PS2 Walkthroughs: Mission Impossible: Operation Surma Walkthrough

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Mission Impossible: Operation Surma Walkthrough

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              Mission: Impossible (Operation Surma) Walkthrough
              For the Sony Playstation 2
              Final Version
              Copyright 2003 YuGiOhFm2002 & YuGiOhAngel
              (YuGiOhAngel@yahoo.com)(YuGiOhFm2002@yahoo.com)
              (If you Email one of us or both of us.)
              (Please add Game Name or Guide Name in Subject)
              (to let us know which game you need help with.)
              First Created : 12/14/03
              Last Revised on : 12/22/03

=    -     =    -     =    -     =    -     =    -     =    -     =    -

I. Legal Info

II. Introduction

III. Walkthrough

        Mission 1.
            Objective 01. Academy Courtyard
            Objective 02. Streets Of Vilstra

        Mission 2.
            Objective 01. Helipad & Exterior
            Objective 02. Basement Entrance
            Objective 03. Weapons Testing Range
            Objective 04. Computer Core A
            Objective 05. Computer Core B
            Objective 06. Offices
            Objective 07. Biological Laboratory
            Objective 08. Basement
            Objective 09. Fuel Silo
            Objective 10. Helipad & Exterior (Second Visit)

        Mission 3.
            Objective 01. Vilstra Riverfront
            Objective 02. Information Ministry Exterior
            Objective 03. Information Ministry Interior
            Objective 04. ChurchYard

        Mission 4.
            Objective 01. Main Entrance
            Objective 02. Prisoner Transfer
            Objective 03. Communications Tower
            Objective 04. Solitary Confinement
            Objective 05. Cell Block
            Objective 06. Neurotoxin Laboratory A
            Objective 07. Neurotoxin Laboratory B
            Objective 08. Shipping Docks Perimeter
            Objective 09. Shipping Docks Interior

        Mission 5.
            Objective 01. Aerial Infiltration
            Objective 02. Algo's Headquarters
            Objective 03. Aerial Rescue
            Objective 04. Surma Rooftop

===I. Legal info==========================================================
This document is for personal use only. It may not be altered, copied,
published, sold nor reproduced in any way shape or form without advance
permission from me. Use of this guide on any other web site or as a part
of any public display is strictly prohibited. If you steal any part of this
Guide/FAQ, you will be punished to the full extent of the law. Plagiarism
is illegal, and I really detest it. If you do Email us for our permission,
We have nearly no problems in allowing you to post it on your site as long
as full credit is given to us (YuGiOhFm2002 & YuGiOhAngel), and you are not
charging or profiting off of Gamers/Users to access it directly or
indirectly in anyway. If you see a site charging for this guide in anyway
they have probably stolen it without our permission and using this without
our permission let us know.
==========================================================================

II. Introduction

Your mission, should you decide to accept it, would be to take on the role
of Ethan Hunt, to try and Find out about the Surma corporation and it's new
virus "Ice Worm", and complete all Objectives in this game. As always, should
you or any of your IMF team be caught or killed, the secretary will disavow
any knowledge of your actions. As usual, this Guide will self-destruct one
minute after the completion of this game. Good luck Mr. Hunt.

III. Walkthrough

I will mention here I did not give locations of where or how many
guards/cameras there are on any given mission/Objective (only sometimes I do).
What fun would that be? I wouldn't want to make this game to easy for you.
Just a friendly warning for you to Keep on your guard or you might run into
a guard face to face. This guide is intended solely to help you in trouble
spots not to make the game a cakewalk. Be sure to watch your radar as it
usually points out the items that are needed to complete one or more parts
of an objective. This is our first Stealth type game guide we have covered.
We figure we would spread out among the various types for experience on
giving instructions on them. If your expecting a very stealthy walkthrough
then you have came to the wrong walkthrough. I'm not very stealthy so don't
expect much instructions stealth-wise. We hope this helps you with the
trouble spots to make the impossible possible and there should not be
anymore updates unless we have to correct something or add something. Also,
Merry Christmas and A Happy New Years to all. This is our final guide for
this year 2003. We hope we helped you this year with one of our many guides
and we hope to be helping you in the coming years Enjoy the walkthrough.

Extra note: Many ask this if you want to do the knee to the back stealth
kill you need to being holding forward while at their back then push X
(Iím not sure if you need to be in crouching position or not)

@@@@@@@ Mission 1. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

            Objective 01. Academy Courtyard

Scene

I don't think you need much help on this Objective since the
game basically tells you what to do.

Go down the Stairs around to the side of the statue and climb up to
the higher ledge. Open gate hide in Dark Alcove from patrolling guards
(second one is preferable. Once they past go around the corner and take the
guard out with a stealth move. Hide body and hide in alcove again so the
guards that are coming back don't see you. Go back around the corner and
hide near the doorway when the guard passes by get him with a stealth move.
Go down the stairs and Use your ELP on the Telecom Junction box (The Yellow
Control Box on the wall with all the red lights on it) Use ELP on red door
keypad near you and go in that door. Use your EWG to disable the Camera
here. Use ELP on this Door Lock and go in. Use a Wall attack on the guard
here then climb up the ladder. Go around corner of balcony and jump and
grab the yellow drain pipe here and shimmy left and jump off on the ledge
at the other side of the pipe and follow path.

Scene

Sneak all the way near the camera on the other side of this area and use
your EWG to disable the camera. Open gate around the corner and Drop down
to the dumpster and climb on it to get your new items. Use Micro cord on the
Yellow pipe that is lower to the ground above you. Drop down onto guard. Take
picture of the Communication Tower (the machine near the fountain) and the
Receiver (You passed it earlier). The next guard is near the hand
scanner door (the one near where you dropped down earlier). Grab the guard
and take him over to the door and use the hand scanner then knock him out. Go
in the door and upstairs.

Scene

Now you need to locate the door that is near another hand scanner door
and use your laser on that door to open it. (don't get to close to the hand
scanner door there is trip wires near it. Watch out trip wires are in here
use your tripwire vision to see them. Use your micro cord to get up to the
yellow pipe on ceiling Lift legs up and shimmy pass the lasers. Take out the
guard like it tells you to then take out the camera around the corner.
Disable laser power box. Pick up guard on your way out and use him on the
scanner door outside.

End of Objective/Save point

            Objective 02. Streets Of Vilstra

Scene

Take out the Three guards however you'd like to. Use laser on door at bottom
of stairs. Follow path up the stairs and take out the two guards here out
with your Tranq Gun. Use laser on gate where guards were and proceed on. Now
it's time to see how good you are at shooting head down the path and take out
all the guys along the way.

End of Objective/Save point

####### Mission 2. ########################################

Scene

            Objective 01. Helipad & Exterior

When you start drop down to the next ledge. Micro cord up to the pipe above
you and drop on the guard when he passes under you make your way past the
other guard then look over the metal railing you will see a guard down below
patrolling there is a camera you should take out on the wall in front of you
just so you don't have to worry about it later. take out the cameras down the
stairs (Be sure to take a picture of one of the guard's face you took out
with your Binocs). At the bottom of the stairs you either want to hide to
the left or right of the stairs and wait for Doctor Norton to walk towards
you and take a picture of his face. Go into the far office and unlock the
door with the button, then go into that door that is right near that camera
you took out earlier over that metal railing (Be sure to take the guard's
face photo otherwise it won't let you unlock the door). 

End of Objective/Save point

            Objective 02. Basement Entrance

I was trying to figure out the best way to explain this part/mission without
getting me or you confused on directions. So I opted for this big diagram to
help with the explanation. Just take a look at the diagram so you know where
it's referring to then follow the directions with the diagram to get through
this part.
        -------------------------------------
       / Cam2                                |
      /                                      |
     /                                       |
    /                                        -------  CK -^
   /          ---------------                      |   
  /          /               \                   D2|  -----> LOK
 /          /          DNC    \ Cam3               |
 |         /                   \            crates /---------------
 |         |   S               |                  /               |
 |         |                   |                 /                |
 |         |                   |                 |                |
 |       D1|                   |                 | SCR            |
 |         |              DN   |                 |                |
 |         \                   /                 \                |
 |          \                 /                   \               |
 |           \               /                     \              |
 |            ---------------                       |--------------
 |                                                D4|     D5    D6|
 |                                             Cam1 |             |
 |                                                 /---------------
 |                                                /
 |                   D3                           |
  ------------------------------                  |
             (Legend)          |                  |
                               |-                 |
       S = Sta|rs              |                  |
       CK = Camera keyboard    |-                 |
       DN = Doctor Norton      |                  |
       (=) = Metal Detectors   |                  |
       Cam = Camera            |-                 |
       LOK = Log out Keyboard  |                  |
       SCR = Secur|ty Control  |-                 |
             Room              |                  |
       PMC = P|pe to M|cro     | ___         ___  |
             Cord              | _S_---------_S_  |
       DNC = Doctor Norton's   | ___         ___  |
             Computer          |                  |
D1, D2, D3 =                   |                  |
            > Doors to use     |----(=)----(=)----|
D4, D5, D6 =                   |        PMC       |
                               |                  |
                               |  Start|ng Po|nt  |
                                ------------------

1. When you start either shoot the guard in the rear with a Tranq through the
small slot or Micro cord up to the pipe and drop onto him when he is under
you.

2. Take out cam1 from the second little hiding area on the left.

3. Sneak behind the desk and filing cabinets. Watch for guards carefully
especially the one in the (SCR) you can not take him out yet so just avoid
him when he is not looking your way.

4. You need to head to D1 (on the left of diagram) and grab Doctor Norton
(use the R2 button or pick up/drop bodies button for other versions).

5. Take him down the stairs and Use the hand scanner near (DNC on the
diagram). Then knock him out and use the computer.

Scene

6. Next you will need to take out cam2 and cam3. Then use the crates as cover
from the guard in the (SCR) and go into (D2) and use the (LOK).

Scene

7. Go through (D1) again.

Scene

8. Go through (D3) and go into the locker room on the vest is the Security
ID/Card 

9. Go through (D4).

Scene

10. For fun you can go through (D5) and take out the guard or go through (D6)
to continue on with the game.

End of Objective/Save point

            Objective 03. Weapons Testing Range

When you start out go straight and use the yellow keyboard under the warning
sign to turn off turrets. Go in the door to your left (first aid in here).
Go through the door with "Range Safe" over it. Turn to your right in this
room and walk forward.

Scene

Don't move until the target nearest to you starts to come up and crouch/sneak
over behind it to take cover behind it once it's destroyed move to the next
one and so on. Once you get near the guns and that target you are taking
cover behind is destroyed make a run for it between the guns before they fire
again and then take out the scientist that is in front of you (see diagram
for extra help).

=============================================================================

This is asked quite a bit so I made a Diagram of the range to help more.

      T        T


      13       14
                                      T = Turrets
   09   10   11   12                  E = Ethan/You depending
                                          on what side you start on
   05   06   07   08                  RS = "Range Safe" Door

   01   02   03   04

 E |===============| E
   |               |
                       RS

You can start from either side Iíll just give you the numbers to go to for
the right hand side though. Go in this order 04, 07, 06, 11, 10, and finally
13 once 13 is destroyed make a dash between the two guns.
=============================================================================

There is a first aid kit on a pillar here if you need it. Use the scientist
on the hand scanner and go through the door. Micro cord to the pipe above
you. Avoid getting knocked into the acid (green liquid). Drop down before
you get to the heating vents and take out the guard here (another first aid
on the wall. Turn off the heating vents with your ELP on the yellow control
panel. Climb up to where the heating vent is and there is a vent you can walk
through and go through the door at the end.

End of Objective/Save point

            Objective 04. Computer Core A

When you start go down the ladder turn on night vision and walk through the
first hole in the laser grid. Second Set of lasers use your micro cord on
the pipe above and shimmy over them. Third set of lasers you get by them
on the left side wall hug and walk by them. Final Lasers grid use micro
cord on the pipe above but this time put your legs up and shimmy over them.
(Turn off night vision for now) There is a first aid kit in front of you and
farther to the right a door you need to use your laser on. Once you have
went in that door Use the yellow control panel to deactivate the arms then
quickly micro cord up to the yellow hook up above you. From up here follow
directions (put the camera behind you to make it easier to see if you are
lined up and maneuver yourself to the Red Lighted Files and push (the action
button Triangle for ps2) when near one. Get all of them before the time limit
runs out or jump back down before time runs out if you aren't going to make
it and use control panel to start timer again. Once you have done turn on
your night vision again and go back out the door in front of you is more
lasers to get by with your roll button (forward and circle button for PS2).
Use the laser on this next door and do the same as you did before a little
more difficult since there is more files. Once you have done that leave the
the door again and get through the final sets of lasers and enter the door.

End of Objective/Save point

            Objective 05. Computer Core B

1. Use your ELP on the two yellow control panels quickly then use the yellow
keyboard with the green screen. Go through the door that opens and use the
computer at the top of the stairs. Turn your camera to the right you will
see a ladder you need to go up that ladder. Walk up the stairs

Scene

2. Use your Binocs and zoom in to watch them on the computer.

Scene

3. Behind you is a File archive same as before do the same here only
difference is you can't shut off the arms and no time limit avoid the arms
while getting the red files. Once you have done this go back down the ladder
(watch out for the new additions to the room two guards take them out) and
use the computer in the center of the room again with the red screen then
use your Elp on the yellow control panel on the back of the mainframe that
comes up.

Scene

4. Go back down the stairs and use the yellow control panel to the right of
the door to open the door then go out and to your left and use your ELP to
unlock the elevator and go in it and use the buttons in there.

End of Objective/Save point

            Objective 06. Offices

When you first start don't move and wait for the phone to ring and when the
secretary is busy with the phone sneak by her. Hug the wall here and wait
for the guard and scientist finish talking and walk off take out the camera
down the hall then go into the break room where the scientist went and take
him out. Then take out that guard that is patrolling he will pass by the
break room so just wall hug near the doorway and wait he will stop at door
and continue on and you can follow him and knock him out then hide the body.
The room next to the break room is a room with a projector in it and a
scientist Sneak up behind him and grab him from behind as in not knocking
him out. (use the R2 button or pick up/drop bodies button for other versions)
and lead him into the door that is around the corner in front of you as you
exit this projector room.

Scene

Exit room (Look out for guard) in front of you in the little waiting area
there is a pda on a table. Next face the room you just came out of and to the
left is a door with a keypad to use your ELP on go in and sneak in until the
scientists walk off then go in and knock both of them out. Use the computers
in here to get two more codes on opposite sides of the room. After you have
done this go to the projector room for the last pda code. Now that you have
all the codes go back to the room with the hand scanner and use the computer
there.

Scene

Now leave this room and go back towards where the secretary was there is a
door to the right that has a keypad you need to use your ELP on and go in
quickly go right or just take out the camera fast. Use ELP to unlock elevator
and enter it and use buttons.

End of Objective/Save point

            Objective 07. Biological Laboratory

Very short mission here just Use the guard on the Hand scanners then use the
three virus console's keeping the line inside the yellow area of the meter.
Once you are done with all three Micro cord through the glass to the pipe
that is above the laboratory to escape. Go through the door in the control
room (only other room you can go in).

End of Objective/Save point

            Objective 08. Basement

A shoot out mission I think you can handle it pick up the gun near you then
shoot everyone that gets in your way. In a storage room there is a pipe on
the ceiling to micro cord up to to get into the fenced in area for ammo and
first aid. More guards to come then enter the door at the end of the area.

End of Objective/Save point

            Objective 09. Fuel Silo

(Do 1, 2 or 3 in any order here a time limit starts once you have defused
the first bomb. When you are near one you will hear it ticking.)

1. This mission isn't too difficult Shoot the three guys that are patrolling
the area. Then in this main circular room there is a ladder to climb up.
Climb up it and in the center there is a bomb to defuse(be sure not to fall).
Go back down the ladder push circle to go down the ladder faster. 

2. Use the door With the words "Ground-Level" above it. Go down to the bottom
and on the far side of the big room at the bottom there is an office (with
ammo and first aid kit in it) enter the room and use the red button in the
center of the yellow square. Now leave this room and go out to the door with
the green light to the right of it. IN this room after you take care of the
guys go up the stairs on the right and turn to your left and look to your
left for a small hatch/box shaped hole with a ladder (it's a little hard to
see for some) and climb down it slide down this ladder with circle to go down
it faster. There is a bomb to defuse here. Go back up to the main circular
room you started at.

3. There is a office/room up here You can enter in this main circular room.
(there is ammo and first aid in here) Enter the room and use the red button
in the center of the yellow square. Leave the room and Use the Door it has
just unlocked. Take care of the Guys in this room. In the far back of this
room on the right is the bomb to defuse.

Once you have defused all the bombs go back to the main circular room and
use the double doors it shows you to use on the radar.

End of Objective/Save point

            Objective 10. Helipad & Exterior (Second Visit)

1. This is your basic run back to the beginning of the mission type things.
Just shoot anyone that gets in your way there is health and ammo in the
offices where you start if you need some. Head back up the stairs where you
first came from at the top of the stairs there is some crates on the right
you can take cover behind and shoot from without getting hit from the guys
shooting at you from in front of you (watch out for the occasional guy coming
to your left or possibly from behind though). Until everyone is dead (there
is health on the outer circle of the helipad if you need it

(A side note you can take him alive by punching him and taking him out but
you don't get anything special for it. I'd recommend just killing him.)

End of Objective/Save point

%%%%%%% Mission 3. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

            Objective 01. Vilstra Riverfront

When you Start look behind you and up micro cord the pipe up there.
Shimmy on this pipe until you are over the guard and drop on him
(watch to make sure the other guard isn't in view though when you drop
on him). Wall hug the wall at the bottom of the stairs and take out the next
guard. go around the corner and you should see a guards head just over the
wall tranq him in the head. Around the next corner you will need to take out
a camera watch out for the guard patrolling. Take out the camera first then
wall hug the wall near the camera where the guard will be coming and take him
out then carry him away from this path since Sofia will be coming this way
soon (take him where you took out the last three guards). Now hide behind the
dumpster here near where that camera you just took out is and send out a wasp
send it to follow Sofia she is in the room pass the red scanning beams she
should be talking to the guard (if you are fast enough) follow her until you
can't anymore. Then take that same wasp back to the guard she talking to
earlier and zap him to knock him out. Run into that room and push the button
closest to the door you came in by. Run back to the gate sofia went through
earlier before it closes. Take out the four guards however you would like
(I used my tranq gun on them) and be sure to take out the camera farther on
then enter the door (use keypad if needed to unlock it).

End of Objective/Save point

            Objective 02. Information Ministry Exterior

In this area move to the boxes to the right be sure to be hidden by the
shadows. Then take out the camera to your left. Knock out the patrolling
guard however you would like. Use the guard on the hand scanner (make
sure the guard down the passage way with the gate isn't there) then put
him somewhere away from the gate. Quickly wall hug the wall another guard
will see the gate open and investigate knock him out when he comes near.
Follow the path around the corner avoiding the red sweeping beams and take
out the camera that is here. To your right is a guard on a ledge and in
front of you is a pipe high up to use your micro cord on you can either
take him out with a tranq gun or micro cord up there and wall hug attack
him. after you take him out and are up there there is a guard patrolling
down below take out the camera first it's on the building to the left of
where the guard is patrolling then take the ladder and take him out. Use
the corridor to your right first to get the laptop then use the opposite
side corridor to continue on watch out for camera and guards. Use the ladder
in the far right corner once you have taken out the guards and camera to get
up to the balcony and use your Binocs to watch sofia on a balcony across from
your position.

Scene

Use door under the balcony where sofia is/was.

End of Objective/Save point

            Objective 03. Information Ministry Interior

Just to warn you this objective has quite a few cameras and guards for you to
deal with.  When you start make your way down the corridor and use the door
that is to your left down the hall between the two scanners. Make your way
through the next few rooms to a dark room.

Scene

Go into the room that they were talking in and use the yellow keyboard.

Scene

Go through the door to your left take the guard out that is to your right
and also take out the camera that is around the corner. Make your way
past the guards into the security room that has a red lit keypad and use your
ELP on it. Turn on your night vision (when you need to) there is lasers in
here. Climb over the two sets of boxes and use your laser on the yellow
laser control box. Drop down off the box and walk over near where the
remaining lasers are on the floor. Micro cord up to the pipe(not the yellow
hook yet) and shimmy over to the other side of the room to the other yellow
laser control box. Now micro cord up to the yellow hook in the center of the
ceiling and stay there perfectly still don't move and two guys will enter and
start talking under you once they leave reel your self down and use the
yellow keyboard. Swing and jump so you don't land on the lasers on the floor
and use your ELP on the keypad at the big door. Head all the way back to the
start of this objective (with the scanners) and go out the door.

End of Objective/Save point

            Objective 04. Churchyard

When you first get control Quickly send out a Wasp go over the iron gates and
head to the left follow this path on your way on your left there will be a
guy don't get this guy yet instead keep going when you spot sofia there is a
guy near her location on the right you need to quickly zap him then send out
another wasp and get the guy you saw earlier. Send out another wasp and go
down the stairs to the left of the stairs there is a door wait in front of
it and a guy will come out of it and zap him. Send out another wasp out
and go down the stairs and wait at the fifth door on your right a guy will
come out and zap him.

(Note : For these next two parts when sofia cowers or crouch down that means
guys are coming to get her)

Next part you need to use your sniper pistol I don't think you want me
to make it that easy for you by telling where they are coming from just be
sure to use 3x zoom to shoot at them for head shots and use 2x zoom when
you are looking for where they are coming from. There is three sets of guys
you will need to shoot 3 guys in each set to get to the checkpoint.

Next part you need to use your sniper pistol again this time it's slightly
more difficult since the guys are moving more. Do the same as before
protecting sofia. There is three sets of two guys each this time.

This final part run over to where sofia is hanging from shoot the guys near
where she is then micro cord up to the I beam that is right near where
sofia is dangling from.

End of Objective/Save point

&&&&&&& Mission 4. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&

            Objective 01. Main Entrance

This one isn't too difficult take out the camera and the two guards then take
pictures of the LM marked boxes. Climb up to the roof with the pile of boxes
and drop down the hatch. take out the camera here then go out the door and to
your left is your team (make sure they are there before you move to next
door) and to the right of them is another door go through that door/room and
come out the other side make your way to the big metal door to the left of
it is a door use your ELP on the keypad and go in there and use they yellow
keyboard in that room. Follow team through big metal door.

End of Objective/Save point

            Objective 02. Prisoner Transfer

Take out the guards in this room then use your laser on the next two doors
one with a hand scanner next to it use your laser or use the hand scanner
with a guard (I just used the laser though). Use the big gray button and
leave this room and go in the door you just unlocked.

End of Objective/Save point

            Objective 03. Communications Tower

This objective seems to give many trouble hopefully these directions will
help some.

When you first start this turn on your night vision go forward in the
crouching position to avoid the broken laser grid. Go to your left and
slide down the ladder and do the same on the second ladder at the correct
time to avoid the lasers that pass the ladder. (you can turn off the
night vision at this point for a bit) As you are facing the ladder to your
left is a beam to jump up and grab do so then shimmy to the left all the way
until the beam ends there is a yellow laser grid control panel here use your
laser on it to deactivate a few laser grids. Now jump and grab the beam again
and shimmy right until you pass the turret here you will see a yellow turret
control panel use your laser on it. Now go over to the yellow laser grid
control panel on the opposite side of the room the one the turret was
protecting and use your ELP on it to deactivate more lasers. Climb up on the
crates in  the middle of this area and turn on night vision again use the
micro cord on the nearest pipe above you avoiding the laser and shimmy over
to the ledge that it goes to. You will need to wall hug here to get pass
these lasers. (You can turn off your night vision for now) Use your ELP on
the Laser grid control panel on the wall then go down a bit farther and
there is another control panel on a pillar to use your ELP on. Near this
control panel if you go a bit farther and look up and use your micro cord
on the Hook here to go up and swing and jump to get to the next ledge. Climb
on the crates here (get the first aid on the wall if you need it but watch
out for the turret) jump up and grab the beam shimmy all the way left and
pull yourself up when your able to at the end. Quickly use your ELP on
the turret Diagnostic control panel to your left. Quickly go to your left
and use your laser on the Turret control panel then use your ELP on the
Laser grid control panel. Do this quickly before the turret turns back on
then use the ELP on the turret diagnostic panel one more time and jump on
the pipe that is above you to your left shimmy over this to the other side.
Use your laser on the turret control panel. Shimmy back on over the pipe
and jump off the ledge near the diagnostic panel onto the crates and climb
up the ladder here. (turn on your night vision again) Look directly up and
you will see a pipe to micro cord up to be sure to aim into the big hole so
you don't touch the lasers. Lift your legs up and shimmy over to the other
side drop down at the big hole in the laser grid near the pillar. (Turn off
night vision) Quickly hide behind the pillar to avoid the turret. Run over
to the pillar on your left with the diagnostic panel on it. Use your ELP on
it then use your ELP on the laser grid control panel that turret was
protecting also get the first aid if you need it. You also need to micro
cord up to the yellow hook and swing over and disable the laser grid panel
on the wall. Use the diagnostic panel again after the timer runs out then
slowly make your way across those wooden ledge with planks on it you can see
it to your right. Use your laser on the turret control panel after you make
it over then push the white button. Make your way back over the wooden
planked ledge about half way then micro cord up to the hook directly above
you (try to aim for the hook as close to the ledge as it will let you) then
swing and jump off onto the ledge you brought down with that white button.
Climb up on one of the crates and then climb up to the ledge above. Use the
ladder to your left to go up higher. Use yellow keyboard in the center.

Scene

There is three hatches here you need to open and then micro cord to the hook
above and lower yourself down be sure to have your night vision on when you
are lowering yourself down. Avoid the lasers while swinging and disabling
the Control panels (Use action button the triangle for ps2 when near one)
in the center that it showed you in the scene.

With this diagram I'd recommend doing 3 then 2 or 1 since 2 has the most to
deactivate and 1 has changing lasers. for number 3 just stay inside the laser
beam sandwich.

    2                   Y = Yellow keyboard you used.

    Y
1       3

Scene

After you have done all 3 then plant the explosive where it showed you to
on the scene near the yellow keyboard.

Scene

Micro cord to the hook that was exposed in the scene.

End of Objective/Save point

            Objective 04. Solitary Confinement

This Objective is pretty linear there is many guards and cameras here so be
sure to take them out. Just go down the hole near you go through the red
door make your way around to where the turret is take cover behind the wall
until it stops shooting then run behind it and disable it's control panel.
Go through the door and make your way around to one of the cells behind the
hand scanner door.

Scene

Go through the big doors.

End of Objective/Save point

            Objective 05. Cell Block

When you start go down the hall to your right there is a gate to use your
laser on. Go through that gate and avoid being seen by the prisoners here.
Use your ELP on the Power Panel at the end of this corridor. Take out the
guards that show up. Take one of the guards back through the corridor
with the prisoners and use him on the hand scanner door. Use the yellow
keyboard in this room.

Scene

Use the button that was revealed (watch out), Then go down through the
big doors in the room that opened up.

End of Objective/Save point

            Objective 06. Neurotoxin Laboratory A

Go through the door at the top of the stairs. Stay along the left wall and
make your way around the courtyard without being seen by the guards to get
your equipment. After you get your equipment look directly up above the
wall that you were creeping along earlier there is a vent that is broken. You
need to fly a Wasp through that vent. When you get in the next room locate
the second vent and go through it and finally go through the final vent.

Scene

Zap Berkut

Scene

Go through the door that you passed earlier as you were going along the wall.

Scene

Take out that guard from the scene and use him on the hand scanner near the
second vent that you went through with the wasp. Make your way to the back
room after another security checkpoint.

Scene

Go see Mr. Ivanescu.

Scene

Go back to Lab 1 where that bluish liquid/acid is and pick up the
application gun on the table and use it on that bluish liquid, Then
use it on all the green canisters in all the labs (refill after every use).

Scene

Go back to see Mr. Ivanescu

Scene 

End of Objective/Save point

            Objective 07. Neurotoxin Laboratory B

Scene

When you start this mission the Alarms will be blaring. Make your way out to
the way you came in planting bombs on all the Neutralized virus canisters
that you neutralized earlier taking out any guards that get in your way with
your gun. Once you have done this run out to where the fountain is. Watch out
for snipers on the rooftop at the fountain. Clear the courtyard of everyone.
If the fast music is still playing you probably missed killing someone. Once
Ethan says the courtyard is clear you are done.

Scene

End of Objective/Save point


            Objective 08. Shipping Docks Perimeter

When you start pick up the ammo in front of you if you need it for your
sniper pistol then go to the balcony and use your sniper pistol to cover
Jasmine in the lower area. Shoot the flammable barrels to open the gate for
her and watch out for guards on the opposite balcony they are a little hard
to see at times. It's the same as the mission where you were protecting Sofia
only difference is these are armed guards shoot them as quickly as possible.
Keep taking them out until the helicopter arrives to take Jasmine off to
safety. Once that has happened take out your normal gun and watch out for
the door to your right a guard will open it and fire at you. Climb down the
ladder.

End of Objective/Save point

            Objective 09. Shipping Docks Interior

This mission is fairly easy and fun for me just survive all the guards that
come after you. If you need ammo or first aid kit's just look in one of the
rooms that guards come out of. When the helicopter shows up hovering over
the location micro cord the bottom of it.

Scene < (favorite scene in this game)

End of Objective/Save point


$$$$$$$ Mission 5. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

            Objective 01. Aerial Infiltration

Just to prepare you this is a little difficult for most you just need to get
use to the controls

Can't help you much in this part best I can do is say when you want to
slow your decent push Glide (R1 on PS2) if you want to speed up push forward
to dive faster down. Try to stay inside the blue squares as best you can. On
the second half of this aerial infiltration avoid the missiles and when you
are suppose to glide into the plane be sure to be slightly higher then the
plane and try to keep in the blue squares that appear as best you can and
aim for the cargo bay of the plane.


            Objective 02. Algo's Headquarters

1. Your average gun fight here Take all the guys out be sure to take out the
ones up above especially. You can take out most of them out from near that
wall that you start at. Use computer that it shows on your radar to use
(first aid kit is here also).

2. Go to the back of the hangar doors if you look up before you get there you
will see a yellow pipe you can micro cord up to and shimmy to the tail end
of the plane to plant explosives. After you plant it use your sniper pistol
to take out the guys shooting at you. Then make your way back by jumping up
to pipe and heading back

3. Next use the two ladders on either side to get to the red lighted area
above to plant the other two Explosives. Watch out for guys shooting at you
when you come down from here.

4. Use the button that is near the door.

Scene

5. Open door and sneak in to the right side of the next doorway (there is a
guard here with his back to you). You need to take out the camera over the
guys left shoulder. Watch out for the patrolling guard near that camera so he
doesn't spot you. Take the guys out as best you can. What I did was knock out
the one guy then wall hugged the wall near the doorway that he was guarding
when the other two guards come to investigate I took one out with the wall
stealth move and the other regular hand to hand. (there is ammo and first
aid in the closet also you can turn off the light in the closet for a dark
place to hide bodies) Stand near the third door of the set and shoot your
EWG through the first door to disable that camera. Near that third door is a
Keypad you can hack open the two doors and sneak up on the guard and take
him down. Take one of the guards to the door of the power room it's where
you shot the camera a moment ago Use the scanner then cut the wires (the
beige colored thing in the back of the room with your laser.

Scene

6. Time for another Gunfight. Now go back to the room with the keypad
once you are done with them and use your ELP on the Main security system box
(yellow rectangular box on the wall) in there. More guards to take care of.
Use the staircase in the hallway near that hand scanner door. Take out
anyone that gets in your way. At the fork go right and open the keypad door
(guard is in here also a first aid kit). Use the red button then go back to
the left side of the fork. Go in the door, up the ladder get the first aid
if you need it then go to the next door.

Scene

            Objective 03. Aerial Rescue

Talk about a no pressure level/mission/Objective

1. You get to have fun again like the previous mission similar thing here.
My main tips is try to go down fast by pushing forward right at the start
(while they are talking) but try to keep that Square box (with the dot in
the middle of it) in the center of the screen while avoiding missiles best
you can that is your target the Paratrooper with the parachute. When you get
near to him use your Glide (R1 on PS2) to slow yourself down and maneuver
over him you basically have to land on him. (I would recommend spiraling
while going down so the missiles have a harder time hitting you by spinning
the camera in a right or left direction.

Scene

2. Now go towards the Square box that is Sofia you need to do the same
as you did to get the parachute. You will need to hold it at the target
area (the arrows) facing towards her (the same direction the arrows face)
for a few seconds until the circle that will appear when you are in the
correct position and once it fills up the mission ends. This is tricky you
may have to do a few times to make it. If you pass her hold your glide button
and she will pass you and you can try again if you have time to spare.

Scene

            Objective 04. Surma Rooftop

1. Another Gun fight Shoot everyone (watch out for the guys on the upper
ledges) then go to the ladder that is near where these guys were coming
from go to the opposite wall (look out for guy shooting at you from
where you came from) look up there is a pipe to micro cord to use it and
shimmy over to the door go in the door.

2. Ammo in here and first aid if you need it. Go in next door.

Scene

3. This part I can't really help you with to much basically make your way
down the steps and take cover and shoot to the right and a little down
of the muzzle firing to hit him (you can tell you are hitting him because
he will flash blue when you hit him). Once he says "You aren't afraid of
the dark are you Mr. Hunt" then you can continue forward across the bridge
and take cover again he's a bit farther away this time same tactic as
before shoot him until he runs away. Once you finally get him running
follow him into the door watch out for other guys coming out shooting at
you from the above ledge Iíd recommend using your sniper pistol here if you
want to take them out better at a distance.

4. Go in the next door in here (first aid and ammo here) you get to play
with Algo more. Go to then far left side of this room. On your right
there will be a turning gear you can shoot through one of it's holes while
it's turning and hit him when he moves closer to you move to the right and
shoot him more just keep shooting him like this until it's over.

Scene

Enjoy the Ending Movie

Congratulations you have now completed Mission: Impossible Operation Surma
_________________________________________________________________________

Copyright 2003 YuGiOhFm2002 & YuGiOhAngel
(YuGiOhFm2002@yahoo.com)(YuGiOhAngel@yahoo.com)

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