junction it to each characters Vitality. The spell also rocks
 because it lowers opponents defense and allows you to do a lot
 more damage. Great for bosses 
 ---------------------------
| Attack on Galbadia Garden |
 ---------------------------
-Head to Edea's House which is located to the far south of the Centra
 Continent, in the area called the Cape of Good Hope. You can't get
 in anyways. 
-Turn around and just opposite of Edea's House you'll see the Galbadia
 Garden. Save your game, and ride straight into Galbadia Garden
-Form a party and head for the Quad, then after speaking with everyone
 you must head back to the bridge.
-Zell's party should head into the Quad to try to save Rinoa, and
 then head and speak with Squall at the Front gate
-Make sure to change junctions. Its good to junction Death to status
 attack, and Thunder to elemental attack to have an easy time with
 the battles here. 
-Head to the 2nd Floor Classroom and fight off the enemy soldiers
 there. They can use some status affecting spells so watch out.
-After all this return to see Dr.Kadowaki and speak with her.
-Head to the 2nd floor observation deck, and battle the Galbadian
 Paratrooper
-Press Look around for another option, and then press the button
 for the emergency exit
-You have 4 controls in the battle. Punch(X),Block(Square),Kick(T).
 Punch is powerful but slow, while kick is faster but less
 powerful. First block and then kick or punch back. After
 blocking a couple of enemy attacks, you can do a Deathblow attack by 
 pressing O which is very slow but does huge damage. If you lose
 you can restart with better stats and you won't get game over
 so don't worry.
 -----------------
| Galbadia Garden |
 -----------------
 -------------
| Draw Points |
 - - - - - - - - - - - - - - - - 
| Aura(On ground outside)       | 
| Protect(Hockey Rnk)           | 
| Life(Locker Room)             | 
| Shell(Basketball Courts)      |           
| Haste(Center Hall,Downstairs) |
 -------------------------------
-Your objective is to get the three Card keys
-Card Key 1 is located on the 2nd floor. You can use this key
 to enter the hockey rink in the door on the bottom floor. There
 is a student in the room besides there with Card Key 2. You
 can use this key to enter the door on the 3rd foor. Go to the
 main hall and head to the left. Card Key 3 is located in the
 classroom there.
-In the middle of the main hall you will find a save point,SAVE
 and in the middle of the hall you will meet a three headed
 lizard like creature GF GF GF 
 ---------------------
| Boss Fight-Cerberus | 
| HP-7100-10000       |
| AP-30               |
| Immune To Wind      |
| Absorbs Thunder     | 
| Treasure-G-Returner |
| Mug-Spd-J Scroll    |
 ---------------------------------
| Draw                            |
 ---------------------------------
| Level 1-19:Quake,Double         | 
| Level 20-29:Quake,Double,Triple | 
| Level 30:Quake,Double,Triple    |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| He's pretty easy as long as you have some Dispel magic. Cast  |
| Dispel on Cerberus if he casts Triple on himself so he can't  |
| cast so much magic. Draw some Triple and Quake magic if you   | 
| haven's stocked up on them yet since they both junction       |
| very well. Mug Spd-J Scroll from him.                         |
 ---------------------------------------------------------------
-After obtaining GF Cerberus, head to the elevator next to the
 reception room and take the elevator up
 ----------------------
| Boss Fight-Seifer    | 
| HP-1300-10300        | 
| AP-20                | 
| Weak Vs Poison       |
| Treasure-Mega-Potion |
| Mug-Mega Phoenix     |
 ------------------------------------------
| Draw                                     |
 ------------------------------------------
| Level 1-19:Fire,Thunder,Dispel,Haste     |
| Level 20-29:Fira,Thundara,Dispel,Haste   |
| Level 30-31:Firaga,Thundaga,Dispel,Haste |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Cast Protect on all your characters, and then draw and cast   | 
| Haste on all your characters. If you have any Aura which you  | 
| can draw from the draw point outside of the Garden, then cast |
| it on Squall and have him use his limit break, after casting  | 
| Meltdown on Seifer. You can mug some Mega Phoenix from him.   |
| Look out for his most damaging attack which can do 1500 or    |
| so damage, so make sure you have some good magic junctioned   |
| to HP like Curaga,Quake, or Full-Life.                        |                                      
 ---------------------------------------------------------------
-After the battle head to the Auditorium which is on the same
 floor to meet Edea
 ------------------------------------------
| Boss Fight-Seifer+Edea                   | 
| HP-1200-7400(Seifer)500-16000(Edea)      |
| AP-50                                    | 
| Weak Vs Poison(Seifer)                   | 
| Treasure-Force Armlet(Edea),Hero(Seifer) |
| Mug-Royal Crown(Edea),Hero(Seifer)       |
 ------------------------------------------
| Draw                          |
 -------------------------------
| Seifer | 
 ------------------------------------------
| Level 1-19:Fire,Thunder,Dispel,Haste     | 
| Level 20-29:Fira,Thundara,Dispel,Haste   |
| Level 30-32:Firaga,Thundaga,Dispel,Haste |
 ------------------------------------------
| Edea |
 -------------------------------------------
| Level 1-19:Blizzard,Demi,Esuna,Alexander  |
| Level 20-29:Blizzara,Demi,Esuna,Alexander |
| Level 30-32:Blizzaga,Demi,Esuna,Alexander |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
| First you will have to fight Seifer, he's easier and weaker   |
| than he was last time. Summon Cerebrus and then cast Protect  | 
| on all characters, and then cast Haste on all characters. Mug |
| some Hero from Seifer, and then kill him. Edea will then enter|
| the fight. Draw ALEXANDER DRAW ALEXANDER DRAW ALEXANDER from  | 
| her, and then cast Aura on Squall and have him cast his very  | 
| damaging limit break. Look out for Edea's attacks. If you can | 
| junction 100 Death to each characters Status defense since    | 
| she likes to cast Death. If she does and you don't have       | 
| any junctions then use Life on your character, and press O so |
| you can get a limit break. Her Mealstorm attack can deal 1500 | 
| or so damage to each characters, but since you have triple    |
| cast on yourself than one character can heal all characters   | 
| with Curaga to restore HP. Mug a good item from Edea, and     | 
| then finish her off, but don't forget to DRAW ALEXANDER.      | 
 ---------------------------------------------------------------
END OF DISC 2
************************************************************************
**********************************************************************
***********************Walkthrough for Disc 3**************************
***********************************************************************
 -------------- 
| Edea's House |
 --------------
-Go to Edea's house and speak with Cid and Edea. You can win the
 EDEA CARD from Edea and the Seifer card from CID if you haven't
 done so yet. You can also do the CC Members at Balamb Garden 
 sidequest right now.
-Go back to Balamb Garden and visit the Infirmary
-Squall will fall asleep and you will see Laguna
-Fighting the Ruby Dragon is similar to the Galabadian Paratrooper
 battle. You can Defend or Attack. Defend the fast Dragon attacks,
 and then attack when the dragon has its slow attack
-After the battle your characters will run down and fight a Ruby
 Dragon. Once I had all 3 characters fight and once only Laguna
 and Kiros so I don't know what determines this. Junction magic
 to strength and magic. The battle is easy, summon Shiva, and use
 Ice magic. Ruby Dragon's breath attack can do a lot of damage so
 make sure to have some high HP
-After Squall wakes up go back to Edea and get the letter
 -----------------
| White Seed Ship |
 -----------------
 ------------- 
| Draw Points |
 - - - - - - -  
| Holy(Cabin  |
 -------------
 -------
| Items |
 - - - - - - - - - - - - -
| Shiva Card(Zone)        | 
| Timber Maniacs(Bridge)  |
 -------------------------
-A LOT of people have emailed me saying they cannot find the ship. The
 ship is located in a hidden cove north of Edea's House. You'll notice
 a chain of islands there. Pass through the channel heading east and
 then turn south. You'll find the ship there. 
 miss so look out for it. 
-On the ship speak with Zone and Watts
-If you got the Girl Next Door magazine from the Timber Maniacs place
 in timber, you can give it to Zone after speaking to him a couple of
 times. Give it to him for free and he'll reward you with the Rename
 and Shiva cards
-Speak with the leader of the ship two times and then head back to the
 garden,
-Return to the infirmary and check on Rinoa, and then return to Edea's
 house an speak with her. Head to FH and start going through the tracks
 until your reach the Great salt lake
 -----------------
| Great Salt Lake |
 -----------------
COMING SOON
***********************************************************************
***********************************************************************
*************************SECRETS OF THE GAME***************************
***********************************************************************
 --------------------------
| Shumi Village Side Quest |
 --------------------------
WHEN IS IT AVAILABLE:DISC 2(Balamb Garden must be mobile)
WHEN IS IT UNAVAILABLE:DISC 4 
ARE THE REWARDS GOOD:So-So
IS IT HARD:Pretty Easy
 -------------
| Draw Points |
 - - - - - - - - - - - - - - - - - 
| Ultima(Entrance-5000G)          | 
| Firaga(Sculptor Workshop)       |
| Blizzaga(Outside Elder's House) |
 ---------------------------------
 -------
| Items |
 - - - - - - - - - - - - - - - -
| Timber Maniacs(Atrisans Bed)  |
 -------------------------------
-First take the elevator upstairs and head to the Sculptor's Workshop
 near the end of the village
-After, go speak with the village leader, and then return to the 
 Sculptor and speak with him again
-Now you must find the 5 stones that he asks for, the Blue,Wind,Life,
 Shadow, and Water Stones
TO GET THE BLUE STONE
-The blue stone is located just to the left of the statue. You can 
 easily see it sparkling near the back of the statue in the workshop
 of the sculptor
TO GET THE WIND STONE
-Head back toward the elevator and stop near the Hotel. The wind stone
 can be found just to the left of the Hotel. Look at the large boulder
 there and squall will feel a wind coming from there
TO GET THE SHADOW STONE
-Take the elevator back upstairs, and go down the steps. Search the 
 large shadow under the done, and you will locate the shadow stone
TO GET THE LIFE STONE
-Go to the elder's house and search the tree roots just right of the
 house to fight the Life stone
TO GET THE WATER STONE
-First find the fake stone by examining the frog sitting in the pond 
 outside the artisan's workshop and take it back to the Sculptor who
 will not accept it. The real one is in the Artisans house.
-Go back to the sculptor and give him all the stones
-Head to the elder's house and get your reward(A PHOENIX PINION!!!!)
 WEEEEEEEEEEEEEEEEEEEEEEEEE!!!!
-A one-time use item that is really a summon like Odin, use it once
 and the phoenix will randomly appear when all your characters die and
 resurect them. The phoenix appears very rarely so its kinda useless
-You can stop here but to get the real reward, you must leave and 
 re-enter the village
-Head back to the workshop and speak with the elder's attendant who
 doesnt want to work on the statue all by himself
-Go back to the elder's house and speak with the elder to try and get
 more assistance for the attendant.
-After speaking with him head outside and talk with the Moomba thats 
 now there. Follow him to the workshop and listen on the conversation
 between the attendant and the Moomba
-Speak with the attendant and then return to the elder's house and talk
 to the elder again
-AGAIN return to the attendant and talk to him, he now thinks that the 
 artisan should also help
-Go the artisan's house and speak with him. He's a lazy bum and doesn't
 want to lend a hand
-Speak with the elder and realize that if you want the artisan to help
 you're going to have to bribe him if you want his help
-To do this you must travel to Fisherman's Horizon and retrieve a 
 grease monkey for the artisan. The grease monkey is located in the
 back where you fought the boss. In the repair shop near the train
 station. Speak with the monkey, to recieve a Moomba doll and then go             
 back to Shumi village
-Go to the artisans house and give him the Moomba doll. After all this
 aren't you ready to recieve your reward??
-Head to the elder's house and speak with the elder to recieve your 
 reward, a Status Guard
-The status guard is a good rare item that teaches a lucky GF the 
 St-Def*4 ability which allows one of your characters to junction
 4 types of magic to your status defense which can leave him almost
 invincible to status effects
 --------------------
| Winhill Side Quest |
 --------------------
WHEN IS IT AVAILABLE:DISC 2(After Balamb Garden becomes Mobile)
WHEN IS IT UNAVAILABLE:DISC 4
IS IT HARD:EASY
ARE THE REWARDS GOOD:NOT REALLY 
 -------------
| Draw Points |
 - - - - - - - - - - - - - - - - 
| Curaga(Abandoned House-Hidden)|
| Drain(Near Old Woman's House) | 
| Reflect(Near Truck)           | 
| Dispel(Mansion Yard)          |
 -------------------------------
-Visit the large mansion in winhill and speak to a person inside who
 will ask you to help locate a missing vase. The vase is broken into
 pieces and you'll have to find all of them
-Inspect the suit of armor inside the mansion to find the first piece
-Visit the house in the middle of the town where an old woman lives.
 Inspect her flowers and find another piece there
-Go to the Chocobo Crossing and try to catch a chicobo. When you throw
 it into the air then you should find another piece. If not keep trying
-Go to Raine's house and speak with the woman there a couple of times
 until she mentions the smell of the flowers from downstairs. Go there
 and look at the table in the lower-right hand corner of the room and 
 inspect the flowers. Raine's ghost will appear beside the bar. Speak
 with her and she will change into a cat. Talk to the cat and find the
 final piece of the vase
-Take the pieces back to the man and he'll give you a Holy Stone
-By grabbing chicobos at the Chocobo crossing, you can recieve a couple
 of free items. You can recieve a Pheonix Pinion, and a Gyshal green
 if you're quick enough. If you grab too many chicobos then a mother 
 chocobo will appear and you won't be able to catch any more chicobos.
 No matter since you can only get those two items from there
 ---------------------------------------------------------
| CENTRA RUINS SIDE QUEST(GETTING ODIN AND TONBERRY KING) |
 ---------------------------------------------------------
WHEN IS IT AVAILABLE:DISC 2(ONCE BALAMB GARDEN IS MOBILE)
WHEN IS IT UNAVAILABLE:N/A
IS IT HARD:MEDIUM TO HARD 
ARE THE REWARDS GOOD:SUPER
 -------------
| Draw Points |
 - - - - - - - - - - - - - - 
| Drain(Courtyard-Hidden)   | 
| Aero(Side of the Tower)   |
| Pain(Top of Tower-Hidden) |
 ---------------------------
-To get to Centra Ruins, head to the Centra crater, and find the tower
 not far of the coast. Save and enter
-You will have twenty minutes to complete your quest to get Odin and
 since you will be pestered with enemy encounters from some tough 
 enemies, its best to equip Diablos Enc-None ability to stay away from
 any battles, since the enemies here also have large amounts of HP, and
 the battles can take a long time
-Junction to Magic, and strength
-Follow the staircases until you reach an altar which is really an
 elevator. After riding the elevator you will come to two staircases. 
 The right one leads to an Aero draw point, and the left one leads to
 a room full of machines. Climb the left ladder and flip the switch 
 inside and then climb back down. You'll notice that the altar in front
 of the elevator is lit so examine it and a new staircase will appear
 to the right.
-Follow the stairs to the tomb to a large demon statue with one red eye
 Climb the ladder on the left and take the eye from the statue and then
 climb up the stairs on the right to get to the top of the tower. Head
 to the left and climb the dome to find another statue with a red eye. 
 Place the eye in the left eye of the statue and you will recieve a 
 code so write it down. The code is always random. Take both eyes out 
 the statue and head back down to the other statue and place both eyes
 there. A place to input the code will appear, so input the code that
 you got from the other statue by using the directional buttons, and a
 path will appear below the statue.
-Head through the door making sure you have magic junctioned to MAGIC,
 most importantly, and then strength.
 ------------------------
| Boss Fight-Odin        |
| HP-1300-31000          |
| Ap-20                  |
| Treasure-G-Mega-Potion | 
| Mug-Luck-J Scroll      |
 ---------------------------------------
| Draw                                  |
 ---------------------------------------
| Level 1-19:Stop,Death,Double,Triple   |
| Level 20-29:Stop,Death,Double,Triple  |
| Level 30-100:Stop,Death,Double,Triple |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Odin NEVER attacks, so as long as you have 8-12 minutes left on     |
| your timer(which you should) then you should spend this time        |
| drawing TRIPLE magic which junctions VERY WELL, which is why you    |
| should junction to magic before the battle so you could draw more   |
| per each drawing. Steal the Luck-J scroll and try not to start      |
| attacking Odin until all characters have 100 Triples, and at least  |
| a good amount of Death magic, or when your timer is at about 3:00   |
| minutes. Then use normal attacks and some magic to take him out     |
| easily.                                                             |
 ---------------------------------------------------------------------
-After the battle Odin will join you NOT as a GF but as a GF that only
 appears at certain times during battles, and kills all regular enemies
 To increase the chances of Odin appearing raise your Luck stat.
-You can participate in the side quest to get Tonberry King but its 
 best to wait a bit later than disc 2 when you're more powerful, but
 here's the way to get it anyways
-First before the battle I suggest that you have some Meltdown magic, 
 and Aura magic(You can get Aura from Island Closest To heaven) from 
 the secret draw points there, plus some Curaga, or Full-Life magic
 junctioned to HP, and meltdown magic junctioned to Vitality
-Now start fighting regular Tonberry enemies in the courtyard of the
 ruins. They can be tough, so junction Triple to Strength if you're 
 doing this early in the game. They can deal 2000+ damage to your
 characters and their Everyone's Grudge attack is based on how 
 many enemies you've killed during the game. The Tonberry moves
 closer and closer each turn and if you don't defeat it fast enough 
 then it'll come close and use the Chef's Knife attack which can deal
 3000+ damage to one character.
-Cast meltdown on them and defeat them with regular attacks
-After defeating about 20 Tonberry enemies, the Tonberry King will 
 appear right after defeating a Tonberry. You can always leave and
 save and the re-enter during the fights against the Tonberry 
 enemies
-Tonberry KING is hard with ALOT of HP with strong attacks so be
 prepared
 -------------------------------------
| Boss Fight-Tonberry King            |
| Hp-2500-250000                      |
| Ap-20                               |
| Weak Vs Ice                         | 
| Absorbs Fire                        |
| Treasure-Royal Crown                |
| Mug-None                            |
 -------------------------------------
| Draw                                |
 -------------------------------------
| Level 1-19:Death,Cure,Life          |
| Level 20-29:Death,Cura,Life         |
| Level 30-100:Death,Curaga,Full-Life |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| If you're level 30+ and don't have a good supply of Death, or     |
| Full-Life spells then draw 100 each from him. Cast Aura on        |
| Squall and have him use his Renozouken limit break to deal lots   |
| of damage. Cast meltdown beforehand and deal even more damage     |
| to him. His attacks can deal a lot of damage so make sure to      |
| have some Curaga magic handy or just draw/cast from him to heal   | 
| back the lost HP. Cast Life if you don't have Aura to be brought  |
| back with low HP and have a bigger chance at a limit break.       |
 -------------------------------------------------------------------
-After the battle you will get the Tonberry GF.
 ----------------
| Chocobo Forest |
 ----------------
-When you first enter your first Chocobo Forest, Chocoboy will give
 you a ChocoWhis for free, and then charge you 1000G to teach you
 how to use it. The ChocoWhis locates the baby chocobos, called 
 Chicobos in these forests. The ChocoWhis has two modes, a 
 ChocoSonar, and ChocoZiner. ChocoSonar locates the Chicobos. The
 ChocoWhis will give of a little ping as you search the forests, and
 change into a fast-pitched louder ping when you're on the right
 spot where the chicobos are. After locating the spot, change over
 to ChocoZiner, blowing it will cause a Chicobo to appear, or go
 and hide if you're on the right spot. If youre not on the right
 spot then a chicobo will come down and steal your ChocoWhis and
 you'll be forced to buy a new one from Chocoboy
-Here is a list of items that you can buy from Chocoboy
 ---------------------------------------------------------------------
| Item            | Cost         | Description                        |     
 ---------------------------------------------------------------------
| ChocoWhis       | 700G/1000Gil | The first one will cost you 1000G, |
|                 |              | The following ones will cost you   |
|                 |              | 700G each. You can't catch any     |
|                 |              | Chicobos without this.             |
 --------------------------------------------------------------------- 
| Hint            | 100Gil       | Chocoboy will tell you the name of |
|                 |              | the forest that you're in and gives|
|                 |              | you a crappy clue on how to solve  |
|                 |              | the puzzle                         |
 ---------------------------------------------------------------------
| Gyshal Greens   | 600Gil Each  | These can be use in battle to      |
|                 |              | summon a GF Chocobo. This one hits |
|                 |              | all enemies with a Flare Attack    |
 ---------------------------------------------------------------------
| Question        | 10Gil        | He will anwser some Questions about|
|                 |              | himself, and how to use the Choco  |
|                 |              | Whis.                              |
 --------------------------------------------------------------------- 
| Help Me!        | 1200Gil      | Chocoboy will catch a Chocobo for  |
|                 |              | you if you're to lazy to solve any |
|                 |              | of the puzzles                     | 
 ---------------------------------------------------------------------
-I'll draw some maps which can look a bit crappy since its one the
 computer and you can't really draw any good maps, but try to go
 ahead with me here.An O means that a Chicobo is on the ground at
 that spot. An X stands for one in the air. These * indicate that
 it doesnt matter if the Chicobo is in the air or on the ground.
 --------------------
| The Roaming Forest |
 --------------------
LOCATION:North of Trabia Garden

Location      Before Catch      After Catch
             1   2   3   4     1   2   3   4
   1         X   X   *   *     O   O   *   *            
             O   O   *   *     X   X   X   *
   2         X   X   *   *     O   O   *   * 
             O   O   O   *     X   X   X   * 
   3         X   X   X   *     O   O   O   *         
             O   O   O   *     O   O   X   *
   4         *   *   *   X     *   *   *   O
             *   *   *   O     *   *   *   X  
    ________
   /  I   2 \
  /    3     \
 |           /
  \1         |
  |         /
 /         |
 \        / 
 /        \
 \         \
 /          \
 \     4     \
 /           |
 
Chocoboy's Clue:Be careful where the Sonar reacts
Solution:Start of by using the Choco Ziner at spot 1 or 2 to get both 
Chicobos back in the trees.Then use the ChocoZiner at spot 3 which will 
bring down all three Chicobos in this area. Head to spot4 and use the 
ChocoZiner to bring down the last Chicobo. Return to spot 1 or 2 and use 
the ChocoZiner for the last time to return the 3 Chicobos at the top 
back to the trees. Speak with the remaining Chicobo to solve the 
puzzle.Don't Forget to find the hidden items:Shell Stone, and Holy Stone 
located at the I on the map.
************************************************************************
**********************************************************************
*****************POWERING UP YOUR CHARACTERS EFFECTIVELY***************
***********************************************************************
Thanks to Ayabrea(I_Love_Aya@hotmail.com) for this section
OBJECTIVE
=========
This is against everything you've been taught in RPG college or years 
of your personal experience but.. In FFVIII, you want to fight as 
LITTLE as possible, which translates into NOT gaining levels. Before 
you send me hate mails please listen to my explanation.

You might (or might not) have noticed that the enemies in FFVIII 
takes the SaGa turn so that they level up as you do. You'll almost 
never run into exceptionally weak enemies. As enemies level up, they 
gain new attacks, new spells (and increase their Draw list too) and 
gains higher stats. However, the enemies gains stats a LOT faster 
than you do (ie, a level or two doesn't make too much difference in 
terms of power) so you'll find yourself weaker and weaker and the 
enemies stronger and stronger as you progress through the game. And 
by the time you get to the bonus bosses like Ultima and Omega 
Weapons, your stats might be way too low to even think of challenging 
them, or they'll mop the floor with you! 

You may object and say that there are always Junctions to rely on. 
Yes you're right, Junctions are very important in this game BUT 
Junctions can only do so much. For example, Ultima is the best spell 
to junction to most of your stats. Even with 100 Ultimas, you'll only 
be able to raise your Strength by 100 points while the maximum is 
255. There are Character Abilities though, like Str +60% that can 
bring your Strength up to 255 without too much problem, but you can 
only equip up to 4 Character Abilities max (and it's extremely rare 
too.) You'll have a few problems with this. One is that Str +60% is 
extremely rare, so you'll have to stick to Str +40% most of the time 
(which may or may not bring your Str up to 255) but the other problem 
is more serious. There are about 6 very important stats that you need 
(HP, Str, Vit, Mag, Spr and Spd) but you can only equip 3 or 4 stat 
boosts, and since your other stats are so low, you'll have a hard 
time getting high values in every category. Not to mention the times 
when you need to equip another more important Character/Party Ability 
like Mug, Move-Find or Rare Item. 

I hope everyone understands this idea. 

Sure, how do you get high stats without fighting enemies? Well, I 
don't know if you had noticed but you can teach certain GFs "Bonus" 
abilities. These include HP, Str, Vit, Mag and Spr. How does these 
skills work? When you equip one of these and you gain a level, the 
respective stat will be boosted by 1 point, on top of any regular 
stats boosts you might get at level up (except for HP Bonus, which 
gives you an extra 30HP.) Like I've said, a couple of levels don't 
differ to much since the game is way to stingy at regular stats 
boosts at level up. You'll gain about 80 or so HP and 1 point of 
Str/Vit/Mag etc.. once every 2-5 levels! (Some other stats are even 
rarer, such as Speed or Luck.) What difference does one point make? 
Not much, but if you start equipping the Bonus abilities at LV20 and 
power yourself up to LV100, that's gonna make an 80 point difference! 
Wow! That's almost another 100 Ultimas! 

However, you'll only have access to these abilities quite a bit into 
the game, and have to get to Disc 3 to utilize these abilities to the 
max. So you'll want to keep your levels as low as possible, then 
power up to maximum level for maximum stats bonus! 


WHY BOTHER?
===========
Well, to tell you the truth, this is not something I'd recommend that 
you'd do everyday since it can get quite tedious, especially if this 
is your first game. However, getting all the boosts in your stats 
makes the optional bosses a whole lot easier. Getting high stats 
might be a joy in it itself, to laugh at the boss' spells as if 
they're insect bites or killing them in 2 rounds. 


WHERE DO I START?
=================
There are a few ways or getting rid of encounters or not gaining 
experience. Every point of EXP counts, remember that!

1) Running away
Possibly the easiest option, running away is easy to do and you won't 
get any experience. However, if you plan to run away, make sure that 
you DON'T do any sort of damage to the enemies, since the run system 
in FFVIII has been improved so that you'll gain partial experience if 
you've done some damage to the enemies. 

Earlier in the game in your test missions (Fire Cavern and Dollet), 
running away is hazardous since it will cause a deduction in your 
points every time you run away, meaning you'll likely to get a low 
SeeD rank. However, this is a loose-loose situation where you have to 
choose either stats or SeeD rank (which translates into money.) I'd 
choose stats and run away since money isn't all that important, as 
you don't have to buy very many stuff. To make up for it, you can do 
a few things that gives you more points.
  - Choose the 10 minute interval in Fire Cavern. The Fire cavern is 
pretty straight forward and you only need about 2-3 minutes to fight 
Ifrit. I did it with just less than 6 minutes left on the clock! 
(This is why I recommend that you play through the game normally 
first.)
  - Do NOT talk to anyone except your own team. Otherwise you'll get 
points deducted.
  - KILL the X-ATM092 boss (the giant robotic spider.) Remember, you 
cannot kill it the first time around. (Its HP will be refilled when 
you deplete it to zero.) So weaken it first, run, then fight it 
again. Refer to the walkthrough if you want more information. 
Defeating it will result in 100 bonus points (I think.)

NEW!! Actually, I've found a way better Dollet strategy not only lets 
you gain ZERO EXP, but also allow you to power up your GF and gain 
tons of AP. Anyway, kill off Squall and Zell (so they won't gain any 
EXP) and fight all the battles with Seifer. Your GFs will level up 
faster than he does and you'll gain lotsa AP!! Fight here as much as 
you wish. What's even better is that fighting heaps of enemies here 
will actually boost your points in the "Attack" category. (I gained 
no points in the game where I ran away from everything but I gained 
the full 100 when I fought them with Seifer.)

These steps are described in detail in the walkthrough.

The disadvantage of running away is that you won't be able to gain 
any AP that are vital to the GFs. And you won't be able to get any 
items dropped by the enemies either.

2) Card them
You can learn the unique Card command from your first GF, Quezacotl. 
This is an extremely useful command to use when you have to fight. 
The advantage of this is that you WILL get the AP AND can pick up 
dropped items from enemies, and you will NOT gain any EXP! What's 
even better is that you'll get an extra card which can be changed 
into items via Quezacotl's Card Mod ability. The disadvantage is, of 
course, it's sometimes more fuss than it's worth. 

Because of this, choose to learn the Card command first, it's worth 
40AP and isn't very hard to learn. (Simply defeating Ifrit will give 
you 20AP!) Anyway, you don't really need the Boost skill at that 
point in the game so choose Card first, then Boost. 

It's not hard carding an enemy though, but like Pokèmon, you have to 
weaken them first. You should Scan the enemy first to see its current 
HP, then predict how many attacks by certain members is enough to 
weaken it. It's ideal if an enemy is down to a quarter or less of its 
total HP, but you can start successfully carding them at about half 
health. The lower the enemy's HP, the more likely you're to succeed. 
Do NOT forget to equip the Card command like I do occasionally 
though, as you'll leave yourself in a sticky situation. Note it IS 
possible to card an enemy when its HP is about or below a half. If 
the game gives you a "miss" message and you know it's weakened 
enough, use the command again, you'll usually get it the next turn. 
(The game likes to trick you at times, to think you have to weaken it 
some more while you end up killing it.)

To weaken them you can try a few different ways. I like to use normal 
attacks. Squall's attack is the best since as it has the "trigger" 
feature, and you can do a weak or a strong attack as you desire. His 
attack is also very reliable since it will NEVER do a critical hit 
(as you can use the trigger to do 150% of damage with every attack 
anyway, so he doesn't need one.) so you won't end up killing it with 
a critical. Gunblades also never miss (even under "Blind" status) 
which is a definite plus. 

Also, other member's regular attacks works too. You generally should 
not junction spells to your Elemental-Attack since the creature may 
be weak against it and you'll do too much damage. I always keep one 
member's Strength junction-free to do really weak attacks if I need 
it (like against Geezards.)

Spells ain't a bad idea either. GFs are the same. Try to keep a 
collection of different spells in stock. Weaker GFs like Siren are 
also quite good at this if you need a weak attack. Also, you may or 
may not want to use Boost, depending on the situation.

The BEST method I've seen is to use Quistis' Limit Break Micro 
Missile. The beauty of Micro Missile is that it's a gravity elemental 
attack so it can NEVER kill an enemy. Also, unlike other attacks, 
gravity attacks removes a portion of a target's current HP. The 
effect of Micro Missile varies though, but it's for the better. It 
depends on how serious Quistis or your party's condition is (ie, 
party member down, suffering from negative status, low HP) and it can 
remove from 50% to 93.75% of its current HP, which makes it 
absolutely perfect for carding enemies. Just keep Quistis in critical 
(ie, HP is in yellow and she's kneeling down) and use Micro Missile 
on the enemies in the beginning of the battle while another character 
use the Card command. Keep some Phoenix Downs/Life spells in stock 
just in case she dies. 

Note: Micro Missile will only work on enemies with 9999HP or less. 
The maximum damage it can do is 9999, so against enemies with higher 
HP, Quistis has to use it multiple times before the enemy's HP is low 
enough. A handful of enemies are resistant towards Gravity attacks, 
mainly bosses.

Keep in mind. Some enemies cannot be carded. These included bosses 
and human troops. 

3) Diablos
Sometimes not encountering any enemies is the best option, since the 
random encounter can be annoying at times. Diablos offers 2 crucial 
abilities and they are Enc-Half and Enc-None. You must learn the 
former before the latter becomes available. Enc-Half costs only 30AP 
(easy peasy) but Enc-None costs a whopping 100AP! (And it's nothing 
compared to the 200AP needed for Mug!) Because of this, it's best to 
challenge Diablos as soon as possible (ie, right after receiving the 
Magic Lamp from Cid.) He's well worth the effort you put into 
fighting him and gets some of the most useful abilities in the game! 
And believe me, he's powerless if you know how to fight him! 

You'll be able to get Enc-Half easily but Enc-None takes longer. Use 
the Card trick above or save the boss' AP for them. Then equip Enc-
None and you'll never have to be bothered with random encounters 
again! (Although since you don't fight, you'll earn no AP for all 
your GFs, and you'll miss out certain useful abilities such as Mug. 
So de-equip the skill occasionally and Card some enemies.)

4) Tonberry
Ok, you will gain some EXP with this method but it's VERY little! You 
can use Tonberry's LV Down command to weaken enemies and defeat them 
that way. Each LV Down halves their level, keep doing it until their 
levels drops to 1, then kill them. You'll gain 1-3 EXP for your team. 
This is great for the encounters that you cannot run away from and 
cannot be carded. (Such as enemy soldiers in Laguna's scenario.)

Opposed to common believes, Tonberry can be acquired as early as when 
you have control of the mobile Balamb Garden in Disc 2!!! You can get 
Tonberry right after acquiring Odin. The Tonberry is so cute!

IMPORTANT! Also contradicting to common believes, the requirement for 
the Master Tonberry to appear is NOT to kill 20 Tonberries! You need 
to have 20 Chef's Knives in your inventory, then the Master Tonberry 
will appear! So if you have played lotsa card games, you can exchange 
Tonberry/Master Tonberry's cards into them and it'll be a lot less 
work! This was confirmed by Happy Matt.

5) Other vehicles
Another way of travelling without encountering anything is to travel 
in vehicles (for some reason, all of them are painfully slow!) You 
can get access to cars fairly early in the game, but they cost a bit 
of money and you have to refuel them at regular intervals. You can 
catch trains too, to travel to another city quickly but you don't 
seem to be able to catch any trains in the first half of the game 
except for story purposes. Balamb Garden is also quite a convenient 
vehicle since it can cross the ocean. And last (and the least!) are 
Chocobos. You'll only gain access to riding the chocs after Balamb 
Garden takes off, so you won't have that much use for it. (The way 
you catch a chocobo is also really boring.)

You won't encounter any enemies while travelling in vehicles, but 
they're only available on the world map. 

6) Terminate your own team members
I don't think the EXP in this game is shared between the characters 
so you may want to kill/petrify 2 other members to keep them weak and 
fight the battle with only one member. I don't think it's that risky 
if you play your cards right. Remove the GF from the other members if 
you want. 

7) The soul of stone
Thanks to jay sar  for this trick
So, "jay sar" told me that if you junction Break in your ST-Atk and 
petrify an enemy unit with it, you'd get no EXP. Although it doesn't 
work as good as it sounds, because when you petrify an enemy, the 
game thinks that you've ran away from it and gives you the partial 
experience since your attacks will do some damage to them before 
petrifying them. Also, it's kinda risky since you may kill the enemy 
unit if you did petrify them. However, the problem is solved if you 
cast Break straight out of the bottle since it does no damage. The 
problem with this method is that it won't give you any AP either!

You can get Breaks easily by refining Cockatrice Pinions and Softs 
with Diablos' ST Mag-RF.

Other notes and tips
  - Well, I guess you all know that the character who strikes the 
killing blow will get more EXP than the others. This is true however, 
nobody seems to get any extra EXP if the enemy is killed by a 
summoned GF! So use this to your advantage when you're fighting 
enemies when you don't have any other options. It doesn't stop you 
from gaining EXP but at least you won't gain any extras.

  - You should know by now that the bosses in FFVIII won't give you 
any EXP, which is a pleasant sign, and they (usually) give you a ton 
of AP that your GFs sorely needs! Try selecting an expensive ability 
before fighting the boss so you won't waste some of its AP. 

  - Not fighting enemies will lower your SeeD rank and likewise, 
fighting lotsa enemies will raise your SeeD rank. It's likely that 
your SeeD ranks will be lowered in the course of the game if you 
follow my guide. However, it's again not like if it cannot be 
remedied:
* Take sometime out of the game to card some enemies. This will help 
you avoid lowered ranks and can beef up your GFs who needs APs. I 
actually GAINED a SeeD level when I went on a carding rampage.
* Taking the test! Always take as many tests as you can, to give your 
salaries a head start! 
* If you choose the shortest time in a timed quest, it's likely that 
your SeeD rank will be raised, if you succeed of course! Such as the 
Missile Base escape time. 
* Doing certain things right will also raise your SeeD rank. I do not 
have a list of those events though, but I know Rinoa's train quest is 
one of them. Make no mistakes and your rank will be raised!
* One guy on the second floor of Balamb Garden will ask you to show 
him how to cast spells. DON'T DO IT!!! Casting spells in the hallways 
are forbidden and your rank will be instantly lowered! (I learnt it 
the hard way. :-( )

  - GFs WILL gain AP and EXP when junctioned to a dead member, even 
though it makes no sense. 

  - Spread out your GFs among your characters as equally as possible. 
The most important Junction ability early in the game is Mag-J, since 
you need it to draw decent spells from bosses. (Quezacotl, Siren and 
Diablos will provide you with those.)


Critical Guardian Forces
========================
Now, you will need to keep this up until the point after the space 
mission and acquired Ragnarock. Now you need to get your hands on 2 
vital GFs, Cactuar (Sabotender) and Bahamut.

Cactuar
On Cactuar's Island of course, with a tiny green thing that pops out 
of the sand occasionally. Land Ragnarok there and challenge it, but 
don't forget to junction your characters properly first.

Beat it anyway you like (but I'd prefer drawing spells from it 
first.) And you'll be able to acquire it as your GF. The best thing 
about the Cactuar is that it comes with all 5 of the bonus abilities 
LEARNED!! Which saves you time having to learning it from other GFs 
(they costs 100AP each and all of them require 2 prerequisite 
skills.) 

You may start training your characters now, but you need more slots 
to equip all the bonus skills, and since you're going to acquire 
Bahamut sooner or later (you are, ain't you?) why not do it now?

Bahamut
Head to Deep Sea Research Centre aka Battleship Island, which is not 
on the map but you can get there by heading Ragnarock towards the 
south-wester corner of the map. Look around and you should find some 
structure that looks kinda like an oil refinery. Land the ship on it 
(kinda tricky, look for the shadow.) Head towards the doorway and 
you'll be in a large room with a glowing cylinder. Choose to stay and 
move ONLY when the lights goes out, or you'll be attacked by some 
enemies (usually Anacondours, just run.) Look for the ring objects 
surrounding the cylinder though, and make sure they disappear 
completely before moving. You should be able to take about 3 steps 
each time the light goes out. 

Move to touch the cylinder and you'll be asked 2 questions. Choose 
the first option (can't remember what.) and you'll fight a Ruby 
Dragon. They shouldn't be much of a problem anyway since because 
you're weak, they'll be weak too. You can't fight this normally 
though, since you'll receive about 1200EXP for each member if you 
did, bringing you up a level instantly! Just level it down with 
Tonberry or card it (I chose the first option.) Beware, because Odin 
came and killed it and ruined it for me once so save your game before 
attempting this. 

You'll be prompted with another set of choices after you win, choose 
the second option. (Can't remember what it was.) And you'll be up 
against another Ruby Dragon. Just use the same strategy as the first 
one.

Then you'll be asked ANOTHER question. Move the curser down and 
you'll be able to choose a third option, even though it's nothing! 
Choose it and you'll face Bahamut!! Defeat it (not that hard, but you 
should spend sometime drawing Full-Life from it) and you'll be able 
to get the king of all dragons as your very own pet! It comes with 
the as-good-as-it-gets Abilityx4 skill, which allows your character 
to equip up to 4 Character/Party Abilities! 

We're ready for action!


PREPARING FOR THE BIG THING
===========================
You've got a choice to make now. You've got 5 different bonus 
abilities for 5 important stats but you can only equip 4 of them at 
once. Anyhow, here's 2 of the best ways I've found.

All round character
This is intended for a balanced character who's good in every 
category. Equip:
       * Str Bonus
       * Vit Bonus
       * Mag Bonus
       * Spr Bonus 
And ditch HP, since HP is an easy one to Junction it to max. I prefer 
this method over the other one though.

Customized character
This works with a character's natural abilities (ie, Limit Breaks) to 
determine a character's fighting style, either a fighter or a magic 
user. Irvine, Squall and Zell are definite fighters so they should 
equip:
       * Str Bonus
       * Vit Bonus
       * Spr Bonus
       * HP Bonus

Ditch magic since they don't really need it for their Limit Breaks. 
Selphie however, are the exact opposite, they use magical Limit 
Breaks so substitute Mag Bonus for Str Bonus. Rinoa is an odd one 
since she has both physical (Angelo) and magical (Angel Wing) Limits 
and if you're going to use Rinoa at all, train her with the "All 
round" method. Quistis, too, is strange since her Blue Magic works in 
various ways so it's better to build her as an all round character.

Anyhow, lets say you start the training at LV20. You'll be able to 
gain 2400HP and 80 points of the other stats. However, 2400HP is way 
more than you need. From my experience, a LV100 character without HP 
Bonus has around 4000HP, while the best spell for junctioning to HP 
is Full-Life (Ultima is better, but it's a waste to junction it to HP 
since Full-Life does the job nicely.) which gives 4800 boost, which 
makes about 8800HP, so you can just gain about 40 levels with HP 
Bonus on and swap it for the other attribute that you didn't equip. 

As a matter of fact, most characters can get maximum HP without HP 
Bonus just by junctioning 100 Ultimas to HP alone. (So they can save 
a slot to equip another ability.)

Whatever you do, don't EVER ignore Vitality and Spirit!!! They're 
probably the most important attributes to the character (Spirit more 
so than Vitality, especially later in the game.) Remember, there are 
no armors in this game so these stats are the only defence your 
characters have. (And Evade too, which works amazingly well.)

Some notes
There are times where you just HAVE to go up a level no matter what 
(such as Laguna's second scenario.) it doesn't really matter too much 
but you can gain some partial stats boosts from these. Remember, 
Cactuar is not the only GF that offers these bonus abilities, earlier 
GFs have them too but they're usually way too expensive or 
inconvenient to acquire. However, when you do learn one of the 
abilities, equip the GF to the character who's just about to go up a 
level and they can gain one bonus point for the respective category. 
It's not the best but it's better than nothing. Here's what the other 
GFs offer: (All "Bonus" abilities costs 100AP.)

HP Bonus - Brothers
    Prerequisites: HP +40% [120AP], HP +80% [240AP] (!!)
Strength Bonus - Ifrit
    Prerequisites: Str +20% [60AP], Str +40% [120AP]
Vitality Bonus - Carbuncle
    Prerequisites: Vit +20% [60AP], Vit +40% [120AP]
Magic Bonus - Siren
    Prerequisites: Mag +20% [60AP], Mag +40% [120AP]
Spirit Bonus - Leviathan
    Prerequisites: Spr +20% [60AP], Spr +40% [120AP]

The other inconvenience is that you can only equip up to 3 Character 
Abilities without Bahamut so you need to power up in Disc 3 to get 
maximum effects. 

!!!IMPORTANT NOTE!!! ==============================================
|It *IS* damn right possible to get through the first 2 and half  |   
|discs WITHOUT going up a SINGLE level, I have done it!!! Anyway, | 
|it's not as hard as you think so you really don't need these     | 
|abilities. HOWEVER, I was able to find a Rosetta Stone (learns   | 
|Abilityx4) in Esthar so you'd want those abilities since you can | 
|actually train TWO characters at once!!! Details below.          |
===================================================================

Bonus Rosetta Stone
Ok, I don't know if this is random or what but I've been able to get 
a FREE Rosetta Stone from Esthar. You know how sometimes you'll get a 
free gift when you visit one of the online shops in Esthar (like how 
Johnny's Shop sometimes gives you Mega-G-Potions.) Well, repeatedly 
visit Cheryl's Shop (the one that's always closed) and you'll 
eventually get a free Rosetta Stone! It took me about 20-30 tries. 
According to Adrian Dutkiewicz, you can only get one Rosetta Stone 
here.


TRAINING
========
Hopefully, by the time you get Bahamut and Cactuar, your levels are 
still relatively low. Here're my character's levels in my first game:
         Squall   LV19            Zell   LV11
         Quistis  LV11            Irvine LV15
         Selphie  LV13            Rinoa  LV16
It is indeed possible to get through the game without gaining a 
level, so character's level will remain as they were at the start:
         Squall   LV7             Zell   LV8
         Quistis  LV8             Irvine LV13
         Selphie  LV8             Rinoa  LV11

Anyway, make up your mind on who you want to train first, I 
personally recommend either Quistis or Squall. (I prefer Quistis.) 
Remove all the GFs from your team members and junction it to the 
character you wish to train first, then go to an easy battle and kill 
off the remaining party members (they should be a piece of cake, 
since they have next to no HP and Vitality.) Now, you need to 
junction yourself properly. Make sure you've stocked up on good 
spells, and if you don't have enough, just "borrow" your team 
member's for a while. 

You can train your characters at a number of places. Happy Matt 
recommends the area outside Edea's house. You can only train one 
character at a time, so remove the GFs from the characters you don't 
want to train yet, and killed them off (so they won't gain any EXP.) 
Junction Death to your ST-Atk and equip the LV Up command. Get into a 
battle and use LV Up to raise the enemy's level to 100, then kill 
them off. You should get lotsa EXP and can gain a level per fight. 
However, the EXP gained this way is way too little for my taste. I 
like to play risky so my choice of training ground is... the Island 
Closest to Hell! (ooohh..)

Junctioning your character is very important here, one wrong spell in 
the wrong place could mean instant death. 

Status Junction                   Elemental Junction
A: Sleep                          A: Blizzarga
D: Confuse                        D: Flare
D: Berserk                        D: Firega
D: Death                          D: Shell
D: Break                          D: Protect

Status is crucial but elemental ain't as important. You can get ST-
Def x4 from Cerberus (if you need AP, fight the Cactuars in the 
desert. They give you 20AP each and 1 digit EXP!) or Doomtrain. It's 
a must that you have ST-Def x4 as you'll come across Malboros and 
Blue Dragons. Malboro's Bad Breath can give you really nasty status 
like Confuse, Poison, Berserk, Petrifying, Blind, Silence etc. 
Junctioning the above spells will make Bad Breath mildly harmful, the 
only negative status that's a pain is Sleep. Just wait 'til it hits 
you with its acid attack and use Siren's Treatment command if you 
need it. The Blue Dragon however, likes to cast Death and Break 
occasionally, killing anyone without protection in one hit. Sleep 
won't work against all the enemies though, just the T-Rexaurs, 
Grendels and Ruby Dragons.

Elemental isn't that important, but since a number of enemies like 
Ruby Dragons, T-Rexaurs and Malboros are weak against ice, Blizzaga 
is good for doing extra damage. (No enemies are strong against it 
though, which makes it perfect.) You should be protected against Fire 
but all the other ones ain't all that important. 

None thing of note: Ruby Dragon's Breath is NOT Fire elemental! I 
know it because it used Firega on Selphie prior to that and she 
absorbed it, then it unleashed Breath and killed my whole team! Be 
careful of the Ruby Dragons ok? (Breath does 3000-5000 to the whole 
team!)

As for stats junction, just use best fit. Squall should favour Attack 
while it doesn't really matter for Quistis, although a high Speed 
helps a lot. Make sure you've got good Vitality and Spirits! Junction 
Tornado to your Evade, I don't know why but it's really effective! 
(It seems to have a higher Evade chance than just 20%.)

As for command, I'd choose Attack, Magic, Draw and Treatment. Oh 
yeah, save after every fight! These enemies are really tough and 
you're cheating death fighting right in front of them!

Squall
Just use attack on all the enemies, when your HP gets low, finish 
them with Renzokuken! Make full use of his trigger, and with a high 
speed, you should be able to attack 3 times before they even get a 
go. If you need healing FAST, use Curaga, but if it's not really 
urgent, don't worry too much about it because you can finish the 
enemies easily with Renzokuken. Or you might want to cast Regen. 

If you're against enemies that have very high HP (Ruby Dragons in 
particular) you may want to cast some Demi first, since it'll do 9999 
damage for the first few castings! Don't use it against the T-Rexaur 
though, as they're really weak against cold and Sleep, so you'll be 
able to finished them easily with just regular attacks, for a lot of 
EXP! 

If you feel that the enemy's Vitality is too high, you may want to 
cast Meltdown (Merton in the Japanese version, which is a MUCH better 
name) or summon Doom Train. 

Quistis
This is easier done than said. Keep her at critical status (you can 
do it easily do exchanging Junctions between another character, then 
change back. Make sure she has acquired Degenerator. Now when you get 
into battle, immediately use her Blue Magic Degenerator to knock out 
the enemy in one hit!! If the triangle doesn't come out, use the 
famous "tap tap" easy Limits trick. 

You should be able to gain 1-3 levels per fight. I hate those 
Grendels since they have very high defence and don't give up enough 
EXP for my troubles. The other advantage fighting here is that the 
enemies occasionally drops really nifty stuff, such as Energy 
Crystals that can be refined into Ultimas or Irvine's Pulse Bullets 
and used to upgrade Rinoa and Quistis' best weapons. (I had soooo 
many of them in my last game, about 50+!!) If you haven't done so 
already, you can gather the 6 Malboro Tentacles required to summon 
Doom Train here really easily, defeating them will net you 8 of them. 

Other characters
Once Squall/Quistis gets to level 100, and bring another (live) 
member into the team and junction Bahamut and Cactuar (and some other 
ones) to them and equip the 4 "Bonus" abilities and start the process 
again. You're allowed level 100 characters in the team though, as 
they won't gain any EXP any more and the game isn't as risky any more 
since the level 100 character can revive the weak character if they 
die. Repeat until all 6 characters are level 100.

Two characters at once!
You can bring 2 weak members into the fight if you manage to get your 
hands on a Rosetta Stone, which can be found in Esthar. Use the 
Rosetta Stone on a GF (you may have to use an Amnesia Greens on a GF 
to make it forget an ability) and junction Carbuncle, Siren, 
Leviathan, Ifrit or Brothers on the same character so you can train 2 
characters at once. (I used my Rosetta Stone on Shiva, if you really 
want to know, since use's full of crap abilities!)

It basically uses the same strategy as above except it's much safer 
since if one character gets KO'd, the other can revive them, lowering 
the chance of you getting a Game Over. Anyway, I'd recommend that you 
train one "training friendly" characters (Quistis/Squall) and another 
not so "training friendly" characters (Selphie/Rinoa.) That way, the 
"training friendly" character can do most/all the work while the not 
so "training friendly" characters (with bad Limit Breaks) can tag 
along and gain levels at the same time. Quistis is exceptionally good 
at this!

Oh yeah, junction the GFs that your characters don't need to the dead 
member so they can gain EXP faster.


WANT EVEN HIGHER STATS?
=======================
You should have really high stats after the intensive training. (If 
you want to see what I got, they're in the character's section.) If 
you want even higher stats, it's going to be difficult from now on. 
There are a few choices for these too, but none of them are really 
efficient/convenient. 

1) Steal/Find Sources
Those items that raise certain character's stats are back! (Although 
they've been renamed into [something]-Ups.) Some bosses carry them 
and can be won/stolen from them. 

  - Raijin is the best example of this. You can win/steal Str-Ups 
from him during all 3 fights with him in the game. Remember if you 
steal, you cannot win anything, if you wanna to win from him you 
cannot steal. Sometimes the quantity varies depending on it you 
mugged them or won them. 

  - There's also a Str-Up in the prison.

  - You can mug 2 Magic-Ups from the left orbs where you fight NORG. 
A Spr-Up is available for steal for the right orb.

  - According to EDIelectric@aol.com, you can steal 2 Str-Ups from 
the left portion of Mobile Type 8 and 2 Vit-Ups from the right. 

Anybody know any other bosses that drop or carry these wonderful 
Sources? Please e-mail me if you do.

2) Make Source
This is easier said than done. Doomtrain's Forbid Med-RF ability can 
turn some items into stats boosting Sources. Here's all of them:
         1x  Gaea's Ring     => HP-Up
         10x Hyper Wrist     => Str-Up
         5x  Adamantine      => Vit-Up
         10x Royal Crown     => Mag-Up
         50x Jet Engine      => Spd-Up
         1x  Luck-J Scroll   => Luck-Up
         2x  Aegis Amulet    => Spd-Up
         10x Magic Armlet    => Spr-Up
         50x Accelerator     => Spd-Up
         5x  Rocket Engine   => Spd-Up
         1x  Monk's Code     => Str-Up
         1x  Knight's Code   => Vit-Up
         1x  Hundred Needles => Spd-Up

There are many more. As you can see, all of them require really rare 
items. I think you can win a Gaea's Ring from a certain boss (can't 
remember which one, I have one in my inventory) that can be made into 
am HP-Up. Most of them can be made from Eden's GFAbl Med-RF, like 
this:
         10x  Giant's Ring    => Gaea's Ring
         10x  Power Wrist     => Hyper Wrist
         10x  Orihalcon       => Adamantine
         10x  Force Armlet    => Magic Armlet
         10x  Hypno Crown     => Royal Crown
         10x  Accelerator     => Rocket Engine
         100x Lightweights    => Rocket Engine
         100x Cactuar Thorn   => Hundred Needle

Most of these ingredients can be bought from Esthar Pet Shop although 
it's 15000 Gil a pop, and you'll need 100 of them to make ONE 
Source!!! Very expensive! I've saved up all my money for 80 hours and 
all I could afford was ONE Source!!! You can win some of these items 
from enemies occasionally (I think the Behemoths may drop Power 
Wrists on rare occasions.) Anyhow, thanks to the readers, you can use 
an easy trick to get all the money you want!

EASY GIL TRICK!!! ===================================================
|Thanks to Adrian Dutkiewicz  and Tam Tran | 
| for this awesome trick!                     |
|                                                                   |
|You must have gotten Carbuncle's Recover Med-RF for this to work.  | 
|Tonberry's Haggle, Sell High and Call Shop are exceptionally useful| 
|here too!                                                          |
|                                                                   |
|What you need to do is to purchase 100 Tents. With Recover Med-RF, | 
|you can refine 4 of them into 1 Mega-Potion. Cottages works exactly| 
|the same way except the ratio is 2:1. Get 100 of both for faster   | 
|returns! Now sell all your Mega-Potions for truck loads of profits!|
|                                                                   |
|Now let's do the calculations (assumed that you have both Sell High| 
|and Haggle skills.) 100 Tents costs 75,000 Gil, 100 Cottages are   | 
|costs twice as much. So total cost is 225,000 Gil. They can be     | 
|refined into a total of 75 Mega-Potions, each fetches 7500 Gil each| 
|at a shop which makes 562,500 Gil! Profit = 337,500 Gil! Repeat as | 
|often as desired! Oh yeah, use Tonberry's Call Shop makes this     | 
|trick extremely convenient.                                        |
=====================================================================

With the easy cash trick above, you can make as many Sources as you 
want, however, there are still 2 problems. The first one is that it's 
still quite a slow process since they cost way too much already in 
the first place! You need 1,500,000 Gil to make a single Str-Up, so 
you need to do the trick about 5 times for each Source, and it can 
get really confusing after a while. (I remember how I bought 100 
Giant's Rings then didn't know what I did but I lost them all!)

The other problem is that you can only refine HP, Str, Mag and Spr-
Ups from this method. Vit-Ups CAN be made by turning Vit-J Scrolls 
(bought in Timber Pet Shop) into Orihalcons, then into Adamantines 
and then finally into Vit-Ups. The rarer Spd and Luck-Ups requires 
extremely rare NON-store bought items (ie, Accelerators) so they 
cannot be refined no matter how much money you have. (At least none 
that I know of. Although there is a possibility that some of the 
ingredients needed might able to be refined from another Menu Ability 
with store bought items.)

You can steal a Luck-J Scroll from Odin and find another from doing 
the Lake Obel quest, but I'd rather let one of my GF learn Luck-J. 
Anyway, I can see one item that's (in theory) reasonably easy to 
earn, that is the Adamantines. Get into a fight with the Adamantoises 
(they come in 2s I think) and defeating them will net you 2 of them! 
(You may need high level Adamantoises or I was just very lucky.)

3) Eating enemies
Thanks to Happy Matt for this one. It was quite a long time ago when 
he told me that Eden's Devour command can be used to raise your 
stats. Ok, finally got the list, thanks to Happy Matt and FeralNoa. 
         Ruby Dragon -> Max HP+10 
         T-Rexaur    -> Strength+1
         Adamantoise -> Vitality+1
         Behemoth    -> Magic+1
         Malboro     -> Spirit+1

NEW! Thanks to all who sent me a feedback on Devour, now it is 
possible to Devour an enemy easily. Like the Card command, the lower 
the enemy's HP, the higher the success rate. (Thanks to Joe Pirozzo, 
Eekeric@aol.com and about a million other people, actually, more like 
a multiple of a million.) 

However, that's still only half of the story, as the HP of the 
character who's trying Devour the enemy will also come in play. 
Basically, it works like the instant death spells from the older FFs, 
but instead of comparing levels, Devour compares you and the enemy's 
current HP. So, the enemy had more HP than you, you'll be put to a 
disadvantage, but if your HP is higher, it becomes reasonably easy to 
succeed with Devour. (~5 tries if you do it right.) Thanks to Weilun 
for the explanations.

Eekeric@aol.com sent in this strategy:
Keep casting Demi with all 3 characters until it starts doing less 
than 9999 damage, then revert to Diablos summon and let one character 
try out the Devour command. I must admit, Demi is an extremely useful 
spell here since all enemies on the good Devour list has an insane 
amount of HP. Careful with Diablos though, as even though the damage 
is gravity elemental, it can still kill an enemy since it works based 
on an enemy's maximum HP.

One thing I'd like to point out is that the Ruby Dragons are not 
worth the effort to eat, since they have some of the highest HP and 
defence in the game and attacks like Meteor and Breath can drive you 
nuts. Do the infinite credit trick and refine HP-Ups there is MUCH 
easier!

4) Any others? 


MY STATS
========
No, don't get so excited yet, it's not what you think. Anyway, it was 
a while ago that "Souma" wrote in suggesting that I should put up a 
section on how many battles I fought, ran away, game time and other 
stats. I thought it was a great idea but never got around to do it, 
so here it is, a brand new section.

I've gathered 2 sets of data, the first one is right before starting 
to power up my characters. It's right after the event in disc 3 in 
Sorceress Memorial after getting Rinoa back. Just take note that I 
have a habit of leaving the game on when I need to fix dinner and 
stuff like that, and I also spent a lot of time playing cards.

Time: 55:06                       SeeD rank: 15

---Battle report---
Walked: 2,156,631                 Battles: 392
Won:    313                       Escaped: 79

---Character report---
Character          Enemies killed       KO'd      EXP 'til next level
Squall                   56              18              382
Zell                     20               7              322
Quistis                  46               5              500*
Seifer                   87               0               -
Selphie                 127               1              239
Rinoa                    29               2              600
Irvine                    8               0              621
Edea                     91               0               -
* Quistis didn't gain a single point of EXP!

Now here are my stats after powering up (note I did spend some time 
on Devour.) I ditched Character report for this though.

Time: 73:08

---Battle report---
Walked: 2,439,831                 Battles: 694
Won:    614                       Escaped: 80


OTHER TIPS AND TRICKS
=====================
-> Magic
I think most spells are best Stocked and Junctioned, not cast since 
all spells are limited. Certain spells are really common though, like 
the basic elementary spells and healing ones so you can use these 
without having to hold back. If you're really hungry on spells, try 
refining them from the menu. The best spells like Ultima, Meteor, 
Triple etc. shouldn't be cast at all, since they're much better when 
junctioned and your Limit Breaks are more powerful.

I know many of you likes to cast Double/Triple on yourselves but keep 
in mind that this is only one way of beating bosses, and not a very 
efficient way at that. Most magic are considerably weaker than all 
character's Limit Breaks and are barely stronger than a regular 
attack (if you junction yourselves properly that it.) If you're one 
of these types, I recommend that you try another approach since this 
strategy will not work at all against later bosses, since they have 
insanely high Spirit and even your best damage-dealing spell 
(Ultima/Meteor) can only do so much, not to mention that they're 
extremely rare and you're getting weaker with each casting. 

-> Draw
This is VERY important! You should always have the Draw command 
available on all characters and check every enemy you come across for 
new spells. You should spend some time drawing from the bosses too, 
since they tend to have really good spells. Try to get 100 of them on 
at least one character if you can. Don't be afraid to draw from most 
bosses since they're really not that dangerous (gosh, I was drawing 
Ultimas from Ultima Weapon! 290 of them!) and you can draw Cure 
spells or Life spells from most of them so you won't have much 
trouble healing your characters. Against bosses with status changing 
attacks, they usually have Esuna. I don't know about you guys but I'm 
the greedy type who always tries to get as much as I can carry. The 
better spells works nicely in your junctions and puts you ahead of 
your enemies. So if you're having problems, maybe it's because you're 
not drawing enough spells.

-> More on spells
Since you cannot level up, the enemy's draw collection will not 
expand, which makes drawing from bosses essential to getting good 
spells early. Another really good (and convenient) way of getting 
spells is to refine them from the menu (thank god these never fail, 
unlike SO2.) You can win items from enemies (by carding them) and 
changing cards into items and get even more spell "ingredients". Menu 
abilities like I Mag-RF or L Mag-RF (or in short, all of them) are 
essential but thankfully, they're quite cheap to learn. Try to spend 
some time trying out some all of these, as you can find some real 
bargain deals! Try to look out for the items that can be bought in 
stores or won easily, or can be changed into with cards. Some items 
like Softs or Tents can be refined into Break and Curaga spells, 
respectively, which are decent junction spells early in the game and 
are quite affordable. Also, learning Quezacotl's Mid Mag-RF can turn 
crap spells like Fire and Cure into fairly decent -ra spells, and 
it's a great way of disposing weak spells to free up slots later in 
the game.

-> Cards
I don't know about you guys but I like the card game a lot and it's 
also rather important aspect of the game since many of them can be 
refined into really great items! Make sure you have a look at what 
cards can be turned into what items. So when you win a card game, 
you'll know which cards to pick. You should pick one that you don't 
have (if there's a rare card, then definitely pick that one!) or a 
one that can be made into a decent item. Cards like Bite Bugs and 
Funguars are essentially useless, as they can only be refined into 
more crap items that plagues your inventory. Also, I do not recommend 
that you refine a rare card, as it'll be lost forever. (You could if 
you don't care about the cards though.) Play cards often to improve 
your skill, and always look for cards that you don't have, especially 
rare ones.

If you don't like the card game, you can also get a lot of decent 
cards to refine into items by carding the enemies.

-> More on cards
If you're the type who plays the card games in every town, you'd 
noticed that there are some rules that are just a plain pain in the 
butt!!! (Random, Sudden Death etc.) Try not to keep the card rules 
from spreading except for the friendly Open rule. Try abolishing 
rules that you don't like. Actually, I'd rather get rid of every rule 
there is except for Open. Yes, some of the rules can be a lot of fun 
and strategic (ie, Random, Open, Same and Plus is a good 
combination.) But you'd want to win most of the time right? All the 
extra rules are interesting but all of them put you a step away from 
a sure victory.

Since you'll be winning most of the time, try challenging the Queen 
of Cards often, so to modify the trade rule. Diff and All are both 
excellent for players who are on the winning streak or simply 
mastered the game (like me) so you can gather cards more quickly. 
Direct is crap though, it often makes you LOOSE rare cards so try not 
let it spread. Also, certain cards will be completely impossible to 
turn over if their weak sides are concealed (ie, Seifer's card placed 
to the top-left slot) and therefore, impossible to win it under the 
Direct rule. If you must play a Direct game, don't use rare cards 
(but it's a decent rule if you want to loose a specific card.)

-> Rarer cards
Very occasionally when you card an enemy, you'd get a completely 
different card! This is normal so don't freak out when your Funguar 
turns into a Biggs, Wedge Card. Remember that bosses cannot be 
carded? This is one way of getting your hands on the rarer boss 
cards. Now if you look in the card menu, every boss card should have 
2 monster names to the bottom right of the screen. This indicates 
which monsters can turn into that particular boss card on rare 
occasions.

-> Menu Abilities
I think Menu Abilities are some of the best skills a GF can learn, 
since it opens up a huge window of possibility where you can make 
almost every item and magic with them, and most of these abilities 
can complement each other to turn some crap items into useful 
items/spells. However it becomes a pain in the butt when you want to 
get a _specific_ item/spell and don't know where to start. Well, as 
I've recently discovered, you can get a *full* list of the 
ingredients needed and its products from the tutorial menu, but only 
when you've learnt that specific skill. Neat feature huh?

-> GF
Like magic, summoning GFs ain't crucial in the success of this game, 
although they can be useful in certain situations. The GF command is 
useful, however, when you want to protect a character from attacks. 
Let them summon a GF and it can absorb the damage for that character 
if they get hit. In the mean time, have the other character cast Cure 
on them. Remember that even though the GF's HP is put over the 
character's, healing spells will heal the team member rather than the 
GF. Also, always make use of the Boost ability if you can. 

Try not to summon GFs that often later in the game, not even Eden. 
Most bosses have really powerful attacks later in the game and are 
really fast. GF's HP maxes out at 9999 and cannot be healed in battle 
via any convenient way. Most of them can only deal up to 9999 damage, 
not to mention you had to wait a while for them to get there. The GFs 
are however, useful when you just KNOW that your character is going 
to get KO'd (like via Omega's 9999 damage attack) so let your 
character summon the GF and it'll take the pain for you. 

The most useful GF is Doom Train (IMO) and is worth the effort to 
summon it in almost all battles. Cerberus is nice if you like spells, 
Cactuar is nice since his attack is independent of the target's 
defence while Eden is a big damage maker! Of course, try getting 
their Compatibility with their master to 1000.

-> GF Management
Ah, here's an important task. You should choose an ability for the GF 
to learn rather than letting them do whatever they want to. They'll 
always learn the GF Abilities if you don't choose one for them, which 
are among the least useful of the bunch. If a GF has the Boost 
ability, then it's _usually_ a good idea to have them learn it first 
since it's cheap and it's quite useful. However, you should switch to 
Junction Abilities afterwards, then Character/Party. It really 
depends on the GF. For example, Shiva has a bunch of useless skills, 
nothing too great so let her learn Boost first, then Str or Vit-J, 
since you should really boost your characters' stats with them. (And 
because her other skills are not very useful.) Siren however, has a 
really good Party Ability - Move-Find so you should start with that 
one. As for Diablos, it's all about Character/Party Abilities, and 
his Menu ones don't suck either. However, when you get to Tonberry, 
you'll want his menu abilities such as Familiar and Call Shop first. 
Use your own judgement. You should get all the useful abilities 
before getting all the GF abilities like GFHP +10%. Check up on them 
regularly to see how they're doing too.

-> Limit Break
(I prefer to call them desperation attacks or specials.) 
You should try these often. They're only usable when your HP are low 
(or with Aura) but keeping them alive isn't really a problem, if 
junctioned spells into your Vit/Spr, you'll take very little damage 
from attacks so you'll be able to stay in critical status longer. If 
they're in danger then heal them, but you don't have to do it 
immediately when their HP becomes critical. During bosses, you should 
spend all your time Drawing spells from it then when your HP gets 
low, dispatch them with your Limit Breaks. (That's why you don't 
really need attack spells or GF summons all that much.)

To use Limit Breaks easily, repeatedly tap the O button to switch 
between characters when your HP is low (or with Aura) and you'll 
eventually get the triangle that signifies a Limit is available. 

-> Quistis' Blue Magic
Anyway, you'll be evading encounters if you follow my guide, so how 
are you supposed to get the items for her to her new Blue Magic? 
Well, if you card an enemy, they can still drop an item. Also, if 
you're keen card player like I am, you can also get those items by 
using the card Mod Menu Ability. Some of them are really easy to get 
your hands on, such as trading Gesper's card for a Black Hole. Some 
of the better ones may require up to 10 cards! Such as 10 Behemoth's 
into one Barrier or 10 Ruby Dragon's into one Inferno Fang.

-> Weapon upgrade
One thing I wanna get it straight is that you do NOT need to have 
read a specific magazine that the weapon you wish to upgrade is 
detailed in. Those magazines' purposes are to only indicate what 
materials are needed for what weapon models. If you have all the 
material a certain weapon requires, that weapon model will become 
available when you enter a Junk Shop. For example, if you have 1 
Adamantine, 12 Pulse Ammo and 4 Dragon Fang, you can instantly opt to 
upgrade Squall's Revolver into a Lion Heart without ever touching the 
first edition of Weapon Monthly. However, if you only have 11 Pulse 
Ammo in your inventory instead of 12, you will not even see the Lion 
Heart in the menu.

I don't recommend that you upgrade your weapon every time a better 
one becomes available, since most of them differ very slightly in 
power and hit rate. The only character who should modify his weapon 
regularly is Squall since he gets a new move when he changes his 
weapon. For all other characters it's a waste of ingredients. You 
should however, upgrade their weapons when their most powerful model 
is available. 

-> Reviving
I always use Life instead of Full-Life since Full-Life is a rare 
spell, and also, if you bring back a party member with Life or a 
Phoenix Down, their status instantly becomes critical which means 
they can use Limit Breaks easily. According to Jonathan Ng, 
Alexander's Revive actually brings them to full HP, but since it's 
free, use that one if you have it. (Actually, I prefer the Magic 
command since it's much more versatile.)

-> Speed over defence
For some of the bosses, it's actually batter to have a higher Speed 
than Vitality/Spirit (ie, save the slot for Spd +20% instead of Vit 
+40% or something.) The reason behind this is that certain bosses 
like Ultima Weapon can kill you in one hit regardless of your 
HP/defence anyway, so it's pointless having a huge defence with no 
speed. Most bosses of this type has powerful attacks too so if your 
defence is too low, it can also be hazardous. However, if you follow 
my guide, you should get decent defence levels even without Character 
Ability boosts (like 190+ etc.) Also, you may want to use Quistis' 
Mighty Guard that gives you every positive status imaginable. Her 
White Wind and Selphie's Full Cure are also extremely useful, 
especially to deal with Square's trademark, the "down to 1HP attack". 
When all fails, use a Holy War (Drink).

-> Stock or Cast?
Normally, it's a good idea to Cast a drawn spell so you don't have to 
use up your stock, however, keep in mind that casting a drawn spell 
directly works differently than if you casted it from your stock. 
There seems to be a lot of randomness involved with casting a drawn 
spell, as the damage can spread over a wide range! Casting a drawn 
Cure for example, with a character with Mag of 8 can heal from 30 to 
500+ points of damage! So if you need stable damage/healing, stick to 
the magic command with stocked spells. 

Two spells have a very strange effect when cast a drawn spell, and 
they are Demi and Full-Life. Demi will sometimes do less (MUCH less) 
than 1/4 of the target's current HP, sometimes as low as 10%. Full-
Life will not always bring the target back to full HP, so it has the 
effect of the scrub version: Life.

-> Some words on ST-Atk
ST-Atk is a great asset given by a chosen few GFs, they let you add a 
deadly status ailment to your attacks. Though not all status are 
effective against certain enemies, choosing the right one can mean 
turning a hideously powerful monster into a harmless machine that you 
can draw spells from. Remember however, a status will NOT be 
inflicted if the weapon was used for a Limit Break attack (Squall's 
Renzokuken for example.) Here's a recommendation of what's they best 
spells to junction:
  - Sleep: My personal favourite! Works on more enemies than any of 
the below and make them helpless for fairly long time, perfect for 
drawing spells! Even better is that you can cast spells on them or 
summon GFs without having to wake them up!
  - Drain: This acts almost like Regen, as every time you attack, you 
get some HP back! You'll be immortal as long as you keep attacking! 
Oh yeah, beware of undeads to, as you'll actually loose HP! This 
works exceptionally well though, as the more damage you can inflict, 
the more you can absorb!
  - Death: Instant death, we all like that don't we? Anyway, it's not 
as good as it is in theory since many of the more powerful enemies 
are immune to Instant Deaths and is useless on bosses. Works well on 
weaker enemies.
  - Break: If this was FFVII, Break'd be 100 times more useful since 
most of the powerful enemies can be turned to stone. However in 
FFVIII, Break is as lousy as Death, works on weaker enemies only!
  - Silence: Not too shabby but many of the enemies don't cast spells 
very often and many of the powerful ones are immune. Works nicely on 
soldiers though. But then again, you can just summon Siren.

All other status are not as helpful. Ones like Stop or Slow may seem 
extremely powerful as but keep in mind that those spells works on 
almost NONE of the enemies! (Stop in particular!) 

-> Arms for the poor
If you don't want to spend 100 Gil to rest at the inn, no sweat, 
here's an easier (and actually more convenient) way of healing 
yourselves. Put Selphie in the team and lower her HP to critical. Get 
into a fight and cast Full Cure from her Slots. It will heal all your 
HP and status, and since MP is absent from this FF, it means you're 
as good as new! 

-> Spell disposal!!
Thanks to John Calvin  for this trick
It's a wonder that so many FFVIII players (including myself) didn't 
discover that there was a way of discarding unwanted spells! Anyway, 
what you do is go to the Magic menu and select Exchange. Highlight 
the spell you wanna dispose of and press the Square button. A message 
will pop up asking if you want to discard the spell. Select Yes and 
voila! Gone! Neat trick huh? (Actually, selecting "Use" does the 
same. Thanks to Weilun  for the correction.) 

-> Draw Points get paid
As you've already know, Draw Points will recover after a "while". How 
long is a while? It seems that (certain?) Draw Points recovers every 
time you receive your SeeD salary. I may be wrong though, but 
sometimes when I drew from a Draw Point and gets paid when I walk 
away, it magically recovers! 

Of course, certain Draw Points will not recover at all. If it turns 
blue instead of white then it cannot be recovered. If it's a spell 
that seems to be way too advanced for that period in the game then 
it's probably non-recoverable. 

-> Draw Points: Over world or under world?
The Draw Points on the field map are completely different. First off, 
the field map Draw Points are spherical shaped, while the over world 
Draw Points "exists" over a part of the land. (Meaning that they have 
no material form.)

Also, over world Draw Points are completely invisible, even equipping 
Siren's Move-Find ability won't show their whereabouts. They usually 
occupy coastal areas, edges of mountains and various other "corners" 
of the world, so search those places if you're keen.

Finally, the over world Draw Points are extremely inefficient because 
the most number of spells you can draw from it at one time is 5 
charges! (I usually get 1!!) Compare that with 15 for field map Draw 
Points and 9 per round in combat (unlimited.)

-> Gravity is NOT GF-friendly
Gravity type attacks can never kill you right? Yes, but only if 
you're a human. What do you mean you ask? Well, the problem lies when 
a character is summoning a GF. Apparently, the game uses the 
summoner's current HP and NOT the GF's, so if your character has a 
very high current HP and your GF has relatively low current HP, it 
can actually kill them! However, if your character has low HP while 
the GF has high HP, the damage a comparable to bug bites.

-> Vitality Zero or Spirit Zero?
I guess you all have heard of the Vitality Zero status (shown in 
battle by a purple tint.) Anyway, that's misleading as magic defence 
(ie, Spirit) is also lowered! Try summoning Doomtrain twice in a row, 
you'll notice that the damage for the second summon is significantly 
raised.

-> A good combo
Try junctioning 100 Drains to your ST-Atk and equip the Darkside 
command. Use it and not only will you deal 3 times the usual damage, 
you'll also gain drain a huge amount of HP. I've forgotten who told 
me about this though, sorry...

-> You have been deceived!
Well I'm not sure if you guys ever heard about this thing saying that 
all monster's levels are determined by Squall's level. That's WRONG!! 
*Gasp* Yup that right, the enemy's levels are determined by the 
_average_ of your (active?) party member's levels, or so it seems, 
because when I levelled up Quistis and not Squall, the enemy's levels 
are a LOT higher than Squall's. This is just an estimated prediction 
though so don't quote me on this, but it's a pretty good estimate I'd 
have to say. (The regular deviations in enemy levels are still there 
though.)

-> To draw, or not to draw
The field map Draw Points seems to have 3 states. The "empty" state 
where the ball is colorless. There seems to be 2 drawable states 
though, "full" and "semi-full". In its "full" state, the orb is 
filled completely with vibrant purple colored stripes. The "semi-
full" state seems to have a very faint tint of purple color and less 
number of stripes. Sometimes it's very hard to tell whether a Draw 
Point is "empty" or "semi-full", since the purple present in "semi-
full" Draw Points is very vague.

The difference between "full" and "semi-full" Draw Point is the 
number of spells you can draw. You always seem to get 2 or 3 charges 
if you draw from a "semi-full" draw point, but the "full" states 
gives you a minimum of 6 to a maximum of 15. The fast recovering Draw 
Points (like the ones in the Shumi Village) seems to yeild "semi-
full" Draw Points more often than not.

-> Gain skills even quicker
Christian Groff  suggested to learn certain skills 
with items and not AP, which is a really good idea. Here's a list he 
sent me:

Steel Pipe: SumMag +10%
Star Fragment: SumMag +20%
Energy Crystal: SumMag +30%
Samantha Soul: SumMag +40% (for Bahamut, Doomtrain and Eden)
Healing Mail: GFHP +10%
Silver Mail: GFHP +20%
Gold Mail: GFHP +30%
Diamond Armor: GFHP +40% (for Bahamut, Doomtrain and Eden)
Healing Ring: Recover (Leviathan)
Phoenix Spirit: Revive (Alexander)
Gambler Spirit: Card (Quezacotl)
Bomb Spirit: Kamikaze (Cactuar)
Knight's Code: Cover (Brothers)
Monk's Code: Counter (Carbuncle)

There are many more items out there that lets you learn new skills, 
so search for them. Note however, there are no items to aid learning 
Menu Abilities.

-> What to unlearn
Later in the game, it is wise to buy Amnesia Greens from the pet shop 
and use them to help a GF forget an ability. All GFs can learn 22 
skills at once, but you need to free up slots in order to learn new 
ones with items. This is important because you need to split your GFs 
six ways right before fighting Ultimecia, and you'll need enough -J 
abilities for all your major attributes for all characters. So here's 
my recommendation on what to forget:

  * If a GF has Elem-Defx2 or ST-Defx2, forget Elem-Def or ST-Def 
won't hurt, since having multiple ones won't grant any special 
effects.
  * If you always pair together certain GFs, you get forget the Item, 
GF, Magic and Draw commands on one GF, since every GF has those 4 
abilities.
  * When a GF's max HP is already 9999, forget a GFHP+??% probably 
won't lower it by much.
  * If you never summon a GF, you might want to forget their GFHP+??% 
or SumMag+??% skills.
  * You might want to delete the "Bonus" skills after you're done 
with them.
  * You may want to forget any HP, Str, Vit, Mag or Spr+20% if you 
have 40%, since a 40% is enough to raise the stats to max after 
powering up. (You can even delete Bahamut's Str and Mag+60% since it 
has +60% available.)
  * I personally don't like Elem-Atk very much so...

However, do NOT delete any Menu Abilities or other unique and 
otherwise irreplacable skills, such as the Devour command or Auto-
Haste etc. Don't forget any "rare" skills either, like anything that 
boosts Hit, Evade, Luck or Speed.

-> Another good combo
Thanks to Iaian Ross  for this trick.
This is a good use for the "useless" Zombie spells. Junction 100 
Zombies to your ST-Atk and it will turn enemies into undeads. 
Afterwards, any reviving method will kill them in one hit, like Life 
spells, Phoenix Downs and the best of all, the Revive command ('cuz 
it's free.) This is a good way of dealing really high HP/powerful 
enemies like the ones on the Island Closest to Hell.

-> Perhaps the best combo of all...
It's (of course) critical status + Aura status!!! That way, your 
character will have a 90% chance of executing their best Limit Breaks 
(if they're random.) I've tried this on Zell when facing Omega Weapon 
and all four Duels came in 12 seconds!!! (No need to say, I trashed 
Omega and flushed him down the loo.) 

Anyway, try this out on the other characters, you'll almost be 
guarenteed to execute Lion Heart, Wishing Star, The End, Mighty Guard 
that grants everyone Aura and a slow moving bar for Irvine. 

More tips comin' up.


CHARACTER EVALUATION
====================
Like my previous FAQs, I'll detail each character in this section, 
with their strengths, weaknesses, Limit Breaks and some other stuff. 
BTW, if you were wondering about the stats my characters had, they're 
in this section. 

I've found out something quite interesting from this second time 
through the game. The character's stats at level 100 will always be 
the same! So it seems that this game uses fixed level up stats boosts 
instead of random ones like in most other RPGs. 

The one on the left is my "test run" score and the one on the right 
is my best score, also the maximum you can get from equipping the 
Bonus abilities. Note only HP, Str, Vit, Mag and Spr have the MAX 
values, since all the other ones don't change. MAX HP is calculated 
since I never equip HP Bonus. (Only Selphie's and Quistis' are in 
right now.)

(Note all stats are of the character at level 100 with their BEST 
weapon, meaning higher Str and Hit. Also, none of them are junctioned 
in any way.)

---Squall Leonhart---
                      MAX
HP        4187       6977
Str        162        170         Spd       37
Vit        124        134         Luck      22
Mag        130        138         Eva        3%
Spr        117        129         Hit      255%

Comments on stats: Squall usually has the crappiest stats since 
you'll be forced to use him the most in the whole game, while his 
Limits are one of the best. Her gets fairly good stats if you manage 
to not gain a level at all. His Str is decent and I junctioned 100 
Ultimas to it for 255 Str. All his gunblades has 255 Hit rate though, 
meaning his normal attacks will never miss.

Limit Break: Renzokuken
When this is used, Squall will rush to his target and slash them 
anywhere from 4 to 8 times. A bar pops up at the bottom of the screen 
and green "waves" will start to flow from the right to the left, each 
of them represents a gunblade attack. You're supposed to pull the 
trigger (ie, the R2 button) at the exact time as the wave reaches the 
box near the left, and a "hit" will register, meaning that single 
attack will do 1.5 times of the damage. (Very much like his normal 
attack.) Otherwise you'll miss and get no damage bonus for that 
single hit (and likely to screw up the timing of your next attack. I 
can never get the remaining hits right when I miss the timing.) 
You'll get the "Perfect" message if you timed every hit right, but it 
doesn't mean anything in terms of combat.

I think each hit does about as much damage as his normal attack, or 
perhaps slightly more. His Limits are dependent on Squall's Strength. 
Note this is non-elemental even if you've junctioned spells into his 
Elemental-Atk.

Randomly after executing the 4-8 hits, Squall may execute a finishing 
blow. Note the chance of Squall executing his finishing blow will NOT 
increase if you get a "Perfect" for the initial Renzokuken hits, it's 
just random. Squall will start the game with his most basic finishing 
blow, Rough Divide and the rest can be gained from upgrading his 
gunblades. Note however, not all models of the gunblade come with a 
finishing blow, just some of them. 

The initial Renzokuken hits are single targeted but a couple of his 
finishing blows can hit all enemies on screen. 

         Gunblade model           Finishing blow
         Revolver         =>      Rough Divide
         Shear Trigger    =>      Fated Circle
         [Other models]   =>      Blasting Zone
         Lion Heart       =>      Lion Heart (aka End of Heart)

Ok, execuse me everyone, but the gunblade theory I had last time was 
TOTALLY wrong! Thanks to Iaian Ross  who 
informed me about this.

Anyway, it seems that whenever you upgrade Squall's gunblade, he'll 
gain the finishers that model grants AND all the finishers blow it. 
In other words, Squall does not learn the finishers but the gunblades 
comes with certain finishers learned. For example, Squall upgrade his 
Revolver to a Cutting Trigger (skipping the Shear Trigger), he'll be 
able to use not only Rough Divide and Blasting Zone, but Fated Circle 
as well, since the Cutting Trigger is more advanced than the Shear 
Trigger.

Because of this, the theory of increasing the chances of executing 
Lion Heart by upgrading the Revolver to a Lion Heart and thus trying 
not to learn Fated Circle or Blasting Zone would not work. Sorry if 
the previous theory gave anyone any trouble.

Note: Fated Circle and Blasting Zone hits all enemies, however, if 
enemies are affected by Sleep prior to Renzokuken, the enemies which 
Renzokuken was not targeted on but was hurt by either of the above 
finishers will NOT wake up!

-Rough Divide-
This is what Squall used on Seifer in the intro FMV. Squall runs 
towards his target while striking the ground, then he leaps into the 
air bringing up rocks and a huge vertical shock wave damaging the 
enemy. This looks pretty cool but does about twice the damage of that 
of a regular Renzokuken hit. Critical happen often with this!

-Fated Circle-
Squall will leap into the air and spins around with his blade on his 
way down, forming a ring shaped sonic boom-like force that cuts all 
enemies, then explodes into flames. Not a very powerful move, but 
stronger than a Renzokuken hit.

-Blasting Zone-
Gosh this takes ages! Squall gets surrounded by a whirlwind-like 
force field as he extends his gunblade up into the air. A vertical 
beam force lengthens from the blade and extends out all the way into 
space, then Squall brings his blade down as strong gale hurts all 
enemies. I don't like this very much as it only does slightly more 
damage than Fated Circle but lower than Rough Divide, and takes ages 
to animate. 

-Lion Heart-
This was originally named "End of Heart" in the Japanese version 
which is a much better name. Squall rushes to the enemy and uppercuts 
them into the air, then leaps into the air and beats them up with 16 
hits of his gunblade, ending with a flashy diagonal strike. Then the 
enemy drops back to the ground. 

This is the most powerful attack in the whole game. Squall executes 
exactly 16 hits (thanks to Qualera) and each hit usually does 9999 
damage. (Less against enemies with REALLY high defence, but the 
damage never really goes below 9000 per hit.) Can kill most bosses in 
one hit except Omega Weapon and the last form of the last boss. Note 
there's an extra hit when the enemy drops back onto the ground 
afterwards, making it a total of 17 hits!!!


---Quistis Trepe---
                      MAX
HP        3883       6643
Str        161        163         Spd       34
Vit        118        122         Luck      21
Mag        132        134         Eva        3%
Spr        121        126         Hit      107%

Comments on stats: Quistis has the worst overall stats of the group 
it seems but since her Limit Breaks are some of the best, Quistis 
stands out in the game as the best character, IMO. Very pretty too, 
and looks a LOT like Aya! :-)

Limit Break: Blue Magic
I've always loved Blue Magic in the series. Blue Magic started all 
the way back in FFV where it's the specialty of Blue Mages, since 
they can only learn new spells through being hit by it, the game 
balances them out by giving them the ability to use better equipment. 
In FFVI, only Strago the Blue Mage can use Blue spells (Lores) and he 
has a few decent ones like Grand Train, but it still made him a less 
useful character. In FFVII, Blue spells were named Enemy Skills and 
can be learnt by the corresponding materia. They were really useful 
though, especially in the Battle Arena since they count as YELLOW 
materia, not Green, so you'll still be able to use spells when your 
Green materia breaks. 

Anyway, Quistis's Blue Magic are a bit different since she does not 
learn them by being hit as the enemy casts them like in the previous 
fantasies, instead, you have to use certain items that can be won or 
stolen from enemies on her. Some of her better ones are really hard 
to get though (Ray Bomb, Shockwave Pulsar, White Wind etc.) Blue 
spells have always worked in strange ways so even though a certain 
attack is generally more powerful, another attack may do more damage 
than it under certain circumstances. 

There are a few great things about Quistis' Blue magic too, because 
she has a great variety of them and she has one for every situation 
(ie, multi-target attack, instant death, elemental, status, gravity 
elemental, healing and defence!) Her spells are also extremely 
dependable, and she's the ONLY character who has non-random Limit 
Breaks. The disadvantage of it is that she has the least damage 
potential. 

Note: None of Quistis' damage dealing Blue Magic (except Gatling Gun) 
can be blocked, meaning the damage cannot be halved by both Protect 
and Shell. Likewise, no Blue Magic can be reflected. Also, despite 
that they're enemy skills, they work NOTHING like the enemy's 
version. I'll describe the differences (if any) below. 

-Laser Eye-
Used by: Belhelmel has it as a counter attack
Learnt from: None, initial spell

Quistis starts the game with this. She turns away from the enemy then 
release a green beam of laser from her eyes and hurts the enemy. It's 
fairly weak (~200 damage at the start of the game but can get a bit 
stronger.) It's cool to watch though and actually does fairly decent 
damage if you power Quistis up.

I think the Belhelmels only use this as a counter attack.

-Ultra Wave-
Used by: Caterchipiller
Learnt from: Spider Web
Defeat Catachipillers nets you this, they're really common. You can 
also get it from changing Catachipiller's card into it.

Quistis damages all enemies with pink spiral waves that pop out from 
her body. This damages all enemies and does 300+ damage near the 
start but I think Laser Eye is generally more powerful.

-Electrocute-
Used by: Cockatrice 
Learnt from: Coral Fragment
I think steal/defeating Cockatrices can get you this. I got it by 
trading Creeps' card for it.

Quistis released countless golden lighting bolts from her body and 
fries all enemies, looks a lot like Vincent's Limit Break in FFVII. 
Kinda weak if you ask me though. This is like Trine from FFVII, which 
is weaker than Beta (Fire Breath) and Aqualung (Aqua Breath). I 
usually don't bother with this as even against robots, her other 
attacks does more damage.

-Level ? Death-
Used by: Torama, Omega Weapon (LV5 Death)
Learnt from: Cursed Spike
Steal/win from Tri-Face, or occasionally dropped by Molboros. It's 
easier to trade Tri-Face's card for it since those enemies appear 
later in the game.

Not a good one at all! A reaper appears and smacks the enemies with 
its scythe and either kills it in one hit or has no effect. Thank god 
this is the only level-something Blue spell as I hated them. This is 
strange since the level multiplier can vary, from 5 to 1, depending 
on Quistis and your party's condition. I used it when I was powering 
up on the weaker enemies, and sometimes it works quite well. (Oh 
yeah, try this on those Fastitocalons.) 

The enemy's version has a fixed multiplier, ie, LV5 Death. 

-Degenerator-
Used by: Gesper (??)
Learnt from: Black Hole
Win from Gespars or trade its card for it.

A large bubble surrounds the enemy and pulls it into a dimensional 
portal and is never seen again. This is the second best instant death 
spell in the game (next to Selphie's The End of course) as it works 
on ALL normal enemies, even really powerful ones like Iron Giants, 
Ruby Dragons and Behemoths. I've never seen it miss except for the 
Tonberries and I don't think it works on bosses though. 

Iaian Ross said that the Gespars does indeed use this attack, but 
only when you drag the battle on for over 5 minutes. Also, it doesn't 
really kill the affected character, but it removes them from battle 
(like the Midgar Zolom's attack in FF7.) 

-Aqua Breath-
Used by: Grand Mantis
Learnt from: Water Crystal
Win from Chimeras or trade 1 Fastitocalon or 5 Fastitocalon-F's card 
for it. 

Quistis sends streams of water bubbles at all enemies. This is a 
classic Blue spell and works fairly well too. It does really good 
damage than even Leviathan's Tsunami with Boost seems to be weaker! 
Get this early in the game by trading cards for it and it'll be 
Quistis' strongest attack for a while.

Grand Mantis' version will cause Silence as well.

-Micro Missile-
Used by: GIM52A
Learnt from: Missile
Defeat or steal from GIM52A

Quistis extends her arms forward and sends out many missiles that 
comes in on the enemy. This works very different to most spells as 
it's a gravity type spell, in that it will take out a portion of the 
target's current HP. The effect may vary though, from 50%, 75%, 87.5% 
and eventually 93.75%!!! However, the maximum damage this attack does 
is 9999 versus enemies with very high HP. Note most enemies are not a 
target of gravity type spells so this will score a miss on them 
instead. This is certainly one of her better spells.

-Acid-
Used by: Gayla (??), Tri-Face
Learnt from: Mystery Fluid
Defeat Gaylas or trade its card for it.

Quistis turns away and a patch of sizzling liquid comes out of no 
where and burns the enemy. I don't use this too often but this will 
do light damage to an enemy but can also give them negative status. 
However, you won't deal a status ailment to the enemy every time you 
use this. I've only gotten the Poison status from this, but I assume 
there are more when Quistis/party's condition worsens. I've also seen 
Vitality Zero.

I don't think the enemy's version causes a status, but it's much more 
damaging (about 4000+ at times!)

-Gatling Gun-
Used by: SAM08G (Actually, Quistis used this in an FMV in Disc 1)
Learnt from: Running Fire
Defeat/steal from SAM08G or Iron Giants, or trade SAM08G's card for 
it. 

This is like the gun Quistis used to shoot down X-ATM092 in the FMV 
after the Dollet mission. The damage it does it very good and it's 
non-elemental, but only targets one enemy. Sometimes it does really 
crappy damage and I've just found out why. It appears that Gatling 
Gun's damage is based on Quistis' Str and not Mag, I didn't junction 
spells to her Str so this attack was really weak when I used it. 
However, if you do junction good spells this is VERY powerful!

This is strange since it's the only Blue spell that is subject to a 
barrier, Protect can halve Gatling Gun's damage. 

-Fire Breath-
Used by: Ruby Dragon
Learnt from: Inferno Fang
Defeat Ruby Dragons or trade 10 of its card for it.

I've only used this once. It looks just like the Breath attack the 
Ruby Dragon uses and is just as powerful. I think this is fire 
elemental but the dragon's version isn't for some reason. Burns all 
enemies.

This is Fire elemental while the Ruby Dragon's version is both non 
elemental and physical (ie, is affected by Protect, not Shell.)

-Bad Breath-
Used by: Malboro
Learnt from: Malboro's Tentacle
Defeat/steal from Malboros or trade 4 of its card for it.

Quistis sends a breath of foul looking dark gas that sweeps all 
enemies. The effect is multiple status ailments on enemies but can 
vary depending on her condition. It can inflict Poison, Silence, 
Stop, Blind, Sleep, Slow, Doom (Death Sentence), Petrifying, Confuse 
and Berserk. Maybe Curse as well. I'm not too sure about Vitality 
Zero though. I use this on annoying enemies and paralyze them so I 
can draw from them.

-White Wind-
Used by: Adamantoise
Learnt from: Whisper
Steal from high level Adamantoise

Soothing wind blows out of no where and surrounds the team. This is 
the second best healing spell in the game (and again, next to 
Selphie's Full-Cure, which is the best) and comes really useful in 
later fights, makes Quistis a very useful character. This works 
differently than all its previous incarnations in that is cures the 
difference between Quistis' current HP and her maximum HP. For 
example, Quistis has only 1 HP left and her maximum HP is 9999, White 
Wind heals 9998 to all members in your party. It does NOT cure status 
ailments though, unlike it did in FFVI and FFVII.

This is different from Adamantoise's version because they can heal 
about 5000+ damage when they're at FULL HEALTH!! 

-Homing Laser-
Used by: Mobile Type 8, Elastoids
Learnt from: Laser Cannon
Steal from the Mobile Type 8 boss. I think you may also steal from 
Elastoids for it too.

Quistis releases 3 beams of laser that homes in on the enemy. I got 
this really late but I wasn't disappointed, as the Mobile Type 8 boss 
has this attack but it's really weak. It can do about 7000-9999 
damage (later in the game) but only works on one enemy. I like to use 
this on Adel at the start of Disc 4 when you HAVE to use a single 
target attack on her.

-Mighty Guard-
Used by: Iron Giant
Learnt from: Barrier
Steal/kill Behemoths or trade 10 of its card for it.

A translucent blue globe envelops each character in the team. This is 
the best Final Fantasy Blue spell at it's best! The effects of this 
spell will also vary. It will only put Protect and Shell on all 
members at its early stages, but Regen is present when Quistis is 
hurt bad, then Float and Haste are a bit rarer. The most useful 
status (and rarest) is Aura, effectively giving your team defensive, 
offensive and speed advantage over the enemies. You'll be using this 
spell a lot later in the game, especially against bosses like Omega 
and Ultima Weapon. 

The Iron Giant's version will only give them Protect and Shell. 

-Ray-Bomb-
Used by: X-ATM092
Learnt from: Power Generator
Steal from high level Blitz WITHOUT the Rare Item ability. REALLY 
rare! (I was extremely lucky and got this on my first try, YAY!) I 
heard you can pick on up in Lunatic Pandora if you did something in 
Laguna's second scenario.

Steam pops up from the back of Quistis' head as she emits a laser 
from her eye and sweeps it across all enemies. The ground below the 
enemies turns gold and calls forth a massive explosion that sends all 
foes into the air and back again. 

Uhh.. This spell is really disappointing as after all the hard work 
getting a Power Generator, you come to find out that it's not all 
that good! The damage is only medium, about 4000-8000 on all enemies 
later in the game, and is sometimes not as strong as Aqua/Fire 
Breath! 

-Shockwave Pulsar-
Used by: Griever
Learnt from: Dark Matter
Collect 100 Cursed Spikes and use Siren's Tool-RF Menu Ability to 
make it into a Dark Matter. Siren MUST be at LV100.

All enemies gets trapped inside a white sphere where is gets lifted 
into another dimension and gets hurt by a dark energy blast. This is 
Quistis' best spell and one of the few attacks in the game capable to 
doing 5 digit damage. Usually around 12000 but if she has really good 
stats this can do well over 23,000! Ok ok, this is way less than the 
200,000 or so that Squall or Zell can do at times, but it's really 
dependable. 


---Zell Dincht---
                      MAX
HP         4018      6778
Str         163       164         Spd       35
Vit         122       125         Luck      20
Mag         132       134         Eva        3%
Spr         116       119         Hit      103%

Comments on stats: Zell's one of the better ones. He's very strong 
and gets good HP, Vitality and Strength. His Magic is also pretty 
good but has low Spirit.

Limit Break: Duel
Zell uses a mixture of that of Sabin's (FFVI) Blitz and Tifa's 
(FFVII) Limit Breaks. Like that of Sabin, you must press certain 
buttons in a certain order to execute the move, each move has a 
different combination. However, like that of Tifa, Zell can chain 
together multiple martial arts attacks together, forming a long chain 
of deadly combos. You're given a time limit to munch in the 
combinations required for Duel and the chain combo ends either when 
the timer reaches zero, or when a finishing blow is executed. 

Zell's Duel has 4 different time intervals, and as his condition 
worsens, his chance of getting a longer interval increases. Duel can 
last around 4, 6, 9 or 12 seconds. He'll start with Punch Rush for 
the 4 and 6 second version but will use Booya first if he gets the 9 
or 12 second version, so don't expect the same moves to can be linked 
after them. 

Note however, only certain moves can link after another and certain 
moves only links after a certain combination of moves (finishing 
blows are one of them.) For example, Mach Kick can always link after 
Dolphin Blow but Heel Drop cannot. Meteor Strike can link after 
Dolphin Blow only if Mach Kick was done before Dolphin Blow. These 
combinations of moves are sometimes quite confusing and I don't 
recommend you memorize every single link. To help you, the game gives 
you a list of the moves that can be linked after the move you're 
currently executing and their combinations, but you'll take less time 
if you knew which attack to do without having to look at it. Try 
practice this until you have come up with a certain pattern of the 
moves that you like, or try to recognize any "loops" (ie, 2 or 3 
attacks that links into each other and can be repeated."

Zell's Limit Break has the highest damage potential (yes even higher 
than Squall's Lion Heart finishing blow) but it all comes down to 
skill - memorizing few of the critical links and a quick tapper.) 
Practice makes perfect!

Zell starts the game with 4 basic attacks and 1 finishing blow. He 
can learn the rest from reading Combat King magazines found 
throughout the world or bought in Esthar.

-Punch Rush-
Combination: O, X

Just 3 repeated punches, nothing too special. This is also his 
weakest attack but it's kinda easy to tap and links before and after 
most moves. 

-Booya-
Combination: Right, Left

This looks like a headbutt but it's actually a knee! (Is it?) I found 
this is the easiest move to tap and does about the same damage as 
Punch Rush (ie, lower than the rest of his attacks.) Links too and 
from Punch Rush, thus making an easy loop that's preferred over his 
more spectacular moves by experts. 

-Heel Drop-
Combination: Up, Down

This looks weird as Zell lifts one of his leg up as if he's doing a 
vertical split then bring it down at the enemy. I guess you can sorta 
call it an Axe Kick. Slightly more damaging than the previous and the 
motion is just as simple to do. The disadvantage is that few moves 
links to this.

-Mach Kick-
Combination: Left, Left, O

Zell kicks the enemy with a high roundhouse. I like this move. It 
does about 1.5 times as much damage than Punch Rush/Booya and isn't 
all that hard to tap. It links to and from Dolphin Blow, which is the 
loop that I use often. 

-Dolphie Blow-
Combination: L1, R1, L1, R1
Combat King issue: 001

Like Tifa's attack from FFVII except there are 2 dolphins instead of 
one, and you can see the ocean behind the enemy. Does the most damage 
out of all the normal moves but requires 4 buttons to activate, but 
isn't all that hard to do if you practice. (I can sometimes do this 
in less time than Punch Rush, since I don't like the latter very 
much.) 

-Meteor Strike-
Combination: Up, O, Down, O
Combat King issue: 002

This looks just like Tifa's from FFVII, but it works differently. 
Zell lifts the enemy up with one arm (gosh he's strong, but what's 
even more impressive is that Tifa is as strong as Zell is!), leaps 
into the air and yank them back to the ground. As hinted from the 
magazine article ("...the bigger they are, the harder they fall.."), 
this move is of gravity elemental. (Ok, gravity attacks ain't defined 
as an element like in FFVII, but since they're used so much and are 
so wonderfully useful, I might as well give them credit and their own 
respective element that they deserve.) I think this does damage equal 
to 75% of the target's maximum HP, but it cannot do more than 9999 
damage per hit. Also, it does not work on most bosses (but I think 
Mobile Type 8 is one which this attack DID work.) Against enemies 
with HUGE defence and HP (Ruby Dragons, Iron Giants etc.) you'd want 
to use this as often as possible, since it will do 9999 damage per 
hit, very worthwhile against those enemies. 

NOTE! The only enemy where this did not work on was a Behemoth

The motion is quite easy to do (despite how the magazine says this is 
tricky) but won't link after many moves. Note if this attack does 0 
damage, it means that the enemy is dead.

The below moves are finishers, meaning that no matter how much time 
is left on the timer, Duel will end upon executing these moves. They 
will show up on the screen with their names flashing and they're all 
very tricky moves to do. Also, you can't just pull them right off the 
air, as they require a certain combination of moves to be done in a 
series before the option for a finishing blow becomes available. 
Remember, the pre-requisite moves are only the simplest chains that a 
finisher can be invoked! Meaning you can chain anything before the 
pre-requisite moves and still trigger the finishing blow.

Note I don't know who started this whole thing about Zell must be at 
a certain level to use a certain finishing blow. I was able to use 
ALL of them at LEVEL 12!!! Go figure.

-Burning Rave-
Combination: Down, Down, Down, Down, Circle
Prerequisite moves: Booya, Heel Drop, Meteor Strike, Booya
                or: Punch Rush, Mach Kick, Punch Rush, Heel Drop

Zell steps back and punches the ground with his fist as it cracks and 
the chasm travels to the enemy then explodes, sending the enemy high 
up into the air. This is really disappointing for a finishing blow. 
Does about 2 times the damage of his weak attacks and that's it! It's 
not worth the effort!

-Meteor Barret-
Combination: Up, X, Down, Triangle, O
Combat King issue: 003
Prerequisite moves: Punch Rush, Dolphin Blow
                or: Booya, Meteor Strike, Dolphin Blow, Mack Kick
                or: Booya, Heel Drop, Mach Kick, Heel Drop, Booya, 
                    Punch Rush, Mach Kick

Zell leaps into the air and gathers a green energy bolt in his hands. 
Then he glides down followed by a trial of energy like a comet and 
punches the enemy as they collide, and (supposedly) passes through 
the enemy as it explodes. This looks cheap when Zell is supposed to 
pierce right through the enemy, but I suppose the PlayStation's 
polygon power ain't as advanced to handle such animations. (Or maybe 
it's too violent but I'm hoping for the former.)

The damage isn't all that great either but I sometimes use this as a 
"stylie" finisher after my combos, and I time them just right to fit 
in this! (See below.)

-Different Beat-
Combination: Triangle, Square, X, O, Up
Combat King issue: 004
Prerequisite moves: Booya, Meteor Strike, Booya
                or: Booya, Heel Drop, Mach Kick, Heel Drop, Booya

Zell kicks the enemy into the air, jumps up and air-combo them with 
kicks then stomps them as his legs get surrounded by pink energy. 
This is probably my favourite finishing blow as it looks cool and is 
very damaging. 

-My Final Heaven-
Combination: Up, Right, Down, Back, Triangle
Combat King issue: 005
Prerequisite moves: Booya, Heel Drop, Meteor Strike
                or: Booya, Heel Drop, Mach Kick, Punch Rush

Zell holds his fist and sprints forward past the enemy and runs 
around the globe like Superman (as if his Meteor Barret ain't 
enough!) He gets back to the battle field and comes to a stop just 
behind the enemy, and his momentum are released as a fiery explosion 
that sends the enemy head over toes up into the air. 

Looks kinda cool but does abut the same damage as Different Beat. 
Alright, EdwChang@aol.com  has convinced me that this is better than 
Different Beat since it targets _ALL_ enemies while Different Beat 
hits just one. Uh.. not much else to say about this but you might 
wanna see this at least once but I don't find this move exceptionally 
useful. 

Tips
  - Learn a few links to some of your favourite moves. There's 
nothing wrong with referring to the screen listing all the attacks 
that can be executed after the current attack, especially when you're 
trying it out the first few times. You should be used to a few links 
and should be able to remember the button combinations to all the 
normal moves if you practice a few times. Here are some combinations 
that I found useful, feel free to submit more if you like:

* Booya, Punch Rush, Booya, Punch Rush, repeat.

This is also called Armageddon Fist by some (don't know who started 
it though) and it's also fairly useful. The 2 basic attacks are 
simple to tap and does decent damage. The damage is around 4000 per 
attack later in the game, and try junction spells to Zell's Luck 
attribute as a critical can do 9999 damage! You should be able to 
execute ~20 moves for the 4 seconds interval!!! What's even better 
about this is that it can be accommodated easily if Zell's starting 
attack changes.

* Booya, Punch Rush, Mach Kick, repeat.
or: Punch Rush, Mach Kick, Booya, repeat.

These 2 are identical the only difference is the starting move 
(remember how the starting move differs depending on the time 
interval you get.) This is also identical to Armageddon Fist except 
Mach Kick is added. I used this to take out the X-ATM092 boss in 
Dollet and it's really a killer. I like Mach Kick since it does more 
damage than the basic attacks and isn't really all that hard to use.

* Punch Rush, Mach Kick, Dolphin Blow, Meteor Strike, Dolphin Blow, 
           Mach Kick, Meteor Barret

I hope I got this in the correct order. Anyway, practice this and 
it's PERFECT for the 4 second interval. Of course, this don't work 
very well on bosses because of Meteor Strike, but this is what I used 
on the enemies on the Island Closest to Hell when training Zell, and 
it's a killer to the enemies there because of Meteor Strike. Also, 
the Meteor Barret makes a stylie finish.

* [Starter moves], Meteor Strike, Heel Drop, Meteor Strike, Dolphin 
           Blow, Meteor Strike, Heel Drop, repeat
(Thanks to Qualera for this chain combo)

This is another great combo for high HP enemies since you can use 
Meteor Strike _every other turn_! Geez, imagine how long you can 
toast a Ruby Dragon with this. Anyway, the [starter moves] will be 
different depending whether you've gotten Booya or Punch Rush as your 
first attack.
For Booya: Booya itself will lead to Meteor Strike
For Punch Rush: Try Punch Rush, Mach Kick, Dolphin Blow

  - Later in the game, you'll wanna avoid using finishing blow as 
much as possible, since they take ages to do and their maximum damage 
limit is still only 9999. Each normal blow can do 4000-5000 if you 
have 255 Strength (and use Meltdown for more) and a critical hit nets 
you an instant easy 9999.

  - Against normal enemies with high defence and HP, release Meteor 
Strike as often as possible. Meteor Strike is essentially one of 
Zell's best attacks as it's independent of his Strength and target's 
Vitality. So even if you have very low Strength and fighting a level 
100 Ruby Dragon, you can do 9999 with every blow of Meteor Strike 
while your other moves takes out less than 1000. 

  - There are some people who think that if you want to use a Duel 
finisher, you can only execute the pre-requisite move and nothing 
else. Well you are WRONG!!!!! You can execute any move as long as the 
pre-requisites are done in order after those moves. There are people 
who thinks that to use My Final Heaven and Different Beat, Zell must 
start with Booya (and therefore, only useable in the 8 or 12 second 
intervals.) That is NOT correct. You can chain a Punch Rush in front 
of it or even a Booya, Punch Rush, Mach Kick in front of the pre-
requisite Booya if you want to (and if you're quick enough!) 


---Rinoa Heartilly---
                      MAX
HP         4181      6851
Str         180       186         Spd       36
Vit         115       120         Luck      22
Mag         148       162         Eva        3%
Spr         123       126         Hit      107%

Comments on stats: Whoa! Gosh, she's the girl with god-like stats! 
Too bad that her Limits are trashy. I think she is supposed to have 
good stats to offset her attacks. (If you can remember, she also has 
really good starting stats when she first joins!) Her Str and Mag are 
among some of the highest I've seen. She needs only 100 Meteors to 
bring up Strength up to exactly 255.

Limit Break: Combine
Rinoa is the only character in the game who has 2 completely 
different sets of attacks, Angelo skills and her unique Angel Wing 
status.

Angelo
Angelo is Rinoa's dog who is actually really smart and can learn 
various tricks to aid Rinoa in battle. I think Angelo skills were 
originated from Red XIII's Limit Breaks in FFVII and a bit from 
Shadow's dog, Interceptor in FFVI. Angelo skill comes in 2 types, 
automatic and manual. The automatical skills can take place randomly 
in battle, given that certain conditions are met, while a random 
manual skills will be executed when Rinoa uses his Limit Break from 
the command window in battle. 

Unfortunately, most of her Angelo skills are mostly crap, and since 
it's random, it can also be very weak compared to the others later in 
the game. She has a couple fairly decent ones though, so you might as 
well make the use of them. The damage dealing Angelo attacks are 
dependent on Rinoa's Strength.

To learn new Angelo skills, you must buy or find Pet Pals magazines 
from around the world. You must read them too (use it in the item 
menu) then the skill's name will appear in Rinoa's status menu along 
with Angelo's other skills. A full bar represents that skill has been 
mastered. Select a skill that you wish to learn and walk with Rinoa 
in your team and you'll eventually learn the skill. (Note some skills 
like Wishing Star can take a very long time to learn.)

The below 4 skills are manual skills:

-Angelo Cannon-
Pet Pals issue: None, initial attack.

Rinoa whistles for Angelo who runs onto the screen and jumps onto 
Rinoa's extended arm, then Rinoa launches him like a rocket that 
hurts all enemies with a fiery explosion. Then Angelo gets a bone for 
his hard work.

An ok attack I guess, since it targets all enemies but gets less 
useful as the game progresses. It can do 9999 damage to all enemies 
later in the game though, but that's nothing compared to what the 
boys can do.

-Angelo Strike-
Pet Pals issue: 1

Angelo runs onto the screen to the enemy, grabs them somehow and 
takes them into the air with him. Angelo rotates about 1080 degrees 
and slams the enemy back onto the ground for big damage.

This is a lot stronger than Angelo Cannon but targets only one enemy. 
The damage is quite strong though, about maybe 2000+ earlier in the 
game. However, since the damage maxes out at 9999, this will actually 
be WEAKER than Angelo Cannon later in the game, which can also do 
9999 damage but targets all the enemies. You may want to abandon this 
move so the chance that Rinoa executes one of her better ones 
increases.

-Invincible Moon-
Pet Pals issue: 3

Looks a lot like Red XIII's Howling Moon if you ask me. Angelo runs 
into battle, gets surrounded by silver energy waves (like a certain 
Red XIII Limit Break) and jumps into the air with a silvery moon in 
the sky. A curtain of translucent lights envelops all allies and they 
turn transparent. 

This well may possibly be Rinoa's best Angelo skill, as an invincible 
character is immune to all damage and status (even positive ones) and 
the effect is identical/better than a Holy War (Drink) since Holy War 
and Hero has no effect on Rinoa. This skill has a fair chance of 
being executed and I think the effect lasts longer as Rinoa's level 
increases. 

-Wishing Star-
Pet Pals issue: 6

Rinoa and Angelo runs towards the enemy and disappears while the 
background turns into a colored star field. Multiple shooting stars 
zooms across the screen and hurts all enemies for quite a number of 
hits. If you look closer, the stars are actually Angelo! 

I was really disappointed at this move when I first saw it. First, 
the rate which this attack appears is EXTREMELY low (about 5% max) 
and second, it wasn't as strong as I heard it was. Each hit did 
around 2000 points of damage for about 10+ hits. I've heard this 
attack can do 9000+ damage per hit though, but I'm not in the mood to 
spend about half an hour trying to see this move again!

I saw this again and it's actually really impressive since she 
actually did 8000+ damage her hit!!! Although the chance that Rinoa 
will use this is really low making it rather unreliable when you 
REALLY want high damaging attacks. Anyone knows how you can raise the 
chance of Wishing Star appearing? I know that not learning Angelo 
Strike and/or Invincible Moon is one way but that Angelo Cannon can 
really get on my nerve!

One thing that I forgot is that the weaker Rinoa is, the more likely 
that she uses Wishing Star. Lower her HP a lot (2 digits) and even 
give her bad status (not Poison though, as it's deadly when her HP is 
so low) like Silence and Darkness. Maybe if you cast Aura over it, 
it'll raise the chance even more.

The 4 skills below are automatically but randomly executed when the 
conditions are met.

-Angelo Rush-
Pet Pals issue: None, initial attack
Condition: Rinoa gets attacked by a physical attack

Angelo rushes across the screen at high velocity and charges into the 
enemy.

This works on the same basis as Shadow's dog Interceptor's Take Down, 
which is basically a counter attack. This attack sucks in many ways. 
One is that it's terrible when you want to keep the enemy alive to 
draw spells from or card them. This usually ruins it for you. The 
damage Angelo does is no where near as much as Interceptor. So this 
means one thing: Rinoa is a terrible character if you want to card 
enemies.

-Angelo Recover-
Pet Pals issue: 2
Condition: Any ally in critical condition 

Angelo comes onto the screen and uses an item on the ally in critical 
condition and restores their HP.

I don't like this skill either. Sometimes I purposely lower an ally's 
HP so they can use Limit Breaks easily but no.. Angelo comes along 
and heals them. The amount healed varies, but usually a lot, I've 
seen as low as 1500+ to about 6000+! Not bad if you really need 
healing in a boss fight or something. Note a character who is not 
Rinoa CAN receive the benefit of his skill too.

-Angelo Reverse-
Pet Pals: 4
Condition: Ally KO'd

Angelo comes into battle and uses a Phoenix Down on a fallen ally

Now this is a useful one, but it would help if it happens a little 
more often. I've seen this only ONCE during my 80 hour game. What's 
neat about this is when an ally is revived, their HP would be 
critical and you can execute Limit Breaks easily.

-Angelo Search-
Pet Pals: 5
Condition: Don't know (Random?)

Angelo runs into the battle field, sniff the ground and begins to 
dig. He then finds an item and gives it to Rinoa, then he receives a 
treat for his hard work. 

I haven't seen this yet as it happens rarely. I've heard that most of 
the time you'll get really crappy stuff like Potions mainly, Phoenix 
Downs etc. But it can also net you some really good stuff at times 
though, I've heard of Force Armlets and Elixirs. Hmm, I should really 
give this a try.

Thanks to FeralNoa, Qualera and Allan Mills for all the info on this 
move.

Angel Wing
After the scene in space (and a terrible micro-game!), Rinoa gains a 
new Limit Break. You can use this while inside Ragnarock the first 
time. With this, a pair of wings appears on Rinoa's back and she gets 
lifted into the air, then she comes back onto the ground like if 
nothing had happened. You'll notice the effect soon though, as you'll 
realise that you cannot control her any more, as she's gone berserk 
in a way. 

Whenever Rinoa's turn comes up, she will cast a _random_ spell on a 
random enemy. The quality of the spell is really quite a mixed bag. 
Rinoa will either cast a really powerful spell like Ultima or a 
really sloppy status spell like Sleep, and Scan/Dispel occasionally. 
What's sorta worthwhile about this is that the power of a damage-
dealing spell is increased by 5 times, WOW! (Watch out for Meteor, 
it's a real killer on a single enemy. Can do upwards of 40000 
damage!) However, she rarely uses one of them (about 5 crap spells 
per 1 good spell) which makes Angel Wing no better than her terrible 
Angelo skills. 

Note that this is actually a status, which means that it will have no 
effect while Rinoa is in the Invincible status (Invincible Moon.) 
Rinoa is immune to Berserk, Silence and Confuse status while in Angel 
Wing. Also, her spells ain't THAT random as there are certain spells 
that she will never use, such as any aiding/healing/reviving spells, 
and certain weaker attack spells. The power of her spells is also 
dependent on Rinoa's Magic attribute. 

Note! EdwChang@aol.com told me that what spell Rinoa casts is based 
on the spells in her stock even though it doesn't use up a charge but 
he doesn't know if having a high number of a certain spell being 
stocked is going to raise the chance of that spell being cast.

Happy Matt was able to confirm this query. He told me that he used 
Varly (aka Angel Wing) with Rinoa when she had absolutely no spells 
stocked. The result: Rinoa can only execute regular _physical_ 
attacks like the Berserk without the damage bonus!

There's still much to discuss about Rinoa's Angel Wing, -Skrybe- 
 have sent me the complete list on what Rinoa 
will and will not cast through Angel Wing.

These spells CAN be used in Angel Wing: Aero, Berserk, Bio, Blind, 
Blizzaga, Blizzara, Blizzard, Break, Confuse, Death, Demi, Dispel, 
Drain, Fira, Firaga, Fire, Flare, Holy, Meltdown, Meteor, Pain, 
Quake, Scan, Sleep, Slow, Stop, Thundaga, Thundara, Thunder, Tornado, 
Ultima, Water, and Zombie. 

These spells CAN NOT be used in Angel Wing: Aura, Cura, Curaga, Cure, 
Double, Esuna, Float, Full-Life, Haste, Life, Protect, Reflect, 
Regen, Shell, and Triple.  

I'm sure you guys have also heard of the secret spell Apocalypse, a 
spell that can only be drawn from Ultimecia. Anyway, you _can_ get 
them via a GameShark, so it is possible that Rinoa will cast 
Apocalypse through Angel Wing, since it's just another version of 
Ultima. Haven't been able to confirm this though. 

Also, Selphie's Slot spells _can_ all be obtained as stocked REGULAR 
spells through a GameShark, but it is unknown if Rinoa will cast them 
through Angel Wing. 

Here's a tip from EdwChang@aol.com:
Simply get rid of all of Rinoa's lesser use spells that ain't being 
junctioned such as all status spells and Dispel. Keep as many Holies, 
Flares, Ultimas, Meteors or just whatever you feel is powerful to 
raise her chance of casting a better spell in Angel Wing. Oh yeah, 
don't forget to boost her Magic and Speed attributes, as it can get 
pretty powerful when you get a good spell, especially Meteor, and 
with a high Speed, Rinoa can cast more spells before the enemy's turn 
comes up, which kinda makes up for the fact that she cannot be 
controlled. 

Here's what Another Gamer's strategy:
Get rid of all offensive spells except for Meteor, it'll do more 
damage than Ultima. This is like a refined version of the above 
strategy except the ONLY spell Rinoa will ever use is Meteor. With a 
good Magic attribute and the Angel Wing status, I've seen a comet 
doing up to 4000+ damage each! (And there's 10 of them!) It's much 
more reliabe than hoping for Wishing Star with her Angelo skills. The 
bad point of this is that you'll miss out a lot of junction 
potentials of Ultima. Try this out and see what you think. 


---Selphie Tilmitt---
                      MAX
HP         3680      6440
Str         157       162         Spd       37
Vit         115       120         Luck      26
Mag         136       141         Eva        3%
Spr         123       130         Hit      255%

Comments on stats: No too bad. She's kinda weaker physically but has 
very good Magic stats. Her Speed is decent though and she's the 
luckiest character in the game. Her best improvement is probably how 
her best weapon has a 255% hit rate, meaning she can no longer miss 
the target with her regular attacks.

Limit Break: Slots
Selphie's Slots is completely different to Setzer and Cait Sith's. 
Selphie can cast any spell up to 3 times in a row. Her Slots window 
will show a random spell with a random number of times that spell 
will be cast. If that's not the spell you want, you may select "Do 
over" which will bring up another spell. When the desired spell comes 
up, you may select "cast" to cast it. These spells will not consume 
Selphie's stocked spells so use them as often as you wish.

Note time does not stop as you select your spells, even with the 
"Wait" option. (The Wait option sucks in this game anyway.) So 
spending too long on her Slots trying to get better spells can be 
dangerous.

Selphie has 4 unique spells on her Slots too, and they're all good 
ones. At the beginning of the game, you may only get crap magic like 
Fire but she'll likely to get better spells as her level does up. 
(ie, Ultima may have about a 1% chance or less of showing up while 
she's at level 10, but at level 100, Ultima comes up quite often.) 

Note if a certain spell is cast multiple times, the targeting is 
random and it's not very effective if you ask me! When you come up 
with say a positive status spell (like Haste) cast 3 times, it never 
works so that each member on your team gets a dose, which wastes the 
spell. (The spell will always cast on a same member twice.)

Below are the 4 unique spells Selphie that can be cast only with her 
Slots. Note none of these can be cast multiple times, since they 
don't need to. When you cast one of these spells once, it will show 
up in her status screen and the chance of getting that spell on her 
Slots in the future will increase.

-Full Cure-
This heals all allies to full HP AND it will cure negative status 
too, effectively the best healing spell in the game. Also, I'm sure 
this spell will work on Invincible allies! The chance of getting this 
on her Slots is very high, so you don't need to struggle when you 
want healing, although Full Cure shows up less times when she's at 
higher levels. 

-Wall-
A stone barrier raises through the ground to guard all allies. Not a 
bad defence spell but if Quistis is in your party, have her use 
Mighty Guard instead. Wall will only give you Shell and Protect, but 
it's pretty decent if you don't have access to Mighty Guard yet.

-Rapture-
A useful spell with a terrible translated name, which puts a pair of 
wings on each enemy's back and they get lifted into the air and is 
never seen again. Works well on normal enemies but certain enemies 
are resistant to it (like Tonberries.)

-The End-
EVERYBODY fears this spell! Flowers will blossom before the enemies 
and the background turns into a flower filled meadow and the words 
"The End" pops up like if the game has ended. Then the enemies die 
for no reason. What's so powerful about this is that it will even 
work on really tough bosses like Omega! Very rare on her Slots, but 
has a decent chance of showing up at high levels.

NOTE! I know that there are 2 extra unique spells that Selphie is 
supposed to have but hasn't been put into the game due to time 
constraints (I think) but are obtainable via a GameShark. If you've 
seen these 2 spells then please tell me what they looked like and 
what their effects are. 

Finally, someone's e-mailed me about her hidden spells. Percent will 
lower all target's HP to critical (which would make Devour and Card 
commands ultra useful) and Catastrophe which deals a large sum of 
non-elemental damage to all targets like Ultima/Apocalypse, or even 
better, Selphie's version of Shockwave Pulsar!!! Thanks -Skrybe- for 
the information, now only if someone can send me the description and 
other stuff.

Oh yeah, you can also obtain every single unique spells from Slots as 
stocked regular spells to use at your own leasure! However, no one 
knows the junction potentials of these 6 great spells. C'mon guys, 
get your GameSharks on and try it out! (I don't have the codes 
though, but try Scott Ong's guide.)

Since time is not paused when Selphie uses her Slots, try to use it 
when another character/enemy is executing a lengthy action (casting a 
spell etc.) The best way to select your spell is to do it during a GF 
summoning animation, if you wanna give up Boost for it that is. 
Diablos is the best since his attack is lengthy and don't use Boost. 

The spell to look for depends on your situation. Early on in the 
game, basic elementary spells can satisfy most purposes and may 
actually top Squall or Zell's Limit Breaks! Later in the game 
however, her usefulness pans out since everyone else has at least one 
really powerful attack or defensive skills. So Selphie is best used 
as a healer with her Full Cure. Her Wall is also good if you don't 
have Quistis. If you manage to get Aura then you might as well use 
it. Haste is also fairly decent. 

As for offence, the best Selphie can do is probably multiple Meteors 
for single targets or multiple Ultimas for multiple targets. (Meteor 
will actually do respectable damage when her Magic attribute is 255.) 
If you manage to get The End, you can end the fight in one shot! (You 
might not want to do it though, as it kinda spoils the fun in a boss 
fight.)

EASY SLOT JACKPOT! ==================================================
|Thanks to Matt  for this trick.                  |
|                                                                   |
|Have you tried to strike it lucky with Selphie's Slots but don't   | 
|get any good magic? Try this trick.                                |
|                                                                   |
|Make sure that Selphie is in critical condition, or under Aura. Now| 
|have another team member cast a spell (any will do, preferably a   | 
|cheap one) but before the spell is executed, press the "Open"      | 
|button on your PlayStation to open the lid. The game will try to   | 
|load the spell off the CD but it cannot, so the game will kinda    | 
|"soft" freeze. Take advantage of this time to cycle through        | 
|Selphie's Slots for desirable spells, then close the lid and       | 
|resume play.                                                       |
|                                                                   |
|Since the time is paused, you virtually have an eternity to cycle  | 
|for your favourite spells, but this trick is not without flaws. One| 
|big drawback is that the spells offered with this is quite limited.| 
|If you keep cycling for ages and ages, it'll eventually "recycle"  | 
|the old spells, meaning if you do not get say The End for the first| 
|40 times, you will never get it. But this is still a nice trick    | 
|though, enough to keep Selphie fans happy. :)                      |
=====================================================================


---Irvine Kinneas---
                      MAX
HP         4120      6730
Str         156       157        Spd       39
Vit         108       118        Luck      21
Mag         128       129        Eva        3%
Spr         105       115        Hit      115%

Comments on stats: For some reason, Irvine seems to have really low 
stats. His Str is the lowest... and all his other stats are the 
lowest out of all characters. You think it's because he starts off at 
the highest level? He's the fastest though.

Limit Break: Shot
Hehe, his Limit is fun. Choose a type of ammo that you've stocked in 
your inventory and tap the trigger button (R1) rapidly to shoot as 
many bullets as you can under a time limit. The time limit is a 
depleting bar to the lower right of the screen and the amount of time 
he has available can vary. Unlike Zell though, Irvine's bar does not 
lengthen as his timer is expanded, instead it moves slower, so it's 
not easy to identify the amount of time he has available or the 
amount of it's left. It's also hard to tell how many different time 
intervals Irvine has. When a shot deals zero damage, it means that 
the target is dead so don't waste any more bullets. (But it sucks 
since you'll always waste at least one bullet for this purpose.)

By obtaining new bullets, Irvine can expand his variety of shots. 
Most of them can be bought in stores, some of them can be won or 
refined from cards, and all of them can be refined from Ifrit's Ammo-
RF Menu Ability (some of the rarer bullets can only be gotten this 
way.) Make sure that you browse through that ability menu often as 
you can find some really good deals that you just CANNOT resist! 
(Like 1 Chef's Knife into 10 AP Ammo or 1 Poison Powder into 10 Dark 
Ammo!) The power of Irvine's Shot is dependent on his Str. 

Since his Limit Break is not free like all the others, I don't use 
his as much. 

Note: One very interesting thing I've noted is that Irvine's Shot is 
sorta like magic is that, it will NOT wake a target suffering from 
the Sleep status. Strange indeed!

The list of different types of gun shots are listed below, sorry for 
the delay, as I finally got to play with them thoroughly last night. 
Also, I give the various ammunition ranks in various categories, 
Power, Speed, Acquirability and the Overall Usefulness. An S is the 
best while an F is the worst.

Note: A C (average) in Power is comaparable to normal attacks, while 
a C in Speed indicates it can be fired about 4 times for the shortest 
Shot Limit Break interval.

-Normal Shot- (Normal Ammo)
Power: C     Speed: B      Acquirability: A   Overall Usefulness: C+

This resembles Irvine's normal attack, only shot multiple times in 
succession.

The cheapest ammo is actually quite efficient, it can be bought in 
most stores. The speed is good and the damage is equivalent to his 
normal attacks. Needless to say, if Irvine has very high Str, this 
attack can be quite strong and for a low price. I use this attack the 
most.

-Scatter Shot- (Shotgun Ammo)
Power: D     Speed: B      Acquirability: A   Overall Usefulness: D

Looks similar to Normal Shot but hits all enemies.

This has the same speed as Normal Shot, but it's only about half as 
strong. There are not very many situations in the game where you need 
to target multiple enemies at the same time so this shot is a waste.

-Dark Shot- (Dark Ammo)
Power: D-    Speed: B      Acquirability: B   Overall Usefulness: C+ 

Irvine shoots a granade that explodes into a green cloud.

I like this. It's the weakest ammunition there is but it has decent 
speed and has a chance of giving the enemy a random negative status 
per shot. I've seen Poison, Darkness, Silence and Sleep. Can also be 
gotten fairly easily.

-Flame Shot- (Fire Ammo)
Power: B     Speed: C      Acquirability: B-  Overall Usefulness: C

Not quite a flamethrower but Irvine launches a burst of flame similar 
to that of Opera's long ranged version of Flame Launcher in SO2.

The only elemental shot there is, so it can either be extremely 
useful or completely useless. The fire elemental nature of this 
attack is good against certain enemies like Malboro, as it will do 
double damage. The damage done with Flame Shot unde neutral elemental 
resistance is about twice that of Normal Shot.

-Canister Shot- (Demolition Ammo)
Power: B+    Speed: F      Acquirability: C   Overall Usefulness: E

Irvine blasts many rockets from his gun which homes in on the enemy.

I hate this attack. It's very strong but it's so slow that I can 
bearly manage to shoot 3 times during the shortest time interval, so 
Normal Ammo can hit for more damage than this most of the time (via 
critical hits.) It's quite expensive but you can still find a few 
bargins for Demolition Ammo if you look for Running Fires.

-Quick Shot- (Fast Ammo)
Power: E     Speed: S      Acquirability: B   Overall Usefulness: A-

Irvine fires rapid shots at an enemy, but not quite machinegun 
standards.

Does about the same damage as Dark Shot but it can shoot 2-3 bullets 
per 1 Normal Ammo! Since it is fired so many times, the rate of a 
critical attack pops up is also the highest among all shots. The only 
drawback is that the ammunition runs out faster than the rate at 
which Lara Croft's boobs grows, so keep plenty of them in stock.

-Armor Shot- (AP Ammo)
Power: A+    Speed: E      Acquirability: C-  Overall Usefulness: B+

Irvine blasts a thin beam of laser which penetrates the enemy's 
defence.

Probably the one of the best ammunition in the game. It's did 9999 
damage when I didn't junction anything in Irvine's Str (his normal 
attack was doing only 1100+ damage!) It's not too hard to get, Chef's 
Knives can nets you loads of this, and they're reasonably easy to 
acquire. It's slow though, and you won't even notice a critical hit, 
so IMO, Fast Ammo is more useful. 

-Hyper Shot- (Pulse Ammo)
Power: S+    Speed: E      Acquirability: E   Overall Usefulness: D

Irvine fires a huge beam of intense light at the enemy.

I'm not sure if this damages all enemies, but it seems so. It's 
exceptionally hard to get your hands on (but it wont be much of a 
problem if you use the infinite Elnoyle encounter to your advantage.) 
Slow like Ammo Shot, but it almost always do 9999 damage, meaning all 
critical hits will be wasted. You can shoot 3 times during the 
shortest time interval, meaning doing 29997 points of damage, but 
with 255 Str, Quick Shot can hit 10+ times, for ~2500 each hit, plus 
critical hits, meaning there's a much greater chance of doing more 
damage if you just stick to Quick Shot.


---Seifer Almasy---
Thanks to Colin Pentney  who took the time to 
level Seifer to level 100 and sent in the stats. The value to the 
left is Seifer's at level 100 WITHOUT any bonuses, the one on the 
right is the estimated maximum acquirable with the bonuses. It is 
served mainly to compare with the max stats of the other characters.

                    Est. MAX
HP         5823       8553
Str          60        151       Spd       45
Vit          39        130       Luck      19
Mag          45        136       Eva        4%
Spr          38        129       Hit      255%

Comments on stats: Geez, Seifer's stats rivals even that of Rinoa's! 
His Str is the lowest though, but that's because he cannot upgrade 
his weapon and is stuck with a crap gunblade. (If he did, add 13 
points to his Str, and he'll have standard Str.) He has the highest 
Vit and Spr. Don't go away yet, look at this HP and Spd. WOW! His max 
HP is about 2000 higher than most and he's even faster than Irvine! 
All that plus the ability to hit with perfect precision, making him 
the most powerful character in the game. Oh dear, if only you can get 
him in your team permanently.

Limit Break: Fire Cross
I'm a little puzzled by the name of his Limit Breaks, I know it's 
supposed to be confusing since you only get to use him for a little 
while. Fire Cross seems to be the "style" of his Limits (like Rinoa's 
Combine) while each attack (like No Mercy) is a separate skill in the 
order of Fire Cross. 

Seifer, like Squall, also uses a gunblade, but his style of attack is 
completely different. Seifer seems to be able to "fuse" magic with 
his "sword" attacks, forming a style of his own. 

Seifer is also the strangest since he seems to have the ability to 
use his Limit Breaks at will, meaning he has no problem to get the 
triangle to show up indicating a Limit Break is available.

-No Mercy-
Seifer blast all enemies with a Fire spell then he spins his gunblade 
and starts charging for an energy sphere. He then swings the blade, 
sending a high speed spinning projectile at each enemy.

Well, at least it hits all enemies. It's only a single hit so it's 
not very powerful. IMO, this acts in a very similar way to Rinoa's 
Angelo Cannon, or perhaps slightly weaker. And no, this is not fire 
elemental.

-Demon Slice-
Seifer again torces one opponent with a Fire spell then he spins, 
forming a tornado, sucks one target into the air and slices them 
repeatedly in mid air.

Well, not a playable Limit Break, but it's his special attack when 
you fight him at the end of disc 2. His gunblade has the same 
greenish glow as his No Mercy skill so I guess it's his new Limit 
Break at that time.

-Zantetsuken Reverse-
It's sorta like Odin's attack except that there are 2 more characters 
after the 3 Kanji, spelling "Reverse".

Not a playable Limit Break either, but it looks pretty cool.

-Bloodfest-
Seifer burns all targets with a Fire spell then leaps into the air 
and slashes with his gunblade in the shape of a cross. A flaming 
cross appears on the ground below his targets and it begins to sink, 
until it finally colapses. Something like that.

Another non-playable Limit Break, Seifer uses this during the third 
time you encounter him inside the Lunatic Pandora. According to
-Skrybe-, Gilgamesh will take down Seifer before he can take enough 
damage to use Bloodfest, so that's why Seifer could only use regular 
attacks during that fight. To see this attack, you've really have to 
beat up on Seifer and make it fast, which isn't a good idea since 
you'll be missing the opportunity on drawing Aura.

(Thanks to -Skrybe- for the information.)


---Edea Kramer---
Thanks to Qualera for Edea's level 100 stats.

                    Est. MAX
HP         3777       5997
Str          61        135       Spd       31
Vit          20         94       Luck      15
Mag          55        129       Eva        2%
Spr          45        121       Hit       97%

Comments on stats: Nothin' to see here. Edea is no where near as good 
as Seifer and is even weaker than all normal party members, but who 
can blame her? She starts at such a high level of 26. Low HP, very 
low Vit and Spd but has ok Mag and Spr. The only interesting thing 
about Edea is her Str. It is the highest even though she's a magic 
user and uses no weapons.

Limit Break: Sorcery
Well, sorcery is everything to a sorceress, but Edea seems to be 
quite limited in her sorcery skills, at least in battle. I've only 
seen one sorcery skill.

-Ice Strike-
Edea gets angry and icicles start to materialize in thin air, then 
she directs them at the enemy.

No this does not do ice elemental damage. It's not a bad attack 
though, but don't expect too much since it still does 1 hit and only 
targets one enemy.

> Any others??
  
************************************************************************
**********************************************************************
******************************Weapons**********************************
***********************************************************************
 -----------------
| Squall Leonhart |
 -----------------
      Stats              Items Needed           Dropped By         
 -------------------- ------------------ -----------------------
| Revolver           | M-Stone Piece(2) | Bite Bug,Funguar,Buel |
| Cost:100 Gil       |                  | Creeps,Belhelmel,Worm |                       
| Atk:11             |                  | Blitz,Death Claw etc. |                      
| Hit:255            |------------------|-----------------------    
| Limit:Rough Divine | Screw(2)         | Geezard,GIM47N        |
 -------------------- ------------------ -----------------------
 -------------------- ----------------- ------------------------
| Shear Trigger      | Steel Pipe(1)   | Wendigo,GIM47N         |  
| Cost:200 Gil       |                 |                        |
| Att:14             |                 |                        |
| Hit:255            |----------------- ------------------------
| Limit:Rough Divine | Screw(4)        | Geezard,GIM47N         |
| Fated Circle       |                 |                        |
 -------------------- ----------------- ------------------------
 -------------------- ----------------- ------------------------
| Cutting Trigger    | Mesmerize Blade | Mesmerize              |
| Cost:400 Gil       |                 |                        | 
| Atk:18             |----------------- ------------------------
| Hit:255            | Screw(8)        | Geezard,GIM47N         |
| Limit:Rough Divine |                 |                        | 
| Fated Circle       |                 |                        |
 -------------------- ----------------- ------------------------
 -------------------- ----------------- -----------
| Flame Saber        | Betrayal Sword  | Forbidden |
| Cost:600 Gil       |                 |           |
| Atk:20             |----------------- -----------
| Hit:255            | Turtle Shell    | Armadodo  |
| Limit:Rough Divine |----------------- -----------
| Fated Circle       | Screw(4)        | Geezard   |
| Blasting Zone      |                 | GIM47N    |
 -------------------- ----------------- -----------
 -------------------- ------------ ------------
| Twin Lance         | Dino Bone  | T-Rexaur   |
| Cost:800 Gil       |------------ ------------
| Atk:22             | Red Fang   | Hexadragon |
| Hit:255            |            | Chimera    |
| Limit:Rough Divine |------------ ------------
| Fated Circle       | Screw(12)  | Geezard    |
| Blasting Zone      |            | GIM47N     |
 -------------------- ------------ ------------
 -------------------- ------------------ ----------------
| Punishment         | Chef's Knife     | Tonberry       |
| Cost:1000 Gil      |------------------ ----------------
| Atk:22             | Star Fragment(2) | Iron Giant     |
| Hit:255            |------------------ ----------------
| Limit:Rough Divide | Turtle Shell     | Armadodo       |
| Fated Circle       |------------------ ----------------
| Blasting Zone      | Screw(8)         | Geezard,GIM47N |
 -------------------- ------------------ ----------------
 -------------------- ---------------- -------------
| Lion Heart         | Adamantine     | Adamantine  |
| Atk:30             |---------------- ------------- 
| Hit:255            | Dragon Fang(4) | Blue Dragon |
| Limit:Rough Divide |                | Hexadragon  |
| Fated Circle       |---------------- -------------
| Blasting Zone      | Pulse Ammo(12) |    N/A      |
| Lion Heart!!!!     |                |             |
 -------------------- ---------------- -------------
Pulse Ammo can be gotten by using Ammo-RF and refining Energy Crystals, 
or Laser Cannons to get Pulse Ammo
You can steal Adamantine from BGH251F2 when you fight him at Fisherman's 
Harbor
************************************************************************
**********************************************************************
*************************Guardian Forces*******************************
***********************************************************************
 -----------
| GF basics |
 -----------
-Guardian forces level up with you as long as they are equipped.
 They do not have to be used to gain experience. If you have more 
 than one GF equipped on a character then the experience recieved
 will be split up into the number of the guardian forces that you
 have equipped
-Leveling up a Guardian force makes it more powerful, and increases
 its maximum HP level. When you summon a Guardian force, the amount
 it takes to show up is affected by its compatibility
-There are a couple of ways to increase compatibility, the maximum
 it can reach is 1000
1.Every time that the selected GF is used in battle, then the 
  compatibility increases by 20
2.Evert time a magic of the same element is used as the GF, then
  the compatibility increases by a small amount
3.Many items that some enemies drop increase the compatibility of 
  the GF that is the same element. 
EXAMPLE: The cactus thorn that the Cactaur enemies on Cactaur island 
increase Jumbo Cactaur's compatibility by three each time that they are 
used
-GF's are very vital to your survival as only with the GF's power to 
 Junction magic to your stats will you be able to survive in the wolrd
 of FF8
-Junctioning is very easy
1.After equipped the GF, back out with the Triangle button
2.You can junction magic to the stats that are highlighted in white,
  which are the junction abilities that the GF has learned
3.Different types of magic raise your stats by different amounts
  look for a junctioning section in this faq soon
-A GF can learn a maximum of 22 abilites, some items you find during
 your adventure will teach your GF's different abilities
-If you have a maximum of abilites learned and want to teach your GF
 a new move, then buy some Amnesia Greens, which are available in   
 almost every store at every town
-Its pointless to keep some lower level abilites
EXAMPLE:You have an item that teaches you the ability Strength+60%, and 
your GF has the Strength+20%, and Strength+40% abilites. Its best to use 
amnesia greens to forget the Strength+20% ability, and teach your GF the 
ability of Strength+60%
BOOST SHOULD BE LEARNED IMMEDIATELY
-It only costs 10 AP to learn, and it will power up your GF's attack
 by a significant amount.
-To use it after you learned it
1.When the attack starts, press the Select Button
2.You should see a little square symbol with a 75
3.Start pressing square until you see an X appear
 -----------------------------------------------------------
| Quezacotl                                                 |
| Element:Thunder                                           |
| Starting Level:1                                          |
| Starting Hp:300                                           |                                           
| Found At:Access Squall's study panel from his desk in the |
| classroom at Balamb Garden. Select Tutorial option, and   |
| Quezacotl will be recieved along with Shiva               |
| GF's Attack:Thunder Storm                                 | 
| Deals thunder based damage to all enemies, best used      |
| against machine, or robot-like enemies. More damage with  |                
| the boost skill.                                          |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Vital Statistics          | 
 - - - - - - - - - - - - - -
| Level     HP   Atk.Power  |
 ---------------------------
|   1      300      275     |  
|  10      754      572     |
|  20     1266      902     | 
|  30     1786     1232     | 
|  40     2314     1562     | 
|  50     2850     1892     | 
|  60     3394     2222     | 
|  70     3949     2552     | 
|  80     4506     2882     | 
|  90     5074     3212     | 
| 100     5650     3542     |
 - - - - - - - - - - - - - -
| Abilities                 |
 - - - - - - - - - - - - - - - - -
| Ability       AP       Leads To |
 - - - - - - - - - - - - - - - - - 
| Hp-J          50         N/A    |
| Vit-J         50      Elem-Def-J|
| Mag-J       Learned      N/A    |
| Elem-Atk-J   160         N/A    |
| Elem-Def-J   100      Elem-Def*2|
| Elem-Def*2   130         N/A    |
| Magic       Learned      N/A    |
| GF          Learned      N/A    |
| Draw        Learned      N/A    | 
| Item        Learned      N/A    | 
| Card          40      Card Mod  |
| Mag+20%       60       Mag+40%  |
| Mag+40%      120         N/A    |
| SumMag+10%    40      SumMag+20%| 
| SumMag+20%    70      SumMag+30%|
| SumMag+30%   140         N/A    |
| GFHP+10%      40       GFHP+20% | 
| GFHP+20%      70         N/A    | 
| Boost         10         N/A    |
| T Mag-RF      30      Mid Mag-RF|
| Mid Mag-RF    60         N/A    |
| Card Mod      80         N/A    |
 ---------------------------------
Useful Abilites: First learn all the Junction abilites so your 
characters will be able to junction to more stats at once. The Card 
command lets you change enemies to cards, and get some pretty rare cards 
from the enemies, which can be useful if you plan to get some of the 
more powerful cards later in the game, or even some of the best items 
using the other useful card ability that Quezacotl provides, the Card 
Mod which changes the cards that you own into really poweful items. This 
is most useful near the end of the game when you get some of the more 
powerful cards. The Refinement skills can also produce some good magic 
from the items that you find from enemies in the field.
 ----------------------------------------------------------- 
| Shiva                                                     |
| Element:Ice                                               |
| Starting level:1                                          |
| Starting Hp:298                                           |
| Found At:Access Squall's study panel from his desk in the |
| classroom at Balamb Garden. Select Tutorial option, and   |
| Shiva will be recieved along with Quezacotl               | 
| GF's Attack:Diamond Dust                                  |
| Shiva appears and does ice damage to the enemies. More    |
| damage with the boost ability. This does the most damage  |
| against enemies of Fire element like enemies in the       |
| fire cave, and Ifrit in the fire cave also.               |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|    Vital Statistics     |
 - - - - - - - - - - - - -
| Level    HP   Atk.Power |
 - - - - - - - - - - - - -
|   1     298      263    | 
|  10     734      564    | 
|  20    1226      897    | 
|  30    1726     1230    | 
|  40    2234     1564    | 
|  50    2750     1897    |  
|  60    3274     2230    | 
|  70    3806     2563    | 
|  80    4346     2897    | 
|  90    4894     3230    |
| 100    5450     3563    |
 - - - - - - - - - - - - -
| Abilities               |
 - - - - - - - - - - - - - - - - - - - -
| Ability       AP            Leads To  |
 - - - - - - - - - - - - - - - - - - - -
| Str-J         50           Elem-Atk-J | 
| Vit-J         50            Vit+20%   |
| Spr-J       Learned           N/A     |
| Elem-Atk-J    160             N/A     |
| Elem-Def-J    100          Elem-Def*2 |
| Elem-Def*2    130             N/A     |
| Magic       Learned           N/A     |
| GF          Learned           N/A     |
| Draw        Learned           N/A     |
| Item        Learned           N/A     |
| Doom          60     Gained at lvl.10 |
| Vit+20%       60            Vit+40%   |
| Vit+40%       120             N/A     |
| Spr+20%       60            Spr+40%   |
| Spr+40%       120             N/A     |
| SumMag+10%    40           SumMag+20% |
| SumMag+20%    70           SumMag+30% |
| SumMag+30%    140             N/A     |
| GFHP+10%      40            GFHP+20%  |
| GFHP+20%      70              N/A     |
| Boost         10              N/A     |
| I Mag-RF      30              N/A     |
 ---------------------------------------
Useful abilities: Learn all the junction abilites early in the game so 
you can improve your stats with these. The Vit+40%, and Spr+40% are also 
useful for raising stats by a large amount, especially later in the 
game. The refinement ability is great to change items into powerful 
magic for junctioning as early as possible since it only costs 30 AP 
points
 ---------------------------------------------------------------------
| Ifrit                                                               |
| Element:Fire                                                        |
| Starting Level:1                                                    |
| Starting Hp:305                                                     | 
| Found at:Ifrit will join your party as a GF once you find him, and  |
| defeat him early in the game in the fire cave.                      |
| GF's attack:Hell Fire                                               |
| Ifrit appears, and does massive fire elemental damage against all   |
| enemies. This is best used against Ice elemental enemies. More      |
| damage will be done with the boost skill.                           |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|      Vital Statistics       |
 - - - - - - - - - - - - - - -
| Level      Hp     Atk.Power |
 - - - - - - - - - - - - - - -
|   1       305       298     |
|  10       804       607     |
|  20      1366       950     |
|  30      1936      1293     |
|  40      2514      1636     |
|  50      3100      1980     |
|  60      3694      2323     |
|  70      4296      2666     |
|  80      4906      3009     |
|  90      5524      3352     |
| 100      6150      3695     |
 - - - - - - - - - - - - - - - - -
| Abilities                       |
 - - - - - - - - - - - - - - - - - -
| Ability       AP         Leads To |
 - - - - - - - - - - - - - - - - - -
| HP-J          50         N/A      |
| Str-J       Learned      N/A      |
| Elem-Atk-J  Learned      N/A      |
| Elem-Def-J    100     Elem-Def*2  |
| Elem-Def*2    130        N/A      |
| Magic       Learned      N/A      |
| GF          Learned      N/A      |
| Draw        Learned      N/A      |
| Item        Learned      N/A      |
| Mad Rush      60   Gain at lvl.10 |
| Str+20%       60       Str+40%    |
| Str+40%       120     Str Bonus   | 
| Str Bonus     100        N/A      |
| SumMag+10%    40      SumMag+20%  |
| SumMag+20%    70      SumMag+30%  |
| SumMag+30%    140        N/A      |
| GFHP+10%      40       GFHP+20%   |
| GFHP+20%      70       GFHP+30%   |
| GFHP+30%      140        N/A      |
| Boost         10         N/A      |
| F Mag-RF      30         N/A      |
| Ammo-RF       30   Gain at lvl.10 |
 -----------------------------------
Useful abilites:Str Bonus is a must learn early in the game as it 
increases your attack by one everytime that you gain a level as long as 
you have it junctioned as one of your commands. Ammo-RF is a must once 
you get Irvine so you can get some of his more powerful ammo for his 
limit breaks.HP-J is also good for raising your Hp very early in the 
game. F Mag-RF will help you defeat Diablo early in the game, so see the 
walkthrough for strategies on how to beat Diablo easily early in theg 
game with low levels. Mad rush is pretty useless as all it does is cast 
Haste,protect, and Berserk on all your characters which can be good in 
some random battles, but in tough boss battles it will be deadly because 
you cannot control your characters when they have the berserk status on 
them, so that means no healing magic, or items.
 -------------------------------------------------------------------
| Siren                                                             |
| Element:None                                                      |
| Starting Level:3                                                  |
| Starting Hp:391                                                   |
| Found At: Siren must be drawn from the Boss fight with Elvoret on |
| top of the Communications tower                                   |
| GF's Attack:Silent Voice                                          |                                                           
| Siren appears and casts silence of all enemies, while             |
| doing small damage. Siren's attack power is lower than all other  |
| attacking Gf. More damage will be done with the boost skill.      | 
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Vital Statistics  |
 - - - - - - - - - - - - - -
| Level    Hp    Atk.Power  |
 - - - - - - - - - - - - - -
|   3      391      223     |
|  10      724      393     |
|  20     1206      634     |
|  30     1696      875     |
|  40     2194     1115     |
|  50     2700     1356     |
|  60     3214     1596     |
|  70     3736     1837     |
|  80     4266     2078     |
|  90     4804     2318     |
| 100     5350     2259     |
 - - - - - - - - - - - - - - 
| Abilities                 |
 - - - - - - - - - - - - - - -
| Ability     Ap     Leads To |
 - - - - - - - - - - - - - - -
| Mag-J    Learned      N/A   |
| ST-Atk-J Learned      N/A   |
| ST-Def-J Learned      N/A   |
| St-Def-J*2 130        N/A   |
| Magic    Learned      N/A   |
| GF       Learned      N/A   | 
| Draw     Learned      N/A   | 
| Item     Learned      N/A   |
| Treatment  100 Gain at L.10 |
| Mag+20%     60      Mag+40% |
| Mag+40%    120    Mag Bonus |
| Mag Bonus  100        N/A   |
| Move-Find   40        N/A   |
| SumMag+10%  40   SumMag+20% |
| SumMag+20%  70   SumMag+30% |
| SumMag+30% 140        N/A   |
| GFHP+10%    40     GFHP+20% |
| GFHP+20%    70        N/A   |
| Boost       10        N/A   |
| L Mag-RF    30        N/A   |
| St Med-RF   30        N/A   |
| Tool-RF     30        N/A   |
 -----------------------------
Useful abilites:Mag bonus is best earned early on if you want a magic 
powerhouse later in the game. Its best given to Rinoa, and she'll gain 
one magic power each time she gains a level. Move-Find allows you to 
find hidden draw points, and save points in dungeons. Treatment is 
another great ability since it cures all abnormal status for no cost. 
ST-Atk-J, and St-Def-J allow you to put some status abnormalities, while 
preventing yourself from getting any status abnormalities. L Mag-RF lets 
you get Cure magic from stores. Get as many Tents as you can early in 
the game from stores and with this RF ability you will be able to get 20 
curaga which raise HP a good amount from each Tent.
 ---------------------------------------------------------------------
| Brothers                                                            |
| Element:Earth                                                       |
| Starting Level:7                                                    |
| Starting HP:670                                                     |
| Found At:The Brother's GF is obtained after you go through the tomb |
| of the Unknown King. You must defeat Sacred first and then find,    |
| and defeat both of them for them to join you.                       |
| GF's attack:Brotherly Love                                          |
| Both of the brothers appear, and deal Earth elemental damage to all |
| enemies. This does most damage to enemies weak against earth and    |
| does no damage to flying enemies. More damage will be done with the | 
| Boost skill.                                                        |
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Vital Statistics  |
 - - - - - - - - - - - - - -
| Level    Hp    Atk.Power  |
 - - - - - - - - - - - - - -
|   7     670       529     |
|  10     824       632     |
|  20    1406       977     |
|  30    1996      1322     |
|  40    2594      1667     |
|  50    3200      2012     |
|  60    3814      2357     |
|  70    4436      2702     |
|  80    5066      3047     | 
|  90    5704      3392     |
| 100    6350      3737     |
 - - - - - - - - - - - - - - 
| Abilites  |
 - - - - - - - - - - - - - - - -
| Ability     AP     Leads To   |
 - - - - - - - - - - - - - - - -
| HP-J     Learned     N/A      |
| Str-J       50    Elem-Atk-J  |
| Spr-J       50    Elem-Def-J  |
| Elem-Atk-J 160       N/A      |
| Elem-Def-J 100       N/A      |
| Magic    Learned     N/A      |
| GF       Learned     N/A      | 
| Draw     Learned     N/A      |
| Item     Learned     N/A      | 
| Defend     100       N/A      |
| HP+20%   Learned     N/A      |
| HP+40%     120      HP+80%    | 
| HP+80%     240     HP Bonus   |
| HP Bonus   100       N/A      |
| Cover      100       N/A      |
| SumMag+10%  40    SumMag+20%  |
| SumMag+20%  70    SumMag+30%  |
| SumMag+30% 140       N/A      |
| GFHP+10%    40     GFHP+20%   | 
| GFHP+20%    70     GFHP+30%   |
| GFHP+30%   140       N/A      | 
| Boost       10       N/A      |
 -------------------------------
Useful abilites:The main focus of Brothers is to raise a characters HP. 
Hp-J allows for junctioning to HP, and should be learned quickly, and 
the HP+ abilites are also very useful in raising a characters HP, and 
you can easily have 9999HP in no time with these abilites. HP Bonus 
raise a characters HP by 30 each time that he/she gains a level so its 
very useful as long as it is learned early. Other than those ablities 
most of the otehr abilites are pretty useless. 
************************************************************************
**********************************************************************
*************************JUNCTIONING MAGIC*****************************
***********************************************************************
 -------------
| LIFE MAGIC  |
 -------------
Cure 
Use:Restores a small amount of HP
Range:One Ally
HP:200 
Str:4
Vit:15
Mag:4
Spr:15
Spd:3
Eva:4
Hit:2
Luck:2
Elemental Attack:None
Elemental Defense:None
Status Attack:None
Status Defense:None

Cura
Use:Restores medium amounts of HP
Range:One Ally
HP:500
Str:8
Vit:28
Mag:8
Spr:28
Spd:4
Eva:5
Hit:3
Luck:3
Elemental Attack:None
Elemental Defense:None
Status Attack:None
Status Defense:None

Curaga
Use:Restores a lot of HP
Range:One ally
HP:2200
Str:20
Vit:65
Mag:20
Spr:65
Spd:10
Eva:10
Hit:10
Luck:10
Elemental Attack:None
Elemental Defense:None
Status Attack:None
Status Defense:None

Death
Use:Sometimes causes immediate death
Range:One enemy
HP:1800
Str:22
Vit:22
Mag:38
Spr:58
Spd:10
Eva:10
Hit:10
Luck:38
Elemental Attack:None
Elemental Defense:None
Status Attack:Death+100%
Status Defense:Death+100%

Holy
Use:Inflicts Holy Damage
Range:One enemy
HP:3800
Str:55
Vit:28
Mag:45
Spr:48
Spd:10
Eva:18
Hit:24
Luck:14
Elemental Attack:Holy+100%
Elemental Defense:Holy+200%(Absorb)
Status Attack:None
Status Defense:Death,Bio,Berserk,Zombie,Sleep,Curse,Confuse,Drain+40%

Life
Use:Brings a dead ally back to life with low HP
Range:One ally
HP:1200
Str:8
Vit:50
Mag:10
Spr:50
Spd:4
Eva:3
Hit:3
Luck:4
Elemental Attack:None
Elemental Defense:Fire,Ice,Thunder,Earth,Poison,Wind,Water,Holy+30%
Status Attack:None
Status Defense:Death+20%

Full-Life
Use:Brings a dead ally back to life with full HP
Range:One ally
HP:4800
Str:20
Vit:80
Mag:20
Spr:85
Spd:8
Eva:10
Hit:8
Luck:20
Elemental Attack:None
Elemental Defense:Fire,Ice,Thunder,Earth,Poison,Wind,Water,Holy+40%
Status Attack:None
Status Defense:Death+40%

Regen
Use:Restores small amounts of HP every couple of seconds
Range:One ally
HP:2600
Str:18
Vit:70
Mag:18
Spr:60
Spd:8
Eva:8
Hit:8
Luck:8
Elemental Attack:None
Elemental Defense:None
Status Attack:None
Status Defense:None

Zombie
Use:Turns target into Zombie(Heal spells hurt,Death spells heal)
Range:One enemy
HP:800
Str:15
Vit:24
Mag:15
Spr:12
Spd:2
Eva:2
Hit:2
Luck:2
Elemental Attack:None
Elemental Defense:None
Status Attack:Zombie+100%
Status Defense:Zombie+100%

 ------------
| Fire Magic |
 ------------
 
Fire
Use:Minor Fire Elemental Damage
Range:One Enemy 
HP:100
Str:10
Vit:4
Mag:10
Spr:4
Spd:8
Eva:6 
Hit:10
Luck:8
Elemental Attack:Fire+50% 
Elemental Defense:Fire+50%
Status Attack:None 
Status Defense:None

Fira
Use:Mediocre Fire Elemental Damage
Range:One Enemy 
HP:200
Str:15
Vit:8
Mag:15
Spr:8
Spd:12
Eva:8 
Hit:16
Luck:12
Elemental Attack:Fire+80% 
Elemental Defense:Fire+80%
Status Attack:None 
Status Defense:None

Firaga
Use:High Fire Elemental Damage
Range:One Enemy 
HP:1400
Str:30
Vit:16
Mag:30
Spr:16
Spd:14
Eva:10 
Hit:20
Luck:14
Elemental Attack:Fire+100% 
Elemental Defense:Fire+150%
Status Attack:None 
Status Defense:None

Flare
Use:Major Non-Elemental Damage
Range:One Enemy 
HP:3200
Str:56
Vit:26
Mag:44
Spr:26
Spd:12
Eva:10 
Hit:26
Luck:12
Elemental Attack:None 
Elemental Defense:Fire,Ice,Thunder+80%
Status Attack:None 
Status Defense:None

 -----------
| Ice Magic |
 -----------
 
Blizzard
Use:Cause minor elemental Ice damage
Range:One Enemy
HP:100
Str:10 
Vit:4
Mag:10 
Spr:4
Spd:8
Eva:6
Hit:10
Luck:8
Elemental Attack:Ice+50%
Elemental Defense:Ice+50%
Status Attack:None
Status Defense:None

Blizzara
Use:Cause medium elemental Ice damage
Range:One Enemy
HP:200
Str:15 
Vit:8
Mag:15 
Spr:8
Spd:12
Eva:8
Hit:16
Luck:12
Elemental Attack:Ice+80%
Elemental Defense:Ice+80%
Status Attack:None
Status Defense:None

Blizzaga
Use:Cause high elemental Ice damage
Range:One Enemy
HP:1400
Str:30 
Vit:16
Mag:30 
Spr:16
Spd:14
Eva:10
Hit:20
Luck:14
Elemental Attack:Ice+100%
Elemental Defense:Ice+150%
Status Attack:None
Status Defense:None

Water
Use:Causes elemental Water damage
Range:One Enemy
HP:300
Str:20 
Vit:14
Mag:44 
Spr:14
Spd:12
Eva:10
Hit:18
Luck:13
Elemental Attack:Water+100%
Elemental Defense:Water+100%
Status Attack:None
Status Defense:None

************************************************************************
**********************************************************************
*******************************ITEM LISTS******************************
***********************************************************************
 ----------------
| Recovery Items |
 --------------------------------------------------------------------
| NAME                             | Description                     | 
 --------------------------------------------------------------------
| Potion                           | Restores 200HP                  |
| Potion+                          | Restores 400HP                  |
| Hi-Potion                        | Restores 1000HP                 |
| Hi-Potion+                       | Restores 2000HP                 |
| X-Potion                         | Fully Restores HP               |
| Mega-Potion                      | Restores 1000HP to all members  |
| Phoenix Down                     | Revives a dead character        |
| Mega Phoenix                     | Revives all dead characters     |
| Elixir                           | Fully restores HP, and status   |
| Mega-Elixir                      | Fully restores Hp+Status to all |
 --------------------------------------------------------------------
 --------------
| Status Items |
 --------------------------------------------------------------------
| NAME                             | Description                     | 
 --------------------------------------------------------------------                      
| Antidote                         | Cures Poison                    |
| Soft                             | Cures Petrify                   |
| Eye Drops                        | Cures Darkness                  |
| Echo Screen                      | Cures Silence                   |
| Holy Water                       | Cures Zombie                    |
| Remedy                           | Cures all abnormal status       |
| Remedy +                         | Cures all status+magic effects  |
 --------------------------------------------------------------------
 --------------
| Battle Items |
 --------------------------------------------------------------------
| NAME                             | Description                     | 
 -------------------------------------------------------------------- 
| Hero Trial                       | Sometimes makes one invincible  |
| Hero                             | Makes character invincible      |
| Hero War-Trial                   | Sometimes makes all invincible  |
| Holy War                         | Makes whole party invincible    |
| Shell Stone                      | Casts shell                     |
| Protect Stone                    | Casts protect                   |
| Aura Stone                       | Casts aura                      |
| Death Stone                      | Casts death                     | 
| Holy Stone                       | Casts holy                      |
| Flare Stone                      | Casts flare                     |
| Meteor Stone                     | Casts meteor                    |
| Ultima Stone                     | Casts ultima                    |
| Gysahl Greens                    | Summons Chicobo/Flare attack    |
| Phoenix Pinion                   | Summons Phoenix                 |
| Friendship                       | Summons Moomba                  |
 --------------------------------------------------------------------
 ------------------
| Sleep/Heal Items |
 --------------------------------------------------------------------
| NAME                             | Description                     | 
 --------------------------------------------------------------------
| Tent                             | Heals HP+Status to whole party  |
| Pet House                        | Restores HP to all GF           | 
| Cottage                          | Effect of PetHouse+Tent         |
 --------------------------------------------------------------------
 -------------------
| GF Recovery Items |
 --------------------------------------------------------------------
| NAME                             | Description                     | 
 --------------------------------------------------------------------
| G-Potion                         | Restores 200HP to GF            |
| G-Hi-Potion                      | Restores 1000HP to GF           |
| G-Mega-Potion                    | Restores 1000HP to all GF       | 
| G-Returner                       | Revives GF from KO              |
| Rename Card                      | Changes the name of the GF      |
 --------------------------------------------------------------------
 ------------------ 
| GF ability Items |
 --------------------------------------------------------------------
| NAME                             | Description                     | 
 --------------------------------------------------------------------
| Amnesia Greens                   | GF will forget one ability      |
| Hp-J Scroll                      | GF learns Hp-J ability          |
| Str-J Scroll                     | GF learns Str-J ability         |
| Vit-J Scroll                     | GF learns Vit-J ability         |
| Mag-J Scroll                     | GF learns Mag-J ability         |
| Spr-J Scroll                     | GF learns Spr-J ability         |
| Spd-J Scroll                     | GF learns Spd-J ability         |
| Luck-J Scroll                    | GF learns Luck-J ability        | 
| Aegis Amulet                     | GF learns Eva-J ability         |
| Elem Atk                         | GF learns Elem-Atk-J ability    |
| Elem Guard                       | GF learns Elem-Def*4 ability    |
| Status Atk                       | GF learns St-Atk-J ability      |
| Status Guard                     | GF learns Status-Def*4 ability  |
| Rosetta Stone                    | GF learns Ability*4 ability     |
| Magic Scroll                     | GF learns Magic ability         |
| GF Scroll                        | GF learns GF ability            |
| Draw Scroll                      | GF learns Draw ability          |
| Item Scroll                      | GF learns Item ability          |
| Gambler Spirit                   | GF learns Card ability          |
| Healing Ring                     | GF learns Recover ability       | 
| Phoenix Spirit                   | GF learns Revive ability        | 
| Med Kit                          | GF learns Treatment ability     |
| Bomb Spirit                      | GF learns Kamikaze ability      |
| Hungry Cookpot                   | GF learns Devour ability        | 
| Mog's Amulet                     | GF learns MiniMog ability       |
| Steel Pipe                       | GF learns SumMag+10% ability    |
| Star Fragment                    | GF learns SumMag+20% ability    |
| Energy Crystal                   | GF learns SumMag+30% ability    |
| Samantha Soul                    | GF learns SumMag+40% ability    |
| Healing Mail                     | GF learns GFHP+10% ability      | 
| Silver Mail                      | GF learns GFHP+20% ability      |
| Gold Armor                       | GF learns GFHP+30% ability      |
| Diamond Armor                    | GF learns GFHP+40% ability      |
| Regen Ring                       | GF learns HP+20% ability        | 
| Giants's Ring                    | GF learns HP+40% ability        | 
| Gaea's Ring                      | GF learns HP+80% ability        |
| Strength Love                    | GF learns Str+20% ability       | 
| Power Wrist                      | GF learns Str+40% ability       | 
| Hyper Wrist                      | GF learns Str+60% ability       | 
| Turtle Shell                     | GF learns Vit+20% ability       | 
| Orihalcon                        | GF learns Vit+40% ability       |
| Adamantine                       | GF learns Vit+60% ability       | 
| Rune Armlet                      | GF learns Spr+20% ability       | 
| Force Armlet                     | GF learns Spr+40% ability       | 
| Magic Armlet                     | GF learns Spr+60% ability       | 
| Circlet                          | GF learns Mag+20% ability       | 
| Hypno Crown                      | GF learns Mag+40% ability       | 
| Royal Crown                      | GF learns Mag+60% ability       | 
| Jet Engine                       | GF learns Spd+20% ability       |
| Rocket Engine                    | GF learns Spd+40% ability       | 
| Moon Curtain                     | GF learns Auto-Shell ability    | 
| Steel Curtain                    | GF learns Auto-Protect ability  | 
| Glow Curtain                     | GF learns Auto-Reflect ability  | 
| Accelerator                      | GF learns Auto-Haste ability    | 
| Monk's Code                      | GF learns Counter ability       | 
| Knight's Code                    | GF learns Cover ability         | 
| Doc's Code                       | GF learns Med Data ability      |
| Hundred Needles                  | GF learns Return Damage ability | 
| Three Stars                      | GF learns Expend*3              | 
| Ribbon                           | GF learns Ribbon ability        |
 -------------------------------------------------------------------- 

 

************************************************************************
**********************************************************************
*************************REFINEMENT ABILITIES**************************
***********************************************************************

=======================================================================
                                 MED LV UP
======================================================================= 
3 Potion-->Potion+
3 Potion+-->Hi-Potion
3 Hi-Potion-->Hi-Potion+
3 Hi-Potion+-->X-Potion
3 X-Potion-->Mega-Potion
50 Phoenix Down-->Mega Phoenix
10 Elixir-->Megaelixir
10 Remedy-->Remedy+
10 Remedy+-->Elixir
10 Hero Trial-->Hero
10 Hero-->Hero War-Trial
10 Hero War-Trial-->Holy War

=======================================================================
                              FORBID MED-RF
=======================================================================
20 Mega-Potion-->Elixir
1 Luck-J Scroll-->Luck Up
1 Aegis Armlet-->Spd Up
1 Elem Atk-->4 Elixir
1 Elem Guard-->4 Elixir
1 Status Atk-->4 Elixir
1 Status Guard-->4 Elixir
1 Med Kit-->2 Megaelixir
1 Gaea's Ring-->Hp Up
10 Power Wrist-->Str Up
5 Adamantine-->Vit Up
10 Magic Armlet-->Spr Up
10 Royal Crown-->Mag Up
50 Jet Engine-->Spd Up
5 Rocket Engine-->Spd Up
1 Monk's Code-->Str Up
1 Knight's Code-->Vit Up
1 Doc's Code-->Megalixir
1 Hundred Needles-->Spd Up
10 Shaman Stone-->Hero Trial(Doomtrain must L.100 for his to work)
************************************************************************
************************************************************************
*************************CARD MINI-GAME******************************
***********************************************************************
 --------------
| How To Play? |
 --------------
-One great addition to the FF8 game is the Triple-Triad card game. Its
 certainly not as good as FF7's gold saucer, but it gets the job of 
 taking your mind of the game for a while to have some fun done
-There are many rules to this game that spread throughout the world
 of FF8 as soon as you play them
Open:Lets you and your Opponent see each others hand
Sudden Death:If the game ends with a tie, then some random cards will be 
switched among players, and they will fight until somebody wins
Elemental:Cards with elemental powers gain +1 when they are placed on 
their respective element
Random:Cards are picked randomly at the beginning of the game
IF ANYONE CAN SUBMIT MORE INFO ON THE CARD GAME PLEASE EMAIL ME WITH THE 
INFO
 ---------------
| Monster Cards |
 ---------------
************************************************************************
**********************Level 1 Monster Cards*************************** 
 ---------------------   
| Geezard             |                             
|---------------------| 
|    1                | 
|  5   4              |  
|    1                | 
|---------------------|  
| Level:1             |
|--------------------- 
| Elemental:N/A       | 
|---------------------|  
| Class:Monster       | 
|---------------------| 
| Card Mod:1=5 Screws | 
 ---------------------   
 ----------------------------
| Funguar                    |                              
|----------------------------|
|    5                       |
|  3   1                     | 
|    1                       |
|----------------------------| 
| Level:1                    |
|----------------------------|
| Elemental:N/A              |
|----------------------------| 
| Class:Monster              |
|----------------------------|
| Card Mod:1=1 M-Stone Piece |
 ----------------------------
 ----------------------------
| Bite Bug                   |
|----------------------------
|    1                       |
|  5   3                     | 
|    3                       |
|----------------------------
| Level:1                    |
|---------------------------- 
| Elemental:N/A              |
|----------------------------
| Class:Monster              |
|----------------------------
| Card Mod:1=1 M-Stone Piece |
 ----------------------------
 ---------------------------
| Red Bat                   |
|---------------------------|
|   6                       |  
| 2   1                     |
|   1                       |
|---------------------------|
| Level:1                   | 
|---------------------------|
| Elemental:N/A             |
|---------------------------|
| Class:Monster             |
|---------------------------|
| Card Mod:1=1 Vampire Fang |
 ---------------------------
 --------------------------
| Blobra                   |
|--------------------------|
|   2                      |
| 5   3                    | 
|   1                      | 
|--------------------------|
| Level:1                  |
|--------------------------|
| Elemental:N/A            |       
|--------------------------|
| Class:Monster            |
|--------------------------|
| Card Mod:4=1 Rune Armlet | 
 --------------------------
 ----------------------------
| Gayla                      | 
|----------------------------|
|   2                        |
| 4   1                      | 
|   4                        | 
|----------------------------|
| Level:1                    |
|----------------------------|
| Elemental:Thunder          | 
|----------------------------|
| Class:Monster              | 
|----------------------------|
| Card Mod:1=1 Mystery Fluid |
 ----------------------------
 -------------------------
| Gesper                  |
|-------------------------|
|   1                     |
| 1   5                   | 
|   4                     | 
|-------------------------|
| Level:1                 |
|-------------------------|  
| Elemental:N/A           | 
|-------------------------|
| Class:Monster           | 
|-------------------------|
| Card Mod:1=1 Black Hole |
 -------------------------
 ----------------------------
| Fastitocalon-F             |
|----------------------------|
|      3                     |
|    1   5                   | 
|      2                     | 
|----------------------------|
| Level:1                    |
|----------------------------|
| Elemental:Earth            | 
|----------------------------|
| Class:Monster              | 
|----------------------------|
| Card Mod:5=1 Water Crystal |
 ----------------------------
 ----------------------------
| Blood Soul                 |
|----------------------------|
|     2                      |
|   1   1                    | 
|     6                      | 
|----------------------------|
| Level:1                    |
|----------------------------|
| Elemental:N/A              | 
|----------------------------|
| Class:Monster              | 
|----------------------------|
| Card Mod:1=1 Zombie Powder |
 ----------------------------
 -------------------------
| Caterchipillar          |
|-------------------------|
|      4                  |
|    3   2                | 
|      4                  | 
|-------------------------|   
| Level:1                 |
|-------------------------|
| Elemental:N/A           | 
|-------------------------|
| Class:Monster           | 
|-------------------------|
| Card Mod:1=1 Spider Web |
 -------------------------
 --------------------------------
| Cockatrice                     |
|--------------------------------|
|     2                          |
|   6   1                        | 
|     2                          | 
|--------------------------------|
| Level:1                        |
|--------------------------------|
| Elemental:Thunder              | 
|--------------------------------|
| Class:Monster                  | 
|--------------------------------|
| Card Mod:1=1 Cockatrice Pinion |
 --------------------------------
************************************************************************
**************** Level 2 Monster Cards *******************************
 --------------------------
| Grat                     | 
|--------------------------|   
|  7                       | 
|1   1                     | 
|  3                       |
|--------------------------|    
| Level:2                  |
 --------------------------|
| Elemental:N/A            |
|--------------------------|
| Class:Monster            |
|--------------------------|
| Card Mod:1=1 Magic Stone |
 --------------------------
 --------------------------
| Buel                     |
|--------------------------|    
|  6                       | 
|3   3                     | 
|  2                       |
|--------------------------|
| Level:2                  |
|--------------------------|
| Elemental:N/A            |
|--------------------------|
| Class:Monster            |
|--------------------------|
| Card Mod:1=1 Magic Stone |
 --------------------------
 ------------------------------
| Mesmerize                    |
|------------------------------|
|     5                        | 
|   4   3                      | 
|     3                        |
|------------------------------|
| Level:2                      |
|------------------------------| 
| Elemental:N/A                |
|------------------------------|
| Class:Monster                |
|------------------------------|
| Card Mod:1=1 Mesmerize Blade |
 ------------------------------
 --------------------------
| Glacial Eye              |
|--------------------------|
|     6                    | 
|   3   1                  | 
|     4                    | 
|--------------------------|
| Level:2                  |
|--------------------------|
| Elemental:Ice            |
|--------------------------|
| Class:Monster            |
|--------------------------|
| Card Mod:1=1 Arctic Wind |
 --------------------------
 ------------------------
| Belhelmel              |
|------------------------|  
|    3                   | 
|  3   4                 | 
|    5                   | 
|------------------------|
| Level:2                |
|------------------------|
| Elemental:N/A          |
|------------------------|   
| Class:Monster          |
|------------------------|
| Card Mod:1=1 Saw Blade |
 ------------------------
 ----------------------------
| Thrustaevis                |
|----------------------------|
|     5                      | 
|   5   3                    | 
|     2                      | 
|----------------------------|
| Level:2                    |
|----------------------------|
| Elemental:Wind             |
|----------------------------|
| Class:Monster              |
|----------------------------| 
| Card Mod:1=1 Shear Feather |
 ----------------------------
 -------------------------
| Anacondaur              |
|-------------------------|
|    5                    | 
|  5   1                  | 
|    3                    | 
|-------------------------|
| Level:2                 |
|-------------------------|
| Elemental:Poison        |
|-------------------------|
| Class:Monster           |
|-------------------------|
| Card Mod:1=1 Venom Fang |
 -------------------------
 -----------------------------
| Creeps                      |
|-----------------------------|
|   5                         | 
| 2   2                       | 
|   5                         | 
|-----------------------------|
| Level:2                     |
|-----------------------------|
| Elemental:Thunder           |
|-----------------------------|
| Class:Monster               |
|-----------------------------|
| Card Mod:1=1 Coral Fragment |
 -----------------------------
 -------------------------
| Grendel                 |
|-------------------------
|    4                    | 
|  2   4                  | 
|    5                    | 
|-------------------------|
| Level:2                 |
|-------------------------|
| Elemental:Thunder       |
|-------------------------| 
| Class:Monster           |
|-------------------------|
| Card Mod:1=1 Dragon Fin |
 -------------------------
 --------------------------
| Jelleye                  |
|--------------------------|
|    3                     | 
|  7   2                   | 
|    1                     | 
|--------------------------|
| Level:2                  |
|--------------------------|
| Elemental:N/A            |
|--------------------------|
| Class:Monster            |
|--------------------------|
| Card Mod:1=1 Magic Stone |
 --------------------------
 --------------------------
| Grand Mantis             |
|--------------------------|
|      5                   | 
|    3   2                 | 
|      5                   | 
|--------------------------| 
| Level:2                  |
|--------------------------|
| Elemental:N/A            |
|--------------------------|
| Class:Monster            |
|--------------------------|
| Card Mod:1=1 Sharp Spike |
 --------------------------
************************************************************************
*********************Level 3 Monster Cards****************************
 -----------------------------
| Forbidden                   |
|-----------------------------| 
|    6                        | 
|  2   6                      | 
|    3                        |  
|-----------------------------| 
| Level:3                     |
|-----------------------------|
| Elemental:N/A               |
|-----------------------------|
| Class:Monster               |
|-----------------------------|
| Card Mod:1=1 Betrayal Sword |
 -----------------------------
 ------------------------
| Armadodo               |
|------------------------|
|    6                   | 
|  6   3                 | 
|    1                   | 
|------------------------|
| Level:3                |
|------------------------|
| Elemental:Earth        |
|------------------------|
| Class:Monster          |
|------------------------|
| Card Mod:1=1 Dino Bone |
 ------------------------
 --------------------------
| Tri-Face                 |
|--------------------------|
|    3                     | 
|  5   5                   | 
|    5                     | 
|--------------------------| 
| Level:3                  |
|--------------------------|
| Elemental:Poison         |
|--------------------------|
| Class:Monster            |
|--------------------------| 
| Card Mod:1=1 Curse Spike |
 --------------------------
 ----------------------------
| Fastitocalon               |
|----------------------------|
|      7                     | 
|    3   5                   | 
|      1                     | 
|----------------------------|
| Level:3                    |
|----------------------------|
| Elemental:Earth            |
|----------------------------|
| Class:Monster              |
|----------------------------|
| Card Mod:1=1 Water Crystal |
 ----------------------------
 -------------------------
| Snow Lion               |
|-------------------------|
|     7                   | 
|   3   1                 | 
|     5                   |  
|-------------------------|
| Level:3                 |
|-------------------------|
| Elemental:Ice           |
|-------------------------|
| Class:Monster           |
|-------------------------|
| Card Mod:1=1 North Wind |
 -------------------------
 ----------------------------
| Ochu                       |
|----------------------------|
|  5                         | 
|3   6                       |             
|  3                         | 
|----------------------------|
| Level:3                    |
|----------------------------|
| Elemental:N/A              |
|----------------------------|
| Class:Monster              |
|----------------------------|
| Card Mod:1=1 Ochu Tentacle |
 ----------------------------
 ---------------------------
| SAM08G                    |
|---------------------------|
|   5                       | 
| 4   6                     | 
|   2                       | 
|---------------------------|
| Level:3                   |
|---------------------------|
| Elemental:Fire            |
|---------------------------|
| Class:Monster             |
|---------------------------|
| Card Mod:1=1 Running Fire |
 ---------------------------
 --------------------------
| Death Claw               |
|--------------------------|
|     4                    | 
|   2   4                  | 
|     7                    | 
|--------------------------|
| Level:3                  |
|--------------------------|
| Elemental:Fire           |
|--------------------------|
| Class:Monster            |
|--------------------------|
| Card Mod:1=1 Sharp Spike |
 --------------------------
 ---------------------------
| Cactaur                   |
|---------------------------|
|    6                      | 
|  3   2                    | 
|    6                      | 
|---------------------------|
| Level:3                   |
|---------------------------|
| Elemental:N/A             |
|---------------------------|
| Class:Monster             |
|---------------------------|
| Card Mod:1=1 Cactus Thorn |
 ---------------------------
 ---------------------------
| Tonberry                  |
|---------------------------|
|    3                      | 
|  4   6                    | 
|    4                      | 
|---------------------------|
| Level:3                   |
|---------------------------|
| Elemental:N/A             |
|---------------------------|
| Class:Monster             |
|---------------------------|
| Card Mod:1=1 Chef's Knife |
 ---------------------------
 -----------------------
| Abyss Worm            |
|-----------------------| 
|     7                 | 
|   5   2               | 
|     3                 | 
|-----------------------|
| Level:3               |
|-----------------------|
| Elemental:Thunder     |
|-----------------------|
| Class:Monster         |
|-----------------------|
| Card Mod:1=1 Windmill |
 -----------------------
************************************************************************
********************Level 4 Monster Cards*****************************
 ---------------------------
| Turtapod                  |
|---------------------------|
|    2                      | 
|  7   3                    | 
|    6                      | 
|---------------------------|
| Level:4                   |
|---------------------------|
| Elemental:N/A             |
|---------------------------| 
| Class:Monster             |
|---------------------------| 
| Card Mod:5=1 Healing Mail |
 ---------------------------
 ---------------------------
| Vysage                    |
|---------------------------|
|   6                       | 
| 5   5                     | 
|   4                       | 
|---------------------------|
| Level:4                   |
|---------------------------| 
| Elemental:N/A             |
|---------------------------| 
| Class:Monster             |
|---------------------------| 
| Card Mod:1=1 Wizard Stone |
 ---------------------------
 ------------------------
| T-Rexaur               |
|------------------------|
|    4                   | 
|  7   6                 | 
|    2                   | 
|------------------------|
| Level:4                |
|------------------------|
| Elemental:N/A          |
|------------------------| 
| Class:Monster          |
|------------------------| 
| Card Mod:2=1 Dino Bone |
 ------------------------
 ----------------------------
| Bomb                       |
|----------------------------|
|  2                         | 
|3   7                       |    
|  6                         | 
|----------------------------|
| Level:4                    |
|----------------------------|
| Elemental:Fire             |
|----------------------------| 
| Class:Monster              |
|----------------------------| 
| Card Mod:1=1 Bomb Fragment |
 ----------------------------
 ---------------------------
| Blitz                     |
|---------------------------|
|   1                       | 
| 7   6                     |  
|   4                       | 
|---------------------------|
| Level:4                   |
|---------------------------|
| Elemental:Thunder         |
|---------------------------|  
| Class:Monster             |
|---------------------------| 
| Card Mod:1=1 Dynamo Stone |
 ---------------------------
 ------------------------
| Wendigo                |
|------------------------|
|    7                   | 
|  6   3                 | 
|    1                   | 
|------------------------|
| Level:4                |
|------------------------|
| Elemental:N/A          |
|------------------------| 
| Class:Monster          |
|------------------------| 
| Card Mod:1=1 Steel Orb |
 ------------------------
 ------------------------
| Torama                 |
|------------------------|
|   7                    | 
| 4   4                  | 
|   4                    | 
|------------------------|
| Level:4                |
|------------------------|
| Elemental:N/A          |
|------------------------| 
| Class:Monster          |
|------------------------| 
| Card Mod:5=1 Life Ring |
 ------------------------
 ---------------------------
| Imp                       |
|---------------------------|
|  3                        | 
|6   7                      | 
|  3                        | 
|---------------------------|
| Level:4                   |
|---------------------------|
| Elemental:N/A             |
|---------------------------| 
| Class:Monster             |
|---------------------------| 
| Card Mod:1=1 Wizard Stone |
 ---------------------------
 ----------------------------
| Blue Dragon                |
|----------------------------|
|     6                      | 
|   3   2                    | 
|     7                      | 
|----------------------------|
| Level:4                    |
|----------------------------|
| Elemental:Poison           | 
|----------------------------| 
| Class:Monster              |
|----------------------------| 
| Card Mod:4=1 Fury Fragment |
 ----------------------------
 ---------------------------
| Adamantoise               |
|---------------------------|
|      4                    | 
|    6   5                  | 
|      5                    | 
|---------------------------|
| Level:4                   |
|---------------------------|
| Elemental:Earth           |
|---------------------------| 
| Class:Monster             |
|---------------------------| 
| Card Mod:3=1 Turtle Shell |
 ---------------------------
 --------------------------
| Hexadragon               |
|--------------------------|
|     7                    | 
|   3   5                  | 
|     4                    |  
|--------------------------|
| Level:4                  |
|--------------------------|
| Elemental:Fire           |
|--------------------------| 
| Class:Monster            |
|--------------------------| 
| Card Mod:1=1 Sharp Spike |
 --------------------------
************************************************************************
*******************Level 5 Monster Cards******************************
 ---------------------------- 
| Iron Giant                 |
|----------------------------|
|     6                      | 
|   5   5                    | 
|     6                      | 
|----------------------------|
| Level:5                    | 
|----------------------------|
| Elemental:N/A              | 
|----------------------------|
| Class:Monster              | 
|----------------------------|
| Card Mod:3=1 Star Fragment |
 ----------------------------
 ----------------------- 
| Behemoth              |
|-----------------------|
|    3                  | 
|  7   6                | 
|    5                  | 
|-----------------------|
| Level:5               | 
|-----------------------|
| Elemental:Earth       |
|-----------------------|
| Class:Monster         | 
|-----------------------|
| Card Mod:10=1 Barrier |
 -----------------------
 -------------------------- 
| Chimera                  |
|--------------------------|
|    7                     | 
|  3   6                   | 
|    5                     | 
|--------------------------|
| Level:5                  | 
|--------------------------|
| Elemental:Water          | 
|--------------------------|
| Class:Monster            | 
|--------------------------|
| Card Mod:10=1 Regen Ring |
 --------------------------
 ----------------------------- 
| Pupu                        |
|-----------------------------|
|   3                         | 
| 1   A                       | 
|   2                         | 
|-----------------------------|
| Level:5                     | 
|-----------------------------|
| Elemental:N/A               | 
|-----------------------------|
| Class:Monster               | 
|-----------------------------|
| Card Mod:1=1 Hungry Cookpot |
 -----------------------------
 ------------------------- 
| Elastoid                |
|-------------------------|
|    6                    | 
|  7   2                  | 
|    6                    | 
|-------------------------|
| Level:5                 | 
|-------------------------|
| Elemental:N/A           | 
|-------------------------|
| Class:Monster           | 
|-------------------------|
| Card Mod:1=1 Steel Pipe |
 -------------------------
 ------------------------- 
| GIM47M                  |
|-------------------------|
|   5                     | 
| 4   5                   | 
|   7                     | 
|-------------------------|
| Level:5                 | 
|-------------------------|
| Elemental:N/A           | 
|-------------------------|
| Class:Monster           | 
|-------------------------|
| Card Mod:1=10 Fast Ammo |
 -------------------------
 ------------------------------- 
| Malboro                       |
|-------------------------------|
|    7                          | 
|  2   7                        | 
|    4                          | 
|-------------------------------|
| Level:5                       | 
|-------------------------------|
| Elemental:Poison              | 
|-------------------------------|
| Class:Monster                 | 
|-------------------------------|
| Card Mod:4=1 Malboro Tentacle |
 -------------------------------
 ---------------------------- 
| Ruby Dragon                |
|----------------------------|
|     7                      | 
|   4   2                    | 
|     7                      | 
|----------------------------|
| Level:5                    | 
|----------------------------|
| Elemental:Fire             | 
|----------------------------|
| Class:Monster              | 
|----------------------------|
| Card Mod:10=1 Inferno Fang |
 ----------------------------
 ------------------------------ 
| Elnoyle                      |
|------------------------------|
|    5                         | 
|  6   3                       | 
|    7                         |  
|------------------------------|
| Level:5                      | 
|------------------------------|
| Elemental:N/A                | 
|------------------------------|
| Class:Monster                | 
|------------------------------|
| Card Mod:10=1 Energy Crystal |
 ------------------------------
 --------------------------- 
| Tonberry King             |
|---------------------------|
|       4                   | 
|     4   6                 | 
|       7                   | 
|---------------------------| 
| Level:5                   | 
|---------------------------|
| Elemental:N/A             | 
|---------------------------|
| Class:Monster             | 
|---------------------------|
| Card Mod:1=1 Chef's Knife |
 ---------------------------
 ----------------------- 
| Wedge,Biggs           |
|-----------------------|
|      6                | 
|    7   6              | 
|      2                | 
|-----------------------|
| Level:5               | 
|-----------------------|
| Elemental:N/A         | 
|-----------------------|
| Class:Monster         | 
|-----------------------|
| Card Mod:1=1 X-Potion |
 -----------------------
************************************************************************
************************Level 6 Boss Cards****************************
  
************************************************************************
************************************************************************
*************************CREATURE GUIDE******************************
***********************************************************************
Thanks to Morduk@hotmail.com 
Thanks to SDallas15@aol.com  
both of who are responsible for making this creature guide entirely
This creature guide is copyright to Sdallas15@aol.com, and 
Morduk@hotmail.com. I've combined these two faqs together to make this 
monster list which will be updated everytime these two faq writers 
update their creature guides
========================================================================
=========================
KEY
========================================================================
=========================
Here is how each monster will be setup in a table.  This will make it 
much easier to read.  I put
some notes that explain some of the numbers or symbols I put so here are 
the explanations.
Note 1: 4=absorbs, 3=doesn't work, 2=works well, 1=normal effect, 
2+=kills instantly
Note 2: HP rounded to 100s.
MONSTER NAME    /
----------------
---------------------------        ---------------------------------
Description               |        | Elemental          | Effect   |
---------------------------        ---------------------------------
                          |        | Earth              |          |
                          |        | Fire               |          |
                          |        | Holy               |          |
                          |        | Ice                |          |
                          |        | Poison             |          |
                          |        | Thunder            |          |
                          |        | Water              |          |
                          |        | Wind               |          |
---------------------------        ---------------------------------
                                                     
-----------------------      
Level    | HP         |     
-----------------------      
1        | HP         |      
10       | HP         |       
20       | HP         |       
30       | HP         |       
40       | HP         |      
50       | HP         |      
60       | HP         |     
70       | HP         |     
80       | HP         |     
90       | HP         |      
100      | HP         |      
-----------------------                                                                                                                                                                                                                                                                                                                                                           
========================================================================
=========================
4-CREATURES
========================================================================
=========================

------------------------------------------------------------------------
-------------------------
4.1-Creatures that start with "A"
------------------------------------------------------------------------
-------------------------
 _______________
/  A B A D O N  \__________________________________________________
|                                                                  \
| Monster Name:  Abadon                                            |      
| HP range:  510 - 17,010                                          |           
| EXP Gained:  None                                                |  
| AP Gained:  40                                                   |  
| Type:  Undead                                                    |     
| Strong against:  --                                              | 
| Weak Against:  Fire, Holy & Cure                                 |                
| Magic that can be Drawn:                                         | 
|     Lvl. 1 - 19:  Cure; Esuna; Dispel                            |
|     Lvl. 20 -29:  Cura; Esuna; Dispel                            |
|     Lvl. 30 -34:  Curaga; Esuna; Dispel; Flare                   |                  
| Location(s):  Esthar; Great Salt Lake                            |                           
| Cards:  NONE                                                     |   
| Item(s) Gained:                                                  |
|     Lvl. 1 - 19:  Flare Stone                                    |
|     Lvl. 20 -39:  Flare Stone                                    |
|     Lvl. 30 -34:  Flare Stone                                    |                 
| Item(s) Mugged:                                                  |
|     Lvl. 1 - 19:  Power Wrist                                    |
|     Lvl. 20 -39:  Power Wrist                                    |
|     Lvl. 30 -34:  Power Wrist                                    |               
|                                                                  |
|                                                                  |
 \________________________________________________________________/

 __________________________
/  A B Y S S     W O R M   \_______________________________________
|                                                                  \
| Monster Name:  Abyss Worm                                        |          
| HP range:  210 - 26,000                                          |            
| EXP Gained:  100 (+10)                                           |   
| AP Gained:  6                                                    | 
| Type:  None                                                      |    
| Strong against:  Earth                                           |    
| Weak Against:  Wind; Water                                       |           
| Magic that can be Drawn:                                         |
|      Lvl. 1 - 19:  Aero                                          |
|      Lvl. 20 -39:  Aero                                          | 
|      Lvl. 30-100:  Aero; Tornado; Quake                          |              
| Location(s):  Esthar; Kashkabald Desert; Ultimecia Castle        |                                             
| Cards:  Abyss Worm (Dropped; Mod Card);  Abadon (Mod Rare)       |                                                  
| Item(s) Gained:                                                  | 
|      Lvl. 1 - 19:  M-Stone; Magic Stone; Windmill                |
|      Lvl. 20 -39:  Magic Stone; Wizard Stone; Windmill           |
|      Lvl. 30-100:  Windmill                                      |      
| Item(s) Mugged:                                                  |    
|      Lvl. 1 - 19:  Magic Stone; Windmill                         |
|      Lvl. 20 -39:  Windmill                                      |
|      Lvl. 30 -34:  Windmill                                      |                     
|                                                                  |
 \________________________________________________________________/    
---------------------------        ---------------------------------
Description               |        | Elemental          | Effect   |
---------------------------        ---------------------------------
A head protruding from the|        | Earth              |    3     |
earth.  Only a part of the|        | Fire               |    1     |
body is exposed.  Uses    |        | Holy               |    1     |
Earthquake when attacked  |        | Ice                |    1     |
by enemies.               |        | Poison             |    1     |
                          |        | Thunder            |    1     |
                          |        | Water              |    2     |
                          |        | Wind               |    2     |
---------------------------        ---------------------------------                                                     
-----------------------
Level    | HP         |      
-----------------------      
1        | 200        |       
10       | 2100       |      
20       | 4400       |      
30       | 6800       |       
40       | 9200       |      
50       | 11,800     |      
60       | 14,400     |      
70       | 17,200     |    
80       | 20,000     |     
90       | 23,000     |       
100      | 26,000     |        
-----------------------                                                                                                                                                                                                               
------------------------------------------------------------------------
-------------------------
  ________________________
 / A D A M A N T O I S E  \_______________________________________
|                                                                 \
| Monster Name:  Adamantoise                                      |
| HP Range:  573 - 42,500                                         |
| EXP Gained:  50 (+10)                                           |
| AP Gained:  4                                                   |
| Type:  None                                                     |
| Strong Against:  None                                           |
| Weak Against:  Thunder; Earth                                   |
| Magic that can be Drawn:                                        |
|       Lvl. 1 - 19:  Blizzard                                    |
|       Lvl. 20 -29:  Blizzard; Shell; Protect                    |
|       Lvl. 30-100:  Blizzaga; Shell; Protect; Reflect           |
| Location(s):  Dollet; Ultimecia Castle                          |
| Cards:  Adamantoise (Dropped); Adamantoise (Card Mod); Sphinxaur| 
|                                                        (Mod Rare)
| Item(s) Gained:                                                 |
|       Lvl. 1 - 19:  Turtle Shell; Whisper; Orihalcon            |
|       Lvl. 20 -29:  Orihalcon; Adamantine                       |
|       Lvl. 30 -34:  Adamantine                                  |
| Item(s) Mugged:                                                 |
|       Lvl. 1 - 19:  Whisper                                     |
|       Lvl. 20 -29:  Whisper                                     |
|       Lvl. 30 -34:  Orihalcon; Whisper                          |
|                                                                 |
 \_______________________________________________________________/ 
---------------------------        ---------------------------------
Description               |        | Elemental          | Effect   |
---------------------------        ---------------------------------
In high defence ability   |        | Earth              |    2     |
makes it hard to defeat.  |        | Fire               |    1     |
Owns rare items that make |        | Holy               |    1     |
it worth the effort.      |        | Ice                |    1     |
                          |        | Poison             |    1     |
                          |        | Thunder            |    2     |
                          |        | Water              |    1     |        
                          |        | Wind               |    1     |
---------------------------        ---------------------------------
                                                     
-----------------------      
Level    | HP         |      
-----------------------      
1        | 600        |     
10       | 1500       |         
20       | 3300       |       
30       | 5800       |        
40       | 8900       |       
50       | 12,800     |       
60       | 17,300     |       
70       | 22,600     |       
80       | 18,500     |       
90       | 35,200     |       
100      | 42,500     |       
-----------------------                                                                                                                
------------------------------------------------------------------------
-------------------------
  __________
 / A D E L  \____________________________________________________
|                                                                \
| Monster Name:  Adel                                            |
| HP Range:  6,000 - 51,000                                      |
| EXP Gained:  None                                              |
| AP Gained:  None                                               |
| Type:  None                                                    |
| Strong Against:  None                                          |
| Weak Against:  None                                            |
| Magic that can be Drawn:                                       |
|       Lvl. 1 - 19:  Fire; Thunder; Bizzard                     |
|       Lvl. 20 -29:  Fira; Thundara; Bizzara                    |
|       Lvl. 30 -46:  Friaga; Thundaga; Blizzaga                 |
| Location(s):  Lunar Pandora                                    |
| Cards:  None                                                   |
| Item(s) Gained:                                                |
|       Lvl. 1 - 19:  None                                       |
|       Lvl. 20 -29:  None                                       |
|       Lvl. 30 -34:  None                                       |
| Item(s) Mugged:                                                |
|       Lvl. 1 - 19:  Samantha Soul                              |
|       Lvl. 20 -29:  Samantha Soul                              |
|       Lvl. 30 -34:  Samantha Soul                              |
|                                                                |
 \______________________________________________________________/
  ______________________
 / A N A C O N D A U R  \__________________________________________
|                                                                  \
| Monster Name:  Anacondaur                                        |
| HP Range:  842 - 24,800                                          |
| EXP Gained:  60 (+10)                                            |
| AP Gained:  4                                                    |
| Type:  None                                                      |
| Strong Against:  Fire                                            |
| Weak Against:  Ice                                               |
| Magic that can be Drawn:                                         |
|       Lvl. 1 - 19:  Fire; Cure                                   |
|       Lvl. 20 -29:  Fira; Cura                                   |
|       Lvl. 30-100:  Friaga; Curaga; Bio                          |
| Location(s):  Dollet; Timber; Deep Sea Research Center           |
| Cards:  Anacondaur (Dropped); Anacondaur (Mod Card); Mobile Type 8
|                                                       (Mod Rare) |
| Item(s) Gained:                                                  |
|       Lvl. 1 - 19:  M-Stone; Venom Fang; Dragon Skin             | 
|       Lvl. 20 -29:  Venom Fang; Dragon Skin                      |
|       Lvl. 30-100:  Dragon Skin; Star Fragment                   |
| Item(s) Mugged:                                                  |
|       Lvl. 1 - 19:  Venom Fang                                   | 
|       Lvl. 20 -29:  Venom Fang                                   |
|       Lvl. 30 -34:  Venom Fang                                   |
|                                                                  |
 \_________________________________________________________________/

---------------------------        ---------------------------------
Description               |        | Elemental          | Effect   |
---------------------------        ---------------------------------
A large venomous snake    |        | Earth              |    1     |
that use squeeze attacks. |        | Fire               |    1     |
Use caution when it's HP  |        | Holy               |    1     |
is low.                   |        | Ice                |    2     |
                          |        | Poison             |    4     |
                          |        | Thunder            |    1     |
                          |        | Water              |    1     |        
                          |        | Wind               |    1     |
---------------------------        ---------------------------------
                                                     
-----------------------      
Level    | HP         |      
-----------------------      
1        | 900        |      
10       | 1400       |       
20       | 2400       |        
30       | 3800       |      
40       | 5600       |        
50       | 7800       |       
60       | 10,400     |        
70       | 13,400     |       
80       | 16,800     |        
90       | 20,700     |       
100      | 24,800     |         
-----------------------                                                          
------------------------------------------------------------------------
-------------------------
  __________________
 / A R M A D O D O  \______________________________________________
|                                                                  \
| Monster Name:  Armadodo                                          |
| HP Range:  731 - 18,700                                          |
| EXP Gained:  80 (+15)                                            |
| AP Gained:  3                                                    |
| Type:  None                                                      |
| Strong Against:  None                                            | 
| Magic that can be Drawn:                                         |
|       Lvl. 1 - 19:  Protect                                      |
|       Lvl. 20 -29:  Protect; Shell                               |
|       Lvl. 30-100:  Protect; Shell; Quake                        |
| Location(s):  Tomb of the Unknown King; Ultimeia Castle          |
| Cards:  Armadodo (Dropped); Armadodo (Mod Card); Catoblepas      |
|                                                  (Mod Rare)      |
| Item(s) Gained:                                                  |
|       Lvl. 1 - 19:  M-Stone; Sharp Spike                         |
|       Lvl. 20 -29:  Magic Stone; Sharp Spike; Turtle Shell       |
|       Lvl. 30 -34:  Turtle Shell; Sharp Spike                    |
| Item(s) Mugged:                                                  |
|       Lvl. 1 - 19:  Magic Stone                                  |
|       Lvl. 20 -29:  Magic Stone                                  |
|       Lvl. 30 -34:  Magic Stone                                  |
|                                                                  |
 \_________________________________________________________________/

---------------------------        ---------------------------------
Description               |        | Elemental          | Effect   |
---------------------------        ---------------------------------
It's hard shell is        |        | Earth              |    1     |
difficult to damage       |        | Fire               |    1     |
physically, legs are small|        | Holy               |    1     |
and falls easily when     |        | Ice                |    1     |
attacked with force.      |        | Poison             |    1     |
                          |        | Thunder            |    1     |
                          |        | Water              |    1     |
                          |        | Wind               |    1     |
---------------------------        ---------------------------------
                                                     
-----------------------      
Level    | HP         |     
-----------------------     
1        | 800        |   
10       | 1200       |      
20       | 1900       |     
30       | 3000       |      
40       | 4300       |    
50       | 6000       |      
60       | 8000       |      
70       | 10,200     |     
80       | 12,700     |      
90       | 15,600     |    
100      | 18,800     |     
-----------------------                                                         
------------------------------------------------------------------------
-------------------------
4.2-Creatures that start with "B"
------------------------------------------------------------------------
-------------------------
 ________________
 / B A H A M U T  \________________________________________________
|                                                                  \
| Monster Name:  Bahamut                                           |
| HP Range:  10,800 - 90,000                                       |
| EXP Gained:  None                                                |
| AP Gained:  40                                                   |
| Type:  Flying                                                    |
| Strong Against:  Poison; Thunder; Wind                           |
| Weak Against:  None                                              |
| Magic that can be Drawn:                                         |
|       Lvl. 1 - 19:  Flare; Curaga; Full-Life; Dispel             |
|       Lvl. 20 -29:  Flare; Curaga; Full-Life; Dispel             |
|       Lvl. 30-100:  Flare; Curaga; Full-Life; Dispel             |
| Location(s):  Deep Sea Research Center                           |
| Cards:  Bahamut (Dropped)                                        |
| Item(s) Gained:                                                  |
|       Lvl. 1 - 19:  Hyper Wrist                                  |
|       Lvl. 20 -29:  Hyper Wrist                                  |
|       Lvl. 30 -34:  Hyper Wrist                                  |
| Item(s) Mugged:                                                  |
|       Lvl. 1 - 19:  Hyper Wrist                                  |
|       Lvl. 20 -29:  Hyper Wrist                                  |
|       Lvl. 30 -34:  Hyper Wrist                                  |
|                                                                  |
 \_________________________________________________________________/

 __________________
 / B E H E M O T H  \______________________________________________
|                                                                  \
| Monster Name:  Behemoth                                          |
| HP Range:  35,263 - 91,000                                       |
| EXP Gained:  200 (+30)                                           |
| AP Gained:  12                                                   |
| Type:  None                                                      |
| Strong Against:  None                                            |
| Weak Against:  None                                              |
| Magic that can be Drawn:                                         |
|       Lvl. 1 - 19:  Regen; Tornado                               |
|       Lvl. 30 -39:  Regen; Tornado                               |
|       Lvl. 40-100:  Regen; Tornado; Flare                        |
| Location(s):  Esthar; Great Plains of Esthar; DSRC               |
| Cards:  Behemoth (Dropped); Behemoth (Mod Card); BGH251F2        |
|                                                  (Mod Rare)      |
| Item(s) Gained:                                                  |
|       Lvl. 1 - 19:  Wizard Stone; Barrier                        |
|       Lvl. 30 -39:  Barrier; Giant's Ring; Energy Crystal        |
|       Lvl. 40-100:  Barrier; Giant's Ring; Energy Crystal        |
| Item(s) Mugged:                                                  |
|       Lvl. 1 - 19:  Barrier                                      |
|       Lvl. 30 -39:  Barrier                                      |
|       Lvl. 40-100:  Barrier                                      |
|                                                                  |
 \_________________________________________________________________/

---------------------------        ---------------------------------
Description               |        | Elemental          | Effect   |
---------------------------        ---------------------------------
Uses powerful magic like  |        | Earth              |    1     |
Meteor, is very hard to   |        | Fire               |    1     |
defeat                    |        | Holy               |    1     |
                          |        | Ice                |    1     |
                          |        | Poison             |    1     |
                          |        | Thunder            |    1     |
                          |        | Water              |    1     |
                          |        | Wind               |    1     |
---------------------------        ---------------------------------
                                                     
-----------------------      
Level    | HP         |     
-----------------------      
1        | 35,300     |      
10       | 37,900     |      
20       | 41,500     |     
30       | 45,500     |      
40       | 50,100     |      
50       | 55,500     |     
60       | 61,500     |     
70       | 68,000     |     
80       | 75,000     |      
90       | 82,700     |      
100      | 91,000     |     
-----------------------                                                         
------------------------------------------------------------------------
-------------------------
 ____________________
 / B E L H E L M E L  \____________________________________________
|                                                                  \
| Monster Name:  Belhelmel                                         |
| HP Range:  369 - 5,760                                           |
| EXP Gained:  10 (+6)                                             |
| AP Gained:  2                                                    |
| Type:  Flying                                                    |
| Strong Against:  Thunder                                         |
| Weak Against:  Holy                                              |
| Magic that can be Drawn:                                         |
|       Lvl. 1 - 19:  Sleep; Thunder                               |
|       Lvl. 20 -29:  Berserk; Thundara                            |
|       Lvl. 30-100:  Confuse; Thundaga                            |
| Location(s):  Galbadia; Lollapalooza Canyon; Ultimecia Castle    |
| Cards:  Belhelmel (Dropped); Belhelmel (Mod Card); Belhelmel     |
|                                                    (Mod Rare)    |
| Item(s) Gained:                                                  |
|       Lvl. 1 - 19:  M-Stone; Saw Blade                           |
|       Lvl. 20 -29:  Magic Stone; Saw Blade                       |
|       Lvl. 30-100:  Wizard Stone; Saw Blade; Laser Cannon        |
| Item(s) Mugged:                                                  |
|       Lvl. 1 - 19:  Saw Blade                                    |
|       Lvl. 20 -29:  Saw Blade                                    |
|       Lvl. 30 -34:  Saw Blade                                    |
|                                                                  |
 \_________________________________________________________________/
 
---------------------------        ---------------------------------
Description               |        | Elemental          | Effect   |
---------------------------        ---------------------------------
Rotating blade around it's|        | Earth              |     3    |
face, battle tactics      |        | Fire               |     1    |
change when its face turns|        | Holy               |     2    |
                          |        | Ice                |     1    |
                          |        | Poison             |     1    |
                          |        | Thunder            |     4    |
                          |        | Water              |     1    |
                          |        | Wind               |     1    |
---------------------------        ---------------------------------
                                                     
-----------------------      
Level    | HP         |      
-----------------------      
1        | 400        |      
10       | 600        |      
20       | 700        |     
30       | 1100       |      
40       | 1500       |     
50       | 2000       |  
60       | 2500       |      
70       | 3200       |      
80       | 4000       |      
90       | 4900       |     
100      | 5800       |      
-----------------------      
------------------------------------------------------------------------
-------------------------
  ____________________________
 / B G H 2 5 1 F 2 (Round 1)  \____________________________________
|                                                                  \
| Monster Name:  BGH251F2 (1st Round)                              |
| HP Range:  4,200 - 8,400                                         |
| EXP Gained:  None                                                |
| AP Gained:  20                                                   |
| Type:  None                                                      |
| Strong Against:  Nothing                                         |
| Weak Against:  Thunder; Earth; Water                             |
| Magic that can be Drawn:                                         |
|       Lvl. 1 - 19:  Shell; Protect; Stop                         |
|       Lvl. 20 -22:  Shell; Protect; Stop                         |
| Location(s):  Galbadia Missle Base                               |
| Cards:  None                                                     |
| Item(s) Gained:                                                  |
|       Lvl. 1 - 19:  None                                         |
|       Lvl. 20 -29:  None                                         |
|       Lvl. 30 -34:  None                                         |
| Item(s) Mugged:                                                  |
|       Lvl. 1 - 19:  None                                         |
|       Lvl. 20 -29:  None                                         |
|       Lvl. 30 -34:  None                                         |
|                                                                  |
 \_________________________________________________________________/       
  ____________________________
 / B G H 2 5 1 F 2 (Round 2)  \____________________________________
|                                                                  \
| Monster Name:  BGH251F2 (2nd Round)                              |
| HP Range:  5,100 - 7,800                                         |
| EXP Gained:  None                                                |
| AP Gained:  20                                                   |
| Type:  None                                                      |
| Strong Against:  None                                            |
| Weak Against:  Thunder; Water; Earth                             |
| Magic that can be Drawn:                                         |
|       Lvl. 1 - 19:  Shell; Protect; Stop                         |
|       Lvl. 20 -28:  Shell; Protect; Stop                         |
| Location(s):  Fisherman's Horizon                                |
| Cards:  None                                                     |
| Item(s) Gained:                                                  |
|       Lvl. 1 - 19:  Running Fire; Missile                        |
|       Lvl. 20 -28:  Running Fire; Missile                        |
| Item(s) Mugged:                                                  |
|       Lvl. 1 - 19:  Adamantine                                   |
|       Lvl. 20 -28:  Adamantine                                   |
|                                                                  |
|                                                                  |
 \_________________________________________________________________/
  ______________________
 / B I G G S  (Round 1) \__________________________________________
|                                                                  \
| Monster Name:  Biggs (1st Round)                                 |
| HP Range:  467 - 705                                             |
| EXP Gained:  None                                                |
| AP Gained:  4                                                    |
| Type:  None                                                      |
| Strong Against:  None                                            |
| Weak Against:  None                                              |
| Magic that can be Drawn:                                         |
|       Lvl. 1 - 10:  Fire                                         |
| Location(s):  Dollet (Communications Tower)                      |
| Cards:  None                                                     |
| Item(s) Gained:                                                  |
|       Lvl. 1 - 10:  Elixir                                       |
| Item(s) Mugged:                                                  |
|       Lvl. 1 - 10:  None                                         |
|                                                                  |
|                                                                  |
|                                                                  |
 \_________________________________________________________________/                   
  _______________________
 / B I G G S  (Round 2)  \_________________________________________
|                                                                  
| Monster Name:  Biggs (2nd Round)
| HP Range:  1,467 - 2,235
| EXP Gained:  None
| AP Gained:  10
| Type:  None
| Strong Against:  Nothing
| Weak Against:  Nothing
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Cure; Haste; Slow; Regen
|       Lvl. 20 -22:  Cura; Haste; Slow; Regen
| Location(s):  Galbadia D-District Prison
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Elixir
|       Lvl. 20 -22:  Elixir
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Regen Ring
|       Lvl. 20 -22:  Regen Ring
|         
|
 \_________________________________________________________________
 __________________
/ B I T E   B U G  \______________________________________________
|                                                                  
| Monster Name:  Bite Bug
| HP Range:  114 - 2,510
| EXP Gained:  15 (+5)
| AP Gained:  1
| Type:  Flying
| Strong Against:  None
| Weak Against:  Ice; Wind
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Fire; Scan
|       Lvl. 20 -29:  Fira; Scan
|       Lvl. 30-100:  Firaga; Scan
| Location(s):  Balamb (Grass); Trabia (Snowfield)
| Cards:  Bite Bug (Dropped); Bite Bug (Mod Card); Elnoyle
|                                                  (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  M-Stone
|       Lvl. 20 -29:  M-Stone; Magic Stone
|       Lvl. 30-100:  Wizard Stone
| Item(s) Mugged:  
|       Lvl. 1 - 19:  M-Stone  
|       Lvl. 20 -29:  Magic Stone
|       Lvl. 30-100:  Wizard Stone
|
 \_________________________________________________________________

---------------------------        ---------------------------------
Description               |        | Elemental          | Effect   |
---------------------------        ---------------------------------
Bug monster that flies,   |        | Earth              |    3     |
stay calm and attack      |        | Fire               |    1     |
precisely.  Not very      |        | Holy               |    1     |
strong monster.           |        | Ice                |    2     |
                          |        | Poison             |    1     |
                          |        | Thunder            |    4     |
                          |        | Water              |    1     |
                          |        | Wind               |    2     |
---------------------------        ---------------------------------
                                                     
-----------------------      
Level    | HP         |     
-----------------------      
1        | 100        |      
10       | 300        |       
20       | 400        |       
30       | 500        |       
40       | 600        |      
50       | 800        |      
60       | 1100       |     
70       | 1400       |     
80       | 1900       |     
90       | 2200       |      
100      | 2600       |      
-----------------------   
------------------------------------------------------------------------
-------------------------
  ____________
 / B L I T Z  \____________________________________________________
|                                                                  
| Monster Name:  Blitz
| HP Range:  611 - 7,200
| EXP Gained:  20 (+10)
| AP Gained:  2
| Type:  None
| Strong Against:  None
| Weak Against:  None (Absorbs Thunder)
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Thunder
|       Lvl. 20 -29:  Thunder; Thundara
|       Lvl. 30-100:  Thunder; Thundara; Thundaraga
| Location(s):  Galbadia Garden
| Cards:  Blitz (Drop); Blitz (Mod Card); Propagator (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  M-Stone; Betrayal Sword; Coral Fragment
|       Lvl. 20 -29:  Magic Stone; Betrayal Sword
|       Lvl. 30-100:  Dynamo Stone
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Betrayal Sword
|       Lvl. 20 -29:  Betrayal Sword
|       Lvl. 30-100:  Betrayal Sword; Power Generator
|
 \_________________________________________________________________ 
---------------------------        ---------------------------------
Description               |        | Elemental          | Effect   |
---------------------------        ---------------------------------
Becomes electified when   |        | Earth              |    1     |
effected with thunder and |        | Fire               |    1     |
then does thunder damage. |        | Holy               |    1     |
                          |        | Ice                |    1     |
                          |        | Poison             |    1     |
                          |        | Thunder            |    4     |
                          |        | Water              |    1     |
                          |        | Wind               |    1     |
---------------------------        ---------------------------------
                                                     
-----------------------      
Level    | HP         |     
-----------------------      
1        | 600        |      
10       | 800        |       
20       | 1100       |       
30       | 1500       |       
40       | 2000       |      
50       | 2600       |      
60       | 3300       |     
70       | 4000       |     
80       | 5000       |     
90       | 6400       |      
100      | 7300       |      
-----------------------                                                        
------------------------------------------------------------------------
-------------------------
 ______________
/ B L O B R A  \__________________________________________________
|                                                                  
| Monster Name:  Blobra
| HP Range:  246 - 3,840
| EXP Gained:  40 (+8)
| AP Gained:  3
| Type:  None
| Strong Against:  None
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Shell
|       Lvl. 20 -29:  Shell; Blind; Berserk
|       Lvl. 30-100:  Shell; Reflect; Blind; Confuse
| Location(s):  Tomb of the Unknown King; Balamb Garden
| Cards:  Blobra (Drop); Blobra (Mod Card); Granaldo (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  M-Stone; Three Stars
|       Lvl. 20 -29:  Magic Stone; Rune Armlet
|       Lvl. 30-100:  Wizard Stone; Rume Armlet
| Item(s) Mugged:  
|       Lvl. 1 - 19:  M-Stone; Rune Armlet
|       Lvl. 20 -29:  Magic Stone; Rune Armlet
|       Lvl. 30-100:  Wizard Stone; Rune Armlet
|
 \_________________________________________________________________
 
---------------------------        ---------------------------------
Description               |        | Elemental          | Effect   |
---------------------------        ---------------------------------
Half-liquid creature      |        | Earth              |    1     |
resistant to physical     |        | Fire               |    1     |
attacks, weaknesses differ|        | Holy               |    1     |
with each Blobra.         |        | Ice                |    1     |
                          |        | Poison             |    1     |
                          |        | Thunder            |    1     |
                          |        | Water              |    1     |
                          |        | Wind               |    1     |
---------------------------        ---------------------------------
                                                     
-----------------------      
Level    | HP         |     
-----------------------      
1        | 300        |      
10       | 400        |       
20       | 500        |       
30       | 700        |       
40       | 1000       |      
50       | 1300       |      
60       | 1700       |     
70       | 2200       |     
80       | 2700       |     
90       | 3400       |      
100      | 4100       |      
-----------------------   
------------------------------------------------------------------------
-------------------------
  ______________________
 / B L O O D   S O U L  \__________________________________________
|                                                                  
| Monster Name:  Blood Soul
| HP Range:  510 - 6,500
| EXP Gained:  15 (+5)
| AP Gained:  1
| Type:  Flying / Undead
| Strong Against:  Poison
| Weak Against:  Holy; Fire
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Zombie; Float
|       Lvl. 20 -29:  Zombie; Float; Silence
|       Lvl. 30-100:  Zombie; Float; Silence; Dispel
| Location(s):  Galbadia; Winhill
| Cards:  Blood Soul (Drop); Blood Soul (Mod Card); Abadon 
|                                                  (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  M-Stone; Zombie Powder
|       Lvl. 20 -29:  Zombie Powder; M-Stone
|       Lvl. 30-100:  Zombie Powder; Magic Stone
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Zombie Powder
|       Lvl. 20 -29:  Zombie Powder
|       Lvl. 30-100:  Zombie Powder
|
 \_________________________________________________________________ 
---------------------------        ---------------------------------
Description               |        | Elemental          | Effect   |
---------------------------        ---------------------------------
Floats with gas that fills|        | Earth              |    3     |
its body, has status      |        | Fire               |    2     |
changing magic that is    |        | Holy               |    2+    |
powerful.                 |        | Ice                |    1     |
                          |        | Poison             |    3     |
                          |        | Thunder            |    1     |
                          |        | Water              |    1     |
                          |        | Wind               |    1     |
---------------------------        ---------------------------------
                                                     
-----------------------      
Level    | HP         |     
-----------------------      
1        | 500        |      
10       | 800        |       
20       | 1000       |       
30       | 1300       |       
40       | 1700       |      
50       | 2300       |      
60       | 3000       |     
70       | 3600       |     
80       | 4600       |     
90       | 5500       |      
100      | 6500       |      
-----------------------   
  ________________________
 / B L U E   D R A G O N  \________________________________________
|                                                                  
| Monster Name:  Blue Dragon
| HP Range:  236 - 41,000
| EXP Gained:  100 (+20)
| AP Gained:  6
| Type:  None
| Strong Against:  None
| Weak Against:  Ice
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Blind
|       Lvl. 20 -29:  Blind; Drain; Bio
|       Lvl. 30-100:  Drain; Break; Death; Bio
| Location(s):  Trabia Snowfield
| Cards:  Blue Dragon (Drop); Blue Dragon (Card Mod); Mobile Type 8
|                                                     (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  Dragon Fang; Fury Fragment
|       Lvl. 20 -29:  Dragon Fang; Fury Fragment
|       Lvl. 30-100:  Dragon Fang; Fury Fragment
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Fury Fragment
|       Lvl. 20 -29:  Fury Fragment
|       Lvl. 30-100:  Fury Fragment
|
 \_________________________________________________________________

                   
  __________
 / B O M B  \______________________________________________________
|                                                                  
| Monster Name:  Bomb
| HP Range:  288 - 5,080
| EXP Gained:  30 (+5)
| AP Gained:  1
| Type:  Flying
| Strong Against:  None
| Weak Against:  Wind; Ice
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Fire
|       Lvl. 20 -29:  Fire; Fira
|       Lvl. 30-100:  Fie; Fira; Firaga; Meltdown
| Location(s):  Fire Cavern; Deep Sea Research Lab
| Cards:  Bomb (Drop); Bomb (Mod Card); Krysta (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  M-Stone; Bomb Fragment
|       Lvl. 20 -29:  Bomb Fragment; Magic Stone
|       Lvl. 30-100:  Bomb Fragment
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Bomb Fragment
|       Lvl. 20 -29:  Bomb Fragment
|       Lvl. 30-100:  Bomb Fragment; Bomb Spirit
|
 \_________________________________________________________________

                   
  __________
 / B U E L  \______________________________________________________
|                                                                  
| Monster Name:  Buel
| HP Range:  45 - 1,840
| EXP Gained:  5 (+1)
| AP Gained:  1
| Type:  Flying
| Strong Against:  None
| Weak Against:  Wind; Holy
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Fire; Thunder; Blizzard
|       Lvl. 20 -29:  Fira; Thundara; Blizzara
|       Lvl. 30-100:  Firaga; Thundaga; Blizzaga
| Location(s):  Fire Cavern; Centra Ruins; Balamb Garden
| Cards:  Buel (Drop); Buel (Mod Card); Krysta (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  M-Stone
|       Lvl. 20 -29:  Magic Stone; Circlet
|       Lvl. 30-100:  Wizard Stone
| Item(s) Mugged:  
|       Lvl. 1 - 19:  M-Stone
|       Lvl. 20 -29:  Magic Stone; Circlet
|       Lvl. 30-100:  Wizard Stone; Circlet
|
 \_________________________________________________________________

                   
  _______________
 / C A C T U A R \_________________________________________________
|                                                                  
| Monster Name:  Cactuar
| HP Range:  202 - 1,400
| EXP Gained:  1 (+1)
| AP Gained:  20
| Type:  None
| Strong Against:  None
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Haste
|       Lvl. 20 -29:  Haste
|       Lvl. 30-100:  Haste
| Location(s):  Centra Ruins; Cactuar Island
| Cards:  Cactuar (Drop); Cactuar (Mod Card); Gerogero (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  Cactus Thorn; Lightweight
|       Lvl. 20 -29:  Cactus Thorn; Lightweight
|       Lvl. 30-100:  Cactus Thorn; Jet Engine
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Cactus Thorn
|       Lvl. 20 -29:  Cactus Thorn
|       Lvl. 30-100:  Cactus Thorn
|
 \_________________________________________________________________                  
  ______________________________
 / C A T E R C H I P I L L A R  \__________________________________
|                                                                  
| Monster Name:  Caterchipillar
| HP Range:  172 - 7,360
| EXP Gained:  28 (+5)
| AP Gained:  2
| Type:  None
| Strong Against:  Earth
| Weak Against:  Fire; Ice
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Thunder; Cure
|       Lvl. 20 -29:  Thundara; Cure; Slow
|       Lvl. 30-100:  Thundaga; Curaga; Stop
| Location(s):  Balamb; Esthar
| Cards:  Caterchipillar (Drop); Caterchipillar (Mod Card);
|         Trauma (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  Spider Web; M-Stone
|       Lvl. 20 -29:  Spider Web; Magic Stone
|       Lvl. 30-100:  Spider Web; Wizard Stone
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Spider Web
|       Lvl. 20 -29:  Spider Web
|       Lvl. 30-100:  Spider Web
|
 \_________________________________________________________________                  
  ______________________
 / C A T O B L E P A S  \__________________________________________
|                                                                  
| Monster Name:  Catoblepas
| HP Range:  10,500 - 60,000
| EXP Gained:  None
| AP Gained:  30
| Type:  None
| Strong Against:  None
| Weak Against:  Earth; Water
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Meteor
|       Lvl. 20 -29:  Meteor
|       Lvl. 30-100:  Meteor
| Location(s):  Ultimecia Castle
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Status Attack
|       Lvl. 20 -29:  Status Attack
|       Lvl. 30-100:  Status Attack
| Item(s) Mugged:  
|       Lvl. 1 - 19:  None
|       Lvl. 20 -29:  None
|       Lvl. 30-100:  None
|
 \_________________________________________________________________                 
  __________________
 / C E R B E R U S  \______________________________________________
|                                                                  
| Monster Name:  Cerberus
| HP Range:  7,100 - 10,000
| EXP Gained:  None
| AP Gained:  30
| Type:  None
| Strong Against:  None
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Quake; Double
|       Lvl. 20 -29:  Quake; Double; Triple
|       Lvl. 30    :  Quake; Double; Triple
| Location(s):  Galbadia Garden
| Cards:  Cerberus (Drop)
| Item(s) Gained:  
|       Lvl. 1 - 19:  G-Returner
|       Lvl. 20 -29:  G-Returner
|       Lvl. 30    :  G-Returner
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Spd-J Scroll
|       Lvl. 20 -29:  Spd-J Scroll
|       Lvl. 30    :  Spd-J Scroll
|
 \_________________________________________________________________                   
  ________________
 / C H I M E R A  \________________________________________________
|                                                                  
| Monster Name:  Chimera
| HP Range:  352 - 60,000
| EXP Gained:  150 (+20)
| AP Gained:  10
| Type:  None
| Strong Against:  None
| Weak Against:  Holy
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Water; Thunder; Esuna
|       Lvl. 20 -29:  Water; Bio; Thundara; Esuna
|       Lvl. 30-100:  Water; Bio; Thundaga; Esuna
| Location(s):  Esthar; Ultimecia Castle
| Cards:  Chimera (Drop); Chimera (Mod Card); Hexadragon (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  Water Crystal; Red Fang
|       Lvl. 20 -29:  Water Crystal; Red Fang; Star Fragment
|       Lvl. 30-100:  Water Crystal; Red Fang; Regen Ring
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Red Fang
|       Lvl. 20 -29:  Red Fang
|       Lvl. 30-100:  Red Fang
|
 \_________________________________________________________________                 
  ______________________
 / C O C K A T R I C E  \__________________________________________
|                                                                  
| Monster Name:  Cockatrice
| HP Range:  1,007 - 5,200
| EXP Gained:  40 (+10)
| AP Gained:  2
| Type:  None
| Strong Against:  None
| Weak Against:  Wind
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Thunder
|       Lvl. 20 -29:  Thundara; Break
|       Lvl. 30-100:  Thundaga; Break
| Location(s):  Timber; Obel Lake; Esthar
| Cards:  Cockatrice (Drop; Mod Card); Oilboyle (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  Coral Fragment; Cockatrice Pinion
|       Lvl. 20 -29:  Cockatrice Pinion; Coral Fragment; Dynamo 
|                                                        Stone
|       Lvl. 30-100:  Cockatrice Pinion; Dynamo Stone; Coral 
|                                                      Fragment
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Cockatrice Pinion
|       Lvl. 20 -29:  Cockatrice Pinion
|       Lvl. 30-100:  Cockatrice Pinion
|
 \_________________________________________________________________                  
  ______________________________
 / C O M M A N D   L E A D E R  \__________________________________
|                                                                  
| Monster Name:  Command Leader
| HP Range:  806 - 4,400
| EXP Gained:  30 (+5)
| AP Gained:  2
| Type:  None
| Strong Against:  None
| Weak Against:  Poison
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Thunder; Confuse; Slow; Reflect
|       Lvl. 20 -29:  Thundara; Confuse; Slow; Reflect
|       Lvl. 30-100:  Thundaga; Confuse; Slow; Reflect
| Location(s):  Galbadia Missle Base
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Potion; Phoenix Down; Shotgun Ammo; Cottage
|       Lvl. 20 -29:  Potion; Phoenix Down; Hi-Potion; Cottage
|       Lvl. 30-100:  Potion; Hi-Potion; Cottage
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Tent; Cottage
|       Lvl. 20 -29:  Tent; Cottage
|       Lvl. 30-100:  Tent; Cottage
|
 \_________________________________________________________________                   
  ________________________________
 / C O M M A N D   S O L D I E R  \________________________________
|                                                                  
| Monster Name:  Command Soldier
| HP Range:  217 - 10,400
| EXP Gained:  30 (+5)
| AP Gained:  1
| Type:  None
| Strong Against:  None
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Blizzard; Silence; Confuse
|       Lvl. 20 -29:  Blizzara; Silence; Confuse
|       Lvl. 30-100:  Blizzaga; Silence; Confuse
| Location(s):  Galbadia Missle Base
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Potion; Normal Ammo; Phoenix Down
|       Lvl. 20 -29:  Potion; Normal Ammo; Phoenix Down
|       Lvl. 30-100:  Potion; Normal Ammo; Phoenix Down
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Hi-Potion
|       Lvl. 20 -29:  Hi-Potion
|       Lvl. 30-100:  Hi-Potion
|
 \_________________________________________________________________                   
  ______________
 / C R E E P S  \__________________________________________________
|                                                                  
| Monster Name:  Creeps
| HP Range:  210 - 6,200
| EXP Gained:  35 (+8)
| AP Gained:  2
| Type:  None
| Strong Against:  None
| Weak Against:  Holy
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Thunder; Life
|       Lvl. 20 -29:  Thundara; Life
|       Lvl. 30-100:  Thundaga; Death; Life
| Location(s):  Diling City; Galbadia Garden
| Cards:  Creeps (Drop; Mod Card); Sphinxaur (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  M-Stone; Coral Fragment
|       Lvl. 20 -29:  Curse Spike; Coral Fragment; Dynamo Stone
|       Lvl. 30-100:  Dynamo Stone; Curse Spike
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Coral Fragment
|       Lvl. 20 -29:  Coral Fragment
|       Lvl. 30-100:  Coral Fragment
|
 \_________________________________________________________________                 
  ______________________
 / D E A T H   C L A W  \__________________________________________
|                                                                  
| Monster Name:  Death Claw
| HP Range:  4,231 - 22,200
| EXP Gained:  40 (+15)
| AP Gained:  3
| Type:  None
| Strong Against:  None
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Aero
|       Lvl. 20 -29:  Aero; Dispel
|       Lvl. 30-100:  Aero; Dispel; Reflect
| Location(s):  Galbadia Garden; Centra Plains
| Cards:  Death Claw (Drop; Mod Card); Granaldo (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  M-Stone; Sharp Spike; Windmill
|       Lvl. 20 -29:  Sharp Spike; Shear Feather; Windmill
|       Lvl. 30-100:  Sharp Spike; Shear Feather; Windmill
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Windmill
|       Lvl. 20 -29:  Windmill
|       Lvl. 30-100:  Windmill; Missile
|
 \_________________________________________________________________                 
  ________________
 / D I A B L O S  \________________________________________________
|                                                                  
| Monster Name:  Diablos
| HP Range:  1,600 - 80,800
| EXP Gained:  None
| AP Gained:  20
| Type:  Flying
| Strong Against:  None
| Weak Against:  Wind
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Cure; Demi
|       Lvl. 20 -29:  Cura; Demi
|       Lvl. 30-100:  Cruaga; Demi; Holy; Holy
| Location(s):  Use Magic Lamp Item
| Cards:  Diablos (Drop)
| Item(s) Gained:  
|       Lvl. 1 - 19:  G-Returner
|       Lvl. 20 -29:  G-Returner
|       Lvl. 30-100:  Hero
| Item(s) Mugged:  
|       Lvl. 1 - 19:  None
|       Lvl. 20 -29:  None
|       Lvl. 30-100:  None
|
 \_________________________________________________________________                  
  ____________
 / D R O M A  \____________________________________________________
|                                                                  
| Monster Name:  Droma
| HP Range:  1,010 - 3,128
| EXP Gained:  None
| AP Gained:  None
| Type:  Flying
| Strong Against:  None
| Weak Against:  Wind
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Esuna; Dispel
|       Lvl. 20 -29:  Esuna; Dispel
|       Lvl. 30 -56:  Esuna; Dispel 
| Location(s):  Ultimecia Castle
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  None
|       Lvl. 20 -29:  None
|       Lvl. 30 -56:  None
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Meteor Stone
|       Lvl. 20 -29:  Meteor Stone
|       Lvl. 30 -56:  Meteor Stone
|
 \_________________________________________________________________                  
  _____________________
 / E D E A  (Round 1)  \___________________________________________
|                                                                  
| Monster Name:  Edea (1st Round)
| HP Range:  1,300 - 7,000
| EXP Gained:  None
| AP Gained:  20
| Type:  None
| Strong Against:  None
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Cura; Dispel; Life; Double
|       Lvl. 20    :  Cura; Dispel; Life; Double
| Location(s):  Deling City
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  None
|       Lvl. 20    :  None
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Elixir
|       Lvl. 20    :  Elixir
|         
|
 \_________________________________________________________________                   
  _____________________
 / E D E A  (Round 2)  \___________________________________________
|                                                                  
| Monster Name:  Edea (2nd Round)
| HP Range:  500 - 16,000
| EXP Gained:  None
| AP Gained:  50
| Type:  None
| Strong Against:  None
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Blizzard; Demi; Esuna; Alexander
|       Lvl. 20 -29:  Blizzara; Demi; Esuna; Alexander
|       Lvl. 30 -32:  Blizzaga; Demi; Esuna; Alexander
| Location(s):  Galbadia Garden
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Force Armlet
|       Lvl. 20 -29:  Force Armlet
|       Lvl. 30 -32:  Force Armlet
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Royal Crown
|       Lvl. 20 -29:  Royal Crown
|       Lvl. 30 -32:  Royal Crown
|
 \_________________________________________________________________                   
  __________________
 / E L A S T O I D  \______________________________________________
|                                                                  
| Monster Name:  Elastoid
| HP Range:  531 - 18,500
| EXP Gained:  80 (+20)
| AP Gained:  3
| Type:  Flying
| Strong Against:  None
| Weak Against:  Thunder
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Dispel
|       Lvl. 20 -29:  Dispel; Stop
|       Lvl. 30-100:  Dispel; Stop; Meltdown
| Location(s):  Centra Ruins; Lunatic Pandora Laboratory
| Cards:  Elastoid (Drop; Mod Card); Ultimate Weapon (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  M-Stone
|       Lvl. 20 -29:  Magic Stone; Laser Cannon
|       Lvl. 30-100:  Wizard Stone; Laser Cannon
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Dynamo Stone
|       Lvl. 20 -29:  Dynamo Stone
|       Lvl. 30-100:  Laser Cannon
|
 \_________________________________________________________________                  
  ____________________________
 / E L I T E   S O L D I E R  \____________________________________
|                                                                  
| Monster Name:  Elite Soldier
| HP Range:  148 - 4,940
| EXP Gained:  30 (+5)
| AP Gained:  2
| Type:  None
| Strong Against:  None
| Weak Against:  Poison
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Fire; Thunder; Blizzard; Scan
|       Lvl. 20 -29:  Fira; Thundara; Blizzara; Scan
|       Lvl. 30-100:  Firaga; Thundaga; Blizzaga; Dispell
| Location(s):  Dollet; Galbadia D-District Prison
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Potion; Phoenix Down; Shotgun Ammo; Cottage
|       Lvl. 20 -29:  Potion; Phoenix Down; Hi-Potion; Cottage
|       Lvl. 30-100:  Potion; Hi-Potion; Cottage
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Tent; Cottage
|       Lvl. 20 -29:  Tent; Cottage
|       Lvl. 30-100:  Cottage
|
 \_________________________________________________________________                  
  ________________
 / E L N O Y L E  \________________________________________________
|                                                                  
| Monster Name:  Elnoyle
| HP Range:  30,968 - 159,000
| EXP Gained:  220 (+20)
| AP Gained:  18
| Type:  Flying
| Strong Against:  None
| Weak Against:  Wind
| Magic that can be Drawn:  
|       Lvl. 1 - 29:  Pain; Double
|       Lvl. 30 -39:  Pain; Double
|       Lvl. 40-100:  Pain; Double
| Location(s):  Esthar; Ultimecia Castle
| Cards:  Elnoyle (Drop; Mod Card); Catoblepas (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 29:  Wizard Stone; Moon Stone
|       Lvl. 29 -39:  Wizard Stone; Moon Stone; Energy Crystal
|       Lvl. 40-100:  Energy Crystal
| Item(s) Mugged:  
|       Lvl. 1 - 29:  Moon Stone
|       Lvl. 30 -39:  Moon Stone
|       Lvl. 40-100:  Moon Stone
|
 \_________________________________________________________________                   
  ________________
 / E L V O R E T  \________________________________________________
|                                                                  
| Monster Name:  Elvoret
| HP Range:  1,563 - 3,523
| EXP Gained:  None
| AP Gained:  10
| Type:  Flying
| Strong Against:  Magic (Def.)
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 11:  Thunder; Cure; Double; Siren
| Location(s):  Dollet (Communications Tower)
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 11:  G-Returner
| Item(s) Mugged:  
|       Lvl. 1 - 11:  None
|       
|        
|
 \_________________________________________________________________                  
  ______________________________
 / E S T H A R   S O L D I E R  \__________________________________
|                                                                  
| Monster Name:  Esthar Soldier
| HP Range:  98 - 4,980
| EXP Gained:  20 (+3)
| AP Gained:  1
| Type:  None
| Strong Against:  None
| Weak Against:  Poison
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Fire; Thunder; Blizzard; Cure
|       Lvl. 20 -29:  Fira; Thundara; Blizzara; Cura
|       Lvl. 30-100:  Firaga; Thundaga; Bilzzaga; Curaga
| Location(s):  Centra Ruins; Lunatic Pandora Laboratory
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Potion; Phoenix Down
|       Lvl. 20 -29:  Potion; Phoenix Down
|       Lvl. 30-100:  Potion; Hi-Potion; Phoenix Down
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Potion
|       Lvl. 20 -29:  Potion
|       Lvl. 30-100:  Hi-Potion
|
 \_________________________________________________________________                  
  ________________________________________
 / E S T H A R   S O L D I E R  (Cyborg)  \________________________
|                                                                  
| Monster Name:  Esthar Soldier (Cyborg)
| HP Range:  163 - 7,950
| EXP Gained:  30 (+3)
| AP Gained:  1
| Type:  None
| Strong Against:  None
| Weak Against:  Thunder
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Fire; Thunder; Blizzard
|       Lvl. 20 -29:  Fira; Thundara; Blizzara
|       Lvl. 30-100:  Firaga; Thundaga; Blizzaga
| Location(s):  Centra Ruins; Dr. Odine's Laboratory
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Potion; Phoenix Down; Tent; Cottage
|       Lvl. 20 -29:  Potion; Phoenix Down; Tent; Cottage
|       Lvl. 30-100:  Potion; Hi-Potion; Tent; Cottage
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Phoenix Down
|       Lvl. 20 -29:  Phoenix Down
|       Lvl. 30-100:  Phoenix Down
|
 \_________________________________________________________________                  
  ______________________________
 / F A K E   P R E S I D E N T  \__________________________________
|                                                                  
| Monster Name:  Fake President
| HP Range:  52 - 778
| EXP Gained:  None
| AP Gained:  None
| Type:  None
| Strong Against:  None 
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 12:  Cure
| Location(s):  Presidential Train
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 12:  None  
| Item(s) Mugged:  
|       Lvl. 1 - 12:  None
|         
|         
|
 \_________________________________________________________________                  
  __________________________
 / F A S T I T O C A L O N  \______________________________________
|                                                                  
| Monster Name:  Fastitocalon
| HP Range:  215 - 9,200
| EXP Gained:  60 (+20)
| AP Gained:  1
| Type:  None
| Strong Against:  None
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Blizzard; Sleep; Scan
|       Lvl. 20 -29:  Blizzara; Sleep; Scan
|       Lvl. 30-100:  Bilzzaga; Scan; Water
| Location(s):  Great Plains of Galbadia; Galbadia
| Cards:  Fastitocalon (Drop; Mod Card); Tonberry King (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  Fish Fin; Water Crystal
|       Lvl. 20 -29:  Fish Fin; Water Crystal
|       Lvl. 30-100:  Fish Fin; Water Crystal
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Water Crystal
|       Lvl. 20 -29:  Water Crystal
|       Lvl. 30-100:  Water Crystal
|
 \_________________________________________________________________                  
  ______________________________
 / F A S T I T O C A L O N - F  \__________________________________
|                                                                  
| Monster Name:  Fastitocalon-F
| HP Range:  215 - 9,200
| EXP Gained:  15 (+5)
| AP Gained:  3
| Type:  None
| Strong Against:  None
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Blizzard; Sleep; Scan
|       Lvl. 20 -29:  Blizzara; Sleep; Scan
|       Lvl. 30-100:  Blizzaga; Scan; Water
| Location(s):  Galbadia
| Cards:  Fastitocalon-F (Drop; Mod Card)
| Item(s) Gained:  
|       Lvl. 1 - 19:  Fish Fin
|       Lvl. 20 -29:  Fish Fin; Water Crystal
|       Lvl. 30-100:  Fish Fin; Water Crystal
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Fish Fin
|       Lvl. 20 -29:  Fish Fin
|       Lvl. 30-100:  Fish Fin
|
 \_________________________________________________________________                  
  ____________________
 / F O R B I D D E N  \____________________________________________
|                                                                  
| Monster Name:  Forbidden
| HP Range:  221 - 22,100
| EXP Gained:  85 (+15)
| AP Gained:  4
| Type:  Undead
| Strong Against:  None
| Weak Against:  Holy; Fire
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Zombie
|       Lvl. 20 -29:  Zombie; Blind; Stop
|       Lvl. 30-100:  Zombie; Blind; Stop; Death
| Location(s):  Tomb of the Unknown King; Esthar
| Cards:  Forbidden (Drop; Mod Card); Red Giant (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  Betrayal Sword; Dead Spirit; Zombie Powder
|       Lvl. 20 -29:  Dead Spirit; Zombie Powder; Curse Spike
|       Lvl. 30-100:  Curse Spike; Zombie Powder; Force Amulet
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Dead Spirit
|       Lvl. 20 -29:  Dead Spirit
|       Lvl. 30-100:  Dead Spirit
|
 \_________________________________________________________________                  
  _______________________
 / F U J I N  (Round 1)  \_________________________________________
|                                                                  
| Monster Name:  Fujin (1st Round)
| HP Range:  300 - 8,700
| EXP Gained:  None
| AP Gained:  10
| Type:  None
| Strong Against:  None
| Weak Against:  Poison
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Aero; Cura; Life; Pandemona
|       Lvl. 20 -29:  Aero; Cura; Life; Pandemona
| Location(s):  Balamb Town Square; Balamb Hotel
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Megalixir
|       Lvl. 20 -29:  Megalixir
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Megalixir; Hero
|       Lvl. 20 -29:  Megalixir; Hero
|         
|
 \_________________________________________________________________                   
  _______________________
 / F U J I N  (Round 2)  \_________________________________________
|                                                                  
| Monster Name:  Fujin (2nd Round)
| HP Range:  5,300 - 18,200
| EXP Gained:  None
| AP Gained:  8
| Type:  None
| Strong Against:  None
| Weak Against:  Poison
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Aero; Cure; Life
|       Lvl. 20 -29:  Aero; Cura; Life
|       Lvl. 30 -44:  Aero; Curaga; Full-Life; Tornado
| Location(s):  Lunatic Pandora
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Megalixir
|       Lvl. 20 -29:  Megalixir
|       Lvl. 30 -44:  Megalixir
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Megalixir
|       Lvl. 20 -29:  Megalixir
|       Lvl. 30 -34:  Megalixir
|
 \_________________________________________________________________                   
  ________________
 / F U N G U A R  \________________________________________________
|                                                                  
| Monster Name:  Funguar
| HP Range:  303 - 2,100
| EXP Gained:  20 (+3)
| AP Gained:  1
| Type:  None
| Strong Against:  None
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Sleep; Scan
|       Lvl. 20 -29:  Sleep; Scan; Silence
|       Lvl. 30-100:  Sleep; Scan; Silence; Confuse
| Location(s):  Timber Forest; Dollet
| Cards:  Funguar (Drop; Mod Card); Biggs, Wedge (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  M-Stone; Sleep Powder
|       Lvl. 20 -29:  Magic Stone; Sleep Powder
|       Lvl. 30-100:  Wizard Stone; Sleep Powder
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Sleep Powder
|       Lvl. 20 -29:  Sleep Powder
|       Lvl. 30-100:  Sleep Powder
|
 \_________________________________________________________________                  
  ____________________________________
 / G A L B A D I A N   S O L D I E R  \____________________________
|                                                                  
| Monster Name:  Galbadian Soldier
| HP Range:  45 - 3,040
| EXP Gained:  20 (+3)
| AP Gained:  1
| Type:  None
| Strong Against:  None
| Weak Against:  Poison
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Fire; Thunder; Blizzard; Cure
|       Lvl. 20 -29:  Fira; Thundara; Blizzara; Cura
|       Lvl. 30-100:  Firaga; Thundaga; Blizzaga; Curaga
| Location(s):  Dollet; Galbadia Missle Base
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Potion; Normal Ammo; Phoenix Down
|       Lvl. 20 -29:  Potion; Phoenix Down
|       Lvl. 30-100:  Potion; Phoenix Down
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Potion; Phoenix Down
|       Lvl. 20 -29:  Potion; Phoenix Down; Hi-Potion
|       Lvl. 30-100:  Hi-Potion; Phoenix Down
|
 \_________________________________________________________________                 
  ____________________
 / G A R G A N T U A  \____________________________________________
|                                                                  
| Monster Name:  Gargantua
| HP Range:  10,100 - 15,400
| EXP Gained:  None
| AP Gained:  42
| Type:  None
| Strong Against:  None
| Weak Against:  None
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Bio; Quake; Reflect
|       Lvl. 20 -29:  Bio; Quake; Reflect
|       Lvl. 30 -54:  Bio; Quake; Reflect
| Location(s):  Ultimecia Castle
| Cards:  None
| Item(s) Gained:  
|       Lvl. 1 - 19:  Magic Armlet
|       Lvl. 20 -29:  Magic Armlet
|       Lvl. 30 -54:  Magic Armlet
| Item(s) Mugged:  
|       Lvl. 1 - 19:  None
|       Lvl. 20 -29:  None
|       Lvl. 30 -54:  None
|
 \_________________________________________________________________                  
  ____________
 / G A Y L A  \____________________________________________________
|                                                                  
| Monster Name:  Gayla
| HP Range:  1,021 - 13,000
| EXP Gained:  30 (+5)
| AP Gained:  2
| Type:  Flying
| Strong Against:  None
| Weak Against:  Wind
| Magic that can be Drawn:  
|       Lvl. 1 - 19:  Sleep; Thunder
|       Lvl. 20 -29:  Sleep; Thundara
|       Lvl. 30-100:  Sleep; Thundaga; Meltdown
| Location(s):  Trabia Snowfield
| Cards:  Gayla (Drop; Mod Card); Gerogero (Mod Rare)
| Item(s) Gained:  
|       Lvl. 1 - 19:  M-Stone; Mystery Fluid
|       Lvl. 20 -29:  Magic Stone; Mystery Fluid
|       Lvl. 30-100:  Wizard Stone; Mystery Fluid
| Item(s) Mugged:  
|       Lvl. 1 - 19:  Mystery Fluid
|       Lvl. 20 -29:  Mystery Fluid
|       Lvl. 30-100:  Mystery Fluid
|
 \_________________________________________________________________
                   
  _______________________________________
 / G E E Z A R D  thru  X - A T M 0 9 2  \_________________________                                                        
|                                                                  \
| Monster Name:                   C O M I N G   S O O N...         |
| HP Range:                                                        |
| EXP Gained:                                                      |
| AP Gained:                                                       |
| Type:                                                            |
| Strong Against:                                                  |  
| Weak Against:                                                    |
| Magic that can be Drawn:                                         |
|       Lvl. 1 - 19:                                               |
|       Lvl. 20 -29:                                               |
|       Lvl.                                                       |
| Location(s):                                                     |
| Cards:                                                           |
| Item(s) Gained:                                                  |
|       Lvl. 1 - 19:                                               |
|       Lvl. 20 -29:                                               |
|       Lvl. 30 -34:                                               |
| Item(s) Mugged:                                                  |
|       Lvl. 1 - 19:                                               |
|       Lvl. 20 -29:                                               |
|       Lvl. 30 -34:                                               |
|                                                                  |   
 \_________________________________________________________________/

************************************************************************
************************************************************************
*************************CONTRIBUTIONS*******************************
***********************************************************************
MAJOR THANKS TO Morduk, SDalllas15, and AyaBrea
-Morduk@hotmail.com for his creature guide
check out all his other faqs on Gamefaqs.com
-SDallas15@aol.com for his creature guide
check out all his other faqs on Gamefaqs.com
-AyaBrea(I_Love_Aya@hotmail.com) for the powerup guide
check out all his other faqs on Gamefaqs.com 
-CjayC from gamefaqs.com for posting all my faqs
-God for letting me do this
************************************************************************
************************************************************************
*****************************COMING UP*******************************
***********************************************************************
Start updating more frequently with bigger updates now that the mid-
terms are over.
Date to Shoot For 01/31/00
-Level 6 boss cards
-Great Salt Lake Walkthrough
-Diablo to GF list
-add Thunder magic to junction list
-More items
-More refinement list
 
************************************************************************
************************************************************************
*******************************FEEDBACK******************************
***********************************************************************
-Send all comments,hints,critiques etc. to Kronos1234@aol.com


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