PS2 Walkthroughs: Ratchet and Clank Walkthrough

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Ratchet and Clank Walkthrough

"Your wind-up gears start grinding, your teeth feel you smiling...



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...The better, happier you... A better, happier you." - Matthew Good Band

   ================
ASCII Art by Atom Edge
   ================

Ratchet & Clank
PlayStation 2
written by: David "Zoop" McCutcheon
e-mail: zoopnova@aol.com
version: 12.0
date: 03/08/04

this document is Copyright 2003-2004 David McCutcheon. The only websites that 
may host this document are GameFAQs.com, IGN.com, Honestgamers.com, and 
Neoseeker.com. If you have a fan site and wish to use the guide, please e-
mail me so we can clarify with my regulations. If you're a web-run business, 
please send e-mail to the following address: zoopnova@aol.com. We will 
discuss such matters in private. Thank you.

~ Revision History ~ 

~ 12.0 ~
Just a quick note: I wrote for Ratchet & Clank Going Commando, but it is an 
IGN Guide, meaning that you can find it exclusively at http://guides.ign.com. 
You will have to pay to view it, sadly, but hey, I got money out of it this 
time around. ;-) With that out of the way, this update is packed with info, 
and I changed the copyright to a friendlier version. Enjoy it.

~ 11.0 ~
Big update for fan info right before the release of Ratchet & Clank: Going 
Commando.

~ 10.0 ~
Wow, my first FAQ to hit 10.0 is the first one that I ever wrote. Updated a 
lot of the "Easy Money" tricks and such, so I do hope that you enjoy. 

~ 9.5 ~
OKAY! STOP ASKING ME HOW TO STOMP ON THE LOCK ALREADY!!!

~ ...heh...heh... 9.0? ~
OKAY, so I understand why Ceejay says not to mark these things "Final." 
Sorry, sorry. My apologies. I'm here to reformat this, as it looks plain ol' 
fugly. Hope you enjoy the new look.

~ FINAL... or once was. ~
We've come a long way, haven't we? It even kinda makes me sad, but this is 
the Final version of the FAQ. No more will be added to this already massive 
guide. Thanks to everyone who has read the guide, and contributed. Remember 
to look for my next pieces of work, and the ones I already have out! It all 
started here, and remember that when I'm one of the best in the business. ;-) 
Keep enjoying this guide, too, as well as the huge update I've provided as 
the last. I feel as if I should move on, though, as I've covered everything 
about the game in this guide. And to those curious: If and when they make a 
Ratchet & Clank 2, I WILL write an FAQ for it, so don't worry. THANK YOU, AND 
GOODNIGHT!

~ 7.0 ~
Changed a few things in the basic walkthrough... Changed the ASCII art to 
popular demand, which is still done by the amazing Atom Edge. This is the 
beginning of a beautiful friendship! Just nitpicking, really. Updated the FAQ 
section, and the Weapons section a bit. Enjoy.

~ 6.0 ~
Added the "N/A" to the Hologuise price. Tiny updates and corrections here and 
there. Added the DISCLAIMER AT THE TOP. TAKE A LOOK AT IT. This is VERY 
strict and SERIOUS. Violate these terms and regret it. A rushed update, but 
one that was needed.

~ 5.0 ~
HUGE UPDATES ALL OVER! A new strategy for the last boss was added, too. More 
contributions from fans of the walkthrough, and I updated my Contact Me info. 
If you have a question, READ IT FIRST! I'm tired of getting the same 
questions, like "Where is the Morph-O-Ray?" so I added where it's at in the 
Weapons section.

~ 4.0 ~
Big update in small areas for this version. Updated the FAQ section, as well 
as added "Feedback Tips" in the walkthrough and other sections. Changed the 
"Game Overview" section to "Controls." Thanks to CVXFREAK for this info. 
Added more to the "Contact Me" section. Also added more info on how to find 
the Hoverboard, as I have gotten FIFTEEN e-mails today on where to find it. 
So to the FAQ section to see where to get it. Please. Pretty, pretty please.

~ 3.0 ~
As you can clearly see, I've added the awesome work of Atom Edge to headline 
my FAQ. You know you've made a good FAQ when guys like him will make your 
ASCII header, and trust me, he is one of the best.

~ 2.0 ~
Updated the Gold Bolt section to include the Golden Showroom locations, Gold 
Weapons section after the regular weapons, proof read a few times, and 
updated a small bit in the last boss battle. Of course, the "Credits" section 
is updated, as well.

~ 1.0 ~
Just started on the General FAQ. It takes time, my friends.



*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
         T A B L E            o f              C O N T E N T S
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

                            ~!~NOTE~!~
If you need to find a certain something in the guide, press and hold Control 
(Ctrl) and press the F key. Type out the word you are looking for, and 
search. If you're too lazy to do this, don't bother e-mailing or IMing me. 
Thank you.

Table of Contents:
I.     Introduction
 Ia.    Contact Me
II.    Story
III.   Controls
IV.    Characters
V.     Weapons
VI.    Gadgets
VII.   Walkthrough
 VII.a   Planet Veldin
 VII.b   Planet Novalis
 VII.c   Planet Aridia
 VII.d   Planet Kerwan
 VII.e   Planet Aridia (Second Visit)
 VII.f   Planet Eudora
 VII.g   Blarg Station Nebula
 VII.h   Planet Rilgar
 VII.i   Planet Aridia (Third Visit)
 VII.j   Planet Umbris
 VII.k   Planet Batalia
 VII.l   Planet Gaspar
 VII.m   Planet Orxon (Clank)
 VII.n   Planet Pokitaru
 VII.o   Planet Orxon (Ratchet)
 VII.p   Planet Batalia (Second Visit)
 VII.q   Planet Hoven
 VII.r   Planet Pokitaru (Second Visit)
 VII.s   Gemlik Base
 VII.t   Planet Oltanis
 VII.u   Planet Quartu
 VII.v   Planet Kalebo III
 VII.w   Planet Quartu (Second Visit)
 VII.x   Drek's Fleet
 VII.y   Last Of The Gold Bolts
 VII.z   Planet Veldin (Second Visit, Final Showdown)
VIII.  Gold Bolt Locations
IX.    Skill Point Locations
X.     RStein's Invinco-Lock Guide 
XI.    FAQ
XII.   Secrets & Codes
 XIIa.  Dreamv3's "How To Gain Lots of Bolts, If You Want To Get Complicated"
XIII.  Credits
XIV.   Disclaimer


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::  :::   SECTION I. - INTRODUCTION    :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Welcome to the wonderful world of Ratchet & Clank.  My name is David, and 
I'll be your host for this FAQ.  My odd passion for this game has driven me 
to write an FAQ that will hopefully go over well.  Please be sure to give me 
feedback for my FAQ after thoroughly reading it. If you enjoy my work, it may 
lead to future FAQs. I hope by now that you have this wonderful addition to 
anyone's PlayStation 2 library in your collection; If not, I highly suggest 
you purchase or at least rent this game. You can also find my Ratchet & Clank 
Review here at GameFAQs, in case you want my take on it. So be sure to print 
this out or keep it handy when you need it most. If you have any questions, 
suggestions, compliments, or quarrels, please feel free to e-mail me. 

Be sure to keep in mind that this walkthrough will NOT spoil the cut scenes 
in this game, nor will it spoil the ending. I must admit, I hate FAQs that 
give away movie sequences and the ending, unless they have a separate 
section. I will not give away anything that isn't necessary in this FAQ, so 
don't worry! I have also went the extra mile to die in various spots, as well 
as purposely ruin my path to check of easy ways to do the different aspects 
of this wonderful game. I hope you will find my Walkthrough as satisfactory 
as that of a player's guide.

Also, if you're looking for the Gold Bolts in the game, their locations will 
be available IN the walkthrough, as well as in their own section. Gold Bolts 
that you can find on the way to a certain destination in the game will be 
recorded along the way. As for the ones that you have to come back for after 
you get a certain upgrade, I will cover them before you travel to the final 
planet, thus making this guide easy in all areas. If there's one thing I 
can't stand, it's a lackluster FAQ, and I have tried my hardest to make this 
a quality guide. Thanks, and spread the word!

  -David "Zoop" McCutcheon


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  ***  ***  ***  ***    SECTION I.a - CONTACT ME    ***  ***  ***  ***
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::



If you need me for anything whatsoever that isn't covered in the guide (as 
long as it has to do with the guide. Sorry, but I don't feel like hearing 
about how cute your kitten is if I don't really know you, yanno? Actually, 
kittens are cute..), You can contact me via e-mail, or sometimes IM. I check 
my e-mail several times a day; so don't hesitate if you have a question! But 
please read the long paragraph below my contact info.

E-Mail address: ZoopNOVA@aol.com
AIM: Zoop NOVA

Please only e-mail me if it's something you do NOT see in the guide. Try to 
look for it; If it's not there, feel free to e-mail me. Also, If you're 
looking for a weapon/gadget/item that you might have missed, check the guide 
first. The guide doesn't begin at where you're stuck at. If you want to know 
how to friggin' JUMP (yes, I've been asked this), PLEASE check the Controls 
section. There are more sections than the walkthrough. If you have a question 
that gets answered 83 times a day, check the FAQ section. If it's bound to be 
asked, it's bound to be there. If you want to know about the Golden Weapons, 
take some time out of your day and actually read something other than the 
walkthrough in this guide. I didn't write for near 50 hours to be asked about 
something that I rightfully covered in a section so obvious that a five year 
old could find out what it is from reading the Table of Contents. They're 
there FOR A REASON! The "Easy Money Trick" on Quartu is not a cheat, and you 
will not instantly get 110,000 bolts in a second or two. You have to WORK to 
get it. Thank you.

If you don't know how to e-mail me, just simply bring up a new, unwritten 
mail (this varies with different services. It should say "Write Mail" on the 
button, though) and write out my e-mail address. For the subject, type R&C 
FAQ. In the body of the mail, write whatever you like, even hate mail! I 
don't care what you send, but positive feedback is always nice. But if you're 
into the hate mail thing, I can dig that, too.

::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::  :::     SECTION II.  -  STORY      :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Set in a futuristic world filled with spaceships, robots and high-tech 
gadgets, Ratchet and Clank moves from planet to planet across a vast solar 
system. Ratchet lives on an abandoned backwater planet and dreams of someday 
striking out on a magnificent space adventure. Closer to the center of the 
galaxy, Chairman Drek rules a polluted planet, Orxon, inhabited by an ugly 
race called the Blarg. He too has dreams, but his concern is conquest and 
domination. Tired of his polluted world, Chairman Drek comes up with the 
ultimate solution - to build a new planet using the best parts from many of 
the other worlds in the galaxy. If he can't convince the inhabitants to part 
with a few thousand hectares of their worlds, the army of robots and Blarg 
warriors can eliminate any resistance. 
 
In one of the factories creating Chairman Drek's evil armies, a computer 
glitch creates a small but smart robot - Clank. Learning about the Chairman 
Drek's plans, Clank flees the factory seeking help, but his ship is shot down 
over Ratchet's home world. Forced together by circumstance, Ratchet and Clank 
blast off from planet to planet through an extraordinary sci-fi universe. The 
unlikely pals encounter imaginative characters, acquire a plethora of weapons 
and gadgets, and blow up everything in their path, as they uncover more of 
the Chairman Drek's plan.

(Thanks to the press release for the best story description out there!)

::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::  :::     SECTION III. - CONTROLS    :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


 ___________________
/______ON LAND______\
       <>

Left Analog Pad/D-Pad = Moving
X = Jump
O = Fire Weapon / Use Item
/\ = Quick Select Menu
[] = Attack
L1/L2 = First Person Camera
R1/R2 = Crouch
R3 = Display World Map
Start = Menu / Pause
X + [] = Jump Attack (hits twice as hard as regular attack)
R1 + [] = Boomerang Wrench
X + X Against Wall = Wall Jump (timing is all it takes)
R1 + X + D-Pad Left/Right or Left Analog Pad Left/Right = Side Flip


 ____________________
/______IN WATER______\
       <<>

Left Analog Pad/D-Pad = Moving
X = Get out of water / Surface
[] = Dive


 _______________________
/______WITH FLIGHT______\
       <<<>>>

R1 + X while standing still = High Jump
R1 + X while in motion = Dodge Leap
X + X and hold = Glide
X + R1 while in mid-air = Stomp
R1 + R1 = Hover


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::  :::     SECTION IV. - CHARACTERS   :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


 ___________________
/______RATCHET______\
       <>
Ratchet is the hyper cool main character of Ratchet & Clank, and just so 
happens to be one of two characters you control. Ratchet is the "Fuzzball" 
that the Gadgetron Vendors will often refer to as. Ratchet's attitude is 
cool, yet aggressive. Don't get on his bad side! Much like Jak is to Daxter, 
Ratchet will be the one you use for over 90% of the game. On certain 
missions, however, you will have to use the robotic hero, Clank.


 _________________
/______CLANK______\
       
Clank is the brains of the two. From his little robotic voice to his way with 
the robotic ladies, Clank is the one that gets all of the attention. Ratchet 
may seem a little ticked off by this at times, but they still at least try to 
get along. The Clank missions you get to play are quite fun, and separate 
this game from other platformers.


 _________________________
/______CAPTAIN QWARK______\
       <<<<>>>>
My personal favorite character in the game has to be Captain Qwark. From the 
great voice acting to the facial expressions, Qwark will win your heart. This 
is the big bad superhero that Clank searches for to stop the evil Chairman 
Drek, however, we can't shake the feeling that Captain Qwark is kind of... 
well... egotistical.


 _________________________
/______CHAIRMAN DREK______\
       <<<<>>>>
The ultimate bad guy! Chairman Drek is out to wreak havoc on other 
defenseless planets and steal their essences to build his Blarg race a new, 
indestructible planet, and it is up to Ratchet and Clank to stop him from 
destroying all of the planets in the solar system.


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::  :::     SECTION V.  -  WEAPONS     :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Here is my commentary on the list of weapons in the game. I hope you enjoy.


 •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|    REGULAR WEAPONS                              [nothing special]   |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

 _________  ______________
/{BLASTER}\/{PRICE: 2,500}\__________________________________
-------------------------------------------------------------\
\{AMMO HELD: 200}/\{AMMO COST: 1}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
This weapon, while it doesn't pack that great of a punch, it |
does allow you to snipe at enemies from a distance, providing|
 a target to aim with and everything. Little by little, you  |
can nip away at enemies while in the clear. Unless it's those|
annoying enemies, such as Sandsharks. It will kill those     |
instantly.                                                   |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ____________  ________________________
/{BOMB GLOVE}\/{PRICE: STARTING WEAPON}\_____________________
-------------------------------------------------------------\
\{AMMO HELD: 40}/\{AMMO COST: 5}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                             |
The Bomb Glove has several purposes right from the start: You|
will find a few boulders located on walls during the game    |
that can be blown up with Bomb Glove ammo, so if you want all|
of the Gold Bolts, the Bomb Glove is already useful. If      |
there are sleeping enemies that awaken if you get too close  |
to them, use the Bomb Glove to knock them out with about 3   |
fast bombs in their face!                                    |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 _____________  ______________
/{DECOY GLOVE}\/{PRICE: 7,500}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: 20}/\{AMMO COST: 10}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
Are you near a lot of enemies that just won't cease fire, and|
you need a foolproof plan to attack them while they aren't   |
watching you? Then fire a clone! That's right, just lay out a|
Decoy in the open, where it is visible to the enemies, and   |
they will mistake it for the REAL Ratchet! Then you can bust |
out a powerful weapon and waste'em while they say "Who's THAT|
stud?"                                                       |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ____________  _______________
/{DEVASTATOR}\/{PRICE: 10,000}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: 20}/\{AMMO COST: 50}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
Think of the Blaster, only five times more accurate,         |
powerful, and vengeful! This is the choice quick firing      |
weapon available, and along with the Visibomb Gun, is choice |
for your weapon library. This is one weapon you will use to  |
the very end!                                                |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ______________  ______________
/{DRONE DEVICE}\/{PRICE: 7,500}\_____________________________
-------------------------------------------------------------\
\{AMMO HELD: 10}/\{AMMO COST: 40}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
Every game should have one of these weapons! Basically the   |
best thing when crowded by pesky enemies, the Drone Device   |
will unleash a shield of Drones that will attack the enemy as|
they run into you with their robotic, or fleshy, bodies!     |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 _______________  ______________
/{GLOVE OF DOOM}\/{PRICE: 7,500}\____________________________
-------------------------------------------------------------\
\{AMMO HELD: 10}/\{AMMO COST: 40}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
This has to be one of the Top 3 coolest weapons in the game! |
See a crowd of enemies that will shoot you down with no mercy|
if you get in their sight? Then don't! Just shoot one of     |
these babies out and watch four mini-robots come out of the  |
ball you shoot as they destroy/damage up to four robots per  |
"bomb."                                                      |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ____________  ______________
/{MINE GLOVE}\/{PRICE: 7,500}\_______________________________
-------------------------------------------------------------\
\{AMMO HELD: 50}/\{AMMO COST: 5}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                             |
In certain areas, you will see enemies that, if you come into|
their sight, they come towards you. This is especially       |
annoying if the enemies happen to be bombs that will explode |
right on top of you. What to do here is to lay a few mines,  |
play "Na-Na-Na-Na-Boo-Boo" with them to get them to chase    |
you, and watch them explode from the mines! YEEEEEHAW!       |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 _____________  ______________
/{MORPH-O-RAY}\/{PRICE: FOUND}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                          |
My girlfriend's personal favorite due to it's diversity, the |
Morph-O-Ray will turn enemies, after a good cooking that is, |
into CHICKENS! Yes, harmless chickens. And we all wondered   |
why fast food restaurant's chicken tenders were so tough, and|
why they kind of taste like rusted metal... Hmmm...          |
NOTE: THIS IS FOUND ON PLANET OLTANIS! PLEASE STOP E-MAILING |
ME ABOUT IT!                                                 |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Reader Manyana sends us this lovely observation...

"Just a further note on the Morph- o- Ray, as in your notes you are thinking 
for a use. It is really great at short range on little things - competes with 
the Suck Cannon and is better than most other weapons when they come really 
close, as in Veldin. If you ever do an update for the web, you might like to 
add this (no name mentioning but).  I found it particularly fun when I went 
back to search for gold bolt in the obstacle course in Quarks HQ.  The Morph-
O- Ray permanently transfers all ground fixed guns which otherwise recover 
from blows, into chickens.  I also turned a space ship into a 
chicken in Otlantis.  You can also stand in front of those rotating bombs and 
turn them all into chickens one by one, very easily. Made this area very 
cheap on weaponry  with very low health loss and could not do that with the 
Suck Cannon! Pretty significant stuff. Beats doing my tax returns."

 _________________  ________________________
/{OMNIWRENCH 8000}\/{PRICE: STARTING WEAPON}\________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                          |
This is the weapon you will use more than any other during   |
the game, as it costs no bolts, and it's effective in most   |
all cases. In fact, I used this on almost every enemy in the |
game, minus bosses. With the variety of moves, it becomes    |
useful is dangerous situations. It's one of the faster       |
weapons in the game, and pretty powerful, too.               |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ___________  ______________
/{PYROCITOR}\/{PRICE: 2,500}\________________________________
-------------------------------------------------------------\
\{AMMO HELD: 240}/\{AMMO COST: 1}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
The Pyrocitor is the ideal weapon for enemies like           |
Sandsharks, or the Robo-Dogs. Basically, if the enemies that |
die in one hit crowd around you, THIS is the weapon you want.|
It will destroy them all (lots of bolts) if you spin Ratchet |
in a circle several times while using it. Other than that,   |
this is the most useless weapon in the game. But hey, every  |
game deserves a flamethrower, right?                         |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 _________________________  ________________
/{RYNO [RIP YA a NEW ONE]}\/{PRICE: 150,000}\________________
-------------------------------------------------------------\
\{AMMO HELD: 50}/\{AMMO COST: 20}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
It can kill the last boss in just a few hits. Shall I say    |
more? Okay, I will. The RYNO is the best weapon in the entire|
game. It gets no better. When you fire the RYNO, several     |
bullets fly out and can kill any regular enemy in one hit,   |
and bosses in just a few. I suggest buying this weapon before|
the final boss fight, as it makes the game a lot easier, and |
most gamers will find the last boss incredibly hard without  |
the RYNO. So save up! It's a lot, but worth it! NOTE: READ   |
THE FAQ SECTION TO FIND THE EASY MONEY TRICK!                |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 _____________  ______________
/{SUCK CANNON}\/{PRICE: FOUND}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                          |
You know all of those little, tiny, annoying enemies? Don't  |
put up with them, just suck'em up! The good thing about this |
gun is: The ammo is free! Why? Because once you suck up a few|
 enemies, then spit them back out at more enemies! The only  |
down side to this gun is the fact that you can only suck up  |
small enemies, never big ones. Nonetheless, it's a healthy   |
addition to your weaponry! This weapon is found on Planet    |
Eudora.                                                      |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

OmniGamer2189 sends us a list of enemies the SuckCannon can eat! How 
thoughtful!                                       

"Robo Pups* (Quartu, Kalebo III, various others)
Black & Yellow Birds (Novalis)
Dual-Saw Bots (Eudora)       
Ground Birds (Gemlik Base)  
Annoying Birds (Orxon)      
Sand Sharks (Aridia)        

NOTE: Annoying Birds are also like baby pterodactyls, and the Ground Birds
are like robotic baby pterodactyls. 

*NOT to be confused with robo-dogs"  

 _________  ______________
/{TAUNTER}\/{PRICE: 2,500}\__________________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                          |
To taunt enemies into attacking you. Personally, I found this|
to be the most useless weapon in the game. I used it a grand |
total of twice: Once to try it out, and to get a Gold Bolt.  |
That's it. Buy this weapon last... Just keep the 2,500 in    |
your savings for the RYNO or Tesla Claw. However, this is my |
opinion. Our good buddy Paul sent in this info on the        |
Taunter's use: "The Taunter is actually quite useful when    |
used in conjunction with the mines. Chuck a few mines into an|
 area and blast them with the Taunter. This activates them   |
and their range increases. They then start moving and looking|
 for targets. A bit like the glove of doom, not quite as     |
powerful, but useful nonetheless." Thanks Paul!              |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Yet another way has been brought to light by the infamous Rik Smit:

"I have found another use for the Taunter.
 
It blows up nearby (hidden) explosive crates.
 
For example, on Planet Batalia, on your way from your ship to the Grindrail 
you pass four small rooms (3 on the left, 1 on the right). Each room has a 
nice pile of crates in them, but hidden among the crates are explosive 
crates. Don't risk your precious life and limbs, but instead stand in the 
doorway and whip out your Taunter. One honk with it will blow up the hidden 
explosive crate(s) in this room and the bolts (and any ammo and life) will 
come flying to you. Repeat this trick with the other 3 rooms. However be sure 
to finish off all nearby enemies before you use the Taunter, as using it will 
attract any lurking in the neighborhood." Thanks Rik!


 ____________  ______________
/{TESLA CLAW}\/{PRICE: 40,00}\_______________________________
-------------------------------------------------------------\
\{AMMO HELD: 240}/\{AMMO COST: 1}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
The Tesla Claw is a weapon unlike any other in the game,     |
hence, why it costs so much. The Tesla Claw will shock       |
enemies to death within seconds! Not to mention the snazzy   |
fact that the ammo costs only 1 Bolt per shock! However, I   |
still suggest saving up for the RYNO before this weapon, as  |
the RYNO will get you passed the game easier.                |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ______________  ______________
/{VISIBOMB GUN}\/{PRICE: 15,000}\____________________________
-------------------------------------------------------------\
\{AMMO HELD: 20}/\{AMMO COST: 100}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                           |
This is a missile that, when fired, you control in first     |
person mode and direct it to its target. This is my personal |
favorite out of every weapon, and a must have in anyone's    |
weapon library. Not to mention the nostalgic missiles remind |
me of Unreal Tournament battles... Ahhh... Those were the    |
days.                                                        |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 __________  ______________
/{WALLOPER}\/{PRICE: 7,500}\_________________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                          |
This is a nice little doohickey in itself, even if I barely  |
used it in gameplay. Tired of using that silly wrench? Then  |
shove a gigantic boxing glove down your opponent's throat    |
with the Walloper! "It packs a hefty punch!" Reader Rik Smit |
sends in this noteworthy tip: "Also, the Walloper will       |
destroy Clinger Robots without damaging yourself due to the  |
small blue energy-shield the Walloper generates in front of  |
you."                                                        |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

And reader OmniGamer2189 send us this tidbit... It seems the along with the 
above info, he has a lot of other uses. Who knew the Walloper was so popular?
"Omni again, just wanted to give you some info on the "useless" Walloper. 
Really, it's useful. You can blow up missiles headed your way with it without 
getting hurt, if you've got the timing right. Plus, those annoying Clingbots 
(most frequently encountered on Gaspar) are killed with no ammo, one hit. I 
measure damage in "hits" as in... A Hyperstrike (jump attack) does 2 hits 
worth, you know? Blaster does 1/2 hits worth, the RYNO does 5 kajillion hits 
worth :) Anyways, the Walloper does 3 hits worth, AND, it's easy to use on 
ice, and it somewhat propels you without sliding. And you don't fall off 
ledges when you use it. So, really, you should start using it. It's a great 
weapon, considering it needs no ammo."


 •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|   GOLDEN WEAPONS                                    [ooh! shiny!]   |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• 

For more on the Golden Weapons, visit the Gold Bolts Section, or the FAQ 
Section.

 ________________  _______________
/{GOLDEN BLASTER}\/{PRICE: 20,000}\__________________________
-------------------------------------------------------------\
DIFFERENCES:  Increased range, it will reload a lot faster,  |
bullets will reflect, and also do more damage.               |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ___________________  _______________
/{GOLDEN BOMB GLOVE}\/{PRICE: 20,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES:  Larger explosions when thrown, as well as      |
increased range.                                             |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ____________________  _______________
/{GOLDEN DECOY GLOVE}\/{PRICE: 10,000}\______________________
-------------------------------------------------------------\
DIFFERENCES:  Will damage all enemies that attack            |
automatically, also has a black devil on it.                 |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ___________________  _______________
/{GOLDEN DEVASTATOR}\/{PRICE: 60,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES:  Missile will have a chain effect when it       |
explodes.                                                    |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ______________________  _______________
/{GOLDEN GLOVE OF DOOM}\/{PRICE: 10,000}\____________________
-------------------------------------------------------------\
DIFFERENCES:  Bigger Doomies that do more damage, and have a |
wider attack range.                                          |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ___________________  _______________
/{GOLDEN MINE GLOVE}\/{PRICE: 10,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES:  Increased range, does a bit more damage, and a |
much larger range when exploding.                            |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ____________________  _______________
/{GOLDEN MORPH-O-RAY}\/{PRICE: 20,000}\______________________
-------------------------------------------------------------\
DIFFERENCES:  Morphs faster, chickens attract enemies, and   |
short ranged enemies will run after it. Chickens will blow   |
up, as well. It also produces bigger chickens. BA-GAAAAWK!   |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 __________________  _______________
/{GOLDEN PYROCITOR}\/{PRICE: 30,000}\________________________
-------------------------------------------------------------\
DIFFERENCES:  Green colored flame, Increased range, it will  |
also do a lot more damage.                                   |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ____________________  _______________
/{GOLDEN SUCK CANNON}\/{PRICE: 10,000}\______________________
-------------------------------------------------------------\
DIFFERENCES:  Will hold up to 10 enemies, has higher effect  |
ratio, and releases more powerfully.                         |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ___________________  _______________
/{GOLDEN TESLA CLAW}\/{PRICE: 60,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES:  Green colored electricity, will hit more than  |
one enemy at a time.                                         |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::  :::    SECTION VI.   -  GADGETS    :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Here is the full list of Gadgets. Enjoy.

 _____________  ______________
/{GRIND BOOTS}\/{PRICE: 2,000}\______________________________
-------------------------------------------------------------\
\{FOUND ON: BLARG STATION NEBULA}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
You see those metal lines that curve? After you get these    |
babies, you can grind on those. The Grind Boots are essential|
 to Ratchet & Clank's style, kind of like the Trespasser.    |
There isn't much to describe in this section, as the action  |
speaks for itself once you see it!                           |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ___________  ______________
/{HELI-PACK}\/{PRICE: 1,000}\________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET NOVALIS}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                  |
The Heli-Pack will help you glide, which is enough in it's   |
own. Another thing that the Heli-Pack is good for is High    |
Jumping, something you will probably use as much, if not     |
more, than gliding itself! This is essential to the game     |
until you can find the Thruster-Pack.                        |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ___________  ______________
/{HOLOGUISE}\/{PRICE: FOUND}\________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET KALEBO III}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                               |
Have you ever wanted to be one of those robots you see all of|
the time that somehow want you dead all of the time, as well?|
Well NOW YOU CAN! You can even wave to them to let them know |
that they can let you in their top secret areas! Isn't that  |
what friends are for, though?                                |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ____________  ______________
/{HYDRO-PACK}\/{PRICE: 2,000}\_______________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET HOVEN}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                    |
While swimming, you can now move MUCH faster, and you can    |
also swim against currents, which will help a whole lot when |
it comes to getting the last Gold Bolt on Planet Novalis.    |
This may seem pretty useless, but after trying it, I can't   |
imagine swimming without one!                                |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ________________  ______________
/{HYDRODISPLACER}\/{PRICE: FOUND}\___________________________
-------------------------------------------------------------\
\{FOUND ON: BLARG STATION NEBULA}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                            |
This bad boy can move water from a deeply soaked pool and    |
into an empty pool, thus making it a lot easier to reach     |
higher places! Who woulda thunk it?                          |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


 ____________  ______________
/{MAGNEBOOTS}\/{PRICE: FOUND}\_______________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET ORXON}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                    |
With these bad boys, you can climb any wall, or specifically |
made tracks, as well as metal ceilings! That's right, you,   |
too, can cling to walls in mid-air! Just be sure not to stray|
too far from the track and fall to your doom, that is.       |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ________________  ______________
/{METAL DETECTOR}\/{PRICE: FOUND}\___________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET BATALIA}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                  |
Ever needed EXTRA bolts? OF COURSE YOU HAVE! Who doesn't want|
a few extra bolts in their pockets? With this gadget, look on|
the bottom right-hand corner of the screen for a blinking    |
exclamation point with a bolt on it. When you see this, start|
using that Metal Detector!                                   |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 _________  ______________
/{O2 MASK}\/{PRICE: FOUND}\__________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET POKITARU}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                 |
You can finally swim without having to worry about drowning! |
Yes folks, never worry about breathing in any condition every|
 again! Toxic Poison Gas cluttering your lungs? Don't worry  |
about it! Ever wanted to be in outer space without having to |
worry about that whole oxygen problem? No sweat! With the O2 |
Mask, everything can be accessed for your enjoyment!         |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ________________  ______________
/{PILOT's HELMET}\/{PRICE: FOUND}\___________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET GASPAR}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                   |
While wearing the Pilot's Helmet, you will be able to use the|
Blarg Fighters (or as the typo in the game says, "Fighers")  |
to travel into space and shoot down evildoers! Only on       |
selected missions, anyway.                                   |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ________________  ___________________
/{SONIC SUMMONER}\/{PRICE: TRADED FOR}\______________________
-------------------------------------------------------------\
\{FOUND ON: PLANET ARIDIA}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                   |
Will summon a mouse from a mouse house (the tiny little      |
electronical things with antennas sticking up) that will fire|
at every enemy in sight for a short period of time. Very     |
useful, indeed!                                              |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ___________  ______________
/{SWINGSHOT}\/{PRICE: 1,000}\________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET NOVALIS}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                  |
Used kind of like Spiderman's webbing; You can swing from    |
platform to platform, that is if there is a "hook" above it. |
"Hooks" are either Green or Yellow. Green hooks will release |
you as you reach them, and Yellow will allow you to swing    |
back and forth for as long as you like.                      |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 _______________  ______________
/{THRUSTER-PACK}\/{PRICE: 2,000}\____________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET POKITARU}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                 |
An upgraded version of the Heli-Pack. The High Jump isn't as |
high on the Thruster-Pack, however, the gliding the a lot    |
better, and it introduces a new feature: Slamming. Slamming  |
can be done while in air and pressing R1.                    |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Here's some added information from reader OmniGamer2189:

"If you double jump with it equipped, you'll get a jump that rivals the 
height of the Boost Jump. (R1+X)  This way, you can go farther than the Boost 
Jump, and just a little bit shorter height. Combined with the mid-air 
Superman Jump (R1+X in midair or while moving), which can break boxes, you 
can go VERY FAR. Also, if you need to get somewhere you can't get with the 
thruster-powered double jump, use the boost jump and then do a superman. 
Every game needs a Thruster Pack."


 ____________  ______________
/{TRESPASSER}\/{PRICE: FOUND}\_______________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET ARIDIA}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                                 |
The Trespasser is made for one purpose: To unlock            |
Invinco-Locked doors. The system that the Trespasser is based|
on is, in fact, pretty puzzling, and even I haven't figured  |
it out completely. It's guessing, most of the time. Major    |
amounts of thanks to RStein for giving me permission to use  |
his Invinco-Lock guide. You rock, man!                       |
-------------------------------------------------------------/
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ



::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::  :::   SECTION VII. - WALKTHROUGH   :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


After watching the opening movie sequence, you'll be brought into the 
gameplay. Need I remind you to collect as many bolts and nuts as possible? 
Remember, if you want to go through this game without having to stall your 
story by trying to collect bolts, you should collect them in the first place. 
Good luck!


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.a ----------------- PLANET VELDIN
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X

You will start out near the ship. Your objective in this case is to find out 
what happened, and what fell from the sky. To get there, just follow the path 
until you reach a series of ledges on the wall. Climb and jump/double jump 
the ledges, and don't forget to practice your moves on all the enemies. When 
you get to the fork in the road, go right, as there will be a ton of crates 
to bust open.

After popping the crates, head back and go to the left in the fork this time. 
At this point, you will encounter enemies that have laser beams. Nasty. To 
avoid the beams and destroy the robots at the same time, double jump over the 
beam as it comes after you, then him the attack button (Square) while in the 
air. This attack will do twice the amount of damage as regular swiping with 
your wrench. Try experimenting with your Bomb Glove, too!

Follow the path and you will reach the crater. A cut-scene will appear. 
Enjoy.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.b ---------------- PLANET NOVALIS
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


From the crash site, head right into the watery area with the platforms. As 
you go farther, boulders fall from the ceiling of the cave to the ground, 
thus, creating a path. Remember not to fall down, as it will drift you to the 
beginning of the water. You will see yellow platforms that go up and down. 
Time your jumps and reach the next area.

The room you enter will have red trim at the base of the floors that run 
along the walls. If you want a Gold Bolt, which I suggest, then look to your 
left. See those step-like platforms? Go over in that area, but do not climb 
them. Instead, try wall jumping from side to side at the base of the stairs. 
Eventually, you will reach the top, and there will be your Gold Bolt. Read 
the FAQ section to see what these illustrious bolts do, and why you should 
collect them in the Secrets & Codes section.

Jump down from the platform (in Ratchet & Clank, you cannot take damage from 
falling above), and climb those steps we were talking about earlier. At the 
top of the stairs will be a pretty straight forward area. Just follow the 
path for a short while. Soon enough, you will encounter a room with two 
streams of water; Jump in the water and float down to the other side, where 
some stairs to climb up will be. Do the same thing with the next stream. Jump 
on the yellow rotating platforms and follow the narrow path.

After the cut-scene, buy the InfoBot for Planet Aridia for 500 Bolts. You 
should have double of that by now, so don't worry about the currency running 
low. After buying it, search the room for crates, and destroy them all. 
Remember that red crates will blow up if you attack them, so just brush up 
against them. "G" crates contain ammo for your weaponry. After this, follow 
the plumber's route by jumping in the sewer drainage. You will land at the 
beginning.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

Back at the landing site, turn around and go in the back. You will eventually 
see a screw sticking up out of the ground. Hold [] while moving the D-
Pad/Left Analog Stick clockwise or counter-clockwise until the door opens. Go 
forward, but be careful of the cannon blasting enemies; If you're lucky, they 
might kill each other. Take them out with the Bomb Glove. Find the lake of 
water that has the hole underwater in which you can reach the next room by 
using. Surface the water before you run out of breath, and jump out. Jump all 
the way down and kill the enemies on the ground. On the left will be a 
boulder that you can blow up; Do so with the Bomb Glove. Inside will be a 
Gold Bolt. Unscrew the door and you're at the crash site yet again.

From that infamous landing site yet again, jump straight down. You will land 
in a field that looks like a war has been taken place. Well, one is about to 
be taken place, as there are Robo-Bees everywhere! The best way to get rid of 
them is to use your wrench and chase them down, possibly in groups. After 
this, you have robots that want you dead. Use your Bomb Glove or wrench on 
them, too. You should be by the end of the field by now.

Look on the left and you will be a house that's pretty beat up... You can't 
miss it, honestly, because there is a robot they're trying to kill you. 
Destroy it and go on through... You'll see a cut-scene, after watching it, 
kill all of the robots and cross the busted up bridge. You will be let out on 
the other side of the "Field of Death." Follow another path and watch the 
cut-scene once you reach the end. This is where you will want to use your 
Bomb Glove ammo more than any other place on this Planet, as the Robots do 
pack a punch. They aren't that tactical, so beat'em up and watch the cut-
scene. 

The InfoBot given to you will provide you with yet another Planet to visit: 
Kerwan (which was the only playable Planet on the E3 2002 Demo of Ratchet & 
Clank). Don't travel there yet, instead, get in your ship and travel to 
Planet Aridia!


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.c ----------------- PLANET ARIDIA
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land in Aridia, you will notice a few things; First of all, there is 
a lot of mud on this Planet, and if you fall in, you will have two chances to 
jump out of it. After that, you will sink fairly quickly. Secondly, the 
Pyrocitor is available at the Gadgetron Vendor for 2,500 bolts. It's pretty 
good in this area, as the sandsharks can be difficult to defeat in groups 
without it. So purchase it, if you have (and you should) the moolah.

From the starting point, go passed the back of your ship. You'll find a 
survivor! Thank goodness! or some other cheesy saying! He will give you a 
mission objective: Destroy all of the sandsharks. There's a good chance that 
you may die during this mission, as the sandsharks are kinda sneaky, and you 
may not notice when they are behind you. If so, don't worry. You will start 
from the survivor's location, but you will have to kill whatever sandsharks 
you manage to destroy again. So don't intentionally die for no good reason.

The sandsharks, as I said before, are quite sneaky little devils. By now, you 
should have bought the Pyrocitor from the Gadgetron Vendor. You will be able 
to bump these suckers off easily with the Pyrocitor. Be aware of the machines 
that reproduce the sandsharks, as the more you kill the actual sandsharks, 
the more it produces. Not very good. So be sure to destroy the machines 
FIRST. Do not wait.

Search every remotely close area for the sandsharks and the machines that 
produce them, and erase their existence every chance you get. Once you 
complete the task of killing off every last one of them. One overlooked area 
is up on top of the big plateau in the middle. There are rocks that work as 
platforms to get up on top of it. After killing them all, a cut-scene will 
ensue. Enjoy.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

From the first survivor's location, go passed the metal bridge. Hang on to 
the right and keep walking until you reach a second metal bridge. Cross it, 
and cross yet another metal bridge. Look over to your right to notice a 
boulder in which can be blown up with the Bomb Glove. Go ahead and do so. 
This will open a new path with crates and a Gold Bolt.

From the ship, head to your left and jump over the little stream of mud. Kill 
all of the Sandsharks and Pyrocitor Robots (jump over their flames and strike 
them... Remember, jumping is a key element to success in this game), and keep 
following the path. Eventually, you will see an elevator. Get on it and 
travel up; in which you will see two paths. You can't take the left, so go 
right.

Battle the Pyrocitor Robots and keep on trucking. This path is pretty much 
straight forward, so just keep moving. You'll come to an elevator, in which 
you go ahead and take down. Kill the enemies and look for a ledge that should 
have hand logos, as well as arrows pointing up. This is your basic climbing 
techniques, so follow the directions by jumping and pulling yourself up. Keep 
following the path, and you will reach the top of the factory. There should 
be a ledge against the wall, so climb up. Head over the mud and find the 
second survivor for a cut-scene. You'll be back later, so head to your ship 
for Planet Kerwan!


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.d ----------------- PLANET KERWAN
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


For those of you that attended E3, this one will bring back memories. 
Remember at the beginning of every new Planet you visit to check with the 
Gadgetron Vendor. The same thing goes for this one, as well, as the Vendor 
has something that ever pistol-spinning son of a gun will enjoy: The Blaster. 
Make sure you purchase the Blaster for 2,500 Bolts, because it adds variety 
to your weaponry, which is important. Very important.

From the landing site, go straight and to the right. Keep following the path 
that is filled with Robo-Dogs and several Gun-toting Robots that won't take 
kindly to you around them parts. Get rid of the Dogs with your wrench, and 
blow the Robots up with the Bomb Glove. You will see a Helicopter Robot in 
the sky. This is perfect for your newly acquired Blaster gun. You can careful 
snipe the helicopter out of the sky, which will gracefully save your behind, 
as the helicopter does quite the damage.

Continue on your route and go down the escalator. You will be in a circled 
area. There is a mine robot in this area, so beware. The easiest way to kill 
him is to sneak to one side of the circle to alert him of your presence, then 
run in the opposite way that he is. You can catch him faster, and easier, 
this way. Kill him off and continue to Big Al's shack. Watch the cut-scene.

Buy the upgrade to get Clank's Heli-Pack for 1,000 Bolts. You will NEED this. 
Got it? So buy! Buy! BUY! Hey, Big Al kinda reminds you of Bill Gates, don't 
he? Anyways... After getting the Heli-Pack upgrade, continue into the other 
side of Big Al's place. You will be greeted with some directions on what to 
do. This part is particularly simple due to the advanced directions, so just 
let the computer tell you what to do. If you miss what it said, check your 
Help Log on the menu.

Once you reach and go up the elevator, there will be a very long jump. Try 
out that gliding ability, will ya? Glide down to the platform below... It's a 
pretty long glide, but you will make it. Destroy the machine that is spitting 
out the Robo-Pups, and then get rid of any leftovers, as well as the big 
Robots. Take the elevator up.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

When you reach the train station, don't board the train just yet. Instead, 
against the right wall as you enter the train area, there is a ledge that you 
can jump up on to reach a secret area. This is easily overlooked. Hold R1 and 
jump while pushing towards the wall. You will grab on to the wall. Climb up, 
and you will be on a narrow platform. Be sure to not fall off of this. There 
is a series of hard to land platforms. They are, however, easy to spot. Jump 
from one to another until you reach the Gold Bolt. Drop down, kill the Robo-
Doggies, and climb the wall again.

Go left from the entrance of the train station. You can board the train, 
buuut... There's another area you might like to visit. You will come with two 
options: Go right and board the train, or go left. Choose left, as you will 
encounter a whole lot of crates, which means A LOT OF BOLTS! After you pop'em 
all, go back and board the train (Finally... Yes, you can board now. Nope, no 
more catches.)

The ride on the train is kind of catchy... The purpose of this is to find the 
InfoBot for Planet Eudora, and the InfoBot is at the front of the train. So 
jump (not glide jump) from section to section, avoiding the enemies' fire 
along the way. Knock each robot off of the train, as they will cause more 
ruckus if you refuse to. Continue repeating this until you reach your stop. 
The InfoBot runs away. If you're low on health, go to the left and bust down 
the crates to find one energy ball. Then go back and head to the right. Watch 
out for the bullets! Dodge them and take out the enemy that causes it, then 
find the InfoBot.

Take the elevator back to the lower level, which is near your ship. Instead 
of going right near the Gadgetron Vendor, go left to Captain Qwark's Fitness 
Challenge. Watch the funny cut-scene and climb the ledges and you will reach 
a wall jump area. Do your stuff to reach the next challenge... Another one. 
Hmm. Not much of a challenge, but, okay. At the top will be a green circle. 
Stand in it and jump. It's fun.

On the second island, more platforms in many forms of annoyance await. There 
are a few that move in and out of the wall... You kind of know what to do 
here, but in case you don't, you time your jumps. A few more of these are in 
the distant future, as well as the tricky wall jump area that goes in and out 
of the wall. This takes timing, and you must be quick. It shouldn't be too 
hard, though, so don't worry about it.

The third island is the last island. Finally, that prize is yours... for a 
price. After the cut-scene, buy the Swingshot for 1,000 bolts. The floating 
green hooks indicate that once you reach the destination, you will fall. 
Yellow hooks indicate that you will swing and swing until you let go of the O 
button. Obviously, the yellow are more fun, considering you can swing with 
boredom all day long!

[If you want two Gold Bolts, then follow these paths; Otherwise, skip to the 
paragraph after the next two and travel to Aridia.] 

Go to Captain Qwark's fitness tryout, and get passed the first island. Go 
toward the top of the second island, and look around off to the side for an 
area in the distance that you can reach by gliding there. This will have the 
Gold Bolt on it, as well as a few crates. Take the taxi back to your ship 
afterwards.

Back at your ship, From the platform that your ship is on, center yourself in 
the middle and jump off while gliding. Face the platform as you glide down. 
You will notice traffic coming from a hole. Glide into this area and you will 
find the Gold Bolt.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.e ----------------- PLANET ARIDIA
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Yup, we're back in Aridia! I bet you don't really know why, but I guess I 
will refresh your memory. Remember back in the factory area? At the entrance, 
if you go left instead of right, you will see a series of hooks to use your 
newly acquired Swingshot on. This is the only way to get there, and now that 
you have the Swingshot, you can access it!

Note that you will be using the Swingshot a lot in the game, and you may need 
to select it when you're in danger to get out of a bad situation, thus, go to 
your menu and put it on one of the easier to access Quick Selects. I chose 
the Swingshot on the top square on my Quick Select, and it worked perfectly. 
However, the Quick Select is based on your preference, so do as you please.

At the factory, go left this time. You will see the hooks that I was talking 
about. Swing from one to another. The path consists of around seven hooks 
that you must swing from to reach platforms. It may get annoying, but hang in 
there. You will finally reach your destination. Grab the Trespasser in the 
middle of the platform. The Trespasser is one of the "signature" gadgets for 
Ratchet & Clank, and a part of the originality that makes the game work. 
Enjoy it.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

In the lava room you found the Trespasser in, look over the ledge; You will 
see a rotating platform. Jump down on it. In the middle of this platform will 
be a Gold Bolt. After you get it, go back to the outer part you landed on and 
Swingshot up to the main platform.

The Trespasser is good for unlocking Invinco-Lock doors. Go to the Trespasser 
logo on the ground with the Trespasser equipped, and hit O. You will enter 
the Invinco-Lock code barrier. The concept of the Trespasser is to aim the 
lasers into the flashing red/yellow sections, and make them all green at 
once. Check out the section that RStein let me use in this guide, or check 
out his own, for further explanation.

Head back to the infamous ship and head for Planet Eudora!


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.f ----------------- PLANET EUDORA
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land in the tree-chopping Planet Eudora, be sure to check the 
Gadgetron Vendor for the ULTRA SUPER DOOPER GLOVE of DOOM!~!~!~! Seriously, 
though, this thing is worth every bolt you spend, which is an awful lot. 
7,500 Bolts is the asking price, but you will use it a lot, I can promise you 
that. Check out the "Weapons" section of the guide, if you're curious.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

From the starting point, go passed the Gadgetron Vendor and drop down to the 
area with the 4 Dual Saw Robots. Kill them, and then notice the two steps 
ahead. Jump on the first step, then turn around and look in first person 
mode. You will notice a ledge to the left with the only Gold Bolt in this 
area. Hold R1 and jump towards the ledge. You should be high enough to reach 
the ledge. Climb up and grab your Gold Bolt.

From the landing site, head straight. You will notice one of those infamous 
screws by now, so take out the wrench and screw the thing down into the 
ground. This builds a bridge for you. Cross the bridge and go forward a bit, 
and you will notice a wall jump area. If you need energy, there is one health 
point up there, but you'll have to do the redundant screw trick to get it. If 
you don't, continue along the path...

You'll find another screw bridge up ahead. Yes, this stage revolves around 
theses friggin' screws. So do the usual and cross the bridge. This path is 
fairly straight forward, and along the way, you will see areas that contain 
crates to bust. I encourage you to do so, and continue along the path a 
little bit longer. When you get to your destination, you will see... Guess 
what it is. Yup. A screw to turn. After turning it, get on top of the newly 
designed platform and let it take you into the sky, then glide down upon a 
platform in the view. 

You'll encounter an Axe Swinging Robot, who is a tough cookie. So tough, in 
fact, that it takes three hits to kill him. I know, I don't know how I did 
it, either, but I did. There should be a wall jump area near; it leads to a 
few crates, and crates are our friends. So destroy them and collect their 
goods. Then jump down and go through the doorway. Another one of the Axe 
Swingers is in here, so kill it. You will find a place to glide afterwards, 
so do so.

Follow the path and through all of the enemies to see three of the Axe 
Swingers in a room, guarding the Suck Cannon. Destroy the three of them with 
the Glove of Doom or the Blaster, your choice. However, if you want to try 
that Glove of Doom out, now would be the time to do so. Collect the Suck 
Cannon after you dispose of the annoyances, and then leave the room by 
gliding to some platforms. Continue doing this until you reach the landing 
site.

With that mission done, we look towards the back of our ship only to find an 
Invinco-Lock puzzle, so get out that trusty Trespasser and use it to unlock 
the door after the puzzle. Go into the corridor and to the outside. To the 
left will be a ledge you can glide to, and thus, continue your mission, so 
glide down. Jump over to the next platform and do the screw dealy, which will 
present a series of hooks. Grab the Swingshot and have some fun!

On the next screw, turn it with the wrench and a series of platforms become 
available. Jump from platform to platform to see another screw. Do as you 
must and walk up to the Invinco-Lock; This one is more complicated, as it 
presents the dreaded Invinco-Barriers to the puzzle. Once you solve it, the 
door opens. Go inside and break the crates open, then collect the InfoBot for 
the Blarg Tactical Station. Get back to the ship and take off for the Blarg 
Station Nebula.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.g ---------- BLARG STATION NEBULA
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Upon landing, check out your friendly neighborhood Gadgetron Vendor that has 
an obsession with fuzzballs. He has the Taunter for sale at 2,500 Bolts. 
Completely overpriced, and you don't need it at this moment. My advice is to 
save your bolts for something you need on upcoming Planet Rilgar for 4,000 
Bolts. So hold your horses on the Taunter unless it will kill you inside to 
wait, then go ahead and waste your bolts on it.

When you reach the two doors closest to the Gadgetron Vendor, go right and 
into the ship (not yours, the one they provide). This will take you to a 
different sector. When you get dropped off, go through the door and kill the 
Pyro-Ground Bot. Go through either the left or the right; They both contain 
annoying frogs, and they both lead to the same place. I prefer left, as it 
seems there are less frogs, but whatever you prefer.

At the end of the corridor, there are two Pyro-Ground Bots, so take them out 
and continue. You will see a Lizard-like beast. Let the Glove of Doom do the 
work, as the Lizard Beasts' resistance is futile against the Doomies. Use 
about three rounds of the Glove of Doom, as there are three of these beasts 
in the circular area. After destroying them, push the big red shiny button, 
and a timer will start. Time to get outta dodge! In the first room, go left. 
Ignore the Lizard Beasts, double jump the Poison Gas and reach the InfoBot 
for Planet Rilgar.

You still have some stuff to do here on the Blarg Tactical Station, so don't 
put your foot out the door just yet. Back near the Gadgetron Vendor, instead 
of going to the door on the right, go to the left. It's blocked, right? Bash 
the spinning globe with your wrench and the lasers cut off. Keep this in 
mind, as you will have to this several more times in this level. Carry on and 
jump over the Poison Gas, and watch out for the Frogs that clutter the area. 
Keep going by destroying the two spinning globes and solve the Invinco-Lock 
to unveil a lot of crates, so it's worth it to solve the puzzle.

After solving the Invinco-Lock and busting the crates, carry on to the Poison 
Gas Chamber. This room is annoying because you have to time your R1 + X 
jumps, due to the fact that the Poison Gas will hit you at least once, unless 
you're pretty sly. Don't fret, however, as two energy balls await at the top. 
Get out the trusty Swingshot and swing along until you reach a new room. Lay 
two Glove of Dooms and hit the spinning globes. Lizard Beasts will come from 
the test tubes and attack. Watch the Doomies kill them, and then continue 
forward. Killing the Frogs in this corridor is not nearly as tough as before, 
as they don't drop from the ceiling this time.

You can get a Gold Bolt along the way, so it's not really out of your way 
this time. It's pretty good to grab it, as the room it's in is infested with 
Frogs, which equals BOLTS! So in the room with the Gadgetron Vendor, take out 
the enemies with two Glove of Dooms. Afterwards, but sure to reload you Glove 
of Doom ammo at the Gadgetron Vendor. You'll notice ledges on the left and 
right. The Gold Bolt is inside one of the areas you see atop the ledge. High 
Jump (R1 + X) to get up there, and enter the area with the Frogs. Grab the 
Gold Bolt first, in case you die from this assault. Then take out the Frogs 
with your wrench. It's important to save your Blaster and Glove of Doom ammo, 
as we have a boss fight coming up.

Jump back down from the ledge and snipe the Lizard Beasts in the next room 
with the Blaster; but don't waste too much ammo while doing so. You will have 
to go around in a clockwise fashion, so go left. Be sure to snipe EVERY ENEMY 
before getting on the next platform. Take out the spinning globes that are 
located near the core of the room with your Blaster. One or two shots should 
do it. Be sure to unlock the final spinning globe, as you will have a 
shortcut in case you die. In the next room is your first Boss fight.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
>          BOSS: GIGA-LIZARD          <
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

This boss is a huge version of the Lizard Beasts we've encountered before; 
The Giga-Lizard doesn't have any forms, really. However, after about 33% of 
its health is drained, it will restart from it's original spot and summons 
another set of creatures to attack you. This is extremely annoying.

First Form of Battle: Giga-Lizard
Second Form of Battle: Giga-Lizard and Frogs (near 40)
Third Form of Battle: Giga-Lizard and Lizard Beast (x2)

Now that you know the layout of the Giga-Lizard, it is time to plan your own 
strategy. On the first form, use some of the Blaster, as this weapon is 
tactical and will work with this version of Giga-Lizard perfectly, since 
nothing is blocking your shot. You should have plenty for the second battle, 
as well. If you get too close to the Giga-Lizard, dash out of the way by 
hitting R1 + X while in motion. The second form of the battle begins, use the 
rest of your Blaster to eliminate the Frogs, and hopefully hit Giga-Lizard a 
few times. When you run out of ammo, use your wrench to kill any leftover 
Frogs, and get out the Glove of Doom. Two to three Glove of Dooms should send 
Giga-Lizard into the third form. This is the easiest fight of them all. Lay 
about 10 Glove of Dooms and the Doomies will take care of everything.

Now that the battle has been won, go through the open doorway (the one you 
came in from is blocked off). Kill all of the Frogs to engage a cut-scene. 
Buy the Grind Boots from the scientist for 2,000 Bolts. After doing so, jump 
on the metal line. Yeah, just jump. You will automatically grind on it. While 
grinding, take note that you can go from side to side, and jump to get bolts. 
These moves will come in handy later on in the game.

When you land, you will be back in the main area. With two missions done, you 
have one more to go: Use your Trespasser on the door near the area you landed 
in from the grind rail. After solving it, allow Clank to explore the outside 
from here on out. As Clank, follow the winding path, but don't fall off, and 
trust me, it is pretty easy to fall off here. You will see a Gold Bolt in the 
distance, but ignore it. You will need to come back later as Ratchet to reach 
it. Continue your path until you are inside a space ship corridor. To the 
left is a crate; Climb it and destroy the crates in the new area. Jump down 
and bust the crate you used as a platform.

Carry on along and glide down to the blue crates. You will roughly make it 
without a scratch. Continue onward until you reach a dead end; Go right and 
eventually you will see a ledge blocked with boxes. Jump on the ledge and 
hold right. Jump up when you are clear of the big boxes. Enter the room, but 
DO NOT go for the Lizard Beast! This would put Clank is danger. Follow the 
trail of bolts and you will see you new buddies. They kind of look like 
Doomies, yes? Break them free and watch the "How-To" cut-scene. 

Get a little closer to the Lizard Beast, and then attack the Clank Doomies to 
Attack. When they are done with that and the Frogs, command them to Enter. 
They will enter the little house with the number "4" over it. "4" indicates 
how many Clank Doomies are needed to activate the house. Grab the 
Hydrodisplacer and go to the newly designed bridge. Head back to the 
beginning and go through the elevator to reach Ratchet.  Take off in your 
ship and head for Planet Rilgar, where that Hoverboard will come in handy!
 

              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.h ----------------- PLANET RILGAR
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you arrive in Blackwater City, you will notice that trusty Gadgetron 
Vendor. He has the Mine Glove for 7,500. A tad bit overpriced, but if you 
really want it, go ahead and buy it. The Mine Glove comes in handy for Planet 
Umbris, the next Planet you will visit. However, be sure you have 4,000 
Bolts, as you will need then to continue the story and get that InfoBot in 
the very near future. So save up and collect any bolts you see! The game has 
started getting pricey, and you don't want to be left behind, now do you?

Blackwater City is where the Hoverboard Tournament is taking place, and it 
also happens to be sponsored by Captain Qwark! So your first priority should 
be to locate Captain Qwark himself. To find him, go to the area with the 
hooks in the air. Get out the Swingshot and hook your way to the other side; 
But don't fall in, as there are mutated sharks awaiting your arrival. Once on 
the other side, get in the elevator and get out your Hydrodisplacer. Suck the 
water out of the pool by going to the thing that looks like an Invinco-Lock 
logo. This is the Hydrodisplacer Space. After sucking the water out, drop 
into the empty pool and High Jump on the ledge to the left. 

Place the water into the second pool. Swim over and jump into the circular 
hole in the wall. Bust down the objects in the way and carry on with your 
mission. Go through the circular right on the right, but don't steal the 
water from this pool before doing so. Rise up and go through the slippy 
tunnel. Hit the button on the ground and run like hell! The water will begin 
to rise from this area, thus drowning you if you do not go as fast as 
possible. Dodge Leap (R1 + X while in motion) to save a lot of time, as this 
will be the key to getting out of here alive. AVOID ALL ENEMIES. Dodge Leap 
at almost all times! You may die a few times, it's no biggie. Eventually, you 
will do it by following these tips.

For those of you who're still having trouble, I've copy and pasted what I 
tell people in e-mails on this matter. Thanks Me! You ROCK, DUDE! Your 
FAQ/Walkthroughs are AWESOME! Well, you're welcome, Me, after all, with you, 
I couldn't do any of this! Ohhh, don't be modest, Me! er... Ahem...

"This may seem very hard at first, and it still does even now that I have 
beaten this level several times. There is a move called the "Dodge Leap" that 
you can do by pressing R1 and X, but you have to be in motion 
(walking/running) when you press these buttons. This move will make you a lot 
faster in these tunnels. You will have to do this a lot of times and try to 
get ahead of the water. On all flat grounds and the platforms, you should 
still do this move. It just takes a LOT of practice. Eventually, you will 
reach a part where you will be stuck underwater, but don't worry, as right up 
ahead you can surface and regain your breath. Just be very alert and remain 
calm while doing it (I find that listening to music helps take your mind off 
of the pressure), and to keep practicing. I'll be the first to admit, it 
takes a lot of luck and skill to get by in this area, and my first time 
through, it took me around 12 tries, and I've been gaming for nearly 16 
years! It is possible to do, though, and just follow these tips, get a good 
head start, and ignore all of the enemies. Good luck."

When you reach Captain Qwark's trailor, you will have to bribe the security 
guard, which isn't cheap. 4,000 Bolts, to be exact. If you listened to me 
earlier, you will have the bolts to pay him. If you didn't, you can come back 
via a shortcut in the Hoverboard Race area. After the cut-scenes, you get the 
InfoBot for Planet Umbris. You should go buy the Mine Glove soon, as well, as 
it is a necessary weapon on Planet Umbris. After the cut scene, hit the 
button on the ground to unlock one side of the gate. This is important, as it 
will work as a shortcut around the city. Take the taxi back towards your 
ship.

Buy the Mine Glove, if you have the bolts. Once again, it's 7,500 Bolts, so 
save up, regardless if you buy it or not. Go right this time and jump the 
platforms. Hit the button and kill the Riot Guard. Blow the Tank up from a 
distance with the Blaster, or whichever long range weapon you want to use. 
Open the next hatch and about five Riot Guards attack. This is kind of tough, 
but jump attack them to get rid of several at once.

A new enemy will appear to you: You encountered smaller versions of these in 
the Rising Water area. I call these things Slime Splitters. Every time you 
hit them, they multiply by one. Hit them three times for the final forms. 
They are more of an annoyance than a challenge, so just hit'em up with the 
Blaster. Continue along your merry way and hit the hatch button. Snipe the 
Guards in your vision and get to the platform that they were on. Follow the 
path and take the taxi to the Downtown area.

In this area, let the Riot Guards kill the Slime Splitters, and then you can 
take out the Riot Guards as they come for you. Take out the Tank with the 
Blaster, and talk to the Dealer about the RYNO (Rip Ya a New One). Obviously, 
you can't afford this at the moment, but take note that this dealer has the 
more powerful weapon in the game, and save up for it after you buy the 
Devastator and Visibomb Gun. This weapon will make the game a lot easier, and 
yes, there is an easier way to get bolts than you have been, so don't worry, 
I'll cover it when the time is right.

Get on the Manhole Cover to access a new platform that has a few crates on 
it, as well as ammo. This is probably a good idea to grab these while you 
can. Then jump down and get in the elevator. Up the elevator is a pit with 3 
Slime Splitters. Jump down and hit the button. Get out of the way and let the 
Riot Guards battle the Slime Splitters, and go into the passage that the 
Guards came out of while they are busy. See? You didn't even get a scratch on 
you. And if you did, I apologize.

At the top of this elevator is a maze, of sorts. By hitting a button, a laser 
defense system will deactivate. In other words, you may get attacked by what 
is in the laser room you deactivate. I will warn you which lasers get 
deactivated when you hit each button, but just so we're on the same page, get 
out one of your weapons and get prepared. The Pyrocitor is good, in this 
case. Be sure to look on your screen to see if anything is in the room you 
will open. This is in the order you will unlock them, NOT the order they are 
in. Here we go:

1. Hit the button. It opens cell to the right. 2. Hit the button. It opens 
cell to the right. 3. Hit the button. It opens cell upward. 4. Hit the 
button. It opens cell upward. 5. Hit the button. It opens cell to the left. 
6. Hit the button. It opens cell upward. 7. Hit the button. It opens cell 
upward. 
 
[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

If you desire this Gold Bolt, then jump on the Manhole Cover. Turn to the 
area you just exited and jump on the circular platform on the frame of the 
maze. Facing this way, the Gold Bolt is all the way in the right upper hand 
corner. So walk very carefully straight, then eventually to the right. Land 
in the cell and grab the Gold Bolt. Hit the button and you will be put out 
where you started out. No enemies, though. Enjoy!

Jump on the Manhole Cover and get out your trusty Blaster. Blow the Tanks up 
and jump on that platform, then continue your mission to find the Hoverboard 
Tournament entry... Hey! It's right here! Talk to the alien lady and enter 
the race. This race is a pain, especially for the Skill Point (view Skill 
Point section for details). The key to winning the race is to hit just about 
every speed ring and speeder on the ground. Hitting the Slime Splitters also 
helps quite a bit, actually. You may lose a few times, and practice makes 
perfect. Just remember to remain cool. Get a good start, and that's all that 
matters. Remember to keep you speed up, too.

After you win the contest, watch the funny cut-scene. Your prize will be the 
Zoomerator! The Zoomerator isn't really a Gadget, just an item that you will 
use rarely (only for races, actually). There are only two races in the game, 
in which why you won't use it as much. This is perfect proof for the Agent 
back in Aridia! The item he gives you is not important to continue on with 
your journey, but it will make it quite easy, and you can pick up another 
Gold Bolt, to boot! So head to Aridia to pick up your prize!


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.i ----------------- PLANET ARIDIA
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When landing in Aridia, go to the pod that you took before as a shortcut to 
get to and from the Agent. You will be presented with a cut-scene yet again, 
and the Agent forks over the Sonic Summoner. What is it, you ask? Well, no 
sooner should you ask that than the computer comes up and shows you a cut-
scene of "How-To's" and whatnot. The Sonic Summoner will allow you to summon 
tiny mice out of mouse houses, which will help you destroy all enemies in the 
area. See? That didn't take very long, and it was worth it!

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

From Skid McMarx's Agent's location, head to the lone island where you climb 
up from the factory. Long jump (R1 + X while in motion) into the mud. Hop out 
of the mud and onto a metal ledge, which is a top corner of the factory. From 
there, jump to the nearest land. Look to the left (or the longer stretch of 
land) and you will see the Gold Bolt. Go collect it.

Now you can safely travel to Planet Umbris!


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.j ----------------- PLANET UMBRIS
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Watch the cut-scene after landing, and then you are rip-roarin' and ready to 
go! There is only one path here, and that is straight ahead, so take it. 
Swingshot twice and glide down to your destination. The new unfriendly foe 
you've been met by is a rotating Bomb Spitter. Take it out from afar with the 
Blaster. Then continue along the path. You will meet up with some nasty Bombs 
that will cling on to you until they explode. Get rid of them with the Mine 
Glove. Just throw out the Mines, and then tempt them to give chase. Lead them 
back to the Mines and watch the fireworks display! Get used to this, as this 
area is CRAWLING with these things.

In the next section, you will come across a Mega Turret. The Mega Turrets 
will stop spitting fire after you attack them, but will resurrect within a 
few seconds. Just jump over the Mega Turret's bullets to avoid them. There 
will be about 10 of the Homing Bombs around here, so start throwin' those 
Mines out in the area that they circle in. Or you can just use the Blaster. 
Nevertheless, they must be destroyed. After destroying them all, continue 
onward. 

More Homing Bombs await, so do not hesitate to introduce them to their maker. 
You will spot new objects on the ground. By walking over all three within the 
timer given (listen to the sounds), they will open a new area. So don't be 
shy and hit all three to open the path, and then continue on to the 
collapsing bridges. Yes, they collapse, so be cautious when running over 
these bridges. Watch out for the fire by the Mega Turret in the maze of 
fences up ahead. Swingshot over the gaps and land at the bridge.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

To the right is a locked door. Go to it. On the right of this will be a ledge 
with activators on it. Jump over and hit all three to make the door open. 
Backtrack and go inside for the Gold Bolt.

Enter the area with the Mega Turrets Galore! Yes, there are plenty in this 
maze-like hell. You will have to find the Activators inside this maze, but it 
shouldn't be too hard. There are three ways to go: Straight, To the Left, and 
In Between. Choose In Between. Kick the Mega Turret to the ground and hit the 
first Activator. From the Mega Turret's point, move right. You will spot 
another Activator. Hit it quickly and search around the wall of the building 
for the third Activator. Once activated, go to the door and climb the steps.

There will be a LOT of Homing Bombs up here. Get out the Mines and go to war 
with the Homing Bombs. You should have enough ammo with your Mine Glove. If 
you do not, don't hesitate to use your Blaster, as it IS a man's best 
friend... or was that a dog? Nonetheless, step on the three Activators and 
march forth and up the ladder. At the top will be a Hydrodisplacer Space. 
Drain the water. Kill the shark at the bottom and go through to the other 
side. Kill those two sharks on this side, as well. There is a Gold Bolt you 
can get...

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

Once you climb up from inside of the second pool, look off of the ledge to 
see a closed in area you can jump into. It may seem like a place to kill 
yourself, but it is not, so don't worry. Glide down and get the Gold Bolt. 
Once the saving is finished, Activate the three buttons to get out of the 
room.

Climb up from the second pool. Before you fill the water in the next pool, 
kill the mutated sharks. Now you can fill the water with no worries on your 
mind. Once filled up, go reach the next pool. There are four sharks down 
here, so take care of them. Then, once again, fill that water up to the top 
and start a-swimmin'. Go underwater and to the left. Surface once you've 
reached the new area. 

Remove the water from the area and Swingshot over. Kill those nasty sharks 
(kinda redundant, eh?) and fill up the water. Swim to the Platform in the 
middle and hit all three of the Activators, which will open up one of the big 
doors. You can't reach it by the water, as the ledge is too high, so go back 
and drain the water. Once the pool is emptied yet again, walk over to the 
area the door is in. High Jump (R1 + X) to finally reach the doorway. Don't 
go straight just yet; Instead, bust the crates on the sides for some goodies, 
and then go towards Captain Qwark for a nice cut-scene...

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
>          BOSS: GIANT ORGE           <
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

This boss may look huge, but he really isn't that much of a challenge. The 
battle starts off with some simple, easy to avoid tactics. Just double jump 
over the flames that the Giant Ogre pounds out. Get out your Blaster and get 
into his range. When he becomes available on the target menu, blast him as 
much as possible while avoiding attacks, and trust me, the only attack you 
have to worry about is the Ammo Thief. This move will scatter all of your 
ammo around the gigantic room, so look out.

After hitting the boss so much, he will have a force field-like shield around 
him. It's not very easy to miss, considering it's a huge orange bubble around 
the Giant Ogre. When this happens, make him follow you to one of the bridges 
(there are three, and you will eventually use all three of them to beat this 
boss) and cross it. He will step on the bridge and sink into the lava. Repeat 
this three times to win this battle, and boy, is it easy or what? Grab the 
InfoBot for Planet Batalia.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.k ---------------- PLANET BATALIA
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land in Batalia, please remember to stop at the Gadgetron Vendor: 
This time, it is important. You will be able to buy one of the best weapons 
in the game: The Devastator. It has a hefty price tag at 10,000 Bolts, but if 
you want to continue, you're gonna need it pretty darn badly. If you don't 
have enough bolts, don't worry! Visit Planets such as Planet Eudora, as more 
enemies equal more bolts, and Eudora is a fine place for currency!

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

Near the start of the level, go down to where the two big buildings face each 
other. Go to the one on the left. Get to where the Trespasser entry is, and 
wall jump. You will eventually reach the Gold Bolt up there.

From the ship's starting point, you will have two options on where to go: 
Straight, and do the main course of the Planet, or to the right. Personally, 
I say right. Sooo, let's go that way! Go up the ramp on the right, and you 
will notice that there are a few crates in the houses on the sides of the 
ramp. Bust them if you want to or need to, then go up to the Grind Rail. Jump 
on it.

Remember all of those tricks we talked about earlier? Well, they are about to 
come in handy forever... or at least until you beat the game. When you are 
close to another rail, you can hold the direction of that rail and jump. This 
will jump you from the first rail to the second. You can keep on doing this, 
but be warned to be on alert while on the Grind Rail, or you could die very 
easily. Hold left and jump to hop over to the other rail. This is the one you 
want to be on. 

After a while, you will need to get over on the right, then back on the left. 
Be sure to jump the bombs and the gaps. On the long bomb slide, be sure to 
remain untouchable from those bombs. After the bomb slide, hop to the right. 
You can hop to the left for a circle of bolts, if you like, but get back on 
the main rail after you get the bolts. Up ahead, jump left and then jump 
right before you hit the walls. Hit the walls and you will die instantly. 
When you finally land, watch the cut-scene and buy the InfoBot for 2,000 
Bolts. It leads to Planet Gaspar.

Return to your ship and take the straight path this time. When you come to 
the two buildings, the one on the right has a Reproducing Machine on top of 
it that is producing Electro-Bots. These are the suckers that keep zapping 
you constantly. Shut it up and hit some crates. There's a Mouse House near, 
so get out your Sonic Summoner and find it. This is one useful Mouse, as we 
will encounter Tanks and annoying enemies that hide in the grass and shoot 
you while you take care of other enemies in the near future.

Hop down from up there and go passed the "bridge" that is all crooked pipe. 
Break the nearby crates to reveal a hidden passage that is filled with Ammo 
crates, as well as bolt crates. After collecting them, step outside for some 
fresh air, and kill those pesky Grass Hiders. Turn the screw to put the 
bridge in place and blow up the Tank will the Devastator; Take caution, 
however, as these Tanks are no lay-down Sallys. They are around 10 times more 
annoying than the Tanks you saw on Planet Rilgar. After blowing the head off 
of the Tank, continue along your merry way. You will spot a room filled with 
ammo, health, and other goodies. Go inside to "freshen up." 

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

If you want the second Gold Bolt on Batalia, Go right at the end of the 
bridge. Glide over to the hard to reach ledge and cross all of the platforms 
until you eventually will see a Gold Bolt in your sights. Grab the Gold Bolt. 
Then backtrack to where you came out of the "Shelter" room with the ammo and 
health.

From the "Shelter" room, go to the right and into the stream of water. When 
you reach the base of the water, you will have your hands full of enemies. A 
Gun-Toting Robot will be awaiting your arrival with his pistol in hand and an 
itchy trigger finger. Kill him with the wrench (no need to waste precious 
ammo in this stage) and another one will greet you, but not in a friendly 
way. Dispose of him, as well as the Grass Hiders, and blow the head off of 
the Tank. Now the coast should be clear. 

Turn both screws to complete the bridge. Climb the ledges to reach the area 
that the bridge is in. Cross it to engage a cut-scene. After speaking with 
the person, they will give you the InfoBot for Planet Orxon, a toxic Planet. 
You will notice a magnet-based track to walk on, as well. After you have the 
Magneboots, you will need to return to this Planet so you can complete all of 
the missions here. As for now, walk along the magnet path and reach the taxi. 
Go to your ship and depart for Planet Gaspar.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.l ----------------- PLANET GASPAR
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land on the beautiful, lava-induced Planet of Gaspar, troll over to 
that sly cat, the Gadgetron Vendor. He will have a new weapon to buy: The 
Walloper. This weapon does not need ammo, however, I personally found it 
quite useless, and a little bit farther in the game, you will get 25% 
discounts on new weapons at Gadgetron Vendors, thus, saving tons of bolts. So 
if I were you, don't buy the Walloper yet. After all, it costs 7,500! You 
should save that for your Visibomb Gun that will be coming up very soon.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

At the start of the stage, get in the middle of the platform you are on and 
look off the ledge opposite of the elevator. You will notice a ledge down 
there. Jump down and get out your Swingshot, as there are many hooks along 
the way. You will encounter Pumps that are hooked to Floating Ships. Destroy 
the Pumps to destroy the Ships. Be sure to destroy every one of these Pumps 
along the way. Keep going on until you will eventually reach a mountain area. 
Climb the mountain and destroy the Pump. On the way down, you will spot 
another. Destroy it. The reason I note these are the fact that they aren't 
simple to find. Continue along the path until you reach the final island. 
There are four Pumps here. Destroy them to reveal the path to the Gold Bolt. 
Hop along the sinking platforms and reach it.

From the start, go forward and take the platform down. When you get released, 
get prepared to destroy some Robo-Pups and their Reproducing Machine. Don't 
forget that annoying Gun-Toter, either. We all know how they can be a pain if 
you don't eliminate their threat. Get in the Cannon Gun and shoot the metal 
door to bits! You may also want to shoot the few Clinger Robots down there, 
as well. They can become a huge pain if not, as they aren't afraid to self-
destruct to harm you. Hit /\ to get out of the Cannon Gun and go towards the 
door you blew up. There is a Clinger close to the entrance, so throw a Mine 
in there so it will blow up.

Jump through the doorframe and take out whatever extra enemies that got left 
behind in the killing spree. On the next platform will be a Gun-Toting Robot 
as well as Robo-Pups. Let the Pups drown in the lava and take out the Gun-
Toting Robot with a Bomb Glove. Jump over. On the left is a Reproducing 
Machine, which is where the Robo-Pups came from. Kill any other Pups it spits 
out and be careful not to go too far right, or you will get clinged by a few 
Clingers. Throw some mines and take them out. 

On your left, you will see another door that you can break down with a Cannon 
Gun. There is one above a series of platforms, so head straight and kill the 
Clingers on the first platform with your Mines. Now follow the platforms 
leading up to the Cannon Gun. Use the Cannon Gun on the door, and those metal 
crates, as well. You'll thank me for it once you collect all those bolts. 
Retrace your steps and reach the recently broken down door after collecting 
your bolts. Take the elevator up inside of the door.

Once you are in this room, get on your Mine Glove, because you will need it 
now more than ever... There are two ways to deal with the whole lot of 
Clingers in this room. If you have all four energy balls filled, just attract 
them all together and let them hit you once. It will kill them all, and no 
ammo was wasted. If you have 3 or less, just play it safe and use your Glove 
Mine about 10 times or more. 

After this devilish room is the Tank Room. First thing's first, destroy all 
of the crates. Beware that there are three rows of Gun-Toting Robots hiding 
behind the Tanks. Kill them one or two at a time after they attack, then 
quickly get behind a Tank to block your butt from gettin' hit a few times. 
Repeat this again and again until they are all lost and gone forever. Once 
you do this, head to the next corridor. 

Before you even get to the access hall leading to the next room, you will see 
a lot of Gun-Toting Robots. Fact is, there are over TEN in this room. So lay 
three Glove of Dooms and watch the Doomies take care of most of those no good 
Gun-Toters. If any are left, kill them yourself. Be sure to be equipped with 
the Bomb Glove before walking in this dangerous room, as even if it looks 
clear, a Gun-Toter may pop out and hit you at any moment. Once the room is 
clear, use the Cannon Gun on that breakable door. Head for the outside...

Outside, it seems almost too quiet after those three hectic rooms... But 
don't think you are safe just yet. Behind the busted up ship that crashed are 
three Clingers and one Gun-Toting Robot. I think the programmers had an 
obsession for those Robots. Nonetheless, destroy the Gun-Toting Robot from 
afar. Throw two Mines near the back of the crash site. It should kill all 
three, but take a look from a safe distance, just in case. Grab the Pilot's 
Helmet. There is an optional Gold Bolt to get here.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
Planet.] 

Note that this is one of the harder parts in the game, so you should have 
purchased several energy upgrades on Planet Orxon before attempting to get 
this. From the elevator that you found the Pilot's Helmet on, look off the 
northeast ledge to see a Volcano Hole. Glide down into it. This path is 
simple in design, but very complex in battles. Tons of Gun-Toting Robots are 
down here, as well as Clinger Robots, Pup-Robots, and Reproducing Machines. 
Be careful. Reach the end to take the elevator up and grab the Gold Bolt. 
Congratulations!

Reader Don Carlson adds this tip...

"On Planet Gaspar, in the Volcano, I was able to jump up on the large 
pnumatetic (sp) looking devices and the Blarg Paratroopers were unable to 
shoot me.  I could them pick them off one by one with my blaster. "


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.m ------------------ PLANET ORXON
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land, you will notice something strange... Ratchet? Where's Ratchet? 
You must play as Clank only for now, as there are poisonous toxins in the air 
on this Planet. You will need the O2 Mask, which you will find on a Planet 
soon enough, so hang in there. You can't check the Gadgetron Vendors as 
Clank, so don't worry about that, either. Clank can't use weapons, anyway.

Head straight. This place is like a big board game of chess, in a way. Then 
again, if it were chess, I would have never beaten this game. Don't attack 
the Crab, as that would be complete and udder suicide for poor Clank. Keep 
going straight and knock off the Frog hopping around. Check out the warper... 
Cool, huh? Free the first Clank Doomie, and go find the next one to the left 
of the one you just found. Kill the Frog and free the Clank Doomie. Now that 
you have two, go into the section where you found the first one.

Have them wait, then break open Clank Doomie number 3. After doing that, send 
him into the warp by hitting "Enter" on the command list. He will join his 
buddies. Get back up there with them and select the "Follow" command from the 
menu. Have the Clank Doomies Enter the next warp, as well. Remember the Crab? 
Walk towards it a bit and command the Clank Doomies to Attack. So long, 
Crabby! Now have them Enter the house with the "3" above it.

Go on through and get rid of the frogs along the way. There is plenty of 
health along these paths, so don't fret if you get hit a couple of times, but 
that doesn't mean you can play very sloppy, either. Along the way, break open 
two of the Clank Doomies and keep moving. Command the two of them to Enter 
the House. You need 4 more now. Fall off to the right of the House and find 
another Clank Doomie. You should find the other three right after this in the 
same area. Go back up and make them Enter the House.

In the next room, two Clank Doomies await you! Aww, how cute. Free them and 
jump the ledge. You will find a big button on the ground. Stand on it and 
command the Doomies to Follow. They will reunite with you now. Break another 
Clank Doomie free, and then stand back on the big button. Command them to 
wait, and they will wait there on the button, as ordered. Now go to the big 
button in the next room and stand on it. Command them to Follow, and they 
will.

Break open yet another Clank Doomie and jump on the ledge back there so you 
can tap the TNT crate. Why? So you can get lots of bolts from those metal 
crates that will blow up in the explosion! Now go ahead and carry on with the 
mission. Make the Clank Doomies Enter the warp. Break open the Doomie and 
command them to Follow you. Have Clank get on the moving platform... 
Obviously, the Doomies can't make it just yet. Tap the line of TNT crates so 
they will blow up, then bust free the new Clank Doomie. Command him to Wait 
on the big button. Go collect your other Clank Doomies and make them Follow. 
Continue towards the one you left on the button and get him to join the 
Following, as well.

Make all of the little guys Enter the warp you see. Have them Enter the 
House. This will open the door to the next room. Go through and look for the 
exit; You will find the Magneboots, which stick to Clank, along the way. Now 
that you have those Magneboots, you can go back to Batalia and get into the 
battle area! But not just yet, as you have to get an InfoBot that is dearly 
important on this Planet.

After all of this, go into the area where bombs are being thrown all over! 
What a mess, eh? You will have to play another game of Clank Doomie fetch in 
this adventure as well, so hold on tight, because this time it is pretty hard 
to do. Break the Clank Doomie loose and head to the right. You will spot two 
more Clank Doomies, so free them. Remember that if your Doomies get hit with 
bombs, they go back to the spot that you got them in, and you will have to 
backtrack to get them over again. Go to the end of the area for the other 
three Clank Doomies.

After grabbing the six Clank Doomies, head for the exit, which is to the 
right of where you found the last three Clank Doomies. This room is a maze 
that has electricity bolts come through, which will kill the Clank Doomies 
and do damage to Clank himself. Stop to watch the electricity's patterns, 
that way you can keep your Doomies, as well as yourself, out of danger. Be 
sure to give your Doomies enough time to cross without getting hurt, as well.

From the entrance, follow the path right. Go up the ramp. The path you need 
to go is straight, but look out, as this is also the way the electricity 
goes, as well! As soon as the electricity bolt passes the area, dart 
straight, then to the left and follow the path to the ramp. The path is now 
easy, but you should still be on alert at all times. You will eventually 
reach a room with an acid pit below. Don't drop! Your little buddies should 
be fine, as I don't believe they can fall off, as I've intentionally tried to 
make them fall before. Send them into the House. If you're short one, it 
probably got killed. Go back and check the regeneration spots.

In the next area, Clank Doomies, Frogs, and Crabs. It sucks, to put it 
bluntly. Free some of the Doomies that you can reach without harming 
yourself, and command them to attack! If they die, it's no biggie, as they 
regenerate from the spot you freed them in. As they clear the path, break 
open more Clank Doomies and command them to attack, as well. This is a 
surefire way to kill all of the enemies with little to no trouble. Once the 
area has been swept of evil, check everywhere for Clank Doomies. You will 
need 10 of them to send into the House. Once you do, send them in. After the 
cut-scene, go in. Don't worry, it's safe. Get the InfoBot and go back to your 
ship to show Ratchet.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.n --------------- PLANET POKITARU
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


From the starting point, check out your Gadgetron Vendor for the second best 
weapon in the game. The Visibomb Gun is now available for 15,000. I know it 
is a lot, but trust me now more than ever, it is WORTH IT. You should pick 
this up right away, and it you don't have enough bolts, earn enough 
throughout this world (it's not necessary here) and buy it when we go back to 
Orxon after this. 

Okay, now we can continue on with the game. By going down the path, a cut-
scene will ensue. You must take the Resort Owner from one end of the world to 
the other, and trust me, it is no walk in the park, either. The main part of 
this is that every enemy here needs three plus hits to die! So you will need 
to stock up on Blaster ammo before you depart, because you will definitely 
need the Blaster for this world. Shoot the fish from afar with the Blaster 
and continue. When you get to the water, get out the Suck Cannon and suck up 
all the fish, then spit them out.

You will eventually reach a boat. The Resort Owner will jump on board and you 
must follow. As the boat takes off, grab your Pyrocitor out and get ready to 
fry some fishies. The fish will jump from the water up onto the boat, so 
watch your back and your step. If you fall off, the boat will stop and wait 
for you. And don't worry, nothing will hurt the Resort Owner, so just look 
out for yourself. Eventually, the boat will stop and lead you to a new 
island.

Shoot the fish and the Squid looking thing with your Blaster, or you can 
throw Mines at them, as both work pretty well on them. Throwing Bomb Gloves 
in the water to hit the fish will work well, and you haven't been using that 
many Bomb Gloves recently, so it works fine. Or, of course, you could just 
use the Suck Cannon and save ammo. I prefer the latter. After the water, look 
towards the bottom of the area. There will be a few fish, so throw some Mines 
down there. That'll teach'em! 

On the second boat, Get out the Mine Glove. This is the only weapon that will 
work without fail in this situation. Lay two Mines towards the Resort Owner, 
and three Mines against him. For every fish that blows up, lay another Mine. 
Repeat this step several times, and as always, be sure to watch your back, as 
these things will come at you non-stop for quite some time. When you finally 
reach a platform, jump off and clear the fish, and there are a lot.

Keep your distance from the fish and use the Suck Cannon. Hey, it's worked 
thus far, so why not now? Keep sucking up the fish, but be sure to use them 
as ammo after every three fish or so, considering you don't want to get 
caught with your Suck Cannon full. That would equal pain. Keep clearing the 
path of fish and hit a button on the ground to build an awesome looking 
bridge. Cross the bridge and watch the cut-scene.

After this, visit Bob's... Bob is the brother if Big Al! Remember him? The 
Bill Gates-y one? Bob will want to fix up what his brother messed up, and 
offers Clank the Thruster-Pack for 2,000 Bolts. You will definitely want to 
purchase this gadget, as you will need to if you want to continue with the 
story. After you buy it, go outside and Slam (Jump + R1 while in mid-air) the 
lock down. You will get to FLY!

This is air combat at it's finest! This part is very simple, but, I'll 
explain it, anyway. You can fire your guns all you like, but using missiles 
will... well, use missiles. Collect more missiles by blowing up the smaller 
ships. They will drop missiles or health, so if somehow your health is low, 
be sure to blow up a few ships and collect the goods. You need to destroy the 
big ships that look like centipedes. They blow up by sector, so just have 
fun, as this is simple. 

After you do it, you get the O2 Mask! Check the gadgets section to read 
everything you can do with this bad boy. Take the portal back to the ship and 
go to Planet Orxon. Now Ratchet can explore the Planet, but it will be one of 
the hardest areas yet... Make sure your ammo is loaded for your best weapons, 
if you can afford it. Oh, and don't forget the Gold Bolt here!

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

From the beginning, go forward and passed the first fish area. Go straight 
and drop into the water. Along the side of this wall, look for a hole. Go 
into the hole and surface in the next area. Climb the platforms and Slam 
(Jump + R1 in mid-air) on the lock to build a bridge. Swingshot over. Climb 
the platforms as you ignore/kill the annoying enemies. When you reach the 
highest platform, put on your Heli-Pack and High Jump up to the ledge. Climb 
it and collect the Gold Bolt.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.o ------------------ PLANET ORXON
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land, the areas you visited as Clank will be blocked off. How about 
we un-block them? Yes! I think we should! Jump on the platform they present 
to you and glide to the ground. A sleeping Crab will be at the bottom. Throw 
out two Mines. These will be the choice weaponry against these creatures. And 
you WILL encounter a lot of them. In fact, this Planet is hard partially due 
to these Crabs. Be sure to have a lot of Mine Glove ammo, Bomb Glove ammo, 
Blaster ammo, and Pyrocitor ammo. 

Take out the Swirling Globe to deactivate the force field that blocks the 
area up ahead. Enter the area now and watch out for a new enemy I will refer 
to as Annoying Birds. Why? Because they are just that: Annoying friggin' 
Birds. Jump attack each one of them. Trust me, you will know if you missed 
one, because it WON'T SHUT UP! Finally shut it up for eternity by killing it 
off and continue to the Biohazard Platforms. Be careful, however, as they 
will fall if you stand on them too long, and take you with them.

A Flying Ogre on the next platform will wake up and scream at the top of his 
lungs. Try to take him out before he causes more trouble than he's worth. 
Yes, this is quite the annoying level, isn't it? What is even more annoying 
is the fact that this Flying Ogre will scream and wake up several Crabs, who 
get angry and decide to abuse you because of it. Get out the Blaster or the 
Mine Glove and start blasting them to bits. You CAN kill the Flying Ogre, 
however, if nothing is there for him to wake up, there's no point unless he's 
an easy target, which is doubtful. Carry on.

Hit the two Swirling Globes and move into this next area where a Second 
Gadgetron Vendor awaits. I will refer to this part of the fork in the road as 
the Second Gadgetron Vendor area. If we want to unlock those areas you could 
reach as Clank, we will have to go left, so do so. You will notice a ship 
flying and turning around, facing you. MOVE! This thing shoots with no mercy 
until you die! Hurry up and to the right is your next area to be in. You have 
to jump to reach it. To destroy the ship (optional), use your Devastator a 
few times, or use that trusty and wonderful Visibomb Gun.

Inside this area is a Pyro Ground Guard, so take him out with your wrench. 
There's no reason to use ammo on him at this point in the game. You should 
realize that you can use your wrench on a lot of easier enemies, and even a 
few harder ones. Save your ammo for tough battles, not the easy ones. Any 
enemy that you can time is worth using the wrench on. If it can fly and is 
out of reach, obviously use the weapons on it.

In the higher room are two Crabs and a few crates. Don't even bother with 
this room, as it simply isn't worth risking your life with it. So instead, 
head to the equal ground exit. A Pyro Ground Guard is here. Exterminate him 
and hit the Swirling Globe. Outside, kill all of the Annoying Birds and climb 
all of the platforms. Watch out for the shooting ship up ahead. Head along 
the path, using the Mine Glove to destroy the Crabs. 

You will eventually come to a platform with around ten Crabs on it. Don't 
wake them all, obviously. Try to shoot the Swirling Globes. This will wake up 
a few of them. Kill them with the Mine Gloves. Sneak around without waking 
any others. Quickly (very quickly) kill the two Crabs on the next platform 
with the Blaster. The ones from behind will more than likely attack you, so 
quickly jump to the next platform. 

Some Pyro Ground Guards will be in this area, so be on your highest guard. 
You don't want to die after wasting all of the ammo back there! After 
destroying the Pyro Ground Guards, follow the path and take the elevator up. 
You can buy a health upgrade for 4,000 Bolts at the Nanotech machine. I 
suggest doing this. Then you will also be tempted to buy another health 
upgrade for 30,000. I suggest saving for this, as it REALLY comes in handy. 
But remember that the RYNO is your top priority now, so buy the health 
upgrade second, unless you feel as if you need it.

Take the path down and this will open the areas you could visit with Clank! 
Yay! With this finally done, go back down to the Second Gadgetron Vendor and 
go to the right instead of the left. You will see an InfoBot in the distance. 
When you go towards it, it will zoom away. This is the beginning of a hateful 
relationship between you and this devilish InfoBot, as you will have to chase 
it around (almost) the entire stage! Ugh.

Kill the Crabs below with the Mine Glove. Once they are out of the way, find 
a way to exterminate everything on the next ledge. Once you get done doing 
that, Dodge Leap over to that platform. Climb up and use your Magneboots on 
the metal walkway! As you walk along the metal path, watch out for the 
flamethrowers on the surface. There are three of them, so be careful. After 
this, you will get attacked by Annoying Birds. They are especially annoying 
now, because you are upside-down, and you can't really tell how close they 
are to you. After killing them or fleeing from them, exit the metal walkway 
by reaching the end of the path.

ADDITIONAL STRATEGIES AGAINST THE ANNOYING BIRDS from Rik Smit:

"The "easy way" concerns those "pesky bombs" circling the metal walkways.
Here's how I handle them: 
Just use L1 and R1 together to aim and then press Square ([]) to fire a 
Comet-Strike with your Wrench at them. Kills them every time. 
And you can walk the (tricky) Metal walkways safely. No need to time them and 
run, with the risk of falling off... ;-)"

You will be prompted to use your Swingshot here. You will land in an area 
surrounded by Crabs! AHH! Quickly find the nearest part of the area and 
Swingshot to the next platform. Take out the Annoying Birds and shoot the 
Crabs from far away. Continue to skip away and take out the Swirling Globe. 
Go up, and throw out Mines for the three Crabs in this area, then knock out 
the Swirling Globe. There will be another firing ship. Blow it up with the 
Visibomb Gun, or the Devastator, then get out the Bomb Gloves and take out 
the mass of Crabs. That's good glove, baby. Go into the Magneboots Pod and 
walk the walls to FINALLY reach the InfoBot for Planet Hoven! 

Before we leave, there are two optional Gold Bolts to get. If not, travel 
back to Planet Batalia.

[If you want two Gold Bolts, then follow these paths; Otherwise, skip to the 
next Planet.] 

In the field of bombs that you entered as Clank, come back as Ratchet after 
getting the O2 Mask. You will see the Gold Bolt atop a disgusting looking 
ledge that looks like the insides of a beast. You will need to blow up five 
layers of skin out of the thing's mouth with Visibomb Gun ammo. Go to the 
second Gadgetron Vendor that you can only reach as Ratchet and follow the 
path to the right. It will eventually lead to the disgusting thing. Go inside 
its throat and get the Gold Bolt.

For the second Gold Bolt, from the landing site, enter the area to your 
right. Go to the newly opened left corridor right before three large pillars, 
and you will notice on one of the walls in the tucked in area that it is a 
wall jump area! Wall jump up to get the Gold Bolt.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.p ---------------- PLANET BATALIA
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Once arriving on Planet Batalia, go down the ramp and take the Taxi to the 
left. You will end up on the metal walkway! Woot! Don't you love using the 
Magneboots? So do I! Travel along to the left and destroy the Robots that 
shoot you with electricity. Don't get hit too many times, and be sure not to 
fall off. When you come to the ground, kill the Reproducing Machines, as well 
as the Gun-Toting Robot. On the left are two Tanks. Don't go there now, 
instead, go to the right. Screw the screw into place to connect the bridge. 
This will be your new shortcut, in case you die.

Go back to the Tanks and take off their heads with the Devastator. This will 
make things a lot easier on you, as there is a screw here to turn, and if you 
refuse to take out the Tanks, they will take you out. It's not murder if it's 
self-defense. That's what my lawyer said, at least. Watch the cut-scene after 
you enter the doorway. Use the Turret, and watch your radar for incoming 
missiles. Blow them up before they reach you. Destroy the bigger ships first 
by taking out their engines. This is easy once you get the hang of it. 

After you destroy the big ships with the Turret, you are rewarded with a very 
neat little gadget: The Metal Detector! Yes, it collects bolts in certain 
areas. Just be sure to always keep a look out for the Bolt logo and a red 
exclamation point in the lower right-hand corner of the screen. After 
collecting this, head back to the ship to go for the snowy Planet of Hoven!


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.q ------------------ PLANET HOVEN
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Watch the cut-scene when you land. We haven't really visited a Gadgetron 
Vendor lately, and there are a couple of new things you can buy at the 
Gadgetron Vendor, so head over there to take a look at this. The first item, 
and most useful of the two in my opinion, is the Decoy Glove. This will shoot 
Decoys of Ratchet, and fool the enemies, thus, making it easier to kill them. 
Secondly is the Drone Device. This will have you protected by a shield of 
Drones, and any enemy that runs into you will die instantly. Don't buy either 
for now, as we can get them for 5,000 Bolts each instead of 7,500 by just 
waiting a tad bit longer.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

From the start, keep moving and turn right when you get the chance. Kill all 
of the annoyances in this area to get a Skill Point, then notice a platform 
turned vertically. You can wall jump in between this and the mountain, 
however, it takes very good timing. Once you are up there, grab the Gold 
Bolt. Afterwards, jump down.

From the starting point or the Gadgetron Vendor, head straight. You will run 
into a few Anklebiters. These enemies pack a punch despite their size. Just 
jump attack them to shut them up. Keep heading forward and Gun-Toting Guards 
will attack. These look a lot like the enemies that hid in the grass from 
earlier, but these have nice firepower. Kill them with jump attacks, as well.

Keep going forward and you will notice something: There are a LOT of crates 
there! But do not get too giddy just yet; It is a trap. Take your Devastator 
to the crates. You won't get any bolts from these crates, either way, as the 
crates are really Gun-Toting Guards. Four or five of them, if I remember 
correctly. See that platform to the right? Jump up on it and enter the cave. 
More Gun-Toting Guards enter the area. Beat them up with the wrench and drop 
down to the left.

You will land in a watery area. This place is a big water puzzle, but easy to 
solve. Go straight from where you landed and get out your Hydrodisplacer. Use 
the Hydrodisplacer on the Hydrodisplacer Space and drain the water from the 
tube. Go to the opposite side of the room and use it to fill the water up one 
level. Go to the left of this to find some platforms that reach to the cave 
with the second Hydrodisplacer Space. Remember this room, as after the room 
is full, you can swim here and get a Gold Bolt by surfacing. 

Take the water across the room and fill it yet again. You should look around 
to spot a platform to jump on. Follow this and go into the cave and suck the 
water out of the Hydrodisplacer Space. Towards the opposite side of the main 
room will be a Hydrodisplacer Space. Use it there to fill the water. This 
will raise the water level towards the top, so go get that Gold Bolt, if you 
want to. If not, jump on the platform in the middle of the room, collect the 
bolts, and jump over to the doorway and go through.

Follow the path, then once outside go left and follow the very narrow path. 
To the right on the conveyer belts are tons of crates. I suggest getting 
every single bolt in this area, because hey, who doesn't want extra bolts to 
buy stuff with? Be sure to check every area. There are a few Gun-Toting 
Guards around this area, but no bother, as there isn't that many to deal 
with. So just collect all of the bolts, to go to the house at the end. Buy 
the Hydro-Pack for 2,000. Port back to the cave entrance.

From the cave entrance, exit the area by falling off of here. Take out any 
Gun-Toting Guards that happen to be in the area. See the platform that moves 
back and forth? Get on it. When you jump on the platform, a Trap is set up 
that releases four to five Homing Bombs. Get out the Mine Glove and blow 
these up. When you jump to the next platform, a Helicopter attacks. Blow it 
up easily with a Devastator missile. Then get on the platform.

Once on the conveyer belt, a few Gun-Toting Guards will appear. Blast them 
quick with either a Visibomb (strike towards the middle to delete the 
majority of them) or just your regular battle tactics. Get the health, if you 
need it, and blow up the helicopter with a Devastator missile. You will spot 
a Wall Jump area. Do the hustle (figuratively) and get on top. Eventually, 
you will see another Wall Jump area, but it has a Homing Bomb Trap set up at 
the base of the jump. Throw Mines out and go for it. Now wall jump.

Atop the wall jump is a cave. As you go further into the cave, three 
Anklebiters will attack you. Dispose of them with the wrench (especially easy 
if they are in a group) and continue on. You will reach an area where you 
have to jump from platform to platform. This will be terrible if you get 
nervous, as you can easily fall. Don't worry, however, because if you do, you 
won't fall very far. After the platforms, you can take one of two ways: To 
the right, which will have Homing Bomb Traps, or straight and into the 
building, which has a lot of Gun-Toting Guards. I'd choose straight.

After the cut-scene, destroy the helicopter that is straight ahead with the 
Devastator. After that, head left and dodge the bullets spread by the missile 
carrier. Get into the turret. Every section of the ship must be shot down! 
Hold O to make things easier on you, and be sure to take out every helicopter 
to shoots at you. The key to winning this battle is defense, and you will 
need to be on highest alert if you want to win! Remember; shoot EVERY section 
of the ship until they fall off, one by one. Afterwards, you will grab the 
InfoBot for the Gemlik Base.

Once you are done here, glide down. Go to the left of your ship for one last 
area here on Planet Hoven, which is going to be quite slippery, indeed! This 
path is pretty much a sheet of ice almost all of the time! Kill the Gun-
Toting Guard and hit the three Activators. One is straight ahead, the second 
is to your right and over the water, and the third is on that hill up there. 
I know, I know. "How do I reach it?" Right? Dodge Leap a few times. You'll 
reach it eventually. Try jumping and pressing that combination, too. If you 
miss the time, hit the top one first, then the other two. Go into the open 
door. 

Reader wysiwygfr sends us this comment... "On Planet Hoven, Ice World, the 
icy bridge with the 3 Activators (#1#2#3), can also be done with the 
Walloper, but only between Activator #1 and Activator #2.  There happens to 
be a railing on that section of bridge which will keep you from falling to an 
ice cube of a death. There is NOT a railing between Activators 2 & 3!  Your 
standard Dodge Leap works from there..."

Enter the doorway and take a long, good look at the Wall Jump area. There are 
Activators on the Wall Jump area! Hitting all of these is tough. If you miss 
one along the way (the middle one is the easiest to miss of the three), jump 
back down and try it again. You will eventually get it. Go through the open 
doorway. When you reach the Swingshot hooks, swing over to the first one. In 
the second, you will notice lasers going back and forth. When they are about 
to cross paths, use the Swingshot.

You should land safely, unscratched from those nasty lasers. Jump to the icy 
platform and jump to the land in sly fashion. More lasers before a Swingshot 
hook comes into vision. Do these just like the last and time the lasers along 
with the Swingshot's distance. It should be around the last's timing. Once on 
that side, you will notice a series of icy platforms. Ouch.

After jumping those icy platforms with quick reaction, you will have to kill 
all of those pesky Anklebiters without hitting a single TNT crate, which you 
can tell by looking at it that it's not an easy task to do. Once you do this, 
you will notice a VERY narrow path made of ICE! What's even worse is the fact 
that you have to hit three Activators while doing it. Hit the first, then 
jump and glide to save all the slipping. If you hit the second, stand on it 
and jump to glide over to the third. Watch the cut-scene and get the 
Raritanium. Now you can go back to Planet Pokitaru for something you'll LOVE!


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.r --------------- PLANET POKITARU
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Okay, now I know you want discounts at Gadgetron Vendors, right? I thought 
so. Hence, why we are back at the beautiful world of Planet Pokitaru! By 
giving a scientist in the sewers the Raritanium, he will give you the 
Persuader, which is a device that you get around 20% to 25% off of every 
weapon at the Gadgetron Vendor, hence why I told you to save up your bolts 
and buy all of those weapons later!

From the starting point, go left and through the pod to take you to the 
Resort's Sewers. Get in the water and go under. Go to the right and through 
the area. Jump up from the water and get out your Hydrodisplacer. Use it to 
drain the water, then return to the corridor you were in before. Get out the 
Trespasser and solve the puzzle. After solving it, the door opens. Go back 
into the room at the right and jump up. Fill the water back up.

Jump back into the water and go underwater. Go through the doorway and go to 
the Trespasser's passage, and go through. When you surface, be sure to be 
aware of all of the Slime Splitters in this area. There are way too many to 
kill, so ignore them and go to the left of where you surfaced to jump up on 
the red platforms. There will be yellow platforms, as well. These yellow 
platforms will go tilting from side to side. Up along the path, you can use 
the tilting to your advantage to reach the higher platforms. Do so.

Solve the Invinco-Lock to the left of the door and go into that area. There 
are no enemies in this area, however, there is a scientist here, and he has 
something for you, if you give him Raritanium. So trade him the Raritanium 
for the Persuader. With the Persuader, you can now get discounts at Gadgetron 
Vendors! You should still save your money for the RYNO, because it will NOT 
give you a discount for that weapon, as it's not from a Gadgetron Vendor. 
After this, get in your ship via the pod in the sewers and head to the Gemlik 
Base.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.s ------------------- GEMLIK BASE
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Watch the intro cut-scenes. Once you land, there is only one way to go: 
Straight. So go ahead and stay this way. Glide down, but don't fall 
prematurely. Take note of what the computer will say, and kill all of the 
Ground Birds. Upon reaching the top of the stairs, look for a glowing tower. 
Shoot this tower with either your Devastator (I recommend) or the Visibomb 
Gun. This will deactivate the force field that surrounds the upcoming 
walkway. Now that the force field is down, go towards and enter it.

In the next area will be a Turret Guard. You can't kill him unless you use a 
very tricky Visibomb, with I do NOT suggest. When you enter the room, go to 
the right and jump on this platform. The Turret bullets will not hit you when 
you are on platforms. Trying to get to ANY Turret Guard in a straightforward 
manner is like going into a Police Office and waving a gun at everyone. It's 
complete suicide. So jump behind the guard and take him out from here. He 
can't hit you from back here, so don't fret over it.

The always wonderfully witty Pete Stewart suggests this way of ridding the 
area of Turret Guards:

"The Turret Guards are easier to deal with if you have the decoy glove.  
When you face the first two turret guards (the ones that appear singly  
as opposed to groups of three), stand just outside of range of the  
turret guard. Decided on a path to take around the guard, point yourself  
slightly opposite that, and release a decoy. Now go down the side you  
decided to approach the turret guard from. The moment you step into  
range, the turret guard starts shooting the decoy instead of you, giving  
you ample time to get around behind him and whack him with the wrench"

Reader nal sends us this tip. 

"So I noticed in your walkthrough there were two different ways to get past 
the walkway with three consecutive turret guards. Well, just out of pure 
luck, and of not thinking to try and kill them, I learned it is possible to 
get past them without expending any ammo. Start at the first yellow light 
along the edge and begin running. As soon as the first turret guard begins 
firing, hit R1+X to do a Glide Jump. Do this repeatedly, and correctly, and 
you have about a 99% chance of escaping with zero or one hit. And, it 
doesn't cost you any ammo from any weapons. Maybe this is a bit late in the 
game, and not AMAZINGLY helpful, but I just felt I should point it out."

Go into the next room after you solve that nasty Invinco-Lock and jump to the 
step, so the Turret Guard can't hit you. Climb the steps, take out the Ground 
Birds, and then go to the other side to take out the Turret Guard. Whee. Use 
the Trespasser on the Invinco-Lock (getting sick of them yet? I know I was) 
and go into the next room while Dodge Leaping over and over again. There is a 
Turret Guard here and the only way to get him is to go straightforward. 
Remember my thing about suicide earlier? Forget I said that. =P If you keep 
Dodge Leaping, it is still dangerous, but you CAN reach him. Get behind him 
and shut that baby UP!

Nal sends us this tip, as well: 

"I don't know if this is any different, or just a waste of ammo, but when I 
went through that big ass room right after that, I didn't just run in circles 
killing the reproducing machines, but I also tossed out a number of decoys 
during the running in-between. I wasn't really paying attention to what 
happened as I ran (other than I was killing the machines and all the Ground 
Birds and Pyro Boys were going after the decoys), but by the time I killed 
the last machine and swiveled around, everything was gone except for myself 
and one Pyro."

On the ground below him are two Pyro Ground Guards. You can destroy them with 
your wrench and collect the booty down here, then get back up and go through 
the exit to the opposite side of the hole in the floor. Tap the TNT crates 
and stand back! This will blow up all of the Chemical Tubes, as well, which 
will more than likely destroy all of the Ground Birds. You CAN go into the 
next room, if you want your head blown off by the Cruiser in the sky. So 
unleash a Visibomb to destroy it. Now go through.

Two more Cruisers await your arrival outside of the room, so get out your 
Visibombs and teach them why they don't want to, um, "play a playa," or 
something. Follow the path and take out the Pyro Ground Guards. Be SURE to 
not hit those Chemical Tubes, because it's the same as hitting TNT crates. 
Not good. Go into the elevator after hitting all of the crates outside. Snipe 
the Ground Birds with your trusty Blaster and then jump over to that ledge. 
This upcoming part is fairly challenging the first time through.

There will be rising acid, as well as four platforms that sink. There will be 
a platform in the center of the room (between the four small platforms) that 
you should jump to and stay on until the acid has risen above the four small 
platforms. Once the acid goes down, jump down to the last two and make it 
across. Use your Swingshot ONLY when the Acid is low! Kill the Pyro Ground 
Guards and get on the metal walkway. This is one COOL part of the game here. 
Watch where the acid rises, then dart as fast as you can to the next part. 
Remember to NOT fall off. You will die. Keep timing the acid and goes across 
until you reach higher, and safer ground.

In this area, do NOT blow up the Chemical Tube to the farthest right. Kill 
the Pyro Ground Guard and jump up on that Chemical Tube I mentioned to you 
about. When the acid begins to go down, jump and glide down to the Chemical 
Tubes far below and wide. Jump up on the safe platform and bust the crates 
for health and the like, then carry on. Get into the elevator and hit the 
button. When you go out, head to the right and up the stairs to the Second 
Gadgetron Vendor on this Planet. Turn around and notice that you can shoot a 
glowing tower from that hole. Get out your Devastator and do so.

Now the door is free to roam in. Jump down from the steps and head to the 
left. Shoot down the Cruiser with a Visibomb that is in the next area. Go 
through and eliminate all of those annoying Ground Birds, then head to the 
right and unlock the Invinco-Lock with the Trespasser. Inside, go along the 
left side of the wall. There are three Turret Guards that don't even know 
you're here. Kill them all three with ease, but be sure to not get hurt by 
hitting a Chemical Tube.

Exit the "Turret Entrance" area and head to where the Turret Guards would 
have been shooting. Don't drop down yet, as there are plenty of Ground Birds 
and Pyro Ground Guards waiting for you, but worse yet, two Cruisers that WILL 
make sure you die. Take both of the Cruisers out with two Visibombs, and then 
jump down to clear your path for the next area. In this next area, Three 
Turret Guards are waiting, and you have to Dodge Leap them ALL. This isn't 
easy, but possible. Don't worry, if you die, you will start right here. Go 
into the elevator and take it down.

NOTE: If you're having trouble in this area, don't worry. Dave P. sent in 
another way to go about the Turret Shooting area without getting hurt, and 
quite frankly, it's better than my way.

"You know that part close to the end of the level before the big room  
full of enemies where the three turret guards in a row make access to the  
magnetic elevator difficult?  If you back a ways to where the robot birds  
were, a little before in the level and directly behind them you will notice  
there are holes or vents in the wall.  If you look through them, you can see  
the turret guards from behind! Kill them with visibombs or the devastator,  
and your path is clear."

CORRECTION ADDED: While Dave P.'s info is correct, reader Garrett would like 
to add this correction:
"You definitely do not want to shoot them with expensive weapons like 
Visibombs or Devastators! You can take out all three with just one, 
inexpensive blaster bullet each!"

And more user tips: Paul Booth sends in this information...

"I have noticed that the various methods described for dealing with the  
turret guards are rather difficult. I find it much easier to stand out of  
range and lob in a "bomb" from the glove of doom. The mini-robots will  
wander down to the guard, pop round the back of his shield and finish him  
off for you!"

When the elevator stops, go see what's happening downstairs by falling off of 
the metal walkway. IT'S A DANGEROUS AREA! There are Pyro Ground Guards and 
TONS UPON TONS of Ground Birds, as well as Reproducing machines galore! The 
first thing to take out will be the legion of Reproducing Machines that 
circle the room. If you are simply running from the enemies while doing this, 
you're better off, as it will lose some of them. The Pyro Ground Guards will 
be saved for last, as they are very few in numbers, thus, easy to take out 
with ammo, but clear the path of the Ground Birds very slowly but surely. 
Once they are gone, use your Blaster on the Pyro Ground Guards. Then go into 
the elevator once everything is destroyed. Follow the path for a boss battle.

NOTE: If you're having trouble with the enemies, try Don Carlson's tips!

"after you walk with the Magnaboots to the "Big Room" I dropped to the left 
and ran into a little alcove.  The Ground Birds couldn't seem to reach me.  I 
then used my devastator to pick off the Pyro Guards and the reproducing 
machines.  Then a few Glove of Doom bombs and the room was clear.  When I did 
the Glove of Doom some of the Ground Birds were knocked into the area I was 
standing in, but they were easily pick off with my wrench."

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
>        BOSS: CAPTAIN QWARK          <
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

This boss battle is actually among the easiest of any game ever, considering 
how late it is in the game. You may die once, because you won't really know 
what to do. If this happens, don't think you suck because I said it was easy. 
You just have to know what to do against this gigantic ship, and the patterns 
it possesses, THEN it will be very simple, and you will nod in agreement of 
my claim.

The first thing you want to do is to start out against the engines on the 
left side of the ship. You will work your way around from the outer engines 
to the inner, bigger engines. ALWAYS FIRE. Never let up off of the fire 
button, and since your missile ammo is very limited, only shoot these 
missiles if you have a surefire shot. Otherwise, it would be a complete waste 
of a missile, as they hardly have homing abilities.

After taking out a few engines, Captain Qwark will throw out mines to hit 
your ship and possibly really badly damage it. This is the one really strong 
attack that Captain Qwark has that is to be feared. Afterwards, keep shooting 
those engines. He will eventually suck you in and lock you on target. Blow up 
the missiles that come from the right and the left. This is absolutely 
simple, and nothing compared to his previous attacks. Shoot missiles at him 
when doing this, as the front of his ship is extremely sensitive.

After a little longer, he will summon quite a number of small ships to come 
and shoot at you. These ships don't do a lot of damage, but you must take 
them out to continue hitting Captain Qwark's shuttle. So keep blasting them 
with your regular fire and precise aiming until they are all dead. Then keep 
hitting Captain Qwark's engines. Now would be the time to aim well and fire 
missiles at the remaining engines. You will thank me for having you save 
those missiles for now, as well, as those mines get tougher and tougher to 
avoid.

Once you blow Captain Qwark up, watch the cut-scenes and you will find the 
InfoBot to Planet Oltanis. There's no better time than now to visit this 
Planet, because there's a lot to do here, and boy, is it ever annoying.

Nal comes back one last time with this tip. "At the end, dealing with 
Chairman Drek. This again came about through trial and error, but the Tesla 
claw works very well. As you may know, the mines he shots can be dodged, the 
shock wave bombs can be timed, and as long as you keep moving he shoots his 
missiles to where you WERE. All that can be done and the Tesla Claw will stay 
locked onto him. It took me about 120 ammo units on the first form, refueled 
with the PDA, 90 units on the second form, refueled again, used it up on the 
last form. That got me a good portion of the way. Then I proceeded to go 
through my blaster and pyrocitor while using the grind rail. Then I finally 
resorted to the Devastator for the last half dozen hits and that was that 
(and in case you didn't notice, yeah, I hadn't earned enough bolts for the 
RYNO yet)."


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.t ---------------- PLANET OLTANIS
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land here, watch the cut-scene. Clank cannot go along this time due 
to the severe thunderstorm, because he will get struck down by lightning, as 
seen in the opening sequence. This will be a MAJOR drag, since you can't 
glide, high jump, or any of the cool things like these. Don't worry, however, 
as you won't need to, for the most part. 

From the start, move forward and get on the elevation platform. You will 
arrive in the Times Square of Planet Oltanis. Except it's not. To the left, 
you will notice a metal walkway, so go ahead and go this way. When you reach 
the upside-down elevator, hit the button. You will reach another metal 
walkway. Follow the path. Jump on the metal crates. You will notice that the 
wind will be blowing very hard, so run for the exit, but run AGAINST the 
wind.

When you reach the doorway, there will be a metal walkway. Start walking, but 
be aware of the bombs that circle certain parts of this path. Time the bombs 
and walk fast, yet carefully. There are a couple of these in this path. After 
the path, if you go to the top entrance, you'll get blown off of the 
platform, so you'll have to go the long way. See the electricity on the ice? 
Get on that ice and slide, but you'll have to be sly when getting across this 
sheet. Jump over the holes, as well as the electricity. Slide over to get 
onto the metal walkway.

You'll reach more ice, holes, and electricity. The tricky part about this is 
the fact that eventually, you'll run into a small platform, made of ice, 
which is extremely narrow. You will very, very carefully have to jump onto 
this platform and the next. It's moments like these that you wish you had 
your little backpack buddy by your side. Follow the metal walkway. If you 
need health or ammo, bust those boxes with your boomerang move. Then continue 
on the metal walkway.

You will see more of those pesky Bombs that rotate around the metal walkways 
just to anger me. GRR! Anyways... Once you step off of the metal walkway and 
onto the ice, get out your Visibomb Gun and shoot a Visibomb at the Ship that 
shoots out the bombs. This will eliminate a great threat. Look to your right. 
You'll see a Gold Bolt. If you want to, you can get it. If not, eh, whatever. 
Destroy the Tesla Robot that comes out from the ground with your Devastator. 
Go to where he was spawned and go left. 

Jump on the ledge. If you want another Gold Bolt, inch over all the way to 
the right on that ledge that you're climbing. Do NOT jump up yet, if you want 
that Gold Bolt. Once you see the Gold Bolt, jump up and get it. Carefully get 
back on the ledge and jump up this time so that the wind will carry you. 
You'll have to jump the electricity. Once you reach the end, go over to 
Capta... er... "Steve." After the cut-scene, buy the Gadgetron PDA from 
"Steve" for 1,000 Bolts. Then go back to the main area of the Planet by 
walking along the metal walkway and hitting the button.

This time, go to your left from the spot you are released from. Jump down and 
take out the two Zap Bots, then continue onward. Several Tesla Robots will 
come up from a Tesla Trap. These things are very tough, as you don't have 
Clank to glide over their lasers with. Jump attack them, or straight attack 
them. Be sure to watch out for their lasers! If you get hit, use the energy 
crate over to the right wall and a little bit down from the Tesla Robots Trap 
point. Carry on, and get out your Visibomb to take out the Bomb Shooting Ship 
in the distance. Remember whenever you see these ships, be sure to get rid of 
them as soon as possible with your Visibomb Gun. 

Continue up the platforms and you will find another set of Tesla Robots. 
These are that annoying, way-too-frequent enemy of this Planet. Destroy all 
of them, and then in the next area will be TWO sets of Tesla Robots AND a 
Bomb Shooting Ship. Jump up long enough to intrigue the ship, and then jump 
back down. Aim up by holding L1 and shoot a Visibomb to blow it up. Then, 
jump up on the platform and head forward and curve right. It is TOO DANGEROUS 
to fight these Tesla Robots, so dodge them the best you can. The exit to this 
dangerous area is to the right, which is why you hung that right.

In this next area, grind the Grind Rail and keep moving! Ignore the Tesla 
Robots, as they do too much damage in big numbers like these. Jump on the 
first "Line" platform. Turn around and use the Swingshot towards the upper 
left-hand corner of the screen. This will reach a Gold Bolt, and the EVER SO 
IMPORTANT Mouse House, so get out your Sonic Summoner. This Mouse is VERY 
helpful in this area. Jump back down and follow that "Line" path again and 
continue along. You will see a Tesla Robot (a single one) come from an area 
to the left. Let the Mouse kill him, then go to where he came from.

Keep following the path until you reach the Grind Rails. It doesn't matter 
which Grind Rail you grind on, just pick one. Three Tesla Robots will chase 
you. They will shoot lasers at whichever Grind Rail you're on at the time. 
Eventually, it will go into a normal view. There are lasers lined up in 
certain areas. The left and right rails are clear on the first one. On the 
second, only the left is clear. Watch out for bombs being placed at this 
point. Only the right is clear for the third and final one. Watch the cut-
scene and buy the InfoBot for Planet Quartu. It is 2,000 Bolts. Hit the 
button and jump down.

Take the taxi that is directed straight ahead. This will take you to the 
upper city. When you get there, take out the nasty Turret and be sure to jump 
its bullets. Hug against the wall to not get spotted by the Light Robot. If 
you do, it warns everything of your infiltration. Up ahead, jump the two 
platforms and take out the Reproducing Machine, and get out your Swingshot, 
then use it on the hook up above. Dodge the Turrets' ammo, and then take them 
both out.

To the right of the Turrets is a ladder. Climb the ladder. Up top, be VERY 
sneaky and get passed the Light Robots. If you don't quite make it passed, a 
few angry Turrets will start shooting like mad. Up ahead towards the lined 
platform, it doesn't matter if you get caught. Two easily dodged Turrets will 
shoot from ahead, but no worries. It's simple. At the end of the path, 
there's a moving carrier that has a Swingshot hook on it. Use it to reach 
this ship. Use it again to reach a platform to the right.

Inside here, make SURE to dodge the lights here. Reach the other side of the 
platform and jump to the wobbling platforms. There is a Turret shooting at 
you here, so dodge the bullets AND hop the platforms at the same time. This 
is tricky. Kill the Turret as payback for making that difficult. Another 
series of carriers with hooks appear, so use your Swingshot to reach the 
first, then wait it out to reach the second and third. You will see a 
platform with a bunch of enemies on it.

Do NOT use the Visibombs on the circling carrier, as it will glitch the game, 
and you will fall to your doom! Use your Blaster to defeat the Turrets on the 
ground. Take good aim and shoot them off. Then take out the lone Light Robot 
in fast fashion with your Blaster, and then shoot around in the sky to 
destroy all of the Zap Bots. Jump down to the platform, and climb the ladder 
to reach the Morph-O-Ray! This weapon is hard to use, but fun, nonetheless. 
Return to the ship area for a cut-scene.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

After completing all of the missions on this Planet, a cut-scene will ensue. 
Take the platform elevator down and hit the button to reveal several 
Swingshot hooks. Swing across the yellow hooks until you reach a circular 
platform. From here, look to your left and notice a ship that comes around 
that carries a green Swingshot hook. Hook onto this and quickly hook onto the 
yellow Swingshot hook. You will have to do this several times in the near 
future. When you reach a platform with nowhere to go, look left for another 
one of those green hook carrying ships. Hook onto it and continue until you 
reach the Gold Bolt.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.u ----------------- PLANET QUARTU
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Watch the cut-scene before you land in Quartu. This Planet will be known as 
$$$. Actually, it won't, but you can rack in a LOT of bolts here in a little 
bit (around 110,000 per hour), but for right now, you can buy the Tesla Claw 
at the Gadgetron Vendor for a discounted 30,000 bolts. It's your choice, but 
I would save for either the health upgrade back on Planet Orxon, or the RYNO 
back on Planet Rilgar. Your choice, and yes, the Tesla Claw is pretty darn 
spiffy.

From the landing site, go left and up the ladder. You will reach a watery 
area. Jump right in and swim to the three circles in the water. Always 
remember to hold R1 when you are underwater now, as you have the Hydro-Pack 
now. Hydro swim through the three rings to open a door. Go through and hit 
the button on the platform to start a timer! Quickly jump in and Hydro swim 
through this course. Try not to get hit by the lasers, as this is an easy way 
to die.

As you swim through the corridors, you will find several sets of rings that 
will open doors that are pretty much straight ahead. Eventually, you will 
reach the end of this tunnel and you can collect the Bolt Grabber! This is 
well worth all of that swimming, as you will collect bolts from far away! Now 
that you have collected your graceful reward, you can go back to your ship. 
To do so, just go through the nearby hole in the wall. You will land right at 
the landing site. Now you can go to the bottom path.

Go straight and get rid of the Guard, as well as the Robo-Puppies. Hook a 
left and use the Swingshot to swing to the next side. Go left and follow this 
path for quite a long time and kill lots of enemies, as there is only one way 
to go for the most part of this path. Once you reach the end of outside, go 
left and enter the building with the Robo-Puppies. Exit the room via the 
other doorway. Watch the cut-scene and transform Clank into Mega Clank.

As Mega Clank, you can step on any ground enemies that are in your way. Bust 
down any walls that might be in your way to your destination. As for the 
flying helicopters, take those out with your unlimited use of missiles. Pres 
O to use them. When you reach the beginning of where you Swingshotted over, 
head right and into the battle arena. Use your missiles on the Helicopters, 
and mix it up against the Robots. Shoot the first Robot with missiles to get 
the advantage before he lands. If a Robot is out of reach, use missiles. It's 
that easy. After you win by destroying everything, you will get the InfoBot 
for Planet Kalebo III. You will have to head there, but if you want extra 
money, check the FAQ Section of the guide to see an easy way here. Moolah, 
moolah!


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.v ------------- PLANET KALEBO III
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


After watching the cut-scene, head straight from the starting point. You will 
encounter Elite Guards, which you can kill with the Devastator, or two jump 
attacks with the wrench. I prefer the latter, because I am too cheap to pay 
for ammo. But whichever you prefer, do it swiftly, as these L33t Guards 
(okay, okay, I had to get the joke out of my system. Not funny. Sorry.) won't 
take no crap.
 
Let the Clingers cling to you, then when they are about to explode, jump on 
the escalator and take off away from them quickly. This will kill them all 
without wasting ammo, and it makes you look cool, slick. Keep heading 
straight. More Elite Guards attack, but ignore them and head towards that 
yellow button. Slap it and enter the room quick! Whew, that was close... This 
is the Second Gadgetron Vendor, just so you know for future references.

Go to the left and into the elevator. When the elevator stops, you will be 
presented with a Grind Rail. Start grinding and be sure to jump all of the 
hoops, bombs, and jump from side to side when objects are headed your way. 
This place is filled with them all. There will be a Gold Bolt to get on this 
path, and it will be hard to explain how to do it, so I guess I'll just wing 
it. If you have a question or don't understand, just e-mail me 
(zoopnova@aol.com). I will note when there is something to do with the Gold 
Bolts, and end the place, as well, in case you don't want the Gold Bolt. 
Enjoy the path.

On the first chance you get, hop left, and then back to the right after the 
train car comes by. Jump to the right or left, then back to the center to 
dodge the train cars. Jump to the left, then all the way to the right. [Gold 
Bolt info] Hit the small button with the wrench on the right [End Gold Bolt 
Info] then jump to the center. [Gold Bolt Info] Jump over to the right Grind 
Rail. Jump over two objects and start swinging to hit the second small 
button. After jumping more objects, you will notice that your rail is 
swaying. Start swinging! You will hit the third. Jump back on track. [End 
Gold Bolt Info]

You will need to jump once the grind rail turns white and blue. You will land 
safely, but train cars are a-comin'! Jump left or right, then to center. 
Three train cars will come at you at once. Wait for the one on the right to 
go passed, and then jump to there. Afterwards, jump all the way left and jump 
over the bomb. Dodge the rest of the cars like I explained earlier when the 
three of them come at you at once. [Gold Bolt Info] If you hit all three 
small buttons, hop to the right and eventually get your Gold Bolt. Then jump 
back on track. [End Gold Bolt Info. Finally.] You'll eventually see another 
blue and white track, so jump! Dodge the train car in the middle and see the 
cut-scene. You'll have the Map-O-Matic! Very handy, indeed.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

After the grinding area, go to the platform that the Grind Rail stands on. 
Look over the ledge to find a platform. Jump down and go into the pod. You 
will be in an odd room with lots of chickens. Grab the Gold Bolt.

Reader Julian Long sends us this strategy...

"Hi my name's Julian call me Jules I found another shortcut in the Kalebo III 
hoverboard race-corse.
 
from the start.
1. do a trick or two on the first jump (DO NOT USE THE BOOST YET)
 
2. do a trick or two on the next jump (left or right jump doesn't matter) and 
(DO NOT USE THE BOOST YET).
 
3. now jump off the ground and do a trick (do this repeatedly until you 
almost get up to the line of t.n.t.  
 
4. then use your boost on the 3rd jump and you will see a skinny platform 
to your right jump on to it
 
5. then go through the 3 hoops like you did with the other one. 
6. after you've gone through all 3 hoops you should see a hole in the left 
wall jump into the hole off the small jump provided.
 
Oh yeah i almost forgot! ! ! 
i know how to get more than 300 points in one trick
i just need to show you the buttons you hold down when you flip and what the 
names are of the flip    
L1 gonzo flip                R1 scratcher flip
 
L2 tip tweak flip          R2 crunchy flip
 
now when your on a ramp where you can do 3 flips instead of doing one type of 
flip do 3 
example: if i do scratcher (scratcher + 1 flip = 10) then crunchy (scratcher 
+ crunchy + 2 flips = 40) then gonzo (scratcher + crunchy + gonzo + 3 flips = 
325) but it called double darla "

Take the taxi back to the lobby where the Second Gadgetron Vendor. Go to the 
area across from the one you were in. Attack the Elite Guards with Visibomb 
ammo, then continue through and go through the door on the upcoming left. 
This is the Weapon Testing Area. You will encounter four of these on this 
path. Destroy the Testers, which will be simple, and go through the next door 
and into the elevator to go up.

Take out one Elite Guard with a Devastator missile. Shoot the yellow lock 
with the Blaster and quickly glide down there before it closes back up. You 
will be attacked by a few Clingers. It's best just to let them harm you. Take 
one for the team, you pansy! Afterwards, Go into the next Weapons Testing 
chamber and get rid of the Walloper-using Testers. After this, go outside and 
jump to the platform with the Clingers. Blow them up with the Mine Glove

Use a Devastator missile on the yellow lock, and quickly get out your 
Swingshot right after firing it, and start swinging! You will more than 
likely make it. Get on the Grind Rail and kill the Robo-Pups when you land. 
Go into the Weapons Test Room #3 for some Pyrocitor Testers. These things are 
harder than they sound. Destroy them all with jumping attacks. Go forward a 
tad bit and take out the three Elite Guards with Visibombs. If you're lucky, 
you can kill two of them at a time. Hide behind the metal crates if you 
don't, and wait until they cease fire. Then shoot another. Keep repeating 
this.

After you get rid of the first three, another set of three will appear, as 
well as an annoying ship, too! Destroy them all with Visibombs from the same 
spot. Get rid of the Elite Guards the same way you did the first three, then 
take out the ship with a Visibomb from the same spot. Notice that there are 
more Clingers ahead, so get them in your view, lay some Mines, and provoke 
them into attacking you. Lure them to the Mines and KABOOM. Continue along 
the path now.

Jump over and crack the two crates for some very good health. Yeeeees. I love 
it. Now, the outside Weapons Test features a mix of ALL THREE kinds, so watch 
your back, your feet, and your fuzz, as it may get burnt a bit. Eliminate all 
of them and take your time doing so, as if you rush, you will definitely take 
major damage. After beating them, go through the door and to the right. Watch 
the cut-scene and enter the race!

This race is FRUSTRATING. Thank goodness there were no children around me 
while I played it, as they would have learned words their parents would've 
fainted over. And some pretty original sentences, as well! The key to winning 
is to gain a lot of speed, and using the missiles to take out the "First 
Place" racer when you catch up to him. Try to hit all three Arches at the end 
of the lap to open a shortcut to the right. This will help a lot, and is 
essential to win the race. Also, get a good start by not hitting the second 
ramp. After you win, you can get the Hologuise! Head out of the race room and 
go forward, then right. Hit the lock on the right wall and go back to your 
ship. Go to Planet Quartu.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.w ----------------- PLANET QUARTU
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


One of my readers has informed me of an easy way to get around this area 
without harming yourself much. Here's his strategy, then straight back to the 
walkthrough. Enjoy.

"I had one thing that wasn't in your guide that I found very helpful 
that I thought you might like to add.  On Planet Quartu, when using the 
Hologuise . . . it is very difficult in many cases to kill the guards 
before they press the red button because you have to change back into 
Ratchet to kill them.  Well, it turns out that in the vast majority of 
cases on that level you can release a glove of doom ammo as Ratchet 
before opening the door (or where they can't see you), then turn into 
Hologuise mode, then wave and they will let you AND the little doomies 
in.  You can watch the doomies kill the guards while you stand there in 
your robot suit without having to change back into Ratchet.  It made the 
level much easier.  To do this trick I generally used the robot costume, 
opened the door or whatever to see what was ahead, then turned around, 
went back out and let the door shut (or sometimes just go around a 
corner), then released the doom ammo, then changed back into the robot 
and opened the door again with the glove of doom released."

From the start, go forward. Destroy all of the Robo-Pups and the Guard, as 
well. Put on the Hologuise and go to the door. It will open. Wave to the 
Guard by pressing O, and he will turn off the force field. My girlfriend 
thinks these Robots are very cute, by the way. Turn off the Hologuise and 
kill the cuddly Guard. Up above is another Guard, so jump up and show him how 
you do things in [insert your hometown here]. Jump up again and go into 
Hologuise Mode ASAP. Jump to the Center platform when the Guard turns it's 
back. Kill him when you reach him.

Turn into the Hologuise robot and walk over to get on the conveyer belt. When 
the Guards quit looking at you, jump up and turn back into the Hologuise 
robot. Now take out the ones closest to the button first. Do NOT let them hit 
this. It will hurt you bad! Climb up the ladder and kill the one upstairs, as 
well. Jump on the ledge and inch over to the left. Watch out for the falling 
Biohazard Crates and jump up when you reach the end.

Turn into the Hologuise robot and wave to the Guard. He will deactivate the 
force field. One of the things to do, yet again, is kill any Guards that are 
close to the button. If they hit this, you're screwed. So be sure to get rid 
of their threat before it becomes your problem. Climb the ladder on the left 
and glide down after the guards go inside. Turn into the Hologuise robot and 
get behind them, then eliminate them.

Get on the conveyer belt and use your Hologuise again. Kill the guard inside 
the building that the conveyer belt leads to, then jump up on the ledge and 
put on the Hologuise right away. When the two Guards (there are three, but 
one is facing away from you forever) turn away, jump to the conveyer belt, 
then the middle platform and turn back into the Hologuise. Then when they 
face you again, jump on their platform and kill all three. Once again, make 
sure they don't hit that button!

Put on the Hologuise and look outside to get a feel for it. Use your 
Swingshot and kill the three Guards in the area. Stomp (X + R1 in mid-air) on 
the lock to release the door. Note that you can go into the two areas the 
Guards were patrolling. Put on the Hologuise and go into the area. Wave to 
the Guard and then kick his ass. Go into the next area and watch the cut-
scene. You will get the InfoBot for Drek's Fleet. There is a Gold Bolt in 
this area, as well. Look up for a Swingshot hook. Use it to reach an area 
with the Gold Bolt. Enjoy. To the Batmobile, Robin!


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.x ------------------ DREK's FLEET
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you start out, jump into the water. Swim underwater and look for three 
rings. Hydro swim and go through the three rings. Go through the newly opened 
door. Notice your new Map-O-Matic, as it notes secret areas. Also note that 
one is coming up, and you can get a Gold Bolt. Swim through the doorway and 
hit the button to start the timer. You have one minute and twenty seconds 
(1:20) to complete this course. I suggest you get the Gold Bolt, as it is 
along the way.

Swim on through and avoid the biohazard-like electric outlets, as well as the 
mines that are floating in the water. When you reach three rings, go through 
them, then turn around and go to the right for that Gold Bolt. Once you grab 
it, hit the button to restart the timer. Go through the path you were 
supposed to be at in the first place! Go there to collect the Code Bot, which 
you can use on Planet Quartu to get the other Gold Bolt there.

Return to the start of the level and go to the pod that leads to the Missile 
Cruiser. Once you arrive at the Missile Cruiser, Kill the Guard and go into 
Hologuise mode. Wave at the Guard to make him let you in, then dispose of 
him. Jump the beam in the next room and kill off all of the Robo-Dogs. Jump 
the next beam and into the next room. Pod up to the Dreadnought.

In the Dreadnought area, it looks clear when you enter the next room, but 
turn into the Hologuise robot, as there are Guards that will patrol the area 
every now and then. When they leave, turn back into Ratchet and jump the 
beams in a sly way, then quickly turn back into the Hologuise robot. In the 
next room, complication awaits. Robo-Dogs + Guards + Beams = Headache. You 
have to take the Robo-Dogs out when the Guards are not in the room with the 
Blaster, and then quickly turn into the Hologuise robot again. Switch back to 
your Hologuise and enter the next room.

Wave at the Guard, but don't kill him afterwards. Once you're out of his 
sights, switch back to Ratchet and pod up to the next area, Light Cruiser. In 
this area, things heat up with sneaking around. Kill some of the Robo-Pups 
with a Visibomb to clear your path. Use the Swingshot to get over there, and 
then kill the rest of them. Put on the Hologuise and walk into the room. This 
room includes a Guard, right by the button, that won't move, as well as Robo-
Dogs, AND Patrolling Guards. Once the Patrolling Guards leave, take out the 
Devastator and kill the Guard in first person, then blow up the Robo-Pups 
with the Blaster. Be sure to take breaks and put on the Hologuise so you 
don't get caught.

After doing this, jump the beams and head into the next room WITH the 
Hologuise on. Wave at the Guard. Again, don't kill these; You need to be as 
silent as possible in these areas. Keep going and reach the pod to Drek's 
Flagship. Go right and into space. Follow the path and head left. Hit the 
button and it will take you to a ship you can use. Destroy the guns on the 
ship with missiles. If you run out, destroy some of the little ships to get 
more. This is extremely easy, as if you die, you start right there again. 
Complete this mission and head back up.

Head to the left and follow the path to the elevation platform. It will take 
you to the ceiling of a laser-filled corridor. Watch out for burn marks in 
this area to tell where the lasers will strike. Keep on carefully going (it's 
not that tough) and you will be placed rightside-up. Once you're on safe and 
secure grounds, you can either finish the level, or get a Gold Bolt, then 
finish the level. In case you want to do the latter, here's the directions.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next 
paragraph.] 

Once you are rightside-up, go back into the laser room. Go through the lasers 
until you reach a door on the right. Stand on the right corner of the door 
where the Guards can't see you, and release two Glove of Dooms. These Doomies 
will kill all of the enemies, but don't go in until you're sure the Guards 
are dead. Then follow the path. Shoot the Guard in the next room with the 
Devastator. Keep going and reach a Gold Bolt.

Go into the room to the opposite of the laser room. Watch the cut-scene and 
you will get the InfoBot for the Last Planet, Veldin. This is Ratchet's home 
Planet. 

There's still a few Gold Bolts we can get on other Planets, so read the 
following Planets and the like. If you don't need the Gold Bolts, skip to the 
Planet Veldin walkthrough. I will not note the Planet Veldin Gold Bolts in 
the walkthrough, as it is too dangerous to die on this Planet while trying to 
get Gold Bolts. After you beat the game, choose to start from your current 
file, and come back to get them. Their locations are in the Gold Bolt 
section. Here's the locations...


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.y ---- THE LAST OF THE GOLD BOLTS
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X

______________
PLANET NOVALIS\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You will need Clank's Hydro-Pack to get this Gold Bolt. From the landing 
point, jump down to the ground where all of the Robots and Bees are. Continue 
until you reach the old house that leads to the busted up bridge. Jump in the 
water and go underwater, continuing to go towards the house and eventually 
under the house and leading to a secret area. Swim against the current by 
holding R1. When you surface, you will be in a new area. Explore this very 
easy cubbyhole to find the third Gold Bolt.


_____________
PLANET ARIDIA\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

You will need Ratchet's Magneboots to reach this Gold Bolt. On the left side 
of the Agent will be metallic ramps you can walk up. Walk up and go into the 
middle of the big building there. There is your Gold Bolt.


_____________
PLANET KERWAN\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

You will need one of Clank's gliding abilities to reach this Gold Bolt. Go to 
Captain Qwark's fitness tryout, and get passed the first island. Go toward 
the top of the second island, and look around off to the side for an area in 
the distance that you can reach by gliding there. This will have the Gold 
Bolt on it, as well as a few crates. Take the taxi back to your ship 
afterwards.


____________________
BLARG STATION NEBULA\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember where you 
used the Trespasser to let Clank out into space? Now you can visit as 
Ratchet! This Gold Bolt is simple to get, and easy to find. Just follow the 
path and get the Gold Bolt, and yes, it will be in sight no matter what.


_____________
PLANET RILGAR\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember the Rising 
Water area that probably annoyed you? Well, now you can swim underwater 
without drowning! So go ahead and return to the area. Remember the swirling 
ramp where the Slime Splitters attacked? Go to that area and look where the 
ramp begins. Go deep underwater and look for an entrance to a secret area. 
Follow it. It will lead to a Gold Bolt.


___________
GEMLIK BASE\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

After you win the spaceship fight at the end of the level: in the room with 
the four platforms that get drown in acid every five seconds or so, jump onto 
the middle platform that stays above the acid and look to your left. Jump 
into this hole and collect the Gold Bolt.


_____________
PLANET QUARTU\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

YOU NEED THE CODE BOT TO GET THIS! Look around the area for the pod where 
Clank transforms into Mega-Clank. Use the Code-Bot to unlock a storage area, 
which carries a Gold Bolt and a LOT of bolts.

Now you should have 37 Gold Bolts... We now travel to the final Planet, 
Veldin.


              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
                VII.z ----------------- PLANET VELDIN
              X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Before we start this level, I MUST suggest you do the easy money trick and 
get enough bolts for the RYNO. I HIGHLY recommend you do this, as the last 
boss is one of the hardest of any game you will ever play. Buy the RYNO, and 
possibly the last health upgrade. The RYNO is on Rilgar, and the health 
upgrade is on Orxon. Trust me now more than ever, you NEED this gun. Now that 
we have the warnings out of the way...

Go forward and kill the Hoppers with your wrench. Eliminate the Elite Guards 
in the area just using your wrench only; You'll need that ammo for upcoming 
enemies, trust me. At the fork in the road, go right and use the Visibomb on 
the following: There is a ship right here. You'll need to shoot it down from 
a distance. From left to right in the background, there will be a Tank. Blow 
it up. Take the Elite Guards out with Visibombs or Devastators, and dodge 
their fire (simple) after you defeat each one of them. Take another Tank out 
that is to the right of the crater, as well. If you couldn't tell, this is a 
wonderful place to snipe from. 

Okay, now go to the left and kill the Elite Guard with your wrench. After 
this, head down and kill the Hoppers that will surround you. Follow the path 
onward. Before the crater, get out a Visibomb and shoot down a ship in the 
sky. After this, kill the Hoppers near the crater and carry on. Go solve the 
Invinco-Lock with your Trespasser. Go into the area and knock off the Hoppers 
in the area, then walk on the metal walkway with your Magneboots. You'll 
reach the Second Gadgetron Vendor. Load up on Devastator and Visibomb ammo. 
Yay! You're getting closer. Drain the water with the Hydrodisplacer, then 
drop down and Slam the lock.

Go through the doorway and climb the ladder. Use several Visibombs to take 
out the Tank, and the several Elite Guards. If you have the RYNO, use that. 
It works better. Remember to dodge their fire after every time you kill one. 
Wait for the calm and execute another one. Jump the narrow platforms and blow 
up 6 Elite Guards in the background with the Devastator. After destroying 
them and dodging their fire, you can take out the Hoppers on the platform in 
front of you with the Blaster.

Jump the platform. There are two more Elite Guards that will appear to kill 
you. Devastate them. High jump to reach the taller platform, Take out the 
three Elite Guards in the distance with your Devastator; Just make sure you 
have a clean shot. Take out the ship with a Visibomb. Use the Swingshot on 
the hooks, and then solve the Invinco-Lock with the Trespasser that lies 
ahead. Afterwards, follow the path and kill the whole lot of Elite Guards 
with Devastators or Visibombs. Remember, if you have the RYNO, use it 
instead! This round will be extremely fast with the RYNO. Blow up the ship, 
as well. 

Use your Swingshot to reach a new area. Go forward and when you come to the 
outside, GO LEFT! DO NOT FIGHT THE ENEMIES! It will only waste ammo, and you 
can kill them with Giant Clank in a few. Just follow the path, drop down, and 
turn into Mega Clank. You know what to do now: Just bash everything in your 
path! Bust down walls to reach the center platform, where you will have a 
"boss" fight. Hit /\ once to defeat this "boss." The boss will run, and this 
is where it all boils down to the end...

*Take note that you CAN travel to and from the starting point and here.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
>        BOSS: CHAIRMAN DREK          <
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

Yes, it has all come down to the final confrontation! Good against evil, Pop 
against soda, N Sync against the Backstreet Boys! Ahhh, yes, my friends. An 
epic showdown, indeed.

Keep in mind during the battles and all that you DO have the Gadgetron PDA 
system. This handy device will let you buy ammo for your big guns whenever 
you like, including this boss fight. If you have the RYNO, you don't even 
need many tips, as this boss will be a walk in the park. This will help you 
when there are no more ammo crates, and you need Devastator ammo, as well as 
Blaster and Visibomb ammo to defeat this boss. The best weapons to use in 
this battle are the following with the Pros and Cons.

THE RYNO: The RYNO is the obvious choice. If you haven't bought this yet, 
even with all of my warnings still lingering in your head, then try beating 
Drek. He's tough, and 9 out of 10 people will say "Hmm... Okay, I trust that 
FAQ guy. I'll go get that RYN... U... thing... now." See? You will. Trust me. 
Drek will die very easily with this weapon, and he instantly becomes child's 
play.

THE DEVASTATOR: This weapon will be your second best option. While the 
Visibomb does more damage, you can shoot faster and more accurately with 
this, as with the Visibomb, you will be wide open for a counterattack. Good 
in both close and long range combat against Drek, it will take a whole lot of 
ammo to finally get him down, but you will do it, and that is all that 
matters in battles like these.

THE VISIBOMB GUN: Like I mentioned above, the Visibomb Gun is the obvious 
choice, secondly to the RYNO, for pure powered damage, and is the ideal 
weapon for when Chairman Drek is done attacking, as long as it is up closed. 
If you are in long range, this is NOT a good weapon, because if you get hit 
while the bomb is in motion, you will be screwed and not only not hit him, 
but you will lose your ammo, as well.

THE BLASTER: Not a lot of people mention the Blaster as a good weapon for 
Drek, but I prefer it above everything except the RYNO in the first two 
stages of the battle. It's fast, it takes down a lot of Drek's health, and 
you can use it while jumping! The only bad parts are it can waste ammo very 
quickly on things that aren't Drek, such as his Drones he releases towards 
the end of the battle. 

FIRST FORM:
Now that we have that out of the way, get out your Swingshot and go to the 
platform that Drek is on. Use the RYNO to eliminate this version of him in a 
couple of shots. If you don't have the RYNO, shame on you. But, I'll still 
give you advice... Take out the Blaster and pump Drek full of lead! This form 
of the battle is fairly simple, as long as you know what you're doing. This 
Drek uses several different attacks, and never in a variety of multiple 
attacks at once, unlike his next two versions. This Drek will shoot out 
missiles, which can be easily avoided (they will show the spot that the 
missiles are aimed at, and most of the time you can even stand still and not 
get hit. Drek is a terrible shot.) and the exploding flame bombs, which are 
pretty tricky, but very simple to avoid. In fact, later on in the battle, 
Drek will do this and it actually helps! After he gets done with either of 
these attacks, hit him with a Visibomb, as long as you are up close. He will 
break the floating platform you are on into several pieces and go to the next 
after quite some time. Follow him by going from piece to piece of the 
platform until you can reach those falling platforms again. Get out your 
Swingshot and be prepared to swing. You will have more time if you glide 
after you swing from the Swingshot.

SECOND FORM:
The second form is a lot like the first, except Drek will have a new attack 
in his ongoing assaults: The Mine Thrower. This thing is awfully pesky and 
annoying, as the Mines will chase you around the stage if you get too close 
to them. The good part of this, you ask? You can attack them with your wrench 
and they will blow up without harming you, but the bad part to this, 
obviously, is the fact that this will take your focus off of Drek and onto 
these mines. Of course, he will still attack with both of the other attacks 
as well. Reader Chloe McGenn also suggests using the Drone Device and Tesla 
Claw on the bombs in this battle, as well as on the Third Form. Watch out for 
his dreaded "Mine Thrower, Missile Firing" combo, as you will have to dodge 
all of those Mines, as well as the missiles! I suggest the Devastator during 
this part of the battle, unless you have the RYNO. Then you can make him cry 
and go to the third platform in a few hits. You gotta love that thing. If 
there are mines on the ground, and he uses an exploding flame bomb, it will 
blow up all of the mines, which is a good thing that works to your advantage! 
After you abuse him enough, he will crack this platform into pieces and go to 
the third and final platform. Go from piece to piece again and get out your 
Swingshot. Beware that the last platform will drop without you even touching 
it.

For an alternate strategy, reader DnB suggests this:
 
"Hi, I'd like to give my recommendation for killing Drek w/o the RYNO (Just 
got it tonight and tried it--you're right RYNO+SupremeExecutiveChairmenDrek = 
Cake).
 
Anyway, you're right on about the Blaster, it works as well as anything for 
the first couple of forms.  For the rest, use the Tesla Claw, it's far 
superior to the Devastator for this fight.  For one thing, it's handy to have 
equipped when dealing with Drek's final form since it takes out the metal 
dogs and mines.  The trick is to rapidly tap the attack button when you use 
the claw.  For some reason this does a lot more damage for the amount of 
ammunition you use.  You can still use the devastator when you're far away 
dodging those huge energy blasts of his."

THIRD FORM:
Watch the cut-scene, then rush to the center of the platform and stand atop 
the lock. Shoot Drek with the RYNO, or if you're poor, shoot him with the 
Devastator. If you've run out of ammo, buy more with the Gadgetron PDA in 
your items section of the menu when you hit pause. When the counter gets down 
to about ten seconds, Slam the lock down and Drek will chase you with a heat 
ray. If you have the (ahem) RYNO~! Then you should be fine. Just shoot him 
until he gets scared and runs away. If you don't, you can try Dodge Leaping 
away from him, which will be very complicated. I surely hope you have eight 
health circles by now, as this is something I made clear earlier that it's 
important. If you have the RYNO, you need not eight circles. You could kill 
him on one. ;-) Drek has another new attack, in which he sends Drones out to 
attack you. This is very annoying, so get out the Blaster or the Pyrocitor (I 
recommend the Pyrocitor) and get rid of them. If he attacks with an exploding 
flame bomb, it will kill these Drones instantly. Keep attacking him until he 
does the whole countdown thing again. Slam it down right away. Keep at him 
with the RYNO or the Devastator/Blaster (when it's clear for the Blaster) and 
he will set the timer yet again! Hit the timer and finish him off. Be sure to 
watch your back and all around you, as this will be a tough battle. 

Reader dan.g sent this in...

"on dreks final form the outside is a grind rail, so just stay on there and 
his attacks will miss( the curcular bombs will affect you), when he starts 
the timer jump off hit it and then jump back on, when he does his cucular 
bomb move jump the rings of fire and then fire at him with the devestator. 
it's not as good as the r.y.n.o. but it still gets the job done.   "

Reader Aguydude sent in this strategy against Chairman Drek:

"Just a little comment about the third form of the final boss.  The 4 glowing 
blue semi-circles on the outer edge are grind rails.  Jumping on them causes 
you to grind in either direction, depending on where you jump on them or 
which way you're facing (I don't know which) since they're flat.  They aren't 
helpful for chasing or shooting Drek, but you're basically immune to mines 
and droids while on them and can jump over missiles and flames (and you can 
still fire your weapons while on them, with a few exceptions like the 
Visibomb Gun).  Anyhow, they are especially useful when Drek starts chasing 
you since you end up moving just slightly faster than him.  DnB is right 
about using the Tesla Claw, especially while on the grind rail."

Reader Jedifighter64@aol.com sent me this... "Ok, this is a great strategy.  
USE THE TELSA CLAW!  When he is throwing the bombs get close to him.  As you 
jump over the shockwaves, shoot him with the telsa claw.  As you are avoiding 
missiles, just use you thruster pack to get close to him and start firing 
your telsa claw.  The gadgetron pda will help a lot.  When he sends out the 
little robot guys, use your thruster pack to avoid them and the bombs.  As he 
is doing this use your devastator."

Once you've finally defeated Drek, you will have to Slam the lock down. Sit 
back, watch the well-deserved ending, and grin in victory. Congratulations, 
you've beaten Ratchet & Clank. Be sure to SAVE in a SEPARATE FILE, as the 
game is known for having bugs that may mess up your game, and you don't want 
to lose all of your hard work, now do you? 


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::   SECTION VIII. - GOLD BOLT LOCATIONS    :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Keep in mind that these locations are also noted as you go along in the FAQ. 
For those whom have completed the game and need the Gold Bolts, however, can 
look here. To find the Golden Showrooms, follow these directions:

GOLDEN SHOWROOM #1
After you beat Qwark, you can redeem some of the Gold Bolts. Teleport from 
your ship via the pod provided, and you will notice a VERY tall building that 
you can enter the center of. Go there and wall jump to an Elevator. Take this 
up and you will reach the "Golden Showroom #1". Here, you can buy five of the 
ten Golden Weapons. 

GOLDEN SHOWROOM #2
The second showroom is located after you beat the game and you choose to 
start a new game with your current weapons. On Planet Novalis, there will be 
a pod on the platform you start out on. Take it up to find "Golden Showroom 
#2". This Showroom has all 10 Golden Weapons. 

Planet Novalis ~ Bolt 1 of 3
From the landing area, go right into the watery area with the platforms. Go 
up the yellow platforms and come to a room with red trim. Look to the left as 
you enter the room; you should see a set of stair-like platforms. Do NOT 
climb these. However, walk over to them. You should notice that the walls are 
perfect for a wall jump. Wall jump several times between this area to reach a 
ledge that has the Gold Bolt upon it.

Planet Novalis ~ Bolt 2 of 3
From the landing area, head back behind your ship/where you landed. You will 
find a screw passed the water. Hold onto the screw with the [] button, and 
turn the D-Pad or Left Analog Pad clockwise or counter-clockwise. Go through 
here. To the right will be a deep pool of water. Swim through the hole in the 
wall in the pool to reach the other side. Jump all the way down. To your left 
will be a boulder you can blow up with your Bomb Glove. After destroying it, 
go through the newly opened hole and find the Gold Bolt.

Planet Novalis ~ Bolt 3 of 3
You will need Clank's Hydro-Pack to get this Gold Bolt. From the landing 
point, jump down to the ground where all of the Robots and Bees are. Continue 
until you reach the old house that leads to the busted up bridge. Jump in the 
water and go underwater, continuing to go towards the house and eventually 
under the house and leading to a secret area. Swim against the current by 
holding R1. When you surface, you will be in a new area. Explore this very 
easy cubbyhole to find the third Gold Bolt.

Planet Aridia ~ Bolt 1 of 4
From the spot in which you find Skid McMarx, cross the metal bridge. Go right 
at the fork in the path and go passed two more metal bridges. To the right 
will be a boulder you can blow up with your Bomb Glove to reveal a hidden 
passage to the 1st Gold Bolt on Aridia.

Planet Aridia ~ Bolt 2 of 4
In the lava room you found the Trespasser in (Go to the left at the factory 
entrance to reach this place), look over the ledge; You will see a rotating 
platform. Jump down on it. In the middle of this platform will be a Gold 
Bolt. After you get it, go back to the outer part you landed on and Swingshot 
up to the main platform.

Planet Aridia ~ Bolt 3 of 4
From Skid McMarx's Agent's location, head to the lone island where you climb 
up from the factory. Long jump (R1 + X while in motion) into the mud. Hop out 
of the mud and onto a metal ledge, which is a top corner of the factory. From 
there, jump to the nearest land. Look to the left (or the longer stretch of 
land) and you will see the Gold Bolt. Go collect it.

Planet Aridia ~ Bolt 4 of 4
You will need Ratchet's Magneboots to reach this Gold Bolt. On the left side 
of the Agent will be metalic ramps you can walk up. Walk up and go into the 
middle of the big building there. There is your Gold Bolt.

Planet Kerwan ~ Bolt 1 of 3
At the entrance to the area where you first spot the train, you will notice a 
narrow platform you can climb up on the right wall. Hold R1 and jump towards 
it to have Ratchet hang on. Climb up and jump from platform to platform. Be 
careful and patient. Eventually, you will reach the Gold Bolt.

Planet Kerwan ~ Bolt 2 of 3
You will need one of Clank's gliding abilities to reach this Gold Bolt. From 
the platform that your ship is on, center yourself in the middle and jump off 
while gliding. Face the platform as you glide down. You will notice traffic 
coming from a hole. Glide into this area and you will find the 2nd Gold Bolt.

Planet Kerwan ~ Bolt 3 of 3
You will need one of Clank's gliding abilities to reach this Gold Bolt. Go to 
Captain Qwark's fitness tryout, and get passed the first island. Go toward 
the top of the second island, and look around off to the side for an area in 
the distance that you can reach by gliding there. This will have the Gold 
Bolt on it, as well as a few crates. Take the taxi back to your ship 
afterwards.

Planet Eudora ~ Bolt 1 of 1
From the starting point, go passed the Gadgetron Vendor and drop down to the 
area with the 4 Dual Saw Robots. Kill them, and then notice the two steps 
ahead. Jump on the first step, then turn around and look in first person 
mode. You will notice a ledge to the left with the only Gold Bolt in this 
area. Hold R1 and jump towards the ledge. You should be high enough to reach 
the ledge. Climb up and grab your Gold Bolt.

Blarg Station Nebula ~ Bolt 1 of 2
In the room with the Gadgetron Vendor before the boss fight with the Lizard 
King, on the right side of the room, hold R1 and jump, then grab onto the 
ledge above. The Gold Bolt is in one of the holes along the wall, in a room 
full of frogs. Grab it and get out!

Blarg Station Nebula ~ Bolt 2 of 2
You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember where you 
used the Trespasser to let Clank out into space? Now you can visit as 
Ratchet! This Gold Bolt is simple to get, and easy to find. Just follow the 
path and get the Gold Bolt, and yes, it will be in sight no matter what.

Planet Rilgar ~ Bolt 1 of 2
In the cell maze room, jump on the Manhole Cover. Turn to the area you just 
exited and jump on the circular platform on the frame of the maze. Facing 
this way, the Gold Bolt is all the way in the right upper hand corner. So 
walk very carefully straight, then eventually to the right. Land in the cell 
and grab the Gold Bolt. Hit the button and you will be put out where you 
started out.

Planet Rilgar ~ Bolt 2 of 2
You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember the Rising 
Water area that probably annoyed you? Well, now you can swim underwater 
without drowning! So go ahead and return to the area. Remember the swirling 
ramp where the Slime Splitters attacked? Go to that area and look where the 
ramp begins. Go deep underwater and look for an entrance to a secret area. 
Follow it. It will lead to a Gold Bolt.

Planet Umbris ~ Bolt 1 of 2
As you travel deep into Qwark's dwelling, you will encounter fences that you 
will have to travel in a maze while a turret shoots at you. Shortly after 
this, you will reach a bridge that you reach via Swingshotting. To the right 
is a locked door. Go to it. On the right of this will be a ledge with 
activators on it. Jump over and hit all three to make the door open. 
Backtrack and go inside for the Gold Bolt.

Planet Umbris ~ Bolt 2 of 2 
In the room with the big pools, go through the first pool. Once you climb up 
from inside of the second pool, look off of the ledge to see a closed in area 
you can jump into. Glide down and get the Gold Bolt. Activate the three 
buttons to get out of the room.

Planet Batalia ~ Bolt 1 of 2
Near the start of the level, go down to where the two big buildings face each 
other. Go to the one on the left. Get to where the Trespasser entry is, and 
wall jump. You will eventually reach the Gold Bolt up there.

Planet Batalia ~ Bolt 2 of 2
Pass the first bridge with the Tank upon it. Destroy the Tank and go right at 
the end of the bridge. Glide over to the hard to reach ledge and cross all of 
the platforms until you eventually will see a Gold Bolt in your sights. Grab 
the Gold Bolt.

Planet Gaspar ~ Bolt 1 of 2
At the start of the stage, get in the middle of the platform you are on and 
look off the ledge opposite of the elevator. You will notice a ledge down 
there. Jump down and get out your Swingshot, as there are many hooks along 
the way. You will encounter Pumps that are hooked to Floating Ships. Destroy 
the Pumps to destroy the Ships. Be sure to destroy every one of these Pumps 
along the way. Keep going on until you will eventually reach a mountain area. 
Climb the mountain and destroy the Pump. On the way down, you will spot 
another. Destroy it. The reason I note these are the fact that they aren't 
simple to find. Continue along the path until you reach the final island. 
There are four Pumps here. Destroy them to reveal the path to the Gold Bolt. 
Hop along the sinking platforms and reach it.

Planet Gaspar ~ Bolt 2 of 2
Note that this is one of the harder parts in the game, so you should have 
purchased several energy upgrades before attempting to get this. From the 
elevator that you found the Pilot's Helmet on, look off the northeast ledge 
to see a Volcano Hole. Glide down into it. This path is simple in design, but 
very complex in battles. Tons of Gun-Toting Robots are down here, as well as 
Clinger Robots, Pup-Robots, and Reproducing Machines. Be careful. Reach the 
end to take the elevator up and grab the Gold Bolt. Congratulations!

Planet Orxon ~ Bolt 1 of 2
In the field of bombs that you entered as Clank, come back as Ratchet after 
getting the O2 Mask. You will see the Gold Bolt atop a disgusting looking 
ledge that looks like the insides of a beast. You will need to blow up five 
layers of skin out of the thing's mouth with Visibomb Gun ammo. Go to the 
second Gadgetron Vendor that you can only reach as Ratchet and follow the 
path to the right. It will eventually lead to the disgusting thing. Go inside 
its throat and get the Gold Bolt.

Planet Orxon ~ Bolt 2 of 2
From the landing site, enter the area to your right. Go to the newly opened 
left corridor right before three large pillars, and you will notice on one of 
the walls in the tucked in area that it is a wall jump area! Wall jump up to 
get the Gold Bolt.

Planet Pokitaru ~ Bolt 1 of 1
From the beginning, go forward and passed the first fish area. Go straight 
and drop into the water. Along the side of this wall, look for a hole. Go 
into the hole and surface in the next area. Climb the platforms and Slam 
(Jump + R1 in mid-air) on the lock to build a bridge. Swingshot over. Climb 
the platforms as you ignore/kill the annoying enemies. When you reach the 
highest platform, put on your Heli-Pack and High Jump up to the ledge. Climb 
it and collect the Gold Bolt.

Planet Hoven ~ Bolt 1 of 2
From the start, keep moving and turn right when you get the chance. Kill all 
of the annoyances in this area to get a Skill Point, then notice a platform 
turned vertically. You can wall jump in between this and the mountain, 
however, it takes very good timing. Once you are up there, grab the Gold 
Bolt. Afterwards, jump down. An additional strategy from Rik Smit: "It's not 
just the timing, it's knowing when and, more importantly, where to jump.... 
After you kill all the Ankle-biters (with the Walloper, see below) you are 
faced with the task of wall-climbing to the Gold Bolt with the aid of a 
vertical moving platform. Once you know how this is very easy. Just stand in 
the middle between the wall and the platform. When the platform is at its 
lowest point start your wall-climbing by jumping against the WALL, not the 
platform and just keep wall-jumping up. This way you will always end up on 
the plateau to collect this (now very easy) Gold Bolt; if successful the 
jumps are: wall, platform, wall, platform and landing on the top of the 
plateau. I discovered this because I kept jumping over the top of the moving 
platform when it was at its highest point, instead of on top of the plateau. 
So I decided to start my wall-jumping the other way around, and to my 
amazement I landed on top of the plateau. I immediately jumped off to try it 
again, just to see if it was a fluke, but I succeeded three times in a row."

Planet Hoven ~ Bolt 2 of 2
In the room in which you fill and drain water from with the Hydrodisplacer, 
fill the water to the top. Then swim down to the last room you took water 
from. Swim in and then surface to the top. There will be a Gold Bolt there. 
Collect the bad boy.

Gemlik Base ~ Bolt 1 of 1
After you win the spaceship fight at the end of the level: in the room with 
the four platforms that get drown in acid every five seconds or so, jump onto 
the middle platform that stays above the acid and look to your left. Jump 
into this hole and collect the Gold Bolt.

Planet Oltanis ~ Bolt 1 of 4
From the main platform, go left and to the metal walkway. Follow this path 
until you reach the icy path with the Tesla Robot Trap. Look to the right and 
you will notice a Gold Bolt. Go over and get it.

Planet Oltanis ~ Bolt 2 of 4
From the 1st Gold Bolt in this area, hang on the upcoming cliff area and hold 
right until you see the Gold Bolt. Jump up and grab it.

Reader Glenn Arbitter sends us this helpful tip...

"First is the Gold Bolt located out by "Steve". When you hang walk the ledge 
to get the Gold Bolt, there's no reason to try and get back on the ledge. 
Just jump up on the ledge above then walk over and jump onto the ice. Much 
safer than trying to get back on that ledge. It's almost hard to see but if 
you look at the ledge you hand walked over from, turn right and look up and 
you'll see the ledge I'm talking about. It's brown and looks like a hill, 
sort of. I'm not describing this very well but hey, hope it helps."

Planet Oltanis ~ Bolt 3 of 4
Along the straightforward path that leads to the InfoBot for Planet Quartu, 
on the first "Line" path, turn around and notice a Swingshot Hook above and 
to the left. Swing up and grab it.

Planet Oltanis ~ Bolt 4 of 4
After completing all of the missions on this Planet, a cut-scene will ensue. 
Take the platform elevator down and hit the button to reveal several 
Swingshot hooks. Swing across the yellow hooks until you reach a circular 
platform. From here, look to your left and notice a ship that comes around 
that carries a green Swingshot hook. Hook onto this and quickly hook onto the 
yellow Swingshot hook. You will have to do this several times in the near 
future. When you reach a platform with nowhere to go, look left for another 
one of those green hook carrying ships. Hook onto it and continue until you 
reach the Gold Bolt.

Planet Quartu ~ Bolt 1 of 2
YOU NEED THE CODE BOT TO GET THIS! Look around the area for the pod where 
Clank transforms into Mega-Clank. Use the Code-Bot to unlock a storage area, 
which carries a Gold Bolt and a LOT of bolts.

Planet Quartu ~ Bolt 2 of 2
In the room where you visit Clank's Mother, look for a Swingshot hook. Use it 
to reach the Gold Bolt.

Planet Kalebo III ~ Bolt 1 of 2
During the Grind Rail Mission, you will encounter three small buttons to hit. 
One is on the main course, the other two are on a separate grind rail 
specifically for the two buttons. This rail will be to the right. Afterwards, 
go left to get off of that rail. Up ahead will be a rail that had a force 
field blocking it. Jump on that rail and follow it to get your Gold Bolt.

Planet Kalebo III ~ Bolt 2 of 2
After the grinding area, go to the platform that the Grind Rail stands on. 
Look over the ledge to find a platform. Jump down and go into the pod. You 
will be in an odd room with lots of chickens. Grab the Gold Bolt.

Drek's Fleet ~ Bolt 1 of 2
From the start, go into the water. Hit the three rings and follow the path 
until you see three more rings. Go through the three of them and turn around. 
Go to the right and you will come across a Gold Bolt on the surface.

Drek's Fleet ~ Bolt 2 of 2
Once you are rightside-up, go back into the laser room. Go through the lasers 
until you reach a door on the right. Stand on the right corner of the door 
where the Guards can't see you, and release two Glove of Dooms. These Doomies 
will kill all of the enemies, but don't go in until you're sure the Guards 
are dead. Then follow the path. Shoot the Guard in the next room with the 
Devastator. Keep going and reach a Gold Bolt.

Planet Veldin ~ Bolt 1 of 3
In the area after the first Hydrodisplacer Space, there will be a circular 
platform with Hoppers on it. Kill them and get on it. Face where you just 
came from and look left. Use the Taunter on the Hopper inside the force field 
area. He will hit the switch to deactivate the force field. Grab the Gold 
Bolt inside.

Planet Veldin ~ Bolt 2 of 3

Credit for this goes to the ever so wonderful Pete Stewart, who is a great 
contributor. He's helped my guide more than Mentos are the freshmaker.

"Go to the area past the floating platforms where you see two yellow  
swingshot hooks but do NOT go across them yet. Turn around 180 degrees.  
Off to your left is a series of platforms. Follow these platforms to  
find a bolt. Be careful of the last jump, as the ceiling over the  
platform is low enough that it could block a jet-pack assisted jump if  
you're not careful."

Planet Veldin ~ Bolt 3 of 3
From the first bolt, continue on and go across the floating platforms. 
Swingshot across the yellow hooks and pass the Invinco-Lock. Follow the path 
and stop when you reach the green hook. You will see a circular platform. 
Search the right of the screen to see another platform. Glide down to it and 
use the grind rail. Follow the path until you reach the end and Wall Jump the 
Wall Jump area. Gold Bolt gotten.


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::   SECTION IX. - SKILL POINT LOCATIONS    :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


These are not mentioned in my FAQ, however, they are handy in this section! 
Enjoy.

1. Planet Novalis
"Take Aim"
Destroy a fighter or a bomber with the Devastator.

2. Planet Aridia
"Swing It!"
Swing successfully without hitting the ground from all six Swingshot hooks in 
the factory leading to the Trespasser room. For a strategy, here's reader Rod 
Dickinson tips!

"Earlier this evening it dawned on me in a brainstorm how I should  
correctly approach the "Swing It" skill point and I was able to do it in a  
couple of tries.  
 
On my earlier attempts, I had swung all the way to the 1st green hook until  
it automatically released me, and unfortunately, I found it impossible to  
get to the next green hook with out touching the platform below.  
 
The key to successfully completing "Swing It" is to release hold of the 1st  
green hook just before you get above its platform.  That way there's no  
platform to hit while you're falling as you turn and fire at the 2nd hook." 
Thanks Rod!

3. Planet Aridia
"Transported"
Destroy three flying transporters with your Devastator.

4. Planet Kerwan
"Strike A Pose"
Stand in between the legs of the statue at Big Al's... To do this, carry on 
your path as if you were going to the Train Station, but stop atop the second 
elevator. Walk on your left and reach the very ledge of the platform. Look 
down in first person and you will see the statue in your sights. Glide on 
down to it and stand in between its legs. Bingo. Skill Point gotten.

5. Planet Kerwan
"Blimpy"
Use a Visibomb to destroy the blimp in the sky.

6. Planet Kerwan
"Qwarktastic"
Destroy the Captain Qwark robot at the base of the training center.

7. Planet Eudora
"Any Ten"
Go towards the ships in the sky and take down any ten of them with the 
Blaster or other projectile weapon that doesn't cost a lot for ammo.

8. Blarg Station Nebula
"Girl Trouble"
Destroy the Giga Lizard with using your wrench ONLY.

Here's a tip from bennyboy regarding this Skill Point...

"When I first attempted the "Girl Trouble" skill point, I found that it was 
very hard to complete because, whenever Ratchet would hit the Giga-lizard, 
she would bite at him straight away as kind of a reflex action. Then I found 
out that if you go around to her side and do a Hyper-Strike, she will turn 
around to face the spot where Ratchet hit her. When she is doing this, it is 
possible to move Ratchet around to her other side and Hyper-Strike her there. 
This way, she will never actually bite you. The frogs can be easily disposed 
of by whacking then with a normal hit and then jumping over them before the 
bite. Finally, the two smaller lizards can be killed by Hyper-Striking them 
from the behind. I hope this helps your walkthrough!"

9. Planet Rilgar
"Tricky"
In the Hoverboard Race, hit a big ramp and jump. Hold Left on the Left Analog 
Pad and hit R1, R2, L1, and L2 in any order to do a Twisty McMarx. This is 
very tough, so just keep at it.

10. Planet Rilgar
"Cluck, Cluck"
Turn a Tank into a Chicken with the Morph-O-Ray.

11. Planet Rilgar
"Speedy"
Beat the Hoverboard Race in 1:35 Seconds or less. Basically, come back after 
you've beaten the game. Do NOT try this at first. Hit every ramp, do tricks 
and don't bail, and use turbo constantly. Jump corners instead of waiting 
them out, and don't hit ramps. Do whatever you believe would save time.

12. Planet Batalia
"Jumper"
Go through the Grind Rail without losing any health. Pete Stewart suggests 
the following: "An interesting tidbit about the "Jumper" skill point on  
Batallia. Even though the name of the skill point suggests they intend  
you to jump over obstacles, you can destroy the obstacles instead with  
your wrench. You can even take out the three in a row that appears at  
one point if you time it right. Moreoever, if you mess it up, but  
continue to the end and clear out the remaining mines, you can do it  
again with the track completely clear and it will award you the skill  
point anyway."

13. Planet Batalia
"Accuracy Counts"
Destroy a small fighter with the turret at the end of the Planet.

14. Planet Batalia
"Eat Lead"
Use a Sand Mouse to destroy all Tanks. This is kind of tricky, so make sure 
you've completely finished the level and have all bridges up. Destroy all 
enemies except for the Tanks and activate the Mouse House. Let the Mouse blow 
up all of the Tanks.

15. Planet Gaspar
"Destroyed"
Destroy all of the Blarg Destroyers. You can do this by destroying all ten 
destroyers that are located on the path to Gold Bolt #1 on this Planet.

16. Planet Gaspar
"Gunner"
Take down five of the ships with a turret. Simple.

17. Planet Orxon
"Sniper"
At the fork in the road at the 2nd Gadgetron Vendor, go left. Go into the 
building and exit the building after you hit the Swirling Globe. Jump on all 
of the floating platforms to reach the Crabs on the platform A little farther 
passed this and you will see a pipe in the wall to your right. Look into the 
pipe and shoot your Blaster at the Flying Ogre. Be sure not to wake him, as 
he will leave.

18. Planet Orxon
"Hey, Over Here!"
Use your Taunter to lure an enemy into the force field (the Swirling Globe 
ones)

19. Planet Pokitaru
"Alien Invasion"
Near your ship, use your Visibombs to destroy three of the Blarg Flying 
Saucers. Kinda tricky, but practice makes perfect.

20. Planet Pokitaru
"Buried Treasure"
Find and bust up all the crates in the ocean. Easy.

21. Planet Hoven
"Pest Control"
Destroy all of the Anklebiter enemies near Gold Bolt #1

22. Planet Hoven 
"Whirlybirds"
Destroy five of the Helicos with your Devastator.

23. Gemlik Base
"Sitting Ducks"
Destroy all of the cargo ships in the base. There is one on the ceiling of 
the room where you fight all of the Pyro Ground Robots, as well as the Robo-
Dogs. If you can't find them all, use Visibombs to search the corridors.

24. Planet Oltanis
"Shattered Glass"
Bust out all of the streetlights in the city. There are around three 
platforms that have lights on them, as well. 

Reader Chris Nebel sends in this lovely tip on all of the locations of the 
lights...

"- 12 near your ship (8 on the landing platform, 4 on the platform just  
below it) 
- 4 on the Upper City path -- you can hit them all *before* you get to  
the first Swingshot hook. 
- 6 on the Gold Bolt #4 swingshot path -- two on the second platform,  
four on the last one."

25. Planet Oltanis
"Blast' em"
Blow up three Blarg ships. Find a good, high place to do it at, too.

26. Planet Kalebo III
"Heavy Traffic"
Basically, go on the Grind Rail without hitting a single thing. This is 
tough.

27. Planet Kalebo III
"Magician"
Get a score of 4,500 or better in the Hoverboard Race. Don't you just hate 
these Hoverboard Race Skill Points? =P 

Here is a tip from Oscar Molina! Thanks Oscar!

"For the "Magician" Skill point in planet Kalebo III. there is a very esay 
way to get 4500 points. Right at the end of the lap but before you go into 
the 3 ring that open the shortcut, you can make a simple single or double 
jump and the comit suicide by running into a column or by jumping into the 
water, you will respawn rightback, if you do this a lot (at 20 points it 
should take 225 times but in reality it takes about 400 because you sometimes 
do only a single flip for 10 points sometimes you crash before you land and 
get 0 points."

Michiel Lansing sends us this tip...

"There is an easier way. You can make the first jump around the corner and  
then the big jump that goes to a lot crates. With the first jump you get  
0-60 points. With the second (big) jump you can get a lot of points. 
 
After the second big jump, you can hoverboard left in the right direction  
that should be the shortcut from the three rings at the end of the level.  
The game says "wrong direction" and put you back where you came from. Go for  
the second time in the wrong direction at the shortcut and the game puts you  
back at the start/finish of the race. 
 
The magician skillpoint took me less than four minutes."

28. Drek's Fleet
"Sneaky"
Kill all of the robots in the Hologuise path.

29. Drek's Fleet
"Careful Cruise"
Complete the three ring water path without losing health. Tricky, but not 
that hard.

30. Planet Veldin
"Going Commando"
Kill ten Elite Guards using only your wrench. One of the easiest Skill Points 
in the game.



::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  ::: SECTION X. - RSTEIN's INVINCO-LOCK GUIDE :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


[Please note that this is written by Raphael Stein. This is NOT my content, 
and I have gotten permission from Mr. Stein to use his Invinco-Lock guide. If 
you like what you see, I encourage you to visit his Walkthrough, as well! 
Thank you. -David McCutcheon]

You will encounter the Invinco-Locks over and over again once you found
the Trespasser, which is required to open the Invinco-Locks. To open an
Invinco-Lock, stand on the activation pad and press the circle button
while you have the Trespasser equipped to bring up the Invinco-Lock
interface. Lasers are mounted on each of the three rings of the Lock.
Push the left analog stick up and down to select which ring is active;
Push left and right to rotate the ring. Aim the lasers at the receptors
on the outside ring to turn them green. All receptors must be green
before the Invinco-Lock will open.

To give you at least one solution to open each Invinco-Lock in the game,
I thought of a system to explain this as easily as possible. If you have
a better idea than the one pinpointed here, please let me know!

Ok, let's start! Each lock has 12 receptors that we number like on a
clock face:

                              12
                        11          01

                   10                    02


                 09                        03


                   08                    04

                        07          05
                              06

Each lock also has three rings equipped with lasers and blockers, the
outer, the middle and the inner ring. We will abbreviate thes three
rings with O (outer ring), M (middle ring ) and I (inner ring).

In the area descriptions for areas that have Invinci-Locks in them, I
will alwas give you a number for each ring that will tell you how to
turn this ring in an easy 3-step process:

1. Look for the largest gap between two devices mounted on the ring (it
   doesn't matter whether the device is a laser or a blocker). You may
   either count the number of receptors between each pair of adjacent
   devices on the ring and take the gap with the highest number of
   receptors. Or you turn the ring until you had each device below the
   receptor with the number 12 at least once; each time a device is
   below the receptor no. 12, you look for the next device in a counter-
   clockwise direction. Once you have the one with the lowest receptor
   number, you have located the largest gap.
   
2. Once you have the largest gap, look for the device (again, it doesn't
   matter whether it's a laser or a blocker) on the right end of the gap,
   that is, the device that confines the gap in clockwise direction.

3. Now turn the ring until the device you just located is in line with
   the receptor that has the same number given in the area description.
   
To make this totally clear, let's look at an example:

                              12
                        11          01
                              AA
                   10                    02


                 09                        03

                                     BB
                   08     CC             04

                        07          05
                              06

Here we have a ring with three devices, AA (in line with receptor no.
12), BB (in line with receptor no. 7) and CC (in line with receptor no.
4). As you can see (or calculate), the gap between AA and BB is 3
'ticks' wide, that between BB and CC is 2 'ticks' wide and the one
between CC and AA is 4 'ticks' wide. Thus the largest gap is between
devices AA and CC. As AA is the device that limits this gap in clockwise
direction, you would now turn the ring until device AA is in line with
the receptor whose number is given for that ring. If this were the outer
ring and you read in the solution "O: 8", you would now turn the ring
until device AA is adjacent to receptor no. 8.

[Once again, Thanks and credit for this Invinco-Lock guide go completely to 
RStein. His work is awe-inspiring. *bows*]


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::  :::  :::  SECTION XI. - FAQ   :::  :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Have a question you would like answered? It's probably here. Good luck!


Q. When was this game released?
~
A. November 5th, 2002.


Q. What's the purpose of the InfoBots?
~
A. These are how you get to new worlds. By collecting InfoBots, you will open 
different levels that you can go to whenever you like.


Q. What's the purpose of the Gold Bolts?
~
A. You can turn in 4 of the 40 Gold Bolts in the game along with a few bolts 
(10,000 - 60,000) and you will get a Gold version of the weapon you purchase. 
And yes, the Gold Weapons are quite better than their regular cousins.


Q. Was there ever a playable demo available?
~
A. Yes. At E3 2002, Sony gave out free playable demos of both Ratchet & Clank 
with one playable stage (Kerwan), and Sly Cooper & The Thievious Raccoonus. 
Thankfully, I got several of both demos at the show. =)


Q. What do Skill Points do?
~
A. Help you "master" the game... In other words, if you want to complete the 
game 100%, you will need to learn all of the Skill Point Challenges. It also 
helps unlock secrets, which can be conveniently found in my Secrets & Codes 
section of the guide (located below).


Q. I notice on the grinding section in the Gadgetron Headquarters on Planet 
Kalebo III that there is a gold object in the water. Is this something I 
need?
~
A. No. It's one of the missiles from the hoverboard race.


Q. I just beat the game, and I chose to not start a new game. Will I be able 
to do that again?
~
A. Yes. Just beat the game again! It's very easy with the RYNO, which I 
recommend you have before you beat the game the first time.


Q. Are there any cool GameShark codes?
~
A.	Yes. Here's a few from Will Huff...

"I wanted to contribute to your faq and here is some codes I made that will 
let you have gold gadgets  also *note that they don't actually enhance the 
gadgets they turn them gold and also the gadget icon will changed to a no 
chickens symbol and the description will be changed to "paradox this item 
does not exist"* and I reasure you that these codes will not damage the 
gamesave what so ever.  You will need gameshark version 2 or Action Replay 
Version 2 to use these. I am known as Will1k on www.gamefaqs.com real my full 
name is William Huffman  and I can be reached at DemonSlayer50000@aol.com 
Thankyou for taking your time to read this the codes are below.   
 
Gold Gadgetron PDA 
FE8B22DE BCA99B84 
FE8B11BE BCA99B84 
 
Gold Metal Detector 
FE8B22D3 BCA99B84 
FE8B11B3 BCA99B84 
 
Gold Hologuise 
FE8B22DF BCA99B84 
FE8B11BF BCA99B84 
 
Gold Swingshot 
FE8B22C2 BCA99B84 
FE8B11A2 BCA99B84 
 
Gold Hydrodisplacer 
FE8B22D4 BCA99B84 
FE8B11B4 BCA99B84 
 
Gold Trespasser 
FE8B22D0 BCA99B84 
FE8B11B0 BCA99B84
"

Q. um, Okay, but how am I going to find 150,000 bolts?
~
A. Patience. Just go to Planet Quartu and do the "Big Clank Mission." 
Complete it once, then go outside of the circle that was full of energy and 
fall off to your doom. KEEP IN MIND THAT YOU HAVE TO KILL THE ROBOTS! This is 
where the money comes from, NOT falling off. This will let you do it over and 
over again. Every 10 minutes produces 20,000 bolts, so set an hour aside to 
REALLY get a lot. You'll have infinite health as Clank once you fall off the 
first time! Awesome glitches, yes? Something I get feedback about frequently 
is how exactly to do this trick. All you have to do is kill all of the 
enemies, go outside of the circular area and die intentionally by falling off 
the cliff, then repeat the process over and over again. No, you won't 
"magically" gain a lot of bolts, you will get around 1,500 bolts per time you 
do this trick.

Reader Simon from South America sent in this tip...

"Here's a tip for the ones who are stuck in the game saving up for the RYNO!  
What I did was: In the Hoverboard races when you do some tricks they give  
you a certain score, and for each score that surpasses the last one the give  
you a 1000 bolts, for example:  If you get a twenty the first time (which by  
the way is piece of cake) you'll have to get a 30 or more the next race and  
they'll give you a 1000 bolts, then a 40, then a 50 and so on and so on."

Reader Vistralan sent in the following cheat:

"Where Bolt 2 on Kerwan is found there is a more "automated" way to get your 
bolts by killing the cars, if you have a controler w/ a turbo button. Tape 
down the L1 and the square buttons (auto Comet Strike) face Ratchet at a 40-
45 degree angle, under and facing oncoming traffic. Place the controller in a 
safe place and walk away.
 This yields a much higher bolt count than the hoverboard race, but only 
works if you have a controller w/ turbo (or a 3yo that likes to push buttons) 
=) accuracy is aprox 60% accurate and nets about 3K/10min or 18K/hr the angle 
make a big difference, so play around w/ it till your never missing more than 
3 in a row."

Reader alben2468@yahoo.com sent in this tip!

"Hey I have another money tip (and its MUCH simpler than the other one with 
the motor and stuff. Well It is more simpler and it doesnt cost u any money 
to do this trick, but it was kinda hard for me to explain this)
 
This will ONLY work if you have that disguise gadget thingy that makes you 
turn into a robot, the taunter, and a hoverboard. Go to planet Rilgar and go 
to the hoverboarding place. Use the disguise and turn into a robot and go to 
the lady and play the hoverboard race. Now when it starts, instead of racing, 
you are standing there in the hoverboard racetrack. (It's kinda hard to 
explain. Try it out yourself and you'll see what I mean.) Take out your 
taunter and go to some boxes on the racetrack. Now make Ratchet face the 
boxes and use your taunter on the boxes and the money will flow to you. 
ALTHOUGH it will only continuosly flow to you if none of the boxes appear on 
your screen. So ratchet has to face the boxes, but the boxes cannot appear on 
your TV screen or else it wont work. Now put something on the O button of 
your PS2 controller so Ratchet will keep using the taunter. Then do whatever 
you want. Take a nap, go to the movies, go to school, eat a PB & J, enjoy the 
great outdoors, whatever. And while your doing this, ratchet will be using 
his taunter getting you more and more bolts. In about four hours, I got about 
110,000 bolts. I'm not so good at explaining things, so I hope you 
understood! Good luck!"

A short tip from Nick Salemme. 

"Hi my names nick salemme and I read the ratchet and clank FAQ and I have a 
good way to get bolts when you go below your ship on planet kerwin instead of 
using the comet strike on the cars above you can use your wrench boomerang to 
hit them."

Another one from Nick...

"Hi its nick salemme again and I found the best way to get bolts in ratchet 
and clank two items you need are the holiguise and the taunter. First go to 
blackwater city on planet rigar then go to where you enter the race. Enter 
the race as a robot using the holiguise. Then since you entered using the 
holiguise you can walk around. Walk ahead breaking all the boxes until you 
get to a ramp that leads to a bunch of boxes above. Go under the boxes and 
use the taunter to break the boxes (since you can't see the boxes on your 
screen they immediately come back as you break them). Now take a rubber band 
and put it around the button you press to use the taunter. Let it sit and 
every once in a while go check on it. this will help get a lot of bolts for 
buying weapons like the R.Y.N.O."

Reader Glenn Arbitter sends us this strategy...

"Second is a way to get more bolts without having to die trying. On the 
Gemlik Base in the Oltanis Orbit there was a room with a gazillion red flying 
bird creatures. When you drop to the room run to the left and stand on the 
oval ledge area. Get out the suck cannon gun and just suck those birds in, 
shoot them out over and over again until you get tired or have enough bolts 
to get the RYNO. If they refuse to come to you then just go destroy those 
dispensers along the edge, all but the one nearest this oval ledge. That way 
they will only spawn nearby and will immediately attack. Don't worry about 
dying because it will just make you play it again. The amount of bolts 
collected each time depends on how long you stay there. They will continue to 
attack until the spawner is destroyed. This is a really cool way to get 
bolts."

Reader Katharine sent in this tidbit of information:

"After falling off the first time and getting infinite health, you don't have 
to keep falling off.. just press the start button to exit and it starts all 
over again.. it saves some time.
Also, this way, don't bother with the copters from the second time around, 
they're only 9 points.  face the robots and press the triangle to kill more 
than one robot at a time in one shot.  Since they can't kill you, you can 
afford to wait for the green light to use this mega bomb over and over again 
on the robots.  Don't bother with the missiles.  Saves time and energy."

Another way to get some bolts was brought to light to me by Steve & Rose. 
Thanks Guys.

"On the Gemlik Base, when you go back to it after having defeated Captain 
Qwark, go back to the elevator (using the pod to go back to the hangar).  The 
elevator doesn't work, i.e. it doesn't open to any areas when you take it.  
But there IS a silvery looking wall in the elevator, which if you hit it 
repeatedly with your wrench keeps producing bolts.  It produces bolts for as 
long as you feel like hitting it."

Yet another way was brought to my attention by the brilliant David Drysdale. 
Thanks bro.

"I thought I could share with you a trick I 
found for making money more easily than the method you give in the 
FAQ section.  It takes longer, but needs less effort and might even 
be considered cheating . .  
 
Enter the Hoverboard race in Blackwater City, and at the second 
corner stay on the lower (left-hand) level, rather than jumping up 
the ramp to the upper (right-hand) level.  Just after where the  
lower track gets wider again, there are four boxes of bolts on the 
right hand side of the track.  Drive through them, and carry straight 
on off the track into the water.  When you respawn, you'll be back  
before these boxes, so by holding the control stick to the right and 
slightly down, you'll repeat exactly the same maneuver. 
 
Now for the cheating part:  get an elastic band and use it to hold 
the control stick in the (down and right) position.  Then leave the 
game to rack up bolts all by itself overnight, and you'll have around 
100,000 bolts."

Reader Jason Snyder sent in this theory on David's above tip...

"There is a section in there written by David Drysdale on how to get bolts in 
the hoverboard race in black cannon city. It sounded like the easiest way to 
get bolts while I am sleeping so I decided to try it out, however the analog 
joystick has to be positioned perfectly and it is really hard to do with 
rubberbands! I tryed for about an hour with 3 rubber bands and couldn't get 
it positioned right! I was getting extremely frustrated and wanted to go to 
sleep, but wanted to wake up with 100,000 bolts when the idea came to me to 
wedge a peice of paper into the analog joystick. BAM just like that easy as 
pie, I folded a small piece of paper 2 times wedged it in there and wala it 
worked like a charm. Just thought that maybe you would like to add that 
little tidbit of info to save some people alot of time and hassle."

Yes, ANOTHER good bolt trick has been contributed by Ryan Hathaway. Thanks.

"In metropolis on  
planet kerwan there's a highway underpass right below where your ship is.  
Get down there by gliding down with your heli-pack/thruster-pack. See all  
those air cars zooming above you? This is one of the easiest ways in the  
game to get bolts. Don't bother wasting ammo shooting them down as using the  
Comet-strike works a lot better with the right timing. I'm not sure how the  
ratio of bolts per minute; it all depends on how many cars you quickly shoot  
down. This trick takes a long time, but its simple and effective."

Q. I just beat the game, and it seems I'm collecting more bolts from enemies 
and crates. What up wit that?
~
A. This is one of those unknown mysteries. This happen to me for a few 
levels, then after I got the first 5 Gold Weapons, this feature just 
disappeared. In fact, I'm quite curious, too. If anyone has any information 
regarding this, contact me at zoopnova@aol.com.

Reader GravyFlood sent in this idea...

"I'm guessing that this happened shortly before you unlocked Golden Showroom 
#1, so my best guess is this: when you reach a certain level, the level where 
this started in this case, the game counts up how many gold bolts you have.  
Then it puts a certain multiplier on the bolts dropped by enemies and crates 
depending on how many gold bolts you have (I'm guessing around 1.5, somewhere 
around there, as a base), and maybe also how many plain old regular bolts you 
have, and uses that as a balancing element to help the player to afford the 
upcoming gold weapons.  I guess Insomniac was just feeling nice.  I hope that 
explains that. "


Q. I can't get the cheats to world in the Goodies menu! Help!
~
A. Don't do them in the Goodies menu. Do them in the real world. It will then 
activate them in the Cheats section.


Q. I can't find the Hoverboard! Help!
~
A. Relax. Try reading the walkthrough for the first visit to Planet Aridia, 
right after Novalis.


Q. I am missing an Item from my Item screen. What is it?
~
A. It is the Raritanium that you traded to the scientist. It's no big deal. 
You can play through the game again and get it, but don't trade it, if it 
means that much to you.


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::    SECTION XII.   -   SECRETS & CODES    :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::

 ___________________
/______SECRETS______\
       <>

Collect all 10 Gold Weapons to unlock the "Making Of..." Movie

Collect all 10 Gold Weapons to unlock the Commercials for the game

Complete 15 Skill Point Challenges to unlock the Sketchbook 

Complete all Skill Point Challenges to unlock the Epilogue

Complete the game to unlock all Cut-Scenes

Complete the game to unlock the Credits


 _______________________
/______CHEAT CODES______\
       <<<>>>

Perform the actions given in the correct order while IN gameplay, not on the 
Goodies menu, to activate these codes.

Big Headed Clank:
Quickly press Flip Back, Hyper-Strike, Comet-Strike, Double Jump, Hyper-
Strike, Flip Left, Flip Right, Full Second Crouch

Big Headed Enemies:
Quickly press Stretch Jump, Flip Back(x3), Stretch Jump, Flip Back(x3), 
Stretch Jump, Flip Back(x3), Full Second Crouch

Big Headed NPCs:
Quickly press Flip Left, Flip Right, Flip Back(x2), Comet-Strike, Double 
Jump, Comet-Strike, Hyper-Strike

Big Headed Ratchet:
Quickly press Flip Back(x3), Full Second Crouch, Stretch Jump, Full Second 
Glide

30 Second Invincibility (Full Health Required):
Quickly press Comet-Strike(x4), Flip Back, Full Second Crouch, Flip Back, 
Full Second Crouch, Comet-Strike(x4)

Trippy Contrails (Odd Visions During Rail Grinds):
Quickly press Wall Jump(x10), Double Jump, Hyper-Strike


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  ***    SECTION XII.a - DREAMERV3's COMPLICATED MONEY TECHNIQUE   ***
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


This was brought to my attention by the very Ratchet-esque Dreamerv3, a very 
talented reader of mine who has provided this incredible tip for those that 
are talented outside of gaming, as well. He has included a set of pictures in 
a zip format to show you what he means. If you would like these pictures, 
please feel free to e-mail me. I will forward them to you. If you have any 
questions, please don't look at me, as I'm definitely NOT smart enough to 
pull this off! I couldn't place this anywhere else, and it's definitely 
noteworthy, so enjoy this random section made for all of your smart cheaters 
out there! -David

"I read over the Faq and found the underpass in metropolis Kerwan - That's a 
great way to make tons of bolts easily. 
 
The only problem is the constant button pushing for the flying wrench. 
 
Here's a real solution that unfortunately for mechanically uninclined 
individuals won't work. For the real life Ratchets out there this is a novel 
way to make moola! 
 
Parts: 
 
1.) One 6-12 volt dc motor (you can use a little dc motor found @ radio shack 
or pulled from toys. 
 
2.) A constant power supply (no batteries) for the motor. 
  (wall adapters or pc power supplies are perfect!) 
 
3.) A variable resistor (available @ radio shack very cheap $1-3 bucks) 
 
4.)Lots of strong tape. 
 
Instructions: 
 
Strap controller down onto a stable base with the tape. 
Make sure it can't move a millimeter! 
 
Now position the motor so that the shaft of the motor is resting over the 
square button (the one that sends the wrench flying in first person view). 
Make sure the motor is securely fastened to a sturdy base preferably the 
controller and motor should site on the same base with some sort of spacer to 
position the motor. 
 
Hook up the power supply to the motor, but only hook up one terminal either + 
or - not both. Run the other power wire to the variable resistor (the 
variable resistor looks like a knob on a flat base with three terminals 
coming out, one of these is irrelevant so you'll only need two to make it 
work) the power comes from the supply and connects to one of the two 
terminals on the variable resistor, the other terminal should be connected to 
the motors' other terminal so that the resistor sits like a switch between 
the circuit of the power supply and the motor, you might have to experiment 
to find which power line to run to the motor straight and which to run 
through the variable resistor, also you'll have to experiment to find the two 
terminals on the variable resistor that let power flow through. (Turning the 
knob will control the power in volts and this controls the speed of the 
motor.) 
Set it slow 120rpm is good. 
 
Make a cam by rolling up some paper and strapping it to the side of the motor 
shaft NOT balanced on the center, it should be lopsided so the button can 
reciprocate up and down. 
 
You should have figured it out by now, place the motor with the cam attached 
on top of the square button and turn the knob, you'll have to tape button L2 
down so the view doesn't change.  
 
There you go, the motor rig will make the wrench be repeatedly tossed towards 
the cars (Oh you have to aim the view at the cars too!) And bolts will flock 
to you indefinitely. 
 
Go out and watch a movie, have some coffee read a book take a nap, etc... the 
bolt rate I'm getting is 200 bolts per minute, this will depend on your 
position in the tunnel of the underpass, as you'll never hit every car with 
every shot so there is an efficiency loss but I estimate the wrench toss (and 
miss, thus no bolts) to car destruction (bolt generation) ratio to be at 
6/10, that is @ 120 rpm I'm getting 60% car destruction..."

Thanks for that amazing section, Dreamerv3!



::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::  :::    SECTION XIII. -  CREDITS    :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Thanks goes to Insomniac Games for making such a great game! Way to go, guys 
and gals!

I'd like to especially thank CJayC for allowing me to post this on GameFAQs; 
I've written my reviews for many years, but writing an FAQ took time and 
patience, neither of which I have. By posting this, he makes all of my hard 
work seem worth it. Thanks. Also, thanks to Stephen Ng over at IGN for the 
nice critique and for posting the FAQ at IGN.com. I appreciate the exposure.

I'd also like to thank my beautiful and wonderful girlfriend, Valerie 
Meerschaert. Without her, this guide would NOT be possible. She put up with 
my mood swings and helped complete the guide. Also, her help with the ASCII 
header was to die for. Thanks Hun.

BIG AMOUNTS OF THANKS go to BTB, CVXFREAK, Adrenaline SL, and C is for 
Cookie/Happybuddha311 on the GameFAQs Boards for giving me tips on how to 
make my first FAQ. You guys rule. More thanks goes to Atom Edge for the ASCII 
Headliner art. He got it done quickly, and it looks super. Check his stuff 
out. I appreciate it guys. I can also not thank Raphael Stein, or GameFAQs 
User RStein, enough. He let me use his absolutely perfect Invinco-Lock guide 
for my FAQ, as I am pretty baffled by the Trespasser. I am in your debt, 
Raphael. Big thanks to Dreamerv3 for his wonderful section on how to make 
bolts by earning them in REAL life. Awesome work, man!

Thanks to GameFAQs Board Users ladyhawke2, KimahriRonso, Archangel07, 
AstroBlue, Dallas, Packing Heat (Raa Mule), Dooch, and TestaALT (for 
reviewing the FAQ before I submitted it. Thanks!)... Thanks to Chloe McGenn 
for the suggestion on the last boss, and Carolyn for asking where the Golden 
Weapons are. Thanks also goes to Steve & Rose, Dave P., Paul, Ryan Hathaway, 
Rik Smit, DnB, Aguydude, Will Huff, Larry, Paul Booth, Don Carlson, Glenn 
Arbitter, Brian, Stinky Nuts, Chris Nebel, Katharine, Russell Sobel, 
alben2468@yahoo.com, Nick Salamme, GravyFlood, Vistralan, Oscar Molina, 
Bennyboy, Manyana,  nal, dan.g, Garrett, Ryan Meldrum, Ian Lofa, Scott Neil, 
Jason Snyder, Michiel Lansing, Jedifighter64@aol.com, Rod Dickinson, 
OmniGamer2189, and David Drysdale. Lots of thanks goes to the amazing Pete 
Stewart. This guy knows the game more than I do! Thanks to his massive 
contributions to make my guide the best! You ROCK!

Thanks also goes to Ben Folds Five, for making happy music that isn't bad.

Last but not least, thanks to my newly found fan-base. Yes! A nerd like me 
has fans! The encouragement and positive response has been out of this world, 
and it makes everything worth the while. Thanks.


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
  :::  :::  :::  :::   SECTION XIV.  - DISCLAIMER   :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


This document is Copyright 2003-2004 David McCutcheon. It may not be 
reproduced nor retransmitted in any form. It may not be altered, published, 
sold, given as an incentive to buy, etc. without advance permission from the 
author. Violation of the above terms can and will result in a lawsuit. Thank 
you.

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