PS2 Walkthroughs: Dance Dance Revolution Extreme Walkthrough

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Dance Dance Revolution Extreme Walkthrough

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Dance Dance Revolution Extreme (USA Version)
A FAQ/Walkthrough by CyricZ
Version 1.2
E-mail cyricz42 at yahoo.com
******************************************************************************

Table of Contents

1. Introduction
2. FAQ
3. Basics
   3A. Controls
   3B. Menus/Displays
   3C. How to Dance
   3D. Dancing Tips for the Beginner
   3E. Dancing Tips for the Intermediate
   3F. Dancing Tips for the Advanced
   3G. Dancing Tips for Doubles
4. Default New Songs
   4A. A Stupid Barber
   4B. Believe
   4C. BIZARRE LOVE TRIANGLE
   4D. Diving
   4E. DO ME (H.I.G.E.O Mix)
   4F. DON'T CLOCK ME
   4G. Firefly
   4H. Go West
   4I. HIGHS OFF U (Scorccio XY Mix)
   4J. JANEJANA
   4K. JET WORLD
   4L. KICK THE CAN
   4M. Kids In America
   4N. LADIES' NIGHT
   4O. Like A Virgin
   4P. LOVE LOVE SUGAR
   4Q. MIRACLE
   4R. MOBO*MOGA
   4S. Move Your Feet
   4T. Music (Bostik Radio Edit)
   4U. NEVER ENDING STORY (Power Club Vocal Mix)
   4V. ONLY YOU
   4W. PARANOiA ETERNAL
   4X. Pink Rose
   4Y. Planet Rock (Swordfish Radio Edit)
   4Z. Simply Being Loved "Somnambulist"
   4AA. THE REFLEX
   4BB. THEME FROM ENTER THE DRAGON (notorious mix)
   4CC. THERE YOU'LL BE
   4DD. WAITING FOR TONIGHT
   4EE. WONDERLAND (UKS Mix)
   4FF. Y.M.C.A.
   4GG. Your Rain (RAGE MIX)
5. Default Old Songs
   5A. .59
   5B. Bad Routine
   5C. DROP OUT
   5D. ECSTASY
   5E. HIGHER
   5F. i feel...
   5G. I'M FOR REAL
   5H. PEACE-OUT
   5I. SO IN LOVE
   5J. TSUGARU
   5K. WILD RUSH
6. Standard Unlockables
   6A. 321STARS
   6B. A
   6C. ABSOLUTE
   6D. B4U
   6E. CAN'T STOP FALLIN' IN LOVE (SPEED MIX)
   6F. DROP THE BOMB
   6G. Frozen Ray (for EXTREME)
   6H. Funk Boogie
   6I. KEEP ON MOVIN'
   6J. La Senorita
   6K. MAKE IT BETTER
   6L. ON THE JAZZ
   6M. PARANOiA MAX (DIRTY MIX)
   6N. Scorching Moon
   6O. TRIP MACHINE
   6P. V (for EXTREME)
   6Q. You're Not Here
7. Challenge Remixes
   7A. B4U (B4 ZA BEAT MIX)
   7B. DROP OUT (FROM NONSTOP MEGAMIX)
   7C. ECSTASY (midnight blue mix)
   7D. HIGHER (next morning MIX)
   7E. TSUGARU (APPLE MIX)
   7F. WILD RUSH (FROM NONSTOP MEGAMIX)
8. Red Songs
   8A. MAXIMIZER
   8B. The legend of MAX
   8C. TRIP MACHINE Survivor
9. The ??? Song
   9A. MEMORIES
10. Nonstop Mode
11. Challenge Mode (aka Oni Mode)
12. Party Mode
   12A. EyeToy Games
   12B. Other Games
13. Mission Mode
   13A. Normal Missions
   13B. Hard Missions
14. Other Modes
   14A. Endless Mode
   14B. Lesson Mode
   14C. Training Mode
   14D. Edit Mode
   14E. Workout Mode
15. Secrets
   15A. Characters
   15B. New Songs
   15C. New Courses/Modes
16. Standard Guide Stuff
   16A. Legal
   16B. E-mail Guidelines
   16C. Credits
   16D. Version Updates
   16E. The Final Word

******************************************************************************
1. INTRODUCTION
******************************************************************************

Hi and Konnichi wa!  Welcome to my FAQ for DDR Extreme USA for the Playstation 
2!  I refer to this as a "FAQ/Walkthrough", but there's very little "walking 
through" to be done with this game.  Anyone familiar with Konami's most 
famous member of the BEMANI series will know that there are few written tips 
that can be given for the Dance Dance Revolution series.  You have to trust 
your own feet and your burning soul.  However, I will, in this FAQ, give 
you the heads-up on what the songs are, where they come from, and a few tips 
to get you ready for tackling them.

******************************************************************************
2. FAQ
******************************************************************************

Q: What is Dance Dance Revolution Extreme?

A: DDR Extreme is Konami's latest foray into the DDR world as it gradually 
 makes its way to American shores.

Q: How does one play Dance Dance Revolution games?

A: It's actually pretty simple.  Your "controller" has four directions: left, 
 down, up, and right, which are shown at the top of your play screen.  You 
 select a song.  As the song plays, arrows will start scrolling up to your top 
 line.  When an arrow scrolling up reaches the line of arrows at the top, you 
 must "step" on the direction matching that arrow's direction.  If two arrows 
 come up at once, you must press both at once.  If a green "freeze" arrow 
 appears, you must hold that step at the beginning until the freeze arrow ends.

Q: How many songs in this mix?

A: 70.  One less than MAX, one more than MAX2.  (Well, 71, maybe.)

Q: Are there any more songs than the ones you have listed?

A: NO.  There is no MAX. (period), no PARANOIA Surivor, no PARANOiA -Respect-, 
 no bag, no CARTOON HEROES, no BUTTERFLY, no DAM DARIRAM, no Sandstorm, no 
 Sakura, no Dance Dance Revolution.  Sorry, but there's always next year.

Q: EyeToy!?  WTF?

A: Yeah, the EyeToy peripheral has been applied to the DDR scene with this 
 release.  Using it isn't required for gameplay, but there are a few cute new 
 games to play with it, as I will explain in the Party Mode section.

Q: Is this just like the DDR Extreme in the arcades?

A: Not really.  For licensing reasons, the fact that the USA has missed 
 several old songs from previous mixes, and the introduction of brand new 
 songs for the American audience, we're given a hodgepodge of DDR material in 
 this mix from several different mixes, but mostly from the later mixes in 
 the arcades.  There is a distinct abscence, however, of DDR Extreme Konami 
 Originals.

Q: Why isn't (insert song here) in this mix or any others?

A: Usually, it's directly related to the fact that, despite Konami's usage 
 of these songs for DDR, the songs are still owned by the songs' artists.  
 This means that the contract the artists have with Konami only refers to the 
 games they specify, which is generally the arcade mix, and (most of the time) 
 the corresponding Japanese Playstation console port.  Getting the songs over 
 here is a whole other story, and I feel that we're lucky to get the songs that 
 we do.  Of course, if your beef is why we don't get certain Konami Originals, 
 then I dunno what to tell you.

Q: Does this mix have Oni Mode?

A: Yes!  Challenge Mode (more coloquially known as Oni Mode) makes its 
 triumphant return after being absent in the last game.  Also, Nonstop Mode 
 stays on, and there's Endless Mode, Party Mode, Mission Mode.  It's crazy.

Q: Just who is NAOKI?

A: Naoki Maeda has been with Konami for many years.  The name is a psuedonym 
 (Naoki M is an anagram for Konami).  He is the leader of Konami AM Internal 
 Sound Team, who are in charge of coming up with songs for each new DDR 
 release.  He's responsible for many songs throughout DDR-dom, under lots of 
 artist names.  He also has the support of other artists, such as Paula Terry, 
 Thomas Howard, and Aaron G.  His artist names include, but are not limited 
 to: Omega (the symbol), 1479, 180, 190, 190', 200, 270, 290, 8 bit, 
 B3-PROJECT, BIG-O, BLUE DESTROYERS, Crystal Aliens, DANDY MINIERO, d-complex, 
 DJ KAZU, DE-SIRE, DIVAS, DR. VIBE, FACTOR-X, FIXX, KTz, Luv UNLIMITED, 
 mitsu-O!, MR. DOG, MUSTACHE MEN, N&S, N.M.R, NAOKI, NAOKI 190, NAOKI 
 underground, NM, NO.9, NW260, RE-VENGE, RevenG, Stone Bros., TailBros, THE 
 FINAL BAND, THE SURRENDERS, UZI-LAY, Z, ZZ.  Some of these are not actually 
 names for Naoki, but sometimes artists he's used for vocals in the songs.

Q: What is Dancemania?

A: A rather large series of albums, developed by Toshiba-EMI, which showcase 
 a lot of dance music from artists all over the world.  Konami's BEMANI studio 
 has a long-standing partnership, where DDR gets Dancemania licenses (for 
 relatively cheap) while DDR plugs Dancemania in its games.

Q: What is beatmania?

A: Developed almost concurrently with DDR, BM is a series of games where you 
 use your fingers instead of your feet.  You have a set of keys, like a piano, 
 and you have to tap those to create the music (each key tap adds music to the 
 playing score).  Also, you have a turntable to "scratch", which also adds 
 sound.  The original beatmania had 5 keys, beatmania IIDX has 7 keys (and is 
 the only one of the series still coming out with new mixes), and beatmania 
 III has 5 keys and a foot pedal.

Q: What are Guitar Freaks and Drummania?

A: These ongoing series are favorites from BEMANI.  Guitar Freaks uses a 
 guitar with three neck buttons and a "pick", which allows you to insert 
 music into the song.  Drummania is similar, using a drum set.  A few mixes 
 into the series, BEMANI got the wise idea of combining the two series, 
 giving each mix the same list, and allowing the machines to link up.

Q: What is Dance ManiaX?

A: This is a short-lived series that was made to showcase more Dancemania 
 tunes, as well as a bunch of Konami Originals.  It's played with light beams, 
 and blocking them in time with the music.

Q: What is Keyboardmania?

A: This is another short-lived series based around a keyboard.  Much like 
 Konami's other games, you're required to play the keyboard (composed of two 
 octaves) to create the music as the game dictates to you.

Q: What is pop'n music?

A: This is a currently ongoing BEMANI series that is similar to beatmania, 
 only it just involves a bunch of colored buttons.  It has a more cartoonish 
 look to it than other BEMANI series, and many of the songs are happy songs, 
 or songs from popular anime.

Q: Hey, did you know that (insert song here) was in (insert game here) first?

A: Well, please, if I've made mistakes, let me know.  I pride myself on a 
 healthy knowledge of BEMANI, but no one's perfect.  If something's wrong, 
 tell me.

Q: What song plays on the "How To Play" screen?

A: "DDR Extreme DEMO" by NAOKI.

Q: What song plays on the Game Mode Select screen?

A: "DDR Extreme SELECT" by NAOKI.

Q: What song plays on the EDIT DATA screen in Game Mode?

A: "To Step" by Supa Fova.

Q: What song plays on the Lesson Mode main screen?

A: "DDR Extreme SONG LIST" by NAOKI.

Q: What song plays on Lesson Mode 1?

A: "Try 2 Luv. U" by S.F.M.P (featured in DDRMAX2).

Q: What song plays on Lesson Mode 2?

A: "A Stupid Barber" by Sho-T.

Q: What song plays on Lesson Mode 3?

A: "BABY BABY GIMME YOUR LOVE" by DIVAS (featured in Konamix and DDRMAX).

Q: What song plays on the Information Screen?

A: "I Need You (Insideout Door 3Mixes)" by Supa Fova.

Q: What song plays on the Endless Mode Break Stage?

A: "SO IN LOVE ~train~" by Caramel S. and The Master

Q: Why are there no "Dance Play Settings" on the Options screen?

A: Because Konami hates us, or they just plumb forgot.  You'll just have to 
 refine your feet to step more properly on the arrows.  Alternatively, if you 
 have a device to transfer game files from your PC to PS2 (like a MAX drive), 
 download the system files from the following link:
 http://www.ddrfreak.com/versions/saves-home.php?version=135

Q: How do I unlock "MEMORIES"?

A: Through the game?  No one knows how to, yet.  Check the special section 
 on MEMORIES later in the guide for info on this well-hidden song.

Q: I think a genre you have listed is incorrect.

A: Tell me what you think it should be, but present a good case, because I've 
 asked a lot of people about this subject.  However, if you're disputing a 
 genre that has a star (*) after it, then I won't bother, because those are 
 the official genres as Konami states.

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3. BASICS
******************************************************************************

This covers most of the stuff you can find in the instruction booklet, but 
we all know how often people hang onto those.

==============
3A. Controls =
==============

Directional Buttons: Moves your selection on all the menus or steps in that 
 direction.
Circle, X: Confirm selection
Triangle, Select: Cancel selection
Start: Start game
Start and Select at the same time: Return to title screen

====================
3B. Menus/Displays =
====================

Main Menu

Game Mode: Select this to access the main game (see How To Dance for more 
 info).
Party Mode: This is a separate aspect of the game, used if you wanna add a 
 little more spice to your DDR experience.  There are some modes that use the 
 EyeToy and some that don't.
Mission Mode: UNLOCK (Play 45 Songs) In this mode, you can play specific 
 challenges that the game creates for you.
Endless Mode: This needs to be unlocked first.  Set your options, pick your 
 poison, and dance until you drop!
Lesson Mode: Tutorial for total beginners.
Training Mode: Practice any open song in any kind of situation.
Edit Mode: Create your own step patterns for any open song.
Workout Mode: A more fitness-oriented way to play.
Records: View your high scores for Game Mode and Workout Mode.
Options: Basic option stuff.  Check below for more info.
Credits: Select to view the game credits whenever you wish.
Information: Whenever you get new stuff, you'll see a big flashing NEW! next 
 to this.  Check to find out what you got.

---

Options Menu

Sound Options:
Sound: Select from Stereo, Monaural, or Dolby Pro Logic II.
Voice: Select to have All voices, No Booing, or no voices.
Timing: Changes the sync between the steps and music.

Controller Settings:
Double Mode Settings: Allows you to adjust the controls for Double Play if 
 you use a controller

Save/Load:
Save: Save system data.
Load: Load system data.
Auto Save: Will Auto Save whenever you change anything or do anything.
Edit Folder Load: Will automatically load Edit Data at startup if On.

Game Options:
Game Level: If set to a harder difficulty, the Dance Meter will decrease more 
 if you miss.
Max Stage: Set how many stages to a play.
Game Over: "Arcade" will stop immediately once you fail.  "End of Music" will 
 game over at the end of the tune if you fail.
Event Mode: If set to On, then you cannot access the Extra Stage, and whenever 
 you finish a play, you immediately go back to the Song Select screen.  Also, 
 you will not drop out at all if you fail.
Default Difficulty: Allows you to set where the cursor will be at the "Select 
 Music" screen.  Useful if you're impatient.

Graphic Options:
Dancer Display: Toggle whether or not a dancer will dance in your background.
Movie: Toggle whether or not the background movie plays.
BG Brightness: Set how bright the background is if it's distracting you.
Step Mark Colors: Type1 is the default.  Type2 has solid different colors to 
 tell between 1/4 notes, 1/8 notes, etc.
Flicker Free: Adjusts for flickering on your TV.
Screen Adjustment: Use to center the screen on your TV.

==================
3C. How To Dance =
==================

Select Your Style

Single Mode: This is a 1-player mode using the pad you used to start the game.
Versus Mode: This is a 2-player mode where each player uses a pad.
Double Mode: This is a 1-player mode where the player uses both pads.  Every 
 song has different steps for Double Mode than Single.

---

Select Character

Hey!  The characters are back for good (it seems)!  From the get-go, you'll 
only be able to select Rhythm or Blues.  Once you play songs, you'll unlock 
more characters.  Additionally, you can select RANDOM for a random character, 
or OFF to not have characters displayed.

---

Select Music

Use Left and Right to switch songs.  Tap Up or Down to change the difficulty.  
Press X or Circle to select.

Press Start to change the sorting from the standard alphabetical full list, to 
an alphabetical list where you can pick the letter, to by BPM from slowest to 
fastest, and your "favorites", which is measured by the total score from all 
your plays of the song divided by the number of the difficulty each time you 
played.

While your selection's on a song, you'll see a little graphic for the name.  
Above the picture, you'll see which song in your current play this one will 
be (1st, 2nd, Final, etc.) and the BPM for the song (which may be dynamic).
Below the graphic, in the center of the screen, is the foot rating for the 
each difficulty in the song (the higher number, the harder the song).

Difficulties:

Beginner (BEG): Almost all songs are 1-footers.  You also have an on-screen 
 dancer stepping the steps along with you.
Light (LGT): Most songs range from 2 to 5 feet.  This is pretty simple if 
 you're getting used to DDR.
Standard (STD): Most songs range from 4 to 7 feet.  Largely, you'll find that 
 steps reflect how the music goes, as opposed to just being on the beat.
Heavy (HVY): Most songs range from 6 to 10 feet.  These are the tough ones 
 where they focus on two things: matching the song's notes exactly, and/or 
 kicking up the difficulty to give you pains.
Challenge (CHA): A special "second Heavy" difficulty.  Only certain songs have 
 this difficulty, some as the only difficulty.

If you can't figure out what song you want, you can select ROULETTE.  This 
will start the song list rolling.  Press X to stop it.  It's tough to get it 
to stop on a song you want, though.  Once your song's picked, you can still 
adjust the difficulty.

Also, in this mix, you can select RANDOM.  This will automatically pick a 
random song at the current difficulty.  You will not be able to adjust 
anything once you hit the RANDOM button.

Select NONSTOP and you can access the NONSTOP Course screen.  Go to the 
pertinent section of the guide for more information.  If you decide to play 
a NONSTOP course, it will count as your entire play.

Select CHALLENGE and you can access the CHALLENGE Course screen.  Go to the 
pertinent section of the guide for more information.  If you decide to play 
a CHALLENGE course, it will count as your entire play.

Select EDIT DATA and you pick some of the Edits you've thrown together.

---

Select Options

Hold down X or Circle as you select your songs to bring up the Song Options 
menu:

Speed: This is the speed of the arrows on the screen.  It doesn't affect the 
 speed of the song, just the arrows.
Boost: If turned on, the arrows will gradually speed up as they move on the 
 game screen.
Appearance: "Visible" is the normal setting.  If "Hidden" is on, the arrows 
 will vanish about half-way.  If "Sudden" is on, the arrows will appear about 
 half-way.  If "Stealth" is on, you won't see the arrows at all.
Turn: "Off" is normal.  "Mirror" rotates all arrows 180 degrees.  "Left" 
 rotates them 90 degrees to the left.  "Right" in the other direction.  
 "Shuffle" randomizes the rotation, but all steps of the same arrow go to the 
 same of another arrow, for instance, if one up arrow becomes a left arrow, 
 then all up arrows will be left arrows.
Other: "Off" changes nothing.  "Little" will eliminate several steps to make 
 it easier.  "Flat" makes all arrows the same color, as opposed to the 
 grading colors used to distinguish beats.  "Solo" will change colors so that 
 you can distinguish beats more easily.  "Dark" will remove the "Step Zone" 
 from the screen.
Scroll: "Standard" is normal bottom to top scrolling.  "Reverse" is, oddly 
 enough, scrolling from top to bottom.
Freeze Arrow: You can turn the Freeze Arrows off.
Step: Yet another chance to change the difficulty of your song.

---

Are You Ready?

The main field consists of the arrows and the Step Zone, which is a line of 
arrows on the screen.  As the song plays, arrows will begin scrolling along 
the screen.  As the arrows reach the Step Zone, you need to step on those 
arrows.  If you see a green Freeze Arrow, you need to step on that arrow and 
hold it until the Freeze Arrow ends (you don't need to remove your foot when 
it ends, just stay on it until it ends, and move your foot at your leisure).

On the top of the screen is the Dance Meter.  It starts about half full.  As 
you step properly, it'll fill more.  If you misstep, your Dance Meter will 
start emptying.  If it empties completely, game over.

On the bottom of the screen is the difficulty (in case you forgot), and your 
score as it tallies up.

Also in the middle of the screen, you'll see words pop up as you step:

PERFECT: You stepped more or less precisely on the arrow.  Combo continues, 
 the dance meter increases, and you get the maximum possible score from that 
 step.
GREAT: You just about stepped on the arrow.  Combo continues, the dance meter 
 increases, and you get half the maximum possible score for the step.
GOOD: You're off on the step by a bit.  Combo stops, but the dance meter 
 doesn't change.  You get no points.
ALMOST: You're off on the step by quite a bit.  Combo stops, and your dance 
 meter decreases.  You get no points.
BOO: You completely missed the step.  Combo stops, and your dance meter 
 decreases.  You get no points.

OK!: You stepped on the whole Freeze Arrow.  You get the normal maximum score 
 for a step.
NG: You stepped off the Freeze Arrow before it ended. Combo continues, but 
 your Dance Meter will decrease.  You get no points.

Also marked on the screen is your combo, which is how many PERFECTS and GREATS 
you have in a row.  The announcer will tell you when you hit 100 combo, 200, 
etc.

---

Evaluation

Once you complete the song, you'll see an Evaluation Screen.  You'll receive 
a letter grade, a tally on how many of each step you got, your maximum combo, 
and your score.  

Scoring is measured by the following algorithm:

X = The total number of standard steps (double steps count as one) + 
  (2 * the total number of Freeze Arrows)

Y = 70,000,000 / X

Each PERFECT and OK is worth Y points.  Each GREAT is worth Y/2 points.  All 
 other types of steps are worth no points.

So, your maximum possible score is 7 million, plus however many bonus points 
you've received, which maxes at 10 million, I haven't figured out the bonus 
algorithm, yet.

The letters are AAA, AA, A, B, C, D, and E.

The letter grade is determined by tallying up the number of Dance Points you 
scored in the song (see above for how each step gives you Dance Points).

E is a failing grade.
D, C, B, and A are progressive grades based on your score (including bonus).
AA is given for a large score.  To get this, you'll have to get a full 
 combo, since you get about an extra million bonus points for the full combo.  
AAA is given for all PERFECTs and OKs on Freeze Arrows.

In addition to the letter, you'll get a star if you have a full combo.

---

Extra Stage!

If you played your last song on Heavy or Challenge difficulty and the rating 
was 8 or more, and you got at least a AA on it, you'll access the Extra Stage.  
Here, you'll be forced to play TRIP MACHINE Survivor on Heavy.  The song will 
be played with the options 1.5x and Reverse turned on.  Your Dance Meter is 
special here, too.  Instead of a normal Dance Meter, you'll have a No Recovery 
Dance Meter, which will start completely full.  If you misstep, the Dance 
Meter will go down, and you cannot increase it back up.

If you pass the Extra Stage, you'll permanently unlock TRIP MACHINE Survivor.  
From then on, if you earn the Extra Stage, you'll play The legend of MAX under 
the same conditions.  The same is true if you unlock TRIP MACHINE Survivor 
by playing 95 Songs.

===================================
3D. Dancing Tips for the Beginner =
===================================

KEEP PRACTICING!

So, you've just got into DDR, eh?  Good for you!  You've become a part of a 
cult sensation that still holds tons of respect in arcades across the country!  
This game will probably seem quite overwhelming to you at first, especially 
if you watch people play it and watch them do 9-footers.  Don't sweat it.  
You CAN be as good as them with the proper practice and effort.

If you really want to get into this, definitely use the Official DDR Pad.  
There's no PS2 controller to use in the arcades, so learn the pad nice and 
early.  Most game stores have a few of these tucked away (possibly more, if 
Konami's hyping this game like they should).  If you're truly a beginner, you 
may just want to start with a nice cheap pad.  That way, if you find it's not 
for you, you're not out a huge investment.

So, to begin, use the Lesson Mode the game provides you.  It will walk you 
through the basics and coach you to be a better dancer.  

Despite the Lesson Mode, here are some tips I can give you as a beginner:

1. Get a good feeling for the beat.  People who have performed with music have 
an advantage.  People in marching band have a serious advantage.  ~_^  You'll 
be stepping to the beat in these early stages, so get used to it now.

2. Now that you have the beat, you must "find the arrows".  Yeah, sure.  I 
know they're right there in front of you, to your sides, and behind you, but 
can you hit them without looking?  Early on, you'll find that's your biggest 
problem: taking a step and not landing on the arrow.  If you have to look, 
look, but that tactic won't last forever, so before a song takes off, take 
some cursory steps to make sure you're hitting arrows.

3. Keep your center.  Especially on cheap pads with no definition, you'll find 
yourself often taking leave of the center of the pad as you continue stepping.  
If there's a break in the song, look down to make sure you're in the center.  

4. Use the balls of your feet.  You may notice, after some days of a lot of 
playing, that your ankles will start hurting.  That's normal, and it's 
happened to most everyone I know that DDRs.  This is your feet telling you to 
not step with your heels, but with the front of the foot.  Get into that 
habit.

5. Now that you have these basics, and the Lesson Mode (largely) completed, 
head into Beginner Mode and start tackling songs.  In particular, get used to 
the speed of the songs, as well as the speeding-up, slowing-down, and stopping 
some songs do.  When that just gets too easy, take a deep breath and head into 
the real DDR world with Light Mode.  Try to keep your songs at three feet or 
below, but don't be afraid to venture out into the great unknown.

=======================================
3E. Dancing Tips for the Intermediate =
=======================================

KEEP PRACTICING!

Well, you're definitely not a n00b anymore (pardon my French).  You're at the 
point where you wouldn't completely humiliate yourself at the arcades, but 
you probably won't impress many people there.  In fact, you may just bore them 
with your simple steps.  It's time to go to the next level.

At this point in your career, it's time to consider a new pad.  For me, this 
meant going to redoctane.com and ordering their standard soft pad.  This pad 
has a soft bottom which won't slip or bunch up as much.  It's still not a 
serious pad, but you could do worse with fifty bucks.

So, first tip is to KNOW THE SONGS.  You don't necessarily need to memorize 
the steps, but have a basic understanding of the song before you go into it.  
Even memorize the music itself, the lyrics, etc. so you can whistle along.  
Know where the tempo changes may occur, where stops are.  Most importantly, 
know where the songs musical notes occur in the melody, because these will 
be mostly what you step.

Now that we're heading into dangerous territory, there is one big rule that 
I have to stress right away:

Remember how in the last part I told you to "find your center"?  Well, you've 
found it by now, so now it's time to GET OFF IT.  That's a crutch that's 
let you into the game, but it will hold you back later on.  What you have to 
learn is to return your feet to the center as rarely as possible, if at all.  
Move your feet from one arrow to the next, and don't move them unless you have 
an arrow to go to.  This is probably the hardest thing you'll ever have to 
learn as a DDR player.  Once you've relinquished your grip on the center, you 
only stand to improve up to the highest reaches of DDR-dom.

This actually leads to the other major point of going intermediate:

Eighth notes.  Those are those off-colored ones.  You'll have to deal with 
a lot of them, so learn to love them now.  This is actually a good first step 
to leaving the center, because you are absolutely required to step three or 
more arrows in succession, and you'll have no time to return to the center at 
all.  Use groups of three eighth notes to figure how to properly move between 
arrows; combinations such as up-left-down, where your right foot goes on up, 
left foot goes on left, and your right foot is already carrying back towards 
the down arrow, for example.  Once you get strings of three down, you'll be 
ready to tackle longer strings, of four, five, seven, even nine if they're 
not too tangly.

So, for this end, you'll want to go for songs of four to six feet in 
difficulty, as well as treading into the pink pink waters of Standard Mode.  
Just about all songs of this difficulty have at least several eighth notes 
to give you practice.  Take these opportunities to develop your step 
combinations for your own style, so you'll be ready to use them when they 
appear again in harder songs.

Also, it may behoove you to get into Workout Mode or Endless Mode and 
repeatedly hammer some songs, particularly those of a brisk pace.  This is a 
good first step to building up all-important stamina.

===================================
3F. Dancing Tips for the Advanced =
===================================

KEEP PRACTICING!

All right.  You're through messing around, and through getting condescending 
looks from your peers at the arcade.  It's time to show them what you can 
really do and kick it up a notch or three.

If you're really serious now, it's once again time for a new pad.  Although 
7, 8, and even some 9-footers are possible on a soft, flimsy pad, you just 
won't get the high scores you cherish.  For this, I turned to RedOctane's 
Ignition 2.0.  It's also a soft pad, but the thick foam insert, soft gripping 
bottom, and raised step platforms make it a good pad for aspiring champions, 
all for a paltry 100 clams.

Of course, if you have the money to blow (approximately $300), you may want 
to take it even further and buy the Cobalt Flux pad, which is a custom-made 
hard metal pad.  It's VERY resilient, and much like pads you'll see in the 
arcades.

Anyway, pads aside, it's time to get down to business:

First, you better have mastered the stuff from the previous sections.  I want 
to be able to yell out a song title and for you to hum it right there so you 
know what it sounds like.  I don't wanna see your feet touch that center, 
soldier, or you'll drop and give me fifty.  At this point, you should also 
have quick enough eye-foot coordination so that matching arrows on the screen 
with proper steps is second-nature.

Now, for some new tactics:

Chaos.  You'll soon find as you reach the higher levels, that not all arrows 
are quarter notes and eighth notes.  You'll find sixteenths, twelfths, and 
thirty-second notes thrown in to mess you up.  Very rarely will they be in 
random.  Almost always, they'll match up with how the song goes, so you'll 
at least have that going for you.  So, a thorough knowledge of the songs will 
allow you to surmount this hurdle with little difficulty.

Taps.  This is the name I like to give eighth notes all on the same arrow.  
These are always a pain, because you have to train your foot to tap rapidly on 
the same arrow for a possibly long time, and it can really wear you out.  
There's no easy way to get around this, you just have to learn it as you go.

Gallops.  This is the popular name for a series of steps that has two 
sixteenth note steps together, then two sixteen notes of dead space, then two 
note steps together, and so on.  When you step these notes, you'll feel like 
a horse gallopping, which derives the name.  Oftentimes, these notes will be 
strung so that the last note in one gallop is the first note of the next 
gallop.  To properly step these, leave your last-stepping foot in place, so 
it'll be ready to step the next gallop while your other foot moves to the 
next note.  This leads to the final tactic.

Axis of Rotation or "crossovers".  Contrary to popular belief, you do not have 
to have your upper body directly facing the screen at all times.  A very 
important tactic for the toughest songs is turning your body so that making 
truly difficult steps becomes easier.  Using alternating feet on long series' 
of eighth notes is far less taxing than taking two or more eighth notes with 
one foot.  The best way to start turning your body is with left-down-right 
eighth note combos.  Left foot on the left arrow, right foot on the down, and 
turn so that your left foot hits the right arrow.  It'll be very disorienting 
at first, but the hard songs will really take it out of you if you don't 
learn.  After learning a basic turn, learn to maintain your body at a 90 
degree angle to the screen for extended periods of time, and then taking it 
further by rotating 180 degrees, or even 270 and 360, if you're brave enough 
to take your eyes off the screen.

Finally, it's important to be in relatively good shape for this.  You have to 
have the proper stamina and leg strength to pull off the toughest ones, 
because rather dexterous and tiring feats will be required of you, so keep 
pounding at it, do hard songs repeatedly to build up strength, and push 
yourself harder and harder to go all the way up to the great green Heavy 
Mode.

And lastly, never tackle 10-footers without a good insurance plan backing 
you up. ^_^

==============================
3G. Dancing Tips for Doubles =
==============================

KEEP PRACTICING!

Get ready to relearn DDR all over again as you branch out towards the second 
pad.

First of all, it'd be best you get good pads for this.  Soft flat mats are 
just no good at all, since they'll slide apart and over each other.  Even 
Ignition Pads are tough for this, since they can move as well, unless you 
can find some way to lash them together.  The best, naturally, is the Cobalt 
Flux dual setup, which you can connect.

Okay, you probably should begin your Doubles career after at least mastering 
Standard on Single, but it's best on Heavy.

One of the greatest things to "unlearn" from Single Play is to be able to 
move your entire body.  When playing Single, you'll generally maintain your 
upper body in one place spatially, but that definitely won't fly on Doubles.

Crossovers take on a whole new meaning when playing on higher levels on 
Double Play.  In a general sense, you'll be playing with your left foot on 
the right arrow on the left pad, while your right foot will be on the left 
arrow on the right pad.  A lot of the stepcharts on Doubles are engineered so 
you dance around that setup.

After that, it's all pretty much getting used to the new setup.  Practice and 
practice some more.  Build up your stamina, learn how to read eight arrows, 
and know where to step.

******************************************************************************
4. DEFAULT NEW SONGS
******************************************************************************

These songs are available to you by default, and they are brand new to the 
Playstation DDR scene (ie. they've not been in DDR USA, DDR Konamix, DDR 
Disney Mix, DDRMAX USA, or DDRMAX2 USA).  DDR Ultramix, while an American 
release, is not counted as a "past release" for Konami's purposes.

=====================
4A. A Stupid Barber =
=====================

Artist: Sho-T
Genre: Euro House*
BPM: 132

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 6   7
HVY: 7   8

Heavy Notes: There are a few odd parts to this song, such as a couple of 
 sixteenth spots in the main melody.  Otherwise, there isn't much but 
 short to medium-length streams and a few steps within freeze arrows.

---

Lyrics:

Bee-da-bama bee-da-bama yabadama bee-da-bama-yeah (Bonjour, bonjour)
Bee-da-bama bee-da-bama yabadama bee-da-bama-yeah (Awww, yeah)

I'll be there for you!
And it makes me wonder!

Let's start!

I'll be there for you!
And it makes me wonder! (Rock the show!)
Overloaded!

Doo-doo-dadoh-da-doh-beep-n-bop-boo-bop!
Bada-doo-doo-dadoh-da-doh-beep-n-bop-boo-bop! (Come on)
Doo-doo-dadoh-da-doh-beep-n-bop-boo-bop!
Bada-doo-doo-dadoh-da-doh-beep-n-bop-boo-bop! (Come on)

Bee-da-bama bee-da-bama yabadama bee-da-bama-yeah 
Bee-da-bama bee-da-bama yabadama bee-da-bama-yeah 
Rock the show! (Yeah yeah!!)

Bee-da-bama bee-da-bama yabadama bee-da-bama-yeah (Bonjour, bonjour)
Bee-da-bama bee-da-bama yabadama bee-da-bama-yeah

Doo-doo-dadoh-da-doh-beep-n-bop-boo-bop!
Bada-doo-doo-dadoh-da-doh-beep-n-bop-boo-bop! (Come on)
Doo-doo-dadoh-da-doh-beep-n-bop-boo-bop!
Bada-doo-doo-dadoh-da-doh-beep-n-bop-boo-bop! (Come on) (Yeah yeah!!)
Doo-doo-dadoh-da-doh-beep-n-bop-boo-bop!
Bada-doo-doo-dadoh-da-doh-beep-n-bop-boo-bop! (Come on)
Doo-doo-dadoh-da-doh-beep-n-bop-boo-bop!
Bada-doo-doo-dadoh-da-doh-beep-n-bop-boo-bop! (Come on)

Doo-doo-dadoh-da-doh-beep-n-bop-boo-bop!

---

Song Type: Konami Original
First Appearance: DDR Extreme (PS2 JP)
Artist Notes: Shoichiro Hirata is a Konami in-house musician.  His credits 
 include the Groove series and "Share My Love", as well as several beatmania 
 tunes.

=============
4B. Believe =
=============

Artist: Eddie.J
Genre: Dance Pop
BPM: 136

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   4
STD: 6   7
HVY: 7   8

Heavy Notes: There's not much to talk about for this song.  Streams that lead 
 into and out of freezes, a few eighth-note jumps, and a smidgen of chaos at 
 the end.

---

Lyrics:

No matter how hard I try 
You keep pushing me aside 
And I can't break through 
There's no talking to you 
So sad that you're leaving 
Takes time to believe it 
But after all is said and done 
You're going to be the lonely one, Ohh Oh 

Do you believe in life after love 
I can feel something inside me say 
I really don't think you're strong enough, 
Now

Do you believe in life after love 
I can feel something inside me say 
I really don't think you're strong enough, 
Now 

Do you believe in life after love 
I can feel something inside me say 
I really don't think you're strong enough, 
Now

Do you believe in life after love 
I can feel something inside me say 
I really don't think you're strong enough, 
Now 

---

Song Type: Licensed Cover
First Appearance: Karaoke Revolution
DDR Debut: BRAND NEW
Artist Notes: The name's probably a Konami-made placeholder name.  Anyone 
 with more insight is free to give it.
Misc. Notes: This is a cover of the popular love song by Cher, released 
 in 1998.

===========================
4C. BIZARRE LOVE TRIANGLE =
===========================

Artist: Jerry
Genre: 80's New Wave
BPM: 119

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 5   7
HVY: 7   7

Heavy Notes: Lots of streams, and there are several locations where they'll 
 throw a double step or a freeze into the stream to trip you up.  Not too 
 much more than that, but there's plenty of it.

---

Lyrics:

Every time i think of you
I feel shot right through with a bolt of blue
It's no problem of mine but it's a problem I find
Living a life that I can't leave behind

Every time I see you falling
I get down on my knees and pray
I'm waiting for that final moment
You'll say the words that I can't say

Every time I see you falling
I get down on my knees and pray
I'm waiting for that final moment
You'll say the words that I can't say

---

Song Type: Licensed Cover
First Appearance: Karaoke Revolution
DDR Debut: BRAND NEW
Artist Notes: The name's probably a Konami-made placeholder name.  Anyone 
 with more insight is free to give it.
Misc. Notes: This is a cover of the original song by New Order, released in 
 1986.  Sorry, I had this wrong, and originally thought the Frente version 
 predated this one.

============
4D. Diving =
============

Artist: 4 Strings
Genre: Trance
BPM: 140

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   2
STD: 5   5
HVY: 6   6

Heavy Notes: Mostly simple streams and simple freeze tricks.  There are some 
 freezes late in the song that come in off the beat.

---

Lyrics:

Tell me a secret 
I will tell you mine 

Tell me about desire 
You hide inside 

There is so much that we 
Should have done 

I was insecure, but
Now I'm strong 

Diving, knowing it was you 
I keep on trying 

Diving into you 

Diving into you

I'm turning 

How to fly

---

Song Type: License
First Appearance: BRAND NEW
Artist Notes: 4 Strings is the psuedonym of Carlos Resoort, a Dutch 
 DJ-producer.  He specializes in trance music.  Another of his tunes, "Take 
 Me Away" is featured in DDRMAX2 USA.  This song was featured on his first 
 full-length album "Believe".

============================
4E. DO ME (H.I.G.E.O Mix) =
============================

Artist: MUSTACHE MEN
Genre: Disco House
BPM: 130

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 5   3
STD: 7   7
HVY: 8   8

Heavy Notes: While not too fast, the Heavy steps are marked with streams with 
 double steps, as well as gallops.  Pay attention to the music, as you'll get 
 some chaos that follows the beats.

---

Song Type: Licensed Cover
First Appearance: DDR 4th Mix Plus (Arcade)
Artist Notes: MUSTACHE MEN is a Naoki alias.
Misc. Notes: The original song is licensed by Kenneth Gamble and Leon Huff.

====================
4F. DON'T CLOCK ME =
====================

Artist: POPULA DEMAND feat. THE GET FRESH GIRLS
Genre: Hip Hop
BPM: 124

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   2
STD: 4   4
HVY: 6   4

Heavy Notes: Mostly light streams with some crossovers, but there are two 
 nasty spots, both of them are streams composed entirely of double steps.  
 That's Air, folks, plain and simple.

---

Lyrics:

(This DJ cut different ways)
(This DJ cut different ways)
(This DJ cut different ways)
(This DJ cut different ways)

The beat just rocks me, don't try to stop me
Don't wait up and yo, don't clock me
The beat just rocks me, don't try to stop me
Don't wait up and yo, don't clock me

Crush you like a nutcracker crushes a nut
This is about a former rival when I'm on the cut
I stay in, yo' memory like the date of your birth
I drink you like Gatorade when I'm quenchin' my thirst

I'm the fact in this matter and you're the fable
I'll cut you like my DJ cuts a record on the table.

I wanna rock get off the background
You know what guys I oughta beat you down
Like a dog, I'll put you in a muzzle
I'll break ya in pieces like a jigsaw puzzle
I'll rape your rhymes and I'll murder your style
I'm the one doin' the same, yeah your arch rival

I'm conductin', arrangin', puttin' it all in place
Form a line sucka, so you'll plead your case
I wanna rock

(you can't touch it)

The beat just rocks me, don't try to stop me
Don't wait up and yo, don't clock me
The beat just rocks me, don't try to stop me
And yo, don't try to clock me!

---

Song Type: License
First Appearance: DDR Solo Bass Mix (Arcade)
Artist Notes: This artist chiefly works for Toshiba-EMI's Dancemania album 
 series.  This song appeared on the album Dancemania Bass #2.

=============
4G. Firefly =
=============

Artist: Be For U
Genre: J-Pop
BPM: 150

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 1   2
STD: 5   5
HVY: 7   8

Heavy Notes: The main thing that drives up the difficulty here is the 
 recklessness of the way the freezes are thrown in.  There's also some offbeat 
 steps, and some chaos following the music.

---

Lyrics:

ima kono ryuute hirogete sorani mukaitte hashirisou
saa ryuukou hikari no youni

hitogomini nagasare asu ni nani wo moto meruno
tsukurareta reeru ayun deikudake

genshitsuni batsukaru koto ni kizutsuku no osore naide
nigedashi tai tokidemo akiramenaide

mada kainu asuni kitaishite iinjanai
jibun ni makenai tameni soshite shinjiru tameni

ookiku ryuute hirogete sorani mukaitte habatakou!!
jibun no tsuyusa itsuka (yosa itaboko) koreruyuuni

ima kono ryuute hirogete asunini no yume takuserunara
sao byokou itsukano jubin

kiminara dekiru
kitto kagayakeru
poku niha bai eru
kimino hikari gazutto

---

Song Type: Konami Original
First Appearance: DDRMAX: DDR 6th Mix (Arcade)
Artist Notes: Be For U is Noria Shiraishi, Riyu Kosaka, Yoma Komatsu, and 
 Shiyuna Maehara.  Since DDR 5th Mix, this J-Pop band has put together a whole 
 bunch of songs for DDR and other Konami rhythm games.  They're most 
 well-known, in addition to this song, for the "DIVE" series, "BREAK DOWN!", 
 and "GRADUATION".  Also, Riyu Kosaka and Yoma Komatsu have done their own 
 solo acts for certain songs, such as "true..." and "ever snow".

=============
4H. Go West =
=============

Artist: Pet Shop Boys
Genre: New Age
BPM: 120

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 5   5
HVY: 6   7

Heavy Notes: Pretty simple for the most part due to its easy speed.  Mostly 
 simple streams with some double steps in them.  There's a small bit of Chaos 
 when the steps follow the melody and also some harder Chaos when you have to 
 step the percussion bits and the "Come on, come on".

---

Lyrics:

Come on, come on, come on, come on

(Together) We will go our way
(Together) We will leave someday
(Together) Your hand in my hands
(Together) We will make our plans

(Together) We will fly so high
(Together) Tell all our friends goodbye
(Together) We will start life new
(Together) This is what we'll do

(Go West) Life is peaceful there
(Go West) In the open air
(Go West) Where the skies are blue
(Go West) This is what we're gonna do

(lyrics continue at fade-out)

---

Song Type: License
First Appearance: BRAND NEW
Artist Notes: Pet Shop Boys are Chris Lowe (keyboardist) and Neil Tennant 
 (singer).  They're a British electronic group that's been together since 
 1981.  This song is part of their 1993 album: "Very".
Misc. Notes: This song has a music video, which will negate the dancing 
 characters.

===================================
4I. HIGHS OFF U (Scorccio XY Mix) =
===================================

Artist: 4 REEEL
Genre: Disco
BPM: 130

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 1   2
STD: 5   5
HVY: 7   8

Heavy Notes: This song's on the high-end of the seven-footers.  There are 
 several crossovers, and several spots with a few sixteenths thrown in.  
 There are also some double steps within streams.  Lastly, the last chorus 
 of the song is one long stream with some sixteenths inside.

---

Lyrics:

On, on, then on and on and on
They go on, on, then on and on and on

I got the beat in my body
I got the beat in my body
(Rock the party  
Rock the party
Rock the party)

Higher and higher
I'm gonna light a fire (whoo!)
Higher and higher
Oh, I'll take you higher

Stop screamin' and tryin' to look hard
I keep my body raw
You dig that, who's the star?
I'm a veteran, which means that I've been
In the game too long since the days are paper-thin
Way back when, I've been puttin' it down
Ask your homie who's the baddest in your midsouth town
I float like a butterfly, sting like a bee
Spectacular on the M-I-C
I know we're both never giving it less than the best
Lots of years in the game at your request, huh
You like to rhyme, bark everywhere
I get the papers so I don't care
Fly, that's me, the epitome
Of what a real MC is supposed to be
Buggin' you up everytime that I drop
A funky rhythm, baby, I've got a certain spark
I got the beat in my body
(Rock the party
Rock the party
Rock the party)

Higher and higher
I'm gonna light a fire (whoo!)
Higher and higher
Come on, I'll take you higher

---

Song Type: License
First Appearance: DDRMAX: DDR 6th Mix (Arcade)
Artist Notes: Mark Summers is Scorccio, a little known artist, but he's done a 
 lot of work for Toshiba-EMI's Dancemania album series, including having his 
 own CD in the series.  4 REEEL is Miss Da Mina, a model turned rapper/singer 
 who raps the lyrics in this piece (I believe she's the one in little green 
 squares in the music video).  No clue yet on the blonde lady who sings the 
 chorus.
Misc Notes: This song has a music video that will negate any dancing 
 characters.  So, apparently, I was incorrect.  Someone contacted Konami 
 directly and they solemnly swear that there's no swearing in this song, 
 else they wouldn't have put it in this game, but it does sound very 
 convincing.

==============
4J. JANEJANA =
==============

Artist: T.E.M.P.O. feat. Mohammed & Emi
Genre: Bolly House
BPM: 125

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 5   5
HVY: 7   8

Heavy Notes: The main feature of this tune are the long streams that carry 
 along with the driving music.  There are also a few gallops, and the end of 
 the song follows the odd beat.

---

Lyrics: Haven't got a clue.  Help!

---

Song Type: Konami Original
First Appearance: Dance ManiaX
DDR Debut: DDR Extreme (Arcade)
American Appearances: DDR Ultramix (Song Pack 5)
Artist Notes: T.E.M.P.O. is Tomosuke Funaki, a BEMANI artist who composes for 
 many different series.  Mohammad and Emi are the vocalists.

===============
4K. JET WORLD =
===============

Artist: Mutsuhiko Izumi
Genre: Rock'n Country*
BPM: 138

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   4
STD: 5   6
HVY: 8   8

Heavy Notes: The basic stuff of this song are long streams and a few 
 crossovers.  There are a few points that focus on the guitar, where you'll 
 follow the strums with sixteenths.

---

Lyrics:

WOW!  Yeah!
WOW!  C'mon!
WOW!  Yeah!
WOW!  Good God!

Yeah!  Uhh!
Yeah!  Yyyyyeaaah!

WOW!  Yeah!
WOW!  C'mon!
WOW!  Yeah!
WOW!  Good God!

Yeah!  Uhh!
Yeah!  Yyyyyeaaah!

WAAAAA!!!  Wow wow!
WAAAAA!!!  Wow wow!

WOW!  Yeah!
WOW!  Yeah!
WOW!  Yeah!
WOW!  Yeah!

WAAAAA!!!  WAAAAA!!!

WAAAAA!!!  Wow wow!
WAAAAA!!!  Wow wow!  C'mon!

WOW!  Yeah!
WOW!  Yeah!
WOW!  Yeah!
WOW!  Yeah!

WAAAAA!!!  WAAAAA!!!

---

Song Type: Konami Original
First Appearance: Guitar Freaks 2nd Mix
DDR Debut: DDR Extreme (Arcade)
American Appearances: DDR Ultramix 2 (Song Pack 12)
Artist Notes: Mustuhiko Izumi is a BEMANI artist who's heavily involved in the 
 Guitar Freaks and Drummania series.

==================
4L. KICK THE CAN =
==================

Artist: BUS STOP
Genre: Euro Dance
BPM: 144

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 6   6
HVY: 7   8

Heavy Notes: This is actually a pretty simple Heavy.  Mostly medium-length 
 streams.  There aren't even any crossovers.  Good for those breaking into 
 Heavy.

---

Lyrics:

Kick it.
Kick it, Kick it.
Kick the can, man!

(here we go, here we go, here we go)
(kick it)
(come on and kick the can, man)

(oi!)
Well hello now here we go,
To start the party, start the show.
So get yourself right in the line,
Bus Stop's here, it's party time.
Kick your legs high in the air,
Do it like you just don't care.
Now every woman, every man, come and kick the can.

Kick your legs up in the air.
kick it like you just dont care.
every woman, every man.

(get it up, get it up, get it up)
(come on and kick the can, man)

(kick it)
(come on and kick the can - and kick the can, man)

---

Song Type: License
First Appearance: DDR 4th Mix (Arcade)
Artist Notes: BUS STOP is a UK rap group famous for giving classic songs 
 their treatment, and several of their songs have appeared in the realm of DDR, 
 including KUNG FU FIGHTING, NA-NA, SWING IT, and LONG TRAIN RUNNIN'.  This 
 one's based off Jacques Offenbach's overture to "Orphée aux Enfers" (Orpheus 
 in the Underworld), written in 1858.  The song is more commonly known as the 
 "Can-Can".

=====================
4M. Kids In America =
=====================

Artist: KIM WILDE
Genre: 80's New Wave
BPM: 159

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 6   7
HVY: 7   8

Heavy Notes: The biggest thing to watch out for is the end, where there are a 
 few gallops to match the percussion.  Beyond that, there are a few weird 
 freezes, and some double jumps in streams.

---

Lyrics:

Looking out a dirty old window
Down below the cars in the
City go rushing by
I sit here alone
And I wonder why

Friday night and everyone’s moving
I can feel the heat
But it’s soothing
Heading down
I search for the beat in this dirty town

Down town the young ones are going
Down town the young ones are growing

We’re the kids in America (Whoa-oh!)
We’re the kids in America (Whoa-oh!)
Everybody live for the music-go-round

(La la la la la la, la la la la la la)
(La la la la la la, la la la la la la)

We’re the kids
We’re the kids
We’re the kids in America (repeat)

---

Song Type: License
First Appearance: BRAND NEW
Artist Notes: Kim Wilde is a British pop star most popular for this particular 
 song, released in 1981.
Misc. Notes: This song has a music video, which will negate the dancing 
 characters.

===================
4N. LADIES' NIGHT =
===================

Artist: Angle R
Genre: Disco
BPM: 120

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 5   6
HVY: 7   8

Heavy Notes: In addition to your standard double steps in some streams, and 
 freezes, there are also a few gallops in this tune, as well as a few small 
 clusters of sixteenths dotted throughout the song.

---

Lyrics:

Oh yes, it's ladies' night
And the feeling's right
Oh yes, it's ladies' night
Oh what a night (oh what a night)

Oh yes, it's ladies' night
And the feeling's right
Oh yes, it's ladies' night
Oh what a night (oh what a night)

Romantic Lady, single baby
Mmmmmm sophisticated mama
Come on you disco lady, yeah
Stay with me tonight, mama, yeah

If you hear any noise
It ain't the boys, it's ladies' night, uh huh

Gonna step out ladies' night
Steppin' out ladies' night
Gonna step out ladies' night
Steppin' out ladies' night

Oh yes, it's ladies' night
And the feeling's right
Oh yes, it's ladies' night
Oh what a night (oh what a night)

Oh yes, it's ladies' night
And the feeling's right
Oh yes, it's ladies' night
Oh what a night (oh what a night)

Oh yes, it's ladies' night
And the feeling's right
Oh yes, it's ladies' night
Oh what a night (oh what a night)

Oh yes, it's ladies' night
And the feeling's right
Oh yes, it's ladies' night
Oh what a night (oh what a night)

---

Song Type: Licensed Cover
First Appearance: Karaoke Revolution
Artist Notes: The name's probably a Konami-made placeholder name.  Anyone 
 with more insight is free to give it.
Misc. Notes: This is a cover of the popular song by Kool & The Gang, 
 released in 1980.

===================
4O. Like A Virgin =
===================

Artist: tama_happytone
Genre: 80's Pop
BPM: 126

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 5   5
HVY: 8   8

Heavy Notes: Lots of medium-length streams, but few crossovers.  The first 
 third or so has several clusters of sixteenths, and in the second half, 
 you'll find a few small double step streams.

---

Lyrics:

I made it through the wilderness
Somehow I made it through
Didn’t know how lost I was
Until I found you

I was beat, incomplete
I’d been had, I was sad and blue
But you made me feel
Yeah, you made me feel
Shiny and new

You’re so fine and you’re mine
I’ll be yours ’till the end of time
’cause you made me feel
Yeah, you made me feel
I’ve nothing to hide

Like a virgin (Hey!)
Touched for the very first time
Like a virgin
When your heart beats
Next to mine

Good inside

---

Song Type: Licensed Cover
First Appearance: Karaoke Revolution
Artist Notes: The name's probably a Konami-made placeholder name.  Anyone 
 with more insight is free to give it.
Misc. Notes: This is a cover of the popular song by Madonna, released in 
 1984.

=====================
4P. LOVE LOVE SUGAR =
=====================

Artist: dj TAKA feat. NORIA
Genre: Euro Beat*
BPM: 155

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 5   5
HVY: 7   7

Heavy Notes: There's a lot of offbeat steps in this song, but everything else 
 is pretty simple for your average seven-footer.

---

Lyrics:

Here we go!

go! go! go! go! go! go! go! go!
go! go! go! go! go! go! go! go!

jump! jump! jump! jump! jump! jump! jump! jump!
jump! jump! jump! jump! jump! jump! jump! jump!

dokidoki Love Sugar kimi no heart
chotto misete sugoku lovely
ukiuki my honey

happi love! rakki love!
tanoshii story matteru

Call my name, take my hand
Don't close your window nante ne

You are so cute, you are so nice,
I love you love you love you so much.

Pleasure Time sora ga taku waratte
Just a little skip shite
itsudatte nandatte dou ni kanaru kara?

Pleasure Time koe tooku tobashite
satou mitai na koi tabete

kimi wa taiyou itsumademo
What will be done tomorrow!?

go! go! go! go! go! go! go! go!
go! go! go! go! go! go! go! go!

jump! jump! jump! jump! jump! jump! jump! jump!
jump! jump! jump! jump! jump! jump! jump! jump!

---

Song Type: Konami Original
First Appearance: pop'n music 8
DDR Debut: DDR Extreme (Arcade)
Artist Notes: dj TAKA should be no stranger to Bemani fans.  Often considered 
 to be just as popular (if not moreso) than Naoki, Takayuki Ishikawa has been 
 with Konami since beatmania IIDX.  He's done many DDR and beatmania tunes.  
 Noria Shiraishi is a member of Be For U (see Firefly).
Misc Notes: The banner specifically says "Heart Love (squared) shuga (in 
 Japanese) Heart", but it's said as "LOVE LOVE SUGAR".

=============
4Q. MIRACLE =
=============

Artist: ST. JENNARO
Genre: Disco House
BPM: 128

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 2   2
STD: 5   5
HVY: 7   8

Heavy Notes: An odd song on Heavy.  One would consider it averages out to be 
 a seven-footer, because a lot of it is pretty easy, except for the beginning, 
 which has chaotic steps, and a rarity for DDR, sixeenths leading to a 
 double step.  Just vibrate your feet to get it.

---

Lyrics:

Miracle, miracle, miracle, miracle
Miracle, miracle, miracle, mi-miracle
Miracle, miracle, miracle, miracle
Miracle, miracle, mi-mi-mi-mi...

It's a miracle, it's a miracle
It's a miracle, it's a miracle
It's a miracle, it's a miracle
And dreams are made of emotion...

It's a miracle, it's a miracle
It's a miracle, it's a miracle
It's a miracle, it's a miracle
It's a miracle, it's a miracle
Dreams are made of emotion

It's a miracle, it's a miracle
Dreams are made of emotion

It's a miracle, it's a miracle
And dreams are made of emotion...

Ow...

---

Song Type: License
First Appearance: DDRMAX: DDR 6th Mix (Arcade)
Artist Notes: ST. JENNARO produces for Toshiba-EMI'S Dancemania series.  This 
 song is a rehash of Culture Club's "It's a Miracle", released in the '80's.

===============
4R. MOBO*MOGA =
===============

Artist: Orange Lounge
Genre: French Pop*
BPM: 172

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 6   6
HVY: 7   7

Heavy Notes: Several small streams.  Some of them require you to crossover.  
 Mostly the steps follow the music, with eighth notes coming in off the beat.

---

Lyrics: 

par la fenetre de ta fiat 500
tu me regardius et je t'ai vu
tes gout semblanit parfait

on s'est compris tout de suite a fond
et des rendez-vous de la nuit
parfois on s'attend sous la pluie
et tout, c'etait miracle

la musique !
les yeux dans les yeux
nos histoires romantiques
on commence tous les deux

pres de moi?

English Translation:

From the window of your fiat 500
you were looking at me and I saw you
Your taste seems perfect

We understood each other right away completely
and night-time rendez-vous/meets.
Sometimes they wait for each other under the rain
And all of it, it was a miracle.

The music!
gazing into each other's eyes
our romantic stories
It starts with both of us

Close to me...

Credit for the lyrics goes to the DDRMX forums.  I'm told these are not 
entirely correct, so any French-speaking people out there who wish to lend a 
hand, please do so.

---

Song Type: Konami Original
First Appearance: Dance ManiaX
DDR Debut: DDR Extreme (Arcade)
American Appearances: DDR Ultramix (Song Pack 4)
Artist Notes: Tomosuke Funaki is a Konami Original artist from beatmania.  
 Shizue Tokui is the vocalist in this song, and the two of them together are 
 Orange Lounge.

====================
4S. Move Your Feet =
====================

Artist: Junior Senior
Genre: Dance Pop
BPM: 118

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 5   5
HVY: 7   7

Heavy Notes: There are a bunch of ugly looking steps in the beginning and 
 not too far from the end.  These steps follow the synthy brass.  Beyond that, 
 there are some crossovers and several standalone gallops.

---

Lyrics: 

Everybody 
Move your feet
And feel united ohohoh

Everybody
Move you're feet
And feel united ohohoh

Oh yeah, you got the dance energy
Oh yeah, you got the dance energy
Oh yeah, you got the dance energy
Oh yeah, you got the dance energy

D-d-don't stop the beat
I c-c-can't control the feet
P-p-people in the streets
C'mon everybody, move you're feet
Don't stop, (don't stop) don't stop, the beat
I can't stop, (can't stop) can't stop the beat
I won't stop, (won't stop) won't stop the beat
And go

Everybody, 
Move your feet,
And feel united ohohoh

Everybody, 
Move your feet,
And feel united ohohoh

Yeah

---

Song Type: License
First Appearance: BRAND NEW
Artist Notes: The band's members are Jesper Mortensen (Junior) and Jeppe 
 Laursen (Senior).  These two Dutchmen started the band in 1998, and truly took 
 off in 2002.  This particular song is considered to be one of their finest, 
 earning high acclaim worldwide.
Misc. Notes: Clearly, parts of this song are based on the French Folk Song, 
 Can-Can.  Two Can-Can songs in one game, eh?  I think there's a foul, 
 somewhere.  This song has a music video, which will negate the dancing 
 characters.

===============================
4T. Music (Bostik Radio Edit) =
===============================

Artist: Darude
Genre: Trance
BPM: 138

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   2
STD: 6   6
HVY: 8   7

Heavy Notes: Ah, good old trance songs.  Repeating parts of music means 
 repeating steps.  The main synth gives you gallops in the first part of 
 many measures.  Beyond that, there are pretty big streams incorporating 
 said gallops, and about a third of the way into the song are "near triplet" 
 steps that quickly go to all double steps.

---

Song Type: License
First Appearance: BRAND NEW
Artist Notes: Still performing today, Ville Virtanen is a Finnish producer 
 who made it big with Sandstorm, which was featured in DDRMAX USA.  He first 
 released Music in 2003.

===============================================
4U. NEVER ENDING STORY (Power Club Vocal Mix) =
===============================================

Artist: DJ AC-DC
Genre: Euro Trance
BPM: 140

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 6   7
HVY: 7   8

Heavy Notes: Mostly long streams in this song, with a few gallops and clusters 
 of sixteenths which follow the music.

---

Lyrics:

Turn around, look at what you see...
In her face, the mirror of your dreams...

Make believe I'm everywhere
Living in your eyes
Written on the pages

It's the answer to a never-ending story
(ahhh...)
Never-ending story
(ahhh...)

Lies that keep their secrets
When I fall behind the clouds
There upon a rainbow

Is the answer to a never-ending story
(ahhh...)
Never-ending story
(ahhh...)

---

Song Type: License
First Appearance: DDR 5th Mix (Arcade)
Artist Notes: This mix was developed by G.Moroder.  The original version, 
 based on the popular movie, was made by A New Found Glory.
Misc. Notes: Yes, this is the exact same NEVER ENDING STORY that was in the 
 arcades, only with the added mix name.

==============
4V. ONLY YOU =
==============

Artist: CAPTAIN JACK
Genre: Swing Pop/Euro Dance
BPM: 93

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 4   6
HVY: 7   7

Heavy Notes: The slow pace of this song makes the large streams in the song 
 a small issue.  There are sixteenths thrown in, of course.  What you need to 
 recognize is that, while the song has a swing beat, the sixteenths are all 
 completely straight.

---

Lyrics:

(This is radio station CJ-Boogie, with the brand new world premiere song from
Captain Jack: Only You)

Only you, can make me feel so true.
I'll never, never be so blue, as long as I have you.

Only you, can make me feel so true.
Whatever-ever I can do, it's because of you.
Only you, can make me feel so true.
I'll never, never be so blue, as long as I have you.

All the hoochie-mamas, throw your hands up (hands up!)
All the hoochie-mamas, throw your hands up (hands up!)
All the hoochie-mamas, throw your hands up (hands up!)
Gotta let me hear you say yeah (yeah!)

You like me, I like you,
So happy, your my boo.
Would you like, to join my crew,
Fly up high, to the skies so blue.

Only you, can make me feel so true.
Whatever-ever I can do, it's because of you.
Only you, can make me feel so true.
I'll never, never be so blue, as long as I have you.

---

Song Type: License
First Appearance: DDR 4th Mix (Arcade)
Artist Notes: Captain Jack is a band led by Franky Gee, an American who has 
 done his time in the military.  After leaving the service, he decided to 
 leave the country that seemed so pro-war to him, so he settled in Germany, 
 where he eventually picked up his music career.  Most of his songs are 
 militaristic, but he's sure to place his anti-war and pro-unity messages in 
 many of his songs.  He's the male vocalist for this tune, and Lisa De Soto is 
 the female vocalist.
Misc. Notes: This song has a music video which will negate any dancing 
 characters.  Other CAPTAIN JACK songs in American mixes are MY GENERATION in 
 DDRMAX USA and DREAM A DREAM and IN THE NAVY '99 in DDRMAX2 USA.

======================
4W. PARANOiA ETERNAL =
======================

Artist: STM 200
Genre: Jungle
BPM: 200

Difficulty:
    Sgl Dbl
BEG: 2
LGT: 5   5
STD: 6   6
HVY: 9   9

Heavy Notes: Worthy of the name PARANOiA, even if it wasn't done by Naoki.  
 The steps tend to follow the music, and the streams don't get too long, 
 which it good because they make you turn and crossover something fierce.  
 Also, the end has some freezes mixed in with the streams.

---

Lyrics:

Sound! (repeated)

---

Song Type: Konami Original
First Appearance: DDR 5th Mix (Arcade)
American Appearances: DDR Extreme USA
Artist Notes: While most PARANOiAs are composed by Naoki, this is a mix 
 created by a fan as part of a contest.
Misc. Notes: Other PARANOiAs include the original in DDR USA and DDR Konamix, 
 PARANOiA MAX (DIRTY MIX) in DDR USA, PARANOiA MAX (DIRTY CLUB MIX ANOTHER) in 
 DDRMAX USA, PARANOiA KCET (clean mix) in DDR USA and DDRMAX2 USA, PARANOiA 
 Rebirth in DDR Konamix and DDR Ultramix, and PARANOIA EVOLUTION in DDRMAX 
 USA.

===============
4X. Pink Rose =
===============

Artist: Kiyommy + Seiya
Genre: Heart* (J-Pop)
BPM: 146

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 5   5
HVY: 8   7

Heavy Notes: The first half of the song has plenty of triplets that follow 
 the beat of the song, and they switch back and forth between basic streams.  
 The latter half has a rather large amount of freeze arrows.

---

Lyrics:

Ah, sawaranaide
Atataka nasonotewa
Watashi no subete kuruwasu

Ne, yurusanaide
Kitsuzuchio osaete
Hohoenderu anataga iru
Mou, karaenaine

Ochiteku tokino amai katori
Kurikae sutabini hidokunaru

DAKISHIMETE
Imadake suki datta furishite
Datta hitotsunakenara
Zenbu zenbu iranai

BLOOMIN' LIKE A ROSE
Hontono kodokumo shiranai
Mada awai hanabirani
Namidano tsubu kakaetamama

---

Song Type: Konami Original
First Appearance: Keyboardmania 3rd Mix
DDR Debut: DDR Extreme (Arcade)
Artist Notes: Seiya Murai is the composer of this tune, and Kiyomi Kumano is 
 the vocalist.  The two tend to do a lot of work on the Keyboardmania and 
 pop'n music series.

========================================
4Y. Planet Rock (Swordfish Radio Edit) =
========================================

Artist: Paul Oakenfold vs Afrika Bambaata and The Soul Sonic Force
Genre: Trance
BPM: 126

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   2
STD: 5   5
HVY: 7   7

Heavy Notes: Mostly the steps follow the music.  You'll have a few streams 
 with double steps in them, but the real test of your skill comes from the 
 middle.  It seems innocent enough, just some small streams and freezes, but 
 it tends to twist you around, and surprise you with off-beat steps.

---

Lyrics:

You gotta rock it, pop it, 'cause it's the century
There is such a place tht creates such a melody
Our world is but a land of a master jam, get up and dance
It's time to chase your dreams
Up out your seats, make your body sway
Socialize, get down, let your soul lead the way
Shake it now, go ladies, it's a livin' dream
Love Life Live

Say, Planet Rock!

---

Song Type: License
First Appearance: BRAND NEW 
Artist Notes: Often referred to as the godfather of hip-hop, Afrika Bambaata 
 created Planet Rock way back in 1982, and it remains his greatest hit to this 
 day, spawning countless remixes and retoolings, including this particular one 
 by Paul Oakenfold, which was featured in the movie Swordfish (starring John 
 Travolta).  Paul Oakenfold is a wildly popular English DJ, who's been in the 
 club scene since 1984.

=======================================
4Z. Simply Being Loved "Somnambulist" =
=======================================

Artist: BT
Genre: Trance
BPM: 135

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 6   6
HVY: 7   7

Heavy Notes: The only real tricky part is when the song throws some triplet 
 steps at you twice to follow the percussion.  Other than that, just follow 
 the simple streams as they lead into and out of freezes.

---

Lyrics:

So little joy, so little joy
It's complicated
So little time, so little time
To get acclimated

So little hope, so little hope
And I'm praying now for love
Yeah, yeah yeah

So little time the pace
Has changed, but I'm still waiting
A thousand years of timeless days
Somnambulating
I'm stumbling
Wounded in the dark
But I'm praying again for love
Love, love
Praying for love

Love, love, love
Simply being loved
Love, love

Simply being love, love, loved
Simply being love, love, loved
Simply being love, love, loved
Is more than enough, yeah yeah
Simply being loved, yeah, yeah
Simply being loved, yeah, yeah

Simply being loved
Is more than enough
Simply being love
Is more than enough
Simply being loved
Is more than enough

---

Song Type: License
First Appearance: BRAND NEW
Artist Notes: Brian Transeau is considered one of the pioneers of trance 
 music.  Originally from Washington DC, this artist has been in the business 
 for ten years, and has worked closely with *NSYNC's JC Chasez multiple times.

=================
4AA. THE REFLEX =
=================

Artist: DURAN DURAN
Genre: 80's New Wave
BPM: 126

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 2   2
STD: 5   5
HVY: 8   7

Heavy Notes: An eight-footer on a slow song means lousy steps, and this song 
 doesn't disappoint.  In addition to non-eighth steps, there are plenty of 
 spots where there are three sixteenths, one after another.

---

Lyrics:

Fle-fle-fle-fle-flex

You've gone too far this time
But I'm dancing on the valentine
I tell you somebody's fooling around
With my chances on the dangerline
I'll cross that bridge when I find it
Another day to make my stand oh-whoa
High time is no time for deciding
If I should find a helping hand oh-whoa

Why don't you use it
Try not to bruise it
Buy time don't lose it

Why... why...
Why don't you use it

The reflex is a lonely child
Just waiting by the park
The reflex is in charge of finding
A treasure in the dark
And watching over lucky clover
Isn't that bizarre
Every little thing the reflex does
Leaves you answered with a question mark

Cha-la-la-la

---

Song Type: License
First Appearance: DDRMAX2: DDR 7th Mix (Arcade)
Artist Notes: DURAN DURAN should be no stranger to those who know back a 
 couple of decades.  This song is one of the British new age group's better 
 hits.

==================================================
4BB. THEME FROM ENTER THE DRAGON (notorious mix) =
==================================================

Artist: B3-Project
Genre: World House
BPM: 142

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 6   7
HVY: 8   8

Heavy Notes: The big word here, besides "HOOOOWAAH!", of course, is 
 crossovers.  There are a large number of streams with crossovers.  Also 
 sprinkled throughout is a liberal portion of gallops leading into those 
 streams.  There are also a few spots (orchestra hits) where the steps follow 
 the music.

---

Song Type: Licensed Cover
First Appearance: DDR 4th Mix Plus (Arcade)
Artist Notes: B3-Project is a Naoki alias.
Misc. Notes: This was originally called "Revival 2001 Mix".  Don't ask me why 
 they changed it.  This tune was originally written by Lalo Schifrin for the 
 movie of the same name, starring the late martial arts superstar, Bruce Lee.

======================
4CC. THERE YOU'LL BE =
======================

Artist: DJ SPEEDO feat. ANGELICA
Genre: Speed Rave
BPM: 172

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   2
STD: 6   6
HVY: 8   8

Heavy Notes: This song's on the low-end of eight footers.  There are small to 
 medium streams, a few doubles in streams, some crossovers, but no serious 
 chaos steps.

---

Lyrics:

In my dreams I'll always see you soar above the sky
In my heart there'll always be a place for you for all my life 

There you'll be... (etc.)

When I think back on the times
And the dreams we left behind
I'll be glad 'cause I was blessed to get to have you in my life
When I look back on these days
I'll look and see your face
You were right there for me

In my dreams I'll always see you soar above the sky
In my heart there'll always be a place for you for all my life 

I'll keep a part of you with me
And everywhere I am there you'll be

And everywhere I am there you'll be

There you'll be... (etc.)

---

Song Type: License
First Appearance: DDRMAX2: DDR 7th Mix (Arcade)
Artist Notes: This is a speed remix by an artist who works with Toshiba-EMI's 
 Dancemania series of albums.  The song is a remix of the classic song by 
 Faith Hill.

==========================
4DD. WAITING FOR TONIGHT =
==========================

Artist: P.A.T
Genre: Dance Pop
BPM: 125

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 5   6
HVY: 7   8

Heavy Notes: The song doesn't move too fast, but there are issues from several 
 odd steps that require crossovers, double jumps in streams, and taps.  Also, 
 there are a few clusters of sixteenths at the main chorus.

---

Lyrics:

Waiting for tonight (tonight, tonight)

Like a movie scene 
In the sweetest dreams 
I've pictured us together 
Now to feel your lips 
On my fingertips 
I have to say is even better 
Then I ever thought it could possibly be 
It's perfect, it's passion, it's setting me free 
From all of my sadness 
The tears that I've cried 
I have spent all of my life 

Waiting for tonight, oh 
When you would be here in my arms 
Waiting for tonight, oh 
I've dreamed of this love for so long

Waiting for tonight, oh 
When you would be here in my arms 
Waiting for tonight, oh 
I've dreamed of this love for so long

Waiting for tonight (tonight, tonight)

---

Song Type: Licensed Cover
First Appearance: Karaoke Revolution
Artist Notes: The name's probably a Konami-made placeholder name.  Anyone 
 with more insight is free to give it.
Misc. Notes: This is a cover of the popular song by Jennifer Lopez, 
 released in 1999.

===========================
4EE. WONDERLAND (UKS Mix) =
===========================

Artist: X-TREME
Genre: Hip Hop
BPM: 128

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 5   5
STD: 5   6
HVY: 7   7

Heavy Notes: There are two rather large streams at the beginning and end of 
 the tune, and both involve crossovers.  The middle is mostly unsurprising.

---

Lyrics:

All my brothers and sisters
All in all over ten billion listeners
Lend me your ear when you want to hear
The hypest and ripest sound of the year

Up and kiss the body boy then pucker
Up and kiss the body boy then pucker
Up and kiss the body boy then pucker
Up and kiss the body boy then boy then
Up and kiss body body boy then pucker
Up and kiss the body boy then pucker
Up and kiss the body boy then pucker
Up and kiss the body boy then boy then
Up and kiss body body

Ok, y'all this is it now buff it
And the mic will sing soon as I touch it
Do this smooth and easy like
So we might get high to hear the night.
Be nice, relax MCs from the back
If you ain't with that
I'm a have to attack you with the bad rap
That could smack this mouth word face jack
So don't start no crap.
Give it a little bit of heart and soul,
As you do it till it's in your ear hole ha,
I ain't goin' on like a sucker
And if you think so boy then pucka
Up and kiss the body this lyricist
Glow on the mic word up this groove is set
To sooth move you party people now it's time to.

That's Boogie Boogie
That's Boogie Wonderland
Ha Boogie
That's Boogie Boogie
That's Boogie Wonderland
Ha Boogie
That's Boogie Boogie
That's Boogie Wonderland
Ha Boogie

boy then boy then boy then
kiss the body
boy then boy then boy then
kiss the body
boy boy boy boy boy boy boy...

---

Song Type: License
First Appearance: DDR 3rd Mix (Arcade)
Artist Notes: X-TREME is a cover artist.  They've also done "MY FIRE" which 
 appeared in DDR USA.  The original "Boogie Wonderland" is by Earth, Wind & 
 Fire.

===============
4FF. Y.M.C.A. =
===============

Artist: VILLAGE PEOPLE
Genre: Disco
BPM: 130

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   2
STD: 6   6
HVY: 7   7

Heavy Notes: You wouldn't think such a popular song would be this difficult.  
 There are lots of double steps in the streams, and the streams will 
 crossover.  The most difficult part is the last couple of measures of the 
 verses, which have multiple double steps in the streams.

---

Lyrics:

Young man, there's no need to feel down
I said, young man, pick yourself off the ground
I said, young man, 'cause you're in a new town 
There's no need to be unhappy

Young man, there's a place you can go
I said, young man, when you're short on your dough
You can stay there, and I'm sure you will find 
Many ways to have a good time

It's fun to stay at the Y-M-C-A 
It's fun to stay at the Y-M-C-A 

They have everything for you men to enjoy
You can hang out with all the boys

It's fun to stay at the Y-M-C-A 
It's fun to stay at the Y-M-C-A 

You can get yourself cleaned, you can have a good meal 
You can do whatever you feel

Y-M-C-A!
Y-M-C-A!

Y-M-C-A!

---

Song Type: License
First Appearance: BRAND NEW
Artist Notes: There really is no need for an introduction, but I'll try 
 anyway.  Since 1977, this band of costumed men have proven to the world that 
 there will always be a place for disco in the music scene.  Although the 
 members have changed, there have always been six: the Native American, the 
 Soldier, the Construction Worker, the Cop, the Cowboy, and the Biker.  
 Original members Felipe Rose (Native American), Alex Briley (Soldier), and 
 David Hodo (Construction Worker) are still in the band today.  The song needs 
 even less introduction, first appearing in the 1978 album "Cruisin'".  This 
 song, plugging the values of the Young Men's Christian Association, has 
 easily the #1 most recognizable dance moves in the world.

===========================
4GG. Your Rain (RAGE MIX) =
===========================

Artist: Akira Yamaoka feat. Mary Elizabeth McGlynn
Genre: Electro R&B*
BPM: 84

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   2
STD: 4   5
HVY: 6   7

Heavy Notes: Pretty simple.  While there are several double steps in the 
 streams, and a few crossovers, the slow pace means you can take your time 
 picking them up.

---

Lyrics:

You touched my body once
It burns me still softly 
Never forgets 
Never again will be
I cry 

Out of my head and I don't know what I found 
Over and over, I feel it break me down 

Waiting for a gentle rain
A gentle me
A gentle you

On the sidewalk 
Of the city 
Are my screams just a whisper?

Busy people 
Going nowhere 
See me soak in the rain 

No compassion 
Nothing matters
My resistance is waning 

Like a flower
In the basement 
Waiting for a lonely death 

---

Song Type: Konami Original
First Appearance: BRAND NEW
Artist Notes: Akira Yamaoka is best known as the composer for Konami's horror 
 series, Silent Hill.  This particular song is a remix of one of the tracks 
 from Silent Hill 4: The Room.  Mary McGlynn is not only a singer, but a 
 voice actress as well.
Misc. Notes: This song has a music video, which will negate the dancing 
 characters.

******************************************************************************
5. DEFAULT OLD SONGS
******************************************************************************

These songs are available to you by default, and they have appeared in 
previous American Playstation mixes (DDR USA, DDR Konamix, DDR Disney Mix, 
DDRMAX USA, and/or DDRMAX2 USA).

=========
5A. .59 =
=========

Artist: dj TAKA
Genre: Chill Out*
BPM: 135

Difficulty: 
    Sgl Dbl
BEG: 1
LGT: 4   4
STD: 6   6
HVY: 7   7

Play Notes: The song carries at a steady pace, until the end, where it slows 
 down ever so slightly.

Heavy Notes: Prepare for lengthy streams during the main melody, with a 
 couple of gallops thrown in to match the piano hits.  The streams are fairly 
 straightforward, though.  Also, during the bridge, you'll find some streams 
 of sixteenths, but they stay on the same two arrows.

---

Song Type: Konami Original
First Appearance: beatmania IIDX 2nd Style
DDR Debut: DDR 4th Mix (Arcade)
American Appearances: DDR Ultramix, DDR Konamix
Artist Notes: See "Love Love Sugar" for info on dj TAKA.
Misc. Notes: So, what's the significance of ".59"?  Well, "point five nine" 
 in Japanese is "ten-go-kyu".  This is very similar to "tengoku", which is 
 Japanese for "heaven" or "paradise".  The "Kyd Konamix Mix" of this tune by 
 Jesper Kyd is in DDR Ultramix 2.

=================
5B. Bad Routine =
=================

Artist: D.J. Spugna
Genre: Filter House*
BPM: 130

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 5   6
HVY: 6   7

Play Notes: There are a couple of stops in this song, right before the first 
run of the chorus and right before the last run of the chorus, and it happens 
as the drums stop.  There aren't any weird steps put there, so even if you 
don't find the stops as they come, you'd be able to pick it back up.

Heavy Notes: Little serious stuff to note here.  The "I'm movin', I'm movin'" 
parts in the first and third time through the chorus are all followed by 
the steps.  Watch for steps coming in on the offbeats, and the same with the 
freeze arrows.  There's a little bit of chaos in the middle as you hit two 
gallops, but they're easy to see.

---

Lyrics:

Yeah!
I'm movin', I'm movin', I'm movin, aw yeah!
Let's all get together!
Yeah!
Yeah!
I'm movin', I'm movin', I'm movin, aw yeah!

Yeah!
I'm movin', I'm movin', I'm movin, aw yeah!
Let's all get together!
Yeah!
Yeah!
I'm movin', I'm movin', I'm movin, aw yeah!

Yeah!
I'm movin', I'm movin', I'm movin, aw yeah!
Let's all get together!
Yeah!
Yeah!
I'm movin', I'm movin', I'm movin, aw yeah!

---

Song Type: Konami Original
First Appearance: beatmania IIDX 7th Style
DDR Debut: DDRMAX2 USA
Artist Notes: See "A Stupid Barber" for my small amount of info on Shoichiro 
 Hirata, also known as "Sho-T".

==============
5C. DROP OUT =
==============

Artist: NW260
Genre: Hardcore Techno
BPM: 260

Difficulty: 
    Sgl Dbl
BEG: 3
LGT: 5   5
STD: 7   7
HVY: 9   9

Heavy Notes: This song of high tempo may seem pretty tame from the 
 get-go, but that's before you hit the quarter-note streams of double steps.  
 Those hurt.  Once you pass those two sets (on the second set, keep one foot 
 on the down arrow to ease it), it's smooth sailing for most of the song, 
 until you hit the "dropping whistle" sound, where it starts throwing 
 eighths at you, then a sixty-four note long stream of eighths.  If you're 
 still alive here, you have one last set of double steps to close out the 
 song with.

---

Song Type: Konami Original
First Appearance: DDR Solo 2000 (Arcade)
American Appearances: DDR Konamix, DDR Ultramix 2
Artist Notes: NW260 is a psuedonym for Naoki.  The "260", of course, refers 
 to the BPM.

=============
5D. ECSTASY =
=============

Artist: d-complex
Genre: Euro Trance*
BPM: 145

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   4
STD: 6   6
HVY: 7   7

Play Notes: Despite the BPM's insisting, it does change ever so slightly, 
 which is right after the first hold, which lasts about two measures.  After 
 that section is a second hold, and this one lasts four measures.

Heavy Notes: The hardest part is accommodating the song's stops and slight 
 changes.  Take that away and you have a few lengthy streams, several turns, 
 but nothing too hairy, and steps that largely follow the music.

---

Song Type: Konami Original
First Appearance: DDR 5th Mix
American Appearances: DDRMAX USA
Artist Notes: d-complex is a psuedonym for Naoki (see the FAQ for info)

============
5E. HIGHER =
============

Artist: NM feat. SUNNY
Genre: Dance Pop*
BPM: 132

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 5   5
HVY: 6   7

Heavy Notes: Nice and easy for the most part.  Small streams, mostly, with 
 only a tiny bit of turning.  Watch out for some quick double steps at the 
 end.

---

Lyrics:

Girl, give it up, go and run away
To the arms of a magic day
Where you can stay
Where you can find yourself
Find yourself

Lose your fear, 'cause there is no one here
Do what you want to do
There's nobody stopping you, no
Give yourself and let the music take you far
Then you will know who you are

Baby, getting higher
We're getting higher
Movin' with the vibe
Let the rhythm make you fly
You are the one! Baby, isn't this fun
Tonight

(Won't you show me how?)
Whoa-oh oh ohhhh, whoa-oh
You and I
I know we can move if we try
You know this is how it should be

Baby, getting higher
We're getting higher
Open up your eyes
Everyday is a surprise
You are the one
Baby, the only one
Tonight

We're getting higher
We're getting higher
Start again from here
And a new you will appear
You are the one, baby isn't this fun
Tonight~!

---

Song Type: Konami Original
First Appearance: DDR 4th Mix (Arcade)
American Appearances: DDR Konamix, DDR Disney Mix
Artist Notes: NM is short for Naoki Maeda (information in FAQ).  Sunny James 
 is the song's vocalist.

===============
5F. i feel... =
===============

Artist: AKIRA YAMAOKA
Genre: Trance*
BPM: 141

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   2
STD: 6   5
HVY: 9   9

Heavy Notes: For a nine-footer, this isn't too bad.  Your main problem comes 
 from knowing the steps, which don't always follow the rhythm of the song.  
 In the beginning, it follows the rhythm all right, but about halfway through, 
 you start getting gallops.  The steps change so much that trying to go 
 through all of them would make these notes really long.  Suffice to say that 
 it'll probably take a few plays through to get sharp enough to pick up when 
 you get eighth notes and when you get sixteenths.  There are no turns to deal 
 with, though, and no tiring step runs.

---

Lyrics: ("ai fiiri" is kana for "i feel")

ai fiiri...
ai fiiiiiiiri...
ai fiiri...
ai fiiiiiiiri...

(Japanese lyrics, which, I'm told, are impossible to decipher due to the 
effects)

ai fiiri...
ai fiiiiiiiri...
ai fiiri...
ai fiiiiiiiri...
ai fiiri...
ai fiiiiiiiri...
ai fiiri...
ai fiiiiiiiri...

---

Song Type: Konami Original
First Appearance: beatmania IIDX 7th Style
DDR Debut: DDRMAX2: DDR 7th Mix (Arcade)
American Appearances: DDRMAX2 USA
Artist Notes: See "Your Rain" for more info on Akira Yamaoka.  This song 
 doesn't have its roots in Silent Hill, but it is a very haunting trance, and 
 the background video could seem reminiscent of the graininess that is SH.
Misc. Notes: Other mixes are the "T.O.Y. Remix" in DDR Ultramix 2, and the 
 "Junk Circuit Mix" in DDR Ultramix 2 (Song Pack 7).

==================
5G. I'M FOR REAL =
==================

Artist: SLAKE
Genre: Two Step*
BPM: 140

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 5   4
HVY: 7   6

Heavy Notes: Chaotic steps are the most prominent here, focused around the 
 jazzy off-beat nature of the tune.  The streams never get too long, and 
 there's no turning involved.  Watch for some gallops and sixteenths that 
 follow the quick lyrics.

---

Lyrics:

Look... in...
To my eyes...

Look into my eyes and you will see
Look deep into my eyes and you will see the real me
Oh, baby reach way down into my soul
And you will see real love unfold

Oh, baby
I'm for real, about the way I feel
I don't have no doubts
Just wanna shout out loud
I'm for real, about the way I feel
It's just a matter of time
And you will be all mine

Na, na na na...
Na, na na na...
Na, na na na...
Na, na na na...
Na, na na na...
Na, na na na...
Na, na na na...
Na, na na na...

Look deep into my eyes
And you will feel the real me
Oh, baby search deep into my heart
And you see the fire burnin' from the start

Oh, baby
I'm for real, about the way I feel
I don't have no doubts
Just wanna shout out loud
I'm for real, about the way I feel
It's just a matter of time
And you will be all mine

---

Song Type: Konami Original
First Appearance: beatmania IIDX 4th Style
DDR Debut: DDRMAX USA
Artist Notes: SLAKE is Takehiko Fujii, a Konami Original artist who works 
 mostly in beatmania.  JP miles is the vocalist for this tune.

===============
5H. PEACE-OUT =
===============

Artist: dj nagureo
Genre: Deep House*
BPM: 133

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 2   3
STD: 4   5
HVY: 7   7

Heavy Notes: There are some simple turns in this song, and during the part 
 where the percussion kicks out, you'll have to deal with some weird double 
 steps as you connect with the keyboard.

---

Lyrics:

Peace out... (repeated)

Don't leave me baby... (repeated)

---

Song Type: Konami Original
First Appearance: beatmania 4th Mix
DDR Debut: DDRMAX USA
Artist Notes: Reo Nagumo is dj nagureo, a popular Beatmania artist who 
 specializes in house and R&B.

================
5I. SO IN LOVE =
================

Artist: Caramel.S
Genre: Dance Pop
BPM: 112

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   4
STD: 6   6
HVY: 7   7

Heavy Notes: Some turns and streams aren't very long.  There are several 
 freeze arrows with eighth note steps sandwiched around them.  There are also 
 a few chaotic steps, such as a few gallops sprinkled here and there, as well 
 as an interesting triplet run near the end.

---

Lyrics:

I wake at night and I start reaching for you
Every single time
I wish you lived a little closer
There's nothing else can make me feel the way you do
And phone calls don't provide
The warm I need when nights are colder

Missing you is more than I can stand
I need you here with me, so baby take my hand

Let's get close again I'm So In Love
You may be far away, but I need you here today now
To hold me.  Boy, I'll never get enough
You're the only one for me.  Come on over and you'll see
You and Me, we are So In Love

---

Song Type: Konami Original
First Appearance: DDRMAX: DDR 6th Mix (JP PS2)
American Appearances: DDRMAX USA, DDR Ultramix
Artist Notes: Atsushi Sato is Caramel.S, yet another Konami Original artist.

=============
5J. TSUGARU =
=============

Artist: RevenG vs DE-SIRE
Genre: Oedo Techno
BPM: 70-165

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   4
STD: 6   7
HVY: 9   9

Play Notes: Just before the steps begin is a stop in the music.  Once you 
 get to the end, the music will slow down gradually, so be sure to watch for 
 it.

Heavy Notes: In the beginning, you'll be stepping the strings, then a long 
 freeze, then a whole bunch of gallops.  After the gallops, you'll think you're 
 hitting a gallop, then a double step, but YOU'RE NOT.  What looks like a 
 double step is two THIRTY-SECOND notes, matching up to the music, so stay 
 sharp there.  In the section with background synthesizers, you'll be facing 
 eighths with double steps in the streams, and one long stream that goes more 
 than four measures, and which will require you to turn several times.  After 
 that, more gallops and eighth notes, then, finally, the slowdown, which 
 follows the music exactly.  A good easy-to-moderate nine-footer.

---

Song Type: Konami Original
First Appearance: DDRMAX2: DDR 7th Mix (Arcade)
American Appearances: DDRMAX2 USA, DDR Ultramix
Artist Notes: It's kinda weird to be "vs" yourself, but both of these artists 
 are Naoki psuedonyms.  RevenG (formerly known as RE-VENGE) is the name Naoki 
 uses for his traditional ethnic style music for tunes such as "AFRONOVA", 
 "ORION.78", and "exotic ethnic".  DE-SIRE is the name Naoki uses for the 
 "TRIP MACHINE" and "Healing Vision" series.  

===============
5K. WILD RUSH =
===============

Artist: FACTOR-X
Genre: Ambient Breaks*
BPM: 80-180

Difficulty: 
    Sgl Dbl
BEG: 2
LGT: 4   4
STD: 5   6
HVY: 6   8

Play Notes: This song steadily speeds up throughout.  It starts at 80bpm, 
 then keeps increasing by 20 for the duration of the song, until it hits 180.

Heavy Notes: The opener has steps on the piano hits, which are sixteenths, 
 and they don't start on the beat.  The second section has gallops to match 
 the percussion.  After that, it's pretty simple, until the end, where you 
 have some pretty quick streams that go to the end.

---

Song Type: Konami Original
First Appearance: DDR Solo 2000 (Arcade)
American Appearances: DDR Konamix
Artist Notes: FACTOR-X is another Naoki psuedonym (see the FAQ for info).

******************************************************************************
6. STANDARD UNLOCKABLES
******************************************************************************

These songs must be unlocked by playing a certain number of songs.  They'll 
have a big flashy "NEW!" next to them when you first unlock them.

==============
6A. 321STARS =
==============

UNLOCK: Play 20 Songs

Artist: DJ SIMON
Genre: Techno Pop*
BPM: 192

Difficulty:
    Sgl Dbl
BEG: 2
LGT: 4   4
STD: 6   7
HVY: 8   8

Play Notes: There is a small pause in this song, just as the lyric "the stars" 
 is heard.

Heavy Notes: For the most part, this song follows the music.  There are a 
 bunch of streams, but only later in the song do they get difficult.  There 
 are also plenty of offbeat sections, and some gallops in the second half.

---

Lyrics:

1!  2!  3, 2, 1, *burp!*

1, 2, 1, 2, 1, 2, 1, 2, 2 2 2 2 2 2 2 2 3, 2, 1, uh!

1!  2!  3, 2, 1, uh!

1, 2, 1, 2, 1, 2, 1, 2, 2 2 2 2 2 2 2 2 3-2-1, the stars

1, 2, 1, 2, 1, 2, 1, 2, 2 2 2 2 2 2 2 2 3, 2, 1, Hi!!!

---

Song Type: Konami Original
First Appearance: beatmania COMPLETE MIX 2
DDR Debut: DDR Extreme (Arcade)
American Appearances: DDR Ultramix 2
Artist Notes: DJ SIMON is Kiyotaka Sugimoto, a BEMANI artist with a healthy 
 amount of beatmania and pop'n music tunes.

=======
6B. A =
=======

UNLOCK: Play 140 Songs

Artist: D.J. Amuro
Genre: Renaissance*
BPM: 93-191

Difficulty:
    Sgl Dbl
BEG: 2
LGT: 4   4
STD: 6   6
HVY: 8   8
CHA: 9   9

Play Notes: The first half of the song is at the 93 bpm, then there's a stop, 
 and the rest of the song is at 191.

Heavy Notes: The opener is pretty simple, only a few sixteenths thrown in to 
 add variety.  Once the song really gets underway, expect short streams, 
 leading into longer streams, but nothing too difficult to step.

Challenge Notes: Several double steps have been added to the opener.  The 
 length of the streams in the second half hasn't changed much, but the streams 
 are far more difficult, requiring a lot of crossovers, and some streams have 
 double steps in them.

---

Song Type: Konami Original
First Appearance: beatmania IIDX 7th Style
DDR Debut: DDR Extreme (Arcade)
American Appearances: DDR Ultramix 2
Artist Notes: D.J. Amuro is an alias for the great dj TAKA.  More info on him 
 is in LOVE LOVE SUGAR.
Misc. Notes: If you're to say this song title out loud, it's "Ace".  This 
 makes sense given the card suits and the joker in the background still.

==============
6C. ABSOLUTE =
==============

UNLOCK: Play 100 Songs

Artist: dj TAKA
Genre: Epic Trance*
BPM: 60-144

Difficulty: 
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 5   6
HVY: 8   8

Play Notes: At the very end of this song, the song slows down considerably 
 to 60 BPM.

Heavy Notes: You'll find yourself matching the main melody step-for-step 
 while it plays.  There are also some lengthy streams, including a 48-long 
 stream.  Also, be prepared to turn at several points.  With some stamina, 
 you'll find this to be a relatively easy eight-footer.

---

Song Type: Konami Original
First Appearance: beatmania IIDX 4th Style
DDR Debut: DDR 5th Mix (Arcade)
American Apperances: DDR Konamix
Artist Notes: See LOVE LOVE SUGAR for info on dj TAKA.
Misc. Notes: There is a "CUFF-N-STUFF IT MIX" of ABSOLUTE on DDR Ultramix.

=========
6D. B4U =
=========

UNLOCK: Play 55 Songs

Artist: NAOKI
Genre: Speed Rave*
BPM: 155

Difficulty: 
    Sgl Dbl
BEG: 1
LGT: 4   4
STD: 6   6
HVY: 8   7

Heavy Notes: Probably one of the easiest eight-footers in the business.  
 You'll face short to medium-length streams, with no turning.  There are a 
 few gallops to match the music at the chorus, and a few sixteenths just 
 before the key change.

---

Lyrics:

Let's get it on, don't stop us now
We come on the scene, we came to get down
Check the moves, you know they can't be dissed
Ain't too many that can float like this
We humbling, comin at ya
And the rhythm is gonna getcha
Need I, should I not say no more
Tell me what's the deal, yo check my flow!

Jump, jump, jump, DDR!
Yo! Everybody feel the beat with DDR!
Jam, jam, jam, DDR!
Everybody dance, let's get down!

Could it be that you wanna be more like me
No shame, I bring pain for the year 2G
Now, we are gonna turn this party out
Put your hands in the air, move 'em all about
Can you feel the beat down in your soul
Don't fight the rhythm, just let it go
4, 3, 2, 1, let's count it down
Wanna see you move, let me hear that sound!

Jump, jump, jump, DDR!
Yo! Everybody feel the beat with DDR!
Jam, jam, jam, DDR!
Everybody dance, let's get down!

B, B, B, B4U!
Yo! Everybody feel the beat with DDR!
Jam, jam, jam, DDR!
Everybody dance, let's get down!

---

Song Type: Konami Original
First Appearance: DDR 4th Mix (Arcade)
American Appearances: DDR Disney Mix, DDR Konamix, DDR Ultramix 2
Artist Notes: See FAQ for info on Naoki.  Lyrics in this song are by Aaron G.

============================================
6E. CAN'T STOP FALLIN' IN LOVE (SPEED MIX) =
============================================

UNLOCK: Play 50 Songs

Artist: NAOKI
Genre: Hi-Speed Euro Beat
BPM: 170

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   4
STD: 6   6
HVY: 9   9

Heavy Notes: Welcome to Flavor Country, ladies and germs.  There are a few 
 gallops to contend with at the main chorus, and at the bridge, but the 
 majority of the entire song is massive waves of streams with crossovers and 
 multiple taps, all coming at a nice crisp 170 BPM.  This is a very good song 
 for practicing your stamina and crossovers.

---

Lyrics:

My life
meant nothing to me
then a guy like you came along

Everything
is moving so fast
I gotta get my feet on the ground

Unhappy days are over 'cause I can
always be with you

Lying in your arms day by day,
makes me feel, oh, so brand new

Can't stop fallin' in love
Tell me you will be true (forever baby)
I just can't stop dreaming of you
everyday (every way)

Say you love me baby
Say you will always be mine
You'll never break my heart

I just can't stop fallin' in love
Baby you became
Makin' love with you
is all I wanna do (wanna do)

Can't stop fallin' in love
Give your heart and soul
Stay with me this time
and we'll make history (you and me)

---

Song Type: Konami Original
First Appearance: DDR 5th Mix (Arcade)
American Appearances: DDR Ultramix
Artist Notes: Info on Naoki is in the FAQ.
Misc Notes: The original CAN'T STOP FALLIN' IN LOVE is in DDR Konamix and 
 DDRMAX2 USA.

===================
6F. DROP THE BOMB =
===================

UNLOCK: Play 85 Songs

Artist: Scotty D.
Genre: Techno Rave*
BPM: 150

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   4
STD: 5   5
HVY: 6   6

Heavy Notes: You'll be facing short streams with some Chaos, mostly.  Once 
 you reach the bridge of the song, you'll match the percussion with your steps, 
 and then get back into the normal groove for the last chorus, until the end, 
 where you'll have to step in time to the synthesizer.  It's a string of 
 quarter-note length triplets, so follow the music with them, and don't go too 
 fast.

---

Lyrics:

Sorry, but could I have the music louder?

Yeah drop the bomb! Just drop the bomb!

I'm kinda dizzy, 'cause of my dreams...

Getting sick and tired of the fossil-like system
Now or never it's the time to resist 'em
It's easy to blast them all away
Pull a trigger, push a button, say adios to today
Don't get me wrong, I'm a pacifist
The mind can do more than the fist
Explosives are not what it takes
(You know, terrorists always make these mistakes)

What we gotta do is build momentum
If you need the right tools invent 'em
Ride the wave of time, come feel the rhythm
The march to the future has begun, get with 'em
The brain is the generator of almighty power
Either do it now or your master plan goes sour
Yeah!  Are you ready to take that fall?
It's up to you to make that call to drop the bomb!

Yeah drop the bomb! 
Just drop the bomb! 
Let me see that bomb!

Just...

Learn from the sunken Mu, Atlantis
And from the beheaded male-praying mantis
We've all gotta make room for whats to come
What we gotta do is build momentum
If you need the right tools invent 'em
Ride the wave of time, come feel the rhythm
The march to the future has begun, get with 'em
The brain is the generator of almighty power
Either do it now or your master plan goes sour
Yeah!  Are you ready to take that fall?
It's up to you to make that call!

(And if it don't work then make the real thing, wipe it out)

So drop the bomb! 
Yeah drop the bomb! 
Just drop the bomb! 
Let me see that bomb!

That bomb! 
That bomb! 
That bomb! 

---

Song Type: Konami Original
First Appearance: DDR 3rd Mix (JP PS1)
American Appearances: DDR USA, DDR Konamix
Artist Notes: Scott Dolph is KCET's guy for public relations with the USA.  
 Turns out he's a pretty good vocalist and rapper, too.  The actual song was 
 composed by U1-ASAMI, sound director for most of the DDR home versions.
Misc. Notes: The "System SF Mix" of DROP THE BOMB appears on DDRMAX USA and 
 DDR Ultramix.

==============================
6G. Frozen Ray (for EXTREME) =
==============================

UNLOCK: Play 155 Songs

Artist: dj TAKA
Genre: Trance*
BPM: 156

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 6   6
HVY: 9   8

Heavy Notes: The first section has a bunch of gallops and a few double steps 
 leading into streams.  Following that, there's a whole bunch of three-step 
 streams, then a few four-step streams with crossovers, then a rather long 
 stream with lots of crossovers, then some freezes at the end.

---

Song Type: Konami Original
First Appearance: Keyboardmania 3rd Mix
DDR Debut: DDR Extreme (Arcade)
Artist Notes: See LOVE LOVE SUGAR. 
Misc. Notes: This is a shortened version of the original Frozen Ray made for 
 DDR Extreme.

=================
6H. Funk Boogie =
=================

UNLOCK: Play 80 Songs

Artist: Funk Kid feat. KOOL BOYS.
Genre: Funk
BPM: 127

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 5   5
HVY: 6   6

Heavy Notes: Pretty simple streams, and a few tricks with freezes, but 
 nothing worth starting a volume about.  Watch the last step, because it's 
 neither on nor off the beat.

---

Lyrics:

So dance!
While I put you in a trance!
Freaky, get us started!
Yeah!
Sensation!  
Feel the vibration!
Action!  C'mon!
I said hey, hey, hey!  
Whatcha got to say?  
Whatcha got to say?
I said 1, 2, 3, 4!  
Yeah!  
Get down!

---

Song Type: Konami Original
First Appearance: BRAND NEW
Artist Notes: Funk Kid is Sota Fujimori, artist of such popular tunes as "Look 
 To The Sky", "Kind Lady", and "Do It Right".  If my ears serve me correctly, 
 Scott Dolph is one of the "KOOL BOYS".

====================
6I. KEEP ON MOVIN' =
====================

UNLOCK: Play 25 Songs

Artist: N.M.R
Genre: Dance Pop*
BPM: 132

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   4
STD: 5   6
HVY: 6   7

Heavy Notes: This song seems to like streams, and you'll find some of decent 
 size, and some that require you to turn, but there's very little excitement 
 besides that.

---

Lyrics:

Keep on, keep on, keep on, keep on doin' it
All new happy on your own (keep on, keep on, keep on, oh)
Keep on, keep on, keep on, keep on doin' it (What about my love)
Hope you feel good, hope you feel better, ooh!

Oh yeah, that's right, you'll be alone
Why don't you get out, won't you feel the need
You got so much of what you like
You better look at life, cause I've got this for you

Yeah, we want you to savor day, for you to get away
Now if you don't care about what I say, then you gotta think about the time
Because it's on your mind, it got your body goin'
In the motion, as I'm going through this flowing groove, it's funky

Keep on, keep on, keep on, keep on doin' it
All new happy on your own (keep on, keep on, keep on, oh)
Keep on, keep on, keep on, keep on doin' it (What about my love)
Hope you feel good, hope you feel better, ooh!

Keep on, keep on, keep on, keep on doin' it
(Doin' it, doin' it, doin' it)

---

Song Type: Konami Original
First Appearance: DDR 2nd Mix (Arcade)
American Apperances: DDR USA
Artist Notes: N.M.R is a Naoki psuedonym.
Misc. Notes: There's a "DMX Mix" on DDR Ultramix for the X-BOX.

=================
6J. La Senorita =
=================

UNLOCK: Play 115 Songs

Artist: CAPTAIN.T
Genre: Latin Pop
BPM: 182

Difficulty:
    Sgl Dbl
BEG: 2
LGT: 4   4
STD: 6   6
HVY: 7   9

Heavy Notes: The main thing you'll notice about this song is that it follows 
 the music (on Heavy) pretty well.  It's basically short streams that aren't 
 always on the beat.  Probably the toughest portion of this song is right 
 before the second verse, where you'll have to go from a stream into a double 
 step.

---

Lyrics:

Sitting in the corner with a coffee cup
Reading the newspaper, not looking up
She smiles as she finds something funny there,
The sunlight shining in her hair

When she leaves you want to follow her anywhere
Her dress is too tight but you can't let her see you stare

And she's a hot one, a jalepena
Ooh la Senorita
You'll never get close enough
To la Senorita

Hora, sa fuega

You know she has a mind, she has an attitude
And she likes her space and her solitude
She'll tease you or please you, if she's feeling good
Or burn you like you knew she would

When she smiles It's like the sun shining on your face
Pulling and stretching her leather and lace

And she's a hot one, a jalepena
Ooh la Senorita
In Baja, California
Ooh la Senorita
Ooh la Senorita

Ole!

---

Song Type: Konami Original
First Appearance: DDR 3rd Mix (Arcade)
American Appearances: DDR USA, DDR Ultramix 2 (Song Pack 7)
Artist Notes: CAPTAIN.T is Thomas Howard Lichtenstein, more popular for the 
 Silent Hill songs and his work on Guitar Freaks.
Misc. Notes: A remix of this, called "La Senorita Virtual", is in DDR Konamix
 and DDR Ultramix.

====================
6K. MAKE IT BETTER =
====================

UNLOCK: Play 40 Songs

Artist: mitsu-O!
Genre: Reggae
BPM: 119

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   5
STD: 5   7
HVY: 7   7

Heavy Notes: Because this song's so slow, they'll try to trip you up by 
 overloading steps.  In addition to plenty of streams, you'll get doubles 
 thrown in, and it gets really evil at the end, where they'll stream up 
 doubles together to trip you up.

---

Lyrics:

Got no money
Talk to my dream

Time after time I've tried to walk away
Uh, uh, uh, and you don't break my heart
Time after time I've tried to walk away
Uh, uh, uh
Time after time I've tried to walk away
Uh, uh, uh, and you don't break my heart
Time after time I've tried to walk away
Uh, uh, uh

Yeah, yeah, yeah
Yeah, yeah, yeah

Time after time I've tried to walk away
Uh, uh, uh, and you don't break my heart
Time after time I've tried to walk away
Uh, uh, uh

Yeah, yeah, yeah
Yeah, yeah, yeah

---

Song Type: Konami Original
First Appearance: DDR 1st Mix (Arcade)
American Appearances: DDR USA
Artist Notes: mitsu-O! is a Naoki psuedonym.
Misc. Notes: The SO-REAL mix of this song is in DDR Konamix.

=================
6L. ON THE JAZZ =
=================

UNLOCK: Play 70 Songs

Artist: Jonny Dynamite!
Genre: Jazz Funk
BPM: 130

Difficulty: 
    Sgl Dbl
BEG: 1
LGT: 2   3
STD: 4   5
HVY: 7   7

Heavy Notes: For half of the song, you'll deal with the organ hits, in a 
 psuedo-triplet style.  For the other half, you'll have lengthy streams with a 
 little turning, and in between, you'll have a little bit of chaos as you 
 match Jonny's lyrics.

---

Lyrics: 

Jazz
Jazz
Jazz

When I step onto the dance floor
I gotta pause and thank the Lord
Thank him for the gifts he gave me
In addition to the rhythm and jammin' beat
Anytime that I hear the jazz play
I gotta tell them half-steppers "Get out my way"
Trix are for kids and I'm playin' for keeps
I can buy you and sell you, you can keep the receipt
'Cause can't nobody move the crowd the way I do
I feel for any fool that might try to
Heard the boom boom baby girl never you fear
I'm Jonny Dynamite let 'em know I'm up in here
The jazz is on the one, and the music's bumpin'
DJ's got the whole crowd jumpin'
Door to door we go for yours
All we want is more, more jazz

(Can y'all handle more jazz?
Yeah all we want is more jazz
Feel me
Break it down for me now, yo)

Aight now, swing it
Like they used to do
Put the house beat to it and before I'm through
You might learn a thing or two you can show your peeps
And you can catch me on Soul Train late next week
Don't you know I'm all that and a bucket of wings?
I'm on the jazz, when I feel the need to shake my groove thing
When you see me comin' sit back, relax
Tell your boys, look out step back
And feel that jazz

(hot, sexual)

(here I come again, here I come again
Yet again... Dynamite's blowin' up the show
Save my soul)

---

Song Type: Konami Original
First Appearance: DDR 5th Mix (JP PS1)
American Appearances: DDR Konamix, DDR Ultramix
Artist Notes: Jonny Dynamite! is most probably the vocalist.  This song was 
 put together by U1-ASAMI.

==============================
6M. PARANOiA MAX (DIRTY MIX) =
==============================

UNLOCK: Play 130 Songs

Artist: 190
Genre: Jungle*
BPM: 190

Difficulty:
    Sgl Dbl
BEG: 2
LGT: 6   7
STD: 8   8
HVY: 8   9

Heavy Notes: At first, this seems much like the original, only a bit faster, 
 having slightly longer streams, and more double steps.  This all holds until 
 you get to the end, where you have a sixty-one note long stream, before going 
 for the last stretch to the end.  

---

Lyrics:

Fee-fee-fee-feels so good...
Feels good!

---

Song Type: Konami Original
First Appearance: DDR 2nd Mix (Arcade)
American Appearances: DDR USA
Artist Notes: 190 is another Naoki psuedonym, denoting the BPM.
Misc. Notes: See PARANOiA ETERNAL

====================
6N. Scorching Moon =
====================

UNLOCK: Play 5 Songs

Artist: Shawn the Horny Master
Genre: House*
BPM: 125

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   4
STD: 6   6
HVY: 7   8

Heavy Notes: A simpler seven-footer than some.  There's quite a bit of chaos 
 in here, but it's pretty obvious when it follows the music, particularly that 
 driving percussion.  There are a few doubles-in-streams, but the streams are 
 all pretty short.  The middle may have the most foot-tangling parts, with 
 some odd freeze arrow twists.

---

Lyrics:

I...

I need it! (repeated)

Mmm... Good!  Makes we wanna sweat! (repeated)

---

Song Type: Konami Original
First Appearance: DDR Extreme (JP PS2)
Artist Notes: Shawn the Horny Master is Sho-T (see "A Stupid Barber").

==================
6O. TRIP MACHINE =
==================

UNLOCK: Play 10 Songs

Artist: DE-SIRE
Genre: Drum'N'Bass
BPM: 160

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 6   7
STD: 7   8
HVY: 8   8

Heavy Notes: One thing that seems to be common with the TRIP MACHINES is that 
 they follow the rhythm of the song pretty well.  Of course, the song has 
 some pretty weird rhythms.  Still, expect nothing more complicated than short 
 to medium length streams that require you to turn, and a few double steps 
 put in the streams.

---

Lyrics:

Brothers...
5, 4, 3, 2, 1... Let's start!
Come on!  Yeah, baby!
Y-Y-Y-You got it!  Come on!
Come on!  Do it now!
Do you love me?  Do you?
Come on!  Do it now!
Do you love me?  Do you?
Ohhhhh yeah!

Start the show
Start the show
Start the show

DDR!
DDR!
D-D-D-D-R!
DDR!

Brothers...

DDR!
D-D-D-D-D-R!

---

Song Type: Konami Original
First Appearance: DDR 1st Mix (Arcade)
American Appearances: DDR USA
Artist Notes: DE-SIRE is the name Naoki uses for the TRIP MACHINE series.
Misc. Notes: Other featured TRIP MACHINES include SP-TRIP MACHINE (JUNGLE MIX) 
 from DDR USA and DDRMAX2 USA, the -luv mix- from DDR Konamix and DDR Ultramix 
 and TRIP MACHINE CLIMAX from DDRMAX USA.

=====================
6P. V (for EXTREME) =
=====================

UNLOCK: Play 170 Songs

Artist: TAKA
Genre: Progressive*
BPM: 150

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   3
STD: 6   5
HVY: 8   8
CHA: 9   9

Heavy Notes: There are a lot of steps in this song.  There are a few gallops, 
 but they pale once the song gets underway.  You have sixteenths in the main 
 string sections, and a rather long crossover stream in the piano section.

Challenge Notes: There are a lot of similarities between this and the Heavy 
 steps, but the main thing added to these steps is far more sixteenths, 
 particularly in the string sections.  They also cut out freezes to put more 
 streams and gallops in.  There are also plenty of sixteenths at the end.

---

Song Type: Konami Original
First Appearance: beatmania IIDX 5th Style
DDR Debut: DDR Extreme (Arcade)
American Appearances: DDR Ultramix 2
Artist Notes: See LOVE LOVE SUGAR for my info on dj TAKA.
Misc. Notes: The "for EXTREME" tag means that this is a shortened version of 
 the original IIDX song designed for DDR Extreme.  V is short for Vivaldi, 
 as in, the famous baroque composer Antonio Vivaldi.  The original piece this 
 work is based on is from The Four Seasons, Concerto No.4 in F Minor, revision 
 297, "Winter".

=====================
6Q. You're Not Here =
=====================

UNLOCK: Play 35 Songs

Artist: Heather
Genre: Rock/Alternative
BPM: 70-138

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 4   4
STD: 6   6
HVY: 8   8

Play Notes: This song slows down to the 70 bpm right near the end.

Heavy Notes: In the beginning, one foot will be stuck on the up arrow hitting 
 quarter notes while the other manages the other three arrows with freezes and 
 some eighths.  After that, some simple streams and freezes, that gradually 
 get more difficult, involving crossovers, double steps in the streams, and 
 gallops.  It gets more intense, leading to a long stream near the end, that 
 goes into the slowdown.

---

Lyrics:

Blue sky to forever
Green grass blows in the wind, dancing
It would be a much better sight
With you, with me

If you hadn't met me
I'd be fine on my own, baby
Never felt so lonely then you came along

So, now what can I do?
I'm strung out, addicted to you
My body aches, now that you're gone
My supply fell through

You gladly gave me everything you had and more
You craved my happiness
When you made me feel joy, it made you smile, but now
I feel your stress
Love was never meant to be such a crazy affair, no
And who has time for tears?
I never thought I'd sit around and cry for your love
'Til now.

---

Song Type: Konami Original
First Appearance: BRAND NEW
Artist Notes: Heather is actually the main character for Silent Hill 3, the 
 actual artist is Akira Yamaoka, and the vocals are again by Mary Elizabeth 
 McGlynn.
Misc. Notes: This is yet another Silent Hill tune, this one from Silent Hill 
 3.  This song has a music video, which will negate the dancing characters.

******************************************************************************
7. CHALLENGE REMIXES
******************************************************************************

These songs are remixes of popular Konami Originals.  They only have one 
difficulty: Challenge.  They have to be unlocked just like any other song.

==========================
7A. B4U (B4 ZA BEAT MIX) =
==========================

UNLOCK: Play 65 Songs

Artist: NAOKI
Genre: Speed Rave
BPM: 170

Difficulty:
    Sgl Dbl
CHA: 7   7

Challenge Notes: Although faster, it's simpler than the original B4U Heavy.  
 There are some mid-length streams that are pretty easy.  The only real hard 
 part is just before the "B-B-B-B4U", where you have four sixteenths in a 
 crossover.

---

Lyrics:

Jam, jam, jam, DDR-R-R-R!

Let's get it on, don't stop us now
We come on the scene, we came to get down
Check the moves, you know they can't be dissed
Ain't too many that can float like this
We humbling, comin at ya
And the rhythm is gonna getcha
Need I, should I not say no more
Tell me what's the deal, yo check my flow!

Jump, jump, jump, DDR!
Yo! Everybody feel the beat with DDR!
Jam, jam, jam, DDR!
Everybody dance, let's get down!

B, B, B, B4U!
Yo! Everybody feel the beat with DDR!
Jam, jam, jam, DDR!
Everybody dance, let's get down!

---

Song Type: License
First Appearance: Dancing Stage EuroMIX 2 (Arcade)
Artist Notes: See the FAQ for info on Naoki.  B4 ZA BEAT is Shusaku Ichikawa 
 and Munehiro Ohtomo.
Misc. Notes: Believe it or not, this is actually a Dancemania license, a 
 remix of B4U owned by Toshiba-EMI.  In its original appearance, this song 
 had the three normal difficulties (Light, Standard, and Heavy), but then it 
 was brought to DDRMAX2 (Arcade) for Oni Mode, where only the Heavy steps 
 were kept and made Challenge steps.

=====================================
7B. DROP OUT (FROM NONSTOP MEGAMIX) =
=====================================

UNLOCK: Play 175 Songs

Artist: NW260
Genre: Techno
BPM: 130

Difficulty:
    Sgl Dbl
CHA: 9   9

Challenge Notes: This remix may seem like a total cakewalk until you get to 
 the end.  There, you'll find a giant stream of sixteenth notes, similar to 
 how the original DROP OUT did it.

---

Song Type: Konami Original
First Appearance: DDRMAX2: DDR 7th Mix (Arcade)
Misc. Notes: This piece was originally in DDRMAX2 as a secret song only 
 playable through an Oni Course.  It was first selectable as a song in DDR 
 Extreme for the arcade.  So, what's a "Nonstop Megamix"?  Well, the deal is 
 that Konami and Toshiba-EMI release soundtracks for the DDR games in Japan.  
 These soundtracks consist of two discs.  One has all the new songs to that 
 mix, and the other disc has them all in a giant continuous track called a 
 "Nonstop Megamix", which basically connects them all through intros and 
 outros and throws DDR sound effects and voice in.  Sometimes (like in the 
 case with DROP OUT), the music is changed a bit to fit the NSMM better, or 
 how the composers are feeling that day.

=================================
7C. ECSTASY (midnight blue mix) =
=================================

UNLOCK: Play 160 Songs

Artist: d-complex
Genre: Euro Trance
BPM: 145-150

Difficulty:
    Sgl Dbl
CHA: 8   8

Play Notes: The tempo change isn't very noticable at all, so don't worry about 
 it.

Challenge Notes: Most of the interesting parts of this song boil down to a 
 gallop leading to an eighth, following the music.  Expect to follow the music 
 through much of this song, and there's a spot near the middle that has a 
 bit of an odd freeze arrow shuffle.

---

Song Type: Konami Original
First Appearance: DDRMAX2: DDR 7th Mix (Arcade)
Misc. Notes: This piece was originally in DDRMAX2 as a secret song only 
 playable through an Oni Course.  It was first selectable as a song in DDR 
 Extreme for the arcade.  

===============================
7D. HIGHER (next morning MIX) =
===============================

UNLOCK: Play 105 Songs

Artist: NM feat. SUNNY
Genre: Dance Pop
BPM: 132

Difficulty:
    Sgl Dbl
CHA: 7   7

Challenge Notes: Most of the time, this remix will follow the lyrics with 
 chaos.  There are also some points where you'll get long streams.

---

Lyrics:

Higher!
You are the one!
Oooh hooo!

Girl, give it up, go and run away
To the arms of a magic day
Where you can stay
Where you can find yourself
Find yourself

Lose your fear, 'cause there is no one here
Do what you want to do
There's nobody stopping you, no
Give yourself and let the music take you far
Then you will know who you are

Higher
We're getting higher
(Won't you show me how?)

You and I
I know we can move if we try
You know this is how it should be

Baby, getting higher
We're getting higher
Open up your eyes
Everyday is a surprise
You are the one
Baby, the only one
Tonight

We're getting higher
We're getting higher
Start again from here
And a new you will appear
You are the one, baby isn't this fun
Tonight~!

---

Song Type: Konami Original
First Appearance: DDRMAX2: DDR 7th Mix (Arcade)
Misc. Notes: This piece was originally in DDRMAX2 as a secret song only 
 playable through an Oni Course.  It was first selectable as a song in DDR 
 Extreme for the arcade.  

=========================
7E. TSUGARU (APPLE MIX) =
=========================

UNLOCK: Play 125 Songs

Artist: RevenG vs DE-SIRE
Genre: Oedo Techno
BPM: 70-165

Difficulty:
    Sgl Dbl
CHA: 9   8

Play Notes: Just like the original, the end slows down to a crawl, but 
 there's no stop after the first few measures.

Challenge Notes: Similar to the original, only it has more gallops, no 
 thirty-second note gallops, and fewer normal streams.  It's actually a bit 
 easier than TSUGARU Heavy.

---

Song Type: Konami Original
First Appearance: DDRMAX2: DDR 7th Mix (Arcade)
Misc. Notes: This piece was originally in DDRMAX2 as a secret song only 
 playable through an Oni Course.  It was first selectable as a song in DDR 
 Extreme for the arcade.  

======================================
7F. WILD RUSH (FROM NONSTOP MEGAMIX) =
======================================

UNLOCK: Play 145 Songs

Artist: FACTOR-X
Genre: Ambient Breaks
BPM: 125

Difficulty:
    Sgl Dbl
CHA: 7   8

Challenge Notes: Actually pretty simple.  There are no tempo changes and only 
 a few gallops to spice up the steps.

---

Song Type: Konami Original
First Appearance: DDRMAX2: DDR 7th Mix (Arcade)
Misc. Notes: This piece was originally in DDRMAX2 as a secret song only 
 playable through an Oni Course.  It was first selectable as a song in DDR 
 Extreme for the arcade.  See the DROP OUT remix for info on Nonstop 
 Megamixes.

******************************************************************************
8. RED SONGS
******************************************************************************

These are the songs specialized for major pain, or the Extra Stages.  They're 
red on the song list.

===============
8A. MAXIMIZER =
===============

UNLOCK: Play 185 Songs

Artist: CLI-MAX S.
Genre: Happy Hardcore
BPM: 190

Difficulty:
    Sgl Dbl
BEG: 2
LGT: 6   5
STD: 7   7
HVY: 8   8

Play Notes: There are three stops in this song.  One right at the beginning, 
 one about a third of the way through, and another about halfway through.

Heavy Notes: There actually isn't too much to talk about concerning this song.  
 There are plenty of streams, but only the last one is of any serious length.  
 There are several points at which the whole thing goes off-beat, and early 
 on, there are a couple of sixteenth note runs.  Watch for some doubles in 
 some short streams, and be careful of the three stops.  Especially on Heavy, 
 though, it's pretty obvious where they show up.

---

Song Type: Konami Original
First Appearance: BRAND NEW
Artist Notes: CLI-MAX S. is Sota Fujimori.  See Funk Boogie for more info.

=======================
8B. The legend of MAX =
=======================

UNLOCK: Play 190 Songs OR access and pass the Extra Stage after you unlock 
 TRIP MACHINE Survivor.

Artist: ZZ
Genre: Hardcore Techno
BPM: 83-333

Difficulty:
    Sgl Dbl
BEG: 3
LGT: 6   6
STD: 9   9
HVY:10  10

Play Notes: The song tears at a pleasant 333 bpm for some time until about 
 halfway, where you hit a freeze.  At that point, it actually speeds up to 
 666 bpm, but since you're not doing anything, it's pointless to note.  After 
 the slow to a stop, you'll spend about a measure at 83 bpm (quarter speed) 
 before it takes off at the usual 333 bpm for the remainder of the song.

Standard Notes: Honestly, I feel this is easier than MAX 300 Standard.  It's 
 mostly quarter notes, some off-beat hits, and more double steps than MAX 300 
 Standard, but far fewer eighth notes.

Heavy Notes: This is considered about the third most difficult ten-footer in 
 DDR history.  Most of the difficulty in the beginning consists of small 
 streams bunched together with double steps.  In the second half, you'll have 
 several medium-length streams, and one long stream at the end.  May not seem 
 too complicated, but may I remind you of the blazing speed.

---

Lyrics:

Can you see?
THE FLY!
Do you see your goal?
Energy!
Reality!
Reality!
FEAR...
Revolt...
Do the right thing
Trust yourself, and you'll know the way
Listen to yourself
You can do this, you can!

---

Song Type: Konami Original
First Appearance: DDR Extreme (Arcade)
Artist Notes: ZZ is an alias for Naoki (information in FAQ)
Misc. Notes: Other MAX songs include MAX 300 in DDRMAX USA and DDR Ultramix, 
 MAXX UNLIMITED in DDRMAX2 USA and DDR Ultramix 2, and MAX 300 (Super-Max-Me 
 Mix) in DDR Ultramix 2.

===========================
8C. TRIP MACHINE Survivor =
===========================

UNLOCK: Play 95 Songs OR access and pass the Extra Stage.

Artist: DE-SIRE
Genre: Drum'N'Bass
BPM: 170

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 5   5
STD: 8   8
HVY: 9   9

Play Notes: The song begins slow, but right at the very first step, it kicks 
 to the standard 170.  There's also a stop in the music about two-thirds 
 through.

Heavy Notes: Like all TRIP MACHINEs, this song is all about following the 
 music with hard-to-predict steps.  The newest is no exception, using lots of 
 gallops, crossovers, sixteenths, and just a few freezes to give you a decent 
 run for your money, although it definitely isn't the hardest 9-footer out 
 there.

---

Lyrics:

Mammy, will you sing Trip Machine?

Everybody!
Let's start!
1, 2, 1, 2, 3, 4!
Yeeeeeeeeehaaaaaaaaa!

Let's start it!
Ahhh...
Give it to me good...
Ahhh...

Start the show!
Start the show!
DDR!
DDR!

---

Song Type: Konami Original
First Appearance: DDR Extreme (Arcade)
Artist Notes: DE-SIRE is the alias NAOKI uses for his TRIP MACHINE songs.

******************************************************************************
9. THE ??? SONG
******************************************************************************

This is the "special unlock" song, that, so far, NO ONE knows how to unlock 
yet.  See the Misc. Info for more information about this situation.

==============
9A. MEMORIES =
==============

UNLOCK: WE DON'T KNOW (see below)

Artist: NAOKI Feat. PAULA TERRY
Genre: Euro Trance
BPM: 145

Difficulty:
    Sgl Dbl
BEG: 1
LGT: 3   3
STD: 6   5
HVY: 8   8

Heavy Notes: The steps themselves are relatively simple, and the speed is no 
 big deal, but the timing tends to get weird throughout this song.  You'll 
 step triplets one second, then sixteenths another.  Make sure you watch 
 closely so you can pick up on where the steps fall.

---

Lyrics:

Who are you
Hope we're through
I just need
You to know

Lonely time was passing by
Who'll think back that this love we share
What would happen to you and me
If we only stay together

Flashing back and you said something and
Turned away (turned away)
Off to my God, I rose
Awake in my bed I'll be letting you go

I, I'll have to let you go (let you go)
I just want you to know
You'll always be the one
The one I love

I, I'll have to let you go (let you go)
And your memories (memories)
Let me forget you
The one I love

If I only have to let you go (oh...)
I just want you to know
You'll always be the one I love

---

Song Type: Konami Original
First Appearance: Dancing Stage EuroMIX 2 (Arcade)
Artist Notes: Info on NAOKI is in the FAQ, and info on PAULA TERRY is in 
 CAN'T STOP FALLIN' IN LOVE (SPEED MIX).
Misc. Notes: Okay, first of all, the song IS in the game.  This isn't like 
 other versions where you can hack the game and find banners and preview 
 music for other songs.  Everything about MEMORIES is in this game.  All we 
 need to know is the unlock key.  This is definitely some kind of "special 
 unlock", because the blurb in the Info section is colored red, whereas all 
 the others are colored green.  So, since we don't know how to unlock it, 
 there's currently only two ways to play this song.  First, you'll need a 
 device that allows you to download save files off the Internet, such as an 
 AR MAX drive.  Go online and you can find Edit Data so you can play this 
 song in Edit Mode, or you can find a System File with the song completely 
 unlocked to play as normally.  The only downside to the second option is 
 that all your records will be reset.  You can find both files at the 
 following link: http://www.ddrfreak.com/versions/saves-home.php?version=135

******************************************************************************
10. NONSTOP MODE
******************************************************************************

The basic gist of Nonstop Mode is that you select a course of four songs.  
Each song in the course has a specified difficulty.  Each course has two 
difficulties: "Normal", which will involve songs with Light, Standard, and 
Challenge difficulty, and "Difficult", which will boost Light songs to 
Standard, and Standard songs to Heavy.  To change difficulty, simply tap Up or 
Down (just like in Game Mode).

Also available is a "Create Your Own Nonstop".  You may create three Nonstop 
courses of your own using the "ORDER" slots.  Although each course appears to 
be different for Light, Standard, and Heavy, you can customize the order any 
way you wish.

The courses are played just like normal songs, only you'll immediately jump 
to the next song after completing one.  The only major difference is that as 
you get further in the course, you'll get penalized more severely in your 
Dance Meter if you miss, and it'll take longer to fill back up.

You may notice a "MARVELLOUS!" popping up when you step.  This is a ranking 
for stepping super-exactly on the arrow.  For this mode, you don't get any 
more points for stepping on a MARVELLOUS, than you do for a PERFECT.

Scoring is handled just like Game Mode.  Maximum Nonstop Course score is 
400 million, 100 for each song.

(Note: The #'s listed are for Single Play.  Double Play has all the same 
difficulties, but not necessarily the same # of feet.)

* #1 Everybody's Favorites -Nonstop- *
Four licensed songs with good feelings all over them, and music vidoes, too.
                   Normal Difficult
1. Go West         LGT(4)  STD(5)
2. ONLY YOU        LGT(3)  STD(4)
3. Kids In America LGT(4)  STD(6)
4. Move Your Feet  LGT(3)  STD(5)

* #2 NEW ARRIVAL -Nonstop- *
Four licensed songs new to the game.
                         Normal Difficult
1. BIZARRE LOVE TRIANGLE LGT(4)  STD(5)
2. WAITING FOR TONIGHT   LGT(4)  STD(5)
3. KICK THE CAN          LGT(3)  STD(6)
4. DO ME                 LGT(5)  STD(7)

* #3 Pop'n Pops *
Four popular songs from big-time artists.
                 Normal Difficult
1. Y.M.C.A.      LGT(4)  STD(6)
2. Believe       LGT(4)  STD(6)
3. Like A Virgin LGT(3)  STD(5)
4. THE REFLEX    STD(5)  HVY(8)

* #4 In the HOUSE *
UNLOCK: Complete any one Nonstop Course.
Four house(ish) tunes.
                   Normal Difficult
1. HIGHS OFF U     LGT(1)  STD(5)
2. HIGHER          LGT(3)  STD(5)
3. A Stupid Barber LGT(4)  STD(6)
4. MIRACLE         STD(5)  HVY(7)

* #5 Trance Formation *
UNLOCK: Complete any two different Nonstop Courses.
Four trance tunes.
                   Normal Difficult
1. Music           LGT(4)  STD(6)
2. THERE YOU'LL BE LGT(3)  STD(6)
3. Planet Rock     STD(5)  HVY(7)
4. Diving          STD(5)  HVY(6)

* #6 SOUL BOOGIE *
UNLOCK: Complete any three different Nonstop Courses.
Four funky soul-type tunes.
                Normal Difficult
1. SO IN LOVE   LGT(3)  STD(6)
2. I'M FOR REAL LGT(3)  STD(5)
3. Funk Boogie  STD(5)  HVY(6)
4. ON THE JAZZ  STD(5)  HVY(7)

* #7 HAPPY HARDCORE *
UNLOCK: Complete any four different Nonstop Courses.
Despite the name's suggestion, the songs in this course focus more on the 
 "hardcore" than the "happy".
                    Normal Difficult
1. PARANOiA ETERNAL LGT(5)  STD(6)
2. WILD RUSH        STD(5)  HVY(6)
3. TRIP MACHINE     STD(7)  HVY(8)
4. DROP OUT         STD(7)  HVY(9)

* #8 GLOBETROTTING *
UNLOCK: Complete any five different Nonstop Courses.
Songs taken from styles all over the world.
                               Normal Difficult
1. THEME FROM ENTER THE DRAGON LGT(3)  STD(6)
2. JANEJANA                    STD(5)  HVY(7)
3. MOBO*MOGA                   STD(6)  HVY(7)
4. La Senorita                 STD(6)  HVY(7)

* #9 Original Tracks *
UNLOCK: Complete any six different Nonstop Courses.
Four Konami Originals that are secret tracks.
                   Normal Difficult
1. DROP THE BOMB   STD(5)  HVY(6)
2. B4U             STD(5)  HVY(8)
3. You're Not Here STD(6)  HVY(8)
4. ABSOLUTE        STD(5)  HVY(8)

* #10 DJ Battle *
UNLOCK: Complete any seven different Nonstop Courses.
The clash of the BEMANI DJs!  SIMON, nagureo, Spugna, and TAKA.
               Normal Difficult
1. 321STARS    STD(6)  HVY(8)
2. PEACE-OUT   STD(4)  HVY(7)
3. Bad Routine STD(5)  HVY(6)
4. Frozen Ray  STD(6)  HVY(9)

* #11 TEMPO CHANGER *
UNLOCK: Complete any nine different Nonstop Courses.
Songs with stops and fluctuations in the beat.
               Normal Difficult
1. WILD RUSH   STD(5)  HVY(6)
2. ECSTASY     STD(6)  HVY(7)
3. Bad Routine STD(5)  HVY(6)
4. A           HVY(8)  CHA(9)

* #12 Japanese pops *
UNLOCK: Complete any eight different Nonstop Courses.
From the homeland of BEMANI itself come four "homestyle" songs.
                   Normal Difficult
1. Firefly         STD(5)  HVY(7)
2. LOVE LOVE SUGAR STD(5)  HVY(7)
3. Pink Rose       STD(5)  HVY(8)
4. TSUGARU         STD(6)  HVY(9)

* #13 Very COMPETITIVE *
UNLOCK: Complete any twelve different Nonstop Courses.
Yes, I believe the game's through pulling punches.
                         Normal Difficult
1. PARANOiA MAX          STD(8)  HVY(8)
2. TRIP MACHINE Survivor STD(8)  HVY(9)
3. MAXIMIZER             STD(7)  HVY(8)
4. The legend of MAX     STD(9)  HVY(10)

* #14 PLAYER'S BEST 1-4 *
Your top four songs.
           Normal Difficult
1. #1 Song STD(?)  HVY(?)
2. #2 Song STD(?)  HVY(?)
3. #3 Song STD(?)  HVY(?)
4. #4 Song STD(?)  HVY(?)

* #15 PLAYER'S WORST *
Your bottom four songs.
           Normal Difficult
1. #70 Song STD(?)  HVY(?)
2. #69 Song STD(?)  HVY(?)
3. #68 Song STD(?)  HVY(?)
4. #67 Song STD(?)  HVY(?)

* #16 Random -NONSTOP- *
Four completely random songs, which change every time you access the Nonstop 
 screen.
          Normal Difficult
1. RANDOM STD(?)  HVY(?)
2. RANDOM STD(?)  HVY(?)
3. RANDOM STD(?)  HVY(?)
4. RANDOM STD(?)  HVY(?)

******************************************************************************
11. CHALLENGE MODE (ONI MODE)
******************************************************************************

This super challenging mode was first featured in DDRMAX2 in the arcade, and 
in DDRMAX on this side of the Pacific.

So, from the get-go, it looks like Nonstop Mode.  Just like in that mode, 
you'll select a course of songs.  Only one difficulty is available, though, 
and the course isn't limited to four songs.

The real difficulty is apparent when you get going.  Instead of a normal 
Dance Meter, you have a little meter with four ticks inside it.  Every time 
you get anything less than a GREAT, you'll lose a tick.  Lose them all and the 
game's over.

So, that's four missteps allowed, but there's a tiny bit of relief.  For 
every song you complete, you'll get back all your ticks.

Scoring is handled a bit differently in this mode:

MARVELLOUS: 3 points
PERFECT: 2 points
GREAT: 1 point
OK (Freeze Arrow): 3 points
Everything Else: 0 points

And once you die or finish the course, that's how your score is tallied.

Also available is a "Create Your Own Challenge".  You may create three 
Challenge courses of your own using the "ORDER" slots.  Although each course 
appears to be different for Light, Standard, and Heavy, you can customize the 
order any way you wish.

---

Challenge Courses

* #1 Light & Beginners *
Three easy KO's to ease you into Oni Mode.
                   Diff.
1. KEEP ON MOVIN'  LGT(4)
2. HIGHER          LGT(3)
3. A Stupid Barber LGT(4)

* #2 Everybody's Favorites -CHALLENGE- *
Four licensed songs.
                      Diff.
1. WONDERLAND         LGT(5)
2. LADIES' NIGHT      LGT(4)
3. Simply Being Loved LGT(4)
4. NEVER ENDING STORY STD(6)

* #3 AKIRA premium *
The three songs in this mix by Akira Yamaoka.
                   Diff.
1. i feel...       LGT(3)
2. Your Rain       STD(4)
3. You're Not Here STD(6)

* #4 NEW ARRIVAL -CHALLENGE- *
UNLOCK: Complete any one Challenge Course.
Four songs new to this mix.
                  Diff.
1. Scorching Moon LGT(4)
2. Firefly        LGT(1)
3. JET WORLD      STD(5)
4. Funk Boogie    STD(5)

* #5 Slow-Mix *
UNLOCK: Complete any one Challenge Course.
Six songs that get nowhere fast.
                   Diff.
1. SO IN LOVE      STD(6)
2. Y.M.C.A.        STD(6)
3. ONLY YOU        STD(4)
4. A Stupid Barber STD(6)
5. Move Your Feet  STD(5)
6. Go West         STD(5)

* #6 ANGEL's *
UNLOCK: Complete any one Challenge Course.
Five pop songs with female vocals.
                   Diff.
1. Like A Virgin   STD(5)
2. LOVE LOVE SUGAR STD(5)
3. Kids In America STD(6)
4. MOBO*MOGA       HVY(7)
5. HIGHER (nmm)    CHA(7)

* #7 FINE CHOICE *
UNLOCK: Complete any two Challenge Courses.
Seven fine songs that really have little in common.
                 Diff.
1. MIRACLE       STD(5)
2. THE REFLEX    STD(5)
3. DO ME         HVY(8)
4. DROP THE BOMB STD(5)
5. WONDERLAND    HVY(7)
6. 321STARS      STD(6)
7. KICK THE CAN  HVY(7)

* #8 THE FREEZER *
UNLOCK: Complete any two Challenge Courses.
Six songs that have plenty of Freeze Arrows in them.
                     Diff.
1. HIGHS OFF U       STD(5)
2. I'M FOR REAL      STD(5)
3. Firefly           STD(5)
4. Bad Routine       HVY(6)
5. Pink Rose         HVY(8)
6. WILD RUSH (FNSMM) CHA(7)

* #9 REVERSE *
UNLOCK: Complete any two Challenge Courses.
Three songs that you have to play with the Reverse Option on.
                  Diff.  Options On
1. DON'T CLOCK ME STD(4)  Reverse
2. V              HVY(8)  Reverse
3. JET WORLD      HVY(8)  Reverse, Boost

* #10 COOL 7 *
UNLOCK: Complete any three Challenge Courses.
Seven songs with some ambient nature to them.
               Diff.
1. .59         STD(6)
2. PEACE-OUT   HVY(7)
3. Bad Routine HVY(6)
4. Music       HVY(8)
5. i feel...   STD(6)
6. Frozen Ray  STD(6)
7. A           CHA(9)

* #11 7 feet *
UNLOCK: Complete any three Challenge Courses.
Seven songs that are seven-footers on Heavy.
                   Diff.
1. ECSTASY         HVY(7)
2. JANEJANA        HVY(7)
3. LOVE LOVE SUGAR HVY(7)
4. MAKE IT BETTER  HVY(7)
5. MOBO*MOGA       HVY(7)
6. ON THE JAZZ     HVY(7)
7. PEACE-OUT       HVY(7)

* #12 Speed Star *
UNLOCK: Complete any three Challenge Courses.
Seven speedy songs.  Careful, because #4 and #7 have options.
                              Diff.  Options On
1. DROP OUT                   STD(7)
2. PARANOiA ETERNAL           STD(6)
3. 321STARS                   HVY(8)
4. PARANOiA MAX               STD(8)    1.5X
5. La Senorita                STD(6)
6. THERE YOU'LL BE            HVY(8)
7. CAN'T STOP FALLIN' IN LOVE STD(7)     2X

* #13 DARKNESS *
UNLOCK: Complete any six Challenge Courses.
Five songs played without a Step Zone.
                      Diff.  Options On
1. WILD RUSH          STD(5)    Dark
2. TSUGARU            STD(6)    Dark
3. ABSOLUTE           HVY(8)    Dark
4. Simply Being Loved HVY(7)    Dark
5. ECSTASY (mbm)      CHA(8)    Dark

* #14 TRICK *
UNLOCK: Complete any six Challenge Courses.
Four songs played with tricky options on.
                     Diff.  Options On
1. HIGHS OFF U       LGT(1) 1.5X, Flat, Boost
2. TRIP MACHINE      STD(7) 3X, Solo, Dark, Brake (steps slow down)
3. MAKE IT BETTER    HVY(7) Fuwa Fuwa (steps jump up and down the screen)
4. The legend of MAX STD(9) 0.25X, Flat

* #15 RANDOM -CHALLENGE- *
UNLOCK: Complete any six Challenge Courses.
Five completely random songs.  Their difficulties can be Standard, Heavy, or 
 Challenge, and random options are thrown in, as well.
          Diff.
1. RANDOM ???(?)
2. RANDOM ???(?)
3. RANDOM ???(?)
4. RANDOM ???(?)
5. RANDOM ???(?)

* #16 ONI DO *
UNLOCK: Complete any ten Challenge Courses.
Six Konami Originals and their six Challenge Remixes make for one long 
 course.  Oh, and "ONI DO" roughly translates to "Demon Road".
                     Diff.
1. ECSTASY           HVY(7)
2. ECSTASY (mbm)     CHA(8)
3. WILD RUSH         HVY(6)
4. WILD RUSH (FNSMM) CHA(7)
5. HIGHER            HVY(6)
6. HIGHER (nmm)      CHA(7)
7. DROP OUT          HVY(9)
8. DROP OUT (FNSMM)  CHA(9)
9. TSUGARU           HVY(9)
10. TSUGARU (AM)     CHA(9)
11. B4U              HVY(8)
12. B4U (BZBM)       CHA(7)

* #17 The Way of LEGEND *
UNLOCK: Complete any fourteen Challenge Courses.
Legend!  You are a Legend!  Or, you'll have to be to pass this.
                         Diff.  Options On
1. PARANOiA MAX          HVY(8) Fuwa Fuwa (steps jump up and down the screen)
2. TRIP MACHINE Survivor HVY(9) 1.5X, Sudden
3. PARANOiA ETERNAL      HVY(9) Dark, Hidden
4. MAXIMIZER             HVY(8) 3X
5. V                     CHA(9) Dark
6. The legend of MAX     HVY(10)Reverse

******************************************************************************
12. PARTY MODE
******************************************************************************

A brand new addition to the DDR series (we even got this before Japan).  This 
mode allows you to play fun little mini-games, most of which include the 
EyeToy peripheral, and a couple which don't.

For those games that use normal DDR play, you will not be able to play 
NONSTOP, CHALLENGE, or EDIT DATA.

===================
12A. EyeToy Games =
===================

Watch Me Dance

This game is simply normal DDR, only the background is pretty much what the 
 EyeToy sees.  For extra fun, if you wish to distract a friend, place pictures 
 of bikini girls in front of the EyeToy.  Your scores are put into your 
 normal records.  This game can be played with SINGLE, VERSUS, or DOUBLE.

---

Clean the Screen

This game can only be played with SINGLE.  During play, a "foreground" is 
 placed in front of your picture on the screen, as well as the Step Zone and 
 arrows.  What you need to do is create movement with the EyeToy so the 
 foreground gets cleaned off.  Your scores are put into your normal SINGLE 
 records.

---

Hands and Feet

This game can only be played with SINGLE.  In addition to the normal Step 
 Zone, you'll also have two handprints in the upper-left and right corners of 
 the screen.  Hands will come up on the left and right side during play, and 
 you must cause motion in the handprint zone when the hand crosses it.  There 
 appears to be only one difficulty, but if you hold down X or O as you make 
 your selection to access the Options, you can change the difficulty to any 
 of the standard difficulties and the hand prints will be thrown into the 
 normal steps.  Scores are kept in a separate area of the Records.

---

Coconut Panic

This game is only one-player, and doesn't use normal DDR gameplay.  Basically, 
 what you have to do is stompa-stompa on the Left and Right arrows, which 
 will cause coconuts to fall from the trees.  Cause motion on the coconuts to 
 catch them for points.  Sometimes, other stuff besides coconuts will fall 
 which will earn you more points.  Sometimes it will start to rain.  If that 
 happens, press Up or Down to put up your umbrella (I haven't quite got the 
 timing down on this, yet).

---

Magical Ball

This game only uses the EyeToy.  You can knock a ball in the playing field 
 with your hands and body.  Use it to hit jelly blocks and gems in the area, 
 while preventing it from falling off the screen (in any direction).  Once you 
 clear all jelly blocks and gems, you'll advance to the next level.  You start 
 the game with three balls, and if you beat a level without losing a ball, 
 you'll get a free one in the next level.

Objects in the game:
Wall - Cannot be broken at all, but does keep you from falling out.
Jelly Block - A solid squishy block.  Takes one hit.
Gems - A shiny faceted gem.  Takes several hits.
Gray Brick - Disappears if hit, sometimes prevents you from falling off the 
 screen.
Brown Brick - Can only be destroyed with Super Ball powerup.
Red Chest - Makes your ball a Super Ball, which breaks any block in one hit.
Blue Chest - Divides your ball into four.
Purple Chest - Messes up the EyeToy signal, making it harder to hit the ball.

==================
12B. Other Games =
==================

Hyper Dash

This game is reminiscent of the old Konami Track & Field.  Using the Left and 
 Right arrows, you can increase your speed gauge and your onscreen character 
 will run faster.  If your character falls behind, then running will build up 
 "Spirit".  Press the Down arrow to release that Spirit and create a pitfall 
 in front of your opponent.  If you get a pitfall in front of you, you have to 
 press the Up arrow to hop over it, or you'll fall in and lose some time.  
 The first person to reach the end of the race wins.  Playing the normal mode 
 puts you against a CPU player, and you can go through ten stages of 
 difficulty (getting nothing for winning), while Versus will allow two 
 players to play.

---

Feeding Time

In this game, your task is to feed animals.  An animal will line up, and you 
 must select what to feed it by pressing the proper arrow key.  Each time you 
 play the game, the arrow keys mean different foods.  If you select the proper 
 food, the animal will disappear and the next one will come in line (big 
 animals will need three food pieces before they disappear).  If you don't 
 select the right food, the animal will shake for a couple of seconds, slowing 
 you down.  The proper foods are: Bone -> Dog, Fish -> Cat, Carrot -> Rabbit, 
 and Fly -> Frog.  Whoever feeds the most animals when time runs out is the 
 winner.

******************************************************************************
13. MISSION MODE
******************************************************************************

UNLOCK: Play 45 Songs

Introduced in the Japanese console versions of 4th Mix and Extra Mix, and 
also featured in DDR Ultramix, this setup gives you specific conditions to 
beat.  Once you beat three Missions, you have the option of unlocking a new 
one.  After that, for every Mission you beat, you get another unlock or two, 
so you'll always have at least three to choose from.  As you progress, you'll 
be able to have more unlocked at once without beating them.

All missions with a Dance Gauge have a global condition of staying alive.  If 
your Dance Gauge empties, you lose, regardless of how you were doing.  This is 
important to remember on missions that try to prevent you from stepping well.

Also, if you wish, you can play Versus Missions with two players.  First, 
select how many missions you'll play, then the difficulty.  These missions are 
entirely random.  Points are awarded based on who wins and loses.  The player 
with the most points at the end of the mission set is the big winner.

Finally, it should be noted that pressing three or four arrows at once in a 
Mission will automatically result as a misstep if on an arrow, so don't try 
to cheat your way out with that.

======================
13A. Normal Missions =
======================

Mission 1: *
Song: ONLY YOU
Diff.: Light
Section: First 2/5ths
Challenge: Pass this without your Dance Gauge depleting.  It starts at 1/4th 
 full.

Mission 2: *
Song: Simply Being Love "Somnambulist"
Diff.: Light
Section: Third 1/4th
Challenge: Pass this without your Dance Gauge depleting.  It starts at 1/4th 
 full.

Mission 3: *
Song: DO ME (H.I.G.E.O Mix)
Diff.: Light
Section: Small section of revolving steps after the beginning.
Challenge: Score at least 3,500,000 points.

Mission 4: *
Song: THEME FROM ENTER THE DRAGON (notorious mix)
Diff.: Light
Section: Small section about 2/3rds in.
Challenge: Your combined total of PERFECTs and GREATs must exceed 20.

Mission 5: *
Song: Go West
Diff.: Light
Section: Second third (lyrics start).
Challenge: Pass this without your Dance Gauge depleting.  It starts at 1/4th
 full.

Mission 6: *
Song: Scorching Moon
Diff.: Light
Section: Small section just as the melody gets underway.
Challenge: Don't get more than three total ALMOSTs or BOOs.  Basically, it's 
 set up similar to Challenge Mode with three bars.

Mission 7: *
Song: You're Not Here
Diff.: Light
Section: The first 1/4th
Challenge: Get 20 PERFECTs.  You have 42 steps to do it in.

Mission 8: *
Song: Music (Bostik Radio Edit)
Diff.: Standard
Section: About two-thirds in to the end.
Challenge: Clear this section with at least a B grade.

Mission 9: *
Song: I'M FOR REAL
Diff.: Standard
Section: About two-thirds in to the end.
Challenge: Get OKs on all Freeze Arrows.  You don't have to hit them 
 precisely, just get OKs at the end.  Be careful about two-thirds through as 
 there's a freeze that will require you to cross your foot back around the 
 pad (if you're hitting all the arrows, that is).

Mission 10: **
Song: Like A Virgin
Diff.: Light
Section: About 1/4th in to about halfway.
Options: Dark
Challenge: Don't get more than three total ALMOSTs or BOOs.  Basically, it's 
 set up similar to Challenge Mode with three bars.

Mission 11: *
Song: KICK THE CAN
Diff.: Standard
Section: About 2/3rds in to the end.
Challenge: Don't step on any Double Steps at all.  Your Dance Gauge will still 
 decrease for missing them, so you'll need to use the other arrows to stay 
 alive.

Mission 12: **
Song: WONDERLAND (UKS Mix)
Diff.: Standard
Section: About 1/6th in to about halfway.
Options: Reverse, Little
Challenge: Don't get more than three total ALMOSTs or BOOs.  Basically, it's 
 set up similar to Challenge Mode with three bars.  The real problem comes 
 from the options turned on.

Mission 13: **
Song: .59
Diff.: Standard
Section: About 2/3rds in to the end.
Challenge: Finish the song with less than 10% of your Dance Gauge.  Targeting 
 your Dance Gauge like this is difficult.  Try to get lots of BOOs early to 
 get it down and play around alternating PERFECTs and BOOs.

Mission 14: **
Song: PEACE-OUT
Diff.: Heavy
Section: About 1/6th in to the end.
Challenge: Get N.G. on all Freeze Arrows.  You have no Dance Gauge, so you can 
 miss everything else, but you must at least HIT the beginning of every Freeze 
 Arrow so that you can officially register the N.G., then get immediately off 
 it, because Freeze Arrows go for about a split second even after you get 
 off them.

Mission 15: **
Song: THE REFLEX
Diff.: Light
Section: About two-thirds in to the end.
Options: Hidden
Challenge: Don't get more than three total ALMOSTs or BOOs.  Basically, it's 
 set up similar to Challenge Mode with three bars.  The real problem comes 
 from the options turned on.

Mission 16: **
Song: THERE YOU'LL BE
Diff.: Standard
Section: Halfway to soon before the end.
Options: 2X, Little
Challenge: Standard Challenge Rules apply: don't get four GOODs, ALMOSTs, 
 or BOOs total. (Don't worry about N.G.'s, there are no Freeze Arrows on 
 Little)

Mission 17: **
Song: DON'T CLOCK ME
Diff.: Light
Section: About two-thirds to the end.
Options: "Squish" (All four arrows in the Step Zone are overlapping.  You'll 
 have to look at the arrow itself to know where to step.)
Challenge: Don't get TWO total GOODs, ALMOSTs or BOOs.  Basically, it's set 
 up just like Challenge Mode with TWO bars left.  Be extremely careful of the 
 "Squish Mod".

Mission 18: **
Song: MIRACLE
Diff.: Standard
Section: The first quarter or so.
Options: 2X, Sudden
Challenge: Standard Challenge Rules apply: don't get four GOODs, ALMOSTs, 
 BOOs, or N.G.'s total.  This one's tough with the options on.

Mission 19: **
Song: 321STARS
Diff.: Heavy
Section: The beginning to about 3/4ths in.
Options: Solo
Challenge: With Solo on, the arrows are red and blue.  You have three ticks 
 on the Challenge Bar.  You lose a tick whenever you step on a red arrow at 
 all, or when you get anything less than a GREAT on a blue arrow, so aim for 
 blue arrows, avoid red.  WATCH THE FREEZE ARROWS CLOSELY, because they're not 
 colored, and some you must hit, others you must avoid, so follow the off-
 beats.

Mission 20: ***
Song: LOVE LOVE SUGAR
Diff.: Heavy
Section: The opening 1/5th or so.
Challenge: ONLY step on Double Steps.  Stepping on any single arrow, or 
 getting less than a GREAT on a Double Step will lose you one of your three 
 ticks on the Challenge Bar.

Mission 21: ***
Song: Believe
Diff.: Heavy
Section: The last third.
Challenge: Clear this song with a grade of C.  TOUGH, especially since you 
 have to stay alive as normal with the Dance Gauge.  Try to focus on as many 
 GREATs and GOODs as possible, or alternate between lots of PERFECTs and 
 about half as many BOOs, your choice.

Mission 22: **
Song: MAKE IT BETTER
Diff.: Standard
Section: The first third.
Options: Flat
Challenge: Don't get more than TWO total GOODs, ALMOSTs or BOOs.  Basically, 
 it's set up just like Challenge Mode with TWO bars left.  The Flat Option 
 makes it tough to discern when an arrow's an eighth note or not.

Mission 23: **
Song: DROP THE BOMB
Diff.: Standard
Section: The second half.
Challenge: The Dance Gauge must be below 30% the entire run.  It starts at 
 about 10%.  Basically, play as normal until you see the Dance Gauge turn 
 green, then get a couple of BOOs to knock it down, but not so much that you 
 fail.

Mission 24: **
Song: MIRACLE
Diff.: Heavy
Section: The first third.
Options: Boost
Challenge: Get more than 75 PERFECTs and GREATs total.  Sounds easy until 
 you remember that MIRACLE has a sucky opener, and the Boost doesn't help, 
 either.  FYI, there's a total of 91 steps, so you can't miss many.

Mission 25: ***
Song: MOBO*MOGA
Diff.: Standard
Section: Soon after the beginning to a little past halfway.
Options: 1.5X
Challenge: Clear with between 2,500,000 and 3,000,000.  When the max is 
 7,000,000, you know you're in trouble.  Get as many GOODs as you can, 
 because they're worth zero points and don't decrease the Dance Gauge.

Mission 26: ***
Song: A Stupid Barber
Diff.: Standard
Section: Once the melody starts to about halfway through the bridge.
Options: DLRU
Challenge: Pass this song.  Easy?  Hell, no!  I've gone with brak2000 and 
 will also name the mod "DLRU" because it exchanges the left and down arrows 
 and the right and up arrows in their positions in the Step Zone.  You have to 
 pay attention to the arrows (again) to figure out the steps.

Mission 27: **
Song: NEVER ENDING STORY (Power Club Vocal Mix)
Diff.: Light
Section: The last 1/4th
Options: "Squish"
Challenge: Don't get TWO total GOODs, ALMOSTs or BOOs.  Basically, it's set 
 up just like Challenge Mode with TWO bars left.

Mission 28: ***
Song: HIGHER (next morning mix)
Diff.: Challenge
Section: A small section near the beginning.
Options: "Speed Down"
Challenge: Don't get TWO total GOODs, ALMOSTs or BOOs.  Basically, it's set up 
 just like Challenge Mode with TWO bars left.  The option activated here slows 
 the music and steps down, so stepping all those eighths should be 
 breeze-ish.

Mission 29: ***
Song: CAN'T STOP FALLIN' IN LOVE (SPEED MIX)
Diff.: Standard
Section: About a 1/3rd in until soon before the end.
Challenge: You have three ticks on the Challenge Bar.  Stepping on an up 
 arrow will lose you a tick, as well as not getting at least a GREAT on any 
 other step (including Double steps with an up arrow).  Train your eyes so 
 that you basically "turn off" the up arrow in your mind.  It's not easy to 
 forget about an arrow entirely, but practice.

Mission 30: ***
Song: Pink Rose
Diff.: Light
Section: From the main chorus to the end.
Options: 5X, Shuffle
Challenge: Clear with more than 5,000,000 points.  Not easy.  They're all 
 quarter notes, but you have a split second to look at them, and they change 
 every time with Shuffle on.  The way I pass this is to just double step the 
 up and down or left and right arrows.  That way there's a 50% chance of 
 hitting the right step.

Mission 31: ***
Song: JET WORLD
Diff.: Heavy
Section: The very end lick.
Options: Dark
Challenge: Get a full combo on this section (all PERFECTs and GREATs).  
 Get even one GOOD or below and it's over.

Mission 32: ***
Song: KEEP ON MOVIN'
Diff.: EDIT
Section: The entire song.
Challenge: Pass this song.  This edit is focused around long streams with 
 LOTS of double steps interspersed.  I'd say it's about an 8-footer.

Mission 33: ***
Song: TSUGARU
Diff.: Heavy
Section: The opening section up to the freeze.
Options: Speed Down
Challenge: Standard Challenge Mode rules apply with three ticks on the 
 Challenge Bar.

Mission 34: ***
Song: Move Your Feet
Diff.: Standard
Section: Nearly the entire first half.
Challenge: Score less than 2,000,000 points.  Get as many GOODs as possible.  
 This is tough, because the section is pretty long.

Mission 35: ***
Song: WONDERLAND (UKS Mix)
Diff.: Heavy
Section: The last several measures after the muffled lyrics.
Options: Sudden
Challenge: Stepping on a down arrow will immediately fail you, as well as 
 getting anything less than a GREAT on any other step (including Double steps 
 with a down arrow).  Train your eyes so that you basically "turn off" the 
 down arrow in your mind.

Mission 36: ***
Song: V (for EXTREME)
Diff.: Challenge
Section: The last "chorus" run.
Challenge: Don't get more than three ALMOSTs or BOOs total.  These are not the 
 "true" Challenge steps, actually, just several sixteenth note runs.

Mission 37: ***
Song: Your Rain (RAGE MIX)
Diff.: Standard
Section: First half.
Options: 0.5X, Dark
Challenge: Get a full combo on this section.  Even though you're on Dark, 
 remember where the Step Zone is on the screen, because it's real tough to 
 judge where a step comes when you're on 0.5X.

Mission 38: ****
Song: ABSOLUTE
Diff.: Standard
Section: A little less than the first half.
Options: "Speed Waver"
Challenge: Standard Challenge Mode rules apply, with three ticks on the 
 Challenge Bar, but OH MY GOD WHAT'S GOING ON??  The speed of the song will 
 gradually speed up and slow down.  The changes in speed are all in the same 
 place every time you play, but that doesn't make it any easier.

Mission 39: ****
Song: B4U
Diff.: Heavy
Section: The latter half
Challenge: Don't step on the same arrow twice in a row or you fail.  Stepping 
 on a single arrow and then a double arrow count as different steps, and you 
 won't be penalized for those.  You have a standard Dance Gauge to worry 
 about, too.

Mission 40: ***
Song: A
Diff.: Light
Section: The slow section
Options: Hidden
Challenge: Standard Challenge Mode rules apply, with three ticks on the 
 Challenge Bar.

Mission 41: ***
Song: DROP OUT (FROM NONSTOP MEGAMIX)
Diff.: Challenge
Section: The final section.
Options: 1.5X, Shuffle
Challenge: Only step on the 1/4 beats, no other arrows.  There's a lot of 
 mess in here, but you only need to step on the beat, so check the colors of 
 the 1/4 beats and only step those, and you'll find it's not too hard.

Mission 42: ****
Song: SO IN LOVE
Diff.: EDIT
Section: Entire song.
Challenge: Pass this edit of SO IN LOVE.  Your Dance Gauge will not increase 
 at all, and will start at halfway (as normal).  This edit is really just 
 one giant 284-step stream.  It requires a bit of crossover, but not too much, 
 and the song is pretty slow.  I'd call it an easy 8-footer, and only because 
 the stream doesn't let up until the very end.

Mission 43: ****
Song: KICK THE CAN
Diff.: Heavy
Section: From the start of the rap lyrics to just before the chorus.
Challenge: Get at least 25 PERFECTs, 25 GREATs, and 25 GOODs.  Having only 89 
 steps, this is REALLY tough.  I say, get about 20 PERFECTs to start with, 
 then start going off-beat a bit.  You'll average about half GREATs and half 
 GOODs, and will probably get enough PERFECTs to round it off, hopefully.

Mission 44: ****
Song: JANEJANA
Diff.: Standard
Section: From the main chorus to the end.
Options: Reverse, Hidden
Challenge: Get no more than two ALMOSTs or BOOs.  Now, the steps are OFF THE 
 BEAT, so exactly an eighth-note after the melody begins is your first step.  
 Once you get that down, it's smooth sailing to the end chaos.  Use Training 
 Mode with this section if you feel you need practice.

Mission 45: ****
Song: TSUGARU (APPLE MIX)
Diff.: Challenge
Section: The gallop section.
Challenge: Get more than 45 PERFECTs.  It's all Perfect Attack here.  Just 
 refine your gallops and hit them as best as you can.  You have 63 steps.

Mission 46: ***
Song: MAXIMIZER
Diff.: Light
Section: The first third or so.
Challenge: Don't get a 4 combo or more.  So, basically, hit three arrows 
 PERFECT, then BOO the next one.  You could try to maintain your Dance Gauge 
 by stepping the fourth one GOOD, but it's best to play it safe, because you 
 do have enough in your Dance Gauge to hold this pattern.

Mission 47: *****
Song: La Senorita
Diff.: Heavy
Section: The second verse.
Options: 2X
Challenge: You have three ticks on the Challenge Bar.  Step only on 1/8 beat 
 arrows with PERFECT or GREAT, or you lose a tick, and if you hit a 1/4 beat, 
 you also lose a tick.  So not worthy of the five star rating.  I'd say three 
 stars at best.  Once you've determined the colors of 1/8 beat arrows, this 
 is a relative snap, especially if you know the song.

Mission 48: *****
Song: DROP OUT
Diff.: Heavy
Section: The two double steps sections in the early part of the song.
Challenge: Clear the section with a grade of A and ONLY A.  Don't get carried 
 away that you AA or AAA it.  Those familiar with these steps will find it a 
 snap.  Others will probably need practice.

Mission 49: ****
Song: The legend of MAX
Diff.: Heavy
Section: The final double step Freeze Arrow.
Options: 8X, Shuffle
Challenge: Just hit it PERFECT and stay on it until the OK.  Of course, you 
 won't know when it's coming unless you listen to the music, and then with the 
 Shuffle on, you won't know which arrows they are, so it's a lucky shot, is 
 all, so step on two arrows and take the 1 in 6 chance that you're right.  
 Scuttlebutt has it that, more often than not, the arrows are down and right.

Mission 50: *****
Song: Frozen Ray (for EXTREME)
Diff.: Standard
Section: As soon as the synth noises come in.
Options: Flip
Challenge: Get a full combo.  The Flip mod switches left and right arrows and 
 up and down arrows in the Step Zone.  Once again, you'll have to pay 
 attention to the arrow shapes, because you can't GOOD or worse a single 
 arrow.  Alternatively, if you feel you can ignore the arrow shapes, just 
 turn your pad upside down (if you have room and cord length) and step as 
 normal.  You have 82 steps to get through.

Congrats!  You've completed your pic of the ladies!  You'll now be able to 
 view your Mission Mode stats.

====================
13B. Hard Missions =
====================

The difficulty counter is "reset", so a one-star here is still pretty dang 
hard.

Mission 51: *
Song: WONDERLAND (UKS Mix)
Diff.: Heavy
Section: The opening stream.
Challenge: Get at least a AA on this section.  Now, that doesn't mean full 
 combo, mind you.  Your steps have to be good enough that you EARN your AA, 
 so seriously cut down on GREATs.  I don't imagine you can pass with more 
 than ten.

Mission 52: *
Song: LOVE LOVE SUGAR
Diff.: Heavy
Section: The main chorus.
Options: Boost, Reverse, Dark, Flat
Challenge: Get a full combo on this section.  Enough options, ya think?  
 Practice on Training if you need it, because the steps haven't changed.

Mission 53: *
Song: MAKE IT BETTER
Diff.: Heavy
Section: The final chorus.
Options: Sudden
Challenge: ONLY step on Double Steps.  Stepping on any single arrow or not 
 getting at least a GREAT on any double step will immediately fail you.

Mission 54: *
Song: Funk Boogie
Diff.: Heavy
Section: The latter half.
Options: Squish, Freeze Arrow Off
Challenge: Get a full combo on this section.  Naturally, for the Squish 
 mod to work, Freeze Arrows need to be off.  Doesn't make this section any 
 easier, with the streams in it.

Mission 55: *
Song: ECSTASY (mignight blue mix)
Diff.: Challenge
Section: A small section about two-thirds through.
Options: Shuffle, Flat
Challenge: Get a full combo on this section.  At only 47 steps, this isn't 
 too bad.  The Flat does make it tough to tell that you're dealing with 
 both gallops AND eighth notes, and the Shuffle means you can't get 
 comfortable with any one way of stepping.

Mission 56: **
Song: HIGHS OFF U (Scorccio XY Mix)
Diff.: Heavy
Section: The last chorus.
Challenge: Don't step on the down arrow at all.  Tougher than previous "avoid 
 an arrow" missions, since the last section of HIGHS OFF U is so chaotic in 
 nature.  It may help to use a thin strip of material to put up on your TV to 
 complete obscure that arrow.

Mission 57: **
Song: DO ME (H.I.G.E.O Mix)
Diff.: Standard
Section: A little less than the first third.
Options: Hidden
Challenge: Standard Challenge Mode rules apply, only with two ticks on the 
 Challenge Bar.  Good luck to you with these chaotic steps.  Practice on 
 Training Mode.

Mission 58: **
Song: HIGHER
Diff.: Heavy
Section: The first chorus and the bridge.
Options: Brake (Arrows slow way down once they get to the Step Zone)
Challenge: Get a full combo on this section.

Mission 59: **
Song: Kids In America
Diff.: Heavy
Section: The section just after the melody.
Options: Sudden, Reverse
Challenge: Get an N.G. on all Freeze Arrows.  Unlike the first one that did 
 this, this time you have a Dance Gauge, so you have to stay alive, too.  
 The Freeze Arrows are also pretty short, here, so you'll have to get off them
 instantly.  I suggest finding some support using a chair, bar, or bed, so 
 you can bounce yourself off the Freezes as soon as you touch them.

Mission 60: ***
Song: Frozen Ray (for EXTREME)
Diff.: Heavy
Section: The opening.
Options: 0.5X, Flat
Challenge: Standard Challenge Mode rules apply, only with two ticks on the 
 Challenge Bar.  Definitely better to practice this one on Training first, 
 because there are lots of gallops mixed in with normal eighths.  With a keen 
 eye, you could pick them out, but it'll take several tries.

Mission 61: **
Song: ECSTASY
Diff.: Light
Section: The opening section to the first stop.
Options: Sudden, Hidden
Challenge: Get a full combo on this section.  Yes, with both Hidden AND Sudden 
 on, you see the arrows for about a split second each.  However, the steps are 
 pretty simple.

Mission 62: **
Song: Move Your Feet
Diff.: Standard
Section: The percussion and verse between the two main choruses.
Options: "Fuwa Fuwa"
Challenge: Get a full combo on this section, plus OKs on all Freeze Arrows.  
 The "Fuwa Fuwa" mod makes the arrows wave back and forth.  The steps aren't 
 difficult, just difficult to read.

Mission 63: ***
Song: You're Not Here
Diff.: Heavy
Section: The opening streams.
Challenge: Get more than 25 GOODs, plus OKs on all Freeze Arrows.  This is a 
 true test of your "Good Attack" skills, but you do have plenty of leeway with 
 66 Steps total.  Just don't fail, because you have a normal Dance Gauge.

Mission 64: ***
Song: A
Diff.: Heavy
Section: Once the piano kicks in, to just about the end.
Options: 1.5X
Challenge: Keep the Dance Gauge below 20%.  Similar to the other Mission like 
 this, only there's less time to react.  Also, 20% is below "green" on the 
 Dance Gauge, so you're just going to have to trust your luck on this one to 
 avoid steps.  Personally, I think it's better to try this when exhausted, so 
 you'll duck steps without thinking. :-P

Mission 65: ***
Song: i feel...
Diff.: EDIT
Section: The entire song.
Challenge: Pass this song.  The Dance Gauge will not increase at all, and will 
 start a quarter full.  I'd put this at about a 7-footer.  What they're really 
 trying to hit you with is long freezes that require you to hold one foot down 
 and move around the pad with the other, so make sure your foot is cemented 
 when it's on a freeze, because missing too many will drop you out quick.

Mission 66: ***
Song: PARANOiA MAX (DIRTY MIX)
Diff.: Heavy
Section: The opening several measures.
Challenge: Get a B and ONLY a B on this song.  Another instance where being 
 bad at the game could actually help.  Be very careful due to the Dance Gauge 
 being rock bottom once you start, so make sure your several first steps are 
 good.

Mission 67: ***
Song: ONLY YOU
Diff.: Standard
Section: The opening up to the male lyrics.
Options: Squish
Challenge: PERFECT ATTACK.  Nothing but PERFECTs.  Not much else to say here, 
 because either you can do it or you can't.

Mission 68: ***
Song: The legend of MAX
Diff.: Heavy
Section: Several measures just before the freeze.
Options: 0.5X, Little
Challenge: Standard Challenge Mode rules apply with three ticks on the 
 Challenge Bar.  The Little option does help, but it IS TloM we're talking 
 about here, and on one of the harder parts of the song.  This may be the 
 point of the game where lesser folks buckle and switch to the Controller 
 (it was for me).

Mission 69: ***
Song: Bad Routine
Diff.: Heavy
Section: The first stop up to the middle.
Challenge: Get between a score of 4,000,000 and 4,100,000.  Nice that they 
 gave you a big ol' gap, eh?  Well, given the relatively slow pace of this 
 song, you have plenty of opportunities to look down at your current score.  
 Hit as many GREATs (half-score) as you can during the run, and once you 
 near the end, if you find you're past 4 mil, then just stop and hope you 
 don't run out of Dance Gauge.

Mission 70: ***
Song: B4U (B4 ZA BEAT MIX)
Diff.: EDIT
Section: The entire song.
Challenge: Don't get 4 or more ALMOSTs or BOOs on this Edit.  Remember the 
 SO IN LOVE Edit that was one big stream?  Yeah, it's the same thing here, 
 only faster, and you have a Bar instead of a Gauge.  Hey, it's only 409 
 steps, and you're allowed as many GOODs as you want!  Seriously, this Edit 
 goes on the level of a 9-footer, because it starts crossing over a LOT at 
 the middle to the end.

Mission 71: ***
Song: NEVER ENDING STORY (Power Club Vocal Mix)
Diff.: Heavy
Section: From the beginning of the chorus to the second verse.
Options: Boost, Reverse, Squish
Challenge: Pass this with a full combo.  Gee, you think Mission Mode has 
 taken off the kid gloves?  At least the Boost will give you some space to 
 distinguish the arrows as they travel.  You may just want to memorize this 
 section and be done with it.

Mission 72: ***
Song: Firefly
Diff.: Heavy
Section: The last third.
Options: Speed Waver
Challenge: Just like Mission 38, the speed goes up and down gradually as you 
 play.  The Dance Gauge starts with only a smidgen full, so a few BOOs will 
 end your trip real quick.  However, this is the only trick, and the steps 
 aren't particularly difficult.

Mission 73: **
Song: DROP OUT (FROM NONSTOP MEGAMIX)
Diff.: Challenge
Section: The final sixteenth stream and end.
Challenge: Don't step on any down arrows.  Every other arrow must be stepped 
 on with PERFECT or GREAT.  This is about as hard as trying to do the 
 sixteenths normally, or rather, learning them all over again.  By now, you 
 must have developed some ability to shut off an arrow in your mind (or at 
 least put up a ruler on the screen to block it).

Mission 74: ***
Song: JANEJANA
Diff.: Heavy
Section: The main chorus to the end.
Options: Flat, Hidden
Challenge: Clear with a full combo.  It's a big stream to the end part, but 
 the good news is that each two measure block is the same four arrows over 
 and over again, so you can keep up the stream for sixteen steps before 
 changing.  The last part, well, you just have to know.

Mission 75: ***
Song: DROP OUT
Diff.: EDIT
Section: The double step section that's normally on Heavy.
Options: Sudden
Challenge: Clear with a full combo.  The double steps have been changed, and 
 now they go the WHOLE section, nearly (there's a little break just before 
 the second set).  Practice, practice, memorize.  Don't mind that rhythmic 
 thumping, downstairs neighbor.

Mission 76: ***
Song: .59
Diff.: Heavy
Section: The opening melody up to the beginning of the bridge.
Challenge: Score between 1,500,000 and 2,000,000.  Good Attack returns.  
 Get as many GOODs as you can, because you can always make it up in PERFECTs 
 near the end of the run.

Mission 77: ***
Song: LADIES' NIGHT
Diff.: Light
Section: The last few choruses to the end.
Options: 8X, Shuffle
Challenge: Don't get a total of two GOODs, ALMOSTs, and BOOs.  Well, 8X was 
 ungodly fast on Mission 49, but here, it's a BIT more bearable, to the point 
 where you'll have, more or less, just enough time.  It's all quarter notes, 
 so you have that going for you.

Mission 78: ***
Song: A Stupid Barber
Diff.: Heavy
Section: The first chorus to the end of the bridge.
Options: Reverse, Flip
Challenge: Don't get a total of two GOODs, ALMOSTs, BOOs, or N.G.s.  It's 
 Mission 50, all over again.  Flip the pad, or get better at reading 
 backwards.  Those are your only two options.

Mission 79: **
Song: V (for EXTREME)
Diff.: Challenge
Section: The final chorus.
Challenge: Don't get a total of two GOODs, ALMOSTs, and BOOs.  Remember 
 Mission 36?  Similar thing, here, only the sixteenth runs are jumbled a bit.  
 Once you figure their pattern, this is actually relatively simple.

Mission 80: ***
Song: DROP THE BOMB
Diff.: EDIT
Section: The entire song.
Challenge: Score more than 6,000,000 points in this Edit.  I'd say this is an 
 easy 8-footer, but having to score at least 6 mil means stepping well.  There 
 are lots of double steps thrown in the streams, and several freeze arrows, 
 but the basic "flow" of the song remains the same, including the chaotic 
 steps in the middle and the end.

Mission 81: ****
Song: Diving
Diff.: Heavy
Section: Halfway until just before the end.
Options: Sudden, Squish, Freeze Off
Challenge: Step only on the 1/8 beat notes, not the 1/4 beats.  The first one 
 is the second step, followed by a two together, then a bunch together, but 
 separated by on-beat spaces.  After which, comes a rather big mess.  The 
 series is pretty constant for off-beat notes, but with on-beat notes thrown 
 in seemingly randomly.  Do it in Training so you know what you're dealing 
 with, then keep pounding at it.  You're allowed one screw-up, but that's it.

Mission 82: ****
Song: Music (Bostik Radio Edit)
Diff.: Heavy
Section: After the bass techno sounds to the end.
Options: DULR, Boost
Challenge: The "DULR" means that the arrows are arranged that way.  
 Personally, I don't feel it's as hard to read as other messed-up zones, but 
 some people may.  Here's how I figured out how to do it.  Have your left eye 
 focus directly on the DU, while you watch the LR out of the corner of your 
 eye.  The DU is the one that's in an odd place, but the LR is somewhat 
 intuitive, so if you focus on fixing those first in your mind, you'll find 
 it to be slightly easier.  If using a controller, use your right hand for 
 the left and right arrows, and your left for the up and down arrows.

Mission 83: ****
Song: A
Diff.: Heavy
Section: The slow section.
Options: Hidden, Sudden
Challenge: Don't get a total of two GOODs, ALMOSTs, or BOOs.  Well, you know 
 the drill with this kind of setup, so there's really little to add.  Watch 
 for the sixteenths halfway through.  It's smooth sailing once you get past 
 them.

Mission 84: ****
Song: CAN'T STOP FALLIN' IN LOVE (SPEED MIX)
Diff.: Standard
Section: The first main chorus to just before the end.
Options: DULR, Reverse, Dark, Left
Challenge: Don't step on the left arrow.  Step on all other arrows and 
 double steps with PERFECT or GREAT.  You have two ticks on the Challenge 
 Bar.  Being able to ignore an arrow does make this lousy arrow setup easier.

Mission 85: ****
Song: HIGHER (next morning mix)
Diff.: Challenge
Section: Opening verse (Bars 12-18)
Options: Reverse, Squish
Challenge: Full combo this section.  It's one big stream, so no blinking now!  
 I feel this is one of the tougher Missions in the game.  I got help by 
 just writing down the steps (there are only 48) on a piece of paper, then 
 reading that.

Mission 86: ****
Song: B4U (B4 ZA BEAT MIX)
Diff.: Challenge
Section: Entire song.
Options: Double Speed, Little
Challenge: Yes, the song is flying away at twice normal speed, but all the 
 eighth notes are gone, reducing the challenge.  However, it seems that the 
 step windows are halved as well, so it's tougher to get your average 
 PERFECT and GREAT.

Mission 87: ***
Song: TSUGARU (APPLE MIX)
Diff.: Challenge
Section: The last several measures before the slow down.
Options: Flat
Challenge: Don't step on any double steps.  Hey, even with Flat on, it's not 
 too big a deal, right?  Wrong!  You have a normal Dance Gauge, and there's a 
 section with several double steps together, so as you hit the slow down, 
 your Dance Gauge will tank and there's nothing you can do about it, except 
 hope you built up enough in the previous section to survive.

Mission 88: ***
Song: JET WORLD
Diff.: Heavy
Section: The end measures, same as Mission 31.
Options: Stealth
Challenge: Clear with a full combo.  Ah, we knew there'd be a Stealth mission 
 somewhere, right?  Fortunately, this is easy compared to some other 
 missions recently.  It starts on right/down, then left/down, then up/down, 
 then left down right down.

Mission 89: ****
Song: I'M FOR REAL
Diff.: Standard
Section: Halfway to the end.
Challenge: Get N.G. on all Freeze Arrows.  What, no Options?  Well, the 
 hardest part of this mission is actually NOT getting off all the Freezes in 
 time.  Oh no no no.  The hardest part is staying alive, because the N.G.s 
 are going to do a number on your Dance Gauge.

Mission 90: ****
Song: Pink Rose
Diff.: Heavy
Section: Shortly after the beginning to about halfway.
Options: Brake
Challenge: Get more than 95 PERFECTs.  Only 104 steps, so good freakin' 
 luck.  The erratic nature of Pink Rose's Heavy steps, of course, doesn't 
 help at all.  Use the Training Mode's handclap assist to figure out 
 exactly where the steps fall.

Mission 91: ****
Song: A
Diff.: Challenge
Section: Just after the tempo change up to the freeze arrows.
Options: .5X, Reverse
Challenge: Clear with a full combo.  Just like normal, only with those 
 options on, so if you can memorize it, all the better.

Mission 92: ****
Song: TRIP MACHINE
Diff.: Heavy
Section: About halfway to the end.
Options: Fuwa Fuwa, Right, Reverse
Challenge: Clear with a full combo.  Do I need to say anything other than 
 "memorize"?  I didn't think so.

Mission 93: ****
Song: KICK THE CAN
Diff.: Heavy
Section: About two-thirds in to the end.
Challenge: Get 20 PERFECTs, 20 GREATs, 20 GOODs, and 20 BOOs.  Feisty.  As 
 the last one that was like this, go for GOODs and GREATs first.  Once you 
 have a healthy number of those, start racking up PERFECTs and letting a few 
 BOOs through, trying not to die in the process.

Mission 94: ****
Song: TRIP MACHINE Survivor
Diff.: Heavy
Section: The last several measures of the song.
Options: Flat
Challenge: Clear with a AA or AAA.  Like Mission 51, this means as few GREATs 
 as possible, and nothing worse.  Don't let the "Flat" make you miss the 
 parts that are gallops.

Mission 95: ****
Song: The legend of MAX
Diff.: Heavy
Section: A section about 75% through until just before the end.
Options: Reverse, Speed Down
Challenge: Clear with a full combo.  The speed has been decreased, but not 
 that much, so get good at reading the arrows, or you have no hope.  It's 
 all the nasty streams at the end, in case you're curious.

Mission 96: *****
Song: WILD RUSH (FROM NONSTOP MEGAMIX)
Diff.: Challenge
Section: Opening to about a third of the way through.
Options: Little
Challenge: Clear with 0 Points.  There's only one way to do this: Good Attack.  
 Get as many Goods as possible, but NO GREATs, or you fail.  Of course, with 
 Little on, it's a lot easier than it would be normally.

Mission 97: *****
Song: Y.M.C.A.
Diff.: Heavy
Section: Opening verse to the chorus.
Options: URLD, Hidden
Challenge: Standard Challenge Mode rules apply with two ticks on the 
 Challenge Bar.  Young men!  Sorry.  I wonder why I have the lyrics stuck in 
 my head?  Anyhoo, memorize, or here's a trick that got me through it (with 
 the controller).  Use your left hand on the up and right, and your right 
 hand on the left and down, which make a sort-of diagonal line.  I found this 
 setup made it easy to track the arrows, but you have to mash your fingers on 
 both of one set of buttons when there's a double step there.

Mission 98: *****
Song: Frozen Ray (for EXTREME)
Diff.: Heavy
Section: The three-note streams with the synthy noises.
Options: Reverse, Dark, Flip, Speed Waver
Challenge: Clear with a full combo.  Remember Mission 50 that you hated so 
 much?  It's back!  Only it's on Heavy this time!  And while we're ticking 
 you off, let's throw in Speed Waver!!  All right!  *dies*  This is a mission 
 where memorization is more important than any other ('cept maybe the Stealth 
 mission), especially given the changes in the tempo that occur throughout.

Mission 99: *****
Song: The legend of MAX
Diff.: Heavy
Section: From "THE FLY!" to "Reality!"
Options: 2X, Little
Challenge: Clear with a full combo.  There's nothing to say here.  Just go!

Mission 100: ****
Song: MAXIMIZER
Diff.: EDIT
Section: The entire song.
Challenge: Clear this edit of MAXIMIZER.  These are the rumored "boss steps" 
 that exist for this song, and they're not easy.  It's a good 9-footer, but 
 if you've beat all the Missions up to now, this is a relative cakewalk, so 
 consider this your "reward" for getting this far in Mission Mode!

Completing all 100 Missions will immediately unlock everything in the game: 
 all songs, all characters, all courses, and all modes.

******************************************************************************
14. OTHER MODES
******************************************************************************

Here are the rest of the game modes:

===================
14A. Endless Mode =
===================

UNLOCK: Play 200 Songs

Ah... Endless Mode.  This is meant for the "h4rdc0r3" DDR types.

On the Endless Mode Options screen, you'll be able to set yourself up on how 
you wish to die:

First, select whether you'll be playing a NORMAL COURSE or a CUSTOM COURSE.  
If playing on NORMAL, you'll only be able to select Player and Level.  On a 
CUSTOM, you can adjust all the following options:

Player: This is either SINGLE or DOUBLE.  The mode can only be played with 
 one player.

Level: You can set this to RANDOM, BEGINNER, LIGHT, STANDARD, HEAVY, or 
 CHALLENGE.  If selecting a specific difficulty, you'll only play songs from 
 that difficulty.

Speed, Boost, Appearance, Turn, Other, Scroll, Freeze Arrow are all the same 
 song options as offered in Game Mode.  You can only change these if 
 Regulation is set to OFF.

Break Stage: Set to OFF, or any number between 1 and 10.  After the specified 
 number of songs, you'll see a little screen and a prompt to press START.  
 You have all the time in the world to get a drink, go potty, or let the dog 
 out.

Music Order: Normally, it's OFF, but if it's ON, it'll only use the songs 
 you specify in the Music Program.

Music Program: This sends you to a separate screen where you can pick and 
 choose which songs and which difficulties you want.

Okay, so when you set up all your options, get to playing.  Like Nonstop 
Mode, you're more heavily penalized on your Dance Meter the further you go.  
Unlike Nonstop Mode, you don't immediately go into the next song, but you 
get about a three second break as it flips to the next song.  You'll like 
that it's there as you get further into it.

Scoring is not based on your song's normal total, but rather you earn more 
points on a step based on the quality of your step, and what step in the 
combo it was.  Watch your score skyrocket as you get into the multiple 
hundreds.

Once you finally die, or just give up, you'll get your final score.  Scores 
are ranked not based on difficulty, but just on Player (Single or Double).  
You'll retain your top three scores for each Player mode.

==================
14B. Lesson Mode =
==================

Select this to learn basic lessons about DDR.  The CPU will perform for you, 
and you'll have to match what it's doing.  You'll have an onscreen character 
to guide you, as well.  Lesson 1 is largely basic steps.  Lesson 2 will throw 
in some different kinds of movements.  Lesson 3 will throw eighth notes into 
the mix as well as some fancy moves.

====================
14C. Training Mode =
====================

Select this to pick songs and tackle them on your own terms.  You may select 
the song, the mode (Single, Versus, Double), its difficulty, any song options 
you want (as detailed in the How To Dance section far above), and you may put 
in any Edit Data you wish.

In addition (unlike other modes of gameplay), you can set Assist, which 
allows you to play with any combination of the music, a metronome (which 
marks standard quarter note beats), and a handclap (which claps whenever 
there's an arrow).

Finally, you can set what measure the song begins and ends.  The "Start" 
function below it will allow you to quickly change between the measures you 
select and the whole song.

================
14D. Edit Mode =
================

Well, I'm not gonna go through all the possibilities that Edit Mode offers 
here.  Honestly, if you're serious about Editing, you'll probably know to 
read the instructions on this one.  Seriously, there's too much info about it 
for me to justify making a section for it.

===================
14E. Workout Mode =
===================

Workout Mode has changed since the old games.  Now, all you can do here is 
turn on Workout Mode, and then it will apply to the Game Mode and Party Mode.  

---

Workout Setting -
Workout Mode: Turn on to apply calories burned to your Game Mode and Party 
 Mode plays.
Weight: Set to adjust calories burned according to your weight.
Workout Step: If on, then steps will be just as if the LITTLE option was on.
Game Over: If off, then you will not drop out of the game if your Dance 
 Gauge empties.

Today's Workout Results - View the day's progress.
Workout Results - View your entire workout history.
Workout Diary - View your day-by-day workout results.

******************************************************************************
15. SECRETS
******************************************************************************

Here's all the game's unlocks.  I'll just say right here and now that if you 
complete all 100 Missions on Mission Mode, you immediately unlock everything 
you see here: all characters, all songs, all modes, and all courses.

=================
15A. Characters =
=================

This is just a teeny section hosting the unsung heroes of the DDR world, the 
characters.  This particular game has two characters from the beginning 
(Blues and Rhythm), but you can unlock eighteen more.  At every unlock, you 
get a random character of alternating gender (starting with male).  You get a 
new character for each time you hit the following number of songs played: 15, 
30, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, then every fifteen 
thereafter until they're all unlocked.

Additionally, if you unlock some songs using the "Speed Unlocks" (see below), 
then that particular unlock milestone will instead give you a new character.

---

The Guys:

Blues
First Appearance: BRAND NEW
 
Rage
First Appearance: DDR 3rd Mix
Costume: DDR 5th Mix

Akira
First Appearance: DDR 4th Mix

Boldo
First Appearance: DDR 3rd Mix

Spike
First Appearance: DDR 5th Mix

Izam
First Appearance: DDR 4th Mix

Baby-Lon
First Appearance: DDR 5th Mix

Robo 2001
First Appearance: DDR 1st Mix
Costume: DDR 5th Mix

Astro
First Appearance: DDR 3rd Mix
Costume: DDR 4th Mix

Johnny
First Appearance: DDR 4th Mix
Costume: DDR 5th Mix

---

The Girls:

Rhythm
First Appearance: BRAND NEW
Open by default.

Emi
First Appearance: DDR 3rd Mix
Costume: DDR 5th Mix

Yuni
First Appearance: DDR 4th Mix

Tracy
First Appearance: DDR 3rd Mix

Janet
First Appearance: DDR 2nd Mix
Costume: DDR 5th Mix

Ni-na
First Appearance: DDR 4th Mix

Alice
First Appearance: DDR 5th Mix

Evil-Zukin
First Appearance: DDR 3rd Mix

Charmy
First Appearance: DDR 3rd Mix
Costume: DDR 4th Mix

Jenny
First Appearance: DDR 4th Mix

================
15B. New Songs =
================

Here are the unlockable songs, and there are two means of unlocking:

---

# of Songs:

All songs can be unlocked by playing a specific number of songs.  When I say 
"Play Songs", that means you must either pass them, or have them on in Event 
Mode (where you can't drop out and fail), and you get credit for playing a 
song if you play it in normal Game Mode or Party Mode in Watch Me Dance, 
Clean the Screen, or Hands and Feet.

  5: Scorching Moon by Shawn the Horny Master
 10: TRIP MACHINE by DE-SIRE
 20: 321STARS by DJ SIMON
 25: KEEP ON MOVIN' by N.M.R
 35: You're Not Here by Heather
 40: MAKE IT BETTER by mitsu-O!
 50: CAN'T STOP FALLIN' IN LOVE (SPEED MIX) by NAOKI
 55: B4U by NAOKI
 65: B4U (B4 ZA BEAT MIX) by NAOKI
 70: ON THE JAZZ by Jonny Dynamite!
 80: Funk Boogie by Funk Kid feat. KOOL BOYS.
 85: DROP THE BOMB by Scotty D.
 95: TRIP MACHINE Survivor by DE-SIRE
100: ABSOLUTE by dj TAKA
110: HIGHER (next morning mix) by NM feat. SUNNY
115: La Senorita by CAPTAIN.T
125: TSUGARU (APPLE MIX) by RevenG VS DE-SIRE
130: PARANOiA MAX (DIRTY MIX) by 190
140: A by D.J.Amuro
145: WILD RUSH (FROM NONSTOP MEGAMIX) by FACTOR-X
155: Frozen Ray (for EXTREME) by dj TAKA
160: ECSTASY (midnight blue mix) by d-complex
170: V (for EXTREME) by TAKA
175: DROP OUT (FROM NONSTOP MEGAMIX) by NW260
185: MAXIMIZER by CLI-MAX S.
190: The legend of MAX by ZZ

---

Speed Unlocks:

There are several songs that can also be unlocked by playing certain courses 
or passing the Extra Stages.  Here's a partial list:

Challenge Course #3 (AKIRA premium): You're Not Here by Heather
Challenge Course #8 (THE FREEZER): WILD RUSH (FROM NONSTOP MEGAMIX) by NW260

Pass the Extra Stage with an "A": TRIP MACHINE Survivor by DE-SIRE
Unlock TMS, then pass the Extra Stage with an "A": The legend of MAX by ZZ

========================
15C. New Courses/Modes =
========================

New Nonstop Courses can be unlocked by completing existing Nonstop Courses 
on either difficulty.  You must complete a different Nonstop Course every 
time to unlock another course.

 1 Course:  Nonstop Course #4:  In the HOUSE
 2 Courses: Nonstop Course #5:  Trance Formation
 3 Courses: Nonstop Course #6:  SOUL BOOGIE
 4 Courses: Nonstop Course #7:  HAPPY HARDCORE
 5 Courses: Nonstop Course #8:  GLOBETROTTING
 6 Courses: Nonstop Course #9:  Original Tracks
 7 Courses: Nonstop Course #10: DJ Battle
 8 Courses: Nonstop Course #12: Japanese pops
 9 Courses: Nonstop Course #11: TEMPO CHANGER
12 Courses: Nonstop Course #13: Very COMPETITIVE

---

New Challenge Courses can also be unlocked by completing existing Challenge 
Courses.

1 Course:
Challenge Course #4: NEW ARRIVAL -CHALLENGE-
Challenge Course #5: Slow-Mix
Challenge Course #6: ANGEL's

2 Courses:
Challenge Course #7: FINE CHOICE
Challenge Course #8: THE FREEZER
Challenge Course #9: REVERSE

3 Courses:
Challenge Course #10: COOL 7
Challenge Course #11: 7 feet
Challenge Course #12: Speed Star

6 Courses:
Challenge Course #13: DARKNESS
Challenge Course #14: TRICK
Challenge Course #15: RANDOM -CHALLENGE-

10 Courses:
Challenge Course #16: ONI DO

14 Courses:
Challenge Course #17: The Way of LEGEND

---

New Modes are unlocked by playing songs.

Play 45 Songs: Mission Mode
Play 200 Songs: Endless Mode

******************************************************************************
16. STANDARD GUIDE STUFF
******************************************************************************
============
16A. Legal =
============

This FAQ was made 100% by me, and is Copyright © 2004 Scott "CyricZ" 
Zdankiewicz.  You may not take it in whole or in part and claim it as your 
own.  You may not alter it in any way, even if you ask me first, and that 
includes putting it in HTML format.  Please don’t post this on your site 
unless you have express consent by me.  I’ve put a lot of time into this.  
Give me some credit.

All songs and their lyrics are copyright their respective owners.  DDR is 
Copyright © 1998-2004 Konami Computer Entertainment Tokyo.

Currently, the following sites have permission to post my FAQ:

www.gamefaqs.com
www.gamewinners.com
www.ign.com
www.cheatcc.com
www.cheatplanet.com

I'm not going to allow people with small personal sites to post this FAQ.  
They may post the link on GameFAQs with all the DDREX guides, but, trying to 
keep updates, well, updated, I'll only allow large committed sites that I 
trust.

========================
16B. E-mail Guidelines =
========================

If you wish to e-mail me, be sure to follow these guidelines:

- Make ABSOLUTELY sure I haven't already answered your question in the guide.
- Make sure it has something to do with DDR EXTREME.  I don't want spam, chain 
letters, offers for friendship.  Don't bother me with info on other DDR games, 
really.  I keep my ear pretty close to the ground about such things, and I'll 
probably know about it before you.  Compliment me on the FAQ all you want, 
though.
- Make sure you say "DDR EXTREME" at one point in your e-mail.  I have more 
than one DDR FAQ, and I can't always figure the question out without 
specifying what game you're asking about.
- Asking how to beat a song will result in a deletion.  There really are no 
tips to offer for DDR'ing besides what I have in my section.  It has to come 
from your own skill and desire to pass.
- Spell correctly and use proper grammar, please.  If I can't understand 
your e-mail, it'll go to the junk pile.

==============
16C. Credits =
==============

CJayC and Al Amaloo for having this on their sites.

The members of the GameFAQs BEMANI & Rhythm Action board for all their help in 
making this guide as complete as possible.

tora kun, for his insight into genres.

www.animelyrics.com, for compiling, catalouging, and translating tons of 
lyrics, including those in the DDR games.

Konami and the BEMANI studio, for their effort in bringing a superb game to 
the States.

======================
16D. Version Updates =
======================

Version 0.5 - 9/22/2004 - All the default songs, and several of the game 
 modes.  More on the way soon!

Version 0.7 - 9/23/2004 - I've added all the songs, but not all their 
 respective info, plus up to Mission 25, and the fourth Nonstop Course.  Past 
 75 songs, I don't know how to unlock all the songs, yet, but I assume you 
 just keep playing songs and eventually you'll get them all.

Version 0.8 - 9/26/2004 - Up to Mission 56, plus added genres, a few more 
 Nonstop and Challenge Courses, and Funk Boogie info.

Version 0.9 - 9/29/2004 - Added the last song, MAXIMIZER.  I don't imagine 
 I'll add info on MEMORIES (except for my blurb in the FAQ), since it's 
 thoroughly non-unlockable in the game without hacking.  Also added the 
 remaining Nonstop and Challenge courses, as well as up to Mission #80.

Version 1.0 - 9/30/2004 - Finished off the Missions and changed a few genres.

Version 1.1 - 12/5/04 - Several changes and corrections, and Ultramix 2 info 
 added.

Version 1.2 - 4/19/05 - Added MEMORIES, Doubles Tips and a few more genre 
 and info.

=====================
16E. The Final Word =
=====================

A great mix, and definitely full of surprises.  A lost Solo license, lots of 
cool new modes, a new MAX.  This one is definitely worth your time and energy.

Take care and happy dancing!

Print this Dance Dance Revolution Extreme guide

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