PS2 Walkthroughs: Jak and Daxter: The Precursor Legacy Walkthrough

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Jak and Daxter: The Precursor Legacy Walkthrough

Jak And Daxter: The Precursor Legacy
FAQ/Walkthrough
by John 'Wntermute' Gall
[wntermute@mac.com]
Version 1.5a (10-27-02)
(c) 2002 John Gall aka
'Wntermute'


This is a FAQ for Jak & Daxter: The Precursor Legacy for the Playstation 2 from
the talented developers at Naughty Dog.


Contents:
1. Version History
2. Story
3. Controls
4. Quest Items
5. Eco Types
6. Walkthrough
 A. Geyser Rock
 B. Sandover Village
 C. Sentinel Beach
 D. Forbidden Jungle

E. Misty Island
 F. Fire Canyon
 G. Rock Village
 H. Lost Precursor City
 I.
Boggy Swamp
 J. Precursor Basin
 K. Mountain Pass
 L. Volcanic Crater
 M. Snowy
Mountain
 N. Spider Cave
 O. Lava Tube
 P. Gol And Maia's Citadel
 Q. The Large
Precursor Door
7. Bosses
 A. Dark Eco Plant
 B. Klaww
8. Mini-Games
 A. 'Catch
200 Pounds Of Fish'
 B. 'Protect Farthy's Snacks'
9. FAQs
10. Glitches & Bugs
11. Conclusion & Copyright

==================
1. Version
History
==================
v0.1 (12-07-01) - Initial Revision; all but one
Power Cell objective name found. played through the whole game in under 2 days
with only 2 Power Cells and 1 Orb remaining to be found. I'll be reworking the
Orb Locations portion as this document evolves.

v0.2 (12-07-01) - Started work
on Orb and Scout Fly Locations. Removed pieces left over from the Demo FAQ I
was working from. Removed incorrect piece in Demo/Game comparison question.
Finished Orb & Scout Fly locations up to Rock Village.

v0.3 (12-14-01) -
Returned from hiatus; Finished Orb & Scout Fly locations up to Lava Tube. Added
dedication in Section 11, added Green & White Eco, added Glitches & Bugs
section.

v1.0 (01-03-02) - Finished Orb & Scout Fly locations in Gol & Maia's
Citadel. Added more bugs. Corrected small error in Precursor Robot boss info.
Added more special moves to Controls section.

v1.5 (03-27-02) - Long overdue
interim update. The old email address was shut off due to the Cox conversion
from the @Home network to their own. Moved the area-specific FAQs to their
respective areas. Will work on updating for more frequently asked questions
later.

v1.5a (10-27-02) - Corrected e-mail address

========
2.
Story
========
Here is the story of the world of Jak & Daxter:

Jak and Daxter
are two elf-like friends that live on one of a group of islands. As usual with
many pairs of friends, they are a truly 'odd' couple: Jak is the strong, silent
type while Daxter is a seemingly endless source of wisecracks. Before the game
begins, Jak and Daxter sneak over to Misty Island where they witness a meeting
of Lurkers with their masters, Gol and Maia. Before they're spotted, they sneak
off and find a Dark Eco pool and a Precursor artifact. They're discovered and
Jak fights off the lurker with the Precursor artifact but knocks Daxter into
the Dark Eco. Daxter jumps out of the sludge as an 'ottsel' (part otter, part
weasel). They return to the Green Sage, Samos, and are told only one person
knows enough about Dark Eco to turn Daxter back. They also find out that the
other sages have been out of touch for some time and the way to reach them is
very dangerous. At this point, Samos's daughter Keira offers to help with a
modified Zoomer that can resist the heat of the fiery Mountain Pass. 

It is up
to Jak and Daxter to stop the Lurkers' evil plan and find a way to turn Daxter
into his normal elf form.



===========
3. Controls
===========
Jak & Daxter  (expanded by request)
 Left Analog Stick 
   -  Move Jak & Daxter
 Right Analog Stick    -  Move & Zoom Camera
 X Button 
            -  Jump
 O Button              -  Spinkick
 [] Button             -
 Punch / Shoot Yellow Eco burst
 /\ Button             -  Look Around (toggle
view)
 L1 / R1 Buttons       -  Duck
 L2 / R2 Buttons       -  Heads-Up
Progress Totals
 Start Button          -  Pause / Progress Screen
 Jump then
Punch       -  Handstand Dive
 Punch then Jump       -  Uppercut
 Crouch then
Punch     -  Uppercut
 Crouch then Jump      -  High jump
 L1 / R1 while moving
 -  Roll
 Jump then Jump        -  Double-jump (more distance than a single
Jump)
 Jump, Jump, Spinkick  -  Double-jump w/ spin (a little more distance
than Double-jump)
 Roll then Jump        -  Rolling jump (more distance than
Double-jump w/ spin

Jak's A-Grav Zoomer
 Left Analog Stick   -  Turn Zoomer

Right Analog Stick  -  Move & Zoom Camera
 X Button            -  Accelerate

[] Button           -  Brake / Shoot Yellow Eco burst
 L1 / R1 Buttons     - 
Jump / Hard turn
 L2 / R2 Buttons     -  Heads-Up Progress Totals
 Start Button
       -  Pause / Progress Screen
 
Lurker's Cannon (Misty Island - Arena
Area)
 Left Analog Stick  -  Aim Cannon
 X Button           -  Fire Cannon
(hold for farther shot)
 /\ Button          -  Leave Cannon
 L2 / R2 Buttons   
-  Heads-Up Progress Totals
 Start Button       -  Pause / Progress
Screen


==============
4. Quest Items
==============
These items are part of
your quest:

Precursor Orbs - These appear as mauve eggs with some writing on
them. You can trade these for power cells with various characters and the
Oracles along the way; generally 90 Orbs per power cell from people and 120
Orbs per power cell from Oracles. Most Orbs are in plain sight, but some are
contained in other objects such as Metal Boxes or the Blue Eco Device.

Power
Cells - These are your main objectives in the game. They appear as glowing
spheres with smaller spheres surrounding them. On the Progress Screen, you can
see which of the power cell objectives you have completed and which you have
discovered. 

Scout Flies - These are small helicopter-like objects that were
sent to each area by Keira. They do not begin in plain sight; instead, you need
to open the red metal boxes they are in (Handstand Dive, Zoomer, Yellow Eco
burst, Flut-Flut Dash). In each location, there are 7 Scout Flies that can be
found for another power cell.


============
5. Eco Types
============
There
are several types of Eco in the game. Touching a piece of Blue, Red, or Yellow
Eco will add it to your Eco Meter. The Eco Meter steadily drains after touching
pieces of Eco and the effects (and quantity) of Eco are only for the last color
touched. (example: if you have a full meter of Blue Eco and hit a piece of
Yellow Eco, your meter will show only one piece's worth of Yellow Eco)

Blue
Eco - The effects of Blue Eco are as follows: Jak's movement speed is
increased; nearby Orbs and green health crystals will glow blue then gravitate
toward Jak; activation of several varieties of Precursor artifacts and devices
(Orb Holder Devices, Precursor Doors, Jungle Temple Bridge, etc).

Red Eco -
The effect of Red Eco is to increase attack power. Under the influence of Red
Eco, Jak can knock down a vertical bone bridge or kill a Skeleton Lurker with
one punch; however, his running speed is slightly reduced.

Yellow Eco -  When
Jak punches, a ball of Yellow Eco power will shoot from his fist. His running
speed is reduced. Generally, Yellow Eco bursts will travel to the nearest place
they'll be useful. A jump-shot (shooting a Yellow Eco burst while jumping) will
be more accurate than a shot fired while standing or running.

Green Eco - When
Jak opens most boxes & barrels and/or kill a lurker, small pieces of Green Eco
will emerge. Collect 50 small pieces of Green Eco to gain a level back on Jak's
health meter; if it's full, you can collect up to 50 pieces in reserve.
Occasionally, you will encounter a large piece of Green Eco, it is worth 50
small pieces by itself. In two areas, there are Green Eco Vents (Sentinel Beach
and Precursor Basin), these will return your health to full with 50 pieces'
worth of Green Eco in reserve. The only time Green Eco affects the Eco Meter is
in the Precursor Basin; the Green Eco Vent there is meant for curing the Dark
Eco infected plants.

Dark Eco - This form of Eco is toxic. Contact with a box
of Dark Eco will cause the box to explode and take 1 unit of health. Contact
with the Dark Eco in the Dark Eco pools in various locations will kill
Jak.

White Eco - This form of Eco only exists at ONE place in the game, the
Gol & Maia's Precursor Robot boss fight. It appears as a small piece of the
White Eco cloud that forms above the Precursor Silo; its only use is to deliver
the final blow to the Precursor Robot. Its actual properties are a combination
of Blue, Red, Yellow, and Green Eco.


==============
6. Walkthrough
==============
After watching the Intro Movie, you will be at
the training area, Geyser Rock.

A. Geyser Rock
==============
Power Cells:
4
Orbs: 50
 A.i Geyser Rock - Power Cells
 -----------------------------
 "Find
The Cell On The Path" - Go straight along the path from the warp portal.
 "Open
The Precursor Door" - Use the Blue Eco Vent to fill your Eco Meter, then walk
to the door.
 "Climb Up The Cliff" - Follow the path past the Precursor Door
pond.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.


A.ii Geyser Rock - Orb Locations
 --------------------------------
 Total: 50

13 Orbs: Between warp portal and "Find The Cell On The Path" Power Cell
 8
Orbs: Along path between the Scout Fly platforms and the Precursor Door
 6
Orbs: On the beach below the Blue Eco cluster path
 3 Orbs: Near the Blue Eco
Vent
 7 Orbs: In the pond behind the Precursor Door
 13 Orbs: On the path above
the pond


 A.iii Geyser Rock - Scout Fly Locations

---------------------------------------
 1- The stairstepped area past the
"Find The Cell On The Path" Power Cell
 2- The stairstepped area past the "Find
The Cell On The Path" Power Cell
 3- The stairstepped area past the "Find The
Cell On The Path" Power Cell
 4- The stairstepped area past the "Find The Cell
On The Path" Power Cell
 5- The stairstepped area past the "Find The Cell On
The Path" Power Cell
 6- The stairstepped area past the "Find The Cell On The
Path" Power Cell
 7- The stairstepped area past the "Find The Cell On The Path"
Power Cell

 A.iv Geyser Rock - Level Structure

----------------------------------
  - To Be Completed -

 A.v Geyser Rock -
FAQs
 ----------------------
  - None -


B. Sandover
Village
===================
Power Cells: 6
Orbs: 50
 B.i Sandover Village -
Power Cells
 ----------------------------------
 "Bring 90 Orbs To The Mayor" -
Collect 90 Orbs and talk to the Mayor.
 "Bring 90 Orbs To Your Uncle" - Collect
90 Orbs and talk to the uncle.
 "Herd The Yakows Into Their Pen" - Kick, punch,
or chase the 5 Yakows to guide them into the corral next to the Farmer's
house.
 'Bring 120 Orbs To The Oracle' - Collect 120 Orbs and talk to the
Oracle.
 "Bring 120 Orbs To The Oracle" - Collect 120 Orbs and talk to the
Oracle.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.


B.ii Sandover Village - Orb Locations
 -------------------------------------

Total: 50
 6 Orbs: On the path past the Sculptor's house
 15 Orbs: In the Blue
Eco Device near the Birdwatcher's house
 9 Orbs: On the cliffs behind the
Farmer's house
 5 Orbs: In the tunnel to the Jungle area
 9 Orbs: On the rock
formations between the Farmer's house and the Oracle
 6 Orbs: On the beach
below the Jungle area

 B.iii Sandover Village - Scout Fly Locations

--------------------------------------------
 1- In the Fisherman's house
 2-
In the side room of the Mayor's house
 3- On the peninsula below the Sculptor's
house
 4- Below the bridge between the Mayor's house and the Sculptor's house

5- In the Farmer's house
 6- On the first rock formation near the Farmer's
house
 7- On the ledge near the Oracle

 B.iv Sandover Village - Level
Structure
 ---------------------------------------
  - To Be Completed -

 B.v
Sandover Village - FAQs
 ---------------------------
Q. How do I get to the
Oracle and Scout Fly in Sandover Village?
A. Using the right timing, you can
get across all of the rock formations using the double-jump w/ spin. The
rolling jump works as well. [See Section 3 - Controls]


C. Sentinel
Beach
=================
Power Cells: 8
Orbs: 150
 C.i Sentinel Beach - Power
Cells
 --------------------------------
 "Unblock The Eco Harvesters" - Break
the rocks blocking the Green Eco Vents. The Power Cell will pop out of the last
vent.
 "Push The Flut Flut Egg Off The Cliff" - Move the egg off the cliff by
punching or hitting it, then talk to the Birdwatcher next to the egg.
 "Get The
Power Cell From The Pelican" - Climb the pelican's rock formation and hit it.
Then quickly run to where the Power Cell landed before the pelican can scoop it
up again.
 "Chase The Seagulls" - On the three Sentinel Stairways, the seagulls
will be roosting on the left stairway. Run up to them and they will move to the
middle stairway. Run up to them again and they will move to the right stairway.
Run up to them again and they will fly up to the waterfall and cause a
rockslide. The Power Cell will fall onto a step near the Green Eco Harvesters.

"Launch Up To The Cannon Tower" - This requires the "Find The Blue Vent Switch"
event in the Forbidden Jungle area. Use the uncapped Blue Eco Vent to power the
Blue Eco Launchers and reach the cannon. The Power Cell will be dropped by the
Ape Lurker who was controlling the cannon.
 "Explore The Beach" - This Power
Cell is out in the open in an alcove near the strongboxes.
 "Climb The
Sentinel" - This Power Cell is out in the open at the top of the middle
Sentinel Stairway.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.

 C.ii Sentinel Beach - Orb Locations

-----------------------------------
 Total: 150
 7 Orbs: On the beach between
the entrance and the strongboxes
 21 Orbs: In the strongboxes on the beach
 10
Orbs: On the steps up to the plateau above the beach
 5 Orbs: On the natural
bridge at the waterfall
 5 Orbs: At the bottom of the waterfall
 5 Orbs: On a
ledge of the cliff above the two wooden pillars
 10 Orbs: At the bottom of the
two wooden pillars
 6 Orbs: Behind the left Sentinel Stairway
 5 Orbs: Between
the middle and right Sentinel Stairways
 5 Orbs: At the top of the right
Sentinel Stairway
 5 Orbs: On the rock formation above the two wooden pillars

8 Orbs: On the ledge behind the waterfall
 10 Orbs: In the Blue Eco Device near
the Flut Flut egg
 6 Orbs: On the platform at the top of the bridge near the
Flut Flut egg's landing spot
 16 Orbs: In the shallows near the pelican's nest

4 Orbs: On the steps below the pelican's nest
 10 Orbs: In the Blue Eco Device
next to the pelican's nest
 6 Orbs: On the rock pillars that have Blue Eco
Launchers 
 6 Orbs: In the strongboxes on the rock pillars that have Blue Eco
Launchers

 C.iii Sentinel Beach - Scout Fly Locations

------------------------------------------
 1- Near the Blue Eco clusters at
the entrance to the Beach
 2- On a ledge of the cliff above the two wooden
pillars
 3- At the top of the left Sentinel Stairway
 4- On the rock formation
above the two wooden pillars
 5- On the beach below the Green Eco Harvesters

6- On the ledge trail to the Flut Flut egg
 7- On the platform at the top of
the bridge near the Flut Flut egg's landing spot

 C.iv Sentinel Beach - Level
Structure
 -------------------------------------
  - To Be Completed -

 C.v
Sentinel Beach - FAQs
 -------------------------
Q. How do I power the Blue Eco
Launcher in Sentinel Beach?
A. There is a capped Blue Eco Vent right by the
Blue Eco Launcher. You'll need to go through Forbidden Jungle and activate the
Blue Eco Vent switch to turn on the capped vent.


D. Forbidden
Jungle
===================
Power Cells: 8
Orbs: 150
 D.i Forbidden Jungle -
Power Cells
 ----------------------------------
 "Unblock The Eco
Beam"/"Connect The Eco Beams" - Behind the Precursor Temple is a machine with
the Eco beam redirection mirror on the top. Break the mirror blocking the beam
then position the towers scattered across the level to connect the beam (while
positioning the towers, a guide arrow will point to the next tower). Once the
beam is connected back to the Mayor's house, talk to the Mayor to get the Power
Cell.
 "Get To The Top Of The Temple" - Use the Blue Eco Vent across the river
from the Precursor Temple to repair the Blue Eco bridge and open the Precursor
Door at the base of the Temple. Use Blue Eco pieces and vents found in the
Temple to power the Blue Eco platforms and Blue Eco Launchers to reach the top
of the Temple. The Power Cell is sitting at the very top.
 "Find The Blue Vent
Switch" - At the top of the Temple, hit the switch in the middle of the roof to
lower the platform. This leads you to a room with two locked Blue Eco doors, a
capped Blue Eco Vent and a ledge leading to a tunnel; this is the Temple
Central Room. Follow the tunnel to the Blue Eco Switch and grab the Power Cell
at the top.
 "Defeat the Dark Eco Plant" - See "Bosses" section below
 "Catch
200 Pounds Of Fish" - See "Mini-Games" section below
 "Follow The Canyon To The
Sea" - From the Blue Eco Launcher below the Precursor Temple, follow the river
through the stone tunnel out to the ocean. The Power Cell is sitting on a small
outcropping in the shallows.
 "Open The Locked Temple Door" - There are two
methods to open the door. A) Before breaking the mirror on the Blue Eco
collecting machine, step into the beam. It acts as a Blue Eco Vent. Run to the
locked door at the back of the Precursor Temple. B) Grab the three pieces of
Blue Eco near the Blue Eco Launcher below the Precursor Temple. Use the Blue
Eco Launcher to jump and guide Jak onto the ledge by the Blue Eco Door. Using
either means, the Power Cell is right inside the door in a small chamber.

"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 D.ii
Forbidden Jungle - Orb Locations
 -------------------------------------
 Total:
150
 4 Orbs: On the bridge between the Village and the Jungle
 8 Orbs: On the
path between the bridge to the Village and the bridge over the Fisherman's
river
 9 Orbs: On the tree stumps along the path between the bridge to the
Village and Eco Beam Tower
 2 Orbs: On the tree stumps across the creek between
Eco Beam Tower 2 and Eco Beam Tower 3
 5 Orbs: On the Eco Beam collecting
machine
 2 Orbs: On the bridge above the Fisherman's river
 8 Orbs: On the
circular steps around the Dark Eco Plant escape tube
 4 Orbs: On the tree
stumps near Eco Beam Tower 4
 2 Orbs: Near the Blue Eco bridge to the Precursor
Temple
 6 Orbs: On ledges outside of the base of the Precursor Temple
 2 Orbs:
On an upper floor of the Precursor Temple
 12 Orbs: In the tunnel between the
Temple Central Room and the Blue Eco Switch
 12 Orbs: Along the corridor
through the Blue Eco doors between the Blue Eco Switch and the Temple Central
Room. (Some are in the Blue Eco Switch room itself)
 10 Orbs: Above the Blue
Eco Launcher in the tunnel from the Temple Central Room
 10 Orbs: Above the
Blue Eco Launcher in the corridor between the Temple Central Room and the Dark
Eco Plant
 2 Orbs: On a platform in the corridor between the Temple Central
Room and the Dark Eco Plant
 5 Orbs: Step on the head of the Dark Eco Plant 5
times after it is dead
 5 Orbs: Above the Dark Eco Plant escape tube
 4 Orbs:
In the open in the valley below the Dark Eco Plant escape tube
 20 Orbs: In the
Blue Eco Device in the valley below the Dark Eco Plant escape tube
 3 Orbs:
Along the river below the Blue Eco bridge
 15 Orbs: In the shallows near the
"Follow The Canyon To The Sea" Power Cell

 D.iii Forbidden Jungle - Scout Fly
Locations
 --------------------------------------------
 1- On a tree stump
along the path between the bridge to the Village and Eco Beam Tower 2
 2- Next
to Eco Beam Tower 1
 3- On a tree stump near Eco Beam Tower 4
 4- On a ledge on
the outside of the base of the Precursor Temple
 5- On an upper floor of the
Precursor Temple
 6- Near the Blue Eco Device in the valley below the Dark Eco
Plant escape tube
 7- Near the Blue Eco Launcher, in the river below the
Precursor Temple & Blue Eco collecting machine

 D.iv Forbidden Jungle - Eco
Beam Tower Locations
 ------------------------------------------------
 Tower 1
- Next to the Eco Beam collecting machine
 Tower 2 - The end of the path
straight off the bridge to the Village
 Tower 3 - Next to the Precursor Temple
across the creak from Eco Beam Tower 2
 Tower 4 - At the top of the cliff above
the Fisherman's river
 Tower 5 - On the beach near the path back to the
Village

 D.iv Forbidden Jungle - Level Structure

---------------------------------------
  - To Be Completed -

 D.v Forbidden
Jungle - FAQs
 ---------------------------
  - None -


E. Misty
Island
===============
Power Cells: 8
Orbs: 150
 E.i. Misty Island - Power
Cells
 -------------------------------
 "Catch The Sculptor's Muse" - Catch the
Sculptor's Muse and return it to the Sculptor in Sandover Village.
 "Climb The
Lurker Ship" - On top of the deckhouse on the Lurker Ship.
 "Stop The Cannon" -
Beside the Lurker Cannon after the second Ape Lurker is killed.
 "Return To The
Dark Eco Pool" - On bridge above the Dark Eco pool.
 "Find The
Trans-Pad"/"Destroy The Balloon Lurkers" - After all of the Balloon Lurkers are
killed, the cutscene shows the power cell appearing in the hold of the Lurker
Ship.
 "Use Zoomer To Reach Power Cell" - Near the Zoomer stunt bridge.
 "Use
Blue Eco To Reach Power Cell" - On a pillar across from the Blue Eco platform.

"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 E.ii.
Misty Island - Orb Locations
 ----------------------------------
 Total: 150

10 Orbs: On the steps leading from the beach to the plateau the Sculptor's Muse
starts on
 5 Orbs: Between two rock pillars in the Mist area
 5 Orbs: On
breakaway rocks in the Mist area
 3 Orbs: In the alcove overlooking the Bay in
the Mist area
 6 Orbs: On or near the platform at the top of the long backbone
bridge
 7 Orbs: At the base of the small backbone bridge
 7 Orbs: On the path
up the smoothed bone stairway to the vertical bone bridge
 19 Orbs: Over and
under the Zoomer stunt bridge in the Bay area
 8 Orbs: Leading in and out of
the hold of the Lurker Ship
 5 Orbs: In the skeleton tunnel in the Bay area
 10
Orbs: On the Lurker Ship
 10 Orbs: On the bridge between the Lurker Ship and
the Lurker Cannon
 14 Orbs: In the strongboxes in the Precursor Silo area below
the Dark Eco Pool
 5 Orbs: At the top of the steps from the Precursor Silo to
the Dark Eco Pool
 3 Orbs: By the side door to the Arena 
 3 Orbs: Along the
path between the Arena door and the ribcage tunnel
 8 Orbs: In the alcove above
the teeter-totter by the ribcage tunnel
 3 Orbs: On the beach below the ribcage
tunnel
 15 Orbs: In the Blue Eco Device between the ribcage tunnel and the Bay

4 Orbs: On the rock formation at the end of the bridge from the Lurker Ship's
bow

 E.iii. Misty Island - Scout Flies
 ---------------------------------
 1-
Platform at the top of the long backbone bridge
 2- Alcove overlooking the Bay
Area near Mist
 3- Platform along the wall between alcove and Precursor Silo
portal.
 4- Alcove overlooking the Bay Area above teeter-totter near beach.
 5-
Raised area on the deck of the Lurker Ship.
 6- Side-platform on the bridge
between Lurker Ship and Lurker Cannon.
 7- At the end of the Zoomer stunt
bridge.

 E.iv Misty Island - Level Structure

-----------------------------------
  - To Be Completed -

 E.v Misty Island -
FAQs
 -----------------------
Q. How is Misty Island different in the game as
opposed to the demo?
A. In the full game, you start the area on the boat
instead of the beach. Daxter gives an extra comment when approaching the
starting beach about getting the creeps. Catching the Sculptor's Muse does not
teleport you to the platform at the top of the long backbone bridge; you need
to return to Sandover Village and speak to the Sculptor to get the power
cell.

Q. How can I catch the Sculptor's Muse on Misty Island?
A. This is what
I have found to be the easiest: Pay attention to the Muse's route. There are a
couple places where he can be caught relatively easily. On the stairstep
platforms at the top and bottom of the long backbone bridge, the Muse takes his
time to hop on every step. By skipping steps or hopping down on him from above,
you can catch him or get close enough to make a quick dash after him with the
Punch button.


F. Fire Canyon
==============
Power Cells: 2
Orbs: 50
 F.i Fire
Canyon - Power Cells
 -----------------------------
 "Reach The End Of The
Canyon" - Get the Zoomer to the end of the Fire Canyon. The Power Cell is on
the trans-pad at the end.
 "Free 7 Scout Flies" - Appears after the 7th Scout
Fly is located.

 F.ii Fire Canyon - Orb Locations

--------------------------------
 Total: 50
 10 Orbs: In a strongbox between
the Trans-pad and the first blue balloon
 10 Orbs: In a strongbox on the first
bridge
 10 Orbs: In a strongbox on the second bridge
 10 Orbs: In a strongbox
on the third bridge
 10 Orbs: In a strongbox at the end of the canyon 

 F.iii
Fire Canyon - Scout Fly Locations
 ---------------------------------------
 1-
Between the first and second blue balloons
 2- Shortly after the first bridge,
near the 2 Ape Lurkers
 3- Between the pair of blue balloons by a jump and a
Blue Eco Vent
 4- On the second bridge
 5- Just after the second bridge
 6- On
the right just after the fourth bridge
 7- At the beginning of the last
bridge

 F.iv Fire Canyon - Level Structure

----------------------------------
  - To Be Completed -

 F.v Fire Canyon -
FAQs
 ----------------------
  - None -


G. Rock Village
===============
Power
Cells: 6
Orbs: 50
 G.i Rock Village - Power Cells

------------------------------
 "Bring 90 Orbs To The Gambler" - Collect 90
Orbs and talk to the Gambler.
 "Bring 90 Orbs To The Geologist" - Collect 90
Orbs and talk to the Geologist.
 "Bring 90 Orbs To The Warrior" - Collect 90
Orbs and talk to the Warrior.
 "Bring 120 Orbs To The Oracle' - Collect 120
Orbs and talk to the Oracle.
 "Bring 120 Orbs To The Oracle" - Collect 120 Orbs
and talk to the Oracle.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly
is located.

 G.ii Rock Village - Orb Locations

---------------------------------
 Total: 50
 7 Orbs: On the rock ledges past
the waterfall between the Blue Sage's hut and the rest of Rock Village
 3 Orbs:
Between the Oracle and the Geologist
 3 Orbs: Behind the boulder next to the
Geologist
 20 Orbs: In the Blue Eco Device between the Geologist and the
Oracle
 6 Orbs: Over the pontoon bridge between the Village deck and the Lost
Precursor City
 4 Orbs: On the rock formation next to the coral reef where the
Precursor City Chamber surfaces
 7 Orbs: Over the pontoon bridge between the
floating ramadas 


 G.iii Rock Village - Scout Fly Locations

----------------------------------------
 1- Behind the Blue Sage's hut
 2- In
a niche by the rock platforms at the water's edge near the waterfall
 3- Behind
the boulder between the Geologist and the Gambler
 4- Behind the boulder next
to the Geologist
 5- On the deck outside the hall near the Warrior
 6- On the
floating ramada near the Gambler
 7- At the entrance to Boggy Swamp

 G.iv Rock
Village - Level Structure
 -----------------------------------
  - To Be
Completed -

 G.v Rock Village - FAQs
 -----------------------
Q. How do I open
the Blue Eco Device in Rock Village?
A. Generally, Blue Eco pieces you have
already collected and have respawned will be automatically drawn to Jak while
he is channeling Blue Eco. What you need to do is grab both pieces of Blue Eco
and let them run out. Then, grab the piece behind the Geologist and run toward
the second piece. When you see the second piece start moving (it will usually
make a spiral course toward Jak.. you'll see it flash sideways in your view
when it moves), turn toward the Blue Eco Device; don't wait until you actually
get the second piece. Make a run for the Blue Eco Device and use 1 or 2 rolling
jumps if necessary; more than 2 will waste time while Jak recovers from each to
be of any use.


H. Lost Precursor City
======================
Power Cells:
8
Orbs: 200
 H.i Lost Precursor City - Power Cells

-------------------------------------
 "Raise The Chamber" - In the City
Chamber room at the bottom of the first slide, use the Blue Eco to charge all 6
spheres. This will open the door to the Chamber. Hit the switch in the Chamber
to raise it to the surface between the entrance and the rock formation. The
Power Cell will be on the top of the Chamber
 "Follow The Colored Pipes" - In
the second large room, there are three glass cylinders connected to colored
pipes. Hit the switch for the red pipe then climb the stairway of retracting
platforms to the open end of the pipe.
 "Reach The Bottom Of The City" - At the
bottom of the second slide is the Bottom Of The City. This power cell is over a
switch in the Bottom Of The City / Slide Tube room.
 "Quickly Cross The
Dangerous Pool" - This room is across a hallway from the spinning Lurker room
near the Center of The Complex, at the top of the first slide. Hit the switch
and cross the timed platform stairway to the power cell.
 "Match The Platform
Colors" - This room is across a hallway from the spinning Lurker room near the
Center Of The Complex. Light up all of the metal platforms. Once a platform is
lit, jumping on it again will turn it off.
 'Climb The Slide Tube" - The
platform where the "Reach The Bottom Of The City" Power Cell was on makes Dark
Eco fill the vertical tube in that area. Use the Blue Eco vents to activate the
Blue Eco Launchers and run up the spiral platform that lines the tube. Riding
the third launcher will get you to a small room with a Power Cell.
 "Reach The
Center Of The Complex" - This power cell is out in the open in the room next to
the second large room
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly
is located.

 H.ii Lost Precursor City - Orb Locations

--------------------------------
 Total: 200
 4 Orbs: In the first hallway
 6
Orbs: Over the heated pipe above the floating platform in the first large room

8 Orbs: On the platform under the Flying Lurker in the first large room
 4
Orbs: Over the heated pipe on the ledge in the first large room
 12 Orbs: Over
the timed platforms activated by the switches at the bottom of the first large
room
 10 Orbs: In the Blue Eco Device in the alcove of the first large room
 3
Orbs: On the ledge by the exit of the first large room
 3 Orbs: In the second
hallway
 3 Orbs: In the small room off the second hallway
 4 Orbs: In the third
hallway
 6 Orbs: On the platform in the middle of the second large room
 9
Orbs: On the bottom ledge in the second large room
 3 Orbs: On the ledge by the
open end of the blue pipe in the second large room
 10 Orbs: In the Blue Eco
Device below the flying Lurker in the second large room
 8 Orbs: In the Center
Of The Complex
 9 Orbs: In the small room next to the Center Of The Complex
with the three spinning Lurkers
 6 Orbs: Over the heated pipe above the
floating platform in the "Match The Platform Colors" room near the Center Of
The Complex
 3 Orbs: In the Dangerous Pool room
 24 Orbs: On the first slide
 6
Orbs: In the City Chamber room
 31 Orbs: On the second slide
 19 Orbs: In the
slide tube between the first and second Blue Eco Launchers
 11 Orbs: In the
slide tube between the second Blue Eco Launcher and the top

 H.iii Lost
Precursor City - Scout Fly Locations
 ---------------------------------------

1- On the platform with the Piggyback Lurkers in the first large room
 2- On
the platform above the Piggyback Lurkers in the small room off the second
hallway
 3- In the green pipe in the second large room
 4- In the blue pipe in
the second large room
 5- On the ledge in the middle of the red pipe's
retracting platform staircase in the second large room
 6- On the platform
below the flying Lurker in the second large room
 7- On the platform across the
two steam covers in the room next to the City Chamber room

 H.iv Lost
Precursor City - Level Structure
 ------------------------------------------
 
- To Be Completed -

 H.v Lost Precursor City - FAQs

------------------------------
  - None -


I. Boggy Swamp
==============
Power
Cells: 8
Orbs: 200
 I.i Boggy Swamp - Power Cells

-----------------------------
 "Ride The Flut Flut" - This power cell is on a
wooden platform near the Flut Flut pad. Use the Flut Flut to jump across the
wooden platforms to reach it.
 "Protect Farthy's Snacks" - See "Mini-Games"
section below
 "Defeat The Lurker Ambush" - Past the Yellow Eco Vent after the
Obstacle Course is a Blue Eco Launcher blocked by a large rock next to 4 Dark
Eco boxes blocking a piece of Blue Eco. Shoot the rock and the Dark Eco boxes
with a Yellow Eco Blast. Use the Blue Eco to power the Launcher (this will be
one the "third pair"), which will send you to the Ambush Area. Fight off the
Ape & Rat Lurkers to get the Power Cell which appears on the Blue Eco Launcher
(the second of the "third pair").
 "Break The Tethers To The Zeppelin" - In the
clearing after the second retracting spike fence. Shoot the rock holding the
tether with a Yellow Eco burst. The power cell is inside the rock.
 "Break The
Tethers To The Zeppelin" - At the end of the Obstacle Course. Shoot the rock
holding the tether with a Yellow Eco burst. The power cell is inside the rock.

"Break The Tethers To The Zeppelin" - In the small area at the fourth pair of
Blue Eco Launchers. Shoot the rock holding the tether with a Yellow Eco burst.
The power cell is inside the rock.
 "Break The Tethers To The Zeppelin" - In
the second tar field past Boggy Billy's hut. Shoot the rock holding the tether
with a Yellow Eco burst. The power cell is inside the rock.
 "Free 7 Scout
Flies" - Appears after the 7th Scout Fly is located.

 I.ii Boggy Swamp - Orb
Locations
 --------------------------------
 Total: 200
 5 Orbs: On the rock
formation in the first clearing
 18 Orbs: In the boxes in the first clearing
 4
Orbs: Near the first Blue Eco Vent
 4 Orbs: Near the swinging pole after the
first retracting spike fence
 6 Orbs: In the clearing after the second
retracting spike fence
 28 Orbs: In the Obstacle Course (the side-view only
area through the cave before the second retracting spike fence)
 10 Orbs: In
metal boxes on the ground by the Yellow Eco Vent after the Obstacle Course
 12
Orbs: In metal boxes in the tar by the Yellow Eco Vent after the Obstacle
Course
 5 Orbs: In the cave by the blocked Blue Eco Launcher
 9 Orbs: On the
Blue Eco Launcher past the Dark Eco boxes (first of the "fourth pair")
 36
Orbs: In metal boxes between the fourth pair of Blue Eco Launchers and the
Yellow Eco Vent past the Flut Flut pad
 20 Orbs: On the wooden platforms near
the Flut Flut pad
 10 Orbs: In metal boxes in the tar past the Yellow Eco Vent
near the Flut Flut pad
 10 Orbs: In metal boxes in the Dark Eco box field past
Boggy Billy's hut
 10 Orbs: In metal boxes in the tar field past Boggy Billy's
hut
 2 Orbs: In the open in the first tar field past Boggy Billy's hut
 5 Orbs:
In the second tar field past Boggy Billy's hut
 6 Orbs: In the cave between the
4th Zeppelin tether and the entrance to the swamp
 

 I.iii Boggy Swamp - Scout
Fly Locations
 ---------------------------------------
 1- On the log after the
first clearing
 2- In the small area at the first pair of Blue Eco Launchers

3- In the small area at the second pair of Blue Eco Launchers
 4- In the area
past the Bat Lurkers near the Yellow Eco Vent after the Obstacle Course
 5- On
a wooden platform near the Flut Flut pad
 6- On a wooden platform near the Flut
Flut pad
 7- In the Dark Eco box field past Boggy Billy's hut

 I.iv Boggy
Swamp - Zeppelin Tether Locations

--------------------------------------------
 1- In the clearing after the
second retracting spike fence
 2- At the end of the Obstacle Course
 3- In the
small area at the fourth pair of Blue Eco Launchers
 4- In the second tar field
past Boggy Billy's hut

 I.v Boggy Swamp - Level Structure

---------------------------------
  - To Be Completed -

 I.vi Boggy Swamp -
FAQs
 -----------------------
Q. Where is the entrance to Boggy Swamp?
A. In
Rock Village, go past the Gambler to the first floating ramada and the pontoon
bridge that the Warrior repairs. You'll arrive at the second floating ramada,
which is right by the Levitator. There is a second pontoon bridge off the
second floating ramada. This leads to a Scout Fly which is right at the
entrance to Boggy Swamp.

Q. How do I get into the tar-filled area near where I
get ambushed in Boggy Swamp?
A. You don't get in there at all. That area is
where the Precursor Artifact (a Precursor Robot arm) the Zeppelin is trying to
retrieve is located. Once all four tethers are broken, you'll get a cutscene
showing the rope on the arm breaking.

Q. How do I get the boat to one of the
two docks in Boggy Swamp?
A. You can't get the Fisherman's boat there at all.
It will only ferry you between Sandover Village and Misty Island. The docks in
Boggy Swamp are just decoration.


J. Precursor Basin
==================
Power
Cells: 8
Orbs: 200
 J.i Precursor Basin - Power Cells

---------------------------------
 "Herd The Moles Into Their Hole" - Use the
Zoomer to chase the 4 Lightning Moles into the hole.
 "Catch The Flying
Lurkers" - Hit the blue Flying Lurkers until one spits out a Power Cell.
 "Beat
The Record Time On The Gorge" - Fly through the obstacle course past the
checkered tape in under 45 seconds. 
 "Get The Power Cell Over The Lake" - Use
the Zoomer to hop across the three tall rock platforms then off the ramp over
the lake.
 "Cure Dark Eco Infected Plants" - Use the Green Eco vent near the
patch of purple plants to fill your Eco meter and run over the purple plants.
Recharge at the vent as necessary until all the purple plants are gone. When
they are all gone, a large plant will sprout in the middle and spit out a Power
Cell.
 "Navigate The Purple Precursor Rings" - Fly through the purple rings as
quickly as you can (there's usually plenty of time, but if you miss one, you
may need to start over). A Power Cell will pop out of the last ring.
 "Navigate
The Blue Precursor Rings" - Fly through the blue rings as quickly as you can;
many will require tricky jumps and one will take you past the Trans-pad (don't
get too close to the Trans-pad or Jak will jump off the Zoomer!). A Power Cell
will pop out of the last ring.
 "Free 7 Scout Flies" - Appears after the 7th
Scout Fly is located.

 J.ii Precursor Basin - Orb Locations

------------------------------------
 Total: 200
 42 Orbs: In metal boxes in
the Lightning Mole area
 25 Orbs: Out in the open in the Lightning Mole area

12 Orbs: In the 2 tunnels between the Lightning Mole area and the Dark Eco
plants area
 30 Orbs: In metal boxes in the Dark Eco plants area 
 13 Orbs: Out
in the open in the Dark Eco plants area
 14 Orbs: Up the ramp to the top of the
donut arch and the connected platform
 13 Orbs: On the second raised platform
(in the open & the metal box)
 16 Orbs: On the ledges in the Dark Eco plant
area
 30 Orbs: In the metal boxes on the three tall rock platforms
 5 Orbs: On
the rock platform ramp leading to the Power Cell over the lake

 J.iii
Precursor Basin - Scout Fly Locations

-------------------------------------------
 1- Near the Lightning Mole hole

2- On the bridge over the entrance to the Precursor Basin
 3- Near the first
purple Precursor Ring
 4- Near the first blue Precursor Ring (on the ledges in
the Dark Eco plant area)
 5- On the donut arch by the Dark Eco infected plants

6- Under the donut arch by the Dark Eco infected plants
 7- On the last
platform across from the three tall rock platforms

 J.iv Precursor Basin -
Level Structure
 --------------------------------------
  - To Be Completed -


J.v Precursor Basin - FAQs
 --------------------------
  - None -



K.
Mountain Pass
================
Power Cells: 4
Orbs: 50
 K.i Mountain Pass -
Power Cells
 -------------------------------
 "Defeat Klaww" - See "Bosses"
section below
 "Reach The End Of The Mountain Pass" - Race the three Gyrocopter
Lurkers to the detonator at the other end of the pass. 
 "Find The Hidden Power
Cell" - Before the cave entrance to the final stretch, there is a Yellow Eco
Vent (which may require activating the Yellow Eco Vent Switch at Snowy
Mountain). Power up with the Yellow Eco and fire bursts along the left wall.
There is an odd-colored boulder that will get blown away, revealing the hidden
Power Cell.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is
located.

 K.ii Mountain Pass - Orb Locations

--------------------------------
 Total: 50
 3 Orbs: On the first ramp
 5 Orbs:
On the first ramp from the re-joining of the first split in the path
 5 Orbs:
On the second ramp from the re-joining of the first split in the path
 3 Orbs:
On the bridge after the second ramp from the re-joining of the first split in
the path
 5 Orbs: In the canyon after the bridge before the big jump
 5 Orbs:
On the ramp for the big jump
 3 Orbs: The first metal box in the cave
 5 Orbs:
Around the left side of the second pit in the cave
 8 Orbs: In the metal boxes
by the line of Blue Eco Vents
 3 Orbs: Over the gorge in the middle of the
cave
 5 Orbs: In the metal box after the gorge

 K.iii Mountain Pass - Scout
Fly Locations
 ---------------------------------------
 1- At the base of the
second ramp
 2- At the re-joining of the first split in the path
 3- After the
second ramp from the re-joining of the first split in the path
 4- After the
big jump
 5- On the left side in the first part of the cave
 6- On the right
side after the Blue Eco Vents in the cave
 7- In the middle of the path after
the gorge

 K.iv Mountain Pass - Level Structure

------------------------------------
  - To Be Completed -

 K.v Mountain Pass
- FAQs
 ------------------------
  - None -


L. Volcanic
Crater
==================
Power Cells: 8
Orbs: 50
 L.i. Volcanic Crater - Power
Cells
 ----------------------------------
 "Bring 90 Orbs To The Miners" -
Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" -
Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" -
Collect 90 Orbs and talk to the miners.
 "Bring 90 Orbs To The Miners" -
Collect 90 Orbs and talk to the miners.
 "Bring 120 Orbs To The Oracle" -
Collect 120 Orbs and talk to the Oracle.
 "Bring 120 Orbs To The Oracle" -
Collect 120 Orbs and talk to the Oracle.
 "Find The Hidden Power Cell" - There
is a strongbox with no visible means to open it near the tunnel to Spider Cave.
In Spider Cave, you need to go across the Dark Eco pool with the two spider
webs then climb to the small floating platform area to get to a Yellow Eco vent
(it's just above and left of the entrance as you go in). Use the vent and make
a mad dash back up the tunnel to the box; either a jump shot or a quickly aimed
shot will break the box
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly
is located.

 L.ii Volcanic Crater - Orb Locations

--------------------------------
 Total: 50
 6 Orbs: In the miners' cave
 10
Orbs: On the path between the miners' cave and the Oracle
 15 Orbs: On the
minecart track loop near Lava Tube
 15 Orbs: On the middle minecart track loop

4 Orbs: On the path to Spider Cave

 L.iii Volcanic Crater - Scout Fly
Locations
 ---------------------------------------
 1- Near the Miners.
 2-
Down near the lava.
 3- Near the minecart track.
 4- In the middle of the
minecart track loop near Lava Tube.
 5- In the middle of the minecart track
loop near Spider Cave.
 6- In the middle of the minecart track loop near Spider
Cave.
 7- In a small niche below the entrance to Volcanic Crater.

 L.iv
Volcanic Crater - Level Structure
 --------------------------------------
  -
To Be Completed -

 L.v Volcanic Crater - FAQs
 --------------------------
Q.
What is the seventh Power Cell in the Volcanic Crater?
A. There is a strongbox
with no visible means to open it near the tunnel to Spider Cave. In Spider
Cave, you need to go across the Dark Eco pool with the two spider webs then
climb to the small floating platform area to get to a Yellow Eco vent (it's
just above and left of the entrance as you go in). Use the vent and make a mad
dash back up the tunnel to the box; either a jump shot or a quickly aimed shot
will break the box (you'll have maybe 1-3 seconds before the Eco runs out).
{Thanks to RyanB for the info}


M. Snowy Mountain
=================
Power
Cells: 8
Orbs: 200
 M.i. Snowy Mountain - Power Cells

---------------------------------
 "Find The Yellow Vent Switch" - Jump across
icy ledges and floating platforms while dodging Precursor machines that will
push you off to reach the switch. The entrance to the cave is behind a stand of
trees near the iced waterfall.
 "Stop the Lurker Glacier Troops" - Use Red Eco
to defeat the Glacier Troop Lurkers that use shields and fireballs. There are
three of these Lurkers who operate the glacier battering rams.
 "Deactivate The
Precursor Blockers" - There are 13 Precursor Blockers (barrel-shaped objects
with blue aurora-like shields around them) in this area. Use double-jumps (with
spinning sometimes helps) to jump over the blue Eco Shields around the blockers
to hit the buttons on top. The last blocker will spit out the Power Cell.

"Open The Frozen Crate" - After opening the Yellow Eco vent switch, use the
Yellow Eco vent in the pass-through cave to blast the frozen crate in the
wall.
 "Get Through The Lurker Fort" - Climb onto the structure in the middle
of the Lurker Fort courtyard to get to the platforms around the inside of the
Lurker Fort walls. at the end of the trail is the Power Cell.
 "Open The Lurker
Fort Gate" - Use the Flut Flut to cross the gorge to the button that will lower
the gate. The Flut Flut is across the icy bridge from one of the Glacier Troop
Lurkers
 "Survive The Lurker Infested Cave" - To get to the Lurker infested
cave, go to the icy platform across from icy river by the Lurker Fort and cross
the second bridge. On a ledge at the top of the cave is the Power Cell.
 "Free
7 Scout Flies" - Appears after the 7th Scout Fly is located.

 M.ii Snowy
Mountain - Orb Locations
 -----------------------------------
 Total: 200
 3
Orbs: On the first Precursor Blocker
 5 Orbs: Across the jump from the gondola
to the base of the snowball ramp
 13 Orbs: In the open on the snowball ramp
 5
Orbs: On the Precursor Blockers on the snowball ramp
 6 Orbs: Near the Glacier
Troop at the top of the snowball ramp
 4 Orbs: Down the slope next to the
snowball ramp
 5 Orbs: Across the first icy bridge
 5 Orbs: Below the first icy
bridge
 5 Orbs: On the icy river to the left of the Lurker Fort gate
 7 Orbs:
On the icy platform
 3 Orbs: Near the Red Eco Vent in the Lurker infested cave

3 Orbs: Near the exit of the Lurker infested cave
 5 Orbs: On the icy river to
the right of the Lurker Fort gate
 4 Orbs: Near the Yellow Eco Vent switch
 6
Orbs: On the icy slope with two elevators
 9 Orbs: On the ice roof above the
Yellow Eco Vent switch
 3 Orbs: At the upper end of the pass-through cave
 5
Orbs: Near the Glacier Troop between the Yellow Eco Vent switch roof and the
bridge to the Flut Flut area
 15 Orbs: In the Flut Flut area
 11 Orbs: On the
structure in the middle of the Lurker Fort and the bridge to the first corner
structure
 7 Orbs: On the path around the Lurker Fort between the first corner
structure and the main structure
 7 Orbs: On the main structure in the Lurker
Fort
 2 Orbs: On the path around the Lurker Fort between the main structure and
the second corner structure
 45 Orbs: In the three Blue Eco Devices in the
Lurker Fort
 9 Orbs: In the pass-through cave with the blocked/unblocked Yellow
Eco Vent
 8 Orbs: In the metal boxes at the top end of the pass-through cave


M.iii Snowy Mountain - Scout Fly Locations

------------------------------------------
 1- Down the ramp from the gondola

2- Below the first icy bridge
 3- Near the iced river by the Lurker Fort
 4- Up
the side of the cliff
 5- In the pass-through cave with the capped Eco vent
 6-
On the Lurker Fort
 7- The top of the structure in the Lurker Fort courtyard


M.iv Snowy Mountain - Glacier Troop Locations

---------------------------------------------
 1- At the top of the snowball
ramp
 2- Near the ice roof above the Yellow Eco Vent switch and the bridge to
the Flut Flut area
 3- Across the ledges from the area below the first icy
bridge

 M.v Snowy Mountain - Precursor Blocker Locations

------------------------------------------------
 1- Near the gondola
 2- On
the snowball ramp
 3- On the snowball ramp
 4- On the icy river to the left of
the Lurker Fort gate
 5- On the icy river to the left of the Lurker Fort gate

6- On the icy platform
 7- On the icy platform
 8- At the mouth of the Lurker
infested cave across from the icy platform
 9- On the icy river to the right of
the Lurker Fort gate 
 10- On the ice roof above the Yellow Eco Vent switch

11- On the ice roof above the Yellow Eco Vent switch
 12- On the ice roof above
the Yellow Eco Vent switch
 13- On the ice roof above the Yellow Eco Vent
switch

 M.vi Snowy Mountain - Level Structure

-------------------------------------
  - To Be Completed -

 M.vii Snowy
Mountain - FAQs
 ---------------------------
Q. How do I get across the gap at
the start of Snowy Mountain?
A. Using a double-jump w/spin will get you across
to hang from the other side if done right. The rolling jump is useful to get
across it also. In addition, there is a glitch in the collision detection with
the mountain wall that will let Jak simply slide across if he jumps onto the
rocks on the cliff. {Thanks to Christopher Beer and David Baranski for this
one}


N. Spider Cave
==============
Power Cells: 8
Orbs: 200
 N.i. Spider Cave
- Power Cells
 ------------------------------
 "Use Your Goggles To Shoot The
Gnawing Lurkers" - In the columned cavern, use the first person view to aim
Yellow Eco bursts at the Centipede Lurkers that are gnawing on the columns.
Once all of the Centipede Lurkers are destroyed, the Power Cell will fall out
of the base of one of the columns.
 "Destroy The Dark Eco Crystals" - There are
Dark Eco crystals in the columned cavern, an alcove on the path between the
columned cavern and the Lurker Mine structure, a pool of water in the dark
cave, across a Dark Eco pool in a cave above the columned cavern, and in a pool
of water across another Dark Eco pool in the same cave.
 "Explore The Dark
Cave" - In the dark cave, you need to hit the grey crystals to light them up
green. The light lasts only for a while, but it's generally long enough to get
to the next crystal with time to spare. Follow the path from crystal to crystal
to find the Power Cell and an elevator that will take you back down to the
beginning of the dark cave. To get across the Dark Eco pool, you need to use
the rolling jump. [See Section 3 - Controls]
 "Climb The Giant Robot" - The
Lurker Mine structure surrounds the Giant Robot. The quickest way up is to take
the ramp by the Blue Eco piece, jump off the ramp onto the rock formation, jump
from the rock formation to the next level of the structure, jump back onto the
top of the rock formation, across to the elevator, across the unstable
platforms around the side of the structure, then up and across the poles and
platforms until you reach the top where the Power Cell is. The rotating
platform is a red herring.
 "Launch To The Poles" - Near the Lurker Mine
structure, there is a piece of Blue Eco, which will activate the Blue Eco
Launcher in the pit next to it. The Launcher will send Jak to a set of poles,
which have Orbs and more Blue Eco pieces around them. If done right, there will
be Blue Eco left to activate the Blue Eco platform at the end of the set of
poles. The Blue Eco platform will take Jak to the Power Cell.
 "Navigate The
Spider Tunnel" - from the bottom of the Lurker Mine structure, use the spider
webbed craters to jump across the Dark Eco to the Yellow Eco vent. Use the
Yellow Eco to blast a path through the spiders into the tunnel. The Power Cell
is at the deepest part of the tunnel, near a piece of Blue Eco and a Blue Eco
Launcher.
 "Climb The Precursor Platforms" - Use the floating platforms in the
columned cavern to reach the Power Cell on the platform connected to one of the
columns.
 "Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.


N.ii Spider Cave - Orb Locations
 --------------------------------
 Total: 200

46 Orbs: In the columned cavern (including those dropped by Centipede Lurkers)

2 Orbs: In the lower tunnel from the columned cavern
 6 Orbs: In the metal
boxes in the lower tunnel from the columned cavern
 16 Orbs: In the spider
tunnel
 3 Orbs: At the bottom of the Lurker Mine structure
 50 Orbs: On the
first wooden platform level of the Lurker Mine structure
 12 Orbs: In the lower
corner of the Lurker Mine structure
 4 Orbs: On the second wooden platform
level of the Lurker Mine structure
 29 Orbs: On the third & fourth wooden
platform levels of the Lurker Mine structure
 18 Orbs: On the poles above the
Blue Eco Launcher near the Lurker Mine structure
 3 Orbs: In the upper tunnel
from the columned cavern
 6 Orbs: In the metal boxes by the upper Dark Eco
pool
 5 Orbs: In the dark cave

 N.iii Spider Cave - Scout Fly Locations

---------------------------------------
 1- Near the Yellow Eco Vent by the
entrance
 2- Across bridge from main structure in the columned cavern
 3- On
the Lurker Mine structure near the bottom
 4- On the Lurker Mine structure near
the top
 5- Near the Yellow Eco Vent by the top of the main structure in the
columned cavern
 6- Across the Dark Eco pool in the cave by the top of the
columned cavern
 7- In the dark cave

 N.iv Spider Cave - Dark Eco Crystal
Locations
 ---------------------------------------------
 1- The top of the
main columned cavern
 2- Near the Dark Eco pool in the tunnel between the
columned cavern and the Lurker Mine cavern.
 3- Near the Dark Eco pool in the
cave near the Yellow Eco vent at the top of the columned cavern.
 4- In the
bottom of the water pool in the dark cave area.
 5- In the bottom of the water
pool across the platformless Dark Eco pool from Crystal 3. Use the roll jump to
get across as the double-jump w/ spin won't make it. {Thanks to RyanB for the
info}

 N.v Spider Cave - Level Structure
 ---------------------------------
 
- To Be Completed -

 N.vi Spider Cave - FAQs
 -----------------------
Q. Where
is the last Dark Eco Crystal in the Spider Cave?
A. I have found all five Dark
Eco Crystals (this information is the same as section 6.N.iv): 
 1- The top of
the main columned cavern
 2- Near the Dark Eco pool in the tunnel between the
columned cavern and the Lurker Mine cavern.
 3- Near the Dark Eco pool in the
cave near the Yellow Eco vent at the top of the columned cavern.
 4- In the
bottom of the water pool in the dark cave area.
 5- In the bottom of the water
pool across the platformless Dark Eco pool from Crystal 3. Use the roll jump to
get across as the double-jump w/ spin won't make it. {Thanks to RyanB for the
info}

Q. Where is the Dark Cave in Spider Cave?
A. Near the top Yellow Eco
Vent in the main columned cavern area of Spider Cave is a smaller cavern
containing: a large Dark Eco pool with 4 floating platforms in it, a raised
ledge with Dark Eco crystal 3, and two ledges on the other side (one of the
floating platforms moves in between them). The right ledge leads to Dark Eco
crystal 5 (in the water across the Dark Eco pool). The left ledge leads to the
Dark Cave area (which contains Dark Eco crystal 4, a power cell, and Scout Fly
7).


O. Lava Tube
============
Power Cells: 2
Orbs: 50
 O.i. Lava Tube - Power
Cells
 ----------------------------
 "Reach The End Of The Lava Tube" - Fly the
Zoomer through the Lava Tube area to reach the end near Gol & Maia's Citadel

"Free 7 Scout Flies" - Appears after the 7th Scout Fly is located.

 O.ii Lava
Tube - Orb Locations
 ------------------------------
 Total: 50
 7 Orbs: On the
first bridge
 5 Orbs: On the right embankment after the bridge
 4 Orbs: On the
left embankment after the bridge
 21 Orbs: In metal boxes and in the open on
the right side of the path of the second bridge
 13 Orbs: On the path between
the second bridge and the Precursor door-lock room


 O.iii Lava Tube - Scout
Fly Locations
 -------------------------------------
 1- Shortly after the
first bridge
 2- In the middle of the second bridge 
 3- On the left path after
the Precursor door
 4- In the upper Mine & Dark Eco conveyer area
 5- In the
upper Mine & Dark Eco conveyer area
 6- In the lower Mine & Dark Eco conveyer
area
 7- In the lower Mine & Dark Eco conveyer area

 O.iv Lava Tube - Level
Structure
 --------------------------------
  - To Be Completed -

 O.v Lava
Tube - FAQs
 --------------------
  - None -



P. Gol And Maia's
Citadel
=========================
Power Cells: 5
Orbs: 200
 P.i. Gol And Maia's
Citadel - Power Cells
 ----------------------------
 "Free The Blue Sage" -
From the entrance, cross the spinning platform and head left. Continue to the
wooden platform at the base of the Precursor Robot's cage and follow it around
to the path off to the left that continues as a color tile walkway. Cross this
and through the door is a set of two moving platforms leading to a rotating
block. Use the next to moving platforms to reach the next rotating block with
the fire vent over it. Drop down to the wooden platform and jump to the
donut-shaped spinning platform. Use the last moving platform to reach the Blue
Eco Vent. Get the Blue Eco and this will cause a stairway of floating platforms
to rise. Quickly cross here and get through the floating tiles that move around
under more fire vents. These lead to the door by the shield generator for the
Blue Sage's cage. Breaking the shield generator will cause the power cell to
pop out.
 "Free The Red Sage" - From the entrance, cross the spinning platform
and head right. Cross the color tile walkway and cross the wooden walkway to
the partial spinning platforms. Climb and cross these to find another color
tile walkway. Cross this and fight through the lurker-infested hallway then
smash the three generators in the room at the end to open the door. Cross more
partial spinning platforms to reach the shield generator for the Red Sage's
cage. Breaking the shield generator will cause the power cell to pop out.

"Free The Yellow Sage" - From the entrance, cross the spinning platform and
head left. Cross the Pacman-shaped spinning platform to the two partial
spinning platforms. These lead to a small hallway. Through the door at the end
of the hallway is a Blue Eco Vent and a series of Blue Eco Launchers. Guide
Jak's descent from each launcher's boost so he will land on the next launcher
safely, gathering Blue Eco pieces if needed along the way. After the launchers
is the door that leads to the shield generator for the Yellow Sage's cage.
Breaking the shield generator will cause the power cell to pop out.
 "Free The
Green Sage" - Once the other three Sages are freed, a set of floating platforms
will appear leading up to a ladder of partial spinning platforms. From the
wooden platform at the top, jump across the platforms that rotate on arms above
the Precursor Robot's cage to reach the wooden platform at the top of the inner
portion of the Citadel. At the end of the wooden platform is the shield
generator for the Green Sage's cage. Breaking the shield generator will cause
the power cell to pop out.
 "Free 7 Scout Flies" - Appears after the 7th Scout
Fly is located.

 P.ii Gol And Maia's Citadel - Orb Locations

------------------------------
 Total: 200
 3 Orbs: Floating over the color
tile walkway to the right of the spinning platform near the entrance door
 5
Orbs: Floating over the color tile walkway at the end of the partial spinning
platforms to the right of the entrance
 37 Orbs: In the metal boxes in the
lurker-infested hallway
 3 Orbs: Floating over the one-way color tile walkway
below the Red Sage's cage
 5 Orbs: Floating over the color tile walkway leading
to x from the wooden walkway around the base of the Precursor Robot's cage
 9
Orbs: Floating over the platforms that rise near the Blue Eco Vent
 30 Orbs: In
the Blue Eco Device past the floating tiles under the fire vents
 30 Orbs: In
the Blue Eco Device near the Blue Eco Vent on the path to the Yellow Sage
 28
Orbs: Above and around the Blue Eco Launchers on the path to the Yellow Sage

30 Orbs: In the Blue Eco Device at the end of the Blue Eco Launchers on the
path to the Yellow Sage
 20 Orbs: On the wooden platform around the top of the
inner portion of the Citadel near the shield generator for the Green Sage's
cage.

 P.iii Gol And Maia's Citadel - Scout Fly Locations

-------------------------------------
 1- Next to the entrance door
 2- Across
the color tile walkway and 2/4 spinning platform to the right of the entrance

3- Across the partial spinning platforms from Scout Fly #2
 4- Between the
rising Blue Eco platforms and the floating tiles under the fire vents
 5- Next
to the Blue Eco Device near the Blue Eco Vent off the small hallway on the path
to the Yellow Sage.
 6- Across the partial spinning platforms from the Yellow
Sage's cage
 7- On the wooden platform around the top of the inner portion of
the Citadel near the shield generator for the Green Sage's cage.

 P.iv Gol And
Maia's Citadel - Level Structure

---------------------------------------------
  - To Be Completed -

 P.v Gol
and Maia's Citadel - FAQs
 ---------------------------------
Q. How do I cross
the color tile walkways in Gol & Maia's Citadel?
A. Use the double-jump & spin
to cross these. If you notice while you're crossing, whatever color tile you
land on as you jump across will disappear. Each walkway consists of up to 5
colors: red, blue, yellow, green, and brown (uncolored). This means that it is
possible to cross each section successfully in 5 jumps or less. Using the
double-jump with a spin will maximize the distance you can jump each time. The
rolling jump will not help at all on these sections since you need more time
and room to start the jump than you get on each tile.


Q. The Large Precursor
Door
===========================
 This is a boss fight but will not give a
Power Cell once it is defeated. See the "Bosses" section below.

Once the
credits finish rolling, you'll have your attention brought to the large
Precursor Door at the top of the Citadel. Here's what happens:
 - Less than 100
Power Cells:  Keira tells you that you need at least 100 Power Cells to open
the door and then gameplay control is returned.
 - Return with 100 or 101 Power
Cells:  All the Power Cells will jump into spots on the door and it will open.
Inside is something surrounded by a bright white light, but whatever it is
isn't shown. Keira will say it's beautiful and the credits will roll
again.


=========
7. Bosses
=========
A. Dark Eco Plant
=================
This
one is relatively simple. While the Dark Eco Plant's head is down, stay out of
the area near him (try to stay out of the circle on the floor). While dodging
the plant, kill the Hedgehog Lurkers that come at you. When the Dark Eco Plant
raises its head and sprouts the two stair-step leaves, climb up and hit its
head. Repeat this until he's dead.

B. Klaww
========
This one's a bit harder
since the lava is instantly fatal. Klaww will send a number of boulders at you.
Jump between the three platforms on the lava until the last boulder cracks to
reveal a piece of Blue Eco. Grab the Blue Eco, which will build a bridge across
where Klaww was to two pieces of Yellow Eco. Grab the Yellow Eco and fire
Yellow Eco bursts at Klaww until he forms a glowing bounder over his head and
it falls. The boulder will strike Klaww's head and bounce over to & roll along
the bridge, breaking it as it goes. At this point you will be back to the first
three platforms. Repeat this until Klaww gets hit for the third time (there's
pieces missing from the bridge the second and third time it forms).

C. Gol &
Maia's Precursor Robot
===============================
Once the four sages are
free, enter the Precursor door by the Samos's shield generator (you'll be right
next to it by the time you're able to free Samos). This will take you up
outside the Citadel tower which is next to a nearby Precursor Silo. Take the
Blue Eco Platform to the silo and gather the Yellow Eco. Fire Yellow Eco bursts
at the robot while jumping; the bursts will target the blue laser Gol and Maia
are using to open the silo. Once the laser is destroyed, they will send out a
Mine Drone. Use the reactivated Blue Eco Vent and Blue Eco Launcher to safely
get out of the Drone's range when it blows up. On landing, the silo doors are
open slightly and the Robot will fire green bursts into the Dark Eco inside.
Grab the Yellow Eco to shoot at the Dark Eco Monsters that jump out. After
they're gone, another Mine Drone will come out and the Blue Eco Vent will be on
again; just launch to safety and land again. The doors will open a little more
and the robot will fire out about 5 or 6 Red Eco Mines. When they explode, they
send out shockwaves that you'll have to jump over. Grab the Yellow Eco and fire
at the robot some more. When the next Mine Drone comes out, launch to safety
and land. This time the robot will fire large yellow bursts, so you just have
to dodge them and return fire. After the Yellow Eco Cannon explodes, the four
towers around the silo will light up with each of the Eco colors and generate a
White Eco cloud. Dodge the robot's fire and simply grab a small White Eco cloud
when one falls and hit Spinkick. Sit back and enjoy the ending cinema and the
credits. (Be sure to watch all the credits, there is a second cinema about the
large Precursor door on the top of the Citadel afterward).


=============
8.
Mini-Games
=============
Mini-Games will always give you a "Do You Want To
Play" prompt. Though you may play them as many times as you want until you win,
once you win you can't start them again.

A. 'Catch 200 Pounds Of
Fish'
=============================
Location: Forbidden Jungle
Referee:
Fisherman
Description: You will control the net that Jak is holding off the
bridge over the river between the two waterfalls. You need to catch 200 pounds
of fish by catching the 1 pound fish and 5 pound fish. 
Game Over: If you catch
one poisonous eel or miss 20 pounds of fish.

B. 'Protect Farthy's
Snacks'
============================
Location: Boggy Swamp
Referee: Boggy
Billy
Description: Using the first-person view, shoot Yellow Eco bursts at the
Rat Lurkers as they approach the snacks so the Boggy Billy's hog Farthy can
return.
Game Over: If a Rat Lurker reaches and steals a snack.


=======
9. FAQs
=======
Here are some questions about the game:

Q. How many lives do I
get?
A. In the game, there are unlimited lives. You start out at the nearest
starting point to where you last died. Since I'm not mapping the game, there's
no point in finding all of the starting points for each location.

Q. How do I
save?
A. The game saves automatically whenever you: get a Power Cell, when you
capture the Sculptor's Muse, and when you defeat Gol & Maia's Precursor Robot.
You can also manually save from the Options menu.

Q. Are there any Gameshark
codes for this game?
A. For Gameshark codes, please check the official
Gameshark site ( http://www.gameshark.com ); although as of 1-3-02 there are no
codes for this game listed there. IMHO, the only code that would seriously be
of any use would be a code that resets the Precursor Basin Race record to 45.00
seconds for those players who were unfortunate enough to stumble onto the 00.01
second record bug. As a record holder at the Twin Galaxies official scoreboard
( http://www.twingalaxies.com ), I do not use these devices during normal
gameplay on any of the systems I use nor do I endorse modifying
games.


===================
10. Glitches & Bugs
===================
Here are
some glitches and bugs I've noticed and heard of (anything with a - was
reported to me, anything with a + I have encountered myself, and anything with
a * was reported to me and verified):

A. Precursor Basin Race
Bug
===========================
Several people have encountered a bug that will
set the starting record for the race at 00.01 seconds instead of 45.00 seconds.
NOTE: While the record reads 00.01, you will NOT get the power cell if you
finish the race in less than 45 seconds.
 - Some have been able to leave and
work on other objectives then later return to have the record reset to normal.

- Some have left the area and returned to have the record still at 00.01.
 - I
have read on the Jak & Daxter message board at the official Jak & Daxter site
that SCEA claims this to be the result of "a random series of actions" and is
unrecoverable.
 - Some people who have encountered this bug have been able to
start over ant NOT encounter it their second time around.
 - This bug does not
happen all the time to everyone.. I have NOT encountered this bug myself.

B.
Other Minor Glitches
=======================
 + On Misty Island, punching the
Skeleton Lurker by the Scout Fly above the ribcage tunnel will sometimes push
him INTO the solid platform and lose the Green Eco pieces he'd drop.
 +
Shifting directions frequently will often leave the camera in awkward viewing
angles. Using the right analog stick to relocate the camera generally helps
correct this.
 + Sometimes reloading from a manual save in Gol & Maia's Citadel
will place you next to the door by the shield generator for the Green Sage's
cage.
   - When the glitch that causes Jak to start by the Green Sage in Gol &
Maia's Citadel occurs and the Green Sage is rescued first, the game may freeze
when other Sages are rescued. {Thanks to PODarkTerrain for this one}
 + At the
bottom of the small backbone bridge on Misty Island is a small invisible ramp
that leads from the bottom vertebra to the ground
 + There are collision
detection glitches in practically every area, most notable are: 
   + The
bottom of the backbone bridge extends farther onto the platform than the
backbone graphics do.
   + The ramp chains on the Lurker Ship's cargo bay make
a "wall" rather than a "window"
   * The cliff that borders the gap at the
beginning of Snowy Mountain will let Jak slide across instead of falling
{Thanks to Christopher Beer and David Baranski for this one}
   * The Green Eco
collector tethers have more mass than they appear; in many cases, diving into
one will cause a slight pause before sliding down its length.
   * There is an
outcropping from the wall across the entryway from the first light crystal in
the Dark Cave on the Spider Cave level. Jumping off the ledge onto this
outcropping while the light crystal is off gives the appearance that Jak is
suspended in mid-air. {Thanks to BoneCollector11 for this
one}


==========================
11. Conclusion & Copyright
==========================
If you have anything to
add or correct (typos, suggestions, etc.) send me an email: 
wntermute@home.com

Special thanks to:
 - RyanB from the GameFAQs forum for
help on the "Destroy The Dark Eco Crystals" Power Cell and confirmation of how
to get the seventh Power Cell in Volcanic Crater. Thanks also go out to those
who sent the same info afterward.
 - The users at the GameFAQs forum and the
official SCEA Jak & Daxter message board that helped with the details of the
FAQ: the Precursor Basin Race Bug.
 - The users at the GameFAQs form that
pointed out the error in Eco Types.
 - Everyone who emailed about Jak & Daxter
help, suggestions and corrections for the FAQ, and for the additional
glitches.

This document is copyright (c)2001, 2002 John Gall aka 'Wntermute',
although this information is simply gathered by observation from playing the
game. This document is to be kept in its entirety when displayed or posted. You
may use the information in this document however you want, but do not claim it
verbatim as your own. 

The following sites are sent the most up-to-date
version:
 - A2Z Cheats ( http://www.a2zcheats.com ) {Demo & Full}
 - Cheat Code
Central ( http://www.cheatcc.com ) {Full}
 - CheatCodes (
http://www.cheatcodes.com ) {Demo & Full}
 - Cheat Planet (
http://www.cheatplanet.com ) {Full}
 - Game Dungeon Zero (
http://gamedungeon0.tripod.com ) {Full}
 - GameFAQs ( http://www.gamefaqs.com )
{Demo & Full}
 - Hype.se ( http://www.hype.se ) {Full}
 - Neoseeker (
http://www.neoseeker.com ) {Demo & Full}
 - PS2 Domain (
http://www.ps2domain.net ) {Full}
 - PSX Codez ( http://www.psxcodez.com )
{Demo & Full}
If you run a PS2 gaming site and wish to post this FAQ, please
notify me so that I can get the most up-to-date version to you on a timely
basis.

> > Do NOT send this to Gamespot.com; I have demanded that they take it
down. < <
> > Do NOT send this to 911cheats.com; I have sent them several
updates which they have ignored. < <

In memory of Thomas "JediMasterThomas"
Perry (1976-2001); May The Force Be With Him.

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