Street Fighter Alpha 3 Review
After all those months of waiting and the delays lust wouldn't stop pilling up, Street Fighter Alpha 3 has finally arrived to a store near you. The most popular fighting franchise is back on top as one of the greatest fighters ever created. Here's why.....
SFA3 is a perfect re-make of the arcade version. The graphics, the framerate, the sound is is all excellent. Why don't I describe the graphics before going any further. As of lately Capcom's games have been missing the arcade touch, take X-men Vs SF, and Marvel Vs SF both of them don't have the tag-team feature, and both of them are missing the animations, with exception of Marvel Vs SF which has very little FPS drop. Well everything has changed now because SFA3 has just surpassed all of those problems. The graphics are the exact same thing as it's arcade counter part, the FPS always stands at a perfect rate, and never drops. That issue has been a problem for Capcom lately.
The game features 10 modes and introduces the all new World Tour Mode, which is a mode that let's you pick a character and then raise it by battling through out different types of matches, thus increasing the fighters level. While earning new level ups you will also earn new abilities for your character and new modes like the Team Battle Mode, which basically explains itself. The game also let's you take a your World Tour character and enter him as a selectable character available to anyone in any battle mode.
The sound in SFA3 was taken right out of the arcade and has been implanted to the PSX version. All of the songs as well as every single sound effect is there. This time an announcer was added to the game. Although this is not the kind you would hear in a sports game because the comments only come in at the end of the game.
As for the control, it' isn't like the controls in games like X-men Vs SF or Marvel Vs SF. In those games you do the same exact button sequence for every character and a super combo is unleashed. This game doesn't have it that easy, control in SFA 3 is a lot like SFA2's control. In order to do a super combo you have to enter the exact same button sequence twice then press either the punch or kick. Example: Ryu's hurricane kick is, sliding your thumb from down to up through the east side of the pad then pressing kick. To do the super version of the hurricane kick you have to execute, from going, down to up twice and then pressing any kick button.
Alpha 3 also features different fighting styles called Isms. There are three Isms. The X-Ism is where you have one instead of the usual 3 levels for a super combo, think of it as the AUTO feature in X-men Vs SF, Marvel Vs SF and Marvel Vs Capcom. The A-Ism is the standard fighting style which is found in Alpha 1and 2. And the V- Ism is where you get to pull of your own combo just like in SF Alpha 2.
As we come to an end to this review, I just want to say this, with 6 modes, 4 secret modes, 2 secret characters plus the PocketStation support, SFA3 is one of the longest and and one of the greatest fighting gams ever.