PS2 Walkthroughs: Champions of Norrath Walkthrough

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Champions of Norrath Walkthrough

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| Champions of Norrath |
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|       Updates        |
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This FAQ was made by Michael Soares


     03/04/04 - Changed contact information.

     02/26/04 - Thanks to Dustin for his Weapon, Armor, Accessories submissi-
                on. Added another Barb. setup to Character Specific Custom
                Set-ups. Credits updated. Finished Raw Materials. Minor update
                for now.
                
                Note : Some Raw Material names are missing, if anyone can help
                       me out by e-mailing me the missing names, i would be
                       greatful. You get full credit for informing me with the
                       missing peice of information.

     02/24/04 - Added more Boss Strategys, Updated Credits, Added more items,
                Updated TeamWork! Section.

     02/23/04 - Some typo fixes. Minor update for now.

     02/21/04 - Updated an error in 'Burning Damage' with a fire weapon,
                thanks to Sng of IGN.

     02/20/04 - Updated the Q&A, Walkthrough finished. Updated the credits,
                Added a Boss Strategy(Final Boss). Added more Weapons, Armor,
                Shields. Updated Legal Usage.

     02/19/04 - Started up Walktrough section, did acts 1 through 3. Added
                some more weapons, Added my custom set-ups for each class.

     02/18/04 - Started the FAQ. Added : Controls, Skills/Spells, Weapons,
                Armor, Shields, Accessories, some Q & A, Legal Usage,
                Credits, Tricks of the Trade, and a little bit of the
                TeamWork!! section.

Feel free to E-Mail me at : Dosu@Aol.Com , With mistake
corrections, suggestions, contributions, questions, etc..

My username on GameFaqs is Sony Entertainment. Not to be confused with the
company Sony Entertainment.

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|  Table  of  Contents |
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    -1. Introduction
    -2. Basic Controls
    -3. Class Introductions :
         -3a. Barbarian
         -3b. Cleric
         -3c. Ranger
         -3d. Wizard
         -3e. Shadow Knight
    -4. Class Specific Set-ups :
         -4a. Barbarian
         -4b. Cleric
         -4c. Ranger
         -4d. Wizard
         -4e. Shadow Knight
    -5. Teamwork!!
    -6. Items :
         -6a. Weapons
         -6b. Armor
         -6c. Shields
         -6d. Accessories
         -6e. Raw Materials (Enhancing Materials)
    -7. Walkthrough
    -8. Tricks of the Trade
    -9. Q & A
    -10. Legal Usage
    -11. Credits

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|1.    Introduction    |
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   Welcome to my Champions of Norrath FAQ. After playing many Action/Rpgs
and waiting for the BG:DA sequel and being very disapointed and let down..
I came across this!.. "Champions of Norrath", i thought.. Snowblind and the
creators from the previous BG:DA.. Hmm.. Right then and there.. It had a hold
of me..Bought the game,invited some friends over and was amazed..What a game
i thought to myself.. I've GOT to contribute something back to such a sweet
game,And so here i am.. Writing a FAQ to help everyone experience CoN to the
fullest.. Hope you enjoy!.

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|2.  Basic Controls   |
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Menu Controls -
    Circle button : Back to previous menu/backspace
    Triangle button : No function
    Square button : No function
    X button : Select highlighted item

In-Game Controls -
    L1 button : Switch equipped melee and range weapons/cycle through
                inventory tabs
    L2 button : Consume mana potion
    L3 button : Center camera (behind person)
    R1 button : Block attacks/cycle right through inventory tabs
    R2 button : Consume health potion
    R3 button : Open mini-map (Aka : AutoMap)
    Directional buttons : Open quick cast menu
    Left analog stick : Move character
    Right analog stick : Rotate camera view
    Start button : Pause game, bring up Options Menu
    Select button : Open Character Inventory
    Hold Square button, hit Select button : Use Gate Scroll
    Circle button : Use Special Ability (Assigned at quick cast menu)
    Triangle button : Use Special Ability (Assigned at quick cast menu)
                      /Drop item (Inventory screen)
    Square button : Pick up items/Interact with NPCs and objects/open
                    spell book (Abilities screen) buy/sell (Shop)
    X button : Attack/unequip item (Inventory screen)

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|3.  Class Introductions  |
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   Here i will explain the Pro's and Con's of each Class;As well as spells/
skills that are listed on there skill tree. The requirements for the skills/
spells as well. For in-depth Skill/Spell growth and more detailed information
on the Skill(s)/Spell(s) as well check out Crimson Phantom's Character Guide.

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|3a.     Barbarian     |
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   The Barbarian is a 'Combat Specialist', sort to speak.Well to put it
roughly, he's a 'Tank' with skills/spells that revolve around physical
combat. He's usually the one you'll find running directly into combat and
acting as a 'Meat Shield' to the support or less agile characters (If in
group gameplay). The barbarian regenerates mana by killing enemies, But..
has virtually no spells..

Skill Tree :

Blunt Weapon Skill -
  Requirement(s) : Available from the start.

Slashing Weapon Skill -
  Requirement(s) : Available from the start.

Slam -
  Requirement(s) : Blunt Weapon Skill, And Character LvL 3.

Bind Wound -
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, And Character
                   LvL 3.
Dodge -
  Requirement(s) : Slashing Weapon Skill, And Character LvL 5.

Endurance -
  Requirement(s) : Blunt Weapon Skill, Slam, And Character LvL 5.

Shield Bash -
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, Bind Wound,
                   And Character LvL 5.
Critical Hit -
  Requirement(s) : Slashing Weapon Skill, Dodge, And Character LvL 8.

Ground Pound -
  Requirement(s) : Blunt Weapon Skill, Slam, Endurance, And Character LvL
                   15.
Dual Wield -
  Requirement(s) : Slashing Weapon Skill, Dodge, Critical Hit, And Character
                   LvL 10.
Charge -
  Requirement(s) : Blunt Weapon Skill, Endurance, Slam, And Character LvL 15.

Cyclone -
  Requirement(s) : Slashing Weapon Skill, Dodge, Critical Hit, And Character
                   LvL 10.
Ancestral Call -
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, Bind Wound,
                   Shield Bash, And Character LvL 20.
Riposte -
  Requirement(s) : Slashing Weapon Skill, Dodge, Cyclone, Critical Hit,
                   And Character LvL 15.

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|3b.      Cleric       |
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   The Cleric's abilities, skills, spells resemble that of a Paladin to me.
With Offensive or Defensive Aura's. Using Blunt weapons (Can only use blunt
weapons). Healing abilities, And sweet spells.. The Cleric is a nice mixture
of a Caster and a Melee warrior.. Very well balanced out between Spells,
Auras, and Melee skills. Personally, One of my favorite characters.

Skill Tree :

Blunt Weapon Skill -
  Requirement(s) : Available at the start.

Holy Strike -
  Requirement(s) : Available at the start.

Endurance -
  Requirement(s) : Blunt Weapon Skill, And Character LvL 5.

*Shield Bash -
  Requirement(s) : Blunt Weapon Skill, Holy Strike, And Character LvL 5.

Healing -
  Requirement(s) : Blunt Weapon Skill, Holy Strike, Endurance, And Character
                   LvL 8.

Holy Armor -
  Requirement(s) : Blunt Weapon Skill, Endurance, And Character LvL 8.

Blessed -
  Requirement(s) : Blunt Weapon Skill, Healing, Endurance, Holy Strike,
                   And Character LvL 8.

Undead Shield -
  Requirement(s) : Blunt Weapon Skill, Holy Armor, Endurance, And Character
                   LvL 10.

Hammer Of Wrath -
  Requirement(s) : Blunt Weapon Skill, Shield Bash, Holy Strike, And
                   Character LvL 10.

Blinding Light -
  Requirement(s) : Blunt Weapon Skill, Blessed, Healing, Holy Strike,
                   Endurance, And Character LvL 10.

Repulse Undead -
  Requirement(s) : Blunt Weapon Skill, Holy Armor, Undead Shield, Endurance,
                   And Character LvL 15.

Root -
  Requirement(s) : Blunt Weapon Skill, Blinding Light, Blessed, Healing,
                   Endurance, Holy Strike, And Character LvL 20.

Convert Enemy -
  Requirement(s) : Blunt Weapon Skill, Blinding Light, Blessed, Healing,
                   Endurance, Holy Strike, And Character LvL 15.

Dismiss Dead -
  Requirement(s) : Blunt Weapon Skill, Repulse Dead, Undead Shield,
                   Holy Armor, Endurance, And Character LvL 25.

* Note : Cleric's Shield Bash is different from Sk's & Barbarian's

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|3c.      Ranger       |
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   Ah yes, the one and only Ranger.. Master of the bow, with close combat
capabilities.. Another one of my favorites. Everything from Blunt weapons,
Slashing weapons, and Bow weapons to Enchanted arrows (Ice Arrows, Exploding
Arrows, Etc..), Duel Wield, and Healing!.. The ability to have a sword and
shield out, and a bow on weapon switch.. Did i mention Critical Hit? Heh!
Did i just make you a Ranger user? Hah.. I knew i would :) ..

Skill Tree :

Blunt Weapon Skill-
  Requirement(s) : Available at start.

Slashing Weapon Skill-
  Requirement(s) : Available at start.

Archery Skill-
  Requirement(s) : Available at Character LvL 2.

Critical Hit-
  Requirement(s) : Blunt Weapon Skill, And Character LvL 10.

Multi-Fire-
  Requirement(s) : Blunt Weapon Skill, Archery, And Character LvL 3.

Endurance-
  Requirement(s) : Slashing Weapon Skill, And Character LvL 8.

Cold Arrow-
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, Multi-Fire,
                   Archery, And Character LvL 5.
Fire Arrow-
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, Multi-Fire,
                   Archery, And Character LvL 10
Regeneration-
  Requirement(s) : Blunt Weapon Skill, Critical Hit, And Character LvL 15.

Entangle-
  Requirement(s) : Slashing Weapon Skill, Endurance, And Character LvL 12.

Poison Arrow-
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, Archery,
                   Multi-Fire, Cold Arrow, And Character LvL 15.
Explosive Arrow-
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, Archery,
                   Multi-Fire, Fire Arrow, And Character LvL 20.
Minor Healing-
  Requirement(s) : Blunt Weapon Skill, Regeneration, Critical Hit, And
                   Character LvL 20.
Dual Wield-
  Requirement(s) : Slashing Weapon Skill, Endurance, Entangle, And Character
                   LvL 20.

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|3d.      Wizard       |
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   We now come to the Wizard. Master at magic, and definatly a favorite in
the art that is 'Crowd Control'. Able to mow down groups upon groups of
enemy hordes with the single chanting of a spell.. Ahh what a wonderful class
indeed.. With the ability to mass cast spells, and imbue weapons.. This class
is a top notch choice for a supporting character. Running in the front-line of
battle is just about suicide with this character, as Intelligence and Range
are your main priorities with this one..

Skill Tree :

Blunt Weapon Skill-
  Requirement(s) : Available at start.

Shock of Frost-
  Requirement(s) : Available at start.

Concentration-
  Requirement(s) : Blunt Weapon Skill, And Character LvL 3.

Bolt of Shock-
  Requirement(s) : Blunt Weapon Skill, And Character LvL 5.

Frost Storm-
  Requirement(s) : Blunt Weapon Skill, Shock of Frost, And Character LvL 8.

Endurance-
  Requirement(s) : Blunt Weapon Skill, Concentration, And Character LvL 8.

Wizard Beam-
  Requirement(s) : Blunt Weapon Skill, Bolt of Shock, And Character LvL 10.

Bind Wound-
  Requirement(s) : Blunt Weapon Skill, Endurance, Concentration, And
                   Character LvL 10.
Cold Weapons-
  Requirement(s) : Blunt Weapon Skill, Frost Storm, Shock of Frost, And
                   Character LvL 15.
Shock of Fire-
  Requirement(s) : Blunt Weapon Skill, Bolt of Frost, Bolt of Shock, Wizard
                   Beam, Frost Storm, And Character LvL 15.
Lightning Weapons-
  Requirement(s) : Blunt Weapon Skill, Wizard Beam, Bolt of Shock, And
                   Character LvL 12.
Fire Flares-
  Requirement(s) : Blunt Weapon Skill, Bolt of Frost, Bolt of Shock, Wizard
                   Beam, Shock of Fire, Frost Storm, And Character LvL 18.
Fire Storm-
  Requirement(s) : Blunt Weapon Skill, Bolt of Frost, Bolt of Shock, Wizard
                   Beam, Shock of Fire, Frost Storm, And Character LvL 20.
Cone of Frost-
  Requirement(s) : Blunt Weapon Skill, Cold Weapons, Shock of Frost, And
                   Character LvL 25.
Root-
  Requirement(s) : Blunt Weapon Skill, Lightning Weapons, Wizard Beam, Bolt
                   of Shock, And Character LvL 23.
Fire Weapons-
  Requirement(s) : Blunt Weapon Skill, Bolt of Frost, Bolt of Shock, Wizard
                   Beam, Shock of Fire, Fire Flares, Frost Storm, And
                   Character LvL 20.
Cone of Fire-
  Requirement(s) : Blunt Weapon Skill, Bolt of Frost, Bolt of Shock, Wizard
                   Beam, Shock of Fire, Fire Storm, Frost Storm, And
                   Character LvL 28.

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|3e.   Shadow Knight   |
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   The Shadow Knight, this one's DEFINITELY my favorite class. Reminds me of
a Necromancer/Knight hybrid. With Raise skeletons, Poison spells, Confusion
spells, the ability to Convert Undead enemys for a fixed time period, and
the 'Oh So Wonderful' Harm Touch.. Can you say Massive Damage? I knew you
could!! With many MANY possibilities, this guy gets my sign of approval :
>=) .Haha.. Also one of the only two characters who can wield a 2-handed
sword.. The other being the Barbarian..(Also i believe a 2-handed sword
happens to be the most powerful weapon in the game.. Check the item section
to correct me of im wrong :P )Anyhow! Enough of me drooling.. LETS GET ON
TO THE SKILLS!

Skill Tree :

Blunt Weapon Skill-
  Requirement(s) : Available at start.

Slashing Weapon Skill-
  Requirement(s) : Available at start.

Disease Bolt-
  Requirement(s) : Blunt Weapon Skill, And Character LvL 3.

Bind Wound-
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, And Character
                   LvL 10.
Life Tap-
  Requirement(s) : Slashing Weapon Skill, And Character LvL 5.

Disease Trail-
  Requirement(s) : Blunt Weapon Skill, Disease Bolt, And Character LvL 8.

Engulfing Darkness-
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, Bind Wounds,
                   Life Tap, And Character LvL 8.
Endurance-
  Requirement(s) : Slashing Weapon Skill, Life Tap, And Character LvL 8.

Disease Shield-
  Requirement(s) : Blunt Weapon Skill, Disease Trail, Disease Bolt, And
                   Character LvL 10.
Riposte-
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, Life Tap,
                   Bind Wounds, Engulfing Darkness, And Character LvL 15.
Summon Skeleton-
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, Life Tap,
                   Bind Wounds, Endurance, And Character LvL 15.
Shield Bash-
  Requirement(s) : Blunt Weapon Skill, Disease Bolt, Disease Trail, Disease
                   Shield, And Character LvL 15.
Convert Undead-
  Requirement(s) : Blunt Weapon Skill, Slashing Weapon Skill, Life Tap,
                   Endurance, Bind Wounds, Summon Skeleton, Riposte,
                   Engulfing Darkness, And Character LvL 20.
Harm Touch-
  Requirement(s) : All other skills/spells.

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|4.Class Specific Set-ups |
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  Probably one of the main reasons i created this FAQ was this section.. Here
i will explain the dozens of different set-ups for each class.. An example of
this is the 'Blinding Flash Melee Cleric'. Now that we have that out of the
way.. On to the setups!!

  Note : Email me at Dosu@Aol.Com ,With your own set-up and i'll
add it as soon as i can. (Under Construction.. I've got to get the names of
the equipment suggestions, and point distribution.. I.E. 20 pts into Skeleton
Etc..)

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|4a.     Barbarian     |
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[The Rhyno] -
Submitted by : Me.

Maxed Out Skills-

  Slam-20 pts
  Ancestral Call-20 pts
  Critical Hit-20 pts
  Slashing Weapon Skill-20 pts
  Dodge-20 pts
  Shield Bash-20 pts
  Endurance-20 pts
  Charge-20 pts
->160 Skill Pts<-

Left-Overs/Suggestions -

  Bind Wound-5 pts
->5 Skill Pts<-

Comments : This is my personal build. Just all out carnage. Grab a decent
           one-handed weapon, a decent shield, and nothing.. NOTHING.. will
           be standing after 2 swings. This is one of my favorite builds.
           This was probly my first build i had, and tweaked and refined it.


[Hammer Time]
Submitted by : Me.

Maxed Out Skills-

  Ground Pound-20 pts
  Blunt Weapon skill- 20 pts
  Dodge-20 pts
  Critical Hit-20 pts
  Ancestral Call-20 pts
  Slam-20 pts
  Charge-20 pts
  Endurance-20 pts
->160 Skill Pts<-

Requirements -

  Bind Wound-5 pts

Comments : Yay! Came up with this one last week, and im LOVING IT! It's soo
           fun. The downside of course, is the lack of a shield. Fortunate
           for this build though. You'll be mowing down enemies like dominoes
           ,one after another. Oh! Bosses you say? Psh.. 1 shot kill anyone?
           Can't hit me anyone? OWNED ANYONE?!

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|4b.      Cleric       |
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[The Avenger] -
Submitted by : Me.

Maxed Out Skills-

  Endurance-20 pts
  Blunt Weapon Skill-20 pts
  Healing-20 pts
  Holy Armor-20 pts
  Blessed-20 pts
  Hammer of Wrath-20 pts
  Undead Shield-20 pts
  Binding Light-20 pts
->160 Skill Pts<-

Requirements-

  Shield Bash-1
->1 Skill Pts<-

Left-Overs/Suggestions-

  Root-4
->4 Skill Pts<-

Comments : I love this set-up, keep's the essential Binding Light and Hammer
           of Wrath combo, yet it has healing/melee capabilities along with
           the optional Root skill. Wish there were more hotkeys when i come
           across set-ups like this, due to all of the spells/skills i have
           to choose from. As for Undead Shield, and Holy Armor, about 60 to
           70% of the creatures in CoN are undead. Need i say more? =]


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|4c.      Ranger       |
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[The Corrupt Ranger] -
Submitted by : Me.

Maxed Out Skills-

  Critical Hit-20 pts
  Archery Skill-20 pts
  Endurance- 20 pts
  Poison Arrow-20 pts
  Regeneration-20 pts
  Entangle-20 pts
  Multi-fire-20 pts
  Fire Arrow-20 pts
->160 Skill Pts<-

Requirements-

  Cold Arrow-1 pts
->1 Skill Pts<-

Left-Overs/Suggestions-

  Dual Wield-1 pts
  Minor Healing-2 pts
  Exploding Arrow-1 pts
->4 Skill Pts<-

Comments : This is my 2nd favorite build (my first being my shadow knight)
           because of just how effective Fire Arrow and Poison Arrow are
           early game. A little note about this build would be to focus on
           Archery first (max that first), while adding 4-5 pts to poison
           and fire arrow. Those 4-5 pts will last you all the way through
           Easy -> Act III of Hard difficulty.


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|4d.      Wizard       |
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[Fire God] -
Submitted by : Me.

Maxed Out Skills-

  Concentration-20 pts
  Endurance-20 pts
  Bind Wound-20 pts
  Shock of Fire-20 pts
  Fire Flares-20 pts
  Cone of Frost-20 pts
  Cone of Fire-20 pts
  Fire Weapons-19 pts
->159 Skill Pts<-

Requirements-

  Wizard Beam-1 pts
  Bolt of Shock-1 pts
  Bolt of Frost-1 pts
  Frost Storm-1 pts
  Cold Weapons-1 pts
  Fire Storm-1 pts
->6 Skill Pts<-

Comments : My favorite build by far. Such raw damage from the spells. Fire
           weapons is a nice touch. Its unfortunate that i couldn't max it,
           but the other skills are more effective with that last point over
           the last portion of fire weapon. Fire seems to do the most damage
           to all of the *mobs in the game. Just devistating damage with all
           these maxed. Concentration is a must. Cone of Fire does great
           damage, and is even greater eye candy.

*Note : Mobs stands for , Monsters or Bosses.

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|4e.   Shadow Knight   |
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[Death Knight] -
Submitted by : Me.

Maxed Out Skills-

  Slashing Weapon Skill-20 pts
  Endurance-20 pts
  Summon Skeleton-20 pts
  Engulfing Darkness-20 pts
  Life Tap-20 pts
  Harm Touch-20 pts
  Bind Wound-20 pts
  Shield Bash-20 pts
->160 Skill Pts<-

Requirements-

  Disease Bolt-1 pts
  Disease Trail-1 pts
  Riposte-1 pts
  Convert Undead-1 pts
->4 Skill Pts<-

Left-Overs/Suggestions-

  Disease Bolt-1 pts
->1 Skill Pts<-

Comments : My best build yet. And it doesn't fall back on the Disease bolt,
           Darkness combo. Very melee based. Summon skeleton makes a GREAT
           'tag-team' partner, heavy damage. Also what's a Shadow Knight
           without Harm Touch?.. 1 shot kill anyone? Shield Bash is just..
           Well just great, it's overall just a killer skill at lvl 10,
           nevermind when it's maxed, just a great stun and damage. Along
           with Engulfing Darkness.


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|5.     TeamWork!!     |
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  Probably one of the most fun aspects of CoN is the ability to play with up
to four people on one PS2, using the multi-tap.. (Two people is also great!)
This section will cover combo's of class set-ups.. (Which is being worked on
at the moment).. Also advice on different things to keep in mind when playing
multiplayer games.. Such as Boss Strategys in teams, and support skills that
are noteworthy..


Basic Team Reminders :

   1.) Stay Together! - Obviously the most important one.

   2.) Aura Anyone? - Auras are one, if not the best group skills.

   3.) Blocking is your friend! - Blocking is great!, If you have the
                                  patience you'll be damn near untouchable!

   4.) Dodging.. - Very underated.. Very useful when backing out of a
                   bad spot is your only option, and you don't want to get
                   hit. Also if timed right can be a great 'Counter Attack'
                   type move!

   5.) Sharing is fun! - Even though your group wont have combined gold,
                         that doesn't mean you can't help fund the poor,
                         and help equip the weak.

   6.) Have a plan! - If your going into a boss fight that you know will
                      prove to be a challenge.. Don't go into the fight
                      with the idea you'll win with brute force. 7 out of
                      10 times it wont work. If the boss can kill someone
                      in the group in a few shots, it's wise to lure the
                      boss away from this person. Use some elements if your
                      group is mostly made up of range/magic users!, slow
                      down the boss etc..

   7.) Keep your distance! - Sometimes it pays to keep your distance in close
                             fights, perhaps bring a secondary weapon if your
                             primary weapon is of melee type. Some creatures
                             and bosses can, and will, damage you beyond
                             belief.

   8.) HAVE FUN! - This should be the number one thing to keep in mind at all
                   times. I still laugh my butt off, when im playing my ranger
                   with friends. There near a wall, i shoot the wall with a
                   fire arrow, and set them on fire. =], You've got to have
                   fun. Or the whole concept of games get's thrown out the
                   window.

   9.) Team Gold?! - While there is no gold share option, or trade window;
                     there are ways around not being able to share gold by
                     simply dropping an item your going to sell, to whom ever
                     you were going to lend money to, and have them sell it.
                     Or you could just buy it for them =).


-~+*+~-.-~+*+~-.-~+*+~-.
|6.       Items        |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

  Here i will list all the Normal, Rare, and Unique finds so far. That will
span from Weapons, And Armor to Accessories, Raw Materials, And Shields. I
will also give detailed information about each item. There weight, Slots,
Armor Class, Attack.. etc..

-~+*+~-.-~+*+~-.-~+*+~-.
|6a.     Weapons       |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

   Normal-

(Under Construction)

   Rare-

(Under Construction)

   Unique-


Name: Bold Staff
Attack: 36-43 Damage
Weight: 8.0 lbs
Attack Bonus: 40
Slots Open: ?
Attributes: +10 Intelligence
Requirements: LvL 9, Wizard Only.


Name: Ashwood Bow
Attack: 43-51 Damage
Weight: 2.0 lbs
Attack Bonus: 47
Slots Open: ?
Attributes: 8-15 Fire Damage
Requirements: LvL 9, Ranger Only.


Name: Blade of Tactics
Attack: 43-50 Damage
Weight: 4.0 lbs
Attack Bonus: 47
Slots Open: ?
Attributes: +9 Intelligence, +9 Dexterity
Requirements: LvL 11, Warrior Only.


Name: Abbottoirs Initiate Staff
Attack: 48-55 Damage
Weight: ? 
Attack Bonus: 51
Slots Open: ?
Attributes: +16 Intelligence
Requirements: LvL 13


Name: Goblin Eye Poker
Attack: 42-51 Damage
Weight: ?
Attack Bonus: 48
Slots Open: ?
Attributes: +16 Dexterity
Requirements: LvL 11


Name: Cleaver Of Souls
Attack: 40-56 Damage
Weight: ?
Attack Bonus: 49
Slots Open: ?
Attributes: ?
Requirements: LvL 9


Name: Staff of Null
Attack: 49-56 Damage
Weight: ?
Attack Bonus: 53
Slots Open: ?
Attributes: +4% Cold Resistance, +8% Magic Resistance
Requirements: LvL 11


Name: Dirk of the Traitor
Attack: 38-51 Damage
Weight: ?
Attack Bonus: 43
Slots Open: ?
Attributes: 15-19 Poison Damage
Requirements: LvL 11


Name: Ebonwood Cudgel
Attack: 45-52 Damage
Weight: ?
Attack Bonus: 49
Slots Open: ?
Attributes: +10 Stamina
Requirements: LvL 11


Name: Nightshade Staff
Attack: 36-44 Damage
Weight: ?
Attack Bonus: 40
Slots Open: ?
Attributes: 10-21 Poison Damage
Requirements: LvL 9


Name: Dragoon Dirk
Attack: 68-77 Damage
Weight: 3.0 lbs
Attack Bonus: 74
Slots Open: 2
Attributes: +18 Strength
Requirements: LvL 17


Name: Bone Carved Shortbow
Attack: 55-63 Damage
Weight: 2.0 lbs
Attack Bonus: 49
Slots Open: 2
Attributes: ?
Requirements: LvL 9, Ranger Only.


Name: Ice Flame
Attack: 45-53 Damage
Weight: 4.0 lbs
Attack Bonus: 49
Slots Open: 1
Attributes: 8-11 Cold Damage, 10-13 Fire Damage
Requirements: LvL 9


Name: Black Mace of Night
Attack: 60-71 Damage
Weight: 7.0 lbs
Attack Bonus: 65
Slots Open: ?
Attributes: 15-22 Poison Damage
Requirements: LvL 19


Name: Sword of Pain
Attack: 65-72 Damage
Weight: 7.0 lbs
Attack Bonus: 69
Slots Open: ?
Attributes: 18-25 Poison Damage
Requirements: LvL 19


Name: Blade of Strategy
Attack: 65-71 Damage
Weight: 4.0 lbs
Attack Bonus: 69
Slots Open: ?
Attributes: +12 Intelligence, +12 Dexterity
Requirements: LvL 17, Warrior Only.


Name: Efreeti Wind Staff
Attack: 35-47 Damage
Weight: 13.0 lbs
Attack Bonus: 36
Slots Open: 1
Attributes: +10 Dexterity, 12-15 Fire Damage
Requirements: LvL 11.


Name: Efreeti Ice Staff
Attack: 49-57 Damage
Weight: 8.0 lbs
Attack Bonus: 53
Slots Open: 1
Attributes: 29-37 Cold Damage
Requirements: LvL 19, Wizard Only.


Name: Efreeti War Club
Attack: 62-71 Damage
Weight: 3.0 lbs
Attack Bonus: 66
Slots Open: 1
Attributes: +16 Intelligence, 18-24 Fire Damage
Requirements: LvL 21.


Name: Cleaver of Vengence
Attack: 69-78 Damage
Weight: 8.0 lbs
Attack Bonus: 6
Slots Open: 3
Attributes: None
Requirements: LvL 15.


Name: Ashenbone Axe
Attack: 42-51 Damage
Weight: 7.0 lbs
Attack Bonus: 66
Slots Open: 2
Attributes: +20 Mana
Requirements: LvL 9.


Name: Throne Blade
Attack: 61-77 Damage
Weight: 4.0 lbs
Attack Bonus: 70
Slots Open: None
Attributes: +28 Mana, +13 Intelligence
Requirements: LvL 17, Ranger Only.


Name: Howling Cutlass
Attack: 75-85 Damage
Weight: 4.0 lbs
Attack Bonus: 80
Slots Open: 3
Attributes: None
Requirements: LvL 17.


Name: Befouled Long Sword
Attack: 60-69 Damage
Weight: 6.0 lbs
Attack Bonus: 64
Slots Open: 2
Attributes: 19-26 Poison Damage
Requirements: LvL 19.


Name: Abrams Axe of Stole
Attack: 55-67 Damage
Weight: 5.0 lbs
Attack Bonus: 60
Slots Open: 1
Attributes: +16 Intelligence, +12 Dexterity
Requirements: LvL 17.


Name: Flint Hammer
Attack: 58-65 Damage
Weight: 10.0 lbs
Attack Bonus: 62
Slots Open: 2
Attributes: 11-19 Fire Damage
Requirements: LvL 15.


Name: Ebon Razor
Attack: 67-76 Damage
Weight: 8.0 lbs
Attack Bonus: 71
Slots Open: 2
Attributes: 16-21 Fire Damage
Requirements: LvL 21.


Name: Blackbolt
Attack: 69-76 Damage
Weight: 5.0 lbs
Attack Bonus: 73
Slots Open: 1
Attributes: 10-16 Poison Damage
Requirements: LvL 17, Shadow Knight Only.


Name: Rod of Storms
Attack: 60-71 Damage
Weight: 6.0 lbs
Attack Bonus: 66
Slots Open: 1
Attributes: 18-26 Lightning Damage
Requirements: LvL 19, Wizard Only.


Name: Gnarled Staff
Attack: 75-83 Damage
Weight: 9.0 lbs
Attack Bonus: 80
Slots Open: 3
Attributes: None
Requirements: LvL 17.


Name: Oozing Quarterstaff
Attack: 67-75 Damage
Weight: 8.0 lbs
Attack Bonus: 70
Slots Open: 2
Attributes: 9-17 Poison Damage
Requirements: LvL 19.


Name: Wand of Cursed Soul
Attack: 58-67 Damage
Weight: 4.0 lbs
Attack Bonus: 60
Slots Open: 2
Attributes: 20-27 Poison
Requirements: LvL 19.


More to come..


-~+*+~-.-~+*+~-.-~+*+~-.
|6b.      Armor        |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

   Normal-

(Under Construction)

   Rare-

(Under Construction)

   Unique-


Name: True Legplates
Armor Class: 62
Weight: 18.5 lbs
Slots Open: ?
Attributes: +15 Mana, +15 Intelligence
Requirements: LvL 19


Name: True Gauntlets
Armor Class: 62
Weight: 18.5 lbs
Slots Open: ?
Attributes: +15 Mana, +15 Intelligence
Requirements: LvL 19


Name: True Helm
Armor Class: 62
Weight: ?
Slots Open: ?
Attributes: +15 Mana, +15 Intelligence
Requirements: LvL 19


Name: Serene Mail Shirt
Armor Class: 60
Weight: ?
Slots Open: ?
Attributes: +15 Intelligence
Requirements: LvL 17


Name: Kizraks Greaves of Battle
Armor Class: 94
Weight: 18.5 lbs
Slots Open: 0
Attributes: +15 Strength, +15 Dexterity
Requirements: LvL 31, Warrior Only.


Name: Serene Mail Helm
Armor Class: 60
Weight: 17.3 lbs
Slots Open: ?
Attributes: +15 Intelligence
Requirements: LvL 17


Name: Kizraks Chestplate of Battle
Armor Class: 94
Weight: 18.5 lbs
Slots Open: ?
Attributes: +15 Strength, +15 Dexterity
Requirements: LvL 31, Warrior Only.


Name: Champion Boots
Armor Class: 154
Weight: 17.5 lbs
Slots Open: ?
Attributes: +30 Dexterity
Requirements: LvL 50, Warrior Only.


Name: Greaves of Void
Armor Class: 92
Weight: 18.5 lbs
Slots Open: ?
Attributes: +10% Magic Resistance
Requirements: LvL 27


Name: Racxs Chestplate of Destruction
Armor Class: 62
Weight: 18.5 lbs
Slots Open: ?
Attributes: +15 Strength
Requirements: LvL 17


Name: Champion's Helm
Armor Class: 154
Weight: 10.0 lbs
Slots Open: ?
Attributes: +30 Dexterity
Requirements: LvL 50, Warrior Only.


Name: True Boots
Armor Class: 62
Weight: 18.5 lbs
Slots Open: 1
Attributes: +15 Mana, +15 Intelligence
Requirements: LvL 19


Name: True Breastplate
Armor Class: 62
Weight: 18.5 lbs
Slots Open: 1
Attributes: +15 Mana, +15 Intelligence
Requirements: LvL 19


Name: Kizraks Gauntlets of Battle
Armor Class: 94
Weight: 18.5 lbs
Slots Open: None
Attributes: +15 Strength, +15 Dexterity
Requirements: LvL 31, Warrior Only.


Name: Kizraks Helm of Battle
Armor Class: 94
Weight: 18.5 lbs
Slots Open: None
Attributes: +15 Strength, +15 Dexterity
Requirements: LvL 31, Warrior Only.


Name: Kizraks Boots of Battle
Armor Class: 94
Weight: 18.5 lbs
Slots Open: None
Attributes: +15 Strength, +15 Dexterity
Requirements: LvL 31, Warrior Only.


More to come..


-~+*+~-.-~+*+~-.-~+*+~-.
|6c.     Shields       |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

   Normal-

(Under Construction)

   Rare-

(Under Construction)

   Unique-


Name: Shield of Valor
Armor Class: 36
Weight: 15.5 lbs
Slots Open: 1
Attributes: +15 Health, +8 Intelligence
Requirements: ?


Name: Inlaid Shield
Armor Class: ?
Weight: 20.8
Slots Open: ?
Attributes: +19 Mana, +18 Intelligence
Requirements: LvL 17


Name: Hard Stone Shield
Armor Class: 53
Weight: 18.5 lbs
Slots Open: 2
Attributes: +18 Strength
Requirements: LvL 15


Name: Shield of Horrors
Armor Class: 42
Weight: 18.5 lbs 
Slots Open: 1
Attributes: +5 Strength, +6% Disease Resistance
Requirements: LvL 11


Name: Shield of Devout
Armor Class: 31
Weight: 11.0 lbs
Slots Open: 2
Attributes: +6% Magic Resistance
Requirements: LvL 5


Name: Crystal Chitin Shield
Armor Class: 31
Weight: 15.5 lbs
Slots Open: ?
Attributes: +8 Stamina
Requirements: LvL 7


More to come..


-~+*+~-.-~+*+~-.-~+*+~-.
|6d.   Accessories     |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

   Normal-

(Under Construction)

   Rare-

(Under Construction)

   Unique-


Name: Sage Ring
Weight: 0.2 lbs
Attributes: +10 Mana, +8 Intelligence
Requirements: LvL 5


Name: Rotbone Ring
Weight: ?
Attributes: +35% Disease Resistance
Requirements: ?


Name: Ring of Beetle Kind
Weight: 0.2 lbs
Attributes: +20% Fire Resistance
Requirements: LvL 7


Name: Amulet of Beetle Kind
Weight: 0.5 lbs
Attributes: +20% Fire Resistance
Requirements: LvL 7


Name: True Silver Ring
Weight: 0.2 lbs
Attributes: +25% Magic Resistance
Requirements: LvL 7


Name: Dragonscale Choker
Weight: 0.5 lbs
Attributes: +15 Strength, +16% Fire Resistance
Requirements: LvL 7


Name: Dragonscale Earrings
Weight: 0.2 lbs
Attributes: +15 Strength, +16% Fire Resistance
Requirements: LvL 7


Name: Chipped Bone Earrings
Weight: 0.2 lbs
Attributes: +10 Dexterity, +18% Disease Resistance
Requirements: LvL 5


Name: Mesh Choker
Weight: 0.5 lbs
Attributes: +23 Dexterity
Requirements: LvL 9


Name: Sage Choker
Weight: 0.5 lbs
Attributes: +10 Mana, +8 Intelligence
Requirements: LvL 5


Name: Sage Amulet
Weight: 0.5 lbs
Attributes: +10 Mana, +8 Intelligence
Requirements: LvL 5


Name: Ring of Spirits
Weight: 0.2 lbs
Attributes: +10 Mana, +8 Intelligence
Requirements: LvL 5


Name: Choker of Spirits
Weight: 0.5 lbs
Attributes: +10 Mana, +8 Intelligence
Requirements: LvL 5


Name: Elemental Ring
Weight: 0.2 lbs
Attributes: +5% Fire Resistance, +15% Cold Resistance, +15% Magic
            Resistance
Requirements: LvL 5


More to come..


-~+*+~-.-~+*+~-.-~+*+~-.
|6e.  Raw Materials    |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

   Normal-

   Bloodstone :

Type: Shattered
Weapon Effect: +5 Stamina Bonus
Armor Effect: +5 Stamina Bonus
Slots Needed: 1


Type: Opaque
Weapon Effect: +15 Stamina Bonus
Armor Effect: +15 Stamina Bonus
Slots Needed: 1


Type: Normal
Weapon Effect: +25 Stamina Bonus
Armor Effect: +25 Stamina Bonus
Slots Needed: 1


Type: Crimson
Weapon Effect: +35 Stamina Bonus
Armor Effect: +35 Stamina Bonus
Slots Needed: 1


Type: Engraved
Weapon Effect: +45 Stamina Bonus
Armor Effect: +45 Stamina Bonus
Slots Needed: 1

   Bone Chip :

Type: Short
Weapon Effect: 8-12 Cold Damage, 15% Frost Burst 4-8
Armor Effect: 4% Cold Resistance
Slots Needed: 2 for weapon, 1 for armor


Type: Fractured
Weapon Effect: 15-20 Cold Damage, 23% Frost Burst 12-18
Armor Effect: 6% Cold Resistance
Slots Needed: 2 for weapon, 1 for armor


Type: Normal
Weapon Effect: 25-31 Cold Damage, 28% Frost Burst 17-22
Armor Effect: 14% Cold Resistance
Slots Needed: 2 for weapon, 1 for armor


Type: Smooth
Weapon Effect: 32-42 Cold Damage, 33% Frost Burst 24-32
Armor Effect: 17% Cold Resistance
Slots Needed: 2 for weapon, 1 for armor


Type: Chilled
Weapon Effect: 37-57 Cold Damage, 38% Frost Burst 28-44
Armor Effect: 20% Cold Resistance
Slots Needed: 2 for weapon, 1 for armor

    Bull Rune :

Type: Cryptic
Weapon Effect: +5 Strength Bonus
Armor Effect: +5 Strength Bonus
Slots Needed: 1


Type: Obscure
Weapon Effect: +15 Strength Bonus
Armor Effect: +15 Strength Bonus
Slots Needed: 1


Type: Normal
Weapon Effect: +25 Strength Bonus
Armor Effect: +25 Strength Bonus
Slots Needed: 1


Type: Lucid
Weapon Effect: +35 Strength Bonus
Armor Effect: +35 Strength Bonus
Slots Needed: 1


Type: Complete
Weapon Effect: +45 Strength Bonus
Armor Effect: +45 Strength Bonus
Slots Needed: 1

   Carapace :


Type: Cracked
Weapon Effect: +25 Armor Bonus
Armor Effect: None
Slots Needed: 1


Type: Worn
Weapon Effect: +35 Armor Bonus
Armor Effect: None
Slots Needed: 1


Type: Normal
Weapon Effect: +45 Armor Bonus
Armor Effect: None
Slots Needed: 1


Type: Thick
Weapon Effect: +55 Armor Bonus
Armor Effect: None
Slots Needed: 1


Type: Enforced
Weapon Effect: +75 Armor Bonus
Armor Effect: None
Slots Needed: 1

   Fire Beetle Eye :


Type: Squashed
Weapon Effect: 10-15 Fire Damage, 15% Fire Burst 5-10
Armor Effect: 4% Fire Resistance
Slots Needed: 2 for weapon, 1 for armor


Type: Pierced
Weapon Effect: 17-23 Fire Damage, 23% Fire Burst 10-15
Armor Effect: 6% Fire Resistance
Slots Needed: 2 for weapon, 1 for armor


Type: Normal
Weapon Effect: 25-35 Fire Damage, 28% Fire Burst 15-25
Armor Effect: 14% Fire Resistance
Slots Needed: 2 for weapon, 1 for armor


Type: Enflamed
Weapon Effect: 35-45 Fire Damage, 33% Fire Burst 20-30
Armor Effect: 17% Fire Resistance
Slots Needed: 2 for weapon, 1 for armor


Type: Massive
Weapon Effect: 40-60 Fire Damage, 38% Fire Burst 30-50
Armor Effect: 20% Fire Resistance
Slots Needed: 2 for weapon, 1 for armor

   Ghoul Flesh :


Type: Ruined
Weapon Effect: +5 Dexterity Bonus
Armor Effect: +5 Dexterity Bonus
Slots Needed: 1


Type: Torn
Weapon Effect: +15 Dexterity Bonus
Armor Effect: +15 Dexterity Bonus
Slots Needed: 1


Type: Normal
Weapon Effect: +25 Dexterity Bonus
Armor Effect: +25 Dexterity Bonus
Slots Needed: 1


Type: Fresh
Weapon Effect: +35 Dexterity Bonus
Armor Effect: +35 Dexterity Bonus
Slots Needed: 1


Type: Sheer
Weapon Effect: +45 Dexterity Bonus
Armor Effect: +45 Dexterity Bonus
Slots Needed: 1

   Mana Stone :


Type: Megar
Weapon Effect: 12% Mana Regeneration
Armor Effect: 12% Mana Regeneration
Slots Needed: 1


Type: Damaged
Weapon Effect: 18% Mana Regeneration
Armor Effect: 18% Mana Regeneration
Slots Needed: 1


Type: Normal
Weapon Effect: 28% Mana Regeneration
Armor Effect: 28% Mana Regeneration
Slots Needed: 1


Type: Charged
Weapon Effect: 38% Mana Regeneration
Armor Effect: 38% Mana Regeneration
Slots Needed: 1


Type: Infused
Weapon Effect: 48% Mana Regeneration
Armor Effect: 48% Mana Regeneration
Slots Needed: 1

   Misty Globe :


Type: Tiny
Weapon Effect: Weapon Speed - Fast
Armor Effect: None
Slots Needed: 1


Type: Paltry
Weapon Effect: Weapon Speed - Faster
Armor Effect: None
Slots Needed: 1


Type: Normal
Weapon Effect: Weapon Speed - Lightning
Armor Effect: None
Slots Needed: 1


Type: Calmed
Weapon Effect: Weapon Speed - Godly
Armor Effect: None
Slots Needed: 1


Type: ????
Weapon Effect: Weapon Speed - ????
Armor Effect: None
Slots Needed: 1

   Mummy Tongue :


Type: Ruined
Weapon Effect: 8-14 Disease Damage
Armor Effect: 4% Disease Resistance
Slots Needed: 1


Type: Decomposed
Weapon Effect: 16-23 Disease Damage
Armor Effect: 6% Disease Resistance
Slots Needed: 1


Type: Normal
Weapon Effect: 24-34 Disease Damage
Armor Effect: 14% Disease Resistance
Slots Needed: 1


Type: Stitched
Weapon Effect: 34-44 Disease Damage
Armor Effect: 17% Disease Resistance
Slots Needed: 1


Type: Preserved
Weapon Effect: 40-60 Disease Damage
Armor Effect: 20% Disease Resistance
Slots Needed: 1

   Poison Gland :

Type: ????
Weapon Effect: 15% Large Poison Cloud
Armor Effect: 4% Poison Resistance
Slots Needed: 1


Type: ????
Weapon Effect: 23% Large Poison Cloud
Armor Effect: 6% Poison Resistance
Slots Needed: 1


Type: Normal
Weapon Effect: 28% Large Poison Cloud
Armor Effect: 14% Poison Resistance
Slots Needed: 1


Type: Unfilled
Weapon Effect: 33% Large Poison Cloud
Armor Effect: 17% Poison Resistance
Slots Needed: 1


Type: Full
Weapon Effect: 38% Large Poison Cloud
Armor Effect: 20% Poison Resistance
Slots Needed: 1

   Regen. Stone :


Type: Meager
Weapon Effect: 12% Health Regeneration
Armor Effect: 12% Health Regeneration
Slots Needed: 1


Type: Damaged
Weapon Effect: 18% Health Regeneration
Armor Effect: 18% Health Regeneration
Slots Needed: 1


Type: Normal
Weapon Effect: 28% Health Regeneration
Armor Effect: 28% Health Regeneration
Slots Needed: 1


Type: Charged
Weapon Effect: 38% Health Regeneration
Armor Effect: 38% Health Regeneration
Slots Needed: 1


Type: Infused
Weapon Effect: 48% Health Regeneration
Armor Effect: 48% Health Regeneration
Slots Needed: 1

   Soul Gem :


Type: Flawed
Weapon Effect: +25 Health Bonus
Armor Effect: +25 Health Bonus
Slots Needed: 1


Type: Cracked
Weapon Effect: +35 Health Bonus
Armor Effect: +35 Health Bonus
Slots Needed: 1


Type: Normal
Weapon Effect: +45 Health Bonus
Armor Effect: +45 Health Bonus
Slots Needed: 1


Type: Polished
Weapon Effect: +55 Health Bonus
Armor Effect: +55 Health Bonus
Slots Needed: 1


Type: Flawless
Weapon Effect: +75 Health Bonus
Armor Effect: +75 Health Bonus
Slots Needed: 1

   Star Glyph :


Type: Tattered
Weapon Effect: +5 Intelligence
Armor Effect: +5 Intelligence
Slots Needed: 1


Type: Busted
Weapon Effect: +15 Intelligence
Armor Effect: +15 Intelligence
Slots Needed: 1


Type: Normal
Weapon Effect: +25 Intelligence
Armor Effect: +25 Intelligence
Slots Needed: 1


Type: Intact
Weapon Effect: +35 Intelligence
Armor Effect: +35 Intelligence
Slots Needed: 1


Type: Divine
Weapon Effect: +45 Intelligence
Armor Effect: +45 Intelligence
Slots Needed: 1

   Storm Shard :


Type: Crushed
Weapon Effect: 4-6 Lightning Damage
Armor Effect: 4% Magic Resistance
Slots Needed: 1


Type: Chipped
Weapon Effect: 10-14 Lightning Damage
Armor Effect: 6% Magic Resistance
Slots Needed: 1


Type: Normal
Weapon Effect: 15-20 Lightning Damage
Armor Effect: 14% Magic Resistance
Slots Needed: 1


Type: Finely Cut
Weapon Effect: 27-37 Lightning Damage
Armor Effect: 17% Magic Resistance
Slots Needed: 1


Type: Exquisite
Weapon Effect: 40-60 Lightning Damage
Armor Effect: 20% Magic Resistance
Slots Needed: 1

   Vampire Fang :


Type: Broken
Weapon Effect: 25 Mana Bonus
Armor Effect: 25 Mana Bonus
Slots Needed: 1


Type: Fractured
Weapon Effect: 35 Mana Bonus
Armor Effect: 35 Mana Bonus
Slots Needed: 1


Type: Normal
Weapon Effect: 45 Mana Bonus
Armor Effect: 45 Mana Bonus
Slots Needed: 1


Type: Sharp
Weapon Effect: 55 Mana Bonus
Armor Effect: 55 Mana Bonus
Slots Needed: 1


Type: Edged
Weapon Effect: 75 Mana Bonus
Armor Effect: 75 Mana Bonus
Slots Needed: 1

   Venom Sac :


Type: Tiny
Weapon Effect: 8-13 Poison Damage
Armor Effect: 4% Poison Resistance
Slots Needed: 1


Type: ????
Weapon Effect: 15-20 Poison Damage
Armor Effect: 6% Poison Resistance
Slots Needed: 1


Type: Normal
Weapon Effect: 20-30 Poison Damage
Armor Effect: 14% Poison Resistance
Slots Needed: 1


Type: Engorged
Weapon Effect: 35-45 Poison Damage
Armor Effect: 17% Poison Resistance
Slots Needed: 1


Type: Potent
Weapon Effect: 40-60 Poison Damage
Armor Effect: 20% Poison Resistance
Slots Needed: 1

   Whetstone :


Type: Coarse
Weapon Effect: 4% Critical Hit
Armor Effect: None
Slots Needed: 1


Type: Rough
Weapon Effect: 8% Critical Hit
Armor Effect: None
Slots Needed: 1


Type: Normal
Weapon Effect: 12% Critical Hit
Armor Effect: None
Slots Needed: 1


Type: Smooth
Weapon Effect: 14% Critical Hit
Armor Effect: None
Slots Needed: 1


Type: Perfected
Weapon Effect: 16% Critical Hit
Armor Effect: None
Slots Needed: 1

-~+*+~-.-~+*+~-.-~+*+~-.
|7.    Walkthrough     |
-~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-.-~+*+~-.-~+*+~--~+*+~-

   Welcome to the Walkthrough section.. It's very brief and straight to the
point. You wont find : 'Once killing the 3 orcs, head left 3 steps and..',
here.. Nope nope.. Just straight, 'upon getting this, This is where you need
to go', Etc.. Perhaps later on i'll make it very more detailed.. I mean this
IS a Action/Rpg and all, but.. It's a hack and slash game..

Note :  Im very, VERY bad with remembering names in action/rpgs like this..
So if someone would be so kind as to help me with names i would be greatful.

--

Introduction(taken from manual) : Kelethin, the treetop city of Faydwer wood
elves, is under siege! An army of goblins and orcs have cornered the peaceful
elves, forcing them to seek help from the outside or face being driven from
their cherished home. Your auspicious arrival in Kelethin during its darkest
hour gives the wood elf king himself Liethkorias, the glimmer of hope he's
been seeking. He pleads for your assistance in turning back the assault, even
as the flaming shot from the invaders' catapults rain fire all around. The
harried elves have little to offer you in the way of supplies, but their
situation is desperate, and your chance for adventure and glory is great!
Can you make the difference and turn the tide of the battle? What lurks
behind this brutal and uncharacteristically well-organized campaign against
the wood elves of Faydwer?

--

[Act I]

   At first you'll meet with Liethkorias, basically tell's you a horde of
orc/ogre/goblins army has attacked the land. You clear out the elf's camp
of orc/ogre/goblins. Then you meet some rangers who are holding off anymore
orc/ogre/goblins from proceeding to the camp. You clear out the orc blocking
the cave where the orc/ogre/goblins have stolen the elf's supplys,and clear
the cave.

You then find out that the elf rangers were able to push back the
orc/ogre/goblin attack, back to a gate. The gate,however, is blocked by a
locking mechanism. You now have to find and unlock the 'mechanism' and allow
the elf army to push the orc/ogre/goblin attack, back even further.

You then find that the captain of the army is trapped with half of the
elf army in the middle of the orc/ogre/goblin army's 'side' of the field.
There are catapults purposly being fired in a certain fashion to prevent
any advancements to the area in which the captain is trapped. You destroy
the catapults, and find out the captain and his crew had held off the
'ambush' style attack.

You hear that their is a nameless orc who has stolen a scroll that no
ones been able to decipher yet from a great alchemist(? I think that's what
he was.. Correct me if im wrong). You go to track down this nameless orc and
retrieve the scroll. The abandonded cavern type structure you find he's
hidding in, seems to be inhabbited by spiders. After fighting spiders you'll
come across the orc. After beating him up for a few you'll find out it wasn't
enough to kill him and he escapes. Leaving behind his battle plans, which you
bring back to the captain.

The captain takes the battle plans and has one of his men decode it and
find out what's going on. Meanwhile he asks you to get rid of a nearby shaman
who is reviving all the orc/ogre/goblins the elf army is killing. After doing
so you'll return to find that the battle plans explains about the nameless orc
traveling to the underworld, and also directions etc.. You find out that the
elf that decoded it is in the cavern type structure you were in before and is
uncovering the secret stairs down to lvl 2.

You have to then protect him and guide him to the entrance to the
underworld. Once there he finds a secret switch and opens it, opening a gate
allowing you passage to the underworld. The elf then departs now that his job
is done. Upon entering the gate you find the nameless orc waiting for you,
with a little... Surprise.. He then tells you after the loss he suffered to
you, he wants to make your death a slow and horrible one. Unfortunate for him,
he can't stick around to watch so he departs. You now have the fight his
'Surprise' in the shape of a giant spider.

[Act II]


   You then come across a dwarf village being terrorized by mammothants which
are half your size, and double the dwarfs size (Very understandable why they
fear these ants). Your told the only way to defeat the ants is to take out the
queen. You will also come across a sensative dwarf who feels the ants are only
acting the way they are because of these things called lava riders. He explains
the noise the ants hear equivalent to that of, putting a put on someones head
and banging it with a spoon over and over.. and over again.

After fighting and army of ants and killing off the queen ant. You return
to find out that the nameless orc has been ordering ships and shipping stuff
to someone in town. You also find out that this someone in town, has ordered a
ship from one of the dwarfs and is willing to pay top dollar for it to be built
quickly. You also find out that there's a pipe broken which is needed to build
the ship.After a little bit more talking with everyone in town, you will be
told that the town noblemen's daughter has gone missing below the lava fields.
You also learn of a great vampire who lives nearby.

Anyway, you set off to the lava fields to find the girl, and fix the pump
(Why fix the pump? You plan on getting the dwarf to give you the boat instead
of the 'someone in town').Once you get down you will find out that there's
this guy (forget his name) and he has golem pets.. Who get very aggressive when
the lava's flow stops. You also find out that the bridge to the lava pump has
been destroyed by the orc from before, and that the dwarf who can fix it can't
find the part or ride the lava runner. So you head on down to the 2nd floor of
the lava fields pick up the part, and convince the lava runner owner that you
have what it takes to control such a thing.

You get on the lava rider and cross the lava lake to fix the machine. Upon
returning towards town, you'll find out that the golem sleeping infront of
this castle like structure has been awoken and a group of golems appear behind
you, as if to ambush you. The guy who i forgot his name will stop his pets from
attacking and allow you passage to the lower level of the castle like structure
for getting the lava to flow again.

Once you arrive, you'll notice the noblemens daughter there. Also finding out
that she is searching for her lost kittens. You have to clear out the area the
kittens are in and then lead them back to the girl. Once you've returned all
the kittens back to the girl, you'll see a cutscene to the lvl 2 of the
dungeon your in. Head back to town to receive your reward for rescueing the
noblemens daughter. You then head back to the dwarf who first told you that
the pipe was broken, you'll find out that he wants the reward you recieved
in return to give you a ship. One catch though. You will find that you need
someone to navigate you through your way to find the orc.

Head back to the lvl 2 dungeon and fight your way through the hordes of undead.
You'll eventually get to the vampires castle. Upon doing so you'll meet up with
the 'lord vampire's' wife. She will ask you to do a favor and in return she
will help you find the orc you were looking for. On your way to the beachside
to find the plant that she asked for, you'll notice a dwarf in the prison part
of the prison. This is the 'Navigator' you need, but he's locked up. Upon
returning with the plant she will take you to a ledge where you will see the
'lord vampire' talking to the orc about there plans, you find out the orc had
been shipping the vampire blood with the ships he had ordered before. the orc
also states that he will return to the vampire, and that things will have
changed totally the next time he sees him.

Your quest now is to find the 'lord vampire' and get the cell key to let the
navigator free. Upon reaching the vampire he'll let open a trap that opens the
floor and forcing you to fight your way through a small army of werewolf type
creatures back up to him. Once you reach the vampire he will fight. Once you
have killed him head to the prison portion of the castle and unlock the
navigator. Protect and lead him to the exit beachside door, and to your new
boat. Set sail and try to catch up to the orc!

[Act III]


  Upon the start of the act you will see you've been stranded on a tropical..
Well.. Stranded on an island. You'll soon find out that the island is made up
of 'slavers' and human slaves. The slave who tells you all this information
also asks you to bring him a horn, and that in return he will teach you how
to use it. There's broken portals that only the slaves know how to work.
The slavers use the slaves to 'run errands' sort of speak for them. You
will also hear that the orc is also on the island! and was seen last
heading south of the island your currently on. Head in that general direction
and enter the caves.

You'll soon come across a slave and a few slavers/creatures. Save the slave
to find out he's the shopkeeper!, he'll ask you to save his brother who was
also enslaved. He will also tell you that he's heading back to the island
to try to gather whats left and open up his shop once more. Head to the
broken portal not to far from where you saved him. The portal works!, but
is only one way. Keep going for a few and you'll meet up with a mermaid
who asks you to find a conch shell for her, and that she will
reward you for it.

Keep going , past more caves. Soon you'll come across a slave who, isn't
really locked in the cage, but rather chooses to stay in the cage because
of all the slavers around. Upon clearing them out he'll head back to the
'town' on the island, and give you a key that was buried under the cage
he was 'locked' up in.He will also tell you to stop by the 'town' and visit
him. Once you talk to him after he gets back to town, he'll give you the
conch shell. Return to the mermaid and she will give you the ability to
breathe underwater only in this area.

Head underwater and make your way through. You'll come out in a desert area
where you'll find a broken portal, that well despite the past broken ones
will not work. head up into a temple and meet a mummy who will tell you that
you need to break the seal in a temple lower the broken portal to release a
curse upon the temple to pass. Once you put out all the fires in the lower
temple and release the curse, head back to the mummy. Where he will ask you
to kill him, but to do so in an honorable fashion. Also known as a battle.

After the mummy falls, head through the door and you'll emerge in a
platform in the sky. Make your way through it and you'll find yourself
infront of a towering 'zeus' like monster. After killing it,set free the
shopkeepers brother, whos a little insane. He'll tell you about how he found
the horn, and hide it underwater. Also he'll tell you how an evil being now
possesses it. Now your job is to find all the peices of the raft he made
that are scattered around the area.

Once you get all the peices he gives you directions to the place and wishes
you luck. Head to the end of the land where the dock is, and get on the raft.
Make your way through the caves and you'll find the horn. Head back to the
first island you landed on. Talk to the 'guy', only to find out it was the
orc! He'll turn into his true form, and use the horn. Calling forth all of
the worlds hate and starting the onslaught of Norrath.

[Act IV]

  The act starts off with you in an odd place.. After hearing the trapped
'women' warn you and ask for your help, you realize your getting soo close
to the orc!. Upon your arrival you'll meet with a shopkeeper whom prices
are SKY-HIGH.. He will offer to lower them in return for a favor. The favor?
You ask? Just a basic 'get these pieces for me', favor..*He will ask you
to retrieve Seven Trinkets, scattered throughout the dungeons/city of the
area.

Once you've got those,return them to the shopkeeper.. You'll find out
that the shopkeeper has been bound to a stone. A very rare and evil stone,
in which he couldn't get rid of without the 7 trinkets;they have a different
incantations written on them. He'll then remove it from himself, and.. Well
give it to you. He'll also lower the prices of his shop (Which i might add
didn't seem like much a drop to me..).

You'll notice the name. It's a shard of Innoruuk hate. Walk up above
the shop through the alley, and you will be greeted by a group. Nothing too
special about them, as to how many times you've seen there type before. After
defeating them go through the doors in which they came from. It's a coliseum!
You'll have to fight a room full of enemys. Upon killing them, you'll have to
fight another group of ogres (not as big as the last group).

After defeating those, you'll be greeted by the nameless 'Orc' being. He'll
tell you that he wishes to make a game of your life, and have you fight a
dinosaur/reptile like creature(This guy's a HUGE pain). Once you've killed
the dinosaur/reptile hybrid, you'll pull the other shard from it's body thats
needed to open the door in the upper left of town. Do so, and you'll find that
your in some sort of hanging/graveyard type area.

Make your way through the area, nothing really special here. Once you've made
it to the end of the long curvy path, The 'women' from before will contact you
telepathically telling you to hurry!. Jump down the hole and prepare for Act V.

*Note : Read the Q&A, If your missing one last trinket 

[Act V]

  At the start of the act, you will notice yourself in an hell-like area..This
place is referred to as the 'Plain of Hate'. Upon arriving you'll see the 'Orc'
from before once again in his human-like form. You'll see the army upon army
of undead. You'll also find that the vampire you have killed before has risen
once more!, and is resurrecting all that is killed in the war on Norrath.

You'll then get to meet the great Innoruuk.You'll see him scold the 'Orc'
for failing multiple times. Innoruuk, will also state that he knows of
the 'Orc's plan to become "Evil's Child". He'll command his goat like minion
creature to do what he pleases with the 'Orc'. So.. The goat like minion then
takes the 'Orc's soul instantly killing him, and shoots his soul like an arrow
with a huge bow, at you. Breaking the bridge your standing on, and killing you
also.

You'll awaken in the Plains of Air (a heaven like place), And find that the
'women' who has been telepathically leading you, up until now. Has a sister!,
and her sister has resurrected you from the dead and brought you to the plain
of air. She'll tell you how her kind are unable to be involved directly in the
fate of the world (Man, this sounds familiar), and that your the worlds only
hope in defeating Innoruuk!

She also doubles as a shopkeeper(How convenient!)! Once you've bought/saved/
and done all that voodoo that you do, have her send you back to the plains of
hate. Here you have to fight your way against waves of creatures you've met
before and a few new faces you've never met. Once you reach the castle like
structure you'll find out that the only way for the door to the castle to open
is to defeat the goat like creature that had killed you before.

Head up from the back of the 'castle' like structure, to the broken bridge
from before. Here you will meet the goat creature, who will give you the basic
'Im so evil, i shall eat you' speech. Once you've defeated him head into the
castle. Here you will find that Innoruuk has locked the door leading to
the 'women' and himself on a cliff.

Here to unlock the door you will need to free enough souls (the door is being
kept shut by draining souls) to 'unlock' the door. There are four different
paths to take, take whichever you wish, and do the 'protect the souls' type
quest. Making sure to protect them until they reach the portal to the plains
of air. You might not have to do all 4 paths if you prevent enough souls from
dying.

Once the souls are free, the gate shall open. Head through the door and enter.
You'll meet Innoruuk finally , face to face. You'll also notice that the
'women' from before is chained up here. She'll warn you that you must destroy
all 5 seals on this cliff to release her from her chains. Once you've done so
run to where she was chained and she'll teleport the both of you back to her
sister on the plains of air.

The sisters will tell you that Innoruuk cannot be harmed by anyone who has
any form of hate in there heart. They will tell you that you, also, have hate
in your heart. They tell you where you can cleanse this hate you have inside of
you (From where your standing go up past the portal and hang a left). You'll be
cleansed of all the hate you have.

Head back to the sisters, you are now ready for the final boss fight!.Head back
to where you first 'fought' (Didn't really fought.. Avoided him and destroyed
seals, the last time you meet him). Innoruuk doesn't realize that you have
removed all the hate in your soul. He'll go on to tell you that anyone.. No
matter whom they believe in (seems like a religion reference), if they have
the slightest bit of hate in there heart. That they 'belong' to him.

You'll then engage in battle, in the last boss fight of the game (Refer to the
Tricks of the Trade section for tips on this final boss). After defeating him
you'll have the pleasure of watching him twitch and bug out for a few minutes
then explode.

Congratulations on successfully completing Champions of Norrath!

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|8.  Tricks of the Trade  |
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  Here i will explain different 'Tips and Tricks', ranging from : When
picking up things to sell what things are worth picking up, or leaving behind,
Which attributes are precious to which class, And basic techniques.

  Effectiveness of Elements! :

Lightning- Great element (Perhaps one of my favorites). Slows down the unit
           as well as there attack speed. Did i mention it's cool to look at?
           Heh!, This is one of the more devastating elements.. Unless your
           prepared that is.. Watch out for enemies equipped/using this
           element.

Ice- Another good element to have. Slows down the unit and there attack speed,
     but also has a chance to shatter your target (Your basically freezing
     them) thus preventing them from being revived.

Fire- A pretty decent element to use. Doesn't slow down the unit like ice and
      lightning does, But does damage over time; You could call it 'Burning
      Damage'.
      
      (Update : I'd like to thank Sng of IGN for helping me out here, i've
       been told fire damage does not renew it's damage over time if it's hit
       before the previous burning time has run out with a fire weapon. Once
       again Thank you for your help, it is very much appreciated)

Poison- Ahh yes.. Poison. Depending on how much poison damage we were to talk
        about would determine how useful it is. Another damage over time.
        Not that great as a weapon add-on but.. The spells are GREAT!.

  Boss Strategy(s)! :

Innoruuk- This guy can be either Very Easy.. Or Very Hard..It all depends
               on how you come into the fight.The one thing you'll notice that
               is very noteworthy is that, every once in awhile he'll drop his
               hammer and be 'locked' into trying to pick it up. How do you do
               this you ask? Easy! By doing Fire/Disease/Poison damage to him
               He takes damage over time. So by now you've figured out that to
               make him drop his hammer, doing constant damage. This is the
               key to defeating this guy. Constant damage makes him drop his
               hammer constantly forcing him to try to pick it up, and not
               allowing him to pick it up and swing.Just remember, damage over
               time is your friend! Other spells that knock-back are also great
               substitutes.

Spider- This ones VERY easy.. No matter your level, it all comes down to your
        amount of patience. At the start of the fight you should be below it,
        run up and around it. Since all of it's attacks have to be facing you
        and due to his large size, it takes him some time to turn around and
        when he can't turn around anymore he'll jump. So by now you should have
        realized that hitting him with his back turned is your best option, just
        stay real close, hugging (if you will) close to him, he eventually will
        jump and turn in mid air, this is when you'll have a little time to get
        to his side and swing, go further more to his side (he's turning so your
        constantly moving) and swing. Rinse, Repeat.

Vampire- The vampire deals Massive damage.. No matter how you slice it.. Whether
         it's his chain of combo's that not only knock you down but also knock
         you back (making you fly half way across the room), Or his disappearing
         act, where he 'reappears' by flying down upon you biting you it seems
         (correct me if im wrong). Your best bet is some sort of ice to slow his
         movement speed when he's just normally walking, And some basic 'street
         smarts' (Or basic common knowledge). When he disappears.. Do NOT stand
         in one spot. Move! Once he 'disappears' it will take him a few seconds
         (which feel like an eternity) before he strikes. Take this time to use
         and potions, defensive/offensive skills/spells before he strikes. Once
         he strikes, strike back with whatever you've got.. Slowing his move-
         ments like i stated above is very effective here; as he walks around a
         bit before he takes flight again.

Orc King- Haha.. Whoever thought of putting this guy as an act one boss.. Is..
          Well nuts. If your a melee character, this will be a difficult one.
          On the other hand, if your a ranger or someone who uses attacks at a
          distance, plan on doing alot of hits n runs. Cold doesn't last too
          long against this guy, He has an enchanted weapon, He charges alot of
          the time, and his chain of combo's (or constant attacks) make this
          guy a pure pain in the butt. Not to mention the 'battle field' you
          fight him on is usually one of two setups (One of them is very.. VERY
          small in space.. which leaves very little room for you to run, and
          making it an all luck fight most of the time). If your lucky enough
          to get the 'hand rail' 'battle field', this will be Cake, and just a
          matter of time before he's defeated. Just use the rail to your adva-
          ntage, ALWAYS keep it between you and him. Bows work great here, as
          well as magic. Stun such as Cleric's Blinding Light are NICE here..

Note : Usually before the Orc King goes into his charge, he'll stop hold his
       bardiche in one hand, and taunt you. Keep this in mind.

Death Knight- This guy's a push over.. Just avoid his summon (Or pet as some
              call it). The rest is basically cake. He's one if not the best
              early bosses to 'farm' or to do 'runs' of. (Farming or to some
              called '[boss name here] runs' are terms used to refer to when
              a person saves near a boss, kills the boss, saves to a differe-
              nt slot, reloads before the boss, and imports your character
              from after you killed the boss. Rinse , Repeat) I don't see any
              reason this guy should give anyone trouble. Just incase though,
              if i get a request for a specific strategy for him, i'll gladly
              add it.

Greater Minion- Another push over, read 'Death Knight' strategy. Except he
                does not have any summons.


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|9.   Q & A    |
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  Here i will answer any questions that relate to the game, that i happen to
be asked. Once again you can email me at : Dosu@Aol.Com with any questions you
need answered. Just label the topic something like; Question about CoN, Or
something to that extent.

Question : "I CAN'T FIND THE LAST CATAPULT! HELP!!"
My Answer : Ahh, The last catapult?, You've probably overlooked the one where
            you first entered the area. You have to ignite the barrel on the
            wagon, in-between the tree's..

Question : "How come there's a voice delay in the games dialogue?"
My Answer : Well.. This seems to be an issue usually related to older
            PS2s, I believe there referred to as 'Launch' Ps2s.. It's
            not that bad of a problem, because by the time he speaks,
            you've read the text and probably hit start =P.

Question : "Where should i put my attribute points?! Im a LvL ?? ????,Help!"
My Answer : Well this is a question i see A LOT, (Believe it or not)and i feel
            that depending on what you plan to do with your character.. You
            should learn what each Attribute does and concentrate on the
            one(s) you feel will be more important for your type of character.

Question : "Damn!, I've got 6 Trinkets! Where's the last one!?"
My Answer : The two spots people miss them the most is -

            1.) The spot in the upper left portion of the main town. (Right at
                the entrance/exit of the two caves)

            2.) In the second 'hidden' part of town, hidden somewhere in a
                corner. (This is the one i missed when i played for the first
                time. The 'hidden' part of town i speak of, is the part where
                you have to go through a series of caves to get to..)

Question : "Where do i get the ruby from in act ii?"
My Answer : You get it as a reward from the noblemen , for saving his daughter.
            You need this ruby to trade it for a ship, from another dwarf in
            town.

Here's a little description of each attribute and what they do :

   Strength- Affects how much damage your character delivers with a physical
             blow during a melee combat, as well as how much weight he or she
             can carry.

   Intelligence- Helps determine the amount of mana your character has
                 available for activating special abilities, as wel as the
                 rate at which he or she regenerates spent mana.

   Dexterity- Affects your character's accuracy during combat with melee and
              ranged weapons, as well as the damage your character causes
              with a ranged weapon.

   Stamina- Helps determine the amount of health your character has and the
            rate at which he or she regenerates health after taking damage.

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|10.    Legal Usage    |
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   This FAQ was created by Me (Michael Soares), And so should/will be used
ONLY after i have given permission to use anywhere else besides places that
are listed below. This FAQ is intended to help those who need it free of
charge, and therefor i WILL NOT, give permission to use with intent of
making a profit from it. Also i am strongly against unauthorized altering
of this FAQ in ANY WAY SHAPE OR FORM. If you wish to use this FAQ on your
site, Please ask permission before doing so.

Copyright (c)2004 by Michael Soares.

   I hereby give permission to the following sites, to use my FAQ :

http://www.GameFAQs.com
http://www.Ign.com - http://faqs.ign.com

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|11.      Credits      |
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   First and foremost i'd like to thank Snowblind Studios for developing
Champions of Norrath. Sony Entertainment for publishing this game, and for
there great products past and present. ImmersiveSound. Logitech, for
providing the development tools and related technology. Everyone listed on
pages 38, 39, 40, and anyone else who was involved in the making/creation/
development of such a great game.

  I would also like to thank GameFAQs, and staff. As well as the Champions
of Norrath message board community for there help.

  Ign also deserves my thanks, for taking the time to notice my FAQ, and
offering me a chance to post it on there site. Thanks

Special thanks to :
(Personal thanks) Crimson Phantom, for making his Character FAQ. Which helps
me come out with great set-ups. Also for allowing me to mention his FAQ in
the Character Introduction section.

Sng of IGN (Im not quite sure if this is how you would like me to refer to
you as, or S, or.. Well get back to me on this one), for his patience to
e-mail me and correct me with the burning damage issue. Thanks, it's much
appreciated.

You, that's right.. You the people who take the time to check out FAQs,
reviews. Who take time to help contribute to FAQs like mine. Without you
there would be no need to make a FAQ. *Raises computer over head*.. Opps..
Got a little carried away.. My bad..

Dustin, for all his help and contribution, Very nice guy. All his nice
feedback, and his suggestions. Thanks bro, it was much appreciated.

And lastly, Every single solitary person who's e-mailed me with a question.
Yes i know it's odd for me to say that, but in all honesty i appreciate the
fact people take time to e-mail me with a question that i can help them with.


No question is ever stupid, No question is ever to small, No feedback is ever
bad, No suggestion is ever wrong. - Me


Thank you all so much!

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