PS2 Walkthroughs: Ridge Racer V Walkthrough

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Ridge Racer V Walkthrough

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                          R I D G E   R A C E R   V 
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           Ridge Racer V (US Version) for Sony Playstation 2 FAQ
                              By: "A" Tadeo
                          Created: May 15, 2001
                              Final Version
                          Updates: June 3, 2001
                    Mail me at: aaron20@edsamail.com.ph
                     Home Page: http://surf.to/aaronph


                           -=-=-=-=-=-=-=-=-=-=-=
                                 DISCLAIMER
                           =-=-=-=-=-=-=-=-=-=-=-

This Walkthrough/FAQ is created for personal use only. You must not use it for 
anything that gains profit. Specifically Magazines, Game Guides, Commercial 
Web Sites. Youíre also not allowed to rip off part/s of this Walkthrough/FAQ 
and put it on your own Walkthrough/FAQ. Anyone doing this is guilty of 
"plagiarism", the act of stealing and passing off of ideas and words of 
another as oneís own without crediting the source.

You also cannot use this Walkthrough/FAQ as a guide for you to make your own 
Walkthrough/FAQ, you must do everything there is to do in the game yourself or 
have others give info about your game and give them proper credit. You can 
copy the layout though. 

You can put this Walkthrough/FAQ on your non-commercial or non-profit web site 
provided that not a single character has been edited or removed and you MUST 
have permission from me in order to do so. You can also, print a copy of the 
entire walkthrough or a part of it, provided you only use it for personal 
purposes. Remember "You donít have to steal, just ask." - B.O.F.III


                           -=-=-=-=-=-=-=-=-=-=-=
                                INTRODUCTION
                           =-=-=-=-=-=-=-=-=-=-=-

This is one of the nicest racing games Iíve played. Although, I like the Gran 
Turismo Series a lot more (Canít wait for GT3). Anyway, this racing game will 
fill you in for your craving for a racing game. You can do lots of stuff. You 
can modify your carsí design, you can choose your engines and more. You can 
race your way to receive new cars and new engines. Plus, you can unlock the 
hidden tracks after winning in Extra GP races. Another good thing about Ridge 
Racer V is that you can go head to head with split-screen action. The controls 
are easy, and everything is detailed (especially the tracks). All in all, a 
fun racing game worth your time and effort to buy.


                           -=-=-=-=-=-=-=-=-=-=-=
                                  CONTENTS
                           =-=-=-=-=-=-=-=-=-=-=-

                     I.     Updates/Revisions
                     II.    Game Information
                            A. Game Specs         
                            B. Modes of Play
                               1. Versus Mode
                               2. Team Mode
                                  a. Race
                                  b. Design
                                  c. Garage
                                  d. Records
                            C. Standard Mode vs. Extra Mode
                            D. Duel Mode
                     III.   Grand Prix
                     IV.    Time Attack
                     V.     The Duel
                     VI.    99 Trial Mode
                     VII.   Pac-man Grand Prix
                     VIII.  Tracks/Cars Unlocking Guide
                     IX.    Cars and Engines
                     X.     Tracks (including tips)
                     XI.    Driving Tips
                     XII.   FAQs
                     XIII.  Credits/Acknowledgements


                               -=-=-=-=-=-=-
                               E-MAIL POLICY
                               =-=-=-=-=-=-=

Within the past months, Iíve been receiving such a great number e-mails and 
some of them are quite annoying (just 2 of them though). So, I decided to put 
up this e-mail policy as a guide for you if you want to send an e-mail to me. 
Here are the things that you must do/must not do in sending an e-mail 
regarding this guide and any of my other guides:

Doís
----
1. Send me a question, which cannot be found on my guide. I will be more that 
happy to help you.
2. Try to be specific in order for me to understand what youíre trying to ask 
me.
3. You can send in your questions/other e-mails in text or HTML format. No 
executables.
4. Check first the latest version of the guide before sending questions, 
contributions, etc.  If you use later versions, the answer/s to your 
questions might have been answered already and will be most likely to be 
ignored. Check GameFAQs.com or vgstrategies.about.com for the latest updates.
5. If I happen to forget you, just e-mail me nicely and Iíll respond to you 
ASAP.

Doníts
------
1. Donít send any questions that can be answered from my guide. And donít be 
persistent in doing so.
2. Donít send nonsense e-mails like "I want to marry you!" "Can you buy me 
this or that?" etc.
3. Donít say bad words. F$#k Y%u! and the likes.
4. And, donít send Chain letters! Please!
5. Donít send executable files (.exe, .com) as an attachment. I donít want 
any Trojans wandering around. 
6. No spamming (repeated messages).

If you do any one of the "Doníts", your e-mail will be ignored then deleted. 
Period.

Virus Info
----------
There are still some people who are infected with the Snow White virus. You 
may receive an e-mail that is from hahaha@sexyfun.net thatís all about Snow 
White and the seven dwarves. Hereís what you can do to check if you are 
infected or not. Now, send a mail to yourself. This may sound crazy, but it 
works. If you receive another e-mail, which has the snow White virus, at the 
same time or a little later than the ones you send to yourself, it means that 
you are probably infected with the virus. To confirm this, check the IP 
Address and the STMP server indicated in the virus e-mail. Donít worry about 
infection, as long as you DONíT open the attachment, youíre safe. But, if the 
IP Address and the STMP server in the virus e-mail is the same as the ones in 
your e-mail, you are 100% infected. So, run a virus scanner. 

To prevent any virus from infiltrating, DO NOT open executable file such as 
(*.exe, *.com, *.scr, *.pif, *.bat) even if theyíre from a trusted friend or 
a family member. They may not know that they are infected. JPEGs and TXT 
files are safe. :)


                          -=-=-=-=-=-=-=-=-=-=-=-=-
                              UPDATES/REVISIONS
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Final Version (Started: June 3, 2001)
-------------------------------------
Sorry for the previous update. I kinda missed the Hard Mode there. Now, Iíve 
completed it and Iíve included them in this update. Thank you dear readers. =)
        - Hard mode Grand Prix
        - New Cars and Engines
        - Pac-man GP

Version 1.1 (Started: May 16, 2001)
-----------------------------------
        - The Time Attack, Duel, and 99 Trial Sections
        - More Cars and Engines
        - More things to unlock
        - FAQ Section Started


                          -=-=-=-=-=-=-=-=-=-=-=-=-
                              GAME  INFORMATION
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A. Game Specs
=============

Game Name: Ridge Racer V
Developer: Namco
System:    Sony Playstation 2
Encoding:  NTSC U/C
Game ID:   SLUS-20002
Media:     CD-ROM
Features:  1-2 Players, PS2 Memory Card 420 KB, Digital and Analog Controls,
           Vibration Function, *Touch Sensitive, NegCon and JogCon compatible

* - Touch sensitivity takes advantage of the Analog Buttons of the Dual Shock 
2 controller. The lighter you press the accelerate button (X), the lighter the 
gas pedal is being stepped upon while you ride.

B. Modes of Play
================

1. Race
-------
In the race mode, you can enter 3 sub-modes. The Grand Prix mode where you 
duke it out with 14 other cars in 4 rounds (w/ different tracks, 3 laps each). 
Here in the Grand Prix, you can unlock the tracks of the game. Youíll also be 
able to acquire new cars. There are 5 Grand Prix races: Standard Basis GP, The 
Heroic GP, Blast GP, Knight GP, and the Throne GP (go to unlocking section for 
more info). In extra mode, you can choose your cars and engines from your own 
garage. 

The next one is the Time Attack Mode where you are alone against the clock. 
Try to beat the best lap times and the best overall time of the tracks for the 
challenge. Finally, thereís the Free Run mode where you can test your car on 
different tracks to let you familiarize them, thus giving you more advantage 
in future races.

2. Design
---------
The Design mode is basically for changing your team name (if you want), and 
changing the color setup of your car/s. You can select from predetermined 
color combinations, or create your own color combination as to what you think 
suit your car.

3. Garage
---------
In Garage Mode, you can view your acquired cars and engine and get a very 
brief description about them. Also, youíll be able to view the trophies and 
medals you acquired throughout the game.

4. Records
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Here, youíll see the best lap times and best overall times from all of the 
tracks in the game. Try to beat them in Time Attack mode.

C. Standard Mode vs. Extra Mode
===============================

In Standard Mode, youíll enter a race where Standard Cars are involved (i.e. 
unmodified, factory model). You can choose a Standard Engine only. As for the 
Extra Mode, youíll be able to use your fast cars with turbo-charged engines. 
It could be either an Extra Engine (Fast Engine, good for tricky tracks), or 
an Oval Engine (Ultra-Fast Engine, good for endurance and straight/oval 
roads). 

D. The Duel Mode
================

In the Duel Mode, youíll be able to race against one computer opponent. You 
can then unlock cars when you win. The cars also include different CPU cars 
you can race against with. This mode will test your guts against a tough 
opponent.


                          -=-=-=-=-=-=-=-=-=-=-=-=
                               THE GRAND PRIX
                          =-=-=-=-=-=-=-=-=-=-=-=-

The Grand Prix mode is the main event in the game. There will be 5 grand prix 
races you can choose from. When beginning, you can only choose the Standard 
Basis GP where you have to choose a standard car with a standard engine. When 
you win, the car will be yours. After winning the Standard Basis GP, youíll 
then be able to compete in the Extra GPs. First one would be the Heroic GP. 
After winning from it, youíll unlock the Blast GP. After winning the Blast GP, 
youíll unlock the Knight GP. And finally, winning the Knight GP will enable 
the Throne GP (check below for more info about each of the GPs, including 
their rules). Now remember, the Grand Prix races will always consist of 4 
rounds with 14 competitors.

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STANDARD BASIS GP

Competitors: 14
Cars:        Standard
Engines:     Standard
Rules:       Normal

Round 1: Park Town        (place 4th to advance to the 2nd round)
Round 2: Outer Pass       (place 3rd to advance to the 3rd round)
Round 3: Above the City   (place 2nd to advance to the final round)
Round 4: Bayside Line     (place 1st to win the Grand Prix)

Prizes: Standard Basis GP trophy, Acquirement of car you selected, Extra GP 
open
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EXTRA HEROIC GP

Competitors: 14
Cars:        Extra or Standard (first time)
Engines:     Extra
Rules:       Normal

Round 1: Bayside Line     (place 4th to advance to the 2nd round)
Round 2: Above the City   (place 3rd to advance to the 3rd round)
Round 3: Outer Pass       (place 2nd to advance to the final round)
Round 4: Park Town        (place 1st to win the Grand Prix)

Prizes: Extra Heroic GP trophy, acquirement of Extra Car
------------------------------------------------------------------------------
EXTRA BLAST GP

Competitors: 14
Cars:        Extra
Engines:     Extra
Rules:       Sudden Death

Round 1: Above the City   (place 1st to advance to the 2nd round)
Round 2: Outer Pass       (place 1st to advance to the 3rd round)
Round 3: Bayside Line     (place 1st to advance to the final round)
Round 4: Sunny Beach      (place 1st to win the Grand Prix)

Prizes: Extra Blast GP trophy, acquirement of Extra Engine, Sunny Beach Track 
Unlocked
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EXTRA KNIGHT GP

Competitors: 14
Cars:        Extra
Engines:     Extra
Rules:       Reverse Tracks

Round 1: Greenfield       (place 4th to advance to the 2nd round)
Round 2: Park Town        (place 3rd to advance to the 3rd round)
Round 3: Outer Pass       (place 2nd to advance to the final round)
Round 4: Above the City   (place 1st to win the Grand Prix)

Prizes: Extra Knight GP trophy, Reverse Tracks Unlocked, Greenfield Track 
Unlocked
------------------------------------------------------------------------------
EXTRA THRONE GP

Competitors: 14
Cars:        Extra
Engines:     Oval
Rules:       Oval

Round 1: Airport Oval (Place first in order to win Grand Prix)

Prizes: Extra Throne GP trophy, Acquirement of Oval Engine, Airport Oval (and 
Reverse) tracks Unlocked
------------------------------------------------------------------------------

Note: The number of your car will start at 99 when you begin racing at the 
Grand Prix. As you win races, your number will decrease until you become 
number 1. Itís sort of a ranking for your team.

HARD MODE GRAND PRIX
====================

The first 3 Grand Prix will have randomly selected tracks once you complete 
all four GPs and the Maximum GP.

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STANDARD FOUNTAIN GP

Competitors: 14
Cars:        Standard
Engines:     Standard
Rules:       Normal

Round 1: Park Town        (place 4th to advance to the 2nd round)
Round 2: Outer Pass       (place 3rd to advance to the 3rd round)
Round 3: Above the City   (place 2nd to advance to the final round)
Round 4: Bayside Line     (place 1st to win the Grand Prix)

Prizes: Standard Fountain GP trophy, Acquirement of Standard Car and Engine
------------------------------------------------------------------------------
EXTRA SPARTAN GP

Competitors: 14
Cars:        Extra
Engines:     Extra
Rules:       Normal

Round 1: Bayside Line     (place 4th to advance to the 2nd round)
Round 2: Above the City   (place 3rd to advance to the 3rd round)
Round 3: Outer Pass       (place 2nd to advance to the final round)
Round 4: Park Town        (place 1st to win the Grand Prix)

Prizes: Extra Spartan GP trophy, acquirement of Extra Car
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EXTRA TORNADO GP

Competitors: 14
Cars:        Extra
Engines:     Extra
Rules:       Sudden Death

Round 1: Above the City   (place 1st to advance to the 2nd round)
Round 2: Outer Pass       (place 1st to advance to the 3rd round)
Round 3: Bayside Line     (place 1st to advance to the final round)
Round 4: Sunny Beach      (place 1st to win the Grand Prix)

Prizes: Extra Tornado GP trophy, acquirement of Extra Engine, Sunny Beach 
Track Unlocked
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EXTRA DUKE GP

Competitors: 14
Cars:        Extra
Engines:     Extra
Rules:       Reverse Tracks

Round 1: Greenfield       (place 4th to advance to the 2nd round)
Round 2: Park Town        (place 3rd to advance to the 3rd round)
Round 3: Outer Pass       (place 2nd to advance to the final round)
Round 4: Above the City   (place 1st to win the Grand Prix)

Prizes: Extra Duke GP trophy, Reverse Tracks Unlocked, Greenfield Track 
Unlocked
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EXTRA TYRANT GP

Competitors: 14
Cars:        Extra
Engines:     Oval
Rules:       Oval

Round 1: Airport Oval (Place first in order to win Grand Prix)

Prizes: Extra Tyrant GP trophy, Acquirement of Oval Engine, Airport Oval (and 
Reverse) tracks Unlocked, Maximum Grand Prix Unlocked
------------------------------------------------------------------------------
MAXIMUM ULTIMATE GP

Competitors: 14
Cars:        Extra
Engines:     Oval
Rules:       Maximum (all tracks will now have 5 laps each and the 
             opponent cars will be very hard to beat)

Round 1: Sunny Beach      (place 1st to advance to the 2nd round)
Round 2: Greenfield       (place 1st to advance to the 3rd round)
Round 3: Outer Pass       (place 1st to advance to the final round)
Round 4: Above the City   (place 1st to win the Grand Prix)

Prizes: Maximum Ultimate GP Trophy
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                          -=-=-=-=-=-=-=-=-=-=-=-=-
                               THE TIME ATTACK
                          =-=-=-=-=-=-=-=-=-=-=-=-=

Although it doesnít seem that you can do anything in the Time Attack Mode 
beside breaking records, you actually have to beat those times with the ďRĒ 
beside them. They are the best times for duel cars and if you beat that record 
in both Standard and Extra Time Attacks youíll unlock the duel mode with that 
record holder. Example, you beat Devilís records in the Standard and Extra 
Time attack, he will challenge you into a duel. There are 4 racers here that 
will challenge you to a duel (including Devil). Here they are and their 
respective times and race info. I also included my time when I beat them.

------------------------------------------------------------------------------
ANGEL

Track:         Greenfield
Standard Time: 4í 54" 765
My Time:       4í 48" 240
Extra Time:    4í 25" 765
My Time:       4í 12" 357

Angelís car is the fastest in the game. But the downside to Angelís car is its 
acceleration. Most likely youíll take the lead early on. But it would be very 
hard to keep that lead with Angel in your trail.
------------------------------------------------------------------------------
DEVIL

Track:         Sunny Beach
Standard Time: 3í 30" 767
My Time:       3í 20" 499
Extra Time:    3í 11" 765
My Time:       3í 00" 640

Devil has a car that has a slow acceleration. But when time comes, Devilís car 
will reach very high speed and will, very likely, overtake anyone in its path.
------------------------------------------------------------------------------
PLUTO

Track:         Outer Pass (Standard), Above the City (Extra)
Standard Time: 3í 49" 765
My Time:       3í 41" 137
Extra Time:    3í 52" 765
My Time:       3í 40" 268

Plutoís car has the best acceleration in the game. Youíll find yourself way 
behind at the start of the game. But then, when you reach the corners, youíll 
often see Pluto stuck on them. Plutoís car has a very poor handling. I tried 
it myself and it doesnít work for me at all.
------------------------------------------------------------------------------
SPIRIT

Track:         Park Town (Standard), Bayside Line (Extra)
Standard Time: 2í 53" 765
My Time:       2í 44" 266
Extra Time:    6í 02" 765
My Time:       5í 50" 502

Spirit has a weird car. Although it has the slowest car among the 4 duel cars, 
its unprecedented handling is what makes it a winner. Youíre fast, but can you 
turn? Spirit can.
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                          -=-=-=-=-=-=-=-=-=-=-=-=
                                  THE DUEL
                          =-=-=-=-=-=-=-=-=-=-=-=-

After defeating all 4 "R" players in the Time Attack, you can duke it out 
head-to-head in the Duel Mode. Youíll race against them and you must place 1st 
in order to win. Take note that you can only use your Extra Cars when you 
battle them for the first time. 

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DUEL WITH ANGEL

Track:          Sunny Beach 
Laps:           3
Opponentís Car: Angelus
Rewards:        Medal, Angelus Car and Engine
------------------------------------------------------------------------------
DUEL WITH DEVIL

Track:          Greenfield
Laps:           3
Opponentís Car: Crinale
Rewards:        Medal, Crinale Car and Engine
------------------------------------------------------------------------------
DUEL WITH SPIRIT

Track:          Bayside Line
Laps:           3
Opponentís Car: Rumeur
Rewards:        Medal, Rumeur Car and Engine
------------------------------------------------------------------------------
DUEL WITH PLUTO

Track:          Above the City
Laps:           3
Opponentís Car: Spectra
Rewards:        Medal, Spectra Car and Engine
------------------------------------------------------------------------------

After beating all 4 of them, youíll be able to enter the Battle Royal. You can 
now compete with all 4 of them in your own Duel Car. The track used would be 
the Outer Pass and youíll have to race in 3 laps. Your rewards would be a 
medal and the new 99 Trial Mode. Suggestion: I really recommend using the 
Angelus Car. A soft touch with the directional button will do when cornering. 
Just remember to let go of the accelerate button while turning, or else youíll 
find yourselves at the edge of the road.

After beating all 4 of them at the Battle Royal, youíll be able to race at the 
Endurance Race of Ridge Racer V, the 99 Trial Mode, plus youíll get a medal. 


                          -=-=-=-=-=-=-=-=-=-=-=-=-
                               99 TRIAL MODE
                          =-=-=-=-=-=-=-=-=-=-=-=-=

In the 99 Trial Mode, youíll race with 13 other competitors (for a total of 
14) in the Sunny Beach Track for 99 laps. Take note that you have to a lot, 
more or less, 1 hour and 45 minutes for this race. You can only use Extra Cars 
in this race so, use the E.O. to your advantage. 

After completing all 99 laps, youíll be rewarded with, guess what, a medal. 
All that work and time consumed will be rewarded by just one medal. If you 
really want a complete collection of medal, finish this race.


                          -=-=-=-=-=-=-=-=-=-=-=-=-
                                 PAC-MAN GP
                          =-=-=-=-=-=-=-=-=-=-=-=-=

Accumulating 1,500 miles will unlock the Pac-man car as well as the Pac-man 
GP. In the Pac-man GP, youíll race as Pac-man and guess what, against the 4 
ghosts. Theyíll be riding outrageous yet very challenging to beat scooters. 

There are 4 types and each have special properties. Pinky, the one that is 
pink (duh!), will be the one that youíll have to beat. It has an excellent 
acceleration and will handle pretty well, thus making it hard to catch up. The 
other 2, Blinky and Inky, will go in front of you most of the time and will 
stop, halting your progress. So when you see them blaze to your front, stay 
away from them at once. The other one is quite slow, but it will emit dark 
clouds of smoke that will disable your vision of the track. Just be cautious. 
For pac-manís car, it will be quite unusual to control such a small car. 
Practice, do makes perfect.

Now, I know that most of you will find this rather hard because when you reach 
the finish line, one of the ghost just passes you therefore making you a 
second placer. You can do 2 things here. First, let Pinky have the lead until 
the last lap. This way the other scooters will just stay behind you. The other 
strategy will be quite difficult. Before reaching the finish line (while you 
hold the lead), look behind. If you see a scooter coming up fast, block it. 
Those are the only way.

Youíll get the 4 ghost scooters in your garage when you win. Youíll also get 
the nifty Pac-man Trophy for your efforts.


                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         TRACKS/CARS UNLOCKING GUIDE
                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Basically, this section will be your quickie guide in unlocking tracks and 
cars. Here they are.

Unlocking Greenfield Track
- Win at the Knight Grand Prix

Unlocking Sunny Beach Track
- Win at the Blast Grand Prix

Unlocking Airport Oval Track
- Win the Throne Grand Prix

Unlocking your carsí Extra Engine
- Win the Blast Grand Prix with your car

Unlocking your carsí Oval Engine
- Win the Throne Grand Prix with your car

Unlocking the reverse tracks
- Win at the Knight Grand Prix

Unlock New Music from Mijk Van Dijk
- Race for a total of 250 miles

Unlock the Kamata Angelus Car (the best!)
- Defeat Angelís record in the Time Attack for both standard and extra modes. 
Then, defeat Angel in the Duel Mode.

Unlock the Rivelta Crinale Car
- Defeat Devilís record in the Time Attack for both standard and extra modes. 
Then, defeat Devil in the Duel Mode.

Unlock the Soldat Rumeur Car (the weirdest car!)
- Defeat Spiritís record in the Time Attack for both standard and extra modes. 
Then, defeat Spirit in the Duel Mode.

Unlock the Danver Spectra Car 
- Defeat Plutoís record in the Time Attack for both standard and extra modes. 
Then, defeat Pluto in the Duel Mode.

Unlock the Battle Royal in Duel Mode
- Defeat each of the 4 duelers (Angel, Devil, Spirit, and Pluto) in Duel mode.

Unlock the 99 Trial (Endurance) Mode
- Win the Battle Royal Duel Racing

Unlock the Maximum Ultimate Grand Prix
- Win all of the Grand Prix in Hard Mode

Unlock Pac-manís Car
- Accumulate 1,500 miles

Unlock the 4 ghost cars
- Win the Pac-man GP

                          -=-=-=-=-=-=-=-=-=-=-=-=
                              CARS AND ENGINES
                          =-=-=-=-=-=-=-=-=-=-=-=-

* - in alphabetical order

------------------------------------------------------------------------------
                                    CARS
------------------------------------------------------------------------------
ANGELUS

Manufacturer: Kamata
Mode:         Duel
Type:         Grip
Engine:       KA-CLMX
Length:       175 in
Width:        83 in
Height:       42 in
Weight:       Unknown
Transmission: 7 Speed
Top Speed:    368 mph (589 kph)

Stats:          _______________
Acceleration:  |_______________|___
Speed:         |___________________|
Handling:      |________________|

------------------------------------------------------------------------------
BLINKY

Manufacturer: Namco
Mode:         Duel
Type:         Grip
Engine:       Pac-man PM-CHR1
Length:       78 in 
Width:        31 in
Height:       46 in
Weight:       Unknown   
Transmission: 4 Speed
Top Speed:    196 mph (314 kph)

Stats:          ___________
Acceleration:  |___________|
Speed:         |___________|
Handling:      |_________|

------------------------------------------------------------------------------
CLYDE

Manufacturer: Namco
Mode:         Duel
Type:         Drift
Engine:       Pac-man PM-CHR4
Length:       78 in 
Width:        31 in
Height:       46 in
Weight:       Unknown   
Transmission: 3 Speed
Top Speed:    193 mph (309 kph)

Stats:          __________
Acceleration:  |__________|__
Speed:         |_____________|
Handling:      |__________|

------------------------------------------------------------------------------
CRINALE

Manufacturer: Rivelta
Mode:         Duel
Type:         Drift
Engine:       R765DV
Length:       193 in
Width:        86 in
Height:       44 in
Weight:       Unknown
Transmission: 7 Speed
Top Speed:    284 mph (454 kph)

Stats:          __________________
Acceleration:  |__________________|
Speed:         |__________________|
Handling:      |____________|
------------------------------------------------------------------------------
E.O.

Manufacturer: Himmel
Mode:         Standard
Type:         Grip
Engine:       HM36DRST
Length:       180 in
Width:        78 in
Height:       48 in
Weight:       2,072 lbs.
Transmission: 5 Speed
Top Speed:    290 mph (334 kph)

Stats:          _____________
Acceleration:  |_____________|
Speed:         |_____________|
Handling:      |_________|

------------------------------------------------------------------------------
FIARO

Manufacturer: Kamata
Mode:         Standard
Type:         Drift
Engine:       KA-30FR
Length:       178 in
Width:        72 in
Height:       48 in
Weight:       2,315 lbs.
Transmission: 5 Speed
Top Speed:    172 mph (275 kph)

Stats:          ______
Acceleration:  |______|
Speed:         |______|______
Handling:      |_____________|

------------------------------------------------------------------------------
FORTUNE

Manufacturer: Kamata
Mode:         Standard
Type:         Grip
Engine:       KAK18FT
Length:       154 in
Width:        69 in
Height:       49 in
Weight:       1,940 lbs.
Transmission: 5 Speed
Top Speed:    150 mph (240 kph)

Stats:          _____
Acceleration:  |_____|
Speed:         |____|_______
Handling:      |____________|

------------------------------------------------------------------------------
INKY

Manufacturer: Namco
Mode:         Duel
Type:         Drift
Engine:       Pac-man PM-CHR2
Length:       78 in 
Width:        31 in
Height:       46 in
Weight:       Unknown   
Transmission: 5 Speed
Top Speed:    236 mph (378 kph)

Stats:          _______
Acceleration:  |_______|_____
Speed:         |_____________|
Handling:      |_________|

------------------------------------------------------------------------------
MERCURIO

Manufacturer: Rivelta
Mode:         Standard
Type:         Grip
Engine:       R1 6C
Length:       175 in
Width:        76 in
Height:       46 in
Weight:       2,337 lbs.
Transmission: 6 Speed
Top Speed:    175 mph (280 kph)

Stats:          ________
Acceleration:  |________|
Speed:         |________|____
Handling:      |_____________|

------------------------------------------------------------------------------
PAC-MAN

Manufacturer: Namco
Mode:         Duel
Type:         Drift
Engine:       Pac-man PWD1980
Length:       80 in 
Width:        39 in
Height:       44 in
Weight:       Unknown   
Transmission: 4 Speed
Top Speed:    184 mph (294 kph)

Stats:          ________
Acceleration:  |________|_
Speed:         |__________|_____
Handling:      |________________|

------------------------------------------------------------------------------
PINKY

Manufacturer: Namco
Mode:         Duel
Type:         Grip
Engine:       Pac-man PM-CHR3
Length:       78 in 
Width:        31 in
Height:       46 in
Weight:       Unknown   
Transmission: 1 Speed
Top Speed:    195 mph (312 kph)

Stats:          ________________
Acceleration:  |________________|
Speed:         |________|_
Handling:      |__________|

------------------------------------------------------------------------------
RUMEUR

Manufacturer: Soldat
Mode:         Duel
Type:         Grip
Engine:       GC118SLM
Length:       138 in
Width:        65 in
Height:       49 in
Weight:       Unknown
Transmission: 5 Speed
Top Speed:    233 mph (373 kph)

Stats:          ___________
Acceleration:  |___________|
Speed:         |___________|______
Handling:      |__________________|

------------------------------------------------------------------------------
SOLARE

Manufacturer: Rivelta
Mode:         Standard
Type:         Drift
Engine:       R4CT
Length:       175 in
Width:        83 in
Height:       46 in
Weight:       2,469 lbs.
Transmission: 6 Speed
Top Speed:    200 mph (320 kph)

Stats:          _______
Acceleration:  |_______|_____
Speed:         |_____________|
Handling:      |_______|

------------------------------------------------------------------------------
SPECTRA

Manufacturer: Danver
Mode:         Duel
Type:         Drift
Engine:       16D-GZTE
Length:       225 in
Width:        85 in
Height:       45 in
Weight:       Unknown
Transmission: 6 Speed
Top Speed:    249 mph (398 kph)

Stats:          _____________________
Acceleration:  |_____________________|
Speed:         |_____________|
Handling:      |_____|

------------------------------------------------------------------------------
TOREADOR

Manufacturer: Danver
Mode:         Standard
Type:         Drift
Engine:       6D-GE
Length:       183 in
Width:        74 in
Height:       49 in
Weight:       2,910 lbs.
Transmission: 4 Speed
Top Speed:    186 mph (298 kph)

Stats:          __________
Acceleration:  |__________|
Speed:         |_______|_____
Handling:      |_____________|
------------------------------------------------------------------------------

------------------------------------------------------------------------------
                                  ENGINES
------------------------------------------------------------------------------
ANGELUS

Manufacturer: Kamata
Mode:         Special
Engine name:  KA-CLMX
Type:         Craymel V8 DOHC
------------------------------------------------------------------------------
BLINKY

Manufacturer: Namco
Mode:         Duel
Engine name:  PM-CHR1
Type:         Blinkyís Engine worth paltry 100 points
------------------------------------------------------------------------------
CLYDE

Manufacturer: Namco
Mode:         Duel
Engine name:  PM-CHR4
Type:         Clydeís Engine worth an astounding 3,000 points
------------------------------------------------------------------------------
CRINALE

Manufacturer: Rivelta
Mode:         Special
Engine name:  R765DV
Type:         V12-DOHC 4 Turbo
------------------------------------------------------------------------------
E.O.

Manufacturer: Himmel
Mode:         Standard
Engine name:  HM36DRST
Type:         Horizontal 6 cylinder SOHC air-cooled
------------------------------------------------------------------------------
E.O.

Manufacturer: Himmel
Mode:         Extra
Engine name:  HM36TEO
Type:         Horizontal 6 cylinder SOHC air-cooled Turbo
------------------------------------------------------------------------------
E.O.

Manufacturer: Himmel
Mode:         Oval
Engine name:  JEGER J58 TEO
Type:         Horizontal 6 cylinder SOHC air-cooled Twin-Turbo
------------------------------------------------------------------------------
FIARO

Manufacturer: Kamata
Mode:         Standard
Engine name:  KA-30FA
Type:         6 cylinder DOHC
------------------------------------------------------------------------------
FORTUNE

Manufacturer: Kamata
Mode:         Standard
Engine name:  KA-18FT
Type:         Inline 4 cylinder DOHC
------------------------------------------------------------------------------
INKY

Manufacturer: Namco
Mode:         Duel
Engine name:  PM-CHR2
Type:         Inkyís Engine worth a reasonable 300 points
------------------------------------------------------------------------------
MERCURIO

Manufacturer: Rivelta
Mode:         Standard
Engine name:  R1 6C
Type:         V6 DOHC
------------------------------------------------------------------------------
PACMAN

Manufacturer: Namco
Mode:         Duel
Engine name:  PWD1980
Type:         Mysterious "engine" that powered Pac-man for the last 20 years
------------------------------------------------------------------------------
PINKY

Manufacturer: Namco
Mode:         Duel
Engine name:  PM-CHR3
Type:         Pinkyís Engine worth an impressive 2,000 points
------------------------------------------------------------------------------
RUMEUR

Manufacturer: Soldat
Mode:         Special
Engine name:  GC118SLM
Type:         V6 DOHC
------------------------------------------------------------------------------
SOLARE

Manufacturer: Rivelta
Mode:         Standard
Engine name:  R4CT
Type:         Horizontal 12 cylinder DOHC
------------------------------------------------------------------------------
SPECTRA

Manufacturer: Danver
Mode:         Special
Engine name:  16D-GZTE
Type:         V8 SOHC Super Charger
------------------------------------------------------------------------------
TOREADOR

Manufacturer: Danver
Mode:         Standard
Engine name:  6D GE
Type:         V8 SOHC
------------------------------------------------------------------------------


                          -=-=-=-=-=-=-=-=-=-=-=-=-
                                   TRACKS
                          =-=-=-=-=-=-=-=-=-=-=-=-=

* - alphabetical order

Note: All of these tracks have their reversed counterparts.
------------------------------------------------------------------------------
ABOVE THE CITY

Length:     17,037 ft (5.19 km)
Difficulty: Average

Driving Tips: This track has quite a lot of curves so practice here for better 
handling of your car. Another thing to watch out here is the tight hairpin-
line turn near the middle of the track. Early side-breaking will save you. 
This track has an easy homestretch.
------------------------------------------------------------------------------
AIRPORT OVAL

Length:     11,246 ft (3.43 km)
Difficulty: Easy

Driving Tips: This is probably the easiest track in the game. All you need to 
do is to gain speed by avoiding the walls and the edges of the track. Just be 
careful in the turns as you might over steer the car and lose control because 
of your high speed.
------------------------------------------------------------------------------
BAYSIDE LINE

Length:     25,688 ft (7.83 km)
Difficulty: Average

Driving Tips: Zigzag and a few tight turns is what this track is made of. 
Familiarizing your cars zigzag ability will give you an advantage in this 
track. Watch out for the tight right turn after the first zigzag. Also, look 
out for a sharp zigzag near the end.
------------------------------------------------------------------------------
GREENFIELD

Length:     19,201 ft (5.85 km)
Difficulty: A little difficult

Driving Tips: This track has uphills and downhills, so remember the tips for 
these types of roads. In approaching uphills, slow down so that youíll be able 
to turn at a corner. In downhills, early-breaking is recommended as youíre 
gaining speed. Youíll encounter this in the bridge area.
------------------------------------------------------------------------------
OUTER PASS

Length:     14,878 ft (4.53 km)
Difficulty: Average

Driving Tips: The Outer pass is a shortened, Bayside Line track. Basically, 
all you need to watch out for are the zigzag and tight turns.
------------------------------------------------------------------------------
PARK TOWN

Length:     11,574 ft (3.53 km)
Difficulty: Average

Driving Tips: This track only has a few tight turns but thereís one hairpin 
turn near the middle. This track also has an easy homestretch.
------------------------------------------------------------------------------
SUNNY BEACH

Length:     13,477 ft (4.11 km)
Difficulty: A little difficult

Driving Tips: Another shortened track. This oneís the small version of the 
Greenfield Track. Just watch out for the uphill and downhill turns as well as 
the zigzagging throughout the track.
------------------------------------------------------------------------------


                          -=-=-=-=-=-=-=-=-=-=-=-=
                                DRIVING TIPS
                          =-=-=-=-=-=-=-=-=-=-=-=-

Here are some driving tips that can help you race through the tracks of the 
game, as well as let you win the race.

1. In sharp turns, especially on hairpins and very tight U-turns, side braking 
early will give you stability in turning. Example, when approaching a tight 
Right Turn (after the Zigzag in Sunny Beach), go left near the ledge then 
release the accelerate button. At that point, press right slightly until the 
car makes it into the corner then press the X button hard to break away from 
the turn.

2. Drifting is a good strategy especially against multiple competitors. 
Drifting happens when (for example) your car is exactly behind one of your 
opponents. There will be no air resistance, and thus, will give you a 
temporary boost (that what the boost option is for) of speed. This is good in 
catching up from behind.

3. Overtaking is an easy task in Ridge Racer V. You can easily overtake CPU 
cars. They wonít care even if they know youíre going to pass by. Just drift 
behind them and then overtake.

4. In approaching an uphill turn, donít forget to slow down or else your car 
will overrun the turn, therefore bumping onto the edge. As for the downhills, 
side break early to be able to manage the turn.

5. Using the Rear View is very useful when you are being followed by another 
car. Examine its moves and keep on blocking it. Donít push right or left too 
hard because that car might find an opening. 

6. To turn on corners faster, stay on the inner lane. Youíll cover less 
distance and less time.

7. Another issue in Ridge Racer V is over/under-steering. The most important 
thing to do is to analyze first the handling capabilities of your car/s. This 
way, youíll know how much effort you should make when navigating turns. When 
you over-steer (your car faces the wall of the inner lane), release the 
accelerate button first then break for a moment if necessary. To recover from 
under-steering (your car didnít make the turn and bumped into the edge of the 
track), just accelerate your car and drive straight.


                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         FREQUENTLY-ASKED QUESTIONS
                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
1. Whatís the fastest car in the game?

After I unlocked the Kamata Angelus, Iíve never seen any car this fast (even 
beats out the Suzuki Escudo of GT2) although this car has slow acceleration. 
Youíll see what I mean after you unlock it.

-----------------------------------------------------------------------------
2. How many cars are there in the game?

As of this update, I got 10 kinds of cars. 6 (Standard and Extra) and the 4 
Duel Cars.

-----------------------------------------------------------------------------


                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          CREDITS/ACKNOWLEDGEMENTS
                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Thanks to Namco for creating an excellent sequel to their Ridge Racer 
titles. Itís been fun. 

- Thanks to the readers of this FAQ. This wonít be called such without anyone 
using/reading it. Thanks very much!

- Thanks to my Sis for waiting patiently for me while Iím typing and playing. 
She wants to use the PC and the PS2 also.

- And last but absolutely not the least, thanks to GameFAQs where you can view 
and download this walkthrough/FAQ. CjayC deserves all the credits given to 
him. Congratulations!

These are all that I would like to thank as of now. If I happen to forget 
anyone, please inform me. Iíll check it out on my inbox if you really have 
something to be credited (I never delete important ones). Note, that if the 
same info is sent to me, it is on a first come first serve basis. Any 
suggestions, comments, additions, etc. will be duly credited to you once 
youíve submitted one to me through my e-mail address written at the very top 
of this Walkthrough/FAQ.  Thank you very much!



                              Ridge Racer V (tm)
                      is a registered trademark of Namco

                 Sony Playstation 2 and its accessories (tm)
     are registered trademarks of Sony Computer Entertainment America, Inc.

                       All other instances and products 
            are registered trademarks of their respective owners.

                            The Ridge Racer V FAQ
                          (c)Copyright October 2000
                                "A"  Tadeo

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