PS2 Walkthroughs: Street Fighter Anniversary Collection Walkthrough

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Street Fighter Anniversary Collection Walkthrough

Street Fighter Anniversary Collection (Hyper Street Fighter 2)
Author: DJ Tigresa and MC Pantera
Email: djtigresa@classicgaming.com and
mcpantera@classicgaming.com
Our websites: http://www.classicgaming.com/donkeykong,
http://www.forumplanet.com/classicgaming/donkeykong,
http://www.forumplanet.com/planetnintendo/goldensun

Contact info:
VXplosive (AIM), Torakira (AIM), djtigerbabe@hotmail.com (MSN –Tigresa), and
blackpantherbabe@hotmail.com (MSN-Pantera).

Disclaimer: Street Fighter Anniversary Collection and its characters are 
copyright of Capcom Co. Ltd. (http://www.capcom.com)

Disclaimer 2: This FAQ/Movelist is the copyright of Tigresa and Pantera 
Steel. If you want to use this FAQ on any of your sites, give us a ring-a-
ding-ding on our email addresses or at our forums.

Table of Contents
-Introduction
-Controls
-Movelist (Hyper Street Fighter 2)
	-World Warrior
	-Championship Edition
	-Turbo Edition
	-Super Street Fighter 2
	-Super Street Fighter 2 Turbo

===============================================================================
INTRODUCTION
===============================================================================
This game consists of 2 games (Hyper Street Fighter 2 and Street Fighter 3:
Third Strike

Hyper Street Fighter 2

Ever wonder what it would have been like to pit your favorite Street Fighter 2
characters against each other in the form of one the previous 5 incarnations
of Street Fighter 2? (World Warrior, Championship, Turbo, Super Street Fighter
2 and Super Street Fighter 2 Turbo). For example, you can have Zangief from
SF2: WW versus Cammy from SSF2 Turbo or Guile from SF2:CE vs Chunli from SF2:
Turbo. 

Street Fighter 3: Third Strike

This is the Arcade and Dreamcast hit that pits all new characters with the
exception of Ryu, Ken, ChunLi, and Akuma in an all out slugfest.
===============================================================================
CONTROLS
===============================================================================
u=up
uf=up/forward
ub=up/back
b=back
f=forward
d=down
df=down/forward
db=down/back

qcf = d,df,f
qcb = d,db,b
dcu = charge down 2 secs then press up
bcf = charge back 2 secs then press forward
dp = f,d,df
rdp = b,d,db
hcf = b,db,d,df,f
hcb = f,df,d,db,b
360 = one circle
720 = 2 circles
PPP = all 3 punches
KKK = all 3 kicks

===============================================================================
Movelist (Hyper Street Fighter 2)
===============================================================================
-------------------------------------------------------------------------------
World Warrior
-------------------------------------------------------------------------------
-Ryu and Ken-
Hadouken: qcf + P
Shoryuken: dp + P
Hurricane Kick: qcb + K
Arm Throw: close, b/f + MP or HP
Back Roll: close, b/f + MK or HK
Axe Kick: close, HP
Drop Knee: in air, LK

-E. Honda-
Hundred Hand Slap: P rapidly
Sumo Head Butt: bcf + P
Bear Hug: close, b/f + HP
Sumo Throw: close, b/f + MP
Knee Bash: close, b/f + HK

-Blanka-
Electricity: P rapidly
Rolling Attack: bcf + P
Head Bite: close, b/f + HP
Double Rolling Punch: close, HP

-Guile-
Sonic Boom: bcf + P
Flash Kick: dcu + K
Suplex: close, b/f + HP
Throw: close, b/f + MP
Air Throw: in air and close, b/f + MP or HP
Backbreaker: in air and close, b/f + Mk or HK
Backfist: b + HP

-Chun Li-
Lightning Kick: K rapidly
Spinning Bird Kick: dcu + K
Throw: close, b/f + HP or MP
Air Throw: close, b/f + MP or HP
Heel Stomp: in air, d + MK

-Zangief-
Spinning Clothesline: PPP
Spinning Pile Driver: close, 360 + P (really hcb, ub + P)
Stomach Crunch: in air, u + HP
Powerbomb: close, b/f + HK
Suplex: close, b/f + HP
Pile Driver: close, b/f + MP
German Suplex: close, b/f + MK
Alley Oop: close, db/df + HP
Power Slam: close, db/df + MP
Head Bite: b/f + HP on approaching opponent
Face Pump: b/f + MP on approaching opponent
Stomach Pump: db/df + HP on approaching opponent

-Dhalsim-
Yoga Fire: qcf + P
Yoga Flame: hcf + P
Yoga Spear: in air, d + HK at apex
Yoga Mummy: in air, d + HP at apex
Yoga Noogie: close, b/f + MP
Arm Throw: close, b/f + HP
Double Headbutt: close, HP
Slide: d + K

-------------------------------------------------------------------------------
Championship Edition
-------------------------------------------------------------------------------
-Ryu and Ken-
Hadouken: qcf + P (Ryu's are faster)
Shoryuken: dp + P (Ken slants forward)
Hurricane Kick: qcb + K (Ryu knocks down on contact)
Arm Throw: close, b/f + MP or HP
Back Roll: close, b/f + MK or HK
Axe Kick: close, HP
Drop Knee: in air, LK

-E. Honda-
Hundred Hand Slap: P rapidly (can move now)
Sumo Head Butt: bcf + P
Bear Hug: close, b/f + HP
Sumo Throw: close, b/f + MP
Knee Bash: close, b/f + HK

-Blanka-
Electricity: P rapidly
Rolling Attack: bcf + P (no more double damage from being hit)
Head Bite: close, b/f + HP
Double Head Butt: close, f + MP
Double Knee: close, f + MK

-Guile-
Sonic Boom: bcf + P
Flash Kick: dcu + K
Suplex: close, b/f + HP
Throw: close, b/f + MP
Air Throw: in air and close, b/f + MP or HP
Backbreaker: in air and close, b/f + Mk or HK
Backfist: b + HP
Knee Thrusht: f + MK

-Chun Li-
Lightning Kick: K rapidly
Spinning Bird Kick: dcu + K
Throw: close, b/f + HP or MP
Air Throw: close, b/f + MP or HP
Chest Flip Kick: f + MK
Flipping Neckbreaker: f + HK
Heel Stomp: in air, d + MK

-Zangief-
Spinning Clothesline: PPP (can move now)
Spinning Pile Driver: close, 360 + P (really hcb, ub + P) [no more cheesing]
Stomach Crunch: in air, u + HP
Powerbomb: close, b/f + HK
Suplex: close, b/f + HP
Pile Driver: close, b/f + MP
German Suplex: close, b/f + MK
Alley Oop: close, db/df + HP
Power Slam: close, db/df + MP
Head Bite: b/f + HP on approaching opponent
Face Pump: b/f + MP on approaching opponent
Stomach Pump: db/df + HP on approaching opponent

-Dhalsim-
Yoga Fire: qcf + P
Yoga Flame: hcf + P
Yoga Spear: in air, d + HK
Yoga Mummy: in air, d + HP
Yoga Noogie: close, b/f + MP
Arm Throw: close, b/f + HP
Double Headbutt: close, HP
Slide: d + K

-Balrog/M.Bison-
Turn Punch: Hold PPP or KKK for at least 2 secs then release
Final Punch: Above move and hold for 60 secs
Dash Punch: bcf + P
Dash Uppercut: bcf + K
Headbutt: close, f + MP or HP

-Vega/Balrog-
Rolling Claw: bcf + P
Backflip: b,b
Wall Jump, dcuf/dcub + K
	Dive: P
	Suplex: f + P
Suplex: close, f + HP
Air Throw: in air and close, f + HP

-Sagat-
Tiger Shot (high): qcf + P
Tiger Shot (low): qcf + K
Tiger Uppercut: dp + P
Tiger Knee: qcf, uf + K
Throw: close, b/f + HP

-M. Bison/Vega-
Psycho Crusher: bcf + P
Scissor Kick: bcf + K
Head Stomp: dcu + K
	Extra Hit: P
Throw: close, b/f + HP

-------------------------------------------------------------------------------
Turbo Edition
-------------------------------------------------------------------------------
-Ryu and Ken-
Hadouken: qcf + P (Ryu's are faster)
Shoryuken: dp + P (Ken slants forward)
Hurricane Kick: qcb + K (Ryu knocks down on contact)
Air Hurricane: in air, qcb + K
Arm Throw: close, b/f + MP or HP
Back Roll: close, b/f + MK or HK
Axe Kick: close, HP
Drop Knee: in air, LK

-E. Honda-
Hundred Hand Slap: P rapidly (can move now)
Sumo Head Butt: bcf + P
Sumo Smash: dcu + K
Bear Hug: close, b/f + HP
Sumo Throw: close, b/f + MP
Knee Bash: close, b/f + HK

-Blanka-
Electricity: P rapidly
Rolling Attack: bcf + P
Vertical Rolling Attack: dcu + K
Head Bite: close, b/f + HP
Double Head Butt: close, f + MP
Double Knee: close, f + MK

-Guile-
Sonic Boom: bcf + P
Flash Kick: dcu + K
Suplex: close, b/f + HP
Throw: close, b/f + MP
Air Throw: in air and close, b/f + MP or HP
Backbreaker: in air and close, b/f + Mk or HK
Backfist: b + HP
Knee Thrusht: f + MK

-Chun Li-
Lightning Kick: K rapidly
Spinning Bird Kick: dcu + K
Kikouken: hcf + P
Throw: close, b/f + HP or MP
Air Throw: close, b/f + MP or HP
Chest Flip Kick: f + MK
Flipping Neckbreaker: f + HK
Heel Stomp: in air, d + MK

-Zangief-
Spinning Clothesline: PPP
Faster Spinning Clothesline: KKK
Spinning Pile Driver: close, 360 + P (really hcb, ub + P)
Stomach Crunch: in air, u + HP
Powerbomb: close, b/f + HK
Suplex: close, b/f + HP
Pile Driver: close, b/f + MP
German Suplex: close, b/f + MK
Alley Oop: close, db/df + HP
Power Slam: close, db/df + MP
Head Bite: b/f + HP on approaching opponent
Face Pump: b/f + MP on approaching opponent
Stomach Pump: db/df + HP on approaching opponent

-Dhalsim-
Yoga Fire: qcf + P
Yoga Flame: hcf + P
Yoga Teleport: dp/rdp + PPP or KKK
Yoga Spear: in air, d + HK
Yoga Mummy: in air, d + HP
Yoga Noogie: close, b/f + MP
Arm Throw: close, b/f + HP
Double Headbutt: close, HP
Slide: d + K

-Balrog/M.Bison-
Turn Punch: Hold PPP or KKK for at least 2 secs then release
Final Punch: Above move and hold for 60 secs
Dash Punch: bcf + P
Dash Uppercut: bcf + K
Headbutt: close, f + MP or HP

-Vega/Balrog-
Rolling Claw: bcf + P
Backflip: b,b
Wall Jump, dcuf/dcub + K
	Dive: P
	Suplex: f + P
Suplex: close, f + HP
Air Throw: in air and close, f + HP

-Sagat-
Tiger Shot (high): qcf + P
Tiger Shot (low): qcf + K
Tiger Uppercut: dp + P
Tiger Knee: qcf, uf + K
Throw: close, b/f + HP

-M. Bison/Vega-
Psycho Crusher: bcf + P
Scissor Kick: bcf + K
Head Stomp: dcu + K
	Extra Hit: P
Throw: close, b/f + HP

-------------------------------------------------------------------------------
Super Street Fighter 2
-------------------------------------------------------------------------------
-Ryu-
Hadouken: qcf + P
Red Hadouken: hcf + P
Shoryuken: dp + P
Hurricane Kick: qcb + K
Air Hurricane: in air, qcb + K
Arm Throw: close, b/f + MP or HP
Back Roll: close, b/f + MK or HK
Axe Kick: close, HP
Drop Knee: in air, LK

-Ken-
Hadouken: qcf + P
Shoryuken: dp + P (HP hits 3 times and sets ablaze)
Hurricane Kick: qcb + K
Air Hurricane: in air, qcb + K
Arm Throw: close, b/f + MP or HP
Back Roll: close, b/f + MK or HK
Axe Kick: close, HP
Drop Knee: in air, LK

-E. Honda-
Hundred Hand Slap: P rapidly (can move now)
Sumo Head Butt: bcf + P
Sumo Smash: dcu + K
Bear Hug: close, b/f + HP
Sumo Throw: close, b/f + MP
Knee Bash: close, b/f + HK

-Blanka-
Electricity: P rapidly
Rolling Attack: bcf + P
Vertical Rolling Attack: dcu + K
Backstep Rolling Attack: bcf + K
Head Bite: close, b/f + HP
Double Head Butt: close, f + MP
Double Knee: close, f + MK

-Guile-
Sonic Boom: bcf + P
Flash Kick: dcu + K
Suplex: close, b/f + HP
Throw: close, b/f + MP
Air Throw: in air and close, b/f + MP or HP
Backbreaker: in air and close, b/f + Mk or HK
Backfist: b + HP
Knee Thrusht: f + MK

-Chun Li-
Lightning Kick: K rapidly
Spinning Bird Kick: dcu + K
Kikouken: bcf + P
Throw: close, b/f + HP or MP
Air Throw: close, b/f + MP or HP
Chest Flip Kick: f + MK
Flipping Neckbreaker: f + HK
Heel Stomp: in air, d + MK

-Zangief-
Spinning Clothesline: PPP
Faster Spinning Clothesline: KKK
Spinning Pile Driver: close, 360 + P (really hcb, ub + P)
Sibearian Bear Crush: 360 + K (really hcb, ub + K)
Sibearian Suplex: close, 360 + K (really hcb, ub + K)
Stomach Crunch: in air, u + HP
Powerbomb: close, b/f + HK
Suplex: close, b/f + MK
Pile Driver: close, b/f + MP
Air Power Slam: in air and close, b/f + MP or HP
Air Alley Oop: in air and close, b/f + MK or HK
Head Bite: close, b/f + HP
Face Pump: close, b/f + MP
Stomach Pump: db/df + HP

-Dhalsim-
Yoga Fire: qcf + P
Yoga Flame: hcf + P
Yoga Teleport: dp/rdp + PPP or KKK
Yoga Spear: in air, d + HK
Yoga Mummy: in air, d + HP
Yoga Noogie: close, b/f + MP
Arm Throw: close, b/f + HP
Double Headbutt: close, HP
Slide: d + K

-Balrog/M.Bison-
Turn Punch: Hold PPP or KKK for at least 2 secs then release
Final Punch: Above move and hold for 60 secs
Dash Punch: bcf + P
Dash Uppercut: bcf + K
Diving Head Butt: dcu + P
Headbutt: close, f + MP or HP

-Vega/Balrog-
Rolling Claw: bcf + P
Backflip: b,b
Wall Jump, dcuf/dcub + K
	Dive: P
	Suplex: f + P
Suplex: close, f + HP
Air Throw: in air and close, f + HP

-Sagat-
Tiger Shot (high): qcf + P
Tiger Shot (low): qcf + K
Tiger Uppercut: dp + P
Tiger Knee: qcf, uf + K
Throw: close, b/f + HP

-M. Bison/Vega-
Psycho Crusher: bcf + P
Scissor Kick: bcf + K
Head Stomp: dcu + K
	Extra Hit: P
Psycho Fist: dcu + P
Throw: close, b/f + HP

-Cammy-
Spin Knuckle: b,db,f + P
Cannon Drill: qcf + K
Thrust Kick: dp + K
Suplex: close, b/f + MP or HP
Frankensteiner: b/f + MK or HK
Air Throw: in air and close, b/f + MP or HP
Air Frankensteir: in air and close, b/f + MK or HK

-T. Hawk-
Condor Dive: d + PPP in air
Eagle Thrust: dp + P
Storm Hammer: 360 + P (really hcb, ub + P)
Elbow Smashing: close, b/f + MP
Strangle: close, b/f + HP
Toss: close, b/f + HK

-Dee Jay-
Max Out: bcf + P
Dread Kick: bcf + K
Machine Gun Uppercut: dcu + P rapidly
Toss: close, b/f + HP
Springboard: close, b/f + HK

-Fei Long-
Rekka Ken: qcf + P (up to 3 times)
Fire Kick: rdp + K
Hair Throw: close, b/f + MP or HP
Throw: close, b/f + MK or HK

-------------------------------------------------------------------------------
Super Street Fighter 2 Turbo
-------------------------------------------------------------------------------
-Ryu-
Hadouken: qcf + P
Red Hadouken: hcf + P
Shoryuken: dp + P
Hurricane Kick: qcb + K
Air Hurricane: in air, qcb + K
Arm Throw: close, b/f + MP or HP
Back Roll: close, b/f + MK or HK
Axe Kick: close, HP
Drop Knee: in air, LK
Downward Punch: f + MP
Thrusting Punch: f + HP
Shinku Hadouken: qcf x2 + P

-Ken-
Hadouken: qcf + P
Shoryuken: dp + P (HP hits 3 times and sets ablaze)
Hurricane Kick: qcb + K
Air Hurricane: in air, qcb + K
Neo Axe Kick: qcf + hold K
Neo Axe Kick 2: f, df, d + hold K
Neo Axe Kick 3: hcf + hold Kick
Neo Roundhouse Kick: hcf + K
Neo Roundhouse Kick 2: f, df, d + K
Neo Roundehouse Kick 3: hcf + K
Arm Throw: close, b/f + MP or HP
Back Roll: close, b/f + MK or HK
Axe Kick: close, HP
Drop Knee: in air, LK
Shoryreppa: qcfx2 + P

-E. Honda-
Hundred Hand Slap: P rapidly (can move now)
Sumo Head Butt: bcf + P
Sumo Smash: dcu + K
Orochi Nage: hcb + P
Bear Hug: close, b/f + HP
Sumo Throw: close, b/f + MP
Knee Bash: close, b/f + HK
Double Sumo Headbutt: bcf, b, f+P

-Blanka-
Electricity: P rapidly
Rolling Attack: bcf + P
Vertical Rolling Attack: dcu + K
Backstep Rolling Attack: bcf + K
Hop: b or f + PPP
Slide: df + HP
Head Bite: close, b/f + HP
Double Head Butt: close, f + MP
Double Knee: close, f + MK
Ground Shaving Roll: bcf, b, f + P

-Guile-
Sonic Boom: bcf + P
Flash Kick: dcu + K
Suplex: close, b/f + HP
Throw: close, b/f + MP
Air Throw: in air and close, b/f + MP or HP
Backbreaker: in air and close, b/f + Mk or HK
Backfist: f + HP
Knee Thrusht: f + LK
Double Flash Kick: dbcdf, db, uf + K

-Chun Li-
Lightning Kick: K rapidly
Spinning Bird Kick: bcu + K
Kikouken: bcf + P
Air Spinning Bird Kick: dcu + K
Throw: close, b/f + HP or MP
Air Throw: close, b/f + MP or HP
Chest Flip Kick: f + MK
Flipping Neckbreaker: f + HK
Heel Stomp: in air, d + MK
Super Lightning Kick: bcf, b, f + K

-Zangief-
Spinning Clothesline: PPP
Faster Spinning Clothesline: KKK
Spinning Pile Driver: close, 360 + P (really hcb, ub + P)
Sibearian Bear Crush: 360 + K (really hcb, ub + K)
Sibearian Suplex: close, 360 + K (really hcb, ub + K)
Banishing fist: hcb + P
Stomach Crunch: in air, u + HP
Powerbomb: close, b/f + HK
Suplex: close, b/f + MK
Pile Driver: close, b/f + MP
Air Power Slam: in air and close, b/f + MP or HP
Air Alley Oop: in air and close, b/f + MK or HK
Head Bite: close, b/f + HP
Face Pump: close, b/f + MP
Stomach Pump: db/df + HP
Final Atomic Buster: 720 + P

-Dhalsim-
Yoga Fire: qcf + P
Yoga Flame: hcf + P
Yoga Teleport: dp/rdp + PPP or KKK
Yoga Blast: hcf + K
Yoga Spear: in air, d + HK
Yoga Mummy: in air, d + HP
Yoga Noogie: close, b/f + MP
Arm Throw: close, b/f + HP
Double Headbutt: close, HP
Slide: d + K
Yoga Tempest; hcfx2 + P

-Balrog/M.Bison-
Turn Punch: Hold PPP or KKK for at least 2 secs then release
Final Punch: Above move and hold for 60 secs
Dash Punch: bcf + P
Dash Uppercut: bcf + K
Diving Head Butt: dcu + P
Dash Ground Punch: bcdf + P
Headbutt: close, f + MP or HP
Dash Punch Frenzy: bcf, b, f + P

-Vega/Balrog-
Rolling Claw: bcf + P
Backflip: PPP
Double Back Flip: KKK
Wall Jump, dcuf/dcub + K
	Dive: P
	Suplex: f + P
Claw Thrust: dcu + P
Suplex: close, f + HP
Air Throw: in air and close, f + HP
Rolling Inzuna Drop: dbcdf, db, uf + K then f + P when close

-Sagat-
Tiger Shot (high): qcf + P
Tiger Shot (low): qcf + K
Tiger Uppercut: dp + P
Tiger Knee: qcf, uf + K
Throw: close, b/f + HP
Tiger Genocide: qcfx2 + P

-M. Bison/Vega-
Psycho Crusher: bcf + P
Scissor Kick: bcf + K
Head Stomp: dcu + K
	Extra Hit: P
Psycho Fist: dcu + P
Throw: close, b/f + HP
Knee Press Knightmare: bcf, b, f + K

-Cammy-
Spin Knuckle: b,db,f + P
Cannon Drill: qcf + K
Thrust Kick: dp + K
Suplex: close, b/f + MP or HP
Frankensteiner: b/f + MK or HK
Air Throw: in air and close, b/f + MP or HP
Air Frankensteir: in air and close, b/f + MK or HK
Holligan Comination: hcf, uf + P (f + HP to throw or neutral to trip)
Spin Drive Smasher: qcfx2 + K

-T. Hawk-
Condor Dive: PPP in air
Eagle Thrust: dp + P
Storm Hammer: 360 + P (really hcb, ub + P)
Elbow Smashing: close, b/f + MP
Strangle: close, b/f + HP
Toss: close, b/f + HK
Double Storm Hammer: close, 720 + P

-Dee Jay-
Max Out: bcf + P
Dread Kick: bcf + K
Machine Gun Uppercut: dcu + P rapidly
Jacknife Kick: dcu + K
Toss: close, b/f + HP
Springboard: close, b/f + HK
Double Dread Kick: bcf, b, f + K

-Fei Long-
Rekka Ken: qcf + P (up to 3 times)
Fire Kick: rdp + K
Spinning Kick: hcf, uf + K
Hair Throw: close, b/f + MP or HP
Throw: close, b/f + MK or HK
Shinku Rekka Ken: qcfx2 + P

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