PS1 Walkthroughs: Brave Fencer Musashi Walkthrough

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Brave Fencer Musashi Walkthrough

A FAQ / Walkthrough for...


                                                                               
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                              Brave Fencer Musashi             
                             Platform: PlayStation                      
                                 Version: Final                       
                           Brett "Nemesis" Franklin                    
                        E-Mail: nemesis@flipmode.com             
                     My website: http://faqdomain.cjb.net   
                                                                       
                                                                       
                                   PROPERTIES:                         
                 Created: Wednesday, March 29, 2000 7:02:34 pm         
                        Last Updated: 11/02/00 9:33:03 pm        
                           Size: 130 KB (133,339 bytes)             
                                                                                            
      
      *~*~*~*~*~*~*~*~*~*~*~*~*~**~*~*~*~*~**~*~*~*~*~*~*~*~*~*~*~*~*~*~*~                 




                       +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                        T A B L E   O F   C O N T E N T S
                       +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                        1. INTRODUCTION
                        2. LEGAL STUFF
                        3. UPDATES/REVISION HISTORY
                        4. Game Controls
                        5. The Story
                        6. Game Basics
                        7. Characters
                        8. Walkthrough
                            i. Chapter 1
                           ii. Chapter 2
                          iii. Chapter 3
                           iv. Chapter 4
                            v. Chapter 5 
                           vi. Chapter 6
                        9. Legendary Armor
                       10. Village Shops
                       11. Bincho Field Locations
                       13. Minku Locations
                       14. Boss Strategies
                       15. Toys
                       16. Item List
                       17. Fighting Techniques
                       18. Assimilated Abilities
                       19. Five Scrolls
                       20. GameShark Codes0
                       21. FAQ 
                       22. Credits
                       23. Contact Info




1. INTRODUCTION




----------------------------------------------------------------
I'd like to start off this FAQ by saying that this is one the BEST 
Square games ever, and is deserving of a sequel, and possibly it's own 
series of games. I wholeheartedly recommend this game to EVERYONE. It's 
incredibly fun to play, the story is wonderful, the music is beautiful, 
and the gameplay engine is deep. There's just so much to do in this 
game, the replay value is awesome. You'll be playing it for days, maybe 
even weeks, after you beat it. Even though the game isn't all that long 
(you can beat it in around 30 hours, if you don't use a strategy guide 
or anything) the things you can do after you beat it, or just being able 
to go back and find all of the things you missed the first time, makes 
it an incredibly rewarding experience.

I do, however, recommend that you only use this guide if you are stuck, 
or really need help finding where to go next, or where that last Minku 
is, or how to get the Legendary Gloves are, and what not. Playing 
through this game by your self is what it really is about, and there's 
nothing like beating a game without a guide. But if you need the help, 
or just want a walkthrough, that's why this guide is here.

*******************
PERSONAL REVIEW
*******************
Well, I just got this game a while ago, and it is the best Action/RPG 
around (I don't really consider Zelda 64 a Action/RPG). Here are my 
thoughts on each major category:

GRAPHICS (8 out of 10)-
The graphics on Brave Fencer Musashi, while not breathtaking, do manage 
to get the job done. The colors are vibrant, and they work well for a 
game of this type. I think the characters are done very well, and look 
even better. I love the Japanese style artwork and influences, and they 
really do give this game character. The only problem with the graphics, 
while not terribly bad, is the collision detection. Sometimes you'll 
just sink into a house or something, and it can be annoying.

SOUND (9 out of 10)-
The sound in Brave Fencer Musashi is spectactular. The sound effects ar 
wonderfully done, and are crystal clear. The voice acting, while kind of 
annoying, is done well, and is annoying purposely, not on accident. But 
what really makes the sound stand out is the wonderful music. It's 
definatly Square quality music, and  sets the tone of the game 
beatifully. I just bought the soundtrack because it's so good. The music 
is the type that stays in your head for days, and you don't want it to 
stop.

GAMEPLAY (9 out of 10)- 
The gameplay of Musashi is solid as a rock. All of the RPG elements are 
done great, and the multiple abilities give the game some depth, as well 
as variety. All of the bonus things and mini-games that are in the game 
just make a great game better. Outstanding.

CONTROL (8 out of 10)-
Controlling Musashi is downright easy. Using Lumina and Fusion is 
simple, and attacking ememies is even easier. The analog control is 
smooth and precise, and adds more simplicity to this game. The only 
trouble is with some ledges, where you might accidently fall off of, 
because the analog is so precise.

Buy/Rent- Buy.

OVERALL SCORE: 9 out of 10

-------------------------------------------------------------------
Here's an in-depth review from James Mielke of videogames.com fame:

The setting is 160 years ago, and a great tension is brewing between two 
rival nations: the Yaquinik Kingdom and the LeCoir Empire. The LeCoir 
Empire stages a surprise attack on the Yaquinik Kingdom, with the intent 
to steal Reygund, the legendary sword of light. Yaquinik was not 
prepared for such an encounter and was, consequently, in great danger. 
At the moment of their greatest distress, the supervisor of the kingdom 
decided it was time for the "hero summoning." So 160 years after he had 
last saved the world from complete destruction, Musashi was called upon 
once more to serve the kingdom. 
 
Musashi. Legendary warrior of ancient Japan. Originator of the Ni 
TenIchi Ryu method of sword fighting. Philosopher. Samurai. Poet. He's 
also the star of Square's new action/RPG, Brave Fencer Musashi. Touted 
by some as Square's Zelda killer, Brave Fencer Musashi is really a much 
different game. Sure, it's an action/RPG in the sense that there's a lot 
of action, and there are RPG elements in the game, but at its core, 
Brave Fencer is really more of an action/platformer than anything else. 
 
Imagine, if you will, a game that looks like a cross between Klonoa and 
Gex: Enter the Gecko, and you'll have a fair approximation of Brave 
Fencer's stylistic approach. The game is made up of polygonal characters 
and fully 3D backgrounds. Some backgrounds can be rotated 360 degrees, 
like when you're exploring towns. Other times, the backgrounds remain 
fixed, so as to let you concentrate on solving the matter at hand, and 
since problem-solving is a main fixture in Brave Fencer, it becomes 
apparent that lots of thought went into the design. Each level has its 
own logical set of challenges that careful thinking will solve every 
time. It's very rewarding to escape the perils of the first few stages, 
which neatly sets the tone for the game.

Control in the game is very good. If you have a Dual Shock pad, you'll 
be glad to know that Brave Fencer fully supports both analog mode and 
Dual Shock vibrations. In an RPG of this nature, it's fun to feel the 
hits and spell effects in action. However, if you don't have a Dual 
Shock pad, digital control is just fine, too. In any case, the L2 and R2 
buttons control the camera angle, while the square and triangle buttons 
perform such functions as checking treasure chests, attacking, using the 
Book of Five Rings, and reading signs. The X button is used for jumps, 
while the circle button activates the "get in" technique. More on that 
later. Lastly, the R1 button is used for blocking, which, if you want to 
get anywhere in the game, must be used effectively or else your numerous 
enemies will make quick work of you. Musashi, when he has the 
appropriate equipment, can perform all sorts of functions. For example, 
when you first start the game you must embark on a mission to recover 
Lumina, Musashi's powerful Sword of Light. Additionally, when he finds a 
certain item, he'll be able to climb rock walls using his two swords. 
 
One technique that gamers will find particularly useful is the get-in 
technique. By holding down the block button, a gauge on the side of the 
screen begins to fill. When the gauge is full, you'll press the square 
button to throw Raikoumaru (your short sword) in the direction you're 
facing. Assuming you threw it at an enemy, once it hits he will be 
immobilized for a few seconds. While your enemy is trapped in this 
attack, quickly press the square button to absorb his power. Your enemy 
will disappear, and you will have temporarily gained a new get-in 
attack, which can be used, at the expense of BP points, by pressing the 
circle button. Later in the game you will find different spell books. 
Each book has different attributes, such as the Book of Earth, which can 
cause earthquakes when properly powered up. Additional sword techniques, 
like the Ni TenIchi Ryu Slash, may also be learned as the game 
progresses. Each of these skills will become necessary to overcome the 
increasingly difficult challenges the game will provide.

One of the things that should be noted is that the game takes place in a 
virtual time zone. Although not quite real time, Brave Fencer has a 
clock that continuously runs, whether you do anything or not. You'll see 
the day turn from morning to noon to night all within the space of 15 
minutes (although it seems to stay night longer than it does day). 
Accordingly, you must rest Musashi regularly, either at the local inn, 
or have him just lie on the ground and catch some winks. If you don't, 
you'll have an increasingly lethargic and ineffective Musashi on your 
hands. Not the best way to finish the game. Whether or not this was such 
a good idea is up for debate, since you seem to be spending as much time 
resting the poor bastard as you do questing (although, thankfully, when 
sleeping, time moves superfast). As far as the RPG elements are 
concerned, there is the usual interaction in the towns, like buying 
items, food, accessories; sleeping; eating at the local inn; drinking 
and talking to the people in the taverns; talking to townsfolk or anyone 
who happens to be wandering around; etc. Whew. 
 
As previously stated, the graphics in this game are very well done. 
Better looking than Square's other recent RPG, Xenogears, Brave Fencer 
features well-designed towns and environments and good-looking textures 
with very little warping or pop-up. One slight problem with the towns, 
however, is that there is no zoom-out function. A feature like this 
would be greatly appreciated, since trying to find your way around towns 
is reduced to simply running around until you find something that's 
familiar and starting from there. And the fact that the towns can be 
completely rotated adds unnecessary confusion. A transparent overhead 
map would have helped tremendously, but unfortunately there isn't one.

Players who liked the look of the characters in Final Fantasy VII 
(during the exploration, not the battle scenes) will enjoy the graphics 
here. Each character is Gouraud-shaded and rendered in polygons, with a 
superdeformed look. Musashi himself is the most obvious example, with a 
small body, huge head, and even bigger set of hair. The music in Brave 
Fencer is a combination of all kinds of sounds, ranging from traditional 
Japanese music to medieval orchestrations that suit the game very well. 
Sound effects are up to the usual Square quality, with sharp metallic 
clangs during sword fights and ambient sounds like running water. The 
game also features an extraordinarily large amount of voice acting, most 
of which is very good. Musashi himself can be a little overzealous, but 
otherwise it's a welcome relief from the crappy voice acting found in 
games like Resident Evil and The Granstream Saga. 
 
Overall, Brave Fencer Musashi goes a long way towards repairing Square's 
reputation, which had taken a beating after the release of shaky efforts 
like Soukaigi, Saga Frontier, and Chocobo's Mysterious Dungeon. It's a 
fun game that relies more on gameplay and exploration than it does on 
flashy special effects, and it features a lengthy (although linear) 
quest that should satisfy even the most critical gamer. A Zelda killer 
it's not, but considering what's being offered here, it should more than 
make up for any unfortunate comparisons. 
 
By James Mielke 




2. LEGAL STUFF



***ATTENION WEBMASTERS***
FROM THIS POINT FORWARD, I WILL NOT BE ACCEPTING ANY MORE E-MAILS FROM 
ANYONE WHO WANTS TO PUT THIS, OR ANY OTHER OF MY FAQS ON THEIR SITES. 
I'M SICK AND TIRED OF PEOPLE ASKING ME IF THEY CAN PUT MY FAQ ON THEIR 
SITE. I'M NOT TRYING TO BE MEAN OR ANYTHING, BUT IT'S JUST THAT I KEEP 
ON RECEIVING E-MAILS FROM WEBMASTERS WHO WANT TO PUT MY FAQ ON THEIR 
SITE. ANY MORE E-MAILS THAT I GET FROM NOW ON THAT ARE ASKING ME IF THEY 
CAN USE MY FAQ ON THEIR SITE, WILL BE DELETED AND IGNORED. THE ONLY 
SITES THAT CAN HAVE ANY OF MY FAQS ARE THE ONES SPECIFIED IN THE LEGAL 
STUFF SECTION OF THIS FAQ. 

HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY 
PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU 
FOR READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS 
OR ANY OF MY FAQS ON YOUR SITE, THE ANSWER IS NO AND WILL ALWAYS BE NO! 
SORRY IF I'M BEING RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS 
WITHOUT MY CONSENT. THANK YOU.


This FAQ can only appear on the following sites:

-GameFAQS 
-Cheat Code Central 
-GameSages 

If anyone finds it on any other site, please inform me ASAP.

E-Mail Address: thebeefycow@hotmail.com

Copyright:
 Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, 
altered, or used for any type of profit. It may be reproduced 
electronically, and printed for PRIVATE, PERSONAL use. It may not be 
placed on a CD, printed in a magazine or any type of publication. If you 
want to use this FAQ on your site, please contact me. If you would like 
to contribute to this FAQ (you will be credited,) please e-mail me, as 
well as any questions, comments, or corrections, to the address above.

All rights reserved.




3. UPDATES/REVISION HISTORY


                   
Version 0.2 (12/29/99)
-----------------------

* First Version. Still haven't finished Walkthrough Section yet, but I 
will soon


Version 0.4 (12/30/99)
-----------------------

* Not sure if this can be called a real update, but i just added the 
ATTENTION WEBMASTERS disclaimer at the top of this FAQ.


Version 0.6 (01/01/00)
-----------------------

* Added the Walkthrough for Chapter 3. Whew!

* Cleaned up the layout of this FAQ a little bit.


Version 0.8 (01/02/00)
-----------------------

* Added the Walkthrough for Chapter 4.

* Added the boss strategies for Chapter 3 boss, Relic Keeper, and
  Chapter 4 boss, Frost Dragon.


Version 1.0 (01/14/00)
-----------------------

* Added the Walkthrough for Chapter 5.

* Added the boss strategy for Chapter 5 boss, Queen Ant.


Version 1.01 (01/30/00)
-----------------------

* Added some simple ASCII art at the top of this FAQ


Version 1.02 (05/13/00)
-----------------------

* Cleaned up the FAQ a bit, and added some new ASCII art at the top


Version 1.0 (06/28/00)
-------------------------

* Changed the FAQ back to Version 1.0, since it is now officially complete

* Completed the Walkthrough finally

* Updated the Boss Section





4. Game Controls



NOTE: These controls were taken directly from the game manual.

*************
IN THE FIELD:
*************

Directional Buttons/Analog-----Walk/Push


Square-----------------Attack with Fusion, Asslimilate, open treasure 
                      chests, read sign posts

Triangle---------------Attack with Lumina, Use the power of the Five
                      Scrolls

X----------------------Jump

Circle-----------------Use techniques obtained by assimilation

R1---------------------Defend, Fill up charge gauge

**************
IN THE VILLAGE
**************

Directional Pad/Analog-------Walk


Square------------------Talk to people, knock on doors, read sign
                       posts

X-----------------------Jump

R2/L2-------------------Change viewpoints

*****
MENU
*****

Directional pad/Analog----Move cursor


X-------------------Execute, proceed to next dialoge box

Triangle------------Cancel, procees to next dialoge box

Circle--------------Skip voice overs


OTHER CONTROLS

L1+Direction---------Walk slowly

START, SELECT, L1, L2, R1, R2 at the same time-----Soft Reset





5. The Story



NOTE: The Story was taken directly from the game manual.

Over 150 years ago, a giant monster suddenly appeared in the 
Thirstquencher Empire, neighboring country to the Allucaneet Kingdom. 
This monster was known as the Wizard of Darkness and was a huge creature 
made of almost entirely of a powerful crystal known as Binchotite. After 
easily destroying the Thirstquencher Empire, the monster made way for 
Allucaneet, seeking the bountiful supply of Binchotite believed to be 
buried there. The monster destroyed everything along the way. It is 
believed that many creatures were born of this destruction as the Wizard 
of Darkness had a strange effect on everything that crossed its path.

Upon hearing of the Wizard of Darkness' approah, King Allucaneet ordered 
the Hero Summon spell to be cast. The Hero Summon spell is a special 
magical power that is handed down, generation to generation, amongst 
only the Princess of Allucaneet. A closely guarded state secret, this 
power is onlt used as a last resort when the kingdom is faced with great 
danger. It grants it's user the ability to summon a hero through 
incantations made over a specially prepared crystal of Binchotite. The 
summoned hero called upon to defeat the Wizard of Darkness was a two-
sworded fencer named Musashi. Musashi accepted the princess' task and 
set out on a journey to defeat the Wizard of Darkness.

Musashi and the Wizard of Darkness battled fiercely for a long time. 
Even for a hero like Musashi, The Wizard of Darkness proved a 
formiddable foe. Finally, with the help of Lumina, the Sword of 
Luminescense, Musashi was able to seal the monster wiithin a magical 
ward.

It is said that Musashi then divided the power if the monster into the 
five elements of Earth, Water, Fire, Wind, and Sky, and sealed them 
within five crests. These five crests became known as the Five Scrolls 
and in the years to follow passes into myth along with the legend of the 
brave fencer, Musashi.

Things began the rather suddenly. For years, tension had been steadily 
rising between the Allucaneet Kingdom and the Thirstquencher Empire. 
Finally, after diplomatic relations between the two nations ceased, the 
Thirstquencher Empire abruptly attacked the Allucaneet Kingdom. 
Unfortunatly for Allucaneet, the king and queen were absent at the time 
of the attack.

As if the Thirstquencher Empire had timed its invasion according to 
their absence, the invasion began with one specific goal in mind; to 
capture Lumina, the Sword of Luminescence. Unable to repel the surprise 
attack, Allucaneet's army lost ground quickly while the ememy pressed on 
toward the castle. As the Thirstquencher army approahed the castle, the 
senior members of Allucaneet realized that their only hope would be to 
summon a hero.



6. Game Basics



***************
ASSIMILATION
***************

Assimilation is one of the key aspects of this game. It's unique in 
every aspect, and if you are stuck in the game, assimilation is probably 
the answer.

HOW TO ASSIMILATE:
------------------

First, charge up Fusion by holding down the R1 button until the charge 
gauge is filled.

Next, you need to throw Fusion at an enemy. To do this, press Square, 
and Fusion will stick to the enemy that it first touches. Once you have 
done this, rapidly press Square to start Assimilation. Once the the 
charge bar is filled up again, you've completed assimilation.

Once you've assimilated an ability from an enemy, you can use it at any 
time by pressing the Circle button. The only time you can't use the 
ability is if you assimilated another ability.

*****************
IF YOU ARE LOST
*****************
There will be times during the game when you will become lost or 
confused as what to do next. This may become irritating and may cause 
you to lose interest in the game, or become frustrated. Well, if you do 
become lost, here are some things you might want to try.

First of all, talk to the surrounding people and villagers. Since Brave 
Fencer Musashi is half RPG, you can talk to people. Do this to get some 
hints or clues as what to do next in the game.

Or, you might want to see what Mujsashi himself is saying. If you go to 
your inventory screen, and see what he has to say. Or, if you're just
plain lost, use your compass to see where to head off to next. You can 
also go to the Castle and talk to the servants and other people there as 
well. They can give you some pretty helpful tips and will help you 
throughout your quest.

And, if all else fails, you can always use this guide to help you. :)


***********************************
HOW TO SAVE AND GET RESTED FOR FREE
***********************************
In order to save your game, you'll need to go to the Village Inn. You 
can also save your game after a boss fight. Save your game OFTEN.

There are other means of saving, but they are only a type of checkpoint. 
They are called Memory Boxes. These allow you to temporarily save your 
game, or Musashi's Memory. But the downside to these are that if you die 
and have to start over with one of these boxes, your health will only be 
at 50%.

There are two ways to get full HP. Either go to the Inn and pay to get a 
room in order to rest, or you can just head to the Castle and stay at 
your private room and rest for free. Only use the Inn if it's life or 
death.

Try not to sleep outside of houses and other areas. When you do this, 
even though your HP rises, your BP goes down. This technique will have 
to be used plenty of times throughout the game, as it is a useful 
ability. I only use it as a second resort, and I can't go to the Castle.

****************
HELPFUL PLACES
****************
There are several helpful places, all within Allucaneet Palace. Here are 
the facilities that will help you out in your adventure.

*NOTE- The info for all of these places were taken directly from the 
game manual.
----------------------------------------------------------

GREAT HALL:
-----------
During less troubled times, this served as the palace's dining room. 
Musashi will be able to talk to people he has rescued during his 
adventure here. They may provide helpful information or techniques.

LIBRARY:
--------
Allucaneet Palace takes pride in its vast colection of books in the 
Library. If there is something you would like more information on, you 
can look it up in the Library.

MUSASI'S ROOM:
---------------
A room that Butler Livers furnishes for Musashi. He can sleep on the bed 
or play with his action figures here. A great place to restore your HP 
and BP quickly.


*********
VILLAGE
*********
Here are some of the various establishments in Grillin Village.

INN:
-----
Recover HP, BP, and reduce tiredness. You can also save data here or 
speak to the residents.

BAKERY:
--------
BP can be recovered by eating bread or drinking milk. Prepare for your 
journeys by buying food here, but remember that fresh bread and dairy 
products will spoil if kept for more than a week.

GROCERY:
--------
Sells various useful items for your journey suchas medicines to recover 
HP and 'Antidote'.

RESTAURANT:
-----------
A place for the villagers to get together and socialize. Useful 
information may be obtained here by chating with the customers.

PAWN SHOP:
----------
Mysterious items that Musashi gathers during his journey can be brought 
here for apprasial. Certain items may prove to be useful, while others 
can be sold.

TOY STORE:
-----------
A variety of of action figures may be purchased here-check back for new 
arrivials.


*******************
24-HOUR GAME CLOCK
*******************
In Brave Fencer Musashi, there is a real-time game clock that runs 24 
hours a day, seven days a week, just like in real life. Everything 
within the village, including store hours, access to different areas of 
the game, and when people are awake and asleep, are all depentant on the 
in-game clock. The week goes like this: Monday, Tuesday, Wednesday, 
Thursday, Skyday, Saturday, and Sunday.The longer you are awake in the 
game, the more your Tiredness and HP will go up, and the more your BP 
will go down. Try to stay rested at all times.


When Musashi gets tired, his attacks weaken, a stops running, and all of 
his actions slow down. You don't want Musashi to go below 50% tired, or 
else his health will decrease, and the likability of him dying 
increases. Some ways of decreasing tiredness, is to go to the palace and 
rest, go to the Inn and rest, or you can even sleep in the field or 
village. You can also buy items from the grocery shop, like Mint or H-
Mint to help fight tiredness.


******************************
HOW TO INCREASE YOUR HP AND BP
******************************
Throughout the game, you will need to find some way to increase your HP 
and BP in order to defeat harder ememies and bosses. The only way to 
increase your HP is to use Longevity Berries. To get these berries, yo 
need to find the hidden Minkus throughout the game, and to defeat it. 
Defeating these creatures gives you one berry, which increases Musashi's 
HP by 25. Look in the MINKU LOCATION Section for more info on how and 
where to find these mysterious creatures.

To increase your BP, find the Bincho Fields. Everytime you find one of 
these and free whoever is inside, your BP will increase by 5. This will 
help you immensely throughout the game.






7. Characters



Here are the character profiles of Brave Fencer Musashi:

*NOTE- The character profiles below were taken directly from the game 
manual.
--------------------------------------------------------------

MUSASHI: 
---------
A brave fencer summoned by Princess Fillet of the troubled Allucaneet 
Kingdom. He has a fondness for duels and rice balls. After learning that 
he won't be able to return to his home world until he fulfills the wish 
of the princess, he reluctantly becomes the hero desperatly needed by 
the kingdom.

PRINCESS FILLET:
---------------- 
The daughter of the king and queen of Allucaneet. She summons Musashi by 
casting the Hero Summon spell. Because she is a tomboy at heart, those 
around her have difficulty keeping her under control and out of trouble.

BUTLER LIVERS, SCRIBE SHANKY, & STEWARD RIBSON: 
------------------------------------------------
These three statesmen aid the Allucaneet Kingdom. Taking care of the 
mischievous princess is a constant headache for them.

KOJIRO: 
-------
A swordsmen summoned into this world by Princess Fillet after Musashi's 
arrival. In their home worls, he wanted to challenge Musashi to a duel, 
but...

LEADER'S FORCE- TOPO, ED, BEN: 
-------------------------------
A strange threesome in which each member thinks they are the leader.

ROOTRICK: 
---------
A Thirstquencher Lieutenant who leads the Empire's miliary force. Though 
not especially clever, he is persistant enough to get in Musashi's way.

COLONEL CAPRICCIOLA: 
---------------------
Fuher Flatski's right-hand man. A cold and calculating strategist.

GINGERELLE & BUBBLES:
---------------------
Member's of the Thirstquencher Army's spy group. It is rumored that they 
are beautiful sisters who compete for the number one spot in the 
Thirstquencher beauty contest.






8. Walkthrough



Here's the main meat of this FAQ, and will guide you through all six 
chapters of the game, as well as give you boss strategies for each chapter.

-------------------------------------------------------------------

                    **********************************
******************** i. Chapter 1: The Journey Begins **********************
                    **********************************

After the intro, you'll start your game in soem kind of forest. Start 
running forward, and kill all enemies in your way. This way, you can 
collect plenty of Dran, and start the game off right. Once you reach the 
three rocks, push the one in the middle out of your way, and keep on 
running forward. Once you reach the river, and look for the enemy on a 
cliff to your left. Face him, hold R1 until your charge gauge is full, 
then hit Square to throw Fusion at him. Now tap Square rapidly to 
assimilate the ability Gunshot from the soldier. This is assimilation, 
and it will be a key ability throughout the game. Once you've got 
Gunshot, hit Circle to shoot the logs on the other side of the river. 
They should fall over, and should create a type of bridge. Now cross the 
bridge, and make your way to the large tower.


This tower is called Spiral Tower. Once you get there, head up the ramp 
and go left. Destroy every statue on the way up to the top. Once you've 
desroyed one, step on the circle beneath it. At the last one, run up the 
sprial runway to the very top. Kill more enemies on the way to the top 
to get even more Dran, or money. Head through the door and into the 
mounatain side. now run up another spiral runway. Once again, kill more 
enemies to acquire more Dran. At the top of the runway, assimilate 
Gunshot from the enemy by the door. Now go through the door at the top.


Now, find a soldier, and assimilate the Stun ability from one of them. 
Kill as many soldiers as you can to get more money. Now get the 
attention of a soldier, and get him to stand on the platform by the 
force field. Once he's on top of the platform, use Stun on him so he 
stays on it, and the force field will be temporarily shut down. Now grab 
Lumina from where the force field used to be.


Now that you have the sword, you'll have to run away from the giant 
head. It's not too difficult, so I'll just let you do it yourself. The 
only thing that I can say is to keep on running. :)


After another cut-scene, you should recieve another attack: Lumina's 
Rotation. Now here comes the first boss!


------------------
STEAM KNIGHT
------------------
The first boss of the game is also one of the easiest ones to defeat. 
There are three different parts of this bosses' attacks. 
During the first part do not hit the Steam Knight until he throws his 
ball-and-chain at you.
 

Avoid the attack, and when it gets stuck in the ground, attack the 
Knight's foot. Do this over and over until until the Steam 
Knight falls over. When he has fallen, hit the cloth on his body, and 
keep hitting him here until he gets back up. The Steam Knight will 
repeat the first round of attacks again, but this time, attack the other 
foot with Lumina, and when he falls over again, hit the green crystal 
where the cloth was, then push Square to pick him up and then throw him 
through the wall.


The Steam Knight's second part will begin once you're outside of 
the palace. Do the same thing as before, wait for him to attack, then 
attack him when it's stuck in the ground, attack one of his legs, then 
hit the green crystal. Do this over until all of his four legs are 
desroyed, then throw him through the second wall.


Now begins the Steam Knight's third phase of attacks, and it's a little 
bit more difficult than the other two. He'll jump into the air, and when 
you see his shadow on the ground, move out of the way, and then once 
he's landed on the ground, attack the green crystal. Keep on hitting the 
crystal, while still avoiding his other attacks. Once he's defeated, 
press Square again, and you'll toss him over the mountain to destroy him 
once and for all.


---------------------------------------------------------------------

                      ******************************
********************** ii. Chapter 2: A New Journey ***********************
                      ******************************

While Chapter One was more of a training level than an actual Chapter, 
Chapter 2 is where the game really begins. Chapter 2 is a lot longer 
than Chapter 1, and there are far more objectives in this one.


After you've talked to those two guys, you need to go to the Library and 
learn about Musashi and about the Five Scrolls. Although this is not 
required, it gives a good background setting and tells you what the 
whole story is about. Now go over to the Gondola, and ride it down to 
the village. Once you are in the village, you should walk around it to 
get familiar with the shops and other locations. Now find the church, 
and go south to find a man trapped in some stocks, and you should also 
see two different paths. Go into the path with the dead end sign.


If you follow this path to the end, you'll find the first Bincho Field 
of the game. A Bincho Field is a large, green crystal, with a person 
trapped inside. You need to free whoever is inside of these Binch 
Fields. To free someone, hit the Bincho Field with Fusion, or Triangle. 
After you've freed someone, your BP will rise by 5 points. Now, free the 
slave inside of the Bincho Field, and return back to the begining of the 
path, then head over to the second path where the man in the stocks is. 
Continue to follow the path, and you should be heading to the Northwest. 
Look to the northwest of the pond of water to find another Bincho Field, 
behind a tree. Go to the other side of the tree and assimilate the Hop 
ability from the Flower Pot guy. Now, use the Hop ability to hop over 
the nearby thorns, and go north. Go across the bridge and run past the 
three red enemies. Keep on running straight ahead, and when you get to 
another Flower Pot enemy, go behind it and look for a cliff. Use the Hop 
ability to climb up the cliff. There is another Bincho Field at the top. 
Free the person inside, and go across the nearby pipe. Get whatever is 
inside of the chest, then go back across the pipe, and hop back down to 
the ground. Go back across the bridge, and once you find the flower pot 
enemy, head west, and you'll find a secret area inside of the trees. If 
you are here at the right time, usually after midnight, you'll find a 
Minku. If not, then you should find a Minku dropping. If there is not a 
Minku there, sleep until after midnight, and one will appear. To catch a 
minku, pick it up with Square, and throw it. After you've done that, it 
should have released a Longetivity Berry. Longetivity Berries increase 
your overall HP by 25 points. 


After you've gotten the Berry, go east and past the Flower Pot enemy, go 
across the bridge, and head through the giant pipe. Keep on going 
forward, and then jump onto the third pipe to the left. If you walk 
across it, you'll find another Bincho Field. After freeing the person 
inside of it, head back to the pipe and go to the path you just were on. 
Head to the north once you are back onto the path. Now if you jump onto 
the gray steam pipe to your right, and go up the stairs, you'll find 
another Bincho Field. After you've freed the person inside, go along the 
two pipes to your left, and you should find a 500 Dran coin and a heart.


Now, you need to hop down to the main path, and go back to the region 
where you entered the huge pipe eariler. Once you are in front of the 
pipe, head east of the pipe, and take that path. It should return you to 
Grillin' Village. Once you are back in the village, you should probably 
go to the Inn, rest up, and save your game.


After you've done that, head over to the Mayor's house, and speak to 
him. Agree to help rescue the dog, then go north and go up the ramp that 
leads to Twinpeak Mountain. After going past the guard, head west on the 
west path, and head over to Twinpeak Mountain. If you continue on, there 
should be a Bincho Field on some rocks. After doing this, continue 
forward, and assimilate the Shrink ability from the nearby Magician. Now 
use this ability to shrink the giant white thing that is blocking your 
path, and jump across the water. Look to your right, and you should see 
the dog on a tiny island. Pick up the dog, and then throw him across the 
water. Throw him across the two water hazards, then carry him back to 
the area where you first entered Twinpeak Mountain.


Now go back to the Mayor's house, and then go and talk to the guy stuck 
in the stocks. After speaking to him, go to the Grocery and buy any 
bread item, and get some water from the well. You might have to wait for 
the two women to leave before you can get the water from the well. After 
getting these two items, take them to the guy in the stocks. After 
agreeing to help him out of the stocks, leave the village through the 
path next to the windmill.  Go back into the giant pipe, go back across 
the bridge, and go north past the three red enemies. Keep on following 
the path underneath the big pipe, then assimilate the Hop ability from 
the Flower Pot enemy. Now hop over the spiked vines on the ground, and 
look to the left to find the dog.


Now follow the dog until he leads you to the key. The dog will show you 
which direction to go by barking. You need to protect the dog, because 
if he dies, you'll need to restart. After getting the key, head all the 
way back to the man in the stocks. In order to free him, do it after 
midnight, that way nobody will know about it. You might want to go to 
the store in the morning to buy plenty of Mints and W-Gels with all of 
the money or Dran, that you've collected. After doing this, go back to 
Twinpeak Mountain where the dog was trapped. Keep on going left, until 
you reach another Bincho Field. Free the guy, then hop across the three 
poles to the other side. After getting to the other side, go left, and 
use the Memory Box to temporarily save your game. Keep on running left, 
get whatever is inside of the treasure chest, then go back right. Head 
up the path, get the treasure underneath the waterfall, then go up the 
hill to the left. Now you need to hop across the moving platforms, and 
into the cave. Jump across these platforms inside of the cave, then kill 
the guards on the other side, on a bridge. Jump off the bridge, and onto 
the vine below. Climb down it, get the treasure on the left, then go 
across the rocks to your right to get another Bincho Field. Climb back 
to the top, and enter the cave on the other side of the bridge.


After leaving the cave, jump across the platforms, then run to your 
right unitl you see a large tree. Perform your Lumina spinning attack 
next to the tree. This will cut down the tree. Pick up the log, and run 
up the path to your left. Continue to follow the path, then run right 
until you see a pole. Go down the pole, and you'll find another Bincho 
Field. Go back up the pole and keep running right. Cross the moving 
platforms, find another pole, go down it, get another Bincho Field, and 
chop down another tree. Once you've got the tree, go back up the pole, 
and go right by swinging from pole to pole (the ones that are sticking 
out of the Mountain side). Go up the pole at the end of the path, and 
you'll find another tree. After cutting it down, and grabbing it, run 
left. You might want to either sleep or use a Mint, because you're 
probably really tired. Once you've reached the last tree, grab it, go 
left, up the stairs, and you'll find Jon the theif. 


If you give Jon the logs, he'll make you a raft out of the logs. Now 
you'll take a ride on the river. While on the raft, use X to move out of 
the way of things in your way. If you decide to take the right side of 
the river, there are more coins, but it is much more dangerous. If you 
take the left side and paths, it's much safer, but won't have as much 
money as the right path. If you lose four logs, you'll have to start 
over at the top.  Now, right before you go under the giant skull, go 
left, and enter a secret cave. Go up the hill to your left, and you'll 
find a Bincho Field. Hop across the river and go back all the way to the 
top of the mountain and enter the rapids ride again. 


After survivng the rapids ride, hop off the raft, go left, and you'll 
find a treasure chest containing the Legendary Bracelet. Go to the Pawn 
Shop, and have the guy appraise it. After he does this, you should learn 
a new ability--Rock Climbing. Once you leave the shop, you'll get your 
next mission from the Mayor. Now, go to the Inn, rest up, save your 
game, and prepare for your next mission.


When you're ready, go back to the path that leads to Twinpeak Mountain. 
But instead of talking to the guard and entering, go left, and use the 
Rock Climbing ability you just got on the cliff. Talk to the engineer, 
then go back to the village. From the village, go to the path next to 
the Windmill. Once you get to the fork in the roak, take the right path, 
and at the dead end, climb up the cliff. At the top, run through the 
pipe archway, until you get to the Steam Factory. Once you get to the 
Steam Factory, go inside. Remember, you have a time-limit, so don't 
waste time. Once you are inside, take the elevator to the first floor. 


Now go right and shut off valve #1, now go right again and shut off 
valve #2. Once again, go right, and shut off valve #3. Go right again, 
get on the elevator, and go up to level 2. Get off of the elevator, and 
get onto one of the red pipes. Go left, and shut off valve #4. Run left 
again, and shut off valve #5, then run left again to shut off valve #6. 
Go up the elevator to the last level. Go left, get past the steam, shut 
off valve # 7, go right and shut off valve # 8. You've done it, you've 
saved the village!


Now, follow the engineer into the pipe, then go back to the village. 
Rest up, and save your game. Go and talk to the mayor. Now go south 
across the bridge, and follow the path. Keep on following the path to 
the south, go under the pipe, and get the Bincho Field and whatever is 
in the chest. Go all the way back to Twinpeak Mountain, and follow the 
path to the left. Again, use the three poles to cross the river, and go 
left. Here's where you'll race Rootrick to the top of the Mountain. Just 
climb as fast as you can, and you'll beat him with ease. Once you've 
beat him, go towards the center of the mountain, and hit Triangle to 
break the black stone. You should now have the Earth Scroll, and a new 
ability. You can now change your sword from Normal to Earth. To perform 
your new ability, Earthquake, just hold R1 to charge it, then tap 
Triangle to use it. Walk to the huge boulder and use Earthquake on it. 


Now, hop on down to where the boulder fell, then go left and head all 
the way back up the mountain, to the area where you first met Jon the 
thief. Now ride the rapids again, but once you're off the raft at the 
end, go up the stairs, and go south. Use Earthquake to knock the 
boulders over, and into the pit. Get whatever is in the chest, and 
return to the village to rest and save your game. Be sure to buy plenty 
of Gel and W-Gel. Go to the Palace, and talk to the geezer. After doing 
this, head back to Twinpeak Mountain, but this time, take the right 
path, not the left one. You should be heading into Hell's Valley. Go 
across the boulders again, and free the prisoner inside of the Bincho 
Field. Now use Earthquake to knock over every boulder in your way, then 
head straight ahead to fight the second boss...



----------------
SKULLPION
----------------
This boss has to be the easiest boss in the entire game, although you do 
have to be patient to defeat him. The reason Skullpion is so easy to 
defeat is that you have people helping you out. 


Now, when he begins his first attack, when he sprays stuff at you, avoid 
it by standing behind him. While doing this, charge your charge gauge 
until it's flashing. Wait until there is something above Skullpion like 
rocks or bombs, then tap Triangle to use your earthquake attack that 
causes those items to fall on top of him. Once something falls on him 
and he's stunned, attack the crystal inside of his mouth. Do this three 
times, and he's defeated. To protect your helpers from Skullpion, use 
your earthquake attack to cause him to fall back to the ground.



                      *******************************
********************** iii. Chapter 3: Mission Vambee *********************
                      *******************************

After beating Skullpion, go to either the inn, or your room in the 
Palace, and get some rest and save your game. Once it's light out 
outside, go to the grocery store and talk with the Mayor and the other 
guy. After you've finished speaking to them, go into the store, and you 
should buy anything you need, like W-Gels. Now head over to the 
windmill, knock on the door, and the man should give you the Mine Key. 
You'll have to do this at night, because the guy at the windmill only 
sleeps during the day. Now head north, and find the mine entrance. Use 
the Mine Key to open the locked gate, and once you are inside of the 
mine, take the right hand path, and at the end of it, go up the pole to 
the second level. Once at the top, keep on going right, and trying to 
not to get hurt by rocks and such. You should now be heading into the 
caves themselves. You'll know that you're in the caves when you see a 
giant fan below you. It should be blowing air up towards you, and once 
the blades of the fan stop spinning, jump INTO the fan.


At the bottom, you should see a Memory Box. Use it, and take the left-
hand path. Hop onto the first converyor belt, after doing this, go 
across the platforms, then hop onto another conveyor belt that is in the 
foreground. If you get onto the platform to the right, you'll find a 
Bincho Field. After freeing the prisoneer, go back onto the conveyor 
belt, and jump onto the platform above it. You now need to hop onto the 
belt on your left, and then onto another conveyor belt that is in the 
background. You'll see some more platforms, so jump across those to find 
another Bincho Field. Now hop onto the conveyor belt you were just on, 
and go onto the platform to your left. Now keep on going to your left, 
and into the cave.


After you've gone inside, jump on the moving platform, and ride it all 
around the cave. If you jump off of it at any of the three ledges around 
the cave, you can find a Bincho Field, a treasure chest, and a moogle. 
After you've done this, you need to get back onto the moving platform, 
and ride it and jump from platform to platform, until you've reached the 
center of the cave. You should see a Bincho Field around this area, so 
free the person inside, get back onto the platform, and ride it again 
until you see some stairs. Jump onto the rock island witht the stairs, 
and go up to the very top of the island, and you'll see a flower. It 
might not be bloomed yet, so if it isn't, just sleep until it does 
bloom. Once it has bloomed, grab it, then go all the way back to the 
area with the giant fan. Climb up the side of the wall to get back to 
the top of the fan, but wait until the fan stops spinning to go through 
it. Once you are above the fan, wait until it starts spinning again, and 
use the air it produces to float over to the path to the right.


Now keep on running right, and try to avoid rocks and other stuff that 
will hurt you, until you reach another cave entrance. Once inside, hop 
across the platforms until you get to the platform that rises up and 
down. Get on it, ride it up, and jump off to your left. You should now 
see two more platforms that rise. Get onto the second one, ride it to 
the top, get onto the platform to your left, and leave the cave.


Run straight until you reach a fork in the path. Take the path in the 
foreground. This will take you back to Grillin' Village. Try to rest up 
and save your game. After doing this, go back to the grocery store and 
talk to the Mayor again. You need to tell him that you'll find his 
friend. After speaking to him, go back to Twinpeak Mountain.


This task requires you to find some healing water for the Mayor's 
friend. Once you've gone past the guard, take the left path, find the 
three poles that take you across the river, and go up the mountain. Go 
into the first cave, get across the bridge, and into the second cave. 
The Mayor's friend is inside of this cave. Talk to him, and choose the 
first response. You now have only 12 minutes to get to the top of the 
mountain and get some healing water. You'd better hurry!


Go up the mountain until you find a place with a floating rock. Use the 
Earthquake ability, and knock it down. Jump onto the rock, and use the 
sticks to swing to a cliff. Once you are on the cliff, climb up the 
pole. At the top, you'll find the healing water. Once you've got it, go 
back to the Mayor's friend as fast as you can, ans then go back to the 
village. If you did it in time, Tim will greet you; if you didn't, the 
Mayor will greet you. After speaking to whoever greeted you, go to the 
bar, but only after 18:00. Talk to the guy banging on the bar door, then 
go to the Inn adn talk to the two people staying there. After you do 
this, rest up and save your game. 


Now go back to the bar, and when the door opens, go inside. Go behind 
the counter, check it out, then go into the basement. At the foot of the 
steps should be the bartender. After speaking to him, use the Memory Box 
you passed on the way down. If you ever need a health replentish, go to 
the bartender, he'll revive your health. Go through the door on your 
left, and run to the end of the path. Avoid the bowling balls by running 
to the side of them. At the end, assimilate the Bowling ability from the 
big enemy. Now use Bowl to break the wall behind him. Grab everything in 
here, go back to where you assimilated Bowl, then climb up the wall next 
to the hole in the wall. Go all the way to the end of this path, then go 
into the door to your left. Avoid ALL fire enemies, because it's tough 
to kill them. Use the block button (R1) to block the arrows that are 
coming at you. Go inside the door at the end of this path, and kill the 
big ass enemy inside.


There is a cracked wall to your right side. Use Bowl to break through 
it, and then enter the new opening. Head down the path, and then step on 
a black panel on the ground to lower a bunch of enemies waiting to be 
bowled over. Use Bowl to knock over the enemies, then run through the 
door. Free whoever is inside of the Bincho Field, then use Bowl to bust 
open the wall on your right, and get whatever is in here. Now head back 
to where you bowled over the enemies. Now step on the platform to ride 
up to another level. When you spot the fire-spitting statues, use your 
Lumina Spin Attack to defeat it. Now go through the door on the right, 
and try to stay to the right side of the path to avoid the moving wall. 
Now hop into the opening toward the end of the path, then take each 
flying platform to get to the top of the wall.


Now head through the door, kill the enemy, break through the wall on 
your left, step on the black panel to lower more bowling pin-enemies. 
Bowl them over, bust through the wall, free the person inside of the 
Bincho Field, then take the platform to get up to another level. Go 
through the door, hit the blue eye with Lumina, and then step onto the 
portal to return to the basement of the restaurant. Once there, go to 
the Memory Box and save your memories. Now go and talk to the bartender, 
and enter the door to the right. 


Once inside, go through the next door, and walk across the moving 
platforms. When you get to the end, go right from the place with four 
torches, pick up an enemy, and toss him over the spike pit so he lands 
on the panel on the other side. Now cross the bridge and go through the 
door on your right. Once inside, walk across the wall again, then go 
through the door on the right. After you've gone through the door, jump 
onto the pole above the spikes, climb up it, then jump ahead to get on 
another pole. Do this again, and after the third pole, jump off, and go 
through the door in front of you. Free whoever is inside of this Bincho 
Field, the go all the way back to the place with the four torches.


Once here, jump to the left instead, and pick up another enemy, and 
throw him across the spike pit to the other side so he lands on the 
other panel on the other side. After doing this, go through the door to 
your left, and once inside, use the floating balls as your light. At the 
end of the path, go inside of the door, then step onto the portal on the 
RIGHT. Go through the door, up the steps, and through the door to the 
left. Now go on the portal on the left this time.


Go through the doorway, and go up the stairs to your left, then go 
though the door to the right. Now step on the LEFT portal, and walk 
through the door in front of you. Now you should be in a area with lots 
of lava. Hold down the block button (R1) to protect yourself from the 
arrows, and go right. Fall into the pit on your right, then walk to your 
left. Now fall into the pit on your left, then walk to your right this 
time. Fall down into another pit, and go into the door past the enemies. 
If you stay towards the left of the path, you'll find a treasure chest. 
Keep on going, then go into the door. Use Lumina on the Blue eye, then 
step on the portal to return to the basement.


Use the Memory Box again, then speak to the bartender to get your health 
replentished. Go past the box, and down the steps. Go into a room with 
one cracked wall, and with doors on both sides. Bowl through the wall, 
get the whatever is in the chests, leave the tiny room, then go through 
the door on your right. Make your way across the flipping blocks, then 
go through the door. There is a Bincho Field on the floor, so jump down 
there and free it, then go back upstairs. Now go across some more 
flipping blocks, and go thorough the door. Keep on doing this (go over 
flipping blocks, go through the door), until you get to the room with 
the blades that are swinging. Avoid the blades, then go into the door at 
the end of the path. 


Head down the stairs and run by the spiked walls. Go down the left side 
of the wood walkway to get a Bincho Field, and then hop onto the 
rotating block on your right, and it should take you to another set of 
wood walkways. If you take the southern most walkway, you'll find the 
exit. Take the path, and run past the swinging blades and go through the 
door on the other side. Hit the blue eye with Lumina, then step on the 
portal to return back to the basement. If you need to, talk t the 
bartender to get back to full health, then save your memories at the 
Memory Box.


Now go through the door to the right of the hole in the wall. Go along 
the path by hopping from platform to platform. Go through a few doors 
until you come to a room with a red-eyed block in it. All you have to do 
is push the block onto the red panel to open the door. Now go into that 
room, and push the box that is furthest from you to the top-right panel. 
Now, push the box on the very right of the room left once, up twice, and 
left again onto the red panel. Now push the last box onto the red panel 
at the upper-left part of the room. Now the door should be open.


Now go across the floating platforms into the following room with the 
falling platforms, until you get to the room with the ghost. Assimilate 
the Sublime ability. Use this ability to memorize the path to the next 
door, then go through it. You should be in another room witha ghost in 
it. Asimilate Sublime again, and do the same thing as before. But before 
you leave, get the Bincho Field to your right. Go along the path, and 
through the door to your left. Once again, use Sublime to spot the path 
going down. Here's what to do: fall down to the left twice, down to the 
right twice, down left twice, then down right once. Now go left and 
through the door.


Use Sublime to memorize this BIG room. Here's how to get through it: 
right once, up once, left once, up once, left once, up once and right 
twice to find a chest. Now, from there, head left once, up once, then go 
upwards to fall down a level. Keep on going forward to get to a room 
with a Bincho Field. After getting this Bincho Field, step onto the 
portal, go into the door on your left, use Lumina to hit the blue eye, 
then go into the teleporter to return to the basment.


Now go to the region where you talked to the bartender, then open the 
door with the four blue eyes. Take whatever is in the chest, speak to 
the bartender, then return to the village, rest up, and save your game 
at the Inn. After this, go to the Pawn Shop to get your Legendary Belt 
appraised. After you leave the Pawn Shop, the bartender will talk to 
you. After talking to him, head to the church.


Perform a double-jump over the church fence to get in, then talk to the 
priest in the yard. Return to the church at 2:00 am. Once there, the 
priest will let you in. You will now have to fight the gargoyals until 
7:00 am. When it is 7:00 am, the sun shines in and the gargoyals will 
die. After they are dead, talk to the priest again and agree to retrieve 
the bell. Stand next to the well, and press Square to get into the well, 
and into an underground cave. Go along the path until you get to a black 
pillar. Use your Lumina Attack to break it, and you'll get the Water 
Ring. 


Now walk across the water and grab the bell and take it back to the 
Priest. You must toss it over the water, then toss it up the stairs by 
where you got the Water Ring. Carry the bell to the left of the giant 
pillar, then toss it across the water onto a platform on the left. Now 
go across the water, pick up the bell, and take it to a cave opening on 
the other side. Carry it into the opening, and across the path. At the 
first fork, walk down towards the screen, then at the second fork, go 
down towards the screen again. Once you've exited the mine, the priest 
will speak to you. Now go to the inn, rest up, and save your game.


Now return to the basement of the restaurant, then go down the two 
flights of stairs, then you should go to a door with a hole in front of 
it. Jump over the hole, go through the door, across the water, and 
through the door on the other side. Head across the room with lava, to 
the door at the other side. In the room after this, go up past the 
spikes and go across the moving platforms. Head up the stairs on your 
left, then go go right and down. Jump across the platforms, then go 
southwest of the room to get a Bincho Field. Now hop onto regular ground 
to your right, and go along the path, until you get to the area with 
spikes. Pick up an enemy and throw him across the pit and onto a panel. 
Now cross the bridge, go along the path, then hop into the doorway. Use 
your water ability to extinguish the four flames in this room. Now go 
through the next door to fight the next boss.



---------------
RELIC KEEPER
---------------
The Relic Keeper isn't a really hard boss, but he is the toughest one 
you've encountered so far in the game. He'll attack using fireballs, so 
you need to shoot bubbles at the fireballs to protect yourself. After 
you've extinguished all of the flames, the Relic Keeper's crystal will 
be exposed. Use your Lumina attack to hit it.


The second and third phases of this bosses' attack pattern are basically 
the same. He'll shoot fireballs that bounce off of walls and the sword. 
Now extinguish the fireballs again, and when they are all gone, hit the 
crystal with your Lunima attack. Repeat this one more time, and this 
boss is toast.



 
                 ******************************************
***************** iv. Chapter 4: The Duel at Dragon Island ***************
                 ******************************************

After beating The Relic Keeper (tough SOB isn't he?), save your game, 
and get healed at the inn. Now head to Twinpeak Mountain. Go up the 
mountain, and if you look towards the top, look past the three fossils, 
you'll see a big brown pole. Go up the pole, and there will a Bincho 
Field on a platform to the right. After getting the Bincho Field, go 
back to the village, then go and find the farmer's house. After you've 
found it, find the path south of his house, and take it. If you follow 
the path on the left, you should come to a Water Crest. You need to 
drain the moat around the crest, so charge with R1, then hit triangle. 
After the water is gone, take the glasses from the chest, then go to the 
upper right path at the top of the screen. Assimilate Hop from a enemy, 
then use it to hop across the spiked vines that are on the ground. Now 
take the south path, and when you come to a small bridge, use the Water 
Ability to cross the water, and get to a platform to the right. Perform 
a double-jump onto the platform, and catch the Minku if it's there. If 
not, sleep until it gets there. After catching the Minku, head back to 
the village and save your game.


Go to the Mayor's house and talk to the Mayor's wife. Agree to become 
the new mayor, then go back tot he well near the church. Find the Water 
Emblem inside of the Underground cave, then charge R1 then hit Triangle 
to raise the water. After doing this, you'll have to talk to the 
thieves. After doing this, go south, and look for a treasure chest. To 
get to it, use your Water Ability to cross the water. If you go back to 
where you found the Bell earlier, you'll find a Minku.


There is another treasure chest to the very south end of the cave. If 
you want to get it, you'll have to use your Water Ability to get to it, 
and run really fast. After getting it, head through the mine, and speak 
to the mayor's wife again. You'll need to fix the Gondola, so go to the 
Palace and talk to the geezer. If he tells you that you need to find the 
three carpenters, ignore him, because you've already captured them. Go 
and talk to them, then go to the Mine. 


Take the path on the right, go past the falling rocks, hop through the 
fan, then take the right path. When you see the snake, assimilate the 
Antidote ability from it. Now keep on going right, cross the mini-ferris 
wheels, then continue right. Keep going right until you reach the Scrap 
Pile, or the room with junk. Now grab the gold gear with the four holes, 
then go back to the village, then go to the Palace. Now speak to geezer, 
sleep to regain your health, then go to the village. Now the village is 
on fire! Use your Water Ablilty to put out the flames at all of the 
places that are on fire. There are about eight locations to put out. 
After saving the village, go to the Inn, rest up, and save your game.


After doing this, go back to the mayor's house and speak to him. Once 
you've done this, go to the path that is to the right of the Windmill. 
Take the path to the left, go through the pipe, past the three enemies. 
Go left in between the two huge rocks, and you should see a HUGE snail-
looking rock. Touch it, then use the rock salt to melt it down. NOw take 
the path on the left, and get the Bincho Field. Now go south to see some 
water. When the tide is low, use your Water Ability to cross it, get the 
treasure chest, then go south until you find a Water emblem. If you 
activate it, you'll uncover a black column right under you.Break it to 
get the Fire Ring.


After you get the Fire Ring, Kojiro will challenge you. To beat him, 
attack him from the back and the sides. After killing him, head all the 
way back to the Palace. Now you need to talk to the three mercenaries, 
the artisan, the weaver, then talk to Scribe Shanky about the Shoji. Now 
rest up and save your game. Before you set on your nest big journey, 
stock up on supplies like W-Gels.


Go to the path that leads to Somnolent Forest, the nuse the signs to get 
to Meandering Forest. When you get there, you should see a wooden sign. 
Use these directions to get to where you need to go: Left, UP, Up, 
Right, Up, Up, Right, UP, UP, Left, Up, Up, Up, Up. Once you've found 
the theives hideout, enter it, and use the Memory Box. Assimilate the 
ability of Map from the nearby enemy. Go through the door on the left, 
then go down the room, then out the top-right door. In the next room, 
hop onto the ice-cube, then wait for the penquin to push it. Now double-
jump over the pit to the other side, then go through the door.


Now you have to kill all of the penquins in here in order for a chest to 
appear over the red eye. Grab the Red Stone, then leave the roo, then go 
through the door on the right. Free whoever is in the Bincho Field, 
perform a double-jump over the blocks, then head on through the next few 
rooms to return to the lobby. Now use the Red Eye to open the door in 
the west part of the lobby. Go through the door, walk along the path, 
then go into the next room. Head towards the north-western part of the 
room, then let the giant ape pick you up and toss you to the walkway 
above. Go through the door at the top. This room is a giant maze. There 
is a Bincho Field toward the southwest part of the room. After getting 
the Bincho Field open, go to the northwestern part of the room, and go 
out the door. In this room, there is a Blue eye on the ground. Avoid the 
enemies at all cost. Kill them without getting touched. After doing 
this, you'll get a treasure chest that will be on top of the blue eye. 
The Blue Stone is inside. Get it, then exit the room.


Keep to the right of the maze, until a giant robot falls from the 
cieling. Assimilate the Steel ability from him, then leave the room 
through the door on the east side of the room. In this room, use 
Triangle to crash through the spikes, then go through the door at the 
end of the path. Go through the next few doors to find a Bincho Field, 
then hop off the balcony to get to the below floor. Head through the 
door at the top of the room, which is on the left side of the room. In 
the next room, use the blue stone to open the blue eye door. There is 
another Bincho Field to the left, and after freeing the person inside of 
it, then perform a double-jump at the top of the room to get to another 
door.


In this room, go across the room, and go through the door to the right, 
the go into the door to find a cool treasure. Now perform a double-jump 
over the balcony to land on the other floor. Now go into the bottom door 
to the right of the room. You should see a pole. Now climb up it, then 
jump onto the ramp then hop down to find a chest. Now go up the ramp and 
head through the door. Head to the southeastern corner of the room, then 
Assimilate the Clone ability from the enemy. Go through the door at the 
bottom corner of the room. In this room, use Clone to kill the enemy 
inside. Now get the green stone, then go back to where you came from 
(back to the maze). Now go to the southwest part of the room, and jump 
onto the ice-block that has a heart on it. If you jump towards the east, 
you'll find a Bincho Field and a treasure chest. Go to the southwestern 
part of the room, and you'll find the exit out of here under a lowered 
block.


Run south to get to the main entrance. Go up the stairs to find a 
colored door with three different colored dragons on it. Use your Fire 
Ability to melt the ice in front of the door. Enter the door, get the 
treasure in the chest in the back, then use the Memory Box at the top of 
the spiral ramp. Light the two torches using your Fire Ability, then go 
through the door. Hit the Yellow Crystal with Lumina to fall into the 
trap door. Head up the path into the next room and use Fire to melt 
those icicles. Time to fight the Boss!



--------------
FROST DRAGON
--------------
The Frost Dragon is a pretty tough boss, although not as tough as the 
Relic Keeper. He'll dive at you with his head. When he does, avoid him, 
then use your Fire Ability Attack on him. After you've hit him a few 
times, the floor will drop. To survive, you need to melt the icicles on 
the right.


Once you've landed, he'll come at you again. You'll have to avoid him 
again, then hit him with your Fire Attack. When the dragon starts to 
spray you with ice, stand next to his head. When he slows down, hit him 
with your Fire Attack again. Once he lays his head all the way sideways, 
the crystal will be exposed. Hit it with Lumina. Do this three times, 
and the Frost Dragon is defeated.



               *********************************************
*************** v. Chapter 5: The One That Nests Underground ***************
               *********************************************

After beating the Frost Dragon, go back to the village. Now speak to the 
mayor, then all of the shop owners. After doing this, go back to the 
Palace and talk to the geezer. Once you've listened to him, use the 
Gondola and go back to the Steam Factory. Once ou get there, you need to 
talk to the engineer, then go to the Princess, and grab the bag of 
money. 


Now you must shut off all of the valves in the Steam Factory just like 
last time, but this time, you gotta find all three missing valve 
handles. Here's what to do. Go to the back of the giant pipe that the 
elevator is on, grab the first handle, then go back and ride up the 
elevator. Now go up the level THREE, not one, then go right to get to 
valve # 8,then hop off the ledge to get to valve # 1 faster. Use the 
handele you found on this valve, then go right to shut down valve # 2. 
Go right again, use the red pipe to aviod the steam, then shut off vale 
# 3. Keep on heading right to get onto the elevator, and go up to the 
second floor. Hop onto another red pipe, then go left to get another 
valve handle on a red pipe. Now shut off valve # 4 near it, then keep on 
going left to get to valve # 5. Since it's blocked by steam, you need to 
perform a double-jump onto the valve to shut it down. Now keep on 
heading left to find valve # 6, then hop back onto the elevator and ride 
it up another level.


Go left and use the red pipe again to avoid the steam, and shut off 
valve # 7. Now go right, past valve # 8, then do another double-jump to 
where the last valve handle is located. Now go back to valve # 8, and 
shut it off. Now after doing this, go back to the village, rest up, and 
save your game.


Now go to the coal mine, make TWO left turns, until you get to the area 
where you first found the Water Ring. Once there, go into the cave. Once 
in there, just follow the path to the right until you spot the Fire 
Emblem. Use the Fire Attack on the emblem to cause fire to flame up and 
reveal a hole in the ceiling. Now rock-climb your way up the wall, and 
out the hole.


If the time is after midnight, you should find a Minku. Once you get it, 
go up the steps, then climb up the rock to find a weird looking column. 
Use Lumina on it to get the Wind Ring. You need to now activate the new 
"wind powers" in the Items menu. After doing so, stand on the circle on 
the ground, and hold down R1 to charge your charge gauge, then tap 
Triangle to dig a hole in the ground. Once you are in the hole, free 
whoever is in the Bincho Field, then go back to the village and buy 
plenty of supplies. I reccommend W-Gels, Ex-Drink, and antidotes.


Use the path that leads up towards the Gondola, right at the very north 
side of the village, speak to the man there, then go to the palace, and 
use the Gondola to hit the giant red ant. Once the ant walks away, 
follow it, then head left once inside to find a Minku. Now go back 
right, and when you see some poisonous gas, use your wind attack to fly 
through it. Go across the platforms to the right to find a treasure 
chest, then perform a double-jump onto the path that's in the 
background. Go left to find a Bincho Field.


Go back to the right again, and use Earthquake attack to make rocks fall 
into the hole in the ground. Once you find some ropes, double-jump onto 
them to find another path. Now use your Earthquake attack again to drop 
more rocks. Go across the platforms on the right to leave the area. Now 
hop to the bottom of the cave to find another treasure chest, then go up 
the platforms to the top of the room, then go right to leave this area. 
Use the wind attack to fly through this tunnel, then Assimialte the Hop 
ability from the flower guy. Use it to hop up the slope and over the 
spikes. Once you get to the next flower enemy, double-jump over the 
large gap, the Assimilate Hop from the enemy again from the other side. 
Now go up the slope to find the exit. Catch the Minku, then go up the 
side of the vent. Now you need to activate the console, so do so here, 
then leave the room throught the left. Now follow this path, and free 
whoever is in the Bincho Field, then exit through the door on the left. 


In this room, there is a Bincho Field to your left. Now use the wind 
attack to dig another hole in the ground. You need to do this in the 
middle of the room. Hop across the moving platforms to get to the bottom 
of this room. Now go right to find the exit. Keep on going to the right, 
then hop into the basket for a ride!


This Wind Ride is kinda like the Rafting ride. You need to avoid all 
enemies by using Left and Right, and you can't get hit more than four 
times, or else you'll need to start over. After it's over, grab all of 
the goodies, then save your memories in the Memory Box. Now did another 
hole using your wind attack, the hop into this hole to get to the 
Chapter 5 boss: Queen Ant!



--------------
QUEEN ANT
--------------
This boss, the Queen Ant is a tough one, so be careful and patient. Once 
it reaches out to attack you, then hit on the head with Lumina. You need 
to dodge all of the little things she spits at you. Repeat this process 
four to five times, then the crystal will reveal on it's tail. Now use 
the wind attack to blow all of the poisonous gas, then hit the crystal 
with Lumina.


Now the Queen Ant will shoot some more gas at you. Now run towards it's 
head, and use the wind attack to prevent you from falling off it, then 
jump over to some other place on it's body when you see the spikes pop 
up. You need to AVOID THE QUEEN'S CLAW, because if it grabs you, you're 
dead. Now just keep on hitting the head of the Queen to make the crystal 
become exposed. You need to hit the crystal three times WITH Lumina to 
kill her.



                 ******************************************
***************** vi. Chapter 6: The Sword of Luminescence ****************
                 ******************************************

When you are ready (that is, when you have stocked up on as much health 
items and healing items as you can afford), head into the area with the 
farmers, and speak with them. Now take the path that is near the Windmill.
Make your way to Steamwood Forest. Now follow the large silver pipe to your
left, and follow it to the end, hop off it, and then jump onto the next
pipe. Go to the end of this pipe, and you will find the Earth Crest.


Use the Earth attack on it to activate it. Now climb up the cliff and to the
top. Approach the Wind Crest and use your Wind ability to fly to the Sky
Fortress in the air. This is the final area of the game. Find the 3 different
pillars and use your Earth attack on them to lower them into the water. 
When all 3 of them are gone, use the Water Attack to cross the water and
go through the door.


Light up the torches in here with your Fire Ability, then smash the black
block on the ground to get the Sky Ring. Use the nearby memory box, then
make your way down the hallway and through the door at the end.


You are now in a rotating cylindar with spikes. Run down in while avoiding
the spikes, and grab whatever valubles you get along the way. Fly over
the holes at the end with the hover ability (the Sky ability), then head
through the door at the end to fight Ben.


Ben isn't that tough to beat. Wait until he runs out of bombs to throw at
you, then attack him when he hits the ground. After you have beat him, leave
through the door, save your game here, then continue along. Wait inside this
next room until you see a flash of light, then go back through the door you
just came in through. You will take a fall. Once you have landed, go right
and enter the door that has the Earth Crest symbol on it. Once inside, use
your Earth ability on the box to activate a walkway. Now keep going right
and make your way up the platforms until you reach a large box. Use your
Earth Ability about 3-4 times to lower it, then run over it and go through
the door with the circle on it.


Fly over the spikes in the next room, then fly over the next set of spikes.
Now drop down through the hole in the ground, and go through the door with
the giant "D" on it. Once through it, get up onto the pipes and head towards
the top of the room and to the platforms. Now go through the door with
the Fire Crest on it.


Once through it, light the torches in here, then hop onto the rising block
and make your way to the platform at the upper left part of this room.
Now go through the door with the Wind Crest on it. In here, use your
water ability to put out the torches, then hop through the hole in the
ground, and keep going right until you reach a door with the Wind Crest on 
it. Go through it.


Once through the door, go through the door to the left, and use your Wind
Attack to make your way across this room and over the spikes. Now head
over the water, and to the door to the left side. Exit through the door at 
the end. You will now have to fight Ed.


Another easy boss to beat. He shoots fire, but just run in circles to avoid
it, then when he stops, attack him with everything you got. He will repeat
his attacks, so just repeat your attacks as well. After you have beat him
go up onto the platform and save your game, then leave the room.


Okay, now run forward all the way until you get to the gate. Smash the gate
open and head through it. Continue right and make your way to the next
gate, then go through it to get to a easy maze. Navigate your way to the 
end, and smash through the next gate to reveal a climbable cliff. Once at
the top, blow up the lasers, then hit the nearby fountain. It will turn 
into an elevator if you hit it with Lumina. 2 enemies will come up. Take
care of them with Lumina. Now go into the elevator and ride it down.


Run forward when you get to the bottom, and fly across the 3 bridges, and
keep going forward, all while destroying doors along your way, until you 
get to some ramps. Head up them until you get to the 2nd door. Bust through
it and go through it. Continue up the ramps and blow up the machines throwing
stuff at you, then go left and use the moving platform to the 3rd level.
Break the 3rd door at the top, and head through it. Inside, blow up the
machines in here to fight Topo.


To beat her, you must repeat her dance moves (a'la Space Channel 5). Here
are the move commands for each song:

1st Song: Square, Triangle, Circle, X, Square, Triangle, X, Circle, Square,
          Triangle, Circle, X, Square, Triangle, Circle, X, Square.

2nd Song: X, Circle, Triangle, Square, X, Circle, Triangle, Circle, X,
          Circle, Triangle, Square, X, X, Circle, Circle, Square.

3rd Song: X, Triangle, Circle, Square, X, Triangle, Circle, X, X, Triangle,
          Circle, Square, X, X, Triangle, Triangle, Square.


After you have defeated her, hop onto the circle and you will go to the
next level. Take whatever you can here, then go through the door and
save your game.


Time to fight another boss: Tower of Death. You have to use your Flying
ability to fly around the tower and locate his blue eyes. When you get
near one, hit it with Lumina. Do this to every blue eye, all while avoiding
his laser attacks. Destroy all of the eyes to defeat the Tower. Now take
the bluish ball from the ground, then get onto the Sky Crest...


Time to fight Dark Lumina, the final boss. Start by running to one side
and avoiding his laser attacks. Follow the path, then use the platforms
to get to the top of the tower.


At the top, wait for him to start his firey attacks, then avoid it and 
hit the crystal on it's head with Lumina. Repeat this as many times as 
it is necessary...


After you have defeated the first form, Dark Lumina will return as a smaller,
yet more powerful being. This time you must assimilate him, so toss your
sword at him and rapidly tap Square to make Dark Lumina turn into a ball.
When this happens, attack Dark Lumina with Lumina to damage him. Rinse and
repeat until he has been defeated. 
          


9. Legendary Armor

The Legendary Armor pieces in Brave Fencer Musashi are the only armor 
upgrades you'll get in the entire game, and every piece you get will 
help you move on further into the game, as well as make you stronger. 
Most of these pieces of armor you won't be able to get until later in 
the game. In this section, I will give a brief description of each piece 
of armor, and where to get it.

------------------
LEGENDARY BRACELET
------------------
The Legendary Bracelet is the first piece of armor you'll aquire in the 
game. This bracelet allows you, Musashi, to climb walls and hills.

LOCATION: The Legendary Bracelet is located at the bottom of the river, 
after the river ride. It's in a treasure chest at the top of a hill.


------------------
LEGENDARY BELT
------------------
The Legendary Belt allows Musashi to do a double jump at any time. This 
ability is EXTREMELY useful throughout the game.

LOCATION: The belt is located in the basement of the Restaurant. Get it 
by opening all four of the eyes above the doors, and then speak to the 
manager of the restaurant.


-----------------
LEGENDARY VEST
-----------------
The Legendary Vest speeds up the amount of time that it takes to charge 
up your charge gauge.

LOCATION: The vest is located inside of the well in the village. To get 
it, activate the crest, then you need to raise the water level.


------------------
LEGENDARY GOGGLES
------------------
The Legendary Goggles prove to be pretty useful at many times during the 
game. It allows Musashi to appraise items himself once he picks them up.

LOCATION: You can get the goggles in Chapter 3, in Solmnolent Forest. 
It's near the water crest, towards the southwestern part of the forest.


-----------------
LEGENDARY SHOES
-----------------
The Legendary Shoes are pretty cool to use, and are helpful. They reduce 
the amount of tiredness that Musashi gets, as well as allow him to walk 
on icy surfaces.

LOCATION: Inside of the Ice Palace.


-----------------
LEGENDARY GLOVES
-----------------
One of the best items in the game. The Legendary Gloves increase the 
number of critical hits that can be delivered to an enemy.

LOCATION: Find the Legendary Cloth, then give it to the weaver. The 
weaver will then make you the Legendary Gloves.


----------------
LEGENDARY QUILT
----------------
This is the other item that the weaver can make out of the Legendary 
Cloth. It's your choice on which thing you can have the weaver make. Out 
of this, and the Gloves, this is the best choice. It fully recovers your 
HP and BP, and it also reduces tiredness to 0%.

LOCATION: Find the Legendary Cloth, then give it to the weaver. Then if 
you choose for the weaver to make the Quilt, you'll get the Quilt.





10. Village Shops



All of the shops within the Village provide useful items that are 
essential to your success in the game. Here are the shops in Grillin 
Village, and what they carry.


--------------
BREADSHOP
--------------
7am-7pm, closed Thurday
__________________________________________________________________
ITEM                   COST/SALE               DESCRIPTION
------------------------------------------------------------------
Rye Bread              80/50              Restores 25 BP
Bagel                 120/90              Restores 50 BP
Scone                 150/120             Restores 80 BP
Gr-Bread              240/210             Restores 150 BP
Milk                  70/40               Restores 10 BP and 10 HP
Biscuit              300/270              Restores 100 BP; won't spoil
Jam Bread            450/420              Restores 300 BP
__________________________________________________________________


-------------
GROCERY STORE
-------------
10am-8pm
___________________________________________________________________
ITEM                   COST/SALE               DESCRIPTION
-------------------------------------------------------------------
Gel                   150/120           Restores 80 HP
W-Gel                 250/200           Restores 150 HP
C-Drink               500/400           Restores 250 HP, 5 BP
S-Revive             3000/2400          Revives Musashi; restores HP/BP
Mint                  120/90            Reduces tiredness by 50%, 5 BP
Antidote              250/200           Removes poison, 5 BP
Cheese                390/310           Restores HP/BP
H-Mint                200/160           Reduces tiredness by 90%
EX-Drink              500/440           Fully restores HP, 5 BP
Orange                300/240           Restores 30 HP, 10 BP
Riceball              320/250           Restores 150 HP, 150 BP
Neatball              520/410           Restores 300 HP, 300 BP
___________________________________________________________________


---------------
VILLAGE INN
---------------
Open 24 hours a day, seven days a week
___________________________________________________________________
ROOM                   COST                    DESCRIPTION
-------------------------------------------------------------------
Room 201               210            Rest 8 hours, restores BP, 100 HP
Room 202               390            Rest 8 hours, restores BP, 250 HP
Room 203               550            Rest 8 hours,fully restores HP/BP
Room 204               80             Nap; Rest 3 hours, 10 HP, 24 BP
Room 205               Occupied       Wanda
Room 206               Occupied       Macho
____________________________________________________________________


----------------------
MANNICK'S RESTUARANT
----------------------
6pm-2am, closed Sundays
_____________________________________________________________________
MEAL                 COST                     DESCRIPTION
---------------------------------------------------------------------
Juice                300               Restores 5 HP
Pea Soup             450               Restores 100 HP, 50 BP
Cake                 600               Restores 150 HP, 100 BP
Gravy                800               Restores 150 HP, 200 BP
Salad                800               Restores 200 HP, 150 BP
Lasagna              1000              Restores 250 HP, 300 BP
Pork Chop            1200              Completely restores HP and BP
_____________________________________________________________________









11. Bincho Field Locations



Throughout the course of the game, you'll encounter Bincho Fields with 
people trapped inside. In order to advance in the game, you'll have to 
find them all, and free the captives inside. There are 35 different 
Bincho Fields. In this section, I'll tell you where each one is, where 
it is, and who's in each one. The locations will also be inside of the 
walkthrough, but I decided to put them here as well, as a quick and easy 
reference guide.

Every time you release someone from a Binch Field, your BP rises by 5. 
In order to release the person trapped inside of the Bincho Field, use 
Fusion to break it open.

*NOTE*-The first five listed Bincho Fields are not actual Bincho Fields, 
but they are important figures in the game, so I listed them anyways.

------------------------------------------------------------

***************
BINCHO FIELD 1
***************
NAME: Steward Ribson
AKA: Steward
LOCATION: Steward Ribson is one of the five palace members that are 
remaining. He's a main character.
WHAT THEY DO: Updates you on how many remaining palace memebers you'll 
need to rescue.

***************
BINCHO FIELD 2
***************
NAME: Scribe Shanky
AKA: Scribe
LOCATION: Scribe Shanky is also one of the five remaining palace 
members.
WHAT THEY DO: Reads you books in the Library

***************
BINCHO FIELD 3
***************
NAME: Butler Livers
AKA: Butler
LOCATION: Butler Livers is one of the five remaining palace members.
WHAT THEY DO: Nothing.

***************
BINCHO FIELD 4
***************
NAME: Clown Weinee
AKA: Clown
LOCATION: Clown Weinee is one of the five remainig palace members.
WHAT THEY DO: Clown Weinee will teach you the Shish Kebab technique. In 
order for him to do this, you'll need to save Acrobat Sausages and bring 
him an Orange from the Grocery Store.

***************
BICHO FIELD 5
***************
NAME: Musician Beef-Clef
AKA: Musician A
LOCATION: Musician A is one of the five remaining palace members.
WHAT THEY DO: Plays background music.

***************
BINCHO FIELD 6
***************
NAME: Hawker Steakwood
AKA: Hawker
LOCATION: The Dead End in Somnolent Forest.
WHAT THEY DO: Provides inforamtion on capturing Minkus and getting 
Longetivity Berries.

***************
BINCHO FIELD 7
***************
NAME: Seer Beverly
AKA: Seer
LOCATION: On top of a rock formation in Somnolent Forest. Near the 
entrance to Meandering Forest.
WHAT THEY DO: Give you hints about the Five Scrolls.

****************
BINCHO FIELD 8
****************
NAME: Guard Lumpwood
AKA: Guard
LOCATION: In Somnolent Forest, near the entrance, past the pond in the 
south.
WHAT THEY DO: Replaces Macho at the entrance of Twinpeak Mountain, 
allowing you to enter easily.

****************
BINCHO FIELD 9
****************
NAME: Knight Lardwick
AKA: Knight B
LOCATION: On Twinpeak Mountain. On small ledge near the second log by 
the poles.
WHAT THEY DO: Help you open Hell's Valley and fight Skullpion. He'll 
teach you Crosswire Cut.

****************
BINCHO FIELD 10
****************
NAME: Taster Salmoneli
AKA: Taster
LOCATION: Inside of the Restaurant Basement, in the path that leads to 
the Reilic Keeper.
WHAT THEY DO: Nothing.

****************
BINCHO FIELD 11
****************
NAME: Musician Pianissimeat
AKA: Musician B
LOCATION: In Steamwood Forest, near the Earth Crest. 
WHAT THEY DO: Also plays background music.

****************
BINCHO FIELD 12
****************
NAME: Carpenter Carvey
AKA: Carpent A
LOCATION: On Twinpeak Mountain, an another small ledge, past the first 
log.
WHAT THEY DO: He'll also help you open Hell's Valley and fight 
Skullpion. Give you hints as to where the Gondola Gizmo is located.

****************
BINCHO FIELD 13
****************
NAME: Bailiff Jerkey
AKA: Bailiff
LOCATION: Inside of the Restaurant Basement, inside of the Teleporter 
Maze. 
WHAT THEY DO: Help make Riceballs for the Grocery Store.

****************
BINCHO FIELD 14
****************
NAME: Mercenary Meitlofe
AKA: Mercen C
LOCATION: On Twinpeak Mountain, at the very end of the path that leads 
to the left, that leads to the Mountain itself.
WHAT THEY DO: He'll help you open Hell's Valley, and fight Skullpion.


****************
BINCHO FIELD 15
****************
NAME: Maid Loinette
AKA: Maid
LOCATION: In Somnolent Forest, on the other side of the steam pipe.
WHAT THEY DO: She'll teach you Dashing Pierce.


****************
BINCHO FIELD 16
****************
NAME: Shepard Beefalo
AKA: Shepard
LOCATION: On Twinpeak Mountain, near the bridge on the mountain.
WHAT THEY DO: He helps you keep track of how many Minkus you captured.


****************
BINCHO FIELD 17
****************
NAME: Knight Brisket
AKA: Knight A
LOCATION: Inside of the mine, near the entrance to the Underground Lake.
WHAT THEY DO: He'll teach you Tenderize.


****************
BINCHO FIELD 18
****************
NAME: Musician Al Forte
AKA: Musician C
LOCATION: Inside of the Frozen Palace, in the maze, right before the 
Green Eye.
WHAT THEY DO: Also plays background music.


*****************
BINCHO FIELD 19
*****************
NAME: Janitor Sloppy-Joe
AKA: Janitor
LOCATION: Inside of the Frozen Palace, in the room right after the Blue 
Eye door.
WHEN THEY DO: Nothing.


****************
BINCHO FIELD 20
****************
NAME: Soldier Hankey Flanky
AKA: Soldier B
LOCATION: Inside of the Restaurant Basement, in the Fire Maze.
WHAT THEY DO: Nothing.


****************
BINCHO FIELD 21
****************
NAME: Carpenter Dicey
AKA: Carpent C
LOCATION: Inside of the mine, also near the entrance to the Underground 
Lake.
WHAT THEY DO: Also gives you information as to where the Gondola Gizmo 
is.


****************
BINCHO FIELD 22
****************
NAME: Mercenary Stue
AKA: Mercen B
LOCATION: Inside of the Restaurant Basement, within the Bowling Plant 
Maze.
WHAT THEY DO: Gives you inforamtion on how to get into the Theive's 
Hideout.


****************
BINCHO FIELD 23
****************
NAME: Acrobat Sausages
AKA: Acrobat
LOCATION: In Steamwood Forest, on the rock formation, to the right of 
the dirt path.
WHAT THEY DO: Helps Clown Wienee teach you Shish Kebab.

****************
BINCHO FIELD 24
****************
NAME: Weaver Dineretta
AKA: Weaver
LOCATION: On Twinpeak Mountain, right near the Waterfall. You need the 
Legendary Belt, which allows you to double-jump, to get to her.
WHAT THEY DO: She can create either the Legendary Gloves or the 
Legendary Quilt, if you give her the Legendary Cloth.

****************
BINCHO FIELD 25
****************
NAME: Carpenter Cubey
AKA: Carpnt B
LOCATION: Inside of the Restaurant Basement, in the Ghost Maze.
WHAT THEY DO: Gives you hints as to where the Gondola Gizmo is located.

****************
BINCHO FIELD 26
****************
NAME: Artisan Teebone
AKA: Artisan
LOCATION: On the beach, at the Island of Dragons.
WHAT HE DOES: Increases Fusion's overall power for you.

****************
BINCHO FIELD 27
****************
NAME: Cook Mary-Nade
AKA: Cook A
LOCATION: Inside of the Underground Lake, on the island that has the 
Misteria Flower.
WHAT THEY DO: She helps Bailiff create Riceballs for you to purchase.


****************
BINCHO FIELD 28
****************
NAME: Chief Gravie
AKA: Chief
LOCATION: Inside of the Underground Lake.
WHAT THEY DO: Nothing.


****************
BINCHO FIELD 29
****************
NAME: Knight Chucks
AKA: Knight C
LOCATION: Inside of the Restaurant Basement, in the Ghost Maze.
WHAT THEY DO: He'll teach you Desperado.


****************
BINCHO FIELD 30
****************
NAME: Librarian Brisketta
AKA: Librarian
LOCATION: Inside of the Restaurant Basement, is the Fire Maze.
WHAT THEY DO: Helps you read things in the Library.

****************
BINCHO FIELD 31
****************
NAME: Mercenary Potrowst
AKA: Mercen A
LOCATION: Inside of the Restaurant Basement, in the Bowler Plant Maze.
WHAT THEY DO: Gives you information on how to get into the Theives 
Hideout.


****************
BINCHO FIELD 32
****************
NAME: Butcher Chops
AKA: Butcher
LOCATION: Inside of the Frozen Palace, on the second floor.
WHAT THEY DO: Helps make the Neatballs, which you can then purchase at 
the Grocery.


****************
BINCHO FIELD 33
****************
NAME: Alchemist Leanman
AKA: Alchemist
LOCATION: Inside of the Frozen Palace, on top of an ice block.
WHAT THEY DO: He'll give you an Alchemic Tart.


****************
BINCHO FIELD 34
****************
NAME: Conductor Scores
AKA: Conductor
LOCATION: In the Upper Mine, right next to the Fan.
WHAT THEY DO: Plays background music.


****************
BINCHO FIELD 35
****************
NAME:Cook Chiffonade
AKA: Cook B
LOCATION: In the Upper Mine, right next to the entrance.
WHAT THEY DO: Help make Neatballs, which you can then purchase at the 
Grocery.


****************
BINCHO FIELD 36
****************
NAME: Doctor Tung
AKA: Doctor
LOCATION: On Twinpeak Mountain, on a high ledge near the waterfall. You 
need to use the Water Scroll to reach it, or take the alternate route on 
the River Ride.
WHAT THEY DO: Give you a shot that restores HP and BP.


****************
BINCHO FIELD 37
****************
NAME: Knight Rumparoni
AKA: Knight D
LOCATATION: In the Upper Mine, in room past a walkway with Ants.
WHAT THEY DO: He'll tach you Rumparoni-SP.


*****************
BINCHO FIELD 38
*****************
NAME: Knitter Lunchetta
AKA: Knitter
LOCATION: In Hell's Valley, past the boulders.
WHAT THEY DO: She informs you about the Legendary Cloth.


*****************
BINCHO FIELD 39
*****************
NAME: Chef Julienne
AKA: Chef
LOCATION: On top of some crates inside of the Frozen Palace.
WHAT THEY DO: Nothing.




12. Minku Loctations



Minkus are strange creatures that you'll encounter all throughout your 
adventure. These things are quick, so you'll have to have fast reflexes 
to catch them. There are special rewards for catching these Minkus. For 
one, each time you kill one of these things, you'll receive a 
Longetivity Berry, which increases your HP limit by 25. Another reward 
for catching them, is that when you catch all 13 of them, you'll get the 
chance to fight the Mother Minku. If you defeat her, she'll explode, and 
release all types of Coins, and heart tablets. Also, after you defeat 
her, you can then go to the Toy Store and purchase a new action figure 
of the Mother Minku. Cool.

There are 13 Minkus in the game, and each one is in a different place. 
The Minkus only come out from 10pm-5am, so you only have a small amount 
of time. If you see a small green dropping next to their location, then 
you'll know that that's where a Minku is located. 

In this Section, I'll list out the location of each Minku, and if there 
is a requirement you'll need to get to it, because most for of them 
you'll need  some kind of Scroll, or a piece of Legendary Armor.

----------------------------------------------------------------

****************
MINKU 1
**************** 
LOCATION: In Grillin' Village, left of the Twinpeak Mountain entrance, 
next to the tree.

REQUIREMENTS: None.


****************
MINKU 2
**************** 
LOCATION: Inside of the caves, by the Church Bell, an a wall.

REQUIREMENTS: You need the Water Scroll to get to it.


****************
MINKU 3
**************** 
LOCATION: On top of the hill, near the huge Vent, by the Gondola Lift.

REQUIREMENTS: You need the Legendary Brace in order to climb the wall.


****************
MINKU 4
**************** 
LOCATION: In Somnolent Forest, next to the stream, in between the two 
bridges.

REQUIREMENTS: You need the Water Scroll in order to get across the 
water.



****************
MINKU 5
**************** 
LOCATION: Right in front of the Wind Scroll statue.

REQUIREMENTS: You need the Fire Scroll.


****************
MINKU 6
**************** 
LOCATION:In Somnolent Forest, inside of the hidden path within the 
trees, next to the sign that shows where Steamwood Forest.

REQUIREMENTS: None.


****************
MINKU 7
**************** 
LOCATION: In Streamwood Forest, next to the Wind Crest, on top of the 
cliff by the Earth Crest.

REQUIREMENTS: You need the Earth Scroll to get to this one.


****************
MINKU 8
**************** 
LOCATION: On Twinpeak Mountain, on a high cliff, near where the climbing 
competition was.

REQUIREMENTS: You need to free Jon to get here.


****************
MINKU 9
**************** 
LOCATION: On Twimpeak Mountain, by those three poles, and below where 
the climbing competition was.

REQUIREMENTS: You need the Water Scroll in order to reach this Minku.


****************
MINKU 10
**************** 
LOCATION: In Hell's Valley, in the arena where you fought Skullpion. 

REQUIREMENTS: You can only get this one after you've defeated Skullpion.


****************
MINKU 11
**************** 
LOCATION: Inside of the Binchoitite Mine, just below the large fan.

REQUIREMENTS: You just need to get into the Mine.


****************
MINKU 12
**************** 
LOCATION: Also inside of the Binchoitite Mine, but in the left tunnel 
from where the dead Ant is.

REQUIREMENTS: You just need to get into the Mine.


****************
MINKU 13
**************** 
LOCATION: In the Underground Lake, on a small ledge where the Misteria 
Flower is, but on the outside part, surrounding it.

REQUIREMENTS: You need the Mine Key in order to get into the Mine.






13. Boss Strategies



There will be multiple bosses in the game, and for the most part, 
they're pretty easy to defeat. But some of the later one's can be 
tricky. Here are some strategies for the bosses of the game.

-----------------------------------------------------------

BOSSES:

------------------
STEAM KNIGHT
------------------
The first boss of the game is also one of the easiest ones to defeat. 
There are three phases of this bosses' attacks. During the first phase, 
do not hit the Steam Knight until he throws his ball-and-chain at you. 
Avoid the attack, and when it gets stuck in the ground, attack the 
Knight's foot with Lumina. Do this over and over until until the Steam 
Knight falls over. When he has fallen, hit the cloth on his body, and 
keep hitting him here until he gets back up. The Steam Knight will 
repeat the first round of attacks again, but this time, attack the other 
foot with Lumina, and when he falls over again, hit the green crystal 
where the cloth was, then push Square to pick him up and then throw him 
through the wall.

The Steam Knight's second attack phase will begin once you're outside of 
the palace. Do the same thing as before, wait for him to attack, then 
attack him when it's stuck in the ground, attack one of his legs, then 
hit the green crystal. Do this over until all of his four legs are 
desroyed, then throw him through the second wall.

Now begins the Steam Knight's third phase of attacks, and it's a little 
bit more difficult than the other two. He'll jump into the air, and when 
you see his shadow on the ground, move out of the way, and then once 
he's landed on the ground, attack the green crystal. Keep on hitting the 
crystal, while still avoiding his other attacks. Once he's defeated, 
press Square again, and you'll toss him over the cliff to destroy him 
once and for all.

----------------
SKULLPION
----------------
This boss has to be the easiest boss in the entire game, although you do 
have to be patient to defeat him. The reason Skullpion is so easy to 
defeat is that you have people helping you out. 

Now, when he begins his first attack, when he sprays stuff at you, avoid 
it by standing behind him. While doing this, charge your charge gauge 
until it's flashing. Wait until there is something above Skullpion like 
rocks or bombs, then tap Triangle to use your earthquake attack that 
causes those items to fall on top of him. Once something falls on him 
and he's stunned, attack the crystal inside of his mouth. Do this three 
times, and he's defeated. To protect your helpers from Skullpion, use 
your earthquake attack to cause him to fall back to the ground. 


---------------
RELIC KEEPER
---------------
The Relic Keeper isn't a really hard boss, but he is the toughest one 
you've encountered so far in the game. He'll attack using fireballs, so 
you need to shoot bubbles at the fireballs to protect yourself. After 
you've extinguished all of the flames, the Relic Keeper's crystal will 
be exposed. Use your Lumina attack to hit it.

The second and third phases of this bosses' attack pattern are basically 
the same. He'll shoot fireballs that bounce off of walls and the sword. 
Now extinguish the fireballs again, and when they are all gone, hit the 
crystal with your Lunima attack. Repeat this one more time, and this 
boss is toast.


--------------
FROST DRAGON
--------------
The Frost Dragon is a pretty tough boss, although not as tough as the 
Relic Keeper. He'll dive at you with his head. When he does, avoid him, 
then use your Fire Ability Attack on him. After you've hit him a few 
times, the floor will drop. To survive, you need to melt the icicles on 
the right.

Once you've landed, he'll come at you again. You'll have to avoid him 
again, then hit him with your Fire Attack. When the dragon starts to 
spray you with ice, stand next to his head. When he slows down, hit him 
with your Fire Attack again. Once he lays his head all the way sideways, 
the crystal will be exposed. Hit it with Lumina. Do this three times, 
and the Frost Dragon is defeated.


--------------
QUEEN ANT
--------------
This boss, the Queen Ant is a tough one, so be careful and patient. Once 
it reaches out to attack you, then hit on the head with Lumina. You need 
to dodge all of the little things she spits at you. Repeat this process 
four to five times, then the crystal will reveal on it's tail. Now use 
the wind attack to blow all of the poisonous gas, then hit the crystal 
with Lumina.

Now the Queen Ant will shoot some more gas at you. Now run towards it's 
head, and use the wind attack to prevent you from falling off it, then 
jump over to some other place on it's body when you see the spikes pop 
up. You need to AVOID THE QUEEN'S CLAW, because if it grabs you, you're 
dead. Now just keep on hitting the head of the Queen to make the crystal 
become exposed. You need to hit the crystal three times WITH Lumina to 
kill her.


----------
ED
----------
Another easy boss to beat. He shoots fire, but just run in circles to avoid
it, then when he stops, attack him with everything you got. He will repeat
his attacks, so just repeat your attacks as well. After you have beat him
go up onto the platform and save your game, then leave the room.


-----------
TOPO
-----------
To beat her, you must repeat her dance moves (a'la Space Channel 5). Here
are the move commands for each song:

1st Song: Square, Triangle, Circle, X, Square, Triangle, X, Circle, Square,
          Triangle, Circle, X, Square, Triangle, Circle, X, Square.

2nd Song: X, Circle, Triangle, Square, X, Circle, Triangle, Circle, X,
          Circle, Triangle, Square, X, X, Circle, Circle, Square.

3rd Song: X, Triangle, Circle, Square, X, Triangle, Circle, X, X, Triangle,
          Circle, Square, X, X, Triangle, Triangle, Square.


After you have defeated her, hop onto the circle and you will go to the
next level. Take whatever you can here, then go through the door and
save your game.


--------------------
TOWER OF DEATH
--------------------
Time to fight another boss: Tower of Death. You have to use your Flying
ability to fly around the tower and locate his blue eyes. When you get
near one, hit it with Lumina. Do this to every blue eye, all while avoiding
his laser attacks. Destroy all of the eyes to defeat the Tower. Now take
the bluish ball from the ground, then get onto the Sky Crest...


------------------
DARK LUMINA
------------------
Time to fight Dark Lumina, the final boss. Start by running to one side
and avoiding his laser attacks. Follow the path, then use the platforms
to get to the top of the tower.


At the top, wait for him to start his firey attacks, then avoid it and 
hit the crystal on it's head with Lumina. Repeat this as many times as 
it is necessary...


After you have defeated the first form, Dark Lumina will return as a smaller,
yet more powerful being. This time you must assimilate him, so toss your
sword at him and rapidly tap Square to make Dark Lumina turn into a ball.
When this happens, attack Dark Lumina with Lumina to damage him. Rinse and
repeat until he has been defeated. 





14. Toys



Collecting Toys in Brave Fencer Musashi is one of the more enjoyable 
aspects of the game. Collecting Toys can become an obsession, and you'll 
find the urge to buy them all. Here's the list of every Series and what 
toys are in each one, as well as the secret toys, and how to get them.

*************
TOY STORE
************* 
12pm-8pm, closed Wednesdays

*NOTE- The prices of the toys increase the longer they are there.
__________________________________________________________________
SERIES 1                 SERIES 2                SERIES 3
------------------------------------------------------------------
Musashi                  Soldier 3               R-Vambie
Bee Plant                Herb Plant              V-Soldier
Soldier 1                KManeater               Bowler
Soldier 2                Magician                Cure Worms
Rootrick                 Sleepie                 Bubbles
St-Knight                Skullpion               R-Keeper
_________________________________________________________________



_________________________________________________________________
SERIES 4                 SERIES 5                SERIES 6
-----------------------------------------------------------------
Penguin                  GiAnt                   Soldier 1H
Haya Wolf                Toad Stool              Soldier 2H
Slow Guy                 Ed and Ben              Soldier 3H
S-Golem                  Topo                    Big Walker
Ginger-E                 Col-Capri               Flatski
F-Dragon                 Queen Ant               T.O.D
_________________________________________________________________


________________
SECRET TOYS
----------------
Princess Fillet
Jon and Leno
Momma Minku
Kojiro
Dlumina 1
Dlumina 2
Dlumina 3
________________

______________________________________________________________________
TOY                     HOW TO UNLOCK
----------------------------------------------------------------------
Princess Fillet         Rescue all 35 Palace members (Bincho Fields)
Jon and Leno            Available randomly
Momma Minku             Catch all 13 Minkus, then kill Mom Minku
Kojiro                  In Chapter 6, visit Farmer Lacter
Dlumina 1               Beat the game once, then reload your game
Dlumina 2               Beat the game, then reload your game; random
Dlumina 3               Beat the game, then reload your game; random
______________________________________________________________________






15. Item List



This is an extensive item list that has all of the items you'll find 
within the game.

************************
ITEMS IN TREASURE CHESTS
************************
__________________________________________________________________
Unappraised                 Appraised                  Value
------------------------------------------------------------------
Old Crown                   Cakepan                    150   
Old Book                    Comic                      400
Dagger                      Penknife                   800
Bracelet                    Legendary Bracelet         N/A
Aged Coin                   Gold Coin                  10
Rock                        Crystal                    2500
Old Glove                   A-Glove                    700
Shield                      Frisbee                    120
Cloth                       Legendary Cloth            N/A
Old Sword                   Shovel                     780
Old Pipe                    Flute                      10
Helmet                      Bedpan                     70
Powder                      Soap                       50
Odd Hat                     Pie Plate                  350
Ugly Belt                   Legendary Belt             N/A
Used Boot                   A-Boots                    1200
Old Shirt                   Legendary Vest             N/A
Armor                       Large Pot                  470
Glasses                     Legendary Goggles          N/A
Long Tube                   Big Straw                  4500
Red Shoes                   Legendary Shoes            N/A
Red Cloth                   E-Undies                   10
Wh-Cloth                    B-Undies                   10
Bl-Cloth                    T-Hankey                   2000
Lrg Tool                    Pixaxe                     750
Odd Bone                    Baton                      200
_____________________________________________________________________


***************
FOOD ITEMS
***************

______________________________________________________________________
ITEM                      DECRIPTION                        COST
----------------------------------------------------------------------
Gel                       Restores 80 HP                    150
W-Gel                     Restores 150 HP                   250
C-Drink                   Restores 250 HP, 5 BP             500
Ex-Drink                  Fully restores HP, 5 BP           800
S-Revive                  Revives Musashi, HP, BP           3000
Mint                      Reduces tirdness by 50%           100
H-Mint                    Reduces tiredness by 90%          200
Antidote                  Removes Poison, 5 BP              250
Cheese                    Restores HP, BP                   390 
Rye Bread                 Restores 25 BP                    80
Bagel                     Restores 50 BP                    120
Scone                     Restores 80 BP                    150
Gr-Bread                  Restores 150 BP                   240
Jam Bread                 Restores 300 BP                   450
Biscuit                   Restores 100 BP                   300
Ol' Bread                 Restores 10 BP, removes 5 HP      N/A
Rot Bread                 Restores 10 BP, removes 10 HP     N/A
Milk                      Restores 70 BP                    70
Sour Milk                 Restores 5 BP, removes 5 HP       N/A
Yogurt                    Restores 50 BP, 50 HP             N/A
Longetivity Berry         Increases max HP by 25 points     N/A
Orange                    Restores 30 HP, 10 BP             300
Sporange                  Restores 2 BP, removes 5 HP       N/A
Riceball                  Restores 150 HP, 150 BP           320
Neatball                  Restores 300 HP, 300 BP           520
Sourball                  Restores 25 BP, removes 5 HP      N/A
Moldball                  Restores 25 BP, removes 25 HP     N/A
SP-Recover                Removes all ailments              N/A
Cake                      Fully restores BP and HP          N/A
Aqualin                   Removes Poison and restores 10 HP N/A 
Alchemic Tart             Restores 10 BP                    N/A
_______________________________________________________________________


****************
OTHER ITEMS
****************

______________________________________________________________________
ITEM                      DESCRIPTION
----------------------------------------------------------------------
Rescue List               A list of 35 people traped in Bincho Fields
Sensor Watch              Detects nearby Bincho Fields
Jon's Key                 Used to unlock Jon
Log                       Collect four of these so jon can build a raft
Manual                    Used to help you save Steamwood
Earth Scroll              Gives you Earth Ability
Water Scroll              Gives you Water Ability
Fire Scroll               Gives you Fire Ability
Wind Scroll               Gives you Wind Ability
Sky Scroll                Gives you Sky Ability
Key                       Used to unlock the Mine
Misteria Flower           Used to cure Tim
Aqualin                   Also used to cure Tim
Rope                      Helps you enter the well
Statue                    Used to unlock Restaurant Basement
Gondola Gizmo             Used to fix the Gondola
Calander                  Helps you through Soda Fountain
Rock Salt                 Used to remove "Slug Rock"
Red Eye                   Unlocks Red Eye Door in Frozen Palace
Blue Eye                  Unlocks Blue Eye Door in Frozen Palace
Green Eye                 Unlocks Green Eye Door in Frozen Palace
Handle 0                  Unlocks Steamwood
Handle 1                  Shuts off Valve 1
Handle 4                  Shuts off Valve 4
Handle 8                  Shuts off Valve 8
Profits                   Stolen money from Village Shops
Jon's Note                Gives you clues on finding the Sky Scroll
_____________________________________________________________________





16. Fighting Techniques


Throughout the course of the game, you'll learn various fighting attacks 
and techniques. These will help you defeat ememies and bosses. Here are 
the techniques and how to do them.

*************
SHISH KEBAB
*************
HOW TO DO IT: Triangle, Triangle while throwing ememy
WHO TO LEARN IT FROM: Clown Weinee and Acrobat Sausages

**************
DASHING PIERCE
**************
HOW TO DO IT: Square while running
WHO TO LEARN IT FROM: Maid Loinette

**************
CROSSWISE CUT
**************
HOW TO DO IT: Square, Triangle
WHO TO LEARN IT FROM: Knight Lardwick

***************
TENDERIZE
***************
HOW TO DO IT: Square, Square, Triangle
WHO TO LEARN IT FROM: Knight Brisket

********************
DESPERADO ATTACK
********************
HOW TO DO IT: Square, Triangle, Square, Triangle
WHO TO LEARN IT FROM: Knight Chucks

******************
RUMPARONI-SP
******************
HOW TO DO IT: Triangle, while double-jumping
WHO TO LEARN IT FROM: Knight Rumparoni





17. Assimilated Abilities



All through Brave Fencer Musashi, you'll encounter ememies, and have to 
assimilate abilities from them.

*************
ACID
*************
ENEMY: GiAnt
BP: 8
DESCRIPTION: Burns enemies, kills Ants automatically.

*************
ANTIDOTE
*************
ENEMY: Cure Worm
BP: 6
DESCRIPTION: Cures poison

*************
BOWL
*************
ENEMY: Bowler
BP: 10
DESCRIPTION: Press 0 to get started, press it again to bowl

*************
CLONE
*************
ENEMY: Copycat
BP: 16
DESCRIPTION: Used to create clones.

*************
Drop Kick
*************
ENEMY: Haya Wolf
BP: 10
DESCRIPTION: Delevers a drop kick to enemies

*************
GREANADE
*************
ENEMY: Green Bincholoid Soldier 4H
BP: 50
DESCRIPTION: Allows you to throw grenades.

*************
GUNSHOT
*************
ENEMY: Blue Sodier 1
BP: 4
DESCRIPTION: Shoots bullets

*************
HOP
*************
ENEMY: Hopper
BP: 8
DESCRIPTION: Allows you to hop over thorny bushes.

*************
MINT
*************
ENEMY: Herb Plant
BP: 4
DESCRIPTION: Reduces tiredness to 0%

*************
Shrink
*************
ENEMY: Magician
BP: 10
DESCRIPTION: Shrinks enemies

**************
STEEL
**************
ENEMY: Stomp Golem
BP: 24
DESCRIPTION: Makes you turn into Metal Musashi

**************
STUN
**************
ENEMY: Red Soldier 1
BP: 4
DESCRIPTION: Paralyzes enemies temporarily





18. The Five Scrolls



You'll aquire the Five Scrolls along your journey. Here are what they 
are and what they do.

------------
EARTH SCROLL
------------
This is the very first scroll you'll get in the game. It lets you rip 
off an earthquake that rocks everything in it's range. Use it to make 
rocks and ledges fall and tip over.

-------------
WATER SCROLL
-------------
This scroll is the second scroll you'll get. It allows you to walk 
across water, by putting you in a bubble, which protects you. It's also 
used as a force field by protecting you from attacks.

--------------
FIRE SCROLL
--------------
The third scroll you'll recieve. It gives you the power of fire, and 
will let you shoot fire. It lets you get surrounded by three fireballs, 
and is mainly used to attack enemies, and light torches.

---------------
WIND SCROLL
---------------
The fourth scroll you will get. It will give you the ability to use the 
Cyclone Spin. It lets you dig holes in the ground, and lets you fight 
off strong winds.

---------------
SKY SCROLL
---------------
The last scroll you'll get. It is pretty useful, beacause it allows you 
to float into the air at will. You can also stop at any time in the air 
and turn to any direction. It becomes very useful towards the end of the 
game.





19. Gameshark Codes



INFINITE HP: 80078eb2 0172
             80078eb4 0172

INFINITE BP: 80078eb6 0172
             80077eb8 0172

MAX DRAN:    80078e8e 0001




20. FAQ (Frequently Asked Questions)



Q: Is Brave Fencer Musashi like any of the older Zelda game?
A: Somewhat. The graphical style is, and so is some of the gameplay.

Q: How long did it take you to do this guide?
A: It took me since Christmas Day to get this far, so that's about nine 
days.

Q: Have you gotten all of the Toys?
A: Yes, I've gotten all of them, but it took a couple of times through 
to get them all.

Q: How long does it take to beat this game?
A: It took me about 30 hours the first time through.

Q: When do you usually update your FAQ(s)?
A: I usually update daily, or every few days, depending on what I'm 
doing. I usually stop updating or slow down the updates once I'm 
finished with it, or I stop getting e-mail on that specific game. 

Q: Is it worth it to get every toy?
A: Yes, of course it it. It's fun to do, and when you know where 
everything is, is becomes easier and easier to do and beat the game. It 
really is pretty fun to do.

Q: Are you going to finish your Ape Escape FAQ?
A: Yeah, I'll be updating it soon, just as soon as I'm almost finished 
with this Brave Fencer Musashi FAQ/Walkthrough. I really love both of 
these games, but I have a thing with Brave Fencer Musashi, so I'll try 
to complete this one first.

Q: What other FAQs have you done? The only one that I know of is your 
Tony Hawk FAQ/Walkthrough.
A: Well, these are the ones that I've done so far: Tony Hawk's Pro 
Skater FAQ/Walkthrough, Sega Rally 2 FAQ (my very first one), a Crash 
Team Racing Multiplayer FAQ, a Medal of Honor Secrets FAQ, a Ape Escape 
FAQ/Walkthrough, a NBA Live FAQ, and this one. These are the only one's 
that I've done so far, but I plan on doing many more. :)

Q: Why do the voices in Brave Fencer Musashi suck so bad? Are they 
supposed to be like that?
A: I think the voices are annoying, but I think this was done on 
purpose, just to give the game character.





21. Credits



Brave Fencer Musashi Official Guide- For the Village shops info.

GameShark.com - For the gameshark codes.

CJayC - For creating the best web site on the entire 
internet. And for accepting this FAQ (hopefully!)

James Mielke and Videogames.com- For James Mielke's AMAZING review of 
Brave Fencer Musashi.

Myself - For writing this FAQ. :)

My laptop- Because it's what I used to write this on.

Everyone who reads this- Thanks for reading this!





22. Contact Info



Shameless Self-Promotion: Other FAQs by me:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PLAYSTATION:
-Ape Escape
-Brave Fencer Musashi
-Crash Team Racing
-Fear Effect
-Gran Turismo 2
-Medal Of Honor
-NBA Live 2000
-Need for Speed: High Stakes
-Tony Hawk's Pro Skater
-R4: Ridge Racer Type 4
-Rollcage

NINTENDO 64:
-NBA Live 2000
-Mario Party 2

DREAMCAST:
-Carrier
-Crazy Taxi
-Hydro Thunder
-MDK 2
-Sega GT: Homologation Special
-Sega Rally 2 
-Sega Swirl
-Resident Evil Code: Veronica (Coming soon!!!)

GAME BOY COLOR
-Metal Gear Solid


::::::::::::::::::::::::::::::::::::::::::::::::


E-Mail Address: thebeefycow@hotmail.com


E-MAIL RULES:
---------------

Types I WILL accept:
- Small questions that are NOT answered in the FAQ
- Comments
- Any types of contributions that can be HELPFUL to others
- Corrections for this FAQ


Types I will NOT accept:
- Hate mail
- Small contributions that will NOT help anyone
- Chain letters
- Any mail that is in ALL CAPS
- Any mail that demands an answer
- Mail asking me to send you this FAQ 
- Unconstructive critism
- Any questions that are already answered in this FAQ
- Any mail asking if you can use this FAQ on your website. Read the
  Legal Stuff section for all the details. NO MEANS NO!


Copyright:
 Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, 
altered, or used for any type of profit. It may be reproduced 
electronically, and printed for PRIVATE, PERSONAL use. It may not be 
placed on a CD, printed in a magazine or any type of publication. If you 
want to use this FAQ on your site, please contact me. If you would like 
to contribute to this FAQ (you will be credited,) please e-mail me, as 
well as any questions, comments, or corrections, to the address above.



  ~End of Document~




     
 
  
 
 










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