Final Fantasy Anthology Review
When it was heard that Square will be re-releasing a couple of their best RPG's, two words came into every bodies head, Final Fantasy. But which ones. Originally Square planned on releasing FF4, 5, and 6. But they took out 4 and just left it as FF5 and FF6. There is not a doubt in any ones mind that these two titles were probably one of the best RPG's ever created. Final Fantasy 5 was never released in the US and was only released in Japan. It was announced 3 times but never made it.
Sure looking at the games can get weird and tingly sometimes, but back in the good ol' days of 16 bit gaming we didn't have those FMVs or CGs, all we had was cheap graphics that we though looked beautiful. But it really doesn't matter because, although looking at these games can make you wonder "what the hell were we thinking when we thought these were great graphics", but what you will also remember is the good days of old school gaming. One of the reasons I didn't give the graphics such a horrendous score is because of FF6. When I take a look at FF5 and then FF6 I see the huge graphical difference between both titles. FF5 looks like an NES game, and FF6 looks like an SNES game. The second reason is because of the new CGs that were added. Both games feature a CG for an intro and a conclusion. Plus the CGs look remarkably well done.
The reason for both of these games' success is because of there revolutionary gameplay. Each game introduced a certain new gameplay aspect. FF5 introduced the "job system". And FF6 introduced a very detailed story, as well as a cast of 14 excellently developed characters. Both games are very enchanting and addictive, but the most entertaining part of both games is that they have that old school feel to them and both title's really bring memories of the 16 bit days. FF5 starts out with Bartz a boy who enjoys adventure, along with his Chocobo "Boco". They hear a crash witch was a meteor and they go to check it out. When Bartz arrives at the area they meet upon and old man (Galuf) and a girl (Reina). As the story develops you will find out more about your characters' lives and their secrets. Then we come across FF6. FF6 starts out pretty fast, and gets to the action right away. Your character is renamed anonymous. While 2 other characters Biggs, Wedge (ring a bell?) are fighting along with you. Both games have excellent and yet deep story lines.
That do you expect it's 16 bit sound. But all the tunes featured [in the game] are all classics and they bring back the fondest memories. All songs were written and composed by Nobuo Uematsu. I guess there really isn't much more left to say about the sound, since it's only 16 bit and it is nothing special.
Both games feature nearly identical control. The menu system is basically the same and they both share the same controller lay out. The control basics is very easy, you should get the hang of it once you pick the controller up. There isn't much to learn, which is basically the point. What disappointed me was the lack of Dual Shock. I would have given the control a near perfect score if only Dual Shock was supported, but it wasn't so I had to drop the score a cinch.
As for the replay value. Final Fantasy Anthology features brand new CGs that the original titles never had. Around 60-70 hours of continuous gameplay. Excellently written stories, great cast of characters and addictive gameplay. If you are or not a Final Fantasy fan you should definitely pick up Final Fantasy Anthology.