PS2 Walkthroughs: Resident Evil Code: Veronica X Walkthrough

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Resident Evil Code: Veronica X Walkthrough

*RESIDENT EVIL CODE: VERONICA X (BIOHAZARD CODE: VERONICA COMPLETE)
*SONY PLAYSTATION 2 & SEGA DREAMCAST
*WRITTEN BY: CVXFREAK
*COPYRIGHT 2001 CVXFREAK
*VERSION 12.0

Nothing inside this game guide can be removed, altered or used in any public
or commercial use AT ALL! I wrote this guide and I want proper credit. To be
used on a website, e-mail me at ReBiohazard6587@aol.com. E-mail me there
with any add on, suggestions, mistakes or etc. also. Remember, for public
and profitable use, JUST ASK AND I WILL MOST LIKELY SAY “YES”. Unlike other
authors, I don’t make my life around making money.

Thank you, and I hope RESIDENT EVIL fans will be able to use this guide for
their needs with RESIDENT EVIL CODE: VERONICA X (AKA BIOHAZARD CODE:
VERONICA COMPLETE)!

DISCLAIMER: I’m literally sick of receiving e-mail asking to “Defeat Tyrant”
or “Extinguisher” questions. If you have trouble with Tyrant, DON’T E-MAIL
ME. START OVER AND SAVE THOSE BOW GUN ARROWS. If you e-mail me I won’t
respond. Period.

If you have something to e-mail me with, put “CVX Guide-_______” and in the
blank, put what you need. I will answer to the best of my ability. Don’t
send me theories, either. I come up with many my own already.

To ask to post this guide, NO! GameFAQS.com keeps them up to date and no
more websites can post this unless I give them permission. This guide can be
found in:

GameFAQS.com
Cheatcc.com
Neoseeker.com
Gamewinners.com
AnewBlood.com
Ps2fan.com
PSXCodez.com
http://forums.compuserve.com/gvforums/default.asp?SRV=Gamers&loc=us.
GamePilot.de
PSXextreme.com

Please e-mail me if I gave you permission to post and you’re not on here.

NOTES:

BIOHAZARD is the JAPANESE name for RESIDENT EVIL.

RESIDENT EVIL is the EUROPE and USA name of BIOHAZARD.

But essentially, besides the name, they are usually the same game!

MORE NOTES:

THERE ARE DIFFICULTIES IN THE JAPANESE VERSIONS. IF I ASSIGN A TASK TO
NORMAL OR EASY MODE PLAYERS, THAT APPLIES TO AMERICAN/PAL PLAYERS. REMEMBER
THAT! THERE IS NO DIFFICULTY SELECTION IN THE AMERICAN/EUR VERSIONS!

*********
*CONTENT*
*********

1. Introduction/ Updates and FAQ History
2. My CODE: Veronica X Reviews
3. Dreamcast and Playstation 2 Differences
4. Controls/ Combat Tips/ Herb Mixing Chart
5. Story/ History
6. Character Bios
7. Monster and Boss List
8. Item and Weapon List
9. Quick Walkthrough
10. Area 1: Prison Part 1
11. Area 2: Palace Part 1 and Airport Part 1
12. Area 3: Military Training Facility A
13. Area 4: Private Residence and Palace Part 2
14. Area 5: Prison Part 2
15. Area 6: Private Residence Part 2 and Palace Part 3
16. Area 7: Airport Part 2
17. Area 8: Claire in Antarctica
18. Area 9: Chris and Military Training Facility B Part 1
19. Area 10: Airport and Military Training Facility B Part 2
20. Area 11: Chris in Antarctica
21. Area 12: Controlling Claire Again
22. Area 13: Chris in Antarctica Part 2
23. Area 14: Final Battle
24. Speed Guide
25. Gameshark Codes
26. Changeable and Optional Scenes
27. CODE: Veronica X’s Ranking Systems
28. CODE: Veronica’s Files
29. CODE: Veronica’s Story Line
30. Battle Mode
31. Differences between CODE: VERONICA and CODE: VERONICA X
32. Versions of CODE: Veronica and other RE games
33. Frequently Asked Questions
34. Rumors and Facts
35. Wesker’s Report DVD
36. The Trevor Letters
37. Conclusion

******************************************
*1: Introduction/ Updates and FAQ History*
******************************************

===========
INTRODUCTON
===========
Welcome! This is CVXFREAK’s RESIDENT EVIL CODE: VERONICA X Game Guide.
BIOHAZARD/Resident Evil are trademarks of CAPCOM ENTERTAINMENT, so I have no
ownership over BIOHAZARD/Resident Evil. This guide is made to understand
easily. It is divided into “areas.” Areas are sections in the game. Within
an area are puzzles and locked doors, etc. Areas end usually when you leave
a certain area of the game (ex: Prison) and begin whether you have gained
new areas, gotten a new item or have beaten a boss.

When fighting bosses, a special paragraph is available for each boss, even
if it is a boss you don’t have to kill. This guide will be structured to
follow item needs as well and will follow all the modes in the game, as this
guide is intended for players who need help with the game. Now on to the
game, RESIDENT EVIL CODE: VERONICA X.

=======================
HISTORY (NOT STORYLINE)
=======================

Now here’s a little stroll on memory lane of RESIDENT EVIL…

=======================
INCOMING: RESIDENT EVIL
=======================
When the first Resident Evil was released in March of 1996, it was called
the best game of 1996. With incredibly great graphics at the time, it
sparked a starting point for Survival Horror, with the exception of Aline in
the Dark, which came out before Resident Evil.

You controlled 2 characters named Chris and Jill as they explored a creepy,
puzzle-full mansion. As usual, there was a traitor and zombies around.

==============================
DIRECTOR’S CUT THEIR PROMISES!
==============================
Then came Resident Evil: Director’s Cut. It was released later that year to
feature the edited scenes in the original Resident Evil in Japan. Despite
extra modes, different camera angles and slightly better graphics, the
scenes were edited and this version of RE1 was shrugged off.

Capcom also said that the scenes that were cut were going to be in it, but
they lied. It even said on the box! Capcom did post the scenes on their
website for awhile, but ack, the quality stinks!

=============================
RESIDENT EVIL FLIES TO SATURN
=============================
Then came Resident Evil for Saturn. It had considerably worse graphics than
the PSX Version, but featured still edited scenes. But there were more
costumes and an extra mini-game. This version is pretty rare and expensive
(COST ME $40 USED! At mcvans.com)

=======================
2 CAN PLAY AT THAT GAME
=======================
Then, in January 1998, in came Resident Evil 2 (FINALLY). It was twice the
size of the original Resident Evil. It had 1 disk for each character and
featured disk swapping. The graphics were really improved and the characters
had MUCH more detailed.

==========================
DUAL RERELEASE SHOCKS PSX!
==========================
When Dual Shock controllers arrived for the Playstation, Resident Evil:
Director’s Cut and Resident Evil 2 were re-released with Dual Shock support.
While Resident Evil: Director’s Cut remained intact, aside from the
different soundtrack, Resident Evil 2 was renamed Resident Evil 2: DUAL
SHOCK VERSION. This had Dual Shock capabilities, but more difficulty modes
and another mini game were added.

========
NEMESIS!
========
Finally, in November 1999, the third of the series, Resident Evil 3:
Nemesis, arrived. It had better graphics and back rounds than RE2 and had a
strange relationship to RE2. Part of it took place BEFORE RE2. It made
sense, since some RE2 areas work their way into RE3.

RE3 had only one character. It was RE1’s Jill valentine as she tried to
escape Raccoon City. RE3 was like RE2’s 3rd scenario. It was the same story
from another view!

============================
IMPOSSIBLE! BACKWARD IN TIME
============================
Later that month, Capcom took another step, but it was a back step. They
released Resident Evil 2 AGAIN! But this time it was for Nintendo 64. The
N64 was basically the original PSX Version, with updated graphics and grainy
sound and FMVs. But it had EX Files, which tied RE2 and RE3 and RECVX
together, because previous versions of RE2 didn’t really fit with RE3’s
storyline.

==================
BACK TO THE FUTURE
==================
About a few months later, in March 2000, CODE: Veronica hit Dreamcast. It
had the best graphics of ANY RE. It was 2 disks, but longer than RE2. It had
2 characters again. They were RE1’s Chris and RE2’s Claire.

But something was missing from CV. Wesker didn’t have a big enough roll.
Even with those restrictions, people still enjoyed CV as the best RE since
RE2 and RE3. How would they fix it…?

========================
SURVIVOR GETS VOTED OFF!
========================
In September 2000, Capcom headed back to PSX and released Resident Evil
Survivor. It was a first person RE game. It was supposed to solve any
questions raised in RE2 and RE3. It took place between the end of RE3 and
the start of CV. It was mediocre, with graphics worse than RE2. But the game
did have more re-playability.

===========================
REVISITING THE PAST! AGAIN!
===========================
Capcom’s RE series had taken a downfall thanks to Survivor, and CODE:
Veronica fans on Dreamcast needed more RE games. So Capcom decided to port
Resident Evil 3: Nemesis over to Dreamcast.

It had better graphics than the PSX Version, too. It also sold amazingly
cheap for $20 USD. But nothing new in terms of storyline came. Only new
costumes arrived and the mini game, Mercenaries, was unlocked. It’s the best
version.

===========================
LEAVING THE PAST- FOR GOOD?
===========================
RE3 and CODE: Veronica sold well on Dreamcast. But Capcom needed another RE
game for Dreamcast. Resident Evil 2 had sold well on PSX and N64, so why not
Dreamcast?

Capcom ported over the Dual Shock Version of RE2 and released it on
Dreamcast. Like Nemesis for Dreamcast, it had great and unblocky graphics
like any previous version. But as did the N64 Version, the storyline stayed
intact. Sigh. But this wouldn’t be the last of the past… 0… Zero…

===================
RACING THROUGH TIME
===================
In October 2000, the PS2 arrived. It had MUCH better graphical features than
the Dreamcast. In order to keep PSX fans hooked, they ported RE CV to PS2,
called RECVX. The game has more cut-scenes about Wesker. This game is it.
RECVX is the best game of the series, at least to me. The American Version
is due out August 22, 2001.

===============================
VISITING THE PAST IN THE FUTURE
===============================
In end-2001 and start-2002, Capcom will release Resident Evil 0 and Resident
Evil 4 for Nintendo’ GameCube and PS2. RE0 takes place before RE1 and RE4
takes place after CV. No other details yet.

This guide is for RESIDENT EVIL CODE: VERONICA X.

=============
***UPDATES***
=============

=================
September 7, 2001
=================
UPDATE: I fixed the Paper Weight Puzzle. Sorry for anyone who got thrown
off. I added ALL the websites permitted to use this FAQ. So don’t ask me
anymore. I patched a few sections up. Enjoy!

=================
September 3, 2001
=================
UPDATE: I fixed up my Speed Walkthrough thanks to Vincent Merken, It doesn’t
make much sense. He nicely pointed that out to me! Thanks Vincent! Please
check out Vincent’s Speed Guide for the original CV. It is more specific.

===============
August 28, 2001
===============
UPDATE: Changed DIJ Diary to reflect how it is in CVX of the American
Versions. I added an Herb Mixing Chart into the Combat Tips and Controls
Section. I added a new version of the game in, called Gun Survivor 2:
BioHazard CODE: Veronica. In addition to that section, I added information
on all the RE games to date, including PC Versions and the hidden RE2 game!
Enjoy!

===============
August 10, 2001
===============
UPDATE: I am adding the Trevor Letters to the FAQ, because it has some
importance to the RE series. This will be great for the American Versions.
In addition, I am also using a new separation format to the guide (notice
the new headers for the UPDATES sign above?). It’s easier to navigate
around.

==============
August 8, 2001
==============
UPDATE: I replaced the Roman Numerals for numbers to be easier to update. I
also am re-organizing the entire FAQ. Some things are out of place, like the
quick walkthrough and speed guides. With the American Version bound soon, I
have to make this guide much better to reflect everything on the American
Versions. So with everything moved around, you can now find everything in
one place and navigate a lot easier. All 3 guides are in 1 place and the
monster and item list are next to each other.

=============
July 31, 2001
=============
UPDATE: I added a Speed Walkthrough to the guide for beating the game in
less than 3.5 hours.

=============
July 26, 2001
=============
UPDATE: I added a Quick Walkthrough. I added a “HP” section within the
Monster and Boss section to see how many hits can kill any RECVX character.
I also added a Shotgun and Grenade Launcher section to the monster list to
see how many shots they can sustain. I then added a Rumors section with
facts, too! I also added a MUCH deeper synopsis for all the RE games in the
Story and History section! Also, I added a few words in the introduction. To
put the icing on the cake, I added BIOHAZARD CODE: VERONICA: LIMITED EDITION
and BIOHAZARD CODE: VERONICA to the CODE: Veronica Versions section. Enjoy!

=============
July 24, 2001
=============
UPDATE: I added a lengthy synopsis of CVX to the FAQ/Walkthrough. I also
added the Slot Machine Area to Battle Mode. I’m also adding Gameshark Codes,
thanks to mysticcat’s FAQ for them. I am now adding a step by step
walkthrough for every character in Battle Mode. I’m also adding how many
bullets it takes to kill in the Monster Section.

=============
July 21, 2001
=============
UPDATE: Yet again I’m updating this to make this guide the best it can be. I
never added this into the FAQ: The A Rank!!! SO I’m adding that now, near
the bottom section. I’m fixing a few spelling errors, too.

=============
July 19, 2001
=============
UPDATE: I added a Monster and Boss List to the FAQ. I am also adding an Item
and Weapon List for both Chris and Claire. ENJOY!!!

=============
July 17, 2001
=============
UPDATE: I played through my old CODE: Veronica and transferred the files
over to the document. I also added “Combat Tips” in the Controls section. I
also added a RESIDENT EVIL SURVIVOR synopsis.

=============
July 13, 2001
=============
UPDATE: I have added a transcript of Wesker’s Report, which I got from
mysticcat’s great FAQ for RE CVX. You should read his FAQ, too. The Wesker’s
Report, which I analyzed, too. ENJOY!

============
July 9, 2001
============
UPDATE: I added a TON of CV questions to the Frequently Asked Games Section.
I changed some of the BIOHAZARD terms into Resident Evil, since this game is
now gonna be out with the Resident Evil names soon. Cleaned some more
sections up, such as special thanks.

=============
June 28, 2001
=============
UPDATE: I’ve found a lot of feedback for this guide and am now converting
this guide to cover all the modes of the game. The “Easy and Normal Mode”
section has been removed and you can now find that the guide will cover
optional areas. I also added Alfred, Alexia and Rodrigo’s bios.

============
May 17, 2001
============
UPDATE: When it was posted on GameFAQS.com, it was formatted incorrectly. I
also added a “Easy and Normal Mode” Section. Once the game reaches America,
I’ll add the files of the game. I also corrected the “Thanks” section.

============
May 24, 2001
============
UPDATE: This guide can now be found at neoseeker.com and cheatcc.com!
Gamefaqs.com, too! I have made some more changes and added an “Important
Dates” Section near the bottom. It concentrates on upcoming RE games. Also,
any Japanese readers reading this, can they please send me the translated
files of the game? Thanks.

********************************
*2. My CODE: Veronica X Reviews*
********************************

This is my review for both the PS2 and DC Versions, taken straight from my
GameFAQS.com review!

=====================
PLAYSTATION 2 REVIEW:
=====================

Well, Capcom released its remake of Resident Evil CODE: Veronica, dubbed
Complete. It was to feature additional scenes, involving a certain character
that rhymes with fesker. The scenes were featured, and reveal more about
this mysterious character.

Gameplay: 8
The controls are a little confusing. In about a half hour, you'll learn
these controls by memory. Also, you control two characters named Chris and
Claire, while another character names Steve Burnside is controlled briefly.
There is also a Battle Game mode, a mini game where you go through a gaunlet
of enemies. The mysterious character is also playable. It is overall fun,
but gets boring after awhile.

Story: 9
The story is very interesting, as it follows Claire as she looks for her
brother, Chris Redfield. She is captured and is taken to an island, which
because of this mysterious character, was turned into zombie hell. Chris
comes later on to help Claire out. The story also focuses on the T- Veronica
Virus, which was created by the Ashford family. Similar to the T and G-
Viruses of the past RE games, the T- Veronica Virus is what turns things
into strong monsters, hence the zombies in the game. The T- Veronica Virus
turns you into a dragonfly monster type thing you must fight in the game.
The G- Virus is featured in RE2 and the T- Virus is what the zombies are
made of.

Sound/Audio: 9 The sound was much better than RE2's! It was clear and
improved. The character actors are great, also. Claire and Chris and Rodrigo
have great voices. Steve and Wesker have OK voices. Alfred and Alexia's
voices are superior!

Replay Value: 7
Unlike the past RE games, you need not beat the game more than once to get
the story. But, it is always satisfying to replay the game to understand it
more. But replaying and getting an A ranking can help you get a secret
reward.

Overall: 8
Well, this game is B ranked because it was already released. The extra
footage is a must and the story is developed more in this new Code Veronica.
There are also difficulty rankings, absent in the original. It depends on
your money and your RE liking if you want to get this cool game! This game
will come out in America in May- June for PS2. It will be titled Resident
Evil CODE: Veronica X. American and European fans aren’t getting a DC
version :( Enjoy the latest Resident Evil game and arguably the best one!

-CVFREAK aka CVXFREAK Reviewer's Score: 8 / 10, Originally Posted on
5/6/2001

=========================
DREAMCAST VERSION REVIEW:
=========================

Well, Capcom released its remake of Resident Evil CODE: Veronica, dubbed
Complete. It was to feature additional scenes, involving a certain character
that rymes with fesker. The scenes were featured, and reveal more about this
mysterious character.

Gameplay: 8 The controls are a little confusing. In about a half hour,
you'll learn these controls by memory. Also, you control two characters
named Chris and Claire, while another character names Steve Burnside is
controlled briefly. There is also a Battle Game mode, a mini game where you
go through a gaunlet of enemies. The mysterious character is also playable.
It is overall fun, but gets boring after awhile.

Story: 9 The story is very interesting, as it follows Claire as she looks
for her brother, Chris Redfield. She is captured and is taken to an island,
which because of this mysterious character, was turned into zombie hell.
Chris comes later on to help Claire out. The story also focuses on the T-
Veronica Virus, which was created by the Ashford family. Similar to the T
and G- Viruses of the past RE games, the T- Veronica Virus is what turns
things into strong monsters, hence the zombies in the game. The T- Veronica
Virus turns you into a dragonfly monster type thing you must fight in the
game. The G- Virus is featured in RE2 and the T- Virus is what the zombies
are made of.

Sound/Audio: 9 The sound was much better than RE2's! It was clear and
improved. The character actors are great, also. Claire and Chris and Rodrigo
have great voices. Steve and Wesker have OK voices. Alfred and Alexia's
voices are superior!

Replay Value: 7 Unlike the past RE games, you need not beat the game more
than once to get the story. But, it is always satisfying to replay the game
to understand it more. But replaying and getting an A ranking can help you
get a secret reward.

Overall: 8 Well, this game is B ranked because it was already released. The
extra footage is a must and the story is developed more in this new Code
Veronica. There are also difficulty rankings, absent in the original. It
depends on your money and your RE liking if you want to get this cool game!
This game will come out in America in May- June for PS2. It will be titled
Resident Evil CODE: Veronica X. Enjoy the latest Resident Evil game and
arguably the best one!

-CVFREAK aka CVXFREAK Reviewer's Score: 9 / 10, Originally Posted on
3/31/2001

********************************************
*3: Playstation 2 and Dreamcast Differences*
********************************************

On March 22, 2001, in the country of Japan, BIOHAZARD CODE: VERONICA
COMPLETE was released for 2 different systems. They were SONY’S PLAYSTATION
2 and SEGA’S DREAMCAST. Both games were considerably different in features,
but not in story line. The PLAYSTATION 2 version had fewer features than
DREAMCAST’S. It didn’t have “Battle Mode” from the start, as opposed to
having it automatically in DC’s version.

Another difference is that in “Very Easy Mode” for DC, a Rocket Launcher
with unlimited ammo, but isn’t in the PS2 version, which is a bummer. But
the PS2 gets the graphical advantage, as the PS2 version’s graphics are
better than DC’s by a notch. The PS2 uses a better color scheme and has a
better “blur” effect, as evidenced with Wesker.

PS2 also gets a better controller because it doesn’t turn the character as
much, as the DC’s controller isn’t as controlled as DC’s. Also, the PS2
Version has one disk, as opposed to DC’s 2 disks. Anyway, those are the
MAJOR differences. There may be others, but I haven’t seen them. E-mail me
if you do!

********************************************
*4: Controls/Combat Tips/ Herb Mixing Guide*
********************************************

DREAMCAST VERSION:

     R Trigger: Ready Weapon (press and hold)
     L Trigger: Change Targets (when R trigger is held)
     X Button: Action/Confirm Selection
     Y Button: Map Screen
     B Button: Status Screen/Cancel
     A Button: Dash (with D-button UP)/Cancel selection
     Start Button: Option menu, skip movie/cut-scene
     Analog Thumb Pad: Moves character and options
     D-Pad: Moves character and options

To move character:

     UP: Forward
     DOWN: Backward
     RIGHT: Rotate right
     LEFT: Rotate left


PLAYSTATION 2 VERSION:

     Start Button: Starts game/Pauses game
     Select Button: Access Option mode from gameplay
     Directional Button: Selects mode and moves character
     X Button: Action Button/ Opens doors/ attack
     SQUARE Button: Run
     R1 Button: Draw Weapon
     O Button: Access Status screen
     TRIANGLE Button: Cancel previous action
     Left Stick: Move character
     Right Stick: Switch to sub screen
     ANALOG MODE SWITCH: Analog switch

To move character:

     UP: Forward
     DOWN: Backward
     RIGHT: Rotate right
     LEFT: Rotate left

=================
***COMBAT TIPS***
=================

Be sure to dodge any monsters when necessary, minus Hunters and Banders,
because they have great reach that can get you hurt while running.

When you have the Shotgun, be sure to try to kill zombies/ zombie groups
with the head cap. It saves ammo and pain.

Try to aim at 2 targets when you have the M100Ps or Submachine Guns
equipped. It saves ammo and pain.

Be sure to use the right type of Grenade Launcher ammo against the right
enemies. EX: Acid Rounds hurt Hunters, but zombies can withstand it. Flame
Rounds hurt Banders, but Sweepers can easily shrug them off. Make great
management.

Don’t use the Glock that much. You’ll get plenty of Shotgun and Assault
Rifle and Submachine Gun ammo to be wasting your time with the Glock.

Try to avoid First Aid Sprays and retries and saving to get a better score,
but make a good balance by saving every time you beat a boss. But on Disk 1,
there’s only one boss… so make 2 saves on Disk 1. Save only after you gain
access to the Palace (after escaping Prison) and Private Residence (After
finishing Military Training Facility).

These tips can help you beat the game quicker and get a better score! Good
luck!!!

=======================
***HERB MIXING GUIDE***
=======================

RED + GREEN = FULL HEALTH

GREEN + GREEN + GREEN = FULL HEALTH

GREEN + GREEN = 50% HEALTH

GREEN + BLUE = 25% HEALTH AND POISON HEAL

BLUE = POISON HEAL

GREEN = 25% HEALTH

GREEN + GREEN + BLUE = 50% HEALTH AND POISON HEAL

GREEN + RED + BLUE = FULL HEALTH AND POISON HEAL

******************
*5: Story/History*
******************

RESIDENT EVIL CODE: VERONICA X isn’t the first game of its series. So far,
there have been 5 chapter of the series. RESIDENT EVIL, RESIDENT EVIL 2,
RESIDENT EVIL 3: NEMESIS, RESIDENT EVIL SURVIVOR and RESIDENT EVIL CODE:
VERONICA X. Each game was unique with its own special features. RESIDENT
EVIL featured many endings, while RESIDENT EVIL 2 had the “zapping” scenario
system where you start with Leon Kennedy and end the game with Claire, or
vice versa. RESIDENT EVIL 3 NEMESIS had live selections that would affect
the game’s ending.  RESIDENT EVIL SURVIVOR was a game in the first person.
RESIDENT EVIL CODE: VERONICA X features things from all the games, such as
different paths (sorta), a first person mode, two characters and a minigame.

Those are all the games. I will give you a brief summary of all the games.
If you want detail, check out TWILDE’S RESIDENT EVIL PLOT ANALYSIS, found at
GameFAQS.com, where this guide can be found.

===============
RESIDENT EVIL 1
===============
July 1998

Raccoon City, a mid-western U.S. town is experiencing reports of cannibalism
near its forest. The local police department sends in a special force to
stop it, called STARS, Special Tactics and Rescue Service, to seek
information about it. Umbrella Inc, a pharmaceutical, also controls Raccoon
City. The STARS are divided into 2 teams, Bravo and Alpha. Bravo heads in
first. Bravo team is consisted of Rebecca Chambers, Enrico Marini, Forest
Speyer, Richard Aiken, Ed Dewey and Kenneth Sullivan. Enrico Marini was the
team’s leader.

Bravo Team heads to the forest in the Arklay Mountains. They investigate the
origins of the zombies that wandered into Raccoon City. A day later, Alpha
Team loses communication with Bravo Team. Albert Wesker decides to send in
the other STARS Team to find them.

When their helicopter sees wreckage, they land. Wesker, Jill, Joseph, Barry
and Chris examine the chopper. Joseph finds a hand separated from its body.
Suddenly, a skinless dog mauls Joseph.

Brad Vickers, the pilot, flies away because he is scared. The remaining
STARS members run into a nearby mansion. Inside, Wesker tells all of them to
separate to find the remaining Bravo Team members.

Jill Valentine and Barry Burton discover the destroyed body of Kenneth
Sullivan of Bravo Team. Chris Redfield sees the dead body of Richard Aiken.
When he sees the body, Rebecca Chambers of Bravo Team, alive, meets Chris.

Jill seems suspicious as she and Barry discover Forest Speyer’s body. As
Jill and Barry separate, Chris reaches the guardhouse behind the mansion.
There, Chris and Rebecca duel with a vicious and giant plant called Plant
42. They destroy the plant.

Jill, back at the mansion, destroys a giant snake. Teaming up with Barry,
she explores the basement of the mansion. Chris and Rebecca return to the
mansion with nowhere to go for now. There, they discover the scarred snake
that Jill just fought. With new ammo from the guardhouse, the snake dies for
good.

As Chris and Rebecca look around, a new type of monster invades the mansion.
It’s called the Hunter. They are a lot worse than the zombies Jill, Barry,
Chris and Rebecca have been running into.

Jill finds her way into the underground tunnels with Barry. There, Jill
finds Enrico Marini. He tells Jill Umbrella had planned this just before he
is shot.

Jill and Barry chase the sniper into a lab. Finding some notes Jill and
Barry left near some typewriters, Chris and Rebecca find their way to the
tunnels. Chris and Rebecca kill a Giant Spider and find their way into a
lab.

Jill discovers Barry and Wesker were working together to kill all the STARS.
Barry didn’t want to, but his family was in danger. Barry betrays Wesker and
gets him to get impaled by Tyrant, Wesker’s creation.

Chris and Rebecca find Jill and Barry and they signal Brad to escape. Tyrant
catches up to them, but Chris destroys the thing with a Rocket Launcher. All
5 STARS members escape.

===============================
RESIDENT EVIL 3 NEMESIS: PART 1
===============================
SEPTEMBER 1998

Chris, Jill, Barry and Rebecca must stop Umbrella for spreading the virus
through the mansion. Chris and presumably Rebecca go to Europe to take out
Umbrella, while Jill and Barry stay behind.

On the 22nd, a scientist named William Birkin finishes his G- Virus, an
upgrade of the T- Virus. Umbrella, impatient, sends a squat team that
attacks Birkin and steals his virus. Birkin injects himself with his G-
Virus and becomes a monster, worse than the zombies and Tyrant, kills off
the squat members. Because Birkin is now a monster, he causes a T- Virus
leak and now the Raccoon citizens are zombies.

SEPTEMBER 28, 1998

Jill Valentine escapes infection. On the 28th of September, armed with an
Assault Rifle, Jill fights her way out of town. She runs into Brad Vickers,
the pilot of STARS. He tells Jill that something is coming for STARS
members. What?

As Jill makes it into the RPD Building, that thing Brad was speaking of
arrives. Brad Vickers is murdered by the Nemesis. Jill’s weapons don’t
damage it too much, so she retreats into the RPD Building.

The RPD STARS Office is untouched. Jill finds a Magnum, which is effective
against Nemesis. After finding a set of lock-picks, Jill fights her way out
of the RPD. Nemesis returns, but Jill’s Assault Rifle and her new Magnum are
powerful enough to put the thing down, but it rises up again quickly.

Jill runs as fast as she can, loses the Nemesis and reaches the downtown
area. She runs into a man named Carlos Oliveira. He is part of Umbrella
BioHazard Countermeasure Service. They were sent by Umbrella to save Raccoon
Citizens. But they don’t know anything that Umbrella does. They are grunts.

Jill runs into Mikhail Victor and Nicholai Ginovaef, more UBCS. Nicholai
seems suspicious, while Mikhail is fine. Mikhail is seriously injured,
though. Jill runs to a trolley and plans for escape with them. Jill explores
a power station over by the RPD and grabs a needed fuse.

She also finds even more added power- a Grenade Launcher and a Shotgun. When
she runs into Nemesis again, the Grenade Launcher puts it down almost
instantly. The Shotgun puts zombie groups down with relative ease. Jill
finds some oil at a gas station and some cables around town and prepares the
trolley.

On her way back, she sees Nicholai shoots someone and is then attacked by
zombies. Thinking Nicholai is dead, she finds Carlos and Mikhail and ride
the trolley out of town.

The Nemesis returns. Mikhail takes a grenade and blows himself and Nemesis
out of the car. The car breaks and crashes in the clock tower. Carlos and
Jill, now with Mikhail sadly dead, try to signal a helicopter by ringing the
clock building’s bell.

Jill finds the keys to them and rings them with ease. As she signals,
Nemesis uses his own Bazooka to destroy the chopper. With the help of
Carlos, Nemesis’ Rocket Launcher is destroyed.

Nemesis then infects Jill with the virus. With her Magnum, Shotgun and
Grenade Launcher, Jill manages to put Nemesis down. She then blacks out…

===============
RESIDENT EVIL 2
===============
SEPTEMBER 29, 1998

As Jill lays unconscious, Claire Redfield, the sister of Chris Redfield,
rides into town to find him. Leon Kennedy rides into town on his first day
of job. Leon and Claire run into the zombies. After running from them,
Claire runs into Leon.

They work together to get to a police vehicle. Claire and Leon get hold of
guns. Suddenly, their police vehicle crashes thanks to a zombie. Since the
RPD Building is nearby, they decide to meet there.

(Notes: When Jill was in the RPD the day before in RE3, half the place was
blocked off. It isn’t anymore by the time Claire and Leon arrive because
zombies broke through the barricades after Jill left.)

Leon and Claire take different paths to the RPD Building. They eventually
meet in the STARS Office. Leon finds a Shotgun in the STARS Office and
Claire finds a much needed Grenade Launcher in the main desk of the main
lobby. Leon and Claire decide to find any survivors so they can have more
weapons to get through the streets.

As Claire wanders, Umbrella drops a Tyrant into the RPD for an unknown
reason. Claire sees Tyrant, which she nicknames Mr. X. Her Grenade Launcher
puts it down though.

Claire runs into a young 12-year old named Sherry Birkin, the daughter of
William Birkin, who is now a monster. Leon runs into Ada Wong, a women
looking for her boyfriend, John. Claire and Sherry meet the RPD chief, Brian
Irons. He is strange.

Ada and Leon meet up with Ben Burtolucci. He seems to know something about
John, but isn’t cooperating. Ada and Leon try to escape via the sewers, but
they only find keys for the RPD’s locked rooms.

Claire and Sherry run to the sewers to look for Sherry’s parents. They don’t
find them, but they find keys which might work in Chief Irons’ room. They
return to the RPD.

Sherry and Claire run to the chief and discover his secret layer. On the
way, Mr. X returns several times to haunt Claire. They find out Irons was
working for Umbrella. William Birkin, now a monster, kill Irons.

Ada and Leon get back to Ben after exploring the rest of the RPD. William
Birkin implanted Ben with a parasite. The parasite escapes Ben’s body,
cutting him up. Leon and Ada contact Sherry and Claire to go back to the
sewers for escape.

Leon and Ada see the growing parasite. Earlier, Leon found a Magnum. It and
his Shotgun are very effective against the G-Imago. The G-Imago dies.

Earlier, Claire found a Submachine Gun. It and her Grenade Launcher are
effective against William. William falls into a pit. After receiving the
call from Leon and Ada, Sherry and Claire find their way off the RPD
building via and underground sewer.

Leon and Ada find the exit of the RPD to the sewer at last. As Leon and Ada
go down a lift, a woman in a lab coat shoots Leon. Leon blacks out, but Ada
chases the women through the sewer. The sniper then corners Ada after a
merry chase through the sewers.

Sherry and Claire see Mr. X looking for something. They run away. As they
enter the sewer proper, leaving the RPD for good, Claire sees Sherry fall
down a drain. She looks for her and runs into Leon, who just woke up from
that bullet wound in his arm. Leon tells Claire to find Ada and Sherry.
Claire moves ahead, leaving Leon to rest.

Ada and the sniper are talking. Annette Birkin is William’s husband and
Sherry’s mother. Annette tells how Umbrella stole the virus. Then Ada pushes
Annette over the railing and she falls into a sewer after telling her that
her boyfriend John is dead.

Wanting to rejoin Leon, Ada runs down into a pit and sees… a GIANT
ALLIGATOR! Claire runs into where Annette fell. She tells Annette that
Sherry is in the sewer. Annette faints, just after telling Claire that
Sherry has a sample of the G- Virus somewhere.

Leon wakes up. He decides to look for Ada, Claire and Sherry. He eventually
finds Ada being attacked by an alligator. His Shotgun and Magnum put the
thing down. Ada tells Leon that John is dead. After healing his wound, Leon
and Ada go to the tram and ride it across town.

Claire finds Sherry eventually. She asks Sherry is she has G- Virus, like
Annette had told her, but she says no. As Ada and Leon ride the tram,
William Birkin attacks them. They shrug him off, though.

Unable to find Leon and Ada, Sherry and Claire ride another tram to follow
Ada and Leon. Ada and Leon ride an elevator car down. During the ride,
Birkin wounds Ada. Leon uses his artillery to stop him.

Claire and Sherry reach another elevator car. Birkin, since Leon had hurt
it, is now mutating again. Mr. X interrupts Claire as she powers the place
up. Birkin is then defeated in a fight with Claire.

In the lab, Leon decides to heal Ada. He looks around and runs into Annette
Birkin. Annette is about to shoot Leon, but Birkin attacks Annette. Annette
drops a G- Sample. Leon takes it and runs into Ada, who is now threatening
him.

Apparantly, Annette said Ada worked for some company out for the G- Virus.
Ada then falls down a chasm, thanks to Annette. Leon, in a rage, throws the
G- Sample over. Since the lab’s explosion sequence has now started, Leon
must get out quickly.

Claire and Sherry run into Mr. X. Words from Annette then add up on why Mr.
X is after Sherry. Sherry has the G- Virus in her pendant. Sherry and Claire
use the pendant to cause Mr. X to fall into a lava pit. Mr. X disrupted a
power surge, which is why the lab will explode in only a few minutes.

Leon gets to the escape elevator. Birkin returns, but Leon deals with him
accordingly. Claire and Sherry reach see a hurt Anette near where Ada fell.
Annette tells Sherry to escape. Annette falls unconscious, giving Sherry and
Claire an escape key.

Claire and Sherry use an elevator to get to the elevator. As Claire and
Sherry power the train up, a hot and flaming Mr. X returns and now has grown
a claw. Claire’s weapons only slow it down. Claire knows she’s about to die…
but suddenly, Ada, a dark shadow of herself, throws a launcher to save
Claire! Ada runs off…

Claire destroys Mr. X once and for all. Seeing as Ada is nowhere to be
found, Claire powers up the train and Leon comes in. The lab then explodes
in a blast, the train barely making it out. In the back of the train, Birkin
returns. Since Leon was injured in his fight with Birkin, Claire deals with
the Birkin monster.

But Birkin is still alive. The only solution is to destroy him in a blast.
They activate the train’s explosion sequence. Sherry, with great reflexes,
stops the train and they all get out. Birkin is consumed in a blast with the
lab’s escape train.

SEPTEMBER 30, 1998

Outside, Leon, Claire and Sherry recooperate. After a small argument,
Claire, Leon and Sherry decide to find Chris Redfield, whom back at the RPD
Building they discovered he went to Europe, decide to find him there. They
run off into the morning of September 30, 1998.

================================
RESIDENT EVIL 3: NEMESIS: PART 2
================================
OCTOBER 1, 1998

Meanwhile, Jill is infected with the virus back at the clock tower. Carlos
decides to find a cure in the hospital. There, Carlos discovers Nicholai is
alive. Nicholai shoots UBCS member Tyrell Patrick. Carlos dodges Nicholai
and finds Jill’s cure.

Jill is cured. The Nemesis returns, but Jill can handle it again. She gets
to an escape plant. After dumping Nemesis into corrosive acids, Carlos tells
her that the town will be nuked.

Jill sees Nicholai escape in a chopper. After letting him go, Jill kills
Nemesis for the final time. Barry Burton suddenly saves Jill and Carlos just
before the town of Raccoon is nuked… Jill and Carlos have escaped. Now they
wanna kill off Umbrella!

===========================
RESIDENT EVIL: GUN SURVIVOR
===========================
NOVEMBER 1998

On an isolated island in the Atlantic, a guy named Ark Thompson sneaks into
an Umbrella controlled city. He was sent by RE2’s Leon to check up on the
base and its commander, Vincent. When Ark gets to the base, he fights
Vincent. Vincent, who was ready to get kicked out of Umbrella, spilled the
T- Virus into the island, called Sheena Island.

Ark Thompson loses his memory. The place has been zombified like Raccoon
City. Ark only has one gun for protection. After a phone call from someone
he questioned, Andy Holland, Ark thought he was Vincent. Ark goes through
the city, uncovering secrets about Umbrella and how they created Tyrants.
Mr. X, a Tyrant Claire ran into in Raccoon City, chases Ark around the
island.

Ark, still thinking he’s Vincent, runs into Lott and Lily Klein. After
joining them in an escape, Umbrella sends in a “Cleaner” crew team to wipe
them out. Ark and the others eventually discover that many Mr. X were being
produced on the island.

Ark, Lott and Lily encounter a new type of Tyrant, similar to the one Chris
Redfield saw on the Spencer Estate. They slay it and finally escape, before
Vincent, the Cleaner crew and Andy Holland are consumed in a blast.

One month after the Sheena Island incident and 3 months after the Raccoon
City incident, Claire Redfield goes to Europe to find Chris. She eventually
gets captured for trespassing on Umbrella’s Paris Lab. She is taken to an
island near Antarctica and that's where RESIDENT EVIL CODE: VERONICA
begins...

*******************
*6: Character Bios*
*******************

===============
Claire Redfield
===============
Age: 19
Hit Points: 30
Claire is a college student who loves motor bikes. She went to Raccoon to
search for Chris. She didn’t find him, so went to Europe. She eventually is
captured and taken to Rockfort Island. After ebing freed by Rodrigo and
saved by Steve, she escapes…

==============
Steve Burnside
==============
Age: 17
Hit Points: 35
He was a prisoner on the island when things went wrong. He is cocky and
seems not to trust people. At 17, he is a crack gunman, pilot and operates
machinery!!! But after he lets his feelings out on his father, he slowly
changes... Slowly we hear why he was on the island and thanks to Albert
Wesker, he meets the worst fate ever…

==============
Chris Redfield
==============
Age: 25
Hit Points: 35
Claire’s brother, is a member of STARS of the RPD. He is tough with guns and
loves Claire to death. After escaping the mansion, he went with Rebecca and
Jill to find the truth. Now Claire is looking for him. His nemesis from the
Spencer Estate has also returned, seeking revenge because Chris had
destroyed his Tyrant….

=============
Albert Wesker
=============
Age: 38
Hit Points: 40
He is a betrayer of STARS. He led them into a trap and got most of them
killed. But now he is changed. He is VERY different and has superpowers. He
isn’t working for Umbrella, though. He is working for HCF, a company
competing with Umbrella. Now that Chris is in the area, he seeks revenge
because he destroyed Tyrant in RESIDENT EVIL.

==============
Alfred Ashford
==============
Age: 27 (An assumption based on the puzzles of the game)
Hit Points: Not Available
Alfred Ashford is a strange man, indeed. He heads Umbrella after his father
died. This guy is just as depraved as Umbrella is, and that’s because his
twin sister, Alexia, died when he was young. He misses her very much…

==============
Alexia Ashford
==============
Age: 27 (An assumption based on the puzzles of the game)
Hit Points: Not Available
Alexia is as depraved as Alfred is. She did some strange experiments on
herself and now she has become a monster. She never died to begin with, and
that’s a secret Alfred is keeping with him… during the game she turns into a
monster because of her T- Veronica Virus…

==================
Rodrigo Juan Raval
==================
Age: Unknown (Probably Wesker’s age, 40)
Hit Points: Not Available
He’s the guard that sent Claire to the island. After being wounded in a
fight with Wesker, Rodrigo frees Claire. Along with Steve, Rodrigo becomes
Claire only other ally on Rockfort Island. He seems like the silent and
serious type, unlike Steve.

=================
Alexander Ashford
=================
Age: Unknown (Probably 50+)
Hit Points: 200 (As the monster, Nosferatu)
He did some experiments that created Alexia and Alfred. He also was in the
field work for the T- Veronica Virus. Now thanks to Alfred and Alexia, he
was turned into Nosferatu… now he’s after anything that gets in his way.

**************************
*7: Monster and Boss List*
**************************

===============
MONSTER: ZOMBIE
===============
PISTOL BULLETS: 8-10
SHOTGUN SHELLS: 3-4
GRENADE SHOTS: 1-2
These guys are the most common monster in the game. They are slow when
attacking. They aren’t as durable as they were in RE3 and RE2- even the
Combat Knife can kill them easily!!!

==================
MONSTER: CEREBERUS
==================
PISTOL BULLETS: 6-9
SHOTGUN SHELLS: 2-4
GRENADE SHOTS: 1-2
These dogs are the faster enemies in the game. But when they are hit with
anything except the Non-Explosive Arrow Bow Gun, they fall and stay down for
a few valuable seconds. Like zombies, they attack in a group, so the Handgun
or Assault Rifle would be best. NOTE: The Rocket Launcher can’t hit them.

=============
MONSTER: BATS
=============
PISTOL BULLETS: 1
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
Like the crows from RE3 and RE2, these guys are annoying. But they CAN
damage. You’ll see them in about 3 rooms so use the Lighter to shrug them
off.

=====================
MONSTER: BANDERSNATCH
=====================
PISTOL BULLETS: 18-20
SHOTGUN SHELLS: 4-6
GRENADE SHOTS: 2-3
These guys are pretty quick. They are a cross between zombies and Mr. X from
RE2. Only weapons that emit any type of acid or fire with damage them the
most- bullet weapons aren’t effective as much. You’ll see them around the
Military Training Facility and the Private Residence on Disk 1, while as
Chris you only run into 1.

=============
MONSTER: MOTH
=============
PISTOL BULLETS: 2
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
These guys are annoying during Claire’s game on Disk 2. It’s best to run
from them because they can implant Claire with a poisonous egg. Try popping
them when you see them. Dodging them isn’t very easy. After Claire kills
Nosferatu, they vanish, so they don’t appear in Chris’ Game.

=======================
MONSTER: HUNTER/SWEEPER
=======================
PISTOL BULLETS: 18-20
SHOTGUN SHELLS: 4-5
GRENADE SHOTS: 3-4
These guys are back from RE3 and RE1! They are fast and can kill Chris with
a few hits. Use the Submachine Guns against them to take them out quickly.
Against lone ones, the Shotgun works best. Sweepers are just purple Hunters
with poison claws- they can poison Chris. Beware that once you see the scene
with Wesker near where Steve and Claire boarded the plane, their little
scanners are everywhere in the MTF B. Watch out!!!

=====================
MONSTER: GIANT SPIDER
=====================
PISTOL BULLETS: 12-15
SHOTGUN SHELLS: 6-7
GRENADE SHOTS: 2-3
Stay away if you can! Only Grenade Launcher guns are truly effective. Gins
don’t work all that well with these. Even with their belly blown off, their
limbs can still grossly function. Yuck!

=================
MONSTER: TINY ANT
=================
PISTOL BULLETS: 1
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
In one room in the Antarctic, Chris will run into these punks. Just smash
them because they are too small to shoot. They, like bats, can’t do that
much harm.

======================
MONSTER: BABY ALBINOID
======================
PISTOL BULLETS: 2
SHOTGUN SHELLS: 1
GRENADE SHOTS: 1
In one room on Disk 1, these guys will attack Claire. They give a little
shock when you hit them. One bullet can kill them, though. If you get hurt,
a Green Herb can cover everything.

============
BOSS: TYRANT
============
PISTOL BULLETS: 50-60 (To be able to catapult from plane)
SHOTGUN SHELLS: 30-40 (To be able to catapult from plane)
GRENADE SHOTS: 15-25 (To be able to catapult from plane)
He’s probably the hardest, because unlike RE1 and RE2, the Rocket Launcher
doesn’t automatically turn him into puzzle pieces. What ever mode you play
in, attack constantly and try manually reloading the weapons. After a while,
he’ll start bleeding severely- that’s when you hit the catapult button.

===============
BOSS: NOSFERATU
===============
PISTOL BULLETS: 70-80
SHOTGUN SHELLS: 40-50
GRENADE SHOTS: 25-40
The Sniper Rifle is a good option. Aim at his heart and start firing away.
Aim directly at his heart and he’ll spasm. If you run out, take out any gun
and start firing away from a distance. The Knife, when aimed at his heart,
is VERY effective, too. Watch out for his poison gas and tentacles- they can
kill Claire easily.

===============
BOSS: GULP WORM
===============
PISTOL BULLETS: 30
SHOTGUN SHELLS: 15
GRENADE SHOTS: 10
Kill this boss only when you meet it as Chris. Any weapon actually is
effective- even the Bow Gun with Normal Arrows. Take any weapon and start
firing when it rises from the ground. After about 10 bullets from anything
minus the Bow Gun and Pistols, Gulp Worm will spasm and die.

==============
BOSS: ALBINOID
==============
PISTOL BULLETS: 30-40
SHOTGUN SHELLS: 20-25
GRENADE SHOTS: 15-25
This guy isn’t very easy. The Acid Rounds work well. Stay in one place and
wait until he nears you. Then aim down and fire. After about 10 clean shots,
he’ll spasm and die.

==================
BOSS: GIANT SPIDER
==================
PISTOL BULLETS: 25-35
SHOTGUN SHELLS: 15-25
GRENADE SHOTS: 10
He is a lot bigger than in RE1, but not smarter. Try using the Magnum or
Grenade Launcher to avoid getting it’s belly blown away. If it’s belly gets
blown away, it’s hard to hit and it gets faster. After 5 Grenade or Magnum
hits, it’s collapses and died.

==================
BOSS: TYRANT STEVE
==================
PISTOL BULLETS: Not enough
SHOTGUN SHELLS: Not enough
GREBADE SHOTS: Not enough
Even with the Linear Launcher, he’ll never die. Just keep running and heal
when he hits you (Unless your on VERY EASY, where 2 hits gets you down to
Danger). Keep running and he can be avoided.

==============
BOSS: ALEXIA I
==============
PISTOL BULLETS: 20-25
SHOTGUN SHELLS: 15
GRENADE SHOTS: 10-15
The Magnum is a good choice. Get way from Alexia and then fire from a
distance. The Submachine Guns are quicker, though, so those are great. But
the best would be the Assault Rifle. It’s so quick that Alexia will collapse
in SECONDS.

=====================
BOSS: ALEXIA II & III
=====================
PISTOL BULLETS: 50-60 (Causes Alexia II to morph)
SHOTGUN SHELLS: 30-40 (Causes Alexia II to morph)
GRENADE SHOTS: 20-30 (Causes Alexia II to morph)
For Alexia II, arm the Assault Rifle or Submachine Guns and then fire away,
healing when hit by the monster. Eventually, Alexia III will arrive. Grab
the Linear Launcher and then try hitting her with one hit. One hit will
eventually LIQUIFY Alexia! HAHAHAHA for her! You beat the game!

*************************
*8: Item and Weapon List*
*************************

=======================
***ITEM LIST: DISK 1***
=======================

===========
ACID ROUNDS
===========
LOCATED: MANY PLACES
USED: WITH GRENADE LAUNCHER

===============
AIR FORCE PROOF
===============
LOCATED: PRIVATE RESIDENCE
USED: IN AIRPORT SEAPLANE LIFT

===========
AIRPORT KEY
===========
LOCATED: AIRPORT 1F
USED: IN SHUTTER IN AIRPORT’S CARGO ROOM

==========
ARMY PROOF
==========
LOCATED: MILITARY TRAINING FACILITY A
USED: IN AIRPORT SEAPLANE LIFT

==============
BIOHAZARD CARD
==============
LOCATED: AIRPORT
USED: SEVERAL SHUTTERS WITH GREY SCANNERS

=========
BLUE HERB
=========
LOCATED: MANY PLACES
USED: TO CURE POISON EXCEPT FOR NOSFERATU’S POISON

==============
BOW GUN ARROWS
==============
LOCATED: MANY PLACES
USED: AMMO FOR BOW GUN

==============
BOW GUN POWDER
==============
LOCATED: MANY PLACES
USED: MIXED WITH REGULAR BOW GUN ARROWS TO MAKE EXPLOSION ARROWS

==============
BOW GAS ROUNDS
==============
LOCATED: PRISON
USED: AMMO FOR GRENADE LAUNCHER

=======
BOW GUN
=======
LOCATED: MILITARY TRAINING FACILITY
USED: TO KILL MONSTERS

=========
BRIEFCASE
=========
LOCATED: PRISON
USED: TO GET TG-01 SLAB

============
COMBAT KNIFE
============
LOCATED: PRISON
USED: TO KILL MONSTERS

=============
CONTROL LEVER
=============
LOCATED: AIRPORT SEAPLANE
USED: TO RAISE AIRPORT BRIDGE

==============
DURALUMIN CASE
==============
LOCATED: PRISON AND PALACE
USED: TO GET WEAPON ACCESSORIES

===========
EMBLEM CARD
===========
LOCATED: MILITARY TRAINING FACILITY
USED: OPENS SHUTTERS WITH BLUE SCANNERS

===========
EAGLE PLATE
===========
LOCATED: MILITARY TRAINING FACILITY AND PALACE
USED: TO OPEN DOORS (PRISON) AND BOXES (MILITARY TRAINING FACILITY)

================
EARTHENWARE VASE
================
LOCATED: PALACE PAINTING ROOM
USED: TO GET THE QUEEN ANT OBJECT

============
EXTINGUISHER
============
LOCATED: PRISON
USED: TO PUT OUT FIRES IN PRISON AND ANTARCTICA

===============
FIRST AID SPRAY
===============
LOCATED: MANY PLACES
USED: TO GET REGAIN HEALTH

============
FLAME ROUNDS
============
LOCATED: MANY PLACES
USED: TO KILL MONSTERS

========
GOLD KEY
========
LOCATED: MILITARY TRAINING FACILITY MODEL ROOM
USED: TO OPEN PALACE PAINTING ROOM DOOR

===========
GOLD LUGERS
===========
LOCATED: PALACE (ACQUIRED FROM STEVE IN MILITARY TRAINING FACILITY)
USED: PALACE SAVE ROOM

==========
GREEN HERB
==========
LOCATED: MANY PLACES
USED: TO HEAL SMALL AMOUNT OF HEALTH

=========
GLASS EYE
=========
LOCATED: PRISON
USED: ON CADAVER TO OPEN UP SECRET PASSAGE IN PRISON

================
GRENADE LAUNCHER
================
LOCATED: MILITARY TRAINING FACLITY’S STEVE ROOM 1
USED: TO KILL MONSTERS

==============
GRENADE ROUNDS
==============
LOCATED: MANY PLACES
USED: AMMO FOR GRENADE LAUNCHER

================
GUN POWDER ARROW
================
LOCATED: MANY PLACES
USED: AMMO FOR BOW GUN

===============
HANDGUN BULLETS
===============
LOCATED: MANY PLACES
USED: AMMO FOR BOTH HANDGUNS

===========
HAWK EMBLEM
===========
LOCATED: PRISON SECURITY OFFICE
USED: TO MAKE AN ALLOY COPY FOR THE PRISON’S MAIN GATE

==================
HEMOSTATIC CAPSULE
==================
LOCATED: MILITARY TRAINING FACILITY SAVE ROOM
USED: TO HEAL RODRIGO’S BLEEDING AT PRISON

=======
ID CARD
=======
LOCATED: PALACE SAVE ROOM
USED: TO GET PALACE COMPUTER’S PASSWORD

==========
INK RIBBON
==========
LOCATED: WHERE TYPEWRITERS ARE
USED: TO SAVE GAME AT TYPEWRITERS

===============
KING ANT OBJECT
===============
LOCATED: PALACE GAMBLING ROOM
USED: TO OPEN ALFRED’S MUSIC BOX AT PRIVATE RESIDENCE

=======
LIGHTER
=======
LOCATED: CLAIRE ALREADY HAS IT
USED: TO SHRUG BATS OFF AND LIGHT DARKER AREAS

========
LOCKPICK
========
LOCATED: GIVEN FROM RODRIGO AFTER FEEDING HIM HEMOSTATIC CAPSULE
USED: TO UNLOCK SMALL LOCKS

==================
M100P TWIN PISTOLS
==================
LOCATED: PRISON BARRACKS
USED: TO KILL MONSTERS

============
M39R HANDGUN
============
LOCATED: PRISON ENTRANCE ROOM
USED: TO KILL MONSTERS

==================
M39R EXPANSION SET
==================
LOCATED: PRISON (INSIDE PRISON’S DURALUMIN CASE)
USED: TO MAKE M39R HANDGUN SEMI-AUTOMATIC

===============
MUSIC BOX PLATE
===============
LOCATED: ALEXIA’S MUSIC BOX PRIVATE RESIDENCE
USED: TO PLAY MUSIC ON ALFRED’S MUSIC BOX IN PRIVATE RESIDENCE

==========
NAVY PROOF
==========
LOCATED: PALACE COURTYARD
USED: ON AIRPORT SEAPLANE LIFT

==========================
STORAGE KEY (KEY WITH TAG)
==========================
LOCATED: MILITARY TRAINING FACILITY’S SWIMMING POOL
USED: TO OPEN CABINET IN MILITARY TRAINING FACILITY

===========
PADLOCK KEY
===========
LOCATED: PRISON GUILLOTINE
USED: TO UNLOCK GATE OUTSIDE PRISON’S BARRACKS

==========
PIANO ROLL
==========
LOCATED: PRISON STATUE ROOM
USED: TO GET PALACE’S PIANO WORKING

================
QUEEN ANT OBJECT
================
LOCATED: PALACE PAINTING ROOM
USED: TO OPEN ALEXIA’S MUSIC BOX

========
RED HERB
========
LOCATED: MANY PLACES
USED: TO MAKE GREEN HERB STRONGER

============
RUSTED SWORD
============
LOCATED: PRISON STATUE ROOM
USED: TO OPEN STATUE IN PRISON’S STATUE ROOM

=========
SIDE PACK
=========
LOCATED: SUBMARINE AT PALACE DOCK
USED: TO HOLD MORE ITEMS

================
SILVER DRAGONFLY
================
LOCATED: PRIVATE RESIDENCE CAROUSEL ROOM
USED: TO MAKE CAROUSEL TURN AT PRIVATE RESIDENCE

==========
SILVER KEY
==========
LOCATED: PRIVATE RESIDENCE
USED: TO OPEN 2 ROOMS IN PALACE

================
SKELETON PICTURE
================
LOCATED: MILITARY TRAINING FACILITY’S EXPERIMENT ROOM
USED: TO RAISE BACK WALL IN MILITARY TRAINING FACILITY ‘S MODEL ROOM

=========================
SPECIAL ALLOY HAWK EMBLEM
=========================
LOCATED: PRISON SECURITY OFFICE AFTER COPYING IT
USED: TO UNLOCK PRISON’S MAIN GATE

==============
STEERING WHEEL
==============
LOCATED: PALACE’S LUGER ROOM
USED: TO CALL UP SUBMARINE AT PALACE’S DOCK

====================
TWIN SUBMACHINE GUNS
====================
LOCATED: MILITARY TRAINING FACILITY (FIRST BANDERSNATCH MEETING)
USED: TO KILL MONSTERS (STEVE ONLY)

================
TG-01 ALLOY SLAB
================
LOCATED: PRISON’S BREIFCASE
USED: TO FORGE HAWK EMBLEM

=======================
***ITEM LIST: DISK 2***
=======================

===========
ACID ROUNDS
===========
LOCATED: MANY PLACES
USED: AMMO WITH GRENADE LAUNCHER

===============
AIR FORCE PROOF
===============
LOCATED: AIRPORT’S SEAPLACE LIFT
USED: TO MOVE MODEL IN MILITARY TRAINING FACILITY B

=================
ALEXANDER’S JEWEL
=================
LOCATED: AFTER DETACHING IT FROM ALEXANDER’S PIERCE
USED: TO LOWER PAINTING IN ANTARCTICA

===============
ALEXIA’S CHOKER
===============
LOCATED: ANTARCTICA’S RE1 MANSION MAIN HALL
USED: TO GET ALEXIA’S JEWEL

==============
ALEXIA’S JEWEL
==============
LOCATED: AFTER DETACHING IT FROM ALEXIA’S CHOKER
USED: TO LOWER PAINTING IN ANTARCTICA

==============
ALFRED’S JEWEL
==============
LOCATED: AFTER DETACHING IT FROM ALFRED’S RING
USED: TO LOWER PAINTING IN ANTARCTICA

=============
ALFRED’S RING
=============
LOCATED: ALFRED’S DEAD BODY IN ANTARCTICA
USED: TO GET ALFRED’S JEWEL

===========================
ASSAULT RIFLE BULLETS (50%)
===========================
LOCATED: MILITARY TRAINING FACILITY B’S TYRANT ROOM
USED: AMMO FOR ASSAULT RIFLE

==========
ARMY PROOF
==========
LOCATED: AIRPORT SEAPLANE’S LIFT
USED: TO MOVE MODEL IN MILITARY TRAINING FACILITY B

=============
ASSAULT RIFLE
=============
LOCATED: ANTARCTICA’S WEAPON ROOM
USED: TO KILL MONSTERS

================
BAR CODE STICKER
================
LOCATED: ANTARCITCA’S BOW ROOM
USED: ON LOWER PRODUCTION ROOM’S BOW BOXES

=======
BATTERY
=======
LOCATED: MILITARY TRAINING FACILITY B’S HARRIER JET HALLWAY
USED: TO POWER LIFT IN STEVE DAD’S ROOM (MILITARY TRAINING FACILITY B)

=========
BLUE HERB
=========
LOCATED: MANY PLACES
USED: TO CURE POISON (EXCEPT NOSFERATU’S POISON)

==========
BLUE JEWEL
==========
LOCATED: TIGER STATUE ROOM IN ANTARCTICA
USED: TO OPEN ALFRED’S MUIC BOX IN ANTARCTICA

==============
BOW GUN ARROWS
==============
LOCATED: MANY PLACES
USED: AMMO FOR BOW GUN

==============
BOW GUN POWDER
==============
LOCATED: MANY PLACES
USED: MIXES WITH BOW GUN ARROWS TO MAKE DIFFERENT BOW GUN AMMO

====================
CHEMICAL STORAGE KEY
====================
LOCATED: MILITARY TRAINING FACILITY B’S UPPER STEVE DAD’S ROOM
USED: TO OPEN CHEMICAL LOCKER IN MILITARY TRAINING FACILITY B

=========
CLEMENT @
=========
LOCATED: MILITARY TRAINING FACILITY B’S CHEMICAL LOCKER
USED: MIXES WITH CLEMENT E TO MAKE CLEMENT MIXTURE

=========
CLEMENT E
=========
LOCATED: MILITARY TRAINING FACILITY B’S STEVE ROOM 2
USED: MIXES WITH CLEMENT @ TO MAKE CLEMENT MIXTURE

===============
CLEMENT MIXTURE
===============
LOCATED: AFTER MIXING CLEMENT @ AND CLEMENT E
USED: TO DISSOLVE ALLOY ON EAGLE PLATE

============
COMBAT KNIFE
============
LOCATED: ANTARCTICA’S RE1 MANSION AND CHRIS STARTS WITH ONE
USED: TO KILL MONSTERS AND FREE CLAIRE FROM GREEN SLIME

=========
CRANE KEY
=========
LOCATED: ANTARCTICA’S EXTINGISHANT ROOM
USED: TO RAISE CRANE HOLDING NOSFERATU’S DEAD BODY

=======
CRYSTAL
=======
LOCATED: ANTARTICA’S PRISON ROOM
USED: NEEDS TO BE SMASHED TO GET SECURITY CARD

=========
DETONATER
=========
LOCATED: ANTARCTICA’S WEAPON ROOM
USED: TO DESTROY LOCKED CABINET

========
DOORKNOB
========
LOCATED: MILITARY TRAINING FACILITY B’S LOWER TURNTABLE AREA
USED: TO UNLOCK KNOBLESS DOOR IN MILITARY TRAINING FACILITY B

================
DRAGONFLY OBJECT
================
LOCATED: ANTARTICA’S TABLE ROOM ABOVE ALFRED’S BEDROOM
USED: ATTACHES WITH WING OBJECTS TO MAKE GOLD DRAGONFLY

==============
DURALUMIN CASE
==============
LOCATED: ANTARCTICA’S VALVE HANDLE MODIFICATION ROOM
USED: TO GET MAGNUM ROUNDS

===========
EAGLE PLATE
===========
LOCATED: MILITARY TRAINING FACILITY B’S WATER POOL
USED: TO GET HALBERD

===============
FIRST AID SPRAY
===============
LOCATED: MANY PLACES
USED: TO HEAL DAMAGE

============
FLAME ROUNDS
============
LOCATED: MANY PLACES
USED: AMMO FOR GRENADE LAUNCHER

==========
GREEN HERB
==========
LOCATED: MANY PLACES
USED: TO HEAL SMALL DAMAGE

========
GAS MASK
========
LOCATED: ANTARCTICA’S BOW ROOM
USED: TO AVOID INHALING GAS IN ROOM WITH DIGGER

================
GLOCK 17 HANDGUN
================
LOCATED: CHRIS STARTS WITH IT
USED: TO KILL MONSTERS

==============
GRENADE ROUNDS
==============
LOCATED: MANY PLACES
USED: AMMO FOR GRENADE LAUNCHER

================
GUN POWDER ARROW
================
LOCATED: COMBINED THROUGH BOW GUN ARROWS AND BOW GUN POWDER
USED: AMMO FOR BOW GUN

=======
HALBERD
=======
LOCATED: AFTER DISSOLVING EAGLE PLATE WITH CLEMENT MIXTURE
USED: OPENS HARRIER BAY IN MILITARY TRAINING FACILITY B/ CABINET IN
ANTARCTICA

===============
HANDGUN BULLETS
===============
LOCATED: MANY PLACES
USED: AMMO FOR GLOCK AND M39R HANDGUN

=======
LIGHTER
=======
LOCATED: GIVEN FROM RODRIGO IF CLAIRE GAVE HIM HEMOSTATIC CAPSULE
USED: TO GET SUBMACHINE GUNS MILITARY TRAINING FACILITY B AND ACTIVATE
DETONATOR IN ANTARCTICA

===============
LINEAR LAUNCHER
===============
LOCATED: ROOM WHERE ALEXIA II AND III IS FOUGHT IN ANTARCTICA
USED: TO DESTROY ALEXIA II AND III

=============
LUGER REPLICA
=============
LOCATED: MILITARY TRAINING FACILITY B’S HARRIER JET SAVE ROOM
USED: TO ACTIVATE STEVE’S BATTLE MODE GAME

================
MACHINE ROOM KEY
================
LOCATED: UNDER THE PLANT POT IN ANTARCTICA
USED: TO OPEN MACHINE ROOM IN ANTARCTICA

======
MAGNUM
======
LOCATED: WEAPON ROOM IN ANTARCTICA
USED: TO KILL MONSTERS

==============
MAGNUM BULLETS
==============
LOCATED: MANY PLACES
USED: AMMO FOR MAGNUM

===============
MINING ROOM KEY
===============
LOCATED: IN ANTARCTICA’S WEAPON ROOM
USED: TO OPEN MINING ROOM IN ANTARCTICA

===============
MUSIC BOX PLATE
===============
LOCATION: ALEXIA’S MUSIC BOX IN ANTARCTICA
USED: TO PLAY ALFRED’S MUSIC BOX IN ANTARCTICA

==========
NAVY PROOF
==========
LOCATION: AIRPORT SEAPLANE’S LIFT
USED: TO MOVE MODEL IN MILITARY TRAINING FACILITY B

============
PAPER WEIGHT
============
LOCATION: ANTARCTICA’S FIRST SAVE ROOM AFTER OPENING CABINET
USED: TO UNLOCK CAPSULE HOLDING ALFRED’S DEAD BODY IN ANTARCTICA

=========
PLANT POT
=========
LOCATION: ABOVE NOSFERATU’S CHAIR IN ANTARCTICA
USED: TO GET MACHINE ROOM KEY

========
RED HERB
========
LOCATION: MANY PLACES
USED: TO MAKE GREEN HERB STRONGER

=============
SECURITY CARD
=============
LOCATION: INSIDE BOKEN GLASS IN ANTARCTICA
USED: TO UNLOCK GATE LEADING TO MONSTER STEVE AND TO UNLOCK SELF-DESTRUCT
SEQUENCE IN ANTARCTICA

=============
SECURITY FILE
=============
LOCATION: GIVEN TO CHRIS BY CLAIRE AFTER CLAIRE SEES STEVE DIE IN ANTARCTICA
USED: TO GET SECURITY CARD AS CHRIS IN ANTARCTICA

=====
SERUM
=====
LOCATION: ANTARCTICA’S WEAPON ROOM
USED: TO HEAL CLAIRE IF POISONED BY NOSFERATU IN ANTARCTICA

=======
SHOTGUN
=======
LOCATION: MILITARY TRAINING FACILITY B’S SEWER
USED: TO KILL MONSTERS

==============
SHOTGUN SHELLS
==============
LOCATION: MANY PLACES
USED: AMMO FOR SHOTGUN

=========
SIDE PACK
=========
LOCATION: MILITARY TRAINING FACILITY B’S EXPERIMENT ROOM
USED: TO EXPAND CHRIS’ INVENTORY BY 2

============
SNIPER RIFLE
============
LOCATION: MINING ROOM AFTER ALFRED DROPS IT IN ANTARCTICA
USED: TO KILL NOSFERATU IN ANTARCTICA’S HELIPAD

======
SOCKET
======
LOCATION: BEHIND TIGER STATUE IN ANTARCTICA
USED: TO MAKE VALVE HANDLE HAVE A SQUARE END IN ANTARCTICA

================
STERILE ROOM KEY
================
LOCATION: ANTARCTICA’S TYPEWRITER ROOM (BEHIND PAINTING IN RE1 MANSION)
USED: TO UNLOCK DOUBLE DOORS IN RE1 MANSION

===============
SUBMACHINE GUNS
===============
LOCATION: FIRST ROOM CHRIS ARRIVES IN (LIGHTER NEEDED) IN MILITARY TRAINING
FACILITY
USED: TO KILL MONSTERS

===========
TANK OBJECT
===========
LOCATION: UPPER STEVE DAD’S ROOM ACCESSED FROM THE KBOBLESS DOOR IN MILITARY
TRAINING FACILITY
USED: TO SLIDE ROOM PAINTING IN MODEL ROOM IN MILITARY TRAINING FACILITY

==============
TURN TABLE KEY
==============
LOCATION: BEHIND ROOM PAINTING IN MODEL ROOM OF MILITARY TRAINING FACILITY
USED: TO ACTIVATE TURN TABLE IN MILITARY TRAINING FACILITY

============
VALVE HANDLE
============
LOCATION: UPPER POWER ROOM (AS CLAIRE) AND UPPER MINING ROOM (AS CHRIS) IN
ANTARCTICA
USED: TO ACTIVATE POWER, LOWER WATER SUPPLY (CHRIS) AND SHUT OFF GAS PIPE
(CLAIRE)

===========
WING OBJECT
===========
LOCATION: 2 IN CAROUSEL ROOM, 1 IN EXPERIMENT ROOM AND 1 IN LOWER ANTHILL
ROOM ALL IN ANTARCTICA
USED: TO ATTACH TO DRAGONFLY OBJECT TO MAKE IT A KEY

Those are all the items. If I missed one, let me know ASAP!!! Thanks.

**********************
*9: Quick Walkthrough*
**********************

This is a quick walkthrough for those who don’t want the entire game
spoiled.

==============
PART 1: PRISON
==============
Use lighter and let Rodrigo free you. Then go to graveyard and to the room
where you meet Steve. Then go passed the barracks to the metal detector
area. There, e-mail Leon and then take the Hawk Emblem from the drawer.
Press the button near the blocked door. Take the Hawk Emblem to the
Duplicator Machine and place it in there.

Go to Guillotine and open the shutter. Grab the Extinguisher. Then go to
graveyard and put fire out. Grab the Briefcase, open it and then take the
TG-01 back to the Metal Detector Area. Use the TG-01 in the machine and now
take the hawk Emblem copy to the gate where you first saw Steve. Exit
Prison.

==============
PART 2: PALACE
==============
Go up the stairs at the end of the bridge. Pass Military Training Facility
entrance to Palace. Enter. Enter the CODE: NTC0390 into computer. Then go to
unlocked door. Go to only open room. There, press the ant button, watch
movie, grab Steering Wheel and try to exit.

Steve will scream. Go back to the movie room and select “C” and “E” options
on the computers to free Steve. Exit Palace and see Alfred Ashford. Go to
the dock and use the Steering Wheel. Call the Submarine.

===============
PART 3: AIRPORT
===============
Get Side Pack and take Submarine down. Go down the stairs, to the right fork
and cross bridge. In Cargo Room, ride lift up and use crane on box blocked
elevator. Then go back down, call the elevator, kill zombies and then grab
Biohazard Card. Take Submarine back to Palace and go to Military Training
Facility.

==================================
PART 4: MILITARY TRAINING FACILITY
==================================
Go inside main building after dodging worm. Then go to far shutter and use
Biohazard Card. Go up the stairs after seeing Alfred. Pass by the Blue Box.
Remember that. Go inside the next hall and to the save room. Dump
Extinguisher. Grab Hemostatic Medicine. Now go out and try the brown door.
After cut-scene go through.

There, grab Submachine Guns. Then try going down stairs. Kill Bandersnatch.
Then follow all cut-scenes and now you are in control of Steve. Take him
through a few rooms until he starts complaining. Now as Claire, follow him
to balcony and watch him kill his dad.

Now go to door on the left. In Elevator Hall, go to Diorama Room and grab
Eagle Plate. Now go to Blue Box by going through double doors near Steve’s
dad. Go through main yard and trace steps back there, using Biohazard Card,
Get the Emblem Card. Go down ladder in that room and use emblem Card on the
gate. Go down and into the room where you first controlled Steve.

There, use Emblem Card to get the Grenade Launcher. Then go back to area
where Steve was complaining. Go to elevator, ride it to Floor 2 and use
Emblem Card on blue shutter. Discard Emblem Card and grab Army Proof. Look
at camera. Inspect the Skeleton Painting.

Now unlock brown door. You are in front of the Blue Box. Go back to Save
Room and use Biohazard Card on shutter. Now save and go back to main hall.
Use Biohazard Card on the first shutter. Discard and go upstairs passed
Knob-less to Lab. There, enter code: 1126 and enter lab. Grab the Skeleton
Painting. Then avoid Albinoids. Go back to Steve’s Dad Room and to the room
where you got Eagle Plate.

Place Skeleton Painting on wall. Grab Gold Key and go back to Palace.

========================
PART 5: RETURN TO PALACE
========================
Go to the hall you unlocked with the computer. Through the farthest double
doors, finish the painting puzzle. Do the women, guy with 2 babies, the
smiling red hair, the other red hair, the gray hair man, man in blue and big
painting. The Vase will be revealed.

Look inside for Queen Ant. Go to Save Room upstairs and use Lugers on door.
Go through, look for computer and insert the CODE: 1976. No go to Private
Residence.

=========================
PART 6: PRIVATE RESIDENCE
=========================
In main room, climb stairs. Go to Alexia’s Room and insert Queen Object into
Music Box. Grab Silver Key and Music Box Plate. Return to Palace.

==============
PART 7: PALACE
==============
In Palace, go to locked door on second floor. Unlock it and go to double
doors passes the door you unlocked with computer. Inside, grab Eagle Plate
and exit. Go back to Prison.

========================
PART 8: RETURN TO PRISON
========================
Go to Guillotine and use Eagle Plate on locked door. Go to Infirmary and
through the next door. Go back to Infirmary. Kill Doctor. Grab Eyeball and
use on cadaver. Go down and into statue rooms. There, grab Sword, turn the
middle statue counter-clockwise. Insert Sword back in to the new statue and
grab Piano Roll.

Go to Rodrigo and heal him with Hemostat. Go back to Palace.

================================
PART 9: BACK TO THE PALACE AGAIN
================================
There, talk to Wesker. Now go to Piano and use Piano Roll. Get King Ant
Object and go back to Private Residence.

====================================
PART 10: RETURN TO PRIVATE RESIDENCE
====================================
Go to Alfred’s Room and use King Ant. Then use Music Box Plate. Go up
ladder, put wingless dragonfly into ant mouth and then grab Airforce Proof.
Go to Alexia’s Room and then see Alexia.

After the scenes, go back to Airport.

==========================
PART 11: RETURN TO AIRPORT
==========================
In Palace yard, grab Navy Proof. Go to Airport with Steve. Go to Plane, use
the 3 proofs and then go into plane. Grab Lever and go back to Cargo Room.
Ride lift up and raise bridge with lever. Cross bridge and then grab Airport
Key.

Go back to Cargo Room and use it on Shutter. Go through, fix elevator and
ride it to Military Training Facility. From there, go through palace yard to
Submarine and down to airport. Tyrant will be in the way, so kill him. Go to
plane and escape.

After scenes, kill Tyrant. Now switch to disk 2 after save.

===================
PART 15: ANTARCTICA
===================
Pass by doors to the Production Room. Then go to Weapon Room. Grab Mining
Room key and Assault Rifle. Go to Bow Room and grab Bow Sticker. Go to
Production Room and place sticker on bexes. Go to Mining Room and inspect
Valve Handle hole. Go to next room and restore power. Go to Save Room and
then push the book case back. Go to lockers, scare the mouse and into the
room above Nosferatu. Grab the Plant Pot and look under it.

Go to Upper Production Room. Go to Machine Room. Go to next room and grab
Valve Handle. Go back and then after the scenes, to the Upper Production
Room. Go to Valve Handle Modification Room. Modify it and go back to Mining
Room.

Go to Lower Production Room. Power the sorters and go to Bow Room. Grab Gas
Mask and then go to Mining Room. Use Valve Handle. Then grab Alfred’s Rifle.

You’ll end up on roof. Kill Nosferatu.

===================================
PART 13: CHRIS IN MILITARY FACILITY
===================================
Now you are Chris. Go to Rodrigo. Then kill worm. Now use Lighter to get
Submachine Guns in Rodrigo Room. Then go to Steve’s Dad Room via elevator.

Go to Tank Room. Move tank with button. Go down lift. Grab Battery. Return
to Steve’s Dad Room and power up Yellow Lift with Battery. Go up, grab the
Chemical Key and head through the next door to see the cut-scene with Alexia
and Wesker.

Go to basement and down a new set of steps. Go passed Tyrant Room. Go to
Chemical Room. In Storage, enter CODE: 128 and then get Clement A. Go to
Turn Table Room and grab Door Knob. Kill Hunters.

Go back to where you saw Wesker and Alexia. Go through Brown Door. Then see
Eagle Plate drop. Then go to door. Inside the lab, go to the Knob-less door
and use Knob. Then go through, grab the Tank Object and go to Diorama Room.
Insert Tank and then grab Turn Table Key.

Go to Turn Table Room. A cut-scene with Wesker will appear in Tyrant Room.
Use the key to raise Turn Table. Go through hole to the main hall. Go to
yard.

=========================
PART 14: CHRIS IN AIRPORT
=========================
There, go down to Airport. There, lower bridge by solving oil puzzle in the
room where Claire got the Airport Key.. Then go get the 3 proofs. Then go
back to MTF.

============================================
PART 15: ESCAPING MILITARY TRAINING FACILITY
============================================
Go to Main hall and through Brown Door. Go through the room to the ladder
leading to Steve Room 3. There, go through Steve Room 1 to Steve Room 2 and
then grab Clement E. Mix it with Clement A. Go to Diorama Room and use 3
proofs to move the diorama. Go down and kill Albinoid. Grab Eagle Plate.

Go down the lift near the tank. Mix the Clement with the Eagle Plate and use
Halberd. Now Chris is in Antarctica.

============================
PART 15: CHRIS IN ANTARCTICA
============================
Go to Save Room and use Halberd to get Paper Weight. Go to Upper Production
Room. There, head into the Machine Room. Grab the Valve Handle. Now go to
the Upper Production Room, cross the ice and head into s new room. From
there, ride the far elevator down.

Now in the Carousel Room, go to the door across from Chris. In the next
room, turn left to the Power Save Room. Use the Valve Handle to restore
power. Then turn the switch to turn the lights on. Go back out, kill the
zombies and go into the Statue Room. There, look for the Tiger Statue and
pluck it’s jewels to get Magnum Bullets and a Valve Socket.

Insert the Socket into the Valve Handle. Now go to the door you just passed.
Passed it is an elevator. Ride it down and grab the Wing Object. Go to the
door with blood on it. Solve the stupid Paper Weight puzzle and then grab
Alfred’s Ring from Alfred’s dead body.

Go back to the Elevator Hall. Go to the Aquarium. Use the Valve Handle to
drain the water. Grab the Crane Key and go to the Upper Production Room.
There, go to the Crane and activate it with the key. Nosferatu’s dead body
rises. Go to him and get his Jewel before the Big Spider gets you. Go back
to the Carousel Room.

>From there, grab the 2 Wing Objects. Go through the double doors and find
Claire behind the staircase. If she’s poisoned, go to the Aquarium, ride
another lift down and then get the Serum. Once Claire is healed, you have to
control her again.

=================================
PART 16: CONTROLLING CLAIRE AGAIN
=================================
Heal if needed. Bring 2 full healing items and a weapon. Go through the
tentacle halls and then to the Cell Room. Solving another puzzle, get the
Security Card. Use it inside the room passed the silver door.

Now go to Steve. After that, RUN from him. If he hits you, heal immediately.
After Steve dies in the next scene, Wesker will call Alexia to a battle.

======================
PART 17: FINAL CHAPTER
======================
After Wesker leaves, kill Alexia. Grab her jewel by the staircase. Inspect
all 3 jewels. Then put them all in the painting above the staircase. Go
through the revealed door. Then go to the door by Alexia’ Room. There, grab
the Sterile Room Key.

Go to the double doors in the mansion. Unlock those and shut off the power
in the Power Save Room. Then grab the jewels from the Tiger Statue. Go to
Alexia’s Room. Put the Red Jewel into her Music Box. Grab her Music Box
Plate. Then go to Alfred’s Room. Put the Blue Jewel in his box.

Then put the Music Box Plate in and climb. Then grab the Dragonfly Object.
Go to the hall outside Alfred’s Room. Go into the final door. In the lab,
grab the Wing Object and combine all of them to make a Silver Dragonfly.

Go through the next door to where Claire is. She says Steve is dead. Look
inside the Security File for the security card and then go to control room
above staircase in prison room.

Enter the CODE: Veronica. Go back out. After the scenes, shoot Alexia. Then,
when she morphs again, keep shooting her. She morphs again. Kill her with
the Linear Launcher. The game is over now.

That was the quick walkthrough. For the specific one, refer below. This
isn’t a Speed Guide. It’s a simplified version of the main walkthrough. For
the Speed Guide, refer to the Speed Guide Section below!

***************************
*10: Area 1: Prison Part 1*
***************************

After the cut-scene is over, equip the Lighter. You’ll see a scene with
Rodrigo Raval, where he needs Hemostat. If you play the game right, you’ll
be back in this room later. If you’re playing on a mode other than VERY
EASY, grab the Combat Knife. Exit through the door.

You’ll see a Typewriter. Save the game. Now climb the stairs. When you’re at
the top, equip the Rocket Launcher or Combat Knife. Walk passed the burning
truck until a cut-scene happens. After it, blast all 5 zombies with the R.
launcher and run toward the briefcase. It is surrounded by fire and you need
an extinguisher. If you don’t have the R. Launcher, don’t bother trying to
kill the zombies. Just try to get through the exit. You’ll be back here.
Exit through the door passed the open gate.

Upon entry, walk and then you’ll see a cut-scene introducing Steve. Claire
now has a Pistol. After he leaves, grab the ammo over by the burning truck.
Head through the door in front of Claire.  Since you have a strong amount of
health, you can skip the Barracks. EASY and NORMAL people, enter the
barracks.

                  ======================
                  ***BARRACKS SECTION***
                  ======================
Inside, gun down all the zombies but one. Then use the Knife on the zombie’s
legs to put them down. Grab the green herb on the higher area of the room
and then enter the door to the right of the entrance.

There, run passed the bunks and turn right and to the shower stalls. Grab
the Pistol ammo at the far end of the shower stalls and then go to the
window with the zombie behind it. Grab the ammo near him and then the zombie
will push through the window. Kill the zombie and grab the M100P double
guns. Watch out for the other zombies. Go outside.
                  ==========================
                  ***END BARRACKS SECTION***
                  ==========================

Upon entry to the area around the Barracks, turn right to see a chain link
fence. You’ll unlock it shortly. Go around the Barracks until you are on the
other side of that gate. Go through the last door.

You are now in the Guillotine area. Blast and shoot all the zombies. You
can’t get to the ones behind the cage yet. Turn the corner and enter.

You are now in the Security Area. You’ll see a metal detector. Insert your
R. launcher, Handgun, bullets, Lighter, everything except Herbs. Proceed
through the hall, passed the windows. You’ll see another metal detector.
Skip the door for now and activate the Duplicator machine to the left of the
metal detector. After turning it on, go through the door to the right of the
metal detector.

Inside, you’ll see Steve. After he leaves, go examine that yellow clip.
You’ll find a Hawk Emblem. Before leaving, examine the pad next to the
blocked door. After moving the lever, you can forget about this door. You
can open it later, but since you have the R. launcher, you don’t need many
items. Exit and head back to the duplicator.

Put the Hawk Emblem inside the glass part and watch it scan. Now go back to
the first metal detector. Pick up the R. launcher and Handgun with bullets.
Pick up a First Aid Spray, too. Go back to the Guillotine Cage.

Go passed the roll-up gate. Press the button and the red gate will rise.
Blast the 2 zombies and the ones that escape the guillotine. In the garage,
get the Extinguisher. Now go inside guillotine and get the Padlock key from
the slick. Now go back to the Barracks with the Pistol equipped.

As you circle the area again, zombie dogs will come out and attack Claire.
Use the Handgun on them because the Launcher can’t aim down. After killing
them, go to the chain gate and unlock. Now you can get back to the
guillotine without going all the way around! Now exit to the door leading
back to where Claire first met Steve. There, go back to the graveyard.

In the graveyard, use the Extinguisher on the fire and get the Briefcase.
Check the top with the “check” option and you’ll find TG-01. Now you have to
go back to the duplicator passed the metal detectors. Go there now, using
the shortcut in the barracks.

Deposit your weapons and ammo and since TG-01 is alloy, can be taken passed
the detector. Once back at the duplicator, place it in the machine right of
where the Hawk Emblem is. The TG-01 slab will now be a Hawk Emblem copy that
can be taken passed the metal detectors. Get the Hawk Emblem Alloy. You’ll
hear shattering glass and zombies, so run passed them. At the first metal
detector, take only the Pistol, M100Ps, R. Launcher, Hawk Emblem Alloy,
Bullets, Combat Knife and a First Aid Spray. Now go back to where you first
met Steve Burnside.

There, blast or avoid the zombies and look for the giant gate. Place the
Hawk Emblem Alloy and then go through. You are now out of the Prison- for
now!

**********************************************
*11: Area 2: Palace Part 1 and Airport Part 1*
**********************************************

Claire is now out of that damn Prison, but remember the area well because
you will be back much later in the game. Send Claire across the Bridge.
You’ll see white crates. Grab the 2 green herbs. Push the far out one toward
the fire. Then push it right over the fire. Now climb over it. Climb the
stairs. You are now in the Passage.

Blast all the zombies in sight. Now run passed the first door toward the
gate. Remember where that door is- it leads to the Military Training
Facility. Climb the stairs and you are now in the Palace’s yard.

      ==============================================
      ***GETTING THE BOW GUN AND EXPLOSIVE ARROWS***
      ==============================================
NORMAL players, do this. VERY EASY and EASY guys proceed into the Palace and
continue the next section. Go into the Military Training Facility. Dodge the
dogs and then head into the building. Go up the first flight of stairs and
then passed the knobless door. Enter the next door. Go to the table near the
locked door and grab the Bow Gun and the file.

Then watch a cut-scene of a man getting killed by a Bandersnatch. Go back
downstairs before the timer runs out. Then proceed to the door next to the
locked shutter. Go through the locker room and kill the tougher zombies with
the M100Ps. Go through the door at the end and you’re at a pool. Kill the
zombies and go into the pool. Look for a valve handle on the left of the
pool. That’ll stop the water from that statue. Grab the key nearby and then
go back to the main hall.

There, go through the brown door between the 2 shutters. Grab the Green Herb
and then go to the back of the room and find a locked cabinet. Open it with
the Key with Tag and then it’ll reveal Explosive Powder. Combine that with
the Bow Gun to have Explosive Arrows, which are good against Tyrant!!!
Proceed toward the Palace now.
       ==================================================
       ***END GETTING THE BOW GUN AND EXPLOSIVE ARROWS***
       ==================================================

In the yard, use the Handgun on the zombie dogs. You’ll see a green glowing
key, but you don’t need to get it until the end of disk 1(DC Version). PS2
Version only has one disk. Enter the main doors into the mansion. Inside, go
to the computer and type in the code: NTC0394 and the northwest door will
open. The west door does NOT need to be explored unless you’re on NORMAL.
Explore the room and grab some bullets and a Duralumin Case. Enter the door
you just unlocked.

Blast all the zombies, pick up the Pistol bullets and head through the only
open door. Go to the right of the table and press the button to watch a
movie. Watch the movie closely, as it will be a clue to a puzzle at the end
of disk 1 (DC Version). A panel will then open. Inside, grab the Steering
Wheel. Now go back to the entrance of the Palace.

When you try to exit, Steve will scream. Go back to the room where you saw
that movie and now go to where the projector screen used to be. Examine the
computer and enter options C and E and then DECIDE. Steve will come out with
2 Gold Lugers. Claire needs those and you’ll find out why. After Steve
leaves without giving them to Claire, go back to the main hall.

When there, Alfred Ashford, the boy from the video, will attack Claire.
He’ll babble about the island and the zombies and then leave. Go up the
stairs to where you saw him. Climb another set of steps and enter the door.

You are in the game’s first save room. Look in the crate. Deposit the
Handgun and bullets and withdraw the Assault Rifle (VERY [EASY]). NORMAL
PLAYERS keep what you have except for the Duralumin Case and Extinguisher.
Now turn the corner of the room to see another door. The door is locked and
needs to be unlocked with 2 Gold Lugers. Steve has those Lugers. Make sure
you save the game and exit the mansion.

In the Palace yard, turn right from the entrance and down another gate.
You’ll see a dock. Use the Steering Wheel on the dock and then turn it. The
dock will move and a Submarine Elevator will rise. Go inside.

Inside the Submarine, equip the Side Pack on the bench. The Side Pack gives
2 extra item slots. Now press the glowing button and the Submarine will
descend. When it stops, climb the ladder and you are now in the Airport
Steve was talking about when you first met him. Go down the tunnel until you
reach a door. Go through.

You are now in the Fork Room. Go to the gate at the right fork. You are now
in the Bridge. Cross the Bridge with the Lighter equipped to fend off the
bats. Go through the other gate.

You are in the Cargo Room now. You’ll see a lift in the corner. Ride it up
to the crane controls. Operate them. Push the control pad up until it stops.
Then push it left all the way until it stops. Passed the crane controls,
you’ll see a door leading to the Bridge control. It is missing a lever.
Don’t worry about this puzzle for now- it is for the end of disk 1 (DC
Version). Go ride the lift back down.

Now go to where the crate was. Operate the cargo elevator. When it rises,
kill all the zombies. Grab the Biohazard Card. Now cross the bridge again
and head back to the Submarine. Press the button again and the Sub will rise
back to the dock.

Exit the Sub and use the Steering Wheel to push it back toward the pier. Now
climb the stairs back to the Palace yard. Pass the Palace entrance and
through the gate leading to the Passage. In the Passage, head into the door
leading to the Military Training Facility.

******************************************
*12: Area 3: Military Training Facility A*
******************************************


*Note: Th reason why I call this Military Training Facility “A” is because
when you control Chris, he explores the MTF as well. But what he explores is
quite different from what Claire explores. So try not to get mixed up with
Chris and Claire’s MTF missions.

As you enter, a HUGE worm will attack Claire. Let it have a rocket and it
will die. On EASY or NORMAL, dodge the thing and enter through the building.
When you enter, go to the shutter on the far back and use the Biohazard Card
to open it. When you pass through, it will lower again. Pass through the
door into the courtyard.

When you enter the courtyard, Alfred will try to shoot you with his Sniper
Rifle. Evade by running up the stairs. Go passed the locked brown door and
the blue box on the balcony handle. Enter through door Alfred went through.
Remember where that blue box is! You will be in a hall. Go down and then to
the gray door. It is a save room. Make sure you have 3 spaces at least. Save
the game and exit.

Now go through the brown door. Alfred will lower a shutter and lock you in.
Go through the brown door. Turn left and collect the pair of Machine guns.
Now attempt to go down the stairs and a Bandersnatch will appear. Blast it
with the Rocket Launcher or use 3 Bow Gun Arrows to kill it. A door at the
bottom of the stairs will open. Go through it and another Bandersnatch will
attack Claire. Steve then comes in “Matrix-style” and blasts the
Bandersnatch with the 2 Lugers. After it dies, Claire trades the 2 machine
guns for the 2 lugers. Now Claire can access that door in the Palace Save
Room.

The floor starts to lower. Then you will control Steve. Steve is now in
Steve Room 1. Blast all the zombies and then head to the door on the left.
That is Steve Room 2. Blast all the zombies in here and remember that green
bottle in this room. Chris will need that.

Go back to Steve Room 1 and head through the door next to the gate. You are
now in Steve Room 3. Blast all the zombies. Now climb the stairs and then
exit into the Sewer Balcony. Steve will rant and then you are in control of
Claire again. Claire and Steve ride an elevator up. When you control Claire,
follow Steve through a door.

You are now on 2F of the Steve’s Dad room, and you’ll soon see why it is
called the “Steve’s Dad” room. Go to Steve and you will fall down into 1F of
Steve’s Dad room. Steve will suddenly see a zombie and empty his Machine
guns into. He will then say “father!”...

Steve tells Claire about why he is on the island and that he just killed his
zombie dad. When the scene is over, head to the door left of Steve. Blast
all the zombies and then head to the door at the end.

You are in the Model Room. Grab the Eagle Plate and then head back to
Steve’s Dad Room 1F. Head through the double doors to the Tank Room. Exit
the Tank Room through the single door. You are back in the yard where you
fought the worm. Head into the door you went through before.

Inside the Main Hall, head to the far shutter and raise it. Go through the
door to where Alfred attacked you. Kill the dogs with the Assault Rifle or
NORMAL players can dodge them. Then go to the blue box on the balcony.
Insert the Eagle Plate and the box will reveal an Emblem Card. Now go back
through the door to the Save Room. Use the Biohazard Card to raise the
shutter Alfred lowered. Put the Lugers inside the Item Box. Collect the
Hemostat from the Save Room and deposit it into the item box. Now go back to
the yard where Alfred attacked you.

Go down the stairs and then through the gate passed the fire. You’ll see a
ladder. Go down. Go passed the lever to the gate. Remember that lever when
you play as Chris. Use the Emblem Card on the gate. Climb down the step and
you are now back in Steve Room 3. Head back to Steve Room 1. Raise the gate
next to the door and then take the Grenade Launcher if you want, although
there’s already one in the Item Box if you’re an EASY or VERY EASY player.
Now go back through Steve Room 3 to the Sewer Balcony.

In the Sewer Balcony, head through the elevator and ride it to 2F. On 2F, go
to the gate and use the Emblem Card on the blue gate. When it rises, discard
the Emblem Card. Run passed the brown door to the main screen. Examine the
computer and then take the Army Proof. You need that Proof for the end of
disk 1 (DC Version). Examine the camera computer and you will see an infra
red scope of a room. Zoom in on the Skeleton Picture and remember the code
“1126”.

Now exit the room through the brown door. You are now back on the balcony
where you got the Emblem Card. Go down and back into the Main Hall. Now go
to the first shutter and use the Biohazard Card. Discard the Biohazard Card
and then climb the stairs. Pass the door with no doorknob. Chris will open
that door. Go through the open door. Inside, look for the other door and
enter the “1126” code.

Enter and collect the Skeleton Painting. An Albinoid will then escape. Dodge
them and run for the Main Hall before you get trapped. Go back to where
Steve shot his dad. Head into the room where you got the Eagle Plate. Put
the Painting in the spot where the Eagle Plate used to be and a wall will
slide up. A model of the MTF will appear. There’s a Gold Key on it. Grab it.
Now leave the MTF and head back to the Palace.

*************************************************
*13: Area 4: Private Residence and Palace Part 2*
*************************************************

Once back in the Palace, go through the door you unlocked with the computer.
Inside, pass the door where Steve got the Lugers. Unlock those double doors
with the Gold Key and discard it.

Inside, press these paintings in order. Press the women painting first. Then
press the painting with the man and 2 babies. Then press the red-haired man
holding a teacup. Then press the other red-haired man painting with a plate
in the back round. Then press the painting with a guy holding paper. Then
press the painting with the man wearing blue. Then press the giant painting.
It will spin and a vase will be revealed. Grab it and check the inside. A
Queen Ant Object is inside.

Now go to the Save Room. Deposit the Bow Gun and Army Proof. Grab the Lugers
and use them on the door. The door will now open. Go through and find the
computer on the desk. Enter the code “1971” and then a shelf will slide,
revealing a passage. A Bandersnatch will appear. Use the Rocket or Grenade
Launcher to blast it. Go through the door in the tunnel.

Follow the tunnel until you reach the stairs. You are now in the Private
Residence. In the yard, blast/dodge the Bandersnatch and then enter the
building with the Lighter equipped.

Inside, climb the staircase until you reach a door. Go through. Claire will
then hear Alexia Ashford talking to her brother, Alfred. After “they” leave,
go inside the nearest door. Examine the Music Box and close it. The bed will
drop and reveal a Silver Key. You can’t climb the ladder on Alexia’s bed
right now. Go back to the Palace.

Once back, use the Silver Key on the door across the save room. Inside, are
a casino and a piano. Collect the Herbs if you want to heal. Collect the
Explosive Power and make 10 Explosive Arrows. Deposit them in the item box.
Now go back through the door you unlocked with the computer.

There, go to the nearest double doors and unlock them with the Silver Key.
Discard the Silver Key and enter. Launch a rocket at the 2 Bandersnatch, or
dodge them. Now go to the floor between the two desks and collect another
Eagle Plate.

Go back to the Save Room and grab the Hemostat medicine. Now gear up with
the Hemostat and Eagle Plate because you are going back to the Prison! Head
back to the Passage and down to the Bridge. Head through the giant gate.

****************************
*14: Area: 5: Prison Part 2*
****************************

When you are back in the room where you met Steve for the first time, head
to where Rodrigo is. Claire will feed him the hemostat and trade her Lighter
for the Lockpick. After the scene, go back to the Guillotine. Inside, passed
the slick, use the Eagle Plate on the door. When it slides, blast the
zombies.

Go through the door. Blast the zombies and head through the left door. You
are in the Doctor Room. Pass through the room to another door. Pass through
that door. NORMAL PLAYERS find the Duralumin case and use the lockpick to
open it. It will reveal Handgun parts. Combine it with the Handgun to create
a 3 burst Handgun. Go back into the Doctor Room. You’ll see a Doctor zombie
and a normal zombie. Blast both of them. The Doctor Zombie dropped a Glass
Eyeball. Pick it up. Now go to the back area of the room and place the
eyeball in the cadaver. A secret stairway will form. Go down.

Cross the Bat Hall and go through the door to the Torture Room. Blast the
zombies and go down the stairs into the door. You are in the Armor Room.
Grab the Rusted Sword. The middle statue will rise and gas will begin to
spread. Push the bar on the statue counter clock-wise and the gas will stop.
The statue you got the Rusted Sword from will spin into an armor. Insert the
Rusted Sword in and a zombie comes out. Blast it and collect the Piano Roll.
You have now explored EVERY room in the Prison! Go back to the Palace.

********************************************************
*15: Area 6: Private Residence Part 2 and Palace Part 3*
********************************************************

    =================================================
    ***GETTING EXTRA SUPPLIES: NORMAL PLAYERS ONLY***
    =================================================
Since a boss fight is coming at the end of disk 1, detour into the Military
Training Facility. Go to the room where you used the Key with Tag and find
the drawer near the door leading to the back area. Use the lockpick and then
Pistol bullets will be revealed.

Go to Steve Room 2 and use the lockpick on the cabinet with the Acid Rounds.
Grab the Acid Rounds. Then go to the room with the MTF model. There’s a
drawer on the right. Use the lockpick and a First Aid Spray will be
revealed. Grab it and then continue back for the Palace.
    =====================================================
    ***END GETTING EXTRA SUPPLIES: NORMAL PLAYERS ONLY***
    =====================================================

Go back to the Casino Room in the Palace. As you enter the yard, a new scene
will occur between Albert Wesker and Claire. Wesker has superpowers and is
after Chris and Alfred Ashford. He beats Claire up and tells her that he
attacked the island. Wesker then jumps for the airport.

Ignore Wesker for now. Insert the Piano Roll into the Piano and one of the
slot machines will open. Grab the King Ant Object. Now go back to the rooms
of the Private Residence where you saw Alexia talking to Alfred. Watch out
for zombies and Bandersnatches.

Go to the room where you got the Silver Key. Insert the Queen Ant Object
into the Music Box and it will open. Grab the Music Box Plate. Go back out
the hall and head into Alfred’s Room. Put the King Ant Object into the music
box in this room. When it opens, put the Music Box Plate in. Alfred’s bed
will lower, revealing a ladder. Climb it.

You’ll be on a carousal. Step off toward the ant painting. Circle the
carousal until you see a glittering object- a Silver Dragonfly, on a chair.
Check it and remove the wings. Go back to the ant painting and insert the
Dragonfly Key. The carousal will spin and a ladder will be revealed. Climb
the ladder.

There, push the crate right toward the bookshelf. Climb it and then grab the
file and Airforce Proof like the one you got in the MTF Control Room. Now
descend down the ladder to that carousal and down the ladder into Alexia’s
Room.

As you leave Alexia’s Room, you’ll see a cut-scene involving Steve shooting
Alexia. As Claire gives chase into Alfred’s Room via a secret door, you find
out Alfred has been dressing up like his fake sister, Alexia. After the
cut-scene, head back to the yard of the Palace.

When you get there, grab the Navy Proof. The self-destruct system will then
activate. After a cut-scene with Steve, go to the dock leading to the
Airport.

****************************
*16: Area 7: Airport Part 2*
****************************

At the dock, Steve will lead you to the Sub and the Airport. Follow him to
the Fork Room. This time, go to the left fork. You’ll be at a seaplane
terminal. On the loading lift, insert the Navy, Army and Airforce Proofs and
go into the plane. Steve is in control. Climb the stairs in the plane and a
scene with Steve occurs. Claire needs to raise the bridge to fly off the
island. Grab the lever and head back to the Fork Room.

Go to the Right Fork again. Cross the bridge into the Cargo Room. Ride the
lift; pass the crane controls and head through the door. Insert the lever
and raise the bridge to level 2. Cross the bridge to the Oil Room. You’ll
find out why it’s called “Oil Room” when playing as Chris.

Go to the pile of dead zombies and get the Airport Key. After that, NORMAL
PLAYERS use the lockpick next to the Oil Machine to get an important First
Aid Spray. Go back to the Cargo Room and use it on the gate next to the
lift. Go through to the Airport Save Room. Equip the Rocket Launcher or
NORMAL and EASY players equip the Grenade Launcher. Crates jam the elevator.
Push the right crate into the elevator. Now push the left most crate all the
way right and then push it in.

NORMAL guys might wanna save the game. Grab all the First Aid Spray, Grenade
Rounds (load them into G. Launcher) and Pistol bullets. NORMAL people,
withdraw the Duralumin Case from the Palace bathroom and use the lockpick to
open and reveal Explosive Powder. Combine it with normal arrows and then put
it in the item box.

Now board the elevator. It will rise while Alfred, still talking like a
woman, releases something familiar- it’s a naked version of Tyrant from
Biohazard 2! And it’s out for Claire. Also, there’s 5 minutes until
detonation. When the elevator stops, head out. Claire is now in the MTF yard
where she fought the worm. Head toward the Palace.

On your way, Tyrant appears. Trapped, blast it with the G./R. Launchers and
it will kneel. When it gets up again, fire more shots and then fall, face
down. Run passed it and head passed the Palace for the dock. Call the Sub
with the Steering Wheel and then head down. Get to the Fork Room and take
the left into the plane.

The seaplane flies off the exploding island. Steve and Claire apologize for
everything that happened (notice the Biohazard 2 “A” Scenario Ending theme
playing). Alfred, still talking in a girl’s voice, escapes the island via an
airport under the MTF’s tank. Remember that for Chris’ game.

Back on Claire’s plane, the Tyrant gets into the back area of the plane.
Load the R. launcher and enter through the door next to the item crate.
Tyrant has returned. Save the game before heading in.

============
***BOSS 1***
============
Tyrant
Difficulty: Easy
Since VERY EASY GUYS so conveniently have a R. launcher, simply fire two
rockets and then press the catapult button to the right of the door. A crate
will launch out of the plane and Tyrant will get pushed off. Your first boss
battle won in 10 seconds. EASY and NORMAL guys don’t have it easy. From the
door, fire ALL 27 Explosive Arrows. The press the catapult. There! Tyrant
isn’t THAT hard in all difficulties. Return to the cockpit.
============
***BOSS 1***
============

Once back in the cockpit, Steve will lose control of the plane. Alfred seems
to have put it in auto pilot mode. It then goes to Antarctica after another
cut-scene.

***Dreamcast players switch to Disk 2 after the “free” save. PS2 players can
simply start playing after the cut-scene. PS2 players get a free save,
too.***

**********************************
*17: Area 8: Claire in Antarctica*
**********************************

After Steve leaves, head to the right of the busted seaplane. Climb down the
ladder and go further right. VERY EASY guys can pass the door and go down
the stairs. Other players, enter. There, grab all the items lying around.
Bullets, Explosive Powder and First Aid Spray are in this room. Dodge the
now live zombies and exit. Proceed down the stairs.

You are in the Moth Room. Go to the door ahead. It is a Save Room. Grab the
Grenade Launcher with Grenade Rounds and a Pistol for EASY and NORMAL guys.
Look at the bookshelf behind the desk. Push it forward and then turn right
in the new passage. You’ll see lockers. Run toward them and a mouse named
DIJ will pop out and run. Examine the locker and you will find a button that
doesn’t work yet. You need power for it to work.

Go back to the Moth Room. You should have the R. launcher, G. launcher and
Assault Rifle (VERY EASY and EASY). Arm the Assault Rifle or NORMAL PLAYER’s
Pistol. Turn the corner and you’ll see a moth. Blast the moth before it
poisons and sends a parasite to Claire’s back. Whenever you enter this room
as Claire, blast the moths with the A. Rifle/Pistol. Enter through the door
into the Production Room. Blast the zombies with the R. launcher or dodge
them on NORMAL MODE.

Turn left and go passed 2 doors and then turn right toward the Gun Room.
Blast the zombies and then collect the Mining Room Key. NORMAL PLAYERS
collect the Assault Rifle from the green drawers. Go back to the Production
Room. Go to the first door you passed and use the Mining Room Key. Go
through. You are in the Mining Room (duh!). turn right and climb 2 sets of
stairs until you reach an Octa Valve Handle hole. MAKE SURE YOU EXAMINE
IT!!! Now go back down the stairs and turn right toward a door. It’s called
the Power Room.

Inside the dark Power Room, use the A. Rifle on the dogs. Now find the
generator runner. Push it. To get to it, turn left from the entrance and
then make a right. Keep going and turn left and then right again to reach
it. Now go back to the entrance of the Power Room and find the power switch.
Turn it and the base now has electricity. Go back to the Production Room.

In the Production Room, go to the only door you haven’t gone through- the
BOW Room. Inside, use the G. launcher to blast the spiders. Then look on the
silver crates and collect the Bar Code Sticker. Near the door, you’ll notice
a Gas Mask you can’t get yet. Go back to the Production Room.

Back there, go to the conveyer belt area near the Mining Room entrance.
Power up the conveyer belt and a crate will enter the Gun Room. Forget that
on VERY EASY MODE. Attach the Bar Code Sticker to the crate on the belt and
press the button. The crate will go to the BOW Room. Head back to the BOW
Room now.

Grab the Gas Mask and then exit. Now go back to the save room. Go back to
that locker where the mouse came from and press the button. The locker will
slide, revealing a chamber. Inside, underneath the grating, is Nosferatu, a
monster. You’ll be fighting him soon, so beware.

In that same area, look for a pot. Grab it and check the bottom for a key.
It’s the Machine Room key. Now go back to the Moth Room and climb the
stairs. Go passed the door (never go there!) until you see double doors. Go
through and you are in the Upper Production Room.

Go to the door left of Claire and use the Machine Room Key. You are in the
Upper Mining Room. Go through the other door in this room. You are now in
the Upper Power Room. Collect the Valve Handle and then exit back into the
Upper Mining Room. Steve is there and after the cut-scene, you’ll be back in
the Upper Production Room.

Go to the other door in the Upper Production Room.  It is the Valve Handle
Room. Using the machine in the back, change the Valve Handle to an Octagon
Valve Handle. Now go back to the save room. Put the R. Launcher in there so
Chris can use it. Other players should put the Assault Rifle into the box
for Chris. VERY EASY guys should bring the Magnum and bullets instead.
NORMAL PLAYERS grab the Combat Knife.

Now go back to the Lower Production Room.  Enter the Lower Mining Room and
equip the Gas Mask. Go to the Valve Handle Hole and insert the Octagon Valve
Handle. After a cut-scene involving Alfred falling into a chasm, go and get
his Sniper Rifle. After more cut-scenes you will be on a helipad battling
Nosferatu.

============
***BOSS 2***
============
Nosferatu
Difficulty: Medium
VERY EASY players find Nosferatu a little harder than Tyrant because you
don’t have the R. Launcher. To make this fight quick, arm the Magnum, get
away from Nosferatu and shoot until he falls. If the 8 Magnum Bullets aren’t
enough, use the Assault Rifle until he finally falls. Also, make sure Claire
doesn’t get poisoned. If she does, Chris’ game will be affected. EASY and
NORMAL guys should use the Sniper Rifle and aim for his open heart. After
you run out, use the Knife up close to kill Nosferatu.
============
***BOSS 2***
============

After Nosferatu dies, Alfred will release his monster sister, Alexia. She
actually DOES exist. She has psychic powers and attacks Steve and Claire.
Alfred also dies.

As Alexia causes havoc, the island Claire was taken to (where Disk 1 took
place) has a new visitor; a man named Chris Redfield.

****************************************************
*18: Area 9: Chris and Military Training Facility B*
****************************************************

*The reason why this is called MTF B is because the place has changed from
when Claire was here due to the self-destruct sequence.

After the cut-scenes, Chris will be in a cave. Walk up and talk to Rodrigo.
He’ll tell Chris that Claire left the island with Steve, etc. If you fed him
the Hemostat as Claire, the Gulp Worm that Claire fought in the yard will
swallow Rodrigo whole! If not, Rodrigo will just die.

After the scene, go to the nearby item box and grab the R. launcher. NORMAL
and EASY guys grab the Assault Rifle. Now enter through the next door and
fight the worm.

============
***BOSS 3***
============
Gulp Worm
Difficulty: Easy
With the R. launcher, this boss is wimpy.  When it pops up, fire one or 2
rockets from the R. Launcher and it will die. NORMAL and EASY guys dodge the
worm and empty the Assault Rifle into the thing. If Rodrigo was swallowed,
he’ll be coughed up and he’ll give you the lighter before dying. If he died
in the first cut-scene, he won’t give you the lighter.
============
***BOSS 3***
============

             =================================
             ***GETTING THE SUBMACHINE GUNS***
             =================================
NORMAL and EASY PLAYERS will want a pair of Submachine Guns like Steve had.
Go back to where Rodrigo was swallowed. Look for a little statue of a man
holding a little torch. If Rodrigo gave you the Lighter, use it and the
statue will reveal a pair of Submachine Guns. Grab them and then go back to
the room where the worm was killed.
             ====================================
             ***END GETTING THE SUBMACHINE GUN***
             ====================================

After the cut-scenes, activate the elevator at the end of the hall where you
killed the worm. Ride the elevator up and Chris will end up in the room
where Steve killed his dad. A barrel blocks the single door leading to the
Elevator Hall, so take the double doors to the Tank Room.

In the Tank Room, crates block the door leading to the Main Yard. Remember
when Alfred escaped the island, he pressed a button on the tank? Well, look
on the tank for that button and press it. The Tank will move, revealing a
lift. Go down into the Harrier Jet Hallway.

In the Harrier Jet Hallway, look for the double doors. It needs a Halberd to
open. So, you need to find an Eagle Plate. Didn’t Claire use one in the
balcony? That’s where we are headed. Inside the other room in this hall, a
save room, grab the Acid Rounds and grab the G. Launcher if you’re a
NORMAL/EASY guy/gal. Deposit the Submachine Guns. Go back outside and pick
up the Battery. Spiders will then attack, so hurry and get back to the room
where Steve killed his dad.

Back there, look for the yellow lift over by the elevator leading to where
Rodrigo died. Insert the Battery. Then ride the lift up and you will now be
on 2F Steve’s Dad Room. Look at the desk to the left of the lift and collect
the file and Chemical Storage Key. Head through the door to the Control
Room.

Upon entry, you’ll see a cut-scene involving Alexia singing and Wesker
sending a monster after Chris. In the Control Room, head through the brown
door to the Balcony.

In the Balcony, the Eagle Plate is gone. It fell into the sewer. Also, the
ground has broken so you can’t get to the Main Hall yet. Go into the door
leading to the hall outside the save room. When you get there, the wall is
crumbled. But there’s a hole in the wall leading to the room where Claire
got the Skeleton Painting. Collect the Side Pack on a table and then leave
the way you came. Go back to the Control Room.

There, go to the elevator and ride it to the Sewer Balcony. On the Sewer
Balcony, don’t bother going to Steve Room 3 because there’s gas in the room.
Instead, there’s a set of stairs that weren’t there before. Walk down them
and you’ll see a Shotgun. DON’T GRAB IT YET! Go to the door near the
Shotgun. It is the Tyrant Storage Room. It’s called that because this is the
room Tyrant was stored in. Proceed through this room into the Turn Table
Room.

In the Turn Table Room, proceed to the door on the left. Proceed through
slide-up doors until you reach a room called the Chemical Room. Find the
storage fridge and use the Chemical Storage Key to open it. When it says to
set the temperature, set it at “12.8”. You’ll then get an item called
Clement E. Grab it and the head back to the Turn Table Room. You’ll find a
Doorknob on the ground. Grab it and Hunters will appear. Blast them. Beware
that there are seeker machines. If they sense Chris, Hunters will come and
attack him. Kill the Hunter with the R. Launcher or the G. Launcher with
Acid Rounds.

Go back to the room where Claire got the Skeleton Painting. In that room,
avoid the seeker and head out through the other door in that room. In the
hall, attach the doorknob into the other door in that hall. Enter and you
are on the other side of the broken catwalk in the room where Steve shot his
dad (remember when Claire and Steve fell through before Steve had to kill
his dad?). Turn to Chris’ left to see a desk. Grab the Mini Tank. Now go
back to the elevator and ride it to 1F.

Once there, head to the room with the MTF model. Place the Mini Tank in the
model and a painting will slide to reveal a Turn Table Key and a note. There
are also 3 holes and a lever behind lasers. The 3 holes are also in the
shape of those proofs that Claire used to board the plane. Go back to the
Tyrant Room.

There, Wesker will confront you and virtually kick Chris’ ass. After the
cut-scene, use the R. launcher on the Bandersnatch. Now go to the Turn Table
Room. Use the Turn Table Key and the Turn Table will rise. When it stops,
head out of the hole in the wall. You are now in the Main Hall of the MTF.
Head into the yard.

**************************************************************
*19: Area 10: Airport and Military Training Facility B Part 2*
**************************************************************

In the yard, blast the Hunters. The path to the Palace is blocked by rubble,
so enter the giant elevator leading to the Airport Save Room. Once there,
make sure you have 3 spaces open. Enter the Cargo Room and blast the Hunter.
Then ride the lift up to the room with the crane controls. Go to the door
passed the crane controls. You are now in the Upper Bridge.

The lever machine isn’t working, so cross the bridge into the room where
Claire got the Airport Key- the Oil Room. To the left of the door, is an oil
machine. You’ll see cylinders with oil in them. Press the button with the 3
twice. Then press the 5 button once. Then press the 10 button once. Then
press the 3 button twice and then press the 5 button once. The puzzle will
finish. Zombies will also rise, but you don’t have to kill them.

Get back to the bridge lever and push it to lower the bridge. Now go back to
the Cargo Room. Now go to the bridge. Cross it and kill the Hunter. Now go
to the Fork Room. Blast the zombies and then head to the left fork. Go to
the boarding lift, kill the Hunter and grab the Army, Navy and Airforce
Proofs.

Don’t bother going to the submarine because it isn’t there. On your way out
of the airport, pick up the Grenade Launcher with Explosive Rounds or the
Bow Gun with Explosive Arrows. Go back to the Main Hall of the MTF, blasting
Hunters and Sweepers (poison Hunters) that get in your way. In the Main
Hall, go into the brown door you never have gone through yet.

Inside, blast the zombies. Then head through the open door. You’ll see a
hole in the wall. Go through and head through the final door. You are now in
the lower balcony on the other side of big hole. Kill the zombie and head
down the ladder.

You are now in Steve Room 3. To the right of Chris is a lever. Pull it and
the gas in the room will dissolve. Now go to Steve Room 1. There, blast the
Hunter and head into Steve Room 2. In the back area of that room, look for
the green liquid and grab it. It is Clement A. Combine it with Clement E and
you have Clement Mixture. Go back to the room with the MTF model.

There, place the Army, Navy and Airforce Proofs in the 3 slots. The MTF
model moves and a ladder is revealed. Go down. Go down the tunnels, blasting
the Spiders with the Grenade Launcher. Collect the Grenade Rounds and go
down the other ladder.

Down there, is another boss, called Albinoid Adult. It seems the Albinoid
that escaped that room reached this area and has grown.

============
***BOSS 4***
============										    Albinoid Adult
Difficulty: Medium
The only reason why this boss gets a medium is because it’s hard to shoot.
Switch to the Grenade Launcher or Submachine Guns for this one. As it swims
to the edge, hit it with a Grenade. Repeat this pattern until the Albinoid
dies.
============
***BOSS 4***
============

After the Albinoid is dead, jump into the water and grab the Eagle Plate.
Combine the Eagle Plate with the Clement Mixture and you have the Halberd
you need. Go back to the Sewer Balcony.

There, go down the stairs and take the Shotgun this time. The stairs will
rise into the position it was in when Claire was here. Go into the water the
stairs were blocking and then get onto another platform. Climb the ladder
and you are now back inside the Harrier Jet Hallway.
Go back into the Save Room.

Save the game and inspect the chest with 4 drawers. Open the top one, the
third one and then the second one. Open the bottom one and you will get a
Luger Replica. Deposit the Luger Replica, as it has no importance in the
main game.

Deposit the G. Launcher into the box. Now go to the Harrier Jet Hallway. Use
the Halberd on the double doors and they will open. Chris gets on the last
harrier jet and flies to Antarctica.

**********************************
*20: Area 11: Chris in Antarctica*
**********************************

When the FMV is over, go through the double doors. You are now in the Main
Terminal. Blast the Tentacles. Then go passed the seaplane wreckage and down
the ladder. Head towards the save room.

There, look at the display cabinet. To the right is a Halberd engraving. Put
the Halberd in there and the bottom cabinet will open. Grab the Paperweight
and the file. Forget about the Ink Ribbon. Now go to the Upper Production
Room.

There, you will notice the place is filled with ice from when Steve and
Claire tried to escape. NORMAL players should go to the room where Claire
modified the Valve Handle. There, kill the zombies and grab the Duralumin
case. Go to the Upper Mining Room. Since the Lower Mining Room is filled
with ice, walk on the ice to where Claire left the Octagon Valve Handle.
Grab it and zombies will attack. Blast all of them.

Now go back to the Upper Production Room. Go to there the catwalk is broken
(near the door leading to where Claire modified the Valve Handle). Step into
the ice and then climb to the other side of the broken catwalk. Go to the
door nearby.

You are in the Scanner Hall because there are scanners that belong to
Wesker’s Hunters. You’ll automatically be scanned, so kill the Hunter.
Ignore the double doors for now and head down the hallway to an elevator.
Take the elevator down.

When you are out of it, you are in the Carousal Room. Go through the door in
front of Chris. You are in the Ice Hall. Go to the door closest to Chris. It
is the Power Save Room. Save the game. Then bring the Combat Knife. Deposit
the Duralumion Case and withdraw the Empty Extinguisher. Now inspect the
machinery. You’ll see a hole you need to use the Octagon Valve Handle in.
Use it and then get turn the switch. Now there is power to the lower areas
of the base. Go back to the Ice Hall.

With caution, proceed down the Ice Hall. Blast the zombies you see and head
through the door at the end. You are in the Tiger Statue Room. Does it
remind you of anything? Anyway, go down the red hall, passed the door until
you reach a Tiger Statue (does THAT remind you of anything?). Inspect it and
pull the Blue Jewel out. The tiger will spin, revealing a Square Valve
Handle Socket! Combine that with the Valve Handle so the Handle is square
again. Now put the Blue Jewel back in. The statue will return to normal
position. NORMAL PLAYERS grab the Red jewel to reveal Magnum Bullets.

Grab those and put the Red Jewel back. Now go back to that door you just
passed and enter through. That door is really another elevator. When it
stops, you’ll lots of ants. Just step on them. After a cut-scene involving
that HUGE anthill, grab the nearby Wing Object. Then turn left and then turn
right until you see blood on a wall. Enter the double doors into the storage
room.

In the storage room, go up the flight of steps and inspect the computer
right of the capsule. Examine it and you will have to press the code in
order. Press the AA, then the CROWN, then the HEART and finally the SPADE. A
little compartment will open. Put the Paperweight in there. The capsule will
then open and Alfred Ashford’s dead body will fall out. Inspect his hand and
you will get Alfred’s Ring. Check it and it will turn into Alfred’s Jewel.

Now go back to the Scanner Hall. Go through the double doors. You are in the
Water Tank Room. NORMAL PEOPLE push that small button by the lift and then a
huge barrel will rise. Use the Empty Extinguisher on it to refill it. Now
ride the far lift up. Proceed until you see a Square Valve Handle hole.
Insert the Square Valve Handle and the water will vanish. Go down the ladder
to the tank and grab the Crane Key. After you grab it, a Sweeper will jump
in. Kill it by any means necessary.
NORMAL GUYS now ride the other lift down. Use the Extinguisher to put out
the fire and then grab the Magnum where the Mining Room Key was.

Go back to the Upper Production Room. There, find the crane to the right of
the door leading to the Scanner Hall. Use the Crane Key and Nosferatu’s body
will rise from the ice and a green jewel drops near him. Alexia will appear.
After she leaves, another boss will appear. Resident Evil: Director’s Cut
players will recognize this boss as the Black Tiger.

============
***BOSS 5***
============
Black Tiger
Difficulty: TOO easy
This boss is TOO easy! Get on the ice. When it is on the ice, send one
rocket into it and the Giant Spider is finished. Other players use the
Custom Handgun against it and it will eventually die after about 20 bullets.
============
***BOSS 5***
============

When the Black Tiger is dead, go to Nosferatu’s body. Near him is
Alexander’s Pierce. Check it and it will turn to Alexander’s Jewel. Now go
back to the Carousal Room.

*NOTE: Nosferatu is really Alexia and Alfred’s “father”, Alexander.
Alexander was turned into a monster thanks to Alexia and her experiments
with the T- Veronica Virus, explained in the “Frequently Asked Questions”
Section.

Once back in the Carousal Room, blast the Sweeper. You’ll also notice more
wing objects, so pick them up. Now enter through the double doors. You are
now in the Mansion Hall. Does it look familiar?

Anyway, go up the staircase and inspect the painting on the top. Attach
Alfred and Alexander’s Jewels into the painting and go back downstairs. No
go behind the staircase and you will find Claire. She is wrapped in some
gooey crap, so use the Combat Knife to free her.

She’ll regain her senses. After that, one of 2 things will happen. If she
was poisoned during her fight with Nosferatu, she’ll collapse. If she
wasn’t, you can continue on with the next section. If she was poisoned, you
have to find serum.

                ========================
                ***CLAIRE IS POISONED***
                ========================
If she was poisoned, go back to the room where you got the Crane Key. Over
by the big barrel, there is a lift that goes down. Take it down and you will
be in the Gun Room, where you got the Magnum. On the shelf is Serum. Take it
and get back to Claire.
                ============================
                ***END CLAIRE IS POISONED***
                ============================

After she is cured, Alexia will appear again. She taunts. After the
cut-scene, you will temporarily be in control of Claire again.

***************************************
*21: Area 12: Controlling Claire Again*
***************************************

Your next objective is to find and save Steve. Claire starts out in a room.
Ignore the Shotgun rack and check into the Item Box. Grab 1 First Aid Spray.
Also, heal if you were poisoned. Arm Claire with the Handgun Chris began
with. VERY EASY PEOPLE bring ONE green herb. Other players bring 2 First Aid
Sprays!!! Go through the next door.

You are now in the Tentacle Hall. Pass through the hall and kill Tentacles
that appear. Pass the locked door and enter through the other door at the
end of the hall. You are now in the Jail Cell Room.

Go up the small flight of stairs passed the steel door. Grab the file near
the cannon. Then, inspect the cannon and push it down to reveal a Crystal
Ball. A slab of concrete will then fall and pull back up.

When it rises, quickly grab the Crystal Ball before Claire gets crushed.
After you get it, go UNDER where the slab falls and quickly use the Crystal
Ball in the white area. Claire automatically backs up. The concrete falls
and crushes the Crystal Ball. The Security Card can now be taken. When the
slab rises, grab the Security Card and the trap will disappear.

Now go to the silver door you passed and enter. You’ll see a gate with a
Security Card reader. Swipe the Security Card. Now run passed the armors to
Steve. After the cut-scene, he’ll be a monster.

============
***BOSS 6***
============
STEVE TYRANT
Difficulty: Impossible
Even if Claire brought the R. launcher, it’s impossible to even hurt Tyrant
Steve so just run away. If you get hit twice, heal and then keep running for
the door.
============
***BOSS 6***
============

After you finish running, a cut-scene will occur. It is about Steve saying,
“he loves Claire…” before he dies. After this sad death scene, we return to
action as Chris.

*****************************************
*22: Area 13: Chris in Antarctica Part 2*
*****************************************

Meanwhile, Wesker is challenging Alexia to a fight because he wants her T-
Veronica Virus. Alexia suddenly turns into gray monster that resembles
Nosferatu. After being punched by Alexia, Wesker will then run and punch
Alexia before seeing Chris. After Wesker leaves, Chris will have to fight
Alexia. Notice that she drops her necklace.

============
***BOSS 7***
============
Alexia I
Difficulty: Fairly Easy
After the cut-scene, arm the R. Launcher or Magnum. Then fire 1 or 2 blasts
and Alexia is down. The R. launcher is REALLY a lifesaver! People with the
Magnum should fire 6 shots into her before she is down. The twin Submachine
Guns and Assault Rifle are also great to use.
============
***BOSS 7***
============

After Alexia is down, go to where she dropped her necklace by the stairs.
Collect Alexia’s Choker and check it to become Alexia’s Jewel. Go up the
stairs and attach Alexia’s Jewel to the painting. The painting will then
slide to reveal a door. Go through that door to the Y-Shaped Hall. As you
leave the room, Alexia will rise. She isn’t done for yet.

In the Y-Shaped Hall, pass the double doors and turn left. You’ll see a
door. Go through. This is the Desk Room. Search the desk without the
Typewriter on it and you’ll find the Sterile Room Key. Go back to the
Mansion Hall (where you fought Alexia).

Back here, go to the double doors and use the Sterile Room Key to unlock
them. Go through and you are in the room with the Tiger Statue. Go back to
the Power Save Room. There, switch off the power. Now go back to the Mansion
Hall via the Carousal Room.

Back in the Mansion Hall, go though the double doors to the Tiger Statue
Room. Go to the Tiger Statue and take both of the jewels from the eye. Now
go back to the Y-Shaped Hall.

There, go passed the Desk Room to another door. Enter. You are now in
Alfred’s Room. It is exactly like the one from the Private Residence. Look
at the Music Box and insert the Blue Jewel from the Tiger Statue in. The box
opens. Now go through the door with the woman on it to Alexia’s Room. In her
Music Box, shut it off and place the Red Jewel in. Then grab the Music Box
Plate. Go back to Alfred’s Room and put the Music Box Plate in his Music
Box. The bed will lower a ladder. Climb it to the Dinner Table Room.

There, look for a container and collect the Dragonfly Object. Combine the
Wing Objects with the Dragonfly Object. Now go back to the Y-Shaped Hall.
Remember the double doors by the entrance? Go through them now.

You are now in the Computer Room. Ride the lift down and you’ll see a Wing
Object in a glass casing. Examine the nearby computer to open the case. Grab
the final Wing Object and combine it with the Dragonfly Object to get a Gold
Dragonfly. Ride the lift up and go through the door up the stairs.

Chris is now in the Tentacle Hall. EASY/NORMAL PLAYERS go to the save room
to the right. Grab the Submachine Guns and Assault Rifle. Go back to the
Tentacle Hall and then go through the door at the end to the Prison Cells.
There, Claire will be behind that locked steel door, crying because Steve
died. She will hand Chris a Security Manuel. Check the inside of the book
(where you can see the pages) and it will open. You will now have the
Security Card. Since Claire is trapped, Chris has to set the self-destruct
system to unlock the doors.

***************************
*23: Area 14: Final Battle*
***************************

Now go to the end of the room, passed the brown double doors to a flight of
stairs. Go up and you will be in the Upper Anthill Room. Go to the door and
attach the Gold Dragonfly to open it. Go through.

You are now in the Security Room. Blast the zombies and go to the computer.
Swipe the Security Card and type in the code: Veronica (duh!). The
self-destruct systems will activate. Go back to the Upper Anthill Room.

There, Claire will rejoin Chris and then Alexia will come back. As she
morphs into a monster, the Linear Launcher is activated, but you have to
wait for it to charge.

============
***BOSS 8***
============
Alexia II & III
Difficulty: Medium
After the cut-scene, fire a shot at Alexia before she kills Claire.  Claire
then runs off. Alexia then becomes a BIG blob. When you regain control of
Chris, fire 3 rockets until Alexia morphs into a Dragonfly monster. Other
players, unload the Submachine Guns and Magnum until she turns into flying
form. The Linear Launcher will then finish charging. Grab it. When you fire,
a periscope will appear (first person like RESIDENT EVIL SURVIVOR). Fire one
shot at Alexia and she will finally die.
============
***BOSS 8***
============

After Alexia dies, you have officially defeated RESIDENT EVIL CODE: VERONICA
X on ANY MODE!!! Watch the new ending theme involving Chris and Wesker.

Now, try the game on the other modes!

*****************
*24: Speed Guide*
*****************

This is a guide for speed purposes. Make sure you have read both the above
walkthroughs and have played the games maybe twice. This is also for the
Rocket Launcher and A Ranking. Good luck!

NOTE: This isn’t the most specific Speed Walkthrough available. In fact,
this is only a projection and is reminiscent of the Quick walkthrough,
above. You will want to use Vincent Merken’s Speed Guide for the original
CV. It is MUCH more specific.

==============
PART 1: PRISON
==============
Skip the scene and grab the Green Herb and Knife. Go up to the graveyard,
dodge the zombies and meet Steve in the next room. Grab the Pistol and
proceed around the Barracks to the Guillotine.

Head inside the lab, deposit the metal stuff and go to the computer room.
Inside is Steve. After e-mailing Leon, inspect the machine next to the door
to unlock he shutter. Look in the drawer of the desk and grab the Hawk
Emblem. Apply it to the Duplicator and go to the Guillotine.

Grab the Extinguisher and use it in the fire at the graveyard. Take the
TG-01 to the Duplicator and duplicate the Emblem. Take the copy to the main
gate where you met Steve and exit the Prison. Travel to the Palace.

==============
PART 2: PALACE
==============
In the Palace, enter the CODE: NTC0394 to unlock the door. Go through it. In
the Luger Room, watch the movie, grab the Steering Wheel. Then go exit and
save Steve by entering options C and E in the projector.

Exit after seeing Alfred Ashford.

===============
PART 3: AIRPORT
===============
Take the submarine next to the Palace. Then take the right fork. There, ride
the lift, adjust the crane and grab the BioHazard Card. Take it to the
Military Training Facility, which is between the Prison and Palace.

==================================
PART 4: MILITARY TRAINING FACILITY
==================================
Use the Biohazard Card on the second shutter. Dodge Alfred and grab the
Hemostat at the Save Room. Then grab the Submachine Guns. After the scene
with the Bandersnatch, wait for Steve.

Then control him through the basement. After arriving in the balcony, watch
him kill his dad. Go to the diorama room and grab the Eagle Plate. Go back
to the Prison.

==============
PART 5: PRISON
==============
Use the Eagle Plate in the Guillotine. Make your way to the room with 2
statues by killing the doctor zombie. Grab the Rusted Sword and clear the
room from gas.

Insert the Rusted Sword back in and grab the Piano Roll. Head back to
Rodrigo and give him the Hemostat. Go back to the Palace Save Room.

========================
PART 6: RETURN TO PALACE
========================
On your way, Wesker will attack you. Apply the Lugers to the doors. Enter
the CODE: 1971 into the computer. Go to Alexia’s Room in Private Residence.
Grab the Silver Key and go back to Palace.

There, go to Casino and use Piano Roll. Then grab King Ant. Go downstairs
and get Eagle Plate from the double doors. Go back to where Alfred ambushed
you in the Military Training Facility.

===========================================
PART 7: RETURN TO MILITARY TRAINING FACILTY
===========================================
Insert the Eagle Plate into the box and grab the Emblem Card. Take it down
the ladder in that room and raise basement shutter. Continue to 2nd floor
(outside where Steve shot his dad) and use Emblem Card.

Use Camera and point it at Skeleton Painting. Grab Army Proof and go to
first shutter downstairs. Climb stairs and enter CODE: 1126. Grab the
Skeleton Painting. Take it diorama room and latch it into where Eagle Plate
was.

Grab Gold Key and use it Palace.

========================================================
PART 6: RETURN TO PALACE AND RETURN TO PRIVATE RESIDENCE
========================================================
Solve painting puzzle by clicking the girl, man with 2 babies, red hair,
other red hair with vase in back round, gray hair, blue suit and big
painting.

The Vase will be revealed. Look inside for Queen Ant. Take King and Queen
Ants to Private Residence. Use queen in Alexia’s Music Box for Music Plate.
Take King Ant to Alfred’s Box and then use Music Plate. Go upstairs, insert
Dragonfly into Ant and grab the Airforce Proof. Go back to Palace entrance
and grab Navy Proof.

===================================
PART 7: ESCAPE FROM ROCKFORT ISLAND
===================================
Go to airport and use the proofs for the plane. Grab the lever and raise
bridge. Grab airport key and take elevator up to Military Training Facility.

Kill Tyrant on the way to Palace. Escape on the plane! Kill tyrant again
after the scenes and start Disk 2 (DC Version)!

============================
PART 8: CLAIRE IN ANTARCTICA
============================
Go to Weapon Room. Take Mining Room Key. Go to Bow Room and grab sticker.
Use it on box and go into mining room. EXAMINE VALVE SOCKET. Re-power the
station. Go to save room. Push shelf, scare DIJ and grab Pot. Check for
Machine Key.

Go to Machine Room, and grab the Valve Handle. Modify it in modification
room. Go downstairs and power the sorter. Grab the Gas Mask in Bow Room and
use Valve Handle in the room. After Alfred falls, kill Nosferatu.

==================================
PART 9: CHRIS IN MILITARY FACILITY
==================================
Now you are Chris. Go to Rodrigo. Then kill worm. Now use Lighter to get
Submachine Guns in Rodrigo Room. Then go to Steve’s Dad Room via elevator.

Go to Tank Room. Move tank with button. Go down lift. Grab Battery. Return
to Steve’s Dad Room and power up Yellow Lift with Battery. Go up, grab the
Chemical Key and head through the next door to see the cut-scene with Alexia
and Wesker.

Go to basement and down a new set of steps. Go passed Tyrant Room. Go to
Chemical Room. In Storage, enter CODE: 128 and then get Clement A. Go to
Turn Table Room and grab Door Knob. Kill Hunters.

Go back to where you saw Wesker and Alexia. Go through Brown Door. Then see
Eagle Plate drop. Then go to door. Inside the lab, go to the Knob-less door
and use Knob. Then go through, grab the Tank Object and go to Diorama Room.
Insert Tank and then grab Turn Table Key.

Go to Turn Table Room. A cut-scene with Wesker will appear in Tyrant Room.
Use the key to raise Turn Table. Go through hole to the main hall. Go to
yard.

=========================
PART 10: CHRIS IN AIRPORT
=========================
There, go down to Airport. There, lower bridge by solving oil puzzle in the
room where Claire got the Airport Key.. Then go get the 3 proofs. Then go
back to MTF.

============================================
PART 11: ESCAPING MILITARY TRAINING FACILITY
============================================
Go to Main hall and through Brown Door. Go through the room to the ladder
leading to Steve Room 3. There, go through Steve Room 1 to Steve Room 2 and
then grab Clement E. Mix it with Clement A. Go to Diorama Room and use 3
proofs to move the diorama. Go down and kill Albinoid. Grab Eagle Plate.

Go down the lift near the tank. Mix the Clement with the Eagle Plate and use
Halberd. Now Chris is in Antarctica.

============================
PART 12: CHRIS IN ANTARCTICA
============================
Go to Save Room and use Halberd to get Paper Weight. Go to Upper Production
Room. There, head into the Machine Room. Grab the Valve Handle. Now go to
the Upper Production Room, cross the ice and head into s new room. From
there, ride the far elevator down.

Now in the Carousel Room, go to the door across from Chris. In the next
room, turn left to the Power Save Room. Use the Valve Handle to restore
power. Then turn the switch to turn the lights on. Go back out, kill the
zombies and go into the Statue Room. There, look for the Tiger Statue and
pluck it’s jewels to get Magnum Bullets and a Valve Socket.

Insert the Socket into the Valve Handle. Now go to the door you just passed.
Passed it is an elevator. Ride it down and grab the Wing Object. Go to the
door with blood on it. Solve the stupid Paper Weight puzzle and then grab
Alfred’s Ring from Alfred’s dead body.

Go back to the Elevator Hall. Go to the Aquarium. Use the Valve Handle to
drain the water. Grab the Crane Key and go to the Upper Production Room.
There, go to the Crane and activate it with the key. Nosferatu’s dead body
rises. Go to him and get his Jewel before the Big Spider gets you. Go back
to the Carousel Room.

>From there, grab the 2 Wing Objects. Go through the double doors and find
Claire behind the staircase. If she’s poisoned, go to the Aquarium, ride
another lift down and then get the Serum. Once Claire is healed, you have to
control her again.

=================================
PART 13: CONTROLLING CLAIRE AGAIN
=================================
Heal if needed. Bring 2 full healing items and a weapon. Go through the
tentacle halls and then to the Cell Room. Solving another puzzle, get the
Security Card. Use it inside the room passed the silver door.

Now go to Steve. After that, RUN from him. If he hits you, heal immediately.
After Steve dies in the next scene, Wesker will call Alexia to a battle.

======================
PART 14: FINAL CHAPTER
======================
After Wesker leaves, kill Alexia. Grab her jewel by the staircase. Inspect
all 3 jewels. Then put them all in the painting above the staircase. Go
through the revealed door. Then go to the door by Alexia’ Room. There, grab
the Sterile Room Key.

Go to the double doors in the mansion. Unlock those and shut off the power
in the Power Save Room. Then grab the jewels from the Tiger Statue. Go to
Alexia’s Room. Put the Red Jewel into her Music Box. Grab her Music Box
Plate. Then go to Alfred’s Room. Put the Blue Jewel in his box.

Then put the Music Box Plate in and climb. Then grab the Dragonfly Object.
Go to the hall outside Alfred’s Room. Go into the final door. In the lab,
grab the Wing Object and combine all of them to make a Silver Dragonfly.

Go through the next door to where Claire is. She says Steve is dead. Look
inside the Security File for the security card and then go to control room
above staircase in prison room.

Enter the CODE: Veronica. Go back out. After the scenes, shoot Alexia. Then,
when she morphs again, keep shooting her. She morphs again. Kill her with
the Linear Launcher. The game is over now.

*********************
*25: Gameshark Codes*
*********************

These are for the Dreamcast Version. I will get PS2 codes soon.

=================
FUNCTION :: CODES
=================

Unlimited Health: DE488CD6000000A0

Save Counter Always 0: 913804AF00000000

Low Timer: BF36F4DB000005C3

999 Any Item: F3A998D0000003E7

Unlimited Items/Ammo Pos 1 Claire: E73716C3000003E7

Unlimited Items/Ammo Pos 2 Claire: 27A76D12000003E7

Unlimited Items/Ammo Pos 3 Claire: 7EF5DD55000003E7

Unlimited Items/Ammo Pos 4 Claire: A7D35FC6000003E7

Unlimited Items/Ammo Pos 5 Claire: F71996D1000003E7

Unlimited Items/Ammo Pos 6 Claire: 38F12A10000003E7

Unlimited Items/Ammo Pos 7 Claire: 8CE38357000003E7

Unlimited Items/Ammo Pos 8 Claire: C63BE9AF000003E7

First Aid Sprays Always in Chest: D5884D88001403E7

Ink Ribbons Always in Chest: 3481EA10001F03E7

Custom Handgun Always in Chest: BB46F4DA000A03E7

Shotgun Always in Chest: 3431EA10000403E7

Assault Rifle Always in Chest: AB139FC6000203E7

Submachine Gun Always in Chest: D6484D88002203E7

Grenade Launcher Always in Chest: 80234357000603E7

Magnum Always in Chest: 699BA516002003E7

Sniper Rifle Always in Chest: FBD958D1000303E7

Rocket Launcher Always in Chest: 694BA516000103E7

Linear Launcher Always in Chest: 1D14D8C6000B03E7

Gold Lugers Always in Chest: BB36F4DA002103E7

M-100P Always in Chest: BF36F4DA008E03E7

Acid Rounds Always in Chest: 45EAD19E001003E7

Flame Rounds Always in Chest: 95F8C4A0001103E7

Plant Pot Always in Chest: 6D9BA516007E0001

Crystal Always in Chest: 3081EA1000790001

Turn Table Key Always in Chest: 5837B90000600001

Chemical Storage Key Always in Chest: 9088C4A000610001

Clement a Always in Chest: EEB7D6C300620001

Clement z Always in Chest: 2E27AD1200630001

Tank Object Always in Chest: 77751D5500640001

Security Card Always in Chest: 8453435700690001

Hemostatic Always in Chest: FE2958D1005F0001

Queen Ant Relief Always in Chest: 6D4BA616006D0001

King Ant Relief Always in Chest: AF139FC6006E0001

Red Jewel Always in Chest: FFD958D1006F0001

Blue Jewel Always in Chest: 3031EA1000700001

Socket Always in Chest: 8423435700710001

Square Valve Handle Always in Chest: BF46F4DA00720001

Serum Always in Chest: 1914D8C600730001

Earthenware Vase Always in Chest: 41EAD19E00540001

Paper Weight Always in Chest: 91F8C4A000750001

Silver Dragonfly Always in Chest: D1884D8800760001

ID Card Always in Chest: 5F07B90000490001

Airport Key Always in Chest: A9C39FC6004B0001

Emblem Card Always in Chest: D7E84D88004C0001

Skeleton Picture Always in Chest: 36E1EA10004D0001

Music Plate Always in Chest: A99B9FC600420001

Album Always in Chest: C82B29AF00500001

Halberd Always in Chest: F96958D100510001

Extinguisher Always in Chest: 5F77B90000520001

Padlock Key Always in Chest: 404AD19E00540001

TG-01 Always in Chest: 9058C4A000550001

Valve Handle Always in Chest: CFDB29AF00570001

Octagon Valve Handle Always in Chest: 2EF7AD1200580001

Machine Room Key Always in Chest: 6C3BA51600590001

Mining Room Key Always in Chest: BE96F4DA005A0001

Bar Code Sticker Always in Chest: EE07D6C3005B0001

Air Force Proof Always in Chest: 29B7AD1200470001

Sterile Key Always in Chest: 403AD19E005C0001

Door Knob Always in Chest: 77051D55005D0001

Battery Always in Chest: CF6B29AF005E0001

Lockpick Always in Chest: 8333435700320001

Glass Eye Always in Chest: D6384D8800330001

Piano Scroll Always in Chest: 1E04D8C600350001

Steering Wheel Always in Chest: 6AEBA51600350001

Crane Key Always in Chest: 96E8C4A000360001

Eagle Plate Always in Chest: E8D7D6C300380001

Side Pack Always in Chest: 3791EA1000390001

Queen Ant Object Always in Chest: 83834357003C0001

King Ant Object Always in Chest: B826F4DA003D0001

Biohazard Card Always in Chest: 29C7AD1200400001

Detonator Always in Chest: 29C7AD1200400001

Control Lever Always in Chest: 70951D5500410001

Gold Dragonfly Always in Chest: A9739FC600420001

Silver Key Always in Chest: F9B958D100430001

Gold Key Always in Chest: 470AD19E00440001

Army Proof Always in Chest: 9718C4A000450001

Navy Proof Always in Chest: C89B29AF00460001

Gas mask Always in Chest: 3741EA1000270001

Alfred's Jewel Always in Chest: 5ED7B900002E0001

Alfred's Ring Always in Chest: F8C958D1002D0001

Alexander's Pierce Always in Chest: 6A5BA516002B0001

Alexander's Jewel Always in Chest: B8F6F4DA002C0001

Alexia's Choker Always in Chest: D1584D88006B0001

Alexia's Jewel Always in Chest: 19A4D8C6006C0001

************************************
*26: Changeable and Optional Scenes*
************************************

=====================
SCENE: SAVING RODRIGO
=====================
OPTIONAL: YES.
EFFECT: IF YOU DON’T SAVE HIM, HE WILL DIE WHEN HE SEES CHRIS AND NOT GIVE
HIM THE LOCKPICK.

===========================
SCENE: STEVE IN BATTLE MODE
===========================
OPTIONAL: YES.
EFFECT: IF YOU DON’T GET THE LUGER REPLICA, STEVE WILL NOT BE IN BATTLE
MODE.

====================
SCENE: STEVE’S WORDS
====================
CHANGEABLE: YES.
EFFECT: IF YOU DON’T KILL ANY MONSTERS AS STEVE, HE SAYS SOMETHING
DIFFERENT.

====================================
SCENE: TAKING LONG WHEN SAVING STEVE
====================================
CHANGEABLE: YES.
EFFECT: STEVE SAYS SOMETHING DIFFERENT.

==================================
SCENE: KILLING GULP WORM AS CLAIRE
==================================
OPTIONAL: YES.
EFFECT: THE GULP WORM IS EASIER TO KILL AS CHRIS.

=================================
SCENE: KILLING GULP WORM AS CHRIS
=================================
OPTIONAL: YES.
EFFECT: IF RODRIGO WAS SWALLOWED, HE WILL DIE WHEN YOU KILL IT (IF YOU WANT
TO KILL IT).

=======================================================
SCENE: PAINTING PUZZLE AFTER BEING IN PRIVATE RESIDENCE
=======================================================
CHANGEABLE: YES.
EFFECT: IF CLAIRE SEES ALEXIA AT PRIVATE RESIDENCE, SHE SAYS SOMETHING
DIFFERENT WHEN SEEING HER PAINTING.

========================================
SCENE: USING FIRST EAGLE PLATE IN PRISON
========================================
CHANGEABLE: YES.
EFFECT: YOU END UP BEING ABLE TO USE LOCKPICK IN MTF AND EAGLE PLATE 2 IS
USED IN MTF INSTEAD.

==================================
SCENE: BEING POISONED BY NOSFERATU
==================================
OPTIONAL: YES.
EFFECT: CHRIS DOESN’T HAVE TO FIND THE SERUM.

==================================================
SCENE: FIGHTING ALEXIA BEFORE EXPLORING ANTARCTICA
==================================================
CHANGEABLE: YES.
EFFECT: WHEN YOU GET TO ANTARCTICA, YOU CAN GO TO CLAIRE DIRECTLY AND
CONTROL HER. THEN YOU CAN FIGHT ALEXIA. IF YOU DO, SHE WON’T APPEAR WHEN YOU
FIGHT THE SPIDER AND WESKER’S HOVERCRAFTS WILL VANISH.

=================================================
SCENE: TAKING ALFRED’S RING AFTER FIGHTING ALEXIA
=================================================
CHANGEABLE: YES.
EFFECT: IF YOU DO, ALEXIA II WILL BE SLIGHTLY EASIER FOR SOME REASON.

========================================
SCENE: WHICH KNIFE TO USE TO FREE CLAIRE
========================================
CHANGEABLE: YES.
EFFECT: IF YOU USE THE KNIFE CHRIS BEGAN WITH, ALEXIA IS FOR ANOTHER STRANGE
REASON EASIER (MAYBE I WAS SLEEPY WHEN PLAYING).

These are the scenes I found. Maybe there are more.

***************************************
*27: CODE: Veronica X’s Ranking System*
***************************************

After beating the game on NORMAL setting, you’ll see a grade you got. It’s
either S (Japanese Version), A (US and EUR Version) or B, C, D and E (All
universal rankings).

Here’s how to get all the Rankings in ascending order from worst to best.
Remember, the middle save (when swapping disks) doesn’t count against you.

========================
***Getting the E Rank***
========================
Well, basically, abuse the Save Option. Save at least 6 times. Also, use
First Aid Sprays as much as you want. Also, don’t bother saving Rodrigo and
take long saving Steve from the Gold Luger trap at the Palace. Retry as many
times as you want.

========================
***Getting the D Rank***
========================
Well, Save at least 5 times. Use First Aid Sprays at most 4 times. Don’t
save Rodrigo and save Steve in a short amount of time. Take pre-caution when
retrying.

========================
***Getting the C Rank***
========================
Well, try to avoid Saving (use above tips). Try using Herbs more for
healing, but maybe use the occasional First Aid Spray. Try not to die and
retry at all.

========================
***Getting the B Rank***
========================
Save only once. Don’t use First Aid Sprays AT ALL. Also, don’t die. Save
Rodrigo and Steve quickly. Basically the same as getting the A Rank, but
don’t save unless you swap disks.

=============================
***Getting the S or A Rank***
=============================
Save ZERO TIMES, EXCLUDING the half-way save. Save Steve and Rodrigo AS SOON
AS POSSIBLE. DON’T EVEN BOTHER EXAMINING THE TYPEWRITER. Use Herbs, NOT
First Aid Sprays. Also, try not getting anywhere near “ORANGE CAUTION” or
“DANGER” Health. It’s hard, but keep trying! Try getting the C Rank after
beating the game once, then try B and then S or A. Good Luck!

****************************
*28: CODE: Veronica’s Files*
****************************
This is a chapter that reflects upon CODE: Veronica’s Files scattered
throughout the game. I will analyze them aswell. If any files are missing,
e-mail me ASAP.

============================
FILE: DIJ DIARY: CVX VERSION
============================

During a heavy squall, a girl in a red outfit was brought to this island of
Rockfort. What could she have possibly done?

I’ve been living here quite some time now, but many who are brought to this
island seldom leave alive.

Through the sounds of gun and fire, soldiers appeared. There was something
going on. I went to the prison, but the girl in red was nowhere in sight. I
hurried to the military training facility. The “man” of Rockfort was
attacking her relentlessly. How stupid of me.

I got too close and almost got myself smashed by the shutters. But, thanks
to my natural agility, I was able to get out of the situation and get
outside.

Anyone other than me would not have been so lucky.

Again, I was able to find the girl in red.

There she was; in front of the residence. Then from behind her appeared a
man with blonde hair. As he called her, he approached her in a friendly
manner and started saying something to her… and it happened abruptly.

The man in blonde hair started to hurt the girl in red.

“I must save her.”

I thought to myself. But the man in blonde hair went away. Who was that
blonde haired man? What did he want from the girl in red?

The self-destruct announcement and emergency siren warned the end of
Rockfort Island. I hurried to the hangar of the transport. The transport we
were on took off as everything exploded into flames.

With my neck risking effort, the girl kin red slammed the monster out into
the open sky. Sure enough, she was a Valkyrie, a goddess of destruction.

I couldn’t believe it. The transport landed in Antarctica. And to top it
all, the transport that landed before us spilled tons of the T-Virus and
everything alive had already turned into zombies.

If I stayed, there was no way I could stay alive. I had to find a way to get
out of there, quickly. I parted with the girl in red. I started searching
the base to see if there was anything I could use.

As I was resting in the dark, someone was coming. Whatever it was, it was
right there. The door suddenly closed and there was no escape. I kept
slamming the doors. Then the door opened. I exploded out of there. But I was
no chicken. I stopped to turn around and there she was, the girl in red,
standing there looking at me.

Where was this place? I was stuck in a room with an elevator and old cannon.
Where was I supposed to go? I was stranded. I felt endless despair.

Then that blonde man with the sunglasses appeared. He had the girl in an arm
lock. Then a man in a black vest came running after them. The man in the
black vest followed them.

I also hurried to chase after them. It was a grueling fight. Was the man who
also knew that girl a monster? The fight looked like it could last forever.

Then suddenly there was an explosion, which interfered the fight. That was
my last chance. I had to get out of there. I snuck through the hatch of the
sub as it was about to close.

Finally, I was released from the world of death and I was able to come back
to a world where desire and power ruled.

DIJ

*NOTES: DIJ was thought to be a rat at first. I read this closely. It can
be… the mouse! I posted a rather serious joke on the CV board on GameFAQS.
The goofs there think I actually think it’s… HAHA!

====================
FILE: PLAYING MANUAL
====================

CHECK ALL ITEMS
When you obtain a new item, always remember to look at it with the "Check"
command on the status screen. Remember, it's always best to rotate the item
so you can check it from different angles.

TRY TO PUSH OBJECTS
If you face an object and press and hold up on the directional button,
sometimes you will be able to push it. You may find hidden rooms and items
this way.

USE THE QUICK TURN
You can turn 180 degrees instantly by pressing the Cancel button while
holding the directional button down. This is a very effective move when you
attack an enemy and then want to turn around and run.

USE THE MAP SCREEN
When you are lost or are unsure of what to do, check the map screen. You can
easily tell where you've been and can see which doors you have unlocked.

CLIMB/DESCEND
You can climb/descend some objects. To do this, face the object and then
push the Action button.

SECURITY BOXES
The items you store in a Security Box in the prison cannot be accessed
through an Item Box. Make sure you remove all important items from a
Security Box before exiting a room.

I CAN'T TAKE THE GOLD LUGERS FROM THE PROJECTION ROOM
You cannot release the trap by yourself. After certain events occur, you
will be able to release the trap and obtain the Gold Lugers.

I CAN'T ENTER THE BIO-EXPERIMENT ROOM
Once the shutter near the bio-experiment room shuts, you can't open it until
the ventilation process completes due to the in-room air pollution problems.

I CAN'T CLIMB THE LADDER IN THE BEDROOM
You will need to place a pair of items onto the two music boxes. Then you
will have to...

I CAN'T SEND LOADS PROPERLY WITH THE SORTER
The sorter judges which room each load will be sent to by an item that is
posted on the load. You should check an already sorted load in the room you
would like to send your load to and then...

*NOTES: This is the file that tells you what to do during the games. It has
no significance to the story-line of the game.

============================================
FILE: FAX ON THE FACILITY ACCESS APPLICATION
============================================

Be sure to verify the content of the following facility access application
form, and add the applicants' name to the expected visitor's list.
Chief Prison Guard Room
Paul Steiner

I hereby apply for access permission for Prison Area D.

Details follow, Visitor's name: Carl Grisham Purpose of Entry: Carrying in
the following materials;

1. New product sample from Metal Industries Co: "TG-01". 2. Various daily
commodities ordered by the prison.
Note: 1. Will use a transportation truck.
2. "TG-01" sample will be stored in a designated briefcase.

*NOTES: This hints where to find a certain item in the game.

=================================
FILE: "TG-01" PRODUCT DESCRIPTION
=================================

Thank you for your continued support and for our products. This time we have
gathered our most advanced technologies, and have succeeded in creating the
unique anti-metal detection alloy "TG-01".

-TG-01 features?
1. Cannot be detected by any metal detectors.
2. Cannot be pictured by roentgenography at the immigration check.
3. Lightweight, yet durable. We plan to develop various weapons utilizing
this innovative new alloy. We enclosed a sample for you to review. We look
forward to hearing from you regarding possible business opportunities.
Metal Industries Co.
Chief, Development Planning
Carl Redhill

*NOTES: This hints that the TG 01 Item you get in the game can be taken
passed the Metal Detectors in the Prison.

===================
FILE: USER'S MANUAL
===================

3-D Duplicator User's Manual Our new product, the "3-D Duplicator" consists
of two parts.

3-D Scanner Portion
This portion scans the 3D object. Simply place the material that you want to
have scanned onto the tray of the scanner. The scanned object will be
processed into 3D data, which will be transferred to the duplicator portion.

Duplicator Portion
If you place the material you wish to have converted on the machine, you can
begin conversion based on the 3-D data that was scanned portion. The
conversion will be executed with complete data accuracy. The result will be
an object precisely true to the original.

*NOTES: It hints at the puzzles of the game in the Prison Area.

===============================
FILE: MEMO ON THE PASS NUMBER
=============================

The emergency lock system in the biology experiment room can be released
with the four digit pass number. I hope you haven't forgotton about it
already. I have just received an order from the system administrator
requesting us to change the pass number periodically.
What bothers me is that you often lose important memos, pass numbers, or
even chemicals... So, in an attempt to solve that problem, I came up with an
idea.
You know the red human skeleton picture at the back of the biology
experiment room? I have decided to use the number signed on the picture as
the pass number. If you happen to lose the memo just use the picture. Well,
I don't think you would ever need to use the emergency pass number anyway.
But just in case, now you know.
Take it easy Mr. Careless!

*NOTES: This hints at what you need to see in order to find the Pass Memo
Number.

===============================
FILE: MESSAGE TO THE NEW FAMILY
===============================

Sir Alfred,

Congratulations on your succession as master as the Ashford family. I hereby
present you with an earthenware vase, according to the Ashford family
tradition. As you may know, this tradition first began when a butler
presented a golden teacup as a commemorative to Veronica. As founder of the
Ashford family, her intelligence and beauty are legendary.

The second and third, masters, Stanley and his son Thomas were also
presented with similar teacups. It was their hope to achieve glory as
Veronica did before them. The position as family master then shifted to Sir
Thomas to his twin brother Sir Arthur. It then went to Sir Edward, your
grandfather. That was when the Ashford family enjoyed it's golden age. It
was also Sir Edward’s achievement that established the large chemical
enterprise, Umbrella Inc.

However, when Sir Edward passed away, and your father Sir Alexander
succeeded the position, the glorious Ashford family gradually began to
sink... I sincerely hope that the Ashford family regains it's glory with
your guidence, just as this vase continues to shine eternally.

Ashford Family Butler,
Scott Harman

*NOTES: This helps solve the painting puzzle in the Palace on Disk 1.

=======================================
FILE: REPORT: ENHANCED ANTI-DECAY ALLOY
=======================================

Although we planned to utilize the enhanced anti-decay alloy called
"Duploid" to create the storage capsule of the new B.O.W., we have had to
cancel the plan. This is primarily based upon the fact that despite it's
excellent resistance to all kinds of liquid including strong acid, it easily
dissolves when soaked with a mixture of the two chemicals, "Clement a" and
"Clement E".

Due to the lethal nature of the new B.O.W., we cannot be too careful in
choosing the material for their storage capsule. We have instead decided to
use Duploid to create the plate portion of the "Eagle Plate", which shines
in indigo-blue.

CLEMENT INFORMATION

The “a” type is used for gun maintenance and possesses no conspicuous
characteristics. However, the E type will change its color to blue at a
certain temperature. (It is an odd coincidence that the temperature is
exactly the same as the date of completion of this training facility.) Based
upon our analysis of the E type, we believe that Clement possesses more
features.

As new information is learned, we will update this file.

*NOTES: This hints at the need to mix the Clements on Disk 2.

================================================
These following files appear on the Yellow Book.
================================================

======================
FILE: PRISONER'S DIARY
======================

May 13th
This room stinks of death. Based upon the information I've found, I believe
that I'm far south of the equator. Lucky for me that Bob in the bunk below
me, is one of those interesting types of guys... May 16th Today Bob told
some crazy story of why he was put this place with me. Bob said that he used
to be an attendant of the head of this place. This "boss" named Alfred
supposedly placed him in here because of a tiny little mistake. What does
that mean? What's going to happen to me?

May 20th
Without warning, a group of military men took Bob to the building behind the
guillotine stand. At midnight, I'll sneak out of here to see him. I've been
hearing that anyone taken to that building never comes back. On top of that,
there are these REALLY large plastic bags being constantly being removed
from that place. I'd better pray for Bob...

May 21st
I was wrong. I shouldn't have gone there. What is going on it there?! All I
could here was some insanely creepy laughter and the sound of Bob screaming.
I don't know what to do. I can't sto thinking about it... Is that going to
happen to me?! I can't let it... I just can't...

May 27th
Since my last entry, all of my fellow inmates have been taken to that
building! I know that I am next...It's obvious that we are all here to be
used as Alfred's guinea pigs. There's no way out! What am I going to do?!...

*NOTES: This hints that we have to explore the guillotine in the Prison
Area.

======================
FILE: ANATOMIST'S NOTE
======================

There is a demon in my mind. I can't control the fierce impluses that the
demon sometimes drives me to act upon. It is a brutal ceremony. With the
demon next to me, I enjoy watching agonize in pain, screaming and convulsing
repeatedly as they die...

But, Sir Alfred was kind enough to acknowledge me, and has given me the
facilities, the chemicals, and the "equipment" necessary to study
everything. I must never betray Sir Alfred's kindness. It is especially
critical that no one discovers the sacred place that only he and I know
about.

I swear the basement of this medical building will be kept secret. Of
course, I keep the key to the sacred place with me at all times. Even if an
outsider sees it, they will never be able to tell that it is the key. I must
remember that my life ends when I lose Sir Alfred's trust.

*NOTES: Hints there’s a secret basement in the Prison Area behind the
guillotine. Apparently where the people in the PRISONER’S DIARY were taken.

======================
FILE: SECRETARY'S NOTE
======================

Four years have passed since I began serving Sir Alfred. He doesn't trust
anyone! Even though I am his attendant, I am still strictly prohibited from
entering his private house! What is his problem anyway?! They say he lives
with his twin sister, Alexia in his private house on the hill.

Occasionally, I've seen someone standing by the window of the house. It
might have been Alexia, whose extreme beauty is often talked about. I once
asked Sir Alfred about this, but it only enraged him. Even though I am his
attendant. He will not show me any lenience. If I ask about her again, I
could put my life at risk. After all, it is a mystery why he so desperately
tries to keep his private life with Alexia a secret.

Robert Dorson

*NOTE: This hints that Alfred has a secret house on the hill behind his
Palace (Private Residence)

====================
FILE: NEWSPAPER CLIP
====================

A 10 year old girl genius graduated at the top of her class, from a
prestigious university. The international corporation, Umbrella Chemical
Inc., offered the position of head researcher.

*NOTES: This hints Alexia is SUPER SMART!!!

==================
FILE: MESSAGE CARD
==================

My dear brother, I firmly believe that the glory of the Ashford family will
be revived through your courage and strength as an honored soldier.

Yours faithfully, Alexia Ashford

*NOTES: Alfred seems to be in love with Alexia. Perhaps he loves her too
much…

===================
FILE: HUNK'S REPORT
===================

Attn: Mr. Alfred Ashford, head of the facility

Today at 16:32, I arrived successfully from the Umbrella transport base with
the large-scale B.O.W. capsule. Extreme care was taken during transport, and
all 108 check points were confirmed condition "green" in accordance with
standard procedures. It is currently being stored in a freezer.

There's one thing that I don't understand. We are normally assigned to
special missions. Why were we ordered to transport a frozen capsule this
time? I understand that this may be classified as top-secret, but without
knowledge of the contents, our safety could be at risk during this
transport. This is especially important if the contents are potentially
harmful. We would like to ask you provide us with more information, should
we be assigned similar missions in the future?

I still remember the good old days in the military training center. Nothing
has changed since then. We will gear up for the next mission today at 23:00.

Umbrella Special Forces Unit
HUNK

*NOTE: HUNK is the 4th Survivor from Resident Evil 2. He was the one who
stole the G- Virus from William Birkin and attacked William Birkin.

====================
FILE: WORKER'S DIARY
====================

October 30th
When I joined Umbrella Inc., I thought that I would be able to live care
free for the rest of my life, being employed by this huge corporation. It's
a joke that I ended up being a driver at a place like this. I asked for a
position change, but they completely ignored me. It feels more like a
prison! Work is extremely demanding, and there's nothing fun about it. I'd
rather be dead!

November 3rd
My hard-earned vacation was canceled suddenly. I heard they failed to secure
enough manpower due to a mistake made by the facility head, Alfred. That
fool doesn't deserved forgiveness. He doesn't even treat us like human
beings!

November 5th
I heard an interesting story from a guy who's been working here for 8 years.
He must be awfully patient... He says that there is a man who has been
confined for over 10 years, locked deep below here. People call him
"Nosferatu" and are deathly afraid of him. What an absurd story!

November 10th
At midnight I woke up to an ominous growling sound that seemed to be coming
from deep under ground...I'm so pathetic to have been frightened by such a
foolish story. Then again, I suppose anyone would have a hard time
maintaining their sanity if they were confined in a place like this!

*NOTES: This notes that Nosferatu has been around for a long time…

==================================================
The documents below are the files in the Red Book.
==================================================

======================
FILE: ALEXANDER'S MEMO
======================

My father, Edward, discovered the mother virus in cooperation with Lord
Spencer, who was also a nobleman. They studied it for the purpose of
military use. Eventually their study took shape. They named a variation of
the mother virus, the "T-virus". To camouflage their research, they
established Umbrella Chemical, Inc. I majored in bio genetics and have been
involved with a top-secret project, supporting my father's research.

However, my research went through a difficult phase, and my father died in
the middle of the project. We are now at a major disadvantage against the
other researchers, as there is great competition in the field of T-virus
research. I have disgraced the honorable name of the Ashford family that out
great ancestor Veronica established. If nothing is done, Umbrella will be
taken over by Spencer.

I must expedite the project to its fullest, without being detected by
Spencer. After much thought, I decided to establish a large-scale advanced
research facility. It will be located in the transport terminal that I
created by using the abandoned mine in the Antarctic. Within the facility,
I'll have a room built. It will be similar to the design of my mansion, the
legacy of the late Trevor.

I will be able to cherish my sweet memories there... For security purposes,
this confidential project will be given a code name. It is the same name if
the beautiful ancestor of the Ashford family, "Veronica" whom I wish to
revive so badly. I am confident that the result of my research will be as
glorious as her name, and that honor will be restored to the Ashford family
again.

*NOTES: This is where the “CODE: Veronica” of the game comes in. It’s the
code for the explosion sequence.

=====================
FILE: BUTLER'S LETTER
=====================

Sir Alfred,

Please forgive me, as I must tell you of my abrupt departure by leaving this
letter. I first served your father, Lord Alexander, and have for so long
shared in the joys and sorrows of the Ashford family. Lord Alexander
disappeared unexpectedly 15 years ago, then an accident during an experiment
took the life of our dear Alexia.

You were forced to become the master of the family at a very young age, and
nearly lost your sanity from the sorrow of having lost all of your family
members at once. There was nothing I could do, and I felt powerless. I first
though that I should kill myself to apologize. I then realized that it would
be an insult to our dear Lord Alexander and Alexia, in the other world...

Scott Harman
Butler, Ashford family

*NOTES: Scott Harman has discovered something strange about Alfred. It was
that he discovered Alfred’s secrets about Alexia and Alexander Ashford.

=======================
FILE: CONFESSION LETTER
=======================

Alexia, my sister, is a genius and possesses unmatched beauty. She is
everything to me. I would overcome any obstacle and be willing to risk my
life for her. For Alexia, I must revive the glorious Ashford Family which
fell during the era of my father, Alexander. Together, we will restore our
family name. Once that has been achieved, I'll build a palace where only
nobles may gather.

I cannot allow the unwashed to see my dear Alexia, to whom my life is
devoted. She reigns the world as queen, with I as her servant. That is my
dream, and how sweet it will be. Those accomplishments will be proof of my
love toward Alexia. It is the purpose of my existence. All other people are
meaningless, and they shall prostrate themselves before Alexia and I.

Devoted to my beloved Alexia,
Alfred Ashford

*NOTES: Alfred seems to be VERY obsessed with Alexia. She vanished 15 years
ago because she needed to perform an experiment…

=========================
FILE: SECRET PASSAGE NOTE
=========================

The underground passage, which leads to the mansion where Alexia and I live,
has been badly damaged. Although I can never allow the unwashed to see
Alexia, I cannot go on using the underground waterway that those local
people made, either.

Oh yes...I think I'll have those prisoners build a bridge. It must be a
gorgeous bridge that benefits the perfection that is Alexia. Of course, I
must kill everyone who's involved in the construction of the bridge after it
is done, so that no one will know about the existence of our mansion.

But that is okay, as I have no problems executing such matters. Once the
bridge is completed, I'll seal the mansion entrance door at the end of the
underground waterway. The entrance of the waterway is locked by the diorama
trick, ensuring the secrecy of our mansion.

Alfred Ashford

*NOTES: Alfred loves secret passages. He built an underground tunnel that
connects the Private Residence to the Military Training Facility. But it has
no significance to the game, though.

====================
FILE: ALFRED'S DIARY
====================

January 30th
There's a sealed room in the hallway located inside of the Antarctic
facility. I don't know what is hidden there, but I do not know how to get
in. I can use the three jewels that each one of our three members wear as
proof of being legitimate descendant of the Ashford family. The only problem
is, I do not know how I can gain possession of my father's proof.

February 17th
I finally succeeded in entering that sealed room. I never could have
imagined that such an insane secret existed regarding the birth of both
Alexia and myself... I hate my father. That fool, Alexander...Now it is
obvious that we were merely created in an attempt to cover my father's
blunder. I can never trust him again. I must regain the glory of the Ashford
family with my sister. I have nothing to be afraid of, as long as Alexia is
with me.

March 3rd
Alexia carried out the experiment on the human body that we've been talking
about. Our useless father must be happy now, since he can finally contribute
to the Ashford family. The only thing we should be careful about is that the
butler, Harman, does not become wise to our activities.

April 22nd
The experiment resulted in failure. Our father was useless after all. Even
worse, he turned into a dangerous monster that is completely out of control.
We tied him down and locked him up in an underground prison cell. However,
Alexia seems to be close to a solution. Beyond all my expectations, she now
says that she wishes to conduct the experiment on her own body. On top of
that, she feels she must be kept asleep for 15 years in order to accomplish
the experiment. Thanks to that idiot, I can't see my dear Alexia for as long
as 15 years. Alexia is going to sleep, with all of her trust relying upon
me. Now, I am the only one who can protect Alexia.

*NOTES: Alfred Ashford and Alexia turned their “father” into Nosferatu
because Alexander did something… he made Alexia and Alfred through using
Veronica’s gene and putting it into an embryo and giving birth to them.
Weird…

======================
FILE: QUEEN ANT REPORT
======================

After discovering the remains of an ancient virus within the genes of a
queen ant, I have been concentrating on the research of ants. The ecosystem
of the ants seems truly ideal to me. There is one queen ant in each anthill,
and the soldier and worker ants are the queen's slaves. They dedicate their
lives to the queen. The death of the queen ant means the doom of the entire
anthill.

However, the soldier and worker ants can be easily replaced as long as the
queen ant is alive. This is exactly the same relationship between myself and
other ignorant masses. I have succeeded in creating an ideal virus by
implanting the queen ant's gene into the mother virus that Spencer found.

I used my otherwise useless father as a test subject. However, as I
expected, the virus caused a rapid change in his cells, triggering the
complete destruction of his brain cells and body flesh. Furthermore, a
special type of poison gas was generated inside his body, that the blue herb
had no effect against.

Because of this, I created an antidote in case of an emergency, and stored
it inside of the weapon/chemical warehouse on the B2 floor. I have decided
to name this virus with unimaginable potential, the "T-Veronica" virus. When
I find out how I can fully utilize the power of wonderful virus, my great
research will finally be complete.

Alexia Ashford

*NOTES: This is how the T- Veronica Virus was created. Alexia took an Ant
gene and combined it with the T- Virus to create T- Veronica Virus.

===========================
FILE: VIRUS RESEARCH REPORT
===========================

Work continues on the "T-Veronica" virus , which I extracted from the queen
ant. The more research I conduct on it, the more I am impressed by how much
potential it has. I have finally implanted the virus into my own body, and
discovered how to fully utilize its power.

I will avoid making the mistake that I made on my father. I will suppress
the activity of the virus at an ultra-low temperature, so that my cells will
change slowly. My calculations indicate that it will take 15 years before my
body will gain immunity, and become able to coexist with the virus. Until
then, I have no choice but to trust the capsule that I will be in, to that
inept but loyal soldier ant who is my brother.

For me to obtain unlimited power, some risks need to be taken. When I
awaken, I will be the queen... And the "T-Veronica" virus will be unleashed
upon the entire world by my children. Every last creature on earth will
exist to serve me. At that time, the world will achieve the perfect
ecosystem, just like an anthill, but on a much grander scale.

Alexia Ashford

*NOTE: This is why Alexia vanished. She was put into sleep to adjust to the
T- Veronica Virus. Nosferatu was a mess compared to Alexia because Nosferatu
didn’t cope with the T- Veronica Virus.

Those are all the files I found. If there are more, email me ASAP!

*********************************
*29: CODE: Veronica’s Story Line*
*********************************

Here is a detailed description of the story of CODE: Veronica. This will
explain what’s behind the Ashford Family, Albert Wesker’s intentions, and
the whereabouts of Steve Burnside. Unlike RE2 and RE3, there are VERY many
things leaving you out in the blue.

CODE: Veronica X first starts December 17, 1998 in Paris as Claire gains
some leads on her brother, Chris and his whereabouts. It has been 2 and a
half months since Claire and her new partner Leon escaped Raccoon City just
a day before it was bombed.

Claire and Leon traveled to Paris, once again, to gain a lead on Chris
Redfield. Unable to contact his partners Jill, Barry and Rebecca, Claire and
Leon invade Umbrella’s Paris Lab. Leon and Claire are separated because the
guards of the base see them.

Leon manages to escape during the attack, but Claire isn’t so lucky.
Suddenly, a chopper loaded with a Gatling Gun begins to attack Claire. (In
the Beta Version, Jill’s enemy from RE3 (Nicholai) is piloting the chopper.)
The guards are still chasing her. She ducks into a hallway. The guns kill
the guards chasing her.

Claire runs down the hallway, barely missing the choppers’ guns. She ends up
on the base’s rooftop. She uses a slick move to wipeout the guards.
Suddenly, a Hispanic man captures her at gunpoint. Claire is captured.

10 Days later, she is taken to an isolated Umbrella Base, called Rockfort
Island. After being told her identity number, she is butted in the head by a
rifle butt. Time passes and Claire wakes up to a huge explosion. Up above
her seemingly underground cellblock, she hears guns roaring and people
screaming. Moments later silence hits.

The door to the cellblock opens. A heavily breathing man comes in. Somehow
the guards managed to not see Claire’s lighter. She lights the lighter and
she sees the man who captured Claire at Paris. The man frees Claire and sits
down because he was wounded in the chaos above.

Claire discovers he needs Hemostat. Looking at the list, Claire finds out
his name is Rodrigo Juan Raval. Grabbing a nearby Combat Knife, Claire
leaves the cellblock. She eventually climbs a flight of stairs to a
graveyard.

As she passes through, a burning truck explodes. A burning man goes toward
Claire. It’s A ZOMBIE! It seems the attack caused a viral leak in the area.
Claire was luckily to avoid the zombies.

Claire arrives in the main hall of the prison complex. She is then  attacked
by a Gatling Gun. Claire sees a pistol and dispatches the gun. Apparently,
Steve Burnside, a prisoner, sees Claire and thanks her for not being a
zombie. After rudely introducing himself, Steve runs off for the island’s
rumored airport.

Claire looks around the prison, which is now a zombie’s hell house. As she
explores the prohibited areas, Claire catches up to Steve, who is looking up
on Chris Redfield on a computer. Steve asks Claire to contact Chris to come
save them. Claire does that, though Steve wasn’t serious about the idea.
Claire can’t contact Chris directly, but she figures Leon can. She e-mails
Leon to get Chris to help them. She gives Leon the coordinates of the island
and Chris himself. Steve runs off angrily.

After finding the right keys, Claire escapes through prison’s main gate,
near where she met Steve. After finding her way up a cliff, Claire sees a
military training complex. She explores the area, but shutters block off
most of the complex.

She manages to find a Bow Gun, though. And she also sees a man get
slaughtered by a yellow zombie in a locked lab. Claire sees a picture she
think may be important later on.

Claire decides to find the key cards elsewhere on the island. Leaving the
military complex for now, she sees a big palace up ahead.

She enters the palace and looks around for the key cards. She finds a few
locked doors. One of them is different. It needs to be unlocked using 2
special pistols. Claire looks on the first floor and after unlocking a
strange movie, she fins the 2 guns she needs. The movie was shot, showing 2
twins, a boy and a girl, feeding a wingless dragonfly to a hill of ants.

Claire grabs the pistols, but then the room locks her in and the room heats
up. She inserts them back in. She decides to exit the palace to look for the
military complex’s keys elsewhere. But as she exits, she hears Steve’s
scream. She runs back to the Luger trap to see Steve caught in it.

Using the reflexes she learned in Raccoon City, she saves Steve. Steve has
the Lugers Claire needs for the door. He offers to trade for 2 fully
automatic weapons. But Claire’s 3 pistols and her bow gun don’t satisfy
Steve.

As Claire gears up to leave, she sees Alfred Ashford, the owner of the
island. Alfred tells Claire she attacked the island. Alfred continues to
shoot and miss at Claire with his sniper rifle.

Alfred also says his grandfather founded Umbrella originally. Alfred leaves
with a death threat to Claire. Seemingly not intimidated, Claire continues
her mission to find the military complex’s card keys.

Claire sees a submarine beside the palace. She works the controls and sees
it going down. It stops. She gets out to see she’s at an underwater military
airport.

She looks around and finds an airplane she can use to get out. She needs 3
special keys to activate the plane, though. She looks around to find another
locked shutter. Looking at some maps, she sees a giant elevator behind the
shutter and remembering the maps of the military complex, she thinks the
broken elevator in the military facility’s yard leads down the airport.

To her surprise, Claire finds a key card she needs for the military complex.
Taking the submarine back to the palace, Claire continues for the military
complex. As she passes by the palace gates, she notices a smaller private
mansion on top of a hill behind the palace.

Continuing for the military complex, Claire eventually arrives. In the yard,
she sees a giant worm attack her. Like the dead alligator she saw in the
sewers of Raccoon City, this thing is huge, but not too smart. Claire
escapes the thing by ducking into the facility.

She gets through the locked shutters. In a room, Claire is ambushed by
Alfred, but thanks to his bad aim, Claire chases Alfred further into the
complex. In a medical room, Claire finds the hemostat she needs for Rodrigo.

Claire gears for the prison, but she then discovers that Alfred lowered a
shutter that leads to the exit. Claire goes further. That yellow zombie that
killed the scientist then attacks her. It is a cross between a zombie and
tyrant. Using her twin pistols, she shrugs them off.

Continuing, the another yellow zombie attacks her. But Steve them saves her
with the Lugers. Claire trades Steve the Lugers for the Submachine Guns she
found a few moments ago.

Alfred suddenly lowers them into the complex’s basement. Steve runs ahead of
Claire and destroys a fresh set of zombies for her. Claire catches up to
Steve. Questioning him about his family, Steve runs off.

She catches up to Steve in an unstable balcony. They fall through. Suddenly,
a zombie rises and then runs toward Claire. Steve hesitates to shoot it.
When it is about to eat Claire, Steve unloads the rest of his bullets into
the creature, while yelling, “father!!!” After the zombie dies, Steve starts
crying.

He tells Claire that his father took Umbrella info and sold it. Steve and
his family were caught, his mom was killed and Steve hates his dad  for
doing this to him. Claire leaves Steve to mourn his dad’s death. Apparently,
Steve just shot his zombie dad.

Claire finds Alfred’s crest in a room with the facility’s diorama. She uses
it on a little box she found earlier. She finds the last key card needed to
explore the facility. She finds a key for the airport’s plane.

Claire also finds her way into the lab where the yellow zombie killed that
scientist. Claire sees the painting she wanted. Noticing a resemblance to a
painting she saw in the facility’s diorama room, she hooks it on to the wall
where the eagle plate was. As she leaves, albinoid experiments escape the
lab and run up vents. Claire escapes before the lab is locked.

A wall in the diorama room is raised, revealing the actual diorama the wall
was hiding. She sees a key, gold colored. Claire sees that this can open a
door at the palace.

Claire races for the palace. She opens the door she wants to open and sees a
room full of paintings of Alfred’s ancestors. After looking around, Claire
finds a strange queen ant model.

Claire travels to the door with the luger engravings. Using the lugers,
Claire unlocks the door to an office. There, she discovers that Alfred has a
twin sister, Alexia, and according to Alfred’s butler, he’s seen her in
Alfred’s private house.

Claire finds her way to a bridge. Up ahead, Claire sees the private house on
the hill she’s been wanting to explore for more clues. She explores the
house and nearly runs into Alexia Ashford. She’s talking to her brother
about Claire and Steve’s destruction. They then leave.

The house has been damaged by the island’s attack, but Claire finds a key
she needs for the palace’s remaining doors. Heading back to the palace,
Claire finds another eagle plate. She then remembers a door she saw in the
prison complex that had an eagle engraving.

After looking in a slot room, Claire decides to head back to the prison.
There, she goes to the cellblock and sees a dying Rodrigo. Fortunately,
Claire saves him in time with hemostat. After thanking each other, Claire
trades her lighter for Rodrigo’s lockpick.

Claire explores the door behind the one with the eagle plate. Claire
discovers an infirmary. After confronting a powerful zombie, Claire unlocks
the path to a secret basement.

There, she finds a piano roll that fits perfectly into the piano at the
palace. Claire gears for the palace. In the yard, someone familiar attacks
her: Albert Wesker. Wesker tells Claire he attacked the island and is after
Chris now. As Claire is attacked, she notices a key she needs for the
airport. Wesker tells Claire he’ll use her to get to Chris.

Wesker, after getting a call from his men, jumps over a wall, toward the
palace’s dock. Collecting the airport key, Claire heads into the palace’s
piano. Claire finds a king ant model, like the queen model she found
earlier.

Heading back to the private residence, Claire discovers the ant models where
keys to a secret lair above Alfred and Alexia’s bedrooms. Claire discovers
the final airport key and decides to find Steve and Rodrigo and leave.

Alexia Ashford attacks Claire on her way out. She has a sniper rifle like
Alfred’s. Suddenly, Steve comes in and shoots Alexia through a door. The
door is easy passage between Alexia and Alfred’s bedrooms.

Claire sees Alfred with make up on. Apparently, he’s been dressing like his
sister. Claire decides that Alexia is just Alfred’s imagination. Alfred runs
off crying. He sets off the self-destruct sequence.

Claire and Steve run to the palace gates, near where Claire was attacked by
Wesker. Steve leads Claire to the airport. Claire inserts the keys to the
plane. Unfortunately, the drawbridge is in the way of the plane. Claire
volunteers to raise it.

Claire runs to the controls and raises them. In a room she couldn’t access
before, Claire finds the keys to the shutter blocking the elevator.

Claire decides to ride the elevator up to the military complex and head back
to the plane via the palace’s submarine. She does just that. After fixing
the elevator, the 5 minute timer for the explosion begins. As Claire rides
the elevator up, Alfred releases a monster after Claire… Can it be? Yeah
it’s…

Claire steps out of the elevator and as she expected, she ends up in the
military complex’s yard. Dodging the giant worm, she gears for the palace.

On her way, a fire traps Claire. Tyrant comes from the fence. Apparently,
it’s the monster Alfred released. Claire uses her bazooka she found earlier
and manages to put Tyrant down. Claire dashes passed the palace and down the
submarine into the airport.

Steve manages to pilot the plane and then the plane lifts off from an
exploding island. As the plane circles the island, the prison, palace and
private mansion are consumed in the blast, but the military complex seems to
withstand it.

Not caring, Claire and Steve fly off. They apologize for everything mean
they said to each other. Suddenly, the plane rocks. In the back, Claire sees
Tyrant. Claire uses her bazooka to weaken it and then catapults it off the
plane. It looks like her encounter with Mr. X on Raccoon City did her some
good.

Back on the exploding island, Alfred runs into the somehow surviving
military complex. He sees the tank and moves it to reveal a secret lift. The
lift leads to a different area of the airport. Alfred hitches a ride on one
of the 2 harrier jets and flies away from the island.

On Claire’s plane, Alfred controls the plane and changes it’s direction.
Steve can’t change it so they have no choice. Hours later Steve attempts to
kiss a sleeping Claire, but fails. Moments later, the plane crashes into an
Umbrella Base in Antarctica.

Claire and Steve get off the broken plane and look around separately. Claire
finds the diary revealing that a monster named Nosferatu is trapped
somewhere in the base. Also, it seems Alfred Ashford spilled the T- Virus
around the base, so there are now zombies in the area. Looking in a private
office, Claire finds the evil monster trapped in a chair beneath wire mesh.
What has Alfred been up to?

Claire looks around and asks Steve to lift a digging car with a crane. Steve
looks at Claire and causes a gas leak in the room. Claire fixes it.
Suddenly, Alfred, still wearing make up and talking like Alexia, tries to
shoot Claire, but Steve comes in and shoots Alfred down a deep chasm.

Nosferatu suddenly feels agitated. He breaks free of his prison and runs
off… Claire grabs Alfred’s sniper rifle and Steve and Claire dig out of the
room with the digging car. They eventually get to a heliport above the base.

Nosferatu suddenly attacks Steve. Steve is KO’ed, while Claire must fight
him on his own. Using the sniper rifle, Claire punctures Nosferatu’s once
human heart and kills him. Claire rescues Steve.

They find a car and drive off to an Australian Base. Meanwhile, Alfred,
nearly dead, releases his sister from cryogenic sleep. Alfred tells Alexia
to kill Claire. Alfred then dies of blood loss.

Alexia uses her mind to attack Claire and Steve’s car. The car burns. Did
Claire and Steve survive?

Meanwhile, on Rockfort Island, Chris Redfield arrives. Leon managed to
contact him. Chris climbs a cliff and arrives in a cave. There, he sees
Rodrigo. After Rodrigo tells Chris he saw Claire and Steve leave the island,
that worm Claire saw swallows up Rodrigo.

Chris chases the worm throughout the cave. Finding some Submachine Guns,
Chris kills the thing. Rodrigo is swallowed up, but dies shortly after,
giving Chris the lighter before he dies. Chris finds his way into a lightly
damaged military complex.

Chris looks around and finds his way to Alfred’s harrier jet bay. He needs a
halberd that was on the eagle plates Claire found to open the harrier doors.

Chris finds his way to the control room. He sees Alexia Ashford singing on
the wide screen. Down in the airport where Claire boarded the plane with
Steve, Wesker is happy that Chris is finally here. He sends Hunters after
Chris.

Chris finds the eagle plate Claire used to open the box. But unfortunately,
it falls down into the sewers below thanks to a giant hole caused by the
explosion. He finds his way into the lab area thanks to a hole in the wall.

Chris sees a knob-less door Claire didn’t explore. Chris decides to find a
doorknob in the basement. There, he explores a lab where the T- Virus was
leaked from.

He finds a chemical he thinks he needs for getting halberd. It’s called
Clement E. It, mixed with Clement A, can melt the alloy part of Alfred’s
eagle plate.

Chris finds his doorknob and then is scanned by a scanner. Moments later,
Hunters attack Chris. Chris, using a shotgun he found, kills them. Chris
sees the scanners when he gets back to the knob-less door.

Avoiding them, Chris ends up on the other side of the broken balcony that
Steve and Claire fell through. Finding a small tank object resembling the
tank outside the facility, Chris inserts it to the little hole in the
diorama. The paintings in the room slide to reveal3 little keys needed and a
turntable key.

There’s also a note from Alfred saying there’s a passage beneath the diorama
that takes Alfred from the military complex to his private residence. Chris
notices the 3 key holes and notes them.

On his way, Chris sees Albert Wesker. Wesker attacks Claire and says Claire
won’t live long and that she’s in the Antarctic with Steve and the evil
Alexia. Suddenly, Alexia Ashford appears on a screen and laugh. Wesker sees
to have super powers, as he has yellow eyes… Wesker vanishes and a yellow
zombie attacks Chris. Using his submachine guns, he kills it.

After finding his way to the main yard thanks to the turntable key, Chris
sees that he can’t get to the palace.

Taking the elevator down to the airport, Chris sees the keys Claire used to
board the plane. They also fit into the 3 key holes in Alfred’s diorama
room. Grabbing them, Chris tries to use a submarine he saw on a map to get
to the palace.

Unfortunately, the submarine somehow got docked up at the palace, so access
to the palace is impossible. Taking the 3 keys back to the diorama in the
military complex, Chris manages to find the ladder.

Following a tunnel, Chris discovers that the door leading to the private
residence is locked. But nearby, Chris sees Alfred’s private swimming pool.
In it is the eagle plate. There’s also a monster on the pool.

It’s the albinoid Claire released from the lab. It matured really fast.
Chris uses his shotgun to dispose of the electric monster. Chris grabs the
eagle plate. But Clement E alone can’t dissolve the alloy.

Chris backtracks to the basement area. He finds the final Clement A and then
mixes it with Clement E. The mixture solution causes the eagle plate to
dissolve, leaving the halberd.

Using the halberd, Chris gains access to the harrier bay. He jumps on the
last plane and flies to Antarctica.

There, Chris immediately looks for Claire. It seems that the place was
filled with ice from when Claire and Steve tried to escape. This helps Chris
access new areas.

In an area that looks like the Spencer Estate, Chris finally finds Claire.
After saving her, Claire and Chris decide to find Steve. Alexia comes and
curses at them. Claire and Chris give chase toward Alexia, but a giant
tentacle separates them.

Claire wakes to see Chris’ foot and knees injured. Chris tells Claire to
find Steve. Suddenly, they hear Steve scream. Claire chases alexia through a
few doors.

Using her guns, she kills a few of Alexia’s tentacles. Claire finally sees
Steve in a prison. It’s the room Nosferatu was stuck in. Steve tells Claire
that Alexia performed the same experiment that she performed on her own
father.

Steve suddenly expands and mutates into a giant toad-like monster. It then
begins to attack Claire. Claire runs off to the exit. But since the door was
locked by Alexia, Steve begins to attack Claire.

Suddenly, a tentacle grabs and constricts Claire. Steve is about to kill
Claire, but his human personality comes back and Steve cut the tentacle. The
tentacle whacks Steve at about 50 miles an hour and Steve is flung into the
wall.

Steve tells Claire he loves her and that he can’t keep his promise of
leaving with her. Slowly, Steve dies. Claire cries and cradles over the body
of Steve Burnside.

During the death of Steve, Wesker calls Alexia to come with him because she
has her experiment, T- Veronica Virus, in her. Alexia then begins to burn.
Her clothing begins to shrivel. Alexia’s choker falls to the floor.

Alexia is now a gray evil mad woman. She looks like a cross between a
dragonfly and ant. Wesker gets punched across the room. He moves across,
tells Alexia he’s coming with her and then punches Alexia. Wesker sees Chris
and then lets him take care of Alexia.

Chris uses his shotgun to kill Alexia. He keeps moving and eventually 10
shotgun shells put Alexia down. Chris, judging from a file he found earlier,
thinks Alexia’s choker can access a door behind the painting above the
staircase of the mansion main hall replica.

Chris looks at the file some more and sees that Alexander Ashford was turned
into a monster thanks to Alfred and Alexia. Chris leaves the main hall and
then heads down an elevator. As Chris exited the mansion, Alexia rises.
She’s still alive. Chris is now in a room with a giant anthill.

Searching around, Chris finds the room Alexia was stored in. He plays with
the controls and then out of the tube falls Alfred Ashford’s dead body.
Chris grabs Alfred’s ring. Looking around the base a second time, Chris
learns that Nosferatu was implanted in the ice thanks to Alexia.

In the file, Alfred said Alexander Ashford was turned into a monster.
Thinking the dead Nosferatu will have the 3rd jewel to open up the painting.

Using a crane to get Nosferatu’s body, Chris grabs the 3rd jewel. Chris
opens up the painting and finds a lab. It’s where Alexander Ashford tested
the T- Veronica Virus. It also reveals Alfred and Alexia where created
through inserting a sperm cell into an embryo that belonged to Veronica,
their ancestor.

The lab leads to where Steve died. Unfortunately, there’s a locked door
between Chris and Claire. Claire tells Chris that Steve id dead and tells
him to set the explosion sequence like in Raccoon City and Rockfort Island.
Chris does just that.

After inserting the CODE: Veronica thanks to the file, Claire and Chris
rejoin each other. Suddenly, a tentacle separates them again. Alexia has
returned.

After nearly destroying Claire, Chris shoots Alexia with an acid round and
causes her to mutate into a large monster. Claire gets away. Chris fires
every weapon he has against the giant Alexia. Suddenly, the ants beneath in
the hill start to attack Alexia.

Alexia shrugs them off by growing wings and now flying. The bulk of her body
dissolves. Chris grabs a nearby plasma rifle and shoots a ray into Alexia.
Alexia screams and then the next second, she is liquified.

Chris starts to run as explosions begin to occur. As Chris gets down to the
prison cells and to the elevator, he sees Wesker folding Claire by the neck.
Nearby, the door leading to where Steve died is open.

Wesker pushes Claire through a hole in the wall. Chris chases Wesker through
a horde of zombies and catches up to them. Chris and Claire discover Wesker
took Steve Burnside to get the T- Alexia Virus.

Claire runs off and then Chris and Wesker battle. Explosions are still
rocking the base. Wesker and Chris are separated in a blast. They vow to
kill each other next time. Chris runs to the plane and escapes the exploding
base with Claire.

They apologize for leaving each other and then decide to take out Umbrella
once and for all.

Well, that is CVX’s story. I personally think the Plot Guide has a better
synopsis. Check it out!

*****************
*30: Battle Mode*
*****************

=====================
ACESSING BATTLE MODE:
=====================
For Dreamcast players, Battle Mode can be accessed without beating the game
once. For Playstation 2 players, they have to beat the game once.

====================
WHAT BATTLE MODE IS:
====================
Battle Mode is a mini game. It has nothing to do with the storyline, but it
is fun. You control either Claire, Alt. Claire (with a different costume and
arsenal), Steve, Wesker and Chris.

=======
BOSSES:
=======
Whichever character you control has different infinite ammo weapons and runs
through a fixed arena, killing everything in sight. There is also a boss at
the end of the game. Claire must fight Nosferatu, while Alt. Claire fights
Tyrant. Steve fights the Gulp Worm and Wesker fights Alexia I. Chris battles
Alexia II and III.

=======
EXTRAS:
=======
DC players also get a Linear Launcher in their arsenal, while PS2 players
must earn it in Battle Mode by getting an “A” Rank with all the characters.
In either the DC or PS2 Version of the game, using the Linear Launcher, even
equipping it, automatically gives no ranking.

============
DIJ JOURNAL:
============
A mouse wrote this journal! It’s the mouse that popped out of the locker. It
reveals many secrets about Claire’s adventure in CVX. It’s been changed in
CVX.


===========================
ACCESSING STEVE AND WESKER:
===========================
For DC and PS2 players to access Steve, you must have gotten the Luger
Replica in Military Training Facility B. PS2 players get to access Wesker by
beating Chris’ Battle Game, regardless of ranking.

========
WEAPONS:
========
Claire’s Weapons are the Bow Gun with Explosive Rounds and unmodified
Handgun (one she finds when talking to Steve for first time) and Handgun
bullets. Use the Bow Gun on ALL enemies.

Alternate Claire’s weapons are the Grenade Launcher with Acid, Flame and
Grenade Rounds. She also has an Assault Rifle.
Use the Grenade Launcher with Flame Rounds on everyone but Hunters,
Sweepers, and Tyrant. Use the G. Launcher with Acid Rounds on Hunters and
Sweepers. Use the Assault Rifle on Tyrant.

Chris’ weapons are the Magnum, Magnum Rounds, the Shotgun and Shotgun
Rounds. Use Magnum on all enemies.

Steve’s weapons are the twin Gold Lugers and twin Submachine Guns. Use the
Gold Lugers on the heads of zombies and Submachine Guns on everyone else.

Wesker has a pretty powerful Combat Knife. Use it against everyone. Wesker
can get a Magnum in the Slot Room, where the D.I.J. Journal is sometimes
found. Use THAT against Alexia ONLY.

That’s all there is to Battle Mode! You can also play it in First Person,
like in RESIDENT EVIL SURVIVOR if you took Alfred’s Sniper Rifle. Good luck!

========
SCORING:
========
Beat Steve’s game in less than 15 minutes to get an A.

Beat Wesker’s game in less than 1 hour to get an A.

Beat Alternate Claire’s game in less than 10 minutes to get an A.

Beat Claire’s game in less than 7 minutes to get an A.

Beat Chris’ game in less than 8 minutes to get an A.

=================
THE SLOT MACHINE:
=================
Wesker gets either the DIJ File or the Magnum. To get the DIJ File, go to
the Slot Machine after 20:00.

Steve gets the M100Ps or the DIJ File. To get the M100Ps, go there before
10:00

Chris gets the Submachine Guns or DIJ File. He gets the journal after 5:00.

Claire gets the Submachine Guns or DIJ File. Get the file after 6:00.

Alternate Claire gets the Bow Gas Rounds or DIJ File. Get the file after
6:00.

============
WALKTHROUGH:
============

======
ROOM 1
======
-Claire: Equip the Bow Gun and kill every zombie.
-Chris: Equip the Magnum and kill every monster.
-Alt. Claire: Equip the G. Launcher with Flame Rounds and kill every
monster.
-Steve: Equip Lugers and headshot every monster.
-Wesker: Equip the Knife and slash at the zombies legs.

======
ROOM 2
======
-Claire: Kill everyone with Bow Gun.
-Chris: Kill everyone with Magnum.
-Alt. Claire: Kill everyone with Flame Rounds.
-Steve: Headshot everyone with Lugers.
-Wesker: Slash everyone at the knees.
Grab the Green Herb.

======
ROOM 3
======
-Claire: Use the Bow Gun on all the Banders.
-Chris: Kill everyone with the Magnum.
-Alt. Claire: Use the Flame Rounds against the Banders.
-Steve: Use the Submachine Guns to kill them.
-Wesker: Slash the Banders where they don’t have an arm.
Grab First Aid Spray.

======
ROOM 4
======
-Claire: Kill everyone with Bow Gun.
-Chris: Kill everyone with Magnum.
-Alt. Claire: Kill everyone with Flame Rounds.
-Steve: Headshot everyone with Lugers.
-Wesker: Slash at the knees.

======
ROOM 5
======
-Claire: Kill everyone with Bow Gun.
-Chris: Kill everyone with Magnum.
-Alt. Claire: Kill everyone with Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash everyone at the knees.

======
ROOM 6
======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Acid Rounds.
-Steve: Use Submachine Guns.
-Wesker: DON’T STOP SLASHING!
Grab the Green Herb.

======
ROOM 7
======
-Claire: Use Bow Gun
-Chris: Use Magnum.
-Alt. Claire: Use. Acid Rounds
-Steve: Use Submachine Guns
-Wesker: DON’T STOP SLASHING!
Grab the Blue and Green Herbs

======
ROOM 8
======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at the knees.

======
ROOM 9
======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 10
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 11
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds
-Steve: Use Luger headshots
-Wesker: Slash at knees
Grab First Aid Spray.

=======
ROOM 12
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.
Grab the Herbs.
Duck into the silver door.

=======
ROOM 13
=======
-Claire: Look in the Slot Machine.
-Chris: Look in the Slot Machine.
-Alt. Claire: Look in the Slot Machine.
-Steve: Look in the Slot Machine.
-Wesker: Look in the Slot Machine.
Grab all the Herbs.
Go back to ROOM 12.

=======
ROOM 12
=======
EVERYONE: Head through the Brown Door.

=======
ROOM 14
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Acid Rounds.
-Steve: Use Submachine Guns.
-Wesker: KEEP SLASHING!
Grab First Aid Spray.

=======
ROOM 15
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 16
=======
-Claire: Use Bow Gun.
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Luger headshots.
-Wesker: Slash at knees.

=======
ROOM 17
=======
-Claire: Use Bow Gun
-Chris: Use Magnum.
-Alt. Claire: Use Flame Rounds.
-Steve: Use Submachine Guns.
-Wesker: Slash Banders at armless sides.

=======
ROOM 18
=======
-Claire: Use Bow Gun at starting point to kill Nosferatu.
-Chris: Fire at Alexia until she morphs into ALEXIA III. Then keep firing
Magnum.
-Alt. Claire: Use Assault Rifle when starting. Then run to far corners. Keep
firing until he comes into sight. Run to next corner and repeat pattern.
-Steve: Use Submachine Guns on Gulp Worm when it surfaces.
-Wesker: If you got Magnum from Slot Machine, fire all 6 shots to kill
Alexia. If not, Slash her from behind and GOOD LUCK.

That’s a basic Battle Mode FAQ. Check out the one for the original CODE:
Veronica for more detailed strategies.

*************************************************************
*31: Differences between CODE: VERONICA and CODE: VERONICA X*
*************************************************************

So what’s the difference between RESIDENT EVIL CODE: VERONICA and RESIDENT
EVIL CODE: VERONICA X?

Well, there are new cut-scenes in RESIDENT EVIL CODE: VERONICA X that
weren’t in the original.

===============================
The new cut-scenes happen when:
===============================

1. Claire returns to the Palace with the Piano Roll
2. Wesker sees Chris on the Airport Monitor
3. Alexia and Wesker duke it out after Steve dies
4. The Ending occurs
5. The Ending Music starts

Another difference is Steve’s haircut. In RESIDENT EVIL CODE: VERONICA X, it
is sloppier and more random, while in the one in RESIDENT EVIL CODE:
VERONICA it is combed back.

Something in RESIDENT EVIL CODE: VERONICA X that wasn’t in the original
American version is that there are difficulty levels. They are VERY EASY,
EASY and NORMAL. VERY EASY starts the game with a Rocket Launcher. This
guide is for the VERY EASY difficulty.

=========================================
Here are the Spoilers for the Cut-Scenes:
=========================================

After returning to the Palace after grabbing the Piano Roll, Wesker scares
Claire. He says he’s gonna get Chris because he’s a ghost haunting him.
After getting beat up, Wesker gets a call from someone and jumps over the
wall toward the Palace Dock.

When we see Wesker in the Airport (near where Steve and Claire boarded), he
says he’s been expecting Chris and sends Hunters after him.

When Alexia and Wesker duke it out, Wesker gets hit once. Then he runs and
punches Alexia, just before getting burned. He sees Chris and says Chris
should fight Alexia because “he’s one of his best men.”

After Chris destroys Alexia, Wesker captures Claire and takes her to the
submarine spoken about in “D.I.J.’s Diary.” Wesker says he got the T- Alexia
Virus from Steve’s body. Chris and Wesker attack each other, while Claire
heads for the plane. Wesker and Chris are seperated in an explosion and then
vow to kill each other the next time they meet.

That’s about it. Those are the only differences. There might be more. Please
e-mail me ASAP if you have them. It’s still worth buying even if you have to
original.

*******************************
*32: CODE: Veronica’s Versions*
*******************************
There are several previous versions of CODE: Veronica. I some of it from
mysticcat’s great FAQ. Some I came up on my own.

============================
RESIDENT EVIL CODE: VERONICA
============================
Released: March 22, 2000 in US.
-Steve’s hair is brown.
-There are corpses in the Prison infirmary.
-The researcher in the military training facility is wearing a lab coat.
-When the MTF shutter closes, Claire runs under it quickly.
-When you go to Private Residence for the first time, there’s no Alexia
figure.
-The mini-game battle mode has Steve, Chris, Claire, Alt. Claire and Wesker
as controllable characters.

========================
BIOHAZARD CODE: VERONICA
========================
Released: 2000 in Japan
-This was the Japanese Version of RESIDENT EVIL CODE: VERONICA.
-You can pick up Wesker’s sunglasses to unlock him in battle mode.
-There is an infinite ammo trick for Shotgun ammo.

=========================================
BIOHAZARD CODE: VERONICA: LIMITED EDITION
=========================================
Released: 2000 in Japan
-It was basically the normal BIOHAZARD CODE: VERONICA, but it came with a
red slip case.

==========================================
RESIDENT EVIL CODE: VERONICA: BETA EDITION
==========================================
This is usually the version they show at E3 (Electronic Entertainment Expo)
in Los Angeles, CA.
Released: Never.
-Steve’s hair is blonde.
-The Prison infirmary has no corpse.
-The Prison infirmary has a different camera angle.
-The Military Training Facility’s researcher wears normal clothing.
-When the MTF shutter closes, it shows Claire’s face before she jumps under.
-When going to Private Residence for the first time, Alexia’s shadow appears
and expects Claire to come.
-In addition to Battle Game, Rodrigo stars in a mini-game where his native
village was infected with the T- Virus.

==========================================
RESIDENT EVIL CODE: VERONICA: DEMO EDITION
==========================================
Released: November, 1999 along with DC Version of BIOHAZARD 2 in Japan
-Claire is able to take the Gold Lugers from the Palace without a trap. -She
can get to the Private Residence. That’s where the demo ends.

================================================================
RESIDENT EVIL CODE: VERONICA COMPLETE EDITION: DREAMCAST VERSION
================================================================
Released: March 22, 2001 in Japan
-This is the Japanese Version of CVX
-The Battle Game is unlocked. Alt. Claire and Wesker are unlocked, but Steve
must be unlocked with that drawer puzzle.
-Steve’s hair is covering most of his forehead this time. -All the
characters have an improved color scheme.
-Wesker appears when Claire returns to Palace after saving Rodrigo. -Wesker
and Alexia’s battle is different.
-Wesker appears after Chris destroys Alexia.
-Wesker says something different when he sees Chris on airport monitor.

==========================================================
RESIDENT EVIL CODE: VERONICA COMPLETE EDITION: PS2 VERSION
==========================================================
Released: March 22, 2001 in Japan
-Comes with Devil May Cry Demo.
-Comes with Wesker’s Report DVD.
-Battle Game MUST be unlocked.
-PS2 Version has better graphics than DC Version.
-Special 5th Anniversary Edition

==============================
RESIDENT EVIL CODE: VERONICA X
==============================
Released: August 29, 2001 in US
-Comes with Devil May Cry Demo.
-Special 5th Anniversary Edition
-US Version of RECV COMPLETE EDITION FOR PS2

========================================
GUN SURVIVOR 2: BIOHAZARD CODE: VERONICA
========================================
Released: August 2001 in Japan
-2 Player arcade game with Claire Redfield and Steve Burnside
-Expanded version of First Person Battle Mode
-Sequel to BH: Gun Survivor
-Uses 2 Gun Cons

===============================
***OTHER RESIDENT EVIL GAMES***
===============================

=============
RESIDENT EVIL
=============
Released for: PSX, Saturn, PC.
Rehashed for: Director’s Cut Dual Shock; Director’s Cut
Characters: Jill Valentine, Chris Redfield, Rebecca Chambers, Albert Wesker
Price: $40: Saturn Version; $20: ALL PSX Versions

===============
RESIDENT EVIL 2
===============
Released for: PSX, PC, Dreamcast, Nintendo 64, Game.Com
Rehashed for: Dual Shock Version
Characters: Leon Kennedy, Claire Redfield, Ada Wong, Sherry Birkin, HUNK.
Price: $20: PC, DC and ALL PSX Versions. $30: N64 Version, Game.com Version.

========================
RESIDENT EVIL 3: NEMESIS
========================
Released for: PSX, PC, Dreamcast
Rehashed for: Nothing
Characters: Jill Valaentine, Carlos Oliveira, Nicholai Ginovaef, Mikhail
Victor
Price: $20: PSX, PC, DC.

===========================
RESIDENT EVIL: GUN SURVIVOR
===========================
Released for: PSX
Rehashed for: Nothing.
Characters: Ark Thompson.
Price: $20: PSX.

============================
RESIDENT EVIL CODE: VERONICA
============================
Released for: Dreamcast, PS2, Arcade
Rehashed for: CODE: VERONICA X, GUN SURVIVOR 2
Characters: Claire Redfield, Chris Redfield, Steve Burnside, Albert Wesker
Price: $30: DC; $50: PS2; $500+: Arcade.


********************************
*33: Frequently Asked Questions*
********************************

==========================
***GAME GUIDE QUESTIONS***
==========================

========================
QUESTION (from “Akuma”):
========================
Why did you only include the latest versions of RE? (Ex: RE2: Dual Shock,
RE: Director’s Cut)

=======
ANSWER:
=======
I changed it to the original names to avoid confusion. I thought the latest
versions would be best, but those old ones were really just the latest
PLAYSTATION versions, in which the PSX versions aren’t the best versions of
the games… the Sega SATURN/DREAMCAST versions are.

===============================
QUESTION (from “Berry Burton”):
===============================
Why aren’t you covering “Easy” and “Normal” Mode in this FAQ?

=======
ANSWER:
=======
At first, I didn’t because people playing on Normal are usually veterans.
But now I changed the FAQ to reflect situations on all modes.

===========================
QUESTION: (from “Raymond”):
===========================
There are no different modes! I don’t know how to access them! Help!

=======
ANSWER:
=======
That’s because you’re playing the American version of the original CODE:
Veronica (no X or COMPLETE). There are no mode selections there. If you find
this, you are probably at a place where the original CODE: Veronica is
covered as well. Go to the regional CODE: Veronica section.

=========
QUESTION:
=========
Is there a motive to solve puzzles like the painting one on Disk 1?

=======
ANSWER:
=======
Yes. I learned these from the original CODE: Veronica. Since the American
CODE: Veronica COMPLETE (CVX) isn’t out yet, I just had you solve the
puzzle. Plus this guide is here to get you a decent time.

================================
***GAME INFORMATION QUESTIONS***
================================

=========
QUESTION:
=========
Why is Wesker after Alexia Ashford?

=======
ANSWER:
=======
Because she has a special T- Virus counterpart, T- Veronica Virus, in her
body. Wesker wants it. So he goes to the island to hunt her down and follows
her to Alexia.

=========
QUESTION:
=========
Is Steve really dead?

=======
ANSWER:
=======
I kinda doubt it, knowing the RE series’ secret trenches of information,
taking many other little details into account. For example Steve was only
thrown onto a wall by a tentacle. Claire was too, but she was fine. It’s
strange because Steve is big and tough and Claire isn’t big or as tough
against that monster and look what happens. Maybe he was in a coma and
passed out in front of Claire.

=========
QUESTION:
=========
Is the T- Alexia Virus the same as T- Veronica Virus?

=======
ANSWER:
=======
Long shot. It might NOT be actually. Wesker, in the ending of CVX/CVC, says
Alexia’s work (T- Veronica Virus) was nothing at all. Then he goes on to say
he took Steve Burnside for the “T-Alexia” Virus. What’s weird is that first
he says it’s worthless and THEN takes it. Why would he want a worthless
virus?

Furthermore, if both the T- Veronica and T-Alexia Virus ARE the same virus,
why was Steve (who was injected with the T- Alexia Virus, as Wesker says) so
different from Alexia and Nosferatu? Nosferatu and Alexia looked like gray
bugs, while Steve looked like a giant toad?

To add, Alexia WAS in sleep for 15 years, so maybe her body turned out
different. But Nosferatu wasn’t in sleep. He was injected with the T-
Veronica Virus the same way Steve was, as Alexia tells Steve. So he should
have turned into a monster similar to Nosferatu, or Nosferatu should have
been similar to Steve. But they obviously aren’t.

Also, if Alexia was already a full T- Veronica type, why would she waste her
time making a new experiment for something she has mastered? My answer is
she wanted to test out a newer virus, T- Alexia Virus. But then again
there’s the answer of “sloppy dialogue” with this situation.  It’s a HUGE
coincidence and a big one to ignore. Turn to the Plot Analysis for more
information.

=========
QUESTION:
=========
How was the T- VERONICA Virus created?

=======
ANSWER:
=======
Before he was turned into a monster, Alexander Ashford (now known as
Nosferatu) took the T- Virus either William Birkin (From RE2) or Trevor
Spencer (The guy who owned the RE1 Mansion) created and combined it with an
ancient virus originating in ants. The result was an add on to the T- Virus.

=========
QUESTION:
=========
Can we play as HUNK from RE2 or an Alternate Chris in Battle Mode?

=======
ANSWER:
=======
NO!!! Keep it at that.

=========
QUESTION:
=========
How did Wesker survive the Tyrant/Chimera attack in RE1?

=======
ANSWER:
=======
Well, according to the Wesker’s Report DVD, which came with the PS2 Version
of CVX (America and Japan), he said he got a special Virus from William
Birkin and injected himself with it. The virus takes effect once the host is
in a death-like state. The host just then wakes up alive again, with super
powers.

So when the Tyrant attacked Wesker in RE1, he was dead, but thanks to a
virus, he just woke up and had super powers.

=========
QUESTION:
=========
Why can’t Chris get to the Palace, Private Residence or Prison when on
Rockfort Island?

=======
ANSWER:
=======
Because there’s rubble blocking the exit from the Military Training Facility
B. And the Submarine down in the Airport which takes you up to the Palace
from the Airport is gone. Also, the door down in the tunnel where the
Albinoid is has been sealed. It’s pretty lame to exclude a visit to the
Prison, Palace and Private Residence as Chris. I really wanted to see how
most of the island turned out. If there is Gameshark code for Chris getting
to the Palace, please e-mail me ASAP!!!

=========
QUESTION:
=========
Does Rodrigo know Steve?

=======
ANSWER:
=======
You guys come up with everything (but so do I)!!! Anyway, I would guess so.
Rodrigo was 3rd in charge of the Prison area, so maybe he has seen or even
made words with Steve somewhere.

=========
QUESTION:
=========
Does Rodrigo know Wesker:

=======
ANSWER:
=======
Maybe. Wesker might have been the one who shot Rodrigo, but the game doesn’t
hint it.

=========
QUESTION:
=========
Does Wesker know Steve?

=======
ANSWER:
=======
Sheeeeesh, the gamers love these questions, but oh well. Yes, they do.
Wesker was the one who swiped the dead or near dead Steve. If Steve is alive
(my thought), Steve would know and come to hate Wesker.

=========
QUESTION:
=========
What’s the difference between T- Virus, G- Virus, T- Veronica Virus, (quite
possibly) T- Alexia Virus and Wesker’s Virus?

=======
ANSWER:
=======
T- Virus is the original virus, created by either William Birkin or Trevor
Spencer. It turns humans into zombies.

T- Veronica Virus turns humans into uncontrollable bug-type monsters. You
need to sleep for 15 years to adapt to it. Alexander Ashford created it.

The T- Alexia Virus, if different from T- Veronica Virus, turns people into
giant toads. Created by Alexia Ashford. No further information.

Wesker’s Virus is a virus created by William Birkin that brings it’s dead
host back to life with super human powers AND yellow eyes.

The G- Virus, featured in RE2, makes dead people come back to life like
Wesker’s Virus. But then they rapidly mutate into bloody blob monsters and
are out to perpetuate their species. William Birkin created it and injected
himself with it in RE2.

=========
QUESTION:
=========
Why would Wesker want some inferior viruses (T- Veronica, T- Alexia, G-
Virus) if he has a perfect virus that mimics the best features from all the
above viruses?

=======
ANSWER:
=======
I know, I found that irritating. The T- Veronica Virus was all about
retaining intelligence, while the G- Virus keeps hosts alive and the T-
Alexia Virus focuses on power. Wesker’s Virus has super powers, keeps him
alive and retains intelligence. Wesker’s Virus is basically a combination of
the T- Veronica Virus, G- Virus, and T- Alexia Viruses. Why would he want
all of them? Wesker’s Virus obviously made him a big idiot.

=========
QUESTION:
=========
Why did Alfred dress up like Alexia?

=======
ANSWER:
=======
He is insane. He is insane. He is INSANE!!!

=========
QUESTION:
=========
Alexia and Alfred aren’t Alexander’s direct kids?

=======
ANSWER:
=======
Yes. Alexander took 2 embryos from a women and isolated the genes and
impregnated the woman with the isolated embryo to make 2 twins, also using
Veronica’s DNA.

**********************
*34: Rumors and Facts*
**********************

This is a section devoted to the many rumors heard around the world of ANY
CODE: Veronica game. Some may be true, while others may be as false as
Wesker being Nemesis!

======
RUMOR:
======
YOU CAN PLAY AS HUNK IN BATTLE MODE.

=====
FACT:
=====
NO. THIS IS A FALSE RUMOR.

======
RUMOR:
======
SOMETHING NEW HAPPENS TO WESKER THE THIRD TIME YOU PLAY.

=====
FACT:
=====
NO, NOTHING HAPPENS TO WESKER.

======
RUMOR:
======
YOU CAN GET AN ALTERNATE CHRIS IN BATTLE MODE.

=====
FACT:
=====
NO, YOU CAN’T. SORRY.

======
RUMOR:
======
THERE’S AN INFINITE AMMO CODE FOR GETTING SHOTGUN AMMO.

=====
FACT:
=====
YES. YOU CAN IF YOU GO TO THE GAMEFAQS.COM RESIDENT EVIL CODE: VERONICA
CODES AREA, BUT THIS IS ONLY FOR THE JAPANESE VERSION.

======
RUMOR:
======
YOU CAN KILL NOSFERATU WITH THE KNIFE AND GET A NEW SCENE.

=====
FACT:
=====
YES, THAT’S TRUE.

======
RUMOR:
======
YOU CAN KILL NOSFERATU WITH SNIPER RIFLE AND GET A NEW SCENE.

=====
FACT:
=====
YES, THAT’S TRUE.

======
RUMOR:
======
DIJ IS A MOUSE.

=====
FACT:
=====
YES, HE IS. I WONDER WHY MYSELF.

======
RUMOR:
======
NEMESIS IS WESKER.

=====
FACT:
=====
NO, HE IS NOT WESKER.

======
RUMOR:
======
WESKER WAS INFECTED WITH A VIRUS THAT MIMICKS THE BEST EFFECTS OF THE G-
VIRUS AND T- VERONICA VIRUS.

=====
FACT:
=====
YES. CONSULT THE WESKER’S REPORT SECTION BELOW.

======
RUMOR:
======
THERE IS A FIRST PERSON MODE IN CVX.

=====
FACT:
=====
YES. IN BATTLE MODE, THERE IS. GET ALFRED’S SNIPER RIFLE TO UNLOCK IT.

======
RUMOR:
======

LEON KENNEDY MAKES AN APPEARANCE IN CVX.

=====
FACT:
=====
NO. IGN.COM HAD MISTAKEN LEON FOR STEVE BURNSIDE AND THEY DO LOOK ALIKE. BUT
LEON IS MENTIONED IN THE GAME.

Those are all the rumors I heard. Tell me if there are any rumors!

*********************
*35: Wesker’s Report*
*********************

If you pre-ordered the American Version of CODE: Veronica X, you got the
Wesker’s Report. If you didn’t, it’s here for you to read, because it bursts
with seams of RE1, RE2 and RE3 information. Others may hate the Report
because they can’t think what Capcom is aiming with that, but I love it!

============
INTRODUCTION
============
"My name is Albert Wesker. I aspired to become a leading researcher at
Umbrella Inc. A pharmaceutical enterprise who covertly conduction Bio
Organic Weapons, better known as B.O.W., for development. But at the leader
development training ground situated in Raccoon City, I met a brilliant and
talented researcher who decided to take a different path; William Birkin.

In time I shifted my position to S.T.A.R.S., a special force unit of the
Raccoon Police Department. Umbrella, for crisis management reasons of their
illegal Bio Organic Weapons development had many of its people working in
the police department.

I became the leader of S.T.A.R.S. and conducted all sorts of intelligence
activities for Umbrella. As I continued to serve I devised my own plans and
waited for the right time moment to execute them. Then at last, opportunity
knocked.

==============
1998 July 24th
==============
The freak murder incidents that had occurred in the forest near the mansion
started it all. The mansion was Umbrella's secret BOW laboratory and it was
clear that the indevelopment T-Virus was the cause of the murder. Initially,
Umbrella instructed me secretively to keep S.T.A.R.S. to the mansion,
dispose of them, then report the situation to headquarters so that their
combat with the B.O.W. could be used for data analysis allowing Umbrella a
comprehensive portrait of the B.O.W.'s combat abilities.

>From the two S.T.A.R.S. teams I first pitched in the Bravo Team. As
expected, the top elite of S.T.A.R.S. gave all they had and became useful
sample data. Then following, I geared up the Alpha Team to "search and
rescue" the lost Bravo Team. The members of Alpha Team also proved their
worth and as expected many died.

There were five survivors from the initial eleven S.T.A.R.S. members. From
the Alpha team were Chris Redfield, Jill Valentine and Barry Burton. And
from the Bravo Team were Rebecca Chambers and Enrico Marini. It was time to
begin executing my plans.

In the midst of the whole affair I could take Umbrella's ultimate
Bio-Organic Weapon, the Tyrant, and join forces with an opposing corporation
of Umbrella. To buy into that opposing corporation I would need the actual
combat data of the Tyrant. The surviving privileged members of S.T.A.R.S.
were just the perfect bait.

I decided to have one of them play the Judas and draw them to the Tyrant.
That Judas was Barry. Barry was the strong truth and justice kind and
cherished his family more than anything. His type is easy to manipulate. I
just took that most important thing away from him.

My only miscalculation was the high potential of Chris and Jill. But with
the family man Barry playing Judas the scheme went as planned. Then the
winds turn unexpectedly. I had to eliminate Enrico who found out what was
behind it all. I used Barry to get to him.

After I successfully got rid of that nuisance I awaited the sample specimen
that Barry would bring to me in the Tyrant room. I injected the virus I
obtained from Birkin in advance. If I made Umbrella believe I was dead, it
made it far more convenient to sell myself to the opposing corporation.

According to Birkin the virus had profound effects. It would put my body in
a state of temporary "death". It would then bring me back to life with super
human powers. Therefore I unleashed an awesome Tyrant from its slumber and
let it attack me. As my consciousness faded away I was certain that the
whole scheme would end in success.

Never did I imagine that S.T.A.R.S. could slay the evil creation. I lost the
Tyrant and the plan I devised which cost me my humanity ended in failure.
Now anything and anyone who stood in my way would be terminated. It's been
that way for a long time and it always will be.
At all costs I had to make S.T.A.R.S. pay.

=========
September
=========
Two months had passed since the mansion incident.

To regain everything I had lost in my new organization I joined hands with
Ada Wong, a female agent who was also sent to spy on Umbrella. I knew in my
bones that the key developer was William Birkin, but what he didn't know was
that Umbrella did not play games...with anyone.

Eventually, Birkin would be assassinated, and the G-virus would be in the
hands of Umbrella. But the salvage team led by Hunk was ahead of us. By the
time they got to Birkin, he'd already injected himself with the G-virus...he
became his own creation, and decimated them. Soon after, the T-virus carried
by rats spread throughout Raccoon City, and Umbrella faced its worst
scenario.

==============
September 28th
==============
The good citizens became zombies, and the city had headed for its
devastating fate. Humans were no match against zombies. In the chaos,
Umbrella Europe applied a new type B.O.W., called "Nemesis". The Nemesis
would hunt down and destroy the surviving member of S.T.A.R.S., Jill. It
became imperative that our organization would also obtain the Nemesis data.

==============
September 29th
==============
To cover up the whole affair, Umbrella jettisoned a Tyrant to take care of
Leon and Claire, who were trying to unveil their secrets. Then, there was a
new revelation. Birkin used to hide the findings of his studies in his
daughter Sherry's pendant.

It was very possible that the G-virus was there. While Umbrella was busy
with their cover up, we had to capture Sherry before they did. I sent Ada
undercover to seek the location of Sherry. I, the "dead man" on the other
hand, had to work in the shadows.

A spy's obligation and priority is in mission, to carry out the mission like
a machine without any emotional interference. But through her interaction
and involvement with Leon Scott Kennedy, there had been an affection growing
inside her. My instincts sensed danger. Something had to be done, quickly.
My instincts did not disappoint me.

Even though Ada almost had her hands on the G-virus, which Leon had acquired
from Sherry, that affection of her drove her to her death. But she was still
of some use. I had to save her life. My people hurried to retrieve the
G-virus that Leon threw away.

But Hunk, the only survivor of Umbrella's salvage team, was there before us.

==============
September 30th
==============
Our only option left was to bring back Birkin, the monster, as the sample
specimen and have him finish Leon and Claire in order to obtain his combat
data.

Although Birkin lost the battle to Leon and Claire, we succeeded in
gathering samples of the G-virus from his dead body.

===========
October 1st
===========
In the morning the government bombed Raccoon city in an attempt to stop for
the viral outbreak. This was, of course, their feigned reason... Later,
Claire left to Europe to find her lost brother Chris, and Leon joined forces
with an underground anti-Umbrella organization.

Sherry is safe in our hands. I would never underestimate Birkin. There's
something about this little girl...”

END TRANSCRIPT

===============================
***ANALYZING WESKER’S REPORT***
===============================

Well, Wesker’s Report answers a few things about the Resident Evil series.

========================
RESIDENT EVIL 1’S EVENTS
========================
First off, we know the official events of RE1 are a mix of Chris and Jill’s
games. Jill encounters the Yawn, while Chris runs into Plant 42 and Neptune.
Chris also sees the first Hunter. Jill also sees Tyrant impale Wesker. Barry
also is the one who killed Enrico. All 5 people (Rebecca, Brad, Chris, Jill,
Barry) escape after Chris destroys Tyrant and the Spencer Mansion explodes.

Albert Wesker survived the incident by injecting himself with a special
virus he got from William Birkin. It brings dead people back to life with
super powers. Wesker also works for a company called “HCF.” Wesker now owes
A LOT to his company.

========================
RESIDENT EVIL 2’S EVENTS
========================
RE2’s events follow the Leon A/Claire B mix, with a few events pointing
toward the other one. The only major event from Claire A/Leon B is Leon
fighting final Mr. X. So Leon A/Claire B is the actual RE2 scenario.

RE2’s events show Ada falling down the chasm. It shows Ada tossing the
Rocket Launcher to Leon WITHOUT the pendant of Sherry. Also, it shows Claire
powering the escape train and Leon coming down from the “A” Scenario
elevator. Ada also survives because Wesker saved her. HUNK also got the G-
Virus that Leon threw over the chasm.

================================
RESIDENT EVIL 3: NEMESIS’ EVENTS
================================
RE3’s events hint that Jill fights Nemesis and then escapes with Carlos and
Barry. Nicholai also survives, thanks to a file in Survivor, though it shows
the ending where he dies.

====================================
RESIDENT EVIL: GUN SURVIVOR’S EVENTS
====================================
Survivor’s events aren’t explored.

=======================================
RESIDENT EVIL CODE: VERONICA X’S EVENTS
=======================================
CODE: Veronica X’s events aren’t explored (duh!)

========================
WESKER’S REPORT MISTAKES
========================
Here are the following mistakes:

==========================
RESIDENT EVIL 1’s MISTAKES
==========================
-Wesker hints that Barry killed Enrico, when actually HE did.
-It seems that neither Jill or Chris are captured by Wesker.

==========================
RESIDENT EVIL 2’S MISTAKES
==========================
-Wesker says Leon got the G-virus from Sherry, when he really got it from
Annette.
-It shows Leon fighting Mr. X while Wesker speaks about the Birkin monster.
It should actually show the battle at the end of Leon A.
-No one is wearing the pendant. Hmmm…

==================================
RESIDENT EVIL 3: NEMESIS’ MISTAKES
==================================
-They show Barry’s Chopper, but Carlos is flying it. Hmmm…

In conclusion, Wesker’s Report is a pretty good RE plot solver, when you
look deeper into the plot and ignore all the mistakes. I feel Wesker’s
Report has a bearing on the next RE. I enjoyed the report. You might, too.

************************
*36. The Trevor Letters*
************************

These are the Trevor Notes I found on mysticcat’s RESIDENT EVIL: DIRECTOR’S
CUT FAQ, whom I guess got from Survivhor.com. These reveal about the
mansion’s creators and why the mansion is the way it is. The mansion in
Antarctica is a replica of the one in RE1. Alfred’s father and grandfather
had a close relationship with Trevor and Spencer.

NOTE: George Trevor and Ozwell Spencer are NOT the same people!

================================
TRANSCRIPT OF THE TREVOR LETTERS
================================

===================
November 13th, 1967
===================
After having finished my work and leaving New York I finally arrived at the
Mansion around 6.00pm. The hall is very spacious. The central stairs leading
to the second floor are also impressive. All these things make me nostalgic
all over again. Designing the plans of this place is the work I'm most proud
of. From the day I first showed the model to Ozwell E. Spencer in his
office, until the completion of the building, took me 5 years.

Spencer's orders were really difficult and I had to call upon all of my
energy and ingenuity to realize it. At first sight no one would suspect
anything to be out of the ordinary. While turning to face me, Lord Spencer
shakes the white hairs from his shoulders. He has an impressive stature, and
at the first glance, one can feel that he has a high level of
self-confidence. He initially announces me that my wife Jessica and my
daughter returned to visit their aunt Emma, who is ill, and then we lift our
glasses and toast.

We are only ones to know about the numerous secrets contained within this
building. Deeply satisfied with the complicity, we taste the wine. The
dining room is amazing. There is an incredible variety of food laid out
hammoniously on a large table in mahogany wood. When someone would raise
their eyes, they could see a statue of a goddess, in "Rodin" style, on the
second floor, which seems to observe it with desire. But despite all this
splendor, the banquet can only be enjoyed by two guests (Spencer and I). We
only hear the quiet clicking noise of the clock needles. Ahhh, if only
Jessica and Lisa were there.

According to Spencer, they arrived three days before me and appreciated the
house well. Lisa in particular benefited from the Spencer's kindness and was
able to use the piano among others. She reportedly played the "Moonlight
Sonata" of Beethoven (her specialty). In this evening of full moon where the
melody seemed to surpass the satellite floating above the forest, which
surrounds the house, Spencer had congratulated my wife for this superb
moment. I imagine proudly that their two faces had to illuminated with
pleasure.

==================
November 14th, 1967
==================
Lord Spencer guided me around in the mansion. He opened the doors of several
rooms. Those rooms are decorated with the most marvelous at pieces: painting
of De Vinci, sculpture of Raphael...

In one of the rooms the eye of a stuffed beast has strangely sparkled, and
in another room armors of Middle Age Knights were aligned in good order
close to their captain. Lord Spencer collected all these art pieces past
years and he deserves well to be one of the richest man on earth.

"Do you like that? I wish to use this residence as a seaside resort, for a
new company. I foresaw that, not only for the employees, but also for the
guests could use it." His project is to design an international industrial
medicine company. He told me that its company would be called "Umbrella".

But I wonder why he hid as many things in his residence. He can say that he
wants to make a seaside resort but it's exaggerated. Even in the case his
actions had been led by his passion.

==================
November 18th 1967
==================
My family hasn't come back yet. "Is aunt Emma that sick?" I doubt it. The
telephone is not installed, which is not very convenient. I went out to
second floor terrace to clear my mind. Crows, perched on a rail, looked at
me and pushed strange croaking. I had a dark intuition. I continuously have
the strange impression of being observed... I saw an astonishing thing, in a
small court. It is a ladder leading down into an underpass, which is masked
by a waterfall.

"It is not my work. When was this thing built then?"

==================
November 20th 1967
==================
There is no trace of the shotgun my wife had offered Spencer for is
birthday. I'm smoking a cigarette in the room where a broken shotgun can be
found and estimate that it can fool people and pass for the original. I
wonder who exchanged Spencer's shotgun for this unusable shotgun and why?

Neither my wife nor my daughter have reappeared and I getting very
concerned. My rich employer informed me that my family and I couldn't remain
at the mansion any longer and when I suggested that I could join them
tomorrow, he laughed and said that it was useless to worry myself like that.

==================
November 21st 1967
==================
Luggage was gathered and somebody led me into a large room, without
openings, on the first floor reserved for the receptions. As the Lord hadn't
arrived yet, I was observing the painting in company of a man in a white
blouse. He was one of the three unknown men on the courtyard. "Life is rich
and short".

On the painting, which was exposed on the wall, time was represented by the
life of a man, from his birth to his death. "Your family died, now" -laughed
the man while he was looking at me stylish.

Time seemed to stop. What was he talking about? At the same moment I felt a
terrible pain at the bottom of my neck, and I broke down on the floor.

==================
November 24th 1967
==================
How could he have become this kind of man?

What happened here? And what is the objective of this company called
"Umbrella?" I was imprisoned in this room and time passed slowly. "The
objective is to keep all this as a secret, and since you are an unknown..."

One day, a man in a white blouse said this to me while bringing revolting
food. What secret is more important than a human life? Lord Spencer and me
are the two only ones to know the secrets of this manor, and if I die, he
will be the only holder of this knowledge. Is it for that reason we have
these creatures which prowl around the premises of the Manor?

I cannot remain here and be eaten of worse. It is necessary that I escape
from here. The question is to know if, since the beginning, I didn't quite
simply build my own prison. When I was creating this manor, and in
accordance with Lord Spencer's strange fascination for enigmas, I conceived
a way to escape for whoever would find himself imprisoned there. It would
seem that Lord Spencer wants to test this method on me...

At this moment, one of the countless creatures, which infest the floor and
the ceiling, fell from the ceiling onto my body. For an unknown reason, it
seemed to attract them. I jumped instinctively backwards and while getting
upright I trampled a great number of them. What are these creatures? Ants?

==================
November 27th 1967
==================
I finally succeeded to escape from this room. But nobody can exit from the
Manor on snap of a finger. You need the crests, the missing eye from the
Tiger's statue and the Gold Emblem. I can't occupy myself find something
else! I have no time for this.

==================
November 28th 1967
==================
I can't find the words for it. A plant, absurdly gigantic, fills a whole
room. God could not have created such a thing.

==================
November 30th 1967
==================
It is impossible to get out. It is impossible to come out of the room. A
phantom laboratory, leading into a kind of underground cave without visible
exit. And finally, I found it: One of the high-heeled shoes and the memory,
that behind all it I will find a passage. Jessica…

Was my wife and my daughter subjected to the same destiny as me? No, I will
escape at all cost, as they did before me.

=================
December 5th 1967
=================
My throat is dehydrated. I didn't eat for many days and I don't know how
much time I'll still resist. I am becoming insane. Why? Because I am like a
rat, hopeless trying to escape from a laboratory labyrinth. Does my
fascination for the abnormal architect of this residence was no
reprehensible?

=================
December 7th 1967
=================
I am in a dark and wet underground secret conduit. And there, suddenly,
something monstrous opposite of me... I scrape my last match with a
trembling hand. A tombstone is here with my name engraved on it. What kind
of a psychopath would make a similar thing?

"George Trevor" isn't me? Spencer calculated since the beginning, that I
would come up to here to take my breath, and prepared my tomb. Realizing,
with success, to direct my attention away from each useful way to escape.
Jessica, please forgive me. Little time... It's the time that remains me
before joining you in paradise.

George Trevor

==============
END TRANSCRIPT
==============

==================================
***ANALYZING THE TREVOR LETTERS***
==================================

Well, this reveals why the mansion in RE1 was abandoned and why it was a
trap house.

Basically, George Trevor was a nut-bag. He built the house to hide things
valuable to Ozwell Spencer, the owner. He built traps for intruders and
well, basically went crazy because of his missing families and was never
seen again…

****************
*37: Conclusion*
****************

Well, that’s there is to RESIDENT EVIL CODE: VERONICA X (RECV COMPLETE).
When the American version comes out, I’ll make any changes necessary. To
find out more about the story of BIOHAZARD/RESIDENT EVIL, go to the RE/BH
Plot Guide, which is written by the wonderful authors of President Evil and
Twilde, though it follows RE2’s events incorrectly. E-mail them for any
story questions.

I hope you found this guide useful. I plan to update this guide until I die,
or when RESIDENT EVIL/BIOHAZARD becomes outdated.

Here are my other FAQS:

RESIDENT EVIL: SATURN EDITION
SILENT HILL: HANDGUN SPEED GUIDE
POKEMON CRYSTAL
RESIDENT EVIL 2: N64 VERSION
RESIDENT EVIL 2: DREAMCAST EDITION
RESIDENT EVIL 2: DUAL SHOCK EDITION
RESIDENT EVIL: DIRECTOR’S CUT DUAL SHOCK
RESIDENT EVIL: DIRECTOR’S CUT

Oh well, it’s all done. Keep playing BIOHAZARD/RESIDENT EVIL and hope
BIOHAZARD 0 and BIOHAZARD 4 come out soon!

IMPORTANT DATES:
The PS2 Version of CVX comes out August 22, 2001 in America.
August 31, 2001 is the EUR CVX date.

The Nintendo Gamecube Version of Resident Evil 0 and Resident Evil 4 are due
out the end of this year or 2002.

Special Thanks to:
*Capcom, Sony and Sega for releasing BIOHAZARD CODE: VERONICA COMPLETE and
RESIDENT EVIL CODE: VERONICA X!

*CJayC from GAMEFAQS.com for posting this Game Guide

*Dave from cheatcc.com for posting this

*Peter Judson from neoseeker.com for posting this

*Rob McGregor at anewblood.com for posting or going to post this on his site

*Harry at PS2fan.com for posting this.

*GoldKnight2001 at his site for posting this on his site

*Vincent Merken for pointing out errors in my Speed Walkthrough
Check out his Speed Guides for:

Resident Evil 2: Leon A Guide
Resident Evil 3: Handgun ONLY.
RE3: KNIFE ONLY (WHOA! ;/)
CV Speed Guide (more specific than mine)
Silent Hill Speed Guide for non-handgun situations

*Mysticcat for the Trevor Letters and lots of other stuff I never would have
thought of without his help

*My family and friends.

*The readers for reading this and e-mailing me with questions.

CVXFREAK
ReBiohazard6587@aol.com
CVXFREAK at the GameFAQS Message Boards

This document is Copyright 2001 by CVXFREAK. All Rights Reserved.

ALL VIDEO GAMES ARE TRADEMARK OF THEIR RESPECTIVE OWNERS, MEANING DON’T COPY
THEM!



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