PS2 Walkthroughs: Capcom Fighting Evolution Walkthrough

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Capcom Fighting Evolution Walkthrough

---------------------------------------------------------------------------
CAPCOM FIGHTING JAM
Move List
Version 1.03 (15 August 2005)
(c) 2005 BlackKnight456
---------------------------------------------------------------------------

This FAQ is for personal use only. In must not be reprinted, sold or in any
way redistributed without my explicit written consent. You may not
incorporate any part of this document into your own publications without
my prior written consent.

The only websites allowed to use this document as a resource are;
www.gamefaqs.com

WARNING. This document contains spoilers for this game which are unmarked.

FAQ (c) 2005 BlackKnight456

All properties are (c) Capcom



========
CONTENTS
========

1.  INTRODUCTION
	- Revision History
	- Introduction
	- Notation

2.  GAME SYSTEMS
	- Street Fighter II
	- Street Fighter III
	- Street Fighter Zero (Alpha)
	- Vampire (Darkstalkers)
	- WarZard (Red Earth)

3.  CHARACTERS
	STREET FIGHTER II
	 - Ryu
	 - Guile
	 - Zangief
	 - Vega (M.Bison)
	STREET FIGHTER III
	 - Alex
	 - Chun-Li
	 - Yun
	 - Urien
	STREET FIGHTER ZERO
	 - Guy
	 - Karin
	 - Sakura
	 - Rose
	VAMPIRE
	 - Felicia
	 - Demitri
	 - Jedah
	 - Anakaris
	WARZARD
	 - Nool (Hydron)
	 - Hauzer
	 - Mukuro (Kenji)
	 - Leo

4.  BOSS CHARACTERS
	- Ingrid
	- Pyron
	- Shin Gouki (Shin Akuma)

5.  SECRETS
	- Fight Ingrid
	- Unlock Pyron
	- Fight & Unlock Shin Gouki
	- Classic Character Themes

6.  MISC.
	- Credits
	- Coming Soon
	- Contact



===========================================================================
1.  INTRODUCTION
===========================================================================

---------------------------------------------------------------------------
REVISION HISTORY
---------------------------------------------------------------------------

--1.03-- (15 August 2005)
- Changed infomation about the Shakunetsu Hadouken and the Banishing Flat.
- Added juggle property changes for SFIII characters.

--1.02-- (15 April 2005)
- Changed notation for SFIII EX moves. Previously they were referred to as
  'ES' in this FAQ, in line with Vampire notation. This has been corrected.
- Added some notes on Urien.
- Added a move and made a change to Nool's section. 

--1.01-- (15 March 2005)
- Listed authorised websites.
- Corrected a number of typos etc.
- Added notes and usage info.
- Corrected Ingrid and Shin Gouki methods.

--1.00-- (15 February 2005)
- First Version.


---------------------------------------------------------------------------
INTRODUCTION
---------------------------------------------------------------------------

Capcom Fighting Jam (CFJ) is largely considered as a disappointment by fans
and has been called everything from a cheap rehash to nothing that
could not have been done using MUGEN.

However, I think it is a fair game. Graphics and lack of extras on the
home ports aside, CFJ is a solid and well balanced 2d fighter. It still has
tiers, and obviously some factions are stronger than others, but I like to
think it is still more balanced than CvS2, perhaps because of its smaller
roster.

CFJ hasn't recieved a lot of coverage, and so I thought it would be a good
choice for my first FAQ. Right now it's just a straight movelist; I might
add more in the future, such as notes on moves, and basic moves as well.

All names used in this FAQ refer to the original Japanese names for games
and fighters. That is why 'Darkstalkers' is called 'Vampire,' 'M.Bison' is
called 'Vega,' etc. Also all move names are official in some sense; none
have been made up by me. The only exception is the unlisted Syphon Jet,
which was named by Muscle Buster.


---------------------------------------------------------------------------
NOTATION
---------------------------------------------------------------------------

U - Up
D - Down
F - Forward
B - Back

QCF - Quarter Circle Forward - D, DF, F
QCB - Quarter Circle Backward - D, DB, B
HCF - Half Circle Forward - B, DB, D, DF, F
HCB - Half Circle Backward - F, DF, D, DB, B
FDP - Forward Dragon Punch - F, D, DF
RDP - Reverse Dragon Punch - B, D, DB
360 - 360 degree motion (One rotation)
720 - 720 degree motion (Two rotations)

P - Any Punch
K - Any Kick
PP / KK - Any two punches or kicks
PPP / KKK - All three punches or kicks

LP - Light Punch (Jab)
MP - Medium Punch (Strong)
HP - Heavy Punch (Fierce)
LK - Light Kick (Short)
MK - Medium Kick (Forward)
HK - Heavy Kick (Roundhouse)

Ch. - Charge Direction (Eg Ch.B = Hold Back for 2 seconds)
(air) - Can be performed in the air
[AIR] - Must be performed in the air
(E-) - Can be made EX- or ES-ed (Street Fighter III and Vampire only)
(GC) - Guard Crush (Vampire only)
(S.) - Super Level (Eg S.2 = Consumes two super stocks)
(Lv.) - Experience Level (Eg Lv.2 = Must be level 2 to perform) (WarZard only)



===========================================================================
2.  GAME SYSTEMS
===========================================================================

---------------------------------------------------------------------------
STREET FIGHTER II
---------------------------------------------------------------------------

--CHARACTERS--
Ryu
Guile
Zangief
Vega (M.Bison)

--MOVES--
Super Type - Super Combos


USAGE
- Street Fighter II characters are simple, powerful fighters. They are
  generally higher tier fighters.
- Since Street Fighter II characters fill an entire super gauge quickly
  it might be a good idea to team them with a WarZard character who can
  then reach Level 3 immediately in the second round.
- Can charge only one super stock.

NOTES
- None of the Street Fighter II characters, with the exception of Guile
  have movesets that accurately represent their abilities in the orignal
  title.


---------------------------------------------------------------------------
STREET FIGHTER III
---------------------------------------------------------------------------

--CHARACTERS--
Alex
Chun-Li
Yun
Urien

--MOVES--
Super Type - Super Arts
Dash				Press F, F / B, B
Parrying			Press F before enemy attack hits
EX Moves			Press PP / KK for special moves
High Jumps			Press D, then U
Jumping Attacks			Press MP + MK


USAGE
- Street Fighter III characters are well balanced, versatile due to their
  ability to EX their normal moves.
- Parrying gives SFIII characters an advantage over all others. Also, the
  fact that their moves cannot be parried by others allows them to use
  strategies that were not practical in the SFIII series.
- Can charge upto 2 super stocks.

NOTES
- All Street Fighter III characters' animations have had their frame rates
  reduced from those in the original title.
- Some Super Art motions have been changed from those in the original title
  due to clashes. In the original title only one Super Art could be chosen,
  and often motions for these arts would coincide and conflict with each
  other.
- Super Cancels cannot be done in CFJ. This makes juggles, especially for
  Urien, extremely difficult to execute.

---------------------------------------------------------------------------
STREET FIGHTER ZERO (ALPHA)
---------------------------------------------------------------------------

--CHARACTERS--
Guy
Karin
Sakura
Rose

--MOVES--
Super Type - Super Combos
Air Block			Press B in the air
Custom Combos			Press MP + MK


USAGE
- Street Fighter Zero is one of the weaker factions. However the ability
  to air block and use Custom Combos makes up for this.
- Can charge one guage, which equates to two separate supers.

NOTES
- The Custom Combo gauge used by Street Fighter Zero characters originated
  in SFZ2. SFZ used a 3-level Super Guage similar to Ingrid's.

---------------------------------------------------------------------------
VAMPIRE (DARKSTALKERS)
---------------------------------------------------------------------------

--CHARACTERS--
Felicia
Demitri
Jedah
Anakaris

--MOVES--
Super Type - EX Moves
Air Block			Press B in the air
Vampire Dash			Press F, F / B, B
ES Moves			Press PP / KK for special moves
Pursuit Attacks			Press U + P / K when enemy is down
Chain Combos			Combo attacks in order of strength


USAGE
- Vampire characters, with the exception of Felicia, form the top tier of
  CFJ characters.
- Pursuit attacks can be ES'ed.
- Chain combos link the moves of any character in this order; LP LK MP MK
  HP HK.
- Can charge upto three super stocks.

NOTES
- All Vampire characters are missing their Dark Force moves from Vampire
  Saviour.


---------------------------------------------------------------------------
WARZARD (RED EARTH)
---------------------------------------------------------------------------

--CHARACTERS--
Nool (Hydron)
Hauzer
Mukuro (Kenji)
Leo

--MOVES--
Super Type - Mystic Break
Air Block			Press B in the air
Dash				Press F, F / B, B
High Jumps			Press D, then U
Pursuit Attacks			Press U + P / K when enemy is down
Level Up			Press MP + MK
Ultimate Guard			Press HP + HK
Ultimate Counters		Press B, DB, D + P / K


USAGE
- WarZard characters gain attack and defense statistics when they Level Up
  but this consumes one super stock.
- Since Street Fighter II characters fill an entire super gauge quickly
  it might be a good idea to team them with a WarZard character who can
  then reach Level 3 immediately in the second round.
- It is advisable that Nool and Hauzer players should spend super stocks
  to Level Up, as the stat boost is more valuable that any of their Mystic
  Breaks.
- Ultimate Counters must be performed during a successful Ultimate Guard.

NOTES
- Nool and Hauzer were both boss characters and unplayable in their
  original title. Their abilities have been limited to make them balanced
  amongst the rest of the CFJ cast.


===========================================================================
3.  CHARACTERS
===========================================================================

---------------------------------------------------------------------------
RYU   [Street Fighter II]
---------------------------------------------------------------------------

--SPECIALS--
Hadouken			QCF + P
Shakunetsu Hadouken		HCF + P
Shoryuken			FDP + P
Tatsumakisenpuu Kyaku (air)	QCB + K

--SUPER COMBOS--
Shinkuu Hadouken		QCF, QCF + P
Shin Shoryuken			QCF, D, DF + K

NOTES
- Is missing his Shinkuu Tatsumakisenpuu Kyaku Super Combo.
- F + MK is a standard standing kick.
- Uses Shakunetsu Hadouken, which was only introduced in Super Street 
  Fighter II.


---------------------------------------------------------------------------
GUILE   [Street Fighter II]
---------------------------------------------------------------------------

--SPECIALS--
Sonic Boom			Ch.B, F + P
Somersault Kick			Ch.D, U + K

--SUPER COMBOS--
Total Wipe Out			Ch.B, F, B, F + P
Somersault Strike		Ch.DB, DF, B, UF + K

NOTES
- Is missing his Sonic Hurricane Super Combo.


---------------------------------------------------------------------------
ZANGIEF   [Street Fighter II]
---------------------------------------------------------------------------

--SPECIALS--
Screw Buster			360 + P
Atomic Suplex			360 + K
Banishing Flat			FDP + P
Double Lariat			PPP
Spinning Lariat			KKK

--SUPER COMBOS--
Final Atomic Buster		720 + P
Arial Russian Slam		QCF, D, DF + K

NOTES
- Uses his Zero 2 sprite, but with the face redrawn.
- Uses Banishing flat, which was only introduced in Super Street Fighter II
  .


---------------------------------------------------------------------------
VEGA (M.BISON)   [Street Fighter II]
---------------------------------------------------------------------------

--SPECIALS--
Psycho Crusher			Ch.B, F + P
Double Knee Press		Ch.B, F + K
Devil Reverse			Ch.D, U + P
Head Press			Ch.D, U + K, then P
Psycho Banish			FDP + P
Vega Warp			FDP / RDP + PPP / KKK

--SUPER COMBOS--
Mega Psycho Crusher		Ch.B, F, B, F + P
Knee Press Nightmare		Ch.B, F, B, F + K

NOTES
- Uses Vega Warp, which was only introduced in Street Fighter Zero.
- Uses Psycho Banish, which was introduced in CvS.


---------------------------------------------------------------------------
ALEX   [Street Fighter III]
---------------------------------------------------------------------------

--SPECIALS--
Flash Chop (EX)			QCF + P
Headbutt			B + HP
Power Bomb			HCB + P
Air Knee Grapple (EX)		FDP + K
Slash Elbow (EX)		Ch.B, F + K
Air Stampede (EX)		Ch.D, U + K
Flying Cross Chop [AIR]		D + HP			

--SUPER ARTS--
Boomerang Barrage		QCF, QCF + P
Stungun Headbutt		QCB, QCB + P
Hyper Bomb			360 + P

NOTES
- His MP/HP Flash Chop doesn't turn around the opponent as it did in SFIII.
- The Air Knee Grapple now is angled vertically and is very hard to catch
  standing opponents with.
- Is missing his Spiral D.D.T. Special Move.


---------------------------------------------------------------------------
CHUN-LI   [Street Fighter III]
---------------------------------------------------------------------------

--SPECIALS--
Hyakuretsu Kyaku (EX)		K, K, K...
Spinning Bird Kick (EX)		Ch.D, U + K
Kikouken (EX)			HCF + P
Hazan Shuu (EX)			HCB + K
Yosou Kyaku [AIR]		D + MK

--SUPER ARTS--
Kikoshou			QCF, QCF + P
Houyokusen			QCF, QCF + K

NOTES
- The Kikouken, unlike the CvS2 version, travels as it did in SFIII.
- Is missing her Tensairanka Super Art.


---------------------------------------------------------------------------
YUN   [Street Fighter III]
---------------------------------------------------------------------------

--SPECIALS--
Tetsuzankou (EX)                FDP + P
Zesshou Hohou (EX)              QCF + P	
Nishou Kyaku (EX)               FDP + K
Kobokushi                  	QCB + P
Zenpou Tenshin             	HCB + K
	
--SUPER ARTS--
Youhou				QCB, QCB + P
Sorai Rengeki			QCF, QCF + P

NOTES
- Is missing his Gen Ei Jin Super Art.
- Yun's classic theme was shared by his brother Yang in Street Fighter III
  2nd Impact and 3rd Strike.


---------------------------------------------------------------------------
URIEN   [Street Fighter III]
---------------------------------------------------------------------------

--SPECIALS--
Metallic Sphere (EX)		QCF + P
Chariot Rush (EX)		Ch.B, F + K
Violence Knee Drop (EX)		Ch.D, U + K
Dangerous Headbutt (EX)		Ch.D, U + P

--SUPER ARTS--
Jupiter Thunder			QCF, QCF + P
Tyrant Slaughter		QCF, QCF + K
Aegis Reflector			QCB, QCB + P

NOTES
- The Metallic Sphere does not have the same juggle properties as it did
  in SFIII, making some juggles impossible.
- The Violence Knee Drop now has less range than in the SFIII series, but
  ES version homes in on opponents.
- The EX Metallic Sphere now produces more than one sphere, which it did
  not in SFIII.
- Urien's jumping ability has changed, making some SFIII juggles 
  impossible.
- Urien's taunt no longer knocks down an opponent as it did in SFIII.
- Urien is missing one win pose.

---------------------------------------------------------------------------
GUY   [Street Fighter Zero]
---------------------------------------------------------------------------

--SPECIALS--
Hozanto				QCB + P
Bushin Senpuu Kyaku		QCB + K
Bushin Izuna Otoshi		QCF + P, then P
Hayagake			QCF + K, then K
Bushin Gokusa Ken		LP, MP, HP, HK

--SUPER COMBOS--
Bushin Hasou Ken		QCF, D, DF + P
Bushin Gorai Kyaku		QCF, D, DF + K

NOTES
- Is missing his Bushin Musou Renge Super Combo.


---------------------------------------------------------------------------
KARIN   [Street Fighter Zero]
---------------------------------------------------------------------------

--SPECIALS--
Guren Ken			QCB + P, then P / K
Hoshou				FDP + P
Mujin Kyaku			FDP + K
Ressenchao			RDP + P, then P
Yashagaeshi			QCB + P / K
Arakuma Inashi			360 + P
Ressenha			QCF, UF + K

--SUPER COMBOS--
Kanzuki-ryu Shinbi Kaibyaku	QCF, QCF + P
Kanzuki-ryu Ko'ou Ken		QCF, QCF + K


---------------------------------------------------------------------------
SAKURA   [Street Fighter Zero]
---------------------------------------------------------------------------

--SPECIALS--
Hadouken			QCF + P
Shououken			FDP + P
Shunpuu Kyaku (air)		QCB + K
Ouka Kyaku			QCF + K, P, P, P

--SUPER COMBOS--
Shinkuu Hadouken		QCF, QCF + P
Haru Ichiban			QCB, QCB + K
Midare Sakura			QCF, D, DF + K

NOTES
- Pressing P while executing the Hadouken increases power and size but
  limits range.


---------------------------------------------------------------------------
ROSE   [Street Fighter Zero]
---------------------------------------------------------------------------

--SPECIALS--
Soul Spark			HCF + P
Soul Spiral			QCF + K
Soul Reflect			QCB + P
Soul Throw			FDP + P

--SUPER COMBOS--
Aura Soul Spark			QCB, QCB + P
Aura Soul Throw			QCF, D, DF + P

NOTES
- Is missing her Aurora Illusion, but the SFZ Custom Combo renders it
  unnecessary.

---------------------------------------------------------------------------
FELICIA   [Vampire]
---------------------------------------------------------------------------

--SPECIALS--
Rolling Buckler (ES)		QCF + P, then P
Cat Spike (ES)			FDP + P
Delta Kick (GC)			RDP + K
Sand Splash (ES)		QCF + K
Hellcat				HCB + K

--EX MOVES--
Dancing Flash			HCB, F + PP
Please Help Me			HCB, F + KK

NOTES
- Can climb on walls by holding the direction of the wall.
- Can land and sit on opponent's head.


---------------------------------------------------------------------------
DEMITRI   [Vampire]
---------------------------------------------------------------------------

--SPECIALS--
Chaos Flare (ES) (air)		QCF + P
Demon Cradle (GC) (ES)		FDP + P
Batspin (ES)			QCB + K
Negative Stolen			360 + P

--EX MOVES--
Demon Billion			D, F, DF + KK
Midnight Bliss			D, F, DF + PP
Midnight Pleasure		LP, MP, F, MK, MK

NOTES
- Chaos Flare uses its Vampire Hunter animation, and not its more recent
  Vampire Saviour one.
- Demon Billion now creates bat demons; it does not change Demitri into
  bats.
- Midnight Pleasure uses its Vampire Saviour motion, not its Vampire
  Hunter motion.
- Midnight Bliss sprites for non-Vampire characters are new in CFJ.

---------------------------------------------------------------------------
JEDAH   [Vampire]
---------------------------------------------------------------------------

--SPECIALS--
Dio=Cega (ES) (air)		QCF + P
Spreggio (GC) (ES)		FDP + P
Nero=Fautica (ES)		QCB + K
Ill=Spinta (ES)	[AIR]		HCB + K
Illa=Cega (ES) [AIR]		HCB + K, P
Santu=Arrio [AIR]		U, U

--EX MOVES--
Prova=Déi=Cervo			HCF + KK, then K
Finalé=Rosso			D, D + PP

NOTES
- Spreggio is usable as a Special, as it was in Vampire Saviour 2.
- To ES Illa=Cega, perform Ill=Spinta with KK.
- Santu=Arrio is no longer a Dark Force move.
- To connect Prova=Déi=Cervo, press K just before the arm reaches the
  opponent.


---------------------------------------------------------------------------
ANAKARIS   [Vampire]
---------------------------------------------------------------------------

--SPECIALS--
Sarcophagus Dance (ES)		D, D + P / K
Cobra Blow (ES)			B, F + P
Mummy Drop (ES)			QCF + P
Royal Judgement (ES) [AIR]	QCF + P

--EX MOVES--
Pharoah Magic (air)		MK, LP, D, LK, MP
Pit to the Underworld (S.2)	HCB + KK

NOTES
- Royal Judgement renders opponents enirely unable to attack.
- Pit to the Underworld is unblockable, and consumes 2 super stocks.


---------------------------------------------------------------------------
NOOL (HYDRON)   [WarZard]
---------------------------------------------------------------------------

--SPECIALS--
Artic Stream			HCF + P
The Chiller's Attack		HCF + K
Tadpole Spawn			HCB + P / K
Hydro Spin (air)		FDP + K
Syphon Jet			D, D + P

--MYSTIC BREAKS--
Lightning Mast (Lv.1)		QCF, QCF + P
Strangling Spark (Lv.2)		QCB, QCB + K

NOTES
- Unlike Vega's Psycho Crusher, The Chiller's Attack does not pass through
  an opponent if blocked.
- More than one Tadpole Spawn can be on the screen at once.
- Syphon Jet was used as a taunt by Nool in WarZard. It was created 
  especially as a move for CFJ. It is otherwise unlisted and the name used
  here was coined by Muscle Buster.

---------------------------------------------------------------------------
HAUZER   [WarZard]
---------------------------------------------------------------------------

--SPECIALS--
Volcano Breath			QCF + P
Deluge Assault			QCF + K
Tempest Fall			Ch.D, U + K

--MYSTIC BREAKS--
Deluge Crisis (Lv.1)		QCF, QCF + K
Gust Flame (Lv.2)		QCF, QCF + P

NOTES
- Volcano Breath does not cause a pillar of flame as it did in WarZard.


---------------------------------------------------------------------------
MUKURO (KENJI)   [WarZard]
---------------------------------------------------------------------------

--SPECIALS--
Ichi Monji			QCF + P
Rasen Kyaku			QCB + K
Rasetsu Jin			HCB + P
Kagerou				HCF + K, then P
Utsusemi			FDP + K

--MYSTIC BREAKS--
Ju Monji (Lv.1)			QCF, QCF + P
Baku Ryu Sho (Lv.2)		QCF, QCF + K
Enmazuki (Lv.3)			QCB, QCB + P

NOTES
- The Kick used to trigger Kagerou determines which illusion is the real
  Mukuro.
- Baku Ryu Sho uses the same CPS-3 animation as Urien his SFIII win pose.
  That pose has been removed from CFJ.


---------------------------------------------------------------------------
LEO   [WarZard]
---------------------------------------------------------------------------

--SPECIALS--
Chronos' Rush			QCF + P, then PP
Achilles' Rush			QCF + P, then KK
Brontos Slash			FDP + LP
Artic Slash			FDP + MP
Mars Slash			FDP + HP
Gaia Driver			360 + P

--MYSTIC BREAKS--
Hercules' Rush (Lv.1)		QCF, QCF + P
Gigas Driver (Lv.2)		720 + P

NOTES
- The swords used in the FDP + P move are swords that were collectable in
  WarZard.
- The sword used in Hercules' Rush is a sword that was collectable in 
  WarZard.



===========================================================================
4.  BOSS CHARACTERS
===========================================================================

---------------------------------------------------------------------------
INGRID   [Capcom Fighting Jam]
---------------------------------------------------------------------------

--SYSTEM MOVES--
Super Type - Super Arts
Air Block			Press B in the air
Dash				Press F, F / B, B
Rolling				Press MP + MK
High Jumps			Press D, then U
Guard Cancel			Press F + MP + MK during block

--SPECIALS--
Sunshot				QCF + P
Sunrise				QCF + K
Sun Upper			QCB + P
Sun Lower			QCB + K
Sundive [AIR]			QCB + K

--SUPER ARTS--
Sunburst (S.1)			QCF, QCF + P
Sunshine (S.2)			QCB, QCB + K
Sun Delta (S.3)			QCB, QCB + P

NOTES
- Sun Upper and Lower moves are counters.
- Ingrid was one of three characters designed for Capcom Fighting AllStars.


---------------------------------------------------------------------------
PYRON [Vampire Saviour 2]
---------------------------------------------------------------------------

--SYSTEM MOVES--
Super Type - EX Moves
Air Block			Press B in the air
Vampire Dash			Press F, F / B, B
ES Moves			Press PP / KK for special moves
Pursuit Attacks			Press U + P / K when enemy is down
Chain Combos			Combo attacks in order of strength

--SPECIALS--
Soul Smasher (ES)		QCF + P
Soul Crusher (ES) [AIR]		U, UF, F + P
Zodiac Attack (ES)		FDP + P
Orbital Blaze (ES) [AIR]	QCB + K
Cosmic Gemini (ES) (air)	RDP + K

--SUPER ARTS--
Cosmic Reaver			HCF + PP / KK
Hell Pillar (air)		FDP + KK			

NOTES
- Soul Crusher uses its Vampire Hunter motion, not its Vampire Hunter 2
  motion.
- Cosmic Reaver will still execute even if Pyron is knocked out of its
  animation.
- Hell Pillar can be used on the ground, which was not possible in Vampire
  Hunter 2.


---------------------------------------------------------------------------
Shin Gouki (Shin Akuma) [Super Street Fighter 2 Turbo]
---------------------------------------------------------------------------

--SYSTEM MOVES--
Super Type - Super Combos
Air Block			Press B in the air
Dash				Press F, F / B, B
Parrying			Press F before enemy attack hits
Rolling				Press MP + MK
Chain Combos			Combo attacks in order of strength
Guard Cancel			Press F + MP + MK during block
Super Cancel			Moves are cancellable

--SPECIALS--
Gou Hadouken			QCF + P
Zankuu Hadou [AIR]		QCF + P
Shakunetsu Gou Hadou		HCB + P
Gou Shoryu			FDP + P
Tatsumaki Zankuu Kyaku (air)	QCB + K
Tenma Shuretu Tou		D, D + PPP / KKK
Ashura Senkuu			FDP / RDP + PPP / KKK

--SUPER ARTS--
Messatsu Gou Hadou		HCB, HCB + P
Tenma Gou Zankuu [AIR]		QCF, QCF + P
Messatsu Gou Shoryu		QCF, QCF + P
Shun Goku Satsu			LP, LP, F, LK, HP
Misogi				HCB, HCB + K

NOTES
- Shin Gouki has the lowest hit points of any CFJ character, but still has
  a greater number than in CvS2.
- Misogi is identical to its CvS2 console port version, not its CvS2
  arcade version.


===========================================================================
5.  SECRETS
===========================================================================

---------------------------------------------------------------------------
FIGHT INGRID
---------------------------------------------------------------------------

To fight Ingrid in the arcade version you must;
- Win every round in the first 3 fights.
- Achieve 2 perfect victories.
- Achieve 2 super move victories.

To fight Ingrid in the home ports you must;
- Not lose a battle.
- Achieve either a perfect or super move victory.
- For each round lost, achieve an additional perfect or super move victory.

Ingrid will challenge you thereafter.


---------------------------------------------------------------------------
UNLOCK PYRON
---------------------------------------------------------------------------

To unlock Pyron simply defeat him in Arcade mode. (Home ports only)


---------------------------------------------------------------------------
FIGHT & UNLOCK SHIN GOUKI
---------------------------------------------------------------------------

To fight Shin Gouki you must;
- Win every round before fighting Pyron.
- Defeat Pyron without needing to continue.
- Achieve at least one perfect and one super move victory.

Contrary to rumour you do NOT have to fight Ingrid to fight Shin Gouki.
However, you must have fought Ingrid at least once before for Shin Gouki
to appear in the home ports.

To unlock Shin Gouki defeat him when he appears. (Home ports only)


---------------------------------------------------------------------------
CLASSIC CHARACTER THEMES
---------------------------------------------------------------------------

In the home versions of CFJ you can unlock classic character music from the
games in which they orignally appear.

To do this, complete Arcade mode with the chosen character. Completing the
game with a team counts as finishing the game with each member 
individually. You can then listen to the music in Sound Test Mode.

Once you have unlocked every character's classic theme (including Ingrid's,
Pyron's and Shin Gouki's) you can have them play in Arcade mode by holding
the [square] button while pressing [X] to select the mode. However music
will revert to its CFJ version if you lose a match; hold [square] and press
start when continuing to keep the classic music.



===========================================================================
6.  MISC.
===========================================================================

---------------------------------------------------------------------------
CREDITS
---------------------------------------------------------------------------
My thanks go to these people for their contributions;

--1.03--
Mark Segawa   - Correction about Ryu's Shakunetsu Hadouken, and additional
                Street Fighter III changes.
nitol bot     - Correction about Zangief's Banishing Flat.

--1.02--
Muscle Buster - Nool's 'Syphon Jet' move, and a correct notation for
                Hydro Spin.

--1.01--
Jinx Lancent  - Typo in Sakura's move description.
PeacockKing   - Incorrect notation for Felicia's EX moves.
Scott Brown   - Note that Alex is missing his Spiral D.D.T. from SFIII.

---------------------------------------------------------------------------
COMING SOON
---------------------------------------------------------------------------

- Translations.
- Team suggestions.


---------------------------------------------------------------------------
CONTACT
---------------------------------------------------------------------------
For corrections / changes etc. All methods and such are things I've come up
with myself. However, I've probably got the idea from reading about it or
something similar. When writing this guide I didn't refer to anything
except the instruction manual and some experience, but if you belive that
any information herein was your idea first, then I'll happily credit you.
Any corrections or information offered will also be gladly credited.

BlackKnight456@yahoo.com


Copyright 2005 BlackKnight456

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