PS2 Walkthroughs: Midnight Club II Walkthrough

Members Login: Register | Why sign up? | Forgot Password?

Midnight Club II Walkthrough

       &&&                          &&
      &&&&  &&&&  &&  &&&&&   &&&& :&: &&  :&&&:  &&  && &&&&&&&
     :&:&& :&:&: :&: :&: &&: :&:&& && :&: &&     :&: :&:  :&:
     && &&&& &&  &&  &&  &&  && &&:&: && :&:&&&  &&&&&&    &&
    :&: &&& :&: :&: :&: &&: :&: &&&& :&: &&  &: :&: :&:   :&:
    &&  &&& &&  &&  &&&&&   &&  &&&: &&  &&&&&  &&  &&    &&

                                :&&&:  &&    &&  &&  &&&&&:     &&&&&&&&&
                               &&  && :&:   :&: :&: :&:  &&      :&: :&:
                              :&:     &&    &&  &&  &&&&&&       &&  &&
                              &&  && :&:   :&: :&: :&:  &:      :&: :&:
                              &&&&:  &&&&&  &&&&&  &&&&&&      &&&&&&&&&

-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
::                                                                           ::
::     FAQ/Walkthrough v. 5.2                                                ::
::                                                                           ::
::     Midnight Club II                                                      ::
::     Platform: XBOX                                                        ::
::     Original Guide Date: August 22, 2003                                  ::
::     Last Revised: October 09, 2003                                        ::
::                                                                           ::
::     Created by: PeaceNLove                                                ::
::     E-mail: peacenlove08@yahoo.com                                        ::
::                                                                           ::
::     This file is Copyright 2003 Jeremy Groover. All rights reserved.      ::
::     It may not be reproduced without my consent. Thank you.               ::
::                                                                           ::
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-

TABLE OF CONTENTS

     I.    Introduction
            a. Updates
            b. Author's Note

     II.   Game Basics
            a. The History of The Midnight Club
            b. Heads-Up Display
            c. Game Controls
            d. Racing Maneuvers

     III.  Career Races
            a. Los Angeles
            b. Paris
            c. Tokyo
            d. Savo

     IV.   Circuit Races
            a. Los Angeles
            b. Paris
            c. Tokyo

     V.    Arcade Modes
            a. Cruise
            b. Circuit
            c. Battle
            d. Race Editor
            e. Career
            f. Power-ups

     VI.   Cars
            a. Los Angeles
            b. Paris
            c. Tokyo
            d. Special

     VII.  Tips and Tricks
            a. Racings Tips
            b. Cheat Codes

     VIII. Conclusion
            a. Legal Stuff
            b. Credits

-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
          -=-=-=-       I .   I N T R O D U C T I O N       -=-=-=-
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-

                             /==================\
                          --<     a. Updates     >--
                             \==================/

- 08/22/03 - v. 1.0
First version of the FAQ. History of The Midnight Club and game controls added.
All cars and statistics added.

- 08/26/03 - v. 2.0
All Los Angeles career races added except for the city champion races. Many
racing maneuvers added. Racing tips and some cheats added as well.

- 08/31/03 - v. 2.1
Minor format changes made. Los Angeles city champion races added as well as
Two-Wheel Driving maneuver. Arcade Modes section completed.

- 09/07/03 - v. 3.1
All Paris career races added as well as all Paris car notes added. A few more
racing tips added and other minor changes made.

- 09/21/03 - v. 3.2
Ricky, Shing, and Haley Tokyo races added and car notes completed. Some car
resemblances changed.

- 09/27/03 - v. 4.2
Revamped the format of the FAQ, making it look a lot spiffier. Finished the
rest of Tokyo career races.

- 10/09/03 - v. 5.2
All of Savo's races added, completing the career races. Added a small Heads-Up
Display section.

                          /========================\
                       --<     b. Author's Note     >--
                          \========================/

Hello and thanks to everyone that reads my Walkthrough/FAQ. This is the second
FAQ that I have created and I hope it is to your liking and provides some
needed help in Midnight Club II as I put a lot of time and effort into making
it. I, personally, love the street-racing scene and so I naturally bought this
game early when it first came out. I loved this game, but I admit that it is
very frustrating at times. But overall it is a wonderful experience and the
game has so much quality that it is fun to play over and over. I decided to
make a step-by-step, checkpoint-by-checkpoint walkthrough of each race to help
those frustrated racers. If you have any questions, information, or feedback
for me, you can email me at peacenlove08@yahoo.com. Enjoy.

-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
          -=-=-=-       I I .   G A M E   B A S I C S       -=-=-=-
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-

                /===========================================\
             --<     a. The History of The Midnight Club     >--
                \===========================================/

In secret gatherings around the world a mysterious group of urban street racers
- known as the Midnight Club - race for pride, power and glory in sleekly
customized tricked-out sports cars. Racing through the crowded streets, running
red lights, terrorizing pedestrians, driving on sidewalks and outrunning the
cops are just the basics for the Midnight Club.

Or so you've heard.

While you're cruising through the dark streets, you spot a tricked out low-
rider speeding and weaving through traffic. Intrigued and looking for thrills,
you make your presence known to him with a few of your own daring maneuvers.
After introducing himself with a sneer, he throws down the gauntlet and speeds
off. Determined to get in the club, you race off after him with reckless
abandon. Once you've followed and matched your new adversary move for move on a
mad chase through the city, finally he pulls over. He dares you to meet him and
his friends at midnight. You've got your shot. Victory will earn you membership
in the club, which comes with pride, thrills and glory.

You're on your way...

                        /===========================\
                     --<     b. Heads-Up Display     >--
                        \===========================/

    +-------------------------------------------------------------------+
    |                                                                   |
    |     # : # # : # #                                 Current Lap     |
    |        Position   (1)                           # : # # : # #     |
    |           # / #                                           Lap     |
    |      ______                                       (3)   # / #     |
    |      \_\   |                                                      |
    |      / /  _| (2)                                                  |
    |     / /  /                                                        |
    |     \/__/                                                __ (9)   |
    |                                                         |  |      |
    |                      _____________________              |  |      |
    |                     |                     |             |  |      |
    |                     |                     |            /   |[]    |
    |              (4)    |                     |           /    |[](8) |
    |       .---N---.     |     Car Picture     |    .*******. __|[]    |
    |     //         \\   |                     |  **  5 6 7  / # \     |
    |    |             |  |                     | *  4       8\___/ (7) |
    |    |      A      |  |                     | * 3  # # #    *       |
    |    |             |  |_____________________| *  2          *       |
    |     \\         //     ___________________    **. 1 0   .** (6)    |
    |       '-------'      (___________________)      *******           |
    |                                           (5)                     |
    +-------------------------------------------------------------------+

(1) RACE TIME/POSITION     - This is the current time for the entire race and your
                             current race position.

(2) ARROW                  - The arrow directs you to the nearest checkpoint or racer
                             that you must follow.

(3) CURRENT LAP            - This is the time for your current lap and the lap number
                             you are on.

(4) MAP                    - This map shows your position in the city. The A (a
                             yellow triangle in the game) represents your car.
                             The N represents North on the map. Green triangles
                             represent your other opponents while a red
                             triangle is your main opponent. A light blue
                             circle is an immediate checkpoint and a darker
                             blue circle represents the next checkpoint. If the
                             perimeter of your map is flashing, there are
                             police on your tail.

(5) REARVIEW MIRROR        - This shows the position and distance of the
                             players behind you. Bigger, brighter headlights
                             mean a closer opponent.

(6) TACHOMETER/SPEEDOMETER - Shows the vehicle speed in the center in MPH and
                             an PRM redline around the perimeter.

(7) GEAR                   - The gear that you are currently in.

(8) NITROUS GAUGE          - Displays the number of nitrous shots remaining in
                             the tank (up to five).

(9) TURBO GAUGE            - Measures the level of boost you'll get from a
                             slipstream turbo or a burnout. Your turbo gauge
                             must be full in order to turbo, but you may
                             burnout with the gauge at any level above zero.

                          /========================\
                       --<     c. Game Controls     >--
                          \========================/

=-=-=-=-=-=-=-=-=-=-=-
AUTOMATIC TRANSMISSION
=-=-=-=-=-=-=-=-=-=-=-

Default Configuration
---------------------
A Button ............ Gas
B Button ............ Look Back
X Button ............ Brake/Reverse
Y Button ............ Change Camera
White Button ........ Horn
Black Button ........ Nitro/Slip Stream Turbo
Start Button ........ Pause
Back  Button ........ Unused
Left Thumbstick ..... Steering
                    . click in for Headlights/Powerups
Right Thumbstick .... Gas/Brake/Reverse
                    . click in for Nitro/Slip Stream Turbo
D-Pad ............... Up - City Map
                    . Left - Previous Song
                    . Right - Next Song
                    . Down - Map Zoom
Left Trigger ........ Weight Transfer
Right Trigger ....... Handbrake


=-=-=-=-=-=-=-=-=-=
MANUAL TRANSMISSION
=-=-=-=-=-=-=-=-=-=

Configuration A - My Preference
-------------------------------
A Button ............ Handbrake
B Button ............ Look Back
X Button ............ Weight Transfer
Y Button ............ Change Camera
White Button ........ Horn
Black Button ........ Nitro/Slip Stream Turbo
Start Button ........ Pause
Back Button ......... Unused
Left Thumbstick ..... Steering
                    . click for Headlights/Powerups
Right Thumbstick .... Shift Up/Shift Down
                    . click for Nitro/Slip Stream Turbo
D-Pad ............... Up - City Map
                    . Left - Previous Song
                    . Right - Next Song
                    . Down - Map Zoom
Left Trigger ........ Brake/Reverse (pressure sensitive)
Right Trigger ....... Gas (pressure sensitive)

                        /===========================\
                     --<     d. Racing Maneuvers     >--
                        \===========================/

As you progress through the game, you will unlock certain racing maneuvers that
will drastically aid you in races.

Nitrous
-------
In my opinion, this is one of the best features in the game. It is essentially
a short burst of speed but it can take you from last to first in no time. When
used strategically, nitrous can win you races. To activate it, press the Black
button or press in the Right Thumbstick. Your nitrous gauge is to the upper
right of your tachometer and shows you how much nitrous you have. One use will
drain one bar of nitrous. This maneuver is unlocked after defeating Moses in
Los Angeles.

In-Air Controls
---------------
These maneuvers are very effective when landing jumps or dropping from higher
places. In-Air Controls lets you transfer the weight of your car in mid-air
allowing you to tilt the car a certain way or level it off. To use In-Air
Controls, hold the Left Trigger (X Button in Manual) and move the car with the
Left Thumbstick, while in air. By default, holding the weight transfer button
in mid-air will correct any sideways flipping movement (barrel rolling), but
any front, back, left, and right corrections must be done with the thumbstick.
This maneuver is unlocked after following Maria to the race point.

Burnout
-------
The burnout maneuver is a highly used maneuver that can get you from 0 to 60 in
about half the time of normal acceleration. This maneuver is very beneficial at
the start of races as well as whenever you come to a near stop e.g. if you run
into something or must pull a 180. To execute a Burnout, hold the Handbrake
(Right Trigger, A Button in Manual), and the Gas (A Button, Right Trigger in
Manual) and when the boost gauge is full, let go of the Handbrake. This
maneuver is unlocked after defeating Angel in the Hollywood Hysteria race.

Slipstream Turbo
----------------
This is a good maneuver to use at the start of the race as well as anywhere you
have the opportunity. It is essentially a free nitrous boost, though not quite
so good. At the beginning of the race, it can help you gain a slight lead over
the competition or catch up to your opponents. To use slipstream turbo, be
within a few car lengths of a car ahead of you and draft them until your boost
meter fills up and flashes red. Then press a Nitrous button (Black Button or
push in the Right Thumbstick) to shoot ahead of your opponent with a nice blur
effect. This maneuver is unlocked after defeating Hector in the Block Party
race.

Two-Wheel Driving
-----------------
I really never used this maneuver as I race in the first person camera view and
driving on two wheels is very distorting and disorienting. It may prove of some
use to you though. The maneuver pops your car on two wheels, allowing you to
squeeze through tight spaces. It can be especially useful in Paris as there are
many tight alleys and traffic is cramped. Turning is very hard, much like
turning on a motorcycle without Leaning, so use sparingly. It seems that this
maneuver can also only be performed when your car is going at least 40 mph. To
execute Two-Wheel Driving, hold the weight transfer button (Left Trigger, X
Button in Manual) and hold left or right on the Left Thumbstick to pop up on
two wheels. This maneuver is unlocked after defeating Dice in the Droppin'
Knowledge race.

                         =-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             MOTORCYCLE MANEUVERS
                         =-=-=-=-=-=-=-=-=-=-=-=-=-=-

Motorcycles can utilize both the Burnout and In-Air Controls maneuvers (they
cannot have nitrous) and some other motorcycle-specific maneuvers. These
maneuvers are unlocked after defeating the your opponent bikers in the Showdown
race.

Weight Transfer
---------------
Motorcycles can use weight transfer while racing to greatly improve the
handling, acceleration, and speed of the vehicle.

   Duck - By holding Weight Transfer (Left Trigger, X Button in Manual) and
          Up on the Left Thumbstick, the rider will lean forward, reducing
          drag and increasing your speed.

Wheelie - To do a wheelie, hold Weight Transfer and Down on the Left
          Thumbstick. Your front will pop up, putting more weight on the
          back wheels, greatly increasing your acceleration and speed.
          However, if you pull back too far, you will crash.

   Lean - Hold Weight Transfer and Left or Right on the Left Thumbstick to
          lean your motorcycle, allowing for much sharper turns with little
          loss of speed.

   Endo - To do an Endo (also called a Nosie or Front Stand), hold Weight
          Transfer while pressing Up on the Left Thumbstick and applying the
          brake (X Button, Left Trigger in Manual). You will pop up on your
          front wheel and come to a stop. It looks very cool and also is an
          effective braking maneuver.

                           =-=-=-=-=-=-=-=-=-=-=-=
                               OTHER MANEUVERS
                           =-=-=-=-=-=-=-=-=-=-=-=

These maneuvers are either fun but useless maneuvers or apply to only certain
cars.

Boost
-----
The Veloci and the SLF450x have another special maneuver, which greatly
increases their already extremely rapid acceleration. When the car is going at
least 60 mph, hold down the Handbrake (Right Trigger, A Button in Manual) to
get an extra boost in acceleration. If the Handbrake is held before 60 mph, the
car will slowly decelerate. Steering is very loose while doing this maneuver so
only use on straightaways.

Flips
-----
In effect, flipping is a useless maneuver, but is fun to perform on huge jumps.
To do a front or back flip, hold the weight transfer button (Left Trigger, X
Button in Manual) and hold down or up (respectively) on the Left Thumbstick
when going off a large jump. You can find some good jumps in Paris and Tokyo.
Some cars flip faster than others for some reason. I found that the best cars
for flipping are the Saikou, Saikou XS, and the Tokyo Cop Car.

Barrel Rolls
------------
Another useless maneuver, barrel rolls are pretty hard to do. Upon going off a
large jump, execute the Two-Wheel Driving maneuver, but let go of the weight
transfer button immediately, so that you do not correct yourself in air. If
done right and with enough hang time, you will do a complete barrel roll.

-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
                =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         -=-=-=-     I I I .   C A R E E R   R A C E S       -=-=-=-
                =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-

              |     __   __      /\         __   __      __  __
              |    |  | |__     /__\  |\ | | _  |_  |   |_  |__
              |___ |__|  __|   /    \ | \| |__| |__ |__ |__  __|

Street Report: A balance of remote winding hills, expansive open highways, and
thoroughfares. Arid, drought-plagued climate results in optimal traction.
Precipitation is a relatively null race variable.

Traffic Study: Over-populated and with a poor mass-transit system, Los Angeles
is notorious for its traffic congestion. Although such traffic is much less of
a concern late at night, local nightlife restrictions result in above average
recreational cruising.

                                =-=-=-=-=-=-=
                                    MOSES
                                =-=-=-=-=-=-=

Vehicle: Citi

As you start a new career, you will be introduced to Moses, a white, 280-pound,
wannabe gansta street racer. He will tell you to follow him. Flash your
headlights by clicking in the Left Thumbstick and follow him to the racing
point. If you lose him or any other racer while following him for a period of
time, you will fail and be forced to start over. Whenever tailing another
racer, you distance affects how fast they will go. If you are right up on the
racer's tail, he/she will floor it, but if you are pretty far behind, the racer
will stay at a low speed so that you may catch up. Stay at least five car
lengths behind to give yourself time to react to sharp turns.

Moses doesn't make any drastic direction changes so just follow him to the race
point and prepare to race.

----------
Initiation
----------

Recommended Vehicle: Cocotte
Opponent Vehicle(s): Citi, Torrida

Strategy: Being the first race in the game it is also the easiest. It is pretty
much a straight shot to the finish line from the start. Like any good drag
race, a lovely lady gives you the go call. There is no countdown, so just be
prepared for the start. All of the opponents' cars are better and faster than
your car, statistically, but they don't seem to be racing at their full
potential. So while you will not be first off the line, you will catch up
pretty quickly.

The objective is to race through all the points in order. This is not hard at
all because you can pretty much see the next point after hitting one and, as
aforementioned, it is pretty much a straight shot to the finish. Beware of the
vehicles that pull in front of you. As you go over the canal, a large semi-
truck pulls in front of you, but you can safely drive under it's cab (Fast and
the Furious anyone?). The only shortcut in this race comes shortly after this.
Once you hit the next point, veer off to the right instead of staying on the
road. You will hit a ramp leading to a rooftop and then another ramp back down
to the next point. This isn't a very large shortcut but it might take a second
off your time.

-------------------
Welcome to the Club
-------------------

Recommended Vehicle: Cocotte
Opponent Vehicle(s): Citi (just Moses)

Strategy: The last (usually second) race against your opponent is for his/her
car. Don't worry about yours, however, because if you lose, you just race again
until you win. In this race, you are introduced to the cops. Basically they
just follow you and hit your car a lot, trying to run you off the road. There
is no way to get arrested by them but they can slow you down. Luckily, they
don't really bother you in this race.

At the beginning of the race, bust open the gate and head right, then take the
first right. You should be on Moses' tail. Follow the road to a construction
site and ride up the ramp onto the freeway. Try to veer a little left off the
ramp as the freeway goes slightly to the left. You will be going against light
traffic so avoid oncoming any oncoming cars and hit all the points on the
freeway.

As you leave the freeway, stay to the left and look for a small alley for a
shortcut leading to the next point. Avoid the dumpster and take a hard right
out of the alley. Follow the points to another alley shortcut and take a left
out of the alley to the finish.

Reward(s): Citi, Nitrous maneuver

                                =-=-=-=-=-=-=-
                                    STEVEN
                                =-=-=-=-=-=-=-

Vehicle: Emu

Each time you defeat a racer, you are placed in the cruise map of the city and
must find another racer to beat. Once you find that racer, flash your
headlights, follow him/her to the race point, and beat them in the races. To
find a racer, press up on the D-Pad to bring up the city map with the locations
of a couple racers.

I suggest racing Steven first, as he has a slow car and his races are good for
beginners. He's a young, obsessive-compulsive teenager who spends too much time
with cars. Find him and follow him to the race point. He pulls some nasty turns
and tries to fake you out. Just keep at a far distance but close enough so you
don't lose him.

------------
Takeoff Time
------------

Recommended Vehicle: Citi
Opponent Vehicles(s): None

Strategy: This is a race against the clock, rather than against other
opponents. You start out with 35 seconds and each time you pass through a
checkpoint, more time is added to the clock. From the start go forward to the
first checkpoint and right before you get to the second checkpoint, slow down.
Hit the checkpoint and make a hard left into the gate. An SUV should bust in
there ahead of you because he's running from the cops (don't you love LA?).
Anyways, maneuver around the cone thingies and head right back onto the road.

Take a right at the first side street you come to and a left right before the
construction site. Hit the checkpoint and veer off to the right, bust through
the gate and go up the ramp for a little shortcut. Drop down the other side and
bust out of the gate back onto the road. Keep along this curved road and avoid
the cop. For another shortcut, drive through the large building to your right
as you enter the intersection. There is an entrance in the middle of the
building. Head to the right and go straight through there and it should take
you right to the finish where Steven and his friends are waiting for you. Use
your nitrous at the end here if you are short on time.

-------------
Triple Threat
-------------

Recommended Vehicle: Citi
Opponent Vehicle(s): Emu, Torrida

Strategy: This is another different type of race where all the checkpoints are
spread out and you may get them in any order. This race has its benefits
because there will always be a shortest route. But as the races get
increasingly difficult and number of checkpoints grows, finding the shortest
route can be very tedious. The route that I choose may not necessarily be the
shortest, but it works for me.

There are four checkpoints in this race, excluding the finish, and they are all
relatively far apart. Start out by going straight and nabbing the checkpoint
ahead. Immediately make a hard right and then a left at the second
intersection. Drive through the checkpoint ahead and take a right from it.
Follow this road around the long curve, weave around traffic, and check your
map for where the next checkpoint is. Once the curve sort of straightens out
after the overpass take a right at the second intersection. Head through the
checkpoint and then take a right where the road comes to a T. Head past the
first intersection and take a left at the next one. Pass under the semi that
crosses your path and head straight to the finish line. Again, use your nitrous
here if you are shortly behind.

Reward(s): Emu

                                =-=-=-=-=-=-=
                                    MARIA
                                =-=-=-=-=-=-=

Vehicle: Torrida

Once back on the cruise map, locate Maria, the feisty Latina, and her Torrida
next and follow her to the race point. She doesn't really pull anything on you,
but she likes to run into stuff.

Reward(s): In-Air Controls

-------------
Freeway Rally
-------------

Recommended Vehicle: Emu
Opponent Vehicle(s): Torrida, Emu

Strategy: This is pretty much a straightforward race on the freeway. The reason
I chose the Emu over the Citi is because this race has few sharp turns and many
straightaways. The Emu's high top speed will benefit you in this race.

At the start, head forward, bust through the fence and drop down to the road
below. You will enter the freeway shortly. Just follow it along, passing
through the checkpoints and avoiding traffic. You should start to take a lead
and pull away from your opponents. You can use your nitrous at any point here
in the race to gain more of the race.

The only real variations in the race before the end are the loop and the little
dip where you go off the exit ramp and back on the entrance ramp on the other
side. You do this twice in the race, and the second time, you pass under a semi
truck that crosses in front of you...again. Later on, you will leave the
freeway again, but instead of getting back on, slow up and take a hard left
onto the road. Follow it to the finish (ignore the police), but beware the
gasoline truck (you can pass under it too).

-------------
Corner Cutter
-------------

Recommended Vehicle: Citi
Opponent Vehicle(s): Torrida (just Maria)

Strategy: This race is similar to the Takeoff Time race where each checkpoint
gives you more time, but instead, each checkpoint gives you a certain amount of
time to reach the next checkpoint. The number of seconds you have will flash on
the screen each time you hit a checkpoint. Your only opponent in this race is
Maria, but your other opponent is the clock...well, and the cops.

An effective strategy would actually be to just tail Maria the whole time, as
she makes it to all the checkpoints on time, and then pass her near the end,
but I know you really want to beat her. Head straight along the road from the
start and you will pass under an overpass. Keep going a little ways past the
side street immediately after the overpass and take a right at the next
intersection. The cops will spot you now, but keep going past them and take a
left at the T. Make another sharp left immediately after you hit the checkpoint
onto another street heading almost back where you were.

Take the first left and you should see the next checkpoint over to the right a
bit. Turn right onto this road, drive through the checkpoint and then take the
first right shortly ahead. For a shorter route, slow up when approaching this
checkpoint and turn back left onto the road you were previously on after
hitting it. Head straight on this road all the way to the next checkpoint.
After driving through it, take the first right, and then another right while
hitting the next checkpoint. There will be a barrier in front of you, so turn
right to avoid it, then make a hard left across the bridge over the huge canal.

Do not take the ramp shortcut here like you did in the first race with Moses,
or you will miss the checkpoint. Instead, take a right immediately after the
bridge and then the first left to the checkpoint. Then take a right and then
another hard right and go back across the giant canal. Hit the checkpoint ahead
and take the left onto the large street while doing so. You will be on a long
straightaway, perfect for a nitrous boost, but beware the heavy traffic. Head
straight and then take the second right after the road bends to the right a
little. Head straight past the police roadblock into the construction site and
veer a little left and drive through the wide opening. Bust through the gate
straight ahead and veer a little right onto the road as you hit the checkpoint.

Follow this street along the curve and take a right where it ends. You will
come to another roadblock. Maneuver around it and keep heading straight. Veer
off to the left a bit, towards the next checkpoint, and drop down to the road
below. Hit the checkpoint and follow the curve around. Pass the intersection
and take a right at the small P sign and the palm trees for a shortcut right to
the finish.

Reward(s): Torrida

                                =-=-=-=-=-=-=
                                    ANGEL
                                =-=-=-=-=-=-=

Vehicle: Interna

Your next opponent is Angel, a rich, cocky, trust fund kid who likes to call
you "friend" (though it sounds like Fred). You know what to do. Locate him on
your map, flash you high beams, and follow him to the race point.

------------------
Hollywood Hysteria
------------------

Recommended Vehicle: Torrida
Opponent Vehicles(s): Interna, Citi Turbo, Monstruo

Strategy: This can be a pretty difficult race, as all of your opponents' cars
are much better than yours. Use the Torrida for this race because it is a nice
balance of acceleration and speed, which will benefit you in this race. This is
another scattered checkpoints race where you can get them in any order. Again,
I will give you what I found to be the shortest route.

From the start, go straight and follow the road to a checkpoint and take a
right. Follow this curved road hit the next couple checkpoints on it. At the
second, take a right, and then take another hard right at the checkpoint. You
should be at the start of a very long, curvy road with many checkpoints on it.
At the sixth and final checkpoint, slow up and make a hard left. Follow this
road around a little curve and make a left at the first side street you see.
Then take the first right to the finish.

Reward(s): Burnout maneuver

----
Drag
----

Recommended Vehicle: Torrida
Opponent Vehicle(s): 1971 Bestia

Strategy: This is a really short race against Angel's father, Diego, and his
1971 Bestia. At the start, head forward to the first checkpoint and veer to the
right about 45 degrees or so. Watch out for the bus, drop down into the huge
canal, and hit the next checkpoint. Remember to use your In-Air Controls for a
nice landing. Follow the canal and use the left ramp to get over the wall. As
you go off, try and veer a little to the right, as that is the way the canal
goes.

Fly through the checkpoint and then ride up along the bank to your left. Drive
through the checkpoint on the bank and keep on it for the next checkpoint. Upon
getting it, you will also hit a jump that will send you flying off the wall.
Steady your car and follow the canal to the left. This straightaway is perfect
for a nitrous boost. Hit the final checkpoint and fly up out of the right side
of the canal to the finish.

------------------
Cheaters Never Win
------------------

Recommended Vehicle: 1971 Bestia
Opponent Vehicle(s): Interna, Citi Turbo

Strategy: At the start, you find out that Angel's no angel as he pulls ahead of
you before the go call. Oh well, at least you'll strip his family of their
tricked-out vehicles. Go forward to the checkpoint and take a left, then take
the first right. Drive through the checkpoint and take the first left, then
another left to hit a checkpoint. Keep going straight, watch out for the truck
that crosses your path, pass the police, and take a right. Follow this road
straight to the next checkpoint. Shortly after, veer to the left and hit a
small conic ramp to the left for a small shortcut. After you land take the
first right and follow this road straight to two checkpoints. Right before the
second one, use your handbrake to pull a 180 and burnout back the other way. If
you want an extra boost to your acceleration here, use you nitrous.

Either avoid or drive under the semi-truck that turns in front of you and
continue heading straight to the next checkpoint. Keep heading straight still,
bust through the glass and out the other end of the building. Veer to the right
and drive through the next checkpoint. After hitting it, veer left to go around
the building and head back onto the road. Take a hard right at the checkpoint
ahead and keep on this road until the next checkpoint. You could go through the
construction site for a shortcut but it is dangerous and may actually slow you
down. At the checkpoint, keep going straight around the curve and take a right
at the T, where the last checkpoint is. Follow this road down and take the
first right to the finish.

Reward(s): Interna

                                 =-=-=-=-=-=-
                                     GINA
                                 =-=-=-=-=-=-

Vehicle: Citi Turbo

Next find and follow Gina, a tomboyish street racer girl that has an eye for
you.

-----------------
Unexpected Guests
-----------------

Recommended Vehicle: Interna
Opponent Vehicle(s): Citi Turbo

Strategy: This race isn't very difficult and the points are fairly easy to
locate. Right from the start, a group of bikers rush past you. At the go call
head straight forward to the first checkpoint. Your Interna should give you an
initial edge in acceleration. After the checkpoint take a right and then a left
at the next checkpoint. Follow the curve around to the right and take the first
left, right before the bridge over the canal. Hit the checkpoint and
immediately take another hard left. Hit the checkpoint ahead and take a left
onto another street, avoiding the parker trailer. Now, at the first
intersection come to, veer left a bit and hit the ramp of stairs, right to the
next checkpoint. Hit it and then take a right onto that road.

Take the second left and hit the next checkpoint and then continue straight to
another one in the distance. You may want to use your nitrous here, as it is a
long straightaway. You'll be in a parking garage. Hit the checkpoint and then
veer right to get outside and hit the next two. When you are about to hit the
next one, slow up and take a hard left onto the street. Shortly after, veer
left and bust through the glass for another shortcut right to the next
checkpoint. Hit it and veer left again onto the road. Take the first right onto
another street with the final checkpoint. Hit it and take a left to the finish
where the bikers await you.

--------
Showdown
--------

Recommended Vehicle: Interna
Opponent Vehicle(s): Cohete

Strategy: This race can be pretty tough as your opponents are fairly skilled
motorcyclists. They have also have a great edge over you in acceleration. At
the start, head forward to the first checkpoint and take a right at it. Follow
this road as it curves to the right, hit the checkpoint and keep your eye out
for a street to your left after the road curves to the right a second time. Hit
this turn and take a right at the checkpoint. For a small shortcut, keep
heading forward through a small alley right to the checkpoint.

Make a hard left afterwards, then a right, and then another right to the next
checkpoint. This checkpoint is the beginning of a large figure 8 shown simply
in this diagram:

   ,->--(3)->--.         +-------------------+
   |           |         |        KEY        |
   |           V         +-------------------+
   A           |         | (#) = checkpoint  |
   |           |         |   A = up          |
   ;-<-(2&4)--<:         |   V = down        |
   |           |         |   < = left        |
   V           |         |   > = right       |
   |           A         +-------------------+
   |           |         Start by hitting 1-3 and then loop your way back
   '>--(1&5)->-'         around to hit 4 and 5 the using the same directions.

After hitting the fifth checkpoint, take the first right and then another right
to the next checkpoint. While hitting this, make a hard left back into the
alley you once came out of for a slight shortcut. Hit the checkpoint in the
distance and take a left. Make a right at the T and follow this road to the
last checkpoint. You may want to use your nitrous on this straightaway. After
hitting it, keep on this road, which will lead you right to the finish.

Reward(s): Cohete

---------------
Weight Training
---------------

Recommended Vehicle: Cohete
Opponent Vehicle(s): None

Strategy: This isn't much of a race rather than a crash course in motorcycle
racing. Basically, you start near the northwest corner of the map and you must
get to a checkpoint near the southeast corner and back in under 4:20. This
isn't hard at all and requires no strategy. Just get familiar with the bike and
its maneuvers because you will need them for the next race.

--------------------
Flight to the Finish
--------------------

Recommended Vehicle: Cohete
Opponent Vehicle(s): Monstruo, Citi Turbo

Strategy: Personally, I hate using motorcycles and this is the only race that I
did use one because it is extremely hard to with the cars you have now. Anyway,
from the start, head forward to the first checkpoint and enter the right side
of the highway. Follow it until the next checkpoint, which leads off the
highway and back on again. Keep following the highway until to another
checkpoint, which leads to the exit ramp. Slow up and take a hard right when to
get on the road leading to another checkpoint at the entrance to the airport.
Follow the road as it makes two left turns, avoiding the number of cars that
pull in front of you, hit the checkpoints, and then drive through the
checkpoint up ahead. Shortly after, veer left at the fork and follow the curve
to another checkpoint. You will end up going around the airport again, but this
time on the lower level. Hit the checkpoint at the top and continue on the road
leading out to another checkpoint at the entrance.

Follow this road as it curves to the left and take the first right after the
curve onto a road leading to the next checkpoint. The cops will spot you now,
so be aware of their presence. Take a left at the checkpoint and then the first
right. Veer to the left and bust through the glass for a shortcut through a
building. Veer left again onto the road and hit the checkpoint in front of you.
Follow the road a bit and look out for a little alley to the right after the
road bends left. Go through there for a little shortcut to the next checkpoint.
Veer right back onto the road and follow the road as it goes around a curve.
Slow up and take the curve a little sharply and go into the grass where the
checkpoint is. Head back onto the road on the other side and follow it down to
the final checkpoint. Keep on this road as it bends left and take the first
right you come to. Continue forward but veer to the left a bit to enter the
construction site, and drive up the large ramp in front of you.

Reward(s): Citi Turbo

                                =-=-=-=-=-=-=-
                                    HECTOR
                                =-=-=-=-=-=-=-

Vehicle: Monstruo

Finally, find Hector and his phat Monstruo on the city map, the last available
racer. He is another stereotypical angry Mexican (like Maria) looking for a
fight. Follow him to the race point and get ready to flee from the fuzz.

-------------
Lose the Cops
-------------

Recommended Vehicle: Citi Turbo
Opponent Vehicle(s): Monstruo (just Hector), LA Cop Car

Strategy: For some reason it just started raining in Los Angeles. Anyways, this
isn't really a race. You virtually have no opponents save for the LAPD, who are
all over you. Your objective is to lose the cops before you reach the finish
and you have 5 minutes to do so (actually a really long time). You actually
aren't required to lose the cops, as if you don't, you just have to deal with
them in the next race. I picked the Citi Turbo for this "race" for no real
reason, as you can easily lose the cops with the Cocotte.

The route I chose, which worked nearly all the time, starts off by going
straight at the start and taking a right at the end of the road. Continue
forward and hit the little ramp shortcut over the canal. You usually have lost
the cops by now. Continue down this road and take a right at the end right
before the canal. Another cop will spot you but he is going the opposite way,
so if you hurry, you can lose him. Take the first left and head over the bridge
across the canal. You may want to nitrous now to ensure losing the cop. After
you cross the bridge, veer off to the right and take the ramp up for another
shortcut right to the finish.

-----------
Block Party
-----------

Recommended Vehicle: Citi Turbo
Opponent Vehicle(s): Monstruo

Strategy: This scattered checkpoint race can be very difficult as it is in the
rain and your opponents' Monstruos are very good cars. Choose the Citi Turbo
for this race to have an edge in handling, as the Citi Turbo is FWD and FWD
cars tend to handle better in the rain. From the start head right out of the
area that you are in and take the first left. Head all the way down to the
checkpoint and take a right. Hit the next checkpoint in front of you and take a
hard left at it. Follow this road to the next checkpoint then veer off to the
right, cutting through the parking lot to another road. Instead of following
this road down to a checkpoint ahead of you, take the first left, cutting the
corner, to another checkpoint. Hit it and take a right to yet another
checkpoint, and then a right at that to hit the checkpoint that was once ahead
of you.

After driving through it, keep heading forward to a checkpoint in the distance.
This straightaway is good for a nitrous boost. Hit the checkpoint and take a
hard right. Follow the road as it curves to the left and take a right where it
ends before at the canal. Hit the checkpoint in front of you and make another
right, follow this road as it curves around, and hit another checkpoint. Hit it
and take a right (cutting through the glass may make you miss it). Keep heading
straight on this road, go in and out of the canal, and hi the checkpoint at the
end of the road. Make a right at it, hit the next checkpoint and make another
right. Hit the final checkpoint ahead of you and the finish should appear
shortly afterwards.

Reward(s): Slipstream Turbo maneuver

-------------------
Slipstream Chicanes
-------------------

Recommended Vehicle: Citi Turbo
Opponent Vehicle(s): Monstruo

Strategy: This race isn't too bad, but it can be hard. It's fairly long but the
checkpoints are fairly easy to find and the race is pretty straightforward. If
you know the map pretty well you shouldn't have much trouble once you get a
feel for the race, but your opponents are good and have much better cars. The
Citi Turbo is a good choice here as the race contains fairly decent
straightaways throughout, and the Slipstream Turbo maneuver you just unlocked
is very helpful.

At the start, head straight to the first checkpoint. Utilize the Slipstream
Turbo technique right at the start to get and early lead. Some other racers
will join from the right. Drive through the checkpoint and continue heading
forward. Take the next right to a checkpoint and continue to head straight
after hitting this one. Take the next left to the next checkpoint, which you
should turn right at.

Follow this road for a while as it bends left then right, and take the first
left after it bends to the right. Hit the checkpoint in front of you and take
the next right after it, cutting through the little parking lot on the corner.
Drive through the checkpoint up ahead and follow the road as it curves around
and down, hitting the next two checkpoints. After the curve, veer left and take
the road heading up to get to another checkpoint. Hit it and slightly veer
right onto that side street.

Follow the road as it curves to a checkpoint and take a left at the gas station
a little ways down. Hit the checkpoint in front of you and continue down on
this road, taking the first right after the overpass. Take a left where the
road comes to a T and follow this street to the final checkpoint. Continue on
this road as you cross a bridge over the canal. After the bridge, veer left to
take the ramp to rooftop shortcut right to the finish.

Reward(s): Monstruo

          **--**--**--**--**--**--**--**--**--**--**--**--**--**--**
              L o s   A n g e l e s   C i t y   C h a m p i o n
          **--**--**--**--**--**--**--**--**--**--**--**--**--**--**

                                 =-=-=-=-=-=-
                                     DICE
                                 =-=-=-=-=-=-

Vehicle: Jersey XS

After beating Hector and winning his car, choose to Continue Career with New
Vehicle and you will be throw into the last set of races to become the Los
Angeles city champion. Dice is your main opponent in these races and he's a
mean, hardcore Japanese racer with his import (which looks like a Dodge Viper).

---------
Crossover
---------

Recommended Vehicle: Monstruo
Opponent Vehicle(s): Jersey XS

Strategy: This is one of my favorite races because it is a good test of skill
and reflexes. I often replay this race in Arcade Mode just because it is so fun
and is an overall great race. The race isn't too hard, and, while your
opponents' cars have better acceleration, the Monstruo beats it in top speed,
which is a good benefit to have. Just be wary of the close checkpoints near the
beginning, and use your map a lot, and you shouldn't have very much trouble
once you learn the race. This race is quite long, compared to any other race
you have done so far, but try not to get frustrated and keep racing.

From the start, head forward to the first checkpoint and take a right soon
after. At this turn, either make a rather wide right or a fairly tight one
because there are little buildings in the middle of the road. But then again,
don't take the turn too tight or wide because of the palm trees that line the
sides of the road. Hit the checkpoint ahead and make a left to the next one.
Hit it and go up hill as the road curves to the right and hit the next
checkpoint. The next six checkpoints are very close together and you must weave
across the median and between trees a few times to hit each one. The first one
is to the left, second to the right, third to the left, etc. At the third
checkpoint, watch out for the police chopper spotlight. The sixth checkpoint us
at the end of the straightaway and is positioned in the center of the road. Hit
it and follow the road as it goes down and curves right to another checkpoint.

After hitting it, keep on this road to hit another checkpoint. The cops will
start to chase you at this checkpoint, so be wary of their presence. Follow the
road as it curves around to the right to spot another checkpoint. Slow up when
you are about to hit it and make a hard right onto the exit ramp up to the
freeway. Notice I said exit ramp, rather than entrance ramp. You will be going
against a little high-speed traffic so rely on your reflexes and be prepared to
weave. Hit the checkpoint ahead once you are on the freeway and then continue
on it to another checkpoint. Hit it and veer to the right, crossing over to the
other side of the freeway when there is no barrier. Drive through the
checkpoint and hit the next one right in front of you, leading you onto a
redirecting road. Hit the checkpoint at the end of it and continue forward to
the next checkpoint at another redirecting road. Follow the curve to the next
checkpoint at the end of it, and when you get back onto the freeway, veer to
the left, crossing over the freeway again to yet another checkpoint at a
redirecting road. Drive through the checkpoint at the end and continue forward
to the last checkpoint leading to a redirecting road.

Hit the checkpoint at the end, and once you are back on the freeway, slow up
and avoid the orange barrier thing. But once you are past it, veer left sharply
to fly off the freeway and through the checkpoint. Use Weight Transfer in mid-
air to straighten your car before you land. Head out the gate up ahead and veer
left onto a road with the next checkpoint. Hit it and make a left and follow
this road as it curves left to another checkpoint. After getting it, veer left
off the road and bust through the glass into a building for a shortcut. Once
you bust through the other side, veer right, past the stairs and head through
parking area to the next checkpoint. Hit it and veer right back onto the road.
Continue down this road for a little and take the second left to a checkpoint.
Hit it and take a hard right into an alley to get another checkpoint. Keep
heading forward, through a little parking area and jump through the glass to
the checkpoint ahead. Head to the next checkpoint as you land, hit it and veer
right, cutting a corner to the road ahead.

Stay on this road as it curves to the right. Hit the checkpoint on the bridge
over the canal and then hit the next checkpoint on this road shortly ahead.
Take a left at it and continue along this road to another checkpoint, at which
you should slow up and take a hard left up onto the freeway. Hit the three
checkpoints on the freeway, weaving through traffic, and the fourth should lead
you off the freeway. Slow down a bit and make a hard left onto the street,
hitting the checkpoint ahead. Keep on this road to get to the next checkpoint
after the bridge over the canal. Make a hard left at it and drop down into the
canal. Hit the checkpoint down in there and use one of the ramps to get to the
next part of the canal. Hit the checkpoint ahead and follow the canal around to
the right. At the final checkpoint, slow up and make a right into a little
tunnel to the finish.

------------------
Droppin' Knowledge
------------------

Recommended Vehicle: Monstruo
Opponent Vehicle(s): Jersey XS

Strategy: I also enjoy this race. It can be pretty confusing at times but
again, once you learn and get a feel for the race. You shouldn't have too much
trouble. There are some long straightaways in this race, and the Monstruo
should be your car of choice again, with the highest top speed. This is another
rather long race so just stick with it to learn its ins and outs.

You start in the tunnel area where you finished the previous race. At the
start, go forward a block and veer left to hit a ramp shortcut to another
street. Every other racer also takes this shortcut so try and get a Slipstream
Turbo off in there somewhere. Veer a little right onto the street in front of
you and stay on it for a long time. It seems as if it won't lead to the first
checkpoint but it curves left three times and leads almost directly to the
checkpoint. After the third curve, the road will head down and a little right.
Take the second right after this to the first checkpoint. Hit it and take a
right. The cops will be all over you now. Keep heading forward onto the really
curvy, hilly road and keep on it for a while, avoiding any cops that you come
across. Eventually, you will come to a checkpoint. Hit it and continue further
on the road. You will want to take a right at the stop sign, but continue
forward and the road will curve around to the right.

When you get to a T intersection, veer slightly to the right and bust through
the gate for a shortcut to the other side. Once out of the alley, head to the
left, through the grass, trees, and rocks and get back onto the road. Hit the
checkpoint ahead and make a left onto another street. Take the first left and
then the first right you come to. Follow this road and make a left right before
the canal. Then take the first right to the bridge over the canal, hitting the
checkpoint. Take the first right after the bridge and follow this road, making
a right at the T intersection. Now follow this road a bit and take the first
right after the overpass to the next checkpoint. Make another right after
hitting it and keep on this road for a very long time. Eventually you will
reach the canal.

Drop down into it but veer to the right to get onto the street to the right of
the one ahead of you after you get out of the canal. Hit the checkpoint at the
end of this street and make a left. Then make another left and head straight
across the canal to a long straightaway leading to the next checkpoint. Either
of these long straightaways is perfect for a nitrous boost. Hit the checkpoint
and continue straight to the final checkpoint. At it, veer to the right and
bust through the glass into the building at the corner of the intersection.
Drive straight through it to a construction ramp and fly through the finish.

Reward(s): Jersey XS, Two-Wheel Driving maneuver, Los Angeles City Champion

---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---
:::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::
---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---
                             ___
                            |___|  _    __     __
                            |     /_\  |__| | |__
                            |    /   \ |  \ |  __|

Street Report: Old-world cobblestone streets are well preserved, but still
don't provide the traction afforded by modern day pavement. Like much of urban
Europe, city streets are a network of avenues, circles, and narrow alleyways -
helpful when in need of shortcuts.

Traffic Study: Known for their etiquette and enduring nationalism, Parisians
are resentful reckless Yankee scofflaws. Commuter traffic is not at all
accommodating to street racing. Congestion is mostly limited to daytime,
however, nightlife crowds causing foot and vehicle traffic are a predictable
constant.

                                 =-=-=-=-=-=-
                                     BLOG
                                 =-=-=-=-=-=-

Vehicle: Boost

Blog is the only available racer on the Paris city map at this time. Find the
trendy British racer, who sounds like he was taken right from the movie Snatch,
and follow him to the race point.

--------------
Eiffel Visions
--------------

Recommended Vehicle: Jersey XS
Opponent Vehicle(s): Boost, Stadt

Strategy: This is your first Paris race, and it can be a tough one. You may
notice that the handling in Paris is a bit looser than Los Angeles. Also,
traffic can be a major bitch. There are many narrow alleyways and roads in the
city so your driving skills need to be keen. Every car, excluding the city
champion's car, has two nitrous available. This might change your strategy a
little, but you now have an extra boost. I always recommend saving at least one
for near the finish.

At the start, you should see the first checkpoint in front of you a ways and
your competitors spread out amongst you. At the go call, head straight forward
to the first checkpoint. I do not recommend using Slipstream Turbo here at the
beginning, as you need to pull a 180 at the first checkpoint. Slow up before
getting the checkpoint and try to be turning while grabbing it. Start heading
straight back from where you came towards the next checkpoint. You may want to
use a nitro here or try and pull off a Slipstream Turbo to get back up to
speed. Hit the checkpoint ahead and make a right to another checkpoint, which
you should make a left at. Stay on this road as it goes into an alley and make
a veer left once you get out to hit the checkpoint. Now make a sharp left onto
the street near the alley.

Follow this road as it goes up and at the intersection, veer to the right to
hit the next checkpoint. Get on the road to the right of the previous
checkpoint and stay on it for a long time, avoid the many vehicles on the road.
I find that it helps to stay on the little pinkish orange medians in the road
to avoid traffic. No one drives there so it is a straight shot through traffic.
Anyways, the road will bend to the left after a while and come to a circle area
(very common in Paris). Veer to the right to grab the checkpoint and keep
heading left around the circle to grab another. Keep heading left a little more
and leave the circle on the road you came in on. Head straight forward to
another checkpoint and veer to the right a little after hitting it to enter a
ramp shortcut.

When you are about to go off the ramp, do not aim straight for the checkpoint.
Instead, aim to the left a bit so that you land on the road level to the
checkpoint (aiming at the checkpoint will land you on a road lower than the
checkpoint). On this road, make the first right to the checkpoint and then
another right. You should be heading for the Eiffel Tower now. A little before
you get to it, veer off to the right to get onto a road leading to the final
checkpoint. Hit it and stay on the road as it curves to the left straight to
the finish.

--------------
Rooftop Vistas
--------------

Recommended Vehicle: Jersey XS
Opponent Vehicle(s): Boost, Stadt

Strategy: This race can also cause you some problems, but it gives you a good
feel for Paris. This race is very long, longer than either of Dice's races. I
find that it is best to hang back a little, let your opponents make their
mistakes, and run a solid race to claim the victory. Again, traffic can be a
pain, but it also hinders your opponents.

From the start, head straight and follow the road as it bends to the left to
the first checkpoint. Stay on this road for a while longer, past the church,
and you will come to a bridge. Take the first right after the bridge to the
checkpoint. Slow up upon hitting it and make a left, busting the gate into a
little tunnel for a shortcut right to the next checkpoint. Take the large red
ramp in front of you and head left when you land to another checkpoint. Veer
left again and make a left when you get back onto the road. Veer to the left
slightly to hit the next checkpoint leading to a ramp up to a building.

Hit the checkpoint up ahead, then slow down and make a U-turn to a path leading
down and out of the building. Drop down out of the building and make a right at
the checkpoint ahead. Continue on this road and veer slightly to the right at
the Y intersection to hit the next checkpoint. Continue in this area to another
checkpoint and then take the right path where it splits to a third checkpoint.
You will go off a little ramp to another rooftop. Drop down off this rooftop,
fly through the next checkpoint, and get out of the area through one of the
arches, making a left onto the road.

Follow this road as it bends to the right and hit the checkpoint. Continue a
little further after hitting the checkpoint and make a sharp left where the
road ends. The narrow road will curve around to the left straight to another
checkpoint. Stay on the road as it bends to the left and you will come to
another circle area. Make a right at the circle to get onto another road and
hit the checkpoint all the way down near the end of it. Continue after hitting
it and make a left at the Y intersection. Then make the first left and hit the
checkpoint ahead. Continue on this road to hit another checkpoint further off.
At this checkpoint veer left, staying to the right of the columns, and follow
this area as it curves around to the left. You should see another checkpoint
leading to an alley as you are coming back onto a street. Hit it and enter the
alley.

Follow it as it bends left and right to another checkpoint and make a right.
You should see another checkpoint ahead at the entrance of an alleyway. Grab it
and again enter the alley, but slow down as it bends to the right. Look for a
red P sign and a tunnel to the right of it. Veer right and go down into the
tunnel and make a right on the checkpoint. You are now on the Paris mini-
freeway (there is another, bigger freeway). Stay on it for a while until you
see a checkpoint on a bridge over the water. Slow up and take the exit ramp to
the right, and then make a left to the final checkpoint. Stay on this road past
the intersection and make a left into an alleyway marked with another red P
sign. Follow this alley and veer to the right as you come to a clearing with
the large church. Head up the ramp into the church and bust out the doors on
the other end where the finish lies.

Reward(s): Boost

                                =-=-=-=-=-=-=
                                    JULIE
                                =-=-=-=-=-=-=

Vehicle: Bryanston V

Now find Julie, a hot French chick (I'd tap it) with a sexy accent, and her
twin sister, Jewel, who seems a bit more rugged. Follow their Bryanston V to
the race point.

----------
Twin Turbo
----------

Recommended Vehicle: Boost
Opponent Vehicle(s): Bryanston V, Alarde

Strategy: This is a relatively short and easy race, thankfully. It is the first
of the scattered checkpoint races in Paris but it isn't too hard to come away
the victor, if you go the shortest route. At the start, all the Alardes seem to
go the left path, while Julie and her Bryanston Vs take the right path, which
is faster. Take the right path at the start, following the Bryanston Vs, and
hopefully getting off a Slipstream Turbo. Follow this path and hit the three
checkpoints on it before the road bends to the right.

Continue on this road and after you cross the bridge, veer left and take a
diagonal route to a checkpoint in an alleyway. Hit it and make a left at the
one ahead of it to a new alleyway with another checkpoint. Hit it and veer left
to another alley and veer right onto the street once you are out of it. Make a
hard left at the checkpoint in front of you onto a two-lane street. Hit the
four checkpoints along this street, avoiding the construction barriers near the
end, and once you are back to the circle area you started at, head to the ramp
in front of you to the finish.

-------------
Rollercoaster
-------------

Recommended Vehicle: Boost
Opponent Vehicle(s): Bryanston V, Fripon X

Strategy: This race really isn't very hard nor is it long like Blog's second
race; it's actually quite fun. You start off staring at the back end of a
Fripon X. At the go call, accelerate quickly and get a Slipstream Turbo off
before the first checkpoint. Hit it and make a sharp right onto a little two-
lane side street. Make a right at the next checkpoint and head straight towards
the one ahead. Veer to the right slightly while hitting it and take the ramp up
to the building, but instead of making a U-turn, follow the curve around to a
ramp shortcut leading to the next checkpoint. Fly through it and once you get
out of the alley, veer to the right sharply to get on a cobblestone road.

The road will soon come to a clearing where you should swing out to the left to
grab the checkpoint and then turn back and take the first right to another
cobblestone alleyway. Follow it to another checkpoint and then veer left,
busting through the gate to get onto the freeway. Hit the checkpoint ahead and
then pull U-turn, entering the area where the gas pumps are. Take the ramp over
to the right and hit the checkpoint. Make a sharp right to another checkpoint
and then another right, into the alley you were once in. It will lead you to
the clearing you were also at once before.

You should see the blue column of a checkpoint off in the distance. Time for a
MASSIVE jump. Notice the large set of stairs and the steep grass hill leading
up to the basilica? They act as a major ramp. Hit it with all you've got,
including nitrous and launch up to the checkpoint. You won't actually hit it
but you'll be close. I recommend aiming to the right a little and landing on
the little street there, then heading left to the checkpoint, but you may land
wherever. Hit the checkpoint and get onto the diagonal street leading
downwards. Once you come to a road, veer left a little and get on another
street. Pass through the arches and veer left to hit a ramp straight to the
finish.

Reward(s): Bryanston V

                                 =-=-=-=-=-=-=
                                     PRIMO
                                 =-=-=-=-=-=-=

Vehicles: Vortex 5, Schneller V8

Now locate Primo, the Italian, slick-haired, daytime business man/nighttime
street racer, and flash your lights at him. Follow his Vortex 5 to the race
point and get ready to race.

------------
Seine Insane
------------

Recommended Vehicle: Bryanston V
Opponent Vehicle(s): Vortex 5

Strategy: Yet another scattered points race, this race can be quite difficult
due to the heavy traffic on the Paris mini-freeway, where the majority of the
points lie in this race, and the fact that your opponent's cars are Tokyo level
cars. Luckily, they don't seem to be racing to their fullest potential, but I
could be wrong. Remember to take this race fairly slow along the mini-freeway
and avoid as much traffic as possible to ensure your victory.

Start off by going straight forward to the checkpoint ahead in the alleyway.
Follow the alley a little to the left and hit another checkpoint under and
arch. You should come to a little clearing with the church to you right. Keep
heading straight to a checkpoint ahead and continue further on this street to
another checkpoint. Hit it and make a sharp right onto another street, which
you should follow as it curves a little left to a checkpoint. Make a hard right
just after it to another checkpoint leading down to the mini-freeway.

Again, be wary of the traffic that litters this two-lane freeway, as well as
the other racers you cross paths with at different times. Stay on the mini-
freeway for a LONG time and you should hit the remaining 14 checkpoints (though
the 14th is actually just off the mini-freeway). Some of the checkpoints require
you to use exit ramps as jumps to get checkpoints while maintaining speed. Here
is a little diagram of the mini-freeway, plotting the remaining checkpoints in
the race:

             ,-(8)---.----------,--o(11)-.
            /         '(9)-(10)'          o            +-------------------+
           /                             (12)          |        KEY        |
         (7)      ,-(2)-------.             \          +-------------------+
         /       /            (1)            \         | (#) = checkpoint  |
        /       o               \             \        | *** = entrance/   |
      (6)     (3)               |              \       |       exit point  |
      /       /                 |               o      |   o = exit ramp   |
     |       /                  \              (13)    |       jump        |
     |     (4)                   \                \    +-------------------+
    (5)----'                      \               |
                                   \             *** <----- Where you exit
                                    \            (14)
          Where you enter -------> ***

Look out for checkpoints 9 and 10 as you can easily pass them up. Shortly after
grabbing eight, look for a little area off the left right after an overpass and
before a little tunnel. Veer to the right into that area, nab the two
checkpoints, and veer left back onto the freeway. Exit the freeway to hit
checkpoint 14 and make a left where the road ends shortly after. This narrow
road will curve around to the left twice. Soon after the second curve, make a
right into an open area, right before the long pink ramp, and head straight
towards the finish.

------
Swerve
------

Recommended Vehicle: Bryanston V
Opponent Vehicle(s): Schneller V8, Boost

Strategy: Primo decides to switch to his Schneller V8 instead of cheating with
that Vortex 5 again. It is a lot slower off the line, but it has a much better
top speed, which is needed in this race. It isn't too entirely hard but it can
be a bit tricky at times. A majority of the race is on the freeway, so your
best bet here is to go with the Bryanston V, which has the highest top speed.
From the start, you will notice on your map that the first checkpoint is a
little behind you and to your right. You could turn your car around while
burning out and head the other way for a slightly faster route, but it really
isn't necessary. Simply head straight and make a right onto the road. You will
come to a circle where you should head right at onto another road with the
first checkpoint. Hit it and continue forward, veering to the right when you
come to the Y intersection at the end, which takes you to the real Paris
freeway.

Either head down the far left entrance ramp or bust through the gate down to
the freeway (making sure you land on the right side), and hit the checkpoint
ahead. Look out for the next checkpoint just as the freeway bends to the left.
Veer sharply left to hit it at the entrance to the gas pump area, and head out
the other side, and veer back to the right to hit another checkpoint. You will
soon come to another checkpoint on the freeway, but notice the little arches
under the overpass. The next five checkpoints will require you to weave in and
out of these arches to hit the checkpoints like so:

                                                    +-------------------+
   ----<-----(2)-----<-------(4)-----<--            |        KEY        |
   ====/\=/\=/\=/\=/\=/\=/\=/\=/\=/\====            +-------------------+
   --(1)----->-------(3)------>---(5)---            | (#) = checkpoint  |
                                                    | === = highway     |
                                                    |       divider     |
                                                    |  /\ = arch        |
                                                    | <,> = flow of     |
                                                    |       traffic     |
                                                    +-------------------+

Checkpoints 4 and 5 are closer together than the rest of them so slow down if
necessary. After hitting those five checkpoints, continue on freeway and hit
another checkpoint just ahead. The next checkpoint will be on an overpass, so
slow up and take the exit ramp off and make a left at the top to the
checkpoint. Continue forward to another, smaller circle and veer right about 45
degrees to another road with the next checkpoint. Hit it and make a right. Grab
the checkpoint ahead and take the little alley it leads to off to the right.
Keep on this fairly straight alley and you will be brought to another
checkpoint just on the freeway again. Bust through the gate and fly through it,
landing on the freeway (or in the gas pump area).

You should be against oncoming traffic now. It seems to be relatively light so
avoid all of it if possible. Hit the checkpoint shortly after the freeway bends
left. You will soon come to another checkpoint to the upper left. Take the
entrance ramp up, slowing down to gain control, and make a left at the
checkpoint. You should be heading straight towards a massive arch thing. Look
out for a little narrow, diagonal alleyway to the right after the first
intersection you come to. It may be hard to spot so look closely. Veer to the
right into it for a little shortcut right to the next checkpoint. Notice the
light brownish building to your right while entering the road. Veer of to the
right and take the tiny ramp up into the building. It will take you to a large
ramp, sending you flying through the last checkpoint and in the direction of
the finish. You will land on or just before another ramp, which you should use
a nitrous boost on to shoot to the finish.

Reward(s): Schneller V8

                               =-=-=-=-=-=-=-=-
                                   STEPHANE
                               =-=-=-=-=-=-=-=-

Vehicle: Alarde

Your next opponent is Stephane, the French nationalist, Johnny Depp look-a-
like. I thought he was gay at first but then he mentions how he will always
have more women than you. Regardless, find his slow, ugly Alarde, flash your
highs, and follow him to the race point.

--------------
Roundabout Run
--------------

Recommended Vehicle: Bryanston V
Opponent Vehicle(s): Alarde

Strategy: This scattered checkpoints race can be quite difficult as the points
are in clusters that are very spread out from each other. But your Bryanston V
should have no problem beating the Alardes once you have your route. From the
start, head straight, bypassing the Alardes, to the group of three checkpoints
at the massive arches. Hit the first and then swing around to the right to hit
another and curve left to hit the next. You should be facing about in the
direction of road, which you should take. The road will bend to the right at
one intersection. Make a left at the next intersection and hit all three points
at the circle. Then take the road you came in on, and take the second left and
then the first right.

You should be facing three archways two checkpoints ahead, and another group of
three archways further off. Hit the two checkpoints and continue out through
the other archways. You will cross a bridge and then the road will bend to the
left. Take the first right into an alley after the bend in the road, and the
veer off to the left shortly after the P sign to enter another circle with
three checkpoints. Start with the one to the right and swing around left to hit
the other two. Then take the nearest road out. Stay on it for a while as it
bends to the left, crosses a bridge, passes the church, crosses another bridge,
bends to the left again, and finally comes to the remaining three checkpoints.

Hit the one to the right first, swing around to the left to hit the other two,
and then keep winging around to make a full circle and hit the ramp next to the
large building up ahead. Once you land veer to the left to get onto a narrow
road and make a sharp right about where the P sign is (except the opposite way)
to enter a little alley. Follow it as it bends to the left and you should see
the orange column of the finish point in the distance. Once you come to a
street, veer to the right about 45 degrees to enter another alleyway, which
leads to the finish.

--------------
Over and Under
--------------

Recommended Vehicle: Bryanston V
Opponent Vehicle(s): Alarde

Strategy: This race is really awesome, for some reason. I don't know why I
enjoy it, I just do. It's a good race, what can I say? Anyways, this is a fun
race, in my opinion, and covers much of Paris not seen before in any other
race. It's relatively long, but it's an enjoyable long rather than an
excruciating long. Again, your Bryanston V should have no trouble against
Stephane and his inferior Alardes once you learn the ins and outs of the race.
Overall, it's not too tough.

You start in the middle of a half-circle of Alardes, which is cute. You can see
where the first checkpoint is, up past the steep grass hill. Just drive up
there, either on the grass or using the path to the left, and hit the
checkpoint. Veer to the right slightly to get onto the little street heading
towards another checkpoint. Hit it and veer left at it to get onto an alley
diagonal to the one you were on. Fly down the alley to a checkpoint and veer
right to get onto the road. Continue down this long straightaway, avoiding the
police roadblock, and take the right path where the road bends to an alley with
a checkpoint ahead. Slow up and make a right at the checkpoint, busting through
the gate into an underground catacomb area.

Hit the checkpoint you come to, avoiding the stone pillars, and you will come
to an open, concrete area. Veer right when you come to this opening and hit
another checkpoint leading to another route. Avoid the pillars in here and slow
up to make a hard left at the checkpoint ahead. This route will lead you out of
the catacombs to another checkpoint. Hit it and then head straight forward to
the glass pyramid. Use it as a major ramp to launch over the building and hit
the checkpoint ahead. Soon after, the road will bend to the right, and you
should see a bright red T sign to your left, indicating a tunnel. Veer off to
the left and down into the tunnel, hitting the checkpoint at the entrance.

Follow the tunnel all the way to the end, and slow up before you hit the
checkpoint. Hit it and veer off to the right into an alley with a checkpoint at
the end. Make a left at the checkpoint, avoiding another police roadblock, and
then make another left where the road ends, hitting the next checkpoint in the
process. You will soon come to where you exited the tunnel. Enter it again and
hit the checkpoint as you do. When the path splits the first time, take the
right path, and then take the left path when it splits a second time. Continue
on and you should hit a couple more checkpoints before exiting the tunnel. When
you come to the exit, again, slow up and veer to the left to hit a checkpoint
leading to an alley marked with a P.

Follow the alley to another checkpoint and make a right at it. Zoom on ahead to
the next checkpoint and make another right. At the intersection you come to,
veer to the right to get on an alley diagonal to the street you were on.
Continue on it as it climbs up to the next checkpoint, and, after hitting it,
veer to the right slightly to get on a narrow road adjacent to the church.
Follow it to the final checkpoint, and then veer left off the platform,
dropping down to the cobblestone area below. Take the center alley all the way
to the freeway where the finish point lies.

Reward(s): Alarde

                                 =-=-=-=-=-=
                                     IAN
                                 =-=-=-=-=-=

Vehicle: Fripon X, Monsoni

Next, find the Fripon X with the Aussie bloke Ian behind the wheel. Flash the
high beams and tail him to the race point.

-----------------
The Art of Racing
-----------------

Recommended Vehicle: Bryanston V
Opponent Vehicle(s): Fripon X, Boost

Strategy: I, personally, hate this race, and I think you will too. It can be
very difficult as the checkpoints are very spaced out and many are quite hard
to get to. But I will help you as best I can. From the start head straight all
the way down to the big Ferris wheel. Make sure you don't hit one of the red
carts when going through there, as they will stop you dead in your tracks. Once
you pass it, veer off to right slightly, making your way around the
obstructions to the first checkpoint. Hit it from the right (you should be
heading about towards the large glass pyramid) and veer left a little once you
get onto the road. Now make a right at the second intersection after the three
arches ahead and follow this road straight to the next checkpoint.

Take the first right after the checkpoint into an alley and stay in it until
you come to a T intersection with a breakable gate in front of you. Slow down
upon approaching this intersection and make a hard left to a checkpoint, which
you should make a right at. Continue heading straight at the T intersection
into another alley with an arch at the entrance. Follow it around as it curves
to the left and make a right when it joins with the road again. Make another
right at the intersection right before the bridge onto a road with the next
checkpoint ahead. Hit it and, instead of following the road as it bends left,
stay relatively straight and hit a ramp ahead, busting through some glass for a
shortcut to the checkpoint on the other side.

Hit the checkpoint and then make a left and then a right to get out of the
area, passing the Ferris wheel again, and onto the main street where you
started the race. This is quite a long straightaway so use of nitrous is
recommended. Hit the checkpoint under the massive arch thing then veer right to
a road diagonal to the street you were previously on. Follow it around as it
bends to the left to another checkpoint. Soon after, the road will elevate
slightly. After it does so, veer off to the left, avoiding the rocks, and fly
through an open area of a building right to the next checkpoint. Upon landing,
veer to the left to get on road with the next checkpoint just ahead at the
entrance ramp to the mini-freeway.

Hit it and go down into the mini-freeway, nabbing another checkpoint ahead.
Stay on the freeway for a little while longer and you should notice that you
have passed up the final checkpoint. Don't worry, you're supposed to. Look for
the nearest exit ramp, slow up, and take it out of the mini-freeway. Pull a 180
and head back the opposite way, towards the checkpoint. Take the second right
after turning around, not the first, and then another right to the final
checkpoint. Then head straight for the glass pyramid, using it as a ramp to
lead to the finish point over the building.

-------------------
Few and Far Between
-------------------

Recommended Vehicle: Bryanston V
Opponent Vehicle(s): Fripon X, Monsoni

Strategy: This is another race that I hate because, as the race's name implies,
the checkpoints are few but far between. The checkpoints are even more spaced
out than the last race and finding a good route to them can be difficult. You
now have to face off against some motorcyclists with Monsonis. They will surely
have an advantage over you early on, but in the long run, your Bryanston's top
speed should pull through.

At the start, head down the road and take the second right you come to,
following the Monsonis ahead. Follow this road a while until it comes to a Y
intersection at the end. Make a right here and follow this road making another
right immediately after crossing the river. The road will bend around to the
left and come to an opening with the Eiffel Tower to your left. Veer left and
hit the checkpoint underneath it. Veer right slightly, avoiding one of the
bases of the tower, and then veer left back onto the road ahead.

This road will bend left and come to a little circle area. Head through one of
the three narrow arches ahead for a tiny shortcut (it seems like common sense
but some of your opponents go around) and continue on this road. It will bend
left again and then come to an intersection shortly. Make a right at this
intersection, right before the bridge, and then make a left where the road
ends. As the road curves right, you should notice an open area with a fountain
and a checkpoint to your right. Veer out into this area and grab the
checkpoint, then continue left around the structure in the middle until you
spot a little road ahead of you.

Take it and follow it as it curves to the left, passes the church, goes under
an arch, and then turns into a cobblestone road. Stay on this cobblestone path
and continue heading straight after you cross a road. The path should end
shortly afterwards and you will fly onto a stationary boat in the river. Veer
left upon going off the ramp at the end of the boat (using nitrous if need) to
launch towards three arches for a sweet shortcut. Go through one archway to a
second, and after the second archway, make a left at the T intersection. Now
make a right at the first intersection you come to and it should bring you to a
circle area with a checkpoint. Swing around to the left, hitting the
checkpoint, and then back to the right around the circle and take the first
road you come to (to the right from the road you came in on).

Follow this small street upwards and past the church, and when it comes to a
curve, continue forward and fly down the hill. When you land, veer to the right
onto the cobblestone road and into a little alley. Make a left when you come to
the road, and follow it around as it curves to the right to the final
checkpoint. Make a right at it and stay relatively in this direction for quite
a while. At the circle area, veer to the right slightly to get onto another
road ahead. Stay with this road as it bends left then right and crosses over a
bridge. At the T intersection right after the bridge, veer to the left and you
should see the orange finish point at the end of an alley. Go through the alley
straight to the finish.

Reward(s): Fripon X

---------------
Monsoni Monsoon
---------------

Recommended Vehicle: Fripon X
Opponent Vehicle(s): Monsoni

Strategy: Even though you have Ian's car, he's not quite finished with you yet.
He switches to a Monsoni and rides with his fellow bikers in this race, and he
can be tough. This race also has checkpoints that are fairly spread out, but
the routes to them are more direct, making the race less difficult. At the go
call, head straight into the alley ahead. Your new Fripon is fast, but you will
still get burned by the crotch rockets. After racing with the Bryanston V for a
while, you will notice that the handling of the Fripon X is not as tight. You
can manage, however, as this race does not demand to many sharp turns. Once you
are out of the alley, veer left onto the road and make the first right to the
first checkpoint on the bridge. The road will bend left and then right,
crossing another bridge, and come to a circle area. Swing around to the right
to hit the next checkpoint and then veer right onto the street you come to
after hitting it.

Continue down this street for a while and make a hard left where it ends at a Y
intersection. Hit the checkpoint ahead and continue forward, though you may be
tempted to make a left. The road will curve to the left and then come to a long
straightaway. I can't tell you exactly where to turn to the next checkpoint but
keep an eye on your map and make a left at the correct side street. Hit the
checkpoint ahead and make a right onto the street immediately before the
arches. Take the first right you come to, hit the checkpoint ahead, and
continue forward to a circle area with the next checkpoint. Hit it from the
right and then swing left to get onto the road leading to the freeway. Hit the
checkpoint ahead and make a hard right onto the freeway entrance ramp and down
into the freeway.

Hit the first checkpoint you come to and veer left under one of the many arches
to crossover onto the other side of the freeway, against traffic. Hit the
checkpoint ahead, then again veer right under any of the arches to get back to
the right side of the freeway. Hit the checkpoint ahead, and after the road
curves to the right a little, veer off to the right to enter the gas pumps area
where the next checkpoint is. Avoid the cars and pumps, hit the checkpoint and
veer left back onto the freeway. The next checkpoint is off the freeway, so
take the exit ramp up, slow down a bit, and make a hard right at the
checkpoint. Take the left path at the fork ahead and follow this straightaway
down to a large circle area.

Veer left or right around the big pillar statue in the middle and head to the
little street going the exact same direction as the road you were previously
on. Make a right at the first intersection you come to, right before a bridge,
and hit the checkpoint ahead. Take the first right you come to and follow this
narrow road for a ways. Make a right after at the intersection after you cross
a bridge to the final checkpoint, and then make the first left into an
alleyway. Look for a P sign ahead and when you do, slow up and make a left
right after it down into an underground area. Head left again and head straight
for the finish.

Reward(s): Monsoni

                                =-=-=-=-=-=-=
                                    FARID
                                =-=-=-=-=-=-=

Vehicle: Stadt

The last available racer on your city map is Farid, big-eared, uni-browed
Algerian. Flash the highs and follow his ugly Stadt to the race point.

-----------------
Catacomb Criminal
-----------------

Recommended Vehicle: Fripon X
Opponent Vehicle(s): Stadt (just Farid)

Strategy: Wow this race annoys the hell out of me. It is, in my opinion, one of
the worst, if not the worst race in the game. This is mainly because I despise
the catacombs. They piss me off because they are so narrow and bumpy making it
hard to control your vehicle, especially at 100+ mph speeds. Plus, there are SO
many obstructions; it's not even funny. You're bound to run into some sort of
pillar or column down there more than once. Also, navigation can be quite
confusing, as you never know which way one path might come out.

Anyways, back to the race. At least Farid is driving a crappy Stadt, which you
should easily burn in your Fripon X, and he seems really slow. You won't want
to use your new Monsoni in this race, if at all, because motorcycles and
catacombs don't get along. At the start, head straight forward through the
tunnel, avoiding the pillars in the middle of the path. Bust through a couple
gates and the tunnel will curve to the right a little bit. You should see a
large concrete column in front of you in an open area. As you come to the
opening, veer right and then back left, avoiding the columns, to a catacomb
entrance ahead. As you start to head up hill, look for the first checkpoint up
ahead, outside of the catacomb. Slow up when you are about to hit it and make a
right, immediately after hitting it, into another catacomb (BAH!!).

Continue in this tunnel, hitting the checkpoint as it curves to the left. When
you come to another clearing with large columns, veer to the right and enter
the catacomb in that general direction, avoiding the massive columns of course.
This catacomb will curve to the left a couple times and then join with an
alleyway. Bust through the gate at the end and make a hard left at the
checkpoint. Make your way through the alley until it comes to a street, which
you should veer left onto. Take the second right you come to and head through
the arches ahead. Veer to the left, past the glass pyramid, and hit the
checkpoint at the entrance to yet another catacomb (NOO!!). Hit the checkpoint
and bust through the gate into the tunnel.

Head forward and you will come to a small opening with a single pillar in front
of you. Swerve to the left or right to avoid it and continue on ahead. You will
come to a similar opening shortly after. Again swerve left or right to avoid
the pillar and then hit the checkpoint ahead. The tunnel will now head upwards,
meaning that the exit is up ahead. Bust through the gate and you will come to a
clearing where the church is. Veer to the left a bit and get on the side road
to avoid the church. Stay on this path until you come to another clearing with
a fountain and the next checkpoint to your left. Veer off to the left to hit
the checkpoint and then pull a 180 and head back to the road you came out on.

Head straight back on this road and you will come to an archway beginning the
cobblestone road. Veer right as it curves to hit the final checkpoint at
another archway. Continue heading straight towards a gap in between buildings
and fly onto the stationary boat in the river. Use the ramp at the end to
propel yourself towards the three archways, and pass through either one of
them. You should see the finish point in this area. Head towards the trees in
the middle of the circle and then make a left to the finish.

-------------
Lose the Cops
-------------

Recommended Vehicle: Fripon X
Opponent Vehicle(s): Stadt (just Farid)

Strategy: What is it with Mexicans/Spanish and having to lose the cops in this
game? Is it just me, or are there some heavy stereotypes here? Anyways, like
the previous Lose the Cops "race" with Hector, your objective is to get the
Paris police off your tail before you reach the finish point and before the
time limit expires. This time, however, you are not placed on opposite ends of
the city from the finish point as you were in LA. But you also only have 2
minutes to complete the race.

The police are a lot more cunning this time around, and I've had as many as
four on me at once. It wasn't a pretty sight. But I have found the perfect
route to lose the cops...through the catacombs. (The catacombs?) Yes, the
dreaded catacombs. But this time, you don't have to race through them at super
speeds. Anyways, at the start, using a Burnout, turn your car around 180
degrees so that you are facing the entrance to a catacomb. Go down into it and
you will come to an underground opening quite soon. Slow up and make a right
once you reach this opening and head into another nearby tunnel. Follow this
path to another opening and again head right. Avoid the large columns and make
your way to another tunnel. Follow this tunnel as it curves to the right and
bust through the gate at the end.

After coming back outside, immediately make a left to another catacomb
entrance, busting through the gate. Follow this catacomb as it comes to another
opening. Avoid the large columns and head into the tunnel at the other end.
Stay with this path as it curves around to the left and bust through the gates
ahead, crossing the road then entering another tunnel ahead. Follow this tunnel
straight to a road, which you should make a left at. Take the first right you
come to onto a cobblestone road and head left at the clearing towards the
church and the finish point. Use the stairs to launch you up to the finish.

Reward(s): Stadt

---------
Extortion
---------

Recommended Vehicle: Fripon X
Opponent Vehicle(s): Victory (just Owen)

Strategy: Finally, a bearable race after so many horrible ones. Apparently
Farid has some "information" in his car that some inspector named Owen wants to
get to in Farid's Stadt (though you shouldn't use it); so he races you for it.
This race can be quite tough given that his Victory is a somewhat better than
your Fripon X in terms of acceleration. But he is your only opponent and
traffic is light so you don't have as much to worry about in this race. At the
start, you will be facing the church. While doing a Burnout, turn your car to
the right about 45 degrees or a bit less. Jump up the little hill to a small
road and follow it around to the left. When you spot the first checkpoint, veer
to the left to hit it and take the little cobblestone street that it leads to.
When the street levels off the first time, slow up and veer right onto a narrow
diagonal street, then make the first right.

Hit the checkpoint in the middle of this area and then continue to the other
side and make a left onto the road ahead. Follow the road as it leads downwards
to a circle area, then veer to the right a little to the next checkpoint at the
freeway. Hit it and make a left onto oncoming traffic's exit ramp and head down
into the freeway. Hit the checkpoint ahead and then pass under any of the
arches to get to the other side of the freeway where the next checkpoint lies.
Hit it and you should soon see another checkpoint ahead to the left. Veer left
across the freeway and head towards the checkpoint. While hitting it, try to
make a wide left turn and enter the gas pumps area. Take the exit ramp to the
right up to the next checkpoint and then make a right, then another right into
an alleyway.

Follow the alley and make a right when it comes out to a road. Stay on this
road as it curves to the left and take the first right onto another road. Head
straight towards the next checkpoint at the freeway, and again make a left onto
the exit ramp, heading down into the freeway against oncoming traffic. Hit the
checkpoint ahead as the freeway bends to the left and then use the archways a
little further on to get to the other side of the freeway, again, to hit the
next checkpoint. You will come to more archways in the median a little while
after hitting this checkpoint. For the last time, pass under one of them to
cross over to the other lanes of the freeway and hit another checkpoint ahead.
Continue on this freeway as it bends to the left and veer off to the left onto
the entrance ramp.

Slow up as you hit the checkpoint at the top and make a left. You will soon
come to a circle area, at which you should take the upper right cobblestone
path leading directly to the next checkpoint amongst the alleyways. Hit it and
make a left to another alley leading to the next checkpoint up ahead. Hit it
and make a right to another alleyway. Head straight, hitting another checkpoint
and make a hard left at it. Follow this alley as it bends to the right and hit
the next last checkpoint ahead. While hitting it, make a hard right, busting
through the gate to another area with a gas truck ahead. Take either the left
path for a ramp or the right as both lead to the same place, but head forward
either way onto the road ahead. As the road starts to bend to the left, you
should see a bright P sign above and archway. Make a right through the arch and
keep heading right to the finish.

Reward(s): Victory

                **--**--**--**--**--**--**--**--**--**--**--**
                    P a r i s   C i t y   C h a m p i o n
                **--**--**--**--**--**--**--**--**--**--**--**

                               =-=-=-=-=-=-=-=
                                   PARFAIT
                               =-=-=-=-=-=-=-=

Vehicle: Modo Prego

Choose to continue your career with your newly earned Victory and you will once
again be faced off with the city champion. This time, it's an older French
woman named Parfait, who once was a movie star/model and has found a new love
for street racing.

---------------
View from Above
---------------

Recommended Vehicle: Victory
Opponent Vehicle(s): Modo Prego

Strategy: Being one of the city champion's races, this race is relatively long.
Luckily, it isn't very difficult as a whole, but some parts may cause you some
trouble. The checkpoints are somewhat spread out, but the routes to them are
fairly direct and the shortcuts are easy to find if you are familiar with Paris
(which you should be by now). Your opponents' Modo Pregos are also sufficiently
faster than your Victory (and they have 3 shots of nitrous), so that adds to
the challenge; but you should be able to pull through in this race once know it
fairly well.

Before the go call, turn your car to the left about 45 degrees while doing a
Burnout. At the start, head straight towards the street ahead and veer right
onto it. Hit the first checkpoint as the road curves to the left and continue
on this road. Make a right when it ends and then take the first left. Hit the
checkpoint ahead and enter the archway with a P sign over it immediately after
the checkpoint. Make a right into it, follow the cobblestone path, and you
should come to a clearing with the church.  Veer off to the right side of the
church and continue forward, avoiding the trees, to the next checkpoint.

Hit it and make a left onto the little street just beside it. Keep heading
straight on this path, busting through the gated archway ahead. Follow the
cobblestone path straight to hit a little ramp leading to a motionless boat in
the river for a shortcut. Fly off the other end of the boat, still heading
straight, to land in a little tunnel, which you should take up. When you come
out of the tunnel, stay to the left and veer into a little alley. When it joins
with the road, veer to the left to hit the next checkpoint then veer sharply
back to the right to get on the long fuchsia ramp. Fly off the ramp and then
head left and down into a little opening. Continue heading left through small
alley and veer to the right, shortly after, when you come to the road. Miss the
corner of the building ahead to get onto a road heading the same direction as
the alley you came out of.

Follow this road as it bends to the left and make a right at the second
intersection you come to, getting on a cobblestone road heading upwards (it's
the first right after the tunnel entrance). Once the road levels off, hit the
next checkpoint ahead and then make a right onto the next street, cutting the
corner through the grass. Continue heading straight on this street when it
curves to the right and fly off the hill down to the area below. Veer to the
right once down there to get onto the cobblestone road adjacent to the
buildings. Once you come out to the street, make a left and follow it as it
bends around to the right. At the Y intersection at the end of the road, veer
to the right to get into an alleyway ahead for the start of a shortcut. Follow
the path as it goes upwards and around to the right. When you come to a large
wooden ramp with a fork at the end, take the left path right and fly through
the next checkpoint.

You will land on a fuchsia platform with glass around it, much like the huge
ramp near the beginning of the race (though it is level this time). Keep
heading straight on it and hit the ramp at the end for some MASSIVE air. You
should land in a little clearing in between buildings with some trees and
grass. Head straight out of it and when you come to the church, continue
heading straight and bust through the doors. Make a hard right shortly after,
in the middle of the church, and break through the other church doors ahead.
Hit the ramp in front of you and fly through the next checkpoint. Wow, that was
one major shortcut. After hitting the checkpoint, veer to the right slightly
and enter the archway marked with a bright P sign. Follow the cobblestone path
as it bends to the right and then continue heading straight through a gap
between buildings. Fly onto another stationary boat in the river and hit the
ramp at the end to fly towards the three archways for another shortcut.

Make your way under an arch to a little circle area and hit the checkpoint in
the center. Continue forward through the other set of arches and when you come
to a T intersection shortly after, veer to the right a bit to get onto another
cobblestone street heading upwards, but going in the same direction as the road
you were previously one (there is another road heading upwards but diagonal off
to the right; do not take this one). Slow up when you are about to hit the
final checkpoint and make a right onto a narrow street as you hit it. Follow
this little street all the way down past the church and veer a little to the
left as you fly off the road down the hill. Once you land, make for the alley
in the center of the area and follow, making a sharp left when it ends to the
finish.

----
Haul
----

Recommended Vehicle: Victory
Opponent Vehicle(s): Modo Prego

Strategy: This race is a bit more challenging than the first race, mainly
because of the fog and the traffic. The race is also longer than the first race
but the checkpoints are quite straightforward and I will guide you to the
shortcuts, though there aren't many. As I said, the fog and the traffic can be
major bitches and they can deter you severely. This race may have you
frustrated and even when you know the race perfectly, you still may not win.
Always stick with it, however, and let the computer make their mistakes, giving
you opportunities to pull ahead.

At the start of the race, follow your opponents into the alley ahead, hopefully
getting off a Slipstream Turbo quite early. When you come out of the alley to a
clearing, widely veer off to the left, avoiding the rock in your way, and swing
around into an alley marked with a P sign. You will not see it at first because
of the fog, but just wing around to the left until you find it (it is level
with the first checkpoint). Bust through the gate and enter the alleyway and
head straight towards the first checkpoint. Hit it and make a sharp right onto
the road and follow it down for quite a long way to the checkpoint off in the
distance. Hit it and stay on the road as it bends to the left and comes to a
large circle area with the massive arch in the center. Swing around the arch
and continue heading in the same direction to another road with the next
checkpoint.

Hit the checkpoint and stay with the road as it curves to the left and then
straightens out. Continue down this LONG straightaway and eventually the road
will bend to the left slightly. You should see the next checkpoint ahead, so
pass through one of the narrow arches ahead and hit the checkpoint. Again,
continue on this road and hit the next checkpoint as the road bends left again.
Head straight across a bridge, avoiding the traffic on this two-lane road, and
hit the checkpoint off in the distance. The road will bend to the left again
and then come to a circle area with the next checkpoint. Swing around to the
left or right and hit the checkpoint then continue heading around the circle
back to the road you came in on. Hit the checkpoint at the entrance then take
the first left you come to, right before the bridge.

Hit the checkpoint ahead by veer to the right and busting through the gate down
into the mini-freeway. Take the first exit ramp (actually is the entrance ramp)
out of the mini-freeway and hit the next checkpoint ahead, veering left onto
that little street. Follow it as it curves to the left and you should see the
blue column of the next checkpoint ahead to the left slightly. When you see the
bright T sign, veer off to the left and hit the checkpoint at the entrance to
the tunnel, entering the tunnel as you do. At the first fork in the tunnel,
take the right path, and then hit the checkpoint you come to, taking the left
path as it forks again. Continue on in the tunnel and veer left slightly as it
ends to hit the next checkpoint.

Get on the adjacent road and take the first right to another checkpoint. Hit it
and veer to the right a little, instead of turning, and you should spot a
little ramp ahead. Use it to bust through the glass and get to the other side
of the building. Head straight, past the glass pyramid, to the next checkpoint,
and veer to the right as you hit it into the little pathway. When you come to
the road shortly, veer off to the right to hit another path through the stone
barriers (you cannot see it because of the fog so you may not hit it the first
time). Continue through this path, avoiding the Ferris wheel carts, back onto
the road for a nice straightaway. Hit the checkpoint up ahead under the massive
arch in the middle of the circle area, and then veer to the left to get on a
road diagonal from the one you came from. Head up this road to the final
checkpoint, but slow up as you hit it and make a left up some stairs for a
shortcut through a gap in between buildings. Now cruise to victory in your
Victory (sorry I had to say it) to the finish point up ahead.

Reward(s): Modo Prego, Paris City Champion

---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---
:::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::
---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---
                            _____
                              |   __           __
                              |  |  | |_/ \_/ |  |
                              |  |__| | \  |  |__|

Street Report: The silky black street twists and turns through Tokyo's neon
canyons, perfect for laying down rubber and weaving between compacts. Take time
adjusting to the left-side drive and beware of aggressive local authorities.

Traffic Study: Tightly packed downtown but the raised highways move quickly.
Congestion vanishes at night when strict curfews send most wanna-be racers back
to the suburbs.

                                =-=-=-=-=-=-=
                                    RICKY
                                =-=-=-=-=-=-=

Vehicle: Vortex 5

As you cruise around Tokyo for the first time, get used to the area and become
familiar with traffic on the left side of the road. You may hear Gina on your
communicator tell you that she has had some trouble with a racer named Ricky.
Find this crazy Japanese scientist guy, flash your high beams as always, and
follow him to the race point.

----------------
Shibuya Scramble
----------------

Recommended Vehicle: Modo Prego
Opponent Vehicle(s): Vortex 5

Strategy: As the camera pans back to your car, you may recognize the cars that
your opponents are driving. They are Vortex 5s, the same cars you went up
against in the first race versus Primo. Somehow it has changed hands and ended
up all the way in the Land of the Rising Sun. This is your first race in Tokyo,
and it isn't easy. The races are somewhat longer now but the races with Parfait
should get you accustomed to that, and the layout of the city is not as
elaborate as Paris. The races are still quite difficult however as the
checkpoints are quite spread out and getting to them can be a pain. As a
general rule for these races, stay behind but try to follow a racer to get a
feel for the race and where the checkpoints and some shortcuts lie. Your
opponents' Vortex 5s accelerate slightly faster than your Modo Prego, but your
top speed is higher, allowing you to overtake them later on.

At the green light, take the right path at the fork and make a hard left where
it ends. Follow the road down to the checkpoint, hit it, and take the second
left after it. You should now be on a two-lane road heading straight for the
next checkpoint. Drive through it and continue on down the road a little
further. When you come to a stoplight at a clearing, veer to the right and get
on a ramp heading up to an elevated pathway. Follow the path all the way across
to the next checkpoint, and then veer right back onto the road. Make a left at
the corner and then another left immediately after the freeway entrance ramp.
Hit the checkpoint ahead and then make another left. At the intersection ahead,
again veer right to get onto another ramp to an elevated road and follow it as
it bends right to the next checkpoint.

Fly off the elevated path to hit the checkpoint at an intersection then veer
off to the right and look for some black glass windows to the left side of the
road shortly after. Bust through them and head up the escalator ramp, fly
through more glass, and finally busting through a gate down back down to the
road for a sweet shortcut. Head relatively straight to go through a little
diagonal street straight to the next checkpoint. Hit it and make a hard left,
then take the next left. Make the first right and then the first left you come
to, cutting the corner through the columned area. Hit the checkpoint straight
ahead then veer to the left slightly and get onto another elevated roadway.
Follow this path over many buses, which you would have hit if you did not take
this path, and veer right once you are back on the ground to get onto the
street.

Follow this street a long ways down to the next checkpoint, but slow up a lot
before you hit it and make a hard left into an area underneath the bullet train
tracks. Head straight across to an exit out of the area and make a hard left at
the checkpoint ahead. Follow the curve around to the left and then make a right
at the intersection. Take a left at the first intersection you come to (or cut
left across a concrete area) and then take the third right onto a narrow street
with the final checkpoint far off in the distance. Weave amongst the traffic
and use a nitrous if you can handle it. Hit the checkpoint and continue on the
road down into a little tunnel. As you jump out, you will pass an intersection.
Make a right at the next intersection and follow it down to a T intersection.
Veer right slightly at the intersection into a little alley and make a hard
left when you come out to the road. Now head straight to the finish ahead.

---------------
Ricky's Revenge
---------------

Recommended Vehicle: Modo Prego
Opponent Vehicle(s): Vortex 5

Strategy: I do not like this race very much, but it is somewhat fun. This race
can be a pain, however, with checkpoints that are spread out and hard to get to
and other variables such as traffic. It may take you some time to complete this
race. At the start, Ricky cheats by getting a little ahead before the go call,
the little bastard. Follow him left around the building, smashing through the
glass to cut the corner. Hit the first checkpoint ahead and then make a left at
the intersection immediately after the road bends slightly to the left. Make a
right at the T intersection and hit the next checkpoint ahead. Make another
right shortly after and you should see another checkpoint shortly ahead. Slow
up and make a hard right at the checkpoint. Smash through the black glass and
hit the ramp ahead, veering right back onto the road after you land.

Keep on this road for a while and you should see the next checkpoint off in the
distance after the road slightly curves to the left. Hit it and continue on the
road as it makes a sharp left curve, goes under some overpasses, and finally
comes to the next checkpoint. Hit it and then veer off to the right slightly
and pass in between two orange and white striped barriers to enter an alleyway
just past that for a nice shortcut. Follow the alley to another checkpoint back
on the road and veer left as you hit it to get into another alley, continuing
the shortcut. Eventually, this alley will come back to the road near a freeway
exit ramp. Continue heading straight to hit the next checkpoint on the road and
then veer left to get on the path of the curve. Make a left at the first
intersection you come to and hit the checkpoint up ahead.

After hitting the checkpoint, make a left at any of the next three
intersections, and then take a right at the T intersection you come to. Follow
this street down to the last checkpoint and make a right at it. When you come
to the clearing shortly, veer to the left and get on the ramp up to an elevated
pathway and follow the path diagonally all the way to the other end of the
area. When you get off, stay relatively straight and bust through the glass on
the side of the building ahead for a shortcut. Veer left upon entering to hit
the escalator ramp and head through the two billboards to the finish.

Reward(s): Vortex 5

                                =-=-=-=-=-=-=
                                    SHING
                                =-=-=-=-=-=-=

Vehicle: RSMC 15

Find yet another crazy Japanese racer guy named Shing, flash your highs at him,
and follow his RSMC 15 to the race point.

-----------
Red Herring
-----------

Recommended Vehicle: Modo Prego
Opponent Vehicle(s): None

Strategy: This is a pretty simple race against the clock, well and the cops, as
they can be a big pain in the ass if you don't take my route. There are a total
of two checkpoints in this race, as well as the finish point, but they are
extremely spread out and can be hard to locate, plus you have a slim time limit
for getting there. But overall, this race shouldn't take you more than a couple
of tries to complete. Choose the Modo Prego, as it has a higher top speed than
the Vortex 5 because there is a pretty nice straightaway in this race.

At the go call, head diagonally towards the road and then veer right to get on
it. Stay with the road as it bends to the left and make a sharp left at the T
intersection up ahead. Pass one alley on your right and make a right at the
second alley, adjacent to the train tracks above, following it down to the
first checkpoint. Now pull a hard 180 and head up the ramp to the tracks above.
You're going to stay on these tracks for a LONG time as it takes you directly
to the next checkpoint. Avoid the train coming to your left and continue on the
tracks. Once you get up to speed, it can be difficult to stay on the tracks,
especially as it turns and narrows. You have plenty of time, so slow up at
these areas.

Shortly after the tracks bend to the right, stay to the left side of the
tracks, avoiding the oncoming train to the right. The track will bend out
slightly, making an open area in the middle, which you would have fallen
through had you not avoided it. The tracks will bend to the right again and
narrow for a bit and come straight to the last checkpoint. Simply fly straight
off the tracks into the checkpoint, holding Weight Transfer to steady your car.
Now follow this narrow road as it goes under a little tunnel to the finish.

------------------
Ichiro's Challenge
------------------

Recommended Vehicle: Modo Prego
Opponent Vehicle(s): Lusso XT (just Ichiro)

Strategy: You get to now race Ichiro, who I presume is Shing's friend, one on
one before you can race Shing. The race itself, technically, is about the
easiest races in Tokyo, but certain factors of it can make it very hard.
Traffic, for one thing, is very congested and things seemed to be timed
perfectly for you to run into them. The number of police in this level is also
aggravating and they like to come at you head on. This race also has many
straightaways, and Ichiro's car, the Lusso XT, cannot be caught when it gets up
to speed, so be wary of that fact. I recommend the Modo Prego, again because it
has a higher top speed, but you ay want to try the Vortex 5 for its
acceleration, as you may be stopping and starting a lot in this race.

Head straight at the start and make a left where the road ends. Shing will use
a nitrous here and start to pull away from you. Follow him into the diagonal
street just after the first intersection and follow it to the first checkpoint.
Veer left onto another street from here and stay on this long straightaway down
to the next checkpoint. At the first intersection you come to, a bus and some
cars will block you way. Veer off to the right to avoid them and continue on. A
little later, a couple of cops will come and try to hit you head on. Do your
best to avoid him as well and proceed ahead to the checkpoint. Hit it and then
veer left, cutting the corner, to get onto another road. Make a right at the
intersection up ahead and then take the first left here, before the bridge.

Stay on this street as it curves to the left and hit the next checkpoint ahead.
Follow the street to the right and stay relatively straight to hit an alley
diagonal to the intersection for a small shortcut. Veer right as you come back
onto the road and then make a hard left immediately when you hit the checkpoint
ahead. Stay with this road as it bends to the right and make a left at the
intersection immediately after the road bends back to the left. You should be
heading up to a Tokyo highway now. Hit the checkpoint ahead after the road
levels off and notice a building with many lit windows off to the left of the
highway. Right before this building is a gated barrier on the highway that you
can bust through down to the street below. Slow up and make a hard left into it
and fly down to the street, hitting the checkpoint ahead.

Now stay on this road for a long time, avoiding the traffic and the police that
pursue you. Eventually, it will bend to the right and come to the next
checkpoint. Slow up as you hit it and make a left onto another street. When you
come to a circle area, go around it to the right and come back left, hitting
the checkpoint on the other side. Now veer right onto the road ahead and hit
the final checkpoint up ahead in the grass, veering to the right as you do.
Launch off the rock ramp shortly after and continue to the finish just ahead.

Reward(s): Lusso XT

-------------
The Real Deal
-------------

Recommended Vehicle: Modo Prego
Opponent Vehicle(s): RSMC 15

Strategy: Shing finally decides to race you himself with his RSMC 15, which
isn't all too good. It has a slightly better top speed than your Modo Prego,
but you should overtake it with acceleration. Don't use the Lusso in this race
as it is slow and cumbersome, and its only advantage is its speed, but it needs
better acceleration to be worth anything. Overall, this is a fun race once you
learn where the checkpoints are, though it can be frustrating trying to
pinpoint them.

At the start, veer to the left a little and fall in line with the RSMCs towards
the little canal area. Ride up on the bank and hit the first checkpoint.
Continue on the bank, riding it like a Nascar track, to another checkpoint. You
should notice the next checkpoint up on the adjacent road. Fly off the bank
into it, holding down the weight transfer button to steady your car, and
immediately head back right into the canal to hit another checkpoint just
before you go under a bridge. Get back on the left bank of the canal, hitting a
couple more checkpoints and fly off again, for the last time, to hit another
checkpoint back on the road.

Make a left at the intersection you come to and follow this road straight down
to the next checkpoint and make a left at it. Keep on this curvy road parallel
to the highway and make a left at the first intersection. It may be hard to
spot, so keep a good eye out. Follow this road down to the checkpoint and make
a right. Make another right where this street ends at a T intersection, and
then make another right at the first intersection you come to. Veer off to the
left on this street to hit the checkpoint and continue ahead to an alley behind
the highway. Follow this and make a left when you come out to the road, hitting
the checkpoint ahead.

At the T intersection up ahead, take a right and follow this curvy road as it
proceeds through some yellow and black striped barriers on either side of the
road. When they end, pass a small intersection and look for a ramp off to the
right where you can get up onto the train tracks above. It's not in plain view
so look for an orange and white striped barrier up above where the tracks
begin. Once you are up there, hit the checkpoint ahead and notice the blue
column of the next checkpoint off to the right. After you pass a tall purple
building on your right, veer off the tracks to the right, flying back down onto
the road. Hit the checkpoint ahead and stay straight on this road, hitting a
massive jump over the river (nitrous is recommended).

After you land, you will come to the circle area. Go either left or right
around the obstruction in the middle and continue on this road to the
checkpoint. Make a hard left at it and then veer off to the left, following the
path of the train tracks above for a short while before veering back off to the
right into a little alley for a shortcut right to the next checkpoint. Stay on
this road and make a left at the final checkpoint up ahead. Follow this road
down to a shipping area and veer off to the left side of the building to your
left as you enter. Slow up, avoiding the crates and the truck that crosses you
path and head through an opening on the other end of the area. Continue heading
straight busting through the gate to another massive jump right to the finish.

Reward(s): RSMC 15

                                =-=-=-=-=-=-=
                                    HALEY
                                =-=-=-=-=-=-=

Vehicle: Saikou

Your next opponent is Haley, an American blonde bombshell who has a thing for
women and against men (I smell a rug muncher). She may seem quite out of place
in this Tokyo environment, but her sweet Saikou fits right in. Seek her out and
follow her to the race point.

------
Enigma
------

Recommended Vehicle: Vortex 5
Opponent Vehicle(s): Saikou

Strategy: Welcome to your first scattered checkpoint race in Tokyo, and it is
extremely hard. There are numerous checkpoints in this race and though they
seem to be grouped to together, they really are not. You will have the toughest
time finding every last checkpoint and a good route to get all of them to boot.
I found that a good way to get a feel for the race and to find the best route
is to follow Haley as best you can, though it is difficult keeping up with her
speedy Saikou. There are a considerable amount of turns and direction changes
in this race, so your best bet is to go with the Vortex 5, as it accelerates
the fastest of your cars.

When the light turns green, accelerate up to the intersection and make a hard
right. Hit the checkpoint ahead then veer left, cutting under the miniature
Eiffel Tower, and hit another checkpoint. Continue heading left around the
tower to hit a couple more checkpoints, and after the second, make a hard left,
cutting through the grass, onto a two-lane road. Pass a couple small
intersections and make a left at the third onto another two-lane road near the
train tracks above. Hit the checkpoint ahead at one intersection and make a
right at the next. Hit the checkpoint in front of you and make another right.
About halfway in the wall to your right is a gate, which you should veer into
and hit the checkpoint in the grass. Make a right at the corner and slow up as
you bust through the gate at the corner of the wall ahead. Make a hard right
back onto the road and then veer off to the left to hit a ramp up to the next
checkpoint.

Land back on the road and stay on it as it bends left and eventually comes to
another checkpoint. Hit it and make a right and then make another right at the
next checkpoint ahead. You should be on a narrow road with another checkpoint
ahead. Hit it as the road bends to the left and pull a sharp left at the Y
intersection shortly after. Take the first sharp left you come to for an
entrance into an underground tunnel, and hit the sole checkpoint down here.
Continue on and as you leave the tunnel, veer off to the right and head right
at the intersection you come to. Follow it down to a checkpoint and make a left
at the T intersection just beyond it. Now you will see two highway entrances on
either side of you, going the other way. Pull a hard 180 and get on the one to
the left (to the right after the 180). Head up to the highway and hit the two
checkpoints on it. Then, after the highway curves to the right, pull another
180 at the first exit ramp you see going the other way. Head down the curve,
hitting the checkpoint at the end, then immediately make a left at the
intersection and head straight to the finish.

---------
Intuition
---------

Recommended Vehicle: RSMC 15
Opponent Vehicle(s): Saikou

Strategy: This race is slightly less difficult than Haley's previous race, but
it still is awfully hard. There is an enormous amount of fog in the area,
greatly reducing visibility and the traffic is atrocious. Again, some of the
checkpoints can be difficult to find, but with a more straightforward race, you
shouldn't have as much trouble and your opponents can lead to them you most of
the time. Go with the RSMC 15 in this race as, even though it has fairly slow
acceleration, there are some good straightaways to build up speed in this race.

At the go call, head straight then veer right onto the road, heading for the
checkpoint at an entrance ramp up to the freeway. Hit the checkpoint and take
the ramp up to the freeway, staying on it a short while before hitting the next
checkpoint at the exit ramp. Take that back down to the road and keep on this
for some time. You should see the next checkpoint off to the right a little
ways. Veer out there and hit it, following the concrete path back onto the
road. Stay with the road as it curves hard to the right and comes to another
checkpoint. Hit that and then take a right at the second intersection you come
to, avoiding the pillars.

Follow this road down, passing a fire truck, a collision, and a police car, to
the checkpoint in the distance. Make a wide right at it into a Japanese culture
area and make as you come to a wall ahead. Continue left to a checkpoint at the
entrance to an alley, which you should take. When it comes back to the road,
veer left slightly to get into another alley. Follow this out to a checkpoint
and veer to the left, avoiding the hedges, shortly after hitting it. You will
soon come back to a road with the next checkpoint up ahead. Make a right at it
and proceed down this street to another checkpoint. Make a fairly wide right
turn at this checkpoint and you should be at an area under the freeway. Veer
back over to the right to get back onto the road, past the freeway exit, and
follow this road to the next checkpoint by some hedges.

Make a right to a little path behind the hedges and pass by an opening to the
right and follow the path as it bends to the right. When you come to an open
area, make a sharp right to a checkpoint and proceed on this concrete path
through the hedges. When the path comes to a building, make a right and then
veer left when you come out to the road, avoiding a building and getting on
another road heading in relatively the same direction. Hit the checkpoint up
ahead and take the exit ramp as it curves up to the freeway.

Avoid the oncoming traffic and hit the checkpoint ahead in the distance, taking
the entrance ramp off the freeway as you do. When you get to an intersection
shortly afterwards, veer off to the right, cutting through the grass, and hit
the last checkpoint. Veer back left to avoid the buildings and then make a
right at the ancient Japanese-styled building ahead, following the path through
some short buildings to the finish. Wow, that was a tough race, but it is worth
it for the car.

Reward(s): Saikou

                                =-=-=-=-=-=-=
                                    NIKKO
                                =-=-=-=-=-=-=

Vehicle: Knight

Seek out the Nikko, a younger, trendy Asian racer, riding in his Knight. Follow
him as he leads you about Tokyo to the race point.

--------------------
Drifter's Playground
--------------------

Recommended Vehicle: Vortex 5
Opponent Vehicle(s): Knight

Strategy: This race is hell, especially with the cars you have to race with.
First off, this race has many checkpoints close to each other and requires some
sharp turns, necessitating for good acceleration as well as handling. Secondly,
the race is in the rain, and at super speeds, handling is atrocious and almost
demands a front wheel drive (FWD) car. The thing is, none of your fast cars are
FWD and the swift Saikou you just won drifts horribly in the rain. Your best
bet is to go with the Vortex 5, which has great acceleration as well as superb
handling for a rear wheel drive car. It will give you the least trouble in this
race. Remember to lay off the brake in this race and rely heavily on
downshifting if you are racing Manual. Your opponents, on the other hand, all
have FWD Knights, which have excellent handling and acceleration to boot. As
you can see, this race is amounting to be very difficult.

At the go call, follow behind your opponents, hitting the checkpoint ahead and
hopefully getting a Slipstream Turbo off before the turn ahead. Just after you
come out to the road, look for a ramp off to your left, about perpendicular to
you, and make a left into it, taking it up to the train tracks. Hit the
checkpoint up here and stay relatively in the middle, following behind a train
going the same direction as you while two trains pass by on either side going
the opposite direction. You should notice the next checkpoint off to the left,
but don't get hasty. Wait a bit before veering off the tracks to the left,
landing on the road, rather than in the water. Hit the checkpoint up ahead on
the road and veer to the right as you do and make sort of a wide U-turn as you
do, entering an area with some crates and a semi truck. Continue through here
and hit the checkpoint beyond, veering right back onto the road.

Continue drifting right around this curving road to hit another checkpoint and
then follow a diagonal path to the next checkpoint through another crate area.
I cannot really explain it, but it runs under the highway above for a short
time. Try following the other racers to find the route. Veer left once you come
back to the road and hit the checkpoint you come to, veering off to the left as
you do so. Pass through the grass and concrete here to the checkpoint ahead and
veer right back onto the road, hitting another checkpoint as it curves around
to the right. Take the first right you come to, veering off on a diagonal path
and cutting corners to avoid sharp turns. Follow this path to another
checkpoint and veer right onto another road. Stay with it as it bends to the
left and hit the checkpoint at the T intersection at the end.

Make a sharp left there, pass one alley to your right and enter a second one on
your right, adjacent and parallel to the train tracks just above. Pull a left
when you come out to the street and hit the next checkpoint in front of you.
Continue on this path, staying to the left on the sidewalk and hit another
checkpoint up ahead. Immediately swerve over to the right, onto the road, to
hit another checkpoint that appears. Continue on, staying on the road and hit
the next checkpoint up ahead. Follow the road as it curves to the left, hitting
another checkpoint once it straightens out again. Take the next left you come
to and stay with this road for a while as it bends to the left and then back
right again. It will straighten out at an intersection. Make a left at the next
intersection after this.

Hit the checkpoint ahead, making a right as you do, and then take the first
right afterwards, following this small street to another checkpoint. Make a
left back onto the road you came in on and make another left at the first
intersection you come to. Pass on intersection and look for an alley to your
right a little ways after. Hit it and follow it all the way down to the final
checkpoint, making a right at it into another alley. Follow it out to a
clearing with the Japanese building in front of you and veer to the left of it,
aiming for another alley ahead, with the finish point off in the distance
behind it. Follow this alley to a large ramp, which you should nitrous off of
to gain the speed needed to propel you over the water to the finish.

---------------
Savant of Speed
---------------

Recommended Vehicle: Saikou
Opponent Vehicle(s): Knight

Strategy: Whew, no more rain, allowing you to test out your slick, new Saikou.
Note that it does drift heavily, despite rain, so get accommodated to its loose
handling before racing with it. This race is fairly easy, relatively speaking,
and straightforward. Finding the checkpoints should be little trouble for you,
but your opponents as well as the traffic and some police can cause your
decadence in this race. As I said, the checkpoints will not be your problem
here, just keep your eyes on the road and be vigilant for traffic. Your
opponents compete extremely well in this race, so it may still take you many
tries and some stroke of luck before you pull away with the victory even if
you've memorized the race. Try not to get frustrated and stick with it.
Eventually, you'll pull through.

At the start, stay to the left, avoiding the mass collaboration of your
opponents in the middle. Make a left onto the road and another right up ahead
where it ends to the first checkpoint. You will notice a number on the screen
as you hit it, signifying the amount of seconds you have to get to the next
checkpoint. No big deal, they always give you plenty of time. Stay with the
road as it curves to the right and drive through the checkpoint as it
straightens. Hit another at the end of a straightaway and keep on this path,
bringing you to another checkpoint. Follow the road as it curves slightly to
the left to the next checkpoint, and makes another curve to the right, hitting
another checkpoint as you head around it.

Veer off to the right slightly to hit the next checkpoint at a freeway exit
ramp follow it as it curves up to the freeway, avoiding any oncoming traffic on
it, and hit the checkpoint at the top. Immediately after getting on the
freeway, stay to the right and get off on an entrance ramp, again avoiding
oncoming traffic. Once back down to the road, head over to the left side of the
road to hit a checkpoint on the sidewalk. Follow the sidewalk back out to the
road and drive through another checkpoint at the end of the small straightaway.
Slow up a tad while the road curves to the left and make a hard left as you hit
the checkpoint when the curve ends. Follow this road down through a couple
checkpoints and make a wide left at the second, getting up on another freeway
ramp to the right shortly afterward.

As always, avoid all traffic exiting the freeway and, shortly after getting on
the freeway, hit the checkpoint to the right, taking the exit ramp behind it
down to the road and another checkpoint. Stay relatively straight after you hit
this, cutting the corner through a little diagonal lane to another street. Head
down this street and hit the checkpoint after it curves to the right and make a
wide left as you do. Once again, head up the exit ramp to your right, avoiding
traffic and slowing up as you reach the top. Pull a sharp 180 once on the
freeway and hit the checkpoint back the opposite way. Use a nitrous here to get
you back up to speed in a jiffy.

Follow the freeway down to another checkpoint and take the exit ramp just
beyond it. As you rejoin with the road, make a hard right at the checkpoint
ahead into a little alley. This is where it can get tricky. Basically, the
remaining checkpoints are in or near these little back alleys near the road, so
try to stay with them. As you proceed, watch out for the semi that pulls out in
front of you. Hit the checkpoint ahead and veer left onto the road. After it
curves to the right, make a left at the intersection, hitting the next
checkpoint, and then make a right, immediately afterwards, into another alley.
Stay on this path and hit a couple more checkpoints back here. When you come a
clearing, veer out to the left to hit the checkpoint on the road and
immediately swerve back to the right into the final alleyway. Hit the
checkpoint here and the final one just ahead, making a sharp right at it to the
finish.

Reward(s): Knight

                                 =-=-=-=-=-=
                                     ZEN
                                 =-=-=-=-=-=

Vehicle: Nousagi

Your next opponent doesn't race a car at all, but rather a speedy crotch
rocket. Find Zen on his Nousagi and flash the highs, following him to the race
point.

-----------
Wisdom Gate
-----------

Recommended Vehicle: Saikou
Opponent Vehicle(s): Nousagi

Strategy: This is a fairly short race, or so it seems, compared to previous
races. It isn't very technical and the path very rarely changes direction
radically. Traffic is always a nuisance, and there is a fair amount crowding
the narrow streets of Tokyo. Your skilled motorcycle opponents have a slight
advantage as they can weave through traffic easier, but once they make a
collision, they are delayed for some time while they are respawned. The bikes
will beat your Saikou off the line, but the tops speed of your car should see
you to the finish first. Make clean turns to get leads and be ever watchful for
traffic.

At the start, you will find yourself in the middle of a line of Nousagis. When
you get the go call, accelerate forward, tailing them, and hit the checkpoint
down at the little arch. Veer left onto the a street ahead and follow it as it
bends back to the right and hit the checkpoint at the end, making a right turn
as you do. Hit the next checkpoint just ahead and make another right, just
before the canal. Follow this small street as it curves left, then right, and
then left again down into a tunnel. Hit the checkpoint in the tunnel and
continue on this street. You will come back up from the tunnel shortly. Stay
with this curvy path for a while and you will reach another checkpoint. Hit it
and make a wide left onto a slightly diagonal street. When you come to the
intersection ahead, veer left and hit a checkpoint under the train tracks
above.

Now continue around to the left, staying under the train tracks, and veer onto
a narrow street. Follow this straightaway down for a bit, and when it starts to
veer off to the left, continue heading straight to am open path, staying under
the train tracks. Veer right at the first alley you see and head onto the
little street to the left. Hit the checkpoint at the intersection ahead and
make a left at it. Follow this long straightaway down, avoiding the minimal
amount of traffic, to the next checkpoint. Hit it and make a hard right. You
should notice the final checkpoint off to the right of the road ahead. Veer off
to the right and hit it then immediately make a sharp right into a little
entrance. Once inside the area, make a left to the finish.

------------
Karma Rising
------------

Recommended Vehicle: Saikou
Opponent Vehicle(s): Nousagi

Strategy: This race is slightly harder than the previous race, but mostly
because it is quite a bit longer. Again, this race is not technically as
challenging as many races you have won before. Traffic is not even that bad in
this race, though you do go against it at 150+ mph speeds on the freeway. This
is a fun race that tests the reflexes but should not give you too much trouble.
The Saikou is again the recommended car, as its top speed should pull through
because a majority of the race takes place on the freeway. Stay back at first,
letting your opponents make their mistakes, and pull ahead on turns and on the
freeway.

At the start, you will be in the roofed area that you ended the last race in.
Follow it around to the left, avoiding the black vehicles scattered among the
area. When you exit the area, veer out to the left, hitting the first
checkpoint and getting onto the road. Hit the next checkpoint and make a right
at it, entering a path under the train tracks overhead. Follow it down past
three large block supports and head for the ramp to the rightmost ramp of the
three ahead. Fly through the checkpoint as you go off, and try and veer to the
right as you do. When you land, stay with the path underneath the train tracks,
following it onto a narrow road and curving right onto another.

Veer off to the right, hitting the checkpoint ahead and bust through the gate
just beyond it. Continue heading straight through the grass field and bust
through the gate at the other end, veering left back onto the road. Hit the
checkpoint up ahead, and take the right path at the fork. Curve around to
another checkpoint, which you should hit and make a left at. Follow this road
and hit the next checkpoint at another fork after the road curves to the right.
Again, take the right path and hit the checkpoint down at the end. Continue
with the road as it curves sharply to the left and make a right when you reach
a clearing with some grass to the right. Hit the checkpoint ahead and get up to
the freeway on the exit ramp just behind it.

As you climb to higher speeds, hone your driving skills and be ready for the
oncoming traffic. Hit the checkpoint up ahead as the freeway curves to the
right and continue down to another checkpoint at the exit of a redirecting
road. Take the road off to the right to another part of the freeway and
continue down to the next checkpoint off just further on. Follow the freeway
straight and down into a tunnel area, where you should veer to the left,
crossing over to the other side of the freeway when there is no physical
barrier. Hit the checkpoint ahead on the left side of the freeway and stay with
this path as it curves around to the left, comes out of the tunnel, and arrives
at another checkpoint. Hit this and make your way straight ahead to another
checkpoint off in the distance.

Slow up as you hit this checkpoint off to the left and enter the exit ramp
beyond it, marked with warning barrier. Continue to slow down as you follow it
while it curves to the left and ends. Drop down onto one of those elevated
pathways and hit the checkpoint on it. Follow it back down and veer right onto
the road. Make a left at the checkpoint just in front of you and follow this
straightaway down to another checkpoint at an exit ramp. Take it up to the
freeway, once again against traffic, and drive through the checkpoint you see
up ahead. Continue on as the path bends to the left and hit the next checkpoint
at an entrance ramp, slowing up as you do.

Take the curvy entrance ramp down, hitting the checkpoint on it in the process,
and stay relatively straight to hit the next checkpoint ahead of you in the
distance, avoiding the cop and the obstructions in the area. After hitting it,
veer left onto the road and follow it straight to a massive ramp, launching you
through the final checkpoint (nitrous is recommended). Upon landing, continue
heading straight and once you reach the circle area with the two little
cylindrical structures in the middle, head off to the left side and take it
around to the finish.

Reward(s): Nousagi

                               =-=-=-=-=-=-=-=
                                   KENICHI
                               =-=-=-=-=-=-=-=

Vehicle: Saikou XS

Your final opponent, minus the city champion, in Tokyo is good ole Kenichi. He
is yet another hardcore Japanese dude with a goatee and looks like he wants to
kill you. Seek out his sweet ride, the Saikou XS, and follow him to the race
point, preparing for three tough races.

-----
8-9-3
-----

Recommended Vehicle: Saikou
Opponent Vehicle(s): Saikou XS

Strategy: This race proves to be very difficult compared to most other races
you have encountered before. Traffic does not seem to be much of a problem
here, however. The Saikou's counterpart, the Saikou XS, is a highly upgraded
car and will smoke you in the long run. You must learn this race and learn it
well if you want to win. Your opponents mess up in a lot of places so you have
opportunities to pass them up. Checkpoints can be a challenge to find as well,
but I will take you through them step by step. Again, let your opponents make
their mistakes and pull ahead as they do. The race isn't too long so stick with
it.

At the start, head straight but do not take the first turn you come to. Your
opponents fake like they are going to turn there by bowing out, but do not
turn. Make a right turn at the intersection immediately after onto a two lane
road, then take the first left. Follow this road down to the first checkpoint
and make a right at it. On this street, head down into the tunnel and slow up
as you come back out. Take the first left after it up to a highway. Hit the
checkpoint up here then look for a short gray building off to the right. Slow
down and bust through the gate off to the right, just before the gray building,
down to the road below. Hit the checkpoint ahead and make a right.

Follow this small street down, taking the right path at the fork and then take
the first left you come to afterwards. Keep on this road as it bends to the
left and, after it does, head relatively straight and veer slightly right into
a little alley. Hit the checkpoint at the end of it and veer right into another
alley. Follow this one out to a clearing and veer right to avoid a building in
front of you. Now head for an alley ahead where a checkpoint is and hit it,
launching off the ramp beyond it. Note: Do not use nitrous on this ramp; just
build enough speed so you make it to the other side but not on the freeway
above it.

When you land, head over to the left and hit the checkpoint there, continuing
on the road. Make a left at the T intersection ahead and follow this road down
a little ways. After you pass an exit ramp to you left. Veer left, cutting
through some grass, onto a small road. Hit the final checkpoint as the road
curves to the right, and veer off left with the road just before you come to
the tunnel. Stay with this path as it curves to the left and make the second
right you come to, at an intersection. Take the right path at the fork you come
to and head fairly straight, through a concrete area, and veer left when you
pass the hedge barrier all the way around to the finish.

-----------
Machi-yakko
-----------

Recommended Vehicle: Tokyo Cop Car
Opponent Vehicle(s): Saikou, Knight

Strategy: This is an interesting little race. You must payback Gina's debt by
eliminating nine other racers with the Tokyo Cop car in less than two minutes.
I guess they must be in a rival gang or something. To eliminate a racer, you
must simply brush up against them. Anyways, you start off facing the racers. I
cannot really give you a step-by-step strategy on this one, as there are no
checkpoints or any of that.

The racers follow a pretty direct path with some turns, but you should be able
to follow them easily. The only advice I can give you is to go for the leader
first and work your way back. It is so much easier than trying to overtake them
from behind, even though the Tokyo Cop car is very fast. At the start, turn
your car around while burning out and head out to the road this way, gaining a
lead on your opponents. Then start taking them out. You have four nitrous
boosts so use them whenever you need to. There is nothing much more to say, but
with some luck and a good strategy, you can pull this off.

------
Oyabun
------

Recommended Vehicle: Knight
Opponent Vehicle(s): Saikou XS

Strategy: Haha, look at his expression before the race starts... Anyways, if
variables such as rain, traffic, and tough opponents weren't put into this
race, it would be tremendously easy. All the checkpoints are easy to find and
the race is consisted of numerous straightaways. But then you have rain, which
is always a bitch. Your Knight has some of the best handling in the rain,
though its top speed is lacking, and that may hurt you in this race filled with
straightaways. You may also want to try the Saikou for its higher top speed.
The traffic is very high in this race too, and cruising along on narrow roads
trying to avoid traffic is a disaster waiting to happen. In this case, the
Nousagi might be better as it can slip through traffic much easier, though I
never recommend motorcycles. If you use a car, stay on the sidewalks if there
is one to avoid traffic. It's not the best solution, but it works. Just do your
best in this race, trying each of these vehicles and you will
succeed...eventually.

From the start, head up to the highway and head straight down to the first
checkpoint, getting off a Slipstream Turbo on this straightaway. You will head
back down and come to the checkpoint. Hit it and veer left with the road.
Follow this road down to the next checkpoint and make a right at it. Hit
another checkpoint just ahead and take a right again. When you come to the T
intersection on this road up ahead, head relatively straight and enter a small
alley slightly to the right for a small shortcut. Hit the checkpoint ahead,
back on the road, and stay with this wide road as it bends to the right. Hit
another checkpoint at the end, slowing up as you do, and make a right there
onto another, smaller road. Follow this on all the way down to the next
checkpoint, making a right as you do. Stay with this path as it curves left,
then right, and then right some more to another checkpoint.

Hit it and continue on this road as it curves right and left a little more to
the next checkpoint. Slow down greatly as you are about to hit it and make a
right onto a small two-lane road as you do. Traffic will really get you here,
so stay off to he right or left on the sidewalks. Follow this road a LONG time
down to the next checkpoint, making a right as you hit it. Follow this street
down to another checkpoint and take another right at it. Take this narrow
street down to the final checkpoint, after you pass the mini Eiffel Tower on
your left, and veer right with the road as you hit it. You should be under the
train tracks now. Follow the path under them, getting off the road as they
curve to the left and hit a ramp up to the finish.

Reward(s): Saikou XS

                **--**--**--**--**--**--**--**--**--**--**--**
                    T o k y o   C i t y   C h a m p i o n
                **--**--**--**--**--**--**--**--**--**--**--**

                                =-=-=-=-=-=-=-
                                    MAKOTO
                                =-=-=-=-=-=-=-

Vehicle: Torque JX

Immediately after the last race with Kenichi, choose to continue the career
with your newly won Saikou XS and you will be thrown into the Tokyo City
Champion races with Makoto. He's another older racer but he's no softy either
and wants you to prove your skills right away.

---------------
Rite of Passage
---------------

Recommended Vehicle: Saikou XS
Opponent Vehicle(s): None

Strategy: There are a total of four checkpoints, and the finish, that you must
reach in less than three minutes and thirty seconds. This race is really quite
easy once you find a good route to the checkpoints. You have no opponents and
the traffic is really quite low, making for a quicker time around Tokyo. The
checkpoints are far apart, however and most must be hit off ramps, which can be
hard to find if you don't know your way around Tokyo. Don't worry, I will give
you the fastest route to all of them and get this first champion race out of
the way.

At the start, you will be in the little ancient Japanese building area with
Makoto off to the left in his Torque JX waiting for you to complete this race.
Head straight and veer left onto a little concrete path. Make a the first right
you come to into a path between some short buildings and follow this out,
veering left onto a narrow road. Follow it as it bends to the right, avoiding
the cop, and make a left at the T intersection. Make a right at the
intersection you come to and follow this road as it curves right and then bends
back left. Spot the checkpoint on your map and when you come to an intersection
nearly in line with it, slow up but continue heading straight for a short while
longer. Look for a breakable gate to you left and a ramp beyond it. Turn into
here and accelerate (nitrous is not needed) up the ramp, flying through the
first checkpoint.

When you land, head left onto the road, pass one intersection and continue on.
Look for another ramp off to the left where the checkpoint is and head left up
this one. Use your nitrous here to propel your car through the checkpoint and
to the other side over the water. When you land, head straight to the circle
area and make a right here. Continue past one intersection, cross over the
little canal, and make a left at this T intersection. Make a right just up
ahead at the intersection and follow this curvy road, taking the right path
when it forks. Pass up an alley to the left and take a left at the first
intersection you come to. Follow this road down, and when it starts to bend to
the right, continue heading straight and veer left a little to enter an
encircled area with a checkpoint. Head left around the barrier in the middle,
hit the checkpoint and head left back out to the road you came in on.

Head down and make a left at the first four-way intersection you come to. Take
the right path when this street forks and follow this road a LONG ways down,
making a hard left at the intersection right before the river. Head about
halfway down this road, looking for another ramp to the right. Hit it with a
nitrous boost and launch through the checkpoint and over the river to the other
side. Now make a left when you come to the road, and another left at the
intersection ahead. Veer off to the left of this road and pass under a freeway
exit ramp to the finish.

------
Enduro
------

Recommended Vehicle: Saikou XS
Opponent Vehicle(s): Torque JX

Strategy: As you can presume from the name, this race is quite long, over five
minutes long actually, and it is not easy either. Besides its massive length,
your opponent's Torque JXs have a better top speed and acceleration compared to
your Saikou XS. Trying to keep a lead in this long race against faster cars
than you is one difficult task. Among other variables, the traffic seems to be
mild, not low or high, but will still cause you problems. It is also raining,
reducing traction, so rely on downshifting when turning if driving manual. This
race will frustrate you and take you multiple times to finish. Stick with it
the first few times and finish the race to get a feel for it before going all
out. Use your nitrous sparingly and save some for the end. Keep racing and
eventually you'll pull through.

When the Asian hottie gives you the go, head straight and veer left over to the
road when you come to a clearing. Try and pull off a Slipstream Turbo here to
gain an initial lead. Hit the first checkpoint up ahead on this road and
continue on it as it curves around to the right. The road will then straighten
out and then curve slightly more. When you see a freeway exit ramp to the left,
continue heading straight and hit an alley under it for a minor shortcut. Make
a left back out onto the road and follow the path s it curves around to the
right to the next checkpoint. Keep heading right a bit to get onto an exit ramp
up to the freeway, avoiding the oncoming traffic here. Hit the checkpoint up
here and then veer right, making your way down the entrance ramp off the
freeway.

Stay with this road as it curves slightly to the right then back left. Hit the
checkpoint ahead and make a left at the intersection just ahead. Head down this
road and veer off left slightly to enter a little alley for a small shortcut.
Veer left again when you come back to the road and make a right at the T
intersection and hit the next checkpoint ahead. Shortly after, head up the ramp
to the right to get onto the train tracks. Hit the checkpoint up here and
continue on. As you pass a purple building near the tracks on you right, slow
up and veer right off the tracks down to the road, holding Weight Transfer to
steady your car in air. Head down this road to the checkpoint and continue
straight up a massive ramp beyond. Use a nitrous off this ramp and fly over the
river to the road down below.

At the circle area ahead, make a right onto another street and then take a left
at the first intersection ahead. When the road comes to a T intersection,
continue heading straight through a concrete area. Veer left slightly and bow
out to hit the checkpoint ahead, turning back to the right to get onto the road
just beyond it. You should be under the train tracks now. Veer to the right
veer so slightly when you come to an intersection and bust through the gate at
the corner of a gate around a large building. Hit the checkpoint in the grass
yard and head back left, busting through the gate at the opposite end back out
to the road. Make a hard left at the next intersection you come to and veer
right down into a tunnel under a large domed arena building shortly after. Head
through this thing and hit the checkpoint when you come back to the road,
making a left at it.

Shortly afterwards, take the first left you come to, and before you start
heading up to the highway, veer off to the right, making your way between some
pillars and a wall, and hit the checkpoint in this area. Steer back left and
head out the opposite side of this encircled area. When you come to the street,
veer right again to enter a small alley with the next checkpoint at the end of
it. Hit the checkpoint and make a left. Head this direction, swinging right
around the hedges in front of you, and hit another checkpoint, making a right
at it. When you come to the road, make a right and look for a couple ramps to
your left immediately after. Head up the near one, hit the next checkpoint up
here, then head back down the other side, veer left back to the road.

Follow this road as it bends to the left for a while and when it ends at a T
intersection, continue heading straight through an alley to a narrow road. Make
a left where this road ends, cutting the corner under a columned area of the
building there, and follow this road down to the next checkpoint. Continue
straight on this road for quite some time as it goes under a small tunnel and
cuts through an open area with the elevated pathways. Slow up at the second
intersection after this open area and make a left into it to another
checkpoint. Hit it and make another left heading back the direction you came.
When you come back to the open area, veer left up a ramp to an elevated
pathway. Keep on this curvy path through a checkpoint and back down to the
road.

When you are back on the road, veer right and bust through some black glass on
the side of a building for a shortcut. Head up the ramp ahead and through the
billboards beyond that, flying through the checkpoint back down to the asphalt.
Veer right onto a road and follow it past the miniature Eiffel Tower up to a
highway. Look for a gate to the right near a short gray building, slow up, and
bust through it down to the road below. Hit the checkpoint ahead and make a
left at the first intersection you come to, and then another right immediately
after at the next intersection. Follow this street down to the final checkpoint
and continue heading straight down to the canal, busting through the wooden
barrier ahead to enter a catacomb-type area. Simply head through the fairly
linear path through here and hit the bank when you come out to the finish.

Reward(s): Torque JX, Tokyo City Champion

---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---
:::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::
---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---

                     **--**--**--**--**--**--**--**--**
                         W o r l d   C h a m p i o n
                     **--**--**--**--**--**--**--**--**
                              ___
                             |___    _        __
                                 |  /_\ \  / |  |
                              ___| /   \ \/  |__|

Vehicle: Veloci

If you thought you were done with Career mode, think again. You now have to
race Savo, the World Champion of street racing. He is a slick, sinister German
guy who wants you to relinquish him of his title, as no one else has and he is
getting sick of being the champion. But he won't go down without a fight as he
takes you through six grueling races, two from each city. Make sure you have
some time on your hands when racing this guy, he and his Veloci are a
formidable pair and his races will take you some time to master.

                                =-=-=-=-=-=-=
                                    TOKYO
                                =-=-=-=-=-=-=

----------------
Stage I - Intake
----------------

Recommended Vehicle: Torque JX
Opponent Vehicle(s): Veloci

Strategy: Your first race against Savo takes place in Tokyo, which you should
still be fairly familiar with. This race really isn't too technical or hard at
all. The traffic is light and there are no other variables such as rain. All of
the checkpoints are relatively easy to find and not too spaced out, though the
race is quite long and may take you a while to learn. Your opponents' Velocis
are blazingly fast acceleration-wise, but in terms of top speed, your Torque JX
beats it, allowing you to pull ahead on the straightaways and freeway time of
this race. Overall, this is one of the easier courses compared to what else
Savo has in store for you.

At the go call, follow your opponents along the concrete path through the
hedges and veer to the right o hit the first checkpoint, entering the alley
beyond it. When this alley ends, veer left slightly and then back right into
another alley, and follow this one out to the road and a checkpoint. Slow up
and make a hard right into the checkpoint and follow the road as it curves
around to the right, hitting the next checkpoint as you do. As the road
straightens out, keep straight and hit another checkpoint ahead, continuing
down into a tunnel just after. Pass through the checkpoint down here as the
path curves to the right and continue as the tunnel comes back out to the road.
Hit the checkpoint ahead and make a right at it onto another road. Keep on this
straightaway down to the next checkpoint, hit it, and make a wide right onto
the entrance ramp of the freeway.

Hit the next checkpoint when the freeway levels off and follow the path as it
bends to the right. Make your way down to another checkpoint off in the
distance and veer off to the left to hit it, proceeding on the exit ramp just
beyond it. Back down on the street, veer over to the right to hit the next
checkpoint at an exit ramp, and take it up again to the freeway, against
oncoming traffic (though there isn't much). Hit the checkpoint as the freeway
curves right and continue on to the next checkpoint at a redirecting road. Slow
up and veer to the right to hit the checkpoint and follow the road as it curves
to the right, avoiding any traffic on it. Continue on the freeway down to a
tunnel area. Hit the checkpoint here and stay to the right, taking a path that
curves right out of the freeway.

Once back on the road, hit the checkpoint up ahead and make a left at it. When
the road forks ahead, take the left path and follow the curve around to another
checkpoint, making another left at this one. When you come to the intersection
ahead with the canal in front of you, make a wide left turn down into the canal
and swing back over to the left to hit the checkpoint at the left arch under
the bridge. Veer left up onto the bank of the canal and ride it to the next
checkpoint. Get off onto the road shortly after to avoid a little outward hump
and then back on again, hitting another checkpoint along the bank. Now get off
onto the road after it curves to the right and hit the checkpoint up ahead.
Continue on this road for quite a while and make a hard left where it ends
under the train tracks. Hit the next checkpoint as you are turning and continue
around to the left to get onto a narrow two-lane road.

Follow the path under the train tracks, not the road, and you should come to
the next checkpoint at the base of a ramp up to the tracks. Slow down heavily
as you make your way up as you want to land on the tracks, which take you a
much shorter way over the river. If you are going too fast, you may hit a gap
in the middle of the tracks, landing back on the road, and you don't want that.
As the tracks begin to curve left, stay straight and fly off them into the next
checkpoint back on the road. Get on the road just behind it and follow it as it
curves to the left. When the road ends at a T intersection, make a right and
veer to the right of this road to hit the next checkpoint, getting on the exit
ramp behind it. Make your way up to the freeway again, against minimal oncoming
traffic, and head down a ways to another checkpoint. When the physical barrier
ends and is replaced by small pillars, cross over to the other side of the
freeway and hit the checkpoint. Continue on the freeway as it curves to the
right and cross over the freeway again when there is no barrier, hitting the
checkpoint on the other side.

Continue down the freeway for a short while longer and hit the next checkpoint
at the entrance ramp, taking it back down to the road. Make a right at the
corner, and then pass by an elevated pathway ramp, taking the first left you
come to. Follow this road down to the checkpoint off in the distance. Hit it
and make a right. At the T intersection ahead, veer right and bust through some
glass at the corner of a building for a small shortcut. Follow this path,
veering right when you come out to the road. Pass a couple of intersections and
make a right at the third, following this street down to a checkpoint. Drive
through it and continue down the road, taking the second left you come to.
Follow this road down to the final checkpoint in a shipping area. Veer left
into a gap in between two buildings, swing around the large crate ahead, and
make your way straight across the road towards a large ramp. Propel yourself
off it and fly through the finish.

----------------
Stage II - Light
----------------

Recommended Vehicle: Torque JX
Opponent Vehicle(s): Veloci

Strategy: This race is slightly harder than the first race, but mostly because
of the traffic. Again, the checkpoints here are pretty easy to find and are not
very scattered about, making for a less technically difficult race. The traffic
is about medium in this race, but when cruising along at 200+ mph speeds, it
can spring up on you quickly. A majority of the race, like the previous one,
takes place on the freeway, allowing you to build up speed and overtake your
opponents. The race is very long, like all of Savo's races, and keeping a lead
will be very hard to do. Try and learn the race as soon as you can before
taking it on full throttle.

You will be at the end of a line of Velocis at the start of the race.
Accelerate behind them, executing a Slipstream Turbo here, and hit the first
checkpoint out on the road. Veer right onto the road afterwards and continue to
stay to the right, hitting the next checkpoint at a freeway entrance ramp. Head
up the curve to the freeway (finally, not against oncoming traffic) and hit the
next checkpoint up here as the path bends right. Continue ahead to another
checkpoint off in the distance. Stay to the left and hit it, taking the exit
ramp just beyond it. Once back on the road, continue heading straight on it and
make a right down where it ends at a corner. When you come to the open area
with elevated pathways, veer left about 60 degrees and make a diagonal path,
through the obstructions, to the checkpoint up ahead. Slow up as you approach
it and make a right into the entrance ramp, hitting the checkpoint as you head
up.

Once on the freeway, hit two more checkpoints along the straightaway and the
path will head down into a large tunnel area. Follow the freeway as it curves
around to the right and stay to the left as it straightens. Take the left path
at the fork ahead and follow this path around to the left up out of the
freeway. Hit the checkpoint ahead, back on the road, and continue on down the
street as it curves right to another checkpoint at a Y intersection. Make a
right here and take the next right you come to onto another narrow street with
the next checkpoint ahead. Head up and make a right at it, then a left at the
first intersection you come to, heading back towards the tunnel are you came
out of. This time, hit the checkpoint ahead, taking the left path into the
freeway (going the direction with traffic again, what is this?). Follow the
path as it curves to the left and proceed out of the tunnel area. Stay to the
right of the freeway and hit the next checkpoint at a redirecting road, slowing
up as you take it.

Follow the curve up to another part of the freeway and keep with is as it bends
slightly to the left. Hit the checkpoint up ahead off to the left and take the
curvy exit road behind it down to the road. Follow the street as it curves
around to the left, hitting the checkpoint at the peak of the curve. After the
road bends to the right, make a left at the intersection you come to and then a
right after that into either of the alleyways. Follow them back out to a road
with the next checkpoint ahead. Veer off to the right of the road slightly and
hit the checkpoint, proceeding up the exit ramp afterwards. You will now be
going against traffic on the freeway (c'mon, you knew it had to happen). Hit
the checkpoint here and make your way down the freeway to the next one a LONG
ways off in the distance. Veer to the right to hit it and take the entrance
ramp back down to the road. Slow up here and immediately veer to the left onto
a wide road. Make a sharp right at the intersection ahead and hit the next
checkpoint at another exit ramp off to the right of the road.

Going against traffic at high speeds once again, make your way up to the
freeway and hit the next two checkpoints straight ahead. Continue down the path
to another checkpoint at an entrance ramp, hit it, and head back down to the
road, ending your short freeway visit. When you come to an intersection, veer
off to the right sharply into a grass area with the ancient Japanese buildings.
Make for an alleyway ahead where the checkpoint is and hit it, turning left
back onto the road. To be more clear, use this diagram for help:

   |  :  |               Road
   | ___ '-----------------------___------------
   |/ 2 \ _o_ _o_ _o_ _o_ _o_ _o/ 1 \ _ _ _ _ _
   |\__o/                       \o__/
   | o   .------.---------------.  .------------
   |  :  |      |  Building     | o|  Building
   |o :  |      |        .------'  |_
   |  :  |      '--------'        o  '----------
   |  :
   |  :  |                        o
  R|  :  |   []   Building            Building         +--------------------+
  o|  :  |   []    <----->        o   <----->          |        KEY         |
  a|  :  |   []    |\   /|            |\___/|          +--------------------+
  d|  :  |   []    | >-< |        o   |/   \|          |  ___               |
   |  :  |   []    |/   \|            <----->          | / # \ = checkpoint |
   |  :  |   []    <----->        o                    | \___/              |
   |  :  |   []   Building                             |    [] = stone wall |
   |  :  |   [] <----A------>     o                    |  o  o = path to    |
   |  :  |   [] |\__/|\____/|                          |         follow     |
   |  :  |   [] |/  \|/    \|    o                     +--------------------+
   |  :  |   [] <----V------>
   |  :  |   []                 o
   |  :  |   []                      Grassy
   |  :  |   []               o       Area
   |  :  |                  o
   |  :  |               o
   |     '------------o-------------------------
   |      - - - - -o- - - - - - - - - - - - - -
   |     .-----o--------------------------------
   |  :  | o                Road
   |  : o|

Veer off to the right past a wall and one building and make your way in between
two other buildings to the alley where the checkpoint is. Make a left at the
checkpoint and head down the road to another checkpoint at a T intersection.
Hit this and make another left back onto the road you came in on. Head down the
road to a checkpoint off in the distance and drive through it, proceeding up
the exit ramp behind it. Hit three checkpoints up on the freeway before you
come to its end and it heads back down to the road. When it does, veer left
onto a fairly wide road with a checkpoint ahead. Head down this long
straightaway through a checkpoint and continue down towards another. Slow up as
you hit this one and make a hard left. When you come to an intersection, veer
left into a wide alley where a checkpoint is and continue down, veering left
into a little tunnel. This tunnel will bring you to a ramp that will send you
flying through the final checkpoint. Continue heading that direction to hit
another ramp straight to the finish.

                                =-=-=-=-=-=-=
                                    PARIS
                                =-=-=-=-=-=-=

----------------
Stage III - Burn
----------------

Recommended Vehicle: Torque JX
Opponent Vehicle(s): Veloci

Strategy: Welcome back to Paris. This is your first of two scattered checkpoint
races that Savo has in store for you, and luckily, this one is rather short.
This race may not seems so formidable or very hard because it has only four
checkpoints and the finish point, but it will give you some trouble. The four
checkpoints are spread out very widely across the Paris map and getting to them
can be a problem. The route that I give you is the same one that Savo himself
takes, but it may not be the fastest as many of the other racers often finish
before him. You must be near flawless in this race to overcome the other racers
and achieve victory. The only other aspect of this race that might give you
trouble is the traffic, which appears to be quite heavy. Avoid it as best you
can and try to never take it head on.

From the start, veer right onto the road, and follow it through some arches and
over a bridge. After the bridge, the path will curve to the left. When it
straightens out, you should be at an intersection. Pass this and make the next
left you come to onto a narrow street. Right before the church up ahead, there
should be a clearing to your right with grass and trees. Make a right into this
clearing and hit the first checkpoint ahead. Now continue on and veer left onto
the small street ahead. Keep heading straight on this road, busting through the
gate ahead and flying off the ledge to a stationary river barge. Slow up if you
are going fast and hit the ramp at the end of it at about 120-140 mph. You
should land in a little tunnel from the mini-freeway.

Take this tunnel up, and then veer left into an alley. When you come to the
road, head over to the large pink ramp ahead. Head right into it and soar back
down to an area below. Once you land, head left around the area until you come
back to the road. Veer right here, avoiding the corner of a building and any
traffic at the intersection, and get onto another street heading the same
direction you are. Follow the road as it bends to the left and make the first
right you see after it straightens out into a cobblestone alleyway. You will
come to a large clearing on your left with the next checkpoint up ahead. Keep
straight for a while before veering left on a diagonal route through the trees
to the checkpoint. Hit it and veer left up the stairs.

When you reach the top, veer off slightly to the left to get onto a small
diagonal street. Follow it as it curves right and heads down a long
straightaway to a small circle area. Veer right here onto a road leading to the
freeway. When you come to it, bust through the gate to the left down into it on
either side (though I recommend going with traffic rather than against it). Hit
the next checkpoint down the freeway and continue on it as it bends to the
right. When it straightens out, you should see a gas station area to the left.
Head into there, carefully avoiding the pumps, and pull a U-turn, heading back
up the ramp to the right (to the left as you entered the area). At the top,
make a right and head for an alleyway and follow it out to the road.

Upon reaching the road, make a right and follow the curve around to the left.
Veer left at the intersection you come to and head for a diagonal alleyway up
ahead. Follow this up to another road and veer to the right here, entering a
small tan building. Head through here to a ramp at the end and hit it at about
140 mph. Veer left ever so slightly in the direction of the final checkpoint as
you go off the ramp and hit it as you land. Now make your way around the statue
in the middle and hit the ramp at the other end of the little peninsula in the
river. Make sure you are going about 90 mph as you go off this ramp so that you
land on the road rather than on the mini-freeway. Once you land, head left on
the road and make a left at the first intersection you come to. Follow this
road across the river and make the second right. Veer left shortly after to the
finish.

----------------
Stage IV - Turbo
----------------

Recommended Vehicle: Torque JX
Opponent Vehicle(s): Veloci

Strategy: I really enjoy this race, as it takes you all over Paris, through its
many shortcuts and all of its massive ramps. This race is quite fun and I think
you'll enjoy it as well. But it's no walk in the park...by far. It will have
you frustrated in no time and you will find yourself constantly hitting Restart
Race. Don't worry; this kind of trouble is intrinsic to Savo's races. This race
seems quite long, through in actuality it takes less than 4 minutes to
complete. Be wary of the medium traffic in this race and stick with it until
the end. Once you get a feel for the checkpoint locations and the shortcuts,
you should be fine.

You will find yourself in a line a Velocis at the start of this race. Head
straight behind them, pulling off a Slipstream Turbo early on to keep up with
the group. Hit the first checkpoint up ahead under the massive arch and veer
left sharply after hitting it and get onto the road there. Follow this road as
it inclines and you will catch some air. When you land, look for a small
building off to the left with a gap in between it. Veer left over to it and
enter the further building, busting through some glass. Follow the path around
to the left to a ramp and hit it to fly through the next checkpoint. Continue
heading straight to hit another ramp over the water to a grassy area. Once you
land, look for a wall to the left with an opening in it. Swing over to the left
and take the opening in the wall to another checkpoint back on the road.

Follow this narrow road as it curves slightly to the left and make your way to
the next checkpoint down across the bridge. Slow up as you approach it and make
a right into a concrete area. Veer left here and take a path between some
hedges to a circle area. Continue straight through here and launch off the
large glass pyramid to the next checkpoint. After you land, follow the road as
it bends to the right and make the first left you come to. Head straight past
the T intersection ahead into an arched alleyway and follow it to another
alley, which you should make a left at. This alley should lead you back out to
the road where you should make another right, hitting the next checkpoint
ahead. Keep with the road as it curves to the right and when you reach a Y
intersection, veer right slightly to enter an alley ahead. Hit the checkpoint
as the path bends to the right and continue up some ramps.

Continue heading right as the path bends and head up a long ramp, taking the
left path at the top to fly through the next checkpoint. Take this silly pink
path straight to a massive ramp and launch yourself off it aiming directly for
the blue column of the next checkpoint. Soar through it and down to a grassy
area in between some small buildings. Take the path ahead out of the area and
head straight, busting through the doors of the church. Head through the doors
at the other end to another grassy area and make left. Hit the next checkpoint
ahead and continue heading left onto a narrow street. Continue heading
straight, breaking through a gate under an arch, to a gap between buildings and
fly down here to a stationary river barge. Hit the ramp at the end of the barge
at no more than 140 mph to land in a little tunnel. Take this up to another
checkpoint and veer left into an alley.

When this alley reaches the road, slow up and veer left onto it, avoiding the
building ahead. Take this path ahead to a circle area and head right around the
structure in the middle. Continue in this direction and veer to the right of
the ramp ahead. Follow this path as it curves right to the next checkpoint and
continue right onto the road. Follow this narrow road, avoiding the traffic,
down to the next checkpoint and make a right. At the Y intersection ahead, make
another right and follow this road down, veering to the right to hit the next
checkpoint. Take the ramp up into a building and, at the top, make a wide right
around to a small ramp. Fly off this ramp through the next checkpoint and head
down this alley to the road where another checkpoint lies. Hit it and make a
right onto the road and keep on it as it curves to the right.

You will soon come to the Y intersection that you were previously at (it is
actually your third time here). Veer right slightly and enter an alley where
the next checkpoint is. Hit it and follow the path as it curves to the right
and heads up an incline. This time around, take the right path at the top to
fly through the next checkpoint to a rooftop. Head around the structures here
down to another rooftop and slow up a little to gain control of your vehicle.
You should see a small ramp ahead leading to the next checkpoint. Hit the ramp,
aiming directly for the checkpoint so that you land on the road rather than in
the river, which would end your run. Hit the checkpoint down here and make a
right at the second intersection you come to afterwards. Head down this street
to the next checkpoint and continue heading straight under an arch to a
cobblestone path.

Follow the path as it bends right and hit another checkpoint at the end of it.
Fly off the path here to another stationary river barge and launch off the ramp
at the end towards the three arches. Head right into one of them and hit the
checkpoint at the circle area. Continue heading straight through another set of
arches at the other end of the area. When the road ends at a T intersection
shortly afterwards, veer right and hit a diagonal cobblestone pathway that
heads up in the direction of a checkpoint. Continue on this path after it
levels off to the final checkpoint and make a right onto a small street
adjacent to the church shortly after. When the street comes to a curve, veer
right slightly and fly off a couple ledges down to the open area and the finish
below.

                             =-=-=-=-=-=-=-=-=-=
                                 LOS ANGELES
                             =-=-=-=-=-=-=-=-=-=

------------------
Stage V - Traction
------------------

Recommended Vehicle: Torque JX
Opponent Vehicle(s): Veloci

Strategy: Ahh, back to the good ole City of Angels. It's been a while since you
were last here - I hope you didn't miss it. Your welcoming back surprise is a
bit of a doozy, however, as it comes in the form of a very difficult and
frustrating scattered checkpoints race. You got your standard heavy traffic and
hard-to-locate checkpoints, but an even more challenging factor is
involved...the rain. As one might presume from the name "Traction," there will
either be much of it or very little. And anyone familiar with this game, as you
well should be, will know that the latter will be true. It seems in this race
that the traction is even worse than when it normally rains, but that could be
because of the extremely high speeds that you are traveling at. Other than this
factor, be wary of the traffic and the hard-to-find checkpoints. Again, there
is no clear-cut "fast" route in this race. Just follow Savo's route as always.

You will start on the upper level of the airport. At the go call, take this
road, getting a Slipstream Turbo off near the start. Stay to the left and take
the road down for a short ways. You should see an overpass of the freeway ahead
of you. Slow up to gain control and make a wide right turn into the entrance
ramp nearest to you. It is easy to miss so downshift heavily if you are in
manual to make the turn. Take this ramp up to the freeway and follow it as it
curve to the left. Hit the first two checkpoints in front of you and,
immediately after the second, veer to the right to enter a curved redirecting
road. Follow this as it curves around to the right and head towards the next
checkpoint on the freeway. Slow up heavily as you approach this one and pull a
180 as you hit it, entering the redirecting road behind the checkpoint after
you nab it.

Follow this out to another part of the freeway, going against traffic for a
short while. After the path bends right then left, take the first entrance ramp
down to the road, which you should make a left onto. Hit the next checkpoint
ahead and take the first left you come to, just after a gas station. Now make
the first right you come to and hit another checkpoint on this road. You should
be heading for the massive canal thing. Make the first right, immediately
before the canal, and follow this road all the way down where it ends at a T
intersection. Make a left at the checkpoint here and take this road across the
canal. After you pass an intersection after the canal, the road will bend left
slightly and come to another intersection. Make a right here, busting through
the black glass at the corner of a building. Follow this straightaway all the
way down to the checkpoint off in the distance, going down and back up the
canal to do so.

Continue on this road and make a left at the T intersection ahead, then make
another left at the first intersection you come to. Heading towards the large
canal again, make a right immediately before it and drive through the
checkpoint on this street. Make the next right after this checkpoint and
another right at the intersection ahead. Finally, take the first left you come
to and nab the checkpoint ahead, proceeding left to the further freeway
entrance ramp immediately after. If this is confusing, check out this simple
diagram that shows all of the checkpoints in this paragraph:

  +---------------------+
  |         KEY         |
  +---------------------+
  |  ___                |       Freeway Ramps
  | / # \ = checkpoint  |    ---------------------
  | \___/               |    -------. o   .-------
  |  o  o = path to     |           |   o |
  |         follow      |    -------' ___ '-------
  +---------------------+    -------./ 3o\.-------
                                    |\___/|
.-----------------------------------' o   '-----------------------------------.
|      _ _ _ _ _ _       o _ _o_ _o_     o _o_ _o_ o _ o     _ _ _ _ _ _      |
|                     o                o                  o                   |
|     .-----------. o   .-----------.     .-----------.     .-----------.     .
|  :  |           |  :  |           | o:  |           |  : o|           |  :  |
|  :  |           |o :  |           |  :  |           | ___ |           |  :  |
|  :  | Buildings |  :  | Buildings |  o  | Buildings |/ 1o\| Buildings |  :  |
|  :  |           |o :  |           |  :  |           |\___/|           |  :  |
|  :  |           |  :  |           |  :o |           |  :o |           |  :  |
|  :  |           |o :  |           |  :  |           |  :  |           |  :  |
|     '-----------'     '----___----'   o '-----------'  o  '-----------'     |
|      _ _ _ _ _ _   o   _ _/ 2 \_ _       _ _ _ _ _ _       _ _ _ _ _ _      |
|                        o  \_o_/ o   o                  o                    |
'-----------------------------------------------------------------------------'
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\o\\\\\\\\\\\\\\\\\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;o;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
/////////////////////////////////////////////////////////o/////////////////////
///////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------------------------
                                Massive Canal           o

Once up on the freeway, follow the path around to the left and veer off on the
first exit ramp to the right. Slow up as you take it down and make a left onto
the road. Hit the checkpoint ahead then stay relatively straight to enter a
wide concrete alleyway for a small shortcut. Make a left when you come back to
the road and make the first left you come to, right before an ambulance. Pass
under an overpass on this road and hit the checkpoint ahead, making a left at
the corner. Take a right at the T intersection ahead and follow this street for
quite a long time. The street will curve left and then curve left some more as
it inclines. Eventually it will decline again and curve to the right slightly.
After it does, make a right at the first intersection you come to and then a
left at the next intersection.

Hit the checkpoint ahead on this road and continue heading straight through the
T intersection into a little dirt area with some trees and rocks. Slow up and
veer left slightly, busting through the fence and flying down to the checkpoint
on the road below. Slow down to make a hard left to get on the inclining road
where the path forks. Follow this up and around to the left and hit the next
checkpoint here. Now pass one intersection and at the next, look for a diagonal
road and veer right onto it. Hit the checkpoint off in the distance and make
your way through the trees, dirt, and rocks. Head left onto the road ahead and
make your way to the next checkpoint. Make another left at the intersection
ahead and hit the final checkpoint on this street. Again, make a left at the
first intersection you come to and follow this road under an overpass. Once you
cross under it, make a left at the intersection immediately after and then
right into a parking area where the finish lies.

---------------
Stage VI - Apex
---------------

Recommended Vehicle: Torque JX
Opponent Vehicle(s): Veloci

Strategy: Wahoo! Last race of the career mode! All you have to do is win this
race to complete it (though you still have the circuit races to get 100%
completion). But if you think it's almost over, think again. This race is by
far the most challenging and lengthy race in the game. The checkpoints are
extremely spread out and it seems as if you travel on every single road in Los
Angeles at least once. There are so many of them, too, that the race ends up
being around SEVEN minutes long! This is insane compared to every other race.
The traffic can give you some problems here (it seems to be heavy) but there is
no rain, thankfully. The checkpoints will give you the most trouble here as
they are quite distant from one another and there are many routes to get to
them. Obviously, your opponents have a major upper hand here, but stick with
the race at least once or twice and get a feel for the tricky areas (like the
freeway part) and the fastest routes to the checkpoints. This is a tough race,
but it is a great test of your skills to become the world champion.

When the chick's arms drop, make your way forward towards the road ahead and
veer right onto it. Pass the first intersection here and make a left at the
second, cutting the corner of the building. Shortly after you go under an
overpass, look for a small alley off to the right of the road as it curves
left. Make your way in here for a small shortcut and head straight to the first
checkpoint, veering left onto the road that it is on. Follow the road as it
curves left and inclines and hit the checkpoint up at the intersection. The
next four checkpoints along this divided road are on alternating sides of the
road. Veer right to hit the first, left to the second, right to the third, and
finally left to the fourth. Proceed on down the road as it curves right and
goes down a hill. Pass the first intersection you come to as the road levels
off and make a wide right at the second, avoiding the structures in the middle
of the path. Hit the checkpoint down at the T intersection and make a right at
it.

Continue on ahead to the narrow road ahead and keep on it as it curves sharply
to the left and then back to the right. Soon after it curves right, slow up and
hit the checkpoint at the small intersection and make a right onto another
narrow street. Follow this curvy road out to an intersection where you should
veer right into the grassy area, avoiding the palm trees and making your way to
a small entrance into the building ahead. Slow up as you hit the next
checkpoint as you come out of the building and turn left onto another path.
Take this out to the road and keep on it for some time as it bends left then
back right and comes to another checkpoint. Shortly after you drive through it,
veer right through the parking area where you started the race and veer right
back onto the road when you exit the area. Make the first left you come to,
just before the overpass, and nab the checkpoint at the T intersection ahead,
making a right as you do.

Hit the next checkpoint up ahead at another T intersection and make yet another
right here. Follow this road as it curves to the right and make a sharp right
at the first intersection you come to. Follow this road all the way down to a T
intersection where the next checkpoint lies and hit it, making a left as you
do. Proceed forward a short ways and take a left at the first intersection you
come to (at the stop sign). Shortly after you get on this road, look for an
opening to the right. Head into here and bust through the fence ahead,
proceeding through the cone-shaped objects to another checkpoint back on the
road. Make a left back onto the street and keep on it as it curves to the left.
Pass some streets to your left and take a right at the first four-way
intersection that you arrive at. Stay with this road as it curves to the right
and heads toward the airport. Stay to the middle of this road, keeping on the
ground, and follow the path to the back of the airport. Stay with the road as
it curves to the left and comes to another checkpoint.

Proceed on, following another left curve and make your way out of the area back
onto the road you came in on. After the road bends to the left, make a right at
the intersection you come to. Keep with this street as it curves left and goes
under an overpass. Pass one street on your left and make a left at the next
intersection you come to. Follow this road past one intersection and veer right
shortly after into a little area in between buildings towards the next
checkpoint. Hit it and veer right back onto the road, following it down past
two intersections and make a left at the third. Hit another checkpoint ahead on
this road and make a left into a large alley. Proceed ahead here under a little
tunnel area, through some glass, and up a ramp and make a left onto the road
you come to. Continue on down this street for a ways and hit the checkpoint in
the distance, making a right as you do. Follow this street down to a corner
where you should take another right, and, just before you reach the canal, veer
left down into the canal in the direction of the next checkpoint.

Drive through the checkpoint here as the path curves right and slow up once you
see some support beams. Make a right into a little tunnel under the beam to the
right and follow it back up to the road, flying through the checkpoint up at
the top. Continue past the intersection when you first come out to the road and
veer off to the left at the second, passing one ramp on your right and hitting
the further one. Launch your car off this ramp through a couple buildings and
veer right onto the road ahead. Hit the checkpoint ahead on this road and slow
up as you hit it, making a left at the intersection. Take the next left you
come to and follow this road straight to a large parking lot area. Veer your
vehicle right here and make you way to an adjacent street. Proceed on this
street across the giant canal to the next checkpoint off in the distance and
continue on it to the freeway entrance.

After the road curves left and right slightly and comes a freeway overpass,
slow up and make a right onto the first entrance ramp. Take this up to the
freeway and hit the checkpoint ahead up there. Continue on and veer right at
the first redirecting exit that you see. Follow this around to the right to
another checkpoint. Drive through it and proceed on the freeway. A little while
later, you should see the blue column of the next checkpoint to the right. You
may be tempted to take the first redirecting road you see on you right, but do
not take this, as it will lead you to a totally different part of the freeway.
Continue on past it and veer right into the next exit you see, following the
path up and around to the next checkpoint. Immediately after hitting it, you
may again be tempted to take the exit you see, but again, do not take this.
Continue past it, slow down greatly as you do, and pull a 180 at the
redirecting road going the opposite way. Head through the curve here back out
to the freeway and the next checkpoint.

Proceed on the freeway as it curves left and back right and eventually ends and
turns into a road. Continue on the road as it curves up and around to the right
and make a sharp right at the intersection up here. Swing out right into the
grass-dirt area to hit the final checkpoint and veer left back onto the road.
At the first four-way intersection you come to, make a left onto another
street. Pass up one intersection and veer right at the next onto a diagonal
road heading relatively towards the finish point. The road will curve to the
right and go under an overpass. At the intersection just after it, veer left
through the parking area where you first started the race (your third time
through here) and make a diagonal route straight towards the finish at the gas
station.

Reward(s): Veloci, World Champion

-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
        -=-=-=-       I V .   C I R C U I T   R A C E S       -=-=-=-
               =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-

COMING LATER...

-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
          -=-=-=-       V .   A R C A D E   M O D E S       -=-=-=-
                 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-

The Arcade Modes can be accessed by pressing right on the Left Thumbstick or D-
Pad after selecting a save game file. All vehicles, including special ones are
available in all arcade modes, even Circuit Mode (though beating Circuit Mode
is how you obtain special cars).

                             /=================\
                          --<     a. Cruise     >--
                             \=================/

This mode allows you to cruise through any of the three cities. There are no
other racers or opponents, just traffic and pedestrians (both optional). This
mode is good if you need to get a feel for the city, learn some shortcuts, or
just have some fun driving around. I have found that Cruise Mode is a great way
to vent your anger. Set the traffic to high on any city, go on the freeway, and
hit as many cars as you can while keeping your finger on the accelerator. Just
crashing into other cars makes me feel better, and killing pedestrians too ;).

Custom Settings for Cruise include:

     Weather: Clear/Rainy/Foggy
     Time: Midnight/Dawn/Dusk
     Traffic: Low/Medium/High/None
     Pedestrians: On/Off

                             /==================\
                          --<     b. Circuit     >--
                             \==================/

This mode contains extra races based upon each city that are run in a circuit
style, with a set track and anywhere from 2-4 laps. There are five races in Los
Angeles, six in Paris, and seven in Tokyo. Beating each city's circuit races
unlocks special cars. Strategies for each race can be found in the above
section (IV. CIRCUIT RACES).

Custom Settings for Circuit include:
(available only after 100% completion of the game)

     Weather: Clear/Rainy/Foggy
     Time: Midnight/Dawn/Dusk
     Traffic: Low/Medium/High/None
     Pedestrians: On/Off
     Powerups: On/Off
     Computer Drivers: Default/Off

                             /=================\
                          --<     c. Battle     >--
                             \=================/

There are two battle modes available in this game: Capture the Flag, and
Detonate. Essentially, they are the same game, but one is with an explosive.
These modes can be played in any city and also can be played in only a certain
part of a city. In battle modes, use the power-ups to your advantage to ensure
victory and avoid being targeted by another racer's offensive power-up. These
power-ups are covered in a later section.

Capture the Flag
----------------
This is the traditional game of capture the flag and return it to your base,
except with cars... and there are no bases. Basically, a finish point and a
flag spawn at certain places on the map. Grab the flag and hurry back to the
finish point with the flag to get a point for yourself or your team. If another
racer touches you when you have the flag, it is transferred to that racer, and
vice versa for you. Once the flag is taken to the finish point, a new flag and
finish point are made.

There is about a three second invincibility period for whoever grabs the flag
next. For instance, if you hit another racer who has the flag, no one else can
take the flag away from you for about three seconds. This is so that there are
no rapid flag changes and anyone who grabs the flag has some opportunity to
make a move to get away. There is an option to make the flag heavy, so as to
weigh down the flag-bearer's car, making them much slower. This is a good
option to have so even the fastest cars can't get away from you.

Custom Settings for Capture the Flag include:

   Settings: General
     Weather: Clear/Rainy/Foggy
     Time: Midnight/Dawn/Dusk
     Traffic: Low/Medium/High/None
     Pedestrians: On/Off
     Powerups: On/Off

   Settings: Battle
     Drop Limit: 1/3/5/10/None
     Time Limit: 5/10/15/20/30/None
     Flag: Heavy/Light
     Teams: No/Yes
       CPU Players: 1/2/3/4/5/6/7 (only 1-4 with teams)
         CPU Vehicle Type A: Any car
         CPU Vehicle Type B: Any car

Detonate
--------
This is a game like Capture the Flag, in which you must get an object and bring
it to the finish point to score either for yourself or for your team. This is a
slight variation to Capture the Flag, however, because you are carrying a
detonator, which, when aggravated, can explode. The person carrying the
detonator has a little damage meter above their car which goes down severely
when hit by opponents. When the meter is down all the way, the detonator
explodes and a new round starts. Nobody gains any points.

Like I said, this game works essentially the same as Capture the Flag. At the
start of the race, a detonator and a finish point appear at certain areas of
the city. The object is to take the detonator to the finish point to score
drops for yourself or your team. Once the detonator is taken to the finish
point, or is blown up, a new round begins and a new detonator and finish point
appear.

Custom Settings for Detonate include:

   Settings: General
     Weather: Clear/Rainy/Foggy
     Time: Midnight/Dawn/Dusk
     Traffic: Low/Medium/High/None
     Pedestrians: On/Off
     Powerups: On/Off

   Settings: Battle
     Drop Limit: 1/3/5/10/None
     Time Limit: 5/10/15/20/30/None
     Detonator: Heavy/Light
     Teams: No/Yes
       CPU Players: 1/2/3/4/5/6/7 (only 1-4 with teams)
         CPU Vehicle Type A: Any car
         CPU Vehicle Type B: Any car

                           /======================\
                        --<     d. Race Editor     >--
                           \======================/

To create your own races in any of the three cities, use the Race Editor. There
are fifteen available race slots for each city. All of the information below is
taken straight from the Game Manual.

MAP SCREEN: Once on the Map Screen, move the cursor with the directional pad or
the left thumbstick. The targeted checkpoint will turn yellow. Move the left
thumbstick to place or a remove a checkpoint.

LAYING DOWN THE COURSE: The letter S will appear on the first checkpoint you
place, indicating the starting point for your race. An F will appear on the
second checkpoint, indicating the finish line. Every checkpoint you place after
that will become the finish line, and the previously placed checkpoints will
change to number 1, 2, 3... the most checkpoints you can have is 64.

RE-ARRANGING: When any of the checkpoints you have placed are targeted, you can
switch around the checkpoint order by pulling the left trigger and right
trigger.

ZOOM: Zoom in and out on the Zoom Window by moving the right thumbstick up and
down.

PLAYER ONLY CHECKPOINTS: Pressing the X button accesses the Race Options
screen. Scroll right or left to alter Opponent Options. When you change the
number of CPU Players to None, and then return to the Map Screen, a host of
Play Only Checkpoints will appear.

OPTIONS: Aside from changing the number of CPU player, you can also change the
types of vehicles the CPU will be using, to vary the challenge level. Any
vehicles you have unlocked are available. Aside from Time of Day, Weather, and
Pedestrian and Traffic Densities, you can also have the following Race and Time
Options:

   RACE:
   Ordered: Racers must race through all checkpoints in order.
   Unordered: You must figure out the best route to clear all the checkpoints.

   TIME:
   None: There is no time limit to get from one checkpoint to the next.
   Reset Each Checkpoint: You only have a set amount of time to get to the next
   checkpoint. To change the time allowed to get from one checkpoint to the
   next, go to the Map Screen. Highlight any checkpoint except the last. Press
   the Black button and White button to adjust the time.
   Added Each Checkpoint: Same as Reset, except any extra time will carry over
   to the next checkpoint.

EDITOR MENU: Press the Y button while on the Map Screen to get to the Editor
Menu. Select Test Race to try out your race. In the Editor Menu you can also
clear all the checkpoints off of the map, edit another of the 15 race slots,
change the name of your race, or exit to the front end, and begin racing for
real on your masterpiece.

SAVING: Select Exit to Front End when on the Editor Menu screen.

                             /=================\
                          --<     e. Career     >--
                             \=================/

This mode allows you to race any of the Career races you have unlocked with a
few extra options including multiplayer. It's really nothing special and just
provides you with the races you've unlocked in Career Mode so that you don't
have to play through the Career Mode over again to get to a race you enjoy. All
of the opponents and vehicles are exactly the same but I noticed that your main
opponents do not talk trash like they do in Career Mode.

Custom Settings for Career include:

     Weather: Clear/Rainy/Foggy
     Time: Midnight/Dawn/Dusk
     Traffic: Low/Medium/High/None
     Pedestrians: On/Off
     Powerups: On/Off
     Computer Drivers: Default/Off
       Cops: Default/Off

                            /===================\
                         --<     f. Powerups     >--
                            \===================/

Power-ups are available in every Arcade Mode, excluding Cruise, though only
after 100% completion of the races in Circuit. They are found throughout the
course on roads and are used to benefit you as well as hinder other racers to
ensure your victory. To use a power-up, drive through one, and press in the
Left Thumbstick. The Nitro power-up is automatic and does not require anything
further than driving through it. This is the list and effects of available
power-ups (taken from the Game Manual):

DISRUPTOR
  Target: Opponents
  Effect: An opponent hit by this power-up will have a distorted view.

GO
  Target: Opponents
  Effect: An opponent hit by this power-up will accelerate, hitting the brake
          will not stop the acceleration. One of the opponent's available
          nitros will be used.

ICE
  Target: Opponents
  Effect: An opponent hit by this power-up will drive as if on ice.

PULSE
  Target: Opponents
  Effect: When the player activates this, opponents in the immediate vicinity
          will be pushed away. It's like an explosion force without the
          explosion.

STEALTH
  Target: Player
  Effect: The player becomes invisible for a few seconds.

NITRO
  Target: Player
  Effect: One nitro boost is added to the player's reservoir.

QUAD
  Target: Player
  Effect: The player inflicts four times the normal damage to opponents.

SHIELD
  Target: Player
  Effect: The player becomes immune to damage of any sort.

STOP
  Target: Opponents
  Effect: An opponent hit by this power-up will suddenly engage both the brake
          and the handbrake.

REVERSE STEERING
  Target: Opponents
  Effect: When an opponent is hit by this power-up the steering is reversed.
          Steering left turns right and vice versa.

-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                 -=-=-=-       V I .   C A R S       -=-=-=-
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-

Ratings are based on in-game ratings. Each of the cars are designed after and
resemble real cars. What cars they resemble are my opinion. I don't really know
that much about car models so if you have any information on the car models
(and motorcycles) please send them to me at peacenlove08@yahoo.com.

                           /======================\
                        --<     a. Los Angeles     >--
                           \======================/

=-=-=-=
COCOTTE
=-=-=-=

       Speed: ||                 0-60: 3.030
Acceleration: ||||              0-120: 13.690
    Handling: ||||||        Top Speed: 139.000
     Nitrous: 1

Resembles: Ford Mustang 5.0

Notes: This is the car you start out with, and (you guessed it) it's pretty
crappy. It is slow off the line but it handles very well, which is not saying
much because it is quite slow. However, it is a very good beginning car and
will get you acclimated to the controls and handling of the game.

=-=-
CITI
=-=-

       Speed: ||                 0-60: 2.866
Acceleration: ||||||            0-120: 12.599
    Handling: ||||||||      Top Speed: 138.977
     Nitrous: 1

Resembles: Honda Civic

Notes: Another beginner car, the Citi has much better acceleration than the
Cocotte, though nothing spectacular. It has a low top speed but tight handling
and works well in early races with many turns.

=-=
EMU
=-=

       Speed: ||||               0-60: 4.199
Acceleration: ||                0-120: 13.766
    Handling: ||||||||      Top Speed: 156.732
     Nitrous: 1

Resembles: Volkswagen Passat

Notes: A higher top speed of around 150 mph is about the only thing going for
this car. It takes a long time to reach that top speed and it's handling is
awful. It does not make tight turns but rather wide arches around corners and
it doesn't deserve its high handling rating.

=-=-=-=
TORRIDA
=-=-=-=

       Speed: |||                0-60: 3.433
Acceleration: |||||             0-120: 12.533
    Handling: |||||||||     Top Speed: 147.418
     Nitrous: 1

Resembles: Second Generation Mitsubishi Eclipse

Notes: The Torrida is and average ride, delivering an average top speed, fairly
good handling, and average acceleration. It is a little slow changing gears,
hurting its acceleration, but it will win you some early races. I especially
like how this car sounds.

=-=-=-=-=-=
1971 BESTIA
=-=-=-=-=-=

       Speed: ||||               0-60: 3.033
Acceleration: ||||||            0-120: 12.966
    Handling: |||||         Top Speed: 158.481
     Nitrous: 1

Resembles: Dodge Charger

Notes: The only "classic" car in the game, the Bestia represents the good old,
gas-guzzling, American muscle car. A neat feature of this car is that the front
of the car pops up during a burnout. This can be bad, though, as you have no
control of the car during this time. The car has good acceleration off the line
but it gets much slower as you go faster. The car has only four gears but the
time it takes to change gears is quite slow. The handling is decent but feels
as if it is lagging and it drifts a lot.

=-=-=-=
INTERNA
=-=-=-=

       Speed: |||                0-60: 2.466
Acceleration: ||||||||          0-120: 16.733
    Handling: |||||||||||   Top Speed: 149.524
     Nitrous: 1

Resembles: Honda S2000

Notes: This is an excellent car for races with many sharp turns. It has superb
initial acceleration and tight handling, but it has a fairly low top speed,
which can hurt you in races with long straight-aways. The exhaust sounds
awesome, too.

=-=-=-
COHETE
=-=-=-

       Speed: ||||               0-60: 1.966
Acceleration: |||||||||         0-120: 6.866
    Handling: ||||||||||    Top Speed: 145.466
     Nitrous: 0

Resembles:

Notes: I really never use motorcycles because they are hard to control in
manual, but you are almost forced to use this one. It has great acceleration
and reaches it's top speed very quickly, especially when doing wheelies. It has
fairly good handling when using the lean techniques but can be very hard to
control at high speeds.

=-=-=-=-=-
CITI TURBO
=-=-=-=-=-

       Speed: |||||              0-60: 3.833
Acceleration: |||               0-120: 10.599
    Handling: ||||||||||    Top Speed: 163.258
     Nitrous: 1

Resembles: Honda Civic

Notes: This car actually has fairly good acceleration despite what its
statistics say, though changing gears is relatively slow. Paired with a nice
160+ mph top speed, this car can be a threat on the street. It handles well but
not nearly as tight as the Citi.

=-=-=-=-
MONSTRUO
=-=-=-=-

       Speed: |||||              0-60: 2.666
Acceleration: ||||||            0-120: 8.833
    Handling: |||||||       Top Speed: 171.303
     Nitrous: 1

Resembles: Mazda RX-7

Notes: This car is the fastest and best among the beginning cars. It has good
acceleration all the way through and the highest top speed. It's only downside
is that the handling is not very tight and the car slides a lot, especially at
high speeds, when trying to make turns. But still, this is a good car.

=-=-=-=-=
JERSEY XS
=-=-=-=-=

       Speed: |||||              0-60: 2.233
Acceleration: ||||||||          0-120: 7.466
    Handling: ||||||||      Top Speed: 164.996
     Nitrous: 2

Resembles: Dodge Viper SRT-10

Notes: Formerly the Los Angeles champion's ride, the Jersey XS has amazing
acceleration compared to all the other cars you've unlocked until now. It is
the first car with six gears and they shift almost seamlessly, continuing the
fast acceleration throughout all of them. This is also the first car with 2
shots of nitrous, and the extra one comes in handy as the races get
increasingly longer.

                              /================\
                           --<     b. Paris     >--
                              \================/

=-=-=
BOOST
=-=-=

       Speed: |||||||            0-60: 1.966
Acceleration: ||||||||          0-120: 5.899
    Handling: |||||||||     Top Speed: 182.011
     Nitrous: 2

Resembles: Ford Puma

Notes: This car is a great car for Paris. It has great acceleration and it
handles wonderfully. The top speed is also rather decent allowing for a good
chance to keep your lead once you pull away from the pack. The handling is very
tight and the car slides minimally on tight turns. The only downside to this
car is that after reaching 120 mph, its acceleration is really slow.

=-=-=-=-=-=
BRYANSTON V
=-=-=-=-=-=

       Speed: ||||||             0-60: 2.144
Acceleration: ||||||||          0-120: 5.733
    Handling: ||||||||      Top Speed: 189.617
     Nitrous: 2

Resembles: BMW M3

Notes: Aesthetically, the Bryanston V is one of the coolest looking cars in my
opinion. Plus it comes in pretty colors.  Its statistics are pretty good as
well. This car has the speed and the acceleration, but it doesn't take corners
too well. I also noticed that the steering kind of locks up when downshifting
hard for some reason. But if a race has some decent straightaways, this is the
perfect car to use.

=-=-=-=-=-=-
SCHNELLER V8
=-=-=-=-=-=-

       Speed: |||||||||           0-60: 2.633
Acceleration: |||||||            0-120: 8.866
    Handling: ||||||||       Top Speed: 208.355
     Nitrous: 2

Resembles: BMW 760Li

Notes: I'm not a big fan of this car as the only thing going for it is a very
high top speed, in fact one of the highest top speeds of all the cars. But it
lacks severely in acceleration and the handling is below average. If a course
has plenty of long straightaways that optimize this car's top speed, then use
it, but you're probably better off with another car.

=-=-=-
ALARDE
=-=-=-

       Speed: |||                0-60: 2.033
Acceleration: |||||||           0-120: 6.299
    Handling: ||||||||      Top Speed: 159.357
     Nitrous: 2

Resembles: Lotus Elise

Notes: I do not know why this is car is put this high up amongst the Paris
cars, or even why it is a Paris car. It does have good initial acceleration,
but nothing that the Boost or Bryanston V can't beat, and its top speed is
awful. The car does have excellent handling, however, with enough drift to make
clean turns.

=-=-=-=-
FRIPON X
=-=-=-=-

       Speed: |||||              0-60: 1.933
Acceleration: ||||||||          0-120: 5.833
    Handling: |||||||       Top Speed: 173.577
     Nitrous: 2

Resembles: Volkswagen Golf GTi

Notes: This little station wagon type car is one of the better vehicles of
Paris. Its acceleration is relatively good all the way to its top speed, which
may be lacking a bit. Some may argue that it handles a bit loosely and slides
an awful lot for a FWD car. Anything more than a light turn at higher speeds
will cause this car to slide, losing speed. Overall, though, this car is a nice
little package.

=-=-=-=
MONSONI
=-=-=-=

       Speed: |||||              0-60: 1.666
Acceleration: |||||||||         0-120: 4.066
    Handling: |||||||       Top Speed: 148.456
     Nitrous: 0

Resembles:

Notes: As I said earlier, I don't like motorcycles very much, but you may. This
has better acceleration than any other vehicle in Paris but its low top speed
will hurt you in the long run. Handling is pretty much the same as all
motorcycles, it is much harder the faster you go.

=-=-=
STADT
=-=-=

       Speed: ||||               0-60: 1.959
Acceleration: ||||||||          0-120: 6.033
    Handling: |||||||||     Top Speed: 159.418
     Nitrous: 2

Resembles: Renault Clio

Notes: With a low top speed and fairly sluggish acceleration, this car has to
have some good points, right? Well if you exclude handling, no. About the only
thing you benefit from this car is that it does have very tight control and
grips the road well. Other than that, this car is definitely sub par.

=-=-=-=
VICTORY
=-=-=-=

       Speed: |||||              0-60: 1.899
Acceleration: ||||||||          0-120: 5.533
    Handling: ||||||        Top Speed: 168.219
     Nitrous: 2

Resembles: Aston Martin V12 Vanquish

Notes: I like this car, mostly because its engine sounds cool and the body
styling looks awesome some other great attributes as well. This car has great
acceleration from a standstill to its top speed, which isn't too great a
number. The car handles quite well, though it tends to slide more than most
cars, and it will benefit you in races with both turns and straightaways.

=-=-=-=-=-
MODO PREGO
=-=-=-=-=-

       Speed: ||||||||           0-60: 1.733
Acceleration: |||||||||||       0-120: 4.599
    Handling: |||||||||     Top Speed: 190.265
     Nitrous: 3

Resembles: Porsche GT3

Notes: Your first car with 3 nitros is won from the Paris city champ, and it is
well worth it. This car has amazing acceleration, unrivaled by any other Paris
car and some Tokyo ones. It also has a nice top speed to balance everything
out, though it takes quite a while to reach 190 mph without nitrous. It also
handles rather well but it may drift a bit much on turns.

                              /================\
                           --<     c. Tokyo     >--
                              \================/

=-=-=-=-
LUSSO XT
=-=-=-=-

       Speed: ||||||||           0-60: 2.099
Acceleration: |||||||||         0-120: 7.199
    Handling: |||||||       Top Speed: 226.854
     Nitrous: 3

Resembles: Infinity G35

Notes: The Lusso XT is just like the Schneller V8, but slightly better. It has
a staggering 225+ top speed and with nitrous it can reach the fastest speed
allowable in the game, 249 mph. But where this car succeeds in speed, it lacks
in control and acceleration. It is quite sluggish off the line and its handling
is too tight to take corners very well. This car should most definitely be used
on races with long straightaways and little sharp turns.

=-=-=-=
RSMC 15
=-=-=-=

       Speed: |||||||||          0-60: 2.066
Acceleration: |||||||||         0-120: 5.833
    Handling: ||||          Top Speed: 199.454
     Nitrous: 3

Resembles: Nissan 350Z

Notes: Another speed heavy car, the RSMC 15 is more balanced out. It still has
relatively slow acceleration, though not as slow as the Lusso XT, but it
handles slightly better, though it fluctuates. When turning very lightly, the
car handles very tightly, but it slides a lot on sharper turns, which can be
difficult to control. Again, this car is good for races with some good
straightaways but it will provide you with some control.

=-=-=-=-
VORTEX 5
=-=-=-=-

       Speed: |||||              0-60: 1.633
Acceleration: ||||||||||        0-120: 4.366
    Handling: |||||||||     Top Speed: 177.088
     Nitrous: 3

Resembles: Third Generation Mitsubishi Eclipse

Notes: This car has amazing acceleration and will beat many other cars off the
line. Its top speed is quite low, however, though it gets there in good time.
The Vortex 5 also has great handling and can make tight turns with ease, an
attribute essential for Tokyo races.

=-=-=-
SAIKOU
=-=-=-

       Speed: ||||||             0-60: 1.566
Acceleration: |||||||||         0-120: 4.199
    Handling: |||||||       Top Speed: 194.420
     Nitrous: 3

Resembles: Toyota Supra

Notes: I'm a big fan of the Saikou mostly because it looks sweet but it has
some great statistics as well. This car has excellent acceleration all the way
to its top speed, which isn't too shabby either. It's control can give you some
trouble, however, as it handles quite loosely and drifts a good deal on turns.
The Saikou will win you some races, but never use it in the rain.

=-=-=-
KNIGHT
=-=-=-

       Speed: |||||              0-60: 1.533
Acceleration: |||||||||         0-120: 4.232
    Handling: ||||||||      Top Speed: 183.117
     Nitrous: 3

Resembles: Mitsubishi Lancer Evolution

Notes: Straight off the line, this is the fastest accelerating car in the game,
excluding special cars. On top of that, this is one of the best handling cars
in the game. It drifts very little around corners but can still make the hard
turns with ease. On a downside, its superb initial acceleration drops off
sharply. It does get up to its top speed in good time, however, though it is
not such a great number. This car is perfect for a races with many tight turns.

=-=-=-=
NOUSAGI
=-=-=-=

       Speed: ||||||             0-60: 1.633
Acceleration: |||||||||         0-120: 4.366
    Handling: |||||||||     Top Speed: 177.088
     Nitrous: 0

Resembles:

Notes: Must I reiterate the fact that I do not favor motorcycles? I especially
do not like this one, as it is the fastest, thus the most dangerous, of the
three motorcycles available in this game. If you choose to use this machine,
you must be very skilled at motorcycle maneuvering or you will find yourself
thrown off of it quite frequently. This motorcycle is fast making it very hard
to control.

=-=-=-=-=
SAIKOU XS
=-=-=-=-=

       Speed: ||||||||           0-60: 1.699
Acceleration: ||||||||||        0-120: 4.253
    Handling: ||||||||      Top Speed: 207.015
     Nitrous: 3

Resembles:

Notes: This is definitely the best 3-nitrous car and one of the best overall
cars in the game, in my opinion. It deserves a lot more credit than its
statistics show. It has great acceleration, a 200+ mph top speed without
nitrous, and much better handling than the Saikou, though it still drifts on
turns.

=-=-=-=-=
TORQUE JX
=-=-=-=-=

       Speed: |||||||||          0-60: 1.633
Acceleration: ||||||||||        0-120: 4.133
    Handling: ||||||||||    Top Speed: 217.488
     Nitrous: 4

Resembles: Nissan Skyline GTR

Notes: The only 4-nitrous car in the game, the Torque JX has just about got it
all. Blazing acceleration, a nice 210+ mph top speed, and sweet handling make
this car a perfect package to take on the world champion. The only minor
downside to this car, in my humble opinion, is that it sounds rather annoying,
though others might like it.

=-=-=-
VELOCI
=-=-=-

       Speed: ||||||||           0-60: 1.599
Acceleration: |||||||||         0-120: 3.466
    Handling: ||||||||||    Top Speed: 210.307
     Nitrous: 5

Resembles: Saleen S7

Notes: This car is won after becoming the World Champion of the Midnight Club,
and it is well worth it. This car has the best acceleration in the game among
the Career cars, and though its top speed is only about 210 mph, it gets there
in a matter of seconds. This car can be trouble, however, for the inexperienced
driver (though you must be very experienced to have won it) because of its
extreme speed and acceleration. But I would definitely use this car to win the
circuit races.

                             /==================\
                          --<     d. Special     >--
                             \==================/

These are cars that can be unlocked during the game. They can only be used in
cruise and battle modes. There are no in-game statistics for these cars so I
have made them up according to their performance.

=-=-=-
LA COP
=-=-=-

       Speed: ||||||             0-60: 1.610
Acceleration: ||||||||          0-120: 4.840
    Handling: ||||          Top Speed: 184.000
     Nitrous: 2

Unlocked by: Beating all the Los Angeles circuit races

Resembles: Ford Crown Victoria

Notes: The Los Angeles squad car is the fastest Los Angeles car and rivals many
Paris cars. It's acceleration and speed are top notch among the other Los
Angeles cars, but it lacks tight control and handling. This car slips and
slides all over the place and it's hard to make a good turn with it. It's
braking is horrible also. Like all cop cars, press in the Left Thumbstick to
activate the police lights and press the White button to activate the siren.

=-=-=-=-=
PARIS COP
=-=-=-=-=

       Speed: |||||||            0-60: 1.570
Acceleration: ||||||||          0-120: 3.560
    Handling: ||||||        Top Speed: 206.000
     Nitrous: 3

Unlocked by: Beating all the Paris circuit races

Resembles:

Notes: The Paris cop car is much faster than the fastest of the Paris cars and
is faster than some of the Tokyo cars. It has great acceleration and a good top
speed. The engine sounds kind of weird though. The handling is the best among
the cop cars but it isn't great. The car tends to drift but not nearly as much
as the LA Cop car. Like all cop cars, press in the Left Thumbstick to activate
the police lights and press the White button to activate the siren.

=-=-=-=-=
TOKYO COP
=-=-=-=-=

       Speed: |||||||||          0-60: 1.460
Acceleration: ||||||||          0-120: 3.030
    Handling: ||||||        Top Speed: 220.000
     Nitrous: 4

Unlocked by: Beating all the Tokyo circuit races

Resembles: Nissan 300ZX

Notes: The Tokyo cop car ranks among the fastest cars in the game. It has
blinding acceleration and a very high top speed, but like all cop cars, it is
severely afflicted with awful handling. This car drifts the most out of any
other car on turns. Though this car is not available in the Career or Circuit
races, it is fun to mess around with as it is quite fast and hard to control.
Like all cop cars, press in the Left Thumbstick to activate the police lights
and press the White button to activate the siren.

=-=-=-=
SLF450x
=-=-=-=

       Speed: ||||||||||         0-60: 1.190
Acceleration: ||||||||||        0-120: 3.010
    Handling: ||||||||||    Top Speed: 249.000
     Nitrous: 5

Unlocked by: 100% completion of the game (finish career and beat all circuits)

Resembles: the Batmobile

Notes: The SLF450x is a jet car and is, by far, the finest car in the game. It
can reach the highest possible speed in the game (249 mph) without nitrous and
it gets there in a matter of seconds using the Boost trick. This two-speed jet
car handles extremely well for the speeds it travels at and it sounds exactly
like an airplane. This car is obviously to good to race with, but it is fun to
fly around with.

-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     -=-=-=-       V I I .   T I P S   A N D   T R I C K S       -=-=-=-
            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-

                           /======================\
                        --<     a. Racing Tips     >--
                           \======================/

- Racing in Manual Transmission has great benefits. When making hard turns,
  downshifting can help slow the car and make for easier turns. Also, when
  accelerating, shift down a gear and then back up to the gear you were on to
  get a slight boost in speed.

- When tailing your opponent as they lead you to the race point, it is good to
  always stay a good distance back so you do not lose them. Some of the racers
  can be pretty tricky and try and fool you with wild turns. Staying at least
  a good 10 car lengths back, especially with faster cars, will give you enough
  reaction time to keep on their tails.

- As the game progresses and the races get longer and trickier, always finish
  the race a couple of times to get a feel for it. Once you make a mistake,
  you will be compelled to restart, but running through the entire race a
  couple of times will give you some knowledge of the course and a greater
  chance to win.

- On the scattered points races, where you can get the checkpoints in any
  order, try following the main racer, as he/she usually takes the shortest
  route (if you don't use my strategy for the race).

- Traffic can be a pain in the ass. Refine your weaving skills by cruising in
  Arcade Mode and setting the traffic to high.

- When racing, it is good to glance down at your vicinity map every once in a
  while to know where you are as opposed to the next checkpoint. Look ahead on
  the map as to which turns you need to take to get to the destination.

- To utilize nitrous most effectively, use it on long straightaways or when
  you are accelerating from a stop/near stop.

- Always save one nitrous, if you can, for near the end of the race, as it can
  boost you to the lead quickly to snatch the victory.

- When being chased by cops, weave in and out of traffic to get them off of
  you. They will usually run into one or more vehicles trying to get to you.
  If there is no traffic, wait until they are right behind you and veer left
  or right and slow down. They should go past you and slam on the brakes, and
  you should speed off ahead.

- Hitting the back end of your opponents and causing them to fishtail is an
  effective way to take them out of contention.

- Try and take as little damage as possible throughout the race. Each time
  your car blows up, it takes about three seconds for your car to be replaced,
  and these are precious seconds lost. Also, do not hit gas tanks, as they
  blow up your car immediately. Do not even try to push an opponent's car into
  one as you will likely blow up as well.

- When driving in the rain, a Front Wheel Drive (FWD) vehicle can greatly
  benefit you as they have much better handling than a Rear Wheel Drive (RWD)
  car. The power of FWD cars comes from the front wheels instead of the back,
  reducing sliding/drift and increasing control in both dry and wet
  conditions.

- As a general rule for avoiding traffic, stay in between lanes to squeeze
  between cars. In Paris, however, the roads tend to be narrower and it is not
  as easy to get by traffic. But on most main Parisian roads, there is a little
  cobblestone median/divider that can serve as an empty lane for you to shoot
  through even the heaviest of traffic, as there are no cars there.

                           /======================\
                        --<     b. Cheat Codes     >--
                           \======================/

To input a cheat code, go to the Options Mode in the main menu. Press down and
scroll through until you come to Option: Cheat Codes. Press A to come to the
Option: Enter Cheat Code screen.

These are confirmed cheat codes. They are case sensitive and only work in
Arcade Modes. The typed code will disappear if it worked.

Difficulty Level
----------------

howhardcanitbe1-9

Enter a number from 1 to 9 with 1 being the easiest difficulty and 9 being the
hardest.

Game Speed
----------

howfastcanitbe1-9

Enter a number from 1 to 9 with 1 being the slowest speed and 9 being the
fastest.

Guns and Rockets
----------------

lovenotwar

One of the coolest cheats ever. Your car is equipped with a machine gun and
rocket launcher with unlimited ammunition (don't you love Rockstar?). Press the
White Button for rockets and press in the Left Thumbstick for the machine gun.

Unlimited Nitrous
-----------------

zoomzoom4

This gives every vehicle in the game unlimited nitrous. Notice I said vehicle,
not just cars. Motorcycles also now get unlimited nitrous.

-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
                =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         -=-=-=-       V I I I .   C O N C L U S I O N       -=-=-=-
                =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-

                           /======================\
                        --<     a. Legal Stuff     >--
                           \======================/

This file is Copyright 2003 Jeremy Groover. All Rights Reserved.

This FAQ/walkthrough may be not be reproduced under any circumstances
except for personal, private use. It may not be placed on any web site
or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

This file may only be seen at: GameFAQs 

                             /==================\
                          --<     b. Credits     >--
                             \==================/

All work on this FAQ was done entirely by me but could not have been done
without:

=-=-=-=-
GameFAQs
=-=-=-=-

Thanks to CJayC and all who have contributed to GameFAQs. This is an awesome
sight providing free gaming help to anyone and everyone and has inspired me to
write FAQs.

=-=-=-=-=-=-=-
Rockstar Games
=-=-=-=-=-=-=-

The creators of this game deserve most of the credit for creating an amazing
arcade street racing experience with everything any racing fan could want
without the reality of simulation racing.

=-=-=-=-=-=-=-=-=-=-=
Microsoft Corporation
=-=-=-=-=-=-=-=-=-=-=

These guys deserve a lot of credit as well for producing one of the best gaming
systems available, providing us with excellent graphics and clarity as well as
surround sound support. Without the X-Box, I wouldn't be able to play this game
or write a walkthrough for it.

=-=-=-=-=-=-=-=
The Game Manual
=-=-=-=-=-=-=-=

Some of the information in this FAQ came directly from the game manual, so I
have to give it, and its creators, much credit for the information. It helped
greatly.

=-=-=-=-=
Eric Rose
=-=-=-=-=

Credit goes to you for the email with some more car resemblances. I have fairly
little knowledge of cars and I thank you for sharing your information of cars
with me, making my FAQ more accurate.

=-=-=-
Myself
=-=-=-

Lastly, I guess I can give credit to myself as I put a lot of time and effort
into making this FAQ for the benefit of others. I hope some people find this
Walkthrough useful.

===============================================================================
It's not how you stand by your car, it's how you drive it...

Print this Midnight Club II guide

Our Poll

Got the Wii U?
Yep, had mine since day one.
Yeah; I just recently picked it up.
No, but I might get one soon...
No, and I don't ever want one.

Previous Poll Results